Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: CVfan13 on November 13, 2007, 11:29:23 PM
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Does anyone else think that CotM was a great game, and it should not have been taken out of the official timeline? I think the storyline around it had a lot of potential and it deserves some sort of "Chronicles" treatment, like that of DXC and Castlevania Chronicles. Maybe a 2.5D remake of it would be nice (for PSP maybe?), also including a brand new prequel (which would also be a sequel to SotN) and/or a sequel? Maybe it could have the original 2D game too? What do you think. Does Castlevania: Circle of the Moon deserve this kind of treatment?
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CotM was a great game, but its backstory directly conflicted with SotN, but who cares.
Maybe later on something like that would be alright, but that game isn't that old at all. And it's not really rare or Japanese exclusive. Interesting idea, though.
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Does Castlevania: Circle of the Moon deserve this kind of treatment?
Not in my opinion. Or, at least not compared to a good number of other games in the series, such as Simon's Quest, Dracula's Curse, or the Gameboy games.
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Circle of the Moon's not a bad game, but it's definitely not Chronicles worthy. If anything is (and it is most likely to be the next Chronicles game) it's Dracula's Curse.
Besides, it'd be great if they'd Chronicle it cause then they could throw in Curse of Darkness along with it. It'd be a sweet package
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Circle won't get the Chronicles treatment. It's not even canon anymore. IGA would probably laugh at the idea.
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In Reply To #5
It won't, but once I got used to it, it was one of my favorite Castleroid style games. I think if they DID remake it for some reason, it'd beat out a lot of the existing games.
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I'd much rather see Castlevania Adventure & Belmont's Revenge as the next Chronicles title. And then after that the n64 games.
After all that's accomplished, then I'd welcome CotM Chronicles.
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My first thought on this is that it's far too new, but then...it took six years to get the second Chronicles game, so perhaps in 2013 CotM won't be so new anymore. Still, we need a Chronicles version of Vampire Killer and Haunted Castle first.
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In Reply To #7
O_O "Chronicles 64!" Man, that would be AWESOME! If I knew IGA didn't hate those games so much, I'd start a writing campaign to Konami about it! :P
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My first thought on this is that it's far too new, but then...it took six years to get the second Chronicles game, so perhaps in 2013 CotM won't be so new anymore.
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The thing to remember is Circle of the Moon and both N64 titles (which are great by the way, don't care what anyone says..) were developed by Konami's Kobe division. Iga really had nothing to do with them. All great titles, but don't fit in with his timeline. A good "chronicles" idea would be the 16 bit titles.
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In Reply To #11
AahHaa! Now I see why Iga took them out of the official timeline...he didn't make them...yeah. But yeah, I see now...THAT'S why Circle is...what it is...
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He didn't make any of the games before he joined either. He only removed the stuff that was slapped in without regards to any other game while he already estabilished his timeline.
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That would be good since that was one of my favorites.
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Unless IGA remakes them HIS way, which would mean a revamped story and a different placing in the timeline(so they wouldn't conflict with other games), none of the retconned games will EVER be remade on IGA's watch. And, even if he DID(and it's the way I described above), original fans would be pissed. I can be sure IGA would remove some characters, maybe get rid of Nathan altogether(and put someone like Richter into the game).
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CotM was a great game, but its backstory directly conflicted with SotN, but who cares.
Maybe later on something like that would be alright, but that game isn't that old at all. And it's not really rare or Japanese exclusive. Interesting idea, though.
Yeah I never understood why they made it take place in 1830 and why you don't at least run into a belmont in dracula's castle? It was a dumb decision on Konami's part and unfortunately a great game had to be retconned. :(
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As far as I am aware it is infact not THE castlevania but Carmillas castle?
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As far as I am aware it is infact not THE castlevania but Carmillas castle?
It is? that's interesting I need to research that more.
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Well it does say it was an old castle in Austria. Carmilla's castle was located in Austria.
Castlevania always resided in Romania until 1999 when it was sealed in the eclipse. After that it probably appears in more less 18 year periods whenever a specific solar eclipse occurs (1999-the final battle, 2017-soma's birth, 2035-aos).
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I can be sure IGA would remove some characters, maybe get rid of Nathan altogether(and put someone like Richter into the game).
Yeah, that would SUCK, not that I dont like Richter but Nathan is one of my favorite heros.
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^ yeah Richter's been in too much stuff personally I'd like a game with an updated looking Soleiyu or Christopher Belmont or just a remake of the classic gameboy games those characters came from.
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In Reply To #21
Yeah, people have been mentioning that a lot at the mention of the "chronicles" mini-series. Personally, I'd like to see that, considering I've never had a chance to play the GB titles and it seems like Christoper and his son with the funny name were sort of...ignored and under appreciated, but he's one of the few Belmont's to meet Drac twice.
