Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Mega Man Model T 101 on June 23, 2011, 04:57:49 PM
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Hey guys, it's me again with that title I announced in my arrival thread.
It's a fairly simple stage by stage game, with some fairly simple straight forward stages, and some slightly more complex stages where you need to explore a bit more to find the way to the boss.
I developed a pretty solid engine for the program I'm going to be using to make this game, so no need for you guys to bend over backwards to tell me how to do it. ;)
The only thing I do need from you guys though is just one little thing, well, it's kinda a major thing. I'm going to be using an original Belmont character, but I need someone to make the sprite for it. I haven't thought of the name for the character, but what the character looks like I can show you.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Ff%2F2011%2F167%2F7%2Fe%2Frichter_style_vampire_hunter_by_akatsukigirl2-d3j3q21.jpg&hash=90b4013231cc2d5294e20cf70ea3fb6963c9cb0f)
I didn't draw the picture, it was drawn by an artist on DA. Not sure if he/she would like me giving out their profile name, but I think they would be honored to see what their drawing spawned.:) I'm a person who gives full credit where credit is due. So like Serio, those who helped out with the project can most certainly expect to see their name within the credits.
So that's pretty much all I need to get this project fully going, is the sprite of the female Belmont. I would say use Serio's Richter sprite that looks like his Symphony of the Night artwork as a base, but I'm not sure if he'd like that.
I have the whip sprites the character will be using, so you don't need to make those apart of the sprite. That's pretty much it. I have pretty much everything else except the main character. Hope to hear from you guys soon on this.
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Made this up real quick.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fgirlhunter-1-1-2x.png&hash=17ba3928bec7278497c41374bafb09a476d0081c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fgirlhunter-1-1.png&hash=2b10978547f6e95f4b76441b54e87958f926bf6c)
It's not perfect at all (I have some issues with her knees since she has skin exposed), but it's a good base for someone else (not me) to start making sprites off of. It matches the concept art. I would probably use shielded boot caps or taller boots that would cover her knees, or probably reference Yoko Belnades' dress to see how it looks. Or, use a third skin color (but that would increase the color count past 15+Transparency).
Why not me, you ask? 'cuz I'm busy with other projects at this moment.
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That's pretty slick as is. Reminds me of something out of Bloodlines.
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I developed a pretty solid engine for the program
Can we see a video or have a demo or something? That will help get people interested far more than a paragraph and a drawing.
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That's a pretty decent base you made Jorge D. Fuentes. And I wasn't going to ask you since I knew you were busy with the Simon sprite already. The other stuff I don't know about, I don't know about.
Anyway, I can't really show a vid or demo yet, since I don't have anything really programmed yet for this game. Also, could you please post the X1 size of the character sprite Jorge? That way some of us can work with it better, since I also don't have a program that resizes images properly. It makes them all fuzzy and blurry.
But, I do have a vid for how well my programming skills are. Note, skip to 0:51
Project announcments (http://www.youtube.com/watch?v=dmlymzojh-8#)
That was something I was working on, but since I had laptop trouble, and we got a new PC, and not all the files got transferred, I lost the data for that. But, I still know how to program it. I know it doesn't count for this particular project, it's just proof that I know how to program a good Castlevania game.
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By program, you mean real programming, or something like Game Maker or Multimedia Fusion?
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By program, you mean real programming, or something like Game Maker or Multimedia Fusion?
That's pretty much what I mean. I use The Games Factory. It's fairly decent once you get the hang of it. although I would like to use something a little more advanced, but I take what I can get at the moment.
I have the backgrounds, enemies, sounds, props, ect. I just need someone to make the sprite for the main female character. I even came up with a bit of the storyline.
"Over the hundreds of years between Dracula's resurrection cycle, the Belmont Clan had wound up leaving Transylvania Europe, about 50 years after Dracula's last defeat. The Vampire Killer, the Legendary Whip forged long ago by Leon Belmont, back when it was the Whip of Alchemy, has been past to the current strongest Belmont,*Insert female name here*. She had been studying up on her Bloodline, to fully understand what it meant to the Wielder of the Vampire Killer, and why her Bloodline had taken up the oath to destroy the beings of Darkness.
She had learned that the Belmonts had taken on Dracula for eons, and three Belmonts stuck out to her. Christopher, and Simon, two famed Hunters who had taken up arms against Lord Dracula twice, and Sonia.(Yeah, I still consider her apart of the timeline.) Realizing this, she noted that she was the first female Belmont to take up the Whip in ages, considering that it was always the strongest male son to take up the Whip, since none of the females were born during the time of Dracula's coming, and weren't nearly as strong as Sonia was.
She also noted that her current kin weren't nearly as strong or as skilled as the Belmonts of old, not to mention they were much younger than her, and were a bit frail. She vowed to look after them, adding it to her duties of being a Hunter.
She was in the Town Library, studying up on the history of Dracula and his dreaded Demon Castle, and minions of the Darkness, as the days when he might return drew near, always carrying the sacred Whip with her, it was then that Darkness struck, legions of undead and demons started attacking the town, some getting into the Library she was in.
Knowing that Dracula's minions never left Transylvania and Europe before, she knew something was terribly wrong, taking up the whip, she set out to find her brothers, and find passage to Europe, fearing that the place might very well be overrun and is now the Prince of Darkness' stronghold."
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I edited my post and put the 1:1 size sprite.
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Thanks Jorge. I'll see if I can work with it, but chances are someone with a bit more experience is gonna have to do it.
