Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Claimh Solais on June 19, 2011, 01:18:04 AM
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Alright, so I decided to give Castlevania Legends a runthrough today. I went through Light Mode, and now that I beat it, I have another "Pros/Cons" list coming.
THE RIGHT
-The controls. Already at the start of the game, you can tell how much more smoothly this game plays compared to the previous two Game Boy entries. You have controllable jumps and the ability to walk while crouching.
-The difficulty. It was hard, but not frustratingly hard. And points of the game were easy, but not too stupidly easy.
-It had cutscenes. That's really a minor thing, but it was pretty cool that they added in multiple cutscenes (although Belmont's Revenge did have one). There were also multiple endings.
-The graphics. While not the best, most of the graphics were pretty nice, considering the system the game was on. And if you're using a Gameboy Color (which I didn't), you get some bits of color added in. Alucard's sprite was pretty cool to look at in action, and not to mention Death looks badass in this game.
-The sound. The music in the game was pretty good, but what would you expect from the older CVs? Lords of Shadow? No. Not surprising, this game has a better sound track. There's even Bloody Tears and Vampire Killer thrown into the soundtrack. The sound effects for the most part where pretty good.
-Burning Mode. It was cool, but I activated it by accident... How exactly do you do it? ^.^
-Minibosses. A really cool feature that needs to be added if they make anymore ClassicVanias.
-Trap rooms. Whip the wrong candle or walk into the wrong area and you'll be stuck in a room with a large amount of monsters.
-Anime art style. A bunch of you who aren't familiar or don't quite remember the old games will think "EWW. ANIME ART. DOS AND POR SUCK CUZ OF THERE ART" or some stupid statement like that. First off, DoS and PoR are good games. Second off, yes their art does suck. But that doesn't mean Legends's does. The anime art here is actually rather cool, and Sonia looks badass in all the pictures provided in the manual, as well as the picture after the narration (note that her ingame portrait sucks, however).
-Hidden stage in this game. Cool feature.
-Pixel perfect jumps. This must be included more in future installments cuz... Let's face it. It's realistic.
THE BAD
-The graphics. Belmont's Revenge had better graphics than this game by far. I don't get why they weren't as good in this game.
-The action gets kind of stale after a while. No subweapons was a pretty stupid idea. Instead they were turned into collected items to gain the best ending. In their stead are pretty decent magical spells which most took up more hearts than necessary.
-Ridiculous enemy placement. Honestly, the enemy placement was terrible. A good majority of the time an enemy actually decides to move from it's spot, it's when they're right above you, making it unnecessarily hard to dodge them. Fortunately, however, this makes for a higher difficulty level, which is something I appreciate in this series. (See how conflicted this statement is?)
-The story was pretty shoddy. Had a Twilight-esque feel to it (or should I say... Twilight had a Legends-esque feel to it? Haha!). I thought the love story between Alucard and Sonia was... rather dull and unnecessary. I also didn't like how Alucard was kind of out of character. He doesn't seem like the type to "test one's strength".
-While a lot of the graphics were cool, a lot were bad also. Sonia and Alucard seriously looked like they had a balding going on. That is not a good thing. A lot of the enemies were dull and uninspired, like the black specter-thingy in the first stage or the Gergoth-wannabe that comes out of the floors later on in.
-Sonia has the same hit grunt as Simon and Trevor. She sounds like a dude. :P
-Still no stairs. Just ropes and chains.
-While no boss life bar adds onto difficulty and makes the battles more intense, in a game like this it's kind of needed. Sometimes the battle will go on and on and you don't know if you're really doing damage to the boss or not. I, for one, thought the bar marked "B" at the bottom was the boss life bar at first and thought, "OMG WHY AREN'T I DOIN ANY DMG?! OMGWTFHAX" until I killed the boss.
-The levels were too unnecessarily long. What makes it worse is that the songs are rather short, and the level design was pretty bland in comparison to Belmont's Revenge, which came out before this one. Not to mention enemies respawn once they are offscreen, so they'll attack again if you accidentally pan the camera back to their spawn point.
