Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Gemini on October 31, 2007, 10:37:15 AM

Title: Opera of the red moon - Maria's game
Post by: Gemini on October 31, 2007, 10:37:15 AM
I'm programming a brand new Dracula X chapter in which Maria is the main character! Yeah, she finally has her own game. :D I'm counting to release it for the Playstation system, but I might also port it to DirectX some day. The story is still a secret, but I can tell you it takes place a few months before SOTN. I hypnotized that Maria was on a journey for training in that period.

The game structure should be a mixture of the old school Castlevania (the first 2 areas) and SOTN (the castle). Programming is still in the early stages, so only a few things work fine so far, but I guess I will be able to show soon some actual maps, once the global editor is ready to go. Speaking of which, I'm looking for collaborators (the actual purpose of this topic :P). I need somebody proficient with English (for the dialogues), a really good mapper, a pixel artist for new monsters (most of them will be recycled from Castlevania, in perfect Iga style :D) and other graphical elements (like Maria's sprites), and someone good at remixing soundtracks.

An ugly 3D tower in the back and a still incomplete underwater effect:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2F3dtower.png&hash=76feef313c85e0f95ed5e3978997d0b78f829c11) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fwatereffect3.png&hash=da4737550ab38ddc60928c49c63e831ada6dcdf1)

Some random menus with a SOTN flavour:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2FPEOPSSOFT030.png&hash=16a74dc275537ede7e19ebaade6906aada76d746) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fcustomize.png&hash=4195bd22b29b8c5271bf44b458e7eae83532bcf9)

PS: Sorry for posting it both here and in the "mirror" forum, but I wasn't sure which of the two was the alive one. :P
Title: Re: Opera of the red moon - Maria's game
Post by: king metroid on October 31, 2007, 12:19:27 PM
looks cool.
Title: Re: Opera of the red moon - Maria's game
Post by: Valius on October 31, 2007, 12:33:27 PM
Wow Hello Gemini, its nice to see a new Castlevania project in the works and set to release on the Playstation system no less. I certainly don't qualify in any of those job that your offering but I'm certainly interested in the development of this project. Its good to see Maria staring in her very own Castlevania game. The screen shots look interesting so are you plaining on have equipment for maria like Alucard had in SOTN?
Anyway please keep us updated as things develop.

Valius
Title: Re: Opera of the red moon - Maria's game
Post by: Dark Nemesis on October 31, 2007, 12:46:40 PM
In Reply To #1

This is awesome work!! Keep up the good work!!

 Also very nice graphics and intresting menu.
Title: Re: Opera of the red moon - Maria's game
Post by: Think Tank on November 02, 2007, 04:14:15 AM
Nice.
Title: Re: Opera of the red moon - Maria's game
Post by: Rugal on November 02, 2007, 12:44:33 PM
Nice. I really like the background!
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 02, 2007, 04:53:35 PM
Looks like pixel artists aren't around when you need one...

The screen shots look interesting so are you plaining on have equipment for maria like Alucard had in SOTN?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fitem.png&hash=085b0d7f0a4fb7a39d8b07ff766b4610331ecd8a)
Does this screen count as an answer? :D

Quote from: Rugal
Nice. I really like the background!
I ripped it from SOTN, like almost everything else. xD
Title: Re: Opera of the red moon - Maria's game
Post by: Jorge D. Fuentes on November 02, 2007, 08:16:59 PM
In Reply To #7

You can use my portraits if you want.
As for sprites, I've not done any in a loooong while, and there are better artists than me in here that'd do a bettar jorb.
Title: Re: Opera of the red moon - Maria's game
Post by: mgfcortez on November 03, 2007, 02:28:52 AM
you could use her new sotn sprites two ;D
good old serio riped them from dxc here's his site.

http://serio.i-xcell.com/cvrips/

click the ( :( ) it took me awile the first time i found the site to find that was the way in.lol
then she under sotn sprites:)
Title: Re: Opera of the red moon - Maria's game
Post by: Kale on November 03, 2007, 03:06:46 AM
you're not suppose to say that. Thats the point of Serio's rant.

