Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Gnarkillbelmont on October 24, 2007, 07:20:38 PM

Title: DXC Changes of SotN(Possible Spoilers)
Post by: Gnarkillbelmont on October 24, 2007, 07:20:38 PM
They changed the voice acting and the script.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: efin on October 24, 2007, 11:19:43 PM
Well, a whole bunch of sound effects are different. Also, isn't the end music new?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sindra on October 25, 2007, 12:35:15 AM
Is it true they changed the dialog for the opening sequence of Drac vs. Richter?


Because if they did....I'll be sorely disappointed.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Azmodan on October 25, 2007, 12:39:44 AM
In Reply To #3

Yes, they did. And no, the classic dialogue save "You steal mens souls" is completely redone.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sindra on October 25, 2007, 01:28:20 AM
Oh dear god why? I know it was some of the worst VG dialog ever, but that's what made it unique and classic!

Stop screwing with things!
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 25, 2007, 01:40:14 AM
PErsonally, I prefer the new voices.  I love the new opening between Richter andDracula.  Love the use of the word, "Cesspit."
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kamirine on October 25, 2007, 01:41:03 AM
RoB:
-More cutscenes
-Like the SNES version, if you don't save Annette, you have to fight her.
-If you do, extra fight with Dracula
-Boss intros
-Alternate Level 5 = Just as hard as the original, if not a little worse.
-You have to find original ROB & SOTN to unlock them in the stages, not just beat the game. (It's fun honestly.)

SOTN-
-Dialogue change.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 25, 2007, 01:57:52 AM
i hate it:(
and got alucard sounding like a punk kid makes me mad as hell i'd like to put iga on a damn pike!
they didn't like the chezey voices in sotn but then they put in worst ones.lol
well ricther was the worst voice so i don't mind to much with him ::)
but drac/death/maria/and alucard vocies were very good IMO 


i loved the way alucard talked sure his lines could have been better to make it sound less chezey.
but the voice it self was the greatest ;D
but these don't improve nothing, but i'm still going to play it hoping to find new things :P
and i hate the way they made it in a window as well:(
like the screen isn't small enough ::)
i know they had to use boarders because of wide screen but they could have made the screen bigger easily oh well hope someone will do a hack and put the old voices back in one day ;D
don't even like the new sound effects as much as the old ones.lol
but it don't matter that much still have the best ver my psx one ;D
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: PFG9000 on October 25, 2007, 02:18:35 AM
and i hate the way they made it in a window as well:(
like the screen isn't small enough ::)
i know they had to use boarders because of wide screen but they could have made the screen bigger easily
You know you can adjust this, right?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Oralox on October 25, 2007, 02:44:13 AM
In Reply To #7

You can find the orig. rondo on stage 4'.
The part where you find a bomb and you jump on top the two spike platforms to get to the candle.

In the orig rondo.
title name is changed to Castlevania Rondo of blood.
intro is the same as dxc only that its a bit slowed down?
VA are the same from dxc

and thats all I know even though I have the X-X!''Q code on the orig. game..
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: efin on October 25, 2007, 10:22:14 AM
Hey, the priest actually talks in the little confession room. Spooked me out for a sec...
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 25, 2007, 12:41:27 PM
In Reply To #9
no i didn't.lol
so how do i?
well now that i know i'll play with it and find out how unless i read it before:P
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Quasar on October 25, 2007, 04:47:35 PM
Hey, the priest actually talks in the little confession room. Spooked me out for a sec...
This was supposed to happen in the original release, but either something was wrong with it, or it was disabled at the last minute along with some of the other stuff that got cut, like Maria mode. The priest had voice tracks in the XA audio. One of them said something akin to "Rest here my son, in the name of the Father, the Son, and the Holy Spirit." This is why the confessional used a MIDI track instead of XA BGM (note that PSX SotN can't play XA music at the same time since the voices are also XA tracks ;)
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Long John Silver on October 25, 2007, 04:59:44 PM
Doesn't the original jp release also have the priest talking? It could be usa censorship.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sonic_Reaper on October 25, 2007, 06:51:55 PM
There's confirmation of "new" stuff now;

-Maria playable/fightable.
-New script translation and voice actors.
-Japanese only familiars reincluded.
-New ending theme.

