Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Reinhart77 on October 12, 2008, 08:55:13 AM

Title: How would a Castlevania CCG Work?
Post by: Reinhart77 on October 12, 2008, 08:55:13 AM
(I thought I'd be post this topic on a new style of Castlevania before Saner eventually does)

There's two new forms of Castlevania that I've been wanting to come out for a long time now, one is a strategy rpg, and the other is a collectible card game (surprisingly, I hadn't really dreamed of a fighter game much, and certainly not a slot machine...). 

The Castlevania universe is filled with so many elements in it that it could support a very large set of cards with many expansion sets.  I would be very compelled to try to collect all the cards.  I imagine all sorts of beautiful location cards, weapon cards, armor cards, spell cards, relic cards, monster cards, trap cards, boss cards, and character cards.

Unfortunately, I can't really imagine playing the game would be very fun.  The goal of a Castlevania game should be to go location by location defeating monsters, gaining rewards, and ultimately defeating Dracula.  But would it essentially be a race between two or more players?  Would one player get to play as Dracula?  It would be tough making a balanced game where one could in fact sometimes make it to Dracula and sometimes couldn't.  But a creative card company could probably come up with a way to make it work, who knows?

Or maybe they should just stick to releasing a simple collectors card set or a 52 card deck.  That's just not as fun as a CCG (even you are only interested in collecting the cards), but, whatever.
Title: Re: How would a Castlevania CCG Work?
Post by: Jorge D. Fuentes on October 12, 2008, 09:43:48 AM
In Reply To #1

We thought of that idea.
Some of us even made artwork based upon the characters.
(http://www.inverteddungeon.com/cards.php)
Some of these were made by artists that go to this very forum, but others were edited from Card Fighter Clash (NeoGeo Pocket game).

Check 'em out!


Title: Re: How would a Castlevania CCG Work?
Post by: Reinhart77 on October 12, 2008, 10:02:40 AM
oh yeah, i remember those.  it was cool seeing all these characters together with the same general art style.  i don't remember where to find them though.