EDIT: Not point, i mean...... whatever...

anyway, Great looking game so far. What program? seems like you're using like gm or something.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2007, 07:51:14 AM
You can use my portraits if you want.
The style is way too different from the original artworks by Ayami Kojima (menu portrait is an example). Thanks anyway.

you could use her new sotn sprites two ;D
good old serio riped them from dxc here's his site.

http://serio.i-xcell.com/cvrips/
I have already a complete rip made by myself. It was done before Serio's and includes all of her new subweapons, so I don't really need it. ;)

anyway, Great looking game so far. What program? seems like you're using like gm or something.
Program for what? Is GM supposed to mean Game Maker? If that's the case, please read the first message better. It clearly says it's done from scratch for the Playstation.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 03, 2007, 08:08:51 AM
Yeah, I made my rip only because Gemini's at the time was missing around 1/6 of the sprites. Since then he got the rest of them and extracted the subweapon graphic, which I couldn't do since they're compressed.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2007, 09:35:04 AM
Yeah, I made my rip only because Gemini's at the time was missing around 1/6 of the sprites.
1/6? They were only 6 sprites out of 116. xD
Title: Re: Opera of the red moon - Maria's game
Post by: Omegasigma on November 03, 2007, 09:56:29 AM
gonna go for a combo 2d with some 3d visuals like sotn, or jsut emulate it slightly? it looks good tho, get a small team together and it'll fly
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2007, 11:32:40 AM
It's gonna be like SOTN and POR, i.e. 2D with some 3D effects when necessary, like the 3D clock tower in the background on screenshots 1 and 2, or skeletal-animated monsters such as Treant or Iron Golem.

As for the team, the problem is I don't when/if it is going to happen. ;_; I haven't received any pixel artist offer so far and all the musicians offered and then ran away.
Title: Re: Opera of the red moon - Maria's game
Post by: Slayer on November 03, 2007, 12:53:01 PM
meh

Just kidding, that's really friggin' rad.  And for Playstation, no less!
Title: Re: Opera of the red moon - Maria's game
Post by: Kale on November 03, 2007, 02:36:51 PM
In Reply To #11

ALl I saw was programming, which programs like GM also has in  as a side thing. Wasn't sure if you were doing it completely from scratch. Makes it all the better though.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 03, 2007, 05:29:40 PM
Quote
1/6? They were only 6 sprites out of 116. xD

17, but ok, 1/10 then. :P
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2007, 06:21:37 PM
17, but ok, 1/10 then. :P
I recounted them: 16. :P The first rip had 100 sprites out of 116.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 03, 2007, 06:33:11 PM
I used this to count them, and the rip I did initially to fill the gaps has 17 sprites. The sprite #3 and #4 are the just mirrored though, so perhaps that's why.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fserio.i-xcell.com%2Fimage%2Fmissing.gif&hash=ffb2b11ffe9a772e8d67fe0f4f99bf194aa4f564)

Anyway, how are you planning to put the complex attacks together? As in the bird item crash, cat item crash, flame wings, dragon etc.

I saw they have animations, and to get them accurately someone would have to capture a bunch of screenshots from the game, then put the tiles together on top of those.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2007, 07:17:17 PM
I used this to count them, and the rip I did initially to fill the gaps has 17 sprites. The sprite #3 and #4 are the just mirrored though, so perhaps that's why.
The original rip had 0~99 frames, the new 0~115, so that makes 16 missing frames.

Quote
Anyway, how are you planning to put the complex attacks together? As in the bird item crash, cat item crash, flame wings, dragon etc.
You mean in the rip or in my game? I don't really plan to have any assembled sprite, since I hate that kind of rip. As for the game, it already supports fragmented frame, in fact some of Maria's are composed of 2-3 fragments put together in real time.

Quote
I saw they have animations, and to get them accurately someone would have to capture a bunch of screenshots from the game, then put the tiles together on top of those.
I guess that could be useful. And again: those are not tiles. :P They are simple linear bitmaps, which is pretty different from tiled images.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 03, 2007, 09:14:26 PM
Yeah I constantly use that term out of habit. :P

The assembled animations are more for the general benefit, like my game, since its engine doesn't support making fragmented stuff. Well technically it does, but it's very cpu intensive due to the way it's made, and has some stupid limitations. Fully assembled objects are infinitely easier to manage, with better management of colission boxes, no layering bugs, easy porting to other locations etc.

