Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Venkman on August 25, 2008, 06:09:50 PM

Title: How 3D Castlevania's should be.
Post by: Venkman on August 25, 2008, 06:09:50 PM
OK this is kinda random an if you dont agree say so, but i think there goin the wrong way wit 3D castlevanias. They need 2 be like God of War. Instead of being so up close to the charicter that the only part of the room you can see is 3 feet away wich is not how catlevania should be in the side scrolers you can see the whole room, the camra should be up high like n GoW also the charicters are thin an tall, they sould be like cratos hunched over and ready to kill the first thing they see. Thats how the side scrollers are. And wen you kill a boss there should be special deaths that u haf to hit certain butons to do.And one more thing there shuld b puzzles that u have 2 solve 2 get trough doors hard ones that will make u through down the controler yellind
Title: Re: How 3D Castlevania's should be.
Post by: crisis on August 25, 2008, 06:33:12 PM
God of War is its own game. Castlevania is unique enough to stand alone, it shouldn't be compared to GoW. I'll tell u what, next time ur playing GoW just pretend Simon is Kratos. Case closed  ;)
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 25, 2008, 07:29:42 PM
I disagree. Especially on the hunky part. I'm sick of main characters with three tons of muscles. They're better off with neat looking outfits and some style and personality.

Personally I think the Lament of Innocence and Curse of Darkness are way too focused on the battle system. I think they're both great games, but I think it's way too much about running around in similair looking rooms, fighting monster after monster.

You can't fall off things or into pits, so you can only die by being killed by your enemies. I think they should add traps and obstacles too, like in Legacy of Darkness. Less fighting and a bit more puzzle instead.

At least that's my opinion.
Title: Re: How 3D Castlevania's should be.
Post by: fallenangel86 on August 25, 2008, 07:41:48 PM
it's always been about fighting. i mean even in castlevania 1 simon had enemies that took 6-8 hits, and you weren't getting past them any other way. forced fighting you could say might be a problem of the 3d games. walk into a room only to be forced to clear it out. works for zelda, but seems off for this series.

up until the qte's and puzzles i actually would agree with making it more like god of war. it'd have to have it's own system, naturally. belmonts are tough, but they can't rip their enemies in half or slam giant columns on top of them. however it would definitely be sweet if they had more stuff like, say in that one stage in the first god of war, where you had to jump onto platforms while avoiding saws and falling into the chasm.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 07:55:57 PM
I pretty much agree with this (http://www.chapelofresonance.com/fan-area/articles/mpj.html).
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 25, 2008, 08:03:20 PM
In Reply To #4

As you said, Kratos can take an enemy and tear it apart, which in Castlevania you can't. That'd actually be a pretty cool touch, if you could do such things to your enemies in Castlevania. I'm not saying a Belmont should grab a zombie and tear out its insides with his bare hands and then feed him with it, but let's say you could cut them in half using a sword or something, or pierce them on a lance.
Title: Re: How 3D Castlevania's should be.
Post by: A n t r a x x on August 25, 2008, 08:11:33 PM
What would make a good Castelvania 3D?

SIMPLE:

Add 2 parts CV64 platforming and mood...
to 1 part combo-oriented action (ala LoI)...
to 1 part open-ended castle (ala CoD, SotN)...

Sprinkle in some upgradable weapons, familiars and spells

Next add lock-on capability

Mix well into to a bowl of Devil May Cry level design.

Serves: everyone who is worthy


Alternate recipe:

Go first person, like Metroid Prime. Mix well with the capabilities of the Wii-mote. Serve chilled.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 08:19:11 PM
Go first person, like Metroid Prime.
First person would suck.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 25, 2008, 08:19:47 PM
CoD was fine as it is. I don't think I could ask for a more perfect 3Dvania.
Title: Re: How 3D Castlevania's should be.
Post by: Profbeanburrito on August 25, 2008, 08:43:09 PM
As long as its more like 64 with fun platforming and more puzzles, I'll be happy.

But I don't think it should be as much of a hack and slash like DMC, GoW and the 2 PS2 CV's, as much as I enjoy them.
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 25, 2008, 08:56:38 PM
In Reply To #9

LOL. If you really mean that, you won't be my cutie doggie friend anymore from this day on.
Title: Re: How 3D Castlevania's should be.
Post by: A n t r a x x on August 25, 2008, 09:06:06 PM
First person would suck.

