Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Claimh Solais on June 16, 2011, 01:58:22 PM
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Well, I checked out the Saturn version of Nocturne In the Moonlight, and I gotta say, I don't think this version deserves all the harsh criticism it deserves.
The Right
-Adding in Maria as a playable character. This made the game more interesting, although her moveset is a little more questionable.
-Two more castle areas. While they are badly designed from reused parts and are... rather pointless, it made the castle more interesting. More places to explore and all that, and adds more for the Saturn owners who didn't own a PSX (what, like 4 people? lol, I kid).
-A whole new slew of enemies. There weren't that many new enemies, but there were new ones. And they were rather cool ideas. Especially the Skeleton Leader.
-New tracks. I thought it was cool how familiar tracks "Vampire Killer", "Bloody Tears", and "Beginning" were all added into the game. They were pretty cool arrangements (except Beginning, not a big fan of jazz music). It also added other new tracks into the game such as Chaconne C.moll (or whatever) and Guardian.
-Battle against Maria. Adding in this new boss fight was pretty cool. She didn't have to kill Alucard if you lose, though.
-Updated Richter outfit. I think it's cool how the Saturn team went sorta outta there way to make a new outfit for Richter. (For those of you who don't know, to use this outfit, press Up + C when selecting Richter).
-New items. The game was in Japanese, so I didn't exactly know what they did. They did however add in Godspeed Shoes, which enabled faster travel.
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The Wrong
-Maria's moveset doesn't resemble her moveset in Rondo in any way (almost). It might be a tad confusing for people who were familiar with her in the original game. This isn't too big a problem.
-The castle areas are, again, designed by reusing parts from the rest of the castle rather than with new parts.
-The new enemies are bland and boringly designed. One is actually an edit that was amateurish.
-The new Richter outfit is just an edit of his RoB outfit, and doesn't quite resemble the SotN appearance he has in his portrait and in his two short appearances throughout the game.
-Quite a few new items were either useless or half-assed.
-What the hell is up with the third hand? Why give him a third hand for items rather than use that button for... I dunno, the map?
-Rather than improving the resolution for the Saturn version, they just stretched the game to fit the screen. This created rather ugly graphics, and Richter looked like a fatso.
-Some rooms and halls were either A) split into two rooms, or B) taken out entirely.
-The map completion ratio still thinks you're playing the PSX version.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fui14.gamefaqs.com%2F813%2Fgfs_13576_2_3.jpg&hash=c3cac4fc2b34ed0ab17756acdb3c1c3b9aa827a8)
A lot of graphical errors I did not include, for most of it is the system's fault, not the game (such as transparency effects).
Overall, though, the Saturn version is quite well done. It's a game worth playing, if you ask me. If you've played the original SotN but not the Saturn version, you should go for it. The new stuff in the game is rather interesting to find and look at. Screenshots and videos don't cut it. Actually play it and you'll think, "Wow. That's kinda cool."
What do you guys think was right and wrong about the game?
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Ive heard certain effects like the 3D effects looked worse than on the PSX too.
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Ive heard certain effects like the 3D effects looked worse than on the PSX too.
Yeah, but again, that was the system's fault. I can't blame that on the game.
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I've played the Saturn version pretty extensively, and I believe it's definitely worth owning and playing. Despite the graphical shortcomings and stupid loading times, it has a different overall feel to it. You're pretty spot-on with the pros and cons.
Before I forget, the 3rd hand thing is because of the Saturn having three buttons in a row, as opposed to the PS having two. They tried to make the controls tailored to the controller, which in itself was good and bad. To me it adds to the game's overall feel ;D
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I have the Saturn version andhave played it, but whenever I'm in the mood to play SotN, I'll take the PSX or PSP version anyday. The added stuff mostly sucks so I don't see the point of wasting any time digging it out of my CV boxes and setting everything up for it
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The Saturn version is definitely worth a try if you have already played Symphony of the night for the PSX and liked it.
The new items are cool and my favorite is the boots that lets you run faster which I found very usefull.
However as its been pointed out the graphics are not on the level of the PSX version which had beautiful artwork and textures. Also the loading times where 3x longer then the PSX version. And although it was nice to have newer areas they both fail to really catch my interest since they were both really short and irrelevent to the story.
