Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Profbeanburrito on November 15, 2007, 01:14:03 PM
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I'm just wandering if anyone feels they need to bring anything back from the older games.
The only thing I can think of at the moment is the Bat Ring things in Super CV IV that Simon can swing on. They rocked!
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Many people want the whip swinging back. I agree with that, since that'd require bigger skill than doublejump or superjump, and replacing those with it could perhaps introduce the much needed actual difficulty. But no rings please, that was just dumb, especially to have those hang in air. Make it swinging from parts of the environment like rooftops with wooden beams, chandeliers, chains etc.
Another thing would be difficulty select from the start, like I think bloodlines had, as well as the hard difficulty to be actually harder (new enemies like I think cv1 or 3 had in second quest), not just cheap (idiotic level caps or one hit killing moves).
Then, for all the extra modes to be as important as the main mode, like bloodlines or rondo were, with own story, ending, even items.
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If they put in the whip swings I wouldn't even care if they forgot to program dracula in the game. I would just be swinging around all day.
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Agree with Serio...Whip..a la Simon Belmont...
Remove...rings, and weirs armors like the 777's one or the Casual Clothes...
More outside areas like Lost Village and 13th Street...
Epic Axe armors, like DoS ones...in my personal, Great Axe Armor is the best...
If they're gonna do an extra mode...do usefull and more complete...
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Simple: They should just bring back the days.
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Even though I've never actually played them, I think it was cool how Bloodlines and the Sega Saturn version of SotN had a character select from the start. I'd like to have that, not just unlockable, storyless character modes.
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Bring back scv4's duck walking and everything is settled.
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In Reply To #7
The new characters would trip over their dresses.
They should bring back platforming.
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Stage-based gameplay. Contra 4 has proven it's still a viable approach.
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In Reply To #2
Yeah I'm with those that say the whip should be the main weapon. I like using swords and whatnot but a whip is really tradition.
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Directional attacks. Swing has been done outside of CV4, Bloodlines had it iirc, and LoI sort of had it, though its kind of different.
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Directional attacks. Swing has been done outside of CV4, Bloodlines had it iirc, and LoI sort of had it, though its kind of different.
Man I haven't played bloodlines in ages I only beat that game one time. I never liked how you had limited continues if I've already beat a level(s) in a game I hate having to do it(them) over just cuz I died one too many times. They really need to port it over too some new systems and hopefully give you infinite continues or a save feature. xbox live or nintendo's vc would be cool, it's disgraceful you gotta break the law or hunt down a genesis/mastersystem to play the game.
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death traps are good enough for me.
edit: bah...wrong sytnax lol
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Bloodlines had directional swinging too, except some directions seemed to be missing. Then some of the newer games (sotn, chronicles, por etc) had it more less as downward swinging.
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Portrait also had directional swinging, even if there was no real need for it.
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I certainly had a lot more fun with Richter mode in PoR than I had with Julius mode in DoS.
if you ask me, there's nothing wrong with storyline-less EXTRA Modes, and i don't see how Julius Mode is any better, seeing as you get jack shit payoff for frusterating game play and tedius grinding.
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I don't remember Bloodlines having directional attacks.... But I alsoonly beaten it once and I used the spear more. But when I said directional I meant like CV4, a nice 8 direction, all around attack. I dont think anythign had that after cv4.
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Richter mode in por bored me to death. It didn't help that they copied over a bunch of stuff from Julius to him, didn't add even one new sprite (everything that seems new was in sotn too, though sometimes unused) and used the fugly rondo neony palette. :o
I'd rather have the "itemless, storyless, pointless" extra mode be selectable like the difficulty level for any of the character modes (that includes the first main mode too).
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Bring back the flame-whip! ;)
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Richter mode in por bored me to death. It didn't help that they copied over a bunch of stuff from Julius to him, didn't add even one new sprite (everything that seems new was in sotn too, though sometimes unused) and used the fugly rondo neony palette. :o
Yeah Richter mode was gay, it took me like 2 weeks to fully explore the castle cuz you can't take more than 2 or 3 hits or you die. God they made Richter seem like a megapussy. He has like no D and no way to increase his defense just get more health which takes forever. The Richter mode in SOTN was WAYYYYY