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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Abnormal Freak on May 21, 2010, 07:22:04 AM

Title: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 21, 2010, 07:22:04 AM
http://www.mediafire.com/?uj0zzjgyuux

If anyone's interested.

VBR 320kbps MP3
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 21, 2010, 08:29:44 AM
Ooh! I didn't have the Contra one yet. Thanks! ^_^
Title: Re: Castlevania & Contra ReBirth OST
Post by: X on May 21, 2010, 10:54:39 AM
I was looking for this one myself.

-X
Title: Re: Castlevania & Contra ReBirth OST
Post by: Wallachia on May 21, 2010, 12:52:36 PM
much appreciated, and enjoying it. Nice jungle theme remix for Contra. And I like the choices of CV songs remixed on CV Rebirth..
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 21, 2010, 04:31:08 PM
The extra 'medley' tracks are pretty damn sweet.
Battle of the Holy sounds really good in the old Konami synth style... so why the hell didn't they use it in the game?
If I have the time I might just remake the game in game maker just so I can have Battle of the Holy in there.

Edit: Is there a Gradius ReBirth OST to go along with these?
Title: Re: Castlevania & Contra ReBirth OST
Post by: Super Waffle on May 21, 2010, 05:03:11 PM
Quote from: me on AC
So let me get this straight.  Konami created a game called Castlevania Adventure ReBirth, which--in theory--touts itself as a remake of the first CV Adventure Gameboy game.  They also created a rendition of "Battle of the Holy" specifically for this game, on the same Sega Genesis-ish soundfont and everything as the rest of the in-game soundtrack, but they didn't use in the final build of the game.

WHAT
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 21, 2010, 05:43:12 PM
Yeah, CV ReBirth could've really used more tunes from the two Game Boy games. It's kind of retarded that they aren't there; I'd take those over the same old songs over and over (although the use of "Load BGM" is kind of fun for a level).

I don't have the Gradius ReBirth soundtrack. Never really played the games, so I don't know how the music is.
Title: Re: Castlevania & Contra ReBirth OST
Post by: shelverton. on May 21, 2010, 05:50:11 PM
I'd take those over the same old songs over and over (although the use of "Load BGM" is kind of fun for a level).

Also, Reincarnated Souls is f a n t as t i c. Though it doesn't belong in this game. So while I love the song, I kinda do not approve of it being in Rebirth instead of Battle of the Holy. Especially not now that I realise that they actually had Battle of the Holy in mind. Why the hell did they scrap it? They could've made one extra stage - even a super short one - just to have it in there.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 21, 2010, 09:26:12 PM
If it was me I would have used Load BGM for an actual menu, moved Reincarnated Soul to stage four, and of course used Battle of the Holy for stage 1. Load BGM would have worked better as a stage theme in a Metroidvania for one of those more mellow stages.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 21, 2010, 10:27:48 PM
"Reincarnated Soul" is a great piece, I just think that, yeah, it's very out of place. And how many times do we have to hear "Vampire Killer", y'know? I realize it's the most well-known song and is basically THE Castlevania theme song, but this game was supposed to be an homage to The Adventure and Belmont's Revenge, so...why no redone music from those games? And why no ropes, for that matter? Why wasn't it just "Castlevania ReBirth" instead of "Castlevania: THE ADVENTURE ReBirth"? Is it only because of the fireball you can shoot out of your whip?
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 22, 2010, 12:15:35 AM
I think it's because they didn't want to do the CV1 story for the 10 billionth time.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 22, 2010, 07:56:59 PM
But my point is, if they're going to make Castlevania: The Adventure/Dracula Densetsu ReBirth, they ought to have more tunes from the Dracula Densetsu games, and have ropes instead of stairs, and all that such. ReBirth feels more like a regular CV game to me than a Dracula Densetsu one, save for the fireball whip.

Oh well. I can't complain too much, because the songs in the game are marvelous. Particularly "A Lullaby Sent to the Devils". I think I like this version even more than the original arcade rendition, and if I'm not mistaken, it was the score ranking music in Haunted Castle. I just like the game's use of non-stage music for stages, the other example being "Load BGM". It's a strange twist, and one I think works very well. Allows the songs to shine a little more.

