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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: K.G. Morder on January 27, 2011, 07:39:50 AM

Title: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 07:39:50 AM
Because I was clogging up the Legends 3 topic with pointless quarreling over the use of the word canon.

So consider this the Castlevania forum's official Mega man discussion thread.

'for all your canon arguing needs'
Title: Re: Mega Man Topic
Post by: Inccubus on January 27, 2011, 09:10:38 AM
I know this about Mega Man canon; Capcom considers anything they officially license as canon with or without contradictions.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 09:18:44 AM
That certainly is not true.

the only thing they have ever licensed and is considered canon is the bandai carddas series, the Rockman X Megamissions.

Which are even then only considered semi-canon. (however that works) but which conflict slightly with a few official facts.

for one, it establishes Doppler as an enemy right before X3, that and it contradicts Dr. light's statements in X5 that he cannot give Zero armor due to not understanding his structure, by GIVING him armor.

other than that, they in no way make anything they license canon.
Title: Re: Mega Man Topic
Post by: X on January 27, 2011, 11:04:03 AM
I know this about Mega Man canon; Capcom considers anything they officially license as canon with or without contradictions.

They had Zero from MMZ in one of their MvsC games. Does that make it canon?

-X
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 11:32:07 AM
Definitely not. it is something that does not impact the actual games and their story at all. In the timeline, that doesnt happen.
Title: Re: Mega Man Topic
Post by: Jorge D. Fuentes on January 27, 2011, 12:42:10 PM
What about the allusion to Zero in the "MegaMan: The Power Fighters" Bass ending?
Title: Re: Mega Man Topic
Post by: Inccubus on January 27, 2011, 02:05:45 PM
the only thing they have ever licensed and is considered canon is the bandai carddas series, the Rockman X Megamissions.
... other than that, they in no way make anything they license canon.

This is patently false. Capcom even considers the licensed Chinese games as canon officially.


... Which are even then only considered semi-canon. (however that works) but which conflict slightly with a few official facts.
for one, it establishes Doppler as an enemy right before X3, that and it contradicts Dr. light's statements in X5 that he cannot give Zero armor due to not understanding his structure, by GIVING him armor. ...

I don't know if you guys have noticed, but Capcom isn't exactly big on continuity anyway. The above is a great example of that.
They don't seem to care to box themselves in and will contradict passed canon with impunity which is of course their right as the owners of the franchise. I think this is actually a pretty good way to handle 'canon' since they can leave the details to the players.

Incidentally, there's no such thing as semi-canon. Facts presented in a work can either be contradictory or not they can't be 'sort of' contradictory or 'sort of' congruent.


They had Zero from MMZ in one of their MvsC games. Does that make it canon?

-X
Definitely not. it is something that does not impact the actual games and their story at all. In the timeline, that doesnt happen.

You mean "SvC Chaos".
Of course it is. My contention is that everything they make they consider canon.
Also, not having an impact on the main Zero story doesn't automatically make it non-canon in any sense.


What about the allusion to Zero in the "MegaMan: The Power Fighters" Bass ending?

That's not even a licensed game. It's officially part of the classic series.
It is very much canon as it was one of the ways in which Capcom told us that Wily made Zero.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 03:32:39 PM
What about the allusion to Zero in the "MegaMan: The Power Fighters" Bass ending?
That game was an arcade game made by Capcom, as part of the classic series. Both were later released doubled I think- As a PS2 game.

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his is patently false. Capcom even considers the licensed Chinese games as canon officially.
Which are those?
Do you mean Rockman & Forte 2: Challenger From the Future?

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I don't know if you guys have noticed, but Capcom isn't exactly big on continuity anyway.
I never would have figured that. Just that they suck at storytelling.

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The above is a great example of that.
They don't seem to care to box themselves in and will contradict passed canon with impunity which is of course their right as the owners of the franchise. I think this is actually a pretty good way to handle 'canon' since they can leave the details to the players.

Incidentally, there's no such thing as semi-canon. Facts presented in a work can either be contradictory or not they can't be 'sort of' contradictory or 'sort of' congruent.
Semi-canon is a work that contains varying degrees of canon, according to the writers.