Overall I completlely agree with Claimh Solais's initial post.
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Wow. This is probably the first "Pros & Cons" list of a game I've actually done right. ^.^
But yeah, if ya'll got time, and enjoyed either the PSX or PSP versions of SotN, I say give the Saturn version a shot. It has tons of nice things to look at, though practically 95% of it is completely irrelevant to the main story, but hey... What's wrong with a bit of a side quest? :3
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I played it too, and while it's not perfect, it's a good port of the PSX game. Plus the new areas are interesting, especially the underground garden.It adds more strangeness to the castle, and the idea of evil plants attacking you is just awesome. Maria is a good character, although a little too overpowered.
Yeah i recommend anyone who played SOTN to play the saturn game, just for the sake of playing the lost levels.
On another note, has anyone played the E3 demo of SOTN? I think you can find on the web.
It's nice because the voices are in japanese, with english subtitles: http://www.youtube.com/watch?v=xDbOdEZ8O6U.
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The only good part about this port is the boss fight with Maria and the theme playing during the battle. Aside from that, most additions feel rather stupid and not consistent with the rest of the castle, resulting amateurish and dull. Unless you want to see the extra content with your own eyes, do yourself a favor and skip this title. You won't miss a thing.
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The saturn version is responsible for one of the creepiest looking enemies ever.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20110218061034%2Fcastlevania%2Fimages%2F7%2F75%2FSaturn_tree.gif&hash=2c0079c03c70a2361a011ebe9c20dc4e6d28ff7a)
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It looks goofy to me.
The same goes for the Luigi with scissors enemy.
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^^^ I never cared for the look of that tree. Looks more Disney, or even Legend of Zelda-ish than CV-ish.
Most definitely the two added stages were horribly done. Konami should've just made them from the ground up, unique in their own right, instead of reusing assets from other stages in the game. I would've respected the attempt more had they done that. Just slopping pieces from other places, and pasting them together seemed half-ass IMO.
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The new sprites were just really really bad, and the tree is the epitome of that.
But that's why in a twist, the tree is the best thing about the game.
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The tree was about the best one of the new ones. Then again, the tree was in the data files for SotN on PSX. That may be a cancelled/left over, but the GHOST from the Saturn game, now THAT'S a shitty sprite. The worst in the game that I remember.
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Oh yeah, that might be more accurate. The tree's a lot more imaginative than any of the other Saturn enemies, and the shading is a lot better. Tree is just great.
why did i say the tree was the epitome of the really bad sprites
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The Tree is not as good as the Ifrit IMO.
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I dunno, if you ask me the new stuff is pretty cool. But as I stated in the topic post, it's not as cool as it could have been. If they made new tilesets for the areas, they would have been a lot cooler.
And if KCE-Nagoya would actually hire halfway decent spriters. A lot of the new ones are just funkin' messes.
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I saw it on youtube and I have to say that the only thing I really liked is Maria's skill set. It's what I would expect from someone in their late teens. I also liked the concept of the extra areas, but they were poorly executed. Not to mention that the graphics suffered.
I only wish that the PSP version had this skill set for Maria. Of course, they would have to be neffed a little. Also, for you anime fans, one of Maria's moves from this skill set resembles the Chidori from Naruto.
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I saw it on youtube and I have to say that the only thing I really liked is Maria's skill set. It's what I would expect from someone in their late teens. I also liked the concept of the extra areas, but they were poorly executed. Not to mention that the graphics suffered.
I only wish that the PSP version had this skill set for Maria. Of course, they would have to be neffed a little. Also, for you anime fans, one of Maria's moves from this skill set resembles the Chidori from Naruto.
I actually like that they reverted it back to her Rondo moveset. In my opinion, it's cooler and better executed (and better animated).
Oh, and more like Chidori resembles Maria's move. Remember, this came first. :P
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The worst thing about Symphony on Saturn is that it's a slapped-together port - one that should've been handled with so much more care. Theoretically, it could've worked very well if the game engine had been reworked and optimized to account for the huge difference in hardware, but evidently the plan was to hammer it into a sort of workable state, add some terrible minor "bonus" content and leave it at that. It's incredibly disappointing in every way. I don't even want to get into looking at it objectively for the few good additions it made because the whole project was so misguided to begin with.
