How do you envision Cornell's basic moves? Would he use the ranged claw attack, how far would it go? There could also be more melee moves for him like in the LoD town intro. And then of course there's the claw slash and the moves he has in Judgment. Basically, which of those moves would you assign the normal "attack" button to, and how would the other ones come into play if at all?
so i think i'll allow for combos.
I believe some of LoD's charm, and a reason some people like it, is that it was simple one hit moves that were reminiscent of 2D Castlevania.
I would be weary to tamper with that aspect of the game.
I think transitioning the game into 2D is quite enough change in itself.
I believe it would be interesting if you adopted the DX movement style for this game. You cant move back in the air much anyway in CV64.
Ah, I see what you mean there. There is a lot of room for leeway there. Including bringing back hearts :)
I got a relatively barebones engine for GM6 if ya need a jumpin point
The way it was setup, I would have figured it makes more sense to make a platformer out of it. Then again, with those stages with the stores, I suppose I could see where the current direction of the series might sound like a better idea.
I found the Abandoned Mine creepy as shit, despite that hearts still came out of the candles.
As for doors, and such. I believe it would be fine to add in background doors, much like Castlevania 2 did, and OoE did in the village. In fact, I would encourage it to be done.
In Reply To #18
I have MP3 arrangements of "The Sinking Old Sanctuary" (the Art Tower), and "WatchTower" (The Castle Wall).
Let me know if you want 'em.
The biggest problem isnt dedication
Ive either got completely burned out and lost interest or hit some kinda roadblock that I couldnt get around and completely drained all my interest in continuing.
btw, the default video res is going to be around 1024x768, so the sprites are going to have to be quite detailed.
ok, another thing i'm wondering about is whether i should keep the classic 'powerups' from the original, or should i use levels and experience points like any other metroidvania?
I can certainly make the sprite.
That old sprite of mine needs some heavy work!
Also, Holy Thread Necromancy, Batman!