Also, some people have had problems with track 12, so I uploaded that separately:

http://www.mediafire.com/?ylzdwinmdly
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 22, 2010, 08:46:27 PM
I agree they should have had more of the GB music.
They did a good job as is, but for me that Load BGM is just a bit too out of place.
I think the ropes should have been included, but not as a replacement to stairs.
They should have been included in the same way, ironically, that stairs should have been included in the original.
With only ropes is makes the game seem more like Castlevania X Megaman than a true Castlevania.
Title: Re: Castlevania & Contra ReBirth OST
Post by: X on May 22, 2010, 09:36:48 PM
Just finished listening to the soundtrack and...what the hell??! Battle of the Holy is an extra track and NOT the first level track?? What is IGA thinking, let alone doing??! I also heard the extra songs for Contra rebirth. I thought it was sweet that they stuck in the stage 1 music from Contra Force aka Arc Hound into the sound track. Also the ending theme from Operation C was nice too. But I do wish that the sound tracks were of greater quality rather then sounding like they came straight out of the arcade machine.

-X
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 22, 2010, 10:15:56 PM
I think the style really has a certain charm to it.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 22, 2010, 10:49:09 PM
But I do wish that the sound tracks were of greater quality rather then sounding like they came straight out of the arcade machine.

Not me. That's what makes 'em so great. I love old school chiptunes, and these are very reminiscent. The sound is like arcade meets Genesis meets X68000.
Title: Re: Castlevania & Contra ReBirth OST
Post by: X on May 26, 2010, 10:44:32 AM
Personally I'd rather have it as Arcade meets SNES meets X68000.  ;D

-X
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on May 26, 2010, 03:29:35 PM
That would just sound wonky, though. The arcade (general arcade, I suppose—I have no idea about specific sound modules), Genesis, and X68000 all sound very similar in that kind of lo-tek but punchy way. The SNES is way too smooth to be paired up with any of the others.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Inccubus on May 26, 2010, 03:39:03 PM
Yeah, it's definitely an either or situation there.
The SNES is just too different what with it's comparatively high quality samples.
Title: Re: Castlevania & Contra ReBirth OST
Post by: RichterB on June 01, 2010, 01:16:51 PM
Just listened to the bonus tracks. Amazing. Couldn't Battle of the Holy have been included in Hard Mode's stage 1 or something? (ala Contra 4's song variation depending on challenge level). Anyway, Lost Painting was one of my favorite SotN songs, so it's interesting to see that get chosen for a Classicvania. This only says to me that we need ReBirth 2 with Battle of the Holy. It's Belmont-strut approved.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Juno106 on June 02, 2010, 12:24:22 AM
arcade (general arcade, I suppose—I have no idea about specific sound modules), Genesis, and X68000 all sound very similar in that kind of lo-tek but punchy way.


Basically, they all used variations of what is called (Yamaha) FM synthesis. It's a very recognizable sound (old style soundblaster cards and toy keyboards of the 80s also used it). All thanks to the now mythic DX7
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on June 02, 2010, 01:45:04 AM
Ah, Sound Blaster... Brings me back to playing Wolfenstein 3D and DOOM on my cousin's PCs. Certain he had Sound Blaster cards—I distinctly remember the games having that old school sound when I played them at his place. Makes me wish I wasn't 6–8 years old at those times but older.
Title: Re: Castlevania & Contra ReBirth OST
Post by: X on June 04, 2010, 11:15:53 AM
I watched my friend play through Wolfinstein 3D back in the day and it was all hooked up to the stereo sound blaster system too! Talk about loud fun!

-X
Title: Re: Castlevania & Contra ReBirth OST
Post by: Xain on June 04, 2010, 02:44:21 PM
It's pretty interesting to hear a "lo-fi" version of Lost Painting. Could have gone with stage 4 i guess....even though i like this rendition, it's   pacing would make if feel out of place.
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on June 04, 2010, 03:02:54 PM
I find the inclusion of "Lost Painting" really bizarre. It's a very pretty song that the lower quality sound doesn't really serve well. However, it is one of my favorite Castlevania songs, so it's interesting at least to hear a different version.
Title: Re: Castlevania & Contra ReBirth OST
Post by: currylemon on June 11, 2010, 04:15:45 AM
Not to be a dick and I haven't listened to that Battle of Holy from the rar but it sounds like everyone was talking about this fanmade song http://www.youtube.com/watch?v=Rn0hXgRI9PA&playnext_from=TL&videos=AS5TI847F4c from a guy who takes other Castlevania songs and remixes them in style of other concoles. Maybe whoever compiled the rar added it as an extra himself?
Title: Re: Castlevania & Contra ReBirth OST
Post by: Abnormal Freak on June 11, 2010, 11:58:05 AM
Nope, it's a song on the CD (entitled "Dracula Densetsu ReBirth Another Medley"), and it sounds loads better than the fan-made version of "Battle of the Holy" you linked to.