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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: aveaida on March 03, 2011, 09:50:25 PM

Title: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: aveaida on March 03, 2011, 09:50:25 PM
First off, here's what NEEDS to be in a Castlevania Judgement sequel, if it's ever made.
1) at least 25 characters, including Shanoa and Albus.  ;D
2) Reworked controls, allowing you to choose if you want motion control or not.
3) The artists of the other games should come together. Only they have the true visions of the characters they designed. THE DEATH NOTE DUDE MADE SHANOA A NUN!!!!!
4) Maria should be her SOTN version.
5) An Adventure mode, featuring up to 4 player co-op play of any unlocked characters (the storyline would revolve around P1's character).
6) 1 to 4 player battles including team mode.
7) A multisystem release of all next-gen consoles (PS3, XBOX 360, and PC)
8.) Post your ideas below!!
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Grim_Creeper on March 03, 2011, 11:25:08 PM
I would put in the following.

Medusa as a Character. Note that this would be humanoid Medusa, not giant gorgon head Medusa.
Shaft as a Shang-tsung like character.
Redesign trevor so that he doesn't look like a gay prostitute.
More enemy fighting sequences with stronger enemies.
Chance of Legion sweeping the fight zone with weak faceless zombies during any storyline fight.
Jonathan and Charlotte.
A tag team mode with special attack possibilities. I.E. Chose character X and Y and gain a special move or combo in which both characters are functioning in battlefield.
Custom character creation possibilities.

Edit: I liked Shanoa as a Nun. She so puuuuurrrdy.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: X on March 04, 2011, 12:47:03 AM
For a sequel to Judgement, I say have a whole new story that fits in with the established time line and forget the first game's story ever happened. And for god's sake, don't make Grant look like a mummy.

-X
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: uzo on March 04, 2011, 02:03:57 AM
Use the original designs, or let Kojima kojima-ize the already non-Kojima designs.

Keep a similar combat system, based on the gamecube controller designs. Balance out the supers more, and make them not an hour long cutscene. Would be beneficial if they were in real time, in the stage itself, so that we can have a 4-player mode. The only tweak I would make here is the dodge roll (in the direction you press the right stick, not going the way you face regardless of the right stick direction pressed), and a more refined blocking system. Cancel block into dodge roll, etc.

Keep the comboability of the original!! This was the best part of it! Just eliminate the infinates.

Better camera.

Next-gen, or at the very least all consoles.

Keep Aeon and time warp plot (it works), but do not include lame things like time reaper. Don't do stupid stories like Maria ever again! Some comedy is good but that was just UGH.

Include some limited platforming into some (not all) stages perhaps, or a bigger stage area.

Adventure mode with limited platforming and co-op 2players. Actual rooms interconnected, kind of like LoI or CoD. Doesn't have to be quite as big, but still long. Each character has their own story individually, and P2 isn't story effected regardless who you pick (Dynasty Warriors Gundam style).

Remove the more anime-ish moves. IE. Simon's super was really over the top even for Castlevania. It has to go.

I'd like to see multiple supers too. Perhaps two lower level ones, and a max super. That would be cool.




But alas, we'll never see another judgment after the first one bombed horribly.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: danceofgold on March 04, 2011, 07:26:12 AM
I'd rather they not do another Judgment and spend the time and money on a non-fighter Castlevania. But to reply to your post, I'd say:

- Put Richter in
- A darker and gorier atmosphere
- Ayami Kojima instead of Takeshi Obata
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Chernabogue on March 04, 2011, 08:32:34 AM
No more children (Eric and Maria), please, thanks.

Make characters not look like gay people from a festival (though I liked Grant and Death).

Put Soma, Maxim, Albus, Jonathan, Charlotte and FLEAMAN in! (Okay, no Fleaman)
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Grim_Creeper on March 04, 2011, 01:37:55 PM
Hey Flea man might actually be kinda cool to play as.

Ms. Flea: So what did you do today?
Mr. Flea: Killed a bunch of people from across time and space.
Ms. Flea: Is that right?
Mr. Flea: Yes, yes it is.

