Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Rugal on October 15, 2008, 12:19:46 PM
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I don't understand this. Please elaborate for me.
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Castlevania games that have a somewhat Metroid feel. Exploring, platforming, etc.
Frankly that term annoys me. As an avid fan of both Metroid and Castlevania I can tell you they're very different. Metroid is dark, ambient, and very alien. Castelvania is gothic, upbeat, and more cartoony (particularly the newer ones). Sure, they're similar, but the universes are really quite different.
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"Castleroid" is a medical term used for a severe case of Hemorrhoids, where the pain suffered is compared to sitting on a castle made of lego.
As for "Metroidvania"... beats me
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At least "Metroidvania" somewhat describes what it is. "Castleroid" is just a random word with a random suffix, basically(it also sounds like "Hemorrhoid").
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it also sounds like "Hemorrhoid").
so does metroid. :o
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In Reply To #5
Not to me. It's probably the syllable difference.
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yeah castleroid is sick. for example it's a castle of a hemroid, make of that what you will...
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The terms sicken me too. Castlevania, and Metroid have nothing to do with eachother at all, other than the platforming. Don't feed me that whole exploration jazz either, because in what game do you not explore in?
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The games are completely different but the exploration style is pretty much the same.
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i think it's basically that you come up to an area that you first can't get into, but then when you gain a certain item or ability later on and then come back, you are able to get to that area.
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Metroid takes exploration to a whole new level. In fact, it's one of the biggest themes of the series. The whole "mood" of Metroid is being isolated on an alien world with huge areas to explore. I can't think of another series with that much emphasis on exploration.
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i think it's basically that you come up to an area that you first can't get into, but then when you gain a certain item or ability later on and then come back, you are able to get to that area.
You, sir are correct!
The mood and setting of the two games have nothing to do with each other, but in turn they also have nothing to do with the term "Metroidvania".
The only purpose of the term is to reference the nearly identical exploration style game flow they share.
the term "Castleroid" was coined by some jack-ass that just HAD to be different. It sounds stupid and is redundant since the other term was already in common use when it popped up.
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In Reply To #4
It's the same as Metroidvania except that the pre and suffixes of each game are reversed. O_o I don't get how ou can like one but not the other. They're both stupid words.
But they're basically used to draw a parallel between more recent CV games and Metroid. It's not a hard parallel to see, really.
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Both good terms (especially Castleroid) in the sense that they can be used in a derogatory fashion for the churning out of the 2D games since SotN because of the collect-this-to-advance-there done-to-bloody-death structure
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Well I think Castleroid is a good word to describe the newer, exploration based CVs. Well you can also bother saying "the castleroids where you have to find items in order to proceed and can return to earlier parts of the castle" if you wan't. I don't.
I think it happened ever since SotN was released and was practically always spoken with Super Metroid in one breath.
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How can anyone be so dense as to not pick up on the similarities?
When SOTN came out, it was noted for being similar to Super Metroid. Same sense of exploration, open-ended level designing, acquiring new items/objects/abilities/upgrades to get past areas you couldn't get through the first time you see them, and then of course the map system in SOTN and later games is very similar to Super Metroid's.
They're called Metroidvanias for this reason: Castlevania games that resemble Super Metroid and the series' later games.
As others have said, "Castleroid" is an idiotic term. "Metroidvania" at least explains something off-hand; you have "Metroid" and "vania" in the title, and when you think of either of those two words, chances are you're not going to think of anything else besides Metroid and Castlevania, 'cos what else has those two words? "Castle" and "roid" are very non-descriptive, and to echo other statements, it resembles "hemorrhoid."
Plus, from a grammatical standpoint, Metroidvania makes a hell of a lot more sense. Why? Because the first part of the word is being descriptive of the latter: it's a Castlevania game that's akin to a Metroid game, thus, a Metroid-esque Castlevania game.
