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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Gecko on January 01, 2010, 05:40:03 PM

Title: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 01, 2010, 05:40:03 PM
So why are the only recent topics about this game the topic telling when it comes out, and a topic about the story? Why not talk about what we think of the game?


I bought it the day it came out, and having played it a lot over the last few days, I have to say this game is great! I love the classic style, the mostly new spritework and animations, stage layout, multiple paths within stages... well everything! The soundtrack is cool too, though so far I haven't heard any new music. I love how the music sounds like it was all made for the Sega Genesis(though some of the songs actually were). Plus it's challenging as hell. I still haven't beaten it on Normal mode, and I'm too stubborn to try and beat it on Easy. I also think it's neat that they give you an option to apply "classic controls", meaning make it so jumping is restricted just like in the NES Castlevanias.

I guess the only thing that really dissappoints me about this game is the lack of a save or password feature. Then again, the original Castlevania didn't have that either, and this one isn't really THAT long if you know what you're doing.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on January 01, 2010, 08:06:47 PM
I want to play this game too!!
But I cant since its not in EU yet :(
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: PFG9000 on January 01, 2010, 08:31:22 PM
I'm dying to play it, but I don't have a Wii.  Hopefully this weekend I can go to my brother's place and download it on his Wii.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: e105beta on January 01, 2010, 10:06:50 PM
I thought this game was an awesome Christmas present to Castlevania fans. It feels like a new game and a game you've already played at the same time, mixing the nostalgia and "ooh, new game" feeling together all in one.

Plus, I love Christopher's whip animation.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 01, 2010, 11:17:02 PM
Yeah, I just played the game again, and remembered a few other things I love about it.
----------
First off: bottomless pits of death are back.

Second: amazing amount of secret breakable structures/walls/etc. Searching around and whipping inatimate objects is greatly rewarded in this game.

Thirdly: Remember the keys you needed in Vampire Killer and less so in Rondo? They're back with a vengeance. They're not even needed to finish levels, but you can use them to access areas with lots of score items, hearts, and maybe a whip upgrade and to access alternative routes to the levels(of which there are many). Which leads me to my

forth point: LOTS OF ALTERNATIVE PATHS. Makes the game more fun when you can do things differently each time.
------------
Anyway, yeah I'm definitely loving the game.This'll definately put a quench in my appetite for new Castlevania goodness until Lords of Shadow this spring.  :)
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MathUser on January 01, 2010, 11:25:30 PM
Castlevania Adventure also lacked a save or password system. So it's sort of true to the original game in that sense. I would of loved a save feature though. I could start on any level at any time.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 01, 2010, 11:31:18 PM
Castlevania Adventure also lacked a save or password system. So it's sort of true to the original game in that sense. I would of loved a save feature though. I could start on any level at any time.

True. A save feature and level select system would have made this absolutely perfect for me, but not having it just isn't too huge of a deal.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 02, 2010, 02:36:34 AM
I love the way the whip is animated, as well as the way the fireball looks.
Also, Christopher is one rugged-ass Mofo!  I love it!  He's like a mix between Richter and Julius in terms of looks, with Juste's redness, bwahaha.

Sometimes I don't know how to 'keep' keys.  Sometimes there are doors with another keydoor behind 'em and I have trouble locating the other key.  Maze rooms are interesting as well.  Lastly, I often find myself wondering "Wow, how the hell do I end up up there?"  since I can't seem to find a number of the more hidden alternate paths.

The game is great!  And with the Classic Controls, it feels like Bloodlines (Bloodlines actually had alternate paths, but they were meant for one to be for John and the other for Eric).  Definitely cool.  I like the way New Messiah sounds, as well as the more obscure being used, such as Sent to the Devil's Requiem on Stage 2, and LOAD BGM from X68000 used as a stage tune.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Bloodreign on January 02, 2010, 06:57:03 AM
For those who wish you could save progress, lern2play.  ;D

This is how it was done in Vampire Killer and Castlevania 1, just gives you a reason to practice, get better, and see all the secrets the game has to offer, and the challenge is something I greatly appreciate. Thank you M2 and Konami, you guys did it again, now give me my Salamander Rebirth.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: e105beta on January 02, 2010, 08:03:37 AM
I wouldn't want a save as much as a suspend. I like how I have to start from the beginning and work my way through, but I don't usually have time to sit down and beat the whole game in one sitting.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Abnormal Freak on January 02, 2010, 10:07:41 AM
Yeah, being able to suspend gameplay would be great. The game only takes a little over an hour to beat, but I beat Death and then had to leave the other day; I couldn't leave my Wii on all day, so I turned it off, a little bummed I couldn't play Dracula's stage and beat the game.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Thomas Belmont on January 02, 2010, 03:37:44 PM
I think it's a good game but it's no Super Castlevania 4. Also, the music is pretty lackluster. I also think they could have done a better job with Christopher's sprite and added some more enemies.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: shelverton. on January 02, 2010, 06:37:51 PM
I want to play this game too!!
But I cant since its not in EU yet :(

I hear you :(
I'm surprised there's no mentioning of this game here at all, though I hardly read european gaming magazines (or any gaming magazines for that matter). I would assume this game comes here no later than February. If not, I shall become a bitter person :(
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Abnormal Freak on January 02, 2010, 07:48:15 PM
I think the music is fantastic, personally. I especially love the music that sounds like a combination of the arcade and Genesis/Mega Drive sound hardware, and I love how they made a full level tune out of "LOAD BGM" from the X68000 game.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: UnManuel on January 02, 2010, 11:54:38 PM
I'm in Stage 4, Hard Mode =0 ! Stage 3 in Hard is a house of madness!! I've noticed this game encourages you to abuse backwhipping, which for me is somewhat original. There's a point at Stage 3 where the game forces you to destroy Bone Pillars while backwhipping not one but THREE red skeletons, since red skeletons have no reespawn time. I don't know how is the game beyond Stage 4 but this stage is easier than Stage 3. The bosses are all easy to beat in hard mode, so I assume they are the same regardless of the difficulty level. To wrap things: play it Hard! The whipcracking sound rocks as well.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on January 03, 2010, 03:52:09 PM
A completely new Classic CV game, on an actual TV console no less. I never thought I'd see this day come.

Fantastic level design. This one aspect almost clears away all the game's flaws. Multiple routes and bosses makes the game even more appealing.