I have no psp or way to get those animations however, and seeing as you have those and know that trick to make the game be displayed in its original resolution I asked you.
Title: Re: Opera of the red moon - Maria's game
Post by: mgfcortez on November 04, 2007, 12:18:25 AM
The style is way too different from the original artworks by Ayami Kojima (menu portrait is an example). Thanks anyway.
I have already a complete rip made by myself. It was done before Serio's and includes all of her new subweapons, so I don't really need it. ;)
Program for what? Is GM supposed to mean Game Maker? If that's the case, please read the first message better. It clearly says it's done from scratch for the Playstation.

can i get that sprite set then ;D
plus glad to hear it'll be on psx :o
that means it can be played on ps2/psx/psp love that very much ;)
good luck!
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 04, 2007, 09:04:56 AM
can i get that sprite set then ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fmariafull.png&hash=e969d60b471a854e6fbe1f6a7cbf80657603c8e4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fseiryu.png&hash=5806856d9ba0131627c984b4d509701409f631c2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fsuzaku.png&hash=04f84a1af10eee21b29d998b5685b4e6606c51c2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fowl.png&hash=c5efb98a5a1f2e8ffeeecc42d3a26fe39d54fd6c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fgenbu_whirl.png&hash=efff2a95f7c1e1e8e0c8db650e4d38d6bdab1fb0)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fgenbu.png&hash=20e52076f86905aa4354695063d524a77f622e4b)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fdragon.png&hash=8392f1c7203b03d513a4dd126d05ca0d1eaaf8b8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fdarkmaria.png&hash=e7d095a7c19cc8f035eefce549247865739a3058)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fcat.png&hash=62f3d4a2b2b72a06275ef7fe06002c631f94cf1a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fbyakko.png&hash=5dbeb3a3815393fca222f377e978299f95b717f5)

Quote
plus glad to hear it'll be on psx :o
that means it can be played on ps2/psx/psp love that very much ;)
good luck!
There is a reason behind that: I can't really program any decent games on the pc. :P The Psx is a lot more friendly for 3D structures, so it's easier for me to work with it and all the derived consoles (PSP and PS2).
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 04, 2007, 06:51:37 PM
Hi its me Gemini koala00
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 04, 2007, 06:57:20 PM
So what do you need.?.

...Any boss specification..
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 04, 2007, 07:29:50 PM
Something like this golem:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F7782%2Fgolem2emberzr6.jpg&hash=fd67987fc9b133677d84449770f20397391215f1)

It should be huge, around 320x1024 pixels, and divided into several pieces. The idea is to create a monster similar to the Treants in DOS and POR, i.e. separated in pieces and moving like a flat 3d model. You should use no more than 16 colors for each piece.
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 04, 2007, 07:41:29 PM
Nice Art..

Okay, I will start with single sprite and if you like it I will make animation but it will take some time.(I am in time pressure.

Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 05, 2007, 11:41:20 AM
Can you be please more specific. I still havent played Dos a POR.(I have to wait until the emulators will be better.)
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 05, 2007, 01:18:05 PM
Please send me to e-mail (power.suit@seznam.cz)some informations about the game.Basic story,characters...and so on..
Do you want those head pictures for dialogues?..
Do you want some intro animations..?

I am mainly an artist not true pixel artist so it will take me a few weeks to learn it properly(that means that I will send you that golem later, but I will send him.. :) I have now raw Idea of him but I want him to look good so I have to study..)
But If you want those heads for dialogues, I can make them.. just send me specification of characters... Thats all for now.

I hope this will be able to make this gamegood ;D

Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 05, 2007, 01:21:13 PM
To Serio: I love your MUGEN project..Good luck(I already post it on chapelofresonance.com but this project deserve support)
Title: Re: Opera of the red moon - Maria's game
Post by: Donvermicelli on November 05, 2007, 01:57:49 PM
Don't want to sound mean but please use the edit button it's there for a reason.

-also why not recycle old music tracks from previous cv games?
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 05, 2007, 10:02:08 PM
Can you be please more specific. I still havent played Dos a POR.(I have to wait until the emulators will be better.)
Go here (http://serio.i-xcell.com/cvrips/index2hi.html) and check the Brothers of knighthood. That's how Treant works in DOS and POR.

