Castlevania Dungeon Forums
		The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Jorge D. Fuentes on April 25, 2011, 02:18:26 PM
		
			
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				Link here. :O (http://kotaku.com/#!5795281/yes-people-still-buy-this-game-boy-advance-game)
Yes, people still buy that old goodie game.
Then again, Castlevania is just not very big in Japan so maybe that's it.
Just thought it was a funny article I thought I'd share.
			 
			
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				DXC just didn't sell well in any regard. Shame. :-\
			
 
			
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				Yeah it's an alright game.
Hell, it's the reason I got a PSP-Slim.
			 
			
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				Where's the link?
			 
			
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				There it is (odd, link no workies for a bit but was there).
			
 
			
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				I'm more surprised that DXC sold at all, at this point.
			
 
			
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				People might have been repelled by the fact it is a remake. Or I dunno.
			
 
			
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				I argue that many, if not most people, did not even know it was a remake.  Not everyone is a hardcore Castlevania fan.
			
 
			
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				I guess there's also how OFF-PUTTING it is to unlock SoTN in an ARCHAICALLY DESIGNED game.
			
 
			
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				Stupid game actually makes me put effort in unlocking a game I can already play on Playstation. 
 >:(
			 
			
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I guess there's also how OFF-PUTTING it is to unlock SoTN in an ARCHAICALLY DESIGNED game.
And it might not be worth it to unlock SOTN since the voice acting kinda sucks (yeah i prefer the old voice acting even if it's cheesy). Not to mention that Maria is pretty weak. 
			 
			
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				It's really that the PSP was a failed system at this point. DXC wasn't the only one that didn't do well. it's just about any PSP game. Developers tried to make block busters for a system that has been hacked to hell and back, and had a smaller market share than its weaker competitor. Companies like Capcom and Konami pumped in some serious money into some of these games to see poor returns, thus abandoning the system in some ways and put partial blame on the series the game was from and or the style of game it was.
Bottom line: Companies placed undue blame on the game/genre, instead of blaming the medium. Had Maverick Hunter X, Megaman Powered Up, and DXC been on the Wii instead, they would have made a hell of a lot more money.
			 
			
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Developers tried to make block busters for a system that has been hacked to hell and back, a
The DS has been hacked to hell and back and its been very successful. I only own about 5 games for the PSP because there really isn't anything on it that I want. The lack of good games that aren't remakes is its problem. The games that I have by far played the most are DXC, P3P, and FFTactics, all of which are ports/remakes...
			 
			
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				PSP hacking was FAR more prevalent. Mainly because the PSP didn't require the purchase of additional hardware to hack (with some early firmwares excluded). Everyone I knew who had a PSP hacked it, and mostly on their own. All of which purchased the PSP with the intent of hacking it from the get go to never buying games. As for the DS, I didn't know anyone locally who did hack theirs, and only a few online. Reason? A 50$ attachment wasn't within their willingness to buy.
But coupled with that, as stated above, it just wasn't as popular with a much lower install base and an even lower install base who actually paid for the games.
			 
			
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				It's too bad DXC never got a PS2 port, a la Silent Hill: Origins. Or, heck...screw the handheld platform altogether and just done it that way to begin with.
			
 
			
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				A remake was not a necessity in the first place..however I liked the artwork and the soundtrack a lot!
			
 
			
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				The remake was absolutely necessary for those of us who never owned a Japanese Turbo Duo.
			
 
			
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				DXC itself is a worthwhile remake, for the most part. The impact of being able to play the original Rondo has been lessened by its Wii Virtual Console release, which is practically perfect. The PSP port is certainly not.
			
 
			
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				CV has never been very popular in Japan, but I'm kinda surprised that LoS sold 10 times that in its first week being a western game; I blame piracy or bad marketing :/
			
 
			
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				I think Ashcraft once again confused games. I'm pretty sure he meant Lords of Shadow...
Just recently, he confused Mistwalker's The Last Story to Pandora's Tower with the whole stole Final Fantasy Versus XIII imagery thing.
He should stick to what he does "best" on Kotaku; talking about things that aren't video games.
			 
