Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Kingshango on April 15, 2010, 11:34:11 PM
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http://www.siliconera.com/2010/04/15/harmony-of-despair-that-sure-sounds-like-a-castlevania-game/
Could this be the japanese Castlevania game that Cox said was pitched along with with Lords of Shadow?
Oh and for past refrences, Order of Ecclesia was revealed the same way(by trademark).
Ladies and gentlemen, start your speculating!
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Juiced Belmont returns?!? Prolly not, but this tidbit sure is interesting. They're really running out of title name ideas huh?
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NOOOOOOOOOOO!!! No JUSTe!! PLEASE!!! Why?? Why Juste, why notTrevor, Simon, Soleil, Richter, why the AlucardClone? or could the game be the AlucardVania?
Ok, good news, a new CV game is always happy news ;D Hope it's going to be great.
Great great news ^^
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oh man if there was a sequal to harmony.... Yussssss
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new secuel of harmony of dissonace?, no, please......(ahasverus, your signature is Epic Win xD)
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Aw come on, come up with a better name... please!
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Why? I mean, Aria of Sorrow/Dawn of Sorrow, Order of Shadows/Order of Ecclesia, Harmony of Dissonance/Harmony of Despair
IGa is not the most creative man on earth, doesn't sound that bad though :-\
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my GUESS is that this is not a new game, but most indeed CV related.
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I think this is either a Remake/Reimagining of HOD or simply the AlucardVania. Both of those ideas come in a bad timing, with LOS almost coming (From a marketing standpoint of view, it will cause confusion, even if it's not released soon)
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If it's a new CV game, I say, the more the merrier! Never have enough CV games!!
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I think this is either a Remake/Reimagining of HOD or simply the AlucardVania. Both of those ideas come in a bad timing, with LOS almost coming (From a marketing standpoint of view, it will cause confusion, even if it's not released soon)
it can always be released 3 or so months AFTER LOS ;)
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If this is a new game, there is nothing that says it is a sequel to HoD. Ok, so it has Harmony in its name. That doesn't really mean anything. I could be 1999 game (unlikely), the Alucardvania we were/are excited about, or something completely different. All this assumes that it is an actual game that will be made.
On another note, I miss that way the CV games:
(something having to do with music) of (something else, usually dark/evil/unpleasant)
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Ahasverus your sig is amazing.
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If it's a new CV game, I say, the more the merrier! Never have enough CV games!!
This. That's what I think :)
Ahasverus your sig is amazing.
Thanks pal! A friend made it some time ago, so I decided to use it because of the actual circumstances ;)
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Noooo! Not Juste! Why couldn't we get a new half-assed Soma rip-off we know nothing about!? I hate when games develop characters!!! Especially Belmonts!!![/sarcasm]
We'll see. Maybe it is CV, maybe not. If it is a new Juste game, I certainly won't mind. Still, the chances of it literally being a sequel to HoD only really stem from the shared first word. That could be entirely coincidental.
On the other hand, the word association thing isn't an illegitimate concept. After all, there is the "Sorrow" games.
We'll see.
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Noooo! Not Juste! Why couldn't we get a new half-assed Soma rip-off we know nothing about!? I hate when games develop characters!!! Especially Belmonts!!!
lol good point, it's just that Juste is the most pathetic Belmont IMO, however, his game was very good (For the times) and a sequel could be very useful because it always clarifies things about the Great Simon. You are right, character development is very important, even if it's the pussy Belmont, I apologize. :)
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If it is a Harmony of Dissonance remake/sequel, for the love of God, make Juste look more like a Belmont. As he was, he might as well have been called Alucard Mk. II. Aaaand if it isn't a sequel, it should be a game about Soleil.
Also, IGA. Them level designers. Switch 'em. Please.
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If it is a Harmony of Dissonance remake/sequel, for the love of God, make Juste look more like a Belmont. As he was, he might as well have been called Alucard Mk. II. Aaaand if it isn't a sequel, it should be a game about Soleil.
Also, IGA. Them level designers. Switch 'em. Please.
Munchy, best post ever -in the thread :P -
However I have a question... who said this is a Castlevania? If this was one, why is not trademarketed Castlevania: Harmony of Despair?
Lords of Shadow invrerted case? :o
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Another metroidvania maybe? oh man sounds like the macho Alucard Belmont aka Juste (now Juice LOL) making a sequel?... i smell the fail
The name sounds as creative as the recent Iga metroidvanias -_- zzzzzz
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Ahhhhhhhhhh!!! WOW :) First of all, if there is a new CV by IGA I am ecstatic! If it has the word harmony in the title, it doesn`t meed it must be a sequel to HOD. And if it is, even better! HOD was an amazing game, one of the best in my opinion. Let`s wait and see and stop complaining already! Grrrr..just be happy if there is a new CV game. When Order of Ecclesia was leaked, people thought it was a sequel to Order of shadows, which would be pretty stupid.
If there is a new game...woo hoooooo! Can`t wait for E3!
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Another metroidvania maybe? oh man sounds like the macho Alucard Belmont aka Juste (now Juice LOL) making a sequel?... i smell the fail
The name sounds as creative as the recent Iga metroidvanias -_- zzzzzz
hey metroidvania's are AWESOME >:(
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hey metroidvania's are AWESOME >:(
OH RLY
EDIT: These pictures were not really necessary to illustrate your point and have been removed.
Yeahh!!! they are all copy pasta osom !!!
Oh plz -_-
Seriously another game like that? i had enough with Order of anygameexceptacastlevania, the Alucard with boobs was really boring to control, i dont spect more like those games, we had great joy with Adventure Rebirth, why no more Rebirths or at least a remake of another forgotten one?
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That was... gross :-\
Hey guys, if it's NOT the '99 game, so, Dracula is resurrected and killed again? Seriously guys? AGAIN?
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hey metroidvania's are AWESOME >:(
3 words: Harmony of Dissonance. >:(
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POR was worse IMO, HOD has the best Castle I've seen in any CV, only the boring palette and dull sotory and characters were bad (Oh, and that THING they called music) in gameplay and graphics it was very very good :) I hope, if it's a sequel to HOD, Iga had learnded from his HUGE mistakes and deliver us one of those experiences that made you chill out ;D (yeah, like SOTN 16 years ago)
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Oh god the music in HoD was some of the worst music I've ever heard on a GBA game(let alone a Castlevania game). But if it is a sequel to HoD, then they better remake Juste's theme properly.
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Munchy, best post ever -in the thread :P -
However I have a question... who said this is a Castlevania? If this was one, why is not trademarketed Castlevania: Harmony of Despair?
Lords of Shadow invrerted case? :o
Well, given the *MUSICAL TERM* of *EMOTION* naming convention, people probably figure it stands to reason that it's Castlevania. As to why Castlevania isn't in the title... beats me.
And about Dracula, well, they don't call it "Akumajo Dracula" for nothing... a CV game without him would be like an original Mega Man game without Dr. Wily. If it is another resurrection, (a given, pretty much), Konami, please, please make the plot something that isn't "Protagonist has friend - Friend becomes evil somehow - Protagonist fights friend - BAM Dracula" for the fifteenth time.
...I just thought of something. They need to make a run-and-gun Castlevania starring Hammer with some kind of co-op. I know, guns don't fit Castlevania, but hey, it's the future!
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double post, sorry
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I've actually wanted a Maxim game for a while now, one that maybe shows him while he was training. since he's such a "ninja", i've always imagined he travelled to Japan and learned their style of fighting and got the Stellar Sword there. it'd be interesting if there was some "other" bad guy in Japan that Maxim had to deal with who had a castle full of Japanese mythical creatures. he could have visited the Hakuba shrine too. of course, if you want to know what a Castlevania game is like with Japanese creatures instead of western creatures, just play the GBA Shaman King games.
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Some of these posts make me lol
I wonder why some of you even bother posting here
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I am very interested to see what this turns out to be. After playing ReBirth, I hope it's a Classicvania. I've had my fill of Metroidvanias, thanks. I'm not big on the notion of this possibly being another Juste game too. I hated Juste, but, if it turns out to be Julius's game, all the more reason for this to be a Classicvania. He is a Belmont, after all!
This is also my first post here, hello everyone! :D
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i guess i wouldn't be that surprised if it was a new Juste game. he made it in the "greatest five" attack in Portrait of Ruin. I don't think what he did in HoD is enough to merit him being in the greatest five, especially at Christopher's expense. they need to show us more why he deserves to be counted among them.
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Some of these posts make me lol
I wonder why some of you even bother posting here
Because we like making you lol
or pissed...
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Some of these posts make me lol
I wonder why some of you even bother posting here
Get out of my head.
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IGA makes the games entirely by himself, it's true. He designs the levels, makes the sprites and also secretly did all the art and composed the music, Yamane and Kojima are just his entourage. Therefore it is all his fault that Castlevania games suck. 8) :'(
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If this really will be a new Castlevania title then platform will be probably a 3DS. Maybe Nintendo wants to have this strong brand as a release title again.
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Ho3D..bring it on, IGA!
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oh yeah, good point. it better have an acronym like Ho3D, i wouldn't know what to do if two games were HoD...
this reminds me, i saw a game called "Lords of Nature" by Konami. it had no relation to Lords of Shadow...
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Because we like making you lol
or pissed...
Oh, I don't get pissed at all. I just laugh at all those people that are unable to form an intelligent thought & reply with "this," and those that seem like they came right out of the gamefaqs forums. Seriously GTFO here with that shit (not referring to you). But I digress..
I was hoping a new title would be announced for 3DS. I believe the last launch CV title was Circle of the Moon for the advance.
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Some of these posts make me lol
I wonder why some of you even bother posting here
To post their opinions.
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Im hoping it's for the DS, a 2D Castlevania would be the perfect send off of an amazing handheld. :)
But I might just end up as a 3DS launch title :(
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To post their opinions.
Trolling the forum with nonsensical posts aren't opinions, Kale.. but lets get back on topic.
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i guess i wouldn't be that surprised if it was a new Juste game. he made it in the "greatest five" attack in Portrait of Ruin. I don't think what he did in HoD is enough to merit him being in the greatest five, especially at Christopher's expense. they need to show us more why he deserves to be counted among them.
I don't he shouldn't be in the "Greatest Five" either. He didn't even fight the real Dracula. All he fought was an evil spirit using Dracula's remains. Ok, so he is the Belmont who actually use powerful magical attacks like his ancestor Sypha Belnades.
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Trolling the forum with nonsensical posts aren't opinions, Kale.. but lets get back on topic.
Which post are you talking about? Didn't pay attention to all the post.
Why? I mean, Aria of Sorrow/Dawn of Sorrow, Order of Shadows/Order of Ecclesia, Harmony of Dissonance/Harmony of Despair
IGa is not the most creative man on earth, doesn't sound that bad though :-\
I don't mind those... cept the Harmony ones. Since the "of" just doesn't seem to fit for me. "in" might have worked better. I actually like the whole Songs thing, it's cool, but harmony of dispair doesn't make sense.
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Why? I mean, Aria of Sorrow/Dawn of Sorrow, Order of Shadows/Order of Ecclesia, Harmony of Dissonance/Harmony of Despair
IGa is not the most creative man on earth, doesn't sound that bad though :-\
You should blame the localizers for that. HoD's Japanese name is Concerto of the Midnight Sun.
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Which post are you talking about? Didn't pay attention to all the post.
For example, pretty much those that quote others' opinions & reply with "this." It's a trend amongst internet forums that's becoming popular for some reason, along with other gamefaqs-esque rhetoric that makes no sense. I'm not gonna call anybody out, they know who they are.
I don't mind those... cept the Harmony ones. Since the "of" just doesn't seem to fit for me. "in" might have worked better. I actually like the whole Songs thing, it's cool, but harmony of dispair doesn't make sense.
Yeah, they could've used "Sonata of Despair" or something. Why would they use Harmony again?
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I can't believe all the Juste hate. He is so bad ass. The way he talked to Death and Dracula as if they were nothing was awesome. Plus, he's a direct descendant of Simon. I could totally understand belittling Soma, Jonathan, and/or Shanoa, but Juste? You should all be ashamed of yourselves.
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You should blame the localizers for that. HoD's Japanese name is Concerto of the Midnight Sun.
Yea and Symphony was Nocturne in the Moonlight (under would've worked better but both sound cooler than Symphony)
But Iunno, the harmony names gets to me.
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Well, maybe they have harmony in the title to make clear that it is a sequel? Just like with Aria and Dawn. I wouldn't be suprised. Sonata of Despair has a nice ring to it though.
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Well, maybe they have harmony in the title to make clear that it is a sequel? Just like with Aria and Dawn. I wouldn't be suprised. Sonata of Despair has a nice ring to it though.
It's the of part of it >.> maybe I'm just illiterate, but it just doesn't make sense/sound right to me.
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Haha, well you never know. I remember having my doubts when I heard the Japanese title of OoE: The Stolen Seal. I thought that the game was obviously some kind off hoax but it wasn't. And one of the reasons I at first didn't believe LoS was a Castlevania game was of the un castlevania-ish title.
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Haha, well you never know. I remember having my doubts when I heard the Japanese title of OoE: The Stolen Seal. I thought that the game was obviously some kind off hoax but it wasn't. And one of the reasons I at first didn't believe LoS was a Castlevania game was of the un castlevania-ish title.
I thought that was a hoax when a guy appeared on the CV forums of Gamefaqs and talked about it... then he got fired... or so I heard.
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It may not be a sequel. As Nagumo mentioned, the game is called White Night Concerto in Japan. It was only when it was brought over to the states that it became Harmony of Dissonance. So either,
a. it's a whole new game, and they choce Harmony because it hasn't been used yet in Japan
b. the title trademarked is the US one, for whatever reason
I would still like to believe it's a whole separate game, and that what we're seeing is only the Japanese title and will change upon release in the states.
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For me a new Castlevania game, is always happy news. Classicvania or metroidvania, it doesn't matter to me, as long as they keep making new Castlevania games, i'll always play them!! :)
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For me a new Castlevania game, is always happy news. Classicvania or metroidvania, it doesn't matter to me, as long as they keep making new Castlevania games, i'll always play them!! :)
It's the same for me, though I do have a slight preference for metroidvania.
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It's the same for me, though I do have a slight preference for metroidvania.
I 2nd that. There is a certain excitement I only get, from seeing new screens for new 2D Castlevania's. I hope this one is related to Juste..
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For me a new Castlevania game, is always happy news. Classicvania or metroidvania, it doesn't matter to me, as long as they keep making new Castlevania games, i'll always play them!! :)
That's the spirit, Im always excited for Castlevania, 2D or 3D (as long as it doesn't look like crap) bring em on!
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it's interesting that the name first pops up in Europe. maybe they're allowed to make the next 2D game over there? Europe has adapted Aria and Dawn of Sorrow over to mobile phones before. maybe this is a cell phone follow-up or re-imagination of Harmony of Dissonance?
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maybe this is a cell phone follow-up or re-imagination of Harmony of Dissonance?
This is the most likely explanation...another crappy cell phone game:)
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I dont know. Sounds too.. good. And just like they used the word SORROW twice for the Soma games, maybe HARMONY is the consistent wording for Juste' games..
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Did you see the new RUSH N ATTACK downloadable game Konami is putting out? Maybe this new Harmony will be of the like!
http://www.youtube.com/watch?v=03_c2USoFEY
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Not sure whats with hating on Juste. Sure he has hair like Alucard, but so what.
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Juste kicks ass! I think he is great and Ayami made some fine art.
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Yeah Juste is bad ass. and let him use swords in the next one.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Frds.yahoo.com%2F_ylt%3DA0WTefbr4chLR1gAgxGjzbkF%2FSIG%3D13agfgksf%2FEXP%3D1271542635%2F%2A%2Ahttp%253a%2F%2Fimages.stanzapub.com%2Freaders%2F2009%2F05%2F03%2Fcastlevaniaharmonyofdissonanceart_1.jpg&hash=e51bcf9e355fa1940d27b454ca5b0766b8871772)
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I hope there's more interaction with the furniture you can collect this time. I'm serious.
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Yeah Juste is bad ass. and let him use swords in the next one.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Frds.yahoo.com%2F_ylt%3DA0WTefbr4chLR1gAgxGjzbkF%2FSIG%3D13agfgksf%2FEXP%3D1271542635%2F%2A%2Ahttp%253a%2F%2Fimages.stanzapub.com%2Freaders%2F2009%2F05%2F03%2Fcastlevaniaharmonyofdissonanceart_1.jpg&hash=e51bcf9e355fa1940d27b454ca5b0766b8871772)
But if he uses swords next time he'll look exactly like.....oh that's the joke right?
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haaha, yes kind of a joke, but also I would dig that!
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Even though HoD is towards the bottom of my list, I love all Castlevania games and will probably enjoy this one (if its real) just as much as the rest of them.
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I didn't like Juste, cuz I don't much like his game.
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When we discovered that the OoE's name was being trademarked, was it the Japanese title or the localized one? (The stolen seal or order of ecclesia?)
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I don't want a lame CV cellphone game. :( The akward title sure sounds fitting for one.
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I remembered this.
http://www.retrogamer.net/forum/viewtopic.php?t=4729
Symphony of the Juste!
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Guys, I just noticed something very interesting in a Dutch game magazine I happen to be subscribed to. This magazine always has " hints" at the last page about what they are going to cover in their next issue. One of these hints is a jokingly question to one of the writers, asking him "who he is going to frighten with that mirror, whip and garlic". I think they are going to cover something Castlevania related next issue and it might be this supposed Castlevania game. It would make sense since this name is trademarked in Europe, so it might be developed somewhere in Europe. It could also be a coverage of LoS but then I wonder what they meant with the mirror.
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So, when is comming that next issue? :)
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May 21. :-X
So we still have to wait for more then a month.
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Harmony of Despair?
It sounds a lot like a fan hack or something, not very creative.... But the name isn't that important. I hope this is a new DS game, not a 3DS launch title. Also, I love Juste. He's hot and his game is hot too. If this is a sequel I'm all for it. If it has nothing to do with Juste (or Maxim) I seriously think they should change the name cause it's too similar. They should probably change it regardless..
If this turns out to be a cellphone game, I'm just not interested anymore. I love Castlevania, but I refuse to play on my cell phone. It blows. Maybe if I had an iPhone or something... But nah, I'd still prefer the DS.
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hard to believe that Harmony of Dissonance was the only Metroidvania that Iga developed where the main character always uses the Vampire Killer whip. i would like another. i don't need any of those other weapons. if you're going to throw in another kind of weapon, let it be because i'm switching characters.
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hard to believe that Harmony of Dissonance was the only Metroidvania that Iga developed where the main character always uses the Vampire Killer whip. i would like another. i don't need any of those other weapons. if you're going to throw in another kind of weapon, let it be because i'm switching characters.
Maybe they could go back to the whip upgrades from the older games instead and build upon that - You start with the leather whip, and it evolves into a short chain whip when you find the next upgrade, then a long chain whip, and then finally a flame whip or something which would essentially be THE vampire killer. No need to equip new weapons. For a metroidvania they should probably make it so you wouldn't get the best upgrade until late in the game, instead of having upgrades being randomly given to you from candles.. dunno.
It seems that vgchartz.com has already listed this as a DS game. Dunno why, maybe they know something. At the same time, they couldn't even get the name right... "Harmoy"...
http://www.vgchartz.com/games/game.php?id=44736®ion=All (http://www.vgchartz.com/games/game.php?id=44736®ion=All)
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Wasn't a fanhack called Orchestra of Despair?
I agree, HoD woulda been more awesome if it had Juste starting with the leather whip, then receiving upgrades as the game progressed.
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Harmony of Despair?
It sounds a lot like a fan hack or something, not very creative.... But the name isn't that important. I hope this is a new DS game, not a 3DS launch title. Also, I love Juste. He's hot and his game is hot too. If this is a sequel I'm all for it. If it has nothing to do with Juste (or Maxim) I seriously think they should change the name cause it's too similar. They should probably change it regardless..
If this turns out to be a cellphone game, I'm just not interested anymore. I love Castlevania, but I refuse to play on my cell phone. It blows. Maybe if I had an iPhone or something... But nah, I'd still prefer the DS.
I agree. CV is meant to be played on consoles and/or hand-held systems.
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One of these hints is a jokingly question to one of the writers, asking him "who he is going to frighten with that mirror, whip and garlic". I think they are going to cover something Castlevania related next issue and it might be this supposed Castlevania game. It would make sense since this name is trademarked in Europe, so it might be developed somewhere in Europe. It could also be a coverage of LoS but then I wonder what they meant with the mirror.
The mirror is another reference to vampires, since they don't have any reflection in mirrors in some of the mythology. I think there was a scene like that in Bram Stoker's Dracula. It's not really used in the CV series, but then, garlic isn't used much either.
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It seems that vgchartz.com has already listed this as a DS game. Dunno why, maybe they know something. At the same time, they couldn't even get the name right... "Harmoy"...
http://www.vgchartz.com/games/game.php?id=44736®ion=All (http://www.vgchartz.com/games/game.php?id=44736®ion=All)
I spotted that the game also has a CERO rating. This might very well be a IGA game. And then there is the Castlevania title but is that reliable?
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The mirror is another reference to vampires, since they don't have any reflection in mirrors in some of the mythology. I think there was a scene like that in Bram Stoker's Dracula. It's not really used in the CV series, but then, garlic isn't used much either.
It was used in DoS, when you walk up to a mirror as Alucard, he has no reflection! Thought that was pretty cool.
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I spotted that the game also has a CERO rating. This might very well be a IGA game. And then there is the Castlevania title but is that reliable?
I have no idea. I doubt that vgchartz knows more than the rest of us, but it would be pretty stupid of them to just make this one up. I definitely think this is a new Castlevania, but to actually say it's on the DS? It sounds very likely, but it could easily be a downloadable game for WiiWare or something. Though Konami would probably be smart to release yet another Metroidvania on the DS. The handheld games did sell reasonably well and I guess it would be cheap to just use the same engine and recycle some sprites again. That way it doesn't really matter if the game only sell 200 000 copies worldwide, which I'm confident it would. It would be somewhat profitable anyway, I guess. Innovative? Not really. Will I enjoy it? Most likely 8)
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AoS sequel is DoS. HoD sequel is HoD?
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The correct way to follow up Harmony of Dissonance would be to call it *something* of Dissonance, I think. Just like the Sorrow games are connected by Sorrow, not the Aria part.
EDIT: Nah, I changed my mind. But "Despair" shouldn't be there. If it really is a sequel to HoD they should call it...dunno.. Harmony of Turmoil? Harmony of Chaos? Dunno.
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Harmony of Interior Design
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Harmony of Interior Design
im really diggin' all the furniture jokes. I completely forgot about that aspect. Imagine Dracula walking through the castle after he kills you and just finding that room about being all "what the fuck?"
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It was used in DoS, when you walk up to a mirror as Alucard, he has no reflection! Thought that was pretty cool.
Yes! I forgot all about that. Pretty fantastic attention to detail.
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Yes! I forgot all about that. Pretty fantastic attention to detail.
Are you serious!? *Pop's in DoS, goes to a mirror, see's Alucard with no reflection*
Well my mind has been blown.
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I'm excited. I hope this turns out to be a sequel for Juste and Maxim. Aside from Juste's outfit, I liked his character mostly because he's a full-fledged Belmont who stars in a Metroid-style Castlevania game, uses the Vampire Killer, and he uses a nice set of magic abilities. Harmony had the most potential to me to become something better than how it turned out. I enjoyed it and still pop it in my (Original) DS from time to time. The only thing that bugged me was the music.
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im really diggin' all the furniture jokes. I completely forgot about that aspect. Imagine Dracula walking through the castle after he kills you and just finding that room about being all "what the fuck?"
As Dracula entered the room."Ahh yes, finally a Belmont that didn't kill me after getting up in the early morning a... WTF? Who did this to my Rumpus room? Where's the blood filled tub? The elegant arrangement of human limbs across the walls? *Gasp* N-N-No! Even my succubus erotic manga under the sofa is missing!?" Later on Death, Shaft, and Orlox clammer around such manga as Dracula Massacre's the Belmont clan.
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As Dracula entered the room."Ahh yes, finally a Belmont that didn't kill me after getting up in the early morning a... WTF? Who did this to my Rumpus room? Where's the blood filled tub? The elegant arrangement of human limbs across the walls? *Gasp* N-N-No! Even my succubus erotic manga under the sofa is missing!?" Later on Death, Shaft, and Orlox clammer around such manga as Dracula Massacre's the Belmont clan.
Hahahaha Rumpus Room. "Every 100 years, when mankind turns to evil, Dracula is resurrected to find his Rumpus Room completely redecorated. Most of the time it's filled with cushiony chairs and Chinese cat nick knacks, but if he is lucky, a belmont with a really good eye for this sort of thing is born, and dracula spends the time that the belmont is out backtracking for EXP by jiving with the happenin' neo-retro style and natural "new age" look of the room.
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Well, I just twittered that gaming journalist who maybe is going to write something about Castlevania. I asked him if they indeed are going to cover something Castlevania relalated. Let's hope he responds. :-X
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I mean... Do you guys think this even COULD be a DS game? I feel like it's more likely to be on a launch title for 3DS, or on a home console, or not a game. Or psp... i guess..
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While it is unlikely, it could be a remake of the original HoD with better graphics (I didn't like the look of Juste's sprite) and rearranged music (I think we all agree that the music in the original sucked).
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I mean... Do you guys think this even COULD be a DS game? I feel like it's more likely to be on a launch title for 3DS, or on a home console, or not a game. Or psp... i guess..
I would have to say I think it's more likely to be a DS game than a PSP game. Unless it's for the PSPGo, which would be rather surprising too. But who knows?
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I would have to say I think it's more likely to be a DS game than a PSP game. Unless it's for the PSPGo, which would be rather surprising too. But who knows?
While the DS is most likely for a hand-held game, I would prefer the PSP for the reason that it has a bigger screen and I think it is more compatible with games that have better graphics.
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While the DS is most likely for a hand-held game, I would prefer the PSP for the reason that it has a bigger screen and I think it is more compatible with games that have better graphics.
Yeah, I agree. The PSP is so slick, but I hardly ever use it. It's such a shame. Though I'm getting Valkyria Chronicles 2 this summer. :D A new PSP Castlevania would be oh so welcome.
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The PSP is so slick
I love the big screen
So slick and so clean
Joking aside, a new PSP game would make me buy a PSP back.
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I love the big screen
So slick and so clean
Joking aside, a new PSP game would make me buy a PSP back.
The "clean" part is debatable though ;D
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I just feel by the time they make this game, the ds will be almost dead
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I just feel by the time they make this game, the ds will be almost dead
I think the DS will be around for at least 2 more years, even 3 years. Side by side with 3DS.
The DS has a HUUUGE fanbase and won't go down easily, especially since Nintendo has recently put out a new version, the XL one.
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well, HoD was Iga's first completely new Castlevania game since his takeover of the franchise (i think he had a larger role in it than Symphony). i wouldn't be surprised if a bunch of his team decided to make a tribute game for him and his "era". when's the Anniversary of Hod? It was launched in Japan in June of 2002, so we might be able to expect a 10th Anniversary of HoD launch in June 2012.
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I love how there is just speculation of a new, likely 2D, Castlevania and the Lords of Shadow discussion drops dead instantly.
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It's probably not just cuz this is 2d, instead of 3d, its more of... this is really new, while the other one is just constant hyping up.
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I love how there is just speculation of a new, likely 2D, Castlevania and the Lords of Shadow discussion drops dead instantly.
I just don't know what to say about LoS right now. It's one of my most anticipated Castlevanias since, well, Circle of the Moon (which didn't live up to my expectations, but that's another story).
The most interesting thing about Harmony of Despair right now is that it's most likely being developed by the IGA team. If it's a sequel to Dissonance or not is less important - I just wanna see what IGA's been up to. Will he use the same engine as in DoS, PoR and OoE? Or will this be something completely different? Maybe it's a fullfledged console Castlevania. For example, a new Wii game would not really interfer with LoS. And IGA would be a fool to go down the Judgment path again, so a new Wii Castlevania could be more in the lines of Twilight Princess or something. Then again, IGA might have nothing whatsoever to do with this... that would definitely come as a shock to me.
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I think the DS will be around for at least 2 more years, even 3 years. Side by side with 3DS.
The DS has a HUUUGE fanbase and won't go down easily, especially since Nintendo has recently put out a new version, the XL one.
the relase of the XL really doesn't tell us much seeing how the DS came out shortly after the release of the GBA micro. Furthermore, if there is that big of a fanbase, Nintendo probably knows just as many people will by the 3DS
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the relase of the XL really doesn't tell us much seeing how the DS came out shortly after the release of the GBA micro. Furthermore, if there is that big of a fanbase, Nintendo probably knows just as many people will by the 3DS
Maybe. Or they think many people will buy the 3DS. Nintendo has unfortunately made terrible mistakes in the past. People didn't buy the Virtual Boy, the N64 was kinda butchered by the Sony Playstation, and the Gamecube was completely overshadowed by the PS2. The fanbase from the past abandoned Nintendo before. I definitely hope they're going for the regular DS with this new Castlevania cause I honestly don't trust Nintendo that much anymore. I also believe that the DS is more popular than the GBA was at the time of the DS release. But you never know..
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To everyone who is saying this might be for DS and not 3DS, you are being unrealistic. Nintendo is smart. They want to sell the new system. I would also prefer that the game is for DS, so I don`t have to buy the new handheld. But this is highly improbable. Most likely 3DS will be released in the Q4 2010 and this will be one of the launch titles.
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that and "thou shalt not exceed three Castlevania games on any one console".
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You know I never noticed that untill now. There have been 3 Castlevania's on the original Gameboy, 3 on the GBA and 3 on the DS, so if Harmony of Despair is coming out for any handheld, it's certaintly coming out for the 3DS.
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Then it's quite possible that this will be the first CV that I might just pass on. I know absoluely nothing about the 3DS but I bet it's gonna be expensive and gimmicky. Hope I'm wrong.
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I bought Dawn of Sorrow before I had a DS so I'll definitely buy this even if I don't have the system its for. My main concern is that it is not a downloadable game. I'd much rather have a physical copy of a game for my collection then it just be on my console.
I got a PSP for Dracula X Chronicles and I found more games that I loved for the PSP, so if it is for the 3DS, then I'll buy one for this, and any future games that are going to be great on the system
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I got a PSP for Dracula X Chronicles and I found more games that I loved for the PSP, so if it is for the 3DS, then I'll buy one for this, and any future games that are going to be great on the system
The same goes for me!!
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If the tradition continues.. (sigh) I really picked up a DS late.
I did however manage to complete Dawn. (but not Julius mode yet)
With the news of Harmony returning.. why can't Konami brake tradition and release a new CV on the current DS?
As promising that the 3DS might be, I just don't know about "jumping ship" so quickly.
I still have yet to obtain "Order of Ecclestia" and "Portrait of Ruin".
I'm going to be on the "wait & see" side
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The "No more than 3 games on each console" is more a coincidence than a tradition made up by Konami. The DS games have been well recieved by critics and players, and there could easily be another Castlevania on the DS. It's in fact more likely than on any other handheld or console before it! Yes, the PS2 was the most popular console ever, but LoI and CoD were not. So there.
Nintendo is definitely pulling the strings here, not Konami. Nintendo want a new handheld, even though the DS could definitely stay alive for MANY years to come. They're deliberately forcing players to move on to the next handheld, which is odd since no one is really asking for it. At least not yet. It would make more sense if the competition was doing all kinds of amazing things in the handheld market, but right now the DS has no real competition.
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I'd say the iPhone/Touch is becoming a worthy competitor to the DS. More and more companies are releasing games for it, and there's vast room for potential that game companies are actually taking advantage of. Capcom porting Street Fighter IV to the iPhone, for example.
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I have a PSP and a DS, so either platform is fine by me when it comes to hosting Castlevania. 8)
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2010 is the year of new platforms for Castlevania. We haven't seen a new mobile Castlevania in a while, and now there is a mobile platform out there that can handle decent games...
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2010 is the year of new platforms for Castlevania. We haven't seen a new mobile Castlevania in a while, and now there is a mobile platform out there that can handle decent games...
It's interesting news. e1shw posted a link on the Gamespot forums to CTM-ONLINE:
http://oami.europa.eu/CTMOnline/RequestManager/en_Result_NoReg (http://oami.europa.eu/CTMOnline/RequestManager/en_Result_NoReg)
Let's compare with the last DS game:
"Order of Ecclesia"
Nice Classification: 9
List of goods and services Video game software, video game programs, computer game software, computer game programs, electronic game programs.
Nice Classification: 41
List of goods and services Entertainment services, namely, providing on-line video games.
"Harmony of Despair"
Nice Classification: 9
List of goods and services Video game software; video game programs; computer game software; computer game programs; electronic game programs.
Nice Classification: 41
List of goods and services Entertainment services, namely, providing computer games to video game machine, mobile phones and computers; providing online computer games via network between communications networks and computers; providing information to game players about the ranking of their scores of games through the web sites; providing information, images, music and/or sound regarding games; entertainment services, namely, arranging, organizing and conducting game tournaments.
The first classification (9: Goods, includes Transmission or Reproduction Sound/Images) is the same, however the second (41: Services, Entertainment) reveals a bit more besides. Mobile phones and computers, online computer games via network, ranking of scores, organizing and conducting game tournaments . . .
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"Harmony of Despair"
Nice Classification: 9
List of goods and services Video game software; video game programs; computer game software; computer game programs; electronic game programs.
Nice Classification: 41
List of goods and services Entertainment services, namely, providing computer games to video game machine, mobile phones and computers; providing online computer games via network between communications networks and computers; providing information to game players about the ranking of their scores of games through the web sites; providing information, images, music and/or sound regarding games; entertainment services, namely, arranging, organizing and conducting game tournaments.
The first classification (9: Goods, includes Transmission or Reproduction Sound/Images) is the same, however the second (41: Services, Entertainment) reveals a bit more besides. Mobile phones and computers, online computer games via network, ranking of scores, organizing and conducting game tournaments . . .
perhaps "Yu-Gi-Oh!: Harmony of Despair"
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Some kind off Judgment game? :o
perhaps "Yu-Gi-Oh!: Harmony of Despair"
nooooooooooooooooooooooo :(
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perhaps "Yu-Gi-Oh!: Harmony of Despair"
no offence but that would be sssooooooooooooooo lame ???
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I'd be a lot more likely to believe this was a DSi title rather than a new cartridge DS game. But of course, who knows?
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I'd say the iPhone/Touch is becoming a worthy competitor to the DS.
NO.
The iPhone can't compete at all unless it gets a Dpad and some game buttons. Shitty touch screen controls does not a good platform make. I assume you're referring to just touch screen games, but still.
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they can always do like some DS games do and draw buttons on the screen
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You can't blame companies for thinking outside the box & trying something different.
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NO.
The iPhone can't compete at all unless it gets a Dpad and some game buttons. Shitty touch screen controls does not a good platform make. I assume you're referring to just touch screen games, but still.
I used to think this as well until I played Street Fighter 4 on the iPhone. Some phones have horrible touch screens but the one on the iPhone, especially the 3GS, is passable for virtual d-pads.
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It's not only that but you're either taking away screen space for button images, or placing your fingers over the action. Neither is favorable for me.
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I think taking up screen space for controls is dreadful & counter intuitive in game design.
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It's not ideal but it's all you can do for games that require a d-pad on a touch screen device, like 2d side scrollers. But hey, who said the next mobile Castlevania has to be a 2d side scroller.
They've branched out with their other franchises, with games like Metal Gear Acid...
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Hmm...maybe it'll be a game where you use the stylus to make whip motions on the screen. :o
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Check out this 3d DS footage
http://kotaku.com/5523208/amazing-pseudo+3d-dsiware-game-coming-to-america-in-may
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Wow! That's awesome!
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Wow! That's awesome!
Yeah, except... if THAT can be done on a normal DSi, I dunno what the 3DS is all about... Maybe the same thing but with prettier graphics?
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I've seen this video before and I also think that can be the idea behind "3DS". On "normal" DS it need probably some sensors in the cartridge, so I guess 3DS will have something like that included in the hardware. But 3DS can be also something completely different of course... so who knows. :D
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Wow. First I've seen that video. Quite impressive. That's on a normal DSi?
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Have you had your heads buried in the ground? :P This has been online for a long time now. I expect much more from 3DS. And from the possible new CV title on it, of course.
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Check out this 3d DS footage
http://kotaku.com/5523208/amazing-pseudo+3d-dsiware-game-coming-to-america-in-may
That is awesome.... don't know if that's enough to get me to buy it but it is cool.
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Remember what happened the last time Nintendo released a 3d system...
That footage is on a regular DSi. That's just clever use of the camera, not any special hardware.
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Remember what happened the last time Nintendo released a 3d system...
I've heard this meme brought up a couple of times now, and I'd caution against it. The Virtual Boy failed for multiple reasons: the fact it was huge and ungainly yet marketed as "portable," the fact that the 3D it used was hideous and monochromatic, the fact it was expensive and the Gameboy was still very popular making a replacement technology unnecessary, the fact that 3D as a technology was largely dead and had been since the 1950s. The 3DS, what little we yet know of it, shares none of these failings. I'm not particularly 'in its corner' but I think if you're expecting the 3DS to be a recurring of the Virtual Boy you are likely in for a pretty big disappointment.
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Have you had your heads buried in the ground? :P This has been online for a long time now.
In a manner of speaking, yes.
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That's just clever use of the camera, not any special hardware.
I forgot about the camera in DSi. :D But if this really works this way then I'm even more impressed.
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There`s also this on iPhone:
http://www.youtube.com/watch?v=WjLJ_tiyKnM (http://www.youtube.com/watch?v=WjLJ_tiyKnM)
It looks 3D and it is achieved with the accelerometer. I wonder what will happen if they implement the front facing camera now, will it also have head tracking and the same possibilities for games as that one that is on DSi..
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That's a really nice game!!!!
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Ok, so you can have maze games on the iPhone. I doubt you can have a CV on it.
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The point was to show the fake 3D capabilities on iPhone thanks to the accelerometer, to compare it with the fake 3D on DSi using head tracking. After seeing both, I hope that the new DS will bring something much better than that. And there we could have this new CV game. I have a feeling that IGA has secretly been doing this new game for the new DS.
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I didn't know that the DS/ Iphone had capabilities to track your head. Coolz.
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I don't think there is much chance that (if this game is a Castlevania game at all) it is going to be a new metroidvania. Especially since they apperently are going to conduct tournements and players can view/obtain high scores. If it is a Castlevania game at all I bet it is going to be a 2d fighting game. I'm all for that idea. :-X
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I don't think there is much chance that (if this game is a Castlevania game at all) it is going to be a new metroidvania. Especially since they apperently are going to conduct tournements and players can view/obtain high scores. If it is a Castlevania game at all I bet it is going to be a 2d fighting game. I'm all for that idea. :-X
Or maybe the tournament part is just that - a part of the game. Maybe it's a 3D action game with a online, one-on-one fighting mode. Or something? :-\
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That would be very ambtious but I doubt it. It would be an awesome extra mode though.
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well, if you're on to something, perhaps it's more of a mascot fighting game. i do remember Iga talking about contemplating making a Judgment style game with characters from other Konami franchises. maybe that's why "Castlevania: " isn't in its name?
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Maybe it'll show what my 2nd fav trio (Juste, Maxim and Lydie) has been doing after HoD. I dunno. Maybe just that some the crazy old bitch that in CVII says "If you look into the death star you will die" revives Drac using the Death Star and it's all up to Maxim, Lydie and Juste. Also, Lydie doing a triple jump and using kung fu.
Pretty nice, huh?
P.S: My fav trio is Soma, Mina and Genya.
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hey, that would actually make a pretty good poll (who your favorite trio is).
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oh man if there was a sequal to harmony.... Yussssss
Yeah, a sequel to Harmony would ROCK. They gave that treatment to Aria of Sorrow, which, IMHO, is just as good as Harmony. Plus, Juste and Maxim KICK ASS. They just really do. I honestly think it would be much better than Dawn of Sorrow.
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I CALLLLLED IT!!!!!
http://www.neverknowtech.com/home/2010/4/30/first-screens-of-castlevania-hd.htm
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.neverknowtech.com%2Fstorage%2Fpost-images%2Fcastle1.png%3F__SQUARESPACE_CACHEVERSION%3D1272619935048&hash=4ba06149c1c0e7e91ac2cb910d059602a639aa37)
XBLA(PSN?) 2D HD 6 Player co-op
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It's not what was i expecting...... :(
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Damn it, 6 players WTF?
The art is awesome however :)
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didnt look too damn HD in those screenshots. Looked like more copy pasta from the other games
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didnt look too damn HD in those screenshots. Looked like more copy pasta from the other games
Then again this is most likely IGA's work and we all know how much he loves reusing things.
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Random website with a no source/references seems rather fishy.
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Page cannot be found?
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Konami ninja's at work? Then it had to be legit then.
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The title screen look awesome, I wonder If that is Ayami Kojima artwork...
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I wonder if this is developed in Europe since it is made for Xbox live. Then maybe that gaming magazine I mentioned is maybe going to cover it after all.
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Holy S*. At first, I thought the art was a fan mockup of the title. But that's real? Seems to be rather Judgment-esque with all the out of period characters. I haven't seen any web sites for this yet, better start digging. Funny how all three non-whip wielding Metroidvania protagonists are shown together in the artwork together (which is awesome, btw). What ever did happen to the Belmonts? Ah well, guess we can play LoS for that.
UPDATE: Here's a second hand article about the Never Know Tech one. There's a link on there that demands you register before viewing the actual source material. I can't say I trust Never Know enough to comply with their demands. This article says that you can also play as Jonathan, Charlotte. So it includes all the non-Belmont Metroidvania leads. If they don't include Juste, that would be super ironic given the title name. If it's 6 player co-op, Juste has to be the other guy, right?? So is this a $10 download minigame essentially? If it's not for PSN, I'll despair...
http://www.destructoid.com/rumor-8-player-castlevania-harmony-of-despair-revealed-172497.phtml
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SD in-game graphics with HD background, way to go Konami!. Let's hope is not true.
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I don`t like the idea..I would love a single player 2D game.. :(
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2liifq8.jpg&hash=f7f22e917096b5307bc7d5ad67e264156da00d2c)
Don`t despair yet, I seriously hope this is fake!
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I think fans have often requested a co-op game, this might be an answer to that request. Of course, not all fans want such a thing. I certainly hope I could be able to play this by myself in some fashion. If this is just a $10 side-project, just let it be what it is and I'm sure they'll get around to making a full game when the time is right. If its "too" big a thing, it risks overshadowing Lords of Shadow.
This falls in line with what Nagumo was talking about earlier, so I'm going to guess its legit. Man, I love this time when you don't have much to go on but a few pics and some speculation. I wonder what arsenal each character would use. Certainly not the entire arsenal from their games... Wonder if they just give all characters a standard set of weapons, and that's that, or if you can earn new ones throughout the game somehow.
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...and what about the story? If there is any? :P
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Probably not fake. the artwork looks legit.
But why would they add "press start button" on the logo? Unless that's how the title screen will look like.
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Anyone have any links that work? I missed whatever it was that people saw.
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What the F**K?! That looks like a fan-game! Oh God IGA, you don't fail to dissapoint me, the copy-paste is outrageous now. I mean, how can't you see? That's a dumbed down version of a DOS room... please LOS, com nearer, please, I want the world to respect my fav saga again :'(
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Oh man.
If this is legit, it looks gimmicky and awful.
Oh well, at least there's still Lords of Shadow.
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If this is all legit, this is pretty bad. Doesn't seem anywhere near the care and effort put into 'The Adventure Rebirth.'
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Did anybody save the artwork? Both links are now dead.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbulk2.destructoid.com%2Ful%2F172497-despair.jpg&hash=9e72469295d9e293934579fa8f3d6539d4f7c20a)
:)
The screens are (hopefully) fake, but the artwork is too good to be fan's. I think It's Ayami again :D
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Yeah, looks like Ayami's design. I just hope this game will be true HD 2D instead of that shitty screenshot.
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There is absolutely no way this is legit. The art is nice, but that screen shot is beyond ridiculous.
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But that screen shot is beyond ridiculous.
I just don't think he could go this far, but, Iga, he could make anything now.
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Is this Super Smash Belmonts (& friends)? That would be awful.
About the artwork; There are obviously really talented fans out there who theoretically could've produced that artwork.. but it just looks too damn real. It's kinda like Ayami Kojima, but not quite. It actually looks more like someone mimicking her (and doing it really well).
However, I hope the screenshot is fake. Actually, I hope it's all fake. I don't know what to make of all this... :-\
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Look at how one NeGaf poster called the game: Castlevania: Harmony of Embarrassment ;D
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Usually this stuff ends up not being fake. But this REALLLLLY looks fake. Look at the picture. The logo looks god awful, and there is just a single "press start" option. There is just NO way.
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Those over at neoGAF seem to have seen a demo already:
It drops you in with a wide camera angle where you're able to see most of the target area. It's not huge, so there wasn't much of an exploration factor. Clicking the right stick will change the viewing angle to the entire map (where you will see a teeny little Soma in the bottom left), or to the standard, close angle that we're all used to.
Unfortunately, we weren't able to see more than a couple minutes of play, but what we did see got us incredibly excited.
http://www.neogaf.com/forum/showpost.php?p=21046420&postcount=230
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This game looks absolutely horrendous. I'm ok with them reusing sprites, but now they're using parts of old maps and merging them together?
This is just flat out lazy.
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yep, it certainly looks like something a fan could make. the artwork might be the same guy who did the Nocturne of Recollection radio drama art??
i'm a bit disappointed (i don't play co-op games...), i would rather have a new ReBirth-like title, but i am interested to see how this turns out. it seems a little bit experimental, which can be good from time to time. it reminds me of the "enemy set" mode in Dawn of Sorrow, especially considering how generic the background looks. i wonder if they'll let you place enemies on the map. i hope they do have an enemy set mode that you can play by yourself (that you or other people posted on the internet) as an alternate to the co-op play.
but still, it is quite something to see all these DS characters come together in one game. i also appreciate that unlike The Adventure, we get some new artwork to go along with this. as for story, who knows if they'll try to make it "fit" like they did with Judgment, or say to hell with it. it would be nice if each one advances the storylines of the sorrow series, portrait of ruin, and order of ecclesia just a little bit, or offers a peak into what happened before those games. perhaps it will be a sequel to Judgment where we will have to fight Galamoth at the end. that might make a great final boss to try to take down with six players.
i guess as much as it would make sense to put Juste in their as the 6th playable character, he doesn't have a DS sprite set they can rip from, so maybe it'd be one of the secondary DS characters like Julius, Yoko, the Lecarde sisters, (dare I say Richter/Maria/Axe Armor), or Albus. or maybe they'll actually make a new character or throw in a 2D version of Aeon??
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I like how it taglines "all your favorite Castlevania characters" and yet there are no Belmonts in sight.
To be honest I'm really tired of the Metroidvanias, they've run their course at this point. I want more Classicvania instead.
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Hmm....hmm.....hmm....
This better have some tight gameplay.
......optimism.....fading....
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F2rfprh1.png&hash=f69aeb9e59350cce5a74ac628a19f1af74793017)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fmrscy1.png&hash=dcc17dd662f13a0782677d339fbf651c4ba23d5b)
http://www.neogaf.com/forum/showpost.php?p=21046536&postcount=240
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I see 6 slots, yet there are only 5 characters...?
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how in the heck did Soma get to be an expert in all weapons anyways?? he's got some serious innate abilities.
those might be save slots, so there could be a different number.
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It's awful. rofl
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I'm gonna go on record right now as calling this real. It's too bad and cheap looking to be fake.
Please forgive any defense I've ever made for Iga, you were all terribly right.
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Then again this is most likely IGA's work and we all know how much he loves reusing things.
The art's nice but I doubt it's Kojima's. The angles, clothing folds, and etc. are just too stylistically different for Kojima. It's a nice emulation though.
Well, as for the real game, uh. Uh.
I don't think you should group this with IGA. He isn't that bad. This is probably done by a European Konami team like Nagumo said, if this is actually legit anyway. This game does not look like an IGA game at all. His stuff is way too traditional to go around mucking around with mixing resolutions and using SD sprites in a HD environment and using 3D in a menu.
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Oh god....this Castlevania is bullshit.
Mega Fail of IGA.
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I'm not going to defend this game, but don't shoot it in the foot yet everyone. It could still play very well, you know. Instead of looking at it as a full game, look at it as a cheap multiplayer game to play on rainy days or when you're bored. That's pretty much what this game is. I'm still very much tired of Metroidvania, but this doesn't look like a serious game at all anyway. This is pretty much the shell of what Metroidvanias are.
Not to mention we weren't even supposed to know about this game until whenever, E3, perhaps? Maybe it'll look better in motion. It still looks incredibly lazy, however.
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True taht it could still be decent...... but come friggin on! If this isn't fake, ........ I just don't know what to say.
That said, The start image does look nice. But this game seems like a fan made game because someone thought it'd be cool to have a bunch of random characters together.
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True taht it could still be decent...... but come friggin on! If this isn't fake, ........ I just don't know what to say.
That said, The start image does look nice. But this game seems like a fan made game because someone thought it'd be cool to have a bunch of random characters together.
Well it is XBLA/possibly PSN after all. It's going to look rather cheap.
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I am disappointed with this game. I was expecting something ... better. If this game is actually being produced by Konami, and some assembly is not a fan, dammit! What a waste!
I think this must be the work of a fan as it is not possible that they have not learned from the failure that was Castlevania Judgement ... If they did that, beyond anything they would be very stupid. Make twice the same wrong thing.
And in my opinion there are still some chars to get well all right ... = D
Juste Belmont, Richter Belmont, Angela (from the pachinko), Lady Gunner (the arcade), Maxim, Ortega (from LoD), Hector, Leon Belmont, Joachim Armster, Hugh Baldwin, Yoko Belnades, Stella and Loretta Lecarde and Julius Belmont . \ O /
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Blue Ryu Belmont needs to be in this game.
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i don't think Konami has anything to lose for a game like this. well, perhaps respect..
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Here's a really depressing thought: What if this is the game teased with the presumed SoTN2 trailer? It does have Alucard in it, and it will be on the 360.
WHERE IS YOUR GOD NOW?!?!?
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Here's a really depressing thought: What if this is the game teased with the presumed SoTN2 trailer? It does have Alucard in it, and it will be on the 360.
WHERE IS YOUR GOD NOW?!?!?
If that trailer was for this game and if it's real, expect a fallout from IGA fans.
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one thing this game might have is a good "pick up and play" feel to it, which is nice after all those Metroidvanias that require a lot of commitment to do anything in. unless you count boss rush modes or training modes, i guess.
wow, there's actually a little excitement expressed over this game at the Kotaku board. guess not everyone is concerned about sprite reuse or would even know it if they saw it. or maybe they just haven't seen it yet?
http://kotaku.com/5528336/rumor-castlevania-hd-whips-up-six-player-vampire-slaying
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There are some screenies that are a rumor but guys... it looks like a freaking fan game or just bad photoshop design and copy paste of sprites :S
Btw, the only real thing i guess it should be Shanoa-Soma-Alutard artwork, but... why they all together? an idea like Judgesh*t?
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I think if they wanted to create something so different, why they did not create a spin-off where you use those chars for example in a classic game? They are metroidvanias characters in a Castlevania classic, would be nice. I think ...
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...What the **** **** is that crap? That better not be real.
A co-op Castlevania isn't a bad idea if executed correctly but those screen shots just look ridiculously fake. Reused sprites is one thing but that entire castle looks composed of 'take your pic areas' from the various Castlevania DS games. That just looks embarrassingly bad.
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we haven't known about HD (gotta start using that acronym now instead of HoD..) for too long now. would a hoaxter have enough time to put that together? i suppose, but i'd expect it to look rather obviously fake.
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I hope for it being a Fake... :)
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I really don't see how people are linking this to IGA. The game is just so uncharacteristically IGA.
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Poor IGA fans, all in denial...
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but
even the games with the most sprite reuse weren't as bad as this
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http://www.joystiq.com/2010/04/30/rumor-castlevania-harmony-of-despair-2d-6-player-xbla-game/:
So it looks like we might be getting the long-awaited 2D "high-definition" Castlevania, after all. Although, "just make the GBA sprites really small on the screen" isn't exactly the technique we were hoping for.
ha
umm, Joystiq says their source is a trusted source. oh, and they say it has a "verses fighter survival mode". nothing about a one player mode..
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If this is IGA's doing, IGA... you have ****ED us over once again! I hope you burn in hell! This is not funny! I WANT MY 1999 GAME DAMMIT!!! Stop jacking around you stupid ****!!! >:(
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Hmm, it doesn't so much seem like random background ripoffs. It's more like they're taking several stages from a game, condensing them and re-arranging them, and putting them together to form a single map. The map shown seems to be an amalgamation of Dawn of Sorrow's Dark Chapel as the leftmost building, its Cursed Clock Tower as the center building, and the Condemned Tower as the rightmost building. I don't think that's so bad. I'm looking forward to seeing how they put together other stages in other games.
heh, i suppose that's all obvious, but it took me a while before i realized it wasn't all just random and from different games and stuff.
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I'm not an Iga fan, but I know even he wouldn't stoop this low. I'm pretty sure he has nothing to do with this game. He's busy working on that next pachi-slot game or whatever right now.
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its like someone is playing with someone else's toys after they're done with them.
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The more I think about it the more I think this is real. It's likely from a European team, and IGA has little to nothing to do with it.
I don't think you can expect a full new original HD Castlevania as a download. Not when the standard for downloadable games is $10 and a DS game costs $30. Just doesn't make sense from a budget perspective.
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No, it`s fake. Please, stop talking about the ugly fake screenshots like they are real :D
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as long as Jonathan has the Vampire Killer whip, I'll be playing as him. though using the VK might be sending him to an early grave..
judging from the artwork, Alucard will have a one handed sword (i presume it'll be the Alucard sword) and Soma will have a two handed sword, probably with an overhead swing. I'm not exactly certain what Shanoa is creating in the art. Looks like maybe an Ignis, but there's some kind of curved weapon that seems to be being formed, a sickle? Any of Charlottes books will seem lame in comparison, so I hope she has some decent spells at her command to make up for it.
i wonder if the music will change when you enter one section of the map to the next, reusing that stage's music. or maybe it'll all be one music per map? or it'll be based on whoever you are playing as? kinda doubt they'll be any new music, but you never know. a remake of some old tunes might be nice.
i wonder if there would be six different color variations for each player? i hope playing 6 players doesn't force you to have two people of the same character.
i also wonder if enemies will respawn and when they do. does each playable character spawn in a different part of the map? if not, it'd be annoying to see them all climbing over each other trying to get to "the goal". if you just stay a step behind one guy whose doing all the work, can you avoid all the enemies? also wonder what's in those chests, just stuff like Health Up, Defense Up, Speed Up? Or do you get "stuff" that you can keep in an inventory for a while?
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Well it is XBLA/possibly PSN after all. It's going to look rather cheap.
Shadow Complex would like a word with you.
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Multiplayer, DS visuals, the worst characters from the Castlevania series, and time travel? Sigh...Iga strikes again. Oh, please let this be fake.
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Multiplayer, DS visuals, the worst characters from the Castlevania series, and time travel? Sigh...Iga strikes again. Oh, please let this be fake.
A trusted source has told Joystiq that "Harmony of Despair," the title of a recent European trademark, is indeed a Castlevania game. Our source indicates that the game will be a 2D multiplayer Xbox Live Arcade title, featuring six-player co-op and a versus, fighter-style survival mode.
So there were three possible games (a Japanese one, Mercury Steams' LoS, and a known European one) and IGA is behind the European game. :-\ I know people do love to bash him for his 'incompetence' but geez. Let's actually see his name on this BS of a title first--or heck, let's find out if it's even real before we're ready to punch some people at Konami in the face for even letting this happen. If this is actually real (I refuse to believe it is until it's presented at E3 or Konami actually claims this pile of crap), and this was the type of crap Lords of Shadow went up against, no WONDER why it won...
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I don't think its a matter of if it is real or fake. It's more of a matter if they are actually going to go ahead and finish this game and release it, or even intend to at this point. Also, who knows, maybe it won't be released outside of Europe? Would that make us feel better, or is just knowing its out there somewhere too awful to contemplate?
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Man, I still can not believe they could do something so bad. I look at this topic, and wonder who had this idea. I think this staff is not open to hear opinions of fans, or just hear the folks over in Japan and only make that kind of stuff. They might as well make a game such as said, the year 1999 to know how Dracula was finally destroyed. Or a remake of Castlevania 3: Dracula's Curse, using obvious that the new sprites Alucard (SotN), Trevor's (CoD - I think he's better than its predecessor, the former seems like a barbarian, or clothing caveman, I know there). Or a sequel to the Harmony of Dissonance, or any other game, a Classicvania, you know ...
And in that style that they are intending to make the game, in my view there are still some characters that I think I know there would be needed:
Hector (the forger of demons)
Juste Belmont (A prodigy among the Belmonts, and who uses magical powers)
Joachim Armster (telepath)
Cornell (The only werewolf to face the vampires)
Hugh Baldwin (I think he's cool)
Leon Belmont (I like your visual)
Kirschine Maxim (I think pretty cool)
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One interesting point about the chosen characters, besides the fact that they are all in a DS game, is that these characters can all equip different items. I'm guessing there will be different weapons for these heroes to pick up.
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One interesting point about the chosen characters, besides the fact that they are all in a DS game, is that these characters can all equip different items. I'm guessing there will be different weapons for these heroes to pick up.
But so, at least Hector should enter. Since he can use any type of weapon and very good.
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I'm not saying Hector should not be in this game. I'm just stating a simple observation anyone could have picked up on.
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One things I'm a little concerned about is the lack of what appears to be a "selected sub-weapon" icon on the game screens and the apparent lack of a weapon choice menu on the character select screen. This leads me to surmise that each character will only be given one primary weapon and one subweapon. Or else, perhaps each ability is "innate" and is pulled off with a different button combination. Perhaps the system is complicated like Alucard's spell system in Symphony of the Night or like Street Fighter, but I'm sure the X-Box 360 controller has more than enough buttons that could simply be pressed or pressed while holding up to make for a variety of easily executed attacks. It doesn't look like they're cycled through like in Julius Mode in Dawn of Sorrow or obtained from candles. Of course, there might be an equip menu that we're just not seeing, but given the real time nature of this game, I am not expecting one. Its possible that you have all these abilities from the beginning or that they are earned, perhaps as rewards for defeating the boss or as scrolls in treasure chests. I'm going to guess that the stuff in the treasure chests though are going to be universal things any character could use and get the same benefit from, similar to the things you find in Order of Ecclesia's training areas, like Speed Up, Defense Up, Attack Up, Jump Higher, HP Refresh. I do hope they have enough interesting weapons available to keep the game more varied.
I think the most important questions are "will this be fun" and "will this be worth $10" (or whatever they charge). I think the answer may very well be "yes" to both of these.
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I simply cannot get over how homebrew-ish this game looks. It seems just thrown together.
Thank God there's Lords of Shadow in the making, otherwise I would've been kinda depressed right now.
Also, if there's no single player in Harmony of Despair, I think I'll pass, regardless of how "fun" the game is..
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it looks like there are single player modes in this game. here's a link that has a few more pics than were posted here so far. one is of the main menu before character select. another is of an even more zoomed in view. i was worried that you might not be able to zoom in any more than the screenshot that shows about a quarter of the map. there's also a download content menu, which means the game might be expandable.
http://attackofthefanboy.com/news/rumor-castlevania-harmony-of-despair-for-xbla-revealed/
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Hmm... "Select a character to play as" immediately followed by "Select character", on the very same screen? Why write it twice? Stuff like that makes this look like a hoax. Or at least really amateurish. Or just unfinished, hopefully.
Well, good thing there seems to be a single player mode, at least.
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Hmm... Those screenshots worry me. The graphics are lifted from previous CV games as well as enemies and bosses. That is something we all know a fangame would do; Not a professional game company. I wonder if IGA's team has just stopped trying to be creative. While I'm all for anothe 2-D CV...this one isn't shaping up to be a good one due to the lack of creativity. It's really sad. :'(
-X
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I would call this fake, but I know better.
I can't see there being much lasting appeal with this one. I mean, six-player? Woo! Push boxes, jump on shoulders? Race to kill the boss? It's hot stuff.
Part of me secretly hopes Cox/Konami dropped this in as disinformation to keep Lords' in the limelight. Either way, Lords' is still in the limelight.
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fake shit..I wish we would get some real news on this potentially CV game. I guess we`ll have to wait a little longer, until E3
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Before Order of Ecclesia was released and those screen shots were leaked everyone here was saying those were fake too. So I doubt that this is. The only thing that I hoping is fake, is the reuse of sprites. I keep seeing articles saying HD so I'm hoping they are HD and maybe for now they're just using the old sprites for testing it or something. But I doubt this.
I'm kind of glad this isn't a "real" game, cause I don't have a 360 and don't plan on getting one, so I won't be too disappointed if I don't play it. But maybe it'll be on the PS3, I'll check it out then.
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Does anyone know how all this info leaked? There seem to be too many screens to be a normal leak. Dunno...
I guess it's legit, but it's kinda weird that we get all this info from everywhere... How can Konami let this happen AGAIN after the Ecclesia leak? It's really really weird.
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How can Konami let this happen AGAIN after the Ecclesia leak? It's really really weird.
Because its not real.
Ecclesia was probably just as planned though. What better advertising and feedback, than to leak something? Viral marketing.
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(OLD)
http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/
IGA: "2D games will never die!"
Yes, DS dot Recycling for Xbox360.
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So there were three possible games (a Japanese one, Mercury Steams' LoS, and a known European one) and IGA is behind the European game. :-\ I know people do love to bash him for his 'incompetence' but geez. Let's actually see his name on this BS of a title first--or heck, let's find out if it's even real before we're ready to punch some people at Konami in the face for even letting this happen. If this is actually real (I refuse to believe it is until it's presented at E3 or Konami actually claims this pile of crap), and this was the type of crap Lords of Shadow went up against, no WONDER why it won...
If I am not mistaken, I have read article on Kotaku, this forum, or Joystiq that Mercury Storm is making a CV 2d tie-in game to celebrate the release of 'Lords of Shadow'.
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Mercury sTEAM guys haven't confirmed anything, only our insider at castlemaniacs said that people would really like to, but KOnami hasn't said anything yet, and if it's done it could be done on DS, however, I think it's too late for it, I mean, in the best case they have 7 months to tie the launch with LOS'. They could make a prequel-sequel, but they would be messing up the storyline (how many people will play both games?) and that's exactly the opossite of what they are searching for,
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If a tie in game were made, it'd be awesome if they didn't do much more story than an old Classicvania. You know, have the little film reel thing on the title screen that says stuff, and that's it.
Wouldn't be much of a "tie-in" then, but I'm sick of game protagonists avenging their loved ones/regaining lost memories.
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Except for the supposed title screen everything looks completely fake.
The title is very good, but I've seen a lot of artwork on DeviantArt that emulates that style with equally professional quality.
The menus look like any shmo put them together in photoshop.
The stages don't just use the graphics from the DS titles, they are using the individual room layouts.
If I was gonna fake this in a short period of time I'd use full room screen shots instead of tiles.
It all stinks of a hastily, but well executed hoax.
Let's not forget that nothing is confirmed, and no one REALLY knows the source of the pics.
That goes double for the IGA haters were not given ANY reason to think this is his work other than the particular graphics that are presented.
I'd like to point out also that CV ReBirth is a download title and it has all original art and graphics.
The fact that the unconfirmed screens use sprites from IGA games is actually more an indicator that this was faked than otherwise.
Take into consideration that during the course of 6 IGA produced 2D CV titles there is exactly one case of using STAGE graphics recycled from an earlier game. (That forest stage that uses the trees from the SotN intro sequence.)
If I'm wrong and this is real I'm man enough to admit it.
However, it will also be the case that I will be sorely disappointed in Konami for allowing this pile of stale, dry cat shit.
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Per the article that Kotei posted about what Iga said about making 2D games for consoles:
Pixel art and backgrounds can be reused throughout multiple titles, he noted, allowing designers to spend more of their time on other aspects of the game.
Therefore, I don't think this in an indication that reused sprites and backgrounds are an indication that it is faked. We have seen one castle map. We don't know how many similar such maps there will be in this game. Its possible there could be 10 more of these, which would outweigh the amount of work needed to make original backgrounds in The Adventure ReBirth. If Order of Ecclesia had reused backgrounds from Dawn of Sorrow, that would be just terrible. But I don't think it's that bad in this situation. It lets them concentrate on other aspects of the game. And in this case, with the format of the game being so different than what we're used to, I think they really need to concentrate on those other aspects in order to get it right. Then once they have the formula right and think they can make another game like that, they can spend more time making original backgrounds and stuff. I think this is a bit of an experiment and investing too many resources on the backgrounds and spriteworks would be too much of a risk at this stage. Also, I think they can get away with this "once", but not twice, so I'm all for them going all out this time and hope to see almost every stage in the DS games remixed in this game.
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I understand it Reinhart77, but it just sounds like an excuse to me. Now don't get me wrong, reusing a few sprites doesn't sound to bad in retrospect but reusing as much as this supposed game is and saying "it gives us more time to concentrate on other aspects of the game" just sound like a terribly lame excuse for not putting more effort into it. They could always just spend more time on the game: sure it takes longer, but at the end of the day, at least the game would be something (hopefully) polished and original.
I'm NOT saying your wrong or even that you don't make sense but...it just bugs me that they're reusing so much. There's just too much squashed potential to be had, not to mention with it being on XBox Live (and possibly PSN) network and it's suppose to be 2D HD. There's just too much they could have done and it's being squandered.
The idea doesn't bother me, it actually sounds very interesting. But calling this a HD 2D anything when it's nothing more than reused DS background and sprites isn't even humorous: it's just down right embarrassing. (And also makes me think there is a possibility, other than how bad it looks, that it may be fake.)
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The game should've been called something else. Harmony of Despair sounds like it actually tries to be a new game i the series. This is more like a remix or something. Castlevania Online: DS Remix would've been an option. At least it says right away what this is all about. That way people like me would've stopped reading about this game immediately because of the awful name.
I still hope it's fake though. If not, it certainly looks like it could very well be the worst thing to happen Castlevania since... ever.
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*opens a can of worms*
No Lords of Shadow is. :P
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Per the article that Kotei posted about what Iga said about making 2D games for consoles:
Pixel art and backgrounds can be reused throughout multiple titles, he noted, allowing designers to spend more of their time on other aspects of the game.
Yes, so the programmers can spend more time making completely uninteresting levels with nothing but enemies? Oh IGA, you card, you.
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I imagine DoS and PoR would've been hideous if they didn't reuse assets. The new sprites in those were just horrible, excluding some like the PoR Werewolf. So reuse was probably a blessing for those too. Of course, I'm not really defending the practice. I'm just saying that his sprite artists were awful.
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yeah, calling it Castlevania ReMix would be appropriate. makes me wonder if they really intend to charge a full game price instead of the standard $10-$15 for a download... guess it depends how large a scope the game has. well, it has the word "Harmony" in it, which kind of implies a coming together of different things.
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I imagine DoS and PoR would've been hideous if they didn't reuse assets. The new sprites in those were just horrible, excluding some like the PoR Werewolf. So reuse was probably a blessing for those too. Of course, I'm not really defending the practice. I'm just saying that his sprite artists were awful.
Yeah, that was something I never understood. Some new sprites, like OoE's Mad Butcher, make me say "holy hell, that's beautiful," and others, like the shitty shitty Mimic in DoS make me say "WTF is this?"
And the original backgrounds in those games, with some notable exceptions (the Silent Prison in PoR), were gorgeous. Like the snowy village in DoS; for its time, it was stunning on the little handheld screen.
Of course, a lot of these inconsistencies (and even the reuse of SotN-era backgrounds) wouldn't bother me so much if the level design weren't so uniformly lazy. I didn't mind the bits of reused stuff in Adventure Rebirth because - gasp - there were, like, platforms that didn't just do predictable zig zags up a vertical chamber! And traps! Imagine that. I still stand by my statement that the most interesting level in OoE was the Tower of Trials because of this.
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The only reason I don't buy the idea that this is just the asset reuse IGA spoke of is that we're talking about a multinational corporation with vast resources. If it was being created by a handful of rookies I'd agree. However, the fact of the matter is that if Konami were behind it they'd easily be able to put together new graphics AND experiment with new game play with relative ease. Not to mention my earlier point of this never having been done on such a blatant and reckless scale before.
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The only reason I don't buy the idea that this is just the asset reuse IGA spoke of is that we're talking about a multinational corporation with vast resources. If it was being created by a handful of rookies I'd agree. However, the fact of the matter is that if Konami were behind it they'd easily be able to put together new graphics AND experiment with new game play with relative ease. Not to mention my earlier point of this never having been done on such a blatant and reckless scale before.
This is very true... My main worry is the artwork and title logo, which are remarkably detailed. Who would go to such lengths just to troll Castlevania fans? Not to mention Konami's blatant favoring of its main cash cow franchises which get buckets of funds for each game (Metal Gear, rhythm games, Fun Fun Soccer Tourney or whatever it's called, etc.) while the cult status games fade into obscurity (sadly, Silent Hill comes to mind).
At the same time, there was that mean April Fool's prank many years ago about Marvel Vs. Capcom 3, and those screens looked damned good for fakes, so who knows.
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After seeing the promo art on Kotaku, my heart skipped a beat.
But as a multiplayer game, I really wonder how its going to work. So used to being a solo character.. but a team?
Plus a Remix, which I find interesting..
Hopefully this entry pans out, because its a very risky for Konami to make such a move this late.
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http://www.1up.com/do/newsStory?cId=3179087
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Hope.... it disappears...
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And people still think this is fake? lol
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Wide camera angles. Amazing feature.
Does this mean we can see more shelves of enemies?
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And people still think this is fake? lol
I guess we'll find out in 5 weeks.
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The Castlevania HD in my head . . .
- Brand-spanking new full HD experience
- Ditch anime, reach out to the Xbox Live/Home generation (who're largely into the "realism" of first person shooters)
- Adopt approach similar to Shadow Complex, or introduce graphics a little like the new, upcoming Metroid game
- Take a risk (but not quite like this)! IMO, present the game in shades of black and white, monotone and dim with fog, shadow and burn effects: a little noir but gothic to the extreme--it'd be new, it'd stand out from the crowd. Colour could even somehow play a part in the storyline or effects, IDK.
- As in last point, a new perspective on Castlevania, a modern take on it in some manner. Freshen it up, move it on, look at these other HD games--they're fairly innovative.
- Introduce advanced animation, many would like to see a new combo system
The Castlevania HD we may be getting . . . ? Konami for a while now to me seem to be two steps behind everyone else (even the likes of Lords of Shadow is well overdue). They used to have imagination and set trends in the MSX/NES/SNES days, they really did. If this six-player game is an attempt at some innovation, will it work?? In defence, and I'm no expert by any means, but budget, resources and raw capability could be an issue.
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I had a dream last night where Harmony of Despair was a true sequel to Harmony of Dissonance, And Juste and Alucard were the main heroes. Juste had 6 different outfits, like as you equipped different armor the character sprite changed, and it looked all HD, it was sweet.
Then I woke up...
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And people still think this is fake? lol
Well, I don't blame them. Everything I've seen so far, from the character select screen, to the actual font on the subtitle, looks absolutely fake. It's not what I'd expect from a respected company like Konami. I mean, they make terible games sometimes, but even Judgment looked legit from the get-go. There's just something fundamentally wrong with this game.
Also, WHY are all of these leaked screens in english? Even the Ecclesia leak had the Akumajo Dracula title screen. If this game is real I doubt that IGA has anything to with it.
(And I actually kinda think this game is real, but I'm still not 100% convinced because of the above mentioned stuff... It just feels so random..)
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What. the. hell.
Seriously, what is this? Here I am, expecting some news about this new Alucard game.... and find this? meh.
Hopefully, when this turns out not to be a fake, this is just another side project.... maybe I´m overcompensating, but this strikes my heart with anger... and sadness =/
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Why is this being called HD if the graphics are recycled from an LD source?
The more I read articles about this rumor the more turned off to it I get.
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Looking things over again, its been pretty quiet lately.
Maybe Konami is up to something with HoD after all.
*xtra thought - this could possibly be an entry dealing with time travel.
Perhaps a new fiend was able to bend "time & space" within the CV universe?
*with multiplayer it is perhaps a widespread journey, *only some areas can be ventured with a party?*
Hope we hear some positive news soon
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Looking things over again, its been pretty quiet lately.
Maybe Konami is up to something with HoD after all.
Well, the "Harmony of Despair" name is real, at least. God knows if the screens are real though.
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If this is how the game is gonna be, it's right... we are harmoniously in despair.
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If this is how the game is gonna be, it's right... we are harmoniously in despair.
*buh-dum ts*
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Thee's no escape ??? http://www.destructoid.com/oflc-lists-castlevania-harmony-of-despair-174768.phtml (http://www.destructoid.com/oflc-lists-castlevania-harmony-of-despair-174768.phtml)
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I knew this wasn't "fake"
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NO! NOOOOOO! NOOOOOOOOOOO!
Why is this happening to Castlevania? It′s become everyone′s bitch.
This is so ffffing bad. The only thing about stupid LOS I am looking forward to are the music arrangements of old CV tunes. It′s a little crazy, but the only game that I am looking forward to is Castlevania Puzzle game! Can′t believe there is nothing else.
Please, please, let there be a CV game in development for Nintendo 3DS..coming fall 2010! It will happen! It WILL happen! It WILL, it WILL, it WILL!
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Well this shit(and by shit I mean this game)has just got real, and if IGA has anything at all to do with this...... >:(
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Will this game have anything to do with HOD at all?
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Will this game have anything to do with HOD at all?
Well given the alledged info we have, all signs point to no.
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Country of origin is listed as "Japan", so it doesn't look like this is a European side-game and I don't know why it wouldn't be something Iga's working on. If so, it's a little harder to believe "Alucardvania" will ever happen, unless Iga's able to work on "two" Castlevania side-projects while LoS is in development and then afterwards work on the main thing. Or maybe they just want to wait until they see what happens with LoS before moving forward with it?
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This comment was just too true... DAMN YOU KONAMI!!
Geez, Rocket Knight gets a complete overhaul but Castlevania still gets recycled sprites from the Turbo-Grafix 16. Ouch.
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So, the game is developed in Japan but it's called Castlevania? Are they going back to the Castlevania name AGAIN? Even that title screen said Castlevania. Wouldn't it make more sense if the leaked title screen said Akumajo Dracula? Or are they aiming for the western market only? That would explain why it's on the 360, I guess.
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confirmed: multiplayer castlevania
not confirmed: those shitty screenshots
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NO! NOOOOOO! NOOOOOOOOOOO!
Why is this happening to Castlevania? It′s become everyone′s bitch.
This is so ffffing bad. The only thing about stupid LOS I am looking forward to are the music arrangements of old CV tunes. It′s a little crazy, but the only game that I am looking forward to is Castlevania Puzzle game! Can′t believe there is nothing else.
Please, please, let there be a CV game in development for Nintendo 3DS..coming fall 2010! It will happen! It WILL happen! It WILL, it WILL, it WILL!
Wow....just wow...
Ya know its best to sometimes let go man.
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This comment was just too true... DAMN YOU KONAMI!!
But then Rocket Knight doesn't get a sequel every year. For the record by the way I'm calling those HD screenshots fake.
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Mna, I actualy wish Rocket Knight adventures was bought off by Nintendo or SEGA. They could really use the awesoem mascot because Konami's been sitting on it's assses with a franchise that's awesome and doesn't give a damn.
But then again, they've really stopped focusing on most of their fan loved franchises and seem to only focus on Metal Gear Solid games and their slew of Guitar Hero/utar Freaks franchises. Thus Castlevania is treated as second rate franchise.
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Well, Castlevania got an awful lot of spin-offs lately for a second rate franchise. Not as much as Metal Gear but still.
And there is also LoS. :(
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Right now the franchise is going through a period where it's trying to find a new suitable direction to sustain long term growth. If LoS is a success the franchise will pick up again. I don't know if Iga will ever be back around the franchise though, that's up to Konami and if the demand is high enough.
Then again, he did help with the recent Castlevania Adventure ReBirth, so maybe he'll continue making 2D games after all.
(still crossing my fingers for ReBirth 2)
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wonder if we'll see anything on this at E3. LoS and EotN will be there.
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wonder if we'll see anything on this at E3. LoS and EotN will be there.
I'm sure there will be something of it, but I'd rather see Castlevania the Arcade for the Wii or the Playstation motion thing
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Nintendo 3DS needs a new CV game! IGA, please :)
First of all, I am excited to see what the new hardware will bring, there are many speculation about it. Although I don′t play games anymore (except for CV and rarely sth else), I would buy 3DS if it had a new CV game and some cool Super Mario game (which I am sure it′s coming). I have high hopes that IGA′s silence has to do with a new handheld game for 3DS.
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hopefully this mystery game will be much less of a mystery in a couple of days. I'm hoping the screenshots, if real, were from a very early prototype, and the actual game has brand new graphics. I don't know much about game developing, but I imagine companies could re-use sprites and backgrounds early on while they're building the engine or something, and then change stuff as they go along including the graphics... dunno.
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That's about accurate shelverton. But only if they already have existing sprites to utilize as a temp base so they can get to the final product. I honestly do hope that they won't cheapen out on us as they have sometimes done in the past. It really says something about a game company that never fails to deliver a wonderfully polished product. And it says something else about them entirely if we see too many cheap shortcuts/cut'n paste tactics just to save money and time :P I'd rather wait a while and let them do a good job with the final product then fork over some cash for a game that did not have any heart and soul put into it.
-X
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hopefully this mystery game will be much less of a mystery in a couple of days. I'm hoping the screenshots, if real, were from a very early prototype, and the actual game has brand new graphics. I don't know much about game developing, but I imagine companies could re-use sprites and backgrounds early on while they're building the engine or something, and then change stuff as they go along including the graphics... dunno.
This. If the older sprites and all are just placeholders or an early build and it looks better/different, then I'll be happy. But that just looked...gah.
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CONFIRMED
http://kotaku.com/5563287/new-castlevania-game-confirmed-will-be-part-of-xblas-summer-of-arcade
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that clearly says NOT multiplayer but it is by IGA. So... hmmm...
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that clearly says NOT multiplayer but it is by IGA. So... hmmm...
Nah, read it again. It is multiplayer.
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So, this is IGa's game after all.
And yes, it has multiplayer
This fast-paced 2-D side scroller takes vampire hunters on a chase to bring Dracula, the Lord of Darkness, to his eternal slumber. Designed by the producer of the legendary Castlevania series, Koji Igarashi, Castlevania: Harmony of Despair allows friends to play together via online co-op story mode or duke it out to see who the best vampire hunter is in Survival Mode.
...... IGA fail?
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This video sums up my thoughs on this as well as my opinion on IGA
http://www.youtube.com/watch?v=JVok4H0z2rU
BTW, I F'N CALLED IT!
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If this is truly the brainchild of IGA, then I question his sanity.
Although, a part of me is still hoping he's flushing out all these "last gen" designs one last time & will impress us with a fresh, fantastic 3DS game.
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If this is truly the brainchild of IGA, then I question his sanity.
You mean you've never questioned it before? :-\
He's clearly gone off the deep end since his Alucard game got snubbed by Mercurysteam.
FOOTAGE IN THE MONTAGE
http://www.youtube.com/watch?v=pdTwSmfyDO8
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Looks a little better in motion, but it looks really slow.
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Looks a little better in motion, but it looks really slow.
It looks slow cause the camera is zoomed out.. a lot!
Dunno what to think of this... it looks exactly like the DS games.
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You mean you've never questioned it before? :-\
Not to this extent..
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I think this is IGAs last fail. One mediocre game and one bomb wasn't enough to get rid of him, but another bomb will probably be the end.
But it may have been that he was set up to fail. A Japanese team making a game targeted at an American audience is always likely to fail. This game looks especially low budget as well. "Hey IGA make an XBLA game, here's 300k." Even IGA in his prime couldn't overcome that.
What pisses me off the most is that Castlevania HD is using DS sprites. Seriously?!?
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FOOTAGE IN THE MONTAGE
http://www.youtube.com/watch?v=pdTwSmfyDO8
BOMB!
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Limbo looks fantastic... this looks ass...
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IGARGH.
Okay, that wasn't really clever but.
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Ultimate recycling IgaVania.
http://kotaku.com/5563464/castlevania-hd-screens-are-a-sight-for-sore-eyes/
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Castlevania: Harmony of embarrassment
+
Castlevania: Harmony of Recyling
+
Castlevania: Harmony of fail
=
Castlevania: Harmony of IGA.