Please send me to e-mail (power.suit@seznam.cz)some informations about the game.Basic story,characters...and so on..
I can't send anything because there is nothing to send right now. I don't even have a single line of dialogue done.

Quote
Do you want those head pictures for dialogues?..
Do you want some intro animations..?
Not yet.

-also why not recycle old music tracks from previous cv games?
I'm already using the old tracks, but I want them to be remixed. I don't want this to look like one of the million crappy RPG Maker games with ripped midi soundtracks. ;)
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 07, 2007, 04:45:42 PM
With the help of- Ardee (from http://www.chapelofresonance.com/forum/)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F3251%2Fembergolembasicwb2copykw8.jpg&hash=65aefa296c257b262f630fe9142faecab01e172d)
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 07, 2007, 04:46:56 PM
Its not the final form just basic form.
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 07, 2007, 06:14:20 PM
And Ardee wants to join our small team ;D

Title: Re: Opera of the red moon - Maria's game
Post by: Kale on November 07, 2007, 06:22:42 PM
Learn to edit.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 07, 2007, 07:40:03 PM
You misunderstood few things. Gemini wanted it to be huge, yours is tiny. Also it's too blurry, it was supposed to be 16 colors max per piece since that's psx limitation.

To illustrate, have a look at this:

http://serio.i-xcell.com/image/menace.png

And this is how it looks after putting together in the game:

http://serio.i-xcell.com/image/roar.png

Gemini said his was supposed to be up to 1024 pixels height, so over 2x taller than menace.

It's going to be one huge sonova- btw. :P

Menace's so far the biggest enemy in all cv games, Soma was barely reaching its ankles.
Title: Re: Opera of the red moon - Maria's game
Post by: Jorge D. Fuentes on November 07, 2007, 09:23:46 PM
In Reply To #33

You can use my music rearrangements.
They are here. (http://eiac.paragonsigma.com/mirror/fuentes/) :)

They're not remixes, but they're rearrangements of the original tunes with higher quality samples.
Title: Re: Opera of the red moon - Maria's game
Post by: ringo on November 07, 2007, 09:26:42 PM
In Reply To #38
Damn, Menace looks pretty cool. I can't remember being so impressed by it in the game.
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 08, 2007, 11:52:40 AM
Sorry for missunderstanding you..I didnt make that sprite..
That was ripped by Ardee and colored black..
And this is not how it will look..its here only to show that we started to do something ;D. Ardee is working on it..pixel by pixel.. I have quite different metode of creating sprites..
..I draw them by hand..scan..color..and pixelaze..

Hello Serio ...(Co ta tv
Title: Re: Opera of the red moon - Maria's game
Post by: Ardee on November 08, 2007, 05:20:04 PM
I think Gory didn't really get me there, I asked im to give him new hands, and use the pallette that I gave him. But never mind, i'll get to work right away
Title: Re: Opera of the red moon - Maria's game
Post by: Ardee on November 08, 2007, 07:34:49 PM
What do you think? You can edit it more if you wanna, I included the original on in too
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F465%2Fbasicembergolemsc7.png&hash=134be773b987ac8998a55f4d11f0032b71cad099) (http://imageshack.us)

Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 09, 2007, 12:02:47 PM
Is that some kind of bad joke?
Title: Re: Opera of the red moon - Maria's game
Post by: Gory on November 09, 2007, 02:00:35 PM
He is still working on it.
Title: Re: Opera of the red moon - Maria's game
Post by: Ardee on November 09, 2007, 02:32:39 PM
Ok, not good enough, so I guess there's no point of me being here, but good luck! ;D

Title: Re: Opera of the red moon - Maria's game
Post by: ringo on November 09, 2007, 09:17:20 PM
Is that some kind of bad joke?
Dude, do you have to be so rude to him? Here you are asking for contributions to your project, this guy takes his time to make something for you(with no monetary incentive at all) and you go and insult him? I am sure with some encouraging feedback he would have kept working on it and improved it, otherwise you could have told him politely that you didn't want to use it in your game.