And that's about it.  New equipment/enemies/items were LIES LIES LIES as suspected.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: PFG9000 on October 25, 2007, 07:55:14 PM
In Reply To #15

The only place I saw new items and enemies mentioned was in a preview.  I never saw anything from Iga or Konami about that.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: System_Zero on October 26, 2007, 01:46:27 AM
So no cursed prison or Underground Garden? :(

So it's like a 1/2 way point between the PS1 and the Saturn versions.

I also do kinda miss the cheesy VO from the original SoTN, but this version is still pretty good (fancy way of saying "Die Monster!"). But I do like Alucard's old voice. Oh well, that's what the PS1 is for.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 26, 2007, 02:49:50 AM
Is it me or does it seems if a few of the enemies yells out japanese words such as the minotaur and the owl knight.  The minotaur says something when he does the "shoryuken" and if I remember correctly, he also says somethin when he throws the werewolf at you.  The owl knight says something in japanese when you kill his owl.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 26, 2007, 02:58:01 AM
In Reply To #15

The only place I saw new items and enemies mentioned was in a preview.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sonic_Reaper on October 26, 2007, 03:07:53 AM
From what I'm reading, the PSP version is basically a retranslated Japanese version.  All items and relics are in their Japanese counterpart positions, so some familiar cards have been moved around (no confirmation on items, I think those were the same between versions).  What's odd is that the Japanese voices are used for enemies.  This is odd because DoS kept the Japanese voices, PoR translated all dialogue, and now ... we're back to Japanese again ... doesn't make any sense.

Anyway.  Two things I'm still curious about; 5th ending where Maria transforms into  a monster--is it in?  And, are the items and equipment retranslated?  I'm guessing yes, since it's the Japanese version translated from scratch.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Marto on October 26, 2007, 04:24:15 AM
I HATE alucard's voice...

Also, the PSP is completely the retard child of the playstation controller, because it can't perform a single goddamn spell. I have been endlessly trying to pull off even the fire ball spell, and it isn't working. Only one I can get to work is the weak version of Tetra Soul where one little spirit pops out like a magnificent loogey, and mostly misses the single enemy on screen.

God forbid I even attempt to pull of a soul steal. U.U

Any idea as to how to fix the issue?

Aside from that, I'm loving every other new voice.

Alucard, however, should have been the same sexy-ass stud from the '97 game. My knees buckled at the sound of that deep-voiced miracle.  :P
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: PFG9000 on October 26, 2007, 04:28:45 AM
In Reply To #20

No.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Death on October 26, 2007, 09:34:39 AM
Can someone upload a YouTube video of Alucard's new voice acting? I've heard Richter and Dracula's and they sound much improved, i'm curious what Alucard sounds like.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: DoctaMario on October 26, 2007, 01:34:02 PM
In Reply To #21

Yeah, the PSP has a crappy D-pad. It only goes in 4 directions for some reason, you can't do any diagonal movement on it. Dunno if you homebrew but there's a application called JoySens that allows you to mess with the sensitivity of the analog stick and also map the stick to the d-pad which, if I'm right, would actually allow for 8 way movement on the pad. That would definitely make it a little easier to use the spells.

I tried it with my old firmware and couldn't get it to work, but I just upgraded, so I might try it again. PM me if you want a link.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Wonko on October 26, 2007, 02:06:13 PM
The PSP D-pad CAN do diagonals, you just have to push very hard. The PSP slim D-pad is suppossedly fixed, so I suggest getting rid of the old model. (good thing I haven't bought a PSP yet, I'll get the new one)

Is it just me or the new script is harder to follow? Sometimes when a conversation finishes I just stare at the screen and think: "What did they say just now?"

I think I expected too much with the new voices, (something of at least Curse of Darkness caliber) most of the time they're fine, if a bit lifeless, and some other times they're even cheesier than the old originals. Maria sometimes sounds like a "surfer girl", Alucard sounds a lot younger (like it's suppossed to be, but I still think the japanese VA got him right: young, but still somehow deep.), and he's mostly fine, except for his first encounter with Richter.

"The scent of blood... YOU'RE A BELMONT!!11+1" <--- that last part with the whiny yell is enough to make my ears bleed. He could've yelled it better, as to not feel disconnected from the rest of the dialogue.