Keep in mind the Megamissions card series was made by Bandai, not Capcom, but adheres t the games as a side story. For the most part, it fits in pretty well, there are just a few contradicting facts and little things that are not capcom made and are thus considered not part of the games canon. For example, Ikksu/Return X. He has NEVER been referenced outside of the megamissions. Not even in source material.

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Of course it is. My contention is that everything they make they consider canon.
it's certainly not canon to the games timeline though. that's for sure. Unless you can prove me otherwise.
Title: Re: Mega Man Topic
Post by: Joachim on January 27, 2011, 04:44:59 PM
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Capcom even considers the licensed Chinese games as canon officially.
Which titles fall under "licensed Chinese games"? And can you provide a source of that statement?

Capcom does have a fairly good approach to the series, though; its time line is capable of evolving, and the few times it does make a move to box itself in, it does so vaguely enough that it doesn't really limit what the individual titles can do.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 04:59:58 PM
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They don't seem to care to box themselves in and will contradict passed canon
Oh, by the by, before it comes up, because I can SEE where this is going, the X5 and X6 argument is not valid.

I can see where that is going. I have SEEN it go there before.

"Oh Inafune wanted to end the series at X5, but behind his back, Capcom made X6, forcing him to rewrite the Zero series"

let me just say Inafune did not OWN the Mega Man series. I'll clarify with this quote from a very knowledgeable Rockman fan, who despide not liking the label, is often considered a Guru on the subject

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Inafune is by origin a "character designer", his job is not "writer" or "scenario". He only took on a scenario/writer role with X, and even then he was limited by his superior and always gladly accepted input for his colleagues; especially in his days as producer did he leave the story up to the imagination of others. Remember that Rockman is and will always be a team effort; "Capcom" is the author, not any single member of the team.

Capcom can do what they please with the franchise. And X5 would have been a TERRIBLE place to end the series.
 
Title: Re: Mega Man Topic
Post by: Inccubus on January 27, 2011, 06:37:17 PM
Which are those?
Do you mean Rockman & Forte 2: Challenger From the Future?
Which titles fall under "licensed Chinese games"? And can you provide a source of that statement?

Rockman & Forte 2 is a Japanese title developed by Bandai under license by Capcom.

Rockman Strategy (The Rockman War) http://www.themechanicalmaniacs.com/articles/RMSLG.php (http://www.themechanicalmaniacs.com/articles/RMSLG.php)
Rockman Gold Empire http://themechanicalmaniacs.com/articles/RMGE.php (http://themechanicalmaniacs.com/articles/RMGE.php)

These are both officially licensed Capcom games that were made exclusively for China.
I'd like to also point out that Rockman Online is an officially licensed game being made in Korea.

To the best of my knowledge the only two games that Capcom has licensed and officially disavowed as canon are the 2 US PC games 'Megaman' & 'Megaman III'.

And since I'm saying that licensing is evidence of canonical status let me make mention of two classic Mega Man games that were licensed by Capcom and made by a different studio; "Megaman 9" & "Megaman 10".

Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 06:56:36 PM
Rockman Strategy (The Rockman War) http://www.themechanicalmaniacs.com/articles/RMSLG.php (http://www.themechanicalmaniacs.com/articles/RMSLG.php)
Rockman Gold Empire http://themechanicalmaniacs.com/articles/RMGE.php (http://themechanicalmaniacs.com/articles/RMGE.php)

These are both officially licensed Capcom games that were made exclusively for China.
I'd like to also point out that Rockman Online is an officially licensed game being made in Korea.

That doesnt mean they are part of the Rockman canon. Licensed is just that. Licensed. Licensed is not synonymous with canon.

Rockman Online thus far is really the only ambiguous one, as it seems to try and adhere to the timeline, while making it's own branch. It seems to be an alternate branch of the X series where it leads to Online instead of Rockman Zero.

Its a large ambitious project with a complex story, but it is interesting because it mentions that Cinnamon in online has visions of "Neo Arcadia".

