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Offline Foffy

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Re: The first sign rises with the full moon.
« Reply #3600 on: March 28, 2019, 02:13:31 PM »
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Interesting update, but as someone who struggled to use the equipment swapping system in past games, do we really need eight slots? Ecclesia barely needed you to use the three it gave you...

These games often had issues in the sense that because they don't double down on needing particular drops and weapons, you can play them how you see fit. This often meant that if you needed a particular thing, be it using magic on a foe in PoR or a particular weapon in OoE, it was about one menu switch away. Bringing it up to eight seems particularly odd to me.

For the five of you that used all three setups in OoE, show yourself! :P

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3601 on: March 28, 2019, 07:45:41 PM »
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The guys playing the Switch version complained about the game feeling sluggish, but that may be due to fps...if it's at 60 fps on Steam, there should be no problem. Hopefully they can get it up to that on the Switchie too.

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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3602 on: March 31, 2019, 12:21:26 AM »
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Oh so they decided to add a swapping system. That's good to know.
But will I use it.... it depends. LOL I am fond of scrolling through my inventory.

Offline Castle34hk

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« Last Edit: April 03, 2019, 01:53:01 PM by Castle34hk »

Offline X

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Re: The first sign rises with the full moon.
« Reply #3604 on: April 03, 2019, 06:13:12 PM »
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Good to know. I want to beef up my Switch library.
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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3605 on: April 03, 2019, 11:55:54 PM »
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I hear the game's gonna be shown off at EGX today too! :o

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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3606 on: April 08, 2019, 11:31:23 AM »
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Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #3607 on: April 10, 2019, 07:24:13 PM »
+1

Offline RichterB

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Re: The first sign rises with the full moon.
« Reply #3608 on: April 16, 2019, 12:15:52 PM »
+1
A lengthy article exploring some of the PR challenges Bloodstained is faced with regarding its genre and the franchise it was inspired by: https://agoplus.wordpress.com/2019/04/14/bloodstaineds-challenge-when-history-and-perception-collide/

Offline Castle34hk

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Offline knightmere

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Re: The first sign rises with the full moon.
« Reply #3610 on: April 25, 2019, 09:27:54 AM »
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Apparently the Switch version is only 720p/30fps docked. Ehh expected better TBH...

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3611 on: April 25, 2019, 10:41:08 AM »
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Mini update 82

April Development Mini-Update: PAX East and Switch Stats

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840

NO;( 

With that said, here are the launch stats for the game on Switch.
Undocked: 720p (fixed) / 30 fps
Docked: 720p (dynamic) / 30 fps with additional effects / visuals, etc.
« Last Edit: April 27, 2019, 01:41:48 AM by Castle34hk »

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3612 on: April 28, 2019, 05:59:28 PM »
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They say there's a bigger upd8 comin this wednesday...u_u

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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3613 on: May 01, 2019, 01:08:32 AM »
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Well, the upd8 was pushed back to Thursday...hope its a big one D:

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Offline Foffy

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Re: The first sign rises with the full moon.
« Reply #3614 on: May 01, 2019, 09:48:49 AM »
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It's not a release date announcement, so I'm expecting that for June.

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