Another strange one - why is the Ice Titan sat next to Pan's Forest? There are plenty of other snowy locales that make sense because you travel north to Vampire town... but this? Is it just a magical lake or what?If you look at the map, the lake is actually well above Pan's forest in the mountains.
Clock tower? Who said it was the clock tower?
Last time I checked it was called GEAR tower.
What a tease :o I play the spanish version and it's called "La torre del mecanismo" = "Gear Tower". Lost in translation for sure but.... in which direction? (there's no clock anywhere to be seen so...)
I don't really understand LoI's logic for not having a gear stage (at least a stage in similar function) when it's perfectly fine with magically floating platforms.
If I remember correctly when LoI was released it was officially stated that there was no clocktower area because in 1094 the clock wasn't invented yet, so they wanted to stay historically accurate/consistent. Same reason there was no stopwatch subweapon. They put a clocktower in LoS and chalked it up to a mad scientist's weird experiments. Kind of a copout there if you ask me, but oh well.
If I remember correctly when LoI was released it was officially stated that there was no clocktower area because in 1094 the clock wasn't invented yet, so they wanted to stay historically accurate/consistent. Same reason there was no stopwatch subweapon. They put a clocktower in LoS and chalked it up to a mad scientist's weird experiments. Kind of a copout there if you ask me, but oh well.
Also there was a grandfather clock in one of the rooms. I'm sure the designers just didn't get the memo about the whole 'no clocks' sillyness.^^^ Wasn't the grandfather clock somewhere in the Ghostly Theater? I could've sworn I saw some clocks there, which IS pretty damn strange.
Accuracy Schmacuracy, I want my clock towers in my CV dammitall.
I think the point is in a game full of crazy fantasy stuff nobody would have cared if that tower had an extra couple of floors above the mechanical creature boss fight which had a big extravagant clock mechanism and a few flying heads for good measure.
Old tunes are PROHIBITED. It's too Castlevania like.
We need to be generic and average, to draw in the casual crowd.
Why couldn't we just fight Olrox in front of the Clock face with the Moon in the background??? Gasp!
That's a fairly immature approach.
Be realistic: what's the odds that a new developer from another continent either was allowed to use some else's work in their game as they saw fit? Or that a composer would sit down with a "dude, we know you're good but we don't care, just remix us this stuff"?
They probably sit down and made a short list of songs that could be kept as "cameos" (ended up being 3 or 4) and then the new composer was allowed to do his job. A more respectful approach for him and also for the composer who came before and whose work wasn't "stolen" by some dude from Spain because some wig said so.
To make an example, if tomorrow Supermegawesome JRPG of Doom I comes out, and it sports Sakimoto's soundtrack, and then they do II and III, and then Sakimoto retires, when it's time to work on IV they'll need to get another guy to work on it. And said guy will have to do new music, as remixing Sakimoto's work would be humiliating for him and unfair for Sakimoto.
If LoS was an in-house product, it would have made a lot of sense to have the same tunes and more continuity. But outsourced to a spanish team?
I understand it's a pain because A) the traditional CV music is definitely catchier and has more personality and B) some of the remixes (Waterfall/Courtyard) are so bloody amazing that I can only wonder what they could have done with Simon's Theme and Bloody Tears; but I wouldn't read too much into this. They probably had no choice at all for this aspect.
Inmature and uzo mix really well in a paragraph believe me lol :joke:
That's a fairly immature approach.
Inmature and uzo mix really well in a paragraph believe me lol :joke:You know it.
- VanquishFixed your list. Rondo might not have been the strongest but it sure as hell doesn't come close to being in THAT category. Lords wasn't as bad as those listed, I guess I can agree there, but its not leaps and bounds beyond them either. I get about the same feeling in the long run.
- Enslaved
- Assassins Creed 1 (2 was great)
- Hanz Zimmer's scores (except Pirates of the caribbean and the batman films) prme example: modern Warfare
- Final Fantasy XIII
The pre-boss song, which is probably 5 seconds in length on constant loop, one verse over and over again with one instrument, is one of the best in the series.Irony isn't it? that ever looping song creates more tension than every other boss battle music from Yamane.