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I use The Games Factory. It's fairly decent once you get the hang of it.
Ehhh... That's like Multimedia Fusion--;. About as low as you can go on the scale of game development, excluding genre specific editors like RPGMaker.
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Yeah, I know, it is rather low, but I tried making something from Game Maker, and I couldn't even figure out how to make backgrounds for a stage, let alone actually make the stage run. Since I know how complicated Game Maker is, I wasn't going to ask you guys since trying to explain it would probably cause more problems.
Unless there is a premade engine for Game Maker, I'm afraid I'm gonna have to stick with GF, sad to say.
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Another board member, TheouAegis, appears to be making an open source GameMaker classic Castlevania engine. I'm not sure exactly what you're looking for the game to be like, however this may me worth a look.
http://castlevaniadungeon.net/forums/index.php/topic,3460.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3460.0.html)
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You guys are simply the BEST! You actually HELP new members! I was aiming for a fairly simple style anyway, so all is good. Thank you very much! Once the sprite is actually done I'll see what I can do with that.
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You have a woman as the lead Belmont in your game wielding the Vampirekiller...THERE IS A GOD! And I also still consider Sonia Belmont as canon to ;) Can't wait to give this game a try. By the way, your vid of the test engine looked really solid and hopefully it's not all lost. I'd really like to play this.
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I've been working on the story for this, and have come up with some pretty interesting fields not touched by Konami or other fan games I think. Like, what if the forces of Dracula managed to spread to other areas of the globe? And I figured having a female Belmont can still work, provided it isn't considered that she's the ONLY only Belmont child born at the time.
That was kinda covered in the Order of Shadows for the Cell Phone, except there were two sisters. I kinda reverse that, and delve into what it means to be a Belmont, and to take up the Whip and why. Hence her looking into her family History. The only real squabble within the Belmont family itself was when Christopher's son was possessed by Dracula. Other than that there was no arguing over who should have the honor of wielding the Sacred Whip.
Also some of the cutscenes I have in mind are kinda told from a diary perspective. For instance this bit of dialog.
"After besting the demon of the water shrine, I found myself standing within the mountain terrain of Transylvania. While I was relieved to see that the land wasn't a barren wasteland, I knew very well it was far from safe from the way the air felt around me.
It was tainted by the darkness of the forces that roamed the land, which were far more vast than I had felt previously. I could see the home of the Prince of Darkness in the very far distance. Being so far yet so visible made my skin crawl, as stated by my ancestors who were born and raised here, and ultimately battled, Castlevania took on many different incarnations and sizes. This was obviously the biggest incarnation, and it wsa obviously taunting me cause of it, as I haven't been able to find my brothers, and if they were anywhere, they were somewhere inside that Demonic Castle...and I had to find a way to free them, and rid us of the foul Count..."
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Sounds interesting. If you can lead this project to the end, I'd be happy to make some music/a soundtrack for you. If you're looking for music of course :)
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I could probably use a few original tracks. Thanks for the offer. I'll let you know once I actually get something done on the stages.
P.S. I tried working on the sprite yesterday, and I couldn't do it. Even trying to use other sprites as animation bases, and I couldn't even get the standing animation to look right. The main character is like the only obstacle to getting this underway properly at the moment.
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I could probably use a few original tracks. Thanks for the offer. I'll let you know once I actually get something done on the stages.
P.S. I tried working on the sprite yesterday, and I couldn't do it. Even trying to use other sprites as animation bases, and I couldn't even get the standing animation to look right. The main character is like the only obstacle to getting this underway properly at the moment.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2Fr9o4g5.png&hash=0724d077befbf9219884bf0c1cdce61dc98e8631)
Original Size
I have a little time to play with from game design school so I whipped this up today Dracula X style. The base is from SOTN Saturn Maria, I just drew over it as I went and added the details. The boots tops are from SOTN Richter and again I just drew over them and adjusted everything on the fly. I hope this helps. Fun character to sprite, do you have a name for her yet?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2u4tyyq.png&hash=7d66002f19d1a541ce0e59a8d106ac5ec12e879d)
Closer Look
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Well, that's a lot better than anything I could have done, but only problem is the attack doesn't seem very Belmont-ish. It looks kinda like Charlotte's pose when she attacks with her book.
Little tidbit, all the Belmonts swing the whip with their right hand. This is especially proven in the 2D.5D Dracula X for PSP, where we get to see Richter's stance from both sides. Although Nathan from Circle of the Moon, he wielded the Vampire Killer like a Belmont pretty well.
Meanwhile the Morris family used the Vampire Killer left handed. Both John and Johnathon. Just thought I'd point that out if it wasn't already.
As for the name, hmmm. I've been kicking it around but haven't really come up with a good female Belmont name yet. Hmmmm.
Sophia Belmont?
Regardless, that sprite is alright, but using Maria as a base doesn't really work to well. Simply because her movements and overall animations just don't exactly work to change into a Belmont.
About all I can suggest now is use this sprite (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fgirlhunter-1-1.png&hash=2b10978547f6e95f4b76441b54e87958f926bf6c) and use it over this Richter sprite.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.digitalmegamanworld.com%2Foffsite-linking%2FNew-Richter-Belmont_original-Serio-color.png&hash=74bf3636641afb190d44b34d023d1ede2b9072ce)
But again, I'm not sure if that'll get us into trouble with Serio or not. Any suggestions? I would suggest Reimu from the first Touhouvania, but those sprites are bigger than the CV sprites, period.