			
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DXC itself is a worthwhile remake, for the most part. The impact of being able to play the original Rondo has been lessened by its Wii Virtual Console release, which is practically perfect. The PSP port is certainly not.
Well that's just your opinion
			 
			
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I think Ashcraft once again confused games. I'm pretty sure he meant Lords of Shadow...
It can't be because LoS sold 70000 there If I recall IGn correctly
Edit: Just confirmed, it was  47.574, pretty good!  :D
http://playstationlifestyle.net/2011/04/26/japans-500-best-selling-games-of-2010/ (http://playstationlifestyle.net/2011/04/26/japans-500-best-selling-games-of-2010/)
			 
			
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It's too bad DXC never got a PS2 port, a la Silent Hill: Origins. Or, heck...screw the handheld platform altogether and just done it that way to begin with.
Yep. It's just not the same on a handheld. 
I think it's also a shame Dracula XX wasn't also unlockable, just for completion's sake. 
Though I do remember seeing a Greatest Hits version of DXC, so it couldn't have sold too poorly, at least in the US. 
			 
			
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				Well, lets look at the game DXC was compared to. I mean come on it's Pokemon!!! Of course Pokemon is going to sell more.
			
 
			
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Though I do remember seeing a Greatest Hits version of DXC, so it couldn't have sold too poorly, at least in the US. 
I was thinking the same thing. I remember seeing it just recently.
He should stick to what he does "best" on Kotaku; talking about things that aren't video games.
Agreed. His articles are probably the biggest reason why I stopped visiting Kotaku.
			 
			
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Well, lets look at the game DXC was compared to. I mean come on it's Pokemon!!! Of course Pokemon is going to sell more.
Except that's an old GBA Pokemon in the year 2010.  The mere fact that it's still sold is... well it's pretty awesome for Pokemon, I suppose, but somewhat embarrassing for DXC.
			 
			
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PSP hacking was FAR more prevalent. Mainly because the PSP didn't require the purchase of additional hardware to hack (with some early firmwares excluded). Everyone I knew who had a PSP hacked it, and mostly on their own. All of which purchased the PSP with the intent of hacking it from the get go to never buying games. As for the DS, I didn't know anyone locally who did hack theirs, and only a few online. Reason? A 50$ attachment wasn't within their willingness to buy.
But coupled with that, as stated above, it just wasn't as popular with a much lower install base and an even lower install base who actually paid for the games.
Except it's still not a valid reason.
Also, many games sold well on PSP.
			 
			
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				This is the Japanese gamer market we're talking about here.  You really can't be surprised when some 8 year old cartoonish creature collecting game like Pokemon sells better than, well, just about anything else over there.  As much as the western market is full of gamers that just suck up, swallow, and breathe just about anything gaming-related that comes from the island nation, the simple fact is that Japanese gamers' tastes in general tend to be far more eccentric than what most westerners could stomach over an extended period of time. 
In short: color me not surprised.
			 
			
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DXC itself is a worthwhile remake, for the most part. The impact of being able to play the original Rondo has been lessened by its Wii Virtual Console release, which is practically perfect. The PSP port is certainly not.
That doesn't really matter though. Before DXC, just about anyone in the West who'd played Rondo was playing what was most likely an imperfect emulation of it. And if you've never played it on a Turbo Duo, how would you know the difference anyway? 
DXC is the star of the show on the UMD. That they put Rondo and SoTN (and those of you put off by having to unlock it should man up or just keep playing it on the PSX) on the disc was a bonus. They could have just released it with DXC on it. It would have been a stupid move, but they could have done that.  :P
Pokemon is more popular than just about anything. WHY it's popular I have no idea, but it is, and as such, this news should come as little surprise. 
			 