--

Everybody else: Killed by a flea man! ARG! I'll never live this down! I'm calling my agent!
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: VampirehunterB on March 04, 2011, 02:52:50 PM
No more CV fighting game, please!

But IF they really had to.then..

*Completely remove the recent art, let ayami kojima remake it

*make it 2D

*Let Alucard "be" Arikado instead, giving him all classical powers from sotn would make him too powerful(shield spells, mist form, soul steal..) removing Alucard's original powers wouldn't feel right.

I'd prefer a 2D fighting game:Here's a great example of it's potential:
Alucard vs Richter Belmont - SOTN Epic Castle Brawl (http://www.youtube.com/watch?v=zd-ERk5-Ufs#ws)
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: X on March 04, 2011, 05:14:33 PM
Ouch!  :o

-X
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Dark Nemesis on March 05, 2011, 03:48:01 PM
Wow.........awesome video!!! :o I'd love to see more!!! ;D
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: VampirehunterB on March 05, 2011, 04:14:08 PM
indeed, it would be cheaper for them to create it and the game would be better
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Maedhros on March 05, 2011, 05:32:42 PM
No more CV fighting game, please!

But IF they really had to.then..

*Completely remove the recent art, let ayami kojima remake it

*make it 2D

*Let Alucard "be" Arikado instead, giving him all classical powers from sotn would make him too powerful(shield spells, mist form, soul steal..) removing Alucard's original powers wouldn't feel right.

I'd prefer a 2D fighting game:Here's a great example of it's potential:
http://www.youtube.com/watch?v=zd-ERk5-Ufs#ws (http://www.youtube.com/watch?v=zd-ERk5-Ufs#ws)

Hahaha, oh wow. I don't even know why I'm laughing, but this video is really cool.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Lisa Fahrenheit on March 16, 2011, 07:59:36 AM
Dude, that video was awesome o.o;

As far as what I'd like to see in a second Judgment:

- Original artists are a must!
- More storyline for each character, and maybe a couple save points if the storyline and opponent list is long enough.
- Joachim, most definitely.
- I'm agreeing with at least 25 characters. I'd like for you to be able to start out with Trevor, too.
- Biased opinion, but I'd like to see Lisa show up somehow. Maybe in a flashback or something in either Dracula or Alucard's storylines (or even another Succubus disguise, since that would be cool to see in 3D). I've got way too many ideas on how she could work in there, but a lot of them are...well, they follow the kind of nonsensical "do whatever" feeling that the original Judgment had, and it looks like we're moving away from that.
- Walter might be really fun to see, too, if only to see how he was before he got the Ebony stone.
- Not to keep with the Lament theme, but I think it'd be cool to have Mathias so that he could fight Dracula later on.
- Agreeing that we keep the Aeon plot. I mean, we did have St. Germain as a time-traveling guy before this, but in all honesty I like Aeon a little better.
- Loving the tag-team idea, as well as the special abilities it could give you.
- Multiple supers would rule.
- Persephone! She could fight with her little skull vacuum! It'd be nice to see her get a story too.
- Pumpkin could also be kind of funny, especially if everything he said was muffled.
- I wouldn't mind the lengthy cut-scenes for the super attacks, if you could skip them. I personally enjoy them, but I see how they can get aggravating, so it's a good compromise.
- Maybe a control for the brightness? Some stages get really hard to see.

I don't actually mind the kids being there. Eric was kind of a badass in all honesty. I wouldn't mind seeing Lydie show up with like...mad ninja skills (okay, maybe not that, but something).

I really love 2D, but I don't think the 3D would be awful if you could control the freaking camera like you could in Curse (unless you can and I just forgot -- it's been way too long since I've played Judgment).