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IGA reusing sprits to the MAX!
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Why are there no Belmonts? Is it because they walk instead of run?
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IGN Preview http://xboxlive.ign.com/articles/109/1097581p1.html
Quote:
Harmony of Despair is a 2D side-scrolling Castlevania that looks quite similar to the post-Symphony of the Night games we've been playing on the Game Boy Advance and Nintendo DS for years. Apart from its looks, though, this is a pretty unique spin on the Castlevania formula. It's designed as a co-op game for up to six players that works like raids in World of Warcraft.
There are six levels, each guarded by a boss that must be hunted down and murdered. The maps are expansive, full of traps, shortcuts, and dead ends. Here's the thing: these levels and bosses are designed to be attempted many times over. Not only are the bosses powerful, but you only have 10 minutes to find them. You are more than likely to fail the first couple times you try. Luckily, you retain all the items and monies you collect on a "raid." So the formula goes: try a level, fail, buy and equip better items, and make it a little farther next time. You don't earn experience points and level up your character, but you are constantly finding new items and earning money that can buy you cool stuff. The next time you try that level, you'll be better equipped for it.
Quote:
To get your bearings and plan your route through a level, you can zoom way, way out. You'll be able to see all enemies and other players in the castle, but you're so small on the screen it's probably not possible to play this way. Each level will have a few special areas where you can switch your equipment, but you'll need to do it fast because the clock won't stop counting down. Enemies won't stand around waiting for you to finish, either.
Ladies and gentlemen, Monter Huntervania
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Looks like shit. Lords of Shadow is the only thing this series has left.
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IMO: Looks Stupid/ Fun. That's right. I think it looks fun. Low quality fun.
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Iga and the Castlevania team are SO FUCKING LAZY! WTF!? I'm seriously fucking pissed right now, this is bullshit. They could've released something really awesome on XBLA like Shadow Complex, Bionic Commando Rearmed, Earthworm Jim HD, and Sonic 4, but instead we get this recycled pile of shit. I've COMPLETELY lost what little respect I had left for Iga and the Castlevania team. I'm not even going to give this game a chance.
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I'm very disappointed too. My only consolation is that this is an Xbox Live game, rather than a 'serious' effort, but still...Urrrgh >_<
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I think this looks fun. Wish it was for more systems though, I don't have an X-Box.
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I would prefer a game where you can play with the characters from other games as a single player mode and enemies, bosses and without that time limit. I hate to have a time limit to complete a stage.
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If they are going to put Harmony in the title I at least want Juste. :(
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This is ricucuolus, just ridiculous, I'm ashamed of being a CV fan right now.. is this my favurite saga? Shame on me!
Oh wait, we'll have LOS demo latter in the day, wooo, day saved ;D
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It looks pretty grim. I hope it doesn't detract from Lords of Shadow.
On IGA and budgets: I'm not sure this budget excuse is going to wash every time. Smaller games have been made and shown great innovation. Just check out some of the indie games on Xbox Live for instance. I think there's just a wall at the moment, it's like a period/slump in a football game, where the manager just cannot inspire his team or come up with anything new. It's probably why Michiru felt she had to explore new avenues.
I had hoped IGA would be doing something completely NEW, outside of Castlevania, but he's still got a toe in there.
(edit: of course all will probably be forgiven by many if there's a new stonker of a CV revealed on the 3DS later today . . . however . . . the warning signs are here)
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I call it Remix of Despair. At least we know IGA is not gone. I hope this is only a side project, and he is really making a secret kick-ass 3DS Castlevania game!
One hour left until Nintendo`s conference at E3!
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No Belmonts? Are they fucking serious?
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Yeah, IGA's really starting to lose control...and his fans too.
-X
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From rllmuk, on Konami's 3DS possibilities:
KONAMI
Baseball franchise
Contra franchise
Frogger franchise
HIDEO KOJIMA’S METAL GEAR SOLID SNAKE EATER 3D
“The Naked Sample”
PRO EVOLUTION SOCCER franchise /
WINNING ELEVEN franchise
Can't see Castlevania there yet. Nintendo conference had a lot of technical problems (Zelda), but easily overrode the poor MS effort. I'm warming more to Metroid now.
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Oh what the FUCK.
This is the BIGGEST hunk of SHIT I have EVER witnessed coming from Konami. No exception.
If its true that IGA was in charge of this abomination, I'm sorry I ever defended him.
Fuck you Konami for even approving this shit. Fuck you IGA for even thinking this was a good idea. I congratulate you in that as a very long time fan of the series this will be the first Castlevania game I cannot bring myself purchase. Go die in a fire, and let MercurySteam handle things from now on.
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Oh what the FUCK.
This is the BIGGEST hunk of SHIT I have EVER witnessed coming from Konami. No exception.
If its true that IGA was in charge of this abomination, I'm sorry I ever defended him.
Fuck you Konami for even approving this shit. Fuck you IGA for even thinking this was a good idea. I congratulate you in that as a very long time fan of the series this will be the first Castlevania game I cannot bring myself purchase. Go die in a fire, and let MercurySteam handle things from now on.
So how does it feel to be assraped?
Some of you guys are taking this shit WAY too seriously. "OMG FUCK IGA ARGHH MY LIFE IS RUINED"
I'm not liking this direction either (funny how only those in the hardcore CV community are complaining, everyone else seems fine with it), but it's not a big-budget title anyway so I won't get all shitfaced pissed off about it. lol.
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Yeah, it's just a downloadable little remix of the DS games, not the end of the world. It would've been different if came with box and instructions and cost $65.
The game doesn't look like anything I'll be playing, but maybe IGA has a REAL game up his sleeve too. This is just distraction before the next handheld CV comes out on 3DS. I'm guessing we'll hear all about it on Tokyo Game Show later this year.
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interesting that they have special areas where you can switch your equipment. i've actually wanted that for a while now and on replays often only allow myself to change items when i'm at a save point or when i collect the item. i am really tired of having a giant arsenol with exactly what i need for any situation. miss the good ole days where all you had was one subweapon and you just had to make the best due with the one you happened to have.
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Yeah, its just a download title that completely insults the intelligence of every fan of the series. No need to tarnish the series' already declining image, right? Right??
Castlevania use to be a title associated with the highest quality of its given generation and console choice. If they aren't going to make a good game, I'd rather they not make one at all. This game cant even look in the same direction as "good", for if it did, it would burn up like a vampire at 12 noon.
So yes, they did completely assrape the entire fan base with this sorry excuse for a "game".
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Hmmm... but we haven't played it yet. It's impossible to know if it's good or not. All we know is that the game looks like ass. But maybe it's a funny ass.
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I agree with Shelverton. I'm not holding out much hope, but in the worst-case scenario, my expectations will be met. Best case, I'll be pleasantly surprised. :D
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This article says there will be additional characters and levels down the road. Maybe by then they will have taken the time to bring Juste Belmont's sprite up to DS standards? Or maybe it's just be alternate characters like Julius, Yoko, Albus etc? It also marks it as $15.
http://www.cinemablend.com/games/E3-2010-Castlevania-Harmony-Of-Despair-Is-Xbox-360-Exclusive-25238.html
I'm looking forward to hearing Iga speak again at E3. I'm sure there'll be a few interesting interviews with some juicy questions. I'm sure the Alucardvania will come up a couple times and we might be able to finally mark the game as "canceled" and move on.
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Continue Soma's story please. Stop with the BS. (OoE isnt BS but judgement sure was except for Aeon he's pretty cool).
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Look at you guys turning against IGA. So what if he has some shitty side project for a downloadable game? I don′t care. He made so many excellent games and I love him for that. I hope he makes more, now there is chance for 3DS and the game would look amazing! I am sure actually, that he is up to something.
If anyone wants some co-op CV now you have it! Go play or shut up. IGA WILL be back and the game will rock! As for Remix of Despair, at least the art looks nice.
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What I find interesting about Harmony of Despair is the discrepancy between the reception to the game here and to the broader public. It's reviled here, and, frankly I'm in agreement-its recycling is beyond lazy and its exclusive appeal, being multi-player functionality, is of no use to me and something the franchise didn't need-but in the real world a lot of people seem pretty excited about it. If you read the threads on Kotaku and other game sites it's going down pretty well.
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Look at you guys turning against IGA. So what if he has some shitty side project for a downloadable game? I don′t care. He made so many excellent games and I love him for that. I hope he makes more, now there is chance for 3DS and the game would look amazing! I am sure actually, that he is up to something.
If anyone wants some co-op CV now you have it! Go play or shut up. IGA WILL be back and the game will rock! As for Remix of Despair, at least the art looks nice.
The sooner he wasn't needed, he was pretty much thrown in the garbage. And I don't mean not being given LoS. I mean what the angry LoS mob is doing now.
I got nothing against the man. I hope he'll have a steady career, even if he won't make any more CVs after this.
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I'll give him lots of kudos for his Adventure ReBirth title and will trust that he knows what he is doing for this title for now.
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I want him to go and make Nanobreaker 2, IGA, stop making spin-off CV's please, you make me feel ashamed.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsubirimg.com%2Fimages%2F15.png&hash=7845dcc2c2d15531c9e5c016d964e9c584619131)
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Everybody Igavania fan, please buy the HD.
no budget!!
sorry, I don't have Xbox360!
;)
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From rllmuk, on Konami's 3DS possibilities:
KONAMI
Baseball franchise
Contra franchise
Frogger franchise
HIDEO KOJIMA’S METAL GEAR SOLID SNAKE EATER 3D
“The Naked Sample”
PRO EVOLUTION SOCCER franchise /
WINNING ELEVEN franchise
Can't see Castlevania there yet. Nintendo conference had a lot of technical problems (Zelda), but easily overrode the poor MS effort. I'm warming more to Metroid now.
That's the initial list. I don't doubt we'll, eventually, see a CV game for the 3DS. I mean, Capcom didn't list any Mega Man games for the 3DS either, and I'd think THEY'D go all out with the Blue Bomber. They COULD be holding something up their sleeves, as well, waiting until the 3DS gets better established, then bring Mega out.
And, that picture of IGA playing LoS cracks me up. It looks like IGA's thinking to himself, "So, THIS is how you do it! My god, I thought it was the other way!! Well, if I ever get to do another 3D CV game, I'll be sure to play this one with a notepad and pencil in hand."
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Did anyone see the presentation by IGA? I just watched it.
The game looks - dare I say it - fun!
You can team up and take down enemies and bosses, and the maps looked much larger than in those screens we've seen.
IGA said that they will add characters and stages if the game sells. Weird thing to say at a press conference, but it only goes to show that Konami isn't really giving IGA much space anymore. They wanna see him deliver, or else they won't support his projects.
Harmony of Despair could go either way. The Castlevania fanbase isn't exactly excited about this, so I'm guessing this is gonna bomb.
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I still think IGA needs to make his 1999 game before moving on to something else. Even though his timeline is a little rocky, he can come to a close with that game.
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Hell, If Iga makes this and a 3DS castelvania, I'll take em. This isn't the end of castlevania. You guys relax. It essentially looks like Castlevania Smash Bros... Which is awesome.
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I still think IGA needs to make his 1999 game before moving on to something else. Even though his timeline is a little rocky, he can come to a close with that game.
Yeah. That's the one trump card left for him to play. If people are gonna keep tearing him apart, I hope he at least manages to go down in style.
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What I find interesting about Harmony of Despair is the discrepancy between the reception to the game here and to the broader public. It's reviled here, and, frankly I'm in agreement-its recycling is beyond lazy and its exclusive appeal, being multi-player functionality, is of no use to me and something the franchise didn't need-but in the real world a lot of people seem pretty excited about it. If you read the threads on Kotaku and other game sites it's going down pretty well.
It is supremely ironic that Harmony of Despair is seemingly getting better press than Lords of Shadow! :o
As for IGA, I don't blame the guy for trying new things now and then. (Just wish he would create a more complete 3D or 2D Castlevania before going on these side-projects). Still, I think ReBirth, which he had a hand in, was spectacular. And Dracula X Chronicles was a rather nice surprise, as well. I'd love to hear his thoughts on LOS.
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It is supremely ironic that Harmony of Despair is seemingly getting better press than Lords of Shadow! :o
As for IGA, I don't blame the guy for trying new things now and then. (Just wish he would create a more complete 3D or 2D Castlevania before going on these side-projects). Still, I think ReBirth, which he had a hand in, was spectacular. And Dracula X Chronicles was a rather nice surprise, as well. I'd love to hear his thoughts on LOS.
Strange, I though Lords of Shadow was highly praised by even the most mainstream gaming sites, especially considering it's a 3D Castlevania game.
And as for his thoughts on LOS, he was probably playing the game and thinking "Why didn't I think of this?"
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New gameplay:
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700130
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New gameplay:
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700130
Holy crap, that doesn't look too bad. The backgrounds are super polished, almost, might I even say, better looking than SotN's backgrounds. Wow!
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waitaminute
This game has brand new artwork for each character, but Adventure ReBirth gets nothing?!
Even Akumajo Dracula THE ARCADE had character art ???
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Holy crap, that doesn't look too bad.
I know, I'm surprised myself! This game could be fun, if I can find other people to play it with, that is.
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How can you folks be serious? The game looks as awful and slapped-together as ever.
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Wow, it's like looking into the subconscious of IGA's state of mind in game form.
I'll still play it but man.. :-\
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How can you folks be serious? The game looks as awful and slapped-together as ever.
The DS games looked great, and this looks exactly like them. Just because the 360 is capable of much better graphics doesn't mean the DS games suddenly look awful. I have totally changed my mind about this game. Also, it's a budget title so what did you expect? I cannot stress that enough - it's not a full-blown Castlevania sequel, nor is it the future of the franchise. If things goes as planned, Castlevania will from now on be a big budget series of stylish 3D games, so I'm glad there's even room for little 2D experiments like this.
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It's recycling bosses, whole rooms, characters, enemies, and a whole mess of other assets directly from the DS games on a grand scale. Hell, the game REVOLVES around this shit, instead of just dipping into the reserve occasionally as previous IGA Castlevanias did.
This is unacceptable. Time would be much better spent pumping out another Rebirth-styled game.
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I choose to look at it this way: I've played through the DS games, and now I get the chance to download new/remixed/extended levels and play through them in a completely different way, on my HDTV. It's like downloadable content, nothing wrong with that. It's just on a completely different hardware, that's all.
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It's recycling bosses, whole rooms, characters, enemies, and a whole mess of other assets directly from the DS games on a grand scale. Hell, the game REVOLVES around this shit, instead of just dipping into the reserve occasionally as previous IGA Castlevanias did.
This is unacceptable. Time would be much better spent pumping out another Rebirth-styled game.
I agree on the Rebirth bit, but who's to say that's something Konami would let IGA do again? Seemingly, he didn't even want to make Judgement a fighting game, but Konami made him do it. Given his position, I don't doubt even giving him SOMETHING CV related is like throwing him a bone.
But yeah, I DO think this looks cool. The only thing they could've touched up were the character sprites. I think it would be killer if they touched them up like that one Encore game(where they basically remade all the character sprites HD-esque). THAT would be awesome. The backgrounds, at least in the video, as I said, look great(surprisingly). They look more HD than the GBA/DS versions, and have a very polished look. That's why I said they look better than SotN, because, they are pretty damn good. At least I think so.
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I honestly don't think there was little to no budget given to this game. Seriously. It doesn't look so bad in motion those. I hate when it zooms out so far, I'll admit, but it doesn't look like it'll be that bad of a downloadable game.
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wow, that got me pumped a little bit. found myself waiting in anticipation for Gergoth to spew beams through walls at players. this is the first time i recall have multiple color schemes to choose from for a Castlevania game. i'm curious to see how they turn out, i imagine there would have to be six colors if everyone wanted to play the same character. if its true that its nigh-impossible to defeat the bosses alone, then i guess i'll just have to beg some friends to come over and help me defeat them. and what the heck, puppet master spans and can reach into multiple rooms? it'll be interesting to see how that works.
i consider a game like HoD to be basically a game created with a set of lego blocks. i'm curious to see how the creators put all the pieces together.
dang, if i want to buy all this years CV games, I'll have to spend $200 for an iPod touch and $200 or whatever it is for an XBox 360. heh, if i'm gonna get an xbox, i'll be able to play as Kokoro Belmont in Otomedius Excellent too. i bought the PS3 as soon as I found out LoS was a CV game after E3 09.
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It's cool how Jonathan and Charlotte actually have some decent artwork now. Well, there were bonus artwork pieces in which they looked awesome but you know what I'm talking about. :-X
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but it doesn't look like it'll be that bad of a downloadable game.
Then you don't play many XBL Arcade games.
I'm going with corneliab's complaint that it's literally engineered from the ground up with existing assets without a single original location or enemy. It's a lazy fanhack being sold as a licensed product, and what makes it especially idiotic is that they're marketing it as some BlazBlue-esque HIGH DEFINITION 2D EXPERIENCE when they're using undetailed, tiny ass GBA/DS sprites of all things to represent the characters. The zoom-out feature is less beneficial to the player and more like a convenient way for Konami to hide the piss poor graphical quality. And the "But it's only a budget game" thing doesn't cut it since CV ReBirth is actually an original game and probably costs something equivalent to the amount of MS Point Harmony of Despair will cost.
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I think it looks fun. The music sounded pretty cool too from the short clip. CV games have been reusing assets for years, and I still like them. Besides, this is just a side project, not like it's a full game or anything. If I had a 360 I'd get this in a heartbeat.
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Then you don't play many XBL Arcade games.
Actually, that's practically all I use the XB360 for, since I refuse to play mandane after mandane shooter and have my PS3 for everything else. :). As I said: it doesn't look so bad, considering it's a downloadable title and probably won't cost much. Could more effort have been put in to it? Oh hell yes. was there money given to the project for it to have been better. I seriously wonder...
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Im willin to bet IGA spent quite a few "private meetings" on his knees just to get the go ahead for this at all much less any budget. With LoS comin from a completely different team hes not even part of Im pretty sure hes on his last continue at the helm of the series
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Im willin to bet IGA spent quite a few "private meetings" on his knees just to get the go ahead for this at all much less any budget. With LoS comin from a completely different team hes not even part of Im pretty sure hes on his last continue at the helm of the series
This literally would not surprise me.
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i see that Jonathan is using a chain whip (probably VK), axe, and dagger in the trailer. looks like he'll be mostly a Belmont in this game. good to have one. wonder if they'll emphasize Charlotte's Belnades-ness and give her a fire, ice, and thunder spell?
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All I've got to say is: This looks immensely funnier than Judgement. Seems to me like an ok approach to the casual market, a lot better than a puzzle game anyway.
With the launch of LoS, I'll have to buy a Xbox360 or a PS3. I guess i'll go with the Xbox because of this little game, I can certainly see myself playing this with my GF (CV fan too) now and then.
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I want him to go and make Nanobreaker 2, IGA, stop making spin-off CV's please, you make me feel ashamed.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsubirimg.com%2Fimages%2F15.png&hash=7845dcc2c2d15531c9e5c016d964e9c584619131)
I know this was only a photoshop joke, I hated Judgement and dissaprove the lack of inspiration of recent games but... somehow your post made feel kind of angry. This IGA bash is totally unfair, many of you guys are forgetting all the things we owe to this man.
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The game looks so slow and plodding in action, a horrible step down from OoE's smooth fast-paced combat. Also, there's no cohesion between the rooms at all. Everything is literally... slapped on. People say to lower standards just because it's a side project, but why would I support a low budget side project when that budget can be used for a more polished game. It's even more disappointing that it's the first 2D console game since SoTN. The whole Gergoth can shoot you from the other side of the stage is a horrendous idea. The pixel art of the DS games are meant to be seen at a closer level. The idea that you have to zoom out and can see the whole room not only ruins that aesthetic but it destroys the element of anticipation, traversing rooms. The exploration aspect of the Metroidvanias is completely stripped, but we don't even get decent level design as a compensation. From the maps shown, the enemy placements, the platforms, it's all just there. There's no sense of rhythm or pace. There's no groove. Everything about this game is arbitrary. This game is less Castlevania than Lords of Shadows.
Though I appreciate the new art for Jonathan and Charlotte, I rather they never showed up ever again.
Holy crap, that doesn't look too bad. The backgrounds are super polished, almost, might I even say, better looking than SotN's backgrounds. Wow!
Y-You can't be serious.
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I know this was only a photoshop joke, I hated Judgement and dissaprove the lack of inspiration of recent games but... somehow your post made feel kind of angry. This IGA bash is totally unfair, many of you guys are forgetting all the things we owe to this man.
Yeah, I owe him having transformed my favourite saga in a mime circus, bland storylines and laughable spin offs, I owe him having 12 years with the same game re-skinned, oh, only partially re-skinned because all of them had half of SOTN sprites. I owe him so much things, I also owe him the awesome Ecclesia destroyed by bad storytelling, and now I owe him the shameful Harmony of Despair.
I owe him nothing.
Quote from: DragonSlayr81 on Yesterday at 04:00:07 pm
Holy crap, that doesn't look too bad. The backgrounds are super polished, almost, might I even say, better looking than SotN's backgrounds. Wow!
Holy crap! The game has better backgrounds than a 13 years old game! THE AWESOMENESS!
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Blah blah blah... I owe him nothing.
I remember a thread not too long ago "What will you miss about IGA?", here's your answer:
I would miss:
1- He likes working with Ayami and Yamane, those two are the great missing gears of LoS.... ok, I will have them again in the Alucardvania xD
2- His knowledge about the classics and the easter eggs he puts into the games.
3- His goth atmposphere sense.
4- He likes hgis work; his work is bad sometimes, but he loves it; I don't know if dave Cx really love CV as IGA does.
Now, please, be more coherent with your own words.
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I will miss that yeah, but not soo much, because now we have some nice things to look at :)
And look at the msg date! I've had enough LOS godness to having changed my opinion, so have you ;)
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My opinion about IGA has nothing to do with LoS being a great sucess or a total failure, (or just looking pretty good, which is the only thing we really know at this point). First and more obvious reason is that he is not the producer of this game, and second one is that Konami NEVER gave him the budget this new production has been given.
Whatever. I'm not an IGA fanboy, but this image you posted kind of touched a nerve on me.
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This game actually looks really fun. I feel like the players move too slow though, that's my only gripe. This game was developed on a small budget, you can tell just by looking at it.
Hope this sells well, I'm looking forward to this more than Lords of Shadow now.
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This game actually looks really fun. I feel like the players move too slow though, that's my only gripe. This game was developed on a small budget, you can tell just by looking at it.
Hope this sells well, I'm looking forward to this more than Lords of Shadow now.
Sorry, but I had to post this. Are you bipolar or something like that?? Seriously, it doesn't matter the forum I see you posting (Sonic Retro, Sega forums), you're always like this: "OMG, this game is awesome"... two seconds later: "WTF, this game is terrible"... then people post some good reactions and you "That's the best thing ever". GOD, stop being so inconstant. X_X
That being said, I found this game better than I was expecting. But what I'm more interested now is that Iga confirmed he's working with more Castlevania besides this game, plus his interest on 3DS.
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Y-You can't be serious.
Sure as hell I am!
Holy crap! The game has better backgrounds than a 13 years old game! THE AWESOMENESS!
Yes, and it's about fuckin time! I mean, I think all of us were hoping to see IGA's castletroids, some time on the DS, with backgrounds, if anything, that were NEAR that of SotN, at the very least. OoE had some backgrounds that came close, while others were really, how do I say it, "chunky". That's probably the best word to describe most post-SotN 2D CV backgrounds. While the backgrounds in Harmony of Dispair aren't NEW, they do seem to have an extra coat of polish on them that makes the look better than they were before. Shiny and less pixelated. That's all I've been asking for all these years. If IGA DOES have future CV projects in mind, I really hope his peeps continue to use THOSE types of backgrounds(sleek-looking). No more super pixel "I made it on MS Paint" type of shit.
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I find a lot of the CV fans on this forum odd to tell you the truth. They usually seems to be unhappy about almost anythin', and seems to like bashing on IGA, who has for the past decade, released a bunch of CV games. I am sure someone will argue that quality isn't quantity, but why support the CV games, considering that somebody else had made a CV game for years? Sure, there is Cox's CV game commin' out this year, but most of the posters who shows their disdain towards IGA's games have been playing his titles for years.
Even in games that have has mostly new sprites like the Wiiware CVA game, someone will find scan the entire tiles to find recycled sprites. There are even a few posters who bash the game for being a reinteration of the GB original Castlevania Adventure game despite that the title has the words, "Rebirth" in it.
I don't understand the logic behind "I was a fan of Castlevania until I seen pics of this new IGA CV title called (insert new Castlevania game made by IGA). It is as if any new game IGA makes regardless of how fun it is, people complains.
It doesn't make sense for people to continue to bash IGA, yet continue to play his videogames. The only thing I can think of is that bashing IGA on the interweb is "cool". Just give the dude some slack.
As for Harmony of Despair, in my opinion, it appears to be a party game that would keep CV fans interested until LOS comes out.
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I missed the conference yesterday. Anybody know where I can watch it, specifically, the parts about Castlevania, besides Konami's site? They don't let you fast forward.
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I missed the conference yesterday. Anybody know where I can watch it, specifically, the parts about Castlevania, besides Konami's site? They don't let you fast forward.
You might find it on G4TV.com but im not sure.
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The game looks so slow and plodding in action, a horrible step down from OoE's smooth fast-paced combat. Also, there's no cohesion between the rooms at all. Everything is literally... slapped on. People say to lower standards just because it's a side project, but why would I support a low budget side project when that budget can be used for a more polished game. It's even more disappointing that it's the first 2D console game since SoTN. The whole Gergoth can shoot you from the other side of the stage is a horrendous idea. The pixel art of the DS games are meant to be seen at a closer level. The idea that you have to zoom out and can see the whole room not only ruins that aesthetic but it destroys the element of anticipation, traversing rooms. The exploration aspect of the Metroidvanias is completely stripped, but we don't even get decent level design as a compensation. From the maps shown, the enemy placements, the platforms, it's all just there. There's no sense of rhythm or pace. There's no groove. Everything about this game is arbitrary. This game is less Castlevania than Lords of Shadows.
Though I appreciate the new art for Jonathan and Charlotte, I rather they never showed up ever again.
Y-You can't be serious.
THIS
THIS
THIS
THIS
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Sorry, but I had to post this. Are you bipolar or something like that?? Seriously, it doesn't matter the forum I see you posting (Sonic Retro, Sega forums), you're always like this: "OMG, this game is awesome"... two seconds later: "WTF, this game is terrible"... then people post some good reactions and you "That's the best thing ever". GOD, stop being so inconstant. X_X
That being said, I found this game better than I was expecting. But what I'm more interested now is that Iga confirmed he's working with more Castlevania besides this game, plus his interest on 3DS.
I am really freaked out there are people stalking me like my opinions matter or something. .__.
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I am really freaked out there are people stalking me like my opinions matter or something. .__.
Nah, I was actually surprised to see you here, I lurk LoD thread almost everyday and this forum for almost 4 years. I never visited Sonic retro and Sega until Sonic 4 announcement. And your nick is easy to remember, you know.
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*waltzes in*
Oh look, people bitching!
In short, this game is wholly unnecessary and a waste of resources that could have been put towards something more original and productive. HD or not, it's a Frankenstein of several games, and an obvious rush-job in terms of satisfying the 2D CV fans. I wish I did know the politics behind why this and not one of a slew of other possible 2D console games (Battle of 1999, Pre-Liz Bartley possibilities, etc) was not done instead. Was it because Konami made IGA hash this out to make sales and stall for time until Lords of Shadow is released? Was it to satiate the outcry for multiplayer Castlevania? Did they throw darts blindly at a board and this turned up and they said "Fuck it, lets go with it."? There could be a myriad of possibilities.
I pity IGA. This was either forced on him against his better judgment, or he's really scraping the bottom of the barrel. My guess is the former, due to the aforementioned storylines he himself has hinted at in the past. Konami might just want new blood and let IGA fade, and if so they kinda deserve a swift kick to the balls for doing it like this. Let the guy fade with some dignity, if that is the desired end result. Don't force this crap on him, if that is indeed what is happening.
You can like the game for what it looks like on the surface - mindless fun and a way to play a bit of multiplayer with a few buddies. But don't disregard what this is deep down - a shoddy mish-mash of past games with nothing original about it and poorly masked as an excuse to boast about HD graphics. It's really not much more than that.
*waltzes on out*
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I wonder who did the art for this game.
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does anyone have a link to the Jonathan artwork?
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does anyone have a link to the Jonathan artwork?
Does anyone have any of this artwork? It's all cool!
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I wonder who did the art for this game.
Ayami did the art. Saw it in the credits.
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Ayami did the art. Saw it in the credits.
Glad to see she's still involved in CV to some capacity
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Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima, and forget that there is room to enjoy 2-D in new fun ways! HoD is much closer to classic CV gameplay and art style and mood! Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
Co-op is very innovative and a good way to enjoy Castlevania in a different way instead of a straight up single player SOTN or OOE clone.
HoD is really looking to be what I envisioned for a long time. And they said there will be DLC planned for more characters and possibly more stages and items!
The gear system is brilliant! It's better than allowing people to get raw level ups and just making it too easy! at least gear based enhancements has a better chance of keeping things balanced and interesting!
http://www.youtube.com/watch?v=qsfLfLpY9-I
http://www.youtube.com/watch?v=5FwD6ZeOPpE
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
5 legendary characters I always wanted to use on console (well Alucard already was, but the other 4
were DS exclusive. Castlevania always belongs on console.)
This should come to PS3 but I'm convinced to buy a Xbox360 for this!!!!!!!!!!!!!!!! CV fans underestimate the fun factor and magnificent value of this Castlevania!!!!!!!!!!!!!!!!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700391?type=flv
squeeee!! yay! zoom options too!!!!!!!!!!!!! I like to play with close zoom but the far zoom can be helpful in some cases too. :)
http://www.youtube.com/watch?v=j7mJBZNgdZg
new video! Lots of customization!
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So much fail in one awful post.
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So much fail in one awful post.
when you're old enough to understand people can enjoy and appreciate something you don't enjoy,
then you'll see taste is based on perspective, not rights and wrongs.
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Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima, and forget that there is room to enjoy 2-D in new fun ways! HoD is much closer to classic CV gameplay and art style and mood! Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
Co-op is very innovative and a good way to enjoy Castlevania in a different way instead of a straight up single player SOTN or OOE clone.
HoD is really looking to be what I envisioned for a long time. And they said there will be DLC planned for more characters and possibly more stages and items!
The gear system is brilliant! It's better than allowing people to get raw level ups and just making it too easy! at least gear based enhancements has a better chance of keeping things balanced and interesting!
http://www.youtube.com/watch?v=qsfLfLpY9-I
http://www.youtube.com/watch?v=5FwD6ZeOPpE
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
5 legendary characters I always wanted to use on console (well Alucard already was, but the other 4
were DS exclusive. Castlevania always belongs on console.)
This should come to PS3 but I'm convinced to buy a Xbox360 for this!!!!!!!!!!!!!!!! CV fans underestimate the fun factor and magnificent value of this Castlevania!!!!!!!!!!!!!!!!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700391?type=flv
squeeee!! yay! zoom options too!!!!!!!!!!!!! I like to play with close zoom but the far zoom can be helpful in some cases too. :)
http://www.youtube.com/watch?v=j7mJBZNgdZg
new video! Lots of customization!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F2vlkwmq.gif&hash=1fc6dd535a1af511ab67be0e3dc23ad972cd9daf)
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Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima, and forget that there is room to enjoy 2-D in new fun ways! HoD is much closer to classic CV gameplay and art style and mood! Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
Co-op is very innovative and a good way to enjoy Castlevania in a different way instead of a straight up single player SOTN or OOE clone.
HoD is really looking to be what I envisioned for a long time. And they said there will be DLC planned for more characters and possibly more stages and items!
The gear system is brilliant! It's better than allowing people to get raw level ups and just making it too easy! at least gear based enhancements has a better chance of keeping things balanced and interesting!
http://www.youtube.com/watch?v=qsfLfLpY9-I
http://www.youtube.com/watch?v=5FwD6ZeOPpE
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
5 legendary characters I always wanted to use on console (well Alucard already was, but the other 4
were DS exclusive. Castlevania always belongs on console.)
This should come to PS3 but I'm convinced to buy a Xbox360 for this!!!!!!!!!!!!!!!! CV fans underestimate the fun factor and magnificent value of this Castlevania!!!!!!!!!!!!!!!!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700391?type=flv
squeeee!! yay! zoom options too!!!!!!!!!!!!! I like to play with close zoom but the far zoom can be helpful in some cases too. :)
http://www.youtube.com/watch?v=j7mJBZNgdZg
new video! Lots of customization!
I find this offensive.
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preachy bolded misplaced self-righteousness
It's funny seeing this come from the guy who's quite comfortable with dimishing those who favor LoS as "brainwashed by Kojima".
The series is long overdue for a competent 3D adventure. You're acting like a successful 3D title will kill 2D Castlevania, which is a completely hairbrained assumption given all the other originally 2D game series that regularly release both 3D and 2D-styled installments. With the 3DS around the corner, the possibility for another 2D Castlevania in the future is even greater than before.
So kindly zip it with all these hypocritical, hyperbolic, and irrational ramblings.
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Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima, and forget that there is room to enjoy 2-D in new fun ways! HoD is much closer to classic CV gameplay and art style and mood! Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
Co-op is very innovative and a good way to enjoy Castlevania in a different way instead of a straight up single player SOTN or OOE clone.
HoD is really looking to be what I envisioned for a long time. And they said there will be DLC planned for more characters and possibly more stages and items!
The gear system is brilliant! It's better than allowing people to get raw level ups and just making it too easy! at least gear based enhancements has a better chance of keeping things balanced and interesting!
http://www.youtube.com/watch?v=qsfLfLpY9-I
http://www.youtube.com/watch?v=5FwD6ZeOPpE
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
5 legendary characters I always wanted to use on console (well Alucard already was, but the other 4
were DS exclusive. Castlevania always belongs on console.)
This should come to PS3 but I'm convinced to buy a Xbox360 for this!!!!!!!!!!!!!!!! CV fans underestimate the fun factor and magnificent value of this Castlevania!!!!!!!!!!!!!!!!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700391?type=flv
squeeee!! yay! zoom options too!!!!!!!!!!!!! I like to play with close zoom but the far zoom can be helpful in some cases too. :)
http://www.youtube.com/watch?v=j7mJBZNgdZg
new video! Lots of customization!
Probably some Konami PR guy who registered specifically for damage control.
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Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima, and forget that there is room to enjoy 2-D in new fun ways! HoD is much closer to classic CV gameplay and art style and mood! Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
Co-op is very innovative and a good way to enjoy Castlevania in a different way instead of a straight up single player SOTN or OOE clone.
HoD is really looking to be what I envisioned for a long time. And they said there will be DLC planned for more characters and possibly more stages and items!
The gear system is brilliant! It's better than allowing people to get raw level ups and just making it too easy! at least gear based enhancements has a better chance of keeping things balanced and interesting!
http://www.youtube.com/watch?v=qsfLfLpY9-I
http://www.youtube.com/watch?v=5FwD6ZeOPpE
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
5 legendary characters I always wanted to use on console (well Alucard already was, but the other 4
were DS exclusive. Castlevania always belongs on console.)
This should come to PS3 but I'm convinced to buy a Xbox360 for this!!!!!!!!!!!!!!!! CV fans underestimate the fun factor and magnificent value of this Castlevania!!!!!!!!!!!!!!!!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700391?type=flv
squeeee!! yay! zoom options too!!!!!!!!!!!!! I like to play with close zoom but the far zoom can be helpful in some cases too. :)
http://www.youtube.com/watch?v=j7mJBZNgdZg
new video! Lots of customization!
umm, wow, I seriously have no words to describe what you just said. You're probably the dumbass talking in that GameTrailers video. That was just sad the way that guy was trying to sell this game. As a HUGE Castlevania fan i've gotta say this game looks TERRIBLE.
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A troll, and an idiot, at that.
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I would say despite the horrible looking graphics, the new mechanics seems to be interesting if you enjoyed the DS CV trilogy. As long as this serves as an appetizer before Lords of Shadow to keep me company, it's no big deal. Plus you get to hear newly arranged famous tunes selected from the trilogy, that is fine by me.
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when you're old enough to understand people can enjoy and appreciate something you don't enjoy,
then you'll see taste is based on perspective, not rights and wrongs.
THIS x 10000000
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THIS x 10000000
Agreed.
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I can live with this if it's xbl (as opposed to a ds title).
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umm, wow, I seriously have no words to describe what you just said. You're probably the dumbass talking in that GameTrailers video. That was just sad the way that guy was trying to sell this game. As a HUGE Castlevania fan i've gotta say this game looks TERRIBLE.
I'm a girl and it's foolish to make assumptions about anyone like what you said. There is a huge positive side to HoD despite your failure of understanding it. I played all the major Castlevanias since NES and not a stranger to the franchise. The franchise need not be a one trick pony with past formulas in order to provide fun ways to enjoy it in future games, otherwise Castlevania gameplay would be trapped by its own frozen traditions.
Boasting about yourself being a HUGE Castlevania fan only proves how your love is your own curse from understanding and accepting beyond what you experienced before.
The more of a fan you are, the more closed minded you are, blind in your own
fanatical opinionated obsession of what you would accept or reject from a Castlevania.
Intelligent fans are far more open minded instead of treating their own opinions as absolute 'facts'.
Your 'opinion' as a 'HUGE castlevania fan' doesn't have any more significance than someone else's opinion,
if it's not your taste, that's fine, but don't act like anyone who shares a positive opinion about it is
crazy or not right in the head, because that only proves you are not right in the head with your self-centered conceited beliefs in what you think is best for Castlevania.
I'll say it again.
when you're old enough, or should I say educated enough, to understand people can enjoy and appreciate something you don't enjoy, then you'll see taste is based on perspective, not rights and wrongs.
This goes for any Castlevania fan.
If you fail to accept that, then look in the mirror and discover who the true dumbass is.
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I'm a girl and it's foolish to make assumptions about anyone like what you said. There is a huge positive side to HoD despite your failure of understanding it. I played all the major Castlevanias since NES and not a stranger to the franchise. The franchise need not be a one trick pony with past formulas in order to provide fun ways to enjoy it in future games, otherwise Castlevania gameplay would be trapped by its own frozen traditions.
Boasting about yourself being a HUGE Castlevania fan only proves how your love is your own curse from understanding and accepting beyond what you experienced before.
The more of a fan you are, the more closed minded you are, blind in your own
fanatical opinionated obsession of what you would accept or reject from a Castlevania.
Intelligent fans are far more open minded instead of treating their own opinions as absolute 'facts'.
Your 'opinion' as a 'HUGE castlevania fan' doesn't have any more significance than someone else's opinion,
if it's not your taste, that's fine, but don't act like anyone who shares a positive opinion about it is
crazy or not right in the head, because that only proves you are not right in the head with your self-centered conceited beliefs in what you think is best for Castlevania.
I'll say it again.
when you're old enough, or should I say educated enough, to understand people can enjoy and appreciate something you don't enjoy, then you'll see taste is based on perspective, not rights and wrongs.
This goes for any Castlevania fan.
If you fail to accept that, then look in the mirror and discover who the true dumbass is.
Well said, well said.
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I'm a girl and it's foolish to make assumptions about anyone like what you said. There is a huge positive side to HoD despite your failure of understanding it. I played all the major Castlevanias since NES and not a stranger to the franchise. The franchise need not be a one trick pony with past formulas in order to provide fun ways to enjoy it in future games, otherwise Castlevania gameplay would be trapped by its own frozen traditions.
Boasting about yourself being a HUGE Castlevania fan only proves how your love is your own curse from understanding and accepting beyond what you experienced before.
The more of a fan you are, the more closed minded you are, blind in your own
fanatical opinionated obsession of what you would accept or reject from a Castlevania.
Intelligent fans are far more open minded instead of treating their own opinions as absolute 'facts'.
Your 'opinion' as a 'HUGE castlevania fan' doesn't have any more significance than someone else's opinion,
if it's not your taste, that's fine, but don't act like anyone who shares a positive opinion about it is
crazy or not right in the head, because that only proves you are not right in the head with your self-centered conceited beliefs in what you think is best for Castlevania.
I'll say it again.
when you're old enough, or should I say educated enough, to understand people can enjoy and appreciate something you don't enjoy, then you'll see taste is based on perspective, not rights and wrongs.
This goes for any Castlevania fan.
If you fail to accept that, then look in the mirror and discover who the true dumbass is.
So you are the worst of fans because 2 posts earlier you said LOS "destroyed everything that CV has made thourgh the years". And of course, that's BS, it's more CV that this piece of s****. Hope you enjoy your yaoi Alucard with recycled sprites ;)
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So you are the worst of fans because 2 posts earlier you said LOS "destroyed everything that CV has made thourgh the years". And of course, that's BS, it's more CV that this piece of s****. Hope you enjoy your yaoi Alucard with recycled sprites ;)
I have taken back what I said about Lords of Shadow.
While having this headache of a discussion with short sighted ingrates, I realized my error about Lords of Shadow, yes, it's not my taste for a Castlevania, but I accept it will be a fun Castlevania for those interested in that new style of Castlevania. At least I can accept and respect that much.
What about you?
When you said "it's more CV than this piece of s***", that is just your opinion, remember that is not
a fact at all. Only your perspective and taste about it.
And you called Alucard as something yaoi related.
That proves you have no respect for the popular Alucard design that carried this franchise and inspired the designs that came after him in this modern age. As a fan you must acknowledge his popularity and Alucard is the most recognizable character and appearance in Castlevania to date.
And you ridicule recycled sprites when that is the foundation of how Castlevania grew and improved
itself over the years. Graphics should be the least concern from a Castlevania fan.
The DS games recycled sprites from SOTN and each other and they still are some of the best and most fun games around.
A true fan would see the sprites as an art instead of simply dwelling on the recycled aspect of its use.
and you call me the worst of fans? You can't even respect this Castlevania which stays much closer
to the classic Castlevania 2-D look and feel instead of what the 3-D games have been doing.
Let's not hate, okay? That is the first step to understanding our opinion does not rule all, and the same goes for everyone else.
Lords of Shadow and Castlevania Harmony of Despair will have its interested Castlevania fans and newcomers having fun and really enjoying what they offer, and there's nothing anyone believes that will change that.
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Welcome to the forums, Affinity. And i mean it.
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Thanks Affinity for the videos you posted. It was a lot of fun to see them in action.
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I love you, Affinity.
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Holy shit, 27 pages. I don't wanna read all of this, so maybe my gripe has already been mentioned:
Why XBLA only and not PSN as well? Does no one else think the 360 controller is horribly shitty for sidescrollers? That D-pad sucks so much. I'd much rather be playing this on the PS3.
Anyway, it looks to be more of the same "Metroidvania" stuff with recycled sprites, but at least it's for a console this time. Still, I'd rather have another effort like Castlevania: The Adventure ReBirth.
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Seems like Japanese developers favor XBLA a lot regarding those exclusive titles. Argh I want KOF98UM and 2K2UM to arrive on PSN too but that sux, well just a side story.
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the 360 controller is horribly shitty
.
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Argh I want KOF98UM and 2K2UM to arrive on PSN too but that sux
lolwut
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There remains a possibility for the game to be on PSN. But who knows.
The game looks pretty fun, might be an interesting distraction.
Although certainly not the next greatest 2D Castlevania I was hoping for. I mean - it looks so CUT and PASTE. Just taking music and sprites from the previous titles, stuffin' them in there, and adding some multiplayer. I honestly wish they would do away with all this recycling because I'm quite sick of it.
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there is no room to complain, Alukard, since Lords of Shadow is as different as Castlevania can get this year. If Harmony of Despair is not your cup of tea, you have that other option. ;)
anyways
new gameplay video!
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700525
Jonathan teams up with Shanoa. Or rather, they start together... but then go off doing their own thing. They must be shy. ^^;
But all the same, lots of fun! Normally this dream team would only be possible in fanfics and maybe some hack, but Konami and IGA really brings this to reality!
Now just imagine good friends playing this together with teamwork, knowledge and skill! The fun is multiplied several times!
To me the best gaming moments are shared with others. And Castlevania finally takes the time to explore this concept with its fascinating flavor. A new golden age of Castlevania is upon us. :)
I'm so glad it supports 6 players. Most co-op games, even with 4 slots, is too few for bigger groups that wanna co-op together. And the stages look big enough to fit 8 players if they wanted to! But yes 6 players is a nice balance. And if people think that's too much, no one is forcing them to play with 6 players. They can play with 5 or less or by themselves. More options = more fun for more kinds of players.
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I believe HoD can still yet pull it off. But only if all the graphics were made unique and give all the characters different looks to freshen things up. Also the bosses could all be different as well. Cut 'n paste is cheap however if IGA were to put more effort into this project then I think it would succeed on many more levels.
-X
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I believe HoD can still yet pull it off. But only if all the graphics were made unique and give all the characters different looks to freshen things up. Also the bosses could all be different as well. Cut 'n paste is cheap however if IGA were to put more effort into this project then I think it would succeed on many more levels.
-X
if the graphics were made more "unique" it would risk looking worse to some people.
To this day many argue 2.5DTurtles in Time doesn't look or move as cool as it did with the original sprites.
And many didn't like Double Dragon's remix sprites compared to the classic sprites. Many argued the new sprites made it look like a cheap Flash game despite the higher detail and smoothness in the art.
There's really nothing wrong with recycling sprites. People grew up with those classic sprites and people
can relate to the characters better that way than "is that really Alucard?"
From an artistic and nostalgic point of view, these sprites are perfectly fine and very Castlevania. :)
Megaman 9 and 10 recycle Sprites used since Megaman 1 and people enjoy them just fine and the game still sells a whole lot despite the 8-bit graphics.
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This is an interesting time for Castlevania. We have two games in front of us. LoS represents a change in direction, style, and an expansion of the fanbase. Possibly even a return to the popularity Castlevania has held in the past. Meanwhile HoD represents an embrace of everything that's come before. It brings very little innovation to the table, no real story that I can tell, and nothing new besides the ability to view the entire castle on one screen.
Harmony of Despair looks like it will be fun to play, but so does the Pachi Slot, the Arcade game, and the Puzzle fighter. There's nothing wrong with buying these games and enjoying them. But, at the end of the day, none of these games are going to keep the franchise going. Sure, they may expand it a little, but they aren't what will draw in new players and put Castlevania back in league with games like Mario and Metroid.
Ultimately, Konami is a company. Companies don't care about anything but profit, that's why they exist. LoS is the future of Castlevania as far as Konami is concerned. If it fails, we might as well say goodnight to the majority of the series for another decade, until Konami feels brave enough to try again. That's not something I want to happen. Some of you are still waiting for Iga to save the day, but it's pretty obvious he can't. I enjoy the games he makes. OoE was probably one of my favorites. But in general, the games he makes don't appeal to the mass market. This is why Konami keeps cutting his budget, and why they are looking for a new direction. Even if the future of CV isn't LoS, Iga is still the past.
Also, Harmony of Despair and LoS are not comparable games. So it's a waste of time to argue about it. Some people may like one over the other, which is fine, but they aren't comparable just because they share the Castlevania name. That would be like trying to compare billiards with water polo just because they are both consideres "sports".
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Oh I agree since I grew up in that era too. :) But it wouldn't hurt to freshen things up after all nostalgia can only take you so far before repedativeness sets in. I love the feeling of nostalgia when playing games but I also expect to see new things added into the mix as well. It was like that when we got SCV4. It was nostalgic however it brought about new elements that made it into the "Bad Ass" title that we all loved. Oh, and before I forget; welcome to the forums affinity :)
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I don't know, to me it looks fine. I don't have an x-box 360 though.........and don't forget that fans have always asked IGA for a co up Castlevania mode. Instead of that, he's giving us a stand alone co up game. So i don't underestand why all that bitching?
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To me I guess IGA never got the essence of 2D Castlevania design that much, just by looking at this "cut and paste castle" and I can tell. Rooms X rooms X rooms, if only it has a cave stage or something, yeah caves. It would be much more complicated to design compare to these similar sized rooms.
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I believe HoD can still . . .
Oh, no. :( Why "Harmony of Despair"? We already have an "HOD," ha. Maybe this new game could be "HODes." :o Or "HODp" (though that has the whole "donkey punch" correlation).
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Oh, no. :( Why "Harmony of Despair"? We already have an "HOD," ha. Maybe this new game could be "HODes." :o Or "HODp" (though that has the whole "donkey punch" correlation).
I was JUST gonna post that. Why the hell did they have to reuse Harmony?? There's plenty of other words they haven't used yet!! >:(
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Even with using "harmony," they could have used some other word that doesn't start with D, ha. Like "anguish," or "melancholy," or "tribulation"...
Or maybe instead of "harmony" something like "synchroneity."
Blah.
Synchroneity of Melancholy :p
Or maybe drop the prepositions for once and call it "Melancholic Synchroneity."
Or just a name that doesn't suck and isn't too similar to another game's title and initialism.
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They wanted it to have title with HD, I suppose, because of many pixels on the screen. Let′s not call it HOD, please. It confuses everyone with our dear HOD on GBA. Maybe just HD for this? Despair?
New entry on Kotaku about zoom levels:
http://kotaku.com/5566677/the-excellent-castlevania-zoom (http://kotaku.com/5566677/the-excellent-castlevania-zoom)
Harmony of Despair allows gamers to play at three levels of zoom: close, medium and far. The far view lets you see an entire level of the game. There are at least a half-dozen of them. The game supports multiple players, so at max zoom you could see someone else's hero in the castle as well.
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The DS games recycled sprites from SOTN and each other and they still are some of the best and most fun games around.
A true fan would see the sprites as an art instead of simply dwelling on the recycled aspect of its use.
What? That doesn't even make since. No one would think Picasso was a great artist if he just drew a 100 versions of the exact same picture and never did anything else. They need to draw new sprites, it doesn't matter how masterfully the were made. They need to explore new art styles and new enemies. Recycling is an offense, it should never be done by a company like Konami. They should be trying something new rather than just recycling a game they made 13 years ago. We should point out the flaws of the series we love. Konami is not perfect and we should not hold them as perfect. It is fine to criticize them for reusing art (which is great art) from games as old as Rondo of Blood. RoB was made in 1993! That skeleton is 17 years old! This is terrible. No company should get away with this much recycling.
Harmony of Despair appears to be one of the worst Castlevania games ever created. I like the idea of a multiplayer Castlevania. But do we need to fight Gergoth FOR THE THIRD TIME? Draw some new main characters, Create original bosses, stop reusing tiles from Symphony for god's sake, and have at least one enemy that isn't recycled, and then I'll be fine with it! This game is atrocious, don't just blindly support Konami! I can understand why people support the concept (and I do too), but this execution is terrible! What is IGA thinking?
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But it wouldn't hurt to freshen things up after all nostalgia can only take you so far before repedativeness sets in.
This is it right here.
I'm also in support of Harrycombs statement
I play Castlevania for its unique and interesting design, music and sprites.
And something is no longer "unique" if it's replicated 100-bloody-%.
Remembering back to the first time I played a Castlevania game; the experience was mind-blowing.
So the main reason why I play Castlevania has been taken away in this game-
the complaining and bitching in this thread ought to be expected.
I think at least this can be agreed upon:
"The prospect of this multiplayer Castlevania which brings back old franchise favorites sounds fun and exiting, but it could easily be done better.
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Well, IGA hinted at the possibility of additional levels & characters if the game does well. I just hope they use the time to create brand-new material instead of porting DS stuff
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Welcome to the forum affinity. :)
This is an interesting time for Castlevania. We have two games in front of us. LoS represents a change in direction, style, and an expansion of the fanbase. Possibly even a return to the popularity Castlevania has held in the past. Meanwhile HoD represents an embrace of everything that's come before. It brings very little innovation to the table, no real story that I can tell, and nothing new besides the ability to view the entire castle on one screen.
Harmony of Despair looks like it will be fun to play, but so does the Pachi Slot, the Arcade game, and the Puzzle fighter. There's nothing wrong with buying these games and enjoying them. But, at the end of the day, none of these games are going to keep the franchise going. Sure, they may expand it a little, but they aren't what will draw in new players and put Castlevania back in league with games like Mario and Metroid.
Ultimately, Konami is a company. Companies don't care about anything but profit, that's why they exist. LoS is the future of Castlevania as far as Konami is concerned. If it fails, we might as well say goodnight to the majority of the series for another decade, until Konami feels brave enough to try again. That's not something I want to happen. Some of you are still waiting for Iga to save the day, but it's pretty obvious he can't. I enjoy the games he makes. OoE was probably one of my favorites. But in general, the games he makes don't appeal to the mass market. This is why Konami keeps cutting his budget, and why they are looking for a new direction. Even if the future of CV isn't LoS, Iga is still the past.
Also, Harmony of Despair and LoS are not comparable games. So it's a waste of time to argue about it. Some people may like one over the other, which is fine, but they aren't comparable just because they share the Castlevania name. That would be like trying to compare billiards with water polo just because they are both consideres "sports".
Well said!
What? That doesn't even make since. No one would think Picasso was a great artist if he just drew a 100 versions of the exact same picture and never did anything else. They need to draw new sprites, it doesn't matter how masterfully the were made. They need to explore new art styles and new enemies. Recycling is an offense, it should never be done by a company like Konami. They should be trying something new rather than just recycling a game they made 13 years ago. We should point out the flaws of the series we love. Konami is not perfect and we should not hold them as perfect. It is fine to criticize them for reusing art (which is great art) from games as old as Rondo of Blood. RoB was made in 1993! That skeleton is 17 years old! This is terrible. No company should get away with this much recycling.
Harmony of Despair appears to be one of the worst Castlevania games ever created. I like the idea of a multiplayer Castlevania. But do we need to fight Gergoth FOR THE THIRD TIME? Draw some new main characters, Create original bosses, stop reusing tiles from Symphony for god's sake, and have at least one enemy that isn't recycled, and then I'll be fine with it! This game is atrocious, don't just blindly support Konami! I can understand why people support the concept (and I do too), but this execution is terrible! What is IGA thinking?
Also well said... it's hard not to agree with both of you.
To be honest, I was sceptical about HD myself, but after watching some gameplay my sentiment for GBA and NDS titles done its job - now I want to try it out myself. But I don't have Xbox actually, and don't plan to buy one. I already bought PS3 waiting for LoS. :D You know Konami, PSN is also a nice place - hint hint - :P
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What? That doesn't even make since. No one would think Picasso was a great artist if he just drew a 100 versions of the exact same picture and never did anything else. They need to draw new sprites, it doesn't matter how masterfully the were made. They need to explore new art styles and new enemies. Recycling is an offense, it should never be done by a company like Konami. They should be trying something new rather than just recycling a game they made 13 years ago. We should point out the flaws of the series we love. Konami is not perfect and we should not hold them as perfect. It is fine to criticize them for reusing art (which is great art) from games as old as Rondo of Blood. RoB was made in 1993! That skeleton is 17 years old! This is terrible. No company should get away with this much recycling.
Harmony of Despair appears to be one of the worst Castlevania games ever created. I like the idea of a multiplayer Castlevania. But do we need to fight Gergoth FOR THE THIRD TIME? Draw some new main characters, Create original bosses, stop reusing tiles from Symphony for god's sake, and have at least one enemy that isn't recycled, and then I'll be fine with it! This game is atrocious, don't just blindly support Konami! I can understand why people support the concept (and I do too), but this execution is terrible! What is IGA thinking?
The planets aligned. We are agreeing.
Though, I have to say, it's more a matter of consistency than anything else. When the enemy, party member A, and party member B all have a different art style, that looks terrible. Case in point; Dawn of Sorrow. We have Julius drawn in faded outline style, and then Alucard on the same team, reused from SotN meaning hes in SotN's style, and then they fight a skeleton who has the same color palette as he did in Rondo of Blood, that is jarring. It really is noticeable.
If you're going to reuse the same sprite, you should at least try and adjust the colors to fit the game's color style. In addition you shouldn't be changing the art style and reusing different style old sprites either. For example, Julius/Soma/Yoko are not the same style as SotN. They have cartoony outlines and are lacking in contrast. Yet they reuse SotN enemies and throw in Alucard on the same team anyway.
As a fan you must acknowledge his popularity and Alucard is the most recognizable character and appearance in Castlevania to date.
Simon Belmont would like a word with you. He is the single most recognizable character from Castlevania. Alucard is fairly recognizable, but Simon is still the most recognizable by far.
I'm a girl
Oh, and one final note; there are no girls on the internet.
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;___;
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i noticed that there's an easy mode for this game. i'm really glad it's there to fall back on in case normal mode turns out to be just too difficult with only one player. i also wonder about the items collections. when you collect an item, do you keep it "forever" for use in all the games that you play? when you start a new game with buddies x, y, and z, do you start over with an empty inventory, or do you start with any items that you've ever collected before? is it possible for one player to have played the game 100 times and have 90% of available items with a player whose never played it before? can you select "any" chapter without beating the previous one?
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Why XBLA only and not PSN as well? Does no one else think the 360 controller is horribly shitty for sidescrollers? That D-pad sucks so much. I'd much rather be playing this on the PS3.
Well, the 360 definitely isn't the best, but I wouldn't say it's shitty. It's something I can play with, with a few gripes. I won't go into the ps3's controller.
EDIT: play with in regards to side scrollers. It's awesome for everything else.
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i like that there's a button that can be programmed to do four things, depending on if you press up, left/right, or down with it. a good break from switching between equipment sets. just suit up once and your ready for anything. i hope for once that there's a way to quickly equip a recently obtained item though, instead of fumbling through a menu or waiting until you get to a change equipment location.
oh, and Charlotte gained a new ability. she can "bind monster energy" to her book and use it to release a spell. too bad it sounds pretty much the same as Soma's ability. but without her partner Jonathan around, she'd be at a bit of a disadvantage if her spells were as slow as they were in PoR, so i guess they had to change something. wonder if she'll be able to charge her spells.
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Hands-on
http://kotaku.com/5567240/castlevania-harmony-of-despair-hands+on (http://kotaku.com/5567240/castlevania-harmony-of-despair-hands+on)
I am in a hurry, I′ll be reading it in a bus, I put it on Instapaper ;D
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You know, even though this game makes me a sad panda, I have to say one thing... if all the bosses can do that thing that Gergoth does (hit through walls and get you while you're on your way up) it'll be kind of cool to have ... makes the bosses seem more powerful.
That said... I'm still horrified by the game. Atleast though, it'll introduce MP, which may make teh game fun...... for people hwo play online... which isn't me.
Edit: You know, I just noticed something that actually makes it pretty cool. Environmental stuff against the bosses. I don't know if it'll be on every boss but one of them had it. Might make it a bit more interesting.
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I'm so glad they didn't end up doing something like that Mario Party boardgame, or another Judgement fighting game. Castlevania gameplay fits much better for groups to enjoy together for an authentic Castlevania experience in a super cool way! :)
I can just imagine Dracula now (if he is in stage 6).
"Hmmm, a time distortion is taking place in my castle....let me see....what's this?
Jonathan and Charlotte are here? Hm? Who is that man next to them? He looks like me when I was younger.... *spits out wine* W-what? Shanoa is here too?! How can this be?!
*stands up and breaks glass* WHAT?! A-ALUCARD?!?!?!?! What is this MADNESS!!!!!!!?"
*Dracula proceeds to barricade the door with his throne, some bats and Galamoth's corpse*
;D
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weren't there rumors that there was going to be a vs fighter mode, like in Judgment? i don't recall them ever bringing that up at E3, so i suppose that might have been a misunderstanding.
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^Could be they scrapped it like SotN2 (or so it seemed)
You know, Iga should've just made an SotN 2, might've actually had people cheering if he did... damn it.
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weren't there rumors that there was going to be a vs fighter mode, like in Judgment?
It sounds like Survival will take place in one of the 6 stages, and players can attack each other, using the same gameplay and equipment system the main mode uses.
Kind of like how Double Dragon was intended for co-op, but players can fight each other without using a completely different fighting system. Survival mode might simply add friendly fire to the equation and there you have it! versus mode!
I will be focusing on the co-op play myself :) but I might try survival once in a while. ;D
Kotaku rumors possible unlockable characters (different from DLC), might there be an unlockable Belmont? :o Or maybe they confused DLC for unlockables.
It's a miracle this style of Castlevania I always imagined is becoming a reality (it's a little different from my idea, but much better than I expected IGA to design!)!
I'm just too lazy and unskilled to make my own co-op Castlevania game. And with 6 player co-op over XBLive with 10 million dots onscreen with all the enemies, players and animations going on?
Only pros can make that possible in a smooth way. Max zoom is unplayable but it will be useful for planning routes and stuff (as well as timing when and where that boss is going to fire its laser.) I will be using the single room camera the most, first playthroughs I will try to advanced as far as possible, never
zooming out. That could be a fun challenge without peeking where leads to what. ^.^
And this is just the surface of how amazing this will be! Once players learn the ins and outs of how
each characters plays, there could be some very interesting equipment and team set ups! Some groups
may even split up strategically to prepare to assault the boss from two sides, using a good combination of close and ranged methods to damage the boss while keeping safe.
Players might even protect each other in some situations in the castle, especially if like one player gets themselves in a bad position but another player uses an ability that cancels an incoming enemy projectile from damaging and possibly killing a player had they not intervened. (I'm guessing some enemies have projectiles we will be able to cancel with our own attacks.)
So many possibilities! ;D Haven't been this hyped for an innovative style to a franchise
since Resident Evil Outbreak (which was a true masterpiece that brought in great new ways to play and share with players online.)
Harmony of Despair will really be a favorite for many fans and gamers out there. :)
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Watching that video makes me realise how much I hate the "Castle Corridor" track from Aria. I liked the rest of the Aria soundtrack, but the main theme is my least favourite of the entire series. And this guitar driven remix is even worse than the original. ???
The game however, will be bought. May not be the best thing since sliced bread, but it should be a nice distraction on rainy summer days.
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It sounds like Survival will take place in one of the 6 stages, and players can attack each other, using the same gameplay and equipment system the main mode uses.
Kind of like how Double Dragon was intended for co-op, but players can fight each other without using a completely different fighting system. Survival mode might simply add friendly fire to the equation and there you have it! versus mode!
I will be focusing on the co-op play myself :) but I might try survival once in a while. ;D
Kotaku rumors possible unlockable characters (different from DLC), might there be an unlockable Belmont? :o Or maybe they confused DLC for unlockables.
It's a miracle this style of Castlevania I always imagined is becoming a reality (it's a little different from my idea, but much better than I expected IGA to design!)!
I'm just too lazy and unskilled to make my own co-op Castlevania game. And with 6 player co-op over XBLive with 10 million dots onscreen with all the enemies, players and animations going on?
Only pros can make that possible in a smooth way. Max zoom is unplayable but it will be useful for planning routes and stuff (as well as timing when and where that boss is going to fire its laser.) I will be using the single room camera the most, first playthroughs I will try to advanced as far as possible, never
zooming out. That could be a fun challenge without peeking where leads to what. ^.^
And this is just the surface of how amazing this will be! Once players learn the ins and outs of how
each characters plays, there could be some very interesting equipment and team set ups! Some groups
may even split up strategically to prepare to assault the boss from two sides, using a good combination of close and ranged methods to damage the boss while keeping safe.
Players might even protect each other in some situations in the castle, especially if like one player gets themselves in a bad position but another player uses an ability that cancels an incoming enemy projectile from damaging and possibly killing a player had they not intervened. (I'm guessing some enemies have projectiles we will be able to cancel with our own attacks.)
So many possibilities! ;D Haven't been this hyped for an innovative style to a franchise
since Resident Evil Outbreak (which was a true masterpiece that brought in great new ways to play and share with players online.)
Harmony of Despair will really be a favorite for many fans and gamers out there. :)
Affinity is obviously someone who has an interest in the success of this game. All his posts have been in this thread and they've all been "OMG buy HoD it's awesome".
Maybe it's IGA?!?
Or more likely someone from Konami PR or Marketing.
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Affinity is a girl prunyuuu~~~~~~~
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My theory is that it is Dave Cox trollin'.
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I felt my stomach turn as I read Kotaku's take. Glug.. seriously!?
*I can understand a team venturing a domain, but not like this. Its not TMNT where a thousand ninjas leap off the screen!?
Dave Cox attacked again!? oh fudge
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My theory is that it is Dave Cox trollin'.
Why would Cox want HD to do well? Not his game. As a matter of fact he probably wants IGA to go away so he can step in. As long as IGA is around it's possible he can pull off some miracle 2D awesome Castlevania and take his position in the series back.
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It's funny how people suddenly bring up some hidden hatred or rivalry between two men, when so far, I haven't really seen anything of the such. IGA vs Cox is silly. SILLY! The two don't seem as they are ready to duke it out for the control of the CV series, and almost seem like they are pretty alright with each other. I mean, Cox could've totally dissed everything IGA brought to the CV series, but included nods to his games nonetheless. There's other fictional accounts in video gaming where imaginary rivalries are brought up. One, particularly, would be the rivalry between Tetsuya Nomura and Yoshitaka Amano, which is totally in people's heads. Both actually love each other's arts, and Nomura, particularly, looks at Amano as being one of his inspirations. Amano has said he LOVES to see other artists interpret his artwork(like Dissidia). The whole feud thing is just yet another scandelous thing people conjure up to bring a sense of drama to their meager VG lives. To accept such a thing, so soon, is jumping to conclusions. For all we know, the two could be rooting for each other. Having two guys heading different CV related projects could prove to be good medicine for the series. IGA's reign over the CV series was probably the only time(probably other than the first couple of CV games) that one team was in control over the series, while later on, you'd have multiple teams working on different CV projects, and we got games like SCV4, Bloodlines and RoB. Even in the dawn of in IGA's rule, we got IGA's games, as well as CotM and the CV64 games. The more teams dedicated to our beloved series, the better!
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The whole feud thing is just yet another scandelous thing people conjure up to bring a sense of drama to their meager VG lives.
Just because you have a "meager VG life" doesn't mean the rest of us do. Talk about "jumping to conclusions".
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It's funny how people suddenly bring up some hidden hatred or rivalry between two men, when so far, I haven't really seen anything of the such. IGA vs Cox is silly. SILLY! The two don't seem as they are ready to duke it out for the control of the CV series, and almost seem like they are pretty alright with each other. I mean, Cox could've totally dissed everything IGA brought to the CV series, but included nods to his games nonetheless. There's other fictional accounts in video gaming where imaginary rivalries are brought up. One, particularly, would be the rivalry between Tetsuya Nomura and Yoshitaka Amano, which is totally in people's heads. Both actually love each other's arts, and Nomura, particularly, looks at Amano as being one of his inspirations. Amano has said he LOVES to see other artists interpret his artwork(like Dissidia). The whole feud thing is just yet another scandelous thing people conjure up to bring a sense of drama to their meager VG lives. To accept such a thing, so soon, is jumping to conclusions. For all we know, the two could be rooting for each other. Having two guys heading difference CV related projects could prove to be good medicine for the series. IGA's reign over the CV series was probably the only time(probably other than the first couple of CV games) that one team was in control over the series, while later on, you'd have multiple teams working on different CV projects, and we got games like SCV4, Bloodlines and RoB. Even in the dawn of in IGA's rule, we got IGA's games, as well as CotM and the CV64 games. The more teams dedicated to our beloved series, the better!
I have to agree. A handful of the ppl on this board seems mistake baseless speculations with facts about certain people in Konami to the point where it sounds dislusional. I am not an IGA fanboy, but people make the guy sounds as bad as Kotick. Because l am not going to claim to know the guy personally like some other ppl, who is to say that the guy has a massive ego especially how his interviews doesn't read like it. The Cox vs IGa sounds ridiculous considering there is no beef etween the two producers
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Also, IGA has said in the past that he won't make Castlevania games forever. I honestly don't think there's any rivalry between him and Cox. If I was a video game producer I'd probably wanna do other stuff at some point, not just make Castlevania games for all eternity. It was most likely Konami who asked IGA to make all these Castlevania games for so many years, not the other way round. I mean, I wouldn't be surprised if IGA pitched other ideas to Konami during all this time, but Konami told him to focus 100% on Castlevania.
..well, there was that Nanobreaker game of course... lol. I bet IGA was more excited about Nanobreaker than LoI or CoD. After all, Nanobreaker was more like his own original idea. I know I would've been if I was him. Shame about the game though.. It was arguably worse than anything he's ever done before or after that, except Judgment maybe.
Anyway, it has been said multiple times that Castlevania is a torch that gets passed on, so it really doesn't belong to anyone. I think IGA is fine with that. I don't even think he's that interested in making 3D games anymore. I mean, he doesn't even like his own attempts at 3D, lol.
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When this comes out, I am going to play HoD (Harmony of Dissonance).
Ho oh ho.
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If it wasn't for the console, which I don't own, I would buy this??
Why nobody loves Steam? =(
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If it wasn't for the console, which I don't own, I would buy this??
Why nobody loves Steam? =(
I agree. I don't own an X360, probably won't any time soon. I still like the look of this game, though, even though I probably wont ever get it.
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Affinity is obviously someone who has an interest in the success of this game.
Maybe it's IGA?!?
Or more likely someone from Konami PR or Marketing.
Oh wow like YOU never was interested in an upcoming game you would like to be successful? 9_9
As if you never had a game that was underrated and underappreciated and you would have liked it
to get more love and success if possible.
With any existing or upcoming game, you are either in or out.
That's all.
But don't hate on people because they like what you don't like. Since you sound like
you aren't interested in this game at all, aren't you basically trolling on this thread, since this game
doesn't pertain to your interest at all? For all we know, you yourself could be someone working for some other company, and you just like to rain on other people's parade during your free time. (you work for Valve, don't you?) :P
Anyways I have been reading up on some fan reactions, and someone said something that really makes a good point on the positive aspect of recycling sprites, no matter the era.
"Recycling the old graphics is a great move because they aren't broke and as such don't need fixing. They convey exactly what they need to, have nostalgia points, and look great. Zoomed in looks just like SotN, mid view is about DS size but with 10x more viewing radius, the only part I'm not sold on is the map because it really seems hard to just get a quick idea of where to go with so much information. The graphics are badass as is, doesn't need the huge expense of a team of artists."
And it's so true. People don't whine about Megaman 9 and 10 recycling sprites from the 80's.
People should accept these Castlevania sprites for the great art they are, instead of expecting Blazblue sprites or something that would greatly limit how much enemies, characters, and rooms they can add to the game.
Here is IGA with Alucard and Shanoa. There is no sound, but it's a pretty clear picture. :)
Yay! Alucard has his wolf form, and that's a nice Shanoa alternate color.
That's so cute when someone uses a potion, it heals any nearby teammates, and it seems
like they automatically say "Thanks" ^.^
http://www.youtube.com/watch?v=At76PaGehD4
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I wish they would just put this on the PS3 as well, I don't see why they don't
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I wish they would just put this on the PS3 as well, I don't see why they don't
Well I didn't research about the publisher but I heard rumor Microsoft Game Studios is publishing this for
Konami, it sounds like this might be a permanent Xbox360 exclusive if that's true (like the classic TMNT arcade game) .
I have a PS3 myself and a great deal of money could be saved if it was multiplatform. But this is too good to miss, so I don't mind buying a Xbox360 again. I've owned one for about 3 years, so it was my #1 console before I got a PS3.
But you know this works in Harmony of Despair's advantage because XBLive has the most connected online community (I dunno, its more often a little more friendlier and closer than PS3's community.)
And Xbox360 allows playing your own music on any game online, while preserving the game's Sound FX.
The game doesn't need to support custom soundtracks to use it. (this means you can play your favorite Castlevania soundtracks and fan made tracks anytime! During one stage I will play while listening to
Travel Demon. Travel Demon + Harmony of Despair 6 players co-op online = *faint* ;D )
http://www.youtube.com/watch?v=cUCW-7h27u0
It has more comfortable triggers than dualshock 3's L2/R2 triggers (I really hate those. Very uncomfortable)
It's must easier to develop games for that platform. In that sense, developers can focus on the game
instead of the technical hurdles working with the system.
Overall Xbox360 is a great choice! And much better choice than just catering to portables for another year (no offense to portable fans but many of us grew up enjoying Castlevania, including SOTN, on a console, since the NES.) Console fans need some nostalgic Castlevania love too in a fun co-op way! This is really great timing! It's been so many years since a console got a new 2-D Castlevania. :)
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And it's so true. People don't whine about Megaman 9 and 10 recycling sprites from the 80's.
People should accept these Castlevania sprites for the great art they are, instead of expecting Blazblue sprites or something that would greatly limit how much enemies, characters, and rooms they can add to the game.
I do... atleast for 10. 9 was great for nostalgia, and bringing back the old school stuff, but doing it again on 10 was just dumb. Which is somewhat my reason for disliking how this series is doing it, over and over and over....
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And it's so true. People don't whine about Megaman 9 and 10 recycling sprites from the 80's.
Because they made sure the entire game was consistent looking and they did not reuse 90% of the enemies. Most everything was drawn new. The same cannot be said for ANY of the DS Castlevanias.
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I don′t want the existing sprites to go away, actually. I love them. They can give them new moves, new attacks..It′s good when they make SOME new sprites, but keep the older ones, too.
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I don′t want the existing sprites to go away, actually. I love them. They can give them new moves, new attacks..It′s good when they make SOME new sprites, but keep the older ones, too.
This is the face of devolution.
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I'd buy it but my 360 is toast, maybe if i get one later on ill check it out. The gameplay looks somewhat interesting and the concept is cool even though the graphics seemed to be all recycled.
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It's been so many years since a console got a new 2-D Castlevania. :)
It's called Castlevania The Adventure Rebirth. You know, that thing that was a bonafide Castlevania game. Which Harmony of Despair clearly doesn't even come close to.
Seriously, your posts make me want to puke. Never have I seen someone not just defend such a slapped-together budget piece of downloadable shovelware, but butter it up to such a sickening extent. You're either a joke of a PR puppet or just a total tool.
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Eh, while I think it sucks. The game does have multiplayer. And he might just be one of the people who loves castlevania, and multiplayer games.
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It's called Castlevania The Adventure Rebirth. You know, that thing that was a bonafide Castlevania game. Which Harmony of Despair clearly doesn't even come close to, in my opinion.
Seriously, your posts make me want to puke because I have my head stuck so far up my ass, anyone who thinks differently from me sucks.
Never have I seen someone not just defend such a slapped-together budget piece of downloadable shovelware, but butter it up to such a sickening extent. You're either a joke of a PR puppet or just a total tool or maybe I'm just too stupid to know how fun a game can be regardless of reused sprites and
bringing cooperative ways to enjoy Castlevania with friends using some iconic vampire hunter favorites.
You seem to sound like a spoiled bitter demon who takes things for granted and can't see the positive sides to a game that undoubtably many will enjoy, whether solo or with friends.
Too bad you will be missing out...as if anyone cares. ^.~
Oh and nice job trolling on gamefaqs with your bad atmosphere. Negativity is your best friend, isn't it?
You already decided to hate the game, yet you would sink so low as to spread your harsh criticism
over there as well. So sad.
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Christ, this is just retarded. It's like talking to an incoherent little brat.
You might not care if a game consists almost entirely of recycled assets from everything including level tiles, room structure, enemies, bosses, and character sprites, but that's typically something that's not to be expected on such a scale in videogames, not even for downloadable titles. Remember that Mega Man comparison you made earlier? 9 and 10, unlike Despair, feature almost completely new content. It's flat-out unacceptable, and it's really quite insulting that Konami would expect fans to welcome such a game with open arms, especially when they've shown that they still have it in them to create genuine Castlevania titles in the form of Rebirth (as well as Metroidvanias, but given all the releases over the years, that goes without saying). Can I understand people grudingly tolerating this under the hope that the game will be fun in spite of this? Sure, I guess so.
However, I find it COMPLETELY BACKWARDS that certain people (namely you) would parade about as if the en masse recycling is a good thing. This is a poisonous game philosophy that does nothing but cheapen game. Fact of the matter is, brand new content (even just of comparable quality, though the it should at least surpass DS quality given the medium) would be vastly preferrable and go a long way in legitimizing the game.
Despair, despite all of your sugarcoating and claims of "2D Castlevania", is hardly anything like either category of Castlevania I previously mentioned. It has stages, but their nature and structure make them far less focused than traditional stage-based Castlevanias. There's a focus on exploration, even though the entire map can be viewed at once, there's a time limit, and secrets are limited to stat-boosting equipment that's required to proceed. There's no cohesiveness between the sections: they're just an awkward assortment or rooms suspened against higher quality backgrounds that further highlight the inferiority of the rest of the visuals. So that's two significant and uncharacteristic strikes the game has going against it.That's right, these are detriments, and rather severe ones at that. You can't really consider Despair a comparable game to either of the main categories of Castlevanias when its mechanics end up being inferior to both categories. In short, this whole "2D console Castlevania" thing really amounts to nothing more than meaningless (even misleading) buzz words.
These are all completely legitimate complaints. Understandably, the fan reaction towards this game has been mostly poor. Your out-of-the blue appearance complete with your do-no-wrong and "best game ever" attitude toward the game just seems ignorant, biased, and indicative of poor standards. Also, your dismissal of those who see more promise in LoS and your steady stream of pretentious, hypocritical "holier than thou" drivel just makes it extremely difficult to take you seriously.
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@corneliab
Looking from outside, you are the one with lot of poison..
This game is a chance for many to play co-op mode in well known CV that we all know and love. It is also a chance for those that don′t have DS, but have XBOX360 to get to play with characters from DS games, and enjoy a mix of those games with friends. I would do play it if I had a chance. My disappointment came from the fact that I was expecting HD to be a new game for 3DS. And the menus look very amateurish. Anyway I think it′s great that this game is coming out. I wish it was also available on DSiWare with the online co-op.
Does anyone have the art from the start screen in high resolution? The one with Shanoa, Alucard and Soma..I like it :)
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corneliab
Christ, this is just retarded. It's like talking to an incoherent little brat.
*Brat? You are the one whining like a child who would only accept a brand new soccer ball instead
of a soccer ball that is still in acceptable condition. 9_9
Remember that Mega Man comparison you made earlier? 9 and 10, unlike Despair, feature almost completely new content.
*Harmony of Despair has enough new content in the form of how the game is played. Name a Castlevania
that lets you choose Alucard, Soma, Jonathan, Shanoa and Charlotte in the same game, with a NEW
equipment system designed for this particular game's balance, 6 players co-op online, and a living castle
that doesn't pause for a second. Also new elements to the castle are added, like switches that affect door in another room, platforms that require teamwork to give someone a boost to an out of reach section above. New secrets hidden in walls. And lots of treasure to collect, all while a boss is firing a huge
laser all over the castle.
It's flat-out unacceptable, and it's really quite insulting that Konami would expect fans to welcome such a game with open arms,
*it's flat out insulting some fans are so blind and ungrateful to the fun factor this game will provide,
especially for Xbox360 owners (whether they own a DS or not.)
especially when they've shown that they still have it in them to create genuine Castlevania titles in the form of Rebirth
*they did a great job with that but you still underappreciate the value of reused art and other assets.
Also a Castlevania need not rebuild it's graphics from scratch to be considered genuine.
However, I find it COMPLETELY BACKWARDS that certain people (namely you) would parade about as if the en masse recycling is a good thing.
*Recycling is a part of gaming industry history.
At least it's better than reselling the same exact game/episode.
I would prefer Harmony of Despair over a graphical remake of Symphony of the Night.
This is a poisonous game philosophy that does nothing but cheapen game. Fact of the matter is, brand new content (even just of comparable quality, though the it should at least surpass DS quality given the medium) would be vastly preferrable and go a long way in legitimizing the game.
*You have yet to realize your own self-righteous 'logic' is poisoning your ability to accept different types of games, not just games that have prettier and newer polish to its visuals.
You fail to consider the amount of money and work it would take to really develop from the ground up.
It's not likely this project would have been possible if they didn't recycle assets.
Look at The King of Fighters XII, they had to work extra years to redo the same characters with new sprites and animations, and ended up with less than half of what they planned to include.
The sprites look better than the ones in the past, but gameplay content wise it was severely lacking in all areas.
Despair, despite all of your sugarcoating and claims of "2D Castlevania", is hardly anything like either category of Castlevania I previously mentioned.
*What's wrong with that? It combines some of metroidvania,
with some of the stage-based nature of the classic Castlevanias, brings in co-op and versus modes,
over 4 different unique characters to use, online play for 6 players, and more.
It has stages, but their nature and structure make them far less focused than traditional stage-based Castlevanias.
*That's good otherwise it would be too linear.
There's a focus on exploration, even though the entire map can be viewed at once,
no one is being forced to use the entire map view. You can simply use the closest zoom and
at least the first playthroughs will feel exploration based.
