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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Reinhart77 on March 22, 2010, 06:36:46 PM

Title: Nintendo DSi XL
Post by: Reinhart77 on March 22, 2010, 06:36:46 PM
Looks like the DSi XL is coming out this month.  This is the first I have heard of it, but I'm a little bit interested.  The three DSi Castlevania titles all had "great graphics" and I've heard many say how they're comparable to Symphony of the Night.  But on the small DS screen, it's really kind of hard to appreciate it.  Of course, I'd like to be able to play it on a TV set the most, but due to the nature of the DS, I don't have much hope that will "ever" happen (legally).  So this may be the next best thing that will ever be offered.

A couple questions: 
How does the size of the DSi XL's screen compare to the original DS (which I have).  I am grateful for the DS that I have, as I appreciate its width that are easier for "adult" hands to use than the DSi.  And I'll always keep my DS handy, as its the only way I can currently play a Game Boy Advanced title with a back light.

I remember asking about a new release for Dawn of Sorrow in Japan and finding out that it was re-released in DSi format because the current cartridges don't work on DSi.  Would this be the case for the DSi XL in America?  As an aside, if these games won't work on DSi, a normal DS better be able to communicate with a DSi with the Wifi.
Title: Re: Nintendo DSi XL
Post by: Ahasverus on March 22, 2010, 06:48:52 PM
Answer 1: It's like 70% bigger indeed, if you look at games blogs, they are very impressed by ho big (and heavy) it is.
And yes, DS XL cartriges are DSi type.
Title: Re: Nintendo DSi XL
Post by: Aridale on March 22, 2010, 07:34:58 PM
another new goddamn ds? already!?
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 22, 2010, 07:56:17 PM
well, i'm certainly glad they're releasing the DSi XL before releasing a DSi ware Castlevania game, which would have "forced" me to buy the first DSi.  i guess i'll wait until i hear anything on a downloadable DSi Castlevania before actually buying a second DS, but i am tempted at the prospect of playing the DS CVs games on a larger screen.

i've always been put off by the trend of handhelds getting smaller and smaller, when i thought the originals were just fine and comfortable.  glad to see the trend in reverse for once.  guess i don't care about portability, since i'm just playing it at home 98% of the time (wishing it was on console).
Title: Re: Nintendo DSi XL
Post by: X on March 22, 2010, 09:49:19 PM
another new goddamn ds? already!?

It's the twentyfirst century bro. The technology is progressing 10X faster then it was in the tewntieth century.

-X
Title: Re: Nintendo DSi XL
Post by: crisis on March 22, 2010, 10:29:30 PM
Isn't there rumors of a DS "successor" to be revealed at E3 later this year? If it's true (and probably is) you should wait until that happens instead of purchasing the DSi XL..
Title: Re: Nintendo DSi XL
Post by: Aridale on March 23, 2010, 12:04:32 AM
or wait 2 months and theyll put out yet another version of both
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 23, 2010, 12:07:38 AM
This is the first I've heard of the DSi XL. Those bigger screens look marvelous. I may get one eventually, but I'm so low on funds right now.
Title: Re: Nintendo DSi XL
Post by: le052383 on March 23, 2010, 01:37:19 AM
Before anyone who already has a Nintendo DS or DSI purchases an XL, should do some research Nintendo's new 3ds

http://kotaku.com/5499697/nintendo-announces-new-hardware-the-nintendo-3ds

Title: Re: Nintendo DSi XL
Post by: Kingshango on March 23, 2010, 02:05:47 AM
Before anyone who already has a Nintendo DS or DSI purchases an XL, should do some research Nintendo's new 3ds

http://kotaku.com/5499697/nintendo-announces-new-hardware-the-nintendo-3ds



 :o

1) Two screens, with virtually no seam between them when open
2) Screens are higher resolution, but exact resolution is unknown
3) Powered by nVidia Tegra
4) Roughly as powerful as a Gamecube, and apparently similar to program for
5) Uses carts - believed to be same size as DS/DSi carts, only with different guts
6) Due out in 2010 in at least one territory