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Christopher Belmont and his son Soleiyu, would like to have a word with you.
And Simon is ambidextrous, if he's doing down/diagonal whippings.
But yes, you're mostly right. Most Belmonts swing with the hand that's facing the camera, rather than the one facing away. It's a very classic stance and attack by now. :)
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I kinda forgot about that. But in the remake, Christopher uses the whip in the standard Belmont fashion. Although true, the Belmonts in the GB games were left handed for some reason. Possibly easier to animate for the GB screen? Who knows.
Still, I would like Sophia to use the traditional animations of most of the Belmonts before her. Not to mention with this title I plan to make a few nods the all the previous titles in the timeline this takes place. Obviously before Richter's time, but getting fairly close.
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Vera Belmont
Dorina Belmont
Sorina Belmont
Alina Belmont
Loana Belmont
Viorica Belmont
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Well, that's a lot better than anything I could have done, but only problem is the attack doesn't seem very Belmont-ish. It looks kinda like Charlotte's pose when she attacks with her book.
Little tidbit, all the Belmonts swing the whip with their right hand. This is especially proven in the 2D.5D Dracula X for PSP, where we get to see Richter's stance from both sides. Although Nathan from Circle of the Moon, he wielded the Vampire Killer like a Belmont pretty well.
Meanwhile the Morris family used the Vampire Killer left handed. Both John and Johnathon. Just thought I'd point that out if it wasn't already.
As for the name, hmmm. I've been kicking it around but haven't really come up with a good female Belmont name yet. Hmmmm.
Sophia Belmont?
Regardless, that sprite is alright, but using Maria as a base doesn't really work to well. Simply because her movements and overall animations just don't exactly work to change into a Belmont.
About all I can suggest now is use this sprite (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fgirlhunter-1-1.png&hash=2b10978547f6e95f4b76441b54e87958f926bf6c) and use it over this Richter sprite.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.digitalmegamanworld.com%2Foffsite-linking%2FNew-Richter-Belmont_original-Serio-color.png&hash=74bf3636641afb190d44b34d023d1ede2b9072ce)
But again, I'm not sure if that'll get us into trouble with Serio or not. Any suggestions? I would suggest Reimu from the first Touhouvania, but those sprites are bigger than the CV sprites, period.
Well, I actually had that in consideration when I made the sprite. I was thinking that it would be much easier and quicker for you to sprite, since you will be doing the bulk of the work than trying to recreate Jorge's spritework. The attack pose was just something I threw in their as kinda like a proof of concept. I wasn't meant to be a serious contender for a actual attack sprite, I was just kinda being different with it so that it doesn't look all the same with things we have seen before. Thanks for the complements. I still think if you want to get things goin for the character off the ground it would be easier for you to combine Maria and Richter sprites for the poses that you want and then going over them than going completely from scratch, but you are free to do what you please.
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I'm technically repeating myself here while adding some more information, but I'm not that good at making my own sprites, let alone editing existing ones. All I'm good at is recoloring and adding very small details. That's it.
Like you want a cape on a particular sprite? Might not be the absolute best cape, but hey, it looks fairly decent. Want elf or Numan(A Phantasy Star race.) ears? Done. But that's it. The only thing I did that was a bit higher than that was turning the Zero Suit Samus sprite into a Justin Bailey sprite, and added the arm cannon onto it. That just required a lot of recoloring to make it look proper, but that's different than trying to turn one character into another entirely.
I really don't like Maria's sprites all that much, just because. I don't really hate them, I'm just not really all that big of a fan of them.
I'm trying not to complain or whine, but if I could make the sprites myself and can look at them and be like "These could pass for the real thing." I would, but anything I try to go a bit beyond the fields I just mentioned, just looks like total trash, and I feel ashamed for even making it. :'(
So I repeat as nicely as possible. If I could, I would. But I can't. :-\
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Spriting is difficult for some people who're still in the 'just started' stage. Or even those who have been spriting for several years still can't really grasp it as easily as others can. When I first started spriting I was at a loss for what to do or how to go about doing it. The first time I started this was when I converted Richter Belmont into Christy Morris for my CV game I had wanted to make. The sprite job looks mediocre at best and some of the animations don't blend as well as they should. All in all it's not my best work but I still keep that sheet around and look upon it from time to time. Like any other art, it takes trial and error. I would know :P Don't lose heart if you're having trouble. Just set some time aside for you to practice getting the results you want. You've got nothing really to lose here :)
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This is my attempt at changing the sprite, speak your honest opinions on it.
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Looks good to me.
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I don't see the problem in spriting over someone else's sprite sheet just to get animations down. Especially since, aside from the idle animation, all of the movements on Serio's sheet are the same as the original Richter. But also, in that sense, the normal RoB Richter would work just as well.
And by spriting over, I mean making your own original sprite, just using someone else's piece to get proportion and the animation down, not just simply editing that sprite to make your own (I'm not talking about anyone here, just clarifying - somewhat - what I mean).
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I don't see the problem in spriting over someone else's sprite sheet just to get animations down. Especially since, aside from the idle animation, all of the movements on Serio's sheet are the same as the original Richter. But also, in that sense, the normal RoB Richter would work just as well.
And by spriting over, I mean making your own original sprite, just using someone else's piece to get proportion and the animation down, not just simply editing that sprite to make your own (I'm not talking about anyone here, just clarifying - somewhat - what I mean).
