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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Wallachia on February 24, 2010, 10:33:01 PM

Title: Harmony of Dissonance Music
Post by: Wallachia on February 24, 2010, 10:33:01 PM
I went on an HoD music listening spree today and remembered how much I loved the unique, haunting, yet strange and disturbing soundtrack. What did everyone else think of some of the songs? And are there any good remixes or arranged versions anywhere? For some of them, I wish they were made for PS2 or better.

Here's a favorite. So strange..

http://www.youtube.com/watch?v=rlaz6KXzoLc
Title: Re: Harmony of Dissonance Music
Post by: Wallachia on February 24, 2010, 10:35:32 PM
another classic: http://www.youtube.com/watch?v=IFAPTAwKBRg
Title: Re: Harmony of Dissonance Music
Post by: Jorge D. Fuentes on February 24, 2010, 10:57:25 PM
I have re-arranged most of this game's music, because I believe in the compositions.  That is, I believe that if they were made with good instrument samples and not the low-end chiptune stuff they used, they would have been better received:

Here's a link to my re-arrangements of the two tunes you posted, as well as my personal favorite, the Chapel of Dissonance.
CV:HoD - Shrine of the Apostates (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Shrine_of_the_Apostates.mp3)
CV:HoD - To the Center of the Demonic Castle (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Castle_Theme.mp3)
CV:HoD - Chapel of Dissonance (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Chapel_of_Dissonance.mp3)

You probably already heard 'em before though.  I made 'em quite a while back.
Title: Re: Harmony of Dissonance Music
Post by: Wallachia on February 24, 2010, 11:02:17 PM
I never got to hear these actually. Thanks! THis is what I needed :)
Title: Re: Harmony of Dissonance Music
Post by: castlemaniablog on February 24, 2010, 11:21:12 PM
I believe that if they were made with good instrument samples and not the low-end chiptune stuff they used, they would have been better received:

I completely agree with you on this. The same goes for many of the other games in the series, like Bloodlines. When I listen to the soundtrack on the Dracula X double CD, it sounds so much better than it does coming out of an old Sega Genesis.
Title: Re: Harmony of Dissonance Music
Post by: Jorge D. Fuentes on February 25, 2010, 12:12:28 AM
Oh if you like those then I'll put up the whole collection:

CV:HoD - Castle Entrance "Successor of Fate - Theme of Juste Belmont" (http://www.inverteddungeon.com/jorgefuentes/music/CV-HoD-%20Entrance2.mp3)
CV:HoD - Marble Corridor "Offense & Defense" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Marble_Corridor.mp3)
CV:HoD - Shrine of the Apostates "The Approach of Deplore" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Shrine_of_the_Apostates.mp3)
CV:HoD - Luminous Caverns (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Luminous_Cavern.mp3)
CV:HoD - Aqueduct of Dragons (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Aqueduct_of_Dragons.mp3)
CV:HoD - Chapel of Dissonance (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Chapel_of_Dissonance.mp3)
CV:HoD - Clock Tower (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Clock_Tower.mp3)
CV:HoD - Skeleton Den (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Skeleton_Cave.mp3)
CV:HoD - Castle Theme "To the Center of the Demonic Castle" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Castle_Theme.mp3)
CV:HoD - Boss Battle "ArchEnemy" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Boss_Battle.mp3)
CV:HoD - Special Boss Rush "Vampire Killer 2002 (VK2K2)" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_VK2K2.mp3)

Enjoy 'em!
Title: Re: Harmony of Dissonance Music
Post by: shelverton. on February 25, 2010, 04:10:28 AM

Successor of Fate is still in my top 3 of favourite entrance themes ever. It's an instant classic and should be used in a future CV for sure. People definitely have the right to complain about the sound quality in this game, but the compositions are brilliant (not all of them, but quite a few)
Title: Re: Harmony of Dissonance Music
Post by: Raphael Belmont on February 25, 2010, 10:34:23 AM
Oh if you like those then I'll put up the whole collection:

