Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: JBoc973 on October 06, 2010, 10:36:13 AM

Title: Castlevania Lords of Shadow DLC info
Post by: JBoc973 on October 06, 2010, 10:36:13 AM
Hey guys it's me from RelyonHorror again, bringing you a nice scoop.

http://www.relyonhorror.com/latest-news/castlevania-lords-of-shadow-dlc-new-storylinescharactersand-environments/ (http://www.relyonhorror.com/latest-news/castlevania-lords-of-shadow-dlc-new-storylinescharactersand-environments/)

At least we know what to expect when the DLC hits.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Reinhart77 on October 06, 2010, 06:48:35 PM
i guess finding out what new characters will be offered is something i don't mind getting spoiled.  but that article didn't say anything about who it might be...
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Sir Hanksta on October 12, 2010, 02:08:23 PM
Cox quoted as saying DLC will pick up where LOS left off.

http://www.ps3blog.net/2010/10/11/dlc-for-castlevania-lords-of-shadow-will-continue-the-story/ (http://www.ps3blog.net/2010/10/11/dlc-for-castlevania-lords-of-shadow-will-continue-the-story/)
Title: Re: Castlevania Lords of Shadow DLC info
Post by: DarkPrinceAlucard on October 12, 2010, 02:26:45 PM
Cox quoted as saying DLC will pick up where LOS left off.

http://www.ps3blog.net/2010/10/11/dlc-for-castlevania-lords-of-shadow-will-continue-the-story/ (http://www.ps3blog.net/2010/10/11/dlc-for-castlevania-lords-of-shadow-will-continue-the-story/)
that sounds like HORRIBLE news considering that apparently we will be playing in modern times as Dracula  :-\
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Valtiel on October 12, 2010, 02:30:59 PM
that sounds like HORRIBLE news considering that apparently we will be playing in modern times as Dracula  :-\

Wouldn't it be rather preferrable at this point to have this as DLC content instead of a full fledged game?

Besides, it wouldn't be the first time we play in modern (or even futuristic) times as Dracula, would it   :D ?
Title: Re: Castlevania Lords of Shadow DLC info
Post by: ZenTzen on October 12, 2010, 02:33:31 PM
but where will it pick up? before credits ending or after credits ending?
Title: Re: Castlevania Lords of Shadow DLC info
Post by: DarkPrinceAlucard on October 12, 2010, 02:34:44 PM
Wouldn't it be rather preferrable at this point to have this as DLC content instead of a full fledged game?

Besides, it wouldn't be the first time we play in modern (or even futuristic) times as Dracula, would it   :D ?
i guess you are refering to Soma Cruz's role in AOS and DOS?
if so even i must point out that even tho those games took place in the future mostly EVERYTHING that was in the castle wasn't modern at all.
infact
i think the only modern thing i can think of is in DOS when you see cars in the snowy village.
but apparently judgeing by the ending this is in a huge new york like city.
all these things coupled with the fact that it is a CV game makes me dislike this idea since CV has never taken place in modern citylike enviroments and really should not
Title: Re: Castlevania Lords of Shadow DLC info
Post by: whitedragon_nall on October 12, 2010, 03:24:29 PM
I'm not liking the idea of a modern-vania either. It never bothered me in AoS or DoS because, like DarkPrinceAlucard stated, there wasn't much of anything modern in them.

That is assuming the dlc takes place in modern times.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Alutwon on October 12, 2010, 03:31:36 PM
We know when it takes place but the big question now is where. The reason I think Gabriel was hiding in what seems to be NY was because there is nothing there to bother him magic and Belmont wise. It wouldn't really bother me all that much if the first level took place in NYC as long as the first level was like the one in LoS. Say one of satan's priests tries to kill you or something.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: uzo on October 12, 2010, 03:40:19 PM
Just to verify, Cox did say something like a discount or free download of DLC for those who got the Limited Edition, correct?
Title: Re: Castlevania Lords of Shadow DLC info
Post by: crisis on October 12, 2010, 03:42:19 PM
Quote from: StriderKumori
It wouldn't really bother me all that much if the first level took place in NYC as long as the first level was like the one in LoS.

And you think fans are raging now...
Title: Re: Castlevania Lords of Shadow DLC info
Post by: REmaster on October 12, 2010, 03:57:22 PM
I'd be willing to bet the DLC will take place at the end of the actual game
(click to show/hide)
Title: Re: Castlevania Lords of Shadow DLC info
Post by: OmegaDL50 on October 12, 2010, 04:04:27 PM
There is no confirmation that said DLC even takes place during the Epilogue.