I think in either case you are editing those sprites to make them your own. Also MMMT101, that sprite of your looks pretty good to me as well. I think you are not giving yourself enough credit and therefore limiting yourself to what you could possibly sprite on your own. There are various frankenspriting tutorials on place like youtube that you could reference to get yourself started. We all had to start from somewhere. I think the best think for you to do is just do a full sprite sheet. Regardless, good or bad (in your opinion) just complete a full one. I know in the game design business artists reference material all the time; that includes even tracing over other peoples work to achieve their goals. As long as you don't steal anyone else's work and then claiming it as your own you are good. It's all about using the available resources at your disposal and manipulating them to achieve your own goals. Good luck in your project!
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Spriting over isn't the same thing as editing though.
Say you're using something like Paint.NET (like I am) or Adobe Photoshop (which most people don't recommend, don't see why not). It's as simple as making a new layer, and then spriting it, using the other pose as reference. Then, when you're done with the sprite, take it and move it onto a different sheet. And bam, the original sprite is still intact on the previous sheet (provided you actually deleted the overlayer rather than flattening it). It's called a reference, not an edit.
We all had to start from somewhere.
This is exactly what a lot of new spriters need to realize, and it's most apparent on Serio's CVBla board. Most of them are like, "Man, this is too hard. I give up." or "I'm no spriter, I can't do this." But they should realize, even Jorge must've been like that at one point, and look at his stuff now. Hell, I've even seen Serio's old work of that Richter sheet above (which is outdated, by the way), and it wasn't too fancy.
But again, MMMT101 (long abbreviation), I'll gladly give this a shot.
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I STILL think my stuff is pretty awful, but that won't stop me from continuing to hone my skills.
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Perhaps a small palette tweak is in order?
In the zoomed in comparison shot; new is left, original is right.
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Something I believe you forgot to specify... What poses exactly are you looking for?
Here's what poses I'm thinking of...
- Idle Stance
- Walking
- Crouching
- Jumping
- Attacking (both whip and subs)
- Hurt (ground, crouched, midair, rolling)
- Death Animation
Those above are the typical ClassicVania animations. Stair animations would be included. Are there any other poses that are new you're looking for? Like special moves or just some extra poses?
EDIT: The idle animation looks kinda funky. Sadly, I've never been one to make one, so editing it to look normal is outta my field.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2hf1bpc.gif&hash=675ffc6dff6373466a85ac198b176f030fb039f1)
Can someone fix that? Try getting the legs to move, rather than just the torso sinking into her waist?
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@Uzo: Nice. Looks much better.
@Claimh: Good Idle animations will require more than just moving parts around. But, more importantly, what is the character's personality like? I ask because that should have an impact on the kind of idle animation that she gets.
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How should I know? Ask MMMT101, he made her.
Only reason I say she could use a better animation is the fact that her legs do naught but stay frozen in place. It looks awkward, especially with the torso moving the way it does. I ask that somebody fix it, because I can't do idle animations. Please? ^.^
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I know you didn't come up with her. That was intended as a rhetorical question. Should've been more clear on that, sorry.
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I know you didn't come up with her. That was intended as a rhetorical question. Should've been more clear on that, sorry.
Oh, whoops. My bad. >.<
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How should I know? Ask MMMT101, he made her.
Only reason I say she could use a better animation is the fact that her legs do naught but stay frozen in place. It looks awkward, especially with the torso moving the way it does. I ask that somebody fix it, because I can't do idle animations. Please? ^.^
I would suggest finding a gif online of a character (cv or otherwise) that has some cool breathing and running the gif through photoshop and then by using the layers tools see how you want to put your sprite's breathing together. I know the cv rondo sprites for breathing were only like 3 frames of animation. At least that's what I used to make mine for my game. Also, not to be argumentative on the spriting thing, I think it just may be a matter of opinion. Basically, if the sprite that you are spriting over is changed enough that you aren't stealing someone else's work. For the record, I did exactly what you suggested using the maria sprite for posing. It's definitely not the exact sprite, (neither of them are) I mirrored basically one half of the idle pose and changed the postioning around. I even added more pixels into places that I though looked better or brought out the character posing a little more. The clothing is even completely different. To be honest, the only difference in the way that I did that sprite was that I didn't do it on a seperate layer I just did it right on top of it. That's a technique similar to using the silhouette that i use for my wacom. May I suggest a book for you that you'll probably enjoy called "The Skillful Huntsman."
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Sorry about the long absense in regards to the animations.
Personality, a strong will, not afraid to face anything that comes her way, and awlays willing to get stronger. It's display by how she handles her arms, having them in a buff pose so to speak.
Anyway, yeah, the basic animations are of course a major yes.
For fixing her stance animation, I think perhaps having her legs move closer together while the entire torso moves down might make it look better.
As for the crouching animation mentioned in my PM, I didn't save it, sad to say.
Any other animations, perhaps a little victory pose? Not sure about how to go about that though at the moment.
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This is what I attempted with her legs moving.
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So she has a typical Belmont personality modified to fit a woman? Not trying to sound sexist or anything, so if I come off that way I apologize.
Alright, doing those animations shouldn't be too hard. Do you want her arms up in the walking animation like how Richter has his? Or would you prefer them more angled downward like in DXC?
The animation looks better from what I can see, but I'm not sure until I animate it (or if someone else does it).
I can think of some stuff for a victory pose.
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You don't really. after all, the Belmonts are a battled hardened Warriors.