Once again :o
Title: Re: Nintendo DSi XL
Post by: Aridale on March 23, 2010, 08:26:47 AM
see this is exactly what Im talkin about! Worse than the fuckin iphone
Title: Re: Nintendo DSi XL
Post by: crisis on March 23, 2010, 09:15:59 AM
you mad? It's Nintendo, these announcements should be expected by everyone.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 23, 2010, 09:22:13 AM
Oh, so the 3DS is the next "new" Nintendo handheld console?  That sounds like a great successor to the DS line.  It'll be great for casual games.  Man, until I've seen it for myself, it'll be hard to say if it'd be something worth trying out on a Castlevania game.  Castlevania certainly doesn't need 3D and any attempts to utilize it might be rather lame and gimmicky like using the Stylus at the end of boss battles in Dawn of Sorrow.  It might be novel for some visual effects, but whether it would enrich the game play experience or be an annoying distraction is hard to say.  But another thing about the new 3D is that it has higher processing power and better resolution.  That might be the reason to make a new Castlevania game for it, with perhaps the 3D stuff added as an after-thought?  Of course, they might feel "pressured" to utilize its 3D effects like they were the Stylus in DoS, so it'll probably use it somehow.  But will it be an optional gimmick thing that you could disable, or would the game be built around it?  Then there's the whole question about how 3D would be used.  Would it be like Dracula X Chronicles for general style with certain stuff in the foreground and background?  Maybe it could still be sprite based, but with extra layers using sprites or polygons in the foreground and background.  Could it be a full 3D game with a behind-the-user perspective like Castlevania 64?  I imagine that a slanted overhead view (like Gauntlet) would work best for a fully integrated 3D Castlevania game.

I still might consider buying the DS XL.  For me, the whole point of getting it is to enjoy the current DS Castlevanias more.  I don't think playing them on the 3DS will make them any more enjoyable.  So its then just down to how much $$ I'm willing to spend and when.  
Title: Re: Nintendo DSi XL
Post by: Munchy on March 23, 2010, 10:11:44 AM
:o

1) Two screens, with virtually no seam between them when open
2) Screens are higher resolution, but exact resolution is unknown
3) Powered by nVidia Tegra
4) Roughly as powerful as a Gamecube, and apparently similar to program for
5) Uses carts - believed to be same size as DS/DSi carts, only with different guts
6) Due out in 2010 in at least one territory

Once again :o

Sounds ridiculously badass. Even moreso that it's Gamecube powerful and somehow uses cartridges. If this DS doesn't get a port of the Resident Evil Remake, I'll be mad.
Title: Re: Nintendo DSi XL
Post by: Kingshango on March 23, 2010, 12:42:19 PM
I would love to see a new Castlevania game on it, hell it's pretty much a given that Konami will make one.


Please let Metroid Dread be a launch title.
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 23, 2010, 01:45:55 PM
I wonder what the screen sizes on the 3DS will be. I highly doubt they'll be as big as what the DSi XL has—and even if the screens were as big, regular DS games won't fill the whole area due to the higher resolution of the 3DS. So, I'll probably still get an XL eventually, just to play DS games on mammoth screens.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 23, 2010, 03:38:32 PM
what i do know for certain is that I am not going to touch my 3 DS Castlevanias until I get the DSi XL. 
Title: Re: Nintendo DSi XL
Post by: le052383 on March 23, 2010, 06:14:44 PM
I wonder what the screen sizes on the 3DS will be. I highly doubt they'll be as big as what the DSi XL has—and even if the screens were as big, regular DS games won't fill the whole area due to the higher resolution of the 3DS. So, I'll probably still get an XL eventually, just to play DS games on mammoth screens.

from kotaku
Quote
The Nikkei also feels comfortable enough reporting that the 3DS will feature improved wireless communication speed and battery life, but that its dual screens will be slightly smaller than that of the Nintendo DSi XL, due in North America on March 28
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 23, 2010, 08:50:02 PM
Ah, see, I can't read.
Title: Re: Nintendo DSi XL
Post by: le052383 on March 23, 2010, 11:59:42 PM
Ah, see, I can't read.

It isn't your fault.  The screen size quote is from a newer Kotaku article that was posted a couple hours ago
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 24, 2010, 12:15:53 AM
Still, even with a slightly smaller screen than the XL, the resolution may very well be much higher, so who knows how small DS games will be on it? Unless, as said earlier, they implement an optional stretching featuring (or whatever you would call that; it's not exactly stretching, or is it?).

I really want me an XL, but it'll have to wait. Low on $$$ what with the Castlevania soundtrack box ($250) and the Coil live DVD box ($370)—which is a literal handcrafted box, woo.
Title: Re: Nintendo DSi XL
Post by: darkwzrd4 on March 24, 2010, 09:27:26 AM
I would love to see a new Castlevania game on it, hell it's pretty much a given that Konami will make one.


Please let Metroid Dread be a launch title.
Yeah, me too.
Title: Re: Nintendo DSi XL
Post by: outofthegamer on March 24, 2010, 11:58:46 AM
So... Can some one please explaain the compatability of the games for the all the different DS systems that we have now? I'm confused.

Can I play my original DS games on anything besides DS and DS lite?

Will DSi and DSi XL games work on the 3DS???

If both answers to those questions are "no" and a CV game is not announced for DSi or DSi XL, then I should just wait and see if a CV comes out for 3DS???