Also part of the exploration is finding and obtaining items to upgrade your character's equipment.
It's possible they might be in random locations in the castle, enhancing the element of exploration,
even if you are already familiar with the castle.
there's a time limit, and secrets are limited to stat-boosting equipment that's required to proceed.
a 30 minute time limit is confirmed to be at least an option. the 10 minute time limit at E3 appears
to be primarily the demo version (as seen by the "unlock full game" displayed on the menu). Either that or there will be a adjustable time option for players to challenge themselves.
There's no cohesiveness between the sections: they're just an awkward assortment or rooms suspened against higher quality backgrounds that further highlight the inferiority of the rest of the visuals.
*I don't even see it that way. Nitpicking too much? How can you enjoy anything with that attitude?
So that's two significant and uncharacteristic strikes the game has going against it.
*based on your opinion and perspective, that is.
That's right, these are detriments, and rather severe ones at that. You can't really consider Despair a comparable game to either of the main categories of Castlevanias when its mechanics end up being inferior to both categories.
*based on your standards and tastes, that is.
In short, this whole "2D console Castlevania" thing really amounts to nothing more than meaningless (even misleading) buzz words.
*It's only meaningless to people like you. Unlike the Rebirth remake and other recent Castlevanias,
this is a totally new spin to Castlevania gaming by a large margin, without stepping too far from its roots.
These are all completely legitimate complaints.
Everyone has the right to complain. Just as everyone has the right to miss out on a good thing because of their negative viewpoints.
Understandably, the fan reaction towards this game has been mostly poor. Your out-of-the blue appearance complete with your do-no-wrong and "best game ever" attitude toward the game just seems ignorant, biased, and indicative of poor standards.
*Now you are sounding like some elitist who hides behind the majority vote. Your views are full of ignorant and biased opinions. A game can still be great and valuable regardless if the majority of so
called fans don't like it. Remember even polls are no indicator to a game's significance.
If 1000 people hate something, while 100 people do, that doesn't make those 100 people wrong or ignorant.
And you dare say I have poor standards just because they do not match your merciless high standards?
Who do you think you are?
Also, your dismissal of those who see more promise in LoS and your steady stream of pretentious, hypocritical "holier than thou" drivel just makes it extremely difficult to take you seriously.
*Your whole post has "Holier than thou" written all over it. >.>
And if you were paying attention, I already taken back what I said about LoS and accepted it as a
Castlevania people who are anticipating it will enjoy. Don't bring LoS to this because as people here
have noted, they are two different subjects altogether. If you are going to bother comparing which is better than the other, than you are only waving around your own opinion about which one you think is better, nothing more.
So there.
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But all those features you mention just seem necessary for a multiplayer game. I mean, the pausing. It's nothing to write home about. I guess it might add some tension, but tension in a Metroidvania is pretty rare since all the enemies are too stupid for the relatively overpowered characters you play as. The equipment system just gets rid of leveling. I can't see it making the game deeper than others. Plus, there were always secrets and lots of treasures to obtain in the older Castlevanias so.
Besides, those two aspects are implemented in pretty superficial ways and cater to OCD (GOTTA WHIP EVERY WALL). In the trailer, the placement of one item in a wall was just illogical and random. So it might actually be detrimental to HoD, destroying all rhythm in a level (as if it had any) with the urge to smack everything. So, essentially, there's no "exploring" to be done besides hitting a few switches here and there and slapping walls for goodies. There's no secret or alternate paths to uncover because everything is shown to you. And there is nothing inherently Classic Castlevania in the level designs. They're still stuck in the Metroidvania mentality of boring open rooms with a few platforms here and there with no relation to the enemy placement. You'd expect them to have more engaging level design for something like this, but you know, they literally ripped the rooms from the older DS titles anyway. It would work if there were new vistas to explore at least but there aren't. That kinda requires new graphics! Of course, all the stages in this are full of thematically different areas too.
Then IGA mentions that players will likely play through the same level over and over and I'm going, "derp." Death and repetition. Is that the motive to explore? That's horrible. There's a lack of reward unless you find pleasure in progressing just to slap a few more generic enemies in a room you've probably already seen, just slapped on top of another room you've already seen, just not together and finding items that probably just boost stats. The gameplay doesn't seem all that revolutionary at the combat level either. There doesn't seem to be anything added for multiplayer in what is essentially the main gameplay of the game. In this case, hitting switches and etc. would probably work if the game was focused on platforming beyond just gonna press jump 3 times to get up these platforms stacked on top of each other lol.
So yeah. I rather they not even try, because all they're doing is making a Castlevania-themed stripped down Maple Story with a bit more focused combat and ways to limit having to create more content. The game's design just screams at me, "Way to minimize use of original content!" rather than actually trying to accomplish something evolutionary.
rrrrr game design
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heh, people who are skeptical have points and people who are enthusiastic have points. nobody's wrong.
the E3 demo version that was played had an option "get full game". i hope that means that the demo will be available to download for anyone to try it before deciding to buy it.
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Your views are full of ignorant and biased opinions.
Are you fucking kiddding me? My rationale is sound and supported with facts. Your defense of the game can hardly be considered anything close to this: it's all gushy arbitrary nonsense. Every one of your posts, ESPECIALLY your haphazard attempt to reply to mine, consists of you tossing around irrelevant bullshit, belittling/ignoring understandable concerns, and making completely asinine statements.
You are the definition of an idiot, possibly even a retard. I'm out.
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But all those features you mention just seem necessary for a multiplayer game.
unnecessary to who? you? You know to some people those features are necessary and welcome.
Please don't sound like you speak on behalf of everyone. To some its unnecessary, and to others it's
necessary. Just like Lords of Shadow. Many feel another 3D Castlevania is not necessary, but to some
it's necessary.
I mean, the pausing. It's nothing to write home about. I guess it might add some tension, but tension in a Metroidvania is pretty rare since all the enemies are too stupid for the relatively overpowered characters you play as.
That's a shameless way to brush off the heightened difficulty due to the removable of pausing.
Notice how in all of the metroidvanias, people pause often in the heat of the moment,
taking their time swapping inventory, losing tension. Even a little extra tension is valuable.
Also the removable of pausing brings back the classic flow of Castlevania games without the stop and go menu design. The only time people paused back then was when there was things outside the game (phonecall, bathroom, etc.) that required their immediate attention. Well now they can't even do that
without risking getting hit while they are away, but it fits for this game's nature, with group co-op being one of its most exciting highlights.
The equipment system just gets rid of leveling. I can't see it making the game deeper than others. Plus, there were always secrets and lots of treasures to obtain in the older Castlevanias so.
All the more reason for this Castlevania to have secrets and treasures. Removing the leveling system
in turn makes it more challenging to upgrade your character(s), since the only way to enhance them
is with equipment you find. And finding equipment is more challenging and time consuming than simply
leveling up.
Remember how much a joke games like SOTN are when at the higher experience levels.
Also a leveling system would not maintain the balance, because when you factor in multiple players,
that results in already a lot of extra firepower and support to get by. Centering growth around the
equipment itself, is a more balanced way to keep things interesting and challenging!
In the trailer, the placement of one item in a wall was just illogical and random.
Since when was Castlevanai logical and not random with some of its items?
So it might actually be detrimental to HoD, destroying all rhythm in a level (as if it had any) with the urge to smack everything.
oh right as if there weren't ambitious players in the metroidvanias who didn't try smacking every wall
to find more secrets. Unless you use a guide, testing walls was a part of treasure hunting in Castlevania.
So, essentially, there's no "exploring" to be done besides hitting a few switches here and there and slapping walls for goodies. There's no secret or alternate paths to uncover because everything is shown to you. And there is nothing inherently Classic Castlevania in the level designs.
It does have a slight metroidvania feel to it, with a stage based setup. You really shouldn't say "nothing" or you really need new glasses, I think.
They're still stuck in the Metroidvania mentality of boring open rooms with a few platforms here and there with no relation to the enemy placement. You'd expect them to have more engaging level design for something like this,
You expect too much out of the level design. And metroidvania level design has proven to be successful
and fun for many fans. Also you haven't played this game's stages, so looking at the full map
is very different from plowing through these maps yourself.
but you know, they literally ripped the rooms from the older DS titles anyway. It would work if there were new vistas to explore at least but there aren't. That kinda requires new graphics!
The rooms will be totally new to players who haven't played the DS games (Xbox360 is full of players who haven't touched a DS.) And even to metroidvania veterans, I'm sure there will be plenty of people who appreciate the nostalgia, like me.
Then IGA mentions that players will likely play through the same level over and over and I'm going, "derp." Death and repetition. Is that the motive to explore? That's horrible.
People have been killed numerous times in Castlevania games before they find all of the secrets.
Just like Contra, Mario, Metroid back then, etc. I don't believe me means defeat is guaranteed. If
you are skilled enough, you should be able to get by even with basic equipment. And another thing,
is that news is all the more interesting, because that means this Castlevania could be challenging,
and what CV fan wouldn't accept a challenging test of surviving the dangers of the castle?
There's a lack of reward unless you find pleasure in progressing just to slap a few more generic enemies in a room you've probably already seen, just slapped on top of another room you've already seen, just not together and finding items that probably just boost stats. The gameplay doesn't seem all that revolutionary at the combat level either.
I wouldn't call OoE's combat that revolutionary either, but it's still fun and effective.
There doesn't seem to be anything added for multiplayer in what is essentially the main gameplay of the game. In this case, hitting switches and etc. would probably work if the game was focused on platforming beyond just gonna press jump 3 times to get up these platforms stacked on top of each other lol.
Sigh....you really just play games by yourself, don't you?
The multiplayer values and fan factor is beyond description. To understand this, one must combine
every fragment of this game with every positive aspect of friends, parties, and cooperative entertainment
as a whole.
Whether casual or hardcore,
a cooperative Castlevania game of this nature is something many dreamed of experiencing with others!
So yeah. I rather they not even try,
That sounds like such a selfish and self centered desire.
That's like saying "I hate mushroom pizza, the chef might as well not even try, even though there
are people who really want mushroom pizza."
You really don't care about how much others wanted a Castlevania game like this and are excited for what it will offer that the other Castlevanias can't substitute entirely.
because all they're doing is making a Castlevania-themed stripped down Maple Story with a bit more focused combat and ways to limit having to create more content. The game's design just screams at me, "Way to minimize use of original content!" rather than actually trying to accomplish something evolutionary.
Harmony of Despair is evolutionary in some ways and you don't even see it.
If you want "evolutionary", that is what Lords of Shadow is for, but that's too evolutionary for some fans,
but it's great there are two very different Castlevanias to choose from this year. ;D
And your viewpoint on this, while it's your opinion, is just another example how someone who
doesn't like something can talk as if it's as dumb as they make it sound.
People can make any game sound like it's far less than it really is.
Anyways thanks for sharing your viewpoint but overall, Harmony of Despair is really something that's missing in the Castlevania franchise and even gaming in general. People will have fun in ways that
could only be imagined before. You may see it as a repetition, but all games are a repetition one way or another. What kind of repetition you prefer, that's another story. ;D
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Are you fucking kiddding me? My rationale is sound and supported with facts. Your defense of the game can hardly be considered anything close to this: it's all gushy arbitrary nonsense. Every one of your posts, ESPECIALLY your haphazard attempt to reply to mine, consists of you tossing around irrelevant bullshit, belittling/ignoring understandable concerns, and making completely asinine statements.
You are the definition of an idiot, possibly even a retard. I'm out.
And this, everyone, is a fine example of a sad closed minded individual who are too full of themselves to bother seeing beyond their own perspective.
The best they can do is treat their opinions as "relevant", while ignoring someone's reasoning and simply labeling their opinion as "irrelevant", not to mention resorting to name calling. Such immaturity. Such ignorance. And such harsh language. They don't sound very educated at all. ;)
Anyways:
http://www.youtube.com/watch?v=7kT7bfuxdTw
1:55, killed teammates can continue playing...as a skeleton enemy??? That is so cool! :)
3 things seem to confirm this:
1. The portrait tracker is only used for nearby team members offscreen,
2. The one displayed on the portrait is a skeleton enemy with a halo above them.
3. The 2nd player character is absent from the map, except for Jonathan (player 1) and that skeleton.
Someone else's observation:
You can see that the player controlling the Skeleton takes damage from an enemy and then attacks and does damage the enemy at 1:26 in the bottom left corner of the screen.
Seems to indicate that skeleton players are still on the same side as the other players, therefore
friendly fire looks like it might not be allowed (which is a good thing for co-op reasons, though I wouldn't
mind either way.)
I notice that Shanoa's red health bar is still almost full. Could this mean skeleton mode has a limit to how much damage it could take? There is a possibility they will continue to auto-revive, running out of health simply means some time will pass before they rise again as a skeleton. Either that or a player basically has 2 lives. If they are eliminated as a skeleton, that might be it. But I consider it's going to be the former, they auto-revive as a skeleton no matter how many times their health runs out.
Well it's possible.
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Seriously you guys need to stop with this nonsense.
It's a downloadable. There'll be a demo. Try it out and see if you like it or not. The flaws in the fan community have been clearly addressed already. It will boil down to when you download the demo, and play with a friend for a while. If it still sucks, DON'T BUY THE FULL GAME.
The insulting and stupidity really need to stop. Christs.
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E3 2010: Koji Igarashi Interview HD
http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700980
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well, nothing new, but it's been too long since the last one.
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Game still seems like shoddy and gimmicky crap.
The maps look like ass when zoomed out. It really kills the illusion of being in a castle.
My heart kinda sank when it was confirmed this was real and that IGA had a hand in it.
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I would really love to have some of the new artwork of the characters!! It's amazing!! ;D
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My heart kinda sank when it was confirmed this was real and that IGA had a hand in it.
Makes you wonder why he would go from CV ReBirth to this. and why cv rebirth had absolutely NO character art. seriously, Konami? >8[
I'm guessing a late July release, hopefully they're hammering out any bugs or glitches until then
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IGA Interview: http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700979 (http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700979)
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IGA just loves going in ups and downs. He rolls like a wave. We got OoE and ReBirth so he had to hit us hard with HoD. Otherwise, he might've, like, died or something.
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Yeah, it's almost like he wants to fuck it as much as he can. He's not allowed to make the Alucard 3D game so he just wants to watch the world burn.
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You know... which is stupid of Konami... Since the reaction to Alucard 3d game was extremely well received... and they canceled it. I'm not saying LoS didn't look good, but a 3d alucard game would've been almost as popular... I'm hoping they only delayed it, because LoS came along.
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They would be crazy if they wouldn't since then they could advertise it as the SotN sequel and stuff.
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Alucard going 3-D would be one of the worst things ever. At most they can only hide their bad 3-D gameplay with high quality cinematics with a tacked on story (like Stars Wars Old Republic is trying to build hype with its ultra quality cinematics, but gameplay visuals look very bad even more a mmorpg.)
Megaman and Contra failed going 3-D. Some series are better off sticking to their 2-D roots and 2-D
sprite art that works.
Harmony of Despair will really bring cooperative fun that is lacking in past Castlevania games. As well as interesting single player fun in good ways too! More characters, more players, more possibilities.
There is plenty of room for an official group based Castlevania game. And true Castlevania fans
are never bothered by graphics. Fans still play Castlevania 1 and other games like Rondo of Blood to this day! Castlevania sprites are an art, and they fit perfectly in Harmony of Despair. :)
People shouldn't be spoiled by what other franchises are doing. Harmony of Despair will provide great fun
in a different way not deeply explored by previous Castlevania games and the cooperation factor will
make friends and families finally enjoy a great 2-D Castlevania together!
This really will be a masterpiece for many fans and people who value its positive aspects! And the
replay value will be greater than past Castlevanias and even co-op legends like TMNT arcade. :)
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This has become one of the most annoying topics ever. Good thing moderators have seen what's going on here.
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I hope you are not saying that Neo-Contra sucks, because you will have lost all credibility then.
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I hope you are not saying that Neo-Contra sucks, because you will have lost all credibility then.
Neo Contra is pretty fun but I prefer Contra Shattered Soldier, or Super Contra.
I was mainly referring to the 3-D Contra games before Neo Contra being really bad.
But even Neo Contra can't substitute the 2-D retro gaming goodness of the 2-D Contras.
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I love only 2D games in general. 3D does not appeal to me at all, with exception of Silent Hill. I wish Castlevania would always stay 2D. I hope IGA makes sure to keep 2D Castlevania alive. Long live IGA!
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Yes IGA is very cool and open minded!
http://www.youtube.com/watch?v=TK8D7TBrckg
If people still don't understand how fun this game will be and the intentions the developers had for this game (nostalgia, many playable characters (including ones never available before on a console Castlevania game.), group co-op, versus, items, etc.), then they are missing the point and value of this upcoming masterpiece! :)
It's also very cool that everyone gets the same item someone finds, this prevents bad blood between teammates if one races and hogs all the items, and allows players to play at their own pace instead of
competing with other players for the hidden items in the castle. Everyone is on the same side, so everyone should benefit from the rewards equally. :)
At the sametime, there is plenty of room for solo players to enjoy with the ghost time attack mode,
and greater challenges since they will be on their own.
And parties will finally be able to share a Castlevania together on a high quality online network with millions of Xbox Live users to meet. Parties will benefit the most fun out of this naturally. :)
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i think everyone gets a benefit when you use an item like a potion, but haven't seen anything to suggest picking up an item causes everyone to possess that item.
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i think everyone gets a benefit when you use an item like a potion, but haven't seen anything to suggest picking up an item causes everyone to possess that item.
That's what I interpreted from the interview. That would make treasure hunting more fair instead of forcing people to hunt for items in single player instead, because other people are racing to pick up equipment just for themselves. Only one member getting the item would partially defeat the point of playing in groups if it only rewards the early bird.
Or you know, even if players don't automatically get the item someone picks up, at least there is another
theory, which is from what I seen where an item found remains on the map until all players pick it up.
That would be fair too. That would encourage players to still go pick it up themselves, but at least
it will still be there for everyone to pick up (just like the ? Boxes in Lost Planet 2 and the power-ups
in Serious Sam Next Encounter co-op.) That way people don't fight over who gets the drop, but everyone still have to make their own effort to go pick up the drop themselves.
Either way works
(a. one member item obtain = instant item obtained for everyone.
Or b. item exists in castle until all pick up.)
Also I think items like potions have a limited range, a teammate might need to be nearby to receive the effects of the potion, it would encourage players to stick together when necessary and not make party healing too easy.
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Ahh...how things never change here at the Dungeon.
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ha, i'm not interested in what's fair. it would be more fun to say "ha ha, i got it", even to your ally. it also gives you a chance to give your team-mate goodwill by skipping it yourself and letting them have it, if that's what's best for the team effort. it also increases the amount of strategizing you would have to do. healing everyone with a potion is kind of sweet though. maybe potions would heal everyone, since they're magical, but food would only heal the person who eats it? good theory about a possible "range" of the heal effect.
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Ahh...how things never change here at the Dungeon.
There'll be a few new users soon . . .
affinity, you seem like a nice person, will you give me a Microsoft points code to download this when it comes out?
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If people still don't understand how fun this game will be and the intentions the developers had for this game (nostalgia, many playable characters (including ones never available before on a console Castlevania game.), group co-op, versus, items, etc.), then they are missing the point and value of this upcoming masterpiece! :)
Masterpiece? I don't know about that. It looks it could be a lot of fun for screwing around with-but nothing to take seriously. Affinity, I can appreciate your enthusiasm (I love IGA's games myself) but this game could hardly be called a masterpiece. If it was given a story and all new 2D sprites then I would think you were onto something. When I first saw this I think my reaction was similar to when I first saw MegaMan Soccer. I'm not saying this will bomb, I think it will be fun. But it's filler like Castlevania: Judgment.
Now, Rebirth was something to take seriously. Also, seriously asking not to be offending: Are you a rep for konomi or involved or something? You are really pushing this game, to the point it sounds like a sales pitch. I just find it hard to believe that someone can be so excited and wants everyone else to feel excited for a game that is not even out yet and most fans turned their noses at. Plus the fact you are female seems to help your cause. Don't take offense if I am mistaken but it does seem fishy. Just my opinion.
Now who would raise bloody hell if IGA said this was the 1999 game? Muahaha…
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Affinity, I can appreciate your enthusiasm (I love IGA's games myself) but this game could hardly be called a masterpiece. If it was given a story and all new 2D sprites then I would think you were onto something.
Notice, not all fans need a story or all new 2D sprites to label what could be the most fun game to date
as a masterpiece. Remember the fun factor is what makes games greater and more valuable than
better graphics and some story that won't keep people coming back for more after the first time
(Final Fantasy XIII being one example as everything looking new and a big story, but falls flat in
replay value and entertainment value.)
I just find it hard to believe that someone can be so excited and wants everyone else to feel excited for a game that is not even out yet and most fans turned their noses at.
You don't need to work for some company to be hyped for something. High anticipation is natural.
No one has played Metal Gear Rising yet, but millions are hyped for it and spreading the word.
No one has played Marvel vs. Capcom 3 yet, but millions are hyped for it.
No one has played FF Versus XIII yet but millions are hyped for it
No one has played Zelda Skyward Sword, but millions are hyped for it.
when FFVII was released on PSN, many were hyped for it.
SOTN when it was announced for PSN and XBLA, many were hyped and spread their anticipation for it.
And the biggest fans of the above shared and spread their hype with others, that doesn't mean
they are undercover employees.
And I don't get where you are seeing "most fans" when even message boards and polls can't accurately measure how many more fans are actually looking forward to this. And you must also count the gamers that are not normally Castlevania fans, many of them will find this to be their favorite too!
oh and The Silverlord, I'm not sure how much extra money I'll have to spend months from now,
so don't count on any freebies, I already have some friends I'm buying this for.
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Yes IGA is very cool and open minded!
If IGA was truly "open minded" then we would've seen a female Belmont protagonest a looooong time ago. Castlevania resurrection wouldv'e been that game unfortunately IGA pulled the plug on it. I have no doubt in my mind that Sonia Belmont was one of the reasons why IGA canceled the project and it all went belly-up. Problem is he did state in an interview that he doesn't like female protagonests. Shanoa was a first step in the right direction but he needs to try harder for the fan's sake. He needs to give them what they want and not what "he" wants (LoI Dracula story >:(, no female Belmont protagonests >:(). Otherwise the woman heroin fanbases out there might rip him limb from limb. :-X
-X
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Castlevania resurrection wouldv'e been that game unfortunately IGA pulled the plug on it.
Source?
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IGA Interview
http://www.destructoid.com/koji-igarashi-on-3ds-kinect-the-future-of-castlevania-177441.phtml
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Yes IGA is very cool and open minded!
If IGA was truly "open minded" then we would've seen a female Belmont protagonest a looooong time ago. Castlevania resurrection wouldv'e been that game unfortunately IGA pulled the plug on it. I have no doubt in my mind that Sonia Belmont was one of the reasons why IGA canceled the project and it all went belly-up. Problem is he did state in an interview that he doesn't like female protagonests. Shanoa was a first step in the right direction but he needs to try harder for the fan's sake. He needs to give them what they want and not what "he" wants (LoI Dracula story >:(, no female Belmont protagonests >:(). Otherwise the woman heroin fanbases out there might rip him limb from limb. :-X
-X
I don't think IGA is sexist, or entirely sexist, because he is responsible for Portrait of Ruin, which had the main protagonist share their spot with a female protagonist. And Order of Ecclesia, where he allowed
the artist to create a female protagonist as the lead character. Also, in the Harmony of Despair interview, IGA said his favorite character to use in the game is Shanoa.
I agree there should be more female protagonists and Sonia deserves a spot in the IGA timeline (even if they design her as a Belmont that fights Dracula at a later point),
but at least lately he seems to give female characters a bigger role than say, Kojima,
who has yet to make a Metal Gear Solid-quality console game that is centered on a female protagonist.
Who knows? Maybe what a person says in a past interview isn't really how they feel inside? Maybe
deep inside, IGA likes female protagonists?
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Notice, not all fans need a story or all new 2D sprites to label what could be the most fun game to date
as a masterpiece. Remember the fun factor is what makes games greater and more valuable than
better graphics and some story that won't keep people coming back for more after the first time
(Final Fantasy XIII being one example as everything looking new and a big story, but falls flat in
replay value and entertainment value.)
But you are speaking for all the fans and the 2D sprites isn't really the case here of what this game is. Filler fun. Not a serious title that goes in the Castlevania timeline. I do admit it looks fun, but to label it a masterpiece when only a few Castlevanias earn that title is pretty out there. If anything it would be cooler to use more retro sprites rather than the DS title which would be more farmilar to nintendo DS users, not XBOX 360 owners.
You don't need to work for some company to be hyped for something. High anticipation is natural.
No one has played Metal Gear Rising yet, but millions are hyped for it and spreading the word.
No one has played Marvel vs. Capcom 3 yet, but millions are hyped for it.
No one has played FF Versus XIII yet but millions are hyped for it
No one has played Zelda Skyward Sword, but millions are hyped for it.
when FFVII was released on PSN, many were hyped for it.
SOTN when it was announced for PSN and XBLA, many were hyped and spread their anticipation for it.
And the biggest fans of the above shared and spread their hype with others, that doesn't mean
they are undercover employees.
And I don't get where you are seeing "most fans" when even message boards and polls can't accurately measure how many more fans are actually looking forward to this. And you must also count the gamers that are not normally Castlevania fans, many of them will find this to be their favorite too!
Yeah, your hype is much different than hype I’ve see most fans do. It’s more like promoting to the point it’s down our throats. I haven’t seen too many people on the message boards to the following games you listed promote this game you are. Like I said, I could be wrong- but it does seem a tad off.
For your last statement: And I don't get where you are seeing "most fans" when even message boards and polls can't accurately measure how many more fans are actually looking forward to this.
If you are saying it is impossible for me to know how can you make a comments like “many of them will find this to be their favorite” and “not all fans need a story or all new 2D sprites to label what could be the most fun game to date
as a masterpiece.”?? You know as much as I. So how come you are only hyping this game? You seem against LoS and did you get this way for Rebirth? Just curious is all.
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Who knows? Maybe what a person says in a past interview isn't really how they feel inside? Maybe
deep inside, IGA likes female protagonists?
He sure doesn't like female Belmonts. One of the few things I don't like about him. :-X
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He sure doesn't like female Belmonts. One of the few things I don't like about him. :-X
Then again, neither did all the developers for the classic series. Sonia Belmont only came into the picture to carry Alucard's love child and explain the Belmont’s super human powers. (Which was a horrible idea put in a horrible game)
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Maybe but there were only like four known Belmonts back then. They used Simon a lot and stuff. Agreed about the Alucard stuff though.
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IGA only made 2 Belmonts. Or the villagers...they are some girl Belmonts in there, haha. But in the classic series there is Syfa, Maria and Sonia (Who I don't even consider cannon) where in the IGA games you have Charolette, Shanoa, Yoko and Teenage Maria. So I think it's kinda equal or even IGA favored the women more than the classic series.
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Yeah you got me but I believe he spoke very negative about female Belmondo's in an interview or something. I believe he also said during the middle ages a woman couldn't be a hero but going by Castlevania's universe that is total bullshit. :-X
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Oh great, this thread suddenly turned into the classic, "IGA's a sexist pig!!" thread.
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Castlevania resurrection wouldv'e been that game unfortunately IGA pulled the plug on it.
Source?
Err, yeah... I don't think IGA had anything to do with the cancellation of Resurrection. He wasn't even "Castlevania top dog" at the time.
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Maybe but there were only like four known Belmonts back then. They used Simon a lot and stuff. Agreed about the Alucard stuff though.
Simon, Trevor, Christopher, Solieyu, Richter, and I guess on a technicality, John Morris.
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Source?
Err, yeah... I don't think IGA had anything to do with the cancellation of Resurrection. He wasn't even "Castlevania top dog" at the time.
Resurrection looked terrible. It looked like a smoothened version of Nightmare Creatures with a CG movie that looked like it was from some mid-90s computer game. Compare it's CG with the CG seen in Final Fantasy VIII(1999, which was when Resurrection was supposed to FIRST be released when the Dreamcast hit North America before the delays started). Maybe had there been a graphics overhaul... just maybe...
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Hah, I love it every time TVtropes is right (http://tvtropes.org/pmwiki/pmwiki.php/Main/InternetBackdraft).
Uncyclopedia astutely notes that the easiest way to troll a Castlevania forum is to argue that Castlevania Legends should be canon and IGA retconned Sonia Belmont because he's sexist.
Back to the topic at hand, this game will not be a masterpiece. You can think that if you want, and prove it takes very little to impress you, but the game simply won't. There's nothing original in the least that they've shown us thus far. This is a copy-n-paste game. If you like those types of games, hey...knock yourself out. However please do the rest of us a favor and stop trying to explain how the game is going to be full of epic and win, because that's just not true. Mundane and mildly fun, probably - but not epic.
We can all still be perfectly fine Castlevania fans without having to assert that "THIS GAME WILL BE TEH AWESOME" or "THIS GAME WILL RUIN THE SERIES FOEVAH!" every other post.
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But you are speaking for all the fans
no I never said that and never implied that. I speak for only the fans that share my positive view about this.
Filler fun. Not a serious title that goes in the Castlevania timeline.
Just as many fans don't play these games specifically for the story or the "timeline". They don't care if its filler or canon. Fun is what keeps games running in the system instead of just sitting there.
At its core, it's really the gameplay that has made Castlevania successful over the years. It's stories were never its strong point or selling point, in my opinion. You don't need a serious Castlevania story to have the most fun/enjoyment out of it. I think some fans forget that down the road.
I do admit it looks fun, but to label it a masterpiece when only a few Castlevanias earn that title is pretty out there.
People personally decide what is a masterpiece to them, not the majority vote.
If anything it would be cooler to use more retro sprites rather than the DS title which would be more farmilar to nintendo DS users, not XBOX 360 owners.
It's SELFISH to think only DS users would appreciate the retro sprites. Remember the DS metroidvanias borrowed some assets from Symphony of the Night, which was born on a console. There are Xbox360 owners who grew up with a Playstation 1. Some Xbox360 owners even own a DS.
And even if they are not familiar with the characters, that doesn't mean they can't or haven't done their
research about the characters and their games.
Also at this point it's useless to say "oh they should of used these other sprites because of this or this."
The game is already finalized what assets it will use and many gamers will have no problem with it, even
if they never picked up a DS before. :)
Yeah, your hype is much different than hype I’ve see most fans do. It’s more like promoting to the point it’s down our throats.
Don't exaggerate. You sound like you never had any profound anticipation for a game before.
Not that it's a bad thing but it isn't a bad thing being really excited for upcoming games either.
So how come you are the only one hyping this game?
You think I'm the only one because I just so happen to be the loudest. That doesn't mean other
hyped fans don't exist. You only believe what you can see?
As for LoS, and Rebirth, it's different tastes what fans prefer as their ideal Castlevania.
Harmony of Despair so happens to fit closer to my preferences for a Castlevania game than those
other two.
Anticipation, big and small, has been around for generations.
by Sindra
Back to the topic at hand, this game will not be a masterpiece.
Says who? Your opinion and tastes? Don't sound like some dictator who decides what is and what isn't a masterpiece to everyone.
If a person plays a game and decides the game is a masterpiece to them, they are not wrong.
You shouldn't let your own opinions cause you to reject the opinions of others, just because
you yourself would never consider that particular game (whatever it is) a masterpiece.
You can think that if you want, and prove it takes very little to impress you,
no it proves you are too possessed by your own preferences to accept other tastes and perspectives.
Come down your high horse and maybe you will begin to understand your opinion doesn't rule all
AND does not determine the measurement of a game's significance and value to people.
Or making it sound like people who don't think like you, have "lower" standards or some BS thinking like that.
There's nothing original in the least that they've shown us thus far.
Are you blind? Or you really don't care about playing a Castlevania game with a group of friends online
with at least 5 playable Castlevania favorites? The castles are also designed unlike anything before in
how a boss can interact with other rooms. And that is just the surface of this extraordinary creation!
This is a copy-n-paste game.
You sound too spoiled by new sprites and backgrounds to really understand the art and retro feel of this game. Also you ignore the games these days that recycle assets from sequel to sequel.
If you like those types of games, hey...knock yourself out.
Why thank you. ;)
However please do the rest of us a favor and stop trying to explain how the game is going to be full of epic and win, because that's just not true.
Someone's positive views bother you? I never see anyone bothered by negativity and criticisms on
boards. I guess it's 'normal' to hate everything. This game will be full of 'epic' and 'win' to many people who feel that way, and there's nothing you think that will change that. Don't be so stuck up on your skeptical opinions about this game that you can't respect other people's more positive opinions okay?
Mundane and mildly fun, probably - but not epic.
Again, your own opinion is being stated as if it were a fact, which is not. I don't state my opinion
as some universal fact. I know this game won't please everyone, but it will please many others out there regardless. That should not be denied.
We can all still be perfectly fine Castlevania fans without having to assert that "THIS GAME WILL BE TEH AWESOME" or "THIS GAME WILL RUIN THE SERIES FOEVAH!" every other post.
You misinterpret my anticipation for this and in no way did I imply my opinions as fact, it's simply
an opinion that's sincere while being mindful that my views do not apply to everyone else's views.
The only thing that's a fact is that there will be people that will love the game, and people who will hate
the game, that's all.
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We can all still be perfectly fine Castlevania fans without having to assert that "THIS GAME WILL BE TEH AWESOME" or "THIS GAME WILL RUIN THE SERIES FOEVAH!" every other post.
That sentiment should be applied to both these threads(HD and LoS).
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hmm, Iga said that it's a possibility that the game might in fact come out on PS3 if it sells well on XBox-360. man, that would be great if i could avoid buying another console i don't need or want. same thing for Castlevania Puzzle, as the developers hinted it might come out on a different platform some day. wonder how much patience i'll have before giving in and giving up and getting a new console...
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hmm, Iga said that it's a possibility that the game might in fact come out on PS3 if it sells well on XBox-360. man, that would be great if i could avoid buying another console i don't need or want. same thing for Castlevania Puzzle, as the developers hinted it might come out on a different platform some day. wonder how much patience i'll have before giving in and giving up and getting a new console...
Well if you have patience you can save a lot of money. :) But I can't wait. It will probably be about 6 months to a year before Harmony of Despair is released on PS3, if they do. But better late than never, a lot of PS3-only owners will be missing out if it's not ported to PSN eventually. PSN has great online gaming network too.
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itll come out on somethin else... the days of exclusives are over. Unless the company that makes the console makes the games they wont be exclusive... atleast not for long. It costs too much to make games these days to NOT put em on any platforms you can
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*looks at affinity's insanely-long ramble*
Sweetie, I was being nice. I personally think your unnecessary need to pick apart ever reply against you makes you look like you're trying too hard and is annoying as all hell. You've made it known you have high hopes for the game. Good for you. You're hijacking the thread.
Makes me wonder why the shit I even bother, though.
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Is this thing playable in a solo run?
'Cause I hate being forced to play with other people.
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yep. i wonder if there'll be any differences between single mode or multiplayer mode (such as difficulty levels or item collection experiences), or if it will be essentially like playing multiplayer mode with only one person?
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IIRC.... damn I was too late.
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Oh great, this thread suddenly turned into the classic, "IGA's a sexist pig!!" thread.
Not really what I was trying to say but I guess IGA is making Otomedius Excellent so he created Kokoro Belmondo thus I rest my case. :-X
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oh and The Silverlord, I'm not sure how much extra money I'll have to spend months from now, so don't count on any freebies, I already have some friends I'm buying this for.
Dash, and here I was hoping your unbridled delight and enthusiasm for this game would extend to the odd gift for the rare doubter here as a “proof is in the pudding” offering. Guess we’re not at that rhetoric stage just yet.
Will the game be 400 or 800 MSP I wonder?
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I'm glad that you can play solo, I hope the HP of the bosses is not the same for 1 or 2-6 players.
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People personally decide what is a masterpiece to them, not the majority vote.
And I suppose that's you. I don't recall seeing anyone think this. And Yeah, I can't see the majority fanbase, but neither can you so stop acting like you know what all the fans want. It's really frustrating when you reply with a contradiction remark like those. If by your words I have no idea what the fanbase wants, than neither do you.
It's SELFISH to think only DS users would appreciate the retro sprites.
That's a funny remark. How is it selfish? I'm talking on a marketing level. It would make more sense for this title to be released on the Wii Console rather than XBOX. And maybe the DS owners would appreciate them more because the have been playing the games that uses those sprites.
Also at this point it's useless to say "oh they should of used these other sprites because of this or this."
The game is already finalized what assets it will use and many gamers will have no problem with it, even
if they never picked up a DS before.
There you go, many gamers….so you know what these gamers want huh? This is what I mean like you sound like a salesman. Trying to convince everyone that everyone else loves it and we should too.
You think I'm the only one because I just so happen to be the loudest. That doesn't mean other
hyped fans don't exist. You only believe what you can see?
I agree on the loudest part. So where do you get all your info from? What makes you so convinced you know what all the fans want? I’m sure they are other over hyped fans, but they aren’t here trying to oversell this game, just you.
As for LoS, and Rebirth, it's different tastes what fans prefer as their ideal Castlevania.
Harmony of Despair so happens to fit closer to my preferences for a Castlevania game than those
other two.
This is the problem- you rather promote a been there done that looking Castlevania, a filler title that may just provide some good fun at first but then forgotten later, another example of IGA wasting his talents when he could be working on something epic like the 1999 game COMPARED to Lords of Shadows which could breathe new life back into the series. I consider myself a true fan, since I rented the original Castlevania on NES back in 87’- and I am always up for new ideas and direction the series will take us. Being stagnate in one genre will make the series die eventually. We can still have our 2D fun, but if the series doesn’t try new things and try to appeal to new gamers it will never get the respect it deserves. And when you reply, please don’t go on about how the fans want it- let’s wait for it to be released and then we will see what the fans think. I’m not judging this game and I do think it looks fun but you over hyping it like this and acting like everyone’s opinion on the matter is incorrect is just as bad as a hater coming in trashing the game for no reason and jumping on everyone for defending it.
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*looks at affinity's insanely-long ramble*
Sweetie, I was being nice. I personally think your unnecessary need to pick apart ever reply against you makes you look like you're trying too hard and is annoying as all hell. You've made it known you have high hopes for the game. Good for you. You're hijacking the thread.
Makes me wonder why the shit I even bother, though.
Seriously....I feel like I opened Pandora's Box by debating to him/her. That's what I call aggressive salesmanship!
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Seriously....I feel like I opened Pandora's Box by debating to him/her. That's what I call aggressive salesmanship!
I actually thought her first post was pure sarcasm—or a complete wind up . . . but . . .
Harmony of Despair truly is shaping up to be the GREATEST GAME EVER CREATED!!!!! ^_^
We've talked about hype levels . . . you could be in for a bit of a fall there.
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Affinity,that comment was completely ridicuolous. Utterly ridicuouls.
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Might give it a spin if it ever makes it to Wiiware.
I still think the graphics for the menus are sub-par.
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*looks at affinity's insanely-long ramble*
Sweetie, I was being nice. I personally think your unnecessary need to pick apart ever reply against you makes you look like you're trying too hard and is annoying as all hell. You've made it known you have high hopes for the game. Good for you. You're hijacking the thread.
Makes me wonder why the shit I even bother, though.
Don't talk as if I'm the only one "picking apart" replies, people are doing it to my posts (and still doing it),
just to ridicule me. And I am not hijacking the thread, I am simply stating my opinions and replying to people's replies, and that's it. And you totally ignored my reasoning, so go ahead, continue acting like there's nothing wrong with your views and overlooking the true value of this game just because it doesn't fit your preferences.
The only thing that's annoying is people thinking I'm a problem, when I have been at least on topic with the game and supporting it (just like any of you would support/defend whatever you feel will be your favorite Castlevania to you or whatever you are currently anticipating at the moment.)
And no this is not aggressive salemanship. What nonsense to think that.
Posted by: Inccubus
Insert Quote
Might give it a spin if it ever makes it to Wiiware.
I still think the graphics for the menus are sub-par.
Sigh, now people even nitpick the menus graphics? -.-;
Posted by: Ahasverus
Affinity,that comment was completely ridicuolous. Utterly ridicuouls.
Your comment is ridiculous, you don't even bother explaining WHY you think it's ridiculous.
Sounds like you just like taking a stab since everyone's picking on me. -_-;
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i'm going to skip over any posts about affinity or any responses affinity has for any criticism of her now and will not say anything more on the subject. its not enjoyable to read.
back to the game, someone suggested it would be a good fit for Wii Virtual Console. maybe, but one of the whole points of the game was to explore what Castlevania would look like with HD resolution. the full zoom out mode would suffer. but if that's just fine, then it would work. not sure how much processing power keeping all those sprites working on the same map takes, would that ability suffer on the Wii?
another thing, i wonder if the game will really have no story. the version that was demonstrated in an interview gave each character a backstory (just a description of what they did in their previous game), but the one shown on the E3 floor didn't have this text. maybe the main version has a little more story than the demo. of course, lack of story might be a blessing, but i'd prefer it anyways.
one thing i noticed in Alucard's backstory was that it said "The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. " We've never heard this reason before. We know he did it because that's what his mother would have wanted (despite loving him for all eternity) and that he made a promise to her, but not so her soul would find peace. Are they being literal or figurative?
While I'm at it, here are the backgrounds for each character:
Soma: The reincarnation of Dracula. He is mortal, but possesses an amazing talent: the power of dominance over monsters' souls. By collecting the Souls released by slain adversaries, Soma can harness those creatures' power. A natural warrior, he is also skilled with all types of weaponry.
Alucard: The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. Alucard can wield a variety of Dark Magic by collecting the right scrolls.
Jonathan: A young man whose clan the Belmonts entrusted with their sacred whip, the Vampire Killer. While he comes across as less than serious, he never backs away from his responsibilities: he chose to fight Dracula even with his knowledge that the whip would steal part of his life to make up for his lack of experience. Jonathan can learn a variety of Martial Arts by collecting the right scrolls.
Shanoa: A sorceress in the Order of Ecclesia, an organization which pledged to fight Dracula, Shanoa fought Dracula with Magical Glyphs at her command. With power of Magnes, she can also cling to magnets. Her expressionless face belies the great power that hides within.
Charlotte: A gifted mage hailed as a genius by some. She infiltrated Castlevania and fought alongside Jonathan Morris as his counsel. Charlotte has mastered a special art: by binding monster energy to her book, she can wield it in the form of Spells.
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And no this is not aggressive salemanship. What nonsense to think that.
You're right. It's aggressive griping. You do have a right to your opinion and your hype but it's the way you go about it. You talk as if you played the game and it's a fact that this game is the game all castlevania fans have been waiting for and that it will be a masterpiece. And then your responses get pretty defensive and personal for a game that hasn't been released. Plus you claim you do not like to be targeted but you did say you were the loudest. I don't think I need to finish that thought for you to make the connection.
I'm done on this subject. I already said more than I should- not like this debate is going anywhere. Back on topic: I read in a article that IGA claims if this sells very well it may come to PSN store. Let's hope so. I like to try it out.
Source: http://www.destructoid.com/koji-igarashi-on-3ds-kinect-the-future-of-castlevania-177441.phtml
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You talk as if you played the game
No. I haven't said anything that describes beyond what was seen and read related to the game.
and it's a fact that this game is the game all castlevania fans have been waiting for and that it will be a masterpiece.
Again you either didn't read my posts entirely, or you like making stuff up. Again and again I reminded
everyone that I do not state my opinions as facts and never implied my opinions to be facts.
And then your responses get pretty defensive and personal for a game that hasn't been released.
People naturally get defensive and personal for a unreleased game they are looking forward to,
look at Lords of Shadow boards, Metal Gear Rising boards, etc.
The positive thinkers and the negative thinkers are clashing as we speak. The people who look forward
to a game, have every right to defend it.
Plus you claim you do not like to be targeted but you did say you were the loudest.
You don't see me making multiple topics about CV:HD on this board.
And I only said I'm the loudest based on the idea that you people think I'm loud,
when I'm just stating my views and discussing the game with people, even if we don't agree.
I don't think I need to finish that thought for you to make the connection.
You have yet to make the connection that I have done nothing wrong and have stayed within the
rules of this website.
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Yeeeeeeeaaaaah. People are tiring of this. I don't want to annoy people so let's make an attempt to drop it and move on. Your have your opinions and I have mine- let's leave it at that. Let's stay on topic and discuss the game instead.
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Yeeeeeeeaaaaah. People are tiring of this. I don't want to annoy people so let's make an attempt to drop it and move on. Your have your opinions and I have mine- let's leave it at that. Let's stay on topic and discuss the game instead.
Finally. But you could have used that post to also mention something you like and look forward to regarding Harmony of Despair. ;)
Lately thinking about the 6th character that might be hidden or will be added, I think the most likely candidate will be Richter, though I kind of think Julius is a strong possibility too.
I also wonder about chapter 5 and 6. If Death is the boss of chapter 5, some have theories that if Dracula
is the boss of chapter 6, he might have a surprise waiting for players? Well one theory is that he might be accompanied by other bosses. A team of Dracula, Frankenstein, Medusa, Mummy, and Giant Bat in the same room would be quite challenging! Or maybe the 6th chapter will be made up of multiple boss rooms, and players have to eliminate the first 3-4 bosses (in any order) before Dracula's room is unlocked?
Well those are some theories I had. ^.^
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Finally. But you could have used that post to also mention something you look like and look forward to regarding Harmony of Despair. ;)
Excuse me? Didn't really understand what you are implying.
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Excuse me? Didn't really understand what you are implying.
Don't freak out about this comment too much Super Ham Spam. I got what she meant. The word "look" in her sentence is a typo. If you read it while overlooking that one word it'll make more sense. I'll show you:
Finally. But you could have used that post to also mention something you like and look forward to regarding Harmony of Despair.
All I did was take out the "look" so it makes more sense now. Does this help? :)
-X
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Excuse me? Didn't really understand what you are implying.
Lol, don't feed the troll
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Lol, don't feed the troll
ironic post of the day.
I still wish they had used a different title. "Hell's Despair" or something. I'm betting the "secret characters" will be RICHITER & Maria, ha.
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Okay, that's enough of that.
Posting with immediate quotes as to the previous message is sooooo 2004.
Seriously, Affinity, calm the hell down. Your disruptive rebuttals to every counterpoint in every thread you post are growing quite tiring, geez.
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Excuse me? Didn't really understand what you are implying.
Finally. But you could have used that post to also mention something you like and look forward to regarding Harmony of Despair.
All I did was take out the "look" so it makes more sense now. Does this help? :)
-X
Yeah, I wasn't questioning the intention and freaking out so much, just the meaning- I just wasn't sure what that meant at first- that's why I asked before action. ;D But thanks, that does make more sense!
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http://castlevaniadungeon.net/forums/index.php?topic=1260.0
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sorry for the typo. -.-; I edited that post.
aaaaanyway. I wonder what type of souls Soma will be able to use in CV:HD?
So far, we have seen Soma wielding a greatsword, I'm guessing Charlotte will at least have Tome of Arms 1 instead of just her Encyclopedia (really bad range), maybe characters like Alucard, Jonathan, Soma and Charlotte can find and equip different weapons that fit their category.
Based on the status menu:
http://www.youtube.com/watch?v=j7mJBZNgdZg
There is offensive gear (equip weapons/abilities), and defensive gear (armor, clothes, accessories, item)
Shanoa's style is entirely based on Glyphs, so it's hard to guess what the other characters equipment will be like (based on the idea that they can change/update their weapon.)
Some have a theory they all have a basic weapon and can't be changed, but others would guess
they can find and equip better weapons besides just armor. It's also possible most if not all of their
abilities can be found in the castles as random treasure. Well that theory is a bit far fetched.
But it's really wonderful there will be customization to look forward to. ^.^
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It's going to be strange using Soma to fight Dracula. Speaking of Dracula- I hope his battle in this is really epic. And you get an ending with the Castle crumbling....then I'd be happy.
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i hope to see Julius over Richter, as he is "the Belmont" from the DS games. i'd love to see a younger version of Julius (if they would dare tweak his sprite at all) and get perhaps just a few more details of what happened right after he defeated Dracula. heck, they could even have Julius lose his memory at the end of the game to explain how that all happened.
i was really hoping to see Galamoth in this game, but would really dig "any" return of any of the symphony of the night bosses. as everything is just recycled stuff, there really is a lot of room for easy expansion of the game. wonder how much they'd charge for said expansions?
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I bet Galamoth will be the final boss.
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i hope to see Julius over Richter, as he is "the Belmont" from the DS games. i'd love to see a younger version of Julius (if they would dare tweak his sprite at all)
I've seen a sprite tweek of Julius...of sorts. Someone did a HoD hack and added more characters to the in-game roster and one of those was a younger version of Julius. his sprite was tweeked in a way where he no longer sported the gotee and even his portrait reflected it too. It was strange to look at.
-X
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I rather they sprite him a whole new one. His DoS sprite is just so horrible.
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IGA? Re-sprite anything? Now you're pushing it.
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Survival mode (vs.) sounds very amazing too. Whether people organize a match as one on one,
teams (if possible in vs.), or a 6 players free for all, fighting opponents controlled by players will feel very new compared to dealing with a.i. opponents. Imagine smarter and more dangerous versions of the doppleganger boss fights! :o Castlevania veterans skills will be put to the ultimate test!
Friends might organize special challenges, such as one player trying to defeat the other 5 by themselves. Or maybe mimic something similiar to the Fake Trevor, Grant and Sypha boss battles
from SOTN and PoR.
For example, it would be interesting to see Alucard and Shanoa vs. Jonathan, Charlotte, and Soma.
Then if Alucard and Shanoa survive that, they can fight each other afterwards. ;)
(or maybe Jonathan and Charlotte vs. Alucard, Shanoa and Soma.)
Or perhaps Alucard vs. 5 Soma players? So many possible combinations! ;D
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Y'know, if this never gets released on the PSN, I'll never get to play it online. There's no way I'm paying for Xbox Live.
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You won't be missing anything new, anyway.
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I'm still gonna play it, and it looks like it'll be kinda lame by oneself. As in, even lamer than when playing with other people.
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Lemme correct myself; there's a few new assets, I noticed a scene where Adrian & Soma are clashing swords (new sprites), and other new graphic tidbits here 'n there.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi364.photobucket.com%2Falbums%2Foo82%2F_thernz_%2FCastlevaniaHD_05-noscale.jpg&hash=83ba579ca8b16048e825d1bab109251688390b62)
What's with the rainbow vomit floor and random fire? Well, really. Rainbow vomit floor.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi364.photobucket.com%2Falbums%2Foo82%2F_thernz_%2FCastlevaniaHD_14-noscale.jpg&hash=5a07f6d890cddfaf6e53488c38b62cc17e0db6e8)
Arbitrarily placed magnet for the sake of making Shanoa "unique." Well, if there was an actual deviation in the path that might let Shanoa slip away into an alternate route or further ahead in the level, this could be less arbitrary.
Also, the hanged man's rope isn't even attached to anything. Hahaha.
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Well, really. Rainbow vomit floor.
Dreams really do come true.
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I have just read the description of all the characters except for the POR duo..I thought it was funny when I realized that so I wanted to share with you :)
I can make up descriptions for them instead..let′s see..
Jonathan: Bratty boy who doesn′t know what he is doing, but goes to a castle to explore paintings.
Charlotte: Young witch with a broom and a book that kills. She can do wonders with her face, too.
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Y'know, if this never gets released on the PSN, I'll never get to play it online. There's no way I'm paying for Xbox Live.
Oh it's a shame you will be missing out on the exciting new ways to enjoy a 2-D Castlevania this game will
offer, especially with friends online! But there is still a chance PSN will get it anyway. Time will tell.
thernz
What's with the rainbow vomit floor and random fire? Well, really. Rainbow vomit floor.
Certain monsters bleed different colors of blood. Or maybe the castle likes changing blood stain colors for fun. It goes along with its chaotic nature. ;D
Also, the hanged man's rope isn't even attached to anything. Hahaha.
The hanged man's rope is attached above. The platform above the rope is producing a dark shadow under it, the pitch black shadow results in hiding the highest part of the rope from visibility. :D
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Oh it's a shame you will be missing out on the exciting new ways to enjoy a 2-D Castlevania this game will
offer, especially with friends online! But there is still a chance PSN will get it anyway. Time will tell.
You are IGA, aren't you? :P
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I don't think IGA can speak English save for practiced sentences.
Perhaps she's his mistress.
I wouldn't mind some boob pics.
:o
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(Notice I'm not the one derailing this topic. >.>)
Thinking of survival mode, it really brings a lot more new things than I first thought!
Dream fights not possible before in a Castlevania will be witnessed for the first time here!
And using the traditional 2-D style of metroidvania combat, versus play will be an experience unlike
any other! Crisis mentions Alucard & Soma are clashing swords, I have to check the trailer again. :o
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The hanged man's rope is attached above. The platform above the rope is producing a dark shadow under it, the pitch black shadow results in hiding the highest part of the rope from visibility. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi364.photobucket.com%2Falbums%2Foo82%2F_thernz_%2Fnoitsnot.png&hash=54e41bcf68e26feba90031b09457a0ffff648263)
The shadow isn't hiding where the rope just suddenly stops. The rope is attached to thin air.
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Oh good eye! From another point of view, it looks like the end of the rope could be nailed directly into the wall behind it or the rope was slipped through a hole in the back wall, and the result is as shown. ;)
Or maybe a invisible ghost is holding up the rope?
But overall it just goes to show most wouldn't even notice a small detail like that unless they were searching for it. People are certainly never bothered seeing characters pulling large weapons out of thin air, either. ;D
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ITT: blind defense of a shitty game
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ITT: blind defense of a shitty game
Hate to admit it but the truth is being spoken here.
The screens posted of the game just look like a bloody mess; random things and monsters thrown here and there.
There is no DESIGN there is no CONCEPT and there really is no ORGANIZATION to these maps. Any game designer would agree.
I'm really interested in the price of this game.
If it is above 20$ I will be downright appalled. An amateur game maker could put this together. Yet pros like IGA are behind this. C'mon!
To go along with affinity's disturbing attempts of praise and protection I will add something I LIKE about the game.
The artwork is new and fresh and really fits the Castlevania theme well! Imagine the thought of looking at it! Horrah! :) ;) :D
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well, i wouldn't say everything is organized helter skelter without any rhyme or reason to it. i noticed that in the map that was initially leaked, that the map consisted of three adjacent towers consisting of three re-arranged stages from Dawn of Sorrow. the left one was the Dark Chapel, the middle one the Cursed Clock Tower, and the right one the Condemned Tower. of course, they're not laid together as splendidly as the originals were. their shapes were altered so that the whole map had the dimensions of an HD screen and contained few "empty spaces". this may be the better shape for this kind of game though. for better or for worse, the original concept of the game was to take an HD screen and fill it up with "dot art". i don't know if the other maps will be as clear-cut as this one in what stages they "represent".
i'm not going to say this is all a "great" thing, but i find it acceptable and want to see what they came up with.
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http://i49.tinypic.com/2lxhwrr.jpg
Let the rage begin.
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??? not sure what you mean by "rage"? it's good artwork.
Konami.com (US) has a page at http://www.konami.com/games/cvhod/ . I noticed that this page actually says that there "will" be extra players and stages made. from the interviews, i got the impression that there "might" be such additions depending on how it sells.
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http://i49.tinypic.com/2lxhwrr.jpg
That′s MUCH better than the original artwork, wow..good stuff!
The trailer is really cool! I wish I could play this.
Also, awesome to see all of these together on the same screen, even if it doesn′t make sense with the timeline. (Maybe in the future they made time travel so Soma can go back, lol)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F16iupoy.jpg&hash=db32d2cb0e861f354e6b671c0eee82a458689e39)
I can′t wait to see the main artwork in high resolution! :D
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oh, rage at the artwork of this game vs what was in the original?
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LOL anti-climactic picture.
There's no need to rage at that artwork. Looks good. A bit watercolor-ey but that's a good style overall.
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I loved that Charlotte, anything's better than light anime, and more Kojima-san :)
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Looks like Kojima being lazy.
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Rated T for Blood and Gore, Fantasy Violence, Mild Language, and Mild Suggestive themes. Looks like there will be a story after all.
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hmm, we still don't know who the artist is. could this be the guy who did the art for Order of Ecclesia?
Mild language? doesn't Alucard say "damn!" every once in a while? and then there's the vacuums and skirt thing for mild suggestive themes which someone said was in the game.
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I think it was confirmed that Ayami was doing the art, but I'm not too sure. Though the style's really too different to be Masaaki.
It's just that the brush strokes and colors don't really remind me of Ayami. Then again, she tends to use lighter colors for females. But there's also how the forms are drawn. Ayami's much more, I don't know, linear or precise in a way. Might be the movie compression that's killing the detail though.
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Rated T for Blood and Gore, Fantasy Violence, Mild Language, and Mild Suggestive themes. Looks like there will be a story after all.
Or "Mild Language/Suggestive Themes" could amount to generic succubus voice samples
which is probably exactly what it means.
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http://www.gamefaqs.com/poll/index.html?poll=3957
Yay! Harmony of Despair got more votes than Blazblue CS, Crackdown 2, Mafia II, and P3P. ;D Keep the votes coming! :3
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General reception has been much more positive than I would have expected. Still low, but.
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So many Summer of XBLA games and other game releases this summer would have killed to be on that poll and get that many votes and recognition! It only appears small because we compare its votes to the other games a part of franchises that are established phenomenons in the gaming industry over the years, especially starcraft. ^^;
but it still has proven to be a game that is one of the most anticipated this season! It's really an accomplishment in itself being popular and anticipated enough to be included in a poll on a extremely visited website. And the votes keep on growing! And that's just a fraction of what a complete worldwide count of people really looking forward to buying it would be like. :)
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http://www.gamefaqs.com/poll/index.html?poll=3957
Yay! Harmony of Despair got more votes than Blazblue CS, Crackdown 2, Mafia II, and P3P. ;D Keep the votes coming! :3
To be fair, your test sample voted for Kingdom Hearts.
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So many Summer of XBLA games and other game releases this summer would have killed to be on that poll and get that many votes and recognition! It only appears small because we compare its votes to the other games a part of franchises that are established phenomenons in the gaming industry over the years, especially starcraft. ^^;
but it still has proven to be a game that is one of the most anticipated this season! It's really an accomplishment in itself being popular and anticipated enough to be included in a poll on a extremely visited website. And the votes keep on growing! And that's just a fraction of what a complete worldwide count of people really looking forward to buying it would be like. :)
but people always love 2D castlevania, even blindingly so. i mean, not enough to get ridiculous sales, but enough that it garners a good reputation no matter what.
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The art could be a unknown artist for now. Or maybe it will be a collaboration project?
Kinda wonder what the team is up to with this one.
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New discovery!
http://www.youtube.com/watch?v=v7dbn-pPZQw
at 1:15, after they close the dashboard window, a gameplay window opens that displays one bar of text surrounded by what seems to be 8 bars around it. The text or images are unreadable so it's tricky to determine what that exactly is. But since that player seems to be using Jonathan, maybe that is some kind of shortcut to switch subweapons?
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nice find, that was well hidden. it does remind me of the "orb select"/"relic select" system from Lament of Innocence that was used to select orb/relics by flicking the analog button in a certain direction. it does seem to be an alternate way of equipping items rather than going to an "equip spot" and using a menu. wonder what sort of things it would allow you to equip.
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Can we expect the game in july?.
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Can we expect the game in july?.
Some think July 28 is the date, but some say that is just a wiki rumor. But wiki has been known to also post accurate release dates for games in the past (even though anyone can change it.)
For now, there's really no clear answer if it will be released this July, but it would be wonderful, because many of us oh so hate it when our most anticipated game ends up being one of the last ones released. -.-;
I will be sure to get MS points cards at least a week before Summer of Arcade officially begins (which I think is the 21st or 28th.)
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Wikipedia told me Abaddon was "best known for wanting hen fap," but July 28th just sounds right, for some reason.
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looks like one last game to reuse old outdated sprites instead of investing in creating new ones.
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one last? hell if IGA makes anythin on the 3DS its gonna be the same ol shit just like this. Dependin on the success of LoS he might have the budget even for that
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I miss the GBA era.
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They're still making GBA titles. But if you're refering to Castlevania then yes, I can sympathize. the only thing i like about the DS titles is that all the characters have been brought up to SNES size standards; Meaning it makes fan game making far more easier for us.
-X
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http://i49.tinypic.com/2lxhwrr.jpg
Let the rage begin.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled-3.png&hash=0f14d9ae74b7619d0b413ba231bf0cbaa119dc5b)
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So much for rage... I get a giggle or two out of that face. ;D
-X
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IGN is reporting that the release date will be August 4th and will cost 1200 MS points.
http://xboxlive.ign.com/articles/110/1104061p1.html (http://xboxlive.ign.com/articles/110/1104061p1.html)
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1200 points!? Really!?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi19.photobucket.com%2Falbums%2Fb173%2Fpejidapimp%2Few.gif&hash=3065a8c5bc4af9f267f78ae9ed43a0ae4824fbd5)
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it's a steal selling this game for less than $20.
Great bargain for Castlevania fans and online parties! ^.^
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1200 is a ripoff. What are you talking about.
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1200 is a ripoff. What are you talking about.
It's only a ripoff to those who don't understand the costs of game development, and the value of these unique features, such as being the first online multiplayer Castlevania game that up to 6 players (not 2, not 4) can share together, and includes a versus mode, and really reworked the way Castlevania is played (a mix of staged based boss goal Castlevanias, and non-linear Metroidvanias.) With 5 playable characters (that were not in the same game in other CV games. that can be customized with lots of equipment and skills you find for extra replay value and different ways to play a character.
The netcode and online infrastructure isn't a easy cheap task either.
And this is also the first Castlevania that supports high definition, and the graphics are perfect for true Castlevania fans who see classic graphics as art instead of recycled assets. ;D
1200 pts. is only about $15. This game offers more fun, and replay value than most, if not all $60 games out there.
If you are not social in cooperative online gaming, or a cheap negative nancy,
then this game isn't for you. :P
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have you played the game? do you know it's fun?
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Affinity is IGA, or IGA's worker, or somethig rerlated to him, all of her posts are wrtten in pure PR style.
Development costs¿ how could we know about that if we are NOT developers but the people who gve their money to them in exchange of a lasting good experience?, and, hey, What development costs are you talking about if this game is 100% green? IT'S PURE RECYCLING.
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So wait, I'm not a "true Castlevania fan" because my standards for the series are more reasonable than yours? Because I would rather see a Castlevania title that actually uses original sprites and room structure (like almost every Castlevania to date, DS games included)?
Whatever, bucko.
Also, the DS assets (which comprise the majority of the visuals) are not classic by any stretch of the imagination. The reused Rondo/Symphony graphics have also long since worn out their "classic" value by repeat use.
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So wait, I'm not a "true Castlevania fan" because my standards for the series are more reasonable than yours? Because I would rather see a Castlevania title that actually uses original sprites and room structure (like almost every Castlevania to date, DS games included)?
Whatever, bucko.
Also, the DS assets (which comprise the majority of the visuals) are not classic by any stretch of the imagination. The reused Rondo/Symphony graphics have also long since worn out their "classic" value by repeat use.
Im in favor of what you have to say here.
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Either Affinity is IGA/his associates, like Ahasverus stated, or she's just another Alucard/IGA fangirl who loves to play the same game with the exact same sprites 1234576767578998767 times. Because of people like her, this is why IGA made this poor excuse for a Castlevania title. Seriously, I know a ton of people who can come up with better homebrews than... this. Also, 1200 MS Points is a complete ripoff for something of this quality.
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1200 points plus the DLC is too much, but the good thing is that why can try the game before buying it (the beauty of Xbox live). If I have fun with the demo I will buy it. I hope we can get a taste of single and online mode with the demo.
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Man we've all got to get alone in here or else George or somebody else with CVdungeon authority will close off this thread. Didn't anybody here learn to play nice in elemantary school? Or was it beaten out of you guys when junior high came around? ::)
-X
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famitsu.com
http://www.famitsu.com/game/news/1237315_1124.html
Akumajo Dracula Harmony of Despair
Japanese release - August 4, 2010
1200MSP
character art by Ayami Kojima
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I am sad that I won′t be able to play this because I don′t have XBOX360. I noticed on other forums, blogs and similar websites with comments that Despair is welcomed and people are generally happy and excited to get it. So it′s only a few of you haters (ironically in the CV fan community) here that want to bash the game. From the videos we′ve seen, it definitely looks fun. If you don′t like it, why not try the non-Castlevania ″CV″ game, LOS?
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I am sad that I won′t be able to play this because I don′t have XBOX360. I noticed on other forums, blogs and similar websites with comments that Despair is welcomed and people are generally happy and excited to get it. So it′s only a few of you haters (ironically in the CV fan community) here that want to bash the game. From the videos we′ve seen, it definitely looks fun. If you don′t like it, why not try the non-Castlevania ″CV″ game, LOS?
Dumbest post award.
Seriously man? Everyone has reason to hate it, it's not even new... They didn't even care to make FRESH NEW areas. It's all a bunch of hacked up locations from previous games put together. Everything about it screams lazy.
LOS is actually taking castlevania back to the basics and at the very least they show dedication and know how to create level's that are interesting for a change.
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famitsu.com
http://www.famitsu.com/game/news/1237315_1124.html
Akumajo Dracula Harmony of Despair
Japanese release - August 4, 2010
1200MSP
character art by Ayami Kojima
Thanks for the confirmation Ayami Kojima is involved =)
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Thanks for the confirmation Ayami Kojima is involved =)
Yay! I hope we get high resolution artwork soon. I really want that main screen artwork. Only screenshots have been uploaded to the Konami Downloads section for now.
http://www.konami.com/downloads/screens/2010_07_06_Press%20Release_screen%20shots.zip (http://www.konami.com/downloads/screens/2010_07_06_Press%20Release_screen%20shots.zip)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi31.tinypic.com%2F5p0uxf.jpg&hash=e63d65fcf4104acafce3b483e43bab4a0d100aa3)
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So, why are there greenery/plant enemies in a snow environment?
Heh, what PoR enemy placement.
I do like the new Ayami artwork though. They don't seem as stiff as her other art, Jonathan isn't ghastly pale, etc.
but where's my ayami charlotte
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Technically, demonic plants could exist anywhere they please...
...but yes, I get what you're saying. It seems a bit slap-dash.
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Art is nice. At least something decent will come from this game.
Game itself still looks like a fanhack though.
But I'm afraid it will not stop this "thing" from being popular.
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I still can't get a good sense of the artwork based on these small images, but based on what I can see, I do like that it kind of reminds me of the Thief artwork in that it has a digitally painted look. (Pretty sure it's digital anyway; there's not enough detail for those to be actual painted drawings, but again, the images are too tiny for me to say.)
http://www.thief-thecircle.com/media/paintings/
And to think the guy who did the cutscene art and animation and developed the process for Thief: The Dark Project (AND directed the game and did voice acting) had wanted to do the visuals for A Scanner Darkly. That would have been so much cooler than the live-action-laden-with-filter, faux-animation crapola that did get made.
http://www.youtube.com/watch?v=Hv3yWXexr40
Love how sometimes the cutscenes would employ silhouettes of actual people. It's kinda wonky, but it fits right in with the style, and works wonderfully. "Anything to get the job done" kind of approach.
What was this thread about again? ;D
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So, why are there greenery/plant enemies in a snow environment?
Heh, what PoR enemy placement.
Helloooo! They are demonic plants and there IS a forest in the background, you know? You think snow or very low temperatures are going to prevent demonic plants from having leaves?
Next thing people will ask is why do hearts fall out of candles in most CV games. :P
Castlevania =/= laws of nature
Posted by: Sumac
Insert Quote
Art is nice. At least something decent will come from this game.
Game itself still looks like a fanhack though.
But I'm afraid it will not stop this "thing" from being popular.
Oh you just sound jealous that people who understand and have fun with this game will have more fun than you ever could. That's no reason to rain on their parade calling it a "thing" because it doesn't fit your preferences for a Castlevania. If only more people would think outside the box, they would avoid missing out on this fun style, and playing it with friends online multiplies its greatness even more! ;D
All the people who are against it, can only rant and cry while the rest have fun with it. :P
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Next thing people will ask is why do hearts fall out of candles in most CV games.
It's because the candles contain the souls of innocent victims of the castle. When you whip them free, they give you a "heart" as a thank you gift. I'm serious.
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Please. Please.
Why is this game so staunchly defended?
Not everyone is going to like it. If they don't like it, then that is fine. If they want to rip out all of the flaws sewn away in it, let them. As noted, Castlevania 2 had a lot of flaws in it, however I still love it. I still love the CV64 Titles as well, even though they garnish a lot of hate. Like its a problem, please grow up? Its insulting to tell someone to "think outside the box" or they'll miss the "fun" of the game. Is beating a dead horse fun?
Well, guys, it is if you think outside of the box! HIT IT HARDER!
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It's because the candles contain the souls of innocent victims of the castle. When you whip them free, they give you a "heart" as a thank you gift. I'm serious.
do not doubt this man, for he speaks truth!
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Didn't IGA come up with that explanation on the spot?
IGA should come up with more stuff on the spot.
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It's because the candles contain the souls of innocent victims of the castle. When you whip them free, they give you a "heart" as a thank you gift. I'm serious.
I highly doubt that IGA came up with this explination. I remember hearing about this one too and it was a looooong time ago.
-X
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I think IGA explained that candle thing.
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It's because the candles contain the souls of innocent victims of the castle. When you whip them free, they give you a "heart" as a thank you gift. I'm serious.
I highly doubt that IGA came up with this explination. I remember hearing about this one too and it was a looooong time ago.
-X
He did. I don't want to look for the interview right now, but it was a few years ago.
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Well those still upset about reused rooms, think of it like legos, you seen legos before, but not legos set up like this. Harmony of Despair's castles are technically new since the rooms were never set up like this, and the enemy layout is new and different from all the other games. :)
And while Harmony of Despair is technically shorter than SOTN, if you really get into the game you could potentially spend more time/replays with it than SOTN and the other Castlevanias, whether solo or with friends! ;D
It really is a new Castlevania, unlike the Castlevanias that are straight ports (reselling the same exact game/story/scenario.)
It's a modified concept to experience Castlevania in familiar but new exciting ways! ^.^
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Well those still upset about reused rooms, think of it like legos, you seen legos before, but not legos set up like this. Harmony of Despair's castles are technically new since the rooms were never set up like this, and the enemy layout is new and different from all the other games. :)
That is the most bullshit cop-out excuse I've seen in a long time.
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sigh... :P
see, that's how families never get to the party, because they argue about the stupidest things, so they end up missing out on a great thing.
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Can we nail affinity in a coffin?
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no because the universe would explode and I would be free again, but everyone else would be like, gone. ;D
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Oh, my. Affinity your obssesion with King of Fighters wasn't enough? Now you come here, all the way from Cyberfanatix and Shoryuken to bug out peolple down here with your bombastic "opinions".
Oh, well. There is no reason why I should take anything you sayd seriously, since you already proved time and time again, that you're actually the one who couldn't tolerate anyone else opinions.
But being good-natured as I am, I'll answer you. For this time anyway.
I'm not jeaolous about this game. There is no reason to be jealous about this "game" for anyone who was with the series for the last 4 or so years - years of stagnation and copypaste. This game looks like an fanhack, slapped together for 20 dollars by team of three progarmmers, who done this as they hobby.
Fun? What Fun?! Playing the damn thing as if there weren't DOS, POR, OOE??? "Metroidvanias" weren't much fun after AOS and this one "thing" doesn't look like it will radically change it. It maybe will be a good fun for maybe two-three days, but then...it, most likely, becomes repetetive and boring. From waht it looks like there is not much, that you can accomplish in this game. And when there is no sence of accomplishment - game is doomed.
That's no reason to rain on their parade calling it a "thing" because it doesn't fit your preferences for a Castlevania.
Parade? What parade? Most people in this thread dismissing this game as some odd thing if not outright saying that they hate it. Maybe you think that this game is the greatest thing that happened with the series since, SOTN, but in reality it is not. There is no parade - there are mostly disdain and hatred. Fully deserved I must say.
All the people who are against it, can only rant and cry while the rest have fun with it.
You are the only being here who's crying. I am not sure what's your problem - either you want some attention or something.
It really is a new Castlevania, unlike the Castlevanias that are straight ports (reselling the same exact game/story/scenario.)
New??? Oh my...
HD is the farthest thing from "NEW". It's like saying "black is the closest thing to white within the spectrum".
Well have fun with this "game" - it seems all IGA's efforts wasn't in vain as long as he have such "devoted" fans of his "work". ::)
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;D I love this kind of cross-board stuff.
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Now you come here, to bug out peolple down here with your bombastic "opinions".
Hey my opinions count as much as anyone elses. ;D
Oh, well. There is no reason why I should take anything you say seriously,
oh right because you can't accept anyone's opinions different from your own. ;D
since you already proved time and time again, that you're actually the one who couldn't tolerate anyone else opinions.
if you were paying attention, you and others can't tolerate my opinions, continuing to reject them as
if only their opinions are facts so they can justify hating this game. :P
I'm not jeaolous about this game. There is no reason to be jealous about this "game" for anyone who was with the series for the last 4 or so years - years of stagnation and copypaste.
if you come out of your cave, you would see and realize there are fans who have been faithful since the NES Castlevanias that don't mind the copypaste and don't see it as stagnation. The metroidvania assets still are young and fresh, and better looking compared to the NES sprites/art.
This game looks like an fanhack, slapped together for 20 dollars by team of three progarmmers, who done this as they hobby.
That's something typical for someone to say that's ignorant about this game's development and development costs. Do you need to tell that to Harmony of Despair's developers in their face so they
will set you straight on the facts and make you feel like a complete child?
Fun? What Fun?! Playing the damn thing as if there weren't DOS, POR, OOE???
Existing single player Castlevanias can only hold one's attention for so long.
"Metroidvanias" weren't much fun after AOS
opinion
and this one "thing" doesn't look like it will radically change it.
maybe not for you, but for many others it will.
It maybe will be a good fun for maybe two-three days, but then...it, most likely, becomes repetetive and boring.
yes short attention span gamers with no passion and appreciation for this, will lose interest, obviously.
all games are repetitive in some form, naturally.
From waht it looks like there is not much, that you can accomplish in this game.
classic Castlevanias (except CVII) were basically go beat the boss before time or life runs out, rinse repeat each stage, and people still enjoy it.
This game at least has lots of items to update your characters skills and equipment (and there are
5 characters to start with, each with their own records and differences. Not just 1 or 2 characters.)
Harmony of Despair still has the item hunting and equip upgrade aspect, so people will keep coming for
more, besides playing with friends, or against them in versus mode.
There is also that Ghost time attack feature. So speed masters will have something to do too.
And getting all the best equipment for each character will take longer than you think.
Even then, many will still have fun with friends online with it. And even some solo players will just enjoy
going through the stages in different ways and beating each boss for fun. ;D
Parade? What parade? Most people in this thread dismissing this game as some odd thing if not outright saying that they hate it.
Hate is loud and more popular, that doesn't mean positive thinkers anticipating this aren't out there.
Maybe you think that this game is the greatest thing that happened with the series since, SOTN, but in reality it is not.
in reality, you are just stating your opinion as well.
There is no parade - there are mostly disdain and hatred. Fully deserved I must say.
Just because you side with hatred, does not make it right.
You are the only being here who's crying. I am not sure what's your problem - either you want some attention or something.
sigh, closed minded thinking has no chance of seeing beyond their limits.
New??? Oh my...
HD is the farthest thing from "NEW". It's like saying "black is the closest thing to white within the spectrum".
It still makes it look better than some small pathetic portable screen.
Well have fun with this "game" - it seems all IGA's efforts wasn't in vain as long as he have such "devoted" fans of his "work". ::)
Yes his work as well as his team deserves more credit and respect in keeping 2-D Castlevania
alive and giving something new that fans never experienced before, an online Castlevania on the big screen that can be played with a group of friends worldwide using many fan favorites, new castle layouts and dangers to master, with hidden items to discover and equip to become stronger, with the gameplay all in real-time without pause! On this game's highest difficulty, it could be one of the most challenging Castlevania games when played solo, maybe even groups might have trouble too, which makes teamwork all the more fun, exciting and rewarding! ;D I would guess some masters might even do some no equipment runs on the hardest difficulty. That would be interesting to try out too. Harmony of Despair will have more ways to have fun with it, especially with other players!
And the Survival mode will be very refreshing too!
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;D I love this kind of cross-board stuff.
Hey guys,
I brought the nails. Let's get this show started.
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if you come out of your cave, you would see and realize there are fans who have been faithful since the NES Castlevanias that don't mind the copypaste and don't see it as stagnation. The metroidvania assets still are young and fresh, and better looking compared to the NES sprites/art.
You have got to be kidding me. Now I'm really starting to believe that you are associated with IGA.
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Hi.
Admin here, cut it out with the "Trolling across Boards" Crap. That doesn't fly here.
I am not fond of users having other users from other forums follow 'em around just to post their counter-arguments here. That will stop post-haste.
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It's dangerous to enter this thread alone, here take this.
++Acquired Holy Water++
I was going to write a lengthy post, but I decided not to. I will properly not buy this game. Its like [variable x], the more it gets shoved down your throat the less appealing it becomes and its not even out yet. Furthermore, all my friends are ignorant of CV and I would, most probably, have to buy the game for each of them. Which, of course, isn't going to happen.
Who I am kidding? I'm a CV-Whore. I'll buy it and feel used.
++Points to the SKY!!++
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Who I am kidding? I'm a CV-Whore. I'll buy it and feel used.
You and me both. *Cries*
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This game at least has lots of items to update your characters skills and equipment (and there are
5 characters to start with, each with their own records and differences. Not just 1 or 2 characters.)
Harmony of Despair still has the item hunting and equip upgrade aspect, so people will keep coming for
more, besides playing with friends, or against them in versus mode.
There is also that Ghost time attack feature. So speed masters will have something to do too.
And getting all the best equipment for each character will take longer than you think.
Even then, many will still have fun with friends online with it. And even some solo players will just enjoy
going through the stages in different ways and beating each boss for fun. ;D
Farming items it's...annoying, since you can have a better equipment or something worse that the one that you have, so, if you aren't of the collector kind, it's wasted time.
I think that Castlevania fans care more about gameplay, story and music than extensive features, like 100+ swords or armors...
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Farming items it's...annoying, since you can have a better equipment or something worse that the one that you have, so, if you aren't of the collector kind, it's wasted time.
I think that Castlevania fans care more about gameplay, story and music than extensive features, like 100+ swords or armors...
You didn't know of the many Castlevania fans that enjoyed trying to get 200% and finding every single item/weapon/secret in SOTN and other games?
The gameplay is already there. 2-D gameplay and rhythm we are familiar with since SOTN onwards.
Story aspect of this game is still unknown, but even without it, but the gameplay, cooperation
and content will keep players playing regardless.
IGA is in charge of this, so of course there will be someone composing Castlevania's flavor of great music. ;D
What people have to remember is that this is a new evolution of 2-D Castlevania formula.
It isn't the stage based Castlevanias of the past, and it isn't a "metroidvania", it's a new angle to
Castlevania that strongly focuses on multiplayer (but still enough content for solo players to enjoy as well) , as well as fun in different ways using familiar combined formulas and new layouts.
You may think farming items is annoying, but many fans are not bothered by that at all.
Farming is a concept that is well received even in games outside of mmorpgs and monster hunter games.
It's somewhat related to grinding, but personally I feel this will make growing in power more rewarding
in Castlevania HD and also balances the difficulty better so players can't overlevel and end up killing the
challenge too quickly.
Finding and upgrading equipment also makes "level boosting" impossible for exploiters.
And it would take longer to find and collect all the best items, so overall this also extends
the element of surprise and more reasons to keep playing. ;D
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Yeah, whatever you say
IGA affinity, GOTY right now ;)
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So.
Anyone want to -ahem- hook up and play this when it gets released?
I was serious, I am going to buy this rubbish.
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I'll buy it, I'll give out my xbox tag when it's released.
Possibly, like there's a topic for Judgment/OoE friend codes (which no one uses), there can be a HoD gamertag sticky.
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Ill get it once I get a new 360... it might be next month it might be closer to november I dunno yet. At any rate tho my gamertag is ElevatedTugboat
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Good for you affinity. You've evaded the pack of wolves, dodged the traps, swung over chasms with confidence and confronted the coffin and nail-bearers. I'm not sure if you'll still make it out alive just yet, but you've taken your opinion into the heart of the castle and it's resounding.
It's never easy to make yourself (and the merits of the game) heard when you're essentially a lone voice, but you've done well. I sincerely hope you enjoy the game. It's just a shame it's 1200 MSP. 400 and I'd probably have jumped in for curiosity's sake.