The game looks pretty good. Use of blending effects were well placed. The new backgrounds looked really nice most of the time. However, sprite reuse of GAMEBOY ADVANCE SPRITES. What? Seriously? SERIOUSLY? It's one thing to reuse sprites, but at least keep it in the same style and scale as the other ones. Even the new sprites had odd black borders and weird scales. I especially don't like bordered sprites in Castlevania, sans NES. They also reused Soma's bat transform and recolored it. There are some certain sprites you should and should not reuse for certain applications. I certainly would be just as irked if Alucard's bat form became an enemy graphic. While we're on this one, how about that BACKGROUND TILE REUSE. Again, sprites are one thing, but reusing whole location tile sets for another game just feels REALLY CHEAP. I know it's a budget title, but come on. They did some stages, why not all of them?

Good to see Devil's Requiem, and Load BGM make it in this sound track. Most tracks were well placed. The music would have benefited from a better sample set. SNES like samples would have been my choice. It would have allowed for a better diversity of sound rather than the 'banging on a metal drum' sound all Genesis music has.

Death was awesome. Felt classic with a nice spin on it. This lead me to have high hopes for Dracula, however Dracula was pretty lame and unexpectedly easy. Using Riddle for form 3 was also unfitting. I was disappointed with the last battle.

One tidbit I didn't realize at first was that each stage has a specific candle look for power-ups as opposed to just hearts and money. This made it easier to keep your weapon. This leads to something I did not like though. Rondo revolutionized the subweapon acquirement system, allowing you to swap back if you didn't like the new one you got. This is something they should have kept. As well as in classic mode, they should have based jumping off of rondo's to be a tad more flexible. I really did like normal mode with CV4's style though.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 03, 2010, 04:49:46 PM
I beat normal mode, 1CC (lol but with 9 lives).
Guys, DO widen the screen in the screen options.  It totally makes the game look cooler (In my opinion).

"Aquarius" rocks! :D
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 03, 2010, 07:51:25 PM
Does anyone know what's up with the weird glowing post things by the doors and such? What are they? What do they mean? Is there significance to glowing red as opposed to blue?
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: UnManuel on January 03, 2010, 08:31:44 PM
Does anyone know what's up with the weird glowing post things by the doors and such? What are they? What do they mean? Is there significance to glowing red as opposed to blue?

I wanna know this too! I'm now at Stage 5 AKA the weird Clock Tower. Those goddamned Medusa Heads..
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 03, 2010, 11:22:45 PM
HOLY SHIT!!!!!!!! ???

I made it to Dracula. On normal mode. I fought him God-only-knows how many times and came really close to beating him several times. I paused the game, and trying to unpause, accidentally hit the "return to menu" option.
 :'( :'( :'(

Maybe tomorrow I'll give it another go, but for now... I'm just done.


ALSO: How is Dracula dissappointing?! He's tough as hell! I mean he may not be as tough as in 1 or 3. but COME ON!! He definitely proved to ME that he deserves to rule over the other bosses in the game. I just can't beat his third form because his second really weakens me, and I haven't had a chance to figure out form 3, mode 2 yet. I die too soon there.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 04, 2010, 12:33:27 AM
I beat it with Classic Controls today on Normal (still with 9 lives though).

SAVE YOUR HEARTS!  You will need them and the Cross Boomerang for the third form.

First form for Frackula:
Step two to three tiles away from the teleport pillar, jump+whip, duck+whip (to hit the bottom fireball and have the other two sail over you).  As soon as they sail over you, jump & whip to get him a 2nd time (even though you're hitting the pillar of light, it still counts as a hit).
Repeat until Form 2.

Form 2 (I like to call this form "Phil"):
Phil has two attack,s a flamethrower that hits the area in front of him, and Dominus, the air/comets.
Step away four files away from his new form, when the flamethrower comes at you, jump over it, whip.

He will always do Dominus three times.  On the first two, you can stay away and wait 'em out (they comet in your general direction but never more than five tiles, and you 'could' stand between the green balls as they fall, most of the time).  On the third time you have to walk under him and stay under where the peak of his jump will be.  He will always jump over you on the third jump, and the Dominus will always fall to the sides of the apex of his jump, so that's a safe spot for you.  When he lands from Dominus Jump, you can whip him once (you can sneak in a 2nd whip if you jump again), but make sure you stay away so you can jump over his Flamethrower.

Form #3 (The MSX-like mask) is the hardest only 'cuz I haven't figured out all the patterns, but when it comes out, hit the jaw with whip+jumps.  If you see a row of orbs on top, there's only ONE you can stand under, that's the only safe spot.  The same if the orbs materialize on the floor (though I think those explode, so I play it safe and do a jump/whipjump anyway.

Hitting the eyes is the only way to cause this guy some damage.  Hitting him in a non-weak point, though, will raise his arms from the floor, which you can use as platforms.  Stand on the 2nd one and go wild with the CrossBoomerang to quickly take out most of MSXMask's HP.

Use Christophers Backwhip Ability (the ability to hit objects behind him by timing his whip to hit them right before they deal him damage from behind) to score the two necessary hits on the Lightning Orbs he shoots.  They are the most dangerous since they track you.  I don't worry too much about the rolling eyeballs, since they're somewhat predictable and you've been dealing with rolling eyeballs throughout the entire game until now.

The waterdrop tears can be taken care of, with backwhipping, and just concentrate on hitting those eyes of his.  You're going to take some hits, but it's not too tough.

I haven't tried these techniques in Hard Mode, but in Normal Mode and Normal+Classic mode, they still work.

Happy Vampire Hunting!
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on January 04, 2010, 03:57:45 AM
ALSO: How is Dracula dissappointing?! He's tough as hell!

While OoE advances and enhances Dracula's typical form 1, Rebirth retards it all the way back to a SINGLE attack. There's not even a pattern variation to it. I could win this fight in my sleep.

Form 2 is just as bad. Easy to dodge projectiles with a single predictable pattern. No variation what so ever.

Form 3 has some merit. It was pretty neat. The mask thing was kinda weird though. Not overly tough, as long as you brought a cross along with you.

Side Note: Death had A LOT of new and cool attacks and pattern variations. After that battle Dracula just seemed like a ball of stagnate disappointment.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 04, 2010, 12:50:53 PM
I do agree that the Death battle was awesomesauce, probably more so than the Dracula one.  The Dracula one seems to be mostly a throwback to the classic games (with classic attacks), with the third form being the curveball thrown at the end. ;)

Probably done for nostalgia.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 04, 2010, 02:02:29 PM
Well I'm still not disappointed with Dracula, but I do agree that Death was INSANELY awesome. Easy to figure out after a few fights, but the scraping scythe thing especially was amazing.

