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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: le052383 on October 25, 2007, 01:49:26 AM

Title: Changes between original Rondo and DXC Rondo Remake
Post by: le052383 on October 25, 2007, 01:49:26 AM
Since no one made a thread about this yet,I guess I will.

There are probably a lot of changes I probably overlooked, seein how I haven't played the original Rondo for a year.  Also, maybe someone else could,but I think I should skip the added cutscenes since those are obvious. Anyway, the changes that caught my eye are:

The engine room on the ship.  It is in the remake and now has a remake.  Instead of the wall tiles being generic(the one you slip under as Maria,) this wall is now decorated; it now looks like a giant engine piece. The stairs at this section of the wall is still present.  In the secret room,one of those rifle skeletons is there.  also, *spoiler*


This is where one of the music piece is located at.  Also, this room is partly covered in ice

*Another change is freeing Iris.  Rather thanpressing down frog statues, you lead a blue frog to an empty stool.  He then steps on it and the bridge opens.

*The females you save now give you a powerup to destroy something so that you can obtain a music cd.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Kamirine on October 25, 2007, 02:10:07 AM
RoB:
-More cutscenes
-Like the SNES version, if you don't save Annette, you have to fight her.
-If you do, extra fight with Dracula
-Boss intros
-Alternate Level 5 is now an actual stage. Just as hard as the original, if not a little worse.
-You have to find original ROB & SOTN to unlock them in the stages, not just beat the game.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: PFG9000 on October 25, 2007, 02:15:20 AM
The Shaft boss rush stage seems tons easier in the remake.  The Minotaur boss is easier too.  Death seemed harder in the remake, for some reason.

The Clocktower stage now has Moon Fight as the main BGM instead of Den.  The section in the Dungeon level where fleamen ride iron balls down the stairs is now expanded one big screen to the right.  I don't believe that area with the pulleys was in the original.

Annette's original hiding spot is now a succubus mini-boss fight.

Stage 5' seems completely redone with a new BGM even.  Also, (highlight for spoiler:)

You can't beat Dracula at all if you haven't rescued all the chicas and killed Shaft's ghost.  Shaft comes and whisks Drac away at the end of the fight if you haven't gotten 100%.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Bloodreign on October 25, 2007, 03:42:37 AM
Stage 7 has an entirely different section where you have to go through gates which are opened by switches, a 1-Up is in there (candle between gates 2 and 3), though I can't get further than the 3rd gate before it closes.

In the ghost ship the hidden room that Maria can get to, the portal to nowhere is no longer there, but there is a music piece hidden within.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Munchy on October 25, 2007, 05:01:27 AM
-Many more secrets and things to find, which adds a LOT of replay value(ie every song on the Soundtrack, the original Rondo and Symphony)
-Heee-larious voice acting, especially on the original Rondo
-Japanese voices included, if you tire of the unintentional humor of the English voices
-A new Stage 5' (actually, it isn't really new, they just slapped an Aqueduct motif on it. Makes the level much more interesting, and there's now a boss.)
-The custom soundtrack option (sadly, does not apply to MP3s on your memory stick. That would have made it much more fun)
-Maria is playable in SotN. But you probably knew that. Don't know if there are new areas yet. Not holding my breath for that one.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Kamirine on October 25, 2007, 05:03:13 AM
Also:
The intro is no longer there. (I'm talking about when they show the cutscene at the very beginning before the prologue with the town getting destroyed with O.P. playing in the background.) I don't remember if the little confrontation with Annette and Dracula is still between stage five and six though.

Alternate Stage 4: I'm not sure if this was in the original, but upon beating Camilla?, when I was getting the orb, Dracula appeared (in black smoke silhoutte) and laughed for a moment before disappearing again.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: le052383 on October 25, 2007, 06:22:30 AM
 even though someone has already mentioned it.


*highlight below for spoiler*



If you don't save Annete, she becomes a new succubus boss.  She basically looks like the one from Lament.  However,unlike the previous succubus bosses, she uses bats to protect her(when they form a shield around her, she is invincible) and as a form as an attac (like the bug guy in DOS and POR.)





Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Saner on October 25, 2007, 09:49:39 AM
oh cool any videos of the Anneete boss fight?
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Bloodreign on October 25, 2007, 09:59:41 AM
In Reply To #8

No, nothing yet, I'd like to see it myself considering I saved her.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Rugal on October 25, 2007, 11:56:54 AM
Shaft screams: "CHECK OUT MY FIRE!" when you fight him.. >.>
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Kamirine on October 25, 2007, 12:15:43 PM
In Reply To #10

 ;D

Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Long John Silver on October 25, 2007, 04:49:53 PM
In japanese it's SHAFTO FAIA or SHAFTO BOOL or something.

Also http://youtube.com/watch?v=DI-jkIu9QLs

Cutscene where you save maria for those who won't play it like me.

Edit:

Also an interesting thing I found while messing with the game's voice files.

*spoil me*
If you save Anette before Maria the Maria cutscene might change, since there are voice samples where maria goes all wow when Richter tells her he already saved her.
*spoil me*
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: DoctaMario on October 25, 2007, 05:35:50 PM
Sections of the remake are definitely harder than the original, while other sections seem easier. Also I think they changed the AI and hit detection. The second Mace Skeleton in Stage 5, you used to be able to crouch on the platform above and whip him, but that doesn't work anymore. I had to take him out with the Dagger.

The Minotaur boss is easier too.  Death seemed harder in the remake, for some reason.


Funny cuz I thought the Minotaur was harder in the remake. For some reason he kicked my ASS the first time I got to him, while in the original, I don't know that I EVER died at him. I agree with you about Death though. Fuckin' spammer that one! I finished off his first form without a scratch and then he spammed that Skull attack thing and whittled me down to near nothing. >:^|
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Kamirine on October 26, 2007, 03:16:36 AM
Dracula has a third form if you save all the ladies.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Marto on October 26, 2007, 04:13:50 AM
 :-[ Man, I feel like an idiot...

Can someone post how to save the ladies? I already have Maria...

I haven't had time to play the game, so I just got to level 5. I just beat level 3, alternate and regular, and I beat every boss in all the previous except on 4, in which I fought the Dullahan.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Steve on October 26, 2007, 06:59:47 PM
The Shaft boss rush stage seems tons easier in the remake.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: DracuVamp on October 27, 2007, 01:26:11 AM
*Spoilers, highlight to read*
If you save Annette before going to stage 5', you still fight a Succubus, but she is called "L. Vampire" according to the boss demo screen.
*End of Spoilers*
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: le052383 on October 27, 2007, 07:06:49 AM
When the Wyrn boss is in the air, he can no longer be hit by a normal jump attack.  He is a bit too high to get hit in this version.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Cold Windy Night on October 27, 2007, 12:06:24 PM
Has anyone realized that all of the games in Chronicles become shady and blurry when the screen scrolls sideways or vertically?  I have the PSP slim by the way.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: Steve on October 27, 2007, 01:07:30 PM
Yes, it's a result of the PSP screen's poor refresh rate.  For whatever reason, this wasn't fixed for the new model.
Title: Re: Changes between original Rondo and DXC Rondo Remake
Post by: The Last Belmont on November 19, 2007, 07:03:06 AM
Quote
-The custom soundtrack option (sadly, does not apply to MP3s on your memory stick. That would have made it much more fun)

blasphemy!, castlevania has the best videogame music out there, my sister even used simon's theme in an anime music video.  ;)