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I said it for a while, but I'd KILL of a Chronicles title that combined both CV Adventure and Belmont's Revenge into one game. Have it play out as two acts. After you defeat Dracula in Adventure, little interlude and cutscenes explaining about the time that passed, as well as scenes of Soleiyu's inheriting ceremony. Then, Act II begins, which takes over that which happens in Belmont's Revenge.
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In Reply To #21
Yeah, people have been mentioning that a lot at the mention of the "chronicles" mini-series. Personally, I'd like to see that, considering I've never had a chance to play the GB titles and it seems like Christoper and his son with the funny name were sort of...ignored and under appreciated, but he's one of the few Belmont's to meet Drac twice.
Yeah theyr'e pretty rare now, legends is hard to find too, I picked them up at an electronics store that's now a gamestop back in the late 90's.
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In Reply To #24
Hey, do you know if Legends, CA, and CA2 BR, will work on Gamecube with that Gameboy player? Because I might get them eventually, and I never had an old school GB, and I no longer have GB color, GBA, or GBA SP (funny story about that, I was playing classic NES Castlevania on GBA and I couldn't beat death so I got annoyed and threw the GBA SP against the wall and the screen broke. LOL!!!!), so the only way I can play GB games are with DS (which only plays GBA, not GB games, cause they won't fit.), or GB player. So, in short, does GB Player on Gamecube play old-style GB games like legends?
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In Reply To #24
Hey, do you know if Legends, CA, and CA2 BR, will work on Gamecube with that Gameboy player? Because I might get them eventually, and I never had an old school GB, and I no longer have GB color, GBA, or GBA SP (funny story about that, I was playing classic NES Castlevania on GBA and I couldn't beat death so I got annoyed and threw the GBA SP against the wall and the screen broke. LOL!!!!), so the only way I can play GB games are with DS (which only plays GBA, not GB games, cause they won't fit.), or GB player. So, in short, does GB Player on Gamecube play old-style GB games like legends?
Yup it plays um, the player is hard to find now though. And I hear ya about the death fight, it took me 6 months to pass him the first time I got to him. What's funny is that after putting in so much time to beat death drac only took me like 3 tries. :)
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In Reply To #26
Same here with Drac, and I already have the player, so all I'd have to worry about is the games.
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I'm sure everyone knows how I feel about CotM 8)
But that being said, no, the game doesn't need to be remade. It's already perfect. Remakes should be reserved for games that are aged and have some game design issues that can be addressed to make them better. CotM, as-is, is one of my favorite games of all time period, across all series and genres.
As for its prequel, I have always thought that it should be made into a game. I in fact began designing such a game on paper. The result turned into my fanfic, Crescent Moon Concerto, which is still a work in a progress.
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In Reply To #26
Same here with Drac, and I already have the player, so all I'd have to worry about is the games.
Cool, yeah you might be able to find them at a gamestop. That'd be the only place I can think of offhand that would sell gameboy games that are that old.
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They need to remake:
Castlevania 2
Castlevania 3
And ESPECIALLY both Game Boy games (Adventure and Revenge). I want remixed music god dammit, and they better not fuck it up with industrial 300bpm techno shit or something. Give it to Yamane or Yuzo Koshiro.
Everything else is *FINE*. If they screw with it anymore it'll hurt the series more than help it. Richter's story is very definitely done. Simon and Trevor could use a bit more polishing. Christopher needs a lot of tender loving care.
Technically, they didn't even really need to remake Rondo if it weren't for the unfortunate fact that the game never made it outside Japan, and Castlevania's bread and butter market is here in the US.
- John
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Technically, they didn't even really need to remake Rondo if it weren't for the unfortunate fact that the game never made it outside Japan, and Castlevania's bread and butter market is here in the US.
- John
Yeah I for one never understood why sony didn't bring the game over for PS1, image how cool that would have been in 95 to have that title as a launch title and how many more PS's they would have sold with it. PC engine was pretty much dead here in 95 and once nintendo decided against the CD drive addon sony was looking for good games to bring over. Any game that still sells for 100$ + on ebay is a damn good game in my book. It would have given us an alternative or saved us the XX butchery.
Castlevania 2
Castlevania 3
And ESPECIALLY both Game Boy games (Adventure and Revenge). I want remixed music god dammit, and they better not fuck it up with industrial 300bpm techno shit or something. Give it to Yamane or Yuzo Koshiro.
- John
Y'know now that Koji is tyin' all the games together if he were to remake those it would be cool if he added elements to their stories to help better tie them in with the later games.