I was also going to ask how the rumors of a "DS2" fit into this mess, but I don't want to know...it's too bumble-phuked.
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 24, 2010, 12:12:02 PM
The 3DS sounds like it's the DS2, basically. It's the second full-fledged DS system.

All DS games will play on any DS system—DS, Lite, DSi, XL. (Well, not ALL, since some, like Guitar Hero, require the GBA slot, which only the DS and Lite have.) DSi games (which I believe are only downloadable at this point) will not play on the DS or Lite, but will on everything else, including the 3DS. Or so it sounds.
Title: Re: Nintendo DSi XL
Post by: crisis on March 24, 2010, 12:33:31 PM
I imagine the games for the 3DS will resemble this http://www.youtube.com/watch?v=v_P4gyjf5tQ
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 24, 2010, 12:46:58 PM
I'm sure it'll be a hell of a lot more advanced than that, but it could very well be something akin to that. Though I'm certain they'll do something with the screens themselves.

All I know is I hope it's something more than just some cheap gimmick and is actually implemented well.
Title: Re: Nintendo DSi XL
Post by: uzo on March 24, 2010, 03:33:33 PM
All I know is I hope it's something more than just some cheap gimmick and is actually implemented well.

>Nintendo

Hate to break it to you...
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 24, 2010, 05:39:45 PM
I still have faith in Nintendo even if their first-party support for the Wii has for the most part been nothing but catering to the casual gamers. Certain games have used the Wii remote to great effect, same with the DS. I generally see their hardware developments as more innovative than gimmicky.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 24, 2010, 07:31:15 PM
I think it's Dawn of Sorrow that you might have to worry about being able to play on the DSi or DSi XL.  Part of the original DoS cartridge was programmed to be able to detect if you had Aria of Sorrow in the Game Boy Advanced cartridge slot.  This might make it not work on a DSi, which doesn't have a Game Boy Advanced slot.  In another thread (I'm too lazy to look for it), someone said that the reason they released a new DSi version of Dawn of Sorrow in Japan was because DoS wouldn't work on the DSi.  I don't know if this is a problem with the North American version or if this is really a problem.  I don't think DSi would have any trouble playing PoR or OoE.
Title: Re: Nintendo DSi XL
Post by: crisis on March 24, 2010, 07:44:32 PM
My launch copy of Dawn plays fine on my DSi.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 24, 2010, 08:12:18 PM
good to hear!  then i'll stop worrying about that  ;D
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 24, 2010, 09:47:17 PM
Yeah, if I recall, the only thing they implemented into DOS was if you have AOS in the GBA slot, you can see little dolls of some of the main characters in the shops toward the beginning. Nothing special, but a feature that is lost when playing on a DSi.
Title: Re: Nintendo DSi XL
Post by: Inccubus on March 24, 2010, 11:08:17 PM
Saw the video of the 3DS, and I have to say it looks wicked.
Can't wait to see what they come up with for it software-wise.
Title: Re: Nintendo DSi XL
Post by: Aridale on March 25, 2010, 08:59:24 AM
what video?
Title: Re: Nintendo DSi XL
Post by: Dark Nemesis on March 25, 2010, 09:22:26 AM
He means the fan made video of what it could  look the 3DS games on youtube.
Title: Re: Nintendo DSi XL
Post by: crisis on March 25, 2010, 09:50:22 AM
I was under the impression Inccubus was in the industry...
Title: Re: Nintendo DSi XL
Post by: outofthegamer on March 25, 2010, 10:53:14 AM
Thanks for the info on backwards capability guys!! I think I might actually pick up the DSi XL!! The larger screens (and probably larger area for my hands) is a big turn on! ...not sexual, just... oh, you know what I mean.
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 25, 2010, 12:53:58 PM
Oh, whatever. You're rubbin' off to that big sexy piece of hardware.

Don't worry, I am too.
Title: Re: Nintendo DSi XL
Post by: MeSako on March 25, 2010, 03:39:08 PM
I freekin hate that they removed the GBA slot when they did DSi..
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 25, 2010, 06:02:33 PM
yeah, i'd love to give one of my friends my old DS, but no, I have to keep it to play GBA games with a back light.  and i gotta keep my GBA in order to play my original GB games at all...
Title: Re: Nintendo DSi XL
Post by: MeSako on March 26, 2010, 01:04:07 AM
yeah, i'd love to give one of my friends my old DS, but no, I have to keep it to play GBA games with a back light.  and i gotta keep my GBA in order to play my original GB games at all...

Give us GB games on the VC!!!!
And I don't get the pont of the DSi XL.. they have been making the DS smaller for ever version of it, now they launch one bigger than the original.. ??
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 26, 2010, 02:15:17 AM
Because big is good.

