Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Nagumo on June 17, 2010, 07:54:25 AM
-
So I found this flayer which seems to suggest Castlevania the Arcade got released in the United Kingdom almost a year ago. What's up with that? :-\
http://www.arcadeflyers.com/?page=flyer&db=videodb&id=6162&image=1
-
yeah, i check the web site on that flyer ever now and then and am always disappointed. quite a waste to make The Arcade in English if it isn't going to be played in any English speaking country.
-
I like the character art. It's pretty nifty.
-
possibility Unreleased?
http://www.konami.co.uk/
http://www.konami-europe.com/am/latest/
http://www.konami-europe.com/am/games/
-
That's disappointing. That game was made by IGA so I guess that would have shown he can make awesome Castlevania games. :-\
I know he is just the producer but what people think here:
producing = being responsible for the entire product
-
IGA is SPECIAL THANKS in Akumajo Dracula: The Arcade.
NOT producer.
-
I know he is just the producer but what people think here:
producing = being responsible for the entire product
Sometimes that is the case. Shigeru Miyamoto hasn't directed a Zelda game for quite some time, but "Zelda" and "Miyamoto" still correlate in everyone's minds. Why? Aside from being the creator, of course, he's the producer—and as a producer, he's basically in charge of overseeing everything. It's not quite the direct involvement that a director might have, but a producer has an incredibly large say in how things should be.
-
ITT: People disputing the difference 'twixt a producer, a programmer, and a designer, with apparently little grasp of the industry mechanics of any of the terms.
-
So you're saying that producers don't sometimes have a fairly large part in the creative aspects of a game and overseeing the whole thing? That's horseshit. I doubt most producers are real hands-on and are more out to gather programmers and other talents and that kind of work, and to be the guy who mentions to the designers and lead programmers, et al. what the big-time executives are looking for—but if you don't think Miyamoto is much more involved than that with some of the bigger Zelda and Mario games, you're kidding yourself.
Just like with music and movie producers, there's many different roles a video game producer has. It's not a standard term that means simply one thing. It's actually a bit of a vague term.
Now how much involvement Koji Igarashi has with the creative and design aspects of Castlevania, I have no clue.