Well, time to give this another try.



Also, I think I figured out the light posts. Red means there is a doorway you can't enter, and blue means you can enter. Makes sense now.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: e105beta on January 04, 2010, 03:56:48 PM
Then how do you get the red posts to become blue?
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Abnormal Freak on January 04, 2010, 04:03:45 PM
You pee on them by pressing up, minus, A, 1, and 2 at the same time.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 04, 2010, 04:44:17 PM
Then how do you get the red posts to become blue?

You don't because if it's a red post, you either came from there, or could have come from there had you discovered the alternative route. Blue means you can enter that way. They don't change. Although one has apparently been smashed in the room before you fight Dracula. Drac probably was sick of that DAMN BLUE FLASHING LIGHT BY THE DOOR, and decided to smash it before it drove him insane.


So anyway, I FINALLY beat the game litterally by a hair. I killed Dracula, he said his thing(couldn't quite pay attention to it though), but an attack was still going on and it killed me. The game over screen came up, and RIGHT BEHIND IT was the "All Clear" sign.  >:( I was pretty disgusted. But when I hit continue, it just let me see the ending and credits anyway, and the game over screen disappeared, so fortunately, the game is nicer than I thought it would be. I DID kill Dracula after all(finally).  :)

But yeah, this is a REALLY fun game, and it actually stands up extremely with the other classic-style titles in my opinion. I'll probably play it again later today. ;D
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: JR on January 05, 2010, 03:21:27 AM
I had fun with this game. It was nice to play a linear Castlevania again, especially one with a little bit of challenge to it.

Dracula's third form threw me off, since his whole face flashes whenever you hit him, but he only takes damage when you hit his eyes. I fought him for about 30 minutes before I realized this.  :-[ So I switched to the axe, which meant that I could get a few hits on his eyes with each throw while I waited for his hands to come back up.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on January 05, 2010, 10:05:45 AM
Dracula's third form threw me off, since his whole face flashes whenever you hit him, but he only takes damage when you hit his eyes.

Oh hell, I never noticed this. You mean he gets easier? :(
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Aridale on January 05, 2010, 05:01:09 PM
anyone run this on dolphin? Ive got 4774 build and the emulation is perfect with ogl but it crashes as soon as I start the game for some reason (contra too) but it plays fine with dx9 but has all kinda graphic glitches
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Munchy on January 05, 2010, 08:50:51 PM
anyone run this on dolphin? Ive got 4774 build and the emulation is perfect with ogl but it crashes as soon as I start the game for some reason (contra too) but it plays fine with dx9 but has all kinda graphic glitches

Dolphin? Is this a WiiWare emulator?
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Aridale on January 05, 2010, 10:06:24 PM
its a gamecube/wii emulator... very damn good one too
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: knightmere on January 06, 2010, 12:01:42 AM
Just in case you guys didn't know you can access a level select by holding right for a few seconds at the title screen, just make sure the cursor is at "newgame".
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 06, 2010, 01:49:47 AM
:O

I totally did not know!
Well there you have it, folks.  One of the qualms about the game, retracted.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Gecko on January 06, 2010, 02:00:45 AM
...Wow!

In that case, yeah this game is pretty much flawless in my eyes.

I noticed a small deal of reused sprites, but it didn't bother me much, and after the first playthrough, they didn't bother me at all, and I just kind of accepted them. It's like how in Sotn, you know very well a good amount of those graphics came from X6800 Castlevania, Castlevania 4, AND Rondo, but does anyone really care? No. Only thing about it in this case that still gets me is that the larger bat is OBVIOUSLY Soma's bat form from AoS. It's like they didn't even bother to make it black or anything. Just a bunch of Soma Cruz's, trying to kill me in a new Castlevania game that takes place hundreds of years before Soma's birth. I'm sure anyone not familiar with AoS would never know, but I just can't seem to ignore that one detail. Everything else is easy for me to accept though.

Great game.



Only one more thing to know really:
This level select, does it ALWAYS allow you to access any of the levels, or do you have to unlock them by beating them? It doesn't really matter to me that much since I've already been through the game, but it never hurts to know.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Munchy on January 06, 2010, 02:16:34 AM
its a gamecube/wii emulator... very damn good one too

Crunchy! I'll have to download it sometime. I'd love me some Mega Man 9 on a computer.

Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on January 06, 2010, 09:12:41 PM
Gecko:
From what I hear on the IRC channel, it only has stages you've completed, available.  Therefore, it's very much like Rondo of Blood or Gradius Rebirth's Stage Selector.

Good way to practice your skills at the stages. :D
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on January 07, 2010, 09:59:59 PM
Ah, the icing on the cake. Good thing, since there is no save. Done in such a classic fashion too.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Blue Cheese on January 09, 2010, 02:48:42 AM
W00T!
Just swinging in late to the party to toss in my two cents.
  What a freaking surprise this was. I don't really know what I was expecting, maybe just some kind of half-assed kinda thing, but I was floored by this game.  It's felt like an honest to god classic game. I mean the highest of praise when I say it seemed like a really good fan game.
  It was exactly what I dared not hope for. A return to the classic formula and it was GOOD!
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: knightmere on January 10, 2010, 10:11:01 PM
This game is a great return to classic castlevania gameplay, and hopefully there is more on the way!

I've started to grow quite tired of the metroidvanias as of late, and this is definitely a breath of fresh air.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dracul on January 10, 2010, 10:37:09 PM
Definately a breath of fresh air. 

I'm going to be writing a bit of a lengthy update in the fan section in a lil while, part of it will relate to this.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dracul on January 12, 2010, 09:46:45 PM
I debated answering the following quote. But I have been hacking my wii for years thanks to konami not giving a USA release to rondo on the wii virtual console. Basically if you don't own a wii and somehow obtain a way to do this, just buy it if you can (own a wii).  I just want EVERYONE to show our support to konami for releasing such a greate old school styled title.


anyone run this on dolphin? Ive got 4774 build and the emulation is perfect with ogl but it crashes as soon as I start the game for some reason (contra too) but it plays fine with dx9 but has all kinda graphic glitches

I'm using a later build, but it does work with that build too. go to graphics (make sure it set to opengl), and go to advanced tab, and click the checkmark on copy EFB to GL texture (hack), should work then.


Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on January 16, 2010, 07:51:05 PM
I've tried this game on the dolphin emulator too. The only problem I'm having is the speed ratio. It's too damn slow and my computer is an ANTEC 300 gaming rig! If there's a speed adjuster in the emulator could anyone direct me to it?

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: infinitysend on January 17, 2010, 02:50:19 AM
Just got the game...
really f'ing hard.  just like the old school games.
As has already been said, the game desperately needs a password feature.  Sorry but I don't have time to sit around and play this straight through.  We're not all 12 years old anymore, some of us have lives.  Throw us a bone, Konami!

So far I've been quite disappointed with the soundtrack.  It uses those damn shitty Genesis MOD samples that just suck balls.  I mean the melodies themselves are ok I guess, but the samples really bring the whole thing down a notch.  Can't say I'll be rockin out to this soundtrack on my iTunes anytime soon...
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on January 17, 2010, 08:53:31 AM
Just got the game...
really f'ing hard.  just like the old school games.
As has already been said, the game desperately needs a password feature.  Sorry but I don't have time to sit around and play this straight through.  We're not all 12 years old anymore, some of us have lives.  Throw us a bone, Konami!

So far I've been quite disappointed with the soundtrack.  It uses those damn shitty Genesis MOD samples that just suck balls.  I mean the melodies themselves are ok I guess, but the samples really bring the whole thing down a notch.  Can't say I'll be rockin out to this soundtrack on my iTunes anytime soon...

Have you been reading the thread??
There is a stage select screen. Hidden as a cheat thing.

At the title screen, have "New Game" selected. Then hold right for a while. Doing this will take you to the stage select screen, where you can select any level you reached :)
That means you don't have to complete a level for it to be added to the select screen.

As for the Music.. Well, we all have different taste :)
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Archangel on January 17, 2010, 09:42:55 PM
Hi there, everyone ^^

Even though I couldn´t play it yet (since it´s yet to be released here in Europe), I´m really looking forward to Rebirth (reading your posts even makes me to want it eben more O_o)
Despite it´s flaws, I kinda liked the Original.... well... discribe it as some sort of love-hate ;P

I know, I know, it´s too soon to ask.... but I was wondering:

Castlevania: Belmonts Revenge Rebirth?

The Original was superb, but it could be an interesting if it´s ever happen to be
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: shelverton. on January 17, 2010, 10:04:13 PM
Castlevania: Belmonts Revenge Rebirth?

The Original was superb, but it could be an interesting if it´s ever happen to be

I think it's safe to say that it doesn't matter if the game is named "Belmont's Revenge Rebirth" cause it won't have anything to do with the original game anyway. Adventure Rebirth is proof enough of that. Thinking of Belmont's Revenge I automatically think of AWESOME music, and the Rebirth games seem to completely ignore such things, which sucks.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Archangel on January 17, 2010, 10:10:44 PM
I think it's safe to say that it doesn't matter if the game is named "Belmont's Revenge Rebirth" cause it won't have anything to do with the original game anyway. Adventure Rebirth is proof enough of that. Thinking of Belmont's Revenge I automatically think of AWESOME music, and the Rebirth games seem to completely ignore such things, which sucks.

You got me on that. BR really had great music.... hm.... considering that, the Tought of a Rebirth sounds not as good as before Oo

Well, I´ll just look how the first Rebirth will play out for me.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: shelverton. on January 17, 2010, 10:34:07 PM
You got me on that. BR really had great music.... hm.... considering that, the Tought of a Rebirth sounds not as good as before Oo

Well, I´ll just look how the first Rebirth will play out for me.

Adventure Rebirth is great, but you couldn't tell it was based on Adventure. I didn't like the original GB game that much, but they could've kept the original soundtrack at least. I don't mind that the levels are brand new cause they are really well made, but the old music should've been there. It would've made the game a REAL rebirth, not just a random remix of every old school Castlevania ever made. Even better; They should've just named it "Castlevania Rebirth", plain and simple. And then released REAL remakes of both Adventure and Belmont's Revenge, possibly a combo-game of some sort.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on January 18, 2010, 04:35:17 AM
Not only the original soundtrack but also the rope climbing. They only indications that it's a remake of Adventure is the character Christoper Belmont and some of the enemies like the rolling eyes, the duel-cycled reapers, the spear knights, those hopping bird things and the stationary pods that shoot out those orbs that suck away your whip power (though they don't resemble there original game counterparts).

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on January 18, 2010, 02:00:44 PM
Rope climbing was ultra slow, and super lame. It should never resurface, EVER.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dark Nemesis on January 19, 2010, 09:31:55 AM
You are forgetting, that in Belmont's Revenge, you where having the ability to slide down the ropes faster. Also with the new technology, they could make it to climb them, faster. By excluding vital parts from a game, when you are making a rebirth of this game, then the final product, wiil have nothing in common with the original game. It would be a totally different game and not a rebirth game. For example, Alundra with Alundra 2. Alundra 2 was having nothing in common with the original, except from the name. For me, they should have never given it the name Alundra 2, instead, they should have name it something else. From my point of view, Castlevania The Adventure ReBirth, is a stand alone title and not a rebirth, since i don't see anything that resembles the GB Castlevania Adventure title. They have nothing in common, except from the hero. Christropher!!!! Having said that, if they are going for a Belmont's Revenge Rebirth, they should include element's from the GB title or else, they should name it a different name, but that's my opinion and everyone has a different point of view and thiking from me and that's what is makes the opinions different!!!!  :)
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: le052383 on January 19, 2010, 10:52:04 AM
Not only the original soundtrack but also the rope climbing. They only indications that it's a remake of Adventure is the character Christoper Belmont and some of the enemies like the rolling eyes, the duel-cycled reapers, the spear knights, those hopping bird things and the stationary pods that shoot out those orbs that suck away your whip power (though they don't resemble there original game counterparts).

-X
Actually, all the normal enemies in th GB veer are in Rebirth like the guy w the boomerangs and the slime creatures
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dark Nemesis on January 19, 2010, 12:18:35 PM
Yeah, most enemies are there, but they are not enough to make it feel like the original Castlevania Adventure, when none of the stages resembles the original stages!!!!
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Archangel on January 19, 2010, 03:42:09 PM
Hm.... now that I think of it, I stumpled upon an unfinished Fan Made Adventure Remake a while back.... looked good. And it had the original Stage Design of the classic Adventure.

