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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lumi Kløvstad on July 11, 2026, 07:49:26 PM

Title: So... why the hell was The Castlevania Adventure so damn broken?
Post by: Lumi Kløvstad on July 11, 2026, 07:49:26 PM
Title.

It took me 20 years to beat it (in 2025!). Even then, I felt I mostly got lucky, not that I ever mastered or figured out the game. And even all that was only ever enabled by save state scumming.

What. The Hell. Was Up. With this game.
Title: Re: So... why the hell was The Castlevania Adventure so damn broken?
Post by: Eric Roman on July 13, 2026, 06:44:41 PM
As it was earlier in the Game Boy's life, let's say they didn't know everything they figured out by Belmont's Revenge, but gave it a hell of a try. 

Hence why Legends was such a disappointment other than the promotional art and some of the compositions.
Title: Re: So... why the hell was The Castlevania Adventure so damn broken?
Post by: LuxKiller65 on July 14, 2026, 03:30:36 AM
The Castlevania: The Adventure ;D
Title: Re: So... why the hell was The Castlevania Adventure so damn broken?
Post by: BLOOD MONKEY on July 14, 2026, 10:18:08 AM
Quote
Maegawa-san graduated from university eight years ago and immediately joined Konami as a programmer. It was here that he programmed the Game Boy version of Dracula Densetsu (Castlevania), a game he is quick to point out was "not very good" (https://www.ign.com/articles/1997/04/15/treasure-talks-yuke-yuke)

Judging by the release timelines and the really inconsistent scope / quality in their games at the time, it would seem that 89 was a pretty bad year to be developing at Konami if you weren't on something like Gradius 3 or Dracula's Curse.