Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: angevil on October 23, 2007, 11:09:02 AM
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Let me quote Ms.PoR from gamefaqs forums:
You guys will see the next announcement of a new Castlevania title soon in Famitsu magazine. Expect to see it late Nov. or early Dec. And yes, it's the DS title.
She made me happy today because I thought we wouldn`t get any news about it until next year! I hope it will happen as she said. And I hope for another great game. Actually I liked the gameplay in the 2 DS titles. I can spit on the artwork and those humorous parts of dialogue, but I enjoy playing them. Anyway let`s hope for a little bit of Kojima this time! I know it`s not very probable, but well I can hope at least.
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Ayami Kojima did the artwork for both AoS and LoI, and both were released in 2003, so...there's a small chance.
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I just replayed through PoR because it was somewhat enjoyable to play. Even though, this was, perhaps, the easiest Castlevania game I have ever played in my life.
Not only, but for the Longest Castlevania to Date, ....it took me the shortest time to beat. I found Symphony of the Night, and especially Harmony of Dissonance to take me FAR longer. :(
And I'm voting for Kojima too. I think Iga's learned his lesson finally.
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In Reply To #3
I have also just replayed Portrait! Actually I am going to finish it now. I did it because I wanted to unlock Old Axe Armor mode so I went to play from the beginning: Jonathan&Charlotte on normal difficulty. Yeah, that`s easy, but on level cap 1 not so much, it gets very hard. I like that there are various difficulty options-so anyone can play with a difficulty level of choice. I can finally play the OAA mode now. That`s 10 months after buying the game!
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I can't wait to hear about the new Castlevania on DS.
Also if you want a short challenge at PoR, try to play the whole game from start to end using for weapons only the whips that you are found. No other weapon just whips and without the help of Charlote!
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Sweet. Here's hoping IGA and company don't rush the hell out of this one, like they did with PoR and DoS.
Aww, who am I kidding? It won't happen.
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In Reply To #5
Been there done that!
I hope this new game doesn't rely on any gimmicks to get by.
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I had more fun replaying dos to be honest. Por is so boring.
I guess that could be also because I recently made a yoko only mode out of soma's though. :o
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In Reply To #8
I'm with you there, pal. PoR didn't really impressed me like DoS did; I thought it was too easy and not much of a story-teller.
Anyway, I'm hoping that this new title would be more challenging. I highly doubt, however, that it's going to be the 1999 game; I always think Iga is saving that for last.
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In Reply To #9
I love my DS replays. I enjoy Julius mode as much as Soma's, and the funnest way to play Julius mode is to only get Alucard. I skip Yoko completely, though I do gotta admit some of her spells are fun, though the ability to be a Belmont one second then Alucard the next quickens up gameplay in a lot of ways, and makes it so you can do ridiculously fast run-throughs of the game. My quickest so far is a 1 hour clear of Julius mode. ALso, I have a lot more fun playing AoS again in either modes over POR. POR is a lot of fun though as well.
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In Reply To #9
Totally disagree with you on the story part. I though PoR far outdid Dawn of Sorrow. However, I do agree with you 100% on DoS being far more fun to play than Portrait, but for me the main reason's because of the beautiful wintery environment...granted, something felt strange, but it was really good. I ADORE the demon guest house.
The art for the characters sucked though, and the storyline was atrocious beyond comprehension! >:(
I am begging that Kojima's back, but I'm split on trusting whether that'll happen or not.
Munchy, I doubt it'll be as rushed, because they're already several months into it (I'm going to speculate at least 5 months of development), since Koji's been talking about this one for a while.
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In Reply To #11
Yeah. I'm still kind of doubtful, though, because Konami seems to treat IGA like the Irish once treated their women. I'd sooner have a well-polished, fleshed-out awesome game with a couple of delays than a rush job next Fall.
As for the forthcoming 360 one... Well, it's pointless to reiterate what was wrong with CoD. I'll just say that they better not pull the same shit with the 360 one (ie budget artificially lengthened flat-ass crap), or heads will roll.
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In Reply To #12
I couldn't have said it any better if I wanted to.
:-\ Iga's abused and bullied by Konami...
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It's cool that they said they are going to move away from the anime style.
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Hopefully I won't get bored with this new one and sell it. Needed some money for another game, and while I normally don't do it at all, I decided to trade in some games I don't play anymore. CoD, PoR and DoS were all in that list because I just don't find myself entertained by them at all.
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In Reply To #14
When did they say this? (Please God, let it be so...)
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In Reply To #16
check it here:http://www.destructoid.com/destructoid-interview-castlevania-s-koji-igarashi-50472.phtml
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CoD, PoR and DoS were all in that list because I just don't find myself entertained by them at all.
I traded in my copy of CoD too! That game flopped miserably
LoI, I rented it & beat it in a day.
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I can't wait to find out what this game will be about, and more importantly, when it will come out. I can't wait!!
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I'm sure that Ayami Kojima's art will be present in the next game, since the only reason Iga went the anime route for the DS games was to appeal to younger audience in Japan since the series there is nowhere near as strong as it is here in the US.
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:'( I like Curse of Darkness. I thought the fighting system was fun, despite looking a little more brutish when compared to Lament of Innocence.
I thought that Isaac was phenomenal, the story was told well, and Germain kicked ass.
Crisis, you obviously didn't do everything in that game, because it took me months to make every enemy, every weapon, level up to 99, and beat the game with Trevor with 100% completion on every map.
Granted, I'm a lunatic for doing so, but even still, it should have taken you about a week and a half if you invested a few hours a day and still did a solid amount of the worthwhile things.
I loved the Nuculais battle.
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I prefer to play the Castlevania games and find almost everything before i fight the final boss and finish the game, even if this mean a month of game play or more.
Also Nuculais battle and music theme is one of the best for me at the game.
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In Reply To #22
To me, that'll always probably remain the number one Legion fight. Granted, not because of the Corpse ball himself, but because of the cute little baby, Nuculai. <3
CUTE MY ASS T_T That was one grumpy-ass freak of holy power...
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I've just read on another forum, that the DS cartridge was increased from 1GB to 2GB and Archaic Sealed Heat is the first game to use it.
What i want to say is that with this capacity, IGA should made something really new and improved for next Castlevania on DS with some real co-up mode, better graphics, music and stages or he'll be sorry!! >:(
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That'd make the games cost more money. Even por was only 64 mb big.
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In Reply To #25
Price, for me is just a cheap excuse from companies. If they want their games to sell, then they should make them the way that the buyer want's and not the way they want for not spending money.