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1200 MSP + xlive gold mensual fees, remember is not like psn , u have to pay for online gaming in xbox live.
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Interesting how everyone that doesn′t like Despair is still visiting the topic and replying. I have low opinion of the non-Castlevania LOS so I am not even interested anymore to go into that topic. I guess you guys really like to fight.
As I said, I have read nice comments about this game on other blogs/websites and people can′t wait to play it this summer.
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It's never easy to make yourself (and the merits of the game) heard when you're essentially a lone voice, but you've done well. I sincerely hope you enjoy the game. It's just a shame it's 1200 MSP. 400 and I'd probably have jumped in for curiosity's sake.
Well, if the game actually ends being good, I don't know how some users here will feel, in the other hand, if it is a total shame for Castlevania, someone should stop posting...
And yes, the main factor that I dislike it's the price, but being positive...maybe it worth.
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I'm not looking forward to it, but I will still buy it. If it ends up being good, then great. If it ends up being bad, then fantastic.
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I'm trying to think positive. It's gotta have more replay value than Judgment, who knows, maybe there'll be some interesting situations.
I didn't have that much fun with the online mode of Portrait. Few times I played it, my partner always sucked and we never got anywhere. There's gonna be a lot of noobs that have never touched the DS games playing HoD. I just hope it won't be everyone choosing Alucard for every round, which will probably happen anyway.
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I know who I would choose to play with and it′s not Alucard. My avatar says everything.
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I know who I would choose to play with and it′s not Alucard. My avatar says everything.
I think we all know who I'm playing with.
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I just hope it won't be everyone choosing Alucard for every round, which will probably happen anyway.
Well the chances of Alucard packed groups would be smaller if you meet and add good players on your friends list that like maining other characters. The more good ones added, the more diverse selection of players you can invite and play with. ;D
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Seriously, you know too much about this game, affinity, if you are from Kopnami, just tell us, Mr Alvarez and Mr Cox and many MercurySteam guys have revealed their identities in CV forums and we haven't send death-threath to them. We won't do that to you.
Except in case you are IGA so chances are up 0.5% ;)
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LOL, everybody's hounding affinity! Reminds me of the days of "miss" PORTRAITofRUIN. ;D
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Everyone is either SUPER EXCITED about this game, or SUPER ANGRY. LOL!
Me however, is just thinking it's a game. You can play it if you want to, or not play if you don't want to. Much like every other game that has ever been released. I think I'm gonna buy it, cause I love 2D platforming and have never really played an online title like this one. Looks like a fun distraction, but nothing more.
About the recycled graphics; It would've been less lazy if the game had been released, like, simultaneously with OoE. That way it would be like saying "Ok, so here's the last DS game, and as abonus we're doing an online REMIX (or they could've use the word EXPANSION) of all three games and releasing it on the 360 for $10.".
People would've been less upset that way, I think.
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I was thinking about it in thehe days, I would like to have a console compilation of the DS games, even if they are straight ported, it's something I would pay $40 for, that's value for my money ;)
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I was thinking about it in thehe days, I would like to have a console compilation of the DS games, even if they are straight ported, it's something I would pay $40 for, that's value for my money ;)
PoR and OoE might be easier to do, but how would you incorporate the magic seal system into a console port? Wii or Move?
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Get rid of it because it's a useless feature.
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Or draw via joystick a la Okami for PS2.
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LOL, everybody's hounding affinity! Reminds me of the days of "miss" PORTRAITofRUIN. ;D
Those were the days...
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I love this kind of cross-board stuff.
I don't know if I disappoint you, but I'm not from Cyberfanatix and SRK forums. I just read them form time to time, because I search for the news about KOF13 and MK9. Ocassionally I saw posts of this "Wonder Lady" and I was quite shocked, when I see her here of all of the places. I must say her actions there are doesn't very different form what she is doing here.
if you were paying attention, you and others can't tolerate my opinions, continuing to reject them as
if only their opinions are facts so they can justify hating this game.
You know I'm usualy pretty tolerate towards other opinions. But not in situations, when somebody like you, trying to literally shove it down everyones throat like Truth in the last Instance.
That's why your posts look like some sort of oddity. Not because you have different opinion, but because you present it in a such way, that people begin to question your judgement (and possible affilation with Konami =В).
If you come out of your cave, you would see and realize there are fans who have been faithful since the NES Castlevanias that don't mind the copypaste and don't see it as stagnation.
Ha-ha-ha...You are funny girl. No seriously - do you believe yourself in what you just wrought?! Sadly it looks like it.
I'm fan of the series since Castlevania on the NES and I played almost all games in the series, except Curse of Darkness and CDX on PSP. So I know what I am talking about.
And epic copypaste in the series didn't appear until IGA began his "Symphony clone march".
Also it looks like you don't know series very well, because if you did, you would know that pretty much only classic game that "widely" used assets from previous one was Castlevania 3. So before question someone devotion to the series - learn your facts, so people could take you seriously.
The metroidvania assets still are young and fresh, and better looking compared to the NES sprites/art.
Some of them are 17 years old. And sprites form Symphony and DS'vanias have quite different styles. So not only some of them are overused, but they also don't fit each other well.
Do you need to tell that to Harmony of Despair's developers in their face so they
will set you straight on the facts and make you feel like a complete child?
If I had this chance - yes, I asked them, "What were they thinking?" And how much they were paid for this. Not sure if answers would be honest. =D
Existing single player Castlevanias can only hold one's attention for so long.
That's why people still play Symphony of the Night, right?
Hate is loud and more popular, that doesn't mean positive thinkers anticipating this aren't out there.
Seems there are almost no "positive thinkers" on any Castlevania forums I visited. As I said most opinions on this game are varying from disdain to outright hatred. This game being praised by mostly random people, who don't know much about Castlevania as the whole and doesn't followed series for 20 years of it existance.
And getting all the best equipment for each character will take longer than you think.
And then what? Kill the same bosses again and again?
sigh, closed minded thinking has no chance of seeing beyond their limits.
Before saying something meaninfull, try to look at the mirror first. Maybe this sentence will fit you much better, than anyone else.
2-D gameplay and rhythm we are familiar with since SOTN onwards.
That's the problem - nothing new.
If this game will be "good" (like in relative terms) and enjoyable for some people, then OK. Personaly I will think about this as a lazy money drainer created purely on a hype and fame of previous releases (or just one release).
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sigh... :P
see, that's how families never get to the party, because they argue about the stupidest things, so they end up missing out on a great thing.
There is nothing great here to miss out on.
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There is nothing great here to miss out on.
There is tons of great stuff here for many who are interested! :) Of course those who aren't interested, are just wasting their time in this topic. ;D
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There is tons of great stuff here for many who are interested! :) Of course those who aren't interested, are just wasting their time in this topic. ;D
And you're wasting your time trying to convince everyone that this game is going to be 'OMG! AWESOME!'.
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And you're wasting your time trying to convince everyone that this game is going to be 'OMG! AWESOME!'.
I'm not convincing anyone, I'm just sharing my thoughts, and it's time well spent.
You on the other hand, are wasting your time lecturing me. ;D
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I am just here, chilling, wasting my time. That's what's up.
I kinda wonder what the final areas in this game will look like. I hope they paste the final staircase from every Castlevania on top of each other.
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Ha ha! Multiple Keep Action!
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I am just here, chilling, wasting my time. That's what's up.
I kinda wonder what the final areas in this game will look like. I hope they paste the final staircase from every Castlevania on top of each other.
LMFAO
Sad thing is, the way it's going already, that is somehow plausable. It would almost make it worth just seeing for the comedic factor.
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I hope they paste the final staircase from every Castlevania on top of each other.
It's a great idea...for the "Lulz".
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I'm not convincing anyone, I'm just sharing my thoughts, and it's time well spent.
You on the other hand, are wasting your time lecturing me. ;D
If that were truly the case, then you'd accept everyone else's opinions and not try to come up with redeemable factors for this game, to make anyone think otherwise of it. And unlike you, I'm willing accept to the opinions of the people who do wish to try this game out, because they want to see for themselves if it will be worth their time, or whatever other reasons they may have, as well the fact that they're not forcing everyone who's against it, to change their minds.
So, in short, your efforts of promoting this game like it's the next best thing, are pretty much wasted.
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So, in short, your efforts of promoting this game like it's the next best thing, are pretty much wasted.
Could one be so blind as to believe that I'm "promoting" this game. 9_9 Completely misguided assumptions. Keep believing that nonsense, but at least stay on topic about the game itself if you choose to post something here worthwhile. :P
Anyways,
http://www.youtube.com/watch?v=qsfLfLpY9-I&feature=fvw
1:29 The Hunters' Emporium sounds interesting!
Emporium means a large retail store. So I guess that is the Shop for Harmony of Despair.
There is Gold to collect in this game, so it will be interesting what kind of things players can buy compared to things they can only find in the castles themselves. Maybe more things will be added for sale at
the store depending on player progress. Possibly more bonus items could be unlocked after finishing the stages once. :D
It's so great there will be a bestiary like the previous games. It's fun to look over the enemies encountered. Since the game is designed with 6 players in mind and a new rebalanced set of stats and equipment, I wonder how different each enemy's stats will be like this time? And they might possibly have bigger stats on the harder difficulty level.
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Let's hope the harder difficulties are more like OoE or LoI rather than PoR and CoD. (;m; )
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Let's hope the harder difficulties are more like OoE or LoI rather than PoR and CoD. (;m; )
I want to get my ass beat, constantly. On easy.
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I was specifically mentioning the hard and crazy modes in those games. And I meant, how in CoD and PoR, the difficulty was mostly just ramped up by making the enemies HP tanks.
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Completely misguided assumptions.
Really??? ::)
There is Gold to collect in this game, so it will be interesting what kind of things players can buy compared to things they can only find in the castles themselves.
Way to make the game even less interesting.
They get rid of experience system (something, that I think must have been done many years ago) and give players ability to buy new things, instead of relying solely on the things that could be found in game. Considering that balancing never was a strong point in the last CV games, this feature will most likely allow access to some overpowered or useless weapon.
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I just hope it won't be everyone choosing Alucard for every round, which will probably happen anyway.
Oh you had best count on it bro! Although, unfortunately, I will not be among them due to not owning an Xbox and other various issues I have with this game, which most are probably already aware of.
There is Gold to collect in this game, so it will be interesting what kind of things players can buy compared to things they can only find in the castles themselves. Maybe more things will be added for sale at
the store depending on player progress. Possibly more bonus items could be unlocked after finishing the stages once. :D
It's so great there will be a bestiary like the previous games. It's fun to look over the enemies encountered. Since the game is designed with 6 players in mind and a new rebalanced set of stats and equipment, I wonder how different each enemy's stats will be like this time? And they might possibly have bigger stats on the harder difficulty level.
Well it sure is nice to know there is a form of currency and a beastiary in the game. I can't say I'm as exited as you are about it though. At least least they didn't cut back on the some of the very basics eh? :D :P :)
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Really??? ::)
Way to make the game even less interesting.
They get rid of experience system (something, that I think must have been done many years ago) and give players ability to buy new things, instead of relying solely on the things that could be found in game. Considering that balancing never was a strong point in the last CV games, this feature will most likely allow access to some overpowered or useless weapon.
the experience system Castlevanias had its overpowered and 'useless' weapons as well.
By eliminating the experience system, they actually made this game's difficulty more challenging much
longer before obtaining the best stats/performance the best equipment out there can offer.
Otherwise, a leveling system would just cause players to boost really fast to kill the difficulty,
and that really is no better than players discovering better equipment earlier than other players.
All equipment have a limit to how much of a stat boost it offers, but raw level ups really makes
players lazier and sloppier since they have tons more raw HP/MP/stats to allow more room for error and spamming.
Level up bonuses combined with equipment bonuses, and multiply that with 6 player co-op,
and you risk a very unbalanced and easy game like SOTN and other level based CVs.
I'm not sure how hard the highest difficulty will be, but the game can preserve the difficulty much
better without a experience level system.
Also as for buying stuff compared to finding stuff, it is very likely the best stuff won't be available in the
shop and can only be found. A basic example would be SOTN. It's shop has useful items and some equipment that may be better than what you may have found so far, but some of the rarest stuff and things that can only be found in the castles themselves will naturally surpass anything the shop offers.
The shop is there to mostly provide some good stuff, but if players want better stuff they'll have to find it. ;D
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This may never happen again so cherish it while you can.
I actually agree with affinity. I personally like the way Lament approached the power up system. No levels, more about equipment and item/ability collection.
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I was specifically mentioning the hard and crazy modes in those games. And I meant, how in CoD and PoR, the difficulty was mostly just ramped up by making the enemies HP tanks.
I was being serious :(
But, I agree, I don't want the difficulty to be the equivalent of one hit kills or enemies with a ton of HP that refuse to die.
I really hope there is some saucy boss battles with platforms disappearing, flame cones+homing [magic] missiles, spikes and knock backs into bigger spikes and teleportation with magma-bawls, o bawls of fire too. And plenty of contempt-filled Hahaha's! I want scythes that shoot out scythes that shoot out homing ghost skulls that shoot out an additional Death, while your party tries to keep balance on a rolling log filled with jumping Mermen and sometimes the Ferryman will drive by on a ski-boat and the wake will force everyone to jump and bounce off the heads of the depraved Mermen.
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Could one be so blind as to believe that I'm "promoting" this game. 9_9 Completely misguided assumptions. Keep believing that nonsense, but at least stay on topic about the game itself if you choose to post something here worthwhile. :P
By everything you're posting, it seems like you're promoting this game to no end, but I digress. If you still want to go at it, then go ahead and be my guest.
Now on a more on-topic note, the art is pretty good, except for a few things, such as the facial expressions. I don't know, it feels strange seeing Ayami like this for some reason. It's like her art changed drastically or something, because it doesn't seem like her usual, but whatever. I guess that's just me. :\
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that'a a looooong flight of stairs!! :o "The intreped hero arrives at his destination point...only to be bored to tears as soon as he reaches the top."
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that'a a looooong flight of stairs!! :o "The intreped hero arrives at his destination point...only to be bored to tears as soon as he reaches the top."
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Even IF they stacked all of the stairs in the history of Castlevania castle keep stairs, I don't think it would take as long as this:
http://www.youtube.com/watch?v=4MhEm5fYPmo
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By eliminating the experience system, they actually made this game's difficulty more challenging much longer before obtaining the best stats/performance the best equipment out there can offer. Otherwise, a leveling system would just cause players to boost really fast to kill the difficulty, and that really is no better than players discovering better equipment earlier than other players. Level up bonuses combined with equipment bonuses, and multiply that with 6 player co-op, and you risk a very unbalanced and easy game like SOTN and other level based CVs.
You know...I completely agree with you on this.
Actually, level upping based only on the equipment, without experience system, is something that I wanted to see in regular "metroidvanias". Since they can't balance experience system, it better be get rid of it all together.
It's like her art changed drastically or something, because it doesn't seem like her usual, but whatever. I guess that's just me. :\
Not, it's not only you. Her art for this game, look a bit artificial I think. As if it's...lifeless, comparing for her past works for the series. I, for one, esepecially don't like Shanoa's face.
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Yeah, this is probably my least favourite artwork from Kojima so far.. I didn't even think it was her at first.
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Glad I'm not the only one. But, yes; her art is very unusual this time around. It doesn't even look like it has a trace of traditional media, as if the pictures were CGed with PhotoShop or something. And it's sad, because her artwork seemed to be improving drastically when she redesigned everyone from Rondo; the males were less girly-looking and there weren't any anatomical errors, either. But what really bugs me the most is that (in the case of Charlotte, Johnathan, and Shanoa), she didn't add an inch of her own style into their designs, so they're basically the same as before, except drawn differently. Such a shame.
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well it's a good thing she didn't twist their appearance into her own style too much.
Rondo Maria looked downright horrible. And Kojima's Rondo Richter isn't as cool as original Richter.
She did a better job with SOTN Richter back then, but it's just terrible what she did to Maria in Rondo
(it's interesting her SOTN work is far better than her DXC art.)
She changed Charlotte's hair color quite a bit but still looks good,
Jonathan actually looks much better than in PoR,
and Shanoa still looks awesome with her classic appearance,
but overall, I'm glad she choose to keep close to their original look instead of dumping a new bad look and bad clothes/hairstyles on them like what she did to Rondo Richter and Maria.
All 5 of them in Harmony of Despair never looked better. Kojima was smart to not mess with a good thing. She sometimes has good taste but in DXC's that was her worst Castlevania art and ruining the original style and appearance of the characters. But of course, she always does a good job with Dracula.
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What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.
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What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.
the DXC drawing style is better, but the differences in hairstyle, skintone, and clothes were better in original Rondo. Maria looks like she was killed then brought back to life using Hellman's Mayonnaise and somehow her eyes have become abnormally alien-like. She's like a ghost that never left its body.
http://castlevaniadungeon.net/Images/Scans/DXC/robchron-maria.jpg
Richter is passable, but his classic costume and headband should have never been messed with.
Kojima could have used her drawing style, but still preserved the components that defined these characters instead of making them look like completely different people.
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Maria looks like she was killed then brought back to life using Hellman's Mayonnaise
LOL
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At least her point on DXC Maria is true.
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What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.
That low-grade basic anime look was advanced for it's day (1993). You have to think about what was coming out during that time and realize it was the norm. Kojima's artwork was almost unheard of for us westerners (until SotN) and would've been way less polished then the stuff she's doing now. The Rondo artstyle is what I currently use for doing my art, though I've advanced much since starting in '97' I still use that basic style and it still holds up today. Especially when you take a look at all the other types of recent anime TV shows that have appeared, Rondo's art seems more mature then most of the other stuff we've been receiving as of late (Yu-Gi-Oh, Pokemon, etc.).
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Harmony of Despair Premium Theme released! found someone on youtube that filmed what it looks like. :)
http://www.youtube.com/watch?v=4bWM9-nmkDo&feature=player_embedded
Very amazing and very well done! ^^
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That low-grade basic anime look was advanced for it's day (1993). You have to think about what was coming out during that time and realize it was the norm.
Uh, no it wasn't? At all? To put things into perspective, Dragonball had ended in Japan 4 years earlier. Rondo's cutscenes still looked like shit.
Kojima's artwork was almost unheard of for us westerners (until SotN) and would've been way less polished then the stuff she's doing now.
The game would have been better without the stupid cutscenes altogether. That's how DXC was, when it came to the dialogue.
The Rondo artstyle is what I currently use for doing my art, though I've advanced much since starting in '97' I still use that basic style and it still holds up today.
Good for you?
[Especially when you take a look at all the other types of recent anime TV shows that have appeared, Rondo's art seems more mature then most of the other stuff we've been receiving as of late (Yu-Gi-Oh, Pokemon, etc.).
The only thing that's constituting a difference in "maturity" is the subject matter, which has nothing at all to do with the quality of the art. If you want to get down to the nitty-gritty, those series that you mentioned still end up looking exponentially better that Rondo's shitty scenes. So... what.
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The xbox theme looks pretty nice. Can't wait for that and the game. Despair looks fun, but I won't judge it at all until I've gotten the chance to play through it thoroughly. I'm still playing ReBirth and trying to beat hard mode's stage 3. Damn medusa heads! It's great that we've got so much content to tide us over for the next big game in the series (LoS). Konami's been treating us well. ReBirth is great, and hopefully this will follow suit. I wonder if it will have multiple difficulties, and if they'll change the stages around on hard mode like in ReBirth to make things more interesting. That was cool.
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I'm assuming corneliab that you're not an artist, correct?
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Well, the animation is worse but that's alright considering it's a PC Engine game.
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I actually loved RoB's original anime style. It was soaked in the basic anime style you'd see in the 80s-early 90s. Kinda like the older Ys games, the first four Phantasy Star games, the older Fire Emblem games and the Lunar series. I prefer that, more nostalgic and softer anime look to the more sharp, extreme, "modern look" like Yu-Gi-Oh!, Bleach or Naruto. A great way to contrast both styles within a game franchise is to put the styles side-by-side. Look at the characters from Phantasy Star 1-4, then look at the character design from Phantasy Star Online and on. Doesn't even look like they exist in the same universe.
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I love DXC artwork, Ayami did fantastic work with Richter, Maria and Dracula. It is my favorite artwork of them. Drac looks intimidating and very evil, Richter looks strong and powerful (also a cool haircut, lol) and Maria looks like a gentle and innocent girl. I don′t care much about those 3 damsels in distress.
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What are you saying? The prisoners gave more reason to explore the secrets and get 100% in Rondo. While Ayami ruined Maria's art, she did a good job with Annette's art (human and vampire). Though I still prefer everyone's original Rondo appearances.
But back to Harmony of Despair, only two more weeks until the masterpiece is released! Already have the MS points ready! ^.^
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only two more weeks until the masterpiece is released! Already have the MS points ready! ^.^
I have never heard anyone calling a game a "masterpiece" before they've even played it.
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^
Another attempt from affinity to troll our community.
Well, 2 weeks, time to save money for some points...
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I wonder what its like to live in affinitys world where once you decide on somethin theres no bein swayed
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I wonder what its like to live in affinitys world where once you decide on somethin theres no bein swayed
It must be kinda nice! You just pick any random game and say "I have decided to love this gaem!". Then you actually play the game (dun dun DUN!) and - behold - you love it, regardless of what it is. I predict Affinity is gonna hail Harmony of Despair as the best Castlevania since SotN, even after he's played it (Oh wait, he's already doing that...). It would kinda embarrasing for him if (after weeks of promoting it) he discovers that HD has - dare I say it - flaws! :o
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I wonder what its like to live in affinitys world where once you decide on somethin theres no bein swayed
I know what you mean here. I know this feeling all-to-well. It's happened to me often enough with videogames. For instance, with me it was with super mario all stars. Eversince seeing the camercial I wanted that game like no tomorrow and I knew it would be a blast to play. needless to say I wasn't dissapointed. ;)
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ACHIEVEMENTS release!
http://www.xbox360achievements.org/game/castlevania-harmony-of-despair/achievements/
So fun and exciting achievements to earn! Yay! ;D Castlevania fans rejoice!
predict Affinity is gonna hail Harmony of Despair as the best Castlevania since SotN, even after she's played it (Oh wait, she's already doing that...). It would kinda embarrasing for her if (after weeks of promoting it) she discovers that HD has - dare I say it - flaws! :o
SOTN has flaws but it's still a great game. But Harmony of Despair will be much better for fans like me
that are more interested in Harmony of Despair's refreshing twist to the formula, 6p online co-op, survival, 5 of our favorites finally playable on console on the big screen (minus Alucard since SOTN originated on console), and all the goodies to find and collect as well as the new layouts of each castle stage with teamwork and more refreshing fun that only Harmony of Despair can provide! :D
Ya fans have their own preferences so no one is really wrong with which Castlevania they prefer the most for their own reasons. ;D
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Ya fans have their own preferences so no one is really wrong with which Castlevania they prefer the most for their own reasons. ;D
Of course. I'm just amused how you already "prefer" a game that isn't even out on the market yet, that's all. :D
I wouldn't even call Fumito Uedas "The Last Guardian" a masterpiece, even though it most likely will end up being one, more so than any other upcoming game I can think of at this moment. But we're all different.
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My favorite Castlevania EVAARRRR is the 1999 game, it is soooo KUUUL. OMG!, I am so in love with that!!!1 I am sealing Dracula in the solar eclipse for good, wowow! If you don′t like it as much as I do, you are no CV fan.
Hey, IGA, IGA′s minion Affinity, make it come true! ;)
P.S. Ayami Kojima for artwork and Yamane for music (guest composers are welcome, too)
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Yeah, really one has to play the game before deciding it's a great game (or even a good game).
Sometimes pictures and such are deceptive.
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Yeah, really one has to play the game before deciding it's a great game (or even a good game).
Sometimes pictures and such are deceptive.
well I was never wrong about Simon's Quest, CVIII, CV4, Dracula X, Rondo of Blood, SOTN, CoTM, AoS, DoS, Portrait of Ruin (don't argue with this if you hate it! :p), and Order of Ecclesia before I played them. ;D
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Heh heh, that's called "Self-fulfilling Prophecy".
It's also you Jedi-Mind-Tricking yourself prior to your purchase.
It also happens AFTER purchases in order to trick yourself into thinking your purchases were justified. Sort of 'willing yourself' into believing something is great because you already bought it.
I've done it with a few shirts I've bought. Happens a lot with games, too.
My opinion? It 'could' be a great game, at least gameplay-wise, but I like my Castlevania adventures to be a solo ordeal, and this seems like it's sort of going the Four Sword Adventures route; yeah it could be good but even at its very best it won't beat a single-player CV... and the plot (if there even is one) is sure to be more paper thin than the regular Metroidvanias, if that's even freakin' possible.
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Heh heh, that's called "Self-fulfilling Prophecy".
It's also you Jedi-Mind-Tricking yourself prior to your purchase.
It also happens AFTER purchases in order to trick yourself into thinking your purchases were justified. Sort of 'willing yourself' into believing something is great because you already bought it.
I've done it with a few shirts I've bought. Happens a lot with games, too.
My opinion? It 'could' be a great game, at least gameplay-wise, but I like my Castlevania adventures to be a solo ordeal, and this seems like it's sort of going the Four Sword Adventures route; yeah it could be good but even at its very best it won't beat a single-player CV... and the plot (if there even is one) is sure to be more paper thin than the regular Metroidvanias, if that's even freakin' possible.
yet single player and story isn't going to convince players to keep playing for years to come. (maybe those single player story games are played once a year. but players years from now who play CV:HD with friends will be playing this at least once every week/month, if not every day/week.)
People still play TMNT arcade once in a while to this day because it can be played with others online. ;D
I remember on XBLive the first year TMNT was released, there was tons of players playing it every day for the whole year (and beyond), even this clan called the Shell Shockers (lol a clan for TMNT?). Of course nowadays there's no one really on.
But that was just a linear arcade game with no loot to find or more unique playable characters to use in more open enviornment, but Harmony of Despair has plenty of reasons to come back for more, even after you 100% everything. And 6 player co-op means bigger groups will choose this game to play with their friends together (instead of 4 playing and 2 doing something else like is the case with generally all online co-op games out there. The only exception being America's Army and it's 16 player co-op.)
Harmony of Despair will truly revolutionize friends playing online together with the Castlevania flavor, and that's something never experienced before at this level of nostalgia, quality online and big screen goodness with some Castlevania favorites available and possible room for expansion!!!
And that's just the surface of this exciting release! ^.^
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well I was never wrong about Simon's Quest, CVIII, CV4, Dracula X, Rondo of Blood, SOTN, CoTM, AoS, DoS, Portrait of Ruin (don't argue with this if you hate it! :p), and Order of Ecclesia before I played them.
Of course! how could IGA be wrong of his own projects. Of course, you didn't mention judgement because even you knew it was going to be shi*t 8)
yet single player and story isn't going to convince players to keep playing for years to come. (maybe those single player story games are played once a year. but players years from now who play CV:HD with friends will be playing this at least once every week/month, if not every day/week.)
Excuse me, i'm going to kill myself. Life sucks if you have to play this visual torture for more than half hour, everyday? no, thanks ;)
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yet single player and story isn't going to convince players to keep playing for years to come.
Actually, a strong single player campaign is what DOES keep people playing for years to come. The gimmick of multiplayer can only go so far, especially online multiplayer, which will only last as long as the server does.
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It is the strong single player campaign that Corneliab just mentioned, that keeps us going back to pretty much every Castlevania to date (except Judgment).
We keep going back and talking about the mythos, the references, and the story, trying to piece things together, based on that single-player mode.
There are very very few games set up like Castlevania (adventure/platforming) in which people rave about the multiplayer mode, except maybe the Mario games (and that's a Huuuuuuuge maybe).
We've been going back to all the older CV games for years, but I can guarantee you that once the (already dwindling, based on the responses on this form) Fame of Harmony of Despair fades, you won't even be able to find partners to play with you through the game, 'cuz no one will really care. Do you really think, going down the line, in five or six years, that you'll pick up the game and find people actually playing it? Color me skeptical, but it might be just about the same number of people who are on, right now, in OoE or PoR sharing their Shop Codes and having their game shop open.
Then again, I could be wrong, but based on the evidence so far, I don't think I will be.
Again, who knows? I suppose it 'could' be a great game, but I wouldn't put my hopes up on it.
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Guys,
1] http://castlevaniadungeon.net/forums/index.php?topic=1260.0
2] Let's party. Who's dressing up as a Belmont for Halloween?
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I have the outfit but my Chronicles Simon gets easily confused with "Transexual of the Night".
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Actually, a strong single player campaign is what DOES keep people playing for years to come. The gimmick of multiplayer can only go so far, especially online multiplayer, which will only last as long as the server does.
I think this is going to be a great new step for castlevainia and to see how it does with the new co-op and multiplayer mode. I just cant wait to get it. :D Anyone want to add me?
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A game like Harmony of Despair would probably have made a kinda cool unlockable in Lords of Shadow or something, anyone agree? Cause it honestly doesn't look like a standalone game, more like a bonus feature. I would've been less critical about it if that was the case..
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A game like Harmony of Despair would probably have made a kinda cool unlockable in Lords of Shadow or something, anyone agree? Cause it honestly doesn't look like a standalone game, more like a bonus feature.
Maybe the other way around, with HD being the main game. And LOS would make a crappy bonus feature anyway.
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Maybe the other way around, with HD being the main game. And LOS would make a crappy bonus feature anyway.
Hahaha. That would be like putting greatness such as Symphony of the Night as a bonus feature in Pong. Except Pong is a good and original game, HD can't compete with that. :D
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Maybe the other way around, with HD being the main game. And LOS would make a crappy bonus feature anyway.
You're a fucking idiot.
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Hey now, none of that.
Let's try to be respectful of others regardless of their opinions.
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Harmony of Despair will truly revolutionize friends playing online together with the Castlevania flavor, and that's something never experienced before at this level of nostalgia, quality online and big screen goodness with some Castlevania favorites available and possible room for expansion!!!
Oh, my...
The level of the zealousness is incredible in this one!!
Even if the game will be succesful it wull not revolutionize anything.
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New screens at IGN: http://media.xbox360.ign.com/media/077/077650/imgs_1.html
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You're a fucking idiot.
Sad to see these kinds of responses. Everyone has right to their own opinions on things. I guess I better go enjoy Castlevania music or play CV games and spend less time going to forums.
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Actually, a strong single player campaign is what DOES keep people playing for years to come. The gimmick of multiplayer can only go so far, especially online multiplayer, which will only last as long as the server does.
And servers can last for years, especially being supported by Xbox Live. And online multiplayer keeps bringing players and friends back for more more frequently. Most really don't feel like going through a story campaign more than once a year or every few months.
But online multiplayer in the industry has proven to keep dedicated players playing a game on a daily basis!
With 300 items to find, multiple characters to master, and plenty of pick up and play Castlevania goodness, players won't even need to worry about cutscenes getting in the way of their gameplay sessions and the routine of skipping them. Story is really an afterthought after the first time. ;D
I just finished SOTN again since I haven't played it for about 2 years now. But I don't feel like playing it again for maybe another year or two.
Maybe if it had online co-op and more characters I would play it again at least weekly, if not daily. But SOTN is in great need of multiple difficulty levels, which Harmony of Despair will seem to have at least 3 difficulty levels to choose from. And without experience levels, it may be a little more challenging and fun for a greater amount of time. :D
People who play alone really underestimate the fun and replay value that online co-op/multiplayer offers. ;D A game played together with people online is better than playing the game alone.
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A game played together with people online is better than playing the game alone.
Nope. I never play games online, and rarely do so these days with people in person. I just don't get that much enjoyment out of it; playing alone is a lot better. I like single player games and the stories they offer. I also can absorb everything when I'm alone and not distracted. It's like watching movies: I generally get far more enjoyment out of watching them by myself, with some exceptions like outrageous romps, such as Braindead.
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New screens at IGN: http://media.xbox360.ign.com/media/077/077650/imgs_1.html
Wow, this game really looks awful. I was trying to keep an open mind, not judging a book by its cover and so on... and maybe this game will, in fact, be fun to play. But man... is there anything in those screenshots that hasn't been recycled? I can't see one single new thing. Visually, Harmony of Despair is a hodgepodge of recycled fail. It saddens me a lot to see this mess :'(
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Wow, this game really looks awful. I was trying to keep an open mind, not judging a book by its cover and so on... and maybe this game will, in fact, be fun to play. But man... is there anything in those screenshots that hasn't been recycled? I can't see one single new thing. Visually, Harmony of Despair is a hodgepodge of recycled fail. It saddens me a lot to see this mess :'(
lets wait & see how it turns out. x]
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Wow, this game really looks awful. I was trying to keep an open mind, not judging a book by its cover and so on... and maybe this game will, in fact, be fun to play. But man... is there anything in those screenshots that hasn't been recycled? I can't see one single new thing. Visually, Harmony of Despair is a hodgepodge of recycled fail. It saddens me a lot to see this mess :'(
Recycled assets is better than reselling the same exact game people already bought before. This is a combination of different games, so it's really something different in many ways! Also the majority
of Xbox360 community never played the DS games or SOTN, so all of this will be new to them!
But I would think true fans would welcome all of this nostalgia because it's really the fun that counts! ;D
Castlevania fans should be the last to care about graphics. I guess Castlevania fans rant about graphics more than Megaman fans. >.>
This game wouldn't have this much content and features if the graphics were build from scratch (and if it did, it would end up costing more.)
And it would feel less like a Castlevania with new sprites because new sprites and "better" graphics could risk losing the classic atmosphere. (hasn't everyone learned Rondo remake, Double Dragon or Turtles in Time remake? The updated graphics really killed the atmosphere. Rondo remake especially looked so clunky. )
Alucard and Soma have new cool afterimage effects added! And Gergoth has a new laser effect and animation applied to it! There really is new things here and there! Especially like how the room with water can be poured into another room below it. Things like that count as new. As well as the design of the levels like levers that open access in another room, the whole level design is a new combination of styles!
:)
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Recycled assets is better than reselling the same exact game people already bought before.
I'd rather buy a remake, even a port, rather than getting this sad excuse for a game.
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I'd rather buy a remake, even a port, rather than getting this sad excuse for a game.
lol you are not even interested in this game? Why are you even posting in this topic? Is trolling in a Castlevania thread your favorite Castlevania game? :P I wonder about the so-called "logic" some people have of visiting topics they have no business in. I guess they are bored of all the remakes and ports they have already bought. >.>
Well it's impossible to reason with short-sighted deadbeats, but that will not change the fact that just as many people out there who will appreciate and enjoy Harmony of Despair, whether solo, online or both. ;D
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Is trolling in a Castlevania thread your favorite Castlevania game?
Look who's talking.
Anyway, a good game ported is better than a new trash game any day.
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And it would feel less like a Castlevania with new sprites because new sprites and "better" graphics could risk losing the classic atmosphere.
I’m sorry but, I strongly disagree with this. By that logic, nothing would ever move forward for fear of alienating the current fans. Castlevania is the only series I know of that continues to recycle sprites from a 17-year old game, and we as fans should expect a little more. Its that kind of attitude that has kept Castlevania stuck in a rut for many years.
And by the way…
Is trolling in a Castlevania thread your favorite Castlevania game? :P
Anyone who says Lords of Shadow will be better than Harmony of Despair are brainwashed by Kojima!... Lords of Shadow spits on everything Castlevania and can never replace 2-D Castlevania!
In light of your earlier statement about Lords of Shadow, accusing uzo of trolling is a bit hypocritical, wouldn’t you agree?
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Nope. I never play games online, and rarely do so these days with people in person. I just don't get that much enjoyment out of it; playing alone is a lot better. I like single player games and the stories they offer. I also can absorb everything when I'm alone and not distracted. It's like watching movies: I generally get far more enjoyment out of watching them by myself, with some exceptions like outrageous romps, such as Braindead.
But.. but.. I have.. I wanted to play.. -tears up- how could you?! First, Gonzo, NOW THIS. I AM DONE WITH YOU!
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And it would feel less like a Castlevania with new sprites because new sprites and "better" graphics could risk losing the classic atmosphere.
Uh, I think the DS games already lost all that classic atmosphere anyway.
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But.. but.. I have.. I wanted to play.. -tears up- how could you?! First, Gonzo, NOW THIS. I AM DONE WITH YOU!
SORRY, BROSKI. I'd try it out online if it were on the PS3 and thus free.
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Uh, I think the DS games already lost all that classic atmosphere anyway.
well I was referring to the "from SOTN up until now" era of classic. Maybe retro would fit better than classic, but the DS games are still good regardless.
Castlevania is the only series I know of that continues to recycle sprites from a 17-year old game,
it's mainly recycling sprites from most recent Castlevanias, nothing wrong with that.
You'd rather risk this series being all updated graphics and being something too different and out of place like Resident Evil and Bionic Commando nowadays? You'd accept any Castlevania as long as all of the graphics are brand new and state of the art, huh? -.-;
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well I was referring to the "from SOTN up until now" era of classic. Maybe retro would fit better than classic, but the DS games are still good regardless.
The ds games still rock to this day i have to agree with you on that one since i own all three of them. =D
it's mainly recycling sprites from most recent Castlevanias, nothing wrong with that.
You'd rather risk this series being all updated graphics and being something too different and out of place like Resident Evil and Bionic Commando nowadays? You'd accept any Castlevania as long as all of the graphics are brand new and state of the art, huh? -.-;
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well I was referring to the "from SOTN up until now" era of classic. Maybe retro would fit better than classic, but the DS games are still good regardless.
it's mainly recycling sprites from most recent Castlevanias, nothing wrong with that.
You'd rather risk this series being all updated graphics and being something too different and out of place like Resident Evil and Bionic Commando nowadays? You'd accept any Castlevania as long as all of the graphics are brand new and state of the art, huh? -.-;
Personally, I don't mind some reuse, but it's complete copies. No more effort is place into them. I would risk the series being updated, and maybe being out of place at a chance of something magnificent. Look at SotN, it is extremely different from the older castlevanias and it made it big. Sure, Cod and LoI took teh route and didn't do it that well, but I liked CoD a lot. There are definitely parts that just sucked, but it took a chance and I think it did a decent job. Same oculd be said about the 64 CVs, though I've never played them and they dont' appeal to me much.
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it's mainly recycling sprites from most recent Castlevanias, nothing wrong with that.
You'd rather risk this series being all updated graphics and being something too different and out of place like Resident Evil and Bionic Commando nowadays? You'd accept any Castlevania as long as all of the graphics are brand new and state of the art, huh? -.-;
Recent Castlevanias? Its recycling sprites from Rondo of Blood, a game that came out back in 1993, almost 20 years ago.
And as far as updated graphics making it "too different and out of place", I'm glad you brought up Bionic Commando. Bionic Commando Rearmed was a retro remake of the original game that used new graphics, and it worked great. It still had the retro feel and the nostalgia wasn't lost at all, but it also felt fresh because they updated all the graphics. That was a retro game that actually felt like there was some effort and care put in, whereas this game looks like another cheap and lazy effort.
Keep making apologies for this game all you want, there is no excuse for continuing to use 20 year old recycled sprites for new games.
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A Boy And His Blob used completely remade spritework, and the game is a visual masterpiece. Faaaaaaaaaaaaaaaaaaaaaaar better-looking and easier to play than its clunky old NES predecessor.
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Re-using sprites doesn't bother me much because it doesn't take away from the fun of the games. It would be nice to see a game that doesn't re-use the same, but its not like I'm going to bitch about it if they don't. I think harmony of despair sounds like a fun game, I don't care about the graphics. I'm just disapointed cause its not coming to the ps3
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You'd rather risk this series being all updated graphics and being something too different and out of place like Resident Evil and Bionic Commando nowadays?
Yes.
I don't want the games to all feel the same. I mean all the games from NES to GBA had different graphics yet shared similar moods. Doesn't seem like that much of a strain on development! Who cares about quantity when quality is being smacked around worst than in OoE?
Though the whole thing with re-using sprites that really nags me is that they're using them shoddily and creating an inconsistent graphical mess. If they reused graphics like in SOTN, where they actually bothered to edit some of the X68 CV's sprites to fit in with the RoB style ones, I'd be totally fine with it.
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Dual Crush team combos will be so exciting! ;D
http://www.xbox360achievements.org/game/castlevania-harmony-of-despair/achievements/
Discussions have surfaced noting the icon for Grim Synergy hints at team combination moves! Alucard and Soma are seen linking swords for what may be a unique team attack! There may be more hidden in Harmony of Despair! Alucard and Soma never had a team special attack before together, so this should be very new and amazing to use online! It makes you wonder what other Dual Crush techniques will be included.
Charlotte with Jonathan is obvious, but many wonder who Shanoa can Dual Crush with?
Ohhhh just imagine 3 Dual Crushes at the sametime! ;D
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Oh that's interesting. Plus there's that Poetic Justice achievement, I wonder who the ally is. I'm betting the ally will be unlockable after beating the game.
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Oh that's interesting. Plus there's that Poetic Justice achievement, I wonder who the ally is. I'm betting the ally will be unlockable after beating the game.
Either that or they refer to 'ally' as one of the other players in your team.
It might also halfway confirm Astarte being in this.
People have seen Yoko in a corner of one of the screenshots,
http://image.com.com/gamespot/images/2010/186/997663_20100706_screen002.jpg
but that might be one of the disguised enemies, but since her sprite is confirmed, that opens up possibilities of either Yoko and/or Julius being unlockable or DLC.
hmm, if Harmony of Despair sells well enough, then the PS3 community may get to enjoy it too! I know a lot of ps3 only friends that want this so badly but had bad xbox360 Rrod experiences. Xbox360 is very reliable as long as you take care of it, but I admit it's the most fragile console against heat.
PS3 owners will still have to wait about 6 weeks before Konami even starts to consider porting this, but some have a theory they will anyway just because they would miss out on making more money if it remained exclusive to 360 forever.
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Oh that's not so interesting. Probably Astarte yeah.
I'm hoping the Grasshopper achievement is hinting at some Nightshade-like platforming with having to leap off of enemies after jump kicking them, but I'm probably hoping too much.
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Oh that's not so interesting. Probably Astarte yeah.
I'm hoping the Grasshopper achievement is hinting at some Nightshade-like platforming with having to leap off of enemies after jump kicking them, but I'm probably hoping too much.
Yes, you are.
I'm sorry :[.
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its prolly somethin like richter or alucards special air things. Like Richter does the upper cut thing and Al does the gravity boots jump. Both of those you dont have to touch the ground. Either way itll prolly take a few to do cause like doin fireballs in street fighter nonstop... no matter how good you are you always miss one and end up punchin
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http://www.originalsoundversion.com/?p=10966 (http://www.originalsoundversion.com/?p=10966)
I haven′t really been paying a lot of attention to which music is going to accompany the game. Are they remixes or the same arrangements as in older games?
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News Update:
I will not be purchasing this game.
I lose my job in two weeks, woot, amirite?
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Sorry to hear that, man. :(
Economy's tough.
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those are some interesting achievements. yeah, Astarte can charm, but I'm wondering if they'll add that ability to the Succubus or Lillith or Zachino even? i do wonder what duel crushes they'll come up with. maybe just one per every character combination? i'm also glad to see there's over 300 different items in the game.
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This game is basically HOD but looks more interesting. http://www.youtube.com/watch?v=8DMembtjfjI&feature=player_embedded#!. i wonder who is ripping off who.
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I know it is not really necessary because this is the topic about Despair, but I suggested something a while ago to avoid confusion:
HOD = Harmony of dissonance
HD = Harmony of despair
which also makes sense because Despair is in high def. And we can′t have two same abbreviations for different games.
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yeah that game actually looks like itd be challenging
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And we can′t have two same abbreviations for different games.
Why not? I don't think anyone here will care, and only noobs will get confused (or, more likely, they won't even notice anyway)
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For simplicity's sake.
I go more for HoDsp.
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For simplicity's sake.
I go more for HoDsp.
What does sp stand for?
Well I have been seeing people call it Castlevania HD and CV:HD and it does sound more accurate to the game. And if it always remains exclusive on Xbox we can then call it CV360. ;D
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What does sp stand for?
Well I have been seeing people call it Castlevania HD and CV:HD and it does sound more accurate to the game. And if it always remains exclusive on Xbox we can then call it CV360. ;D
Dsp = Despair
Anyway, I'll call it HD for now, even though I don't like calling it that. Damn Konami for calling this game Harmony of Despair. It's a crap name to being with, but it's even worse because Harmony of Dissonance already exists (which was a fine name back in the day).
They could've called it something like Castlevania Online and just skip the subtitle. It's a boring name too, but still better than what we got.
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Dsp = Despair
Anyway, I'll call it HD for now, even though I don't like calling it that. Damn Konami for calling this game Harmony of Despair. It's a crap name to being with, but it's even worse because Harmony of Dissonance already exists (which was a fine name back in the day).
They could've called it something like Castlevania Online and just skip the subtitle. It's a boring name too, but still better than what we got.
I would have preferred it named Castlevania Online, but marketing wise, that would cause many to think it's has no single player.
That's the same reason why Resident Evil Online was renamed Resident Evil Outbreak.
Harmony of Dissonance in Japan is called Byakuya no Concerto
(Concerto of the Midnight Sun). There are often differences between Japanese and English subtitles.
So it's really not KOJ or the developers fault.
Konami of America must of wanted to make a subtitle that fits the multiple characters and cooperative multiplayer aspects of the game (as well as the competitive aspects) which Harmony of Despair really fits. And of course the "High Definition" idea must have also played a part in determining the english version subtitle and it's abbreviation.
So CV:HD really isn't confusing at all. :D "HD" must be the abbreviation KOA expected consumers to use.
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Well, as far as I understand, Harmony of Despair is pretty much geared towards western gamers being a 360 exclusive and all. I mean, is there even a japanese name for this game? I haven't even heard anything about there being a "Akumajo Dracula" title. Konami should've take a long hard look at what their previous western games are actually called, and then realised that "Harmony" of anything "D" is already taken. Imagine if the next Castlevania game is called "Aria of Sadness". That would be really, really horrible.
Also, Harmony of Despair doesn't seem like a story driven game, so the subtitle could've been pretty much Anything of Anything.
But yes, I realise they wanted to incorporate "High Definition" in the title. Much like Dawn of Sorrow was for DS.
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But yes, I realise they wanted to incorporate "High Definition" in the title. Much like Dawn of Sorrow was for DS.
yes that is true. I haven't heard anything about the Japanese version, but I would think that will happen
at some point, it's unknown if KOJ would change the subtitle or keep it the same. Also since Microsoft Game Studios is publishing this, they too might of had some input on the subtitle and it would also explain why it looks like the west is getting it first. So far it appears it's a US only exclusive title for 360, at least for a month or so, then Konami might have plans for a Japanese release and a PSN release if they so choose.
Even if that is the case, I would guess they might not shift focus to PSN until they release all of the DLC they have planned for this game on Xbox360. Not sure if they will multitask and release the PSN version while they are still developing DLC for the Xbox360, and how long before PSN begins receiving the DLC the 360 version has been getting.
But like IGA said, the PSN version may be determined by the success of the 360 version. (and games released for summer of arcade only need to remain exclusive for about 4-6 weeks.)
Looking at the Summer of Arcade, CV:HD really has no big competition in the marketplace. And parties online are always desperate for more co-op games. It's success is almost ensured. :)
Perhaps one can say that it's only a matter of time before PSN gets CV:HD as well.
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Though, like you said, Microsoft is the publisher so I wonder if they paid Konami to keep this an exclusive, if not forever, then for a very long time. Maybe Konami has something else planned for PSN in the future. I also think it's about time there was a new Nintendo exclusive Castlevania, but I'm guessing we'll have to wait for the 3DS...
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I also think it's about time there was a new Nintendo exclusive Castlevania, but I'm guessing we'll have to wait for the 3DS...
Adventure ReBirth isn't a Nintendo exclusive??
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Though, like you said, Microsoft is the publisher so I wonder if they paid Konami to keep this an exclusive, if not forever, then for a very long time. Maybe Konami has something else planned for PSN in the future. I also think it's about time there was a new Nintendo exclusive Castlevania, but I'm guessing we'll have to wait for the 3DS...
Technically, Circle of the Moon, Aria of Sorrow, Dawn of Sorrrow, Portrait of Ruin and Order of Ecclesia were and still are exclusive to Nintendo platforms (including Adventure Rebirth).
Considering Sony platform only received SOTN and CVChronicles with Simon, (and DXC on PSP) I think it would be unfair for Nintendo to get any more exclusives. Maybe 1 more for 3DS, but PS3 and Xbox360 need some more 2-D Castlevanias.
But at least with Harmony of Despair and its potential expansions through DLC, that is the biggest step Konami has ever taken for a 2-D Castlevania on console since the original SOTN. It's selfish to maintain exclusives though. CV:HD really should at least be ported to PSN as soon as possible. :D
But yes you're right it's possible Harmony of Despair could be 360 exclusive for a very long time, but that depends on the agreement they made for Konami, but all contracts have an expiration date, I think MS only invested enough money to keep it exclusive for a month or two or perhaps the remainder of this year. I don't think even they would want to invest too much on this game's exclusivity as if it were the next multi-million dollar exclusive on their console. And IGA interview does kind of confirm it's entirely up to Konami porting it to PSN after their deal with MS expires.
I haven't been following Castle Crashers but isn't that coming to PS3? or maybe it was another game. But there have been at least one case out there where a game that started out exclusive and published by MSGS were brought to PSN. Well time will tell.
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The point of maintaining an exclusive is to get people to buy the console. "Selfishness" has nothing to do with it, gaming is a business. Last I recall, game companies generally DO get paid, quite a bit, to remain exclusive on a system. Who cares if its "fair"? Also, the Castlevania games for DS were made for the DS because the DS has a bigger market so bigger $$$.
By all means, though, I'd love for the PS3 to get it, only because I want to get my freak on with Abnormal, though.
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DoS isn't exclusive, it was ported to European(?) cellphones a couple years ago. And I think AoS was, too.
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DoS isn't exclusive, it was ported to European(?) cellphones a couple years ago. And I think AoS was, too.
AHAHAHAHAHAHAHAA! You can't seriously accept cellphones as a respectable platform for quality Castlevania gaming, do you? ;D Well I understand your point they aren't exclusive
but cellphones doesn't even register as a worthwhile gaming platform to most Castlevania fans.
Might as well play with paper dolls and colorforms. :P
But remember exclusivity can change with time. Rondo of Blood was exclusive to PC Engine until it was
ported to PSP and I think WiiStore.
Based on the interviews, from both 1up and a video at E3, it doesn't sound like CV:HD will be a permanent exclusive to 360.
Remember RE4 was exclusive to Gamecube for a time, but it eventually made it's way to PS2.
A game only feels exclusive the first weeks/months it's released. After that, exclusivity can no longer mean anything or hold a game from being ported.
Exclusivity is just used to promote and sell a game more on their console. But that strategy only lasts for so long before sales come to a halt eventually. A console company could care less if a game is ported to another console after they already made a lot of money the first months of its release.
Yes it's true the classic TMNT arcade game was and still is exclusive on X360, but that was a special case.
It doesn't remain exclusive because MS is still paying Ubisoft/Konami/Digital Eclipse, it remains exclusive because Konami and/or Ubisoft or Digital Eclipse decided to not port it to PSN (which is a surprise because I think it sold very well over a long time. Maybe Digital Eclipse wasn't interested in learning to develop games for PS3. But Konami is a different story, they did bring SOTN and Castlevania Chronicles to PSN, even though those were straight emulation, while 360's SOTN had some minor tweaks like new game launch interface and screen options added.)
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Jesus Christ,
It's like a wall of redundancy.
Btw, in regard to the Platformance game its pretty fun. There are some collision problems, but still its acceptable. No ghouls to slay though.
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Adventure ReBirth isn't a Nintendo exclusive??
Oh, completely forgot about that one.
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Imagine if the next Castlevania game is called "Aria of Sadness". That would be really, really horrible.
We would probably call it ASS. Oh my..
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To be honest, it reminds me of a multiplayer version of "The Lost Vikings", haha.
Truth be told, if it did came out on PS3 I might splurge for it, if it's something like $10. >.>
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IGN exclusive review coming Friday!
http://xboxlive.ign.com/articles/110/1108810p1.html
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But it's IGN. They give awful reviews.
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But it's IGN. They give awful reviews.
well opinions are opinions and different opinions always disagree. But people go to IGN for the screenies and videos. ;D
at least they might give some info and tidbits we haven't learned from the media.
And since their full review comes with a full video, that means possible new gameplay clips to watch,
as well as new screenshots! ;D
based on the fact they will be showing each level every day until Friday, and they have shown the 2nd chapter this tuesday. They might go a little more indepth with chapter 3 and 4 before the full review the following day.
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http://www.youtube.com/watch?v=4bWM9-nmkDo
The money grubbery has begun.
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http://www.youtube.com/watch?v=4bWM9-nmkDo
The money grubbery has begun.
People who bought it don't regret it, they got their money's worth. ;D
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looks like level 3 (Menace) has been revealed. they plan to go over a different level until the release on the 30th.
http://xboxlive.ign.com/articles/110/1109239p1.html
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I like that all the new assets really suck. I guess affinity was right in that regard.
why is everything so square and stacked in cubes
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Maybe thety decided that doing 45 degree angles would be too much effort. :P
-X
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SOO yeah, I definately plan on getting this for free by posting on their twitter >.>;
$15 is asking too much
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Wow..... it looks like old school games type of adventure game like Lode Runner and JetPack.
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why is everything so square and stacked in cubes
Maybe they are only destructible by the boss, like this castle is designed so that this time, players can't simply rush towards the boss if they wanted to. it's scripted to come out on its own after a certain amount of time. If players can destroy the blocks too then they will have to plow through them to reach the boss, any leftover blocks can be used as platforms. :)
Based on the screenshots, Menace can destroy the black/bones platforms/walls/ceilings too.
Another theory is that its the players job to reach the boss by destroying the purple cubes.
They cannot destroy the black cubes. Once they reach the boss, it gets up and proceeds to destroy any black and purple cubes in its path.
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oh yeah, remember the giant piano in DoS that didn't do anything? its in stage 2 and I have to wonder if it actually does something now, other than make a noise when you walk on the keys. also, i see that Alucard has his Dawn Warriors again. its nice to see a fuller range of Alucard's abilities in this game, as opposed to the limited amount of tricks he had in DoS.
http://www.destructoid.com/castlevania-harmony-of-despair-chapter-2-screenshots-180146.phtml
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@affinity
T-That's not really a reason for them to be cubes.
And there isn't much sense in their arrangement either even if they are just there to be broken.
i am mildly curious as to what the thing on the bottom left is.
http://media.xbox360.ign.com/media/077/077650/img_7930830.html
looks like the dagger subweapon on a pedestal.
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I love how a lot of you are trashing this game before playing it just because of some recyled sprites. You and I both know that you're going to be buying, and playing this game the day it gets released. I would too if I had a 360.
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You and I both know that you're going to be buying, and playing this game the day it gets released.
Uh, fuck no? I really have no interest in playing this thing at all.
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I don't know if anyone cares, but the Japanese website just got updated with a HD page
http://www.konami.jp/products/dl_xbox_dracula_hd/index.html
The character art is up, but unfortunately its just close ups of the characters, no full page artwork
Also, I guess the artwork is done by a Kozima Yoshihumi
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Confused. I thought it was confirmed to be Ayami Kojima. blub blub
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yeah thats what I thought too. I used Google translator thought, and thats what it seems to say. I'm pleased with it regardless
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Uh, fuck no? I really have no interest in playing this thing at all.
its strange you would post on a board of a game you are not interested in :o
but you are welcome to stay. ^_^ All Castlevania fans are friends here, after all. ^_^
Nice links found everyone! It's very interesting seeing symbols above players status portraits.
I seen a potion icon and halo icon so far.
Oh yes and the bottom left pedestal is what you use to access your equipment menu/screen in real-time.
I seen someone use something like that before. ;D
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Chapter 4's stage (Brauner's stage) is up at ign now:
http://xboxlive.ign.com/articles/110/1109474p1.html
its a little frustrating that the image links don't work... can't look at the full screen full level image in any detail.
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Hey everyone. I have to make some questions regarding the game, I have looked up on internet about this but I found anything.
Maybe it has been discussed but I really need to know this.
Is this game also playable and enjoyable in single player? Or is multiplayer online mandatory.
Even if single player is available, I think is mostly multiplayer, on this matter, I need xbox live gold to play?
And finally, do you know if there is a release on PS3, because the controller is much more confy.
Thanks and sorry if it has been posted before, but always I am in a rush and I haven`t even looked upon all messages.
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yeah if you wanna do any game playin online on xbox you need a live gold subscription. And as far as Ive seen the game has single player. How much difference there is between single and multi is anyones guess. It could be the exact same game makin single player pretty hard as the games geared for multiplayer or it could be a primer for multiplayer kinda like Monster Hunters single player
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Well, Brauner was by far my favourite boss battle in PoR, so it's a little cool to see him here, I guess. I still think those weird creatures he summons, the ones with many hands hands hiding their faces, are really disturbing. I like them.
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I love how a lot of you are trashing this game before playing it just because of some recyled sprites.
I'm sorry, but... "some" recycled sprites? That is an understatement to end all understatements. The game, from what I've seen, is ENTIRELY recycled sprites and backgrounds except for the menus and character portraits. I do see where you're coming from with judging a game before playing it, but I'm definitely holding off on this one unless some of my friends also buy it.
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I love how a lot of you are trashing this game before playing it just because of some recyled sprites. You and I both know that you're going to be buying, and playing this game the day it gets released. I would too if I had a 360.
Well, the game looks awfully rushed, random and fanhack-ish. That's not to say that the game won't be fun, we don't know that. The levels don't look very inspiring though. Some new backgrounds - even if DS quality - would've made things better. Right now, this just look plain old, but not in a cool "retro Mega Man 9" way. It's just old and uninspired. Even if they aim for a DS look, they should make new "old" graphics. Period.
But you're right; I'm gonna get the game. :D
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I'm sorry, but... "some" recycled sprites? That is an understatement to end all understatements. The game, from what I've seen, is ENTIRELY recycled sprites and backgrounds except for the menus and character portraits. I do see where you're coming from with judging a game before playing it, but I'm definitely holding off on this one unless some of my friends also buy it.
I don't know, a lot of the bone level looks new. The backgrounds are almost completely new(they look pretty cool) and some of the platforms are new too(the giant spine and ribcage look really nice). Other parts of it seemt to use OoE's Sketon Cave decor, but I am virtually surprised how this stage probably looks the best(looking) than every other one see so far.
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They also made stuffed animals for the background along with a new wallpaper.
Though personally, I think that bone level looks the worst out of all the levels and that probably has the most new content.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi86.photobucket.com%2Falbums%2Fk100%2FkingofJasons%2FJokes.jpg&hash=9c6973ab2729b9614d80ac5444a51ae57ff64415)
Y'know, maybe they should stick with fully recycled sprites and backgrounds.
WHAT IS THIS!?! I don't even-
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castlemaniax666 link=
Hey everyone. I have to make some questions regarding the game, I have looked up on internet about this but I found anything.
Maybe it has been discussed but I really need to know this.
Is this game also playable and enjoyable in single player? Or is multiplayer online mandatory.
Oh yes it will be very enjoyable in single player! It also includes an optional a Ghost run where you can compete against other players' best single player times. ;D
Even if single player is available, I think is mostly multiplayer, on this matter, I need xbox live gold to play?
You only need Gold to play multiplayer, single player you can play without Gold. But it's recommended to enjoy the multiplayer too! 6 players Online co-op in Castlevania with some of the fan favorites as playable characters is a luxury no one should miss out on! ;D
And finally, do you know if there is a release on PS3, because the controller is much more confy.
At E3, it was said the PSN version getting this will depend on the success of the Xbox360 version. There is a good chance they will release it for PSN in the future but there is no proof either way. Best to not think about this subject much until official confirmation, should they decide to bring it to PS3. ;D
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi86.photobucket.com%2Falbums%2Fk100%2FkingofJasons%2FJokes.jpg&hash=9c6973ab2729b9614d80ac5444a51ae57ff64415)
Y'know, maybe they should stick with fully recycled sprites and backgrounds.
WHAT IS THIS!?! I don't even-
It's horrible reuse with bad photoshop effects. You know, like those things that kids make with photoshop and background rips from the series. Couldn't get any worse.
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i suppose i might end up playing the game multiplayer by myself with two controllers so i can get and do all the "stuff". if it works that ways, anyways.
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Aha here is the screen that was caught a glimpse of at one of the E3 videos!
http://www.konami.jp/products/dl_xbox_dracula_hd/images/img_multib.jpg
Hmm maybe if the text can be translated, we can understand what that each text box means. Some think it might be choosing warp points to previous equip menu pedastals players have touched, but others think it may be a shortcut menu for skills. Or something else.
My theory is that it might be preset messages players can tell other players, in text bubble format. That might be handy for those without headsets or headsets that have a broken microphone. Preset things to say could be better than no communication at all. Simple feature but could be helpful in certain situations. ;D
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi86.photobucket.com%2Falbums%2Fk100%2FkingofJasons%2FJokes.jpg&hash=9c6973ab2729b9614d80ac5444a51ae57ff64415)
Y'know, maybe they should stick with fully recycled sprites and backgrounds.
WHAT IS THIS!?! I don't even-
WTF are those things?
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I think affinity's claim that the monsters might spill different colors of blood is wrong, but now I'm even more confused as to what those streaks could be.
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Monsters do bleed different colors of blood. Imps bleed blue, and zombies bleed red. This was also done in Ecclesia. My question is whether Alucard will be able to recover HP with different colors of blood in dark metamorphosis, or if he'll only be healed by red colored blood only.
I don't really give a rats ass if graphics are recycled. Every character plays just like they did originally complete with their own weapon sets and abilities. It's not like Alucard in DoS which he was bare bones and didn't even have his weapons. There's an achievement you can get by collecting over 300 different items. I do hope there are several dlc stages because 6 stages is a bit short for me. PSP Maria would be my favorite dlc character, but I suspect Richter, Albus and either Julius or Yoko being the other dlc chars.
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Abe <3 welcome back!
I agree that Maria should be a playable character via DLC
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Harmony of Despair has the second highest amount of votes for the game people are most looking forward to in August. That's pretty decent for quick throw-together game for X-Box Live.
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WTF are those things?
Colourful ribbons of vomit? :P
That's pretty decent for quick throw-together game for X-Box Live.
[Affinity mode]OF COURSE!! It has name of the great series and it has gameplay of the VERY BEST titles in the history of the series and it has ALUCARD!!!
How it couldn't be counted as the best thing in the world??? :o [/Affinity mode]
Well it's really sad. Though for casual gamers all this reused stuff doesn't play a big role. It is exactly what IGA is good for - churn out some mish mash of sprites and past ideas and sell it to the masses.
Though with such approach Castlevania will never be top tier series...
Thanks powers for the LOS.
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Thanks powers for the LOS.
I′d say LOS is a vomit. If you were so sick of CV, you could have start playing any other game. You don′t need to wait for someone to say: ″Forget all you know about CV. This new game we are making will now be a restart for CV franchise and it is all about titans and lame gaming.″ Few months before release of the game ″Oh, let′s add some CV elements so that the current fans don′t bitch.″ Yeah, enjoy the ″new″ CV. I am going to play some real CV now.
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WTF are those things?
Vegetable diarrhea and baby vomit. The raw materials used to make Harmony of Despair, of course.
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oh so you mean your gonna go play CV1-3 or SCV4? Cause you said your gonna go play some real CV
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If you were so sick of CV, you could have start playing any other game.
You are wrongas. I'm not sick of Castlevania, I'm sick of IGA's less then stellar games, with weird stories, and recycled sprites and gameplay ideas.
You don′t need to wait for someone to say: ″Forget all you know about CV. This new game we are making will now be a restart for CV franchise and it is all about titans and lame gaming.″
I've been waiting for this for quite a time, because I want to play a REAL Castlevania game, not some cartoony influenced crazyness with 15 year old gameplay.
Yeah, enjoy the ″new″ CV.
I will. I will enjoy the "new" Castlevania (though how this game is "new"? It's practcally breathes "old school"' vanias). You can enjoy your low quality Symphony clones. Have a nice day.
Vegetable diarrhea and baby vomit. The raw materials used to make Harmony of Despair, of course.
Nice. ;D
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as for those colorful things, since they're in Barlowe's stage, i would have to think they have something to do with paintings. perhaps portrait that were shredded or paper that was used to mix paint.
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I think affinity's claim that the monsters might spill different colors of blood is wrong, but now I'm even more confused as to what those streaks could be.
Paint.
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Good news! Some people who got it early shared some information.
*Hard mode uses different and more difficult enemies along with speeding up traps.
*A lot lot lot of replay value. Tons of intricate level design stuff that will take several run-throughs to figure out. Including some secrets and parts that make use of teamwork!
*Soma has a skill proficiency meter that levels up the more it is used. The more it's leveled, the more effective damage the spell does.
there is more to see and learn! ;D
Oh this just in!
"if you hold select (Back) a communication wheel pops up with ten or so sayings. They're simple but probably all you need for basic non-verbal communication; "over here, sorry, it's a trap!, etc, stuff like that." It'll be a life saver with no mic people as the chat bubble shows in game as well as the dialogue""
Very neat feature! :D More online gaming should have features for those, it could connect mic and non-mic users at least a little closer without needing to pull up the messaging screen. ;D
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its called a usb keyboard... Monster Hunter Tri would like a word with you Konami
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yes but usb keyboards still have to require pulling up the software screen keyboard to send messages to players, and they won't be able to defend themselves while doing that. Yes it's true they could have added a real-time text system like Serious Sam Next Encounter on PS2 (online) But to a lot of players that may seem disruptive to the HUD and too mmorpgish (which looks like a mess with chat logs always on screen.
But a Castlevania mmorpg in the future could be very very exciting! especially if it has towns and an open world like CV2 for thousands of hunters to enjoy. ;D )
ahem. anyways someone who has the game shared more info on the communication wheel:
"clockwise from the top;
Thanks/
Oops/
Sorry/
Good-bye/
Here/
All yours/
Good Work/
Hello
and in the middle of the wheel: "Got it."
Hmm, a "Follow Me" would really help. But I think "Here" could also be used to call the attention of teammates to follow them, as in "Here, this is the way." Instead of meaning "Here, I have arrived."
yes it could also guide players to something they found.
So yes one word could have multiple uses. ^_^
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I wish it was like Diablo II where you could spam saying "Die, Die, Die."
That was the best.
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Every game needs a NEED A DISPENSER HERE button.
Every game.
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a player said they checked the shop and these are all items available for Soma at the store after beating Normal, most of them carry over for Alucard. (note these are shop items, there are hundreds of more stuff to find in the castles.)
ITEMS
Potion
/High Potion /Super Potion /Mind up /High Mind up /Mana Prism /Remedy/Uncurse Potion/Anti-Venom
WEAPONS (Soma and Alucard)
Long Sword / Damascus Sword / Gladius/ Hrunting/ Joyeuse/ Laevatain/ Claymore /Great Sword
Dainslef/ Estoc/ Combat KNife/ Axe /Battle Axe /Great Axe /Blunt Sword /Katana /Kunitsuna/ Lance
Trident/ Cestus / Morning Star/ Handgun/ Silver Gun/ RPG
HEAD
Glasses/Bandana / Thick Glasses / Ballroom Masque / Sunglasses / Combat Beret / Traveler's Hat
CHEST
Casual clothes/ tailcoat/leather plate/ copper plate/ justaucorps/ surcoat / silver plate /
mirror cuirass
LEGS
Sandals/Engineer boots/Iron Leggings
BACK
Cape/Hero's cape/ cloth cape/ traveler cape/ assassin's cape/ elven cape
ACCESSORIES
Pendant/ Lucky Charm/ Pearl Ring/ Crystal Necklace/ Power Belt/ Flame Necklace/ Blessed Ring/ Immunity Ring / Black Belt/ Soul Eater Ring
the RPG is said to be Soma exclusive, They've been saving up all day trying to afford it. It's the most expensive Item they seen so far; three times the cost of the second most expensive.
They have yet to beat it on Hard and currently they are getting their ass kicked.
More info people have found!
Treasure Chests: Myriad treasure chests can be found throughout Castlevania. The type of chest determines what sort of helpful item you’ll find inside, from health-replenishing food to rare weapons. In Co-op Mode, you receive items from the chests your allies open, too.
Skeleton Form: If you perish in Online Co-op Mode, a grave will appear where you died, but you continue to fight in skeleton form. Skeletons have limited abilities and cannot use items. If your whole team is reduced to bones, it’s Game Over.
Reviving: Use Water of Life to revive an ally who has been reduced to skeleton form. In online Co-op Mode, Water of Life can be found in blue treasure chests, but only the player who opens the chest receives it. Any unused Water of Life will be returned at the end of the chapter.
Mastery: Use the same subweapon continually and your mastery of that subweapon will increase, powering it up over time. As characters gain mastery of subweapons, their base weapon stats will grow in kind.
Soul: Any of a number of enemy abilities which are sometimes released in spirit form at the moment of a foe’s demise. Souls can be loosely grouped into three categories:
-Bullets: You cans et up to four Bullet Souls, which are activated by holding the Hunter Skills button and pressing up, down, left or right on the directional pad.
-Guardians: Once you have a Guardian Soul equipped, you may use it with a press of the Personal Skill button.
-Enchantments: The power of an Enchantment Soul is harnessed simply by equipping it.
Dark Magic: Spells which are mastered by collecting magic scrolls. You can set up to four types of Dark Magic, which are activated by holding the Hunter Skills button and pressing up, down, left or right on the directional pad.
Martial Arts: Physically demanding skills which are mastered by collecting martial art scrolls, and performed using a combination of the directional pad and other buttons.
Bound Spells: Magic acquired by locking projectiles and other enemy spells within the pages of the Book of Binding. If you succeed, the magic becomes your own. You can set up to four types of Spells, which are activated by holding the Hunter Skills button and pressing up, down, left or right on the directional pad.
Glyph: Magical sigils which appear when adversaries cast magic; by absorbing these symbols (holding down the up button), you can sometimes learn their magic. You can set up to four Gylphs, which are activated by holding the Hunter Skills button and pressing up, down, left or right on the directional pad.
Magnes: A Glyph which grants Shanoa extra mobility using the Personal Skill button. Press the button while near a magnet to attach to it. Next, press the directional pad opposite your destination to build up tension. Lastly, release the button and you will spring back the other way at rocket speed.
Dual Crush: In Online Co-op Mode, if you and another player are near each other and certain conditions are met, you can press the Confirm action button to signal the other player that you want to execute a Dual Crush. If the other player pressed the Confirm action button within the time limit, you will join forces to perform this powerful move.
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Since Affinity hasn't mentioned these things, I guess I will.
No drop in and out coop, everyone who joins in the lobby is in the game, and if anyone leaves you have to re-do the lobby to get more people.
While coop is not required, there are a lot of shortcuts that you can't do by yourself. If anything solo play makes the game substantially harder. In one instance, I was lowered by a friend into a pit below a boss to clear out some enemies. If I was alone, with no one to work the elevator I would have had to deal with the boss and the enemies at the same time.
spoilers
THE infamous staircase?? WHOA!!!!!!! This is ******* BEYOND AWESOME! -imagines six players going up the legendary staircase together- BEYOND EPIC!!!!!!!!!!! Is the 6th castle the largest out of all of them? Or does it kind of has some of the most rooms in the entire game? Well don't spoil exactly how it looks or what's in it (besides the staircase), but yeah this is freaking awesome, and it's good we have no idea what Stage 5 will be like. Yeah yeah yeah this is crazy badass!!!!!!!!
It seems Dracula's staircase is in... But that was obvious the second the game was first announced. Also, I respect his right to be hyped, but goddamn.
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i see many of the weapons are shared by Alucard and Soma. i wonder what versions of these weapons they'll have? will Alucard have SotN's version and Soma have DoS's version? will there be all new versions of these weapons that both players will use? a lot of the weapons had the same names in the Japanese versions of SotN and AoS, but different names in the English versions.
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Why do i really not want to pay $15 for this?
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That'd make more sense if they were in Brauner's stage.
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Why do i really not want to pay $15 for this?
Haha, you're not the only one.
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Eurogamer review.
http://www.eurogamer.net/articles/castlevania-harmony-of-despair-review (http://www.eurogamer.net/articles/castlevania-harmony-of-despair-review)
Don't have time to read, but the score is pretty low. 4/10.
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Eurogamer review.
http://www.eurogamer.net/articles/castlevania-harmony-of-despair-review (http://www.eurogamer.net/articles/castlevania-harmony-of-despair-review)
Don't have time to read, but the score is pretty low. 4/10.
LOL. that review was funny. Single player sounds like a complete waste of time which leaves us with the multiplayer which seems to be poorly executed. How exciting. I bet the 4/10 score is pretty accurate, but I'm gonna try it anyway just because it's Castlevania..
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Yikes, looks like Limbo is getting my 1200 points.
Sorry IGA :(
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Well, that just makes the game sound pathetic. But whatever. I'm still interested in skeleton mode, no matter how menial it seems.
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Another review
http://www.msxbox-world.com/xbox360/reviews/review/570/Castlevania-Harmony-of-Despair.html
In the end, Harmony of Despair is a paradox. Konami wants Castlevania fans, the gamers who are most likely to enjoy the game to its fullest, to pay for content they've already played. First-time players, on the other hand, will probably enjoy the game less, even though all of the content will be new to them. However, with a price tag of 1200 Microsoft points and the likelihood that future DLC won't be free, first-time Castlevania players would be better suited picking up Symphony of the Night for 800 points instead. Long time Castlevania fans, on the other hand…well, you probably already bought the game on principle (and I wouldn't blame you).
7/10
Annnnd another
http://resolution-magazine.co.uk/content/review-castlevania-harmony-of-despair/
Harmony of Despair may include a single player mode, but it’s quite clearly meant to be a multiplayer-only experience. After playing with other people, going back to the single player is really rather lonely. It feels as though the single player was simply thrown in to give those who don’t play online something to do. Hence, a word of advice – if you don’t play games online, I definitely do not recommend buying this game. You will be frustrated to your very limits and enjoyment will most likely not be on the cards.
If however you’re looking for an interesting title to play with friends, this may well be what you’re looking for. If you can put up with the cheap deaths and somewhat fiddly gameplay, there are six levels to conquer, challenging achievements to unlock and plenty to see and do.
6/10
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Well all of those reviews are flawed and they misinterpret many things about the game.
http://www.strengthgamer.com/Castlevania__HoD.html
Even these positive reviews have some dumb nitpicks about it. The media as a whole are greatly misunderstanding and underrating this game's greatness.
Intelligent players will see that the single player being a more difficult challenge breathes new life and purpose to one who wants to conquer bigger and better challenges than they faced in other games that just hold players by the hand and make things too easy.
for 1200 pts. Harmony of Despair gives more than quadruple the fun, variety and replay value than SOTN.
Of course playing online with friends greatly boosts its fun and value, but even single player is very valuable for a true Castlevania fan that wants to prove themselves as one of the best who faced one of the most challenging and rewarding Castlevanias in history!
and recommending SOTN just because it costs 400 pts less than Harmony of Despair is ridiculous. After players beat SOTN with Alucard and Richter, most would find almost no reason to play it any further since:
1. they can't play it with friends.
2. there is no harder difficulty setting.
3. just 2 playable characters and 2 castles full of easy, weak and predictable bosses isn't enough these days.
4. all of the secrets and everything about it has been archived for over a decade.
Harmony of Despair at least has so much new things to learn with the new castles, new challenges,
new secrets, teaming up with groups of friends in the world online for the first time in Castlevania,
great selection of characters all in one game instead of separate games (therefore more characters to use and master with the new rules and enviornments), Dracula and the others bosses have some new surprises, basically Harmony of Despair would outlast SOTN and any other Castlevania game's fun factor and replay value, especially online. ;D
People who still are negative about it really are shutting themselves out from a very great experience!
But oh well at least those that understand and appreciate this game will have endless fun with it. ;D
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It sounds exactly like what everyone thought it would be. It would be embarrassing if IGA intended this to be his newest and greatest.
Well all of those reviews are flawed and they misinterpret many things about the game.
http://www.strengthgamer.com/Castlevania__HoD.html
Even these positive reviews have some dumb nitpicks about it. The media as a whole are greatly misunderstanding and underrating this game's greatness.
That is the same exact thing you said about KoF XII. I believed your hype then, like the idiot I was.
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In Reply To #827,
Honestly, I trust the reviewers a lot more than your lackluster attempts to excuse this of it's glaring flaws, most of which run prevalent throughout the course of the game. It's like everybody sees it except you.
You'll probably disappear in a few months, though, so you might as well get all the hype out of you now.
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It sucked, and it sucked hard. That's it.
Strangely enough, IGn says it's only ofr CV fans, that's a shame, if you are a CV fan, you SHOULD NOT play this game, purchasing it is just encouraging Konami and IGA to tke garbage out to the market.
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It sucked, and it sucked hard. That's it.
Saying a new game sucks without playing through the game yourself, is not a true sign of a Castlevania fan, or a positive open minded Castlevania fan for that matter. That's like calling Simon's Quest trash just because many frustrated reviewers think so.
It sounds exactly like what everyone thought it would be. It would be embarrassing if IGA intended this to be his newest and greatest.
That is the same exact thing you said about KoF XII. I believed your hype then, like the idiot I was.
No don't bring that up. Everyone who did their homework knew exactly what KOFXII was going to turn out to be. Everyone knew it wasn't going to have a boss or story, and the online was tailored for quality connections within Japan (it's GSS, what did people expect?) Gameplay wise, KOFXII is still very good, but of course it wasn't enough for a lot of people by fighting game standards.
but relating KOFXII and Harmony of Despair is like comparing soda cans with a full dinner.
You can't compare the two cases. Harmony of Despair gives more than what people see, and review copy players already confirm there is no noticable lag online.
Harmony of Despair will at least have a cult following and really set its mark as the most fun you can share with friends, and most challenging and innovative Castlevania this generation without being less of a Castlevania (like Lords of Shadow is turning out to be. Many fans agree 3-D just doesn't work for true and pure Castlevania gaming, even if you try to make it similiar to God of War, it just ends up being more God of War and Golden Axe than Castlevania.)
There was classic Castlevanias, Metroidvanias, and now we have the first Onlinevania, which will really bring veteran and new fans and really be praised as their favorite Castlevania as more players play it and more is learned and enjoyed from it. ^_^
Harmony of Despair sets the new standard for Castlevania fun, community, variety, challenges and rewarding replay value. It really deserves all the love from Castlevania fans especially! ^_^
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So like, affinity, can you at least tell us one thing about the game that's flawed. You might build more credibility that way. I mean, no game's perfect.
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I kind of knew this was going to happen. I mean-why not? And the one thing that I find ironic the most is that, majority of the fans were disappointed when this game was first rumored, and non-CV fans were looking forward to it, yet the reviews state that only a CV fan would enjoy this, and not a non-fan. Wow, the media doesn't know us fans. They think that we'll all get hyped for anything with the Castlevania name on it.
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So like, affinity, can you at least tell us one thing about the game that's flawed. You might build more credibility that way.
*Well for one thing, I would of liked a single room-sized camera zoom (not 2 rooms far or 1 1/2 rooms far). The closest one they have is a little too far for my preference, but I heard there is a 4th zoom option you can set (I heard you can set up to 3 zoom settings and there are 4 settings to choose from: Map, Regular, x2, and there is a x3 zoom I think we have yet to see in action. Like someone said in another board, it seems x3 is not configured into the camera control system by default, but the 4th option is there, and you can also set the order it zooms.
*There shouldn't be time penalties, but again with skeleton mode offering infinite respawns, it helps to punish players for getting killed too much. Sloppy gaming shouldn't be rewarded. So my rant on that is neutralized.
*It would also be nice to have a no timer option and setting the rule so that skeleton players can't respawn after the first time. But 30 minutes really is more than enough time, and if that shrinks to 5 minutes because players got killed too often, well then just survive, play better and help each other next time! But yes even if it's reserved for easy mode, no timer would be nice to have for those that just want to play at their own pace, though I accept that the 30 min. timer does keep things moving forward at a decent pace just like the first Castlevanias that had timers.
*And yes, I agree with some complaints there should have been also a local multiplayer option, that auto-zooms in or out depending how far the other players are. I think the limit for Xbox360 local play is 4, but it they added local co-op maybe there is some way to have 6 wireless controllers play together locally. Hmmm maybe in a sequel/expansion.
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No don't bring that up. Everyone who did their homework knew exactly what KOFXII was going to turn out to be. Everyone knew it wasn't going to have a boss or story, and the online was tailored for quality connections within Japan (it's GSS, what did people expect?)