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As others have said, "Castleroid" is an idiotic term. "Metroidvania" at least explains something off-hand; you have "Metroid" and "vania" in the title, and when you think of either of those two words, chances are you're not going to think of anything else besides Metroid and Castlevania, 'cos what else has those two words? "Castle" and "roid" are very non-descriptive, and to echo other statements, it resembles "hemorrhoid."
That's exactly what I mean.
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Post #16 by Abnormal Freak nailed it on the head. But I'd like to add or emphasize one more important point:
The style "Metroidvania" is noted, because it's not the native game design of Castlevania. It's an abstraction/anomaly that began with the genuinely well thought out SOTN, but has been repeated to the point that people think Castlevania = SOTN.
Castlevania was not about meandering, backtracking exploration featuring platforming with little to no consequences and leveling up. Castlevania was a tense level-by-level action-platformer (that could include multiple paths). Even Simon's Quest was more direct in its layout and skill-based in its platforming challenges. But the design of Stage 10: Sunken City from Castlevania III: Dracula's Curse is a concrete example of the vast difference between what was Castlevania, and what has become Metroidvania.
...For me "Castleroids" are a serious ailment that the series has come down with after SOTN.
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I agree to a point. I do like the Metroidvanias, but I'm sick of the fact we get nothing besides them in the sidescroller department. Give me a new straight-forward linear platforming game, please--IMO, those are the best Castlevanias.
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In Reply To #19
Well, though I like the Castleroids better, I'd like to get a new Oldschoolvania. But I don't mind playing through CV1, SCV4 and chronicles to my hearts content.
Also, just wanted to say that I HATE CV2. It's like Adventures of Link goes CV. T_T
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Oh, ok. So while we're at it let's find the first first person shooter game ever made, and do the same thing, ok!
What was it, Doom? I don't really know, but hey! It's all the same thing, right?
Doom-Life
Doomlo
Biodoom
Wolfendoom3D
Goldendoom
Medalofdoom
Doomofduty
Battlefield: Doom
Dues Doom
Doom Tournament 2008
Doom Cry
Doom Nukem
Yeah.
Whoever made the term "Castleroid" or "Metroidvania" didn't think about this, now did they!?
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::)
Perhaps you missed the part where Castlevania was originally a different style of game BEFORE Symphony of the Night. You're taking a whole genre, not just a style of gameplay in making your lame comparison.
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In Reply To #21
wolfenstein 3d was made before doom.
wolfen-Life
halostein
Biostein
doomstein 3d
wolfeneye
duken nukemstein 3d
etc.
:o
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::)
Perhaps you missed the part where Castlevania was originally a different style of game BEFORE Symphony of the Night. You're taking a whole genre, not just a style of gameplay in making your lame comparison.
Castlevania II wants to speak with you privately in his office. (And yes, I know the original Metroid came out before CVII)
Even so. The point I'm trying to make is it's stupid to brand them "Metroidvania" because of some similarities. They are two completely different games.
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In Reply To #23
Now we even have three titles of Metroid Stein. Oh, and also Metroid Stein Hunters.
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In Reply To #24
But it's more than just "some similarities." If you don't want to acknowledge them, then whatever, but your opinion isn't going to prevent me from using the term.
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let's not forget castleraider for the n64 cv titles.
castle raider apocalypse (64)
legacy of a tomb
and castle may cry for ps2 ones.
lament may cry
devil of darkness (now with pokemon included)
etc. :o
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In Reply To #24
But it's more than just "some similarities." If you don't want to acknowledge them, then whatever, but your opinion isn't going to prevent me from using the term.
That's fine. I'm glad someone around here is finally learning. :)
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Actually, the PS2 games are properly the "Dracula May Cry" installations. :)
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let's not forget castleraider for the n64 cv titles.
castle raider apocalypse (64)
legacy of a tomb
NOW YOU WENT TOO FAR >:(
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SOTN ripped off Super Metroids map system, among other things. That's why. I think the term "Castleroid" is great and I use it all the time. :D