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I wonder why they couldnt just rerelease it for the PS1 as an updated version. other games have done it.
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I agree with Puwexil, there was just not enough care into the port. As such, it suffers from the usual 'port' problems (slowdown, extra loading, unusual resolution/stretching), and the new content can barely make up for these problems (if at all, but that's up to the player).
I love the way Maria's moveset is, but I'm not fond of how short her jump is (although she does have three jumps).
I do like the tunes added, plus they finally loop correctly (as opposed to SotN PSX's 'stop-loading' silence before the loops).
Richter's new outfit needed a lot of work. Hell, I could've come up with something better. I'd be willing to make a new set right over that set that's proper, just to play the game with a fancier-looking sprite job (with some hacking tool).
The new areas are a nice touch, but they did need their own tiles. They're totally Frankenstein'd from other areas.
Alucard's Spear looks pretty neat, considering it's the only 'spear' weapon Alucard can use.
Also, you get to hear Nocturne! :D
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I agree with Puwexil, there was just not enough care into the port. As such, it suffers from the usual 'port' problems (slowdown, extra loading, unusual resolution/stretching), and the new content can barely make up for these problems (if at all, but that's up to the player).
I love the way Maria's moveset is, but I'm not fond of how short her jump is (although she does have three jumps).
I do like the tunes added, plus they finally loop correctly (as opposed to SotN PSX's 'stop-loading' silence before the loops).
Richter's new outfit needed a lot of work. Hell, I could've come up with something better. I'd be willing to make a new set right over that set that's proper, just to play the game with a fancier-looking sprite job (with some hacking tool).
The new areas are a nice touch, but they did need their own tiles. They're totally Frankenstein'd from other areas.
Alucard's Spear looks pretty neat, considering it's the only 'spear' weapon Alucard can use.
Also, you get to hear Nocturne! :D
If someone has a NitM Richter sheet resized to the PSX size, I could clean it up and remake it to the actual Richter outfit. It's not even that hard. Plus, Serio also already showed us how Richter should have looked with that outfit on anyway, in his fighter.
And about the Alucard Spear... That was sooooooo half-assed. But at the same time, I think it's badass. I'm wondering why the weapon wasn't even included in the PSX version to begin with.
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The Richter edit was an obvious unfinished work in progress. You can see the steps they were taking per frame, and the intermediate areas. I truly believe they intended to do a full more accurate look, but for whatever reason ran out of time or was halted.
Funny note; the sprite editing was started AFTER scaling to the wide stretched view. Yes, the sprites were grossly stretched as actual saved data, not as a screen size issue. And to make matters worse, they started editing AFTER this was done.
It's not too incredibly difficult to resize them, but it likely needs a touch up. Not that I'd recommend their use anyway.
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The tree was about the best one of the new ones.
Amen to that. I love that nice human-faced tree. :3
Then again, the tree was in the data files for SotN on PSX.
You sure about that one? I made several rips from the actual compressed data and couldn't find anywhere any gfx remains of the tree. Plus, it doesn't really fit into the SOTN style.
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I could have sworn it was, but it's been a long time since Anapan and I worked together. I could have sworn he found it in the PSX files though. I recall being like "oh wow I thought that was Saturn only" at one point.
Who knows, maybe dementia and Alzheimer are kicking in.
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I think there's one leftover that was implemented in the Saturn port, which is a spell cast animation for Maria. As for the Human-faced Tree, I'm pretty sure there is nothing like that in the data. :p
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Who knows, maybe dementia and Alzheimer are kicking in.
Come on, you're not that old. :P
As for the tree, I think it's a matter of going through the files again, see what's up with it.
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THE WRONG
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20110218061034%2Fcastlevania%2Fimages%2F7%2F75%2FSaturn_tree.gif&hash=2c0079c03c70a2361a011ebe9c20dc4e6d28ff7a)
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^ That and the Luigi with scissors:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20080819171411%2Fcastlevania%2Fimages%2Fc%2Fc3%2FSaturn-gardner.gif&hash=efdb53a6a9a1376071e1a78c992d94cf68319df5)
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Holy crap he does look like Luigi!