That's not how you felt, and were acting. You kept hyping it as the best fighting game ever, called it a "masterpiece," gave a million excuses as to why any negative thing that was said about it should be written off, and threw out personal insults to anyone who said otherwise... The same stuff you are doing with Harmony of Despair. Once people bought it, and the online complaints started coming, you vanished. It wasn't until this was announced that you resurfaced. Will you once again disappear, once the post-release complaints start coming?
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endless bs
Oh can it. You got owned. Deal with it.
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Mulitplayer is online only? No co-op offline? I already wasn't sure about buying it, but this is the deal breaker.
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Listen, everyone is allowed to have their opinion... just be prepared to defend it... reasonably. Also, maybe don't accuse reviews of being flawed, when you would obviously have been using them to gloat if they had been positive. The last stage of grief after denial is acceptance after all.
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Wahahaha, this is going to be interesting...
http://www.facebook.com/pages/Castlevania-Harmony-of-Despair/133256500038453 (http://www.facebook.com/pages/Castlevania-Harmony-of-Despair/133256500038453)
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That's not how you felt, and were acting. You kept hyping KOFXII as the best fighting game ever, called it a "masterpiece," gave a million excuses as to why any negative thing that was said about it should be written off, and threw out personal insults to anyone who said otherwise... The same stuff you are doing with Harmony of Despair. Once people bought it, and the online complaints started coming, you vanished. It wasn't until this was announced that you resurfaced. Will you once again disappear, once the post-release complaints start coming?
(first of all you would know the other board members insulted me at the KOF board, I only lashed back because I have a right to defend myself )
I wasn't on those boards anymore because I was playing KOFXII. Why dwell on some board where people argue back and forth? And KOFXII gameplay system wise is a masterpiece, most people overlooked that because the character selection size and single player modes didn't match their preferences and they had bad experiences online (I had some lagless matches online, and yes there was laggy matches. but it was very playable from my experiences and really no different from the good and very bad lag matches you'll find in games like DOA4 and Tekken 6 online. Just keep in touch with players with compatible connection speeds and you'll be fine. )
Back to Harmony of Despair.
I refuse to come back here after I get Harmony of Despair, just to untangle the knots the critics wrap themselves into. :P They poison their own views with their closed-minded, unfair and ignorant criticisms, that's their loss and their own tragedy.
I'm not going to help them see the light because it isn't worth it. Haters will keep hating, they will never change their minds because they could never accept their views as being wrong or misguided. That stuff prevents many people from enjoying games, and what turns people into old crabs who don't cherish anything and take everything for granted and dwell on all the bad or what they think is bad.
Those that are skeptical but possibly end up understanding and loving the game, that's nice for them.
I will be busy enjoying the game myself instead of debating about what's good and what isn't good on these boards.
I only share my views and opinions, I never expect anyone to believe a game is great just because I believe a game is great. The answer to whether this game is for them will depend on their own hands-on experience, tastes and preferences. If they already decided based on negative reviews, then they are truly lost. ;D
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It sucked, and it sucked hard. That's it.
Strangely enough, IGn says it's only ofr CV fans, that's a shame, if you are a CV fan, you SHOULD NOT play this game, purchasing it is just encouraging Konami and IGA to tke garbage out to the market.
That "game" is what Iga really thinks about his loyal customers/fans lol, the Igawhores got what they wanted... same sprites (even from gba), randomly ripped parts from other castle games with a bad or non relation between room and room, non Belmonts on the trailer :S just their latest heroes and the most funny~ the same poor tree repeated along the whole background, Iga is commiting the same error like Judgment, a good base idea but the development its just too poor... not worked to the 100%
Why dont they just change it to Alucard's Chronicles instead Castlevania and we all are happy each one by their side ;)
Its just an insult to the fans of Castlevania who spect something good from Iga (no, its not a joke, i actually was waiting for something like the Demon Castle Wars) but w/e, we will have Lords of Shadow <3
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(first of all you would know the other board members insulted me at the KOF board, I only lashed back because I have a right to defend myself )
I wasn't on those boards anymore because I was playing KOFXII. Why dwell on some board where people argue back and forth? And KOFXII gameplay system wise is a masterpiece, most people overlooked that because the character selection size and single player modes didn't match their preferences and they had bad experiences online (I had some lagless matches online, and yes there was laggy matches. but it was very playable from my experiences and really no different from the good and very bad lag matches you'll find in games like DOA4 and Tekken 6 online. Just keep in touch with players with compatible connection speeds and you'll be fine. )
Always taking things out of context, and using Orwellian doublespeak to make your point... It's like you're just screwing with everyone.
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Amduscias, couldn't agree more.
I wonder how reviews will influence opinion of this game in the eyes of non-CV gamers?
I personally hope that it will get, exactly what it deserves...nothing good. And maybe (though unlikely) IGA will take a note that you couldn't sell one and the same thing ten times in a row. Sooner or later everyone will become sick of it.
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well, i have to say that the game fits my needs at this point completely, as far as i know. can't tell you how many times i've played one Castlevania game, but was wishing that i could play it as one of the heroes from a previous game (and not like the neutered Alucard in DoS). its good that the games always had a new protagonist with all new stuff, but every once in a while, i'd like to go back and try something new with the old characters. they could always release a special edition of an old game and let you play as the other characters with all their gear, but the old games are structured to the hero they were designed for and it'd be hard to paste a full RPG experience for a different character's old set of gear onto them.
i've also played these big games and just thought "man, there's just so many neat items in this game, but really i cannot play and get the most out of them". you really only have a given item selected for a tiny amount of time in a Metroidvania game until the next thing comes along and it's cast to the side. if you do want to replay an area with different stuff in the Metroidvanias, you'll find that you're too far leveled up for the experience to mean anything, or you'll have to start a "whole new game" and work your way back to that point. the replay factor in HD, which would certainly be annoying to a lot of people, is something i can revel in and something i've wanted. always trying to do the same thing with different stuff and different characters that i know and love? sounds like fun to me.
i really hope this game succedes so that they do in fact port it to the PS3 and offer a good supply of new download-able characters and levels.
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FACEBOOK WAR
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More fail
http://www.destructoid.com/review-castlevania-harmony-of-despair-180442.phtml#ext (http://www.destructoid.com/review-castlevania-harmony-of-despair-180442.phtml#ext)
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Oh, wow. So Destructoid actually noticed the recycled sprites? Very interesting...
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Wait a minute... wait a minute...
Affinity, you're going to LEAVE once the game is out?
Well that's ONE positive thing it's got going. LOLOLOLOLOL Just kidding, man. It's all good. :P
To the people who get this game, let me know whether you can count the number of brand new enemies in one hand, two, or if there are more. We can probably make a drinking game out of it somehow.
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Hm. I'm literally embarresed to read about this game now. Please just make it go away! Harmony of Despair could possibly harm the sales of Lords of Shadow... At least for the 360 crowd. They're gonna see LoS in the store and go "Castlevania? Oh yeah, I remember that god awful game from last summer. There's no way I'm buying another Castlevania game, ever again."
:-\
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Most non-CV fans whom I spoke to at Otakon (the Anime Con that happens on the east coast) said it looks "Interesting" and said things like "I liked the ones for DS, I might pick this up if I've got spare money".
Most CV fans, however, shared the sentiments of this forum, which are "I'm paying for a Frankenstein'd mixmatch of the DS games with probably mixmatched music and no plot? Um..."
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Let me stomp a little more on the fanboyism party that is overflowing this topic because they're missing their classic 8 bit hardcore challenges only CV1, 3, 4 and Rondo gave to them.
I'd be second to note that I don't give two shits about recycled enemies either. The system of expansive loot and having all 5 characters from SOTN era games complete with their individual gameplay draws me in. The only thing I have issues with is the game length, but it'll improve once dlc comes out, and 15 bucks for gameplay that lets you choose your own playstyle from a package that would otherwise cost near 80 bucks for separate games makes this a no brainer to me.
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I'd be second to note that I don't give two shits about recycled enemies either.
Recycled enemies is alright. Recycled everything? Not so much.
But each to his own...
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Hahahahahaaaaaa...!
Oh my my. Look what has become of this little game. Is it not EXACTLY what I said it would be when it was confirmed the screen shots were real?
DAMN, it feels good to be right. Though I suppose I get that feeling an awful lot.
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Recycled enemies is alright. Recycled everything? Not so much.
But each to his own...
I don't mind that either if they get new tricks, which I hear is what the bosses were outfitted with. These are the same kind of people that complain about how every CV game that plays the same is garbage, which is hypocritical if established gameplay is what the CV series is known for. There's a core for each game that doesn't have to change, yet people keep begging for it to, like they want Mega Man to lose his arm cannon and just attack by kicking his enemies in his next 8 bit game.
I'm not going to just bend over to the usual swaf of haters that pollute this board like a group of cockroaches. I'm going to play Harmony of Despair and damn well try to like it.
But for the record, KOF12 was a disaster waiting to happen since its announcement, and it bombed because it was a demo of what we're getting now, KOF13, which should be a tad better.
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Here is the thing. There is nothing wrong with the sprites. The sprites are great. But no other franchise does this. We deserve new artwork, new enemies ect. Almost every other production team understands that when you make a new game, you make a new game, not just scramble pre-made shit. "it takes more money/time" doesn't cut it, its their job. Hypothetical situation, if the SOTN development team had finished the game in half the time allotted, then most people would expect them to have taken the extra half to make the game even BETTER rather than just rush release it early. My point is there is no excusable reason that a new game should be half assed, no matter what.
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LordOfShadows
Here is the thing. There is nothing wrong with the sprites. The sprites are great. But no other franchise does this.
Blazblue Continuum Shift uses the same sprites from the previous game. Yes adds a few more, but 95% of gameplay art is recycled.
We deserve new artwork, new enemies ect.
Each character got new art in the status music. And the backgrounds behind the stage are new too. And some other finer details.
Almost every other production team understands that when you make a new game, you make a new game, not just scramble pre-made shit.
They reused assets for very good reasons, it would help keep the online lag free and fit more players at once.
It helps them concentrate on making the multiplayer better and the new castles work for multiplayer, as well as fit multiple different characters into the gameplay, and many many other gameplay related things.
This game really is dedicated to all Castlevania fans that wanted an online CV to play with groups of people online first and foremost! And it's really character variety and multiplayer that will allow fun in new ways never possible before in Castlevania series!
And even the single players out there will be getting a great deal out of this because they will be faced with one of the greatest challenges trying to conquer the castles alone!
"it takes more money/time" doesn't cut it, its their job.
It's their job to offer things that are beyond the scope and budget of the game? :P
Hypothetical situation, if the SOTN development team had finished the game in half the time allotted, then most people would expect them to have taken the extra half to make the game even BETTER rather than just rush release it early.
SOTN team didn't have to work with an online infrastructure, and offer features
like being able to display over a million pixels onscreen with a real-time view of the map, and at least 5 playable characters with their own unique skills, and a redone equipment system and difficulty balance that scales based on whether there's 1-6 players. And many other things.
My point is there is no excusable reason that a new game should be half assed, no matter what.
Your definition of half-assed sounds like it's fueled by your own personal opinions, expectations and preferences that aren't met. To some fans, Castlevania HD is already more than they wanted from a online-featured Castlevania! :D
Well Lords of Shadows, you can always make your own Castlevania game. We'll be here to remind you what a Castlevania game 'should be' and don't think our review of your game will get bonus points just because you're our friend. ;D
You have 1 year to develop it, and as for budget, well you have all the answers so it should be a piece of cake for you. ;D Oh yes your Castlevania game better have Soma, Alucard, Jonathan, Shanoa and Charlotte playable. Don't forget to add at least 300 items, and 6 players co-op that can be played with others online in the world. Have you finished any of the castles yet? What do they look like? Have you even decided what platform you will be releasing your Castlevania game? When will you be done developing it? Have you even started working on it?
I can't believe our most intelligent and knowledgable member on these boards hasn't made any progress with a Castlevania game yet. They sure are good at criticizing the games other people make though, which is good because criticisms can make a game better.
Maybe Shadows doesn't want to make a Castlevania game because he doesn't want any criticisms towards himself for not making the Castlevania game 'everyone' wanted?
Well that's okay, LordsofShadow, you don't have to make the next Castlevania game, but I guess the fan community is better off depending on IGA, at least he gets things done, and done right in many ways! ;D
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The point isn't really that they're recycled, but the way they just seem tossed together in this game with Chupacabras in clock towers and Tree Golems in winter wonderlands. Not to mention, that looking at the videos, all the bosses seem to have actually stopped being good even with the added attacks. There's no "weight" or tension to them (I kinda think enemies increasingly lost this after SoTN). Everything in HoD just seems to exist. There aren't any real obstacles (though admittedly, that's been a problem with Castlevania since Aria of Sorrow), nothing to make you really geared up.
So yeah, everything is reused, sure, but the real problem lies in that they're all utilized horribly.
And who really cares about 300 items when all accessories and armors do is stat boost. Boring. Order of Ecclesia was great for cutting down the bulk of items then this game just seems to bloat everything.
I also heard in a review that the enemy variety was really low which kinda... makes no sense for a game that likes recycling so much.
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http://screwattack.com/videos/VGR-Castlevania-Harmony-of-Despair
Video review! They love it! (despite their quibbles) ;D
Well so long Castlevania fans and.....people who think they are fans?
It's time to prepare for Castlevania Harmony of Despair release this Wednesday!
Have fun and don't be a miserable pile of secrets! :D
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Do we know if the demo is going to be a full stage with both, offline and online game?.
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Well so long Castlevania fans and.....people who think they are fans?
It's time to prepare for Castlevania Harmony of Despair release this Wednesday!
Have fun and don't be a miserable pile of secrets! :D
So, you really are doing the same thing as before... Please don't return, this time. <insert Dracula joke>
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Blazblue Continuum Shift uses the same sprites from the previous game. Yes adds a few more, but 95% of gameplay art is recycled.
CS was also sold at a reduced price at launch in consideration of the fact that it's basically a Super version of the first game.
Harmony of Dissonance advertises itself as an INNOVATIVE HD EXPERIENCE!!!1, and 1200 MS Points is not reduced. Earthworm Jim HD, Mega Man 10, and Perfect Dark had infinitely more work put into them, and they're sold for 800 Points.
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now begins the challenge to see how many days i can go hoping for news of a PS3 release without just going out and buying an XBox360...
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OK affinity, since you took the time to write that silly post, I have decided to create a game that's even better than HoD
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Blazblue Continuum Shift uses the same sprites from the previous game. Yes adds a few more, but 95% of gameplay art is recycled.
It's just like Super Street Fighter 4: it's more of a direct sequel/upgrade rather than trying to play itself off as a brand new game and new and innovative HD experience. And both came at a reduced price and featured more things to warrant buying it: characters, music, backgrounds, stories, and modes. It's not the same thing so stop trying to justify it and put it on the same level.
Each character got new art in the status music. And the backgrounds behind the stage are new too. And some other finer details.
...No they are not. The artwork is new for the characters, yes, but the backgrounds? Please, I easily spotted areas lifted straight from Dawn and Order alone. And if it's not the exact same room, it's items/background fixtures from the game just set up differently. The entire game is/or almost practically comprised of rehashed work.
They reused assets for very good reasons, it would help keep the online lag free and fit more players at once.
Are you seriously trying to use this as a good excuse for IGA and his team not actually making a good game with brand new spirits and backgrounds AND making sure it's lag free with more downloadable players? Really? Cause other developers have been able to do it, even in 3D, so I don't see why IGA couldn't. Using a few assets wouldn't even be so bad: it's not like it hasn't been done in previous DS titles. But a supposed HD experience comprised with 90% of it? Absurd.
It helps them concentrate on making the multiplayer better and the new castles work for multiplayer, as well as fit multiple different characters into the gameplay, and many many other gameplay related things.
Or...they could have just spent more time on the game itself, and made a great experience without coming off as so lazy for reusing old sprites and backgrounds. They also could have spent some of that time on making the gameplayer better for solo players, who may not want to play the game co-op and online. If they weren't going to put the effort into the the sprite work, they could have at least ensured that it didn't alienate anyone.
This game really is dedicated to all Castlevania fans that wanted an online CV to play with groups of people online first and foremost! And it's really character variety and multiplayer that will allow fun in new ways never possible before in Castlevania series!
...While it alienates the rest of the CV community or newbies that could have gotten into the series. Not to mention anyone that wanted to give the Co-op a try but can't because it's online only. (Hey, some people just don't like online play or have friends that don't/can't. Some people actually still have friends over and like playing in the same room...) Or people that are playing this by themselves, as while the mode is there, it's obvious made for multiplayer and well...sucks on single player. Bravo, that's ALWAYS a good strategy.
And even the single players out there will be getting a great deal out of this because they will be faced with one of the greatest challenges trying to conquer the castles alone!
I'll admit, I love a good challenge, but not when it's cheaply done. To me, a game being played on single mode when it's obviously made for multiplayer isn't 'a great challenge', it's just cheap. It's the same reason why certain practices in games from the past aren't done anymore: it's just not fun. Even the respawning at the beginning thing doesn't bother me as much as the experience being made difficult simply because I'm playing alone. It's like the single player is being penalized for wanting to experience the game alone. Think NSMBWii: it's harder alone but still playable and fun. Or to be more fair, Demon Souls: it's difficult no matter if you play it alone or with others, but the experience is still there and (for me) still a blast.
It's their job to offer things that are beyond the scope and budget of the game? :P
And at the looks of this game, Konami is A.) Trying to make IGA leave...disgracefully. B.) Told him to go **** himself and didn't give him a dime or a laughably bad budget. C.)IGA should have waited until after LoS so he could at least get a decent budget, which must all be going into LoS. D.)This is like KoF XII: a 'test' almost for the actual game he wants to make that he's trying on the masses. (Hey, I'd love a mulitplayer remake of CV III or the 1999 game. Who knows...)
SOTN team didn't have to work with an online infrastructure, and offer features
like being able to display over a million pixels onscreen with a real-time view of the map, and at least 5 playable characters with their own unique skills, and a redone equipment system and difficulty balance that scales based on whether there's 1-6 players. And many other things.
Unlike other titles, there doesn't seem like they put a 'difficulty' scale in the game: it's the same difficulty that just happens to get easier depending on how many people you get to play with you. That's not the same thing. Though I will say, I love what they're trying to do mulitplayer wise, it just doesn't seem like it was utilized to it's full abilities. If it was, this game wouldn't be getting such low scores. One or two is one thing, but the magnitude of bad scores speaks for itself.
Your definition of half-assed sounds like it's fueled by your own personal opinions, expectations and preferences that aren't met. To some fans, Castlevania HD is already more than they wanted from a online-featured Castlevania! :D
And to those fans, I say good for you but learn to expect more from a franchise that usually delivers. I'm sorry, but after being spoiled for so long, I just expect more from my Castlevania games and have every right to. Reusing sprites and background to such a degree is half-assed and laughably bad, even for IGA. More so after CV the Adventure Rebirth. (Which feels like more of a 'salute' to CV fans then this game ever will.)
Well Lords of Shadows, you can always make your own Castlevania game. We'll be here to remind you what a Castlevania game 'should be' and don't think our review of your game will get bonus points just because you're our friend. ;D
To be honest, there actually are some homebrew games out there that fans would probably admit is more fun than this, whether it's multiplayer or not. That ridiculously awesome remake of CV3 (that never got finished I believe :'( ) comes to mind quickly. And there was a heck of a lot less reused (seriously, even the background was being redone) then that old homebrew then in this game. Pathetic.
You have 1 year to develop it, and as for budget, well you have all the answers so it should be a piece of cake for you. ;D Oh yes your Castlevania game better have Soma, Alucard, Jonathan, Shanoa and Charlotte playable. Don't forget to add at least 300 items, and 6 players co-op that can be played with others online in the world. Have you finished any of the castles yet? What do they look like? Have you even decided what platform you will be releasing your Castlevania game? When will you be done developing it? Have you even started working on it?
Please, some games have had YEARS to develop it and they still suck to the masses. Meanwhile, there are some indie games that have taken less then a year to develop and they're so fun and liked that they're being sold retail or heck, sell more then some of the mainstream heavy hitters. So not even time taken to develop is a good excuse. Look at CV the Adventure. I don't believe that game took too long to develop and make but it still was a solid, fun game to play. So is Limbo. So is Plants vs Zombies.
Well that's okay, LordsofShadow, you don't have to make the next Castlevania game, but I guess the fan community is better off depending on IGA, at least he gets things done, and done right in many ways! ;D
As much as I like IGA and have defended him in the past, this is a matter of opinion rather than fact I'm afraid. There are some people that haven't liked him from the start or have had their opinions lowered after so many Metrovanias and Judgement. So yeah: opinion.
If anything, I hope the multiplayer gives IGA good ideas to make a better game with a solo and mulitplayer mode worthy of CV fans. The idea isn't bad, but the application could be better.
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Despite your effort in typing that, arguing with Affinity (AKA "xenosaga123") is impossible.
Now that she's left the site, I can point out: she is infamous among various forums for, as you can guess, being a psycho fangirl. During the KoF XII thing, people even thought she was working for SNK to hype the game, and observe reactions of people online!
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Blazblue Continuum Shift uses the same sprites from the previous game. Yes adds a few more, but 95% of gameplay art is recycled.
Do you have any brain cells in there? No? Well since you haven't noticed, Blazblue sprites aren't hitting 20 years old.
Harmony of Despair isn't SotN+ or DoS+, its a new game entirely.
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Maybe she does commissions to hype things up.
A freelance hyper.
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A freelance hyper.
A freelance failure.
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A freelance failure.
Hahahahahahahaha! That's great! She is such a failure to hype this game.... If anything she is making my opinion of it more negative.
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If redrawing everything is a necessity for games to look good, then the GBA games would be everyone's favorite CV series since everything was redrawn for each of the three titles, despite the fact they wanted to maintain a style close to Rondo before the DS was powerful enough to port it entirely.
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I don't know about that. Aria of Sorrow and Circle of the Moon weren't really close to the Rondo style at all imo. They were as close to the Rondo style as Super CVIV or Chronicles are. Only Harmony of Dissonance really made an effort to be similar.
Though, funnily enough, I find the GBA saga to be superior to all three DS titles at least.
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http://www.1up.com/do/reviewPage?cId=3180702
Here is 1up.com's review, got a B. it's a good review and it has two videos of the first 2 levels. And the Yoko that people saw in the screens is a Succubus. I don't know if anyone else posted that
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Everything you collect is added to your pile of loot, and any stat boost you gain from eating food along the way is permanently conferred to the active character.
Uhm, no it's not.
Missed Portrait of Ruin? You'll have no clue why the second boss can kill you in an instant without even touching you.
The puppet master was from AoS. It's funny when "journalists" pretend to know what they're talking about.
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The Puppet Master was from DoS, not AoS.
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In my mind I was thinking DoS, but AoS came out. I realized after, DoS = DS. Kind of like HoD = HD. So clever :P
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The peeping eye in that video is probably from AoS though, heh.
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Symphony of the Night is "SoN".
http://media.psp.gamespy.com/media/882/882267/img_4386846.html
Alucard: Father...
Dracula: Well met, my "son"! It's been a long time.
lol
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Do they even "spell-check" ?
-X
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Unknown DLC Character
http://www.famitsu.com/image/10570/Mz7NOC14S2Sy3659TBxfo6i42yFYfqto.html
Release date is undecided.
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Gee, a Belmont with a ponytail. Who could that be..? ???
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HERE COMES A NEW CHALLENGER!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevania.neoseeker.com%2Fw%2Fi%2Fcastlevania%2Fthumb%2Fb%2Fbb%2FJulius_Belmont_AoS_port.jpg%2F300px-Julius_Belmont_AoS_port.jpg&hash=68a8628c81983e2d4f6443c691f22c13602aa98f)
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sweet
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I am sure this will be a successful game, despite some fans protesting about the remixing and reusing old sprites and levels. If it were an original game, many would be pissed off that they can′t play it because it is on X360. This is a game inspired by DS games and everyone can enjoy the multiplayer CV. For those who want *new*, you have that..thing..LOS..
For everyone else, let′s wait and see if a new CV game comes out on 3DS, PSP..I want 2D gameplay, of course. It would be a good idea to make a poll here to see how many fans want/prefer 2D and how many 3D. It would be interesting to see results.
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Unknown DLC Character
http://www.famitsu.com/image/10570/Mz7NOC14S2Sy3659TBxfo6i42yFYfqto.html
Looks like Juste Belmondo
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Played the demo...no fun all by myself. I really wish this thing was co-op offline. That literally ruins buying it for me. I'm seriously debating getting it. I see immediately where the fun could come in but...meh. Damn my love for Castlevania. The music is pretty nice too.
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Good game, buy full version ;D
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Looks like Juste Belmondo
Julius is the only one with a ponytail so that eliminates every other Belmont. Otherwise its hax. :(
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From "2ch".
http://2ch.jpn21.net/Imgboard/01/data/img20100804165754.jpg
lol
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Julius is the only one with a ponytail so that eliminates every other Belmont. Otherwise its hax. :(
Juste could easily put his hair in a ponytail.
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Not unless IGA want's drop Juste's emo-Alucard look :P
-X
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Juste could easily put his hair in a ponytail.
Except, it's not Juste. They wouldn't redraw him.
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Except, it's not Juste. They wouldn't redraw him.
I know it's not Juste, but I'm just saying that there are many Belmonts that, in theory, could have a ponytail.
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Using Julius would be the easiest since they can just recycle his sprite.
With Juste they would have to redraw him from scratch.... and they're not gonna that. :P :P :P
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http://www.youtube.com/watch?v=nzvMPl7_tzM
I told you I was hardcore.
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http://www.youtube.com/watch?v=nzvMPl7_tzM
I told you I was hardcore.
The remix of the chapel music from Dawn of Sorrow is actually not bad. I like it even more than the original. Still, the actual game doesn't interest me one bit :( Also, Charlotte's voice is as annoying as ever.
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When I first heard it a few days ago, I couldn't really tell it was Dark Chapel because all I could here was guitars droning. I only noticed it was Dark Chapel because of the opening notes.
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We need a soundtrack!
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thanks, that was the first "in depth" Charlotte demo i've seen. can you charge her spells?
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http://www.youtube.com/watch?v=nzvMPl7_tzM
I told you I was hardcore.
That looks so fun, I don't know why it's not on the PS3. Anyways, I noticed they give you a lot of time to finish the stage but about how long does it take for each?
Also, I'm so glad they kept that boss music, I love that music.
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If no one can tell by now, that is Julius in the silhouette.
Peeping Eye I believe is a recolor from Rondo. The axe armors are also from Rondo.
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I don't know... seems like a lot of hack hack hack hack without any immediate payoff. Once again, the idea of the game seems a lot cooler than the execution.
And I agree, someone dump the OST to megaupload already. :P
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The Dark Chapel remix is new, but I think the PoR boss theme and the stage clear theme are ripped (from the PoR AST and DXC).
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PoR boss theme
No. It's new.
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A lot of sources on the net keep mentioning that Igarashi says that a PSN version can indeed be made. Kris Pigna from 1UP had an article (last June) [http://www.1up.com/news/castlevania-harmony-despair-psn] that quoted Igarashi, saying that he's just "focusing on Xbox Live Arcade," and that "there might be a possibility with [a PSN release of the game]. I hope this one sells, and then we can think about PSN."
So those of us with XBLA friends...pimp this game out to them pronto, so the rest of us can start playing this awesome game!
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No. It's new.
Are you sure? To me, it sounds identical to the AST version: http://www.youtube.com/watch?v=cQNvwmzD6-M
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It's definitely a remix.
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Yeah, the song in Harmony of Despair differently sports different instruments and the like.
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My mistake, then. I didn't buy it, so I'm just going by the video.
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I got the demo... it only lets ya play as Al =*
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Only Alucard? Sucks :/
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Only Alucard Sucks Blood
No need to thank me for corrections ;)
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Here's something "unique,"
The maids with the vacuums from Portrait can suck up Shanoa's dress, much to her liking.
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Not a megaupload rip of the soundtrack, but a taste of it in high quality!!!!!!!
http://www.youtube.com/watch?v=5fqVbwbUjTw (http://www.youtube.com/watch?v=5fqVbwbUjTw)
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Not a megaupload rip of the soundtrack, but a taste of it in high quality!!!!!!!
http://www.youtube.com/watch?v=5fqVbwbUjTw (http://www.youtube.com/watch?v=5fqVbwbUjTw)
I tried to rip those to mp3 but failed miserably.... :-\
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Not a megaupload rip of the soundtrack, but a taste of it in high quality!!!!!!!
http://www.youtube.com/watch?v=5fqVbwbUjTw (http://www.youtube.com/watch?v=5fqVbwbUjTw)
Awesome thanks! Do you happen to have the option screen music too? (And why did they take down Ill. Dance? :( )
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http://www.youtube.com/watch?v=CW0Vobg8pQM
DLC Egypt level upcoming?
Also, no guitars. Absolute garbage song.
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http://www.youtube.com/watch?v=5fqVbwbUjTw (http://www.youtube.com/watch?v=5fqVbwbUjTw)
Ohhhhh, wow! Thanks! I love it...
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ΟΚ!!!! Here is the soundtrack!! ;D
Castlevania HD OSThttp://www.megaupload.com/?d=C0KDYCG0 (http://www.megaupload.com/?d=C0KDYCG0)
They are all the tracks, except from Castlevania HD OST - Illusionary Dance [Rondo of Blood]. Since it's not in mp4 format on youtube, i can't rip the sound from the video..... :'(
I have made them in mp3 192kbps quality, enjoy them!!!!
ps: I have named two songs wrongly!!!!! Sorry for that......... :(
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Thank!
Hm, many of the songs are hardly recognizable... like, "An empty tome"... it's a completely new song almost. But I REALLY like it! Much better than the original in fact!
And the CHapel from Aria of Sorrow.. wtf? Is it even the same song?
Oh, and what can I say about "Gaze up at the darkness" that hasn't already been said? That tune is S I C K!
However, the boss track from Dawn of Sorrow is completely ruined here. It was much better in its original form... shame.
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ΟΚ!!!! Here is the soundtrack!! ;D
They are all the tracks, except from Castlevania HD OST - Illusionary Dance [Rondo of Blood].
Thanks for that, too! I hope for an official release of the soundtrack soon.
If I can offer some help, here is the missing track in 128 kbps:
http://www.megaupload.com/?d=EVOG56K1 (http://www.megaupload.com/?d=EVOG56K1)
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Are you data ripping them or recording off the xbox? The link is 'temporarily unavailable'. If data ripped, what tool(s) do you use?
Err, didn't notice where he said youtube rips.
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I have all the files from the game extracted... graphics and all but I dunno how to use em. Every tool Ive tried gives me nothin. All the sounds just come out as static if the program runs at all and all the graphics even tho theyre dds files they look like theyre missin the palette
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Is no one from this community playing online? This game is awesomely addictive in co-op (kind of sucks offline).
I already have 10 hours logged between two days, mostly on Johnathan and Alucard. Alucard is amazing in that he can attack extremely quickly, and his swords are very powerful (the one handed ones anyway, his two handed swords are kinda slow). Johnathan I use because I enjoy using him, although he's one of the only characters I know that I reach the 3rd stage boss from accross the screen with his knives. No other character can seem to reliably get at that boss. Oh, Johnathan's whip seems to increase in power as you level up his sub-weapons, of which I have about 6 or 7.
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there seems to be a pretty good rumor (got pics and it all fits with what else we know) that the first dlc will be the pyramid with Astarte as the boss and Julius and Maria as new characters. Julius has learned some new tricks too.
http://img641.imageshack.us/g/img0466na.jpg/
Game FAQs thread:
http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/55881089
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Ok NOW you wanna let a Belmont swing IGA!?
You could have done that years ago and you do it now? As DLC no less!?
*Walks outside yelling profanities very loudly*
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What you mean? Christopher was swinging last year.
And the "vampire hunter" from The Arcade if that counts..
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swing off a hook, i believe is what was intended to be said.
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Ok NOW you wanna let a Belmont swing IGA!?
You could have done that years ago and you do it now? As DLC no less!?
*Walks outside yelling profanities very loudly*
Leon Belmont would like a word with you.
The downloadable content looks really cool. But a part of me kind of wishes it were Richter instead of Julius. Julius just has such an ugly ass sprite, especially that thick outline. And another part of me kind of wishes it were adult Maria.
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Don't forget those blue pants, 3-foot superjump, crooked posture, etc. I loved dashing through enemies in Aria, too.
I'm still holding out hope SotN Trevor will be included.
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OMG, if they had a Castle based on the SotN Castle, with the Fake Trio as the bosses :o
I'd probably orgasm on the spot.
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Rage time.
I'm sorry, but attaching the entire experience system to a Luck attribute is objectively one of the worst RPG gameplay design choices in history. Random drops for optional items are one thing, but when you're effectively saying "Hey! Spend 20 minutes fighting this boss for a CHANCE to gain the experience points you deserve for beating it!", that's just horrible.
And that's effectively exactly what Charlotte's system is. Her overall level is determined by how many spells she has, and her spell list is, in turn, determined entirely by whatever she's randomly picked up. Not through skill use; not through defeating enemies; but through randomly gaining spells from blocking.
Are all of the characters built that way, or did Konami just go out of the way to ruin Charlotte because they thought no one would use her? :/
How does this make you feel?
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Someone mentioned that Jonathan got stronger when he got more subweapons so I guess it would apply to them all.
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Also, Charlotte's voice is as annoying as ever.
http://www.youtube.com/watch?v=VTL0H_jAFWc
Happy now?
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there seems to be a pretty good rumor (got pics and it all fits with what else we know) that the first dlc will be the pyramid with Astarte as the boss and Julius and Maria as new characters. Julius has learned some new tricks too.
http://img641.imageshack.us/g/img0466na.jpg/
Game FAQs thread:
http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/55881089
Good bye X Chronicles Pretty Pink Boy.
LOL
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Ya know would it really kill him to make new sprites instead of reusing them....
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Ya know would it really kill him to make new sprites instead of reusing them....
To do that you need money and more staff, both things are not available to IGA anymore. This is a low budget/low risk game, deal with it. The game is fun, old sprites or not.
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To do that you need money and more staff, both things are not available to IGA anymore. This is a low budget/low risk game, deal with it. The game is fun, old sprites or not.
Do you really think thats not available? You probably dont know exactly whats available to him these days. Hes notorious for reusing sprites even when konami was "backing him".
Your opinion in noted but i disagree, its really not that fun.
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To do that you need money and more staff, both things are not available to IGA anymore. This is a low budget/low risk game, deal with it. The game is fun, old sprites or not.
Yet, every other game developer with smaller budgets can still come up with games with all new original sprites. I've defended the reuse of sprites in the DS trilogy but he has gone too far in this title. It would be MUCH more appealing if it had new sprites- or at least more new than old. Oh well.....
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One has to asume that he have a smaller budget and staff that those developers you mention.
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Just catching up with the game now it's released. Some comments from some media outlets:
Joystiq (2.5 stars/5)
"I'm pretty sure that if I could get a peek at Castlevania: Harmony of Despair director Koji Igarashi's Netflix queue, I'd find that his most recent rental would be the 1993 comedy Groundhog Day. Virtually nothing is explained, it reuses background tiles and sprites from years-old games and is, frankly, not fun at all if you intend to play it alone. Save your $15.
Played with friends, however, Harmony of Despair is actually ... kinda fun."
Eurogamer.net (4/10)
"I considered what a joy it would be to play a Symphony of the Night-type adventure with a few friends, exploring a castle that had untold hours of secrets to unlock, each of us developing our own fighting styles from an array of possible strategies ... that would be a fantastic journey. It's what this mess of half-ideas and compromises wanted to be."
Kotaku
"There's a brilliant idea behind Castlevania: Harmony of Despair, but its execution is disappointingly lacking."
IGN UK (7.5)
"I applaud Konami for trying something new ... but I'd have to say this Castlevania experiment is only a modest success and there is definitely room for improvement. The focus on multiplayer came at the cost of the single-player experience. With so little of the game explained, some players may find themselves confused or, worse, frustrated. ... because assets seem to have been plucked straight from previous games, that $15 price tag is questionable."
Average reviews, but they're all saying it'll appeal to fans of the series. I agree with the principle of a multiplayer Castlevania, but it just all seems a bit lacklustre. I don't fancy playing flat PoR type level-design over-and-over again, even if there is a bit of excitement in teaming up and downing bosses.
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Doesn′t everyone get the fact that this is just a DS remix with enhancements intended for multiplayer? The main game is now LOS (sadly)..I am convinced IGA got a low budget a told to do something small, so they wouldn′t have two big Castlevanias coming out at the same time.
I have to admit I am not too happy about each of those games, but at least I will get some good music arrangements from them. So that is a positive point for me now.
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Doesn′t everyone get the fact that this is just a DS remix with enhancements intended for multiplayer?
We know, but why? One of the biggest complaints in the DS trilogy was the reuse of sprites- and then he makes a whole game based off that complaint. I would still get it- but I am disappointed it wasn't more. Maybe next time.
The main game is now LOS (sadly)..I am convinced IGA got a low budget a told to do something small, so they wouldn′t have two big Castlevanias coming out at the same time.
I love IGA's games and PoR and OoE are my two favorite of the IGA games- but I am very excited for LoS. If Castlevania is going to go to 3D successfully, than it needs a fresh new start. I'm open minded to anyone giving a shot at Castlevania- it doesn't belong to IGA alone. Plus IGA is most likely still making his games so we all win at the end.
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My GOd.... IGa is A FUCKING WHORE, what a whore... a BITCH! Hell we have to kill this man, now look at this:
http://www.destructoid.com/rumor-castlevania-hd-add-ons-leaked--180767.phtml (http://www.destructoid.com/rumor-castlevania-hd-add-ons-leaked--180767.phtml)
I bet, $2 ($1,99!) for each one of them, and I'm pretty sure the were finished before release.
So, (fool) people who bought "this" not only got a miserable and mediocre cash-in, but an INCOMPLETE miserable and mediocre cash in.
God hail IGA!!
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Well, if you want bonus characters and bonus levels, you have to buy them. It is becoming a trend. Games on the iPhone have been doing it for the last year. You can enjoy the game even without these bonuses..
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My GOd.... IGa is A FUCKING WHORE, what a whore... a BITCH! Hell we have to kill this man,
Are you fucking serious?
Nerds like you make me lol. Why are you so damn bitter? If you don't like it then gtfo this topic, quit being angry, go outdoors and quit complaining.
To everyone else: I agree the game isn't a masterpiece, & it should've been sold for $10 or less, but if it's really ruining your perspective on Castlevania as a whole then I feel sorry for you. There's still a bright future ahead so a little download title won't be enough for me to get riled up & condemn Konami/IGA.
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ha, well, there's no new enemies that i know of, but at least they're throwing in some new items. i heard on GameFAQs that they had Simon's Sandals and Simon's Bandana or Headband in Hard Mode.
i also have to say there is a "lot" of activity on the GameFAQs boards. seems like a lot of people who don't know any better are enjoying this game.
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I apologize, I over reacted, a lot,,, however, he's just shameless
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If you don't want pay for the downloadable content, you have the option to not download it. It's how games are now.
Also, the Julius swinging looks fun!
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If you don't want pay for the downloadable content, you have the option to not download it. It's how games are now.
Also, the Julius swinging looks fun!
That's thruth, however, hey, this game was just released, I'm sure they could have put those characters/stages in the original game, even more shameful,, people at gamefaqs ripped the game and found unused music and assets... the characters and stages are already there, you will pay for unlocking them!
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The thing is, if you're gonna have downloadable content in a game, make sure the original game at least feels like a complete game. The downloadable content should be a bonus, but in this case it was quite obvious from the start that Harmony of Despair was not a complete game with only 6 levels and whatnot... They always intended to release the game in small portions, which is just plain ugly. I know more developers do this, but never before has it been this obvious to me.
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To do that you need money and more staff, both things are not available to IGA anymore. This is a low budget/low risk game, deal with it. The game is fun, old sprites or not.
Well you know. They did kinda make a few new assets.
And it's pretty ludicrous to think that this game has that low of a budget that they cant spend a little more. And this just seems especially true when other games are chapter and feature new graphics and more polish and etc.
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Well, if you want bonus characters and bonus levels, you have to buy them. It is becoming a trend.
Isn't it a shame? That's why I don't buy DLC.
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Man, I'm not really having much fun with this game, to be honest. And some things about this game feel like it was designed intentionally to piss the player off. Like how you have to fight 5 or so Dullahans in Chapter 3 (which can be very time-consuming, depending on character), the are long pits/hallways that lead to nothing but a grimoire icon (zooming out could prevent this, but I digress), and you can't pause or equip items on the fly for no good reason.
And I'm never been one to constantly criticize IGA every game but...this is awful. I think the reviews hit the nail on the head when they said this was a good idea executed poorly. While I have yet to play a multiplayer game, which I hear makes the game a lot better, this game just seems to have too many fundamental flaws. I just hope IGA does a much better job next time around.
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Isn't it a shame? That's why I don't buy DLC.
So you like Mega Man? I used to post there several years ago on the old forum. Just beat the X & Zero collections, working on ZX.
DLC isn't always bad, there's a few exceptions..
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I'd be more excited about the DLC if it wasn't features already coded in the game, that have just been locked out so you need to activate it by buying it. By the way, if no one knew, Julius and Maria are in the game already, sprites and all, but you have to pay to unlock him. Yes, that's right, and I have personally verified it. Oh just so you know the new sprites they added for Julius are even more terrible than his existing Dawn of Sorrow set. I could seriously do the same or better.
Go screw yourself Konami. I will not pay for unlocking shit already in the game.
My bad, I made a mistake. The DLC is actually additional content not present in the original game files. I kinda extracted them to the same directory by mistake...
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Man, final boss third form with Alucard is impossible to me, with other characters is not that hard but with Alucard, I just can't do it, no matter how hard I try.
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Julius in action
http://www.youtube.com/watch?v=sdjmkxCT1-4&feature=player_embedded
8 directonal whip inculded, not bad.
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I'd be more excited about the DLC if it wasn't features already coded in the game, that have just been locked out so you need to activate it by buying it. By the way, if no one knew, Julius and Maria are in the game already, sprites and all, but you have to pay to unlock him. Yes, that's right, and I have personally verified it. Oh just so you know the new sprites they added for Julius are even more terrible than his existing Dawn of Sorrow set. I could seriously do the same or better.
Go screw yourself Konami. I will not pay for unlocking shit already in the game.
Well, that is lame...
I agree... if it's already in the game, it a dumb ass practice. If it's supposed to already be in the game, it's a dumbass practice. If it's something that they thought of afterwards, and is worth it, not some tacked on pos... then we got something... possibly. But those were there before, called expansion packs.
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So you like Mega Man? I used to post there several years ago on the old forum. Just beat the X & Zero collections, working on ZX.
DLC isn't always bad, there's a few exceptions..
Oh, you're the same guy that joined TMMN today, right? Since you mentioned Mega Man, I should point out that my friend paid for some of the MM10 DLC, since he wanted to see it (but didn't want the game), so... It's still technically true that I've never given my money to planned DLC, haha.
But I agree that not all DLC is bad - all planned DLC is bad. That is, withheld content. But I'm just stating an old argument...
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I still paid for Bass and the extra stages though. That must be the Megaman fanboy in me. They were all in the game from the start, and the DLC did absolutely nothing but unlock the option in the menu. That said, at least Megaman 10 was a new game, without reusing stage bits from the other Megaman games.
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Are you fucking serious?
Nerds like you make me lol. Why are you so damn bitter? If you don't like it then gtfo this topic, quit being angry, go outdoors and quit complaining.
Maybe he's bitter at Iga for fucking up the series.
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Digging around I found Julius' English sound files. Upon listening I noticed something interesting.
Julius saying the names of the playables characters, which also included "Richter!" "Yoko!" "Simon!" and what sounds like "Hammer!" are all voice clips along with all the known playable characters, including Maria.
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Digging around I found Julius' English sound files. Upon listening I noticed something interesting.
Julius saying the names of the playables characters, which also included "Richter!" "Yoko!" "Simon!" and what sounds like "Hammer!" are all voice clips along with all the known playable characters, including Maria.
If thats the case then maybe hopefully we will get to see Simon again, hopefully with a redesigned sprite.
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Yeah, but it'll likely be some reused form. Possibly with new frames like Julius had.
Also, this sorta reminds me of the rumor that Hammer was going to be included into DoS Julius mode but they ran out of time. Could we see a long lost sprite sheet of playable hammer?
EDIT NOTE: In case you're wondering "well, aren't their sprites in there then?" I apologize that I made a mistake earlier, and that Julius and Maria, along with the stage, are not actually included into the main download of HD, and are actually separate DLC specific downloads. The DLC files contain the added content, and it is NOT present within the original download. I merely extracted them to the same location by mistake. Again, sorry for the confusion.
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Yeah, but it'll likely be some reused form. Possibly with new frames like Julius had.
Also, this sorta reminds me of the rumor that Hammer was going to be included into DoS Julius mode but they ran out of time. Could we see a long lost sprite sheet of playable hammer?
As long as Hammers gameplay is similar to that of contra Ill be happy with him in the game lol.
Who knows maybe IGA will surprise us and give Simon a new sprite sheet maybe similar to how he appeared in Portrait of Ruin during that super whip attack ol jonny used even though it was just an image of him swinging his whip but I certainly doubt it.
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Oh that's interesting, if only for Hammer.
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Maria also has samples like this, adding in Japanese suffixes for her Japanese voice actress when she says player names. It really is a voice clip of her saying Hammer. She says what sounds like "hamma-ojichan".
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Maria also has samples like this, adding in Japanese suffixes for her Japanese voice actress. It really is a voice clip of her saying Hammer. She says what sounds like "hamma-ojichan".
Is there one of her praising the development of Charlotte breasts and how she cant wait to have a pair like hers?
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Nope. She does sing the first few notes of Bloody Tears though.
Everyone seems to have a sample for "Demonic Megido" too. Weird. A dual attack perhaps?
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Nope. She does sing the first few notes of Bloody Tears though.
Everyone seems to have a sample for "Demonic Megido" too. Weird. A dual attack perhaps?
Now thats odd thats dracs big super attack.
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It's actually Demonic Gotcha.
http://www.youtube.com/watch?v=G44IeDsPH8Y
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It's Demonic Lakitu (http://www.youtube.com/watch?v=i9RL3hu45AI).
Now get it right or pay the price.
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hey uzo what tools are you usin to use the files correctly?
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If thats the case then maybe hopefully we will get to see Simon again, hopefully with a redesigned sprite.
They could easily use the Chronicles sprites, and it would fit right in. I would love to see this, especially if Simon somehow had new moves, but I'm not holding my breath (especially considering what's already been revealed).
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I'm not sure how Simon Chronicles will fit amongst the cast of HD - if I'm not mistaking his sprite animated worse then, that of "metroidvania" heroes. And he doesn't look that cartoonish as DS guys.
Also if he will be in this game, developers surely need to add some sprites, run for example.
Though maybe they will surprise everyone and add Simon CV1? :D
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hey uzo what tools are you usin to use the files correctly?
Here I made a zip with all you'll need.
http://www.megaupload.com/?d=M7E91H7C (http://www.youtube.com/watch?v=oHg5SJYRHA0)
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nice...
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http://www.youtube.com/watch?v=u3Cp1KceNnA
Menace glitch (around 8:00)
Wow, great programming guys. Though, it is in incredibly funny glitch. What's worse is that counted as a success, so does this mean they knew this happened, and instead of fixing it like they should, they made some sort of function to auto win the session if he gets stuck? Shoddy programming.
There is no way I'm wasting my money on a quick after thought of a game like this.
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http://www.youtube.com/watch?v=u3Cp1KceNnA
Wow..this level looks extremely cool!!
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It's Demonic Lakitu (http://www.youtube.com/watch?v=i9RL3hu45AI).
Now get it right or pay the price.
Is that a quote from "Salute Your Shorts?"
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It sure is.
Dunno if this was posted or not
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20100807013045%2Fcastlevania%2Fimages%2F6%2F66%2FJulius_-_Harmony_of_Despair.png&hash=31b2efc215a5f6be09b0b96e608d6a5855337abe)
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It sure is.
Dunno if this was posted or not
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20100807013045%2Fcastlevania%2Fimages%2F6%2F66%2FJulius_-_Harmony_of_Despair.png&hash=31b2efc215a5f6be09b0b96e608d6a5855337abe)
Is it just me or does he look slightly younger?
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It's just you.
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Well thats nice.
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I can't wait for the artist to draw Hammer so we can compare heads.
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Anyone else notice that the guitar in stage 5's music is taken almost directly from Superbeast by Rob Zombie? Kind of a weird influence for Castlevania music. I love metal, but the songs on this game could've used less guitars. :-\
Also, this game is growing on me. I still think it's terrible, but at least it can be fun.
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Anyone else notice that the guitar in stage 5's music is taken almost directly from Superbeast by Rob Zombie? Kind of a weird influence for Castlevania music. I love metal, but the songs on this game could've used less guitars.
Also, this game is growing on me. I still think it's terrible, but at least it can be fun.
I noticed that too. It reminded me of Twisted Metal :)
Despite all that was said this game looks really addictive and i would play it if i had a 360.
Also, this is my first post, hi. :D
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I made a dodge roll animation, a superjump animation, and a dodge backdash animation, as well as a run animation, for Super Castlevania IV Simon.
I did it for Serio's CV Fighting game.
It's not that hard to do an update... but I think he should have even more frames.
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they should really put together a "homage" to the Saturn SotN game. it could be a mash of the Saturn-exclusive levels, with said enemies and special items, and maybe even include the Saturn Maria. it'd be nice to see sprites and backgrounds we aren't so familiar with anyways.
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it'd be nice to see sprites and backgrounds we aren't so familiar with anyways.
All the new area backgrounds in the Saturn port were reused pieces of other areas though...
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And shoddy horribly shaded grey pipes.
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Yeah, so playing this game alone blows. I can imagine it being fairly fun with people, though—but I refuse to pay for Xbox Live Gold membership and play with people I don't know.
Controls are total crap, though. Way slow. None of the games this game is based on had such crap controls.
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My brother wasn't too thrilled with this game. He downloaded it to try it out but was dissapointed in the end. He said it played more like a side-scrolling version of Gauntlet rather then being a CV game. What's more he wasted 12 bucks that could've been put to better useage then on this title. I trust my brother's judgement since he and I think almost exactly alike and since I'm not thrilled about the things I've seen and heard about the game I can see where he's coming from. I think we'd be better off downloading Hard Corps: Uprising. At least that game not only looks like it can deliver but also looks good on the videos IMO.
-X
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Who's up for saying "you were right UZO!"? I know I am.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos.ak.fbcdn.net%2Fhphotos-ak-ash2%2Fhs142.ash2%2F40452_461925785574_670875574_7008765_3246362_n.jpg&hash=5ff8465d0dcf7e12700210ac26efb1551641afa8)
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LOL!!!
-X
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Picture, bro.
Recycling?
If this game had all new sprites, it would still suck.
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So this game was fun at first but it's turned into a chore. Dracula is next to near impossible on hard mode without a proper set up, as literally two hits will kill, some attacks, just one (and these are of course the near impossible to dodge ones). The solution seems to be farming Valmanway for Alucard or Soma, then using that to kill him easily on the next run, but you have to kill him in the first place to get it, and even then, you're not guaranteed to get one from his treasure drop.
It was fun at first because there was a sense of progression, of going through the levels and getting stronger. But at this point, it has turned into a grind, trying to collect items/weapons, and it has become clear that the top tier characters are Alucard and Soma. What's worse, if you want to train as a single player, some treasure chests (specifically, thes ones that you DO want) are simply unattainable without a secondary characters.
The online matching system isn't very good either. I've had the game drop all players on many occassions, had it freeze multiple times when trying to enter a room, and in most cases it just downright takes forever to find a good group to game with. No offence to most people, but most players are simply dead weight. It's fun to pick up and play here and there, but without a sense of progression, it's just one giant grind fest, with no real purpose (since most gamers just farm Dracula anyway--whats the point of farming better weapons when you've already beaten the game?).
I must say I was enamored with the idea at first, but I've become somewhat disillusioned. The first time a group of 6 tackled Gergoth, it was beautiful, and really fun. But the novelty has worn off, really fast.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos.ak.fbcdn.net%2Fhphotos-ak-ash2%2Fhs142.ash2%2F40452_461925785574_670875574_7008765_3246362_n.jpg&hash=5ff8465d0dcf7e12700210ac26efb1551641afa8)
LOL
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Recycling?
If this game had all new sprites, it would still suck.
Hahaha. Well said.
Love the image.
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So this game was fun at first but it's turned into a chore. Dracula is next to near impossible on hard mode without a proper set up, as literally two hits will kill, some attacks, just one (and these are of course the near impossible to dodge ones). The solution seems to be farming Valmanway for Alucard or Soma, then using that to kill him easily on the next run, but you have to kill him in the first place to get it, and even then, you're not guaranteed to get one from his treasure drop.
It was fun at first because there was a sense of progression, of going through the levels and getting stronger. But at this point, it has turned into a grind, trying to collect items/weapons, and it has become clear that the top tier characters are Alucard and Soma. What's worse, if you want to train as a single player, some treasure chests (specifically, thes ones that you DO want) are simply unattainable without a secondary characters.
The online matching system isn't very good either. I've had the game drop all players on many occassions, had it freeze multiple times when trying to enter a room, and in most cases it just downright takes forever to find a good group to game with. No offence to most people, but most players are simply dead weight. It's fun to pick up and play here and there, but without a sense of progression, it's just one giant grind fest, with no real purpose (since most gamers just farm Dracula anyway--whats the point of farming better weapons when you've already beaten the game?).
I must say I was enamored with the idea at first, but I've become somewhat disillusioned. The first time a group of 6 tackled Gergoth, it was beautiful, and really fun. But the novelty has worn off, really fast.
Thanks for sharing your thoughts. Still I hope I'll have a chance to play it on PSN in the near future.
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Hm. I've finally decided to skip this game altogether. I have the microsoft points, but I am spending them on Limbo instead. It looks really good, though I've heard it's short... Anyway, I'll just watch youtube videos of Harmony of Despair instead, no need to sit through the game really.
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My biggest wish? I'd love to play the castles from Symphony of the Night on Harmony of Despair. Hell, I'd even pay another 1200 points for that!
They'd have to change/tweak the drops and whatnot... as well as import a bunch of enemies, but still. It'd be sweet to roam those halls as Soma or Shanoa.
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The castle from SotN was a work of art! Everything about it was fresh and original. It's a shame IGA can't make the effort to pull it off again.
-X
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Ahasverus, you are a prince amongst men. XD XD XD XD
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Wahaha glad you liked it heh, but it's not mine, it was made by "castlemaniacs" community, kind of a flag right now heheh ;D
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Been listening to the fan rip of the games OST. It's a bunch of rehashed and remixed tracks. Some of them though came out fantastic. I actualy do like it, it's just dissapointing to come across a lack of new tracks.
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Personally, although I'm a hardcore Castlevania fan, I will never buy this pitiful game. It's not Castlevania. It's a boring concept based on SOTN minions which has nothing interesting, musics included.
Really, I'm wondering why lazy Koji Igarashi is still at the head of the series with all these 'games'.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20100819203747%2Fcastlevania%2Fimages%2Fb%2Fb1%2FJulius_HD.png&hash=c9ad08e741fd87d56dc73e2ef45e45900fac1eed)
Does anyone know when the DLC is coming out for the game?
By the way,
Ayami Kojima is the artist of the game. I think whoever translated that game page and said Kozima Yoshihumi, used some machine translation, because the name is clearly Ayami Kojima. Interesting thing to note is that putting her name in kanji in Google Translate brings up Kozima Yoshihumi and not Ayami Kojima, which is... clearly wrong, so that might've caused the mistranslation.
I kinda think that Ayami Kojima is using digital coloring in this. Plus her lighting and shadowing isn't as good. Colors are a bit more blander. On the plus side, her form and shapes are far superior to her previous work (or at least they don't contort oddly). Still, I feel like her style is being tossed aside with these technical improvements. I'm anticipating a game that has painted work from her again. It should be great with all the anatomical errors she usually does lessened.
Oh, and Maria here:
http://castlevania.wikia.com/wiki/File:Maria_-_Harmony_of_Despair.PNG
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She should've drawn her like that in The DraculaX Chronicles, too.
Maria, that is.
Also, LOL one of the Maria color palettes has colors unusual similar to Carrie Fernandez. ;)
(of course, that could just be my opinion, but the blue hair, red ribbon, and green clothes make it seem as such)
I think Julius looks pretty cool in this pic. Superior to his "I could be Hammer's twin brother" face from Aria.
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So does anybody have anything positive to say about this game? It's not as nice as a new from-scratch CV, but it's pretty fun after your first few tries. And you can't say it doesn't take the series in a new direction. It's actually quite fun to finally play some CV with my friends. A little weird actually, cause it's always only been a solo thing.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20100819203747%2Fcastlevania%2Fimages%2Fb%2Fb1%2FJulius_HD.png&hash=c9ad08e741fd87d56dc73e2ef45e45900fac1eed)
Dude, now that I can see much better deails on his clothing... I'm convinced now that Julius is a Pimping Spaniard. Really now? Leapord patterned coat flaps, leather vest, sink scarf, and jean leggins? The Whip doesn't help matters. Now if only they had a black gold toothed gangsta as a sidekick.
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Woah, that maria is cute! Totally should've went that way in DXC.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20100811224102%2Fcastlevania%2Fimages%2F4%2F4f%2FMaria_-_Harmony_of_Despair.PNG&hash=5966daaa4cc1b65cd34c7935b7c64e24d3eaf5c4)
Yeah this is really the way she should've looked in that game.
Why they didn't just follow their original designs is beyond me.
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Her eyes aren't as alien, either. Always a major plus.
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So does anybody have anything positive to say about this game?
It positively sucks.
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I like that Maria pic too. It actually looks like her Rondo counterpart. And yeah the other pic of her did look like she was an alien... or hypnotized. ::)
-X
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It looks like Rondo because it is exactly that. Her sprites are reused from Rondo.
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So is this art for DLC characters or what?
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Yes. Those are from the DLC packs.
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Yeah but what I was saying is that she should've looked like that in The DraculaX Chronicles instead of that other artwork/model.
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I remember in some interviews the development team or IGA stated that they are having a hard time on modelling and animating Rondo Maria, especially for her long hair and dress. Guess that's why they changed her into a short hair tomboy.
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That artwork of Julius makes me want that 1999 game even more. Lovely Maria artwork as well, did we find out if Kojima did these or not?
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Yeah she did this.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20100819203747%2Fcastlevania%2Fimages%2Fb%2Fb1%2FJulius_HD.png&hash=c9ad08e741fd87d56dc73e2ef45e45900fac1eed)
What is up with the crotch on his pants? I don't understand why they add absurd little details like that. Maybe in 2036 we will all have pants like that... *shivers*
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What is up with the crotch on his pants?
Think horseback riding.
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Yeah those exist now actually Cowboys and the like wear 'em.
I guess the Morrises and the later Belmont share that whole "Texan Cowboy" look, which I have no problem with. I'm fond of the duster jacket and cowboy look. Not so much the leopard print lining, but the rest is alright with me.
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Oh, that makes sense. There are no cowboys where I live so I wouldn't know, and even if there were I wouldn't look at their crotches anyway...... ...or would I? dun dun DUN!
Anyway, the rest of the design is cool. And I guess the horseback riding pants works after all.
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He looks younger now, then how he does in Aria/Dawn.... sort of.
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I'm just happy to know that after all these years, Ayami Kojima is still willing to contribute to our cause =D
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Source from Famitsu Xbox360
DLC Part1: Julius Belmondo 200MSP 8/25
DLC Part2: Yoko Belnades 200MSP 9/1
DLC Part3: Pyramid Stage ???MSP 9/8
But today is August 30th.
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Guys this game has a story.
no really
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what
No seriously, WHAT!? How can it have one? O_o;
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Yes, it is told in the game's online help screen thingies.
" The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. However the castle comes to life within the pages of the book, taking various forms from previous incarnations, and the heroes of the past, also recorded in the book and coming to life within its pages, must once again fight to put an end to the curse. This story allows characters from eras ranging from 1797 to 2036 to come together in the same castle to fight evil. "
- Orginal Castlevania Wiki
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It's pretty much a simple, bare-bones story, there's no dialogue between the characters whatsoever (except for generic messages like "help!" and "thank you")
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I think the concept of the Grimoire interesting. But they should have called it Necronomoniconsomethin instead.
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Necronomicon was used in Castlevania 64 and Legacy of Darkness. That's where THOSE events are recorded...
...so naturally HoD couldn't use that book... unless y'know, it added those characters as sprites. That would've been cool of them. Ha ha! Carrie Fernandez spell action.
The Grimoire is a powerful book, and it's Sypha's SuperAttack in Castlevania Judgment. It contains the strongest three elemental spells, and locks the opponent into feeling their full power.
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Necronomicon was used in Castlevania 64 and Legacy of Darkness. That's where THOSE events are recorded...
I wonder if in the Japanese version the book is called Grimoire. Since Necronomicon is a name I wouldn't think most Japs would know about (neither is Grimoire now that I think of it but oh well). The N64 games are now canon sidestory after all (aww yeah)
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Guys this game has a story
And when I thought this game couldn't be worse... :-X
At least IGA still got ability to surprise. What a man!! :o
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I much prefer the Necronomicon over this weird...Grimoire...thingie :P
At least the Necronomicon is much more menacing and not clouded with IGA ego. It's also much cooler cause it has all the forbiddon knowledge about the 'Old ones' or 'Deep ones', which-ever you prefer. Grimoire just sounds like an excuse to rip off the Necronomicon and if anything it's probably no bigger or exciting then a supermarket tabloid. Way ta go IGA! <--- I'm being dsarcastic here :)
-X
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Final Fantasy Tactics A2: Grimoire of the Rift
FF did it first. :P :P :P
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You guys realize that a grimoire is a type of book, and not 'a' specific book? Where as the Necronomicon is a fictional titled book of the dead.
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Reminds me that I have a sealed copy of GrimGrimoire lying around somewhere. I wonder if it's any good... I'm gonna open it NOW :o
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Yes, it is told in the game's online help screen thingies.
" The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. However the castle comes to life within the pages of the book, taking various forms from previous incarnations, and the heroes of the past, also recorded in the book and coming to life within its pages, must once again fight to put an end to the curse. This story allows characters from eras ranging from 1797 to 2036 to come together in the same castle to fight evil. "
- Orginal Castlevania Wiki
Well at least they didn't try fitting it into canon. It's a simple plot that's been done before and it works.
By the way, any new footage of Julius?
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You guys realize that a grimoire is a type of book, and not 'a' specific book? Where as the Necronomicon is a fictional titled book of the dead.
I'm aware, but do not care. Still been used before. Obviously the FFTA2 one is different, so.....
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Sorry for being such faggots, Uzo. But seriosuly I guess I assumed it was a specific book because the wiki wrote it that way, thanks for that piece of info though.
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You guys realize that a grimoire is a type of book, and not 'a' specific book? Where as the Necronomicon is a fictional titled book of the dead.
Correction there uzo. I have an actual copy of the Necronomicon. Since the popularity of Lovecraft's work has escalated over the decades, many people were mezmorized about such a book actually existing. I think in truth, there never was such a book to begin with since this was all coming out of Lovecraft's dreams and the like. But none-the-less, this book is sitting in my bedroom even as I write this. I can only conclude that somebody or maybe even Lovecraft himself, wrote the book as a part of the whole Cthulhu mythos and simply wanted to put some of his "crazed" fans minds to rest. However, this book is much more then just a book of the dead. It even contains spell cantations as well as info on the 'Old ones' too. It is the forbiddon book of knowledge writen by the mad arab; Abdul alhazred...what a name. But if this grimoire book is of FFT then isn't IGA ripping of Square-Enix just to saticfy his lack of creativity? He IS lazy!
-X
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Though the real book has a cover made out of human flesh (or so it is said) and all the incantations in the copies lack a certain element for them to work right?
still the book (as in the fictions) was said to contain such power that it could bring about the end of existence.
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You guys realize that a grimoire is a type of book, and not 'a' specific book? Where as the Necronomicon is a fictional titled book of the dead.
Correction there uzo. I have an actual copy of the Necronomicon. Since the popularity of Lovecraft's work has escalated over the decades, many people were mezmorized about such a book actually existing. I think in truth, there never was such a book to begin with since this was all coming out of Lovecraft's dreams and the like. But none-the-less, this book is sitting in my bedroom even as I write this. I can only conclude that somebody or maybe even Lovecraft himself, wrote the book as a part of the whole Cthulhu mythos and simply wanted to put some of his "crazed" fans minds to rest. However, this book is much more then just a book of the dead. It even contains spell cantations as well as info on the 'Old ones' too. It is the forbiddon book of knowledge writen by the mad arab; Abdul alhazred...what a name. But if this grimoire book is of FFT then isn't IGA ripping of Square-Enix just to saticfy his lack of creativity? He IS lazy!
-X
I am well aware of it's origins, but I didn't feel like writing a book to explain it in intricate detail like you just have. Therefore the abridged "book of the dead" explanation works fine. Less of a correction and more of an additional note.
And no a grimoire is not something square-enix made up, now pay attention to the same post you're claiming to correct.
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Source from Famitsu Xbox360
DLC Part1: Julius Belmondo 200MSP 8/25
DLC Part2: Yoko Belnades 200MSP 9/1
DLC Part3: Pyramid Stage ???MSP 9/8
But today is August 30th.
Scan
http://2ch.jpn21.net/Imgboard/01/data/img20100901001740.jpg
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well uzo you did say that the grimoire is a type of book and not a spacific book. I probably did misinterpret you back there but only cause the post wasn't very clear-cut for me to properly interpret. It's a thing that happens with me every now and then.
-X
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Is that Yoko, or Sypha made to look a lot like her? The year says 1476.
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Definately Yoko, the text probably references Sypha though.
Koutei, get us full artwork of Julius & Yoko plz
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its also interesting that Julius's year says 1999, which of course makes sense, but is this supposed to be him from at that time?
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I dont think so. It's probably a blurb like Yoko's, referencing a past event, not that they are from that year or whatever.
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That artwork of Julius is enough in and of itself to make me want to get this game.
Unfortunately, knowing IGA, he's going to have that disgusting Dawn of Sorrow sprite.
EDIT: YES! They change his abysmal walking animation:
http://www.youtube.com/watch?v=sdjmkxCT1-4
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I hope I can still rave dance with him.
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Why is Julius portrayed much more agile in AoS than DoS? I don't understand why they decided to change him so much.
His original sprite was a lot better imo
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well uzo you did say that the grimoire is a type of book and not a spacific book. I probably did misinterpret you back there but only cause the post wasn't very clear-cut for me to properly interpret. It's a thing that happens with me every now and then.
-X
No harm no foul. I probably could have worded it better.
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Definately Yoko, the text probably references Sypha though.
Yes.
Koutei, get us full artwork of Julius & Yoko plz
near future...
Julius's year says 1999
It is written that "he defeat of Dracula in 1999".
NOT written that "he came from 1999".
I don't translate worthless sentences.
Please stop over-thinking. don't scatter misunderstanding.
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I really hope we get the 1999 game soon. I would love the game with Julius as the main protagonist.
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I think Konami should get some other team to make this 1999 game since IGA might screw it up in some form or another. Eventhough it's IGA's brainchild, I think Baron Von Frankenstein would out-do him, hands down.
-X
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Seeing what Cox is doing with Lords of Shadow, this is how I think it should be tackled:
1. IGA(who already has the gist of the story), writes the treatment, which will act as a basic plot premise.
2. Cox will have his guys use that plot premise and add some meat to it(y'know, take IGA's story as the foundation and build up).
3. Get Mercury Steam to make the game.
4. With IGA acting as supervisor and Cox as producer, get Ayami Kojima on board as character designer, and perhaps a few composers into the mix(Michiru Yamane will be one, though I'd love Yuzo Koshiro to contribute some, as well).
I'd love that! THAT could make one truly epic Demon Castle War game!!
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Japanese official site update
http://www.konami.jp/products/dl_xbox_dracula_hd/
Pyramid Stage - Coming Soon - unknownMSP
Julius Belmondo - Coming Soon - unknownMSP
Yoko Belnades - Coming Soon - unknownMSP
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COX should make the '99 game, because he has an accent, & castlevania just needs more cox in it. Plus, IGA hasn't shaved in weeks. jajajaja! =P
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I want IGA to make the 1999 game. And I want it to be a 2D game, with Ayami Kojima`s artwork. Music should be done by Michiru Yamane and someone else can collaborate with her, like in the past few games. It is the story that screams to be told, a game that begs to be played! I hope it will be on 3DS (but still play in 2D). Some sprites/elements could be in 3D and the whole thing would be awesome.
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1999 should be the next "SOTN", "SOTN" is used here to summarize the art/music/design direction of the game's "near perfect" form(aside from gameplay that is lol).
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I don't want IGA to make the 1999 game.
IMO, the 1999 game should be a good, ol' fashioned, Belmont vs the world linear platformer.
Getting rid of the exploration aspect would definitely amplify the urgency that, yes, this is Dracula's strongest resurrection and Julius needs to pull out all the stops to get to Dracula and end his face.
Make the game that progress through a modern day city under attack into Dracula's Castle and up to Dracula's keep.
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I don't want IGA to make the 1999 game.
IMO, the 1999 game should be a good, ol' fashioned, Belmont vs the world linear platformer.
Getting rid of the exploration aspect would definitely amplify the urgency that, yes, this is Dracula's strongest resurrection and Julius needs to pull out all the stops to get to Dracula and end his face.
Make the game that progress through a modern day city under attack into Dracula's Castle and up to Dracula's keep.
I would just call it Castlevania V. :P
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I would title it Castlevania 2000.
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I don't want IGA to make the 1999 game.
IMO, the 1999 game should be a good, ol' fashioned, Belmont vs the world linear platformer.
Getting rid of the exploration aspect would definitely amplify the urgency that, yes, this is Dracula's strongest resurrection and Julius needs to pull out all the stops to get to Dracula and end his face.
Make the game that progress through a modern day city under attack into Dracula's Castle and up to Dracula's keep.
This almost sounds like Contra. I'd play it!
-X
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Make the game that progress through a modern day city under attack into Dracula's Castle and up to Dracula's keep.
I'd like to see something like that too. That's something I wanted from AoS/DoS - to take more advantage of the setting.
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Japanese official site update
http://www.konami.jp/products/dl_xbox_dracula_hd/
Pyramid Stage - Coming Soon - unknownMSP
Julius Belmondo - Coming Soon - unknownMSP
Yoko Belnades - Coming Soon - unknownMSP
So... Japan is getting Yoko instead of Maria?
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I think
Julius - next: Yoko - next: Richter - next: Maria
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I wonder if they'll spice anything up for Yoko like what they did with Julius (he can swing on his whip now). She only has three spells in DoS after all (which happen to be pretty effective). They at least need to give her one more Hunter Skill to fill out the four HS slots.
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Even though I have no interest in this game, I still think it would be pretty cool if Sypha, Trevor and Grant were DLC, just to see how Kojima would design them for the game's art, though that is extremely highly unlikely.
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1999 should be the next "SOTN", "SOTN" is used here to summarize the art/music/design direction of the game's "near perfect" form(aside from gameplay that is lol).
Talk for yourself. A game finished in 16 minutes with hells of programming bugs and very easy non-changeable difficulty can't be considered as a "Near Perfect" Castlevania for me. A nice change after 11 years, but not a revolution and even the biggest problem for next Castlevania games who wants to copy it each time.
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Castlevania HD:
Beauty, Desire, Situation Dire Map Pack
400MSP
File Size: 4 MB
http://marketplace.xbox.com/en-US/games/offers/00000010-0000-4000-8000-000058410a7a?cid=SLink (http://marketplace.xbox.com/en-US/games/offers/00000010-0000-4000-8000-000058410a7a?cid=SLink)
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Chapter 7 is totally worth it for Castlevania HD fans! ;D
some things noticed:
1. New trap: Rolling Boulders
2. New trap: falling blade+pendulum
3. New trap: falling spike ceilings (triggered by floor switches)
4. New enemy: Mummy (they are more dangerous than zombies due to their reach. Of course nothing serious but it's fun to see players get caught by their attacks. Their stretch attack can be performed upwards too!).
5. Very Massive MAP size! So many rooms, floors, treasure, you can even get on top of the Pyramid!!!
6. longer time to reach Boss!
7. great design that requires opening doors and turning on elevators to reach boss (it's not super short like
Chapter 4, 5 and 6 and the others. It requires more work to gain access, so ridiculous 2 minute shortcuts are thankfully not here. This makes Chapter 7 much better designed than the other chapters, especially better than 4, 5, and 6.)
8. Most unique map. No other map resembles it's egyptian style and pyramid shape (I guess pyramids can be called the castles of egypt. ^_^)
9. Tricky Jumps! more chances where teamwork excels.
10. Magnets for Shanoa to have fun with. (and Julius when he comes)
11. New Souls for Soma and Spell for Charlotte.
12. New Boss: Ashtarte. She is powerful and immune to a lot of things. Can charm guys. Valmanway is almost useless against her (yay!!! Someone reported it took them over 10 minutes to beat her with Valmanway.) Pneumas is almost useless too against her (yay! now more will try Lapiste.) Requires new strategies to win!
13. New music for "failure" and "success" themes. The map default also makes use of the new stage and new boss theme that exist in the music section (which was expected.)
14. and more!
of course some people will complain 400 pts is too much for a stage, but those that buy it will have much more fun than doing Chapter 6 runs for another month. It also gives groups that take advantage of all Chapters to have extra combinations of completing the Chapters in different orders, keeping things more fresh! ;D
Some speculate the DLC characters will begin to be released next Wednesday.
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Still no Julius? Aaaaww. :(
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Still no Julius? Aaaaww. :(
I must say Microsoft or Konami (whoever decided to not release the characters today as well) handled this DLC release poorly (as far as releasing only Chapter 7 today on marketplace.) They might think this will keep pricing complaints to a minimum, but even now people are complaining about the map's price (which isn't high in my opinion, but that's another discussion.) they will complain no matter what but Konami shouldn't ignore the fans ready and willing to buy any stages and characters they send our way. I really think this is Microsoft's fault mostly, but Konami should have been more responsible in keeping everyone up to date with the plans. They knew exactly when Lords of Shadow demo would release, but they keep quiet about when the DLC characters will release?
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pricing is just an odd thing across platforms. getting a new level for HD at the same price as downloading the entire Castlevania Puzzle game onto an i"Thing" is just weird. not to mention one stage for a full third the cost of the entire downloadable game. well, whatever, i'm just glad its available to those who "really" want it.
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pricing is just an odd thing across platforms. getting a new level for HD at the same price as downloading the entire Castlevania Puzzle game onto an i"Thing" is just weird. not to mention one stage for a full third the cost of the entire downloadable game. well, whatever, i'm just glad its available to those who "really" want it.
Oh yes! Everyone I played with enjoys Chapter 7 a whole lot! It really is the best designed map out of all of them! Though I think at least for Hard mode, they could have given the enemies much more HP and damage output to make things more interesting. Or at least have all of them receive blade/valmanway resistance like Ashtarte does. ;D Oh well it's still a great DLC to keep fans occupied, even after the new characters are finally available (which some are guessing next week or sometime in October they will be released, even if it's one character per week.)
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that's good. i'm a little disappointed that there's only one new enemy and one new boss though, as far as i've heard anyways. guess they don't want to give Soma too many more souls.
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2 days ago, someone is witnessed using Julius and Maria in chapters 1 and 2!!!!
OOOhttp://www.justin.tv/doublesbrian/b/271541630
Release them this week, Microsoft!!!!!!!
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Magnets for Shanoa to have fun with. (and Julius when he comes)
Ohh, this sounds naughty ;)
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well today's DLC is a music pack of 5 tracks, but the marketplace has a downloading problem.
it caused someone to put up this video:
ooohttp://www.youtube.com/watch?v=aBUgsaWYCqE
:o
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New music? What are the tracks?
-
New arrangements? This is relevant to my interests. :D
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that Hitler video affinity posted was GREAT.
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Pitiful Scion (arrange of Young Nobleman of Sadness/The Tragic Prince)
Pitch-Black Intrusion
Invitation of a Crazed Moon
The Hidden Curse
An Empty Tome
IMO they are all very good, suit my standards.
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New arrangements?? Want! Give me an official soundtrack, Konami!!! Together with all the new artwork.
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I just listened to them and they are all really good. ;)
Definitely more enjoyable than LoS soundtrack.
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We need an OST!!!!!!!
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Any links for these new music?
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This guy uploaded all the tracks to his/her Youtube account and is constantly updating, so expect more to come in the future.
http://www.youtube.com/user/foray4a (http://www.youtube.com/user/foray4a)
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God forbid they remix some tunes outside of the Metroidvanias. >_>
I mean, if they're going to give Julius some SCIV Simon capabilities, why not?
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I want to try this game, but I'd need Xbox Live points to download it. Oh well, X-mas is right around the corner. ;)
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http://www.xbox360achievements.org/news/news-6775-Next-Week--Next-Next-Week-and-Next-Next-Next-Week-on-Xbox-Live.html (http://www.xbox360achievements.org/news/news-6775-Next-Week--Next-Next-Week-and-Next-Next-Next-Week-on-Xbox-Live.html)
Castlevania HD - Add-Ons: Music Pack 2 - 10th Nov
:)
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Sigh, IGA...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_ocMQSqVjweA%2FSGYEckQ91aI%2FAAAAAAAAAXI%2FBsrXbttLo4E%2Fs400%2FFACEPALM.jpg&hash=f4adbc21c865b27095de12b30230e63cc697ddd6)
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http://www.xbox360achievements.org/news/news-6775-Next-Week--Next-Next-Week-and-Next-Next-Next-Week-on-Xbox-Live.html (http://www.xbox360achievements.org/news/news-6775-Next-Week--Next-Next-Week-and-Next-Next-Next-Week-on-Xbox-Live.html)
Castlevania HD - Add-Ons: Music Pack 2 - 10th Nov
:)
okay this sucks. >.< Who is responsible for deciding which DLC gets released next??? Is Konami seriously still beta testing the characters from leaked videos since August? At this rate, there probably won't be new characters/chapters until next year! And if they do add them this year, it will probably be just one character next month (but if they add a new chapter next month, that could be a good thing.)
I wonder how many supposed Music Packs they have planned? Once those are out of the way maybe all the DLC afterwards will either be a Chapter or a Character.
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All the remixes in this game are pretty bad so I wonder why they even bother with the music.
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All the remixes in this game are pretty bad so I wonder why they even bother with the music.
Maybe you pay for non-remix versions. And that's the reason the remixes were crap to begin with.
It would be a genious masterplan.
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Apparently the DLC characters have been on hiatus due some kind of developmental error, similar to the DLC planned for Blazblue: Continuum Shift. Some users are reporting it as a "system failure" of a sort, and I figure it relates to Marketplace guidelines. Konami has posted a bulletin for Japanese users on XBL above it, and they specifically mention Yoko and Julius, so maybe we'll get a date on those soon.
I mean, I don't see why or how Konami would troll people when Julius was supposed to be released August 31st and we're now in fucking November.
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harmony of despair never ceases to be amazing
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Apparently the DLC characters have been on hiatus due some kind of developmental error, similar to the DLC planned for Blazblue: Continuum Shift. Some users are reporting it as a "system failure" of a sort, and I figure it relates to Marketplace guidelines. Konami has posted a bulletin for Japanese users on XBL above it, and they specifically mention Yoko and Julius, so maybe we'll get a date on those soon.
I mean, I don't see why or how Konami would troll people when Julius was supposed to be released August 31st and we're now in fucking November.
Wow that might explain a lot of things! *puts down conspiracy flag*
This is the first time they've done something like this or Castlevania, so it's understandable that they might have some issues with adding DLC characters for whatever technical or marketplace reason.
It seems like it's something not even Konami expected. But it's good they sound like they are closer to a solution or solved the problem. At this rate, I wonder if a PS3 version will happen?
Well personally I like the music pack tracks, of course the tracks aren't as great as the originals, but they have a nice vibe to them (kind of like how tracks like Vampire Killer and Bloody Tears sound different in different Castlevania games. can't please all the fans.)
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Apparently the DLC characters have been on hiatus due some kind of developmental error, similar to the DLC planned for Blazblue: Continuum Shift. Some users are reporting it as a "system failure" of a sort, and I figure it relates to Marketplace guidelines. Konami has posted a bulletin for Japanese users on XBL above it, and they specifically mention Yoko and Julius, so maybe we'll get a date on those soon.