Geez, the nerve of some people.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 10, 2007, 12:48:03 AM
Dude, do you have to be so rude to him?
I didn't mean to sound rude, but I really didn't know what else to write. I explained pretty well how the enemy should have been, but the posted result was quite different. The sprite isn't even looking in the right direction, so that really felt like a bad joke to piss me off.
Title: Re: Opera of the red moon - Maria's game
Post by: Ardee on November 10, 2007, 02:34:08 AM
Ok, how 'bout I make something else?
Title: Re: Opera of the red moon - Maria's game
Post by: Successor The Cruel on November 11, 2007, 06:03:50 AM
Is that some kind of bad joke?

It's best to be aware of the varying possibilities when you open yourself up to help from random people - something I wouldn't recommend doing, at least not for something like this.

Note: This isn't meaning anything negative towards you, Ardee.

Title: Re: Opera of the red moon - Maria's game
Post by: Jorge D. Fuentes on November 11, 2007, 02:44:30 PM
Yeah what he said.

On top of that, you might want to be more specific as to what exactly you want.  Artists and designers, without concrete direction, will have to interpret what you want and the more ambiguous you are with your instructions, the more likely their delivery will differ from your vision.
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 11, 2007, 10:30:18 PM
I think he was specific enough. He wanted the sprites to be in the joint style like sotn's knight brothers, hod's armors, aos/dos final guards, dos menace etc, to use the max color limit of 16 since he codes it for psx and for the final result to be huge.

It's more of the artist not listening to/ignoring the guidelines.
Title: Re: Opera of the red moon - Maria's game
Post by: Jorge D. Fuentes on November 11, 2007, 11:50:01 PM
Yeah I guess that's true too.
Just playing Devil's Advocate, here. :P
Title: Re: Opera of the red moon - Maria's game
Post by: Tanookie on November 24, 2007, 10:18:33 PM
Seems a little late to be bringing up a topic, but I think this sounds great! I've always wanted Maria to have her own game; I just have a question: will Maria be able to use her spells from the Saturn Version AND her Supweapons from the PSP? I mean...what kinds of attacks and such will she have? Because if she has both, that would be awesome. I thought that SS Maria was overpowered and PSP was underpowered, so the two together could make a perfect balance.

I'll offer my skills to help with the script or controls...perhaps her attacks?  ;)
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2008, 09:42:06 AM
Wow, it's been almost a year without any updates on this board. For those still interested, the latest news about the project are here (http://www.romhacking.net/forum/index.php/topic,7223.0.html).

I just have a question: will Maria be able to use her spells from the Saturn Version AND her Supweapons from the PSP? I mean...what kinds of attacks and such will she have? Because if she has both, that would be awesome.
She will have some of those from the Saturn porting, as well as the weak "things" from the PSP porting. And there are no sub-weapons this time. All attacks you can trigger with Up+Attack still use hearts, but they will be based on Maria's elemental orbs (she's a magician after all). Still, she will have some sort of sub-weapons that you can trigger with special commands, but that's a surprise. Oh, and the Megabuster-like shot will be here too, but it will be implemented as a magic-based weapon, just to make some sense out of it.

Quote
I thought that SS Maria was overpowered and PSP was underpowered, so the two together could make a perfect balance.
I felt exactly the same, that's why I'll try to have a very balanced character with her.

PS: I'm still looking for a pixel artist for this project, especially one that knows pretty well the SOTN style (I so regret that I didn't accept Thaddeus offer ages ago about that CV clone :'(). Also, if you feel like you want to propose some sketches for characters of new enemies, feel free to drop a message!
Title: Re: Opera of the red moon - Maria's game
Post by: Super Waffle on November 03, 2008, 11:40:32 AM
you could use her new sotn sprites two ;D
good old serio riped them from dxc here's his site.

http://serio.i-xcell.com/cvrips/
Link's dead, being a year old and everything.  Could you or Serio re-upload Maria's PSP sprite sheet?
Title: Re: Opera of the red moon - Maria's game
Post by: Long John Silver on November 03, 2008, 01:20:18 PM
In Reply To #56

my whole site got moved to a different server some time ago.