And, I think we'll give the downward a try for this. First time they would be done in the sprite style.
And alright.
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I didn't put her legs that far apart in my original sprite because it doesn't seem all that ladylike... but those open-leg frames up there look pretty great (and the palette change is rather nice as well).
I'm glad you guys took the concept sprite and ran with it to make your own. :)
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What, no naughty pose? :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2FScans%2FPoR%2Fnotbad.gif&hash=9f609325abb32ca76fd91b3b4fe934b42bd30723)
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@Jorge: Well, I wanted to stay with the original sprite cause it matched the drawing so well.
@Tanatra: I wouldn't really call that a naughty pose as just a relaxed pose. Besides, most of Charlotte's poses have her legs close together. Just commenting.
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i've animated i,but it's slow.Also,the green isn't aligned,so....I can make a faster version if you guys want.
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The animation is better, but the waist should be moving. Yeah, I know you didn't make the sprites themselves. Just sayin'.
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The animation is better, but the waist should be moving. Yeah, I know you didn't make the sprites themselves. Just sayin'.
Yeah, you should make several sprites before trying to nimate it/her. ;)
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I think I see the problem here. Her animations are focusing more on moving outwards rather then actual breathing which would make the character move in a more up and down motion rather then an outward motion. The outward motions is a little exaggerated and could be lessened a bit. If you like I'd be willing to give this a try.
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By all means, X, go ahead. Your sprite work is damn good from what I've seen so far (Rick is boss). Idle animations have never once been my thing, so I'm not too good at making one.
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I've just finished the idle stance and even made a GIF animation too. Is this more to your liking Mega Man T 101?
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Looks way better now! :)
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Can't really speak for 101, but in my opinion that looks great! Nice job! :D
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looks good.
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That's much better X! Thanks a bunch!
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Now that the part I can't do is done, I can actually do work on the rest. ^.^
I trust someone can fix it up if there's mistakes?
Or if someone else wants to do it, by all means. ^.^ I'm cool either way.
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Sweet! I look forward to the spirtes as they come CS. ;D
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I've just finished the idle stance and even made a GIF animation too. Is this more to your liking Mega Man T 101?
Top portion look Boss X, now to do something about that leg....also MMMT101 you are pretty fortunate that people are coming out in drones to help you sprite your character, Waaay better luck than I had in that regard. How is your spriting skills coming along. Did you start on a sprite sheet like I suggested? I think after doing a majority of sprites from this project you'll probably have the potential to become a pretty good spriter. Also, do you have any other sprites that are done or any stage ideas yet?
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I'm very slowly working on your request, Darkmanx_429, but I have nothing worth showing right now. Plus I did warn you that I would be working on my CV2 Simon (which I've also not shown a full spritesheet of yet).
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Top portion look Boss X, now to do something about that leg
I also took note of this and have tried to mess around with how the leg functions in concert with the rest of Sophia's idle stance...no luck thus far so I must be missing something here.
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I'm very slowly working on your request, Darkmanx_429, but I have nothing worth showing right now. Plus I did warn you that I would be working on my CV2 Simon (which I've also not shown a full spritesheet of yet).
That wasn't directed towards you Jorge, I was referring to past efforts (and a thread) that I started before. And no worries on your progress, I been tracking your CV2 Simon and it looks great. Besides, it's not like I can't sprite things myself! lol I am currently working on getting the programming of my demo in working order as well as with Warmachine on the music end of things. No worries dude! ;D
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While I haven't actually made any stages, I have been thinking them out and such, like areas and settings I think would be neat, and nostalgic. Also been thinking of the bosses, and I thought of some music I would like to use for one particular boss.
I would ove this theme to be remixed, the finall boss form Belmont's Revenge.
Castlevania 2 Belmont's Revenge - 018 - Sons of Satan (http://www.youtube.com/watch?v=zHjIMvmjDoo#)
If I pull it off right, I'll be making various nods and references to the Castlevania titles that technically come before this one. This one is taking place before Rondo of Blood, and with the way I have things planned, this is sort of a prelude to that famous title.(Love that it's so fun.) But anyway, I appreciate that you guys are helping me so much with the sprite for the main character of the game. I truely do. ;D
And that's why I'm going to make sure that this game is as enjoyable as can be. If I can do it right, even some bosses from the GB titles maybe able to make a comeback. I think there are some plenty of sprites I can use to attempt turning into different bosses and emeies.
Here's hopin.
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I've just finished the idle stance and even made a GIF animation too. Is this more to your liking Mega Man T 101?
That looks awesome... I have a suggestion though, the front leg should bend a little too. It's ..... unmoving.
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I did mention this above and I'm kinda in a rut for that front leg. I tried moving it just one pixel outward and I got a result that I wasn't thrilled with. It just didn't look good and it didn't function well either. Believe me, I really want this to pull through for Mega Man T 101's sake. I really want to give this idle stance the best of care as any spriter would but...that damned leg just won't cooperate :P Maybe I'll try a different technique/approach.
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Excuse the post above. After finishing it I went back to that damned leg and tried again.
Here's what I got:
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That is awesome X! Thankyouthankyouthankyou!
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Hey guys, one particular thing in regards to what I want to do with the game, I have one simple little thing I need to ask. I need someone to resize the nemesis sprite sheet. Which can be found in th elink below.
http://www.vgmuseum.com/mrp/multi/Sprites/custom-ccoburn.htm (http://www.vgmuseum.com/mrp/multi/Sprites/custom-ccoburn.htm)
I looked around trying to find the proper sized version, but I've turned up diddly.