I mean, I don't see why or how Konami would troll people when Julius was supposed to be released August 31st and we're now in fucking November.
That's what you get for trying to make Maria playable in anything other than her SotN form.
You've been warned.
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Has there been any word yet on a possible PSN release? I know this game is said to be a cash-in. But it looks like a fun cash-in to me. :D
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Has there been any word yet on a possible PSN release? I know this game is said to be a cash-in. But it looks like a fun cash-in to me. :D
oh yes it's really REALLY fun! ;D
I think it's possible for a PSN release, but I think Konami's plan might be to focus on the 360 version and get the DLC done right, and with these recent problems they have been having, it might have delayed their PS3 plans. But I'm sure there is a good chance Harmony of Despair will be released for PSN after 360 version gets all or most of the planned DLC released for it.
It would be a waste if Konami doesn't sell it on PSN too, because they could make even more sales out of it.
And a Konami employee and IGA himself said that if the 360 version sells good then a PS3 version is likely to happen. As far as I heard, about 70,000 bought Harmony of Despair, which is pretty good for a digital market title.
http://www.gamasutra.com/view/news/30301/InDepth_Xbox_Live_Arcade_Sales_Analysis_August_2010.php (http://www.gamasutra.com/view/news/30301/InDepth_Xbox_Live_Arcade_Sales_Analysis_August_2010.php)
and those stats were only counting the single player. It sold slightly more than Tomb Raider and Scott Pilgrim the first month.
By now, those numbers total are even higher.
Here is a September article:
http://www.planetxbox360.com/article_11798/Xbox_Live_Arcade_Sees_Best_Month_of_Sales_Ever_in_August (http://www.planetxbox360.com/article_11798/Xbox_Live_Arcade_Sees_Best_Month_of_Sales_Ever_in_August)
"Konami's 'Castlevania: Harmony of Despair' was in second place with 131,000 units sold"
I would say it's pretty successful. Maybe Konami will announce the PSN version sometime next year after they get their act together to release the rest of the 360 DLC?
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Lords of Shadow sold more copies in less time on the same system and that game is terrible.
I'm kind of pissed, though. By the time Julius comes out, nobody is going to be playing the game anymore.
Julius better be amazing.
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It was I who posted the system failure info on gamefaqs....together with a picture proof. I am using a Japanese Live account. :P
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Lords of Shadow sold more copies in less time on the same system and that game is terrible.
:/
Better change your icon and caption, then.
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:/
Better change your icon and caption, then.
It was sarcasm.
I love the game.
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Really, the only way they could run into trouble with marketplace guidelines is if they essentially break the game with their DLC. If it really is the case that they're running into marketplace guideline issues, then they're doing something seriously wrong.
Well it's their first time trying to make DLC work for a Castlevania. Not only work for the game, but also
work through the marketplace (they had trouble making Music Pack 1 downloadable first day, maybe a different problem has risen when involving DLC characters? Well once they figure it out, I think future DLC will come sooner, or at least smoother.)
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The faster HoD dies, the better for Castlevania's public image.
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The faster HoD dies, the better for Castlevania's public image.
And yet on paper it was IGA's best idea in years. It was the format in which his design approach would have worked perfectly. How could they fail so bad in delivery?
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I thought the idea actually worked against his design approach. All the balancing (hghgh) and tweaks to be multiplayer-focused killed it. Well, I mean, some of the ideas to be more multiplayer accessible were just generally horrible as well. Then add the vapid level design and shoddy coding and woop! iga, you're horrible!
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And yet on paper it was IGA's best idea in years. It was the format in which his design approach would have worked perfectly. How could they fail so bad in delivery?
It's IGA, what did you expect? :P
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What's so bad about it? And for the haters, how much time did you spend playing it? I didn't care for it much at first, but once you get your character a little bit leveled up so that you can contribute to the team, it gets to be ridiculously addicting.
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i wonder what the chances of them deciding to make a completely new game for PS3 instead of porting over the old one. i'm thinking something like what happened when they "ported" Rondo of Blood to the Super Nintendo, but due to licensing restrictions, ended up making a whole new game. maybe microsoft won't let them port the game, but they could make a whole new game with a similar idea. maybe they could remake it so that Jonathan, Charlotte, and Shanoa have a wider variety of hunter skills that they had in their original game. they could make new levels (also ripped from previous games, of course) and populate them with a different variety of enemies, giving Soma a different set of souls to collect. the game could be completely rebalanced and give players who played the game on XBox 360 who also own a PS3 a reason to get the game again if they so wanted. of course, it'd be maddening to those who want to own all the games and don't have both systems or don't want to buy it again.
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I'd prefer an all new game, myself. :P
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I thought the idea actually worked against his design approach. All the balancing (hghgh) and tweaks to be multiplayer-focused killed it. Well, I mean, some of the ideas to be more multiplayer accessible were just generally horrible as well. Then add the vapid level design and shoddy coding and woop! iga, you're horrible!
I think he could have pulled it off right, because it's a format that oddly makes the best of his "limits".
Reusing assets would have worked wonders (and in many ways it does in HD) in thematically designed levels. Also, having a cast of characters that are mostly copy-pasted from each other but have an unique trait each is basically the golden formula for a multiplayer game with a selectable character roster. IGA's rpg hybrids lend themselves to become loot hunts. No need for a story, no risk of messing up the canon. I could go on for days.
The core formula is... sound. Not the best game ever, but possibly the best IGA game in years. It failed mostly because something went wrong in the execution, and above all... lazyness. If they strived to reach at least a ratio of 75% of reused content and 25% new material/ideas, it would have still been a good game.
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i dont think an idea that encourages the use of a method like sprite reuse makes it a good idea, but the opposite. the high resolution just completely clashed with the tiny pixel art. the idea itself just sounded like a cheap cash-in product.
and while, the games do tend to place a lot of emphasis on loot, i think that's actually a detriment of them. especially, since the looting is actually a branch of the exploration principle behind the games, except here the exploration is completely butchered so you mainly have to rely on grinding instead of a will to explore. so if anything, hod was the playground to express these faults to their extremes. it's really more like iga's worst idea.
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i dont think an idea that encourages the use of a method like sprite reuse makes it a good idea, but the opposite. the high resolution just completely clashed with the tiny pixel art. the idea itself just sounded like a cheap cash-in product.
and while, the games do tend to place a lot of emphasis on loot, i think that's actually a detriment of them. especially, since the looting is actually a branch of the exploration principle behind the games, except here the exploration is completely butchered so you mainly have to rely on grinding instead of a will to explore. so if anything, hod was the playground to express these faults to their extremes. it's really more like iga's worst idea.
But that's what IGA's being doing for years now. Instead of fighting against his natural inclination and deliver something new, he had the perfect chance to make a game that was all about recycling and make it right.
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That just means what IGA's been doing has been horribleeeeeeee. Why even encourage him to go all out with the flaws than force him to move on. Also, why do I love disagreeing with you so much. I swear it's accidental.
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I just can't wait to play this game. It's nice to see some Castlevania characters teaming up, especially when Alucard is around. Yeah!
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That just means what IGA's been doing has been horribleeeeeeee. Why even encourage him to go all out with the flaws than force him to move on. Also, why do I love disagreeing with you so much. I swear it's accidental.
Look, if you ask me IGA's best bet would be getting his ass on doing some PSN/XBLA titles, and most specifically remakes:
- either budget, 10-15€ remakes a la "Bionic Commando Rearmed" (fundamentaly an HD facelift of old titles)
or
- an actual HD remake for a slightly higher price, something like SCIV or Simon's Quest fully redrawn with handdrawn sprites and whatnot.
Those things would be either supercheap projects that would fuel bigger games or actual DLC hits.
And don't be afraid to disagree with me, I've been wrong before and I plan to sin again and again.
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I do love reading a good debate as long as its kept clean, and you guys are doing an alright job at that, so keep it up.
As for me? I'm not a fan of CV:HD but I also don't have an X360 so I suppose it would end up growing on me. But everything that I've seen about it, and the first or so levels I played on my own at my friends house... well let's just say I'm not finding it tickling my fancy.
I agree that maybe IGA could probably benefit from making some HD versions of the classic games.
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I just can't wait to play this game. It's nice to see some Castlevania characters teaming up, especially when Alucard is around. Yeah!
Oh yes despite their problems providing more DLC, it's still the most fun, amazing and replayable Castlevania experience ever! Staying true to the Castlevania gameplay people enjoyed for generations while mixing it with even more fun stuff!
IGA should definitely turn this formula into an ongoing series, at the sametime, bringing back the past chapters, so that the selection of chapters, items, characters, etc. carry over, and turn into a even greater series!
Ya this really is like a quality reunion of favorites and innovative teamwork in a Castlevania game. Ya players can solo too, but there's nothing like all of these legendary characters teaming up in a seamless level. It's like the best ideas of Castlevania games combined! ^_^
The only things it trips on is the delayed DLC characters, and well I don't know how complete Chapter 8 and 9 are so far, but they should release those as soon as possible! Chapter 7 really still is a refreshing chapter, but they could still improve in more ways and still make things better!
Ya no Castlevania is as fun and replayable as Harmony of Despair, especially online with friends and strangers alike! Once chapter 8 and 9 are released, and the other characters (Julius, Yoko, Richter, Maria, and maybe Hammer and Simon if they are still in the plans), people will get a better idea how much potential this formula has for new Castlevania games!
Overall, I think Harmony of Despair should start its own growing series! With the advantages of DLC, it has the potential to be even bigger and more better than any Castlevania to date!
The one thing I think they should have done, is include a Fog of War, to enhance exploration a little more,
but that's okay even without something like that.
Just make the enemies and bosses harder and more resistant, add more characters, items, bosses, etc.
and more fun times will come! ;D
Harmony of Despair really deserves to come to PS3 also (and most of them would experience the golden age of Harmony of Despair, which like most games, are always the best when you first start out playing them.) , and I'm sure when they are ready to make the 1999 Castlevania, they could add all of Harmony of Despair's characters, stages, modes and features as extras! That would be so wonderful!!!! ;D
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IGA is one my gods.....his games rock! Bring me the 1999 game with Julius!!!!!
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Look, if you ask me IGA's best bet would be getting his ass on doing some PSN/XBLA titles, and most specifically remakes:
- either budget, 10-15€ remakes a la "Bionic Commando Rearmed" (fundamentaly an HD facelift of old titles)
or
- an actual HD remake for a slightly higher price, something like SCIV or Simon's Quest fully redrawn with handdrawn sprites and whatnot.
Those things would be either supercheap projects that would fuel bigger games or actual DLC hits.
And don't be afraid to disagree with me, I've been wrong before and I plan to sin again and again.
Oh, I mean supercheap projects for IGA are fine if you mean like those examples you listed. I just thought HoDespair was the wrong approach to that idea. Stuff like Adventure Rebirth even with all the sprite reuse would be a much more satisfying route.
Caaaan't say I'd be too fond if they ever redraw sprites at a high resolution unless they outsource because I don't really like their artists, hahaha.
I really feel that there's this untapped potential in his team though; maybe they're just beat from all the Castlevania titles they produced. Maybe they could use a break or something. But I'd be fine if they endeavored to keep developing original titles. It's more like, just don't get IGA to do more outlandish un-Castlevania experimental stuff like Harmony of Despair or Judgment. I think, actually, Konami probably forced him to do Judgment. I really have no idea how Harmony of Despair came into being. Maybe, that was actually all his idea or just some project to keep him busy. Arguably, HoDespair's idea is sorta neat and drastic compared to his other titles but it just really didn't fit the gameplay style of the Metroidvanias so it suffered from that.
Oh God, it's like we're both saying that IGA's team should keep stale-ing it up. I mean, I want him to explore more of the untapped potential in the Metroidvanias. I think both AoS and OoE were pretty drastic steps for the formula anyway. Arguably, AoS's innovations just led to more negative design decisions in later titles though derp.
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Hey Affinity, are you like...part of the marketing for Harmony of Despair? It's one thing to like the game, but that recent post of yours comes off something I'd imagine a Konami employee on the marketing side would conjure up.
Saying this is the best Castlevania experience when even the concept hasn't even been utilized properly has me boggled.
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Hey Affinity, are you like...part of the marketing for Harmony of Despair?
We've been trying to figure that out for months lol.. I think she's(?) just another one of us rabid fanboys(girl)
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Hey Affinity, are you like...part of the marketing for Harmony of Despair? It's one thing to like the game, but that recent post of yours comes off something I'd imagine a Konami employee on the marketing side would conjure up.
Saying this is the best Castlevania experience when even the concept hasn't even been utilized properly has me boggled.
enough! Just because someone is positive and a fan of a something and defend it doesn't mean they are marketing ninjas.
Harmony of Despair is great first step for the most part really. Yes it has some faults like the unreliable DLC plans, but if they turn this into a ongoing self-improving series like how the Metroidvania era turned out, the greater things have yet to come! Even the vanilla version of it is still very fun, and of course people get more out of it playing with friends.
Of course many would like 50 Chapters and bosses to be included, and more playable favorites and stuff,
But there is enough fun there that can't be found anywhere else in this form! ;D
From here it will depend how much they add to it, and where they go from there. Even releasing the vanilla version on PS3 would start a new community of fans and newcomers! It really has a lot of untapped potential, but what's there still provides some of the best moments in gaming that normally people would just think about.
My theory is that if they can and are interested, Konami might release it on PSN during or before all of their planned DLC is released on 360. For now I think it still is a timed exclusive, but who knows maybe MS owns it indefinitely. If that isn't the case, the PS3 version plans might become a reality, and by then they might have DLC releases be more frequent and without problems.
Or they might cancel the plans entirely, or make a "sequel" that is made for PS3, but with totally different chapters. There are many things they could go with this, or it could be the only one of its kind.
Overall it's still great they made this and that is a good thing in itself! Some of us have good ideas that could improve it, but it really rests in their hands how good it gets and what's planned for future 2-D Castlevanias. They might explore the 3DS, but it would be a shame if there are no more Castlevanias like this on consoles.
So much potential and even more fun they could make out of this. But it still is a priviledge to have played such a wonderful Castlevania online! These moments rarely come often. :D
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you know what would've been great for harmony of despair?
procedurally generated castle levels.
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you know what would've been great for harmony of despair?
procedurally generated castle levels.
Maybe a Castle Maker mode would have been the best bet. I'd probably enjoy the troll castles where they're nothing but spike traps and enemies that drop the abusable weapons. :P
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That would be kewl if it had a special level where it randomly generates 1 out of 99 different maps players can play through. They would have to apply 99 bosses but it could work out.
Oh ya a map maker would be great too! And sharing them to play online! Ya some things they can consider for future Castlevanias like this. ;D
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Mm, I was actually thinking random level design instead of randomly picking a castle, something more like Diablo II.
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Or the Pokemon Mystery Dungeon or the Legend of the Unemployed Ninja?
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Maybe a Castle Maker mode would have been the best bet. I'd probably enjoy the troll castles where they're nothing but spike traps and enemies that drop the abusable weapons.
I think Castlevania online was going to have this option, but we'll never know know.
-X
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http://dora_hd.wikiwiki.jp/?DLC (http://dora_hd.wikiwiki.jp/?DLC)
Julius and Yoko
November 24, 2010
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http://dora_hd.wikiwiki.jp/?DLC (http://dora_hd.wikiwiki.jp/?DLC)
Julius and Yoko
November 24, 2010
That is great news!!!!! It seems they worked out the problems they were having with characters DLC! ;D
Could this mean there is a chance Maria and Richter will be ready sometime next month maybe? or a new Chapter/map? :)
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Are people still playing this?
Also, how much DLC is there so far? I'm under the impression that Konami is way too slow with this one. There should've been new DLC every month, especially in the first few, critical, months. Or maybe I'm wrong. Just speculating. 8)
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Seems only Affinity and two people are playing. Could be wrong, but over on other forums the 'fire' has died down long ago. Maybe that's why there's slow DLC; Konami realizes there's just no money in there.
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Seems only Affinity and two people are playing. Could be wrong, but over on other forums the 'fire' has died down long ago. Maybe that's why there's slow DLC; Konami realizes there's just no money in there.
I, and a number of people I know who have the game have had the game tossed aside after Chapter 7 came out. I know I'll be back for this, if not to grind the characters out, and then doing naked runs with the characters in the game.
Using a maxed out Jonathan with no equipment on him really reminds me of the older games; hit an enemy once or twice, take a handful of hits. :P
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Hell yeah I'm still playing this. It gets significantly more fun once you get a Valmanway, IMO. The thing is, I don't have much time for gaming at all. But when I do play, it's either this or Halo Reach.
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Are people still playing this?
Also, how much DLC is there so far? I'm under the impression that Konami is way too slow with this one. There should've been new DLC every month, especially in the first few, critical, months. Or maybe I'm wrong. Just speculating. 8)
Well so far they have been releasing DLC every month.
September was the Stage 7 DLC.
October added Music Pack 1.
And now it appears November is adding Yoko and Julius besides Music Pack 2 which released recently. ;D
So far it has been receiving new DLC every month and it will continue to do so.
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http://dora_hd.wikiwiki.jp/?DLC (http://dora_hd.wikiwiki.jp/?DLC)
Julius and Yoko
November 24, 2010
Harmony of Despair has its own wiki in Japan? Sweet.
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Has the artwork been released in high quality? I have been waiting for it.
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I couldn't buy this game back when it was released. Now I have the money, I'll probably game share with a few friends to play it. Is it truly only online? Can't I play like co-op or something?
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I couldn't buy this game back when it was released. Now I have the money, I'll probably game share with a few friends to play it. Is it truly only online? Can't I play like co-op or something?
There is single player, and online co-op, and online versus.
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Single player is impossibly annoying (And very very difficult) online co-op is frustratingand bad designed, versus is... you guessed it, a waste of time.
Burn those dollars or something, it's more productive.
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Now that Julius will be out soon I might give this game another spin. I kinda had my fill of this sort of game with the DS 'Vanias, though. Kinda wish the resources had instead been to make a six-player Contra... now THAT would be something I'd get mileage out of.
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Single player is impossibly annoying (And very very difficult) online co-op is frustratingand bad designed, versus is... you guessed it, a waste of time.
Burn those dollars or something, it's more productive.
Actually, I enjoyed the single player much more than multiplayer, until I got my characters leveled up enough to compete with everybody else online. It's not much fun playing multiplayer when you're struggling just to keep up with everybody else.
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Someone ranting about this a Castlevania's difficulty in single player? That's new. Fans should welcome the refreshing challenge. ;D
Actually, I enjoyed the single player much more than multiplayer, until I got my characters leveled up enough to compete with everybody else online. It's not much fun playing multiplayer when you're struggling just to keep up with everybody else.
Even after getting Winged Boots, I rarely use them, and I still manage to catch up with the other players who do use them. The only chapter that can be cheap with runs is Chapter 4, since Soma players have tricks that let them reach the boss too fast (but it's their choice if they use those super shortcuts.
Some people I played with are more generous and take the normal routes to get there. Even they understand haste makes waste and rushers get bored faster than anyone else. Chapter 3 can also be pretty short, but depends on the route the players take and their power. But overall, the Chapter 3 boss doesn't go down as easily as Chapter 4 boss can. And if you try to beat Chapter 3 boss with brand new characters, even with a full team, it's one of the most epic moments! ;D )
Multiplayer has countless exciting moments and teaming possibilities that is absent in single player.
Both modes have their strengths but to me multiplayer is what really elevates the fun factor and replay value, especially with good friends! :)
Like any multiplayer online, having good friends enhances the fun. If you only play with randoms and don't keep in touch with the ones you met that are good team players, then your gaming experience will continue to be random and somewhat hollow in some cases.
Persephone ftw (http://www.youtube.com/watch?v=ysIyOZJoK6c#)
classic moments ;D
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That video sums up just about everything that is horribly wrong with this game.
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That video sums up just about everything that is horribly wrong with this game.
It's mindnumbingly bad, but on the flip side the poor quality footage makes the game look actually a lot better graphically, and sort of hints at how a true HD CV game could look.
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Persephone ftw (http://www.youtube.com/watch?v=ysIyOZJoK6c#)
classic moments ;D
Persephones are awesome indeed, but, this is not
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Hmph. Haters can never understand, I guess they are jealous other people have lots of fun with it while they themselves can't? ;D
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Hmph. Haters can never understand, I guess they are jealous other people have lots of fun with it while they themselves can't? ;D
Fun is playing the stages and seeing everyone scuffle around when getting wrecked by the bosses...which no longer happens, because people go out of their way to shave the bosses to death. Or to do some strange glitch.
Seeing a Jonathan almost fly across a chasm he obviously can't do normally frightens me, even to this day.
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Rocket jonathan? Is there a video of this somewhere? Sounds funny.
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Hmph. Haters can never understand, I guess they are jealous other people have lots of fun with it while they themselves can't?
Jealous? Ha-ha-ha. More like pity to those unfortunate people who spend their time on this game.
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Jealous? Ha-ha-ha. More like pity to those unfortunate people who spend their time on this game.
Just as people would pity guys like you who are so self-righteous and self-centered that you fail to see games you don't like doesn't automatically make them bad and unfun for everyone. And those that enjoy those games are no less of a person or no less intelligent than you are. There's really nothing unfortunate about people are honestly having fun, even with games you don't like. ;D
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Fun is playing the stages and seeing everyone scuffle around when getting wrecked by the bosses...which no longer happens, because people go out of their way to shave the bosses to death. Or to do some strange glitch.
Seeing a Jonathan almost fly across a chasm he obviously can't do normally frightens me, even to this day.
Exactly. The idea is work your arse to the boss, not to cheat bigtime or use a gamebreakerish way to reach and kill the boss in 5 seconds
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Exactly. The idea is work your arse to the boss, not to cheat bigtime or use a gamebreakerish way to reach and kill the boss in 5 seconds
There are groups who still play the challenging way (no equips, no cheap weapons) Some friends even started over with fresh data to make things as difficult as they were when they started. Playing this as a straight looting game really isn't the most fun way but I guess some like it that way. But ya if some people are sick of the endgame breeze runs, it's recommended meeting and playing with people that share your views and do clean new data runs. Many don't want to throw away their hard earned skill ups and loot, but really, people start from scratch everytime they want to play a Castlevania from the beginning (with the exception of those games with new game+), so it's really not so much different here. Also Castlevania play sessions benefit from keeping the difficulty at a medium-hard-very hard level instead of easy, so if close groups really desire the challenge to return, starting fresh is one way to go. ;D
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i'm ignorant how this sort of thing works on XBox360, but on the PS3, if I wanted to start over from scratch and yet keep the stuff i earned, i'd just start the game on a different user account. does xbox let you maintain more than one file?
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Wow, I'm really surprised at idiotic comments like Sumac's last post. It's a fun game. If you don't like it, fine. But nobody is forcing you to play it, and there's a lot of people out there enjoying it, so why waste your time trying to insult them?
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Because affinity's a pretentious, obnoxious, and baiting prick.
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What are you guys fighting about? "IF U PLY DIS GAEM UR A FAG"? is that it?
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Because affinity's a pretentious, obnoxious, and baiting prick.
Corneliab:
I agree with two out of those, but I don't think it's wise for you to insult forum members.
You're getting a warning. Control your personal insults and focus on something else.
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hod just does what it does. probably was successful at what it was aiming at. the exploits and imbalance are pretty bad since they directly affect the multiplayer experience so much, but hghghg.
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Wow, I'm really surprised at idiotic comments like Sumac's last post.
Most of the people hate this game, so you shouldn't be surprised. In other words my comment is not as idiotic as attempt to justify this mediocre, recycled and half-baked piece of code, that for some reason released part of the Castlevania series.
Though I believe it could be a good time killer for some people, but still it's certainly a low (lowest?) point in the quality for the series.
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Affinity, can you share some high quality artwork from HD? :D If anyone has it, it is you.
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So Julius is coming tonight ? :o
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it would show up early in the morning
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Most of the people hate this game, so you shouldn't be surprised. In other words my comment is not as idiotic as attempt to justify this mediocre, recycled and half-baked piece of code, that for some reason released part of the Castlevania series.
Though I believe it could be a good time killer for some people, but still it's certainly a low (lowest?) point in the quality for the series.
And yet there are quite a few people playing it online, a month or two after its release. Certainly it appeals to a lot of people, even if you're not one of them. It would have been nice to have a CV made up of 100% brand new content, but this game manages to be new and fun without that. Have you really put in enough time to declare it a "mediocre, recycled and half-baked piece of code?"
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And yet there are quite a few people playing it online, a month or two after its release. Certainly it appeals to a lot of people, even if you're not one of them. It would have been nice to have a CV made up of 100% brand new content, but this game manages to be new and fun without that. Have you really put in enough time to declare it a "mediocre, recycled and half-baked piece of code?"
Speaking for myself: I tried HARD to liked it. And it was impossible.
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Speaking for myself: I tried HARD to liked it. And it was impossible.
Me too, it was shameless, frustrating and buggy as hell. If IGa can't make a game made of recycled things right, I wouldn't give a penny to him for a new CV EVER... the time limit is annoying, the healing system is too, graphics are crap and it feels like a quick cash in.
Hope the incomes made by its (low) sales (They are surely high as hell, the game didn't cost anything to produce compared to, you know, real games) go to funding a new 2D CV (externally developed, thanks) or LoS sequel.
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the time limit is annoying,
The first Castlevanias had time limit (with exceptions). There's plenty of time to visit all the rooms,
and killed time penalty keeps things more challenging than if there wasn't a timer.
I would of preferred a rule where players would have to eliminate all of the enemies in the map before they can enter the boss room instead of a timer, but most people are used to the timer, and it does encourage more caution and teamwork. :)
the healing system is too
What's hard about pressing two buttons? Oh you might be too used to a tray always available full of potions, food and other items you collected to heal yourself? That's too easy and would blow a part of the point of teamwork and higher survival skills. :)
graphics are crap and it feels like a quick cash in.
Any pure Castlevania fan would appreciate the graphics, I mean, these graphics are pretty much what people have grown accustomed to over the past years of Castlevania. They really don't age. :)
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Well, seems Julius and Yoko are finally coming out today. Three months late to the party. :P
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Julius
http://marketplace.xbox.com/en-US/Product/Julius-Belmont-Character-Pack/00000000-0000-4000-8000-000458410a7a (http://marketplace.xbox.com/en-US/Product/Julius-Belmont-Character-Pack/00000000-0000-4000-8000-000458410a7a)
240MSP
Yoko
http://marketplace.xbox.com/en-US/Product/Yoko-Belnades-Character-Pack/c3743fc5-9b4b-4419-ba61-1177d280eff0 (http://marketplace.xbox.com/en-US/Product/Yoko-Belnades-Character-Pack/c3743fc5-9b4b-4419-ba61-1177d280eff0)
240MSP
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and still no HD artwork
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Yoko can spam her lightning magic like crazy.....multiple hits ftw....but I didn't buy her, so all I saw on screen was axe armor doing magical stuff.
Julius on the other hand is pretty awesome, shame his whip seems as weak as Jonathan's.
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Forget your past as Julius Belmont and reign a dawn of sorrow on the creatures of the night!
I hope they add more DLC characters just so we can get more quotes like this.
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My god that is terrible.
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HOLY LIGHTING
HOLY FLAMES
BLUE SPASH!!!
its getting annoying
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Yoko can spam her lightning magic like crazy.....multiple hits ftw....but I didn't buy her, so all I saw on screen was axe armor doing magical stuff.
Julius on the other hand is pretty awesome, shame his whip seems as weak as Jonathan's.
Wait what? You see Axe Armor for the characters you don't buy?
All the more reason to not buy Maria.
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I'm going to hop on and get both in a little bit. Maybe the music packs too. If not today, tomorrow probably.
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Any pure Castlevania fan would appreciate the graphics, I mean, these graphics are pretty much what people have grown accustomed to over the past years of Castlevania. They really don't age.
When somebody throw arguments like "pure / true fan" around it practically make their argument worthless. It means that you truly couldn't find serious argument to proove your point and throw some abstract "true fan" argument around.
And as for me any normal fan of the Castlevania want to have new graphics after all this years of unimaginative and cheap recycling. Because some of them really do age and I'm not talking about clashing styles of ROB, SOTN and DS trilogy sprites.
But all this are small details that should be overlooked - because IGA creates quality games. :-X
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shame his whip seems as weak as Jonathan's.
Skill them up and their whip will be very powerful. ;D
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well yay, Julius has an English voice for the first time. its kinda interesting that you can make him say "damn!" whenever you feel like in the game. do the other characters say "damn" when you select "oops"?
ah, the multi-direction whip. it'll bring back that great Super Castlevania IV feeling.
i'm still waiting to see a Yoko video on YouTube...
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With Julius and that classic music pack both out now, I might actually get this game. Damn you Konami.
Forget your past as Julius Belmont and reign a dawn of sorrow on the creatures of the night!
best ever
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With Julius and that classic music pack both out now, I might actually get this game. Damn you Konami.
best ever
Julius is fun to play as (8 Direction whippage FTW). Soma and Alucard were great to play as until I got Yatsatsuna and Valmanway. Now everything dies instantly. If I didn't kill it someone else with those weapons would.
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Yoko video! Shows many things including her Dual Crush, costume colors and voice tracks! ;D
Amazing!
Castlevania Harmony Of Despair Yoko Belnades (http://www.youtube.com/watch?v=g-ATIymo7zY#ws)
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Wait, now we get an 8-directional whip that can also latch onto things for platforming? Why was this not done sooner?! Doesn't seem to be implemented very good into the level design, though. (Maybe the 3DS will benefit from this experiment, though).
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The addition of voices is a nice touch-up. Although I find the $3.00 price-tag to be a bit too much for my liking, so no thanks.
Btw affinity, how much does Konami's marketing team pay you? ;)
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Damn Julius looks solid.
Wait, now we get an 8-directional whip that can also latch onto things for platforming? Why was this not done sooner?! Doesn't seem to be implemented very good into the level design, though. (Maybe the 3DS will benefit from this experiment, though).
Aaaaaaaaaaaaand now I want the 1999 game/Castlevania 5 even more.
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I'm disappointed they didn't come up with "something" for a personal action for Yoko. I say they should have allowed her to enchant her staff so that it would temporarily give her life whenever she struck something with it. I don't care how much MP it would take to do that in order not to make it cheap, it's at least a signature ability for her, of which she doesn't have many.
Actually, her selling line was "Manifest as this witch ally of the Belmont clan and inherit the powers of the magic seal!", so I thought they'd give her some strange kind of seal-based ability.
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I wish Julius had some sort of forget ability.
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Subweapons:
Knife
Axe
Bible
Holy Water
Ricochet Rock
Opinion: Johnathan still has Richter Beat in DPS/versatility for Subweapons.
Equipement: Same as John/Julius
RB:
This is where Richter becomes a force to be reckoned with. His RB is Spin Kick, which does a small amount of damage. However, you know how most Johns use Upper Cut + Whip? Yeah, Richter can do this in the air after that. I don't have him leveled up, but I can easily see him doing 300 damage every time, possibly more.The other utility use from his Spin Kick is the extra range. I've covered some surprising gaps with it.
Found Tackle in a Chapter 4 Normal Purple Chest.
Chapter 2 has Slide Kick,
and Chapter 3 has Somersault.
Backflip on CH 3 Normal, Purple Chest (Oddly, he doesn't actually backflip.)
I was thinking of downloading the premium theme for this game and I noticed Richter and Maria are for sale when you view all Castlevania content in the Marketplace. Just passing along info since when you view the Marketplaces' newest add-ons they aren't there. When did they sneak the other 2 characters in there?
Okay, Maria may be my new favorite character. Love the spells. And Bai Hu could very well be one of the cutest things I've ever seen in a video game.
"LITTLE TIGER CUBS- ATAAAAAAAAACK!!!1"
Also, Maria doesn't even need to crouch to fit under some stuff, like the center bell in Chapter 1's bell room. Neat, eh?
Well, Maria wins.
Hymn might be a nightmare to level, have to look into that more, but she is a tiny little ball of cuteness and death. Speech options are fun too.
Hymn levels at a normal speed if you backdash cancel it after she starts the second note.
The dragon one (Qing Long), on the other hand...
not sure on what Richter has, but Maria is practically a tank. Her spells leveled are very deadly.
Surprise Surprise! ;D
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Awesome, Richter & Maria confirmed! Well Maria's been confirmed for a few months now..
Need artwork for Richter and high-res versions of the others NOW
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I've also noticed that you can chain a double jump, Spin Kick, and mid-air Tackle to execute a fairly respectable long jump. I haven't tried it in Chapter 1, so I'm not sure how many practical applications it's going to have. Cool, though.
Very interesting
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Richter was begging to happen, he had all the sprites ready to go from the very beginning. Can't wait to see his high res artwork.
Does Simon's theme being released mean we might see Simon too?
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Richter gameplay (and art after the level)! :o Look at those moves! ;D
Castlevania HD: Richter is fun (http://www.youtube.com/watch?v=mwymhRoM9IA#ws)
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Richter gameplay (and art after the level)! :o Look at those moves! ;D
Debug mode confirmed?
Seriously, that's not real gameplay right :P ?
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Richter seems like a hax character. :-[
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Finally Ms. Kojima does her rendition of Richter in his ORIGINAL clothing!
KOUTEI, get us scans please!
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Richter seems like a hax character. :-[
I know just give him a proton cannon while they're at it.
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Richter looks awesome, I love that they finally used some of those sprites and gave him more badass moves.
Now it just needs to come to PSN...
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I never really liked the way PoR tried to use the extra Richter sprites. Too bad HoDespair tends to follow after it. It makes him look really really floaty.
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Richter has pallete of "Cristopher" form CVA ReBirth?
Was it neccesary to make it totally obvious? Oh well...Not surprised.
Otherwise Richter have capabilities of Neo. Only without flying.
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Red Richter has existed from way back in the Castlevania Bloodletting 32X Sega Prototype.
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If this is supposed to be a multiplayer game, isn't Richter a little over powered?
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Maybe they will nerf Richter in Super Harmony of Dispair.
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Richter's artwork looks AWESOME, SOOOOOO glad they used his original design. That was always my favorite design of Richter. :D
It would be awesome to see Kojima's take on of all the original designs of the Belmonts and other characters, like John Morris and Eric Lecarde.
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Richter's artwork looks AWESOME, SOOOOOO glad they used his original design. That was always my favorite design of Richter. :D
It would be awesome to see Kojima's take on of all the original designs of the Belmonts and other characters, like John Morris and Eric Lecarde.
Yeah it would be awesome to see her take on classic characters. I would love to see her design for CV 3 Trevor, Grant, Sypha and Alucard and some official art for Christopher and Soliyu/ Soleil
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If Simon is even considered I can see them using his Super Castlevania IV sprites. It already has everything he needs, the rest of his animations they can easily edit and make themselves with little effort. His sprite is already roughly the same size as the other characters so it would work perfectly.
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Simon's character sprite is actually taller then Richter.
-X
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Then again, Simon is Simon.
Even if his sprite is also drastically out of style.
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Richter's artwork looks AWESOME, SOOOOOO glad they used his original design. That was always my favorite design of Richter. :D
agreed! ;D
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Richter's gameplay looks janky as hell. Just like PoR.
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Richter's artwork looks AWESOME, SOOOOOO glad they used his original design. That was always my favorite design of Richter. :D
It would be awesome to see Kojima's take on of all the original designs of the Belmonts and other characters, like John Morris and Eric Lecarde.
It's just meh to me. It's miles better than her take on Simon for sure, but it's still knee deep in girly-men land. He does not look like a freak like Simon did, and he's at least somewhat similar to the Rondo design.
However, this perfectly highlights my issues with Kojima. Her style is awesome, but she's about as flexible as a titanium bar, and I still think she should adapt to the game instead of bending the game around her style. She apparently can't draw short hair, so Richter's design has to be changed. Meh.
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I don't know. There aren't really any feminine facial features on him, if any at all. The most you could argue are the eyes, which is mostly just because of the stylistic rendering of eyelashes and here it's toned down and probably even absent. He still has a pretty prominent cheek structure that suggests he's all man and a chin that juts out a bit and is sharp and the bottom of his skull seems very angular. He has more of a boyish look that was shared in Rondo than a girly-man. Richter's sprite also had long hair. She's hardly bending the game around her style. If anything, that art is truer to the sprite than Rondo's original art ever was, not only because of the hair but also because of the removal of red from the design and changing the dark blue trimming to white like the sprite. Any of the inconsistencies with the sprite seem borrowed from the Rondo art too.
Well, actually his hair is too short for his sprite even in Ayami's art. Oops. No wait, it's long enough. I can't decide welp.
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I love how Yoko and Richter designs were made more european looking
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She can draw short hair, Valtiel...didn't Richter have short hair in Dracula X Chronicles? :)
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http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
Richter
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http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
Richter
yay! they updated it! ;D Best art!
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She can draw short hair, Valtiel...didn't Richter have short hair in Dracula X Chronicles? :)
This:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.photobucket.com%2Fimage%2Fdracula%2520x%2520chronicle%2520richter%2520artwork%2Fmystic_violet%2FImages%2FRichter.jpg&hash=afd2f858007b76edd43cfeebfe712b902d61e691)
isn't short hair.
Thernz, I would say making any kind of judgement on Richter's sprite would be jumping the gun - it was tiny, and the detail was extremely low. Besides, sprites are never really consistent with artwork in CV (and when they try the result is terrible, see SotN on the Saturn).
Besides:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fjonathan.jpg&hash=0c582348c2fd129ee7e92fd91d1354ca5251f5de)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Frichter.jpg&hash=41b5860868fcab53b15cec1b55535b9df078bb9c)
My first reaction is thinking they're girls. Heck, Johnatan is particularly flabbergasting. Look at his chest - it's... breasts? If I didn't know the character that inspired this version, I would think it's a girl. And Richter is the same - pouty-face aside, the pose is the biggest problem, in all of Kojima's "men". It's absolutely mindblowing.
I mean look at:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fjulius.jpg&hash=a38f11b7f49540204ce617b6759e2e5965e64671)
Look at him. Ignore the leotard, the leather, the makeup. Look at how he's standing.
He's striking this pose:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.mediatime.net%2Ffotografia%2Ffotografo_modella.gif&hash=bca998536950913710fa7d67a83668cd2f9560bd)
This stuff is so bad it's almost mesmerizing. And I still think Kojima is bored to death of CV. The HoD material looks straight out of a sketchbook. They look like the old Suikoden artworks. If you look at her non-CV work, it looks like a poor imitation of the real artist. Outside of CV she's doing this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbane-huntress.com%2FKojima_Ayami%2FKojima_Ayami-03.jpg&hash=e99bf2b8eb4d34e164da232e8d2642390bdc0e16)
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Well, the Saturn sprites were just done by bad sprite artists so that's a pretty bad example. SoTN Alucard despite how well-crafted it is, suffers from sacrificing and replacing elements from the design. Though this is mostly the fault with Ayami's designs being too complicated and uncertain though. This is seen especially in Alucard's and Simon's design, but Richter's original design is really really low enough to detail to express at such a size. His hair is clearly longer. It's shoulder length long hair in the sprite. It's completely possible for Richter's sprite to have short hair but it didn't. I mean, considering your argument about the sprites lacking in detail, it really should make no difference anyway if the designs were bent to her style anyway.
And those are clearly not a female's breast. Those are muscled pecs that don't have the shape of a female breast at all. The way gravity affects clearly shows it's muscle and not fat. Their necks are also far too distinctly masculine and their bodies too lacking in curves that I'm not sure how you could even mistake them for women. I mean, what you could argue is that Jonathan looks to have a heart shaped face.
The HoDespair stuff is pretty uninspired for the most part though. It also incorporates new elements into her style so I could see how it can be seen as imitation. Most of them are anatomical improvements though so uh. Most of the differences are just in how things are rounder and the way they're colored seems to be digital rather than painted here. The posing in HoDespair's stuff is technically better. The symmetrical and contorted poses Ayami used to do just have more flavor than these more accurate but boring poses. It's also not unusual for poses to have the weight shifted onto one leg. It's seen often in male statues. So Julius's pose isn't all that feminine either. His face is chiseled and stern, his brows are furrowed, and the gripping in his pose is far more tight and rigid than loose and playful as the picture you compared it with. Gripping is also pretty masculine too. He stands rather straight as well. Only the coat may deceive someone into thinking his body is swaying at the torso. But the way it seems the curvature is very minimal and just because one leg is pushing up on it. And his chest is only angled because of how his arm is posed. There's really no effort on Julius's part to show any hip.
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Mmh, I don't know how much gym practice you have, but it's easy to see how JohnnyBoy's pecs are way too elongated and pronounced. If those are pecs, they're Schwarzenegger's pecs on the body of a guy of average muscolar tone. And the pose doesn't help. I agree that it's an optical illusion, but if you told me that character is a girl, I wouldn't have flinched.
In fact, when I opened that page I went "that's some wildly inaccurate version of Sonia an... oh snap". I swear. It's clearly a case of Kojima going overboard and making a character that stops being a feminine man and becomes a masculine girl.
On Julius, I think he looks freakish. It's the beard. He looks like his face (which, aside from the eye design, is markedly masculine) is pasted onto the body. Once again, his pose and proportions are in the "masculine girl" field, the pose is absolutely feminine and the dressing (that scarf, oh that scarf) is wtf material, but the face... it's so odd. I can't exactly point my finger at the issue. It looks like a woman till the nose, then he's got this mouth and beard and those are markedly masculine.
I think I understand why Kojima doesn't draw "masculine" man, because if this is what would come out, it's absolutely freak-ish. And once again, she has her style and it's fine and she's pretty much phenomenal when she does her thing, but it just falls flat on CV in my opinion (except the SotN stuff, but that works for obvious reasons - Alucard IS a feminine guy and it's absolutely justified being so).
And I don't think the real issue is heart-shaped faces - that's so common in japanese art that identifying it with females is possibly also a limit of my western eyes. It's just that Kojima seems to be either influenced by Riyoko Ikeda for most of her visage designs, or by pre-raphaelite art. Seriously. Look at Richter and Maria's face and then at
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.softpedia.com%2Fscreenshots%2FPreRaphaelite-Art-Collection-Screensaver_1.jpg&hash=19c3b23f2f3e300515c94ac33562d17c633e7f8c)
She's definitely drawing something from there, but does it fit CV in any shape or form? Not for me, but YMMV.
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I remember myself playing "Bloodlines" and thinking that the only actor that could portray the awesome Jonathan Morris was the 70s Stallone... and look at the character now!! He is a skinny gay nerd!!
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Well, yeah I'll agree that the pecs are too pronounced compared to the rest of his torso but they still aren't in the right shape to allude to a female shape. It's like calling a oversized bicep feminine.
I still don't see how Julius's pose is feminine at all either. It's relaxed yet also very stiff. There's very little to suggest feminine movement. There's nothing in the hips at all. The dressing itself isn't really feminine either. They're all masculine articles of clothing besides the scarf but even then, the scarf is a pretty unisex article of clothing. Leotard patterns are just plain gaudy rather than referring to any gender. Richter's face is more pronounced than either of those faces too.
Plus, yeah the heart shaped face issue only really applies to Jonathan. It's not a flaw in general with her style.
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Well, the Saturn sprites were just done by bad sprite artists so that's a pretty bad example.
The saturn's version of SotN was bad due to the screen ratio being stretched. While from top to bottom, it was like the PSX SoTN, but the width of the screen was doubbled, giving the graphics an unattractive look to it. And yes the system could not due transparancies so the water graphics look as though they belong on the Genesis. ???
-X
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Red Richter has existed from way back in the Castlevania Bloodletting 32X Sega Prototype.
That was a bit different. It was redrawn Richter's sprite, not Richter with different palette.
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Well, the Saturn sprites were just done by bad sprite artists so that's a pretty bad example.
The saturn's version of SotN was bad due to the screen ratio being stretched. While from top to bottom, it was like the PSX SoTN, but the width of the screen was doubbled, giving the graphics an unattractive look to it. And yes the system could not due transparancies so the water graphics look as though they belong on the Genesis. ???
-X
Well, no. The animations for the new NiTM sprites were leagues below SoTN. They were not fluent, choppy, and rife with wonky errors. ughgughghg Maria. The shading was also inferior. This is pretty apparent on the NiTM Richter sprite too which was a really shoddy edit and it still didn't adhere to Ayami's design. It seems like for the most part, they just edited his arms and a collar. Screen ratio did nothing to the issue of detail here. The sprite themselves were just plain done badly.
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This:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.photobucket.com%2Fimage%2Fdracula%2520x%2520chronicle%2520richter%2520artwork%2Fmystic_violet%2FImages%2FRichter.jpg&hash=afd2f858007b76edd43cfeebfe712b902d61e691)
isn't short hair.
Thernz, I would say making any kind of judgement on Richter's sprite would be jumping the gun - it was tiny, and the detail was extremely low. Besides, sprites are never really consistent with artwork in CV (and when they try the result is terrible, see SotN on the Saturn).
Besides:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fjonathan.jpg&hash=0c582348c2fd129ee7e92fd91d1354ca5251f5de)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Frichter.jpg&hash=41b5860868fcab53b15cec1b55535b9df078bb9c)
My first reaction is thinking they're girls. Heck, Johnatan is particularly flabbergasting. Look at his chest - it's... breasts? If I didn't know the character that inspired this version, I would think it's a girl. And Richter is the same - pouty-face aside, the pose is the biggest problem, in all of Kojima's "men". It's absolutely mindblowing.
I mean look at:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fjulius.jpg&hash=a38f11b7f49540204ce617b6759e2e5965e64671)
Look at him. Ignore the leotard, the leather, the makeup. Look at how he's standing.
He's striking this pose:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.mediatime.net%2Ffotografia%2Ffotografo_modella.gif&hash=bca998536950913710fa7d67a83668cd2f9560bd)
This stuff is so bad it's almost mesmerizing. And I still think Kojima is bored to death of CV. The HoD material looks straight out of a sketchbook. They look like the old Suikoden artworks. If you look at her non-CV work, it looks like a poor imitation of the real artist. Outside of CV she's doing this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbane-huntress.com%2FKojima_Ayami%2FKojima_Ayami-03.jpg&hash=e99bf2b8eb4d34e164da232e8d2642390bdc0e16)
Im completly failing to see anything remotely female looking the Jonathan, Richter and Julious pics
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Richter does look girly... but Jonathan doesn't look like he has breasts... what are you smoking?
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fyoko.jpg&hash=b9b9ae61ca7d6f7e727e5b511a45ad2a04cc8f8b)
look at this handsome fella
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Valtiel has gone off his rocker.
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The only guys that look effiminate to me are Alucard and maybe Soma. Julius? No way.
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players found a martial arts for Maria, Guardian Knuckle on chapter 5 Purple Chest.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fyoko.jpg&hash=b9b9ae61ca7d6f7e727e5b511a45ad2a04cc8f8b)
look at this handsome fella
lol'd
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new speedrun found
Castlevania: Harmony of Despair - Ch.6 Hard mode with Richter (http://www.youtube.com/watch?v=Oa5RS7C-s98#ws)
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The only guys that look effiminate to me are Alucard and maybe Soma. Julius? No way.
And they dont look anywhere close as they used to look back then (regarding to the effiminate features)
players found a martial arts for Maria, Guardian Knuckle on chapter 5 Purple Chest.
Would you mind explaining
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It's probably that move where she sends a clone of herself to attack what's in front of her.
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I haven't been following this game much and have a few questions. How is the single player? After you purchase the game do you have to pay for the characters separately? How much are they? Thanks.
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I haven't been following this game much and have a few questions. How is the single player? After you purchase the game do you have to pay for the characters separately? How much are they? Thanks.
Single player? There's zero story, the game is just about getting look and docking up the most points amongst friends online. A bad idea to get it for single player.
Characters are 240 points a piece, and there's 4 downloadable ones. There is also a downloadable stage, which is...400 points?
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It's probably that move where she sends a clone of herself to attack what's in front of her.
but you can only use it on the chapter 5 or what?
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you're able to gain/find new abilities as you do the chapters.
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oh I see, Thanks
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Single player? There's zero story, the game is just about getting look and docking up the most points amongst friends online. A bad idea to get it for single player.
Characters are 240 points a piece, and there's 4 downloadable ones. There is also a downloadable stage, which is...400 points?
Thanks for the info. Maybe I'll get it if the price goes down.
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LOL Harmony of ripoff... what a shame of game, i wonder if they used Rondo of Blood Richter only to try to satisfy us, the oldschool fans, or just because they are just too lazy to remake the sotn clothes of Richter :S, i wouldnt be a surprise since they use even gba sprites on that "castlevania"
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Harmony of Despair looks great and the characters are displayed in far better quality than those GBA and DS screens. 2-D Castlevania is an art, and long time fans don't have a problem with those graphics.
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They were too lazy to make new frames. Even when they were forced to make new frames, you can see the lack of effort put into the animations, as the sprites have terrible proportions and shaping.
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HoD ws something like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.charlestoncounty.org%2FNewsImages%2Fart%2520contest%2520fly.jpg&hash=7c2d76acbce745e5a7360587f1c5b4150345ba4d)
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I wonder when we′ll hear about a new CV game; maybe in January or February. I hope for something with 2D gameplay. Please be the 1999 game on 3DS!
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That's a cool looking bug there Ahasverus! :) But yeah, HoD does come off as a slap-stick, kit-bashed product with no body to it. It's clearly meant for the multiplayer geners out there rather then the fanbase who still prefers the original games.
-X
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HoD ws something like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.charlestoncounty.org%2FNewsImages%2Fart%2520contest%2520fly.jpg&hash=7c2d76acbce745e5a7360587f1c5b4150345ba4d)
But... that looks way cooler than HD.
I think I see your point, though.
I was actually impressed with Julius. Yeah, he's Johnathan more or less, but they actually drew new frames so he doesn't look too much like a dork when he jogs!
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Harmony of Despair looks great and the characters are displayed in far better quality than those GBA and DS screens. 2-D Castlevania is an art, and long time fans don't have a problem with those graphics.
Don't speak for everybody, please. Asset wise, the game looks like an amateurish PC hack done by one guy, as the levels in terms of background work are hit and miss when it comes to a lot of elements. I can get the same type of visual fidelity out of the GBA and DS games by playing them on an emulator on a full screen viewing setting, with the extra facet of the stage design actually being coherent and making sense.
The only things Konami put an effort into were the new artwork renders for the characters and the music. Everything else screams this strange, uncanny design behind it. I'm willing to bet Westgate (A contracted developer for the game) was more involved with the development of the game than IGA's team, because despite his games having some shortcomings, they usually have meat to their bones. I keep trying to play this, hoping to like it, and the games almost pervasive weirdness makes me want to turn it off only a few minutes later. Nobody is really around to play the game anymore, making the purpose of getting characters absolutely useless (there's usually nobody around online to grind them up). I mean, I keep having this inner battle with myself. I end up thinking to myself "why do I keep playing this? There's no story, rhyme, or reason behind the games purpose, and nearly every other game in the franchise has more reasons to play those than this."
Maybe I'm waiting for the Lords DLC and use HD as filler, but as far as I'm concerned this is far and away from the traditional, real Castlevania games. Similar to Mario Kart when compared to the Mario platforming games. Even Judgment has more of a connection with the regular games than HD does. They put more of an effort in making new materials for that than with HD, and that should say a lot.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fyoko.jpg&hash=b9b9ae61ca7d6f7e727e5b511a45ad2a04cc8f8b)
look at this handsome fella
dude! hawt!!!!!!!!!!!
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Harmony of Despair looks great and the characters are displayed in far better quality than those GBA and DS screens. 2-D Castlevania is an art, and long time fans don't have a problem with those graphics.
Konami marketing worker? or did Iga finally learn english :-X?
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Yeah that's what we've been sayin', haha.
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nice co-op video!
Castlevania Harmony of Despair: Chapt.6 and 2 Hard, Yoko and Julis co-op (http://www.youtube.com/watch?v=znvNswj3HU0#ws)
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Looks booring.. :(
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um, they just updated the game to rebalanced a bunch of stuff.
http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57539940 (http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/57539940)
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Why'd they decide to patch the game 4 months after the game came out? I doubt whatever fanbase the game has left will like these changes.
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New DLC Map (Japanese official site source, I'm not allowed to post links)
*The one who is many - January 2011 (Possible), 320MSP
*Lord of Flies - January 2011 (Possible), 320MSP
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New DLC Map (Japanese official site source, I'm not allowed to post links)
*The one who is many - January 2011 (Possible), 320MSP
*Lord of Flies - January 2011 (Possible), 320MSP
Ya people are pointing to Legion and Beezlebub as the next bosses. I am impressed both Chapters will most likely be ready in January. This will result in 9 stages total! ;D
Especially considering Konami has smoothened out the hurdles they had in the past getting the DLC to work on Live marketplace, there probably won't be delays this time.
Since Globus is confirmed, I wonder who Shanoa will learn it from? If I recall, she originally learned it from
her master, so I guess one of the new enemies might use it, or it's found in a treasure chest, but I think fans would rather absorb it to put the glyph absorbing ability to more fun use. ;D
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I pray for Beezelbub being a boss in a mercuryVania
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I pray for Beezelbub being a boss in a mercuryVania
Oh man, having to crawl over it and keep your grip by stabbing it with the whip would be so gross.
I agree, though. As long as they ACTUALLY make the combat QTE free in the next one.
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it cant be worse than the sotn boss, heh
heh
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Cool that they're still releasing these, but I think the iron is well around cold at this point. They should try to add a massive new feature to the game, like a stage creator or enemy placement mode.
Having maxed out characters (which requires useless amounts of time wasted to do) means you can very easily plow through the game no matter what. Playing online doesn't help as the game only tweaks the difficulty based on every 2 people in a match. With six people, it's only bumped up twice in terms of base difficulty, which is marginal in a full game.
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I searched around and found nothing so I'll ask here. Any news on if this will come to PSN? I'd really like to play it, but all I see is "it's a possibility."
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Foffy, any equipment/level based Castlevania is easy with maxed out characters. People can keep the challenge high if they don't exploit the best equipment all the time, and start from scratch from time to time helps too. A lot of people don't have the common sense to figure out the level of difficulty is in their own hands,
so while this could have used a Very Hard mode that ignores equipment and keeps things at an optimal challenging test of survival and teamwork, there are enough ways to keep things hard instead of just playing to grind to the max and mow down the rooms with minimum effort.
I searched around and found nothing so I'll ask here. Any news on if this will come to PSN? I'd really like to play it, but all I see is "it's a possibility."
It can't be confirmed until they are "done" releasing all the planned DLC they have for the Xbox360 version.
1. They still have to release Chapter 8 and 9 in January.
2. Simon and Hammer are to be expected sometime 1st Quarter,
3. There might be 1 or 2 more Music Packs.
If they aren't going to develop a Chapter 10, or more characters/music packs, that would open up possibilities for a PSN announcement. Harmony of Despair has been one of the top selling games of the summer and still growing in sales, if what IGA said is true, then it's very possible for a announcement and release for PSN sometime 2011.
But right now it's a little too early to be sure. I don't think they will announce a PSN release before their 360 DLCs are done because that might affect their upcoming DLC sales on Xbox360 to some degree.
After Simon and Hammer are released and whatever Music Pack they have left to release. Maybe then we might hear something. But based on last E3, it's very possible to bring it to PSN, it's all up to Konami, and if they already made a decision, no one will know when until the time is right.
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Foffy, any equipment/level based Castlevania is easy with maxed out characters. People can keep the challenge high if they don't exploit the best equipment all the time, and start from scratch from time to time helps too. A lot of people don't have the common sense to figure out the level of difficulty is in their own hands,
so while this could have used a Very Hard mode that ignores equipment and keeps things at an optimal challenging test of survival and teamwork, there are enough ways to keep things hard instead of just playing to grind to the max and mow down the rooms with minimum effort.
So despite the fact I play with no equipped items for characters like Shanoa and Jonathan, I shouldn't even attempt to beef them up so I'm not just being carried by everybody else online just for the sake of a more difficult game? The problem with those characters is that in order to be even decent online is that their Hunter Skills have to be beefed up, which brings up the issue of difficulty. To be decent, you have to deal a fair amount of damage online compared to others, but this results in the enemies really being roadblocks in a stage, and NOT a fair opposition. You're either too weak to fight them so it's tedious, or too strong and kill them in either one-to-three hits. There's no fair middle ground like in other Castlevania games, which have even more alterations to their mechanics so that you can make it much harder than whatever is possible in 'vania HD. It's something even more apparent when playing by yourself as all of the enemies are made even easier, whether you like it or not.
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well if you play solo you can always start from scratch again just like people start from scratch in every Castlevania when they want to keep things fresh and challenging. There is no fair middle ground in games like SOTN either. It's either too easy or too hard, so that complaint is nothing new.
Even with the skill-based characters like Charlotte and Jonathan are still capable with base stats, it just takes more talent to avoid damage and defeat enemies.
Different people have different ideas of "fair opposition", but it's entirely doable regardless. If you don't like having a tough time, then just try to enjoy it with the easy methods, and vice versa. And if you are concerned about being "Decent" compared to the rest of the players online, one shouldn't let the performance of others make your own feel inferior. You can still dish damage, you can still support the group with Water of Life, and maybe healing item, even if they don't need that, you can control how much challenge it is to you based on difficulty, solo or group, equipment, and types of attacks you choose to use.
It's kind of like Soma people that can shortcut in Chapter 4 and beat it really fast. If they complain about things too easy, they shouldn't use those exploits, and if they complain things are too hard, then
use less gear, cursed gear or no gear to lift the difficulty a bit. And if you don't like people outperfoming you, then play alone or with friends that like to play in more challenging ways too. ;D
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I heard that unless others have downloaded the DLC characters, they won't be able to see yours in-play. They'll just see a generic knight.
So I didn't buy this game.
lol
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I heard that unless others have downloaded the DLC characters, they won't be able to see yours in-play. They'll just see a generic knight.
So I didn't buy this game.
lol
You can see the DLC character you are using, that's what counts. And some people don't mind seeing Axe Armors on their side. More and more people are buying the DLC anyways so they will get to see the DLC characters too. ;D
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Affinity, please give us some high quality artwork from HD, for New Year :D
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You can see the DLC character you are using, that's what counts. And some people don't mind seeing Axe Armors on their side. More and more people are buying the DLC anyways so they will get to see the DLC characters too. ;D
I'm still not buying the game. ;D
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New screen up.
http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
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I would get this game if
A) I actually had my 360 connected to the internet
B) it wasnt a Multiplayer centric game with a very odd camera distance,
C) wasnt such a God Damned rehash of post Aria games.
the artwork is nice though. Long Live Julius F*ing Belmont!
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Sound track CD photo in 2ch.
http://toki.2ch.net/test/read.cgi/famicom/1294232864/829 (http://toki.2ch.net/test/read.cgi/famicom/1294232864/829)
Track list
01: Drone
02: Hymnus
03: Corpse's Gate
04: Purple Eyes
05: Ruined Castle Corridor
06: Into the Dark Night
07: After Confession
08: Phantom of Fear
09: Piercing Battle Fury
10: Gaze Up at the Darkness
11: Esquisse of Violence
12: Ebony Wings
13: Symphony of Battle
14: The Colossus
15: Order of the Demon
16: Dance of Illusions
17: Tanz mit einem Clown
18: Crimson Blood
19: Ein Weltherrscher
20: Hail from the Past
21: Piercing Silence
22: Lost Painting
23: Death Ballad
24: Dracula's Castle
25: Festival of Servants
26: Vampire Killer
27: Nothing to Lose
28: Yuke! Getsu Fūma
29: Ryu Kokki
30: Pitch-Black Intrusion
31: Pitiful Scion
32: Invitation of a Crazed Moon
33: Hidden Curse
34: An Empty Tome
35: Heart of Fire
36: Aquarius
37: Slash
38: Divine Bloodlines
39: Simon's Theme
40: Tractus
1 CD, 1 loop, 1 tune is about 2 minutes.
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Hmm...why're there songs in that listing that currently aren't in the game? Festival of Servants, Vampire Killer, and Tractus to name a few that stood out.
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Maybe there's a new music pack on the way? Or maybe they're just unused/bonus tracks.
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Maybe there's a new music pack on the way? Or maybe they're just unused/bonus tracks.
Music pack is settled in the latter half. There might not be music pack 3 when guessing from the track list of CD.
Two additional stages perhaps.
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update.
http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
New DLC
stage
*In the beginning (unofficial translated title) - January 2011 (Possible), 240MSP
*Getsu Fūma Den - February 2011 (Possible), 240MSP
character
*Simon Belmondo - January 2011 (Possible), 160MSP
*Getsu Fūma - February 2011 (Possible), 160MSP
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Isnt Getsu Fuuma from another Konami (non Castlevania) game?
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Isnt Getsu Fuuma from another Konami (non Castlevania) game?
Getsu Fūma Den
http://en.wikipedia.org/wiki/Getsu_F%C5%ABma_Den (http://en.wikipedia.org/wiki/Getsu_F%C5%ABma_Den)
Japan-exclusive Konami game.
But, this is not irrelevant to Castlevania.
The original of the Whip Skeleton is Getsu Fūma Den.
http://castlevania.wikia.com/wiki/Whip_Skeleton (http://castlevania.wikia.com/wiki/Whip_Skeleton)
Fūma and Simon struggled jointly by Konami Waiwai world.
http://castlevania.wikia.com/wiki/Konami_Wai_Wai_World (http://castlevania.wikia.com/wiki/Konami_Wai_Wai_World)
http://castlevania.wikia.com/wiki/Wai_Wai_World_2 (http://castlevania.wikia.com/wiki/Wai_Wai_World_2)
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NES Simon as a character is pretty damn funny ;D
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Possible
*In the beginning
StageBGM: Vampire Killer
BossBGM: Nothing to Lose
*Getsu Fūma Den
StageBGM: Yuke! Getsu Fūma
BossBGM: Ryu Kokki
http://marketplace.xbox.com/en-US/Product/Extra-Stage-The-One-Who-Is-Many/ba264068-c805-43f1-b9a3-ed20fc7a20ee (http://marketplace.xbox.com/en-US/Product/Extra-Stage-The-One-Who-Is-Many/ba264068-c805-43f1-b9a3-ed20fc7a20ee)
and, Extra Stage: The One Who Is Many
Today.
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Huh..so is this the first direct crossover from another Konami property into a Castlevania game? I mean like literal characters and the "world" from another property, so Gradius and Metal Gear easter eggs don't count :P.
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That would be... interesting.
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Konami Wai Wai World did it first.
And so did Konami Krazy Racers.
And Dream Mix TV World Fighters.
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official site written
"Dracula character makes a raid on Getsu Fūma Den"
Dracula characters makes a raid.
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Konami Wai Wai World did it first.
And so did Konami Krazy Racers.
And Dream Mix TV World Fighters.
Those featured Castlevania characters, yes. But I was referring to other Konami stuff making a very noteworthy entry to a Castlevania title, minus an easter egg icon like Vic Viper or Konami Man.
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Unless Dracula's Castle makes an appearance in that game I doubt there would be much reason for the two series to be connected in a serious cross-over.
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Unless Dracula's Castle makes an appearance in that game I doubt there would be much reason for the two series to be connected in a serious cross-over.
Pretty sure it doesn't, as the game is about defeating a demon who's killed two people of the Fuuma clan. But it boggles me about its inclusion here..
Unless a lot of people who worked on that game created Castlevania, this addition is bizzare.
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Well those two stages actually seem interesting. Now if only Simon and Getsu got Kojima art.
It's like Peklo's dream come true...
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Well those two stages actually seem interesting. Now if only Simon and Getsu got Kojima art.
It's like Peklo's dream come true...
The soundtrack cover shows off red haired Simon, so I guess we'll see one of Getsu...who's also a redhead.
Here's some gameplay...which looks a lot like Castlevania.
Getsufuu Maden parte 1 (http://www.youtube.com/watch?v=1CkygTF9FRo#)
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That game comes across as being more akin to Ninja Gaiden then Castlevania.
-X
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That's awesome, I want to play that so bad, so for the 9000th time, where's my ps3 version!?
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>red head Simon
NO KONAMI, NO. THAT IS NOT SIMON BELMONT.
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Sure it is.
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NO KONAMI, NO. THAT IS NOT SIMON BELMONT.
Exactly.
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NO KONAMI, NO. THAT IS NOT SIMON BELMONT.
Agreed. Simon is blond.
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The soundtrack cover shows off red haired Simon, so I guess we'll see one of Getsu...who's also a redhead.
Here's some gameplay...which looks a lot like Castlevania.
Music sounds very reminiscent of Legend of Kage.
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technically the hair on simon's sprite is a reddish-brown.
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I'm good with brown.
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Does that one screen shot confirm 8bit Simon?
i am disappoint
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Agreed
it was amusing the first time but here it just feels cheap, I was hoping for a much better playable Simon than a clashing 8bit version.
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effect also nullified when we had 8-bit simon as an extra in hod
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Nostalgia is one thing but this is ridiculous in my opinion.
They really should have used a updated Sprite for Simon and maybe released the 8 bit version MUCH later to add the nostalgia feel in after you have already enjoyed playing as Simon.
Also
I'm still wondering when they are finally going to reveal Trevor Belmont.
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Why would they? They already have an 8 bit Simon! *trollface.jpg*
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If they are going to add Trevor, I bet they'll include the 8 bit version too.
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NO KONAMI, NO. THAT IS NOT SIMON BELMONT.
Simon Belmont wasn't Simon Belmont anymore since Simon's Quest. I see no reason to complain about his third redesign from 10 + years later.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F6097%2Filfullxfull85472803.jpg&hash=28516a5a85bb9edec9350e4bf12cb0359c440c4f)
THAT IS NOT SIMON BELMONT KONAMI. STOP LYING TO ME.
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I just don't like Kojima's Simon at all. :(
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I just don't like Kojima's Simon at all. :(
Yeah, Kojima really fucked up with Simon. Red hair, a furry bandoleer, and......shorts!? Wtf? And what happened to his other sleeve?
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Yeah, Kojima really fucked up with Simon. Red hair, a furry bandoleer, and......shorts!? Wtf? And what happened to his other sleeve?
People are always quick to point out "red hair" as being the first in a line of problems with Kojima's Simon. I personally believe the red hair was not the problem at all. His costume is the problem. Had he kept his red hair and wore similar leather armor to the original art, I doubt people would be whining.
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b-but red hair just isn't Castlevania enough
b-but didn't he have blue hair in Haunted Castle, DAMN YOU KONAMI ARGH
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just face the fact that simon likes to dye his hair
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Is this game any fun at all when played single-player?
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It's fun for a lil while but the novelty quickly wears off as expected. I'm also wondering why this is still an X-box exclusive
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I could care less about how Simon looks. He looks different in every game he's in, I've accepted that. I can't wait til he shows up with seafoam-green hair. :)
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It really is incredible that the official site released Chapter 10 and 11 sooner than expected! ;D
http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_05.jpg&hash=4e35977955f9de0facfa919497900d6bc4f76425)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_06.jpg&hash=ff9091386c7ffb0c9a1ad8dbc9e6e2dd6b2d7ee2)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_07.jpg&hash=5e42b228d36889de1ef9a9e9a340e21ad2ab79c4)
The ultimate Castlevania is becoming even better! ^.^
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I really want to see what all is in the NES level. You could probably have most of the game in one level, so I wonder if it's just the last level or a couple levels thrown together. Either way I'm sure its awesome
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The ultimate Castlevania is becoming even better! ^.^
Ok, I fully believe you're Konami PR now.
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The ultimate Castlevania is becoming even better! ^.^
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_xoqAOYMblow%2FTKJ1nJQ0O4I%2FAAAAAAAAAAs%2FjPjAcdDampI%2Fs1600%2Ftriple%2Bfacepalm.jpg&hash=8237dd67e0bbcb160a7ca6ea4f677949a5008f24)
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LOL
-X
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Pardon my ignorance, but was that skull in the helmet in the last screenshot ever in any of the old NES games? maybe ah missed somethin....
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Pardon my ignorance, but was that skull in the helmet in the last screenshot ever in any of the old NES games? maybe ah missed somethin....
He's from Getsu Fuma Den, which is where that DLC stage and character also come from.
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The ultimate Castlevania is becoming even better! ^.^
The ultimate Castlevania
ultimate Castlevania
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fpost%2520stuff%2F1274939523019.jpg&hash=4039523025c97db1a114f958f455136e4e5d1434)
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Ya'll can say what you like - I'm still hooked on this game. No, I wouldn't call it the ultimate Castlevania. I don't think it stands above many games in the series except maybe Legends and Judgment. But it's lots of fun, and the multiplayer makes everything feel pretty new.
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Deleted
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The ultimate Castlevania
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv177%2Ftenshousouhazan%2Fbukireaction.jpg&hash=4e8109768b247f4d38dde0792e047c2b86e00dc9)
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Soundtrack CD sample.
http://www.konamistyle.jp/item/70298 (http://www.konamistyle.jp/item/70298)
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Whoa. Vampire Killer sounds really good, better than the one from Judgment.
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My eyes are bleeding!
DAMN YOU KONAMI!
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Is this game ever gonna come out for PSN? Id like to give it a shot.
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The ultimate Castlevania is becoming even better! ^.^
Bad trolling is bad.
As for "Simon chronicles" - my main problem with him is not his red hair, but rather design of his clothes and combination of red and black in his overall design. That makes him look garish and goofy. If he had normal clothes and red hair I wouldn't be against it. As it is now - I think this design is atrocious. And I mean design, not the art itself, it is beautiful as an always.
As for Simon CV1 in HD...
Well, everytime, when I think Konami (IGA?) couldn't do more damage for HD they proove me wrong and do something completely out of field. They could do it smart way and make it so when players choose level based on the CV1 / CV3, chosen characters transform into 8 bit version of themselves. That way it would allow them to avoid clashing styles in this game. But it seems IGA / Konami never were bothered with such little "details", so this decision fits right in, with his / they previous achievements in the recycling.
As for inclusion of the level and character from completely unrelated game...well...I don't even know what reasons prompt them to make such decision. Are they running out of material and there is nothing left that they could paste in the game form previous titles? Or Konami just want to throw in HD everything making it little playable dumpster of Konami titles? Who knows.
Anyway I am anxiously waiting for level based on Contra and Bill Rizer for this game. Don't let me down Konami!!
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20091013134411%2Fcastlevania%2Fimages%2Fb%2Fbf%2FGreatest_Five_Simon_Belmont.JPG&hash=19b6e5933420ac1541447aebdbd0a6e48b5cfefa) (http://castlevania.wikia.com/index.php?title=Simon_Belmont&image=Greatest_Five_Simon_Belmont-JPG)
Would be so hard to finish that sprite?
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That sprite of Simon (not the NES one) looks a little too disjointed for my taste. His pose tells me that he's not putting any effort into the whipswing. It just looks like he's lightly holding onto a piece of rope or something. I think they wanted to emulate Simon's classic art pose from the original Castelvania, but it ultimately flopped. I like the use of pixels and coloration but they could've done a much better job. The only thing I could suggest would be to have his left arm sticking out more towards his back which will create the effect that he's actually attacking something rather then holding something.
-X
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It really is incredible that the official site released Chapter 10 and 11 sooner than expected! ;D
http://www.konami.jp/products/dl_xbox_dracula_hd/index.html (http://www.konami.jp/products/dl_xbox_dracula_hd/index.html)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_04.jpg&hash=197a130ffbdd6f16c70b9ca08b4db4590912465a)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_05.jpg&hash=4e35977955f9de0facfa919497900d6bc4f76425)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_06.jpg&hash=ff9091386c7ffb0c9a1ad8dbc9e6e2dd6b2d7ee2)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fproducts%2Fdl_xbox_dracula_hd%2Fimages%2Fimg_07.jpg&hash=5e42b228d36889de1ef9a9e9a340e21ad2ab79c4)
The ultimate Castlevania is becoming even better! ^.^
Ummmmmmmmmmmmm.... huh. It is not often that I say this, being a MASSIVE castlevania fan but I am.... actually very angry at seeing chapter 8, and the two new 8 bit chapters they are making (I have not seen 9 yet). I just watched a video on youtube for chapter 8, and not only is most of that level straight up copy and paste (hell I can make stuff that bland easily with my map editor), but their legion is a JOKE! The one I Implemented into my hack is WAAAAAAY better than that one, and I am an amateur with very limited programming skill! There is just no excuse for them doing such a shitty and lazy job.
As for the 8-bit stage.......... that is just disgusting. If it were in a fan game I would call it ridiculous... but this is a game made by a multi-million dollar company. If they wanted to put in those stages they should have remade them to have current, NEWER GFX! This is just.... a joke. Whoever is responsible for these choices should be shot. Seriously. >:( >:( >:( >:( >:(
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Whoever is responsible for these choices should be shot. Seriously. >:( >:( >:( >:( >:(
"YOU CALLED?"
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F4928%2F341070igalarge.jpg&hash=a0cc17a1d9e00a5833de99c5ba626b82c8e556ae)
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Yeah, I don't like these 8-bit stages either because they make the game look like a fanhack. Sumac's idea was very good, though it would be hard to make 8-bit sprites of Shanoa and the like. They should have added a whole bunch of the playable characters from CV1 - CVIII and only allowed them to be playable in these chapters. Now that would make for interesting DLC.
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8-bit stages can be interesting, but I feel them kinda off the overall atmosphere of the game. I hope they'll plan to add more DS/PS stages after the "classic" ones.
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If they're going to do 8-bit stages then they should make the characters 8-bit as well. That's they only way they'll get away with it.
-X
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I hope they'll finally manage to release Hammer and return to more DS-like stages after the Getsu-Fuma thing.
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If they're going to do 8-bit stages then they should make the characters 8-bit as well. That's they only way they'll get away with it.
-X
get away with it? Many fans already find it totally acceptable without needing to change the others into 8-bit. ;D
And it isn't the first time games have combined more graphically advanced characters with lower detailed enviornments. Here is one example:
Super Smash Bros. Brawl - Unlocking Mr. Game and Watch (http://www.youtube.com/watch?v=OXsmZaBvf0w#)
Artistically, Chapter 10 and 11 look fine with the non-8bit characters as they are now. Many will appreciate the unique retro feel combined with the later sprite qualities, and vice versa using the 8-bit characters in the more detailed Chapters. More fun for everyone! ^.^
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get away with it? Many fans already find it totally acceptable without needing to change the others into 8-bit. ;D
And it isn't the first time games have combined more graphically advanced characters with lower detailed enviornments. Here is one example:
Super Smash Bros. Brawl - Unlocking Mr. Game and Watch (http://www.youtube.com/watch?v=OXsmZaBvf0w#)
At least they didn't just port Game and Watch elements into Super Smash Bros. but in fact recreated those elements in its engine. Castlevania HD literally steals the exact assets from older games and randomizes them into this ugly mishmesh of a visual experience.
You should try harder justifying this lazy asset theft with a more fair example. Super Smash Bros. has effort put into its design when creating interpretations on the properties its based on. HD looks like a PC application for fangames sold on a retail console that was left a broken mess for 4 months before being patched, and even then there are still broken elements (Soma).
And please, don't use a stupid defense like "well if Soma's broken, try playing with players who don't abuse all of his traits." The game should be taking account for this bullshit, and I shouldn't have to turn my head a certain direction and nudge myself into an experience in order for the issue to be nonexistent.
Also, not that I like bringing up old news but didn't you say you were going to be done with this board to play with "true fans" when the game came out in August? And you're still doing damage control?
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i would have preferred they make a new game for Castlevania and Getsu Fuuma and other related NES-era games. But I guess it'd be nice to trek through the classic Castlevania characters with HD characters.
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I'm still not interested in playing this, but I am pleased by the Gestu Fuuma Den stage/music/character, having played and beaten the original. That game never gets any love from Konami. (Stateside release plz Konami)
I think his name's Fuuma, by the way (like that one ninja in World Heroes). I'm pretty sure Getsu just means "moon" and relates to the dark nature of that game.
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I don't know why they want to put 8-bit stages in a HD game. Kinda paradoxical.
Just hope Chapter 11 isn't the last one. BTW, people who play/played the game, is the one "One World Ruler" track plays anywhere? I've never seen it in a video.
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Chapter 9 released!
悪魔城ドラキュラ Harmony of Despair 第9章 蠅の王 初プレイ (http://www.youtube.com/watch?v=yXXmm8qpr1w#ws)
Really fun chapter for fans and friends to enjoy! ;D
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This shit looks so boring.
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boring?
not likely lol.
It looks fun if you ask me especially if you play it with friends.
I love the symphony nostalgia you get from this chapter.
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Watching Beelzebub makes me think that Abaddon would have been a SUCH better boss for this chapter. Really. But heh, nostalgia.
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Gotta say, it looks really boring, to me. Then again, I'm watching and not playing, maybe that's it?
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Then again, I'm watching and not playing, maybe that's it?
maybe thats it. ;)
I can hardly see why any symphony of the night fan would not enjoy this especially with friends.
But then again this is just my opinion on the matter.
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No, it's not that you're not playing, it just is an incredibly boring boss battle. No excitement there what so ever. A common trend in this game.
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especially with friends.
See, thats the problem with this game, it focuses too much on being a multiplayer game, and thus is tedious and a chore to beat alone if you just want to play yourself a castlevania game. Not to mention it has absolutely no story. The excuse being that what was it again? the records of the battles of castlevania and shit have caused castlevania to spawn in the pages and thus you have an excuse to dump every single character together regardless of era.
Its a cheap cash in on IGAvania. Possibly because they didnt want another incident like symphony to happen, where the side project ultimately overshadowed and was better received than the main project Konami wanted to push- the 3D consolevania. So they most likely gave him specific guidelines on what to do and what not to do.
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Beelzebub looks like a good metaphor for bosses in this game. It's a big corpse that soaks hits and not much else.
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the truth:
Halmony of Despair is nothing more than just an extreme excercise in redundancy; maybe this concept wouldn't be so bad if they didn't reuse every single asset that most of us fans have been familiar with for the past 10+ years. The more videos I look at, I can't help but get the feeling that this was made specifically for players that are total virgins to the Castlevania experience, while the rest of us hardcores & maybe even casuals are left to sit here in bewilderment. I don't wanna say that I'm insulted by this project, but goddamn there's absolutely NO effort put into the gameplay (i know Affinity is gonna tear my ass apart for saying that but it's true). Seriously, they could be spending their resources porting Adventure ReBirth to other consoles (ya know, an actual CASTLEVANIA GAME), or even better, making ReBirth 2, but instead they'd rather release lackluster updates that some fans have to force themselves to play/like just because it's Castlevania. I almost feel bad for Ms. Kojima that her beautiful artwork has to be associated with this apparent slopfest :[ Now it looks like they want to drag the NES levels into this for literally no reason--ARE.YOU.KIDDING.ME?
It's not nostalgia, it's pure laziness.
I haven't played HD in a while because, as I've said recently, the novelty has worn off too quickly. It would be highly beneficial for everyone if they were to create, you know, a BRAND NEW stage with BRAND NEW enemies/elements. Is that just too much to ask? They have all the utilities to do this and more at their disposal, yet they simply choose not to & instead port over the same stuff over and over with little variation. Such a waste.
Maybe I need to be drunk or something to fully enjoy this? I'll prolly get in a few rounds this weekend ;)
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The problem is not the game, the problem could be yourself and your point of view. ;D While you are missing out on the fun and ranting in a circle, many still enjoy and appreciate what Castlevania HD has to offer, whether solo or with friends online! ;D
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The problem is not the game, the problem could be yourself and your point of view.
Nah, I think the problem lies with you & your inability to see this game for what it really is. How can one be so blind?
To anyone that hasn't played Castlevania HD yet: if you've played the DS games then you've already played Harmony of Despair.
edit: While you are missing out on the fun and ranting in a circle, many still enjoy and appreciate what Castlevania HD has to offer, whether solo or with friends online!
I'm not doubting this at all, like I said those that are virgins to the Castlevania formula with some exceptions are surely having a blast with this. But it doesn't take away the fact that it's still a slopfest :/
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It's not just Crisis, Affinity.
And I don't think this rationale is going to change with any of us. The thing is, I wish I could feel anything for this game at all the way you seem to be oozing love or whatever it is that you're feeling for it, but I just don't think I will.
There's nothing Crisis or other people have not mentioned already that I just can't get over. It's a hack, a broken hack, and it actually irritates me that you like it so much because I just don't see what the hell it is about it that you love so much. Everything that you point out about the game that you think is positive, I find to be just another example of redundancy. I suppose I could say maybe the music is great... but I'm just not into the music either. By all accounts I should be all over this game, but I'm not compelled to even bug my little nephew into getting it for his X360.
If someone gave me a free X360 with XBLA points/money to use... I still wouldn't buy this game. I would if it were free, maybe, and even then I probably would get sick of it after a while.
At best... it's a waste of time. Again, I want to like it but every update makes me like it even less and less.
