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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: actionfence on October 07, 2007, 02:39:22 AM

Title: Schneider
Post by: actionfence on October 07, 2007, 02:39:22 AM
Random question...

How is Reinholdt related to the Belmonts?  I have been told that he is Richter's grandson.  Richter's unnamed daughter married Michael Gelhart Schneider... but, Michael is who taught Reinholdt the ways of the Vampire Hunter.  Anyone know the answer to this?  And yes, I know it isn't canon, just a question.

Thanks.
Title: Re: Schneider
Post by: AlexCalvo on October 07, 2007, 07:38:58 AM
In Reply To #1
Honestly?  Just poor story telling.  It's a plot hole, there's no way to make sense of it.  And that father you named... I don't think he was ever mentioned... anywhere.
Title: Re: Schneider
Post by: crisis on October 07, 2007, 10:06:05 AM
Reinhardt.
Title: Re: Schneider
Post by: DoctaMario on October 07, 2007, 09:07:05 PM
In Reply To #2

It's not that it's poor storytelling, it's just that when they made the 64 games, they didn't have a timeline to have to worry about. They could just focus on making good games rather than having to worry about how the games would fit into some silly timeline.

Title: Re: Schneider
Post by: victor_cardigan on October 08, 2007, 09:26:02 AM
Actually Michael was said to be his father's name on the old official game site. There was a quote from him, something along the lines of "Someday you will have no choice but to fight."

Reinhardt is said to be a member of the Belmont clan. Exactly how he is related is never expressedly said.

I have the exact text copied somewhere. I had it as a reference when writing my fic. I'll post it if anyone's interested.

Title: Re: Schneider
Post by: A n t r a x x on October 09, 2007, 12:27:43 AM
In Reply To #2

It's not that it's poor storytelling, it's just that when they made the 64 games, they didn't have a timeline to have to worry about. They could just focus on making good games rather than having to worry about how the games would fit into some silly timeline.



SPOKEN!

Reinhardt makes a damn finer Belmont than, say, Juste or Jonathan.
Title: Re: Schneider
Post by: Steve on October 09, 2007, 02:00:59 AM
In Reply To #2

It's not that it's poor storytelling, it's just that when they made the 64 games, they didn't have a timeline to have to worry about. They could just focus on making good games rather than having to worry about how the games would fit into some silly timeline.


There's been a timeline since the very first game.

1591
1691

And it went from there.  By the time the N64 game was made, it was quite established.
Title: Re: Schneider
Post by: ringo on October 09, 2007, 04:43:49 AM
In Reply To #1
He was initially called Schneider Belmont. It wasn't until late in the development process that they changed the name. I presume it was to further imply that it was a side story to the series' timeline.

Title: Re: Schneider
Post by: DoctaMario on October 11, 2007, 10:33:58 AM
In Reply To #7

Not really. At least if there was, it didn't figure into the story much at all. They didn't say, "Well, we already have these years filled up so we need to make a game that covers these years here..." they just made the games and there wasn't much regard for a timeline IGA style.

Title: Re: Schneider
Post by: AlexCalvo on October 11, 2007, 08:11:35 PM
In Reply To #9
Having a timeline does not mean actively looking for open spots.  And of course it wasn't as complex as before... THERE WERE LESS GAMES.
Title: Re: Schneider
Post by: Marto on October 11, 2007, 08:31:36 PM
In Reply To #6

Oh yes, because he was very diverse and interesting...

Aside from the aviator outfit, this guy was the worst imaginable and unmemorable of the whip-yielding characters in the series.

So care to explain how in the hell he's better than Juste Belmont?
Title: Re: Schneider
Post by: DoctaMario on October 12, 2007, 10:05:14 AM
In Reply To #10

I guess I mean a timeline in the IGA sense, where he worries so much about everything agreeing and all that. They didn't worry about whether CV64 was going to conflict with another game or anything, they just made it.

In Reply To #6

Oh yes, because he was very diverse and interesting...

Aside from the aviator outfit, this guy was the worst imaginable and unmemorable of the whip-yielding characters in the series.

So care to explain how in the hell he's better than Juste Belmont?

Well, for one, a whip wielding character heads toward the evil castle, meets a beautiful vampire, falls in love with her and basically goes against his oath to destroy all vampires and attempts to save her, which he does. How is that not 10 times more interesting than anything that happens to Juste?