The new VA is growing on me though, master librarian is the most improved in my opinion.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: sonicabid on October 26, 2007, 02:06:43 PM
In Reply To #24

Luckily I got a PSP slim, so I shouldn't have too much trouble casting spells. I didn't rely on them at all anyway, I'd only occasionally use hellfire or soul steal. One thing I need to test on my PSP is a SF game. If I can do all the moves with ease in that game, I can gurantee that I could do the spells in SOTN. Too bad EBgames sucks and still doesn't have DXC in.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: king metroid on October 26, 2007, 04:32:49 PM
i heard that maria's game has been changed. confirmation?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sonic_Reaper on October 26, 2007, 05:01:29 PM
In Reply To #20

No.  It's not a retranslated Japanese version.  It's still mostly the US version, but with the familiars added in and the Maria boss fight from the Saturn version added in.  There are some taunts after you get killed by a boss, but by and large this is still the US version.  Just about all of the item descriptions are the same.  Most of the enemies don't use their Japanese voices.  This isn't really a retranslation of the Japanese version, it's sorta an amalgamation of the various versions with new dialogue added on top of everything.

What I meant was that they took the Japanese version and worked from there, as opposed to taking the US version and reworking it.  If the enemy voices are indeed English (as opposed to Japanese as I had heard they were), then this probably isn't the case and I was mistaken.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: crisis on October 26, 2007, 05:29:20 PM
In Reply To #23
http://youtube.com/watch?v=_axQlRGHoeM

Alucard sounds plain silly. Most of the other voices, too.

The original voice acting (including script) was & will always be better IMO.

Also, why did they remove the vortex in the background when you meet Death?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Marto on October 26, 2007, 07:05:48 PM
Another change.
The speech that Maria usually gives to Alucard after he defeats the Hippogryph is now given as soon as he unlocks the door that leads to the Chapel. (First door you unlock with the  Open Jewel to the Westernmost part of the map.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Steve on October 26, 2007, 07:18:04 PM
+ With regard to the new voice acting, Alucard was made more youthful in order to match his portrayal in the Japanese games.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Clara E. Leet on October 26, 2007, 07:33:54 PM
I have a PSP slim and no problems casting spells.

Still can't get over the terrible voice acting, though. Maria sounds 13 years old. I can understand them wanting a younger sounding Maria since she's 17 in SotN, but... gah. No.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: crisis on October 26, 2007, 08:34:49 PM
Here's a video that shows you can still get to the Underground Garden http://youtube.com/watch?v=ap8mhWTqOGA

I still wish those areas were included  >:(
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 27, 2007, 07:23:47 AM
In Reply To #20

No.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Death on October 27, 2007, 10:44:32 AM
Can you eliminate the borders and make this full screen? I thought the game was suppossed to be full screen by default, not some tiny screen with borders around it.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Steve on October 27, 2007, 01:09:51 PM
You can choose to stretch the screen vertically in the Options menu, but I don't know why you'd want to do that.  Pixel art looks best at its original resolution, or whole increments thereof.  Stretching the image just makes everything look blurry and ugly.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: king metroid on October 27, 2007, 02:15:14 PM
http://www.youtube.com/watch?v=u6t7PnrJPN8&NR=1

maria's SOTNPSP moveset is the same as her rondo set :/
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 27, 2007, 02:16:39 PM
WHAT?! they changed the "What is a man?" lines?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 27, 2007, 04:45:56 PM
In Reply To #36

No.  The option does let you stretch the image larger, but not by much.  Just that the screen fills up the entire upper and lower section, but not the left and right borders.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Steve on October 27, 2007, 04:47:48 PM
It's still not a clear 2:1 ratio or anything, so it's blurry.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Clara E. Leet on October 27, 2007, 06:13:29 PM
In Reply To #39

Because the original games (Rondo and SotN) were not made with 16:9 ratio in mind. Rondo and SotN are best viewed at 4:3 resolution. If you extend it, it'll be stretched out.

Just choose a different wallpaper that's not as distracting.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 27, 2007, 06:55:32 PM
http://www.youtube.com/watch?v=u6t7PnrJPN8&NR=1

maria's SOTNPSP moveset is the same as her rondo set :/

yeah it is but some of her moves are a little better but still the same :P
and i got 200.3 of the map and some how missed the power of the mist.lol
its been years so i must have forgotin where it is.lol
plus if anybody playing it on there MS and it freezes up at the dream room.
(it did it with me 3 time)
well i left did something else came back and cut off my nose demon then went in there and it loaded up fine ;)
so it must have been my nose demon,so you can finish the game on a MS ;D
just cut off your little helper :P

for ppl who played the saturn ver, what maria is better?
as for richter looks like no new look like the saturn nether :-[
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Jorge D. Fuentes on October 27, 2007, 07:03:24 PM
I still think it's hilarious that she gets a boob job throughout her stay at the castle (Maria).