-There isn't much replay value in here. You either have to be a bat fanatic or feel like going for the hidden subweapons sitting around to get a bonus ending that isn't really worth it.
-The same problem with the previous two games. Sonia could really use a workout to move a little faster. Luckily, if you're using an emulator rather than an actual Gameboy like I was, there are plenty of speed hacks out there in order to make the main character walk a little faster.
-Pixel perfect jumps. Those are TOO HARD.
So this is all stuff that I pointed out to myself while playing the game and watching videos. I also went through a few player reviews and picked a few things out, or got reminded of something I might have forgotten.
PROS/CONS :: 11/12
The cons are only one higher than the pros. So it's no biggie.
OVERALL THOUGHTS?
Castlevania Legends is actually a rather great game. While I much prefer the origin story in LoI more than this one, at least this story has a more reasonable origin story to the Belmont family than LoS. The gameplay is fluid enough, too. While there are tons of flaws in this game, it still stands as playable and pretty fun.
RECOMMENDATION?
I recommend anyone who hasn't played it to play it. Unless you're one of those guys that is obsessed with MetroidVanias and doesn't even give ClassicVanias a chance. Then shame on you.
Thoughts?
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OLDER REVIEWS
Akumajou Dracula X Gekka no Yasoukyoku (Saturn) (http://castlevaniadungeon.net/forums/index.php/topic,3751.0.html)
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The anime style in legends was good yes.
Because there is a difference between the shitty digitized anime style used in PoR and DoS,(ESPECIALLY DoS, PoR had a more unique am=nime style which i somewhat enjoy) and the awesome 90's era anime style. Sonia just looks boss.
But the plot was real bad, and even shittier for what was supposed to be aprequel and ORIGIN story for the Belmonts.
"Oh some old count makes a demonic pact and grampa gets killed, s she takes his whip and decides to get revenge."
I mean, it sounds more like something from any OTHER mainstream game, and would makes sense like that, but as a prequel it answers absolutely nothing, especially where the damn whip comes from, or who Dracula Is. they justd escribe him as some random old count.
I mean, this isnt even "Dracula" from the book.
It also made Alucard Trevor's daddy. he is INCREDIBLY out of character in that regard, not at all in line with the Alucard who went into eternal slumber to rid the world of his cursed bloodline.
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The anime style in legends was good yes.
Because there is a difference between the shitty digitized anime style used in PoR and DoS,(ESPECIALLY DoS, PoR had a more unique am=nime style which i somewhat enjoy) and the awesome 90's era anime style. Sonia just looks boss.
But the plot was real bad, and even shittier for what was supposed to be aprequel and ORIGIN story for the Belmonts.
"Oh some old count makes a demonic pact and grampa gets killed, s she takes his whip and decides to get revenge."
I mean, it sounds more like something from any OTHER mainstream game, and would makes sense like that, but as a prequel it answers absolutely nothing, especially where the damn whip comes from, or who Dracula Is. they justd escribe him as some random old count.
I mean, this isnt even "Dracula" from the book.
90's anime was the shit. Dragon Ball Z was the shit. Saint Seiya was the shit (or was that the 80's?). PoR's art was cool to an extent, but a lot of it was irksome.
The plot to Legends? Sort of good. At a few points. But otherwise, TERRIBLE TERRIBLE TERRIBLE.
It also made Alucard Trevor's daddy. he is INCREDIBLY out of character in that regard, not at all in line with the Alucard who went into eternal slumber to rid the world of his cursed bloodline.
ALUCARD: "Man, I had no idea you became so powerful, Sonia. Now I must sleep. We'll never meet again because I am a couch potato and I don't wanna leave my house."
^That's what it made Alucard sound like.
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Do you realize you placed the same items in pros and cons, with contrasting reasons for their placement?
"It wasn't frustratingly hard."
"AUGH enemy placement was frustrating!!"
"Pixel perfect jumps, we need more of these."
"AUGH I hate pixel perfect jumps!"
Etc.
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Do you realize you placed the same items in pros and cons, with contrasting reasons for their placement?
"It wasn't frustratingly hard."
"AUGH enemy placement was frustrating!!"
"Pixel perfect jumps, we need more of these."
