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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Rugal on August 10, 2008, 12:04:51 AM

Title: Curse of Darkness with Xbox 360
Post by: Rugal on August 10, 2008, 12:04:51 AM
Will it work with the backwards compatability?
Title: Re: Curse of Darkness with Xbox 360
Post by: thernz on August 10, 2008, 12:09:02 AM
I haven't heard about them saying it was backwards-compatible and considering its sales, I doubt it is.

http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm

Yeah, not there.
Title: Re: Curse of Darkness with Xbox 360
Post by: A n t r a x x on August 10, 2008, 12:11:26 AM
Nope.

Moar like Backwards CompatiLOLity -- amirite?
Title: Re: Curse of Darkness with Xbox 360
Post by: fallenangel86 on August 10, 2008, 10:13:06 AM
nope, tried it myself, don't care for bringing consoles online, so i didn't bother to see if there was a patch to improve compatibility. can't play godzilla: destroy all monsters melee either. can, however, play mortal kombat armageddon, star wars: republic commando, and star wars: knights of the old republic 2.

haven't done much with the backward compatibility, but if you got an original x-box, you'd be better off, since they don't all run perfectly on the 360. i know in kotor2, those plyaback hologram things don't quite look right, and i get a loud fuzz sound once in a while, neither are a problem on the x-box.
Title: Re: Curse of Darkness with Xbox 360
Post by: Rugal on August 10, 2008, 02:49:11 PM
Unacceptable landing zone.
Title: Re: Curse of Darkness with Xbox 360
Post by: Aridale on August 10, 2008, 02:56:05 PM
Well thats what happens when companys put emulators for their own damn consoles in their new ones instead of just including the required hardware. Sonys phasin out backwards compatibility with the ps3 so this is probably the last generation anyone besides Nintendo will even care. Nintendos never been huge on it to begin with and really just now started it at all with the Wii and DS.

And with the success of the VC any backwards compatibility I expect to see in the next generation of consoles will be like it if anything.