I guess they changed her battle spriteset but didn't alter her cutscene one.  Because of this, she looks normal in every cutscene but the one in which you have to battle her.  She's like "O MY GAWD BOOBZ 2 CUPS BIGGAR & MYSTICAL WIND ABOUT ME!" in that one cutscene.

I think it's hilarious.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 27, 2007, 07:12:12 PM
In Reply To #43

yeah but it was still cool to fight someone new ;D
anybody else think this ver of sotn is easyer?
all the boss's die faster imo :P
maybe its just me.lol
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Sonic_Reaper on October 27, 2007, 07:46:19 PM
I still think it's hilarious that she gets a boob job throughout her stay at the castle (Maria).

I guess they changed her battle spriteset but didn't alter her cutscene one.  Because of this, she looks normal in every cutscene but the one in which you have to battle her.  She's like "O MY GAWD BOOBZ 2 CUPS BIGGAR & MYSTICAL WIND ABOUT ME!" in that one cutscene.

I think it's hilarious.

It's so obviously the PoR sprite artist.  Jonathan and Charlotte had that same Marilyn Monroe mystical wind about them.  Basically the artist fails at replicating another artist's style :p

Wonder why Konami couldn't keep the SotN dude (who may or may not have also made the sprite artwork for Rondo).
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: outofthegamer on October 27, 2007, 08:42:04 PM
Some other changes to the PSP version:

1. Imps can now hit you in mist form--causing you to revert back to Alucard.

2. The bat form can actually take some hits (projectiles) without causing you to revert.

3. Sword bros. money glitch & sword bros. chapel glitch are gone--the sword brother animation and dialogue are new.

4. The first Death meeting can be skipped in any mode of play--simply hold left BEFORE enetering his room.

5. And the last level of the original Rondo of Blood actually says "Final Stage: Bloodlines", so of course the intro to SotN also has that too--many people thought it was a mistake in SotN because the intro is from the last stage of Rondo, not Bloodlines. But "bloodlines" is the name of the final stage of Rondo of Blood. So we can finally put that debate to rest!!
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mistressalucard on October 27, 2007, 09:46:08 PM

Alucard, however, should have been the same sexy-ass stud from the '97 game. My knees buckled at the sound of that deep-voiced miracle.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 27, 2007, 10:21:30 PM
Alucard didn't sound too bad imo, at times he does suck but for the most part he sounded alright. The old one is better though.

BUT MARIA...... holy crap..... she sounds like a teen just hitting puberty. Can someone find some old dialogue that is before....... oh iunno... 1960s that has any using the term "likewise"?! ugh

I also don't like most of the new dialogue... the old was better imo. but then again I was one of the ones who loved the old dialogue.

I didn't like the dialogue in RoB remake either but I never heard the original if it had any, so it might be better or worst or just a completely new add on.

And did anyone notice SotN seems to run alot faster, like they up teh frame rate by 30 or 15 atleast? It seems so much smoother. Could just be me, but it seems that way.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Steve on October 27, 2007, 10:25:44 PM
5. And the last level of the original Rondo of Blood actually says "Final Stage: Bloodlines", so of course the intro to SotN also has that too--many people thought it was a mistake in SotN because the intro is from the last stage of Rondo, not Bloodlines. But "bloodlines" is the name of the final stage of Rondo of Blood. So we can finally put that debate to rest!!
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Wonko on October 28, 2007, 02:50:38 AM
The Fairy familiar sings "Nocturne"... in English too!
It sounds nice. Lyrics-want.  :o
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 28, 2007, 03:44:42 AM
In Reply To #50

She does!?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Wonko on October 28, 2007, 01:48:48 PM
In Reply To #51

You only have to wait from 30 to 60 seconds, I've had that same problem on the PSX and Saturn versions, sometimes you can be sitting there forever and she won't sing, you just have to be lucky.