CV:HoD - Castle Entrance "Successor of Fate - Theme of Juste Belmont" (http://www.inverteddungeon.com/jorgefuentes/music/CV-HoD-%20Entrance2.mp3)
CV:HoD - Marble Corridor "Offense & Defense" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Marble_Corridor.mp3)
CV:HoD - Shrine of the Apostates "The Approach of Deplore" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Shrine_of_the_Apostates.mp3)
CV:HoD - Luminous Caverns (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Luminous_Cavern.mp3)
CV:HoD - Aqueduct of Dragons (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Aqueduct_of_Dragons.mp3)
CV:HoD - Chapel of Dissonance (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Chapel_of_Dissonance.mp3)
CV:HoD - Clock Tower (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Clock_Tower.mp3)
CV:HoD - Skeleton Den (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Skeleton_Cave.mp3)
CV:HoD - Castle Theme "To the Center of the Demonic Castle" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Castle_Theme.mp3)
CV:HoD - Boss Battle "ArchEnemy" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_Boss_Battle.mp3)
CV:HoD - Special Boss Rush "Vampire Killer 2002 (VK2K2)" (http://eiac.paragonsigma.com/mirror/fuentes/CVHoD-_VK2K2.mp3)

Enjoy 'em!


BEHOLD GUYZ JORGE'S SUPREME ART!!!!!!!

very, very nice job there, i'm one of his fans, HIGHLY recommended. (specially Chapel of Dissonance)
Title: Re: Harmony of Dissonance Music
Post by: corneliab on February 25, 2010, 04:30:59 PM
I dislike Harmony's music quite a bit. The sound quality is grating, and the actual compostions themselves aren't much to write home about either (though Juste, the bad ending, and the Dracula battle all have excellent themes admittedly).

Arch Enemy is probably my most hated piece of video game music ever. It's like scratching on a chalkboard. Just unbearable shit.
Title: Re: Harmony of Dissonance Music
Post by: Abnormal Freak on February 25, 2010, 05:21:59 PM
I completely agree with you on this. The same goes for many of the other games in the series, like Bloodlines. When I listen to the soundtrack on the Dracula X double CD, it sounds so much better than it does coming out of an old Sega Genesis.

That may have something to do with there being many different Genesis models with varying a/v quality. (I don't mean just the Genesis 1–3, but there are many different versions of the Genesis 1 and 2 models.) Particularly the earliest models have really bassy sound, lotsa punch, but they're mono (unless you use the headphone jack).
Title: Re: Harmony of Dissonance Music
Post by: shelverton. on February 25, 2010, 09:45:44 PM

Sunsoft did things with the genesis sound chip that were just phenomenal. Like..., BATMAN had a fantastic soundtrack. Then again, Sunsoft did things with the NES sound chip too... I still can't believe Journey to Silius and Gremlins 2 are on the NES.
Anyway, what was the topic? Oh yes, HoD...
Title: Re: Harmony of Dissonance Music
Post by: Wallachia on February 25, 2010, 11:01:59 PM
Juste's Theme is actually a great tune, as I listen now, and fitting for the castle entrance.. creepy and foreboding, yet still adventurous sounding. Hope they do it again in a future game.

Arch Enemy - yes it is super irratic and all that. But I think it is supposed to be an 'óff' kind of tune, to keep you on edge during a boss battle..
Title: Re: Harmony of Dissonance Music
Post by: Mobius on February 26, 2010, 03:08:30 AM
Harmony's music was the most memorable thing I walked away with from the game-playing experience. Even with the weak audio quality the compositions in and of themselves were surprisingly memorable. As much as I enjoyed the music of Circle of the Moon, Harmony scored big points in my book for originality alone. There are many I would have loved to hear arranged in a modern console title, or even a commemorative CD. In the meantime though, Jorge Fuentes holds a collection of top notch arrangements for our enjoyment.
Title: Re: Harmony of Dissonance Music
Post by: Jorge D. Fuentes on February 26, 2010, 11:53:34 AM
Sunsoft did things with the genesis sound chip that were just phenomenal. Like..., BATMAN had a fantastic soundtrack. Then again, Sunsoft did things with the NES sound chip too... I still can't believe Journey to Silius and Gremlins 2 are on the NES.
Anyway, what was the topic? Oh yes, HoD...