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Same. :P Its just.. Been there done that. No mishmash of stages from previous vanias is going to win me over. its a pity that resources were wasted on this instead of making an actual new game. New Koijima artwork, new music, (and by new I mean well made re-arrangements of previous tracks) and even english voicework, from what ive heard? what a shame. What a damn shame. We could have had ourselves a Julius game by now. Or hell, SOMETHING after symphony. From 1798 to 1820, there is plenty of time to squeeze in another game. Or even between 1944 and 1999.
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I guess I'm just not OMGHARDCORE enough...I'm among the apparent few who like this game. The new stage is kinda cool. I've only had time for one brief run through it, but it looks like it's a recreation of the left third of the SotN castle, with some adjustments and additions.
Jorge, I don't think you can bash this game if you haven't played it. What are you basing the "broken hack" thing on? I have played it, quite a bit, and I don't see anything broken about it.
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It could be extremely fun, but that doesnt make it any less of a cheap IGAvania cash in with rehashed stages and bosses.
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The problem is not the game, the problem could be yourself and your point of view. ;D While you are missing out on the fun and ranting in a circle, many still enjoy and appreciate what Castlevania HD has to offer, whether solo or with friends online! ;D
If that is the case then it means that everyone except you her have a problem
Ban him! Ban him with all the fury of the Banhammah!
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PFG, I've never said I haven't played it. I only said that I don't own it nor own an X360.
Please take the time to read the words I say carefully before making accusations.
I have friends who have an X360 and the game, so I just played when I was over at their house.
I know better than to bash a game I haven't played. Still feels like a hack.
I also played it only in 1P mode, so I didn't have people running around other parts of the castle.
I feel, like I feel with a lot of other games, that if the game NEEDS to be multi-player to be enjoyable, there's something missing.
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if the game NEEDS to be multi-player to be enjoyable, there's something missing.
Topic over.
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Monopoly/Chinese Checkers isn't fun by itself, but it's still has great value. Even though Castlevania HD leans more towards multiplayer, that is not a bad thing. I myself enjoy the single player and yes, the multiplayer does make it even more fun, that is natural, that is one of the things that sets it apart from other Castlevanias and that is a good thing. It's something many fans wanted and as we speak, many are having the best times with Castlevania thanks to the multiplayer features. Castlevania HD is harder when played solo, so that is a positive thing in itself, overall there are people out there who enjoy this in single player more than multiplayer, and vice versa.
Crisis
Nah, I think the problem lies with you & your inability to see this game for what it really is. How can one be so blind?
No your point of view is blind because you refuse to accept other opinions and perspectives. I don't blame you for not liking this since it doesn't fit your taste and preferences, but try to see the value Castlevania HD has for many fans out there who enjoy what it offers and allows them to play Castlevania in a different way. It's not a strict stage based Castlevania and it's not a metroidvania. It's a reinvention of Castlevania while staying true to the core 2-D gameplay many love.
And the original core foundation of Castlevania games was traveling through a stage to defeat a boss.
castlevania I (nes) stage 1 (http://www.youtube.com/watch?v=1AYprMycXKo#)
To anyone that hasn't played Castlevania HD yet: if you've played the DS games then you've already played Harmony of Despair.
And you call me blind? That's like saying "If you played the Genesis Phantasy Star games, you've already played Phantasy Star Online."
Just because CV sprites and backgrounds are reused, doesn't make it the same as the DS games or any other Castlevania game. The rules are modified, the features are a combination of familiar and new things, it's really a reinvention of playing Castlevania without straying too far from the foundation, and its success and valuable DLC continues to draw interest and more gameplay hours. And there's no other Castlevania that offers all of these legendary hunters playable in the same game, and at the sametime with up to 5 other friends!
edit: I'm not doubting this at all, like I said those that are virgins to the Castlevania formula with some exceptions are surely having a blast with this. But it doesn't take away the fact that it's still a slopfest :/
Our point of views will conflict, but we just have to remember that all games are not for everyone's tastes. That doesn't make a game bad if it doesn't suit someone's preferences, it's just for a different audience. There is room for improvement, but it's still widely accepted by fans and newcomers alike. ;D
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Monopoly/Chinese Checkers isn't fun by itself, but it's still has great value.
Your credibility is now destroyed.
You bring board games into this? Laughable attempt at a retort.
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I think it's perfectly fun as a single player game. In fact, I only played it single player for the first few weeks I had it. I really didn't care for multiplayer until I had gotten the hang of the game and leveled up my characters a little. Now I like both versions.
So this game doesn't need to be multiplayer to be enjoyable. However, there are a lot of games that are known for their multiplayer while the single player is overlooked. Few games balance the single player and multiplayer well enough that both are enjoyed equally. Mariokart, Goldeneye/Perfect Dark, Worms, NBA Jam...they're all considerably more fun when you're playing with other people, and there are a lot of people who only play those games multiplayer, or who wouldn't play the single player if it wasn't to unlock stuff for multi.
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No your point of view is blind because you refuse to accept other opinions and perspectives.
That's funny, because that's exactly how you're acting; jumping on anybody that shows any constructive criticism towards this game. You've been doing it throughout this entire thread ._.
I don't blame you for not liking this since it doesn't fit your taste and preferences, but try to see the value Castlevania HD has for many fans out there who enjoy what it offers and allows them to play Castlevania in a different way. It's not a strict stage based Castlevania and it's not a metroidvania. It's a reinvention of Castlevania while staying true to the core 2-D gameplay many love.
I don't like it because it "doesn't fit my tastes & preferences," I don't like it because there's no effort/cohesiveness put into the design (well maybe just a little, but I have high standards for my CV games). Have you bothered to play Adventure ReBirth? If HD "stays true to the core 2D gameplay" then Adventure ReBirth is the messiah.
And the original core foundation of Castlevania games was traveling through a stage to defeat a boss.
Nobody's arguing this, miss..
And you call me blind?
Yes, you are blind. Since day 1 you've been blindly praising this game even months before release, and any time a member says "I don't like it" you accuse them of being intolerant & continue to make up reasons why every fan should be all over this. You even said so yourself that you'd rather go play with "real fans" then waste your time here with us, am I wrong?
I'm not saying it's a terrible game; it's just that they could've done so much more with what they had. It takes several months to release a DLC when all they're doing is porting the stages from preexisting games & retrofitting them to "HD" visuals, if they really wanted they could release it all at once & be done with it because it's not like they're taking the time to draw new sprites or anything. What do you think will happen to Castlevania HD when the 3DS Castlevania is announced? Or when the LoS DLC is released?
I'm going to give it another try this weekend sometime, because I'm obviously missing out on all the fun that you're experiencing :/ My gamertag is in the HD Sticky Thread, if anybody wants to link up~
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No your point of view is blind because you refuse to accept other opinions and perspectives.
LAWL
gtfo
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Now now, you don't get to tell people to gtfo.
But yeah, I guess what hurts the most is that I really really want to like the game. I feel like I'm missing some magical real-world relic that, when I see through its lens, I can somehow 'get it', you know? Get what makes this game appealing at all. When I played it, I played at least four chapters of it, and I didn't find it fun. Maybe it's the fact that they took a stage and made it ridiculously huge and convoluted. Maybe it's that I would have appreciated new tile artwork and got basically the DS games and SotN's tiles hacked into a TileLayerPro-style stage editor, or maybe it's that I played as a lone little character instead of having a bunch of friends running and bouncing around the stage.
I feel like those people who "just can't see why kids love Cinnamon Toast Crunch".
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My credibility is not destroyed. People can insult and dumb down my way of establishing examples, but they should try to understand that just because multiplayer gives something more fun than the single player, that doesn't make the single player obsolete. People who prefer playing alone may see the SP as not enough, but the same could be said for those fans for generations who wanted a Castlevania they can play with friends and have high replay value. Looking at the past Castlevania games, to them the past Castlevanias hold no water compared to the great things Castlevania HD offers for that audience, and not simply the multiplayer, that's just one part of the greater whole.
Please understand that Castlevania HD is the "dream game" for Castlevania fans and cooperative fans that like its style, you may scoff at that, but your rejection of this is no different than someone's rejection of World Cup soccer:
The rest of the world will love it no matter what you believe.
Have you bothered to play Adventure ReBirth? If HD "stays true to the core 2D gameplay" then Adventure ReBirth is the messiah.
You misunderstand my statement because your ignore Castlevania HD's design as a whole. It sustains the core 2D concept of advancing through a stage towards the boss, but more things are added to that, resulting in something different and better for people who like this formula. :)
Anyways, here is recent news and confirmation of upcoming DLC (for those that care, that is. If you have something mean to say, I guess people have the right to troll here and be negative, if that's the best you are capable of doing with your time.)
http://majornelson.com/archive/2011/01/20/coming-soon-to-the-xbox-live-marketplace-jan-20.aspx (http://majornelson.com/archive/2011/01/20/coming-soon-to-the-xbox-live-marketplace-jan-20.aspx)
Xbox LIVE Game Add-ons:
January 26: Castlevania Harmony of Despair Playable Character Simon Belmont, 160 Microsoft Points
January 26: Castlevania Harmony of Despair Origins Stage Pack , 240 Microsoft Points
February 2: Castlevania Harmony of Despair The Legend of Fuma Stage Pack 240 Microsoft Points
February 2: Castlevania Harmony of Despair Playable Character Getsu Fuma, 160 Microsoft Points
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Lol don't worry affinity i'm one of the people who also enjoy this game. ;)
It really boils down to a matter of personal taste.
Harmony of Despair is mostly enjoyable when you play with friends but regardless of that i still liked playing it alone aswell.
Its FAR from being the best CV game ever and to put it frankly i would only put it above Castlevania Judgement as far as how much i enjoyed it but its still a cool CV game if you ask me.
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I haven't played it yet, cause I don't have a 360, but I think I would enjoy it. I really have no problem with sprites and resources being reused so that part doesn't bother me, I really just enjoy playing the games and I like the level design in HD too.
I do completely understand why some people would have a problem with this game though and I don't criticize those who don't enjoy it, but I also think that the people who don't like it shouldn't be criticizing the people who do. It's ridiculous to see on this forum the amount of harassment some people give to others. It's one thing to state an opinion and a completely different one to attack someone for theres. I think we should just use this for facts about the game and if you're going to share your opinions, either for or against the game, keep it to a minimum.
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Please understand that Castlevania HD is the "dream game" for Castlevania fans and cooperative fans that like its style,
It is not MY dream game. And I love Castlevania, and I sure as hell like co-op.
The rest of the world will love it no matter what you believe.
Id love to see some of this "rest of the world" that you speak for.
You misunderstand my statement because your ignore Castlevania HD's design as a whole. It sustains the core 2D concept of advancing through a stage towards the boss, but more things are added to that, resulting in something different and better for people who like this formula. :)
They take various stages from previous castlevania games on the DS, and turn it into one big area. Theres nothing special about that. the only special thing about it, is how it is a co-op game. Otherwise, it is just a rehash of previous DS titles with rearranged stages and bosses. Theres nothing NEW about it. Stages are all old, and so are the bosses. Some characters are tweaked, but thats about it.
By the way, PLEASE know that using that damn smiley whenever you blindly make such a thick headed post makes you sound like a pompous ass. (no offense)
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Yeah Affinity does tend to put either :) or :D at the end of a post to make it seem like she's the embodiment of a "true castlevania fan", but this is just not true. And bringing it up more is what seems to entice others to put their responses.
I think Castlevania Adventure Rebirth is a better Castlevania game, but you don't see me on that thread (which is now defunct) continuously praising the thing. I think that's where the difference is.
Oddly enough, I enjoyed Judgment. A lot. But I realize the faults it's got and to be truthful, I haven't played it in half a year. But then again, the same is true for Ecclesia, Portrait, and Dawn. The CV's I play the most are (still): Super Castlevania IV, Symphony of the Night, and The DraculaX Chronicles.
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I'm a bit disappointed with this game. I went in expecting a multiplayer Castlevania, which is technically what I got. But the community is more problematic. I don't know about everyone else, but I have a lot of trouble finding a team to join. If I'm lucky enough to find another player, then I just pray that they don't disband the team and actually want to play.
Not that finding a team does much good, since most people just kind of run off by themselves anyway. The game would be better if it did more to encourage teamwork, because right now it seems more like each character on a stage exists in a void, as opposed to being part of a greater whole. Which is bad for a co-op game.
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Looking at the past Castlevania games, to them the past Castlevanias hold no water compared to the great things Castlevania HD offers for that audience, and not simply the multiplayer, that's just one part of the greater whole.
Please understand that Castlevania HD is the "dream game" for Castlevania fans and cooperative fans that like its style, you may scoff at that, but your rejection of this is no different than someone's rejection of World Cup soccer:
Those fans who think 'vania HD holds "water" (rotten water?) than the actual games it's stealing assets from is somewhat hilarious. That's like saying Mario games by Nintendo hold no water to the stuff people could make for Newgrounds...
And NO, HD is not not not not not NOT the dream game Castlevania fans would like, and it's an awful multiplayer experience. I could go out of my way to create a much more rewarding and worthwhile multiplayer experience by mentioning a few points.
1: Give the game a narrative, and if you can't hammer a heavy narrative to the player, make the mode a side element to a single player campaign.
2: Give the player freedom in making a character. Don't stick them with popular characters from the series who have so many strange deviations from the actual games they're from that they come off as clunky.
3: Do more than steal assets ranging all the way back to 1986 and randomzing stage locations.
Harmony of Despair isn't a dream game for Castlevania fans, as it's more of a shining beacon of what people were getting tired with when it came to newer games; laziness and assets being reused. I mean come on...Judgment has more new material for it than HD does. I don't see how you can argue that.
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My credibility is not destroyed.
Of course, I would imagine it would be pretty damn difficult to destroy something that never existed in the first place.
And we all know you never had a shred of it.
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No your point of view is blind because you refuse to accept other opinions and perspectives.
Pretty much rest of the forum: Is not us, its you
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I don't know how you guys get pomp out of a smiley. Last I checked, emoticons are used to show, you know, emotion. It's a way of making up for the lack of inflection in a text conversation. In other words, if you're debating with somebody and you want to show them you're intending what you say civilly, and you're not getting angry with them, you throw a smiley at the end.
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Normally this is the case, and I would agree.
However, there have been people who have used the smileys as... well, the same way someone would say "Your mother is a fucking cunt and I can't stand to even look at her, no disrespect!"
And I know that there exist people in this very forum who do that, so by now when I see its appearance at the end of an argumentative post, I no longer see it as "I'm happily saying this to you".'
But you're right, perhaps it is a bit callous of me to do that.
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*peeps in on the thread*
Holy crap! are all of the other pages before this one as flamey?
I have yet to play this... *thing*... and I probably won't because despite the enjoyment I derived from playing the original games this one takes aspects of it seems so... sophomoric. The presentation is unprofessional, the levels are a disjointed mess, and the gathering of heroes through time just doesn't work outside of a traditional 2/2.5D fighting game. Not to mention the play on HD in the title fails as the graphics are low-res on a high res screen, not true HD quality.
I won't bash it completely, though. The multi-player concept is a valid one that can work very well. Just look at "New Super Mario Bros. Wii"; it has to be the most fun Mario game I've ever played. However, it has one thing that HD doesn't, players are locked together in the same screen. This actually makes a big difference and sort of forces players to co-op or compete. If the game had that and real HD graphics and truly new stages it probably would have been far more enjoyable and would have warranted the effort to seek it out and play it myself.
Also, a single player mode with a real narrative would have helped a lot.
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i'd like to play this game in part because i like replaying the old games. i'm constantly playing stages i've already played with new "rules" of play or sets of items to use. i'm constantly wishing "man, i wish i could play an older character in this game". to me, that's what this all is, is a big replay, all in one game. it gives you an opportunity to try the Entrance stage from Symphony of the Night with Soma Cruz or fight Brauner with Alucard etc. so i'm just tickled that they put this game together and that it keeps growing to add new possible experiences, even if it is made from scraps of older games.
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its funny how even Judgement did a better job at sticking most of the heroes together in one game with its time travel plot than this game does with its book.
Maily because since they are just manifestations within the pages, they are yknow, not actually the real characters.
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its funny how even Judgement did a better job at sticking most of the heroes together in one game with its time travel plot than this game does with its book.
Maily because since they are just manifestations within the pages, they are yknow, not actually the real characters.
The concept is just bizarre, and I think it's how they can explain why nothing new was made for the game. "The game is based on information recorded from history brought to life, see!"
Judgment, minus the wacky character designs, at least explained some reason for the story, and contributed to some plot points throughout the chronology of the series. Sure, it's good HD isn't really canon, but it's a bit weird when Judgment got a lot of flack for the strange deviations it took with the series but HD is being given a free pass by some. Maybe because it's making a smaller splash to fans?
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Wow, i cant believe the hate this game is receiving. If you dont like it dont post. At least try to put it down nicely, not like some rabid posters i see here. I for one havent set foot on the LoS thread, because im not interested in it.
More on topic, i wish konami would do a release with all the dlc included in the future.
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Not for nothin', but not liking something is no reason to avoid posting your opinion.
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Wow, i cant believe the hate this game is receiving. If you dont like it dont post. At least try to put it down nicely, not like some rabid posters i see here.
Dude, don't even. People wouldn't be nearly as bitter in some of their responses here if they weren't dealing with a certain king of apologist fanboys. The guy's unbearable even to those who LIKE the game.
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Queen.
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Queen.
I know what he said, and I choose to believe he's full of it. Wouldn't be a stretch.
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The concept is just bizarre, and I think it's how they can explain why nothing new was made for the game. "The game is based on information recorded from history brought to life, see!"
Judgment, minus the wacky character designs, at least explained some reason for the story, and contributed to some plot points throughout the chronology of the series. Sure, it's good HD isn't really canon, but it's a bit weird when Judgment got a lot of flack for the strange deviations it took with the series but HD is being given a free pass by some. Maybe because it's making a smaller splash to fans?
because its Koijima doing the artwork, and its an IGA game, and thus, disilusioned LoS players who think it "doesnt feel like the IGAvania I know! waaaaa!" are flocking to the game that they know.
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I loled at Judgement Story. ;D They based a character storyline solely on boobs. IGA and his crew must have been on crack on that one. ;D
Im not hating but i find it utterly funny xd
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It's somewhat OK, the story.
The boobs part is only Maria's part and in RoB she was always a joke type of character.
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It's been a long time since I posted on this forum. As for this game, I dig it for the purpose it serves. A mindless multiplayer "party" game, so it makes sense to me the story is totally irrelevant (Ala games like Marvel vs. Capcom, Mortal Kombat vs. DC, Mario Party, Smash Bros., Etc.) and not meant for hardcore fans. I'd imagine IGA & Konami will get around to making a serious 2D game one of these days when this whole "casual" phase dies down a little (The fighting game, rail shooter, slot machines, a 3D game that was actually pretty solid, etc.).
It's bullshit fun and playing it at a friend's made for some amusing stories (Mainly his 400 or so attempts for the Valmanway.). Of course the thing I find baffling so far is that it's still ONLY on The XBox Live Network or whatever the hell it's called. That is unless 90,000+ copies sold isn't considered a success. Not to mention it's much more entertaining in a multiplayer format save for first-time players trying to catch up and wondering why everyone moves so damn fast and kills Dracula in like a minute ;D.
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I myself found the this game mediocre but I think people make too much of an effort to berate those who enjoyed the game it's ok to blame the game but don't call someone an idiot or a fanboy for liking it :) I can't tell you how much times I've been to this forum without hearing someone praise the game and people replying boo it sucks :-\ seriously to each his own
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General praise is OK.
Essentially referring the game as the de facto Castlevania "Must Have" game, calling people who dislike the game as "not true fans", and overly praising the game in every post and not posting in any other thread in the forum at all... can get a little bit obnoxious and irritating. Also, not recognizing a game's shortcomings and dismissing them as 'hate' or 'you're not a real fan' statements doesn't help.
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Yeah that's true I'm not the game's biggest fan myself and Iga could've done so much better and your right the over the top and sometimes blinded praise is almost as obnoxious as the condescending hate
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Chapter 10 has been released and it is based on the WHOLE CV1 map, including all bosses and enemies from the original game! Awesome. Now, I need to see it!
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Wow, they are copy pasting entire games now?
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Chapter 10 MAP
http://dora_hd.wikiwiki.jp/?%C2%E810%BE%CF (http://dora_hd.wikiwiki.jp/?%C2%E810%BE%CF)
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Wow, it's so weird-looking without stair tiles...
So it's not a complete Copy/Paste. It's more like Copy/FrankensteinPaste.
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It's more like Copy/FrankensteinPaste.
I LOL'd
But yeah, I like how they made this stage.
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Everyone is obsessed with Chapter 10 and Simon! Don't miss out on some of the greatest moments in Castlevania history, especially online with friends! ;D
Here are a few details about Chapter 10 so far:
Chapter 10 comes with nine 8-bit songs.
Vampire Killer
Stalker
Wicked Child
Walking on the Edge
Heart of Fire
Out of Time
Nothing to Lose
Poison Mind
Black Night
Item Drops:
Souls:
R. Skeleton: Throws an 8-bit bone
R. Black Leopard: Shoots out a Black Leopard
R. Queen Medusa: Summons a Queen Medusa Head which shoots two snakes that crawl across the ground
R. Zombie: Summons a Zombie that walks forward
R. Medusa: Same as normal Medusa Head. Except it costs two less MP
R. Raven: Summons a Raven familiar
R. Dragon Cannon: Increases CON (
R. The Count 15 MP: Summon an 8-bit Dracula.
R.Death: Summon 8-bit sickles.
Spells (Charlotte):
R.Fireball
R.Summon Skeleton
R.Death Scythe
Normal Boss Drops:
Dextro Custos (Shanoa)
Sinestro Custos (Shanoa)
Hard Purple Chests:
Dextro/Sinestro Custos (Shanoa)
Shop:
R.Dagger (Simon)
R.Axe (Simon)
Enemy Drops:
Frankenstein (R.Creature): Berserker Mail
R.Death: Death's Robe
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And still no playable SImon, damn
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And still no playable SImon, damn
Simon comes with this chapter, in a separate DLC. So he's playable.
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That map is awesome & ugly at the same time
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdora_hd.wikiwiki.jp%2F%3Fplugin%3Dref%26amp%3Bpage%3D%25C2%25E810%25BE%25CF%26amp%3Bsrc%3DChapter10_Map.jpg&hash=ffcc3f4671c128c753f90a5eef6288225c777909)
so I caved in & downloaded all the extra characters, stages, etc. but I haven't really had a chance to sit down for a few hours & play thru it all. The menu music is not bad.
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looks like the first decent level in the game.
Superb, I am excited!
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The level is the longest of them all.
Hardest boss there is death and then you get your ass handed to you by dracula
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I love how it's basically all the stages from the first CV, snapped together to make one coherent, continuous stage and make sense of their placement according to each other area in the castle.
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Yeah except I would've wanted the Clock Tower to be in the middle like in the real game... but they couldn't do that because then there'd be glitches in the layout. It's weird to have the final stage basically hovering over your start point, though.
Also, they reversed the courtyard of the fourth stage and force you to climb out of the waterway, which is weird, but neat.
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They actually gave Simon new sprites, made me lol
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This looks wonderfully batshit insane. I can't wait to play it! I wonder if stage 11 will have a similar mish-mash
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They actually gave Simon new sprites, made me lol
Where do you see these new sprites? ::looks around::
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The whole Cv1 in one level?? ohhh damn IGA, it was a low kick.. :redownloads HoD:
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All of Castlevania 1 as a single super-stage, with extra goodies and whatnot to boot. I like this.
I like this a lot.
Still not buying the game though.
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Who else smells a Symphony of the Night megastage coming soon?
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Who else smells a Symphony of the Night megastage coming soon?
Haven't a few of those already happened?
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Yeah, like three or something, but it will be nice to have the whole castle (minus dispendable rooms of course)
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I doubt that'd happen, even though SoTN does have a superb castle. Too extremely huge, despite how well-designed and concise it actually is!
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I'm doing one of my yearly playthrus of SotN right now, and I love how I notice something different in each playthru.
It really is a great castle, thernz-sama. It really is.
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Yeah, that castle and harmony's actually make sense (HoD (the real) wasn't the bets game, but it's castle is one of my favourites)
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Where do you see these new sprites? ::looks around::
There's a video of Simon floating around.
Here.
Castlevania Harmony of Despair - Simon Belmont - Gameplay (http://www.youtube.com/watch?v=PMZTS-48_2Q#)
Also Chapter 10
Castlevania Harmony of Despair: Chapter 10 Hard , A first look (http://www.youtube.com/watch?v=erEIUBHXliU#ws)
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The Simon sprite kind of leaves me lukewarm. I wish they had used his SCIV one.
The stage looks awesome though! Do people actually play the DLC levels? I haven't bought any, and don't want to shell out if people aren't really playing them.
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Yes! people and myself play these dlc levels.
This one is the hardest yet.
I haven't beaten drac yet tho.
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Wow...did they reuse Simon's artwork from Chronicles on his character page? Considering he has new artwork on the soundtrack cover, that's baffling.
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Wow...did they reuse Simon's artwork from Chronicles on his character page? Considering he has new artwork on the soundtrack cover, that's baffling.
Yea, I'm really disappointed about it. I was really hoping Kojima was going to use Simon's original/Super Castlevania IV design like she did with Richter using his original Rondo of Blood design.
Red head Simon just isn't Simon to me, never will be.
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I dont mind redhead Simon, but Its just odd that they go to such lengths as make him new sprites (and use his ORIGINAL design) and yet use a completely different design for his art.
They should have a chronicles Simon with chronicles art if anything. And keep him with CV1 art.
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Wow...did they reuse Simon's artwork from Chronicles on his character page? Considering he has new artwork on the soundtrack cover, that's baffling.
I think it's the same artwork on the cover too. Also, I guess this was out of laziness. You know, being Hodespair lol. The new sprites shouldn't have been that much of a hassle to make in any case.
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My God they made like 9 new 8-bit sprites! The awesomness! :rolleyes:
Anyway, yeah, it looks fun, but the artwork-sprite conflict really bothers me, why not having both? the chronicles and the original sprite for choice?
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The only thing I can complain about is that enemies are soooooo small compared to some of the huge monsters from previous chapters.
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Yeah, it's kinda awkward because of size. The level design is especially made more cramped and awkward, in regard to character abilities, but I think it still has more texture than the other Hodespair levels. I think it's an okay trade-off.
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They could've made sprites for his 2nd jump. They did it for his slide and kick, why not his 2nd jump? Or a flip or something, LAZY BUMS! xD
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How long does it take to draw an 8bit Sprite Jorge?
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an 8 bit sprite takes little effort. especially when the animation only requires 1 or 2 sprites. And especially since they already have a base to work with.
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Is it just me, or is Simon A LOT more powerful than the other Belmonts in the game? - Also, "Origins" is HARD, but I love it!!!
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Is it just me, or is Simon A LOT more powerful than the other Belmonts in the game? - Also, "Origins" is HARD, but I love it!!!
Seems appropriate. It is Simon after all. :P
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Seems appropriate. It is Simon after all. :P
As far as popularity goes yes he is supposed to the strongest.
But as far as IGA castlevania canon goes Julius is supposed to be the strongest
Next would be Richter and then Juste and finally Simon.
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i always thought when it said strongest, that it just meant strongest when compared to their contemporaries rather than the strongest overall.
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I used to think the same thing but then I was told that the SotN manual mentions that every generation of Belmonts is stronger then the ones that came before it. :-X
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oh, so that's where it comes from. i havent read that thing in a while. d-does the japanese manual say that too?
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To celebrate his recent inclusion, lettuce take a look back at the various incarnations of Simon, shall we?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon3.png&hash=5702c97cdb90334f11c56176fbdd3f2393d547d5)
Simon from Vampire Killer
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon1.png&hash=edbd7272fd812bd27dc33a086572448429a7421c)
Simon as he appears in cv1. Not much has changed since his initial appearance
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon7.png&hash=78344e933ecd97f11e9e82ee333ef7c8d6ac05ce)
When Simon stormed the Haunted Castle, notice his strong pixel muscles
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon4.png&hash=290e61134de9bcc34f56a133a90c8813ca6c1f68)
Simon in the Amiga version. Notice his outfit is a lil more detailed
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon5.png&hash=7c367f2ae06d7de99e0b124348d490b94a48578d)
weird-looking Simon from the DOS port. Look at his skirt!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon2.png&hash=199bdc16d00726c88a6ea4dacf97fddd2d3555b9)
Simon switches the outfit & goes for a more red approach. Fun Fact: Dave Cox apparently based Gabriel's design off this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon10.png&hash=203088116653f568f6133529d4b674973a415883)
X68000 Simon was the most detailed to date
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon8.jpg&hash=d53d7ccad6b442d3f4893c301104567acfbaba26)
SCIV Simon, which many consider to be the definitive Simon
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon9.png&hash=63e11440681742079f5436267ca363f46a80f9d6)
Simon as Konami officially recognizes him
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsimon6.png&hash=de9ac7cdd11a1ddc09e553a830bd774fcbcf668e)
This sprite didn't appear in any game except as a cameo appearance in Gallery of Labyrinth
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Is it me or this new HoD map touched our sweet spot :P
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How long does it take to draw an 8bit Sprite Jorge?
A good 8-bit 3-color one that doesn't clash with the others in its set? 15 to 30 minutes and that's being generous.
That means they could've spent just a little more time getting his 2nd jump to look different than his first jump, but they didn't. Instead he just looks like he crouches in the air.
EDIT:
It took me longer to piece together the animations into a GIF than it did to make that ONE SPRITE (the 2nd jump).
I could've even made a falling/landing sprite frame like Richter's for when he's going down, but I think I proved my point at just how Lazy Konami is (either that or they put frames and I'm just not seeing 'em, except for the slide, the Jump Kick, and Dive Kick... is there a jump kick? I think it's just a straight down dive kick).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FSimon-2ndjump0.gif&hash=1876533850adfdec1ce6daca9ccee6defeaca3b9)
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they could've spent just a little more time getting his 2nd jump to look different than his first jump, but they didn't. Instead he just looks like he crouches in the air.
Well atleast it's not as painfull as watching Richters double jump...
I have to admit that the idea of the entire NES Castlevania game in one map sounded pretty cool initially but I absolutely hate how they've handled redesigning the stairs etc I would have been much happier if they'd just made a fuctional map that strongly resembled all the stages from the NES game than what they've created.
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Yeah they took all the 'stairs' and turned 'em into thick hills. Reminds me of that one homebrew where the guy asked us how to implement stairs-hills instead of regular stairs, and we had different tiles showing how it would do.
Also, look I made a new sprite and animated it. Fun!
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I think the next DLC should be based on stage 4 From Super Castlevania IV.
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Stage 4 was the outter keep just before Dracula's castle if I'm not mistaken. It was also the stage with the rotating corridor and spinning room...fun times.
-X
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Stage 4 was the outter keep just before Dracula's castle if I'm not mistaken. It was also the stage with the rotating corridor and spinning room...fun times.
-X
Yep! It would be awesome!
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I think the next DLC should be based on stage 4 From Super Castlevania IV.
Yes please.
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Fuma and Chapter 11 released! ;D
Chapter 11 on Normal
Castlevania: Harmony of Despair: Chapter 11 (http://www.youtube.com/watch?v=TVReaaoiCfw#)
Chapter 11 on level 1 Hard difficulty
Castlevania: Harmony of Despair: Charlotte Aulin - Stage 11 (http://www.youtube.com/watch?v=vtzX-6PqAc0#)
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LOL I watched 18 minutes of video and Charlotte dies. Totally unexpected.
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Fuma
Castlevania: Harmony of Despair - Getsu Fuma Gameplay (http://www.youtube.com/watch?v=XjVa6_-1SEI#)
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I really hope they won't stop this game now, but it likely seems Chapter 11 is the last one.
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No, it's not, Rely on horror confirmed with Konami
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so where does Getsu Fuma fall in the timeline?
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so where does Getsu Fuma fall in the timeline?
I don't think it's set in the main Castlevania continuity, but the game does have a year. It's set in 1467.
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I don't think it's set in the main Castlevania continuity, but the game does have a year. It's set in 1467.
Is it not supposed to be a book with Cv stories? so WHY THE HELL DOES IT HAVE CHARACTERS FROM THE FUTURE AND NO ONE FROM BEFORE 1467??!!
IGA fails at story even at its simplest form, incredible, just incredible.
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Is it not supposed to be a book with Cv stories? so WHY THE HELL DOES IT HAVE CHARACTERS FROM THE FUTURE AND NO ONE FROM BEFORE 1467??!!
IGA fails at story even at its simplest form, incredible, just incredible.
I donno. It's literally a book about information brought to life....so I think the game doesn't have a story, but it was a concept to take assets from older games.
It's also non-canon.
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I donno. It's literally a book about information brought to life....so I think the game doesn't have a story, but it was a concept to take assets from older games.
It's also non-canon.
To be fair we don't know that yet :P
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It's set in 1467.
No, A.D.14672.
http://en.wikipedia.org/wiki/Getsu_F%C5%ABma_Den (http://en.wikipedia.org/wiki/Getsu_F%C5%ABma_Den)
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So it's set in the future? lololo
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The distant sequel to Dawn of Sorrow.
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That's like Vampire Hunter D. It's almost in that same time period.
-X
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I donno. It's literally a book about information brought to life....so I think the game doesn't have a story, but it was a concept to take assets from older games.
It's also non-canon.
The localized storyline is either poorly translated or it isn't explained in the game itself because Despair does have a storyline. It's really bare bones though. It's basically about the player being trapped in the magic book and they try to escape by borrowing the powers of the heroes recorded in it. Which means that they suddenly look just like them for some reason. :P
Also, IGA said HoD was a sidestory which means that it is canon.
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KONAMI RELEASES FINAL DOWNLOADABLE CONTENT FOR CASTLEVANIA HARMONY OF DESPAIR
Posted on: Feb 3 2011
http://konami.com/article/KONAMI_RELEASES_FINAL_DOWNLOADABLE_CONTENT_FOR_CASTLEVANIA_HARMONY/171 (http://konami.com/article/KONAMI_RELEASES_FINAL_DOWNLOADABLE_CONTENT_FOR_CASTLEVANIA_HARMONY/171)
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KONAMI RELEASES FINAL DOWNLOADABLE CONTENT FOR CASTLEVANIA HARMONY OF DESPAIR
Posted on: Feb 3 2011
http://konami.com/article/KONAMI_RELEASES_FINAL_DOWNLOADABLE_CONTENT_FOR_CASTLEVANIA_HARMONY/171 (http://konami.com/article/KONAMI_RELEASES_FINAL_DOWNLOADABLE_CONTENT_FOR_CASTLEVANIA_HARMONY/171)
WTF?? Rely on Horror said it wasn't! :o
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B-b-b-b-b-but Super Alfred Chicken DLC stage!
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Super Alfred Chicken
Heh, I remember that game.
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FFFFUUUUUUUUU-
What about Hammer??? What did you do Konami? :'(
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Now that that's it for HoD, can they put it on PSN already?
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Now that that's it for HoD, can they make a REAL Castlevania game already?
fix'd ;]
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fix'd ;]
I second this
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I second this
Third.
Interesting that they cut out Hammer though. Unless they meant that as the last stage to be released... The only reason I would have gotten this game is for playable Hammer, and they can't even follow through with their own plans. Voice files for Hammer would have been nice too...
Way to disappoint me beyond belief, and remove any hope of me buying this game Konami. I'll always wonder now what it would have been like to be Hammer.
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So Harmony of Despair is finally finished.
Cool, now we can get back to having real Castlevania games again. ReBirth 2 please.
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So Harmony of Despair is finally finished.
Cool, now we can get back to having real Castlevania games again. ReBirth 2 please.
Pssh, no. I want a downloadable game for PSN first!
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Me too! Maybe not HoDespair, but something else entirely.
Though I have been watching my brother play this recently and it looks like lots of fun.
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I'll always wonder now what it would have been like to be Hammer.
I think he would've played like Bill and Lance from Contra.
-X
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Some people had a good time playing this game, I suppose. It is a CV remix, yes, but I am thankful for the remixed music and new art. Those are very welcome. I find it of much higher value than LOS, which isn′t a CV game in my eyes.
Now, it is time for a new 3DS game with 2D gameplay or one on NGP (PSP2)! I would like both. Ecclesia, on DS, as a new game was excellent and Dracula X Chronicles, as a remake on PSP, was gorgeous..both games were amazing! So, anything like that would be great.
If Ayami Kojima and Michiru Yamane would collaborate, I would scream with joy :)
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Now I want to see LoS' DLCs. NOW.
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Why doesn't harmony of despair go out with a bang & release Trevor, Sypha, and Grant?? They can just rip the sprites from PoR.
like this if you agree with me!!!!
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I would agree except Despair just needs to go out, with or without a bang.
Good riddance.
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last hodespair dlc: playable uzo
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What would he do, whine enemies to death?
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Eh, it was fun while it lasted. I liked this game, it was a fun little time killer and I enjoyed the hell outta playing it on multiplayer for a while. I wouldn't call it a quality CV title, but it was a neat little diversion. I recently got the 10th chapter and it's probably my favorite out of them all, but damn they made Dracula a pain :-\.
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What would he do, whine enemies to death?
Got mad? It's easy to hate on the man with the skills and all the right answers.
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You guys are badasses. i wanna be like you when i grow up.
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Got mad? It's easy to hate on the man with the skills and all the right answers.
It's
アバウト (http://www.youtube.com/watch?v=Va4uEBXjKFo#)
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You damn straight it is.
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Unexpected end to mediocre mishmash. It's funny and sad that the last level of the Castlevania game had nothing to do with Castlevania.
I wonder why they decided to pull the plug on this game? Maybe it wasn't profitable afterall. Or it was some sort of "inbetween project" to fill the gap between 2D CV games and since the new (quality?) 2D CV game is coming (will be anounced soon) to 3DS they don't need HD?
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I liked the game.
It was fun to play online with friends and it is a letdown to hear that no Hammer may be released or Trevor,Grant,or Sypha.
But i'm also happy to see that its over since now hopefully IGA and his team can move onto something that actually requires some freaken work such as a REAL castlevania game.
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I'm sure a Castlevania pinball game would be fun, too.
Hopefully the developers learned a lot from making this "HD" 2D castlevania (doubtful)& focus their efforts on brand-new content next time.
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Oddly enough, HOD is currently the top downloaded game on xbox live arcade.
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Oddly enough, HOD is currently the top downloaded game on xbox live arcade.
Nothing odd about it. With the recently released new chapters combined, Castlevania HD is much bigger and better than it was months ago, giving people more reasons to buy and enjoy it with far more content than what it started with in August. ;D
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i figure i'll wait until it's been out for one year. if i don't hear anything about a PS3 release shortly thereafter, i'll have to bite the bullet and get myself an XBox360.
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I do hate how they overpriced the extras, but I must have Stage 11. That looks awesome!
And probably Stage 10, too. I didn't even hear of anything being released after the pyramid stage. I might have to give this game another try.
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No disrespect meant to anyone, but the fact that people believe that this is a game that should be actually be considered "outstanding" from a developer's or a programmer's point of view proves the old business axiom of "there is a sucker born every minute." Hence why Konami can put out trash like this: because people will buy it. :(
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No disrespect meant to anyone, but the fact that people believe that this is a game that should be actually be considered "outstanding" from a developer's or a programmer's point of view proves the old business axiom of "there is a sucker born every minute." Hence why Konami can put out trash like this: because people will buy it. :(
Hey now, it's not trash! It's... recycling! Think of it as a fort built out of old pizza boxes.
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Hey now, it's not trash! It's... recycling! Think of it as a fort built out of old pizza boxes.
A fort that however nice, still smells like cheese.
maybe they will take a hint from LoS and make an outstanding next gen console game. Its actually shameful that IGA's response to LoS is a DLC game that rehashes everything from post Aria games, and even games not even associated with Castlevania. Cant wait till they make MGS DLC for the game. And if they were going to rehash the 8 bit vanias, proving that they are not above graphics differences, they might as well have used Aria, which was far better than Dawn and would have made for some really neat stages. Not to mention the triumphant return of Aria's Clocktower theme, which is one of the best clocktower themes.
Unless konami feared IGA making a side game more successful than the console game konami was pushing as the true new Vania game, like he did with Symphony and thus forbade him from making anything above CVHD
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I've never had any illusions that this was an "outstanding" game, but this doesn't mean there isn't any fun to be had from playing it. I think the staggering rarity of some of the items was the nail in the coffin for me, but it was a fun distraction while it lasted.
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"Sadly" enough there will not be new DLC for this game. Konami said that Getsu Fuma Den were the last level for the game and Getsu Fuma was the last character. An odd choice if you ask me.
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It seems the point of HOD was either to make money for Konami, or prove IGA can still make financially successful games. Does this mean Konami will actually allow IGA to have a big budget? I would only assume he is happy with how something (that likely required veeeeeeerrryyyy little money to make) like this has turned out.
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Does this mean Konami will actually allow IGA to have a big budget?
Perhaps the results show IGA can make his best profit on the lowest possible budget. In that case he may never be given a bigger budget again.
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I think it was a clever release although a lot of the characters are over powered in there. The extra stages are probably about the only real challenge left in the game
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The challenge returns if you start with fresh characters just like starting any of the harder Castlevanias from scratch. ;D Many have been doing that and have been getting more enjoyment out of the chapters instead of just using their maxed out characters and best gear.
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sooo....still no PSN release then?
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iga's greatest success is everything we hate about iga
perhaps
we are the wrong ones here
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iga's greatest success is everything we hate about iga
perhaps
we are the wrong ones here
You shush. Shush NOW.
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So many people hate on IGA, yet we play and love his metroidvanias... ::)
Damn, now i fell like picking up my DS and go trough HoD and DoS again. :D
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So many people hate on IGA, yet we play and love his metroidvanias...
Because we don't play them for their stories. There are other, way better aspects to those games.
-X
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looks like there's gonna be a half off sale on Castlevania stuff on XBLA, including HD and its dlc stages.
http://www.planetxbox360.com/article_13581/Major_Nelson_Details_Weeks_Xbox_Live_Marketplace_Deals (http://www.planetxbox360.com/article_13581/Major_Nelson_Details_Weeks_Xbox_Live_Marketplace_Deals)
since i'm unemployed now, i decided i couldn't wait any longer for the game to come out on PS3, so i went and bought myself an XBox360. i'm glad i didn't buy any of the DLC stages yet now, since i wasn't planning on buying them until i beat stage 6.
i've really enjoyed the game so far. i'm trying to beat a stage with all characters before moving on to the next stage (actually, i allow myself to get one stage ahead, but not two). that way, i feel like i'm getting the full intended experience for each character and don't have any "cheap" items earned from later stages when playing a stage for the first time with a character on an earlier stage. i never did pick a main character, as I switch to the next player on the roster every time i play. i reward myself with a new DLC character every time i clear a stage with all characters i have. i change the music of a stage once I've beaten it once. i'm doing zero item farming that's not part of my regular campaign to defeat a stage for the first time with a character.
so far, all most my guys are at chapter 3, but haven't beaten Menace yet. Charlotte and Shanoa haven't beaten the Puppet Master yet, as I find it difficult to hit the french dolls with those two and getting cursed is pretty devastating for them. 11 characters times 11 stages is 121 challenges for me to defeat. so this game promises to last me a long time.
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I saw this, and kinda wished I had known of the sale and waited (purchased all DLC stages, the music packs, Richter, and Yoko), but oh well.
I'm starting to play this game again. The retro appeal of Stage 10 was too much to resist...that's my overall favorite level by far. Level 11 is pretty good, too. I actually didn't mind the prices on all the other stuff besides the pyramid level (seriously, why don't they just fix that already?), so I went on a spending spree a few weeks ago.
I want to get into some more characters eventually, but I've spent most of my time leveling Shanoa and getting her ready for the Hard levels. I still haven't played this game even once on multiplayer. :-X
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If this came out on PS3 (disregarding the awful mess happening on PSN for a moment) I would buy this stupid game all over again. It's shit, but it's my shit. Can't stop this feelin'~
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I'd be all over that. I need a new 2D vania fix and if it has to be this, then I'll take it.
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I want this, but sadly it is likely never coming to PS3.
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If it hasn't come out for PS3 yet, it never will. I'm going to assume this also means it didn't meet the financial expectations it was given.
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To be honest, it probably doesn't matter if it did. If Konami wants to focus on Lords of SHadow, they would not want to support the "confusing" other timeline.
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It's shit, but it's my shit.
Haha, same sentiments I have for this game.
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I am stunned if this didn't do well, because it sure seemed like it did when I was playing. I mean, a couple of days from release, there were entries in the tens of thousands on the scoreboards. And that was then, before all the DLC helped it pick up steam. I can't claim to know the costs and reality of publishing a project like this, but in my layman's eyes, the incredible amount of recycled content in the game gives the impression that they were operating on a shoestring budget to begin with, and all the more reason that it made back the money invested as shown by the amount of downloads it got.
Maybe Konami just has stupidly high expectations or something. This shouldn't have sold at all from where I'm standing.
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There's been nothing released or published from Konami officials saying that HD wasn't a financial success. As others here have posted...everything I've seen about the community following this game has generated indicates a game that is everything BUT a failure. We all agree: it's overly recycled and nothing more than pure fanbait....but many of us just can't seem to put it down. It seems to pander to some of the most basic qualities that many of us have grown to love during the Metroidvania era. Besides, it's another 2D Vania....available on a home console....and it allows one to play as some of his/her favorite Vanian heroes....and with friends, if one is so inclined. How is something like that NOT going to do well with diehard CV fans???
As far as it not being on PSN yet? Well there have been lots of games that appeared on one console FAR before being offered on the other, so HD not being up on PSN as of yet really doesn't mean anything at all. Obviously it appeared only on Live to begin with because of some deal Konami had with Microsoft. Only thing that's not known is what exactly the exclusivity rights on this game are. With most arcade games these deals tend to be time sensitive, but there have also been examples where the exclusivity was permanent. I guess we'll just have to wait and see.
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In any Metroidvania game, there are two stages of play:
Stage 1: Progressing bit-by-bit, exploring the castle for the first time, watching the story, fighting while underlevelled.
Stage 2: After beating the game once, dicking around and destroying things until you've hit level 99, collected stuff, and are bored with all the random weapons.
Harmony of Despair is simply Stage 2. It cuts to the chase - it's like Order of Ecclesia once you unlock Hard Mode l. 255. By that time, you've beaten OOE at least twice (more likely three or four times), so the plot is secondary to becoming a Goddess of Destruction.
Also, I have no idea why people seem to have expected the game to be filled with new content. It was always marketed as a copy-pasted mishmash of stuff from older games, with new sprites only if it was necessary for brand-new attacks. The POINT is that you can walk through a section of, say, SOTN and beat a boss there, or bounce around Castlevania 1. Complaining about reused sprites has a place in many games, but this one? New sprites were never the purpose of the game (although there is some new stuff,mostly in a couple of backgrounds). It never advertised itself as such. Complaining about the reuse in HOD is like complaining that Belmonts use whips when you hoped they would have gatling guns.
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A game consisting of 99% recycled assets is a depressing-as-fuck statistic no matter how you try to rationalize around it. Castlevania as a series has become so incestuous in this regard that it's easy to see what Harmony of Despair pulls as a natural conclusion to that self-cannibalizing mindset. In many ways it is, but no way is it justified.
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The purpose alone is kinda uh.
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The purpose is to have fun while playing it. It's more of a silly little romp with stuff mishmashed in/heroes from different games/old enemy remixes than anything "Serious" or "insightful." The question is whether the gameplay is fun, but that's pretty specific to the individual playing or not. A game can have all-new graphics and crap gameplay (Judgement!), or it can have a ton of recycled stuff and awesome gameplay (Symphony of the Night, which arguably got this whole recycling thing started)
Or Castlevania III, which recycled a good amount of CV1 stuff, too. Diod some good graphical upgrades in the meantime, but there was plenty of copypaste back then.
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Except CV lll was actually furthering the story, and had new things to it. This... is just PURE rehash. Almost EVERYTHING is reused, and the story is non existent. It is simply there to explain why all the characters are there, and nothing more.
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Yes, that's the point. This is Castlevania's "Greatest Hits" CD. It was neer intended to have a plot-furthering story, nor advertised as such, and likely was programmed in a timeframe that would not have allowed it.
Now, Judgment. JUDGMENT furthered the story! We learned a lot more about our favorite characters, like Maria.
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I agree, that is the entire point of the game. It's just an excuse to indulge in various bits of this series' gameplay. It's no different than what was done with Judgement, except that Judgement featured gameplay that was completely alien to the series as a whole. I understand that it's a disappointment to some that this isn't a proper new 2D Vania.....complete with a throw-away story that adds nothing to the gameplay (like most of the recent DS games), but it means little if you actually glean some enjoyment from playing it. It's obviously just a product that was thrown together on a shoe string budget to gauge the level of interest that is still to be had for a 2D CV on the home consoles. And if that is the case, then we should all hope that it does well, lest Konami come to the conclusion that it's fruitless to pursue 2D games any further on these systems.
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It's obviously just a product that was thrown together on a shoe string budget to gauge the level of interest that is still to be had for a 2D CV on the home consoles.
But then again, if that's the way they decide to gauge interest in 2D, they're going about it all wrong. I just hope it doesn't convince them to take the cheap and lazy way with new games.
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I agree, that is the entire point of the game. It's just an excuse to indulge in various bits of this series' gameplay. It's no different than what was done with Judgement, except that Judgement featured gameplay that was completely alien to the series as a whole. I understand that it's a disappointment to some that this isn't a proper new 2D Vania.....complete with a throw-away story that adds nothing to the gameplay (like most of the recent DS games), but it means little if you actually glean some enjoyment from playing it. It's obviously just a product that was thrown together on a shoe string budget to gauge the level of interest that is still to be had for a 2D CV on the home consoles. And if that is the case, then we should all hope that it does well, lest Konami come to the conclusion that it's fruitless to pursue 2D games any further on these systems.
The story isn't a throwaway, it's nonexistent. The concept of why the game takes place in a book is outright absurd, and clearly emphasizes it has no meaning to the series as a whole. I recall some people here stating the Japanese version is worse, as it implies that the player is actually taking the form of one of these warriors as they enter the book.
Then again, Harmony of Despair comes off as a filler game for your time. From the laziness of sounding very similar to Harmony of Dissonance, to the mechanics in the game that do not even mesh well, it came off as a game that people can play just for some nonsensical Castlevania gameplay, with a little drop of Getsu Fuma Den on the side. It was a good diversion for the summer, but it isn't what I'd want to see again with the series. I would prefer a game with a full fledged single player mode, and if they feel multiplayer is a must, make it a side plot to the main game, and give us the option to make our own characters.
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CVIII with multiplayer?
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But then again, if that's the way they decide to gauge interest in 2D, they're going about it all wrong. I just hope it doesn't convince them to take the cheap and lazy way with new games.
I agree completely, there is so much potential for a true successor to sotn. It blows my mind that konami has yet to attempt it. It's not like sotn isn't a popular game :-\
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To the person who said Judgment's gameplay was crap:
I thought Judgment's gameplay was actually pretty great. The game is fun to play, even online, and the characters are cool (though they should have been in their original outfits dammitall, or at least have those as an option). And they had personalized dialogue. Rondo Maria has always been an omake character for the fun of it so I did not imagine her dialogue would be anything spectacular.
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I share Jorge's view here. The gameplay was actually really well done, and very flexible with comboing. There were a few balance tweaks and issues with supers that needed to be addressed, but overall it was really good for a 3d fighter, much less as the FIRST entry to a new fighter series (not that I expect more of them to be made).
My main beef is with the costumes and camera slip ups.
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Judgement wasn't THAT awful. The game won't be played professionally, but at least it was decent fan service. The soundtrack was the best part.
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Actually people did hold tournaments for the game.
Ironically, Golem was top tier for it since he was awesome with his Rollout attack.
Ha ha! Pokemon move. :P
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Ok, so now we're all about defending Judgement and condemning Harmony of Despair? Ok. I thought both were horrible concepts for a CV game that just happened to be fun to play. No sense in trying to formulate some sort of educated critique that makes one seem more worthy of playing than the other. You can easily have some fun playing either game, but both titles are fairly disposable entries in the series that I'm not eager to see repeated in any form whatsoever. Like others here have said, I want a fully fresh 2D title made for the consoles next time.......and NO attempts made at making a CV fighting game again (unless Namco makes it ;D).
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I want to play Harmony of Despair but I only have a PS3 and PSN sucks balls. :(
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But then again, if that's the way they decide to gauge interest in 2D, they're going about it all wrong. I just hope it doesn't convince them to take the cheap and lazy way with new games.
No one said Konami has their head on straight when it comes to making proper use of the Castlevania license. But it's obvious that Harmony of Despair was a back room project that was thrown together just to see if anyone would bother playing a 2D CV title on the home consoles besides SotN. If people are willing to fork over the money to play what amounts to a remix/rehash of numerous previous 2D titles, then it goes without saying that they would likely play a brand new, made from scratch 2D Castlevania on their 360's and PS3's. Of course, we diehard fans already know this...but...like I said....no one is about to give Konami too much credit for making smart use of this license.
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You could argue the DS games are just rehashes of ROB and SOTN sprites with different characters.
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Hey, if you found Judgment fun, then more power to you. I mean, these are games, after all.
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But it's obvious that Harmony of Despair was a back room project that was thrown together just to see if anyone would bother playing a 2D CV title on the home consoles besides SotN. If people are willing to fork over the money to play what amounts to a remix/rehash of numerous previous 2D titles, then it goes without saying that they would likely play a brand new, made from scratch 2D Castlevania on their 360's and PS3's.
Yeah, but I'm thinking this could have easily blown up in their faces. If first-timers would've played this and got the impression that the rest of the series is just a sloppy mess like this one, then they could have lost future customers.
But I guess it's kind of dumb for me to say they're going about it all wrong in the first place, because this game seems to be working for them somewhat.
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Yeah, but I'm thinking this could have easily blown up in their faces. If first-timers would've played this and got the impression that the rest of the series is just a sloppy mess like this one, then they could have lost future customers.
As much as I hate to say it, most gamers (especially the newer ones) are getting use to sloppy uninspired games that western devs are pumping out.
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Yeah, but I'm thinking this could have easily blown up in their faces. If first-timers would've played this and got the impression that the rest of the series is just a sloppy mess like this one, then they could have lost future customers
I wonder if newcomers even notice it though. I can't really comment since I haven't played the game, but do you think that maybe only the fans notice it?
As much as I hate to say it, most gamers (especially the newer ones) are getting use to sloppy uninspired games that western devs are pumping out.
I agree and it's pretty damn sad.
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I wonder if newcomers even notice it though. I can't really comment since I haven't played the game, but do you think that maybe only the fans notice it?
Probably not the recycled sprites, but I think they can tell how shoddy the gameplay is.
I still have fun playing it, but I still have to admit that it isn't a good game. I feel like I beat up on this game too much, but its criticisms are deserved.
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Probably not the recycled sprites, but I think they can tell how shoddy the gameplay is.
Makes sense. I should see if I can get a chance to play it. My brother has it, so I should be able to. I'm interested in playing it myself to see how I feel about the gameplay.
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Calling the game shoddy is going a bit far. I think it's more accurate to say that, as fans, we've become accustomed to each of the originating games from which the heroes are drawn. As such, we expect Alucard to play like he does in SotN, Soma as he does in DoS, Shanoa as she does in OoE and so on. But they don't. I would say that Soma is the closest, but not quite.
Unfortunately, it's a lot like Capcom's various mash-up fighting games. The characters play very differently than they did in their originating games, and in order to fit them all into one conglomerate, we instead get watered down or bastardized versions. This is especially true in HoD. That, to be honest, is my biggest beef with the game. The recycling doesn't bother me all that much, but rather, I miss all the nuances from the original games. This holds especially true of Alucard, Jonathan, Charlotte and Shanoa. For all intents and purposes, I would say Soma, Richter and Julius were much improved. Playing with other fans from around the globe is amazing. But I wish the characters played as they did from their original games. I hate the reworking of Alucard's spells. The way he moves and attacks, while very subtle, is still different enough from SotN that he feels a little slow and clunky. There was a trick in SotN with lightning fast swords that allowed you to attack three times after a jump. HoD introduces a dps speed cap that cripples a lot of the characters, and a lot of the fun. Remember the holy water in SotN? You will never see dps like that in HoD. But that's what made SotN fun (at least for me). Charlotte is another example. She was a very powerful support in PoR. And had some really interesting tactical spells such as Clear Skies and the stat buffs. She's been relegated to attack mage with Heal. I also liked the magic system in PoR that allowed the player to charge Charlotte's magic attack. Of course it's been removed in HoD. I needn't even say much about Shanoa. What a rape scene. The concept definitely has potential, I would say, but the way it was handled, while it can be fun, just feels like a hallow, soulless, watered down version of all the character incarnations.
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I'm not saying the game was poorly done as far as controls for individual characters, but the execution of the game overall. You can't change equipment on the fly, you don't even have the luxury of pausing on single player mode, nothing is really HD as the title's initials imply (although I'm not bothered by the graphics overall, I do feel a little cheated), and there is way too much emphasis on grinding/farming (even purple/boss chests seem 99% worthless, even on hard). I mean, I guess I could be nitpicking, but all this stuff, with the fact that there really isn't anything new to offer besides multiplayer, adds up to make it a shoddy gameplay experience to me.
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Question: including the game, and ALL dlc, whats the original price vs the up coming discount price?
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$59 vs. $45 (keeping in mind that this also includes all picture/theme packs, which total $8)
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You can't change equipment on the fly,
you don't even have the luxury of pausing on single player mode,
nothing is really HD as the title's initials imply (although I'm not bothered by the graphics overall, I do feel a little cheated), and there is way too much emphasis on grinding/farming (even purple/boss chests seem 99% worthless, even on hard). I mean, I guess I could be nitpicking, but all this stuff, with the fact that there really isn't anything new to offer besides multiplayer, adds up to make it a shoddy gameplay experience to me.
only changing equipment at the book locations is intended for strategic purposes. The game is already easy as it is. Being able to switch equipment anytime, anywhere would make things even easier, and cumbersome at the sametime.
Considering how fast a chapter can be cleared, and various safe parts in the map you can stand without fear of attack, pausing really isn't necessary.
People can just play for fun and eventually get the better stuff. If people play it in a grinding fashion all the time, of course they could feel burned out, but you don't need the best equips to succeed, the more rare stuff is a bonus for treasure hunters out there.
There is actually a lot of news things about Castlevania HD, including its unique structure that combines the classic objective of defeating the boss of the stage, and the more non-linear layout of the enviornment like the later metroidvanias.
Couple that with some great extra features like being able to equip music tracks to the stage theme and boss theme. Zoom function, enemies that can follow/attack you between rooms, redone stats, gameplay and equip system, as well as rebalances for each character (all of which have never been playable in the same game like this before.) nice Dual Crushes for players, chat bubble voice system (minor but neat extra.)
And lots more great things to say about Castlevania HD! It's no surprise people out there have clocked over 300 hours playing Castlevania HD and still going. And of course while multiplayer is one of its main features, that really is a great thing because where else can 6 friends/strangers team up in a Castlevania with good amount of legendary favorites to choose from?
Of course, many would like it to continue being supported and expanded with more character and chapter DLC. But it's already the ultimate Castlevania for many out there. ;D
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gosh, i'm not looking forward to the "gotta find every last item" phase of the game. i'll probably switch to that mode of thinking once i've beaten all the stages at both levels of difficulty once with all the characters, at which point i'll switch to playing multiplayer so there's at least something new to look forward to while doing that.
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only changing equipment at the book locations is intended for strategic purposes. The game is already easy as it is. Being able to switch equipment anytime, anywhere would make things even easier, and cumbersome at the sametime.
It still seems like a poor design decision to me. If it's there to add challenge, it's a very cheap and artificial way of doing so. They could've made the game more challenging without having to resort to this.
Considering how fast a chapter can be cleared, and various safe parts in the map you can stand without fear of attack, pausing really isn't necessary.
I've assumed this, while pausing to equip a potion or something, only to hear my character getting hit by an enemy that found its way to me. It's just kind of silly that if I'm playing solo, and if I need to use the bathroom/someone comes to the door/etc. I can't pause the game. To me it just feels like something that wasn't added because they were too lazy to do so.
People can just play for fun and eventually get the better stuff. If people play it in a grinding fashion all the time, of course they could feel burned out, but you don't need the best equips to succeed, the more rare stuff is a bonus for treasure hunters out there.
True, but you have to admit that the rare stuff is needlessly rare. They didn't have to make it that hard to find the better stuff, especially since you have to play the whole stage to get boss chests. It's crazy to me that people are talking about making 250+ runs on a stage and still haven't got the item they've been trying for. Making items that rare seems like an artificial way of boosting replay value to me. And don't get me started about subweapon leveling.
There is actually a lot of news things about Castlevania HD, including its unique structure that combines the classic objective of defeating the boss of the stage, and the more non-linear layout of the enviornment like the later metroidvanias.
But that isn't really new. That's just a combination of two things that have been done before.
As for the other stuff they've added, yeah, it's a nice touch (except for how the characters were nerfed, like Sonic_Reaper was mentioning), but it's mostly superficial. Besides multiplayer, they haven't really brought any new fundamental aspects to gameplay. It's essentially a multiplayer Metroidvania.
I know it can be a fun game (in fact, I'm still playing it, with Richter lately), but I think it's deserving of the criticism it's received.
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But that isn't really new. That's just a combination of two things that have been done before.
New Super Mario Bros Wii is basically retro Mario gameplay with 4 players co-op, Borderlands is just a shooter with rpg and looting elements. but they still count as a new experience and different kind of game.
The combination counts because combined formula makes it different from the formulas when they are separate. Lemonade is different from lemons, sugar and water individually.
As for the other stuff they've added, yeah, it's a nice touch (except for how the characters were nerfed, like Sonic_Reaper was mentioning),
But the nerf was necessary. Even with what they have, Hard mode still becomes a joke once you have the good equips/hunter skill levels. There's still enough there to have fun with each one.
If anything, the one thing Castlevania HD should get is a Very Hard difficulty that continues to challenge the best setups.
but it's mostly superficial. Besides multiplayer, they haven't really brought any new fundamental aspects to gameplay. It's essentially a multiplayer Metroidvania.
What's wrong with that? it's some of the great reasons why it's still played to this day! ;D
It's better than totally reinventing the wheel and presenting a Pancake throwing Castlevania that has pancakes you can power up your whip with, which you can telepathically throw at enemies and talk to your whip like an intelligent snake friend that can move independantly and do the forbidden dance.
And the castle turns out to be a tree that absorbed the blood of Dracula,
so now the castle is a super flying castle vampire tree that spews blood and the game only supports motion controls to launch pancakes from your whip and do moonsaults and your stat upgrades only take affect when the moon is full, and with full Heart meter you can turn into a chainsaw for a few seconds. How's that for innovative gameplay? Well one would ask "but are my favorite characters playable, is there an option to use the classic metroidvania gameplay and can I play it with 5 friends online?"
I know it can be a fun game (in fact, I'm still playing it) but I think it's deserving of the criticism it's received.
Well ya it isn't for everyone and won't match everyone's tastes and preferences, but it really is one of the best things they've done in gaming history, and there really isn't anything exactly like it on consoles, even from a co-op standpoint, games like L4D, Borderlands, RE Outbreak and Guardian Heroes are completely different vegetables compared to this.
Castlevania Harmony of Despair has become the new favorite for many fans, friends and gamers out there. It's really deserving of praise too! ;D
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New Super Mario Bros Wii is basically retro Mario gameplay with 4 players co-op, Borderlands is just a shooter with rpg and looting elements. but they still count as a new experience and different kind of game.
The combination counts because combined formula makes it different from the formulas when they are separate. Lemonade is different from lemons, sugar and water individually.
I'm talking about within the series. I don't really count a Metroidvania-style game chopped into individual stages as anything new.
But the nerf was necessary. Even with what they have, Hard mode still becomes a joke once you have the good equips/hunter skill levels. There's still enough there to have fun with each one.
If anything, the one thing Castlevania HD should get is a Very Hard difficulty that continues to challenge the best setups.
I dunno, Hard Mode's hard enough for me still. And I've been grinding subweapons during my pretty much all of playthroughs. Even still, I'm sure they could've spent some more time and made gameplay more balanced without resorting to nerfing characters to the degree that they did.
What's wrong with that? it's some of the great reasons why it's still played to this day! ;D
It's better than totally reinventing the wheel and presenting a Pancake throwing Castlevania that has pancakes you can power up your whip with, which you can telepathically throw at enemies and talk to your whip like an intelligent snake friend that can move independantly and do the forbidden dance.
And the castle turns out to be a tree that absorbed the blood of Dracula,
so now the castle is a super flying castle vampire tree that spews blood and the game only supports motion controls to launch pancakes from your whip and do moonsaults and your stat upgrades only take affect when the moon is full, and with full Heart meter you can turn into a chainsaw for a few seconds. How's that for innovative gameplay? Well one would ask "but are my favorite characters playable, is there an option to use the classic metroidvania gameplay and can I play it with 5 friends online?"
A game doesn't have to be ridiculous to be innovative. You can put fresh ideas into a series without changing its identity completely. And it's not even the more-of-the-same aspect that bugs me so much...it's just that the game feels so cut-and-paste without regard to the end result. Like I said before: it's a fun game. But it's also an uninspired game.
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The character nerfs were not necessary. It just comes off as lazy. Soma is testament to this. He's been much improved since his incarnation in DoS. He has access to the most amount of spells and equipment, and the largest pool of ways to deal damage, move around the map, and heal. There's really no reason why Alucard's spells needed to be weakened, Jonathan's weapons removed, and Charlotte's spell pool reduced. Besides, you claimed the game is already easy enough as is, so why not give all the characters their original properties and attack options?
I agree the game is fun, and some of the decisions, such as not being able to pause or change equipment, makes sense from a tactical stand point. But if there ever is a sequel, or a reworking of the concept, I would really like to at least see returning characters with all their original properties and attack options. I don't see much point in playing your favorite hero from a past game when they don't play as they should/used to! And I don't believe this was entirely their intention. As mentioned, Soma is at his best. Richter, with the addition of his kick and attack cancels, is pretty amazing too.
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as someone who collects fighter games, i never expect games that combine elements from other games to have characters play the same way they did in their original games. but yeah, the more of a character's original arsenal that's available to them, the better.
Soma is an interesting special case, because his special skill requires that all enemies in the game give him souls that let him do stuff. i'm so happy that they stuck with this rule for all enemies except Menace. i sometimes think that this "rule" might have hindered the amount of enemy variety found in the game though. maybe the DLC would have had more new enemies in it if they didn't have to come up with a Soma spell each time they added a new one.
All other characters didn't have such a rule forcing a certain variety of abilities, so they all got nerfed down to what was considered essential for that character. oh well.
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http://ps3.gamespy.com/playstation-3/castlevania-harmony-of-despair/ (http://ps3.gamespy.com/playstation-3/castlevania-harmony-of-despair/)
I don't really know how accurate this site is, so don't jump down my throat if it's not, but while looking at a list of release dates for PS3 games coming out in 2011 I found Harmony of Despair on gamespy's list. I'm hoping this is correct
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http://ps3.gamespy.com/playstation-3/castlevania-harmony-of-despair/ (http://ps3.gamespy.com/playstation-3/castlevania-harmony-of-despair/)
I don't really know how accurate this site is, so don't jump down my throat if it's not, but while looking at a list of release dates for PS3 games coming out in 2011 I found Harmony of Despair on gamespy's list. I'm hoping this is correct
Leave it to Konami to release it on PS3 a year after 360... --knuckleheads....
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Good news for PS3 owners that were interested in this game. I wonder if they'll package it with all the add-on characters and levels...or make PSN users pay for them as DLC like they did with the Xbox Live release.
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Good news for PS3 owners that were interested in this game. I wonder if they'll package it with all the add-on characters and levels...or make PSN users pay for them as DLC like they did with the Xbox Live release.
It SHOULD come out in one package at a bargain price... Still can't believe they took this long to get it ported...
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Odds are that this was an exclusivity deal Konami had with Microsoft. There really isn't any other good reason for such a title NOT to show up on both Live and PSN at the outset. But. Then again. This is Konami we're talking about here. So who knows.
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The big Castlevania reveal at E3 -- HoD for PS3!!!
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If I had known, I'd have waited for the PS3 version. I'm not a fan of 360's directional control, and using the analog stick is somehow worse for me on this game. It's a big reason why I bought Bionic Commando Rearmed and Mega Man 9 on PSN and not Xbox Live.
(ah, who am I kidding?? I wouldn't have had the self-control to wait for the PS3 version.)
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The big Castlevania reveal at E3 -- HoD for PS3!!!
/dislike
I'd love to finally be able to play this but not if it's the E3 reveal. :'(
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If this is going to be E3 reveal, then i'll hate Konami for the rest of my life, on the other hand, if it's not, then i would like it on a blu-ray disc, than be a downloadable content...
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oh god am i getting pulled into this again
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The big Castlevania reveal at E3 -- HoD for PS3!!!
XD
I would stop playing CV. For the rest of my life :p
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I think we need a "Castlevania cycle" image... the series has MORE than deserved it.
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The big Castlevania reveal at E3 -- HoD for PS3!!!
I dare Konami to do this, I fucking DARE Konami to do this!
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oh yes it if releases on PSN, even more will be able to enjoy the ultimate and most fun Castlevania of all time (in my opinion)! ^_^
Konami probably won't give PSN version any more DLC than the XBL version, but if they knew any better, they would continue to support it with more chapters and characters DLC, or develop a direct sequel with a lot more added! There's so many possibilities for a Castlevania Harmony of Despair series! ;D
Maybe they can also merge the 1999 story with a Harmony of Despair 2, so people can still play with 6 players online, as well use all their favorite characters for extra replay value and other bonuses besides the single player version of the story. Maybe they could remove the timer as well, so players can play at their own pace, but keep the skeleton rules, they are interesting and allow friends to continue playing.
There are many ways to expand upon this! :)
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ultimate and most fun Castlevania of all time
I feel... This intense hatred to rival Dracula's every time I hear you say this.
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heh, wouldn't call this the most fun Castlevania game ever, but I do find myself playing it a lot more consistently than other recent Castlevania titles. i tended to play those for a while, then put them down for a while, then pick them up and make a little more progress on them etc. still haven't beaten OoE (at Dracula, but don't feel I have enough firepower to beat him yet). but i've been consistently playin HD about twice a day since getting it six weeks ago.
it is just a simple game to pick up and play. although it certainly has a lot of repetition, i find i learn something new most times i play it until i've beaten a level and even afterwards. haven't gotten that "i'm stuck" feeling yet, yet it's providing a respectable challenge.
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heh, wouldn't call this the most fun Castlevania game ever, but I do find myself playing it a lot more consistently than other recent Castlevania titles. i tended to play those for a while, then put them down for a while, then pick them up and make a little more progress on them etc. still haven't beaten OoE (at Dracula, but don't feel I have enough firepower to beat him yet). but i've been consistently playin HD about twice a day since getting it six weeks ago.
it is just a simple game to pick up and play. although it certainly has a lot of repetition, i find i learn something new most times i play it until i've beaten a level and even afterwards. haven't gotten that "i'm stuck" feeling yet, yet it's providing a respectable challenge.
Same here. I've been subweapon grinding with Richter for 2 weeks now. Just have to beat R. Drac and Astarte, for single player on hard, but I really want to try multiplayer to see how it plays. I just can't put this down lately. It's funny how many bosses seem impossible at first, only to learn their patterns fairly quickly, and finally being able to minimize mistakes to beat them. It can be pretty fun.
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Same here. I've been subweapon grinding with Richter for 2 weeks now. Just have to beat R. Drac and Astarte, for single player on hard, but I really want to try multiplayer to see how it plays. I just can't put this down lately. It's funny how many bosses seem impossible at first, only to learn their patterns fairly quickly, and finally being able to minimize mistakes to beat them. It can be pretty fun.
No disrespect meant, but how in the world can you feel that ANY of the bosses patterns are impossible? They are so blatant and obvious that it's ridiculous. If you think this is hard, you should try castlevania III for the nes, or the x68000 version of Castlevania (castlevania chronicles on psx). They would make you want to literally slit your own throat.
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Um...I own and have beaten CVIII and Chronicles. o_O
What I'm talking about is playing the game on Hard, getting to the boss the very first time, and getting destroyed. And it does make it harder with luck gear, master rings, etc., equipped. Obviously I don't think they're impossible if I'm beating them eventually. I'm talking about how the first fight can seem overwhelming on Hard Mode (at least with bosses like Dracula and Stage 11's boss).
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I don't consider myself bad at Castlevania, and Harmony of Despair is tough as old boots frequently enough. Then again, I didn't develop my characters that far in, so maybe I was just inadequately prepared for some situations.
I think one thing the game does right is make wall meat et al desirable and genuinely useful again.
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Chapter 11 is a NIGHTMARE in HoD. I've played it dozens of times already but I still can't even manage to get to the boss. I can beat 2 sub-bosses at most, but am whittled down slowly and never make it any farther than that.
I find that the difficultly is really unfair. Enemies move retardedly fast, have at least 4x the health of regular enemies from previous levels, and there's just so many of them. I don't especially mind this, since the game does in a way get progressively more difficult, but grinding for the best items in Chapter 11 just seems unlikely for me, since I can't even reach the boss.
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I dare Konami to do this, I fucking DARE Konami to do this!
http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/ (http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/)
..Did you jinx it?
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http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/ (http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/)
..Did you jinx it?
Is this true?
If so, YES!!! :D :D :D :D :D
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Is this true?
If so, YES!!! :D :D :D :D :D
Considering Castlevania leaks almost always have weight to them (the leaks of the XBL release emphasize this), and considering this is coming from the same source that assumed Harmony of Despair was a Castlevania game, I would greatly assume so.
If doubt still exists, wait till June 2nd.
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If I get a PS3 by then, first day purchase.
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YES!! So awesome if true!!
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There's nothing far-fetched about it. It's very rare for third party developed digital arcade games to stay exclusive forever. I"ve been expecting this news since it was announced to be XBLA exclusive.
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http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/ (http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/)
..Did you jinx it?
KONAMIIIIIIIIII!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH1on3.gif&hash=974940362cbca230ac32d979123a156bc0bc4f28)
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Wow, worst news ever... if this shit is the only thing they'll release for Castlevania 20th anniversary, the series is dead for me (yeah, I don't like LoS that much).
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Wow, worst news ever... if this shit is the only thing they'll release for Castlevania 20th anniversary, the series is dead for me (yeah, I don't like LoS that much).
I doubt it will be. I'm pretty sure they'll announce something for the 3DS, given how much people expect it...and the fact there have been rumors about that for a long time.
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I sure am stoked to be able to choose not to purchase this on yet another console
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http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/ (http://www.siliconera.com/2011/05/30/castlevania-harmony-of-despair-bound-for-ps3/)
Called it. :)
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Chapter 11 is a NIGHTMARE in HoD. I've played it dozens of times already but I still can't even manage to get to the boss. I can beat 2 sub-bosses at most, but am whittled down slowly and never make it any farther than that.
I find that the difficultly is really unfair. Enemies move retardedly fast, have at least 4x the health of regular enemies from previous levels, and there's just so many of them. I don't especially mind this, since the game does in a way get progressively more difficult, but grinding for the best items in Chapter 11 just seems unlikely for me, since I can't even reach the boss.
I was having the same problem with Richter. I was finally able to get all of Simon's gear, which made all the difference in the world for me.
I was also fighting the alien-looking miniboss last out of the 3 minibosses. I've finally realized that I have to fight him first, because I'll get annihilated otherwise. :-[
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It's going to suck a little less with a not-terrible controller.
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Wow, worst news ever... if this shit is the only thing they'll release for Castlevania 20th anniversary, the series is dead for me (yeah, I don't like LoS that much).
25th anniversary. And yeah, I also hope for more IGA`s games, something 2D. Lords is no CV. I hope they announce it on E3..the 1999 game. Ohh, how I wish!
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It's going to suck a little less with a not-terrible controller.
Ha ha this is soooooo true! I can't count the number of times I've been hit in HoD because of an accidental slide/duck/etc. due to the absolutely shitacular 360 d-pad. And the fact you have to press the buttons down till your fingers break for anything to register. The touch sensitivity does not work in HoD's favor.
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June 2nd there could be early announcements.
http://konami.com/e3/ (http://konami.com/e3/)
It could also be Castlevania Harmony of Despair PSN related. ;D
2 hours and counting so far until event.
Konami is doing a pre-E3 press conference on June 2nd which will be starting at these times:
US Pacific - 5:00pm
US Mountain - 6:00pm
US Central - 7:00pm
US Eastern - 8:00pm
UK - 1:00am (June 3rd)
Central European - 2:00am (June 3rd)
Australia West - 8:00am (June 3rd)
Australia Central - 9:30am (June 3rd)
Live Stream
http://www.konami.com/e3/ (http://www.konami.com/e3/)
Live Stream Recording (Will Be Available After The Live Event)
http://www.g4tv.com/e3-2011/pressconference/konami/99/ (http://www.g4tv.com/e3-2011/pressconference/konami/99/)
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Saw this posted earlier. Basically just an official confirmation of HoDesp coming to PSN.
http://www.facebook.com/video/video.php?v=10100276075659063&oid=33404976120#w400-h224&comments (http://www.facebook.com/video/video.php?v=10100276075659063&oid=33404976120#w400-h224&comments)
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I shouldnt be disappoint because we all knew this was gonna be all they said, but... Im still disappoint...
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Harmony of Despair on PSN is going to bring so much more PSN friends together and countless will appreciate the larger group co-op (which supports up to 6 instead of only 4.) unique iconic characters and immense replay value providing the ultimate gaming experience! ^.^ So much more legendary adventures will occur within the PSN universe of Harmony of Despair and veterans and newcomers will enter a new era of extreme Castlevania goodness! ^.^
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ugh, i knew i wanted to wait for it to come out on PS3, as I don't plan on getting an xbox live subscription. oh well.
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Harmony of Despair on PSN is going to bring so much more PSN friends together and countless will appreciate the larger group co-op (which supports up to 6 instead of only 4.) unique iconic characters and immense replay value providing the ultimate gaming experience! ^.^ So much more legendary adventures will occur within the PSN universe of Harmony of Despair and veterans and newcomers will enter a new era of extreme Castlevania goodness! ^.^
Ugh!
Stop that, please. :-X
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Love her enthusiasm when talking about this game. I, for one, can't wait to give it a shot!
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Did they add any new stuff? And what about the price?
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Is there a release date for this yet?
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For the long ass wait they made the PS3 users go through, they should include all the DLC in the main package, and raise the price to $20 (that's $5 more than X360). That'd be reasonable, right? (oh and if possible, add more DLC)
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Im convinced Affinity works for konami as advertiser and has been tasked with selling us the game as this amazing incredible thing.
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Im convinced Affinity works for konami as advertiser and has been tasked with selling us the game as this amazing incredible thing.
indeed, she even speaks as a PR person
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Every praise she says sounds like one of those faux reviews you see about games in ads.
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It probably doesn't help that she doesn't post in any other threads unless they're advertisements for other games (which continue to have that praise).
I have a big suspicion that's her job.
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Or it's just one huge running gag. One would think you'd get tried of doing that and posting all the time just for the trolling of it though.
There's always the other option; Affinity is simply retarded.
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Or the best troll ever. By the way, Does anyone else see my avatar, or am i the only one who cant see it?
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I see it.
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Flame, I see your avatar.
Affinity appeared on the Cyberfanatix and Shoryuken forums, praising KOF13. Eathier she is working for several companies as "inside PR" or she is just that kind of fan. Or a troll.
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or all.
Ok. its just me then. it could be because Im in school... but my avatar was uploaded, not linked, which makes it weird. Whatever.
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I am excited to play it, and I know I'll love it, but praising it the way Affinity does is just annoying. to act like it's the best game ever made, or even the best CV game made is just ridiculous
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I am excited to play it, and I know I'll love it, but praising it the way Affinity does is just annoying. to act like it's the best game ever made, or even the best CV game made is just ridiculous
Ridiculous just because you don't agree with my opinions? :p Can't even be a fan these days without people making unfair assumptions they work for PR. Even though I'm a fan, that doesn't mean I have time to dwell on other topics. I talk about what I like and am interested in and that's fine. One could spend all day on boards, but I'm not like that. :)
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You constantly praise HD like its the best thing since sliced bread. And your praises sound like the kind of thing you read in a magazine ad.