			
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Pokemon is more popular than just about anything. WHY it's popular I have no idea, but it is, and as such, this news should come as little surprise. 
You have to catch them all. Everybody should know that  :rollseyes:
			 
			
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That doesn't really matter though. Before DXC, just about anyone in the West who'd played Rondo was playing what was most likely an imperfect emulation of it. And if you've never played it on a Turbo Duo, how would you know the difference anyway? 
I'd been playing a perfect emulation, and still would if the Virtual Console release didn't exist. It wasn't difficult to get your hands on.
It's also not difficult to notice the terrible pixel filters the DXC ports employ, nor the copious amounts of loading inbetween song loops, even if you haven't played the real deal.
			 
			
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				I agree with the good Docta. I think DXC's port of Rondo is good enough. Not everybody is a perfectionist.  8)
			
 
			
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				You should always be a perfectionist where emulation is concerned. A crummy, slapdash port is no way to celebrate a game fourteen years denied. No matter that it's playing sideshow to DXC within the package, because it can unquestionably stand on its own in comparison. The execution just won't let it.
			
 
			
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				But that's only your opinion. I'd say about 80% of gamers frankly didn't or don't care. 
			
 
			
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				It's nice you're able to recognize my opinions as, indeed, my opinions.
			
 
			
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				Easy, playboy. 
			
 
			
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You have to catch them all. Everybody should know that  :rollseyes:
I have all the Unova ones and am working on getting the Kanto on---errr I mean YEAH RONDO OF BLOOD AND STUFF!
			 
			
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You should always be a perfectionist where emulation is concerned. A crummy, slapdash port is no way to celebrate a game fourteen years denied. No matter that it's playing sideshow to DXC within the package, because it can unquestionably stand on its own in comparison. The execution just won't let it.
I've not had a chance to mess with DXC as of yet (don't own a PSP...probably never will)....only the Wii VC port.  How does that version stack up against the original?  Is it pretty much spot on, or still showing some shoddy emulation quirks?
			 
			
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				Here's one differences I spotted right away in the Wii VC version:
-The intro German Dialogue is updated to the DXC Version in the Wii version (it's just an audiofile switch).  It is NOT the original Rondo of Blood audio. 
-They gave the Werewolf blue underwear in the Wii port; the original PCE one was freeballing it.  Ha ha!  Naked pixels.
			 
			
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				Yeah, that's the only difference. Otherwise it's an 1:1 transferral of the original, with no emulation hickups or anything. Definitely the optimal choice for anyone who wants to play Rondo in a legitimate capacity.
			
 
			
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				What exactly was wrong with DXC's emulation again?
			
 
			
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				I found it a bit blurry-looking (oddly enough the VC version is very crisp, and they normally put a bit of blur on games), but I did like that they translated all the cutscenes.  I don't know why they didn't do that for the VC version, since they went through the trouble of doing it for the intro...
			
 
			
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				I found it blurry too but that was only due to the way the PSP screen is designed. Any system that uses a Dot Matrix or some other form of digital screen, we will see some form of blur effect. The blur wouldn't be there if all those tiny pixels were attached to one-another rather then being separated by those tiny gaps.
-X
			 
			
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				Both Rondo and Symphony on DXC use a sprite filter that you cannot toggle off, which just about ruins the spritework. It's very unfortunate. I guess tastes always vary, but no way in hell does that smudge look better than crisp pixels to any righteous eye.
There are also alterations in the sound effects (if I recall: try item crashing with the axe), which while relatively minor, you do notice. And they're always worse!
			 
			
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				But it sounds like there aren't any problems with the base emulation itself then, right? Just a few things like a changed SFX and the way it displays the final output with a filter.
			
 
			
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				No, not really. It loads more, but it's on PSP, so. There might've been reports of Symphony crashing for people, though I can't say for sure.
			
 
			
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				SotN has never crashed for me yet. I wonder if they just got bad copies.
-X
			 
			
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				Huh. I never had SotN crash, even when doing stupid stuff that would probably crash most other games these days. It seemed rock solid to me.