Some people say there are certain conditions like, Fairy level must be bigger than Faerie level, mine was 43 and my Faerie was just 3, and I did it in the Outer Wall level, right chair.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: LoneChild on October 28, 2007, 06:25:16 PM
OMG, my fairy familiar just started to sing IN ENGLISH and Alucard fell asleep at the end of the song, LOL. At the ending credits, you can read someone with the surname "Yamane" (not Michiru) as a singer. I wonder if she is the one singing this song, and if she
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: outofthegamer on October 28, 2007, 06:54:25 PM
Uh, no.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 28, 2007, 07:00:12 PM
In Reply To #54

According to cv dungeon (http://castlevania.classicgaming.gamespy.com/Games/rondostages.html), the translation for the japanese original Rondo is Reincarnation of Blood for Richter and The Moment of Demise for Maria.

Seeing how the translation is faithful in the English version of DXC Rondo remake game, I am sure the stages are named similary.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 28, 2007, 09:17:34 PM
In Reply To #51

You only have to wait from 30 to 60 seconds, I've had that same problem on the PSX and Saturn versions, sometimes you can be sitting there forever and she won't sing, you just have to be lucky.

Some people say there are certain conditions like, Fairy level must be bigger than Faerie level, mine was 43 and my Faerie was just 3, and I did it in the Outer Wall level, right chair.

Thanks.  My fairy is level one while my Faerie is level 4 I think; I was following the CVD walkthrough only in regards of finding the two japanese familars and the singing easter egg(I prefer not to use the guide since it has been a long time since I beaten the psx version and as such, want to play the game through w/o any guides unless suck,) which gave me the assumption that the egg can be activated anything.  Thanks for lettin me know there are preconditions to activate, otherwise I wouldn't have known and would waste more time leaving Alucard sitting, tryin to activate the singing.  Guess I have to level up my fairy.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: SymboliC on October 29, 2007, 07:49:37 AM
Uh, no.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 29, 2007, 03:33:11 PM
Richter sounds like a fag >.> they added an eh after his line with the wolves and sheperd.... lame!!!!

and I think they named it Bloodlines to make it fit with eachother.to justify their pst mistake and to be lazy.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 29, 2007, 06:28:48 PM
Richter sounds like a fag >.> they added an eh after his line with the wolves and sheperd.... lame!!!!

and I think they named it Bloodlines to make it fit with eachother.to justify their pst mistake and to be lazy.

yeah and now richter finish's alucard's line.
the only thing for evil to win, and faq richter saids for good men to do nothing.lol
remind me of a little brother or some shit.lol
but i think i like the new richter's voice better than the old one ::)
i like all the old voice's but richter :P 
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 29, 2007, 10:31:54 PM
I disagree..... I mean his old one had alot of breathing or wahtever in it that made it weird, if the sound was cleaned up though I think it'd be better than this new one.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: le052383 on October 29, 2007, 11:17:51 PM
In Reply To #60

I don't know.  Imo, old Richter va couldn't really act even if his voice sounded better.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Profbeanburrito on October 29, 2007, 11:28:21 PM
I don't know if anyone put this in here already or not, but I thought it was cool how when you sit down in the Confession Booth in the Royal Chapel if you get the good ghost priest he says a prayer for you. It's a small detail but I thought that it was kind of cool
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 30, 2007, 12:45:27 AM
he actually talks? In teh original he didn't he justlooked like his was talking. Ionly went inthere once and met the bad priest.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 30, 2007, 02:17:46 AM
In Reply To #62

no grapes anymore tho ::)
btw anybody find the power of the mist :P
i'm sure i hit every room but maybe i didn't i'm starting to think they took it out.lol
maybe they was thinking it was to easy to get past everything with it?
oh well
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: PFG9000 on October 30, 2007, 02:22:09 AM
I thought I was missing the Power of Mist relic...then I realized you have to keep holding down both shoulder buttons for as long as you want to stay in mist form.  If you don't have it though, just check an FAQ, there's millions out there.  It's not one of the few item locations that have changed.  I think it used to be in the regular castle, in the keep, just under Drac's chamber where all those hanging pillars are.  Same "room" where you get the leap stone.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 30, 2007, 03:48:30 AM
In Reply To #65

thats crazy have to hold both down as long as you want to stay in mist from ::)
well i'm sure i have it then i just didn't know you had to hold them down :P
only times i even use it was to go thro gates,but just thinking i missed it drived me crazy ;D
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 30, 2007, 10:14:04 AM
you know that killed me? >.> Its kind of annoying. I had low life since I'm rushing through and not saving all I can. and I press down both button but it detected one o i didn't sync teh pressing and i transformed into a bat ad was hit and died.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on October 31, 2007, 01:36:45 AM
Damn it, it happened again!
Title: PSP SotN Issues
Post by: kevinski on October 31, 2007, 01:57:56 AM
Some things that I've noticed about the new version of SotN on PSP:

Items appear darker than they do in other versions of the game, and they get brighter as they blink prior to disappearing.