Not the biggest fan of the nun angle, either. I mean, I get it, I just didn't like it that much.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Omegasigma on March 20, 2011, 04:11:37 AM
Well I have a judgement+ idea in the midest, like brawl+ using riivolution

1: rebalancing of all characters, especially specials.
2: adding additional costumes, eg keep the death note designs but also for slot2 include the original look from a game, eg dracula slot1: death note, slot2: curse of darkness
3: co-op i agree, however specials in co-op should be replaced by a dual crush system, like HoD.
4: Multiplatform
5: include more costumes or versions of a toon instead of a color pallet swap (so nes)
6: No cross overs with solid snake...

all in favour for the next game to be called "Super Castlevania Melee" ? :p
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Chernabogue on March 20, 2011, 07:53:55 AM
It should be like Serio's CV Fighter PC game. That's it.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: capo on March 22, 2011, 06:23:40 AM
A hi-res 2D fighter would be fun, I think it'll be interesting to adapt the "slash" & "bust" style characters like in the Samurai Shodown series. I like it's relevance the whole good/evil aspect in CV.

Say for example:

"Slash/Light"
Simon - Strong physical fighter, but tends to be on the slow side and has weak to so-so long range attacks to help him cover distance.

"Bust/Dark"
Simon Wraith (not the HoD one lol) -Strength has been toned down, has little to no long range attacks but is a agile combo beast.


Looks like the board is not allowing me to post links, well... just check the gameplay description of Samurai Shodown III in wikipedia. For a better explanation of bust and slash.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Jorge D. Fuentes on March 23, 2011, 02:55:37 AM
You need three posts minimum to post here links, etc.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Carmilla boyfriend on July 30, 2011, 01:25:27 AM
okay first make the story larger live characters as they were grant look cool in that costume put more stages and only put 2 more character soma and ritcher and for god sake maria video was cool and let carmilla in the game she is my favorite character let aeon be in that game and all character with the same special they have live the grafics as they were and just make the game for wii picture were cool especialy carmillas
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: julianbelmontxx1 on July 30, 2011, 01:55:26 AM
castlevania judgement2?
NO! PLEASE! NO!!!!
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: KaZudra on July 30, 2011, 04:50:31 AM
Castlevania Judgement 2 suggestions,
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Renonsgoods on July 30, 2011, 05:04:12 PM
Ditch the first game's artstyle and the ridiculous time travel nonsense.  Matter of fact, retcon the first game entirely...don't even call this one Judgement 2. 

I say a better story set up would be to have Dracula or Chaos or Death...or all of the above...somehow anchor the souls of all heroes that ventured into Castlevania to the keep itself (perhaps a persistent curse???).  Then have the game take place in the dark alternate realm where Castlevania exists between games (after our heroes have moved on from this world).  Have Dracula pit all of his former opponents against each other with the prize for victory being an open door out of his eternal purgatory....back to heaven.  Of course, some of Dracula's henchmen could also be in attendance...for added challenge (or for their own reasons).

The first game's roster is solid for the most part, they just need to pretty much all be redesigned (and give Eric his manhood back for gods sake).  In addition:

*Richter Belmont
*Shaft
*Olrox
*Medusa
*Isaac (I welcome any opportunity to beat that guy down again)
*Skeleton Knight
*Minotaur
*Frankenstein's Monster
*Sonia Belmont

Now that I'm thinking about it, how about offering a glorified Boss Rush mode featuring fights with some of the series' best boss characters?  Maybe offer equipment unlockables as prizes for achieving certain feats during the game (or let us purchase them via an ingame merchant using gold earned during fights or challenges).  A full fledged character customization tool would be sweet too.

Oh, and I forgot one last thing.......DON'T let anyone that made the first game work on it.  It's no problem to take some of those elements in the original that worked into the sequel/reboot, but after spending numerious hours trying to enjoy Judgement I came to the conclusion that the team responsible for it just didn't have a very solid grasp of how to execute their vision for it.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Carmilla boyfriend on July 31, 2011, 09:00:53 PM
make new things for this characters only, maria and eric:make them grown up golem:give him long range attacks death:give him the cape shoust like i said make soma, ritcher too make albus, shaft in story mode make normal story finish defeting time reaper and true story you defite galamoth too make a boos rush mode stile carmilla is my favorite character
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Claimh Solais on August 01, 2011, 09:03:27 AM
What kinda baffles me is why characters like Golem made it into the game in the first place, when that slot could be used for... I dunno, SOMA maybe? Golem, yeah, he's the brute character, but this would have been more well delivered if he didn't budge from every single attack like everyone else. Made this differed size and speed just a downside to the character.