Though, I don´t know if it will ever be finished Oo And I´m not sure if I´d find it again.

@uzo

Rope climbing wasn´t that bad. I remember some cool situations like in that maschine room, where the ropes/chains would go up and down.... or when you used the web of those Spiders.
Oh well, that was in BR.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Inccubus on January 21, 2010, 10:03:32 AM
I still maintain that Castlevania the Adventure ReBirth is like the rest of the ReBirth titles in that it is a rebirth of the series, not the individual games they represent. Given all the differences in game play one could easily consider the GB games a separate sub-series.
I seriously doubt that there will be a BR ReBirth given the aim of the ReBirth series. Actual remakes apart from the ReBirth games would be nice, though.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Mobius on January 24, 2010, 10:41:48 PM
Agreed on many points here. In my own skewed point of view, the best way to package a remake of the GB titles would be to include both titles as part of one continuous story. - Adventure and Belmont's Revenge back to back. Bring em together and call the whole thing Legends of Castlevania: Belmont's Revenge. Then, maybe, depending on the fan's response, you release two more collection titles afterward. Simon's adventures together for the first time in Legends of Castlevania: Simon's Quest, and then -- fuck it -- Sonia Belmont given her own epic adventure entitled Sonia's Destiny. Just my warped imagination. I live in a world where programmers devote ample time to invest story and reverence to continuity into the overall package. And it does exist so shut up.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on January 25, 2010, 09:06:03 PM
Well. this is pretty much saying that Super Castlevania has nothing to do with original Castlevania, since they are both so different to each other!
What is ReBirth? It's a retelling of Christophers adventure in Castlevania!
Where did it say it was a remake, nowhere (that I have seen)

Apparently, Konami did not like Adventure on GB, but wanted the story intact. So they took the story and made a new game around it!
And what is the big fuss about, its a new game for us to enjoy, instead of an old one we already played.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Aridale on January 25, 2010, 09:36:19 PM
I like adventure... I think some of the new sprites are ugly... but I like it. But I still woulda rather had CVA1 and/or 2 remade similar to my remake I started last year.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 26, 2010, 11:52:10 AM
Where did it say it was a remake, nowhere (that I have seen)

They tried to sell it as a remake on the offical website.

Not sure if this is the right threat to bring it up, but I think retellings are as boring and uninspired as you can get with Castlevania's plot. A random Dracula Vs nameless Belmont story a la CV The Arcade would have worked better.             
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: James Belmont on January 26, 2010, 12:29:58 PM
Who really cares how they tried to sell it? If it DID keep everything damn near the same as the old "Adventure", you guys would be complaining that it's not really a new CV game, that it's too similar to old one, etc. Now, you're basically complaining that you got what's basically a new old-school CV instead of a rehash of a game that most people didn't like anyway. Seriously, you guys, think about this shit for more than five seconds.  :-\
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 26, 2010, 12:53:29 PM
Who really cares how they tried to sell it? If it DID keep everything damn near the same as the old "Adventure", you guys would be complaining that it's not really a new CV game, that it's too similar to old one, etc. Now, you're basically complaining that you got what's basically a new old-school CV instead of a rehash of a game that most people didn't like anyway.

I wouldn't, because I know what I want.   
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on January 26, 2010, 02:51:34 PM
They tried to sell it as a remake on the offical website.

Not sure if this is the right threat to bring it up, but I think retellings are as boring and uninspired as you can get with Castlevania's plot. A random Dracula Vs nameless Belmont story a la CV The Arcade would have worked better.             

Well.. none of you complained about SCV4..
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on January 26, 2010, 04:55:55 PM
Cause Super Castlevania IV was done in all the right ways and it was the first of the series to appear on the SNES so many people were literally 'sucked' into the vast Mode-7 world with absolutely no complaints. Bigger sprites, awesome soundtrack realistic sounds for it's day, excellent boss intros (The three fiends), etc. Adventure rebirth just seems to have fallen short with the lot of us. Maintaining the original four levels should've been paramount including the rope climbing too. They should've also kept Christoper's look like as he appeared on the original game (kinda like Conan). On top of all this they could then introduce new stages of the castle as well as new enemies and new songs. On a side-note, they should have kapt the old castlevania design from the gameboy game; a castle that looked biological. Like a giant mushroom-shaped mound of sharp, jagged edges and foreboding towers.   

-X     
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 26, 2010, 05:12:12 PM
Also, SCV never posed as a remake. 
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: e105beta on January 26, 2010, 06:21:14 PM
But it IS a remake.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 26, 2010, 06:25:32 PM
No, it isn't.

It's a reimagining. There's a difference.     

Um, just like Silent Hill: Shatterd Memories. 
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: ReyVGM on January 27, 2010, 02:09:37 AM
Uhh wait a second, SC4 is a re-imagining/remake in STORY only. It is not based on the design of the first game.

Silent Hill: SM is a re-imagining/remake in its entirely. It's based on the design of the first game, even if so many things have changed.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Inccubus on January 27, 2010, 03:50:06 AM
I wasn't aware that there was any difference between the stories of CV1 and SCV4. For that matter I don't think there's any difference in the stories presented in Vampire Killer, Chronicles, or any of the other remakes & ports either. In fact the only one I remember having any difference is Haunted Castle. And then it was only in changing Simon's motivation from duty to saving his bride who never existed in any of the other ones.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: e105beta on January 29, 2010, 04:15:54 PM
No, it isn't.

It's a reimagining. There's a difference.     

Um, just like Silent Hill: Shatterd Memories. 

They made the game once.
They made it again.
Remake.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 29, 2010, 04:28:05 PM
...but they didn't.

Castlevania Chronicles/ Dracula X Chronicles  = remake
the rest = reimagining

Even the offical Konami site states that games like Akumajou Dracula X68000 and Super Castlevania IV were only based on the orginal Castlevania and were no direct remakes.     
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: DragonSlayr81 on January 29, 2010, 05:15:49 PM
Reimaning is a word that's being tossed around awfully a lot nowadays, though it's just a fancy way to say "remake" without saying, "it's a remake, but they changed some aspects of the game". Back in the day, "remake" meant all of the above, including reinterpretations. But, the term "remake"(as quoted from Merriam-Webster) means "to make anew or in a different form", which basically means that "reimagining" is included under the term "remake".