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Cinnamon apparently has visions of a fabled Neo Arcadia where humans and Reploids live side by side. Largely believed to be a side effect of the Force Metal, Duo however, believes these visions might hold some truth.

Which is an interesting thought.

But it has yet to be confirmed canon or not.

Also, i hope you dont take too much stock in what gauntlet says over at mechanical maniacs. Considering Gauntlet also prefers to keep two continuities. A japanese Continuity, and an American Continuity.

A flawed concept which is simply not possible, and never was. There is only ONE continuity,and a badly localized one.

EDIT:

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Rockman & Forte 2 is a Japanese title developed by Bandai under license by Capcom.

Except simply by the name alone, RnF 2 is canon. And it is acknowledged as such too.
Title: Re: Mega Man Topic
Post by: Inccubus on January 27, 2011, 07:12:42 PM
Oh, by the by, before it comes up, because I can SEE where this is going, the X5 and X6 argument is not valid.

I can see where that is going. I have SEEN it go there before.

"Oh Inafune wanted to end the series at X5, but behind his back, Capcom made X6, forcing him to rewrite the Zero series"

let me just say Inafune did not OWN the Mega Man series. I'll clarify with this quote from a very knowledgeable Rockman fan, who despide not liking the label, is often considered a Guru on the subject

Capcom can do what they please with the franchise. And X5 would have been a TERRIBLE place to end the series.
 

That's not even relevant to the argument of canon, except as an example of canon material contradicting itself at times.


That doesnt mean they are part of the Rockman canon. Licensed is just that. Licensed. Licensed is not synonymous with canon.

Rockman Online thus far is really the only ambiguous one, as it seems to try and adhere to the timeline, while making it's own branch. It seems to be an alternate branch of the X series where it leads to Online instead of Rockman Zero.

Its a large ambitious project with a complex story, but it is interesting because it mentions that Cinnamon in online has visions of "Neo Arcadia".

Which is an interesting thought.

But it has yet to be confirmed canon or not.

In the absence of an official statement by the copyright holder of an officially licensed and approved product being or not being canon it then logically follows that the fact that the product was licensed and approved is evidence of status as canon material.


Also, i hope you dont take too much stock in what gauntlet says over at mechanical maniacs. Considering Gauntlet also prefers to keep two continuities. A japanese Continuity, and an American Continuity.

A flawed concept which is simply not possible, and never was. There is only ONE continuity,and a badly localized one.

And I suppose someone can't have a misconception about one thing without everything else being a misconception? Don't be so absolutist.
We do agree on one thing, the dual continuity thing is pretty absurd. There's no evidence that Capcom intended this.



To the best of my knowledge the only official time-line for the extended series was in Rockman Perfect Memories (resource book).
It did not say that any titles are NOT canon, but then again, it doesn't explicitly say any ARE canon. ( It actually doesn't mention any specific titles anyway, it only outlines the relation between the various sub-series.)
The only known titles known to be excluded from canon OFFICIALLY BY CAPCOM are the 2 US pc games and all pirated materials.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 08:48:28 PM
That's not even relevant to the argument of canon, except as an example of canon material contradicting itself at times.
Was just throwin' it out there before it comes up. And I dont see how that contributes to the argument of canon material contradicting itself...


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In the absence of an official statement by the copyright holder of an officially licensed and approved product being or not being canon it then logically follows that the fact that the product was licensed and approved is evidence of status as canon material.
I would actually assume the opposite. It is a korean exclusive, with no word on whether Japan will ever get it, and with a pretty solid assumption that if Japan isnt getting it, the US never will either. It would be odd to make a canon material that is exclusive to a completely random country, more specifically, not the country of the property's origin.

If it gets a Japan release, then we can start talking canon with this game.

Although either way, the fact that it splits into it's own timeline means it doesnt really even HAVE to be considered canon or not, since it doesnt contradict with anything. Im certain that as more info on the game surfaces, we'll eventually get our answer.

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And I suppose someone can't have a misconception about one thing without everything else being a misconception? Don't be so absolutist.
Gauntlet, (and others) INSIST over the matter.

over at Rockman Perfect memories, there was an entire TOPIC on the argument.
I'll just drop this here...