Yes, because Metroid Prime sucks  ::)
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 25, 2008, 09:56:35 PM
Here's an idea: a 3D Castlevania game shouldn't even remotely resemble the PS2 games or GOW or any hack-and-slash games. And there ought to be a butt-ton of platforming, and I don't like RPG elements and menus for potions and equipping junk.

The N64 games did an all right job of transforming Castlevania to a 3D environment. The games aren't perfect, but at least they capture the feel of old school Castlevania.

Of course, IGA seems to be content with not offering us anything resembling the old style. Unless his proposed 8-bit outing is similar, and it better be like the NES games otherwise it wouldn't make any sense.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 11:06:28 PM
In Reply To #12

I didn't mean it like that. I just think people would actually like to be able to see the character.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 25, 2008, 11:08:31 PM
In Reply To #9

LOL. If you really mean that, you won't be my cutie doggie friend anymore from this day on.

Aaw...  :'(

WELL TOO BAD!!! That's... *sniffle* just how I really feel... 'tis time to go our separate ways... *sob*
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 11:40:33 PM
In Reply To #11

Dude, its his opinion.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 25, 2008, 11:41:56 PM
In Reply To #16

Dude, he was joking.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 11:45:44 PM
In Reply To #17

orly?
Title: Re: How 3D Castlevania's should be.
Post by: A n t r a x x on August 25, 2008, 11:50:50 PM
yarly?
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 25, 2008, 11:53:40 PM
kk
Title: Re: How 3D Castlevania's should be.
Post by: A n t r a x x on August 26, 2008, 12:14:30 AM
yesh.
Title: Re: How 3D Castlevania's should be.
Post by: Kale on August 26, 2008, 01:11:44 AM
I'll go with something like NG2.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 26, 2008, 01:30:10 AM
In Reply To #22

Why the hell did they have to call them Ninja Gaiden and Ninja Gaiden II? That pisses me off soooooo much. Games with those names already existed!

It's like with CV64 actually just being called Castlevania.

Of course, Japan had to deal with several games named Akumajou Dracula.
Title: Re: How 3D Castlevania's should be.
Post by: A n t r a x x on August 26, 2008, 01:31:20 AM
There was also Ninja Gaiden Black.
Title: Re: How 3D Castlevania's should be.
Post by: shelverton. on August 26, 2008, 05:03:09 AM

All they have to do is think Metroid Prime, but 3rd person. That would make a fantastic 3D Castlevania, if done right.
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 26, 2008, 05:21:43 AM
All they have to do is think Metroid Prime, but 3rd person. That would make a fantastic 3D Castlevania, if done right.

An excellent idea!! ;)
Title: Re: How 3D Castlevania's should be.
Post by: E. Alexer Belmont on August 26, 2008, 07:18:17 AM
Quote
How 3D Castlevania's should be.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.entraotemato.com.ar%2Fimages%2Fcastlevania-legacy-of-darkness.jpg&hash=87753e555e6f096b6a82217df58fd21cf4a7e225)

CastleVania doesn't need all that combo Stuff, Legacy Darkness IS CastleVania, anything else in 3D is just some kind of game called CastleVania.
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 26, 2008, 08:01:54 AM
In Reply To #17

Kinda. Now come, doggie. *cuddles CVfan13* n_n

And yeah, 3d-vanias should be like LoD, but with cooler bosses, less buggy and without that sun/moon-card stuff.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 10:02:52 AM
In Reply To #28

*sigh*

Now you're scaring me more than marto ever has.  :o
Title: Re: How 3D Castlevania's should be.
Post by: thernz on August 26, 2008, 10:29:33 AM
LoI combat and bosses + LoD levels + CoD camera
Having simple combat is ok, but seeing how much LoI's combat saved it, I think a 3D title can really benefit from superficial forms of button mashing.

Also, no exploration elements please. :X
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 12:01:06 PM
Just for the record; I would LOVE to play a 3D Castlevania with Juste as the main character.

In every 3D Castlevania so far there's been new characters that's never been seen before. I think it'd be pretty cool to see an already excisting character getting thrown into the 3D world instead. Playing as Simon in 3D would be awesome too. He could wear the outfit he's got in the Chronicles artwork.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 26, 2008, 04:01:31 PM
Playing as Simon in 3D would be awesome too. He could wear the outfit he's got in the Chronicles artwork.

