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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: crisis on July 31, 2024, 12:16:52 PM

Title: Why the 1999 game would’ve sucked
Post by: crisis on July 31, 2024, 12:16:52 PM
Castlevania fans had high expectations for this game since IGA hyped it up almost every chance he could get. It probably would’ve been 3D, and we know IGA wanted to make a good 3D game since his previous attempts have failed. It could’ve probably had a generic anime aesthetic like Konami was trying to push with the DS games. I just believe it would’ve been very lackluster and kind of a mess, but graphically better looking than Curse of Darkness since it likely would’ve been a PS3/360 game. The final battle with Dracula would’ve been just like all the others for “tradition’s sake,” and upon defeat ___ Hakuba would’ve slid in the last minute to seal the castle & roll credits, leaving fans saying “uhhmmm, that’s it?” But on the bright side, the soundtrack would’ve been amazing & the enemy designs would’ve looked great.
Title: Re: Why the 1999 game would’ve sucked
Post by: whipsmemory on August 02, 2024, 06:26:46 AM
Castlevania fans had high expectations for this game since IGA hyped it up almost every chance he could get. It probably would’ve been 3D, and we know IGA wanted to make a good 3D game since his previous attempts have failed. It could’ve probably had a generic anime aesthetic like Konami was trying to push with the DS games. I just believe it would’ve been very lackluster and kind of a mess, but graphically better looking than Curse of Darkness since it likely would’ve been a PS3/360 game. The final battle with Dracula would’ve been just like all the others for “tradition’s sake,” and upon defeat ___ Hakuba would’ve slid in the last minute to seal the castle & roll credits, leaving fans saying “uhhmmm, that’s it?” But on the bright side, the soundtrack would’ve been amazing & the enemy designs would’ve looked great.

Still better than the whole LoS saga, ah!
Title: Re: Why the 1999 game would’ve sucked
Post by: Lumi Kløvstad on August 02, 2024, 09:29:57 PM
A 1999 game would suffer from the Half-Life 3 problem: there is simply no game anyone could make that is as epic as the events imagined by fans since Aria of Sorrow came out. It would be an impossible proposition.

I maintain that Iga could make a legally-distinct-enough-from-Castlevania game that would incorporate the elements and basic story he'd have WANTED the 1999 game to have and then told people "if you want to know how MY Castlevania ends, it's basically this, give or take some sundry details" so that the new game could both stand on its own free of preexisting expectations and also retroactively SORT OF wrap things up as much as Iga would be ABLE to wrap things up from his current position at very-much-not-Konami.
Title: Re: Why the 1999 game would’ve sucked
Post by: Eric Roman on August 03, 2024, 10:44:16 PM
The 1999 will never be as awesome as the 2D SotN-quality one in my head. 
That one fangame is a pretty strong NES likeness of it, though. 
Title: Re: Why the 1999 game would’ve sucked
Post by: Shiroi Koumori on August 11, 2024, 01:23:14 AM
Still better than the whole LoS saga, ah!

Thanks for the hearty laugh! I wasn't expecting that when I started reading this thread.  ;D
Title: Re: Why the 1999 game would’ve sucked
Post by: GuyStarwind on August 12, 2024, 03:59:46 AM
I hate to say it, but there is truth to this. Each person would have a different view of what it should've been, and it would be hard to please everyone. Not to mention what style would it be in and such.
Title: Re: Why the 1999 game would’ve sucked
Post by: BLOOD MONKEY on August 12, 2024, 05:52:05 PM
This feels the same as when people say there will never be a good Berserk adaptation. Castlevania has a bit of perfect-game syndrome, where there are so many phenomenal entries in the franchise that anything subpar isn't just subpar, it's trash. It affects how drastically people see the flaws in the games that are still otherwise amazing, notably HoD, CotM, and the ps2 games.

I personally think a 1999 game would've been and still could be rad. Within the current timeline of Castlevania, it's the only point in the story that an entirely fresh game could exist.

Wonder if we'll ever see anything from the Lords of Shadow timeline again.
Title: Re: Why the 1999 game would’ve sucked
Post by: zangetsu468 on August 13, 2024, 03:21:29 AM
“Eclipse of Sorrow” would’ve been fine if it was a DS handheldVania.
Would the second playthrough have been as good as DoS Julius Mode? No.
Would the final boss battle have been as good as PoR? No.
Would the overall game and replayability have been as good as OOE? No.
Nonetheless, it would have been nice to have a third Sorrow title to complete a tripartite arc, akin to Chaos’ first form.

I’m personally fine with not having it become a 3D/ 2.5D game, as they would have butchered it like they did those which ensued(with the exception of DXC).