The reason why terms "reimagining" and "reboot" are being tossed around is because, seemingly, there's a stigma attached to the word "remake", kinda like everything associated with the word "remake" is bad, hence people have to find ways to tippytoe around using that word out of fear of association.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 29, 2010, 05:22:43 PM
Whatever the case may be, Konami says that only Chronicles, DXC and Rebirth are remakes.
 
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on January 29, 2010, 05:32:15 PM
When SCV4 first came out I never thought of it as a re-imagining or remake. Of course that' was mainly due to the story we got with it. But know that people have dug around on the internet about it for a time, it was somewhat of a surprise to me. I had alway thought that it would've made a great trilogy: Castlevania, Castlevania II: Simon's quest and to end the Simon trilogy with one of the best damn games for the SNES ever; Super Castlevania IV.

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Nagumo on January 29, 2010, 05:50:34 PM
Heh, I always wondered how people could ever think that SCV4 was a sequel to Simon's Quest. I realise that that this was because the American translators tried to twist it into that but they did a pretty poor job. Dracula is back after a 100 year slumber and Simon has to once again take him down like he did a hundred years before...

oh sh-

But seriously, the statement that Simon once again fights against Dracula directly condradicts with the intro of the game. Way to go Konami USA.  :-X
I always found it odd that people never seemed to notice that and when the internet was made they were all like oooooooooooooooh

 :P                   
             
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Munchy on January 29, 2010, 07:17:03 PM
Heh, I always wondered how people could ever think that SCV4 was a sequel to Simon's Quest. I realise that that this was because the American translators tried to twist it into that but they did a pretty poor job. Dracula is back after a 100 year slumber and Simon has to once again take him down like he did a hundred years before...

oh sh-

But seriously, the statement that Simon once again fights against Dracula directly condradicts with the intro of the game. Way to go Konami USA.  :-X
I always found it odd that people never seemed to notice that and when the internet was made they were all like oooooooooooooooh

 :P                   
             

Yeah, that confused the heck out of me when I was 9 and reading the manual.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on January 30, 2010, 03:02:24 AM
Yeah speaking of the story intro, what does the original Japanese translation of SCV4 say?

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on January 30, 2010, 07:51:45 AM
Speaking of differences.. Here are the differences between the Jap and US games (Copied from GameFaq.com):

"Though the North American version of Super Castlevania 4 still has a
place in my heart for being the first one I played to death, the
Japanese version is so much better. Sure, they have the EXACT same
gameplay, but the North American version is heavily censored, and
there are some differences that got changed for some reason. The only
Japanese you have to worry about it is the title pic and the opening
text. Menus, and text everywhere else is English. Here are the
differences and advantages of the Japanese version:

First, the whip actually sounds like a chain, compared to a squishy
sound. Don't know why they changed this.

The pale, generic SNES lettering is replaced with a rich, stylized
font. Makes the North American version version look bland.

There's blood. Not bucketloads, but little touches here and there.
Blood on the tips of spikes for example. Also, on the title screen,
blood drips from the title pic. The huge difference is that the blood
pools, drops, and waterfalls in stage 8 are slime in North America.
It still looks cool, but blood fits the torture chamber atmosphere
better.

In the North American version, besides the Crucifix and Boomerang
items, all crosses have been taken out. Dracula's tombstone, the
casket enemies, caskets in stage 8, tombstones in stage 2, and more,
now have crosses. Also, for somereason Dracula's name on his tombstone
was taken out of the North American version as well.

The bosses are SLIGHTLY faster and SLIGHTLY more aggressive. You'll
notice Rowdain jump down from above more often, and Puxewil will use
his tongue, shoot fireballs, and move faster, for instance.

The statues in level 6 are naked in the Japanese version. In the North
American version, they're wearing robes.

There's no slowdown in the Japanese version! WTF? I can't understand
it..."

As for the Story intro.. I have no idea.. Since I can't read Japanese, and I can't find anything about it (read: don't have the patience to search any more)
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Verdegrand on February 01, 2010, 10:06:30 PM
This game looks really great. But it seems it can only be bought online, right? So there's no legal way of getting it without connecting a wii to the internet? That's kind of lame. I'd love to buy a wii just for this game, but I'm not planning on connecting it to the internet and buying the neccessary accessories. The music is awesome though. I love the new messiah remix. The sounds remind me of that 'freestyle' electronic music, you know, the stuff from the 80s? Adds to the retro feel of the game. Looking forward to it one time or another.

Edit: Also I was very disappointed from the tracklist of the OST - they didn't even use a single track from the original Adventure! Only New Messiah which is from the second. I would have loved to hear battle of the holy, Revenge or Death Fair in it - but then, they also revamped the stage designs and basically the entire game so they might have thought that it would be a good idea to use different tracks...
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on February 01, 2010, 11:45:33 PM
There was one track from the original CV Adventure game. I can't remember the name of the tune but in the Gameboy game you hear it play once you've selected the 'start' option. That tune is heard once more in Adventure rebirth. You hear it play as you see Christoper walking past the castle map indicating the level you will momentarily play. It was the only tune to survive the transition unfortunately.

-X 
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Archangel on February 02, 2010, 03:43:03 AM
Found it:

Original: http://www.youtube.com/watch?v=o5rJlKs01Og&feature=related

Rebirth: http://www.youtube.com/watch?v=vgEwLxxX-SU&feature=related

Well, I prefer the older one.... very nostalgic *g*
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dark Nemesis on February 02, 2010, 08:24:39 AM
If i don't get wrong, the rebirth tune, is from Bloodlines.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on February 02, 2010, 05:10:49 PM
The tune for stage one in Adventure rebirth is also from stage one in Bloodlines.