Or, you know, they could make Simon a manly man like he originally was, and not some prancy fairy. :o
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 04:31:56 PM
In Reply To #32

Nah xP I prefer Kojima's style more. Manly men characters are so dull.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 05:10:45 PM
In Reply To #33

I agree with you. So... cliche, they are...
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 26, 2008, 05:19:23 PM
that's because you prefer fruity pansies like the judgement one
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 05:25:35 PM
In Reply To #35

SHUT. UP!

Just because our opinions differ, doesn't give you the right to put mine down! I don't really care if you like the manly Belmonts more, I'm not having anything against your opinion, but you seem to have a problem with mine.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 26, 2008, 05:42:48 PM
In Reply To #36

 :D
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 05:44:41 PM
I don't think they're pansies at all. Nothing about their style or personality implies that they are wusses. I think Trevor in CoD was manly and he sure didn't act like a fancy pansie. Being manly doesn't nessesarily mean you need tons of muscles. I think Simon in Chronicles look hunky enough.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 05:48:17 PM
In Reply To #36

 :D


That is just despicable how you criticized me for spamming with but a single smiley, not too long ago, and now you're doing it too.

I don't think they're pansies at all. Nothing about their style or personality implies that they are wusses. I think Trevor in CoD was manly and he sure didn't act like a fancy pansie. Being manly doesn't nessesarily mean you need tons of muscles. I think Simon in Chronicles look hunky enough.

I agree with all this too. CoD was one of the manliest characters. And yet, he still managed be clean and attractive, unlike all those original dirtballs. Chronicles Simon is alright, the feathers throw me off a bit, unless that's fur, then he's even more awesome. What's wrong with a guy who knows how to be tough and fashionable?
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 26, 2008, 05:49:43 PM
dude, i don't care about your opinions, i posted that only to make you rage, and i see i succeeded. :o
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 26, 2008, 05:57:55 PM
In Reply To #40

Dude and I saw your penis growing a bit from it. :o
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 06:01:41 PM
In Reply To #39

Excatly. People (especially guys) seem to have some problem with guys who care about their looks and make an effort to look good. There's nothing wrong with guys fixing themselves, caring about their appearence. I believe the reason most guys mind this is because they're afraid of the competition xP

Anyway, bottomline is that I find it hard to understand why someone would wanna play a character who looks like a hairy hunk ball, instead of someone with a little class.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 06:08:59 PM
Yeah, that's right. They're afraid of being "gay". Well, I much prefer classy, non-repulsive people to people who... aren't. I would so much rather have a tea party with Juste and Leon Belmont than grind through an army of bloody, sweaty zombies with old school Simon and Christopher.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 26, 2008, 06:15:13 PM
In Reply To #41

you're so cool for saying that.

who are you btw?
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 06:18:43 PM
In Reply To #43

Yeah exactly. Besides, Kojima makes Castlevania's characters unique. They're not femenine in a girly kind of way. Actually I wouldn't call them femenine at all. I think they both look and act like men. They're just.. the clean, neat kind of men =P

I really hope they won't drop this style. I haven't seen Ayami Kojima do a lot of Castlevania artwork lately. If I'm correct she's not on the Judgement project, and neither of the latest DS games have her artwork to it. I really wonder what's exactly going on.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 26, 2008, 06:20:24 PM
by the way, i never said anything about kojima's. i only poked fun at cvfan, because he's just so fun to troll.
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 26, 2008, 07:01:32 PM
In Reply To #43

Dude, ever seen a picture of me? -_-;
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 07:17:10 PM
In Reply To #47

Do I want to know?
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 26, 2008, 07:18:10 PM
In Reply To #45

Kojima can't work for all the games, you know. Remember, she did the artwork for DXC.

Also, the Belmonts look very manly, especially Simon. He looks just as manly as old school Simon, but much cooler, and without the dumb(seriously, classic Simon just looks like a brainless brute cosplaying as Conan the Barbarian).
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 26, 2008, 07:40:58 PM
In Reply To #49

I am with you 'cept for the chronicles Simon. I kinda like him, but it's not really Simon. Like I said, there is some kind of barrier in my head forcing me to not accept other Simons than the CV1 sprite. Though I like Kojima's art.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 26, 2008, 07:50:30 PM
What made Simon so great is he's a greasy mofo who resembles Conan the Barbarian/Cimmerian. :o Only thing that would make him cooler is if he wore animal skins in addition to or instead of his armor. I don't see how me preferring that over some fair-haired ladyboy makes me afraid of my sexuality. If anything, it makes me seem more gay.