[Warning: Fandom arguing over a videogame like it's SRS BSNSS] (http://forum.rockmanpm.com/index.php?topic=5002.msg264918#msg264918)


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We do agree on one thing, the dual continuity thing is pretty absurd. There's no evidence that Capcom intended this.
they dont. Many of the Localization errors in story are fixed in games further down the line, and after 7 and X3, there seems to be a completely new localization team that actually tries to do good by the story. Even powered up fixed the localized backstory.


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The only known titles known to be excluded from canon OFFICIALLY BY CAPCOM are the 2 US pc games and all pirated materials.
And those other games you mentioned. Rockman strategy and Rockman Gold.

They have never been referenced at all.

Not even R20/Mega Man Official Complete works recognizes them. It recognizes however, 1-8, the arcade games, the Gameboy/GBA games, the wonderswan game, and soccer. (and Im certain theres 1 or two more.)
Title: Re: Mega Man Topic
Post by: X on January 27, 2011, 09:26:52 PM
That's not even a licensed game. It's officially part of the classic series.
It is very much canon as it was one of the ways in which Capcom told us that Wily made Zero.

I did like this ending. It gave us some more info about Zero's origins. That and the fact that Bass (Forte) was a prototype to Zero himself. However Bass was rather independent and somewhat unstable eventhough he followed Wily's orders. Not liking this behavior in Bass, Wily then built Zero who was the final and perfect product. Bass didn't agree with this and even told Wily his feelings on the subject, even bragged about how nothing, not even Zero could hope to compete with him. This is what I esentually got out of that ending.

-X
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 10:01:24 PM
the fact that Bass (Forte) was a prototype to Zero himself.
Bass is not a prototype at all. Wily was trying to create a Robot similar to Rock when he accidentally discovered Bassnium. Bassnium proved to be the most powerful energy in existence, and so he finished the robot, naming him after the energy he runs on.

(Bass-Bassnium Forte-Fortenium)

Bass however was so vain and proud that he often times went against Wily simply to prove his strength. And given who his daddy is, its no surprise he holds little respect for the man. So eventually, Wily conceptualized Zero. the ultimate robot who would allow him to not only take over the world, but put an end to both Bass and Rock.

However, Zero proved to be uncontrollably violent due to a flaw in his cognitive program. So Wily sealed him away, and Zero was never used for his original purpose. In fact, he was re-purposed to destroy X in the future instead. Wily then created the virus, one of it's main functions to control and pacify the violent Zero. It was placed in his capsule with him, buuut as fate would have it, Sigma intervened, and their fight changed both their destinies. Zero, having had his armor breached in the fight, was infected with the virus, but the process was interrupted by Sigma delivering a punch to Zero's head. Thus Zero was left with his normal "Hunter" persona, while Sigma succumbed to the virus, became evil and merged with it.
Title: Re: Mega Man Topic
Post by: Inccubus on January 27, 2011, 10:40:42 PM
I would actually assume the opposite. It is a korean exclusive, with no word on whether Japan will ever get it, and with a pretty solid assumption that if Japan isnt getting it, the US never will either. It would be odd to make a canon material that is exclusive to a completely random country, more specifically, not the country of the property's origin.

If it gets a Japan release, then we can start talking canon with this game.

Although either way, the fact that it splits into it's own timeline means it doesnt really even HAVE to be considered canon or not, since it doesnt contradict with anything. Im certain that as more info on the game surfaces, we'll eventually get our answer.

Since when does the region a work is released in matter in terms of canon? By this logic Rockman & Forte wasn't canon until it was released in the US. That just doesn't make any sense. A work isn't excluded from canon just because it wasn't released in your region.
Also, there hasn't been any confirmation that MMOnline splits into a different timeline AFAIK.


Not even R20/Mega Man Official Complete works recognizes them. It recognizes however, 1-8, the arcade games, the Gameboy/GBA games, the wonderswan game, and soccer. (and Im certain theres 1 or two more.)