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Yeah I for one never understood why sony didn't bring the game over for PS1, image how cool that would have been in 95 to have that title as a launch title and how many more PS's they would have sold with it.
It was dated. SCEA took a dim view of 2D around this time frame. They wanted titles that would show off in front of Sega and Nintendo.
A Sega/Mega CD port wouldn't have been unreasonable (like Konami did with Snatcher), but it probably would have taken hit in color depth.
I'm still surprised SotN became as popular as it did.
Y'know now that Koji is tyin' all the games together if he were to remake those it would be cool if he added elements to their stories to help better tie them in with the later games.
If he can pull it off, that would be great.
- John
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It was dated. SCEA took a dim view of 2D around this time frame. They wanted titles that would show off in front of Sega and Nintendo.
See this mentality I just don't get a good game is a good game regardless of what dimensions it's viewed in, and we're talkin' about 95 when most of the games out there were still 2d, I don't get why sony and nintendo were trying to push 3d so much in the mid 90's? Personally I've always thought the n64/ps1 generation of 3d games look like crap. The tech really wasn't there yet to go 3d and make the graphics look really good, they should have waited till last gen to go that route and really worked on mastering the 2d realm in the ps1/n64 generation. I mean most of the n64 games weren't even fun (I hate games where your constantly looking for crap just to progress through the game and that seemed to be just about the only kind of games nintendo wanted to make for the n64), and sony was flooded with games and the ps1 had about as many good games as bad. Granted they had scores of good games way more then nintendo had I can count all the good n64 games that I really enjoyed and had fun with on one hand. And what's funny alot of the really good ps1 games that people remember are 2d or like 2.5d. I mean nintendo even ruined mario for me by taking away all his classic powers, making you find all those damn stars and making the King Koopa fights take zero skill. All the GB mario games after it got mario right, and galaxy looks like fun but nintendo I think got a little to overconfident in the n64 gen and should have stuck with what was workin'.
A Sega/Mega CD port wouldn't have been unreasonable (like Konami did with Snatcher), but it probably would have taken hit in color depth.
Yeah that would have been cool too if it came out for sega CD, it's a shame 99% of the games for the addon sucked, they had some good tech. there but no idea how to use it.
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I'm still surprised SotN became as popular as it did.
- John
It's really not THAT surprising when you think about it. The game reviewed reasonably well in the U.S., and word of mouth spread quickly among gamers. A game as excellent as SotN rarely goes completely unnoticed.
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You have to understand the politics of the time. The prevailing opinion was that people wanted arcade style hardware in a home console. Many of the hottest arcade games at the time were 3D, and it was considered novel and exciting. Many 2D titles didn't even make it past the software approval process with SCEA and SOA because of this. I was neck-deep in the 32-bit wars, and was still content with 2D. The Sega Saturn is still my favorite console of all time. But ultimately I was in the minority (albeit a very vocal and passionate minority).
SotN supposedly bombed in Europe where it was savaged by the press for looking "dated". The US press was a lot kinder, but then you had publications like Next Generation that were blatantly bias against anything that didn't have the best looking polygons ever (Next Gen's reviews were always shit, but their interviews and other articles were pretty good...and they gave a shockingly good review for SotN). It's very fortunate that enough people saw SotN for its true beauty and word got around. That's probably one of the major reasons why Konami can still count on a big US market for Castlevania.
- John
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I would have punched those European reviewers square in the mouth, and kneed them in the nuts. "Dated." What was dated at that point was game mag reviewers.
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Cool,
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Y'know now that Koji is tyin' all the games together if he were to remake those it would be cool if he added elements to their stories to help better tie them in with the later games.
Well, didn't he say in a recent interview that he was planning to remake some older games soon?
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I would have punched those European reviewers square in the mouth, and kneed them in the nuts. "Dated." What was dated at that point was game mag reviewers.
Yeah I agree. Dated, yeah so I guess all the DS games out right now are "dated" looking because they're 2d, gimme a break. :)
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In Reply To #38
I think he said something like if DXC does well then he'll consider more remakes like it.
Remakes are cool, but I wanna play some new stuff.
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In Reply To #40
A DS castlevania game is supposedly next. I have a feeling, though, that IGA will produce at least one more Chronicles title in the next few years, namely a remake of Dracula's Curse.
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In Reply To #38
I think he said something like if DXC does well then he'll consider more remakes like it.
Remakes are cool, but I wanna play some new stuff.
Seems like DXC is going pretty well to me, at least with everyone on the forum besides me because I am still yet to play it. I have to wait until Christmas! :(
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In Reply To #42
It'll be well worth the wait, CVfan13.
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In Reply To #43
I know, I'm more excited than I've ever been!