Say what you will about the "cliched" barbarian/brute type, but Conan is one cool character who has lasted so strongly throughout the century because he has lasting appeal, and Robert E. Howard was a genius writer.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 08:56:47 PM
In Reply To #49

Don't forget Christopher and even Trevor. Richter went astray from that, but only for the martial arts-type thing. Then, who should come along but Ayami Kojima, giving our favorite characters... class. I'm still waiting to see her rendition of Christopher for his (possible) Chronicles game. Hopefully, he'd end up more like the comic, minus the stubble.
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 26, 2008, 09:50:10 PM
In Reply To #49

Yeah that's true.. Besides, I don't really mind the new illustrator anyway. It's gotten much better now in OoE compared to say.. DoS, which had (in my opinion) horrible artwork.

Also, the Belmonts look very manly, especially Simon. He looks just as manly as old school Simon, but much cooler, and without the dumb(seriously, classic Simon just looks like a brainless brute cosplaying as Conan the Barbarian).

I couldn't agree more. The older artworks of Simon makes him look dumb. Besides, his outfits look redicolous. He looks more "gothic" in the Chronicles artwork, and Castlevania is after all a gothic themed story.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 26, 2008, 10:18:35 PM
In Reply To #50

How is it not Simon? I never understood why people say that.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 26, 2008, 11:23:23 PM
He looks more "gothic" in the Chronicles artwork, and Castlevania is after all a gothic themed story.

Well, when Symphony of the Night came along, yeah. Before then it was simply horror-themed. "Horror" does not automatically equate to "gothic." The older games, Castlevania IV being my prime example, strike me as more Renaissance in style (or perhaps even 15th-century gothic, which is different from the stereotypical "goth" style of today), if perhaps a little baroque.

The early games were inspired by old horror movies and the monsters of Universal Pictures and perhaps some of the style of Hammer Film Productions. I wouldn't consider any of those films gothic in the sense of the word thrown around today.

Also, before Ayami Kojima and SOTN, the character art in the games looked more European in style (not including the anime-esque Rondo). Kojima's art is clearly manga-esque and Japanese.

Or maybe I'm just talking out of my ass. Still, I don't care much for Kojima's style (or the post-SOTN games for that matter).
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 26, 2008, 11:42:34 PM
In Reply To #55

Yeah, but the point is that Vampires are Gothic. And also, Gothic >(100000000x) Horror.
Title: Re: How 3D Castlevania's should be.
Post by: The Last Belmont on August 27, 2008, 12:56:55 AM
I disagree. Especially on the hunky part. I'm sick of main characters with three tons of muscles. They're better off with neat looking outfits and some style and personality.

Yeah but that's unrealistic, if your gonna take down drac's whole army and were trained from birth to be a warrior your gonna be toned. You can still have style and personality too and cool looking cloths.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 27, 2008, 12:59:04 AM
In Reply To #57

Thats Simon. :)
Title: Re: How 3D Castlevania's should be.
Post by: LoneChild on August 27, 2008, 10:12:14 AM
In Reply To #55

I totally agree with you.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F6%2F63%2FBelmonts_Revenge.jpg&hash=474db3bda75ddd0c4c919ed6a17b237f1bfe9034)

Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 27, 2008, 10:13:42 AM
In Reply To #55

I totally agree with you.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F6%2F63%2FBelmonts_Revenge.jpg&hash=474db3bda75ddd0c4c919ed6a17b237f1bfe9034)



Now that's what i call a Castlevania cover!!
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 10:51:36 AM
Yeah but that's unrealistic, if your gonna take down drac's whole army and were trained from birth to be a warrior your gonna be toned. You can still have style and personality too and cool looking cloths.

You're fighting a horde of living skeletons to make it to the throne room to fight a Vampire from the underworld, and you think "lack of muscles" would be unrealistic? The whole shit is unrealistic. Making a "realistic" Castlevania would never work.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 27, 2008, 11:14:19 AM
Eh, you're right. Who needs real men when there exists the borderline gay, metrosexual youth of today?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.com%2Ffs33%2Ff%2F2008%2F239%2Fe%2Fe%2Fasian_boy_by_NeoPhoenix.jpg&hash=8605eea52bc741d481094a758b29255b6c58d068)
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 27, 2008, 11:16:03 AM
Eh, you're right. Who needs real men when there exists the borderline gay, metrosexual youth of today?


