Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: ReyVGM on January 04, 2009, 09:45:24 PM
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Any of you knowledgeable people know what is the new ending song used for the Xbox Live version of SotN?
I heard that it originally used I Am The Wind, but after an official patch, the song was changed to something else.
I heard that it uses a new song (not the one from the PSP version) or that it uses the LOI ending song.
Also, does anyone know if the song "Silence" (heard on the SotN soundtest) is actually used anywhere on the game?
I just beat the PSP SotN version and the song is again found on the soundtest. I find it weird because the there are some songs removed from the soundtest (such as Metamorphosis and Moonlight Nocturne), others have been renamed and others have been added (Such as Prayer, Nocturne and the new ending song).
So, if that music is really not used, then what is it still doing there?
Just in case, the PSP version has 2 SotN soundtests. One found on the Drac X Chronicles title screen soundtest, (which only has a few songs with radically different names) and the other is in the SotN Library. That one keeps the original song names found on the PSX version.
Here are the PSX library soundtest titles:
Metamorphosis 1
Prologue
Dance of Illusions
Moonlight Nocturne
Dracula's Castle
Dance of Gold
Marble Gallery
Tower of Mist
Wood Carving Partita
Door of Holy Spirits
Festival of Servants
Land of Benediction
Requiem For The Gods
Crystal Teardrop
Abandoned Pit
Rainbow Cemetery
Silence
Lost Painting
Dance of Pales
Curse Zone
Enchanted Banquet
Wandering Ghosts
The Tragic Prince
Door To The Abyss
Heavenly Doorway
Death Ballad
Blood Relations
Metamorphosis 2
Finale Toccata
Black Banquet
Metamorphosis 3
I Am The Wind
here are the PSP library soundtest titles:
Prologue
Dance of Illusions
Prayer
Dracula's Castle
Dance of Gold
Marble Gallery
Tower of Mist
Nocturne
Wood Carving Partitia
Door of Holy Spirits
Festival of Servants
Land of Benediction
Requiem For The Gods
Crystal Teardrop
Abandoned Pit
Rainbow Cemetery
Silence
Lost Painting
Dance of Pales
Curse Zone
Enchanted Banquet
Wandering Ghosts
The Tragic Prince
Door To The Abyss
Heavenly Doorway
Death Ballad
Blood Relations
Finale Toccata
Black Banquet
Mourful Serenade
And here are the PSP title screen soundtest:
Prologue
Dance of Illusions
Castle Dracula
Golden Steps
Marble Hallway
Demon's Breath Tower
Carved Partitia
Fairy's Doorway
The Horde's Festival
Requiem To The Gods
Misted Crystal Ball
Abandoned Pit
Rainbow's Cemetery
The Lost Portrait
Waltz of The Pearls
Cursed Sanctuary
Demonic Banquet
Wandering Souls
Pitiful Scion
Gates of Hell
Gates of Heaven
Poetic Death
The Outcasts
Final Toccata
The Black Feast
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In Reply To #1
"SILENCE" plays after you defeat Dracula and the dawn beams sunlight down.
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Ya veo.
Thanks for the answer.
Do you happen to know the answer about the Xbox live ending question?
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In Reply To #3
Actually I don't think Antraxx is correct (I respectfully disagree, sir).
He's confusing it with "Metamorphosis 3" which is what happens when the castle crumbles away. There is no sound clip as you see the castle during the dawn sequence at all, on any of the endings...
The song is an unused track.
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You're right, I just confirmed it with the good ending. Nothing extra plays.
I'm still stranged that the track is still on the soundtest then. Considering that that stuff got removed and some others added.
I don't get it.
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In Reply To #5
Why get rid of the track completely? OoE has a lot of unused tracks and voice clips.
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I don't mind it staying, I'm just saying that since the soundtest had stuff added and removed, then why leave the unused track? Specially since there are 2 hidden tracks inside the original psx cd. Why not also include those two?
What was the reason for all of that?
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In Reply To #6
It does? [OoE, that is] Far as I could tell, there are all but two unused music tracks on the soundtest. Unless "Armoury Arabesque" and the re-used Merchant theme aren't used on other modes of play like I'd imagined.
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In Reply To #8
Armory isn't, I think, but Merchant is used in Shop mode. OoE has a metric ton of unused voices, though. Albus has bits about staying quiet (removed stealth mission?), Death has bits that sound like he was going to be more important, and Shanoa has a "Yes, Sir" and "Mission Accomplished" voice
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OoE has great music. I especially like Aloof Challenger. It's a shame they use that soundtrack in such a short moment, instead of in a whole area. Or during a battle would be awesome.
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In Reply To #8
there's also "gate of the underworld"/"gate to hell" which was probably supposed to be used in that silent area before the castle keep, but they changed their mind at the last moment.
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In Reply To #11
That is the one that I can't find anywhere in the game. So as far as I can tell, "Gate of the Underworld" and "Armory Arabesque" are the only two pieces not used. I am aware of the unused voice samples and regardless about whatever reasons they weren't used, I like how they're still included in the sound test.