http://serio.piiym-net.com/cvrips/

but i only ripped maria's sprites, if you want the effects for her subweapons you'll have to get them from gemini.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 03, 2008, 03:36:18 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fmariafull.png&hash=e969d60b471a854e6fbe1f6a7cbf80657603c8e4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fbyakko.png&hash=5dbeb3a3815393fca222f377e978299f95b717f5) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fcat.png&hash=62f3d4a2b2b72a06275ef7fe06002c631f94cf1a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fdragon.png&hash=8392f1c7203b03d513a4dd126d05ca0d1eaaf8b8) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fseiryu.png&hash=5806856d9ba0131627c984b4d509701409f631c2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fsuzaku.png&hash=04f84a1af10eee21b29d998b5685b4e6606c51c2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fowl.png&hash=c5efb98a5a1f2e8ffeeecc42d3a26fe39d54fd6c) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fdarkmaria.png&hash=e7d095a7c19cc8f035eefce549247865739a3058)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fgenbu_whirl.png&hash=efff2a95f7c1e1e8e0c8db650e4d38d6bdab1fb0) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FMaria%2520in%2520the%2520moonlight%2Fgenbu.png&hash=20e52076f86905aa4354695063d524a77f622e4b)
Title: Re: Opera of the red moon - Maria's game
Post by: Super Waffle on November 03, 2008, 07:46:53 PM
yay Skeletor Maria.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 21, 2008, 02:23:45 AM
I found some spare time to make decent progress with the engine, even if it's not really as much as you or I'd expect to see. Anyway, this is the new stuff implemented:

Now I'm working on an event system to deal with regular map stuff you see in all CV games (warp triggers, enemies, dialogues, etc...), not to mention an actual animation management for Maria and all the other objects on screen.

Eye candy:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2008%2F11%2Ffinal-hud-implemented.png&hash=816915b909e48dbce5576cb8c0974e67216f0730)

And here (http://www.youtube.com/watch?v=Y9lDPPUa_rQ&fmt=18)'s a footage of the most updated version of the engine (but there's no HUD in there). Ignore the broken collisions with the map... I was using an incorrect tile collision file when I recorded the movie. :p Here (http://draculax.wordpress.com/) you can also find a blog that I created for this project, which will probably be updated when I get enough material for a decent news.

PS: Still looking for pixel artists. :P
Title: Re: Opera of the red moon - Maria's game
Post by: Dark Nemesis on November 21, 2008, 08:51:37 AM
In Reply To #60

Awesome stuffs. You are having some talent there!!!! ;)
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on November 22, 2008, 01:28:33 AM
I'm not sure I have talent, but I am eager to create my own game. ;D The only problem is that I can't do everything by myself. :p
Title: Re: Opera of the red moon - Maria's game
Post by: Dark Nemesis on November 22, 2008, 10:41:44 AM
In Reply To #62

I know what you mean.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on April 15, 2009, 09:04:22 PM
Time to post an update here too.

A few pictures:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fp3302058-beta1.jpg%3Fw%3D72%26amp%3Bh%3D96&hash=27d98ceb2792a8abcb14f25afe141667acf67d07) (http://draculax.files.wordpress.com/2009/04/p3302058-beta1.jpg) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fscanpencil-2.jpg%3Fw%3D67%26amp%3Bh%3D94&hash=f38a4eaa78908443fa4d4957e8f5d674bbc10397) (http://draculax.files.wordpress.com/2009/04/scanpencil-2.jpg) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fp3312056.jpg%3Fw%3D72%26amp%3Bh%3D96&hash=cc1f12952694e7687247203e265651ec5be4ff19) (http://draculax.files.wordpress.com/2009/04/p3312056.jpg) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fp3302057.jpg%3Fw%3D72%26amp%3Bh%3D96&hash=bb59664af8298857cdbe2e212ec7e3d1f4375ead) (http://draculax.files.wordpress.com/2009/04/p3302057.jpg) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fp3302059.jpg%3Fw%3D72%26amp%3Bh%3D96&hash=679c2f85ce32c09ab93515771cbbcdcb519e5cd9) (http://draculax.files.wordpress.com/2009/04/p3302059.jpg) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fp3242044.jpg%3Fw%3D72%26amp%3Bh%3D96&hash=b38ac9ff1192e2e7a52a95df38ba7be1ab9df97c) (http://draculax.files.wordpress.com/2009/04/p3242044.jpg)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdraculax.files.wordpress.com%2F2009%2F04%2Fuse-item-show.png%3Fw%3D320%26amp%3Bh%3D240&hash=0944b9ec50f7c47a7598ac7445eda96c98cc7333)

Basically:

For more news, check the official blog (http://draculax.wordpress.com).
Title: Re: Opera of the red moon - Maria's game
Post by: Dark Nemesis on April 16, 2009, 10:22:41 AM
In Reply To #64

I really love your work guys!! I'm eager to see the final product from all this work!
Title: Re: Opera of the red moon - Maria's game
Post by: TheForthcoming01 on September 11, 2010, 05:05:18 AM
Looks awesome!!