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Reinhart77 on February 06, 2010, 06:43:34 PM
Hey, do you think they'll ever have a hard-copy version of The Adventure ReBirth?  They released SotN on an X-Box Live Arcade collection disk.  Maybe they'll package all the ReBirth titles together and sell it at your local store.  It'd give collectors something tangible to have and would probably catch the eye of plenty of people who haven't gotten this whole "downloading games" thing down.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: crisis on February 06, 2010, 07:48:03 PM
A physical copy of CVAReBirth would be sweet. They should've done that in the first place.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Jorge D. Fuentes on February 06, 2010, 07:53:09 PM
I can chime in on how CV4 could've been seen as a sequel to Simon's quest:

WARNING (Incoming Spoilers from a ridiculously long time ago!)
------------------------------------------------------------
1. if you finish Simon's quest with the best ending, Dracula rises from his grave after the text is gone.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcastle2good-6.gif&hash=6bc9784a5310625909febf4fb4744f0f6c5e34c8)
(zOMG Spoiler)


2. Dracula's grave in Simon's Quest, and his grave in Super Castlevania IV (more so in the JPN version with the cross) is designed exactly the same way:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FAkumajo%2520Dracula-J%25200004.png&hash=a626c670e6f80de34246f512c015e30c5fe4014f)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FAkumajo%2520Dracula-J%25200005.png&hash=00e94f6d53ea408c99587449f3e75103a3a12ef7)

Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Reinhart77 on February 06, 2010, 08:38:12 PM
I didn't realize how they were designed the exact same way.  Why can't they just admit that CV IV is a sequel to CV II?  Maybe they first said it was a non-canon game, and then changed their minds and said it was a retelling of the original?  Was Iga the first one to say that it had the same story as the original, maybe due to trying to reconcile the whole 100 years thing?

Maybe there's a "window of opportunity" that Dracula can rise up again several times in that occurs every 100 years?  One manual said something about this being possible because the power of Christ was weakened during this time.  Maybe "Christ's power" was particularly weak during the 1800's for some unknown reason?
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on February 06, 2010, 09:13:52 PM
Why can't they just admit that CV IV is a sequel to CV II?

Because, if I remember correctly, the SCV IV intro is wrongly translated.
The people who translated it obviously didn't understand all the text in the Jap intro, and since it was the forth(4) game wiuth Simon, they added that "simon fight Dracula again"-line, and hoped for the best..

Well.. that is my theory at least.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Reinhart77 on February 06, 2010, 10:21:26 PM
I suppose the fact they just named the game "Akumajo Dracula" in Japan implied it was a retread through the 1st CV game from the beginning?  I guess its possible that Dracula arose from his grave in Super Castlevania IV after 100 years slumber, then Simon kills him and buries him there again (although he turned to ash at the end of SCV IV), then Drac's minions dig him up and place his relics in the mansions, then Simon kills and buries him again there, and then Drac raises again in from that same grave at the end of Simon's Quest which is really a foreshadowing of his next resurrection and didn't really necessarily happen that way.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Fahrenheit on February 07, 2010, 02:43:48 AM
I don't think that it's possible to be a Castlevania fan and not like this one. It has absolutely everything you could need, kick-ass music, amazing 2D graphics, and you get to whip everything in sight.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Verdegrand on February 07, 2010, 08:10:06 AM
Hi!
I didn't realize that there was also a remix of that short tune in ReBirth. Don't like that particular remix, it lacks the tranquility of the original. I looked at a video of the first stage and I'm a bit disappointed. Sure it's really great for a castlevania game, but it doesn't have anything to do with The Adventure besides some hints regarding the enemy design, and even those weren't used to the fullest. You don't have to use the explosion effect of the rolling eyes to advance, which you had to in stage 2 of the original Adventure if I'm not mistaken. I am also really wishing for a hard copy of this game. Because for me, this would be the only reason to buy a wii and I would really want a physical copy.

PS interesting details about CV4, didn't know most of that! Very interesting. The difference in the sounds of the whip is astounding! It creates a completely different 'feel' of the gameplay, although it's just a small detail.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Reinhart77 on February 07, 2010, 02:53:59 PM
I wonder how much money Konami's able to make on a title like this?  Wonder how it compares to what they made for Judgment?
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Rictrunks on February 07, 2010, 06:29:46 PM
How can I save this game during gameplay or after dying? I can't save the game. Even I can save Mega Man 9 normal way.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: A. Rex on February 07, 2010, 06:45:43 PM
No saves. Not one. But on the plus side, there's a level select cheat that let's you go to stages you've already beaten.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on February 08, 2010, 07:25:44 AM
How can I save this game during gameplay or after dying? I can't save the game. Even I can save Mega Man 9 normal way.

At the main menu, have the poinetr att "New Game", then HOLD right on the d-pad a while.. (I think it's like that) and you will be taken to a stage select screen.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: The Silverlord on February 08, 2010, 10:49:00 AM
PS interesting details about CV4, didn't know most of that! Very interesting. The difference in the sounds of the whip is astounding! It creates a completely different 'feel' of the gameplay, although it's just a small detail.

Only got to play the American version of CV IV years later on emulator (or maybe at a friend house near the time who had a PAL copy, can't quite recall) . . .  but what a hell of a difference those little things make.  Never realised those gravestones were the same though.  Well spotted Jorge!
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Harrycombs on February 14, 2010, 03:23:39 PM
So I just finished the game, and it wasn't that great compared to the other classics. Sure it was fun, but the environments and boss fights just felt rather bland compared to Rondo, SCV4, and Bloodlines. The final battle with Dracula was also nothing special, in fact its close to the bottom of the best Dracula battles in my opinion. It didn't really do anything wrong, its just that it felt like it lacked polish. The environments were very lifeless and empty, some of the boss battles just felt mechanical. It felt like if they should have spent more time to touch it up graphically and add more detail. In the end though, I still enjoyed it more than Ecclesia.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on February 14, 2010, 06:02:43 PM
Yeah he graphics come off as looking rushed and unprofessional. This is the type of thing you'd expect to see from a fan game rather then a konami game. But even then the fans would try to make an effort not to disappoint the target audience.

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Inccubus on February 14, 2010, 09:05:31 PM
I don't about the Dracula battle. I thought his 3rd form was very different and refreshing.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Profbeanburrito on February 15, 2010, 02:20:27 AM
Don't know if this was discussed and I'm not about to look through the many pages to find it, but did anyone know if you play Adventure Rebirth with the Wii-Mote and Nunchuck you can attack by flicking the Wii-Mote? Maybe this is IGA's way of testing out motion controls
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Munchy on February 15, 2010, 09:49:12 PM
Dracula's final form was cool looking, but they really missed the boat on not having Dracula attack you from suspended platforms over spikes, like in Castlevania Adventure.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: X on February 16, 2010, 02:45:03 AM
That fight was BRUTAL!

-X
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: MeSako on February 28, 2010, 06:34:11 AM
Might be a bit late, I dunno.. but:

AT LAST!!!!
The Adventure Rebirth have reached Europe!!!!