It's not that they aren't recognized, they aren't mentioned at all. Not being mentioned in a resource book is not grounds for exclusion from canon. Until CAPCOM says they're not canon there's no logical reason to exclude them unless you want a separate canon for each region and there's no indication that CAPCOM intends this.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 27, 2011, 11:59:36 PM
Since when does the region a work is released in matter in terms of canon? By this logic Rockman & Forte wasn't canon until it was released in the US. That just doesn't make any sense. A work isn't excluded from canon just because it wasn't released in your region.
When the country of origin isnt getting it, and coupled with the fact that it is an outsourced game that splits from the conventional path of the timeline, and does the crazy shit RO does, until further word on it, it is assumed not canon to the games and their timeline. But like I said, since it branches off into it's own branch, its irrelevant either way.

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Also, there hasn't been any confirmation that MMOnline splits into a different timeline AFAIK.
it is specifically stated to take place centuries after X and Zero are dead, in this odd Military/research station thing called "Gaia" which the trailers show us, is this large spherical structure in space connected via what may or may not be an orbital elevator- to the earth.

The Maverick threat also has dissaeared, so when one day mavericks based on reploids (and robots) from the past appear, they make clones of the good guys to deal with it. going so far as to embet their DNA within them to make them authentic as they can. (how they got Duo's DNA is anyone's guess)

Which means it is long after the X series, and yet it only encompasses Classic and X series characters. That, and Cinnamon has visions of "Neo Arcadia". Which would already suggest that it is a parallel timeline where the X series instead lead to Online, and Cinnamon is having visions of the other timeline.

And there is absolutely nowhere to place it in the current timeline where it would make sense.

there is only 1 century from X to Zero, and 200 from Zero to ZX. 200 years in which reploids have peacefully coexisted with Humans due to the laws of equality passed by the Sage trinity. (and after Neo Arcadia was nuked from orbit by Kraft)

The designs also correspond to the Classic and X series designs. No Zero and on designs involved.


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It's not that they aren't recognized, they aren't mentioned at all. Not being mentioned in a resource book is not grounds for exclusion from canon. Until CAPCOM says they're not canon there's no logical reason to exclude them unless you want a separate canon for each region and there's no indication that CAPCOM intends this.
Capcom has other things to do other than hold press conferences over "this is canon, that isnt". Its up to us fans to use common sense and logic to figure that out. Not everything with the name Mega Man is canon to the games and their timeline.

Why is it we do not consider the Brazilian Mega Man comics canon then? by that logic, since they are licensed by Capcom, they should be. Just like those 2 games.
Title: Re: Mega Man Topic
Post by: Inccubus on January 28, 2011, 09:46:10 AM
When the country of origin isnt getting it, and coupled with the fact that it is an outsourced game that splits from the conventional path of the timeline, and does the crazy shit RO does, until further word on it, it is assumed not canon to the games and their timeline. But like I said, since it branches off into it's own branch, its irrelevant either way.

Until CAPCOM says it's not canon there's no reason to assume it isn't. Everything else is just conjecture.


it is specifically stated to take place centuries after X and Zero are dead, in this odd Military/research station thing called "Gaia" which the trailers show us, is this large spherical structure in space connected via what may or may not be an orbital elevator- to the earth.

The Maverick threat also has dissaeared, so when one day mavericks based on reploids (and robots) from the past appear, they make clones of the good guys to deal with it. going so far as to embet their DNA within them to make them authentic as they can. (how they got Duo's DNA is anyone's guess)

This suggests it would be placed after ZX, but before Legends.


Which means it is long after the X series, and yet it only encompasses Classic and X series characters. ... The designs also correspond to the Classic and X series designs. No Zero and on designs involved.

The fact it only uses those characters is irrelevant. They decided to go 'retro' or that's the only data they had, there are plenty of ways to explain it in the story without cementing a place in the time-line.

Incidentally, ZX Advent is a great example of a game that completely contradicts the previous game. That story was a huge nonsensical mess from start to finish.

That, and Cinnamon has visions of "Neo Arcadia". Which would already suggest that it is a parallel timeline where the X series instead lead to Online, and Cinnamon is having visions of the other timeline.