Title: Re: Schneider
Post by: DragonSlayr81 on October 12, 2007, 01:32:15 PM
In Reply To #12

I think the fact that he's a Schneider and doesn't have the "Belmont" surname that downplays the whole, "going against your family's tradition to save a vampire girl". It's kinda like, if it was a Belmont(by surname, main line), I would go, "OMG!! A Belmont forsaking his heritage?! WTF?!!!". But it's a cousin. "Ah, Schneider can do what ever the hell he wants! He's not of the main line, so he's still a bit sketchy and unpredictable!". Same for the Morris clan(who sought to save the vampire twins). It's kinda like how some families are. Daddy says, "Who cares what the hell your cousins do. They could jump off the side of the world, for all I care. YOU aren't going to do that, though!! Not MY son!".
Title: Re: Schneider
Post by: Azmodan on October 12, 2007, 01:41:13 PM
In Reply To #12

Juste decorated a room and won an orgy with Lydie and Maxim in the end. That's fairly interesting.  :P
Title: Re: Schneider
Post by: Long John Silver on October 16, 2007, 07:50:38 AM
Quote
Same for the Morris clan(who sought to save the vampire twins).
Not before hearing Wind's story though. Earlier both jonathan and charlotte were very eager to just kill them and almost succeeded, and I assume were it not for the whole spell thing they would, since the sisters were more less completely turned and as evil and dangerous as Brauner.

Reinhardt acted on his own without listening to others when he met and decided to save Rosa. He saw there was still some humanity in her, and even though he didn't know if he can do it, he went for it. The por heroes only decided to help once they found out that they're not fully changed yet and can be cured.

So yeah, Reinhardt beats the shit out of the likes of Jonathan multiple times. :P
Title: Re: Schneider
Post by: AlexCalvo on October 16, 2007, 10:49:34 AM
In Reply To #12
Thank god IGA does do that.  He cares about the series so he tries hard to keep things from conflicting.  They have always done that, accept for Legends and CoTM.  Thus they had to be cut.  I have always stated that I do not understand why IGA cut the 64 games...  My only guess is that they are to close to Bram Stoker's novel.

Reignhart is awesome, I like juste to.  But the 64 games had much more storyline than almost all of the IGA games.  There was actual character development and great side plots going on through out the games.  The 64 games IMO were some of the most enjoyable games in the series.  Jonathen was ok... his character was lacking but I LOVE the whole Belmont/Morris storyline they added with him.  Explaining how it works for a cousin family actually added something to the series as a whole rather than just the game itself.  Something not done since LoI.
Title: Re: Schneider
Post by: Long John Silver on October 16, 2007, 10:59:07 AM
Well there's the thing where cv64 contradicts not only sotn and rondo, but also lod when drac says his "after 100 years i'm back" unless the lod Dracula was supposed to be the servant in disguise too, something which many people try to prove to be wrong.

I don't really think it was a mistranslation either. In the japanese cv64 where Dracula's servant has his lines voiced in english what he says is similar or maybe even the same. Gotta compare it later, but i think the whole "pitiful worm, upstart weakling" was in both japanese voices and usa text versions.
Title: Re: Schneider
Post by: AlexCalvo on October 16, 2007, 12:19:36 PM
In Reply To #17
Still... something as little as saying "After 100 years I'm back." Is hardly enough to warrant having the games pulled.
Title: Re: Schneider
Post by: Long John Silver on October 16, 2007, 12:52:26 PM
Yeah, I guess one of the reasons was that it was stepping on the whole "Belmonts gave the whip to the Morrises for a while" thing Iga came up with, and since bloodlines was made before he joined the team and cv64 after the choice on which to kick out and which to keep was obvious.

Not that it's impossible to tie both of them, but seeing how many opportunities are missed in Iga's scripts and how poor they generally are it's no wonder he didn't think of that.
Title: Re: Schneider
Post by: AlexCalvo on October 16, 2007, 06:41:45 PM
In Reply To #19
I severely doubt IGA already had the Morris hand off thing in his head when he cut the 64 games.
Title: Re: Schneider
Post by: Marto on October 16, 2007, 08:03:53 PM
In Reply To #20

I do and don't agree with you at the same time. As far as I'm concerned, I don't think that he truly had it extremely set in his mind, but also, on the other hand, he didn't give the official guillotine on Legends and the N64 games until the release of the timeline for the Portrait of Ruin game which came in the preorder special, therefore connecting it to his own creation. Not only, but it was evident through those actions that he himself had plans for a discontinuation of the Belmont's wielding of the Vampire Killer.

Or so I think. ^^' Sorry if I said anything that might be stupid, I might have mistaken...
Title: Re: Schneider
Post by: Azmodan on October 16, 2007, 08:12:24 PM
In Reply To #21

I think it was when HoD was released that he axed Legends and the 64 games, if I'm not mistaken.
Title: Re: Schneider
Post by: DragonSlayr81 on October 16, 2007, 08:27:56 PM
If what IGA said was true, and the N64 games were originally created with the intent of "being it's own world" and not fitting into the contiuity, then that alone could explain and justify it's place outside of the timeline. If the ORIGINAL creators(not IGA) WANTED the game to be it's own thing and not connect to ANY other of the games in the timeline, I don't see any wrong with going with what the original creators wanted for the game. If that's the case, then putting it INTO the timeline WOULD, in theory, be just as bad as IGA taking out Sonia, wouldn't it?