(couldn't tell when playing the game. He'd be dead before I got to him)
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Castlevania: Luigi's Mansion
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He's an interesting CutMan-style enemy actually.
The tree's face is terrifying in an EvilClown type of way.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20080819171411%2Fcastlevania%2Fimages%2Fc%2Fc3%2FSaturn-gardner.gif&hash=efdb53a6a9a1376071e1a78c992d94cf68319df5)
HOLY SHIT
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That evil-smiling tree never bothered me considering Alucard can summon a friggin' COW with the shield rod. So it's not like there aren't any other silly ideas present in Symphony.
As for the other enemies, hey, the more the merrier. Just adds to the already unique bestiary. I do wish the areas themselves included better graphics, and maybe a new boss or 2. noobs across the world will forever wonder what that passageway at the castle entrance leads to every time they boot up Symphony on their 360s
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This is my favorite version of SoTN by far. All the others feel incomplete to me after playing Nocturne.
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I don't get how the Saturn port would feel more complete, to be honest. The Saturn extras were just extras, not complementary gameplay elements that we needed so desperately.
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Some people just love Quantity over Quality.
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He's an interesting CutMan-style enemy actually.
The tree's face is terrifying in an EvilClown type of way.
Glad im not the only one who thinks the tree has a creepy face.
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Some people just love Quantity over Quality.
I agree.
Obviously the PSX version has better overall quality then the saturn version and yet some people prefer the saturn version just because of a few extra features that aren't really even that great IMO.
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Well, it could be those guys who are all like:
"omg richter haz a sprite sheet wit a long coat it luks so kool. its far bettr then any othur sprite sheet out their"
When about 40% of the homebrewer community has already made a better SotN sprite sheet. I still wanna edit the NitM one to be accurate. But I dunno where to get a resized sheet, and I'm pretty bad at doing it myself.
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Well now. This is the perfect opportunity for a little game.
You see, I have resized them, and posted it somewhere on this board in the past. Find them, and they're yours...
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Well now. This is the perfect opportunity for a little game.
You see, I have resized them, and posted it somewhere on this board in the past. Find them, and they're yours...
Now that's mean.
*grumble grumble*
Gimme a hint. Was it a picture file posted straight on here? An attachment? A link?
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Did you post it? Ive looked through all your posts and I couldnt find any mention of it. Definitely not an actual picture, and I coudnt find any links to it.
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Wait wait wait... So I've been wasting my time?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_JvWV__v5jmg%2FSO6sGhInymI%2FAAAAAAAAA2w%2F7eitviTff5Y%2Fs400%2Fangry_face.jpg&hash=6275b22ecb98467f0ab32471020478b132f72d7a)
Srsly?
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I just skimmed through each page of posts looking for links. Didnt take that long. I COULD have overlooked it though.
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I just skimmed through each page of posts looking for links. Didnt take that long. I COULD have overlooked it though.
...Skimmed? No vunder.
I was just using the CTRL+F function to find any mention of Richter anywhere. Also looking for any pics or links and found nothing. But I didn't go through all 94 or so pages.
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why would you want to start with a base with no effort put in its editing
just use the sotn sprites
all they did for nitm was lengthen the coattail despite it not matching sotn's, then put on some oversized collar and fat sleeves
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why would you want to start with a base with no effort put in its editing
just use the sotn sprites
all they did for nitm was lengthen the coattail despite it not matching sotn's, then put on some oversized collar and fat sleeves
That's exactly the point. Finishing the work. It's what I do. :P
The original RoB outfit as a start is definitely not good for me. I'm not good enough to edit off of that yet.
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...Skimmed? No vunder.
I was just using the CTRL+F function to find any mention of Richter anywhere. Also looking for any pics or links and found nothing. But I didn't go through all 94 or so pages.
By skimmed, I mean I scrolled down each page of posts checking out the posts any links I saw were on.
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I know. And by "no wonder" I was agreeing that you probably missed something or passed by it without knowing. :P
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Well maybe you can find it where I missed it.
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Why must you do this to me, Uzo? :'(
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I have it saved. Here you go. :)
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MAGIC HEIGHT CHANGING BOOTS
wow, it really shows that its an unfinished edit. His boots change sizes. In some frames they look like the Symphony outfit's boots, in others they are still knee high.