That indicates one of three things.
either
A. you are secretly a PR agent,
B. You are a troll,
or,
C. Both
Even Casual fans who have played other CV games here or there would not praise this game with THAT much praise. They would say "Very good, though I prefer so and so." or even yknow, have 1 or 2 complaints. You praise it like it were the BEST videogame ever with no flaws and perfect everything. You realise that right?
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They also don't exclusively talk about one Castlevania game on a board dedicated to the entire franchise.
It really does come off as marketing or as if you're trying to sell people here on the game. A demo does that well enough.
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A demo does that well enough.
Unless your game sucks and you know it. Which then they would need a super troll PR agent to trick people into buying it.
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No i"m not trying to sell anything. Also I feel no current need to talk about other Castlevanias since:
1. There's nothing I can contribute to a conversation for one of the lesser favorite Castlevanias.
2. If I share anything like say links to some of my favorite video walkthroughs or something related to another Castlevania, people will just say they seen those already. :P
Considering Harmony of Despair is much much closer to what I want from a Castlevania, talking about the other Castlevanias just isn't all that worthwhile most of the time.
You constantly praise HD like its the best thing since sliced bread. And your praises sound like the kind of thing you read in a magazine ad.
That indicates one of three things.
either
A. you are secretly a PR agent,
B. You are a troll,
or,
C. Both
Even Casual fans who have played other CV games here or there would not praise this game with THAT much praise. They would say "Very good, though I prefer so and so." or even yknow, have 1 or 2 complaints. You praise it like it were the BEST videogame ever with no flaws and perfect everything. You realise that right?
well that depends on how you interpret my shared opinions about it. To me, there are some things Harmony of Despair should of had, like
*at least 2 players local co-op
*an Extreme difficulty (enemies and bosses ignore equipment stats. Bosses have double the HP. No weaknesses. All enemies and bosses kill players in 1-3 hits. They move and act faster too. All Spikes are instant kill. Charm status is permanent until 0 HP.
and Chapter Boss doors won't open until ALL enemies are killed first. The exception to the boss doors rule would be Chapters like Chapter 3 and Chapter 11. Or have a manual opening switch like Chapter 2 or a mirror teleport like Chapter 4. But maybe the mirror is unusable until all enemies are eliminated first.)
*6 players local and online boss rush on Extreme
*a SOTN/OOE camera zoom level option. Even HD's closest camera in the settings is a tad farther than I would like, but it still is more comfortable than the farther zooms.)
*an option to turn off Clock/timer to let players choose to play at their own pace. It's still game over if they all turn into skeletons.
*Chapter maker/map maker
*Story Creator (select portraits and text to create conversations before and after a chapter)
*longer dedicated support for more characters DLC and chapters DLC.
*Fog of War (black area until you enter the room to make that room visible.) to give more exploration feeling.
*a Chapter that involves even more exploration and riddle solving like Simon's Quest. A CV2 town to talk to people and get clues (numbers), and the solution would be randomized so accessing the deeper parts of the map is closed off until people find and piece together every clue so they combine and open access to the rest of the map and the boss.
but overall it's still my favorite Castlevania and co-op game despite those tidbits. ;D
And those ABC points you made are so unfair and narrow minded. ;D
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Considering Harmony of Despair is much much closer to what I want from a Castlevania, talking about the other Castlevanias just isn't all that worthwhile most of the time.
And curiosity: what exactly DO you want from Castlevania? Pretend HoD doesnt exist for a moment.
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The last post by Affinity made my realize something. She is a robot from Japan that was programmed to popularize HD. Her last post is a list of features on a website that sells the game. Now I am sure she is definitely a robot. Maybe I should try something for her to end her task.
″Castlevania fans agree that Harmony of despair is the best game ever made and we have all bought multiple copies of it and we plan to continue to do it. We play it all day long.″
Now..auto-destruct..task accomplished :D Or at least publish some high definition art from the game.
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well Flame I been asked that many times before in other discussions elsewhere and I don't feel like repeating myself.
Overall Castlevania HD has what I want for Castlevania gameplay and features, but there are a lot of things to improve the formula (some of them mentioned in my list in the previous post)
by tweaking and addings things like additional hardcore difficulty settings, improved drop rates, rare drop system so people don't pick up the same rare drop they already have, extended DLC characters and chapters support, chapters that use something like fog of war and random enemy placement and treasure placement to make exploration different and more rewarding each time, a chapter with a town with interactive townspeople and more puzzle solving progression, no timer, a closer zoom option, 6 players co-op offline at least in a boss rush mode, online search filters and icons so players can tell what DLC chapters the host has before entering the room. etc.
overall there are many ways to expand Castlevania HD.
Since Konami isn't planning more DLC, the best alternative after releasing the PSN port is to eventually turn Harmony of Despair into it's own series of sequels to further polish and expand the formula on consoles. Maybe eventually the art team will start crafting 100% original Castlevania backgrounds, enemies and bosses for later Chapters. ;D
The last post by Affinity made my realize something. She is a robot from Japan that was programmed to popularize HD. Her last post is a list of features on a website that sells the game. Now I am sure she is definitely a robot. Maybe I should try something for her to end her task.
″Castlevania fans agree that Harmony of despair is the best game ever made and we have all bought multiple copies of it and we plan to continue to do it. We play it all day long.″
Now..auto-destruct..task accomplished :D Or at least publish some high definition art from the game.
You must be joking. That list I made was ideas I wanted Castlevania HD to include.
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You must be joking. That list I made was ideas I wanted Castlevania HD to include.
I noticed you never negated you were a robot. Wow. But you did understand the errors in my post. Japan makes very good robots nowadays. Things are more clear now. Thank you for your cooperation. Now, can you please upload some high def art? Or sell? You were programmed to sell! Right. I want to buy some high def art from Harmony of despair. I have money. I want to give Konami money. Please sell me goods for exchange of money.
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High-def, full body artwork of all the characters would be excellent, and would totally redeem yourself on this forum, and in my eyes, affinity. . .
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be eventually the art team will start crafting 100% original Castlevania backgrounds, enemies and bosses for later Chapters.
They should have been doing this from the get-go.
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I'm sure they had their reasons , Flame. Whether budget limits, or lack of dedicated artists to make totally new enviornments from scratch for all Chapters or artists were assigned to use existing backgrounds to make the level design process met their deadline without overspending on what little money Konami set aside for the team.
Besides there's nothing wrong with reusing backgrounds that only appeared on DS series. They are still 100% new to people who don't own a DS. Well yes HD also reused some of SOTN, but they still put those enviornments to different uses and designed in ways that are very different experience compared to their original version. I mean really, even though Chapter 10 reuses the stages from Castlevania 1, they were never experienced and connected like this before in real-time! Overall even with reusing backgrounds, they really were creative crafting and combining them into new stages with their unique characteristics. ;D
I noticed you never negated you were a robot. Wow. But you did understand the errors in my post. Japan makes very good robots nowadays. Things are more clear now. Thank you for your cooperation. Now, can you please upload some high def art? Or sell? You were programmed to sell! Right. I want to buy some high def art from Harmony of despair. I have money. I want to give Konami money. Please sell me goods for exchange of money.
You can't be serious. Of course I'm not a robot. And I don't work for Konamiiii, otherwise you would have received high def art already. I guess their staff is not as caring as I, which brings the point that anyone from Konami isn't likely to visit message boards, or post anything for that matter. :P So avoid treating me like some Konami employee when I don't even know (and haven't bothered to look up) where Konami headquarters is located!
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Does that make me a robot? Cuz I think Harmony of Despair is one of the best damn games of 2010. I seriously put almost as much time into that game as I did with Resident Evil 5 (which had 300+ hours).
So affinity likes the game, and may come off as advertising it. Who cares? Just ignore it if it bothers you that much.
I'm sure they had their reasons , Flame. Whether budget limits, or lack of dedicated artists to make totally new enviornments from scratch for all Chapters or artists were assigned to use existing backgrounds to make the level design process met their deadline without overspending on what little money Konami set aside for the team.
Besides there's nothing wrong with reusing backgrounds that only appeared on DS series. They are still 100% new to people who don't own a DS. Well yes HD also reused some of SOTN, but they still put those enviornments to different uses and designed in ways that are very different experience compared to their original version. I mean really, even though Chapter 10 reuses the stages from Castlevania 1, they were never experienced and connected like this before in real-time! Overall even with reusing backgrounds, they really were creative crafting and combining them into new stages with their unique characteristics. ;D
I never played the DS Castlevanias until after I got Harmony of Despair. So almost the whole game was new to me. Even when the SotN stages came out I found myself getting lost and wondering where to go. HD is a pretty good experience, and there's no reason to turn the game down just because of the reused elements like everyone here seems to be doing.
If that were the case, I'd turn down sliced bread. It's already been made before. Why not?
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Yes, let's compare video games, a complex form of entertainment, in the form of goods, to one type of bread with a procedure done on it like slicing.
Oh wait, let's not do that. That would be silly.
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Yes, let's compare video games, a complex form of entertainment, in the form of goods, to one type of bread with a procedure done on it like slicing.
Oh wait, let's not do that. That would be silly.
Very well.
But my point still stands. :P
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anyone know when this game's coming out on PS3?
the money saved for not subscribing to XBox Live might very well be better spent buying the game again on Playstation. since i'd be starting over again on PS3 to do this, i'd probably want play the entire game online, that is, make sure that all the items i have are items earned while playing online. then XBLA version would be used exclusively for offline play. too bad you couldn't transfer your stuff "from the cloud" between the XBLA and PSN games.
are the specs for the NGP sufficient enough to allow Harmony of Despair? I wonder if we'd ever be able to play it on a portable.
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No idea when it's coming out to PS3. Not that I really care, since I don't own one anymore. But I do assume it'll take a while before actually coming out.
I'm positive HD can be played on Vita/NGP. Since that thing can play full scale PS3 games (I saw a video of MGS4 on there, pretty impressive).
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There's no hope of HOD coming out on PC, is there? Seeing as not everyone can own a console, a PC port would be pretty good, and would be workable I feel - surely there'd be a market for HOD players on the PC if there was some crossover between XBLA and -don't know- Steam?.
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There's no hope of HOD coming out on PC, is there? Seeing as not everyone can own a console, a PC port would be pretty good, and would be workable I feel - surely there'd be a market for HOD players on the PC if there was some crossover between XBLA and -don't know- Steam?.
PC version? Instant buy.
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Looking forward to this :D
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I honestly think people rag on the game for the graphics way too much. It's not a terrible game, or even a bad one. I would even dare to go so far as to say it's about on level with the recent DS games (which actually aren't all that recent anymore).
I wrote on this earlier. I was initially quite excited about playing the game because it offered something I wanted in Castlevania for a long time now; multiplayer support. I mean, imagine running through the entirety of any of the past Castlevania games with a friend, or several. How epic would that be? I'm even talking CV3 here. How epic would that be, with Trevor, Grant, Sypha and Alucard all playing through the game at the same time and controlled by different people. Or trekking through the entire SotN castle with someone controlling Alucard, Richter and Maria all separately.
So I was quite enamored with the game at first. It did offer this ... somewhat and to an extent. I honestly think the programmers and developers did the best they could with what was obviously a seriously small budget and time frame. And I do see the game for what it is now. And it has problems. But so did every DS entry too.
I agree with affinity in that it offered on some level what I wanted in future Castlevania games. But it has its flaws too. Looking at her list, I don't think an Extreme mode is particularly necessary. You already die in at most 3 hits from bosses in hard mode anyway. And that's using the best armor. Berserker Mail is basically one shot. I like to think of that as challenge mode. Increasing monster and boss health is unnecessary. The challenge in the game comes from moving and dodging attacks while dealing damage at a reasonable pace. Once you've learned all enemy patterns, all extra HP does is drag on battles way, way too long. OoE had the same syndrome with its bosses. It honestly gets boring dodging the same attack time and time again. And it's not necessarily more challenging, but it does become tedious.
I agree with the drop rates. My biggest complaint. They took the treasure system from OoE which I hated with a passion and implanted it here, X100. The more chapter runs that are performed, the better the chance of receiving a rare item (it should cap at like, 20%, though), afterwards, when you receive said item, it returns back to normal %. The current system is again, tedious, and artificially extends the length of the game.
Besides those, my other main beef with the game I've noted before in this thread and maybe others. The characters should have access to all their original abilities, weapons and sub systems. Especially now that the game has been out almost a year (!). There is no reason that Jonathan shouldn't have access to all his weapons, or Alucard his shield summons or familiars. Especially in light that Jonathan is one of the most neglected characters since the game's release, and that Alucard has a retardedly difficult time with DLC chapters, due to being unable to perform reliable long range attacks, or remain in the air longer than his jump allows (which are two things that ARE necessary for Chapters 8 and 9 especially).
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My biggest complaint. They took the treasure system from OoE which I hated with a passion and implanted it here, X100.
They had this in Vampire Killer too. Albeit not to the extent of course.
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People complain about HD and say its a shit game because its recycled elements. But in my opinion, those are not enough grounds to call it a terrible game. I put in over 200-300 hours into that game in single player. Not with multiplayer. I didn't play multiplayer until just recently and that was FUNNNNNN.
Yeah, all the elements were recycled. A new sprite thrown in here or there. So what? The sprites are good anyway. Besides, due to it being an arcade title, I doubt they had a big budget.
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I'm 100% sure it's not only because of the reused things (and that's 90% of the game).
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I'm 100% sure it's not only because of the reused things (and that's 90% of the game).
It's generally the reason though. Like, 40 different guys (exaggeration, but whatever) complained about HD being the worst game evar on GameFAQs, and that being the only reason they gave. :\
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The characters should have access to all their original abilities, weapons and sub systems. Especially now that the game has been out almost a year (!). There is no reason that Jonathan shouldn't have access to all his weapons, or Alucard his shield summons or familiars.
While everyone having all their abilities would be fun, it would cheapen and unbalance the experience even further. Maybe if those extra abilities were only usable in single player, but in multiplayer, it kind of adds insult to players that want to enjoy the Chapter longer instead of some lame speed run that's boosted with abilities they can exploit, which results in dumbing down the playthrough and therefore require less effort and less feeling of accomplishment.
Can you imagine Shanoa with all her Glyphs and Glyph Unions? Julius with Grand Cross? Alucard with Shield Rod + Alucard Shield? Even on Hard, bosses would be vaporized the instant they enter the room, especially when you multiply their best abilities times the number of players. :P
Okay well if they added a harder difficulty..... you're right more HP to bosses would just make the fights drag on. But their power in Hard isn't enough to add enough danger and demand more skill from players. You can beat any boss with minimum effort on Hard once you skill up/equip them with the best stuff. Having their entire arsenal from their past game(s) would be more than overkill.
And most people don't want to nerf their build to challenge themselves, they expect the game itself to place a bigger challenge on their lap. That's why a higher difficulty that punishes mistakes further would really take things to a new level and keep things difficult instead of the difficulty level evolving from Hard to 'Easy', and Normal to 'Very Easy'.
Since there are no fatal pitfalls like the classics, the spikes and traps should kill in one hit. And bosses should be able to kill anyone in less than 3 hits.
(well some of them on Hard can kill in 1 hit, but I think more boss HP could also help balance things further because the bosses having fatal attacks doesn't mean much if players can kill the boss in seconds anyway.)
But I strongly feel if they added everyone's abilities from their adventure, a Very Hard/Extreme difficulty would have to be added before that, to avoid the balance of difficulty from tipping over completely in favor of the heroes side, with the enemies side being even more pathetic pushovers.
I mean look at Chapter 3, people don't even bother using the swinging weapon to damage the boss anymore. They just shortcut and spam their ranged attacks. More abilities would simply lead to faster methods of killing it, and Chapters can already be cleared too quickly as they are.
Yes even now the characters are unbalanced but what's important about their abilities is that they already have enough in their arsenal and growth potential (Skill Level/Equips) to survive and defeat anything. So people who like using characters like Jonathan , Alucard, Yoko, etc. shouldn't be discouraged just because another character has more tools and advantages.
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I think people hatred for this game, based on the fact that it's recycle assets form previous titles is quite justified. For the last few years it was one of the main problems that plagued 2D titles of the series. Many things were outright taken from previous games and obviously people wanted something new. HD became an epitome of recycling, basically the very thing that many people in the fandom hated. It's no wonder that some of them hate this game based solely on this fact.
Of course recycling could be justified (low budget, DL game), but in the end in the series that heavily suffered from it, HD, with it's recylce everything politic, crosses as some sort of strange taunt to the fandom. At least to some people.
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It's good to see some Harmony of Despair love here. Seems just about everybody who bashed it barely spent any time with it, and it's one of those games that starts off dull but gets better and better over time.
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are there any aspects from HD you would to see continued into the next "big normal" Castlevania? i personally liked the fact that you could only change your equipment at the books. keeps the action moving. for a while now, i've played special modes in other games where i choose gear only at save points. i do wish you could automatically equip an item once you found it though.
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I do like the fact that you can only enter your inventory at a Grimoire. Makes it more intense. ;D
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Still no PSN release date?
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Still no PSN release date?
I'm guessing it will appear on PSN without an annoucement beforehand (unless Sony/PSN mentions it in their website, sometimes they mention what's coming to the PSN Store.) Some are guessing it might be released sometime August. It would be surprising if it releases earlier than that.
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I haven't played this game since it came out and I'm going to download all the maps.
Also, I main Charlotte.
Does this make me a tool?
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Yes.
(Also thinking about it for more Shanoa action, and the PS3 has a far better controller for this. Ugh, why why why why why; so starved for new CV action. I bring shame to all.)
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I haven't played this game since it came out and I'm going to download all the maps.
Also, I main Charlotte.
Does this make me a tool?
Charlotte has no exclusives unfortunately. She doesn't really make a great main, since while playing with her, you won't be winning any rares. I guess with the exception of some Chapter 7 rares ...
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Is it a sin for me to eagerly await the PS3 release?
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I might give it a whirl if it's cheap enough.
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Is it a sin for me to eagerly await the PS3 release?
If so, then i guess I'm a sinner as well. I've been replaying just about any 2D 'vania in my possession and am ready for something new....well, kind of new.
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Seems it was the plan of Konami all along - to not release any new 2D games, so in the end people will buy mediocre HD to sate they hunger for
old school metroidvanias.
Nice move Konami...ha-ha-ha...
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At this point, i don't really care about the reputation HD has. Plus all the complaints about it are directed towards the graphics, but since when does graphics make the game??
That's like choosing a really crappy game with excellent graphics over a really good game that has crappy graphics.
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Plus all the complaints about it are directed towards the graphics,
Not just the graphics, but the characters themselves were butchered & unbalanced.
And there's a lack of effort, which is why people dislike this game.
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game's still fun as shit, I had a good rep for Maining Jon..... cause I'm a BAMF.
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At this point, i don't really care about the reputation HD has. Plus all the complaints about it are directed towards the graphics, but since when does graphics make the game??
That's like choosing a really crappy game with excellent graphics over a really good game that has crappy graphics.
It's more than just the graphics that people complained about. Subweapon grinding is extremely tedious and a lot of rare item drops are much rarer than they really needed to be (both of which could've been done to artificially extend replay value), all characters are nerfed to some extent except for Soma, and the game just feels uninspired overall (especially when you compare it with games that share the same price tag, like Torchlight).
Graphics-wise, the only thing I didn't really like was how it was implied that this game was in HD, and that's kind of misleading.
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Not just the graphics, but the characters themselves were butchered & unbalanced.
but isn't this game a co-op game, not a fighting game? so balance shouldn't really be an issue.
And i do remember hearing HD's kind of an experimental game, but i could be wrong.
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but isn't this game a co-op game, not a fighting game? so balance shouldn't really be an issue.
And i do remember hearing HD's kind of an experimental game, but i could be wrong.
exactly.
HD wasn't gonna be a legit title, it was an experiment but konami didn't expect it to blow up like that.
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exactly.
HD wasn't gonna be a legit title, it was an experiment but konami didn't expect it to blow up like that.
huh, so i am right.
In other words, people are just mad at it cause its not a new castlevania game with nothing new except it being the first multiplayer castlevania game.
It's more than just the graphics that people complained about. Subweapon grinding is extremely tedious and a lot of rare item drops are much rarer than they really needed to be (both of which could've been done to artificially extend replay value), all characters are nerfed to some extent except for Soma, and the game just feels uninspired overall (especially when you compare it with games that share the same price tag, like Torchlight).
Graphics-wise, the only thing I didn't really like was how it was implied that this game was in HD, and that's kind of misleading.
In a way, the drops is kinda like diablo, huh? And the subweapon grinding i don't really mind.
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huh, so i am right.
In other words, people are just mad at it cause its not a new castlevania game with nothing new except it being the first multiplayer castlevania game.
In a way, the drops is kinda like diablo, huh? And the subweapon grinding i don't really mind.
this is also why they didn't go all out, its an experiment to see how well or not it'll do.
I think PSN is phase 2, to see how the PSN Users would react, If its alot like the Xbox, they'll make a new full game as its sequel from its success.
People say its lazy, but DXC overhauled Maria for SOTN giving her completely new sprites, and that appeared as minimalist effort.
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yeah guys this game was just an experiment so lets all forgive Konami for their shenanigans hold hands and stop criticizing it cuz a few people are getting mad
In other words, people are just mad at it cause its not a new castlevania game with nothing new except it being the first multiplayer castlevania game.
A lackluster one at that.
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yeah guys this game was just an experiment so lets all forgive Konami for their shenanigans hold hands and stop criticizing it cuz a few people are getting mad
Yea, cause you totally count as one of the ones that are mad that it ain't a new castlevania game.
Despite us being fans, the castlevania series is just a video game franchise we all love, not a life upgrade. So how bout we stop acting like the sonic fanbase and let castlevania be before we just make things worse?
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Balance is important to every game. Duh? How was there ever any question or excuse for this one?
HD is still a shitty knockoff no effort duct tape creation. It just happens to be the only thing left now.
The graphics don't make the game argument falls flat here because the graphics are quality, just old and recycled 99%. It doesn't have BAD graphics it just has nothing new. Aka extremely lazy.
I think that covers all the dumb points brought up in the last page. God, affinity was better than you dorks.
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HD is still a shitty knockoff no effort duct tape creation.
well Kamui Zero did say the "game's still fun as shit,"
but to Harmony of Despair's defense, atleast it offered some neat music & new character artwork. I'm still waiting for full-body artwork, though. And if they were to release Trevor, Sypha, Grant, Albus & the Lecarde sisters, I may consider buying them
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Balance is just a mere fantasy now, cause most of the games that are out right now have one little flaw in them that'll just break the game. And when they try to balance things, it just makes things both better and worse (or just one).
And if all dumb points have been proven, can you prove to us that it WASN'T an experiment and a game meant for pure competition and a bunch of other dumb stuff people "care" about in coop games? Last time i checked this game was meant for pure fun, not competition.
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It's just a shame that this will probably be IGA's swan song. He's capable of so much better.
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Hopefully its not. If we're to get a final castlevania game from him, it should be done right.
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Actually, I wouldn't mind a HD 2, with creativity in mind.
All or most of the stages can be New
Slightly Redrawn Characters a la Maria PSP with extra Costumes and a Palette editor (like GG Isuka)
Each character should play Mostly like thier respected game, a Dual Wielding Soma with Stolen weapons was BS
Have a Stage Making Mode with tons of extra enemies and Bosses not in the main game (to promote the usage of it)
A Score as EXP Level system and Weapon Upgrade system.
A random Form Dracula Battle (he has enough forms to randomize)
Allow player to carry 4 different items (RT+A,B,X, or Y) at respected amount plus auto item refill.
A serparate Dual Crash Bar, and a Dual Crash per person, no recycles
other fixes and Special Features
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Add the ability to use your own music and you got me sold.
Though i really doubt they'd do a sequel to this game, regardless if it did well or not. Though if it were to happen, they should just release it on both consoles so nobody has to wait a friggin year just to play it, least the ones stuck on one console and a wii.
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I, for one, love grind-heavy games and Castlevania, so I have a feeling that i'm going to LOVE this game. I understand many here have played it and strongly dislike it, but I'm holding out judgement until I actually play the game.
When did Konami say the game was just an experiment? I haven't heard anything of the sort.
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oh yeah, forgot, STEAM! Konami better know what's good for them.
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In a way, the drops is kinda like diablo, huh? And the subweapon grinding i don't really mind.
I've haven't played any of the Diablo games (yet), but I'd always hear people bitching about doing 500+ runs on a chapter and still not getting some of the rarest items like Sonic Boots, Valmanways, etc.
As for the subweapon grinding, it kind of ruined the game for me. I wanted to play as all characters and max all of them out, but after grinding with Shanoa and Richter, that's not gonna happen. Just thinking about more grinding keeps me from going back to this game. I was even equipping two Master rings, stocking up on mana potions before each run, and either shortcutting to Beelzebub or spamming Menace on Hard, and it was still way too damn slow for my tastes. Grinding from level 8 to get to 9 especially...feels like pure sadism on the developers' part.
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Balance is just a mere fantasy now, cause most of the games that are out right now have one little flaw in them that'll just break the game. And when they try to balance things, it just makes things both better and worse (or just one).
And if all dumb points have been proven, can you prove to us that it WASN'T an experiment and a game meant for pure competition and a bunch of other dumb stuff people "care" about in coop games? Last time i checked this game was meant for pure fun, not competition.
Wow, do you actually listen to yourself talk or just spit out words at random?
That's it, I want affinity back. Affinity was a super infuriating troll, but at least her posts wern't the flagship for captain obvious mixed with some illogical cluster fuck.
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I've haven't played any of the Diablo games (yet), but I'd always hear people bitching about doing 500+ runs on a chapter and still not getting some of the rarest items like Sonic Boots, Valmanways, etc.
As for the subweapon grinding, it kind of ruined the game for me. I wanted to play as all characters and max all of them out, but after grinding with Shanoa and Richter, that's not gonna happen. Just thinking about more grinding keeps me from going back to this game. I was even equipping two Master rings, stocking up on mana potions before each run, and either shortcutting to Beelzebub or spamming Menace on Hard, and it was still way too damn slow for my tastes. Grinding from level 8 to get to 9 especially...feels like pure sadism on the developers' part.
Damn, you did it the Hard way, You could team up with a friend in Hard PVP and take turns Grinding off of gergoth with a spirit Ring (use hp instead of MP) and Master ring.
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Wow, do you actually listen to yourself talk or just spit out words at random?
That's it, I want affinity back. Affinity was a super infuriating troll, but at least her posts wern't the flagship for captain obvious mixed with some illogical cluster fuck.
Damn did i sound that illogical? i'm sorry for damaging some of your brain cells then, not like a fanboy like yourself needs it.
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I agree with the point about a palette editor. I was severely disappointed when you only got to choose from pre-created palettes.
I don't mind the recycled character's to be honest. I would venture to say only Yoko and Maria look particularly terrible. Yoko always has. Maria just looks strange because they didn't give her run any new frames (she's the odd one out, it seems), and her double jump doesn't animate the same way it did in RoB (the final part of the jump, where she tumbles over, seems to come late in the jump in HoD, and it looks odd because of it). But anyway.
I seriously think they should've created original backgrounds and stages. Again, the character recycling doesn't bug all that much, but the completely recycled mish-mash backgrounds look particularly bad at certain points.
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I agree with the point about a palette editor. I was severely disappointed when you only got to choose from pre-created palettes.
I don't mind the recycled character's to be honest. I would venture to say only Yoko and Maria look particularly terrible. Yoko always has. Maria just looks strange because they didn't give her run any new frames (she's the odd one out, it seems), and her double jump doesn't animate the same way it did in RoB (the final part of the jump, where she tumbles over, seems to come late in the jump in HoD, and it looks odd because of it). But anyway.
I seriously think they should've created original backgrounds and stages. Again, the character recycling doesn't bug all that much, but the completely recycled mish-mash backgrounds look particularly bad at certain points.
I agree with Yoko and maria, and I'll Add Richter, Since they used the DS version he looks very very off and that whip animation was too lazy.
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I agree with Yoko and maria, and I'll Add Richter, Since they used the DS version he looks very very off and that whip animation was too lazy.
They should've at least give Richter the same treatment as Julius. And when i say that i maen, make a few new frames for him rather than just port him straight out of PoR.
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I agree with Yoko and maria, and I'll Add Richter, Since they used the DS version he looks very very off and that whip animation was too lazy.
At least they gave him a longer vampirekiller. I always felt that SotN's version was a little short-changed especially when going up against doppelganger Trevor. While it looked phenomenal and was animated very well, it was just too damned short. Trevor's was longer and you had to get within his reach in order to strike him.
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I consider SotN and PoR Richter two different beasts entirely. SotN Richter doesn't have any advantages over PoR Richter. He's slower, you have to double tap to run, his whip is shorter, and he has less moves overall. To be honest, I prefer the PoR/HoD Richter. I take it was the way the developers envisioned Richter in the first place, a speedy martial artist with great mobility and lots of invincibility frames. He just feels clunky in SotN. The reason the whip looks cooler is due to game engine effects that were applied to it, similar to the effects added to Alucard's swords.
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I consider SotN and PoR Richter two different beasts entirely. SotN Richter doesn't have any advantages over PoR Richter. He's slower, you have to double tap to run, his whip is shorter, and he has less moves overall. To be honest, I prefer the PoR/HoD Richter. I take it was the way the developers envisioned Richter in the first place, a speedy martial artist with great mobility and lots of invincibility frames. He just feels clunky in SotN. The reason the whip looks cooler is due to game engine effects that were applied to it, similar to the effects added to Alucard's swords.
Don't forget SotN richter is much more stronger than PoR richter, though maybe its cause PoR richter has to level up first to get stronger. Then again, most of SotN richter's attacks did a shitload of damage, especially his uppercut which cleaves anything that gets in the way. Same thing goes for his slide kick and tackle. PoR richter on the other hand is a little more balanced since his super jump doesnt kill most enemies instantly and his tackles pushes him back if the enemy has more HP. Its just a shame that there wasn't a button input to use the other item crashes, or the power up whip in PoR.
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I wasn't talking about abilities, its all cosmetics in my arguement, HD richter is awesome, But he looks very clunky in the animation department.
Examples may include:
He Runs with a Limp, He may have had that in SotN, but it didn't seem so apparent til now, a fix in 1 frame would fix it.
The PoR and HD whip may be longer, but it looks like trash, this is the Xbox 360/PS3, no need to use the inferior DS whip when you can just extend the PSX whip.
his Double Jump is just Stupid, Recycling the back-flip was beyond an awful idea, It would have looked better just to reuse the reqular jump.
These are all simple fixes, very, very simple. I do say that the game was lazily done, but at least put a little effort in it.
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I wasn't talking about abilities, its all cosmetics in my arguement, HD richter is awesome, But he looks very clunky in the animation department.
Examples may include:
He Runs with a Limp, He may have had that in SotN, but it didn't seem so apparent til now, a fix in 1 frame would fix it.
The PoR and HD whip may be longer, but it looks like trash, this is the Xbox 360/PS3, no need to use the inferior DS whip when you can just extend the PSX whip.
his Double Jump is just Stupid, Recycling the back-flip was beyond an awful idea, It would have looked better just to reuse the reqular jump.
These are all simple fixes, very, very simple. I do say that the game was lazily done, but at least put a little effort in it.
They could've easily fixed those since they're just pixel related. Though i think they were a bit lazy in the pixel department despite redrawing julius' running animation.
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They could've easily fixed those since they're just pixel related. Though i think they were a bit lazy in the pixel department despite redrawing julius' running animation.
that and those Dual crush stances.... in which the Dual Crushes were close to never used since it used precious MP
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I can't really say much about the dual crushes since i haven't even played the game yet. :P
Though i think the laziest duel crush stance is simon's even though he's just an 8 bit character. doesn't help the fact that they actually gave him more sprites for moves he couldn't do in his source game.
Also i always thought dual crushes were used as last resort in some sessons? guess i thought wrong. Again cant say much cause i haven't played the game yet.
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Balance is just a mere fantasy now, cause most of the games that are out right now have one little flaw in them that'll just break the game. And when they try to balance things, it just makes things both better and worse (or just one).
I am actually 100% with uzo this time.
Balance doesn't matter? WTF?!
And new artwork isn't worth of creating bad game. While I am glad that some of the characters finally looks decent I could live with they old portraits. As for music, everyone have they tastes, but arrangements in this game are quite samey and in my opinion, most of them are worse than in CV Judgement.
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I am actually 100% with uzo this time.
Balance doesn't matter? WTF?!
And new artwork isn't worth of creating bad game. While I am glad that some of the characters finally looks decent I could live with they old portraits. As for music, everyone have they tastes, but arrangements in this game are quite samey and in my opinion, most of them are worse than in CV Judgement.
Yea i know i said that and balance is important. but really, how many of the games you've played aren't broken? Half of the time, some or most games have glaring flaws in them that are abused by players and to an extent breaks the game. But maybe it mostly applies with fighters cause no matter how many times they try to fix things in them, another pipe just ends up being broken. Though this issue also exists in castlevania games, rpgs, and a couple others i can't really name right now.
As for what you said about the arrangements and remixes in this game, yea, they're not really the best. Most of them just being rock based remixes/arrangements. The track i probably like is crimson blood. But for some reason, that bgm sounds like it should be in a guilty gear game. Character portraits are good though, least in my opinion.
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on a related note, I heard from one site that new DLC were being planned for the PS3 version of this (though probably dependent on the sales). Course only heard of this from one source, so its questionable. Also, anybody have thoughts on how they plan to execute the offline multiplayer? By that I mean since it is probably going with a split screen, how do you guys think the character equips and such be done? Would be kinda cheap if a person can just leave the other 3 of their characters just standing there as one character goes around and picks up equipment, but then again that might take away from some of the fun since CVHDs strength/weakness is the grinding and searching for new and stronger items with friends.
Another thing Im curious about is what kind of intervals we can expect the DLC to come in (kind of hoping at least Richter and Maria's DLC will be on sale along with the actual game <- Richter being the character I want to play as).
Either way, still looking much forward to this game once it does come out on PSN. Oh, one more thing...
Yea i know i said that and balance is important. but really, how many of the games you've played aren't broken? ...Though this issue also exists in castlevania games, rpgs, and a couple others i can't really name right now.
Maria in rondo of blood maybe? possibly? though the general difficulty of that game and her lack of HP (if we want to call it that) sort of balances it out :P
Balancing can be rather hard to do in game designing, but for as long as the game is still fun to play, doubt we'll worry about the balancing too much ;D
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on a related note, I heard from one site that new DLC were being planned for the PS3 version of this (though probably dependent on the sales). Course only heard of this from one source, so its questionable. Also, anybody have thoughts on how they plan to execute the offline multiplayer? By that I mean since it is probably going with a split screen, how do you guys think the character equips and such be done? Would be kinda cheap if a person can just leave the other 3 of their characters just standing there as one character goes around and picks up equipment, but then again that might take away from some of the fun since CVHDs strength/weakness is the grinding and searching for new and stronger items with friends.
Another thing Im curious about is what kind of intervals we can expect the DLC to come in (kind of hoping at least Richter and Maria's DLC will be on sale along with the actual game <- Richter being the character I want to play as).
I'm thinking the screen will stretch out a bit when the players get farther and farther apart. But that might be a little difficult for the players since the characters they're controlling will get smaller and smaller as the screen zooms out, but who knows. Also what source said that the PS3 is getting an exclusive DLC? Unless said exclusive DLC is just mistaken as the offline multiplayer and the first DLC sets being in the game without having to purchase them. As for the existing DLCs that you'd have to buy, maybe they'll be released the same day the game comes out.
Maria in rondo of blood maybe? possibly? though the general difficulty of that game and her lack of HP (if we want to call it that) sort of balances it out :P
Balancing can be rather hard to do in game designing, but for as long as the game is still fun to play, doubt we'll worry about the balancing too much ;D
She could be an example, but she's more of a glass cannon or something similar rather than a game breaker. Sure she has a double jump, but Richter can access higher places too if his backflip is timed right. If you're curious, you can search for the trope "game breaker" to see a number of examples in video games that just outright break the game.
It is hard for game companies to balance things out, especially when some issues that are fixed wont please everyone or a new problem will just arise. And it'd be too late for them to revise something if they've already released it. But then that's what patches are for. Then again, most companies are too lazy to patch up games or rerelease the game with bug fixes as reprints, but it seems companies are lazier these days as what i said about patching up games in reprints rarely even happens at this day and age. They used to do that more often back then though. But you're right. As long was we have fun with the game, the glitches and game breaking elements and bugs we won't have to worry too much about them.
... unless you're an elitist.
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I miss super Charolette....
Too bad Soma IS the game breaker....
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but really, how many of the games you've played aren't broken?
It doesn't mean that creators shouldn't worry about and at least try to make the game as balanced as possible.
That's especially important in multiplayer games.
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I'm thinking the screen will stretch out a bit when the players get farther and farther apart. But that might be a little difficult for the players since the characters they're controlling will get smaller and smaller as the screen zooms out, but who knows. Also what source said that the PS3 is getting an exclusive DLC? Unless said exclusive DLC is just mistaken as the offline multiplayer and the first DLC sets being in the game without having to purchase them. As for the existing DLCs that you'd have to buy, maybe they'll be released the same day the game comes out.
Now its just dependent if I can find that source again, I've been reading on multiple sites about peoples reaction to the news then I stumbled onto it somewhere inbetween. If I ever run into it again, I'll be sure to put it up here. Im hoping they do sell all the DLC all at once like you said. I want to play as richter from beginning to end, as I became a fan after playing Rondo of blood and Dracula X chronicles (both essentially the same game, but still).
Edit: Here we go, found it
http://www.joystickdivision.com/2011/08/castlevania_harmony_of_despair_4.php (http://www.joystickdivision.com/2011/08/castlevania_harmony_of_despair_4.php)
Being the only source to mention that last little detail, leaves questions if that is true or not
As a final tid-bit, Konami made mention of "plans in place for downloadable content for additional characters and levels" as well. We're guessing that sentence used to include the words "if the game sells well," but we can't know for sure.
From reading this last sentence, it could be interpreted as:
1)PS3 version might not get all of the DLC (<- probably won't be the case)
2)PS3 version might get more DLC ontop of the original DLC
Though Im a PS3 only user, if the second does happen Im hoping the 360 does get them as well (would be unfair otherwise). That and some sort of patch for the offline multiplayer for the 360.
She could be an example, but she's more of a glass cannon or something similar rather than a game breaker. Sure she has a double jump, but Richter can access higher places too if his backflip is timed right. If you're curious, you can search for the trope "game breaker" to see a number of examples in video games that just outright break the game.
It is hard for game companies to balance things out, especially when some issues that are fixed wont please everyone or a new problem will just arise. And it'd be too late for them to revise something if they've already released it. But then that's what patches are for. Then again, most companies are too lazy to patch up games or rerelease the game with bug fixes as reprints, but it seems companies are lazier these days as what i said about patching up games in reprints rarely even happens at this day and age. They used to do that more often back then though. But you're right. As long was we have fun with the game, the glitches and game breaking elements and bugs we won't have to worry too much about them.
... unless you're an elitist.
Yeah the glass cannon is the best way to put her, haha. Maybe I will look it up, though the only other example I can think of off the top of my head is Mario and his cape, but thats just another game series altogether xD
Can't call myself an elitist for sure if Im looking forward to Harmony of Despair. Least from what I had heard, a good number of people hated this game because it involves level grinding and barely has a storyline. Plus Soma kinda got favorited with all of the souls he can get and that weapon players always use (don't know the name though, just watched too many gameplay videos to hype myself up xD). But just to go back a bit on companies being lazy to patch the game, Marvel vs Capcom 3 sounds like it fits that bill rather well. Companies will try to balance out their games, but in human nature we all do make mistakes and some imbalnaces here and there do happen. Course some more obvious than others.
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It doesn't mean that creators shouldn't worry about and at least try to make the game as balanced as possible.
That's especially important in multiplayer games.
True. They should balance the game as best as they can.
Though its kinda hard for them to try to balance the games they make since they don't find bugs as fast as normal players do when they stumble upon them usually by accident.
Now its just dependent if I can find that source again, I've been reading on multiple sites about peoples reaction to the news then I stumbled onto it somewhere inbetween. If I ever run into it again, I'll be sure to put it up here. Im hoping they do sell all the DLC all at once like you said. I want to play as richter from beginning to end, as I became a fan after playing Rondo of blood and Dracula X chronicles (both essentially the same game, but still).
Edit: Here we go, found it
http://www.joystickdivision.com/2011/08/castlevania_harmony_of_despair_4.php (http://www.joystickdivision.com/2011/08/castlevania_harmony_of_despair_4.php)
Being the only source to mention that last little detail, leaves questions if that is true or not
From reading this last sentence, it could be interpreted as:
1)PS3 version might not get all of the DLC (<- probably won't be the case)
2)PS3 version might get more DLC ontop of the original DLC
Though Im a PS3 only user, if the second does happen Im hoping the 360 does get them as well (would be unfair otherwise). That and some sort of patch for the offline multiplayer for the 360.
After reading it, it kinda sounds like it might be refering to the original DLCs that were released for the 360 that will be released either later or right when the game is released. Still, it'd be nice to get a few new DLCs, and hopefully the 360 players also get it if that's the case.
Can't call myself an elitist for sure if Im looking forward to Harmony of Despair. Least from what I had heard, a good number of people hated this game because it involves level grinding and barely has a storyline. Plus Soma kinda got favorited with all of the souls he can get and that weapon players always use (don't know the name though, just watched too many gameplay videos to hype myself up xD). But just to go back a bit on companies being lazy to patch the game, Marvel vs Capcom 3 sounds like it fits that bill rather well. Companies will try to balance out their games, but in human nature we all do make mistakes and some imbalnaces here and there do happen. Course some more obvious than others.
Most of the time in multiplayer games, story barely even matters since people just want to get straight to the game. Heck, story is still not important to some players. And if they do hate level grinding, then they must hate rpgs in general. Then again you might mean that they hate the fact that you need to level up your sub weapons to get stronger. Yea its a dumb idea, and its different from the norm, but its probably so there's no one walking around with 9999 HP and 999 MP at lv99 if it were to have normal level up where every stat including HP and MP goes up.
Yea, people make mistakes, including game developers, so nothing from them would be perfect. But if they released patches to fix or balance (or both) the game are made then a balanced game wouldn't be a rare thing in today's world. But thinking about it, it'll probably cost alot of money just to patch one game (for the game companies i mean)
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LOL the article says "If the Game sells Well it might get more DLC"
Since Converting something so simple from its source format is SOOOOOOOOOOOOOOOOOOOOOO Hard.
Iga, you lazy piece of shit, you.
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Though its kinda hard for them to try to balance the games they make since they don't find bugs as fast as normal players do when they stumble upon them usually by accident.
For that they have DLC. And besides they supposed to have testers for exactly that purpose - test game as much as possible. If they testers can't do they job properly - it's a probelm of the company. If comapne doesn't want to patch disbalance and bugs, even if they can, it's once again comapny's probelm.
There is no need to protect them, when they halfass they job and product.
LOL the article says "If the Game sells Well it might get more DLC"
Since Converting something so simple from its source format is SOOOOOOOOOOOOOOOOOOOOOO Hard.
Iga, you lazy piece of shit, you.
It's more like "if gamers will buy our "slapped together in 2 minutes work" we may slap together more of the same and sell it as a cool addition to the game". So it's not lazyness, more like greediness.
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I still think its just existing DLC and probably nothing new.
For that they have DLC. And besides they supposed to have testers for exactly that purpose - test game as much as possible. If they testers can't do they job properly - it's a probelm of the company. If comapne doesn't want to patch disbalance and bugs, even if they can, it's once again comapny's probelm.
There is no need to protect them, when they halfass they job and product.
You're right, i was just saying cause sometimes bugs or broken gameplay is sometimes overlooked by the testers. And sure they can just give out DLC patches to fix things up, but whenever companies do that another problem always arises.
Though who knows. I could be wrong about all this and the companies could easily fix it but are too lazy to go over it. That or they'd rather invest their funds on making a new game to make more money rather than fixing an old game that was released a year ago.
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Though who knows. I could be wrong about all this and the companies could easily fix it but are too lazy to go over it. That or they'd rather invest their funds on making a new game to make more money rather than fixing an old game that was released a year ago.
Never mind the fact, that in this particular case, they rerelease this game as a new product for the new console. It's naturally to expect that if they had time and desire to code this game for the new platform, they could as well patch all bad stuff that was in the previous version.
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Most of the time in multiplayer games, story barely even matters since people just want to get straight to the game. Heck, story is still not important to some players. And if they do hate level grinding, then they must hate rpgs in general. Then again you might mean that they hate the fact that you need to level up your sub weapons to get stronger. Yea its a dumb idea, and its different from the norm, but its probably so there's no one walking around with 9999 HP and 999 MP at lv99 if it were to have normal level up where every stat including HP and MP goes up.
True that, though in some rpgs they do keep players from going that high with some sort of level cap. Either way I don't mind how the game carries itself, I'll just be happy with a multiplayer castlevania game (though barely anyone I know would probably want to play it because of the general castlevania difficulty ^^").
Yea, people make mistakes, including game developers, so nothing from them would be perfect. But if they released patches to fix or balance (or both) the game are made then a balanced game wouldn't be a rare thing in today's world. But thinking about it, it'll probably cost alot of money just to patch one game (for the game companies i mean)
Much agreed there. What money they use with patching they could use developing an even better game. That could be their logic. The time they take to patch up a year old game could be spent working on a better sequel to follow (or another game altogether). But on the other hand as you said, balanced games wouldn't be a rare thing if they do release patches to rebalance things.
Guess its just down to time constraints.
LOL the article says "If the Game sells Well it might get more DLC"
Since Converting something so simple from its source format is SOOOOOOOOOOOOOOOOOOOOOO Hard.
Iga, you lazy piece of shit, you.
We do still have Iga to thank for the game pushing through in the first place ^^" But if we reinterpret that last statement from the article, the time it took to get the game to the PSN could mean that extra coding could have been put in to allow more characters/stage DLC to be added to the game. Course that would be ontop of adding the offline multiplayer coding in first. Doesn't hurt to hope for new stuff to be added, though Im already pretty satisfied that the game is coming to PSN with offline multiplayer (now I just need the Richter/Maria DLC and I'll be very happy ;D)
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True that, though in some rpgs they do keep players from going that high with some sort of level cap. Either way I don't mind how the game carries itself, I'll just be happy with a multiplayer castlevania game (though barely anyone I know would probably want to play it because of the general castlevania difficulty ^^").
True. Though in some RPGs today, the level cap is sometimes higher than the usual 99 or at the maximum of 9999, i really dont know who'd waste their time getting a character that high x_x. But maybe that's what keeps players from stopping. Though in a multiplayer game that has levels involved, its a little more difficult since sometimes the players you're paired with might be higher and end up doing all of the work while you're a sitting duck. castle crashers is one example on how that works.
Much agreed there. What money they use with patching they could use developing an even better game. That could be their logic. The time they take to patch up a year old game could be spent working on a better sequel to follow (or another game altogether). But on the other hand as you said, balanced games wouldn't be a rare thing if they do release patches to rebalance things.
Guess its just down to time constraints.
Yep. Patching a game takes up time and money from the company and who knows how many bugs and broken gameplay they'd remove if they just spent time just correcting the wrong. But as said, it takes up time and money, and with that money they could just make a brand new game or sequel, like you said. But releasing reprints can give them a chance to fix whatever's wrong with the first game.
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True. Though in some RPGs today, the level cap is sometimes higher than the usual 99 or at the maximum of 9999, i really dont know who'd waste their time getting a character that high x_x. But maybe that's what keeps players from stopping. Though in a multiplayer game that has levels involved, its a little more difficult since sometimes the players you're paired with might be higher and end up doing all of the work while you're a sitting duck. castle crashers is one example on how that works.
Depending on the game, I might be one of those people ^^" but then again I sometimes just rush through to see the ending of the story (or that I just don't have much time to put into going that far). In regards to levels, that would be the up and the down part of this game as one player could do all the work and gather all of the items for the other players (the other players just need to stand there while someone else gets all the equipment). People may see that as good or bad, though personally I find the people who just watch are losing the experience of enjoying the game for what it is. But in the case of working with someone much stronger, that presents an issue as the stronger character can leave the others behind as you mentioned. Out of my friends, I tend to be that at times and then they lose interest in playing altogether ^^" Would be nice to find a way to remedy it, like some sort of pre set characters to match up with the strongest character (should the player choose to use them), so they can keep up level wise without doing the actual work.
Im still wondering if in offline mode will leveling up and equipment gathering still work... if so will it be saved on the profile of the owner of the PS3 or will it be only temporary for that gaming session... Im thinking it will be the first, but then again it will make equipment farming for multiple characters easier for people (which can be seen as both a good and bad thing).
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Im still wondering if in offline mode will leveling up and equipment gathering still work... if so will it be saved on the profile of the owner of the PS3 or will it be only temporary for that gaming session... Im thinking it will be the first, but then again it will make equipment farming for multiple characters easier for people (which can be seen as both a good and bad thing).
I'm pretty sure everything is still the same in offline co-op mode. Only thing that's probably different is the two players sharing tvs.
Depending on the game, I might be one of those people ^^" but then again I sometimes just rush through to see the ending of the story (or that I just don't have much time to put into going that far). In regards to levels, that would be the up and the down part of this game as one player could do all the work and gather all of the items for the other players (the other players just need to stand there while someone else gets all the equipment). People may see that as good or bad, though personally I find the people who just watch are losing the experience of enjoying the game for what it is. But in the case of working with someone much stronger, that presents an issue as the stronger character can leave the others behind as you mentioned. Out of my friends, I tend to be that at times and then they lose interest in playing altogether ^^" Would be nice to find a way to remedy it, like some sort of pre set characters to match up with the strongest character (should the player choose to use them), so they can keep up level wise without doing the actual work.
I think the best way to remedy it is if said player uses a character they didn't really spend time leveling up or have the character they use the most (which is usually their strongest) use weaker equipment so that the other players actually have a purpose. A good example of doing that in CVHD is having an alucard or soma player replacing their valamnways or yasutsunas with a sword or any other weapon that's still strong but doesn't allow them to do all the work.
But chances of that happening when PS3 users actually do get valamnways and yasutsunas are very small.
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I'm pretty sure everything is still the same in offline co-op mode. Only thing that's probably different is the two players sharing tvs.
Pretty much a double edged sword; some will find it an easy way to train and farm for equipment (which not always is a bad thing), others will appreciate that friends can help the leveling up process. Still, offline mode has made the wait well worth it for me, now the only question is finding players who would enjoy it...
I think the best way to remedy it is if said player uses a character they didn't really spend time leveling up or have the character they use the most (which is usually their strongest) use weaker equipment so that the other players actually have a purpose. A good example of doing that in CVHD is having an alucard or soma player replacing their valamnways or yasutsunas with a sword or any other weapon that's still strong but doesn't allow them to do all the work.
But chances of that happening when PS3 users actually do get valamnways and yasutsunas are very small.
I'd do that for sure so at least I can keep my friends interested. If I ever read or hear that a particular weapon is broken, my tendency is never to use it even if I find the weapon. valamnways was the weapon I heard of as being one of the said broken weapons. Though with me using Richter, I probably will be leveling up all of his stats, but I'll just ease up and let my friends take the lead and I'll just provide support. Its up to the PS3 owners how they want to enjoy the game for the most part. Imma just steer clear of the broken weapons for the game (unless its in single player and Im farming for something in particular).
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I'd do that for sure so at least I can keep my friends interested. If I ever read or hear that a particular weapon is broken, my tendency is never to use it even if I find the weapon. valamnways was the weapon I heard of as being one of the said broken weapons. Though with me using Richter, I probably will be leveling up all of his stats, but I'll just ease up and let my friends take the lead and I'll just provide support. Its up to the PS3 owners how they want to enjoy the game for the most part. Imma just steer clear of the broken weapons for the game (unless its in single player and Im farming for something in particular).
Same over here. And said weapons should only be used on single runs since they allow you to kill enemies with ease. Though its kinda hard for other people to keep the valamnways to a minimum when a majority of the players love using cheap tactics. Though maybe it'd be best to play with a party of friends so things wont get too out of hand.
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Same over here. And said weapons should only be used on single runs since they allow you to kill enemies with ease. Though its kinda hard for other people to keep the valamnways to a minimum when a majority of the players love using cheap tactics. Though maybe it'd be best to play with a party of friends so things wont get too out of hand.
True that. Well, I have a feeling we'll be able to find some decent party members here on the forum. I'll probably post my Gamertag on that thread above sometime. Pity its release is around the same time lots of us start classes again ^^"
Isn't there a function in the game for a private online party? or at least something along those lines
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True that. Well, I have a feeling we'll be able to find some decent party members here on the forum. I'll probably post my Gamertag on that thread above sometime. Pity its release is around the same time lots of us start classes again ^^"
Isn't there a function in the game for a private online party? or at least something along those lines
Yea, does suck that it gets released when people start school. As for decent party members, i'm not sure cause at least 75% of them have a 360 only. Still might be enough to make a full party though.
And yes, there is a function in games to host private online parties. Most online games have them and this game should be no exception. Heck i already have a few friends to play this with though i'm pretty sure whoever hosts will make it a private party, myself included.
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Well, I'm definitely down for some HD, so I really should check out the gamertag thread and add some people. I got a request from Deko and I added him, but he's the only one so far. :rollseyes: It is September now, so the release is right around the corner.
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You know, I can't help but wonder if it's still possible to crash the game in around 10 seconds in the PS3 version like in this video:
HOLY LIGHTNING!!!!! (http://www.youtube.com/watch?v=CNyaxEsDUl0#ws)
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Talking about bugs, bad testing e.t.c.
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Yea, does suck that it gets released when people start school. As for decent party members, i'm not sure cause at least 75% of them have a 360 only. Still might be enough to make a full party though.
And yes, there is a function in games to host private online parties. Most online games have them and this game should be no exception. Heck i already have a few friends to play this with though i'm pretty sure whoever hosts will make it a private party, myself included.
Ah, awesome sauce. I'll get around to posting my gamertag and adding people once Im not feeling lazy to turn on my PS3 to get my gamertag xD Count me on adding you for sure. Judging from the people who did put in their gamertags, we should already have enough to get a full party. Though alot more is bound to come in once the game kicks in full swing.
Well, I'm definitely down for some HD, so I really should check out the gamertag thread and add some people. I got a request from Deko and I added him, but he's the only one so far. :rollseyes: It is September now, so the release is right around the corner.
Oh yeah, now question is if it will be released this Tuesday, after the playstation PLAY promotion, or sneaks in somewhere inbetween... If Konami is good to keeping their schedules, then its probably gonna be this Tuesday as that is technically the end of Summer and is in September. Course I don't know enough about Konami to make any assumptions; only became a Castlevania fan late last year xD
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You can actually display your gamertag for both PSN and XBLA right on your profile. ;)
It'll show up left of your post. We also can put up your Steam account. ;)
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You know, I can't help but wonder if it's still possible to crash the game in around 10 seconds in the PS3 version like in this video:
HOLY LIGHTNING!!!!! (http://www.youtube.com/watch?v=CNyaxEsDUl0#ws)
Dunno, but that'll probably be fixed by the time the PS3 version is released.
Oh yeah, now question is if it will be released this Tuesday, after the playstation PLAY promotion, or sneaks in somewhere inbetween... If Konami is good to keeping their schedules, then its probably gonna be this Tuesday as that is technically the end of Summer and is in September. Course I don't know enough about Konami to make any assumptions; only became a Castlevania fan late last year xD
I hope it gets released this tuesday, since i remember seeing a DL game sneak its way into the market during the PLAY promotion. Then again, i don't think it matters if the PLAY promotion is happening or not, games that arn't promoted will still be released regardless. Also i'll be looking forward to receiving your friend request. Though like Jorge said, you can put your PSN tag on your forum profile for easier viewing.
Well, I'm definitely down for some HD, so I really should check out the gamertag thread and add some people. I got a request from Deko and I added him, but he's the only one so far. :rollseyes: It is September now, so the release is right around the corner.
Ah, so you finally added me. When the game comes out, i'd be happy to put you in my party.
Just hope i'm not in a party by then since i already have alot of people to play with.
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You can actually display your gamertag for both PSN and XBLA right on your profile. ;)
It'll show up left of your post. We also can put up your Steam account. ;)
Ah, much appreciated for letting me know ^^ I'll get cracking on that when I can. Course I don't own the 360 though, hahaha
I hope it gets released this tuesday, since i remember seeing a DL game sneak its way into the market during the PLAY promotion. Then again, i don't think it matters if the PLAY promotion is happening or not, games that arn't promoted will still be released regardless. Also i'll be looking forward to receiving your friend request. Though like Jorge said, you can put your PSN tag on your forum profile for easier viewing.
True that again, though I rarely ever find games to look forward to, which is why Im not as up to date on the happenings in the gaming world. But in recent years fighting games have been making a come back and of course just got into Castlevania and the Persona series so I've got quite a few games to hunt down and try out. But back onto the game sneaking past the PLAY promo, the sooner the better xD Thankfully Im not taking that many classes this semester so I'll have a bit more free time.
Imma actually work on getting that PSN stuff now, might as well before the holidays end and I possibly forget xD
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Well getting back into track, what tuesday do you guys think the PSN version will come out? Me i'm thinking as close as this tuesday.
On a different note to the other people that arn't waiting, we don't want to hear how much HD sucks, alright? we've heard it a hundred times already and its already old. Yes all it does is recycle sprites for new gameplay but who cares about the graphics! Besides, hasn't anyone noticed that each CV release has a new little feature that sets it apart from the other games yet still be the same gameplay wise? Ok that's a little off topic but still.
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Well getting back into track, what tuesday do you guys think the PSN version will come out? Me i'm thinking as close as this tuesday.
On a different note to the other people that arn't waiting, we don't want to hear how much HD sucks, alright? we've heard it a hundred times already and its already old. Yes all it does is recycle sprites for new gameplay but who cares about the graphics! Besides, hasn't anyone noticed that each CV release has a new little feature that sets it apart from the other games yet still be the same gameplay wise? Ok that's a little off topic but still.
My thoughts exactly; this coming Tuesday would make both general dates Konami gave us to be true. So Imma be hoping it comes out this Tuesday.
Back in my day, it was the gameplay that meant the most for gamers (<- Sounding like an old man). But yeah and sprites have been recycled quite a bit over the years (save the touch ups on some enemies to my knowledge) and that made little difference to how much fun the game was. Even the level grinding is dependent on the taste of the player, and not everyone will think its bad; particularly if it warrants people to spend long hours playing through the same stages just to get the best equipments.
Oh, another question we could ask is what character will our PS3 side players be using first. I'll be maining Richter if he's offered for sale right off the bat, otherwise I'd either use Alucard, Soma or Shanoa first. Im interested to see, since we all might end up working together at some point xD
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My thoughts exactly; this coming Tuesday would make both general dates Konami gave us to be true. So Imma be hoping it comes out this Tuesday.
Back in my day, it was the gameplay that meant the most for gamers (<- Sounding like an old man). But yeah and sprites have been recycled quite a bit over the years (save the touch ups on some enemies to my knowledge) and that made little difference to how much fun the game was. Even the level grinding is dependent on the taste of the player, and not everyone will think its bad; particularly if it warrants people to spend long hours playing through the same stages just to get the best equipments.
Oh, another question we could ask is what character will our PS3 side players be using first. I'll be maining Richter if he's offered for sale right off the bat, otherwise I'd either use Alucard, Soma or Shanoa first. Im interested to see, since we all might end up working together at some point xD
The sooner the better, right?
All in all, graphics don't matter, weither or not they reused graphics. The gameplay is the one that counts. People baww about the simplest things i swear. On a different note, there could be a chance that it goes down the same route as Castle Crashers, where the game gets a few more stuff than the 360 version, least that was the case with CC since it had all DLC characters that were available in the 360 plus 2 new modes that wern't present in the 360 version. Then again that's kinda like a "tales of" series treatment (the "tales of" series is an rpg series by namco btw), in which the port gets more extras than the original release.
As for the character i'm using, it'll either be Julius, Alucard or Jonathan. But if i end up maxing out those 3, i'll move onto Shanoa, Soma and Richter if the DLC pack is released on the same day. Not really gonna touch Charlotte that much cause i never feel right using a magic user. And before you start thinking that i'm a little hypocritical about that, Shanoa counts more as a magic knight than a magic user.
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The sooner the better, right?
All in all, graphics don't matter, weither or not they reused graphics. The gameplay is the one that counts. People baww about the simplest things i swear. On a different note, there could be a chance that it goes down the same route as Castle Crashers, where the game gets a few more stuff than the 360 version, least that was the case with CC since it had all DLC characters that were available in the 360 plus 2 new modes that wern't present in the 360 version. Then again that's kinda like a "tales of" series treatment (the "tales of" series is an rpg series by namco btw), in which the port gets more extras than the original release.
As for the character i'm using, it'll either be Julius, Alucard or Jonathan. But if i end up maxing out those 3, i'll move onto Shanoa, Soma and Richter if the DLC pack is released on the same day. Not really gonna touch Charlotte that much cause i never feel right using a magic user. And before you start thinking that i'm a little hypocritical about that, Shanoa counts more as a magic knight than a magic user.
Yep, sooner the better, since at least in the first week or so work won't be so heavy and all.
Yeah, extra modes would be more likely than getting new characters/stages DLC. Course that might just be the offline multiplayer, but doesn't hurt to hope for more for the game. Tales of series happens to be one of my favorites as well, but thats a side note xD Not everyone can be pleased with a game, but usually its just their tastes that differ from the games design. Problem in recent years though, visuals have become more of a push with game companies vs making games with actual quality gameplay. Also probably why a lot of gamers are crying out for the classic games because back then gameplay was the most important, and visuals came in a close second.
Not at all in regards to not using Charlotte xD Charlotte like Yoko is more focused on magic vs their close range attacks. Maria will likely function as she did in Rondo of Blood with her summons, probably using her speed to her advantage. Shanoa would be the most balanced of the spell users since she has the weapon Glyphs and Spell Glyphs. her maneuverability is also something nice to have with the Magnus and all. I do prefer Shanoa as well, but at the moment thats because I played OOE before, and barely have touched POR yet. Oh right, majority of what I said is assumptions plus some reading I've done on the characters, can't say for sure xD
For as long as I can keep going on multiplayer games, I'll probably work with all of the characters and try to at least get them all to a decent level with decent equipment, so I can use whatever the situation calls for (or whatever my friends aren't using or what characters they want me to use xD).
Another thing to discuss; I heard Alucard got the short end of the stick as he just was not as powerful or very useful in comparison to the other characters (I think that statement was specific to his spells, and that valmanway and the other broken weapon were his only redeeming points). Can't say its true, but I am curious as to what makes him stand out from the others gameplay wise... Im guessing his strongest point would be the special weapon techniques like what he had in SOTN.
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I've really given no thought to who I'll be playing as. Of the 5 "main" characters, Shanoa and Julius interest me the most.
I'm hoping they release it sooner than later as I'm pretty excited to finally play it.
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I've really given no thought to who I'll be playing as. Of the 5 "main" characters, Shanoa and Julius interest me the most.
I'm hoping they release it sooner than later as I'm pretty excited to finally play it.
Much agreed xD in fact today I'll be getting a psn card in preparation so I can get the game as soon as it shows up.
Now Im also hoping my internet doesn't lag on me ^^" Otherwise it'll be hard to find a party on day one
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Maybe i should do the same. Then again, 7 Eleven is not that far from here so i can just wait until it comes out. Either that or i can just wait for my friend to buy it then i can download it from him.
Man, this is late 2002 all over again for me.
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Maybe i should do the same. Then again, 7 Eleven is not that far from here so i can just wait until it comes out. Either that or i can just wait for my friend to buy it then i can download it from him.
Man, this is late 2002 all over again for me.
hahaha xD well for me there isn't a 7 Eleven anywhere nearby so I just bought in preparation so I don't need to worry about getting one when I can't go out. Man this has to be the first time I've been anticipating a game to the point I keep on looking up stuff about it.
To make it simpler for myself, I decided to join this forum xD
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Me i'm just replaying my metroidvania games just to pass the time. Or better yet, most of my castlevania games in general. That way i wont have to suffer from waiting for it to be release. Though it won't be the end of it once the game comes out cause there's more games i'm looking forward to.
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Me i'm just replaying my metroidvania games just to pass the time. Or better yet, most of my castlevania games in general. That way i wont have to suffer from waiting for it to be release. Though it won't be the end of it once the game comes out cause there's more games i'm looking forward to.
Once school starts I can easily just indulge myself with the work I have to do xD Also got other projects as well, but like you I'm gonna play through some castlevania games to pass the time. Right now Im doing OOE and Harmony of Dissonance (The later only when Im out). Though running through Rondo of Blood a few times is always fun, least I can get to stage 2 - 3 and earn a life with the no damage bonus.
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Also forgot to mention while waiting for this game, i'm also playing the hell out of Serio's Castlevania Fighter. Its probably the best game to play while waiting despite being a fan game. The only thing that irks me about that game is when the cpu gets ahold of the player version of Death or Hammer, the cpu just does the most annoying things with them.
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Also forgot to mention while waiting for this game, i'm also playing the hell out of Serio's Castlevania Fighter. Its probably the best game to play while waiting despite being a fan game. The only thing that irks me about that game is when the cpu gets ahold of the player version of Death or Hammer, the cpu just does the most annoying things with them.
Oh yeah, also grabbed that game too. Though haven't had much time to play it, been playing OOE instead xD But that game for sure is alot of fun (helps me get practice for Richter's whip + spin kick combo)
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found this fan montage video, could be entertaining as people patiently wait for PSN release. ;D
Castlevania HD | Jonathan & Richter | Montage (http://www.youtube.com/watch?v=R7Z62swhbGc#ws)
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found this fan montage video, could be entertaining as people patiently wait for PSN release. ;D
Castlevania HD | Jonathan & Richter | Montage (http://www.youtube.com/watch?v=R7Z62swhbGc#ws)
wow, watching that vid brought back all the good memories of HD (since I mained Jon)
I don't care what anyone says, Harmony of Despair is the shit, Despite the small quality problems its just too fun to pass up.
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interestingly enough; i am creating a castlevania game on game maker with a similar name; harmony IN dispair and i didn't even know about this game LOL!
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http://games.gamepressure.com/game_info.asp?ID=16754 (http://games.gamepressure.com/game_info.asp?ID=16754)
hmm sources appear to be pointing at September 20 release. Well Summer lasts until around that point, so it would make more sense than the 27th. ;D
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hmm sources appear to be pointing at September 20 release. Well Summer lasts until around that point, so it would make more sense than the 27th. ;D
True that, and that would keep up how Konami operates:
1) Give vague time of release
2) Release on time
3) Release as near the end of that vague time as possible
... Well, joking on that xD but seriously, that's my assumption as well. I have school work to keep me busy, and Im trying to get ahead of my work now, so when the game comes out I can enjoy it for all its worth on day one.
wow, watching that vid brought back all the good memories of HD (since I mained Jon)
I don't care what anyone says, Harmony of Despair is the shit, Despite the small quality problems its just too fun to pass up.
Would it be ok to say it to me seems a bit inbetween the classic and metroidvania? If you think about it, the classics just gave you a goal to reach with brutal difficulty to reach it, and the metroidvania just added the equipment, special attacks, and stats. The game doesn't succeed perfectly, but the blend is still pretty fun regardless.
Its only those who want only one or the other that will pick a bone with the game (that and some of the balancing issues like that valmannway)
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That's not Konami though. Ultimately, they pass the game onto Sony or Microsoft, and then it is completely in their hands, as to when they decide to release them on their online systems. It sucks, cause it makes Konami looks lazy and flaky, but there's nothing they can do except saying "soon", since they've already done their part. Same thing happened with HoD when it was released on Xbox live. It took MS FOREVER to release it, and then even longer for the download content. It was extremely sporadic, and some weeks, out of nowhere, BAM, download content, without Konami even announcing. It was obviously a case of MS being a bunch of douches. Seems Sony are doing the same.
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That's not Konami though. Ultimately, they pass the game onto Sony or Microsoft, and then it is completely in their hands, as to when they decide to release them on their online systems. It sucks, cause it makes Konami looks lazy and flaky, but there's nothing they can do except saying "soon", since they've already done their part. Same thing happened with HoD when it was released on Xbox live. It took MS FOREVER to release it, and then even longer for the download content. It was extremely sporadic, and some weeks, out of nowhere, BAM, download content, without Konami even announcing. It was obviously a case of MS being a bunch of douches. Seems Sony are doing the same.
Well we also need to account for the playstation PLAY event, which possibly Sony or Konami made the call to wait till the event was over. Another theory is that they are making more modifications to the game asides the 4 player local co op. If we think of another DLC that was once an MS exclusive (Castle Crashers), the PS3 port was favored and had all the DLC in it. Since that only Julius and Yoko were announced to be together, it could mean that another set of DLC is being planned for the game (asides the DLC already available for the MS version). There's also the possibility of the other existing DLC is going to be available for purchase right off the bat or being planned out for a typical monthy release (though the latter doesn't make much sense, since its just a port). Last theory is that the game was being adjusted for balancing issues; make all the characters play a little better or have more PS3 exclusive item drops being added.
Who really knows what the reasons are xD Im just happy that the game is being ported to PSN, and people won't need to pay to play online
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Well the days are slowly passing, and the final Tuesday is drawing closer and closer. I wonder if the game will come out then? though Konami can't back out now, this close to what has to be the definite release date. Then again it could be Sony holding up the release due to their final game for the PLAY promotion was released yesterday.
So asides from Sony holding up the release and my own speculations of new things being added to the game (asides offline coop), anyone else got theories as to why its taking them as long as it is? Ports generally shouldn't be that hard to do, so something is either disturbing the process or something new is being added (again, offline coop aside xD).
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Announcement coming soon.
http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12 (http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12)
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I'll probably still buy this day 1, but assuming it comes out next Tuesday...I'll be busy playing Ico/SotC HD. Maybe I'll squeeze some time in over the weekend. Honestly, I got so tired of waiting for it that my hype has diminished quite a bit.
The announcement might be interesting, but I'm not getting my hopes up.
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Announcement coming soon.
http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12 (http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12)
lol. I got answer xD Random that this ended up at these forums.
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I bet it'll be on the day of Castlevania's anniversary.
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Yes, that has become very obvious now. Lol.
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The 27th it is....
http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12 (http://www.facebook.com/CastlevaniaHD?sk=wall&filter=12)
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I'll probably still buy this day 1, but assuming it comes out next Tuesday...I'll be busy playing Ico/SotC HD. Maybe I'll squeeze some time in over the weekend. Honestly, I got so tired of waiting for it that my hype has diminished quite a bit.
The announcement might be interesting, but I'm not getting my hopes up.
Well it seems they're gonna keep us in the dark till the end. Like you my hype for it has died a bit, but Im still looking very much forward to playing the game. I pretty much studied ahead of my classes just to play the game without having to worry xD But an actual announcement would be nice, though thats the only date left.
On a side note, when is the anniversary for Castlevania anyways? All I know is that it was I think after the TGS or somewhere around there (even the TGS date I don't now xD)
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On a side note, when is the anniversary for Castlevania anyways? All I know is that it was I think after the TGS or somewhere around there (even the TGS date I don't now xD)
The Anniversary arrives officially on Monday, September 26.
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The Anniversary arrives officially on Monday, September 26.
Ah I see, a day before Harmony of Despair's psn release... Guess assumptions is all there that Harmony of Despair would be used to celebrate it. Although, Im pretty sure the majority of the fanbase won't be happy with that alone.
Hopefully Konami will announce another castlevania game or something of the sort during the anniversary.
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I'd feel better about getting nothing rather than having HD on PSN be for the anniversary.
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Didnt Konami do pretty much the same thing in 20 anniversary?
I'd feel better about getting nothing rather than having HD on PSN be for the anniversary.
indeed
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Didnt Konami do pretty much the same thing in 20 anniversary?
indeed
For the 20th we got the pre order bonus pack with Portrait of Ruin
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I guess PoR itself qualified as Konami's 20th anniversary tribute to the series, given how it references just about every game in some fashion or another.
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Maybe they're waiting till Halloween.
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I'd feel better about getting nothing rather than having HD on PSN be for the anniversary.
That is very selfish thing to say! You are hating against HD, so why bother posting on this HD thread? HD actually fits as anniversary tribute really nicely.
HD on PSN is better than nothing, fans wouldn't want nothing, and millions who don't have 360 will greatly enjoy it (veterans will too with the fresh community),
Things like 1999 war wouldn't make it on time for anniversary release since it seems Konami may still not decide when to give IGA the green light on a project or they need more time studying the 3DS if they choose that for the platform.
HD is very fitting for anniversary since it includes many many favorite characters, gameplay styles and locations from many generations of Castlevania, and also combining the classic formulas with the newer Castlevania formulas into something super fun even after getting 100% of the stuff, while still preserving the 2-D gameplay that fits Castlevania best! Even if they don't add new DLC, it's still technically very new to the majority of the PS3 masses and still more fresh, flexible and fun than playing through something like SOTN all over again. ;D
as for XBLA getting something new, well who knows, but remember a lot of console owners have been out of the loop when 2-D Castlevania series became exclusive on GBA/DS for years, so they already got their turn for Castlevania goodness, now it's PS3's turn. :)
anyways, here are some Castlevania HD collector cards for veterans and newcomers! :D
http://i1117.photobucket.com/albums/k600/affinity7799/HDCARDSpage1.jpg (http://i1117.photobucket.com/albums/k600/affinity7799/HDCARDSpage1.jpg)
didn't make these, but these are extremely awesome anniversary fanart!
http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p1.jpg (http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p1.jpg)
http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p2.jpg (http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p2.jpg)
http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p3.jpg (http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p3.jpg)
http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p4.jpg (http://img.photobucket.com/albums/v301/MudkipTreeko/21257895_p4.jpg)
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affinity
Re: Harmony of Despair (The next Castlevania game?)
« Reply #1753 on: Today at 09:02:22 AM »
You are ignoring this user.
« Last Edit: Today at 09:41:02 AM by affinity »
8)
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Maybe it's just me, but it bothers me, a lot, that Kojima didn't create new art for Fuma and Simon. All the recycling apart, one of the worst acts of laziness on their part.
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Maybe it's just me, but it bothers me, a lot, that Kojima didn't create new art for Fuma and Simon. All the recycling apart, one of the worst acts of laziness on their part.
it's easy to call anyone lazy without understanding their decisions. Did you ever consider it was a design decision to use what they chosen as their art? Fuma's for extra retro flavor, and Simon's because they felt that art already best fits?
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No, sorry, you can't justify this one. Too bad. She created created original art for characters that she's already redesigned, and didn't have art before. Richter, Maria, Jonathan, Charlotte, and so on. Simon's was the redesign artwork, yet, his character is his original 8-bit sprite. Why would they use 8-bit artwork for Fuma then and not Simon? Or why not use Simon's new sprite from Chronicles then instead? It's ridiculously inconsistent and anyone that doesn't see that is in heavy denial.
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It's ridiculously inconsistent and anyone that doesn't see that is in heavy denial.
well that's just your opinion ^.^;
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She created created original art for characters that she's already redesigned, and didn't have art before. Richter, Maria, Jonathan, Charlotte, and so on. Simon's was the redesign artwork, yet, his character is his original 8-bit sprite. Why would they use 8-bit artwork for Fuma then and not Simon? Or why not use Simon's new sprite from Chronicles then instead? It's ridiculously inconsistent and anyone that doesn't see that is in heavy denial.
without knowing their complete reasons, it's unnecessary to assume they were simply lazy about it. Also Fuma's art must have been chosen to make them stand out apart from the rest of the characters, since they didn't get any sequels and their game/title remains a 8-bit relic, so their artwork would reflect that.
And it doesn't need to be consistent in this case because HD is a combination of classic and modern 2-D CV art.
Look at Chapter 10 and 11, they are 8-bit instead of the graphics style of the other chapters, but instead of labeling it as inconsistent, just see it as art as whole because no matter the differences in art, art is still one whole and they still share consistency in being 2-D and composed of dots.
also Chapter 10 already answers the 8-bit Simon question. it's the original 8-bit castle, and 8-bit Simon would represent that chapter better than Chronicles Simon. As for their status art, it could have been chosen to keep Simon artwork-wise consistent with the other characters status/menu artwork, it has nothing to do whether it's from Chronicles or not. That is Simon's current official Konami appearance, so that's what they used.
As for why didn't Simon get new updated art like the others, they were either content with that particular artwork of Simon, or Kojima only redrew the ones she agreed to make new artwork for and new Simon art was not part of the deal at the time.
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That sounds like a typical developer response.
Here's what really happened. Kojima signed a contract to design new artwork for X number of characters. She did. The DLC content was released, one after the other. The success of the DLC was more than was anticipated. They decided to start working on 8-bit characters and levels. Kojima had already completed what was asked of her in her contract, and she was currently busy, so could not come on to complete Fuma and Simon. Konami said "meh", so they used pre-existing artwork. Not very complicated, but it makes the character select/preparatory screen seem a little inconsistent.
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That sounds like a typical developer response.
Here's what really happened. Kojima signed a contract to design new artwork for X number of characters. She did. The DLC content was released, one after the other. The success of the DLC was more than was anticipated. They decided to start working on 8-bit characters and levels. Kojima had already completed what was asked of her in her contract, and she was currently busy, so could not come on to complete Fuma and Simon. Konami said "meh", so they used pre-existing artwork. Not very complicated, but it makes the character select/preparatory screen seem a little inconsistent.
it may only appear inconsistent in Simon's case, but most people don't care because they still get what they wanted from 8-bit Simon. ;D
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Even aside from Kojima's Simon design not falling in line with the CV1 sprite's appearance, it's jarring when a piece of art she did over a decade ago is put next to her current work. That's a long time for anyone's art style to change and evolve.
heh debate about visual consistency and integrity of presentation in hodespair
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on the contrary, Simon's Sprite looks nothing like him even in the original
He's A Short-haired dude with a hooded tunic.
Even Richter has Design Flaws, even after all these years he still has that silly Blue Mullet.
and don't vevn get me started on how lazy SoTN was with Richter, Give him new sprites only for cutscenes and then shamelessly recycle the blue mullet.
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That inconsistency has bothered me a little, but then again most of the game's stuff was cut and pasted from the previous titles but with a bit of a touch up. I won't say Konami was lazy; perhaps they went with this to use nostalgia factors with fans (and went overboard for some people's tastes). Or perhaps there was time issues/programming issues, we can only speculate as to what happened but we cannot be definite. Though the past track record shows that they reused stuff like sprites before, I don't think they saw the need to redo them if they looked already pretty good. There is what Sonic_Reaper said about the artist being busy at that point in time, but they could have just used the original sprite image as a nostalgia tactic again. Or even if they got another artist to attempt to work on Simon and Fuma's character image, their style will still be notably different than the original artist. So "better to play with nostalgia than say we couldn't get the original artist back to work on them", is a possible conclusion Konami had. Granted it might have ended better if another artist redrew Simon and Fuma, but we can't say for sure that Konami was being lazy.
The monster sprites in particular were consistent throughout Dawn of Sorrow and Portrait of Ruin, while OoE threw in new monsters but the sprite quality was pretty similar from what I've seen. So even if they had redone the monster and character sprites, would the gameplay really change much? I'd much rather play a game that's fun in my opinion, vs playing something that's made to look pretty but isn't fun at all. Granted not everything in Harmony of Despair was done perfectly, but it still had the fun factor for a good number of players, and its the first multiplayer castlevania to my knowledge.
Not to go off on a tangent, but Affinity makes a good point that Harmony of Despair is better than nothing for the anniversary. The game is there for those who want it, not everyone is a fan of the game but you can't deny that some clocked in lots of hours into the 360 version. PS3 users deserve their chance to play the game and decide for themselves if the game is to their taste or not.
on the contrary, Simon's Sprite looks nothing like him even in the original
He's A Short-haired dude with a hooded tunic.
Even Richter has Design Flaws, even after all these years he still has that silly Blue Mullet.
and don't vevn get me started on how lazy SoTN was with Richter, Give him new sprites only for cutscenes and then shamelessly recycle the blue mullet.
The Saturn version was more complete to my understanding, as they used Richter in his new costume vs what they did in the PSX version. Even some areas were cut off and the Alucard spear was no where to be found in the PSX version. Perhaps laziness, or perhaps limitations, speculation again is the best we can do. Besides that, SotN and Rondo of blood were more than good enough to leave those details as just nit picks at best xD Bet the same can be said of our classic Simon; for as long as the original gameplay to a degree is the same, not many will complain.
Going back to Harmony of Despair, my only nit pick is Simon and Fuma as a sprite size and their respective stages. Makes Simon and Fuma look realistic and the others look like overgrown characters in their specific chapters, but in the normal chapters they look dwarf/fun sized in comparison to everyone else.