You have a point here!! ;D
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 11:55:02 AM
In Reply To #62

Did I say we don't need "real men"? Did I say that I've got a problem with "real men"? No, I just said that I prefer Kojima's style more and that I'm not too into playing videogame characters that are big hunky men.

I just have my own opinion of what kind of game characters that are cool and what style I like. If people having their own opinions is a problem to you, then maybe you shouldn't be here xP

And don't involve my fucking drawings in this. This discussion is about Castlevania and videogame characters.
Title: Re: How 3D Castlevania's should be.
Post by: Abnormal Freak on August 27, 2008, 12:15:24 PM
But aren't your drawings at least somewhat related? You idolize Kojima, whose art I would assume has influenced your own.

I just find it funny that you mentioned guys being bothered by other guys who take care of themselves and who have "class," if that's what you consider taking care of oneself and his looks. Apparently one who cares about how he looks is one who's "extravagant" and a little...well...girly.

If you were just making your comments strictly about fictional characters, and men having problems with very feminine drawings or fantasy people, then I suppose that's a different thing (even though your comments seemed more general, more life-related).
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 12:24:08 PM
In Reply To #65

I am insired by Ayami Kojima, yes, and I try to have a similair style to her. What I said about guys caring about their looks was a personal reply to CVfan13, it wasn't meant to be a part of the whole topic. The topic in general is about Castlevania characters, and their difference from before and today.

I'm not saying that if a guy cares about his appearence he must try to look girly or femenine. It just seems that most guys just roll out of their bed and go straight out the door, and then they complain when a guy who looks neat and clean comes along. At least that's what it's like where I live. But that doesn't really belong to this topic though.

My bottomline is simply that I prefer Kojima's style over the previous artists.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 27, 2008, 12:44:11 PM
Quote
You're fighting a horde of living skeletons to make it to the throne room to fight a Vampire from the underworld, and you think "lack of muscles" would be unrealistic? The whole shit is unrealistic. Making a "realistic" Castlevania would never work.

which doesn't mean it has to be done in a ridiculous way. with this line of thought, soon we'll be fighting animated plushy bunnies of death with the "belmont power of love". because it's a video game, so it doesn't have to be believable.

:(
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 01:14:09 PM
In Reply To #67

I didn't say it has to be done in a ridiculous way.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 27, 2008, 02:32:58 PM
it is ridiculous to have some sort of weak pretty boy with no muscles going against a bunch of monsters and beating them with brute force.

it works on alucard because he's a dhampire, but many of the human characters are simply not bulky enough to warrant all the phsical stuff they can do. hence, ridiculous.
Title: Re: How 3D Castlevania's should be.
Post by: Jorge D. Fuentes on August 27, 2008, 02:56:09 PM
In Reply To #69

While I pretty much agree with Serio on all of his points (I don't see how playing with a Manly-looking Hero could give anyone any sort of problem unless the problem is... y'know, some kind of personal issue), I don't like the way the opinion is presented.

It's not nice to troll people, Serio.  You should know better.

Anyway, why would playing with a muscular hero be a problem?  Oddly enough, I have more of a problem playing with the super-slender hero because it breaks my suspension of disbelief in half (unless it is explained, like with Alucard and, to some extent, Juste).

I think it's the influence of the contemporary Japanese style of "normal-looking guy with hilariously over-the-top powers".

Give me my 80's style action-packed Castlevania covers any day.
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 04:12:52 PM
it is ridiculous to have some sort of weak pretty boy with no muscles going against a bunch of monsters and beating them with brute force.

it works on alucard because he's a dhampire, but many of the human characters are simply not bulky enough to warrant all the phsical stuff they can do. hence, ridiculous.

It works both ways. If they're all hunky and muscly it would mean they can't do some other stuff that they also do, like jumping. With all those muscles and that armor they shouldn't even be able to dodge any attacks. So you see, it's pointless discussing what's realistic or not.