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god its so ugly
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I have it saved. Here you go. :)
It's resized down to PSX Richter's proportions, and not Saturn fat? (Can't really tell with the small glance I'm getting)
ALSO: There's a lot of frames missing. The Slide Kick jump is gone, and so are his "Grand Cross" frames.
god its so ugly
Just you wait. I'll make it look heavenly. :)
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We should also have a DXC Richter outfit hacked in sooner or later. I mean, the one in that Castlevania: Eternal Battle homebrew looks plain gorgeous.
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Hmm... for a DXC Richter outfit (which I started on a while back and abandoned it), I'll probably use Rondo Richter instead. You know, due to the DXC shorter sleeves, coat-tails going on back, etc.
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Or we could just ask the Eternal Battle guy.
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Or that.
Hope he's not one of those guys that just ignores anything you ask him.
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It was an attachment. And yes that's the one he posted.
The reason I don't have all the frames is because effects and other things got in the way of them. I don't have a tile rip or anything of them. It's almost complete, but yeah still needs some.
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OK here is a more comprehensive post about what I did;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fhotlink%2Fnitmrichter%2FRichter-NitMresizeTest.gif&hash=47f5eb6343bc21b0632e10d0e806b603b0481a51)
Basically what I did was do two NitM rips. One of normal Richter, and one of the alt costume. Note; Original costume NitM version did NOT have to be cleaned up, because it is only used as a reference to the size distortion. Then I basically just shrunk them one by one based on the original sprites.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fhotlink%2Fnitmrichter%2FRichter-NitMresizeTestResults.gif&hash=d02056730efb8e9d8817e067edbbca64bf849cce)
As you can see here I have three example poses of each. Because they did not redraw the Richter sprites, and simply cheaply resized them, you'll notice there are some duplicate columns of the same pixel pattern. Essentially this is making a double line. Now notice, when they went and edited the alternate costume, they did so AFTER the resize. This means the double lines are usually obscured by the edits, so we need the original costume resized as references. What I did was pretty much just remove one of the two columns, usually depending on what looked best per frame.
This is the mother sheet with all the poses I had done;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fhotlink%2Fnitmrichter%2FRichterNitM+scaling2.png&hash=dc5387e7e48409adc594d73abe352f2325cc2fa9)
And so, this was the result;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fhotlink%2Fnitmrichter%2FRichterNitM+scaling3.png&hash=1c0e7c1663c1ab732b02208b7d0c33cc24a365b1)
And for the finalized gif with palette etc;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fhotlink%2Fnitmrichter%2FRichter+%28Saturn%29+%28Proper+Resize%29.gif&hash=ad82c14266c629ea5b77dc72d010bf5cf6daa94c)
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Wow. That's a simple process.
Thanks for the sprites. :)
Also, the NitM outfit doesn't look too bad when it's not Saturn Fat.
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The Saturn fat Richter looks better than the rescaled ones IMO.
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Hope he's not one of those guys that just ignores anything you ask him.
Reminds me of an unresponded question I asked in the SotN hacked thread.
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Saturn Fat Richter looks fat. It's hard to take him seriously. :P
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All this talk of Richter sprites got me thinking of that one sheet I found. Don't know who did it and I might have snagged it off Anapan's website before it died. It was a properly pixelated Richter SotN outfit sheet. Not complete but this one blows the Saturn version out of the water. Once I find where I put it then I'll email it to whomever wants to put it up here. As for the Saturn game... I do think it's interesting though poorly executed in the end. I was really hoping that for the PSP version we could get those new areas and items but without the silly enemies. And personally I felt all the new areas were just too short. They should've been longer and more involved, now that would have been something. As for Maria, she's a wonderful addition to the game to play and her powers reflect that of her Rondo days, however I find her to be extremely underpowered and this makes for a much too difficult get-through.
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There's one FRAME of Richter that looks great, that's unknown.