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I'm not a sprite artist or anything, but wouldn't it be better if her legs didn't move at all? It almost looks like she's dancing right now. People's legs just don't move like that when standing upright the way she is.
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Excuse the post above. After finishing it I went back to that damned leg and tried again.
Here's what I got:
That is good stuff, right there.
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Hey guys, one particular thing in regards to what I want to do with the game, I have one simple little thing I need to ask. I need someone to resize the nemesis sprite sheet. Which can be found in th elink below.
http://www.vgmuseum.com/mrp/multi/Sprites/custom-ccoburn.htm (http://www.vgmuseum.com/mrp/multi/Sprites/custom-ccoburn.htm)
I looked around trying to find the proper sized version, but I've turned up diddly.
I already got that sheet fully resized, yo. ^.^ Courtesy of Anapan.
I'm not a sprite artist or anything, but wouldn't it be better if her legs didn't move at all? It almost looks like she's dancing right now. People's legs just don't move like that when standing upright the way she is.
That's a big no-no. If you look at the animation I posted a while back, her legs were not moving and it was awful. The pose is a battle stance. It's supposed to show that there's adrenaline flowing through them, or something like that. Not have the legs move would make the arm movements look ridiculous. Plus, it's close to a classic Belmont stance (like Richter), which is what I believe 101 was going for.
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I would ove this theme to be remixed, the finall boss form Belmont's Revenge.
What kind of musical genre are you looking for? :)
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Hey guys, one particular thing in regards to what I want to do with the game, I have one simple little thing I need to ask. I need someone to resize the nemesis sprite sheet. Which can be found in th elink below.
This problem is easy to overcome if you have the program to do it. I used CorelPhotopaint and reduced it by 50%. Here you go:
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@ CS: And you are correct, I am aiming for the battle stance like Richter's.
@ X: Thanks. The picture program I have blurrs the images something bad, but it's great for operating multiple layers.
@ Chernabogue: Hmmm, perhaps something along the lines this kind of music? I appologize that there are still sound affects, but I think it gets the genre I'm looking for down.
Mining Shafts: Super Castlevania 3. (http://www.youtube.com/watch?v=jdW2rDRrj7U#)
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You might wanna use this sheet for the nemesis, 101. It's got tons of more frames and animations. The best thing about the other sheet though is the death pose, but you can mix and match.
http://cvimages.meeka.net/character%20related/misc/dariusbelmontfull.gif (http://cvimages.meeka.net/character%20related/misc/dariusbelmontfull.gif)
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Thanks CS, that helps me a lot. And mix and match I will do indeed. ;D
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That's a big no-no. If you look at the animation I posted a while back, her legs were not moving and it was awful. The pose is a battle stance. It's supposed to show that there's adrenaline flowing through them, or something like that. Not have the legs move would make the arm movements look ridiculous. Plus, it's close to a classic Belmont stance (like Richter), which is what I believe 101 was going for.
I saw the animation you posted earlier. The fact that her arms were moving too quickly seemed more out of place than her legs remaining still. Regardless, I get what you're saying. It seems that when spriting, one is sometimes forced to choose between too much or too little movement, since even a single sprite can be a large increment of change.
@ Chernabogue: Hmmm, perhaps something along the lines this kind of music? I appologize that there are still sound affects, but I think it gets the genre I'm looking for down.
Do you want original music for this project, or just remixes of previous CV tracks? I know of a few tracks that are similar in genre to "Nightmare" (the one in the video) but not many.
I wouldn't consider this track to be one of them, but are you familiar with "Revenge" from CV: Adventure? It does not get enough love. It wasn't even in CV: Rebirth!
http://youtu.be/7QdhJWcv6r8 (http://youtu.be/7QdhJWcv6r8)
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One thing I forgot to mention about the Nemesis sheet. Whomever put it together it would be a good idea to acknowledge them for their hard work. I don't know who made it but ask around and see.
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I dunno if you're up for it, but I'm pretty good at doing MIDIs now. If that's what Chernabogue was planning on doing, I could probably do a song or two for you. Like, I've made these ones before (not in MIDI format, but sounds exactly the same. Converted to MP3 for listening purposes):
Not all of them are Castlevania.
Bloody Tears (http://www.box.net/shared/foa7hvjiok9cq0o2ejpv) (CV2)
Prologue (http://www.box.net/shared/vdypc46gq081gctdq7he) (CV)
Flowering Night (http://www.box.net/shared/bd34m32sk4jb3dgp236o) (Touhou 9, needs fixed. I seem to have forgotten what a key signature was during the making, but sounds good sort of)
We Are the Cheetahmen (http://www.box.net/shared/52i2vpioydlnbzr3xvfo) (Cheetahmen II, modified to end rather than loop)
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Do you want original music for this project, or just remixes of previous CV tracks? I know of a few tracks that are similar in genre to "Nightmare" (the one in the video) but not many.
I wouldn't consider this track to be one of them, but are you familiar with "Revenge" from CV: Adventure? It does not get enough love. It wasn't even in CV: Rebirth!
http://youtu.be/7QdhJWcv6r8 (http://youtu.be/7QdhJWcv6r8)
That'd be a swell remix as well! But yeah, right now I'm aiming for remixes at the moment. Although, if there was to be an original track, I'd say sort of a feminine version of the Belmont theme. Not sure how to go about that though.