"AUGH I hate pixel perfect jumps!"
Etc.
The "It wasn't frustratingly hard." was meant for the difficulty. "AUGH enemy placement was frustrating!!" was for the enemy placement. Do those count as the same thing? If so, I'll fix it.
"Pixel perfect jumps, we need more of these." and "AUGH I hate pixel perfect jumps!" are on purpose. :P
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Even with all it's flaws, I still hold Legends above LoS and LoI.
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90's anime was the shit. Dragon Ball Z was the shit. Saint Seiya was the shit (or was that the 80's?). PoR's art was cool to an extent, but a lot of it was irksome.
I think 80s and 90s anime art(hell, anime in general) was better than most of crap nowadays. I think the animation was better, too, and I'm not just talking about OVA stuff, but the TV stuff too. Then you look at some of the stuff out now and, damn, it's just like they aren't even trying anymore.
I think the art used for Legends is far superior than the game itself. You could even say that it was wasted on the game. Sometimes you get games like that, where either the character designs or music rocks, but the overall games suck. Such a waste. There should be a rule that, if you got art and music that good, they should get one "do-over" and be featured in another game to redeem themselves. That's how I feel about Sonia, in general. Great idea to make a female Belmont, but to be the pre-Trevor Belmont to start the whole "thing", no. I still think Sonia would've been far more important, had they made her the mother to the Morris clan(the Belmont daughter who marries a Morris, and passes down the Belmont blood into the Morris clan, becoming the vital ancestor to John and Jonathan Morris).
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I think 80s and 90s anime art(hell, anime in general) was better than most of crap nowadays. I think the animation was better, too, and I'm not just talking about OVA stuff, but the TV stuff too. Then you look at some of the stuff out now and, damn, it's just like they aren't even trying anymore.
I agree with you there. Except most of the remastered versions have better animation quality (well DUH, it's remastered). Like have you ever seen Akira's remastered edition with Johnny Yong Bosch playing as Kaneda? That was some smooth stuff there.
But yeah, look at all the old anime from the 80's and 90's. It's waaaaaaay nicer than all the stuff being delivered nowadays.
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Anime art nowadays has to be INCREDIBLY unique to be of any real interest. otherwise its just... meh
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Actually it's never 'quite' stated that she's Trevor Belmont's mother, outright. Many people assume this (and it can make sense). There's just nothing that outright explicitly says so.
In my opinion, it would be REALLY cool if she started the Lecarde family in the same way. Think about it. The Lecardes have some kind of ties to Alucard (Alucard Spear, unusually similar last name) and hail from a different land. It wouldn't be farfetched if Sonia, when exiled (Belmonts were exiled since after Leon and all the way until Trevor) from Wallachia, moved to Spain and started her own clan and honored Alucard with a last name that was similar.
If you check the ending text, it never says anything about her being Trevor's mother, but it does say that her descendants will carry both her heroic Bloodline, as well as 'the bloodline of dark ways', which implies Alucard's powers. While it can be argued that this 'could' make Trevor's powers have something to do with this, it 'could' also be that he is more of a cousin to this bloodline. Of course, Trevor's powers ARE pretty supernatural... it could be as speculation says. But some people really have a bug up their ass about mixing Belmont blood and Fahrenheit/Dracul blood for some reason (it's really stupid to think this, as the game blends bloodlines as if they were Margaritas... mmmm... Margaritas...).
Fast-forward to the future and you have Belmont/Fahrenheit descendants helping Belmonts using powers that are unfamiliar or unwieldable to Belmonts, like how Eric, Stella, and Loretta do. Also, tragically, Lecardes seem to attract problems with Vampirism, such as Eric's girlfriend becoming a vampire and his inability to save her, or when his own daughters become vampires and he cannot save them either.
It would be a very good story plot point... all it needed for it to work would be one line in Sonia's best ending. "This new bloodline.... is the Lecarde clan!" (dun dun Dunnnnn!). That's it! But alas, it's up to us fans to put this together. It's just not expanded upon by Konami at all.