Visions can be of the past, we don't know the relevance of the visions yet so you can't take them as evidence. What if they work it so that the visions of Neo Arcadia are a warning of past evil re-emerging?


And there is absolutely nowhere to place it in the current timeline where it would make sense.

there is only 1 century from X to Zero, and 200 from Zero to ZX. 200 years in which reploids have peacefully coexisted with Humans due to the laws of equality passed by the Sage trinity. (and after Neo Arcadia was nuked from orbit by Kraft)

As the story tellers they can wedge it in anywhere they see fit. As I've said, CAPCOM isn't that big into continuity.
Knowing them, though, they probably will only hint at the placement of the game's story whether in the main time-line or not.


Capcom has other things to do other than hold press conferences over "this is canon, that isnt". Its up to us fans to use common sense and logic to figure that out. Not everything with the name Mega Man is canon to the games and their timeline.

Why is it we do not consider the Brazilian Mega Man comics canon then? by that logic, since they are licensed by Capcom, they should be. Just like those 2 games.

If CAPCOM cared about their canon & continuity it would cost nothing to mention it in a press conference, or print an official time-line at E3 or a like event or in a resource book. Also, it isn't up to us to decide what is or isn't canon, that's up to the creator of the work. When the creator is silent on the matter of canon we can conjecture all we want on the subject, but in the end whatever they say is the final word on it not our consensus or personal preferences.

That is my logic! The status of the Brazilian comics is canon as far as I'm concerned because CAPCOM hasn't struck it from canon contradictions or not. How is it logical to assume that a company would spend the time, money and resources to license a product and then assume it isn't part of their official body of work? CAPCOM has never said that licensed products are not canon and they have struck works from canon (MM1&3 pc games) when they have been dissatisfied with the quality of those works. Part of the success of a company is their reputation and I seriously doubt CAPCOM would risk their reputation by flippantly licensing their franchises and simply assuming everyone would disregard them as not being canon and thus irrelevant. And if that is their stand then it is a very foolish one.
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 28, 2011, 10:30:07 AM
yeah im done with this argument. You are being obtuse about the matter and no matter what i say you will refute it.

You nonsensically say Capcom's continuity being a Mess when it really isnt,


Im not good at these kinds of arguments and dont remember facts and discussion points as well as Zan or Hypershell do, so I'll go no further. You have beaten me good sir. You may take my special weapon. *explodes in tiny little Mega Man bubbles*

but humor me, why exactly doesnt ZX Advent make sense? Makes perfect sense to me.
Title: Re: Mega Man Topic
Post by: crisis on January 28, 2011, 03:20:36 PM
this thread made me lol, and certainly brings back memories of when I was an active member of the MegaMan Community back in the late 90's/early 2000's (when MMN used to be MMOutpost i think. damn i'm old x_x). Debates like these used to flare up all the time, before everything got all complicated. Kinda.

Zantetsu is probably one of the most knowledgable MM fans I've encountered, he's been around for a while. I recently beat Advent & to be honest I can't really even remember the story. Something about "The Ultimate Rockman," yadda yadda.. wasn't really too exciting IMO. I guess I was too accustomed to the post-apocalyptic setting of the MMX/MMZ series.

but Master Thomas turns out to be a bad guy in the end, so I don't see why Capcom wouldn't want to make a ZX3 (it's already been 4 years since ZXA was released! >:( )
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 28, 2011, 05:28:50 PM
Zantetsu? Are we talking bout' the same Zan here? He went by Zan Sidera for a while, but after RPM crashed and was reset, he just shortened it to Zan.

If so, wholeheartedly agree. People call him a Megaman guru for a reason. :P

MMN is still around. After it merged with Atomic Fire, it became real better and is one of the best Megaman sites now.

Also, lol, On places like RPM, MMN, and X9.com, discssions like that are still there aplenty. Some interesting, others stupid, but all of them a huge time consumer to post in. XD
Title: Re: Mega Man Topic
Post by: Joachim on January 28, 2011, 06:01:53 PM
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That is my logic!
and it's gooey alien logic. its inclusive for the sake of being inclusive, without much concern for why that is a problem. if a title isn't mentioned or referenced -within the context of storyline- in one of the official source books, of which there are many, then there really isn't much of a point in considering it canon. The issue is more obvious when the title contradicts titles that are known to be canon.