However, I know that Sonic Reaper (sonic_reaper on these forums) has made sprites based on that Richter.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fwalk.gif&hash=8a89a1976b96a1ede5a7e0f5878abcb9aa34af8a)
and
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frichter350.gif&hash=880c51a68036239511f540b8192f7ad7da66793b)
which is based on
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FRichter2P.gif&hash=4ebdcc22d1333d1047532a6c236e64df99438f95)<-----(Konami's official)
and expanded upon like this:
and
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FRichter3b.gif&hash=df5e98df4918238edd1c8e41c62c0a226bcbe19e)
(Apologies to Sonic Reaper if he did not want me to show these; these were given to me a long time ago so I don't know whether this is a secret by now)
Actually, I'm not sure whether it was him who gave them to me, but I know he's worked on at least one of the images above, so I'm still giving credit.
On a personal note, these sprites are way better than Serio's, in my opinion.
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Konami's Japanese SotN website had a single frame of an accurate to art Richter sprite. Sonic Reaper used that as the basis for his Richter edits.
Serio's game has a Richter edit in an attmept to make him accurate to the art.
And then there is the fan game project I lead. I'll let the screen shot do the talking.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fcastlevania%2Fscreens%2FCVWT-NewRichter.jpg&hash=a1e3aac2a75977b96ec0b18a480bf7997d8f9ce7)
http://www.dimondsoft.com/castlevania/screens/CVWT-NewRichter.jpg (http://www.dimondsoft.com/castlevania/screens/CVWT-NewRichter.jpg)
That's all of the SotN Richter art accurate attempts I've seen myself.
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Yeah I just put up that one sprite, haha.
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The Richter sprite above looks MUCH more accurate then the Saturn version or even Serio's version.
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The Richter sprite above looks MUCH more accurate then the Saturn version or even Serio's version.
I agree. They look very cool too.
Uzo's Richter sprite seems like it was edited from Alucard's sprite.
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Konami's Japanese SotN website had a single frame of an accurate to art Richter sprite. Sonic Reaper used that as the basis for his Richter edits.
Serio's game has a Richter edit in an attmept to make him accurate to the art.
And then there is the fan game project I lead. I'll let the screen shot do the talking.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.dimondsoft.com%2Fcastlevania%2Fscreens%2FCVWT-NewRichter.jpg&hash=a1e3aac2a75977b96ec0b18a480bf7997d8f9ce7)
http://www.dimondsoft.com/castlevania/screens/CVWT-NewRichter.jpg (http://www.dimondsoft.com/castlevania/screens/CVWT-NewRichter.jpg)
That's all of the SotN Richter art accurate attempts I've seen myself.
Nice screen shot, but why is he holding a sword? Shouldn't he be wielding the whip?
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Looks like it is a action replay character modifiing code that lets you replace Jonathan with Richter in POR.
That way he can use swords as well as whips.
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Well, Richter had a sword with him in the official art.
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Uzo's Richter sprite seems like it was edited from Alucard's sprite.
Hey now, what do you take us for? We don't edit player characters. It's all 100% scratch.
Nice screen shot, but why is he holding a sword? Shouldn't he be wielding the whip?
Well, Richter had a sword with him in the official art.
Exactly. It's a side arm, secondary weapon. Like SotN has 'two hands' system. This is the second attack button.
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S**t Jorge, that's it! That's the sprite I snagged years ago. Good thing you put it up first as I can no-longer find it on my machine.
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That Richter is pretty boss.
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I like the one Jorge posted, but the thing that irks me is that Richter seems disproportionately muscular. It looks unrealistic. Serio's Richter has marshmallow legs in a lot of frames. I'd bring it to his attention, but he probably wouldn't give a rat's ass.
The reason I like Serio's over Sonic Reaper's is because he got rid of some of the barbarian-ness of the RoB rendition and made it more accurate to the bishonen style of SotN. Doesn't change the weird legs though.
Now Uzo's... That's probably the best Richter I've seen on the internet. And I've seen quite a few.
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Rondo Richter certainly didnt have a barbarian look.
He looked much more modern. (compared to others in their time periods)
And didnt have a barbarian face either, but actually looked his age. (the anime style helped I imagine)
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Yeah I don't know where you're getting that 'muscular' look. His jacket is slightly oversized just like the SotN artwork, but it doesn't mean he's muscular (although he does indeed have muscles under there, since he's technically the same Richter as the Rondo of Blood one, only a few years older).