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Actually it's never 'quite' stated that she's Trevor Belmont's mother, outright. Many people assume this (and it can make sense). There's just nothing that outright explicitly says so.
In my opinion, it would be REALLY cool if she started the Lecarde family in the same way. Think about it. The Lecardes have some kind of ties to Alucard (Alucard Spear, unusually similar last name) and hail from a different land. It wouldn't be farfetched if Sonia, when exiled (Belmonts were exiled since after Leon and all the way until Trevor) from Wallachia, moved to Spain and started her own clan and honored Alucard with a last name that was similar.
I actually thought about this, too. I mean, it could be possible. Minor thing, but did you notice Eric's also blonde? (until they, for some reason, gave the family blue/purple hair in PoR) That can't really say much, but it's possible.
If you check the ending text, it never says anything about her being Trevor's mother, but it does say that her descendants will carry both her heroic Bloodline, as well as 'the bloodline of dark ways', which implies Alucard's powers. While it can be argued that this 'could' make Trevor's powers have something to do with this, it 'could' also be that he is more of a cousin to this bloodline. Of course, Trevor's powers ARE pretty supernatural... it could be as speculation says. But some people really have a bug up their ass about mixing Belmont blood and Fahrenheit/Dracul blood for some reason (it's really stupid to think this, as the game blends bloodlines as if they were Margaritas... mmmm... Margaritas...).
So yeah, if you put it the way you do, Trevor is only related to Sonia like... in a cousin way, and thus Legends can... sort of, be considered canon still. (The thing I didn't like was Trevor being Alucard's son, I don't mind a Belmont/Dracul blood-mix).
Fast-forward to the future and you have Belmont/Fahrenheit descendants helping Belmonts using powers that are unfamiliar or unwieldable to Belmonts, like how Eric, Stella, and Loretta do. Also, tragically, Lecardes seem to attract problems with Vampirism, such as Eric's girlfriend becoming a vampire and his inability to save her, or when his own daughters become vampires and he cannot save them either.
The Lecarde thing makes sense, but the others who had these powers that were helping the Belmonts are all descendants of the Belnades bloodline. And it sounds to me that Eric's just one unlucky bastard, but your point makes a lot of sense.
This is quite a stretch, but look closely at the second screenshot on the top row in the topic post... Doesn't Sonia look kind of like Lisa?
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The Lecarde thing makes sense, but the others who had these powers that were helping the Belmonts are all descendants of the Belnades bloodline. And it sounds to me that Eric's just one unlucky bastard, but your point makes a lot of sense.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Faceattorney%2Fimages%2F3%2F3b%2FHoldit.gif&hash=75e40d56fcee8a01b7c2e4a5e270b34a1c91ef54)
Charlotte Aulin is not a Belnades descendant, and neither is Maria Renard, or Shanoa/Albus. The only Belnades/Fernandez that have actively helped are Sypha, Carrie, and Yoko. Everyone else who has 'helped' cannot be lumped into 'Belnades'. I don't know where you have heard that from, or if it's just your own conjecture.
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I think the "Charlotte is a Belnades" thing comes from IGA. I'm pretty sure because I didn't believe it either at first, but then I read it was true. But yeah, it's pretty lame and unneccessary.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Faceattorney%2Fimages%2F3%2F3b%2FHoldit.gif&hash=75e40d56fcee8a01b7c2e4a5e270b34a1c91ef54)
Charlotte Aulin is not a Belnades descendant, and neither is Maria Renard, or Shanoa/Albus. The only Belnades/Fernandez that have actively helped are Sypha, Carrie, and Yoko. Everyone else who has 'helped' cannot be lumped into 'Belnades'. I don't know where you have heard that from, or if it's just your own conjecture.
Sorry, I mis-spoke. I completely forgot about Charlotte. (I wasn't talking about Shanoa and Albus cuz they don't necessarily help the Belmonts) But yeah, a lot of people before kept talking about Maria being a descendant of the Belnades clan so I just went with it.
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I thought Maria Renard was related to the Belmonts?