Performing air dashes as Maria in the inverted version of the Underground Caverns can cause damage for no apparent reason. She even gets knocked back.

The darkness masking effect behind the waterfall in the Underground Caverns is accompanied by a rather unsightly white seam on its left edge.

The Fire Demon's death animation looks horrible.

The game freezes for a second or two once the boss battle in the Clock Tower begins, whether you're in the regular or inverted castle. This is due to how the PSP version loads the background music.

Using N Demon can crash the game and turn off your PSP. This is most common when close to the Nightmare area on the map or during the Succubus boss battle.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: A vicar in a tutu on October 31, 2007, 03:23:09 AM
In Reply To #64
Umm..I have 4 grapes. :(
Also it seems SOTN got harder.
I can't beat Galamoth!
Or is it that level 41 isn't enough?
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: mgfcortez on October 31, 2007, 03:37:42 AM
In Reply To #69

well i had it crash 3 times in a row at the dream coffin.
and i cut the N Demon off and it worked fine.
but i was thinking this was because i was playing it on my MS.
and not the umd so the umd crashes too?

In Reply To #70

well i mean the priest use to give you grapes:P
but i didn't get none after going in and out alot unlike the other ver.
and if anything this ver of SOTN is easyer imo.
the boss's seemed to die with less hits than the other ver.
but could just be me :P
and galamoth can give you hell but get a good sword and cut him down
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: kevinski on October 31, 2007, 01:01:34 PM
In Reply To #71

Yeah, I'm playing it from the UMD. It seems to be a known issue at this point. This port of SotN is really sloppy. As for the bosses, I, personally, believe that some of them were tweaked a bit. Not sure, though. Death seems to jump back further whenever you hit him, for instance. He actually managed to put up a decent fight, whereas I can usually finish him without him moving much.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Steve on October 31, 2007, 03:25:14 PM
In Reply To #70

well i mean the priest use to give you grapes:P
but i didn't get none after going in and out alot unlike the other ver.


You have to sit on the right side of the confessional and listen to the woman confess, then sit on the left side and be blest by the priest.  And he gives you Grape Juice (Wine in the Japanese version), not Grapes.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Gemini on November 01, 2007, 06:39:52 PM
+ The revised script is ridiculous.  It's just an achingly literal straight translation.  The more nuanced dialogue in Blaustein's original localization was so much better.
It's not straight at all. Most of the dialogues are completely made up (like the prologue). Konami fails at translating, once again.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Soma Cruz on November 02, 2007, 02:44:56 PM
So what's the verdict; do you guys think this version of SotN is harder than the old version? I am not too far into it yet, but I already notice monsters doing quite a bit more damage than they use to, but they still die in one or two hits.

Soma
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: crisis on November 02, 2007, 02:56:17 PM
It's not really that much harder, since most of us had played it millions of times already.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: outofthegamer on November 02, 2007, 04:51:31 PM
So what's the verdict; do you guys think this version of SotN is harder than the old version?
It's the same as the old version....because it IS the old version. They just added different voice acting and script, 2 extra familiars, and Maria as a boss & playable character.

I thought, by now, everyone knew those were the only differences. If you are having a harder time, it's because you are at a lower level than last time you played--that's it.

Back to topic: The maximum percentage without glitch rooms is now 201.4%. The PS1 version was 201.2% or 200.6--without visiting the entire* castle.

*some parts of the castle can only be visited by glitching, but still appear as blue map rooms/save rooms.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: Kale on November 02, 2007, 04:54:42 PM
the game plays faster though. I don't remember Alucard running that fast or hitting as fast. Its probably just a higher framerate or something.
Title: Re: DXC Changes of SotN(Possible Spoilers)
Post by: elbryan42 on November 04, 2007, 12:53:05 AM
Don't know if this has been mentioned (I haven't read all the pages yet), but the Japanese versions of NITM (at least the Saturn one I have) requires you to have a level 50 or higher Nose Demon (the regular Demon doesn't work) to press the switch in the Inverted Castle. This version, however, allows you to use the Demon as well, no leveling up needed for either familiar.

It was fun leveling up my Nose Demon anyways. :P

Also of note, the shadow effect in the Catacombs (where the Lossoth are) is gone.