I'd say if they did Judgment 2, to change Golem up like so. Make him not budge when hit with weaker attacks.

Maybe change the characters up to fit their original game counterparts?
Maria - Like everyone said. Not a boob-obsessed little girl.
Cornell - Not an emo guy. Totally threw off how cool he looked and how he fought.
Grant - Why was a love triangle added with the trio? I say get rid of that.
Trevor - Make him more like his CoD counterpart. A badass. Not this guy who jumps to conclusions every so often.

Well. That's all I got.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: KaZudra on August 01, 2011, 09:14:34 AM
forgot the most important this, fix the combat system to where NORMAL AI's don't abuse its flaws
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Claimh Solais on August 01, 2011, 09:32:15 AM
forgot the most important this, fix the combat system to where NORMAL AI's don't abuse its flaws

*coughDraculacough*

Seriously, Drac wouldn't stop spamming the floor rune thingy where he says "Darkness, heed me!" and I'd keep stepping into it. When I'd manage to get past that, he'd spam his teleport or spam his almighty pimp-slap.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: KaZudra on August 01, 2011, 10:39:08 AM
not to mention Shanoa, where all her hits seem the land before you

the game is fun with pvp, but PvAI is Bull, IF they make another one they could work on the mechanics, its a very good basis for a castlevania fighter
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Carmilla boyfriend on August 03, 2011, 12:01:05 AM
when i said leave the same graphics i ment leave it in 3-D
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Inccubus on August 03, 2011, 12:49:07 AM
They should take the engine and make a CV adventure instead of a shitty fighting game.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Claimh Solais on August 03, 2011, 12:58:59 AM
They should take the engine and make a CV adventure instead of a shitty fighting game.

In Judgment's defense, the game was good. All the shit that was done to it though turning it into more of a generic anime fighter rather than Castlevania, that's what was bad. I personally love the game, but like I said, it feels more like an anime fighter than a CV game.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Inccubus on August 03, 2011, 01:07:26 AM
To be honest I didn't like it much as a fighting game. It didn't have the nuance to the controls that even Smash Bros. has. For me it was a fail as a fighting game. The most fun I had really was those parts where the regular enemies would appear in waves and I'd stick to basic moves for a more Final Fight-ish beat down. So I think they should go that route instead. Would be nice if Konami had at least one real CV game in 3D on the Wii too.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Carmilla boyfriend on August 03, 2011, 09:18:49 PM
okay make more characters ritcher,soma,albus,shaft,olrox,medusa[make sure she look like in dracula x chronicles only with a shield and a sword],zephyr,jonathan,charlotte,julius,yoko,abbadon,celia,dario and dmitrii      [carmilla still is my favorite character]
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Esco on August 04, 2011, 02:06:15 AM
Quote
Castlevania: Judgement 2

No.......... hell no............ hell motherfuck no.  :-X

I'd prefer a 2D fighting game:Here's a great example of it's potential:
Alucard vs Richter Belmont - SOTN Epic Castle Brawl (http://www.youtube.com/watch?v=zd-ERk5-Ufs#ws)

Now, THAT.. IS...... AWESOME!!!!!!!!!! Fucking unreal!  :o

Quote
Make it like Serio's 2d pc game

This............... nuff said!  8)
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Carmilla boyfriend on August 04, 2011, 10:30:05 PM
mayby put all the game in 3-D and castle mode make it 2-D
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Dengo vlad tepes on August 05, 2011, 11:46:48 PM
Super smash style would be cool ;D
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Claimh Solais on August 06, 2011, 12:09:26 AM
Super smash style would be cool ;D

As long as it doesn't have scrub-friendly controls. :P

Nah, actually it'd be nice. We've already seen Simon in the same style with Dream Mix TV Fighters for the Gamecube.
Title: Re: What should be in Castlevania: Judgement 2 (if they ever make it)
Post by: Inccubus on August 06, 2011, 06:08:40 PM
You know. I saw the trailer of UMvC3 with Ghost Rider, and the first thing that came to mind was Simon Belmont in Street Fighter.