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Maria is a Belmont by blood. She was adopted by the Renard family. Otherwise Richter would be marrying into his own clan through Annet :-X
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Maria is a Belmont by blood. She was adopted by the Renard family. Otherwise Richter would be marrying into his own clan through Annet :-X
Maria was adopted into the Belmont[/i] family. You got it backwards. And also, Maria and Annette being related is a non-canonical thing that for some reason was added when Dracula X was made for the SNES. No where else does it say they're related.
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It could be because in the Rondo FMV she calls her "Onee chan" (yknow, like girls say to elder girls in japan)
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It could be because in the Rondo FMV she calls her "Onee chan" (yknow, like girls say to elder girls in japan)
They say it to elder girls in Japan, but it's also a term of endearment. Maybe perhaps the two view each other as sisters, but aren't in all actuality.
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Renard clan is a distant relative of the Belmont clan.
*Source
Dracula X Chronicles manual page 4
http://www.vgmuseum.com/mrp/cv-rob/manual-tdxc.htm (http://www.vgmuseum.com/mrp/cv-rob/manual-tdxc.htm)
Judgment manual page 21
http://www.vgmuseum.com/mrp/cv-judgment/manual-judgment.htm (http://www.vgmuseum.com/mrp/cv-judgment/manual-judgment.htm)
*Mistake
Symphony of the Night manual page 10
http://www.vgmuseum.com/mrp/NewCV/manual-sotn.htm (http://www.vgmuseum.com/mrp/NewCV/manual-sotn.htm)
"Maria is not a Belmont by blood"
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Renard clan is a distant relative of the Belmont clan.
*Source
Dracula X Chronicles manual page 4
http://www.vgmuseum.com/mrp/cv-rob/manual-tdxc.htm (http://www.vgmuseum.com/mrp/cv-rob/manual-tdxc.htm)
Judgment manual page 21
http://www.vgmuseum.com/mrp/cv-judgment/manual-judgment.htm (http://www.vgmuseum.com/mrp/cv-judgment/manual-judgment.htm)
*Mistake
Symphony of the Night manual page 10
http://www.vgmuseum.com/mrp/NewCV/manual-sotn.htm (http://www.vgmuseum.com/mrp/NewCV/manual-sotn.htm)
"Maria is not a Belmont by blood"
The SotN manual states that she is Richter's sister-in-law. That makes most people think that she is Annette's sister (not saying you do, Koutei). But the truth is, it was because she was adopted into the Belmont family, thus making her Richter's sister-in-law.
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I agree.
Closed my site
http://www.oocities.org/nec43xkq3/op13.html (http://www.oocities.org/nec43xkq3/op13.html)
Castlevania wiki
http://castlevania.wikia.com/wiki/Talk:Annette (http://castlevania.wikia.com/wiki/Talk:Annette)
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my main concern with Legends gameplay was the vertical enemy placements causing the enemies to constantly respawn as you moved up and down the screen. i didn't mind the soul system, but i find it hard to forgive them for not adding a bonus mode after beating the game in which you got to actually use those sub-weapons.
the idea that Sonia is the ancestor to an offshoot of the Belmont clan is one I hadn't considered before and has its merits. just have to figure out now why Sonia had the VK and why it didn't go to her descendants. unless it was "different" ancestral whip like the Hunter Whip (Circle of the Moon) or Holy Whip (Kabuchi no Tsuisoukyoku novel). maybe one of those whips would not have a problem with a woman wielding it?
as far as who her child and Alucard's child was, what if it was Hector?!?
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as far as who her child and Alucard's child was, what if it was Hector?!?
Sounds interesting. I like the idea, and I think it could work.
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Hector is still forced.
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That means Sonia and Alucard gave birth to one dense child.
Though it would make sense, since Hector was exiled from his village.
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it would also explain why he looks like an Alucard Wannabe.
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With a fat face. :P
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Juste is also an Alucard wannabe and that needs an explanation too.
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Juste is also an Alucard wannabe and that needs an explanation too.
Maybe Trevor really is Alucard's son. Juste already got the Belnades genes, why not get the Tepes genes while he's at it?
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What's good about a turd like Legends? Music I guess, though this is faint praise at best; it's a little too cacophonic and screechy to be truly and honestly good, to speak nothing of the levels its direct predecessors reached.