In my opinion I'd say the way Trevor Belmont is built in CoD is just the appropriate amount. He's not too slim and slender and he's not a muscle tank either. I think they balanced it perfectly.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 27, 2008, 04:14:56 PM
In Reply To #70
not a troll. if i were trolling, my post would be:

Quote
only faggots like to play with those gay looking pretty boys :D
or something.

that's a troll. my post was just opinion. harsh maybe, but still.
Title: Re: How 3D Castlevania's should be.
Post by: crisis on August 27, 2008, 04:15:50 PM
Quote
If they're all hunky and muscly it would mean they can't do some other stuff that they also do, like jumping.
Sure they could.
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 27, 2008, 04:19:12 PM
being all muscly would mean they'd have powerful leg muscles. they could jump a bit higher, run faster, have more stamina and be more durable than your generic run of the mill skinny teenager.
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 04:23:19 PM
In Reply To #74

I never said the Castlevania characters should be skinny teenagers, did I? xP I said Trevor Belmont (from CoD) had an apropriate built body - not too hunky and not too slim.
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 27, 2008, 05:00:43 PM
Chronicles Simon is both, prettyboy and Schwarzenegger. So he's kinda perfect. For everyone. What I said about Simon was just... CV1 was the first game. We all saw his sprite and had our own image of him in head. That is what I so like about CV1 Simon. And because of that I can't really accept anything other. D:
Title: Re: How 3D Castlevania's should be.
Post by: LoneChild on August 27, 2008, 05:09:29 PM
As much as I love Ayami
Title: Re: How 3D Castlevania's should be.
Post by: Clara E. Leet on August 27, 2008, 05:22:49 PM
In Reply To #72

How are these not trolling??

Post 35:
Quote
that's because you prefer fruity pansies like the judgement one

Post 40:
Quote
dude, i don't care about your opinions, i posted that only to make you rage, and i see i succeeded. Shocked

Post 46:
Quote
by the way, i never said anything about kojima's. i only poked fun at cvfan, because he's just so fun to troll.

Those aren't your opinions that you're stating. Those are trolls. Please stop. Like CVFan13 said, your opinions may differ, but that doesn't mean you have to try and "make him rage" over it.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 27, 2008, 05:43:35 PM
What are you people talking about? Kojima's characters are perfectly fit for fighting monsters. Alucard doesn't get the power because hes a dhampire, its because of his a magic and the Alucard Sword. The Belmonts get their powers from their skills and the Vampire Killer, along with some muscle(notice how you can't see their muscles unless they have short sleeves, like Trevor, Simon, and DXC Richter).
Title: Re: How 3D Castlevania's should be.
Post by: Long John Silver on August 27, 2008, 05:58:56 PM
In Reply To #78

ok, those were trolls. but jorge was referring to my previous post under #69 which wasn't.
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 27, 2008, 06:04:40 PM
What are you people talking about? Kojima's characters are perfectly fit for fighting monsters. Alucard doesn't get the power because hes a dhampire, its because of his a magic and the Alucard Sword. The Belmonts get their powers from their skills and the Vampire Killer, along with some muscle(notice how you can't see their muscles unless they have short sleeves, like Trevor, Simon, and DXC Richter).

I'm so glad someone who shares my opinion is coming along xD
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 27, 2008, 10:55:33 PM
In Reply To #77

That's not bad art... Trevor is obviously annoyed at Isaac, so I don't see any problem with it... I actually like that...
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 05:23:37 AM
In Reply To #82

So...after all you are after boys!! ;D :P
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 28, 2008, 07:09:55 AM
In Reply To #83

To be honest I think CVfan13 is a girl ;) I'm not sure why xD I'm just getting that feeling, but please, correct me if I'm wrong.
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 07:39:18 AM
In Reply To #83

To be honest I think CVfan13 is a girl ;) I'm not sure why xD I'm just getting that feeling, but please, correct me if I'm wrong.

Now that would be interesting!! ::)
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 28, 2008, 08:57:50 AM
*twitching*
 >:(

I AM a heterosexual male, while I do nor rake person interest ins such things, I do, in fact appreciate those who do and what they stand for. The reason I like that picture is because it looks like Trevor is about to kick Isaac's ass. And, whoever drew that artwork has some wicked badass skill, and I appreciate that as well.
Title: Re: How 3D Castlevania's should be.
Post by: LoneChild on August 28, 2008, 09:10:34 AM
In Reply To #86

 :P Well, you asked for it...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi2.photobucket.com%2Falbums%2Fy11%2Fyukiroche%2Fisaacxtrevorcomic2.jpg%3Ft%3D1219921557&hash=bbbfb500666aa85d469700879944babc74bbaa3c)
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 28, 2008, 09:13:19 AM
LOL

*gives cvfan a snackie* :3
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 28, 2008, 10:04:21 AM
In Reply To #86

I'm sorry I thought otherwise. It was just a hunch of mine xP I hope you weren't offended.
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 10:18:07 AM
Hahaha....CVfan13 will always be CVfan13!! ;D
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 28, 2008, 11:16:25 AM
I will admit, that's where it get's creepy for me. Still incredible artwork, but still a bit odd... I know if I were a girl, I'd be all over that (as I am currently quite interested in Yuri as a guy...), and I still respect it. Not my cup of tea, but... yeah...