Yes!  I agree with this.  The programmers/composers of Bloodlines, Batman, Alien, Langrisser, MegaTurrican, and Sonic did wonderful things with that soundchip.  By contrast, whoever made the music for Ecco wanted to really mess with my mind with those samples.  That bass that sounds like "Uwoooooooaaaaaaaaaaaaayyyeeeee" is crazy-sounding.
Title: Re: Harmony of Dissonance Music
Post by: Raphael Belmont on February 26, 2010, 12:10:54 PM
I dislike Harmony's music quite a bit. The sound quality is grating, and the actual compostions themselves aren't much to write home about either (though Juste, the bad ending, and the Dracula battle all have excellent themes admittedly).

Arch Enemy is probably my most hated piece of video game music ever. It's like scratching on a chalkboard. Just unbearable shit.

the sound quality surely looks like me drunk in 5 am.....but you cannot deny the composing itself, i mean, think of it as it would have been made with the same "care" as SotN...
Title: Re: Harmony of Dissonance Music
Post by: X on February 26, 2010, 04:41:47 PM
The music for Harmony could've been phenominal. But because they 'ran out of room' on the GBA cart one thing out of all that had to take a hit, as was stated in a previous CV dungeon review. But this shouldn't be a problem now that a few years have gone by. They're putting far more stored info on a DS cart that's even smaller then a GBA cart. Maybe IGA should revisit HoD and revamp several of it's weak points to make it more to what he had first conceaved of it.

-X
Title: Re: Harmony of Dissonance Music
Post by: Raphael Belmont on February 26, 2010, 06:47:04 PM
let's hope so, it's a masterpiece game!!!!!
Title: Re: Harmony of Dissonance Music
Post by: Verdegrand on March 02, 2010, 03:28:48 AM
Hello,
i must say that I love HoD's music very much. Do I understand correctly that the chiptune style had to be chosen because of space constraints on the cartridge? That would be interesting, because I think the music is fantastic on its own and does not need to be viewed as a compromise. Couldn't a return to an 8-bit esthetics be regarded as an artistic decision? The compositions themselves are also of a very interesting style, and i think they work best with the chiptune sound as they are presented. For me personally, they lose a lot when instruments are assigned to them. It's a pity that Soshiro Hokkai didn't compose for more castlevania games. HoD is an exceptional game in the series in the regard that it relies heavily on philosophical and psychological symbolism, and the music works in favor of that. Successor of Fate is also my absolute favorite from the entire soundtrack. It is downright shaking if you let it get close to you and creates an incredible sense of foreboding. Also, it

SPOILER

creates a sense of symmetry because the entrance area is also the final area of second castle. And when you get there, the foreboding elements unfold if you let them.

A true masterpiece in my book.
Many greetings
Title: Re: Harmony of Dissonance Music
Post by: Lumas on March 02, 2010, 03:37:38 AM
Hello,
i must say that I love HoD's music very much. Do I understand correctly that the chiptune style had to be chosen because of space constraints on the cartridge? That would be interesting, because I think the music is fantastic on its own and does not need to be viewed as a compromise. Couldn't a return to an 8-bit esthetics be regarded as an artistic decision? The compositions themselves are also of a very interesting style, and i think they work best with the chiptune sound as they are presented. For me personally, they lose a lot when instruments are assigned to them. It's a pity that Soshiro Hokkai didn't compose for more castlevania games. HoD is an exceptional game in the series in the regard that it relies heavily on philosophical and psychological symbolism, and the music works in favor of that. Successor of Fate is also my absolute favorite from the entire soundtrack. It is downright shaking if you let it get close to you and creates an incredible sense of foreboding. Also, it

SPOILER

creates a sense of symmetry because the entrance area is also the final area of second castle. And when you get there, the foreboding elements unfold if you let them.

