Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: thernz on May 23, 2011, 03:22:50 AM
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmont.png&hash=1afc0c7d6ee99c01ee33b655461900eb9988c981)
I made a Belmont sprite. What do you think of it?
I want to make a game set in the Byzantine Empire, but I'm still floating around in ideas. It would probably be a linear classicvania with no frills in any case and use no ripped graphics.
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Well, it looks damn nice so far. If it's well animated it'll be awesome.
Interesting idea for a setting, too.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmont.png&hash=1afc0c7d6ee99c01ee33b655461900eb9988c981)
Higher res! It's much too small and pixelated as is! :'(
But it looks fantastic.
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thernz don't listen to kale, a sprite is supposed to look pixelated (it's made out of pixels)
this sprite is readable, and I like the palette use. It's a strong sprite on it's own, and a good example of something that looks like it fits Castlevania's 'style'
also; why aren't you posting on tsr ):
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I cannot tell what gender that character is.
@MrSkeleton: While it is indeed a sprite made out of pixels, the 'pixellated look' this sprite concept has is more of a dithered look.
@Thernz: I'm not sure if that's what you should go for. It's going to be a pain in the ass to animate later on if you have your colors like that.
I haven't analyzed the file in my graphics program so I don't know what palette or color limit you're using, so I guess more on that later.
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thernz don't listen to kale, a sprite is supposed to look pixelated (it's made out of pixels)
this sprite is readable, and I like the palette use. It's a strong sprite on it's own, and a good example of something that looks like it fits Castlevania's 'style'
also; why aren't you posting on tsr ):
No wai!
Have you played the awesomeness that is Odin Sphere? Those were sprites... and THOSE WERE AWESOME!!!!!! if only my computer did well emulating the ps2 for that game, I'd play it now, but for that game... it doesn't do so good =(
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@Jorge
Nah, I don't think I'm gonna aim for specific palettes or color limits. I'm used to animating these type of detail-ladden sprites. But is there an issue with the colors themselves? The light purple highlight could probably be combined with one of the lighter browns. I could try optimizing the palette a bit more.
It's a guy. His cuirass has a pretty deep shadow admittedly though, but I like deep shadowing. It's kinda formed in two parts too. You might be mistaking the overlap between his left pec as the outline for a feminine breast. I'd need to sketch up a higher res rendition of the design to make things clear I guess. Or lighten up the line.
@Kale
But it's about the same size as SoTN sprites. You might as well complain about every fan sprite then. ;;;
Odin Sphere-level stuff would be too difficult for the traditional animation I prefer too. Odin Sphere had to resort to a bunch of programming tricks, skewing and rotating, etc, for its stuff. Bigger sprites are just way too time consuming anyway.
@MRSKELETON
I-I do post at tsr. Just rarely!
I don't really make sprites a lot so I don't post a lot.
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It's a cool concept sprite. I just think that animating it would be tough what with the dithered style coloring you're implementing. The stance and colors are cool, though.
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Nice job! :)
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@Kale
But it's about the same size as SoTN sprites. You might as well complain about every fan sprite then. ;;;
Odin Sphere-level stuff would be too difficult for the traditional animation I prefer too. Odin Sphere had to resort to a bunch of programming tricks, skewing and rotating, etc, for its stuff. Bigger sprites are just way too time consuming anyway.
Hah.. I'm not complaining... But really would be nice to have some high res sprites around.
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Your idea sounds interesting, your Belmont sprite is very nice, the only think left, is to have the courage to start making that idea true.
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I does look nice, but I agree it's a little hard to tell the details. The gender looks female to me.
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Do you have any specific pictures or sketches of how the character looks?
Byzantine empire? well, the time frame certainly works, from Leon to Trevor there is a huge time gap of about 500 or so years, and if Leon was a crusader, he was most likely either French, or of the Holy Roman empire. (which im not sure the technical nationality of, either German or Itallian i think?) Though id lean towards French, with a name like Belmont. And they certainly got to Wallachia some time.
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Though id lean towards French, with a name like Belmont
Except that in Japan, 'Belmont' is 'Belmondo' which comes off as more Spanish to me. But during the LoI prologue Leon is seen wearing a french knight getup. Love the Sprite thernz! It's got a lovely color scheme and it reminds me of Nathan Graves from CotM; just without his belt-cape thing. To me the colors are fine as is and if you work the game into said palette, I think they will compliment each-other very nicely.
-X
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Belmondo could still be French or Italian.
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Being that Japanese is a hobby of mine, the fact that it is Belmondo is due to the pronunciation rules Japanese has.
It is intended to be Belmont, but "berumondo" is the most comfortable way for Japanese speakers to say it. If it was intended to sound french it wouldn't have that last syllable at all and be written "berumon".
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Kind of like "kyassurubania"
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmont2.png&hash=aca9d6a3fb1c2547b2c01296dbb2f8f593cc04aa)
Made some edits.