LOL

*gives cvfan a snackie* :3

Shut up, I'm not a dog.
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 11:39:38 AM
In Reply To #91

What about a cat?
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 28, 2008, 12:23:38 PM
In Reply To #91

I know. It's just... You are my cute little doggie-friend.
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 28, 2008, 04:52:33 PM
In Reply To #93

You are one creepy person.
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 28, 2008, 04:54:51 PM
In Reply To #94

Why? D:
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 28, 2008, 05:09:39 PM
Why do I get the feeling that erimocard wants to... "do things" to me?
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 05:45:29 PM
I like erimocard, he's a very cool person!! ;)
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 28, 2008, 06:05:32 PM
In Reply To #96

Because you want him to. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.ign.com%2Fboardfaces%2F20.gif&hash=6a03da4194c330c07078e985635a24662573e7dc)
Title: Re: How 3D Castlevania's should be.
Post by: Nagumo on August 28, 2008, 06:36:17 PM
In Reply To #98
Naughty.
Title: Re: How 3D Castlevania's should be.
Post by: Dark Nemesis on August 28, 2008, 06:44:42 PM
Aaaaaa......the power of love!!
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 28, 2008, 07:02:16 PM
Well, yes... not between me and erimocard, but...
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 28, 2008, 07:13:10 PM
You get me all wrong. It's just that he always acts like some little puppy. The way he runs around the users with waggling tail and posts his friendly-doltish posts. And how he snarls when someone pisses him off. Or barks, telling you to make SotN-quotes with him. :3
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 28, 2008, 07:37:20 PM
In Reply To #99

Not as much as you quoting me in your sig. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi215.photobucket.com%2Falbums%2Fcc280%2Fzzzrandomzzz%2Fspecial.gif&hash=b1dc5c3709f0ccf921e1e6aca924d2b901616b93)
Title: Re: How 3D Castlevania's should be.
Post by: gravekeeper on August 28, 2008, 09:29:09 PM
This thread is SO growing away from its topic XD
Title: Re: How 3D Castlevania's should be.
Post by: Rugal on August 28, 2008, 09:34:33 PM
I hate you all.
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 28, 2008, 10:30:34 PM
In Reply To #102

Oh, hush hush, it's not nice to judge other people.

I hate you all.

*playfully* I hate you too Rugal! ^_^
Title: Re: How 3D Castlevania's should be.
Post by: Kale on August 29, 2008, 12:45:49 AM
If I said it before, I'll say it again, if I haven't said it before, I'll say it now.

I'd like it to be like Ninja Gaiden. In fact, I'd love it if it was for CV3, and had co-op in it. Of course, the way I imagined it is probably different than most. Maybe...
Title: Re: How 3D Castlevania's should be.
Post by: erimocard on August 29, 2008, 08:50:06 AM
In Reply To #106

The fact that you are a dog in the forums doesn't mean that you are a dog in real life. Or it does, which would be sad. But I don't think so and never said I did.
Title: Re: How 3D Castlevania's should be.
Post by: LoneChild on August 29, 2008, 09:48:35 PM
I will admit, that's where it get's creepy for me. Still incredible artwork, but still a bit odd...

Incredible artwork? that shit? Hell, then I suppose you'll love this  ;)

http://castlevania.classicgaming.gamespy.com/forums/index.php?topic=1476.0
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 30, 2008, 04:37:36 PM
In Reply To #109

God, that is GORGEOUS! So amazing it almost makes me like the character Christopher!!  :D
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 30, 2008, 05:11:05 PM
In Reply To #110

You mean, you didn't like him in the first place?
Title: Re: How 3D Castlevania's should be.
Post by: CVfan13 on August 30, 2008, 06:10:09 PM
In Reply To #111

....no... Why should I like the most boring character in the series?
Title: Re: How 3D Castlevania's should be.
Post by: paletteswapmonster on August 30, 2008, 06:24:45 PM
In Reply To #112

 :(