Consider that Lords of Shadow during the game itself takes place in the year 1047 or something. For all we know said DLC could take place PRIOR to that Epilogue, building up events slowly to reach that point.

Nearly 900 years is a very, very long time for be explored.

Take example of GTA4 Episodic DLC while based on the same game engine are essentially self contained stories with new characters that expand on the existing universe.

Castlevania : Lords of Shadow could as well also have Episodes filled with original content and new story segments that could fill in the gaps for those period of 900 years or so.

For example the game could go into events just after the final battle
(click to show/hide)
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Alutwon on October 12, 2010, 04:09:30 PM
And you think fans are raging now...

Eh, some fans are but can't please everyone. It wouldn't be that bad, like I said if they were to do anything it would only be a quick boss battle like the warg.

@OmegaDL50
Wouldn't is be cool if they started expanding upon the story of another brotherhood knight named simon?
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Vampire Killer on October 12, 2010, 04:53:25 PM
As much as I love LoS, if the DLC took place in a modern city I might just have to choke a bitch.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Sir Hanksta on October 12, 2010, 05:38:06 PM
As much as I love LoS, if the DLC took place in a modern city I might just have to choke a bitch.

Yeah, that would be strange if Gabriel got his hands on an Uzi.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: OmegaDL50 on October 13, 2010, 05:51:35 AM
I'm sure people didn't make a huge deal when Soma got his hands on a Handgun or even a Laser Rifle, or those throwing Grenades those dead soldiers dropped as their Soul Power.

Just because a game may take place in a modern time frame or include futuristic weaponry does not imply the entire game will maintain that image. I still like Crisis's idea on this Brotherhood Knight named Simon.

It be even more funny if Gabriel just decides to throw away his combat cross declaring he's unworthy to carry it, and Simon just so happens to find it abandoned somewhere. Or this Rinaldo Gandolfi that is supposedly alive that we never got to see just improves on the existing design and ends up making a weapon that exceeds the power of the previous Combat Cross. (not in gameplay terms by plot based power upgrade)
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Alutwon on October 13, 2010, 09:36:48 AM
I'm sure people didn't make a huge deal when Soma got his hands on a Handgun or even a Laser Rifle, or those throwing Grenades those dead soldiers dropped as their Soul Power.

Just because a game may take place in a modern time frame or include futuristic weaponry does not imply the entire game will maintain that image. I still like Crisis's idea on this Brotherhood Knight named Simon.

It be even more funny if Gabriel just decides to throw away his combat cross declaring he's unworthy to carry it, and Simon just so happens to find it abandoned somewhere. Or this Rinaldo Gandolfi that is supposedly alive that we never got to see just improves on the existing design and ends up making a weapon that exceeds the power of the previous Combat Cross. (not in gameplay terms by plot based power upgrade)

B..but the knight named simon was my idea wasn't  it? :'(

What could Rinaldo make that would surpass the CC? He couldn't just make the original VK and have it be stronger. Leather whip< Extendo spike chain cross stake. It would be cool though if simon found the CC and Gandolfi upgraded it or if the sequel took place hundreds of years later simon could find the remnants of a broken CC and use like the old VK (just the chain part)
Title: Re: Castlevania Lords of Shadow DLC info
Post by: OmegaDL50 on October 13, 2010, 11:58:49 AM
Sorry about that StriderKumori, when I was reading the posts when typing out my reply, I must have misread Crisis' name with yours and mixed up the two user names.

But I mean already the Combat Cross, Stake part was damaged after the fight with Carmilla, essentially making the Chain Whip aspect the remaining useful function from it, essentially crippling the weapon to nothing more then essentially a Whip with a Cross like handle.

Perhaps a hundred years or so after Gabriel's quest the towns people who were saved from the Lords of Shadow remember the tale of the 'Vampire Killer' and weapon itself becomes a myth / local legend in the name just sticks and the Combat Cross itself is long forgotten as the original name.
Title: Re: Castlevania Lords of Shadow DLC info
Post by: Heuss on October 13, 2010, 09:21:26 PM
(http://fc00.deviantart.net/fs71/f/2010/059/b/7/b7f935d855529fe421c7e8a8d6a9bdc3.jpg)  ;D