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Zantetsu? Are we talking bout' the same Zan here? He went by Zan Sidera for a while, but after RPM crashed and was reset, he just shortened it to Zan.
I would imagine so. He's been around all over the place.
Title: Re: Mega Man Topic
Post by: Inccubus on January 28, 2011, 06:45:33 PM
yeah im done with this argument. You are being obtuse about the matter and no matter what i say you will refute it.

You nonsensically say Capcom's continuity being a Mess when it really isnt,


Im not good at these kinds of arguments and dont remember facts and discussion points as well as Zan or Hypershell do, so I'll go no further. You have beaten me good sir. You may take my special weapon. *explodes in tiny little Mega Man bubbles*

but humor me, why exactly doesnt ZX Advent make sense? Makes perfect sense to me.

*puts on Knightman helmet*
LOL! You have left me with just a single sliver of my health meter, sir. In fact I came to check on this thread to say that we should just agree to disagree. As I sit ans absorb your Mega Man bubbles... *absorb* *absorb* ...I am left battered and exhausted. Huzzah!!

To humor you, I think the problem I had with ZXA was the part where Albert (or was it Thomas) says he made the bio-metals. I'm pretty sure it was established that Ciel made them. Plus the whole ultimate mega man angle was boring and cliche.


and it's gooey alien logic. ...

*Get equipped with Jack Sparrow voice!*
"You smell funny!"
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 28, 2011, 08:23:30 PM
the problem I had with ZXA was the part where Albert (or was it Thomas) says he made the bio-metals. I'm pretty sure it was established that Ciel made them. Plus the whole ultimate mega man angle was boring and cliche.
He never said he made them. he made Model A and created the R.O.C.K. system, which he applied to the remains of Ragnarok, which held Weil's soul within them. Ciel then based her 6 biometals on that R.O.C.K. system. but she could not remove their limitation which required a chosen one to weild them.


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*Get equipped with Jack Sparrow voice!*
"You smell funny!"
To be honest, your logic is no better than Gonzo's on RPM, who vehemently argued over having two continuities, a Japanese and US one.
Title: Re: Mega Man Topic
Post by: Inccubus on January 28, 2011, 09:03:11 PM
 :)
Title: Re: Mega Man Topic
Post by: K.G. Morder on January 30, 2011, 10:49:33 AM
So, anyone interested in that new Fanart book that publisher Udon is making?

In other news- The Gigamix Mangas by Hitoshi Ariga have been confirmed for an English release.
Title: Re: Mega Man Topic
Post by: Inccubus on January 31, 2011, 10:22:53 AM
I'm actually looking forward to the fanart book very much.
Interpretations of established characters are always fun and interesting.
Title: Re: Mega Man Topic
Post by: cecil-kain on February 01, 2011, 11:39:38 PM
Screw continuity.  I mean really --let's talk about the new games that are coming.  I'm looking forward to Megaman Universe, so I can get back into designing some more Megaman Stages.  I had blast with Megaman Powered Up and I can hardly wait to see what this new stage -builder has to offer
Title: Re: Mega Man Topic
Post by: darkjak951 on February 06, 2011, 08:15:42 PM
Screw continuity.  I mean really --let's talk about the new games that are coming.  I'm looking forward to Megaman Universe, so I can get back into designing some more Megaman Stages.  I had blast with Megaman Powered Up and I can hardly wait to see what this new stage -builder has to offer

I am looking forward to it too though I hope its a little more than JUST megaman 2. It would be neat if you could use other robot masters from the other games in the series, that would be pretty sweet. Anyway, I am also looking forward to Megaman Legends 3 which is one of the primary reasons I want a 3DS.
Title: Re: Mega Man Topic
Post by: Inccubus on February 08, 2011, 05:36:23 PM
I heard it's being redesigned somewhat because of negative reactions to it after play testing.