The rest, though - hoo boy what miserable dreck. A godawful visual style across the board with dead and empty stages, as well as horrific enemy designs and sprites. Stages drag on like nothing else in the series, full of obnoxiously concocted platforming that would make the worst of The Adventure blush, complete with shamefully utilized enemy respawn rates and placement. Sonia swiped Simon's crouching crawl from CV4, but there's never a situation in the game that would necessitate its inclusion, aside from the occasional TRAP CANDLE zombie pit, another brilliant idea. A tepid attempt at explorative substance is made in the sub-weapon collectibles, the acquirement of which rewards with... one more uninspired stage to wade through. Boss encounters are robbed of all suspense because of the BURNING MODE, a win button in practical use.
I have a lot of venomous bile for this game, but it's all I can do when it's just so amazingly vapid in nearly every aspect of its being. I mean, I hold up the two earlier Game Boy games near and dear to my heart, and then this abomination, after six years, appears and drops the bar so low you can't even reach down and pick it up again. It's just gone. Symphony was hot shit for breathing life into the stagnated series and these jokers at KCEN grab its star character, shoehorn him into a game and attempt to capitalize with a quick rushjob. It only made their motives clearer when they handled the equally inept porting of Symphony a little later. There's no respect for the material they worked with.
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Hector is still forced.
Yeah, its forced. If you want Legends to fit in the timeline, you "have" to force "something". Its kinda like an ill-fitting shoe.
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@Puwexil
I understand a lot of your hate for the game, but some of it just seems... like too much hate. Legends is, in all honesty, a good game. So what if KCEN was milking Alucard for all he's worth? That doesn't mean anything to me. He's only in one part of the game anyway. The game stands on its own as a pretty good game overall.
So what if there was particular use for the crouch-walk? It's still a nice addition to have, and is helpful for evasive maneuvers to an extent. Just like how wolf-form in SotN was pretty useless, yet it's pretty good to an extent.
It's not as good as Belmont's Revenge, I'll admit. But saying its worse than The Adventure, now that's just trollin'.
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Jack has a bunch of good points though. Especially trailing SotN, it seemed like a shameless money maker riding the hype wave SotN created.
There's small bits and concepts here and there that may have been good ideas if executed properly, but it really was just a reuse of Adventure/Revenge's engine after a long period of time and slapped together haphazardly.
That said, I did play and beat it.
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But saying its worse than The Adventure, now that's just trollin'.
Okay? I dig The Adventure. It has great music, imaginative and compact stage design, a really unique set of enemies, and a minimalistic yet memorable visual style. It doesn't fuck around with badly-executed story hooks, either. My only complaints are the occasional pixel-precise platforming bits and button input lag. I think it's just swell otherwise.
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I didn't say that Adventure was a bad game. Cuz I like the exploits of Chris. What I'm saying is I find Legends a much more solid, fluid game.
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Juste is also an Alucard wannabe and that needs an explanation too.
He has Belnades genes which make him have white hair and an aptitude for magic. There.
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Genetics wouldn't work that way, though. Plus his grandfather is Simon, so Simon would have to have some magic mysticism. Or Simon or his son had verrrrry magical wives.
Mmmm... magic wives... with sacred gifts... Giggity.
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Dormant genes maybe?
Like that one trait that doesnt show up for generations but suddenly appears?
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You mean recessive genes. Yes, that would be how.
But any Belmont after Trevor 'could' have it. It's not like "Well Juste has more Belnades in him". It doesn't really work that way. Anyone could pass that trait. Helll, it might be what allows ItemCrashes to happen with the peeps after Richter.
Of course, videogames follow their own funkatronic logic.
But yes, you're right in that that's one way to do it. :)
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Well another explanation is simply that Harmony is one of the biggest Symphony wannabes, therefore its character is an Alucard wannabe.
But he is excused on the grounds that he is a Belmont, and not some nobody who just so happens to be able to defeat Dracula (in true chewtoy fashion) like another certain Alucard wannabe. *coughHectorcough*
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But he is excused on the grounds that he is a Belmont, and not some nobody who just so happens to be able to defeat Dracula (in true chewtoy fashion) like another certain Alucard wannabe. *coughHectorcough*
I agree with this.