Also, the story probably wouldn't even be related to any canon. It'll just share themes. The characters, including the vampire, probably won't even be named.
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So you dont have any drawings or doodles or something of the guy?
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Nah, I've never drawn anything of him.
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Really cool work, I'm impressed.
What does dithered mean? A more muddy/colorful sprite?
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Looking at it again, I think the legs are a bit too short and just a tad scrawny.
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Looking at it again, I think the legs are a bit too short and just a tad scrawny.
This particular Belmont could still be a youth considering how the bodily proportions look that way. Also the Trevor doppelganger from SotN also had rather skinny legs.
-X
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Even if a youth they are bit too short. Maybe by just a couple of pixels, but I see what you mean about the skinny-ness.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmontcompare.png&hash=d227f7286d862aeb97027c3350a2e8466131299c)
How is this? In case you didn't know, the skin showing for his leg is where his knee is. That might be the thing making you think the legs are too short if you didn't know. His legs pretty much start at the bottom of the belt.
I don't get how he looks scrawny. His legs and arms are about as wide as Richter's. The big hair could also be making you think he has a bigger head but it's just big hair.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmontcompare.png&hash=d227f7286d862aeb97027c3350a2e8466131299c)
How is this? In case you didn't know, the skin showing for his leg is where his knee is. That might be the thing making you think the legs are too short if you didn't know. His legs pretty much start at the bottom of the belt.
I don't get how he looks scrawny. His legs and arms are about as wide as Richter's. The big hair could also be making you think he has a bigger head but it's just big hair.
Nice head height charts! I think what people are talking about is the positioning of the rear leg is making the stance look kinda awkward. You almost got a 3/4 view perspective view there. Maybe if you tried a straight side view and a more dynamic pose it would look a little better. Just a thought...I do like how the rear hand is ready to clutch the whip. You should keep that.
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Looks like a great sprite to me. A little muddy on the details in spots, but that itself adds charm to it. It looks smooth.
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I'm thinking it's the arm closer to the viewer. It looks like if it was positioned straight down the side of the body the hand would end up being well below the knee which is disproportionately long as the the hand should fall midway down the thigh.
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Yeah the sprite is fine.
Maybe use a few more solid colors and less dithered shading to bring up the hair and the armor's details.
For those who don't know, "Dithering" goes back to the days of the Genesis and systems that did not have many colors. Instead of using a solid color to shade, you would do an array of 'dots' of altering colors, in different patterns (criss cross, square) at a pixel level in order to achieve the illusion of more colors/shading, at the cost of the sprite looking 'muddy' and losing some dynamics. I will try and find an example:
Ok here's an easy one everyone has seen:

The pipe tile here has three colors... but 'appears' to have four colors because of dithering in a perfect crisscross pattern on the underside on the horizontal pipe (and on the right side of the vertical pipe).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2007%2F352%2Freviews%2F943901_20071219_embed001.jpg&hash=59c730f955d51a4e6db07aa6b8d45b3fb237044f)
This is an example of a non-dithered pipe.
If you examine DOS games, and some older Genesis games, they use dithering.
In Pixel Artistry, dithering achieves a worn-out look. The best comparison I can think of is to compare Simon Belmont's armor from CV4 (chock full of dithering in the blue plated areas on his thigh armor)
BONUS: Check out the HEAVY Dithering on the incoming bat's red wing undersides, on the left! Dither-City!

And compare him to Richter Belmont and his solid blue colors with no dithering at all in his outfit:
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmont.gif&hash=a59f313c36d85792791a4cc6ad33df2da419d2ce)
decided to just ditch the use of brown colors on his pauldron to get rid of some muddiness
and edited arm
changed whip holster too
im keeping the dithering in the hair though. it's slicked back long hair. on second thought, i made add in some dithering later. i liked the feel it gave over this smooth one.
this guy's armor is sooooo not byzantine but idc
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If you examine DOS games, and some older Genesis games, they use dithering.
So do a lot of the GBA and DS games. In fact all the CV games of those two systems us it so much that it comes off as being cheap and non-professional. That's what bothered me about the DS titles. The GBA titles were fine as I expected the use of dithering, but there was no excuse to use so much of it in a next gen hand-held system with much, much more capability then the GBA had to offer.
PS. Your sprite is much more visible against a blue background there thernz. Now we can see all the juicy detales :)
-X
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Looks way better now! ^__^
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FRygarvania%2Fbelmont.gif&hash=a59f313c36d85792791a4cc6ad33df2da419d2ce)
decided to just ditch the use of brown colors on his pauldron to get rid of some muddiness
and edited arm
changed whip holster too
im keeping the dithering in the hair though. it's slicked back long hair. on second thought, i made add in some dithering later. i liked the feel it gave over this smooth one.
this guy's armor is sooooo not byzantine but idc
This looks like a upgrade but hard to see. Can you make your sprites bigger to show?