:O

Who wouldn't want to play on screens nearly double the size of the DS/DS Lite's screens?
Title: Re: Nintendo DSi XL
Post by: X on March 26, 2010, 10:54:57 AM
Personally I think that this new DS system should be reverse-compatable all the way back to the original GB games and on top of that, add a button config option. I felt that that was what the current DS was lacking was button versatility.

-X
Title: Re: Nintendo DSi XL
Post by: Felix on March 26, 2010, 06:14:06 PM
3DS? Sounds like virtual boy all over.
Title: Re: Nintendo DSi XL
Post by: Aridale on March 26, 2010, 07:34:21 PM
I loved my virtual boy... red alarm was the shit!
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 26, 2010, 09:45:17 PM
I was all over Virtual Boy Wario Land, Teleroboxer (this game has big robot titties that will beat you), and Panic Bomber. We had most of the VB games (there weren't many), and I wish we hadn't sold Nester's Funky Bowling and Galactic Pinball. They weren't very fun, but for the sake of collecting, I wish we still had 'em.
Title: Re: Nintendo DSi XL
Post by: uzo on March 27, 2010, 07:22:35 AM
DSXL seems interesting to me. I liked the original DS's size and buttons. They felt right, and there was enough to grip. I got the Lite because the screen was infinitely better. XL seems like a merger of the two styles with a bigger screen, so its a tempting thing. I just don't like the fact that they didn't do this simultaneously with the DSi, rather than releasing it withing about a year of the 3DS.

Chances are the 3DS will probably be the stage for the next portable Castlevania, so I need to hold out till then.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 30, 2010, 06:36:45 PM
well, i got my DSi XL.  very enjoyable and a good excuse to pull out the old CV games.  the giant pixels can be awful if you focus on them, but i find its fine when just simply playing the game and ignore it.
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on March 30, 2010, 08:24:13 PM
See, I don't get this "THE PIXELS ARE SO BIG AND UGLY" thing. The vertical resolution isn't that much lower than the Super Nintendo, and all of us growing up in the 8- and 16-bit eras and before had no troubles with pixels on TV screens. I still love the way SNES games look, and I'll love seeing the DS Castlevania games on a big screen so as to appreciate the pixel detail even more. There's an art to pixel drawing.
Title: Re: Nintendo DSi XL
Post by: Reinhart77 on March 31, 2010, 10:57:23 AM
well, the sprites in Super Castlevania IV were larger than the ones in Portrait of Ruin were (the one i've started playing on the XL), especially the main character sprite.  so, when you focus in on the character and see all those pixels, it just doesn't look good.  the pixels look blocky and not very smooth, unlike what playing SCV4 looks like on an old television set (maybe a higher resolution 3DS will be able to some kind of algorithm to smooth them out better?).  but still, its something i can look past, but i'm sure it will vary from person to person whether or not its something they can accept.  for one thing, i am enjoying being able to see the backgrounds more clearly.
Title: Re: Nintendo DSi XL
Post by: shelverton. on March 31, 2010, 05:20:40 PM
There's an art to pixel drawing.

I agree. I especially thought about this when King of Fighters XI was released on the PS2. You could choose some kind of graphics filter that would make the sprites look smoother (or blurrier, really), but I always prefered the sharp pixelated look.
I can't decide on the DSi XL though... maybe a regular DSi is good enough for me, seeing how I still carry the original phat DS... The big screen is awfully tempting though, but I still like my handhelds to be reasonably portable (which I'm sure the DSi XL is... dunno. I have small pockets)
Title: Re: Nintendo DSi XL
Post by: Felix on April 05, 2010, 03:11:45 PM
The DSi XL is 93% larger. Normal DSi > DSi XL.





Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on April 06, 2010, 12:13:26 AM
The DSi XL is 93% larger. Normal DSi > DSi XL.

The screens are 93% larger...not the system.
Title: Re: Nintendo DSi XL
Post by: Aridale on April 06, 2010, 10:35:34 AM
how exactly does that work? It IS bigger I saw that commercial with em side by side. Theres no way to make just the screens almost 100% bigger but not the entire thing... The screens would have to be floatin above the system like some kinda lil display satellites
Title: Re: Nintendo DSi XL
Post by: Archangel on April 06, 2010, 11:41:40 AM
Of course is the system bigger, too.

Freak meant that the whole "93% bigger" only goes for the screens, I presume.
Title: Re: Nintendo DSi XL
Post by: Abnormal Freak on April 06, 2010, 01:32:28 PM
Yeah, the system's bigger, it's just not nearly twice as big as the Lite.

And I love it so much. Played Order of Ecclesia and Little Red Riding Hood's Zombie BBQ on it last night. Love how I can see the pixel art so much better, and also the textures on the polygons in the latter game.