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Right: Music, alternate stage route
Wrong: Needed more stages/ alternate stage routes, Alucard and Sonia hooking up is stupid
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Why is it stupid?
No one seems to elaborate on this other than "Because they just can't!" or "Belmonts should be pure" (which is easily disproven by the Belnades blood and them having other last names eventually).
There needs to be a more concrete reason other than "'cuz I don't like it", otherwise it's just WHARRGARBL.
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i think it's more like alucard going on about how his bloodline is cursed in sotn, and wanting to just sleep after cviii rather than continue living because hhhh SON OF DRACULA
then it's implied he bangs sonia
(and he ditches her so he can sleep instead of helping her raise her child)
great character consistency there
probably didn't know about the pregnancy but a bit of a jerk too
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i think it's more like alucard going on about how his bloodline is cursed in sotn, and wanting to just sleep after cviii rather than continue living because hhhh SON OF DRACULA
then it's implied he bangs sonia
(and he ditches her so he can sleep instead of helping her raise her child)
great character consistency there
probably didn't know about the pregnancy but a bit of a jerk too
ALUCARD: Wait, she's pregnant? Shit. Uhh... Sonia, I need to sleep to submerge my powers, that way my bloodline will never continue. Or something. So, yeah. We'll never meet again. (exits room) Phew. Got outta that one.
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Legends was taken out of the timeline for Alucard not to be a jerk. Thank you, IGA. ;D
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Legends was taken out of the timeline for Alucard not to be a jerk. Thank you, IGA. ;D
Heh, sounds about right.
Wouldn't Sonia have to be pregnant during the course of Legends? If Alucard basically submerged himself into slumber again, the union would have had to take place before the encounter in the castle. And if he's so eager about submerging his bloodline, I doubt they had a last-minute rendezvous...or did they?
The game itself is alright, but everything needs a LOT of polish, and not just the story either.
(Was away for the weekend. Catching up.)
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But have been a real shock for Alucard when he bumped into Richter several hundreds later, and realised Sonia didn't get an abortion like he told her to.
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Right: Nothing.
Wrong: Everything.
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The game features the only bat enemy in gaming history I have come to completely loathe. Give me medusa heads, give me Lords' titans, give me Gradius motherships . . . not that bat though!
I'm not a fan.
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Well, I think we found the real reason IGA removed this game from the series. ^^
I'll agree the game needs polish. In fact, every game does. There's something wrong with every game (whisperThere just happens to be more wrong with this onewhisper).
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RE: By my estimation, Legends is one of the weakest Classicvanias. It's not trash, it's just bland. Which is odd, because it has some idea that it wants to be special with its female lead, excellent artwork, branching stage, Burning Mode (press A and B together once per stage), trap candles, fancy-looking bosses, etc. Really, this game suffered from execution, I think. The levels are too long and repetitive, by and large. They're not really "fun"...most of the time they feel like chores. (Even as hard as The Adventure was, the stages felt more imaginative and fun in their sense of progression). Ideas like the trap candles or magic system lack polish, coming off as more frustrating than interesting like they should be. The creative, one-of-a-kind Bloody Tears remix that appears only in this game in stage 1 is truly a highlight, though. I don't care much for the story at all...but it could be a good start to another bloodline like the Morris or Baldwin family or something.
To your point on minibosses--other Classicvanias have them at one time or another: Dracula's Curse, Rondo of Blood, The Adventure Rebirth (every stage) come to mind.
Anyway, I remember this is one of the first CV games I owned for myself--still have it. It's a better game when you isolate it from the others and think of it as a intro to Castlevania or bit-sized portable Castlevania; though, even then it has its shortcomings. Also, I remember this, Dracula X SNES (which I discovered late), The Adventure (also a late discovery) and Castlevania 64 reviving my interest in Castlevania in the late 90s and making me a true fan after having stopped at SCV-IV as a casual player/admirer of the series. Those are my thoughts on the matter at the moment.
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EDIT: wrong topic lmao