And in regards to the Nemesis sheet, I know that one that you resized was put together by a Connor. The other one that CS provided, not so sure. But if someone indeed knows who put it together, I will add the name to the credits.
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And in regards to the Nemesis sheet, I know that one that you resized was put together by a Connor. The other one that CS provided, not so sure. But if someone indeed knows who put it together, I will add the name to the credits.
I miscredited it as Anapan earlier, but it was actually Thaddeus. It's usually Anapan who lays out sheets like that, but yeah.
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@MMMT101: If you want a remix, just give me a MIDI (or maybe I can find some - or maybe CS can make one or two?). If you want an original, just tell me what kind of genre, feeling or area (or both! :D) you're looking for and I'll make different versions.
Also, for the remix of "Sons of Satan", do you want something orchestral and epic? Or something like the arrangement of "Nightmare" heard in the video? I'm sorry if I didn't understand you ^^"
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Look up video game music archive on any search, and you'll find a site that has tons of midis. Perhaps it's over there.
Anyway, for "Sons of Satan", yeah, I'd like something orchestral and epic. But perhaps an arrangement like "Nightmare" wouldn't be a bad idea either.
As for Sophia's theme, I'd say it should sound similar to Simon's theme, or the Belmont theme, which ever you prefer. It should sound soft and gentle, while still strong and adventureous. The Genere would be action packed. Like say for most of the song it sounds like standard Belmont fare, but some parts of it go into a sort of relaxed phase. Like say in the music where you're fighting Richter in Symphony of the Night, there are some portions where it goes into this phase where it kinda makes you feel bad for fighting him.
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Here's a first version of Sons of Satan (http://www.mediafire.com/?dke3h1h1zbguzz5), done in 20-30 minutes. Tell me what you think about it. (I can make it loop of course!)
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Revenge - Stage 4 - Castlevania Adventure (http://www.youtube.com/watch?v=Ra--T5wRc3o#)
;)
(the Mediafire download is in the Youtube description)
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Hey, Chernabogue, you should try making an account at box.net. It's free, plus you can actually stream the music from there as well as download it. Makes it a lot easier for listening purposes. ^.^
That's what I use for my music.
On another note, holy crap, that was pretty good.
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Chernabogue, that remix fits the situation I'm going to use it for perfectly! And yeah, it needs a loop, but it's perfect for the situation I'm going to use it for! I can make a makeshift picture and use the looped version of it.
And Jorge, AWESOME! :o
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Thanks to both of you! ^^
@Jorge: Sounds very nice! Good job!
@MMT101: I'm glad you like it. If you need more remixes or originals, don't hesitate to ask me. :)
@CS: Thanks for the tip, I created a box.net account. ;)
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@ Chernabogue: Will do. Just need the looped version of your remix. Already got the picture made.
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@ Chernabogue: Will do. Just need the looped version of your remix. Already got the picture made.
Here ya go! (http://www.mediafire.com/?3xdufmv1rxuv369) (One-two loops, I think you won't have any problem making the loop in the game)
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Excuse the post above. After finishing it I went back to that damned leg and tried again.
Here's what I got:
I am diggin it. Slowly but surely it is starting to work. Now it would seem that damn foot is out of place! lol And MMMT101, you should hit up the music thread in the forum. I am sure you will find someone that will do some custom music for you! Musicians like that kinda stuff you know...lol
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Here's the concept I'm going to use the new Sons of Satan music for. ;D
castlevaniafangamepreview (http://www.youtube.com/watch?v=kP7jsnKS0Cg#)
What do you guys think? :D
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Mmh. Looks pretty interesting.
But YouTube destroyed the music quality. XD
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Hmm, seems that a harp would capture the "feminine sound" that you're going after for the Belmont theme rather well.
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You could probably lessen the movement of the limbs with some subpixel animation. Alucard and Richter in SoTN use it for their idles. So it's entirely possible to have a more subtle animation.
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Oie, tried to do the attacking, but I can't get past the first frame. This was pretty much all I got.
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Oie, tried to do the attacking, but I can't get past the first frame. This was pretty much all I got.
Looks good for the start. What art programs do you use? It's all about research too dude! Find some examples from a character similar to the one that you are creating, (even if they are from other games) and look at their attack styles. Youtube is a good place for gameplay videos and of course various sprite sheets from the net. Then try to capture those frames and sprite over them till you get more confident in your own abilities. That way you can see how you want your animations to go. Your eye will naturally fill in the spaces that look "out of place." I think (correct me if I am wrong) that one of your obstacles in making animations is that you are basically trying to create something that you don't know what it looks like yet. (At least that was what one of my game design teachers told me a while back.) Also try just making silhouettes with out any detail in them for the movements you want. Again your eye will naturally fill in the blanks for you. You will see a huge difference on how many sprites you can crank out by not worrying about all the details for right now. Good luck man. Remember also, the sooner that you finish that sheet the quicker more people can help you out and get the main character done. I know that the main characters were the longest part that took me in my game...
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I think (correct me if I am wrong) that one of your obstacles in making animations is that you are basically trying to create something that you don't know what it looks like yet.
Even after years of spriting I still have this very problem too. It sucks but there's really nothing you can do except widdle away at it.
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Even after years of spriting I still have this very problem too. It sucks but there's really nothing you can do except widdle away at it.