Make some enemies if possible like
a giant man/woman eating plant,
Giant clam, squid, octopus, etc. for Maria to tackle and make
more underwater enviroments and also keep up the good work!!

Title: Re: Opera of the red moon - Maria's game
Post by: Munchy on September 12, 2010, 06:37:10 AM
This game looks jawesome! Way too many great fangames...

As for boss suggestions, there was one incubus character in the radio drama NitM thing and I totally forget his name, but maybe you can stick him in this game somehow? He had some kinda confrontation with Maria so it might work as an edited Succubus fight.

Some other ideas:

-Stained Glass Knight (obviously of much higher caliber than Haunted Castle one)
-Since it's in Serbia (right?), would Baba Yaga fit in somewhere? Maybe as a merchant character?
-Other folklore from around that country would make great enemy ideas, I think.
-Aaand just for the hell of it, some souped up enemies from any of the Gameboy CVs would be cool.

EDIT: Holy shit, if the game is in Serbia, you guys have a veritable cornucopia of Russian mythology to work with. (It's under Slavic mythology, but it's a close region I think)

http://en.wikipedia.org/wiki/Slavic_mythology (http://en.wikipedia.org/wiki/Slavic_mythology)

Katschei the Immortal/ Koschei the Deathless is a lecherous... sorceror? Lich? Anyway, he did lots of black magic stuff to be immortal and would be a creepy character for Maria to fight.

See also Rusalka, Kikimora, anything in there.
Title: Re: Opera of the red moon - Maria's game
Post by: corneliab on September 13, 2010, 04:12:27 AM
Uh, hello? The topic creator hasn't posted here in over a year.
Title: Re: Opera of the red moon - Maria's game
Post by: Gemini on September 13, 2010, 05:03:39 AM
But I usually read this boards pretty much every day and was going to write a reply soon. Just because I don't post it doesn't mean I'm gone.

@Munchy: you sure gave sin_batsu and I a lot of ideas to work on, many thanks! I never thought about using anything from the Slavic folklore (I barely knew that many weird figures existed to begin with) other than for a few vampires, but there's so much information in that Wiki page that we're probably stuffed with all the necessary material for new bosses and enemies.
Speaking of Koschei, there was initially some kind of boss based on astral bodies and souls, but I never decided what to base it on. Koschei seems the best candidate to fill that position.
Title: Re: Opera of the red moon - Maria's game
Post by: Munchy on September 16, 2010, 03:27:33 AM
But I usually read this boards pretty much every day and was going to write a reply soon. Just because I don't post it doesn't mean I'm gone.

@Munchy: you sure gave sin_batsu and I a lot of ideas to work on, many thanks! I never thought about using anything from the Slavic folklore (I barely knew that many weird figures existed to begin with) other than for a few vampires, but there's so much information in that Wiki page that we're probably stuffed with all the necessary material for new bosses and enemies.
Speaking of Koschei, there was initially some kind of boss based on astral bodies and souls, but I never decided what to base it on. Koschei seems the best candidate to fill that position.

Hey, don't thank me, thank Wikipedia. I have no idea if I've even got the right region (but it's all sorta Eastern Europeany, isn't it?)
Title: Re: Opera of the red moon - Maria's game
Post by: BLOOD MONKEY on October 20, 2013, 12:27:23 AM
Is this project dead? If so, I will be completely devastated. If not, I'm willing to help with anything along the lines of spriting, art, etc..
Title: Re: Opera of the red moon - Maria's game
Post by: Dark Nemesis on October 22, 2013, 09:09:08 AM
Is this project dead? If so, I will be completely devastated. If not, I'm willing to help with anything along the lines of spriting, art, etc..

You should PM Jorge and ask him if he knows anything.