There was a similar thread created a while back (http://castlevaniadungeon.net/forums/index.php?topic=2818.0) that revealed pretty much all the classic references LoS had.
I think it's been known since day 1 that Gabriel's armor looks like Simon's.
Even though most (if not everybody) hated the Aghartha segment, it did remind me of the old sinking city stages of Super Castlevania/Bloodlines.
I lack enough imagination to see anything beyond the scope of my own set parameters.
I've just finished playing through Lords of Shadow, and I felt like the game did a relatively good job of capturing what I like about Castlevania, up until the point where you defeat Carmilla. The last few chapters - especially with the Titan Graveyard and the Nercromancer's Abyss levels, but also the parts with Baba Yaga - felt like it was something different from Castlevania. My main point of reference for Castlevania games consists of the Nintendo (NES,SNES,N64) games, as well as SOTN and the PS2 games, so maybe those levels have similarities with other games, but to me the "feel" of Castlevania went out the window as soon as I got out of the vampire castle. I didn't even know I had fought Death until the Dracolich intro scene. Actually, I'm still not convinced it was actually Death I was fighting since the game calls him the "necromancer", ad his appearance was nowhere near what Death should look like. >:( Also, the titan and Dracolich fights felt like I was playing some other game instead of Castlevania. One of those fights would have been fine, but three was too much out of place tedium for me.
I did get many moments where I felt like I was playing the Castlevania I know and love in the first few chapters. The cut-scene at the beginning I felt was a good reflection of the mood that usually presides over the opening of a Castlevania game. The swamp level made me smile when it gave me a warning that I was going to sink if I didn't hurry up. Wygol village/ the Abbey reminded me of the opening level of many Castlevania games.The vampire's castle as a whole seemed a worthy addition to the series inventiveness with castle design, and the general mood of those levels was familiar.
All in all, I can say it succeeded in making me feel I was playing a Castlevania game, but broke with that feeling in the later parts. The post credit ending scene did redeem it a bit IMO.
it felt like i was climbing one of those big Skele-Dragons during the Dracholich Titan battle. Sure, its got more parts than just the spine and head, but that's where you were most of the time.You were climbing a big Skele-Dragon. That's what a Dracolich is.
I think it was a waste that the necromancer model was NOT used for the character of Death. I thought it was a brilliant design. All it needed was a scythe in hand.
Ah, see I thought that The Necromancer WAS Death, especially since it's the next to last battle, and the fact that his weapon pretty much looks like a stylized scythe to me.
For what it's worth, I remember people asking Cox on twitter whether the Necromancer was Death, and his response was that "we hadn't seen Death by any means".
I really think Dracula is going to create the Death we know.I think that Death will still be Zobek but maybe Gabriel will control him using the Mask, making him more like the servant of Dracula in previous games
I think that Death will still be Zobek but maybe Gabriel will control him using the Mask, making him more like the servant of Dracula in previous gamesYes. Plus Gabriel wants to take revenge on Zobek who betrayed him.
not that the game needs any more plot devices, but there's always a chance they'll introduce the Crimson Stone.Dont see how. Not in the way LoI uses it on Death. Zobek isnt bound to any such thing, I dont see WHy a stone would make him serve Dracula like it does in LoI. Not unless they completely re-imagine it and make it do something completely different.
I was assuming the God & Devil Masks were gonna be this continuity's equivalent to the Crimson & Ebony Stones of LoI.In the sense that they are cheap plot devices that are easily disposed of, perhaps.
So... I can't believe no one pointed this out...
Aghartha from LoS
Agartha, Albus's gun
I've been trying my best, but I cannot hear the relationship between "Beginning" from CV3 and "Final Confrontation" from LOS to save my life. I think it's a case of people wanting to hear it. I kind of hear the resemblance in one small part, but I'll have to chalk that up to far-fetched coincidence. If it were Oscar's intent to create a nod to Beginning, I believe it would have been a lot more evident.
Not sure if that was intentional. The story they based the name of Albus' gun and an attack or two off of has nothing to do with any lost cities or anything. If it was an intentional reference, its an Aeon the bake and Aeon the time traveler level of pointless.
I still wonder if Aeon the chef wasn't supposed to be named "Ian" and the localization people were just dumb. But the rest of the game has good English, so I dunno.Well, I do remember a scroll in the castle saying that it seemed to be constantly changing making it impossible to map out. It pretty much is that its a creature of chaos. Plus, there is one that states that the Bernard family summoned a powerful demon that is trapped in the castle.
Am I crazy, or do I remember the Bernhard castle referred to in some of those scrolls as the "Demon's castle" or "Demonic castle"?
Well, I do remember a scroll in the castle saying that it seemed to be constantly changing making it impossible to map out. It pretty much is that its a creature of chaos. Plus, there is one that states that the Bernard family summoned a powerful demon that is trapped in the castle.