You should check out a book called "The Skillful Huntsman." It is like the bible for game designers. It help me overcome this very issue. I think every artist has "artist block" for a short or extended period of time. The techniques in this book enhanced my skills and also helped me to overcome creating original art even after years of just living on my computer to do everything.
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Well, I honestly don't know. While I'm sure your advice and such is helpful, I really don't know if I can actually do it. I know it takes time, but it's not time that I have. Since I can't get my laptop working for the life of me, either it getting a virus or simply because it's an entirely faulty unit, I have to use the family PC.
And to be honest, it's hard to work on delicate stuff like that, constantly being asked "What's that? What are you doing? What are you viewing?" almost non stop. It's one of those things you can't control, and it never really stopped even when I had my laptop. I get almost no privacy. It's not really a problem of trust if that's what you're wondering, but it's just a problem of being over curious I think.
I've tried my hand at spriting many times, and it's never really turned out right. Mostly when it comes to making animations for a sprite. Even with using the method of placing the sprite over another and trying to sort of trace it doesn't really work for me, I'm not at the level needed to actually change the sprites properly. I'm just not.
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Well, I honestly don't know. While I'm sure your advice and such is helpful, I really don't know if I can actually do it. I know it takes time, but it's not time that I have. Since I can't get my laptop working for the life of me, either it getting a virus or simply because it's an entirely faulty unit, I have to use the family PC.
And to be honest, it's hard to work on delicate stuff like that, constantly being asked "What's that? What are you doing? What are you viewing?" almost non stop. It's one of those things you can't control, and it never really stopped even when I had my laptop. I get almost no privacy. It's not really a problem of trust if that's what you're wondering, but it's just a problem of being over curious I think.
I've tried my hand at spriting many times, and it's never really turned out right. Mostly when it comes to making animations for a sprite. Even with using the method of placing the sprite over another and trying to sort of trace it doesn't really work for me, I'm not at the level needed to actually change the sprites properly. I'm just not.
I get it dude parent's can be a pain. Mine used to be like that, I was told I wouldn't make any money drawing all day, it's stupid, on and on...now I am about to graduate Game Design School and making games..don't give up dude. Once your family see's that you are serious about it, then those questions won't be so bad. Also, those questions (and not just from your family) will NEVER stop. Here's a trick I learned, when they ask get all Technical with everything about the programming and such. It'll probably go over their heads and they'll just chalk it up to you are making your own game! However, you should take pride in not just your project, but your work in general and want to talk about it. It's suppose to be fun right ?lol That book I mentioned is in pdf format online dude. It'll help you alot. You should look into it. Just a suggestion. It's good that you have no problem mentioning your weaknesses, but you gotta force yourself to overcome that. If you can't draw hands, guess what you do, you draw hands everyday until you cool with yourself about drawing hands. You don't know how much I am getting drilled with advice from people and teachers at school. Some who are still in the business. One of my advisors was on the team that released Transformers War on Cybertron, another one did all the texture maps on all the Metal Gear Solid's on PC. Get my drift dude? Your persistance will pay off, but if you don't even try you will always be a "wanna-be" and someone who is always just looking in...good luck on your project!
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Well, by some bizzare fluke, my laptop is still working and still has all is data on it. So I can work on this without having to worry about tying up the main pc. Still, will need help with certain fields.
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Why not base Sophia(that her name right?)on Sakuya from koumajou Densetsu 2 Stranger's Requiem(Touhouvania 2 for those less familiar with it)?I thought this up,ya know,since they're both gilrs,both are using skirt,but Sakuya is a little big,so she might need some resizing.....
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Why not base Sophia(that her name right?)on Sakuya from koumajou Densetsu 2 Stranger's Requiem(Touhouvania 2 for those less familiar with it)?I thought this up,ya know,since they're both gilrs,both are using skirt,but Sakuya is a little big,so she might need some resizing.....
Well, 101 said that he wanted to have the more classic movements on Sophia, such as the Belmont Walk and such. Plus, Sakuya has a ridiculous amount of running frames. Though a lot of us are chipping in to make a sprite for Sophia, I doubt any of us would want to animate Sophia similarly to Sakuya. Of course, considering how easy some things are to do, the animation can actually be toned down to 8 or so frames, rather than the 30-something that Sakuya has, so... >.>
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Yeah, I really can't use any of the Touhouvania sprites, simply because they're too big, and not to mention the detail of animation is really high. Not to mention Sakuya doesn't have the moves of a Bemlont, where as Reimu did. The whip stance, and there are even sprites of her throwing something in the Belmont fashion.
But again, too big, and too detailed of animations. I'd resize the sprites myself, but arcsoft photo studio blurs the edges of sprites when resized. It is how ever great for working with tons of layers.
Say CS, how is the walking animation coming?
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Not too well, mainly cuz I've kept forgetting to ask you, do you have any drawings or pictures of her from behind? It'd help a lot.
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No, there aren't any from the back. But, this is how I picture the back looking. Her hair is about shoulder length, like a little past the shoulder blades. As for how the jacket looks, since it stops before the bottom of the skirt, I'd say it has the split in the back right around where the top of the skirt starts. As for the skirt itself it'll be solid all the way around.
I hope that helps. Post progress as it happens please. :D
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Okay, so shoulder length hair, similar to what Richter should have. Got it. And so basically the outfit is just plain on the back, save for the split in the jacket? Alright, sounds easy enough. I'll try to get to you with progress.
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That sounds right. Glad I could help. Hope to hear from you soon.
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Yeah, I really can't use any of the Touhouvania sprites, simply because they