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Rondo Richter certainly didnt have a barbarian look.
He looked much more modern. (compared to others in their time periods)
And didnt have a barbarian face either, but actually looked his age. (the anime style helped I imagine)
I'm speaking more from the point of the sprite. The massive-ness and such. And about the face... well, he doesn't have a face on his sprite. :P
Yeah I don't know where you're getting that 'muscular' look. His jacket is slightly oversized just like the SotN artwork, but it doesn't mean he's muscular (although he does indeed have muscles under there, since he's technically the same Richter as the Rondo of Blood one, only a few years older).
Right, I worded that wrongly. I meant... it's just his shoulders are too broad. Most notably on this sprite:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frichter350.gif&hash=880c51a68036239511f540b8192f7ad7da66793b)
Or maybe... I dunno. It also kinda looks like his arms are too big, especially compared to the legs.
Also just noticed the waist is a little too thin.
Not that I don't like the sprite. I think it looks rather cool. It's just a few things I'm pointing out.
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The rondo sprite still isnt massive.
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He's pretty massive. Look at those muscles.
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He's a Belmont. He's supposed to have muscle mass if he's going to swing around a 6 foot, metal chain whip with a morning star spike ball at the end in quick succession (that was a mouthful). Richter's also a martial artist which would add to his physique and possibly the reason why he wears such an outfit. The reason why we don't see that in the SotN art is mainly that it's a different art style. Although the art is good with lots of detail (which I like), it doesn't show Richter nearly as realistic as they made him in Rondo. As a wielder of the Vampirekiller, a Belmont is going to have a definite build on him/her due to the heft of the weapon itself and through their intense training.
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He's a Belmont. He's supposed to have muscle mass if he's going to swing around a 6 foot, metal chain whip with a morning star spike ball at the end in quick succession (that was a mouthful). Richter's also a martial artist which would add to his physique and possibly the reason why he wears such an outfit. The reason why we don't see that in the SotN art is mainly that it's a different art style. Although the art is good with lots of detail (which I like), it doesn't show Richter nearly as realistic as they made him in Rondo. As a wielder of the Vampirekiller, a Belmont is going to have a definite build on him/her due to the heft of the weapon itself and through their intense training.
The problem I pointed out though was this: Sonic Reaper's Richter looks rather misproportionate. And I don't think Richter's whip is longer than his height.
I was never saying that it was bad that Richter was buff. I said that Sonic Reaper's was disproportionately massive. As in his upper half was much larger than the bottom. :\ And again, don't get me wrong. I like SR's Richter. Looks much better than what I can make (due to my inexperience at spriting).
Never said anything about not liking Rondo Richter.
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Disproportionately massive sprites below:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsdb.drshnaps.com%2Fobjects%2F3%2F109%2FSprite%2FJohnMorris.gif&hash=eb472e60977873ff82d217c8b8fba6341b90b016)
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Built like a fucking truck John Morris was...
"Ford tough" indeed.
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The problem I pointed out though was this: Sonic Reaper's Richter looks rather misproportionate. And I don't think Richter's whip is longer than his height.
I was never saying that it was bad that Richter was buff. I said that Sonic Reaper's was disproportionately massive. As in his upper half was much larger than the bottom. :\ And again, don't get me wrong. I like SR's Richter. Looks much better than what I can make (due to my inexperience at spriting).
Never said anything about not liking Rondo Richter.
No problem o. just wasn't sure what you meant, that's all :) but yeah John Morris is huge! Just the type of guy to take down the supernatural!
Built like a fucking truck John Morris was...
"Ford tough" indeed.
You forgot about Chevie's "Like a Rock". Although I think both can fit the Morris bill quite well.
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JOHN: (walks toward Drac) C'mere Dracula!
DRACULA: WTF IS THAT?!
JOHN: I'LL KILL YOU!
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JOHN: (walks toward Drac) C'mere Dracula!
DRACULA: WTF IS THAT?!
JOHN: I'LL KILL YOU!
lol. Yeah forget the Vampirekiller, John Morris could just wrestle Dracula to death with those extra-large biceps of his.
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Drac would be too damn scared of that... thing... to even fight back. XD