I downloaded it yesterday, and it is awesome.. I only reached level 4 this far, and I love it!
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: RichterB on April 28, 2010, 03:02:18 AM
Finally acquired REBIRTH!

I cranked it up to Hard right off the bat, and I've only been able to get to Level 2's boss. I like this A LOT so far. I'm feeling this is probably better than all the GBA and DS games. Not as good as CV IV, but it might be better than Rondo (it has more variety and challenge in the stages). It's aesthetic is sort of a Bloodlines meets Circle of the Moon. Fun times. I like all the "Adventure" homages in it--eyeballs, zeldos, punigachi-like projectile-spitters, etc. I liked the floating blocks that bob from Simon's Quest returning here, too. Plus, the music is fantastic.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Thomas Belmont on April 28, 2010, 05:14:37 PM
I purchased Rebirth on the day of release and can't even finish it. The game is fucking boring. Total step backwards from Super Castlevania 4 and Rondo of Blood.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: Dremn on April 28, 2010, 11:25:26 PM
I absolutely love ReBirth, it was completely unexpected and a real treat. It's one of the only reasons I turn my Wii on lately. I really hope they make another one, maybe they could bring Sonia back into canon somehow if they decided to make Castlevania Legends ReBirth.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: RichterB on April 29, 2010, 12:46:03 AM
So I beat Level 2's boss finally (rather tricky and a nice change of pace). Level 3 is INSANE! This level is the definition of Castlevania taken to the extreme. Strategic traps and monsters galore! (It's almost Contra territory as far as intensity). The continuing references to The Adventure GB and Belmont's Revenge are awesome. The multi-path system is deeper than I originally thought. To actually survive (maybe it's because I'm on Hard Mode), you almost have to mix and match different sections of the paths. I hear there's a level select feature, but I'm trying to play this through genuinely. The overall challenge reminds me of the toughest levels in Castlevania III. I'm pleasantly surprised that this isn't some nostalgic piece you can whip through in 30 minutes.

When you look at everything that's packed in these levels, this is the most ambitious 2D Castlevania in a LONG time. Every level feels like two levels (switching up dynamic set pieces and motifs), to the point that you feel you've come a long way by the time you near Level 3's end (which I feel I'm getting very close to). It reminds me why I love Castlevania, and shows a distinctly different design philosophy than the Castleroids. By and large, Castlevania has gone way too soft and mainstream until Rebirth, IMO.

Rondo (which I finally got to play through PSP a few years back) was too middle of the road. It had some interesting level ideas, but they were often too short or lacking in challenges (compare the pirate ship of Rondo to the pirate ship in CVIII: Dracula's Curse). Moreover, the branching paths felt scatterbrained in their placement/execution. IE: You could basically cut a level by more than half by facing a hidden boss early. There wasn't much tension in choices, either, because you could go right back with the level select, and keys weren't in play like in Dracula X SNES. As for Castlevania IV, Rebirth does not reach its heights, as that game was pushing all sorts of boundaries. But Rebirth still evokes the same kind of breakneck thrills as the best CV games. I can't wait to see what other surprises this game has.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: uzo on April 29, 2010, 01:06:16 AM
Wait till you get to Death.

Rebirth, while not graphically consistent, is still a great game because the levels and controls are astounding. Each segment breathes uniqueness and creativity. I just found Dracula disappointingly the same old crap, but worse. It reverts him back way too far. Death was great with all new attacks, but Dracula is literally reverted to CV1 standards. Form 1 has ONE attack. Period. Absolutely no variation.
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: RichterB on April 30, 2010, 05:59:26 PM
Conquered Level 3 and Level 4. 3's main boss played it a little safe for me as far as design, but 4's boss was great. Haven't seen a platforming-based boss in a long time. (Return of Bone Dragon King in Level 3 as mid-boss was nice). I couldn't beat Level 4's bridge section, so I took the alternate spider route, which was even cooler. I've gotten to the Frankenstein mid-boss in Level 5, but I come up just short of beating him (ground attack catches me while low on life) and had to throw in the towel last night. Good stuff. This game eats hours up, reading and reacting to the level designs' challenges. Level music in 2 and 4 were unfamiliar to me (rare tracks), but great to hear some Belmont's Revenge tunes in Level 3 and Aquarius makes its grand return in Level 5 (if only there were aqueducts!).
Title: Re: Castlevania The Adventure ReBirth discussion
Post by: RichterB on May 03, 2010, 12:33:00 AM
Wait till you get to Death...but Dracula is literally reverted to CV1 standards. Form 1 has ONE attack. Period. Absolutely no variation.

Lives set to the Default (3) and Challenge set to Hard, I have beaten Rebirth straight through stages 1-6 (only used stage select option to *practice* on level 5). When all is said and done, Level 5 was the hardest, I think. Death was formidable; Dracula was actually tougher than I expected thanks to his awesome third form (which almost seems a teaser to Lords of Shadow mixed with ideas from CVIII). I must say, the lack of an actual Stage 6 surprised me (it was just the staircase). I wonder what developer M2's background is with Castlevania?

When playing the game straight through, I've learned that the Key-based short-cuts are a must. It occurs to me that money sacks and point scores are more important in this game than in any Castlevania since the 16-bit era, if not more so. Sometimes you need to fight the midboss to have enough points and thus continues to complete the stage. Also, random point, but I realize how much I've missed boss life gauges; the hit points idea never gives you the same kind of tension. I've fooled around in the stage select trying some alternate routes (beat the tricky bridge path on Level 4 finally). I've also dabbled with the motion controls controller configuration, which is actually very cool and functional!!! Makes the game really unique.

I'm still going to be playing this game from time to time. It is a real gem. I think it may be my favorite 2D release since Dracula X SNES. I feel kind of sad that the adventure is over, but if it was any longer, it would be a super pain to play straight through. I've only played this game on Hard, as I wanted it to last longer, but I wonder how the other modes play. The Classic option seems ridiculous to me given the stage design, but I might give it a go sometime. Here's hoping for a sequel, which I plan to post about shortly...

Also, I am definitely going to be checking out Contra Rebirth when I get a chance.

UPDATE:

If you haven't played Castlevania: The Adventure Rebirth on Hard Mode, you haven't played the game. (I just tried out Normal Mode, and the levels are altered in layout to be easier, enemies take less hits/are slower, and the amount/variety of enemies is considerably downsized. I beat Normal Mode in one sitting without a Game Over--and that was using the Motion Controls).