A true masterpiece in my book.
Many greetings


Very well put it reminded me of how much I did enjoy the music of that game
Title: Re: Harmony of Dissonance Music
Post by: PFG9000 on March 02, 2010, 04:05:32 AM
Hello,
i must say that I love HoD's music very much. Do I understand correctly that the chiptune style had to be chosen because of space constraints on the cartridge? That would be interesting, because I think the music is fantastic on its own and does not need to be viewed as a compromise. Couldn't a return to an 8-bit esthetics be regarded as an artistic decision? The compositions themselves are also of a very interesting style, and i think they work best with the chiptune sound as they are presented. For me personally, they lose a lot when instruments are assigned to them. It's a pity that Soshiro Hokkai didn't compose for more castlevania games. HoD is an exceptional game in the series in the regard that it relies heavily on philosophical and psychological symbolism, and the music works in favor of that. Successor of Fate is also my absolute favorite from the entire soundtrack. It is downright shaking if you let it get close to you and creates an incredible sense of foreboding. Also, it

SPOILER

creates a sense of symmetry because the entrance area is also the final area of second castle. And when you get there, the foreboding elements unfold if you let them.

A true masterpiece in my book.
Many greetings

Hi!

Welcome to the CVDF.  You're very well spoken (or well written?).  I see exactly what you mean, and I agree for a good part, though not 100%.  Many of the compositions are very good, but there are some that are just a bore to me.  Even with Jorge's masterful re-recordings, tunes like the Shrine of the Apostates theme and the Luminous Caverns theme seem extremely, well, bland.  I still get the feeling that they were written for real instruments, and were just lost in the horrible translation to low-quality synth sounds, but I have yet to hear a high quality rendition that makes them sound natural.  None of this was much of a problem for me until my last playthrough, which was probably around my 10th playthrough of HoD.  I just had to force myself to finish the game, and that's a first for me in this series.

In response to your post, I think the low quality of HoD's synths could very well be an intentional choice.  I've even heard the theory that the pairing of high-end visuals with low-end music is a reflection of the whole Dissonance thing that runs through the game.  And I'm usually a big fan of such abstract, highly conceptual design choices that separate artsy games from commercial games, but in this case, I'd rather have a well-balanced (in the sense of graphics vs sound) title over an extremely far-out one, if it means sacrificing sound quality to this point.  I guess I could get into an intentionally retro game like Megaman 9 if the graphics and sound and every other aspect were an intentional throwback, but if it's an odd pairing of high end graphics and low end sound (imagine something like Heavy Rain's visuals with Space Invaders music, for an extreme example), even if it has an intentional purpose in mirroring the story or something, it's too jarring to really draw me in.

Anyway, I've gotten off track.  I enjoyed reading your well composed comment.  Please stick around!
Title: Re: Harmony of Dissonance Music
Post by: X on March 02, 2010, 06:27:18 AM
i must say that I love HoD's music very much. Do I understand correctly that the chiptune style had to be chosen because of space constraints on the cartridge? That would be interesting, because I think the music is fantastic on its own and does not need to be viewed as a compromise.

From what I've investigated, the music score of HoD had to take the backseat in order for the rest of the game to shine. It is unfortunate because I think there was a lot of potential for it. But if they intentionally used an 8-bit chiptune synth then I think it was lost in translation somewhere. The music would definitly suit an 8-bit game. But it's mixed feelings for me with a 32-bit game where everything else sounds phenomenal except the music.

-X
Title: Re: Harmony of Dissonance Music
Post by: VGuyver on March 11, 2010, 05:10:44 AM
the sound quality surely looks like me drunk in 5 am.....but you cannot deny the composing itself, i mean, think of it as it would have been made with the same "care" as SotN...

that also goes for most of the GB, GBA, and DS games. Castlevania legends had some awesome music that deserved arrangements.