Well, nothing ever said that TFO was the only demon the Bernhard family messed with. So, it's a possibility.(click to show/hide)
Maybe there is a demon bonded to the castle, giving it it's creature of chaos-ness?Yeah, but which one? Is it because of the TFO, who is imprisoned in the dimentional rift, Leviethon, or a different demon? I doubt we will ever find out unless Gabriel returns to the castle in the sequel as its new master.
Maybe Chaos? Chaos had physical form in AoS, Perhaps he can be reimagined in this continuity, as a demon bonded to the castle or something.
That's be interesting to see how they'd make Chaos appear in a LoS sequel.This assumes that Chaos will appear in this storyline. We don't know for sure yet. Either way, I can't wait to see what happens next.
This assumes that Chaos will appear in this storyline. We don't know for sure yet. Either way, I can't wait to see what happens next.After beating Satan with the help of Zobek, Dracula overcomes Chaos and becomes the true master of Castlevania. Boom!
After beating Satan with the help of Zobek, Dracula overcomes Chaos and becomes the true master of Castlevania. Boom!
Wow, your first few there are already grasping at straws. I'll consider this list just full of BS then.
I have to bring this topic back. I was playing the crow witch chapters, and I realized something that seemed familiar. When the tower starts to crumble, Pan appears in horse form, and rides Gabriel across a long collapsing bridge.
Sound familiar?
I was reminded of many classicvania's stage of "walk across the collapsing bridge while we throw shit at you"
that added with the start of SoTN where Maria/ Richter ride a horse.That's far more of a stretch...
Decided to revive this with a close look at LoS' bestiary: (http://castlevania.wikia.com/wiki/Lords_of_Shadow_Bestiary)
- Lesser/Greater Lycanthrope: Werewolves exist in several CV games. Not a surprise.
- Warg/Great Warg: First enemy seen in SotN, nice reference to make it the first miniboss in LoS.
- Small Trolls/Swamp Troll/Cave Troll: Different from the agile and deadly Cave Troll in SotN/DS games, but seems to be a little reference.
- Giant Spider: May be taken from fantasy stories like LotR, but may be a reference to the recurring enemy Arachne.
- Gremlin: Appeared in various games, most notable in AoS' Clock Tower (as far as I can remember)
- Black Knight Golem: A clear reference to most knights found in Dracula's Castle (Final Guards, Armors, etc.)
- Cornell/Lycan Dark Lords: No need to talk about him (LoD, etc.) Second form is a tribute to the Werewolf bosses.
- Chupacabras: May be a reference to little Thieves (CoD for example) as they seek magical relics. It's also the Cave Troll's Japanese name.
- Swordmaster: Reference to 3D IGAvania's flying ghosts.
- Malphas: Recurring boss/enemy.
- Ghoul: Powerful zombie, appeared in various games (PoR for example)
- Vampire Warrior: May be a reference to CV64/LoD's vampires. Plus Vampires are one of the main things of the CV series.
- Animated Armor: Clear reference to all living armors found in several games.
- Brauner: PoR's main villain.
- Skeleton Warrior: Appeared in a lot of games.
- Mandragora: Appeared in lots of IGAvanias.
- Evil Butcher: Famous enemy from AoS/OoE.
- Olrox: Famous SotN boss.
- Carmilla/Vampire Queen: No need to deal with her. Her second form is a tribute to Dracula's transformations.
- Headless Burrower/Zombie/Creeping Corpse: Classic Zombie.
- Scarecrow: Enemy in various games (HoD, OoE, etc.)
- Gravedigger: Enemy appearing in several IGA games.
- Reapers/Necromancers: Reference to Death.
- Dracolich Titan: Reference to Zombie Dragons, but bigger (SotN, PoR, etc.)
- Flaming Skeletons: Skeletons warriors (various games).
- The Forgotten One: LoI's super boss.
So, 35/48 enemies are directly taken from or a clear reference to original CV games enemies. That's a good point to LoS.
You can complete my list and send it if you want to. ;)
Wouldn't a link to this page be enough, I'm sure he could figure out the rest just by reading everyones postsBecause more official
Vampire Warrior: May be a reference to CV64/LoD's vampires. Plus Vampires are one of the main things of the CV series.Comparing the Vampire Maids and Villagers found in CV64 & LoD to the vampire warriors in LOS seems like a bit of a stretch, pretty much the only thing they have in common is that they are vampires.
Why would it need to be some kind of official thing?Just for funsies, really.
Maybe someone from the Chapel could help. Did Cox not reply to them I am sure, if not make a group on facebook maybe have someone be a representative on behalf of the dungeon. Thats all I got right now.
Bringing this back for something I noticed and I'm surprised i didn't notice before,Yep, agreed.
When the game starts, Gabriel walks up to the large wooden gate, and stands there in an action pose in front of it for a few seconds.
it's VERY familiar...
(http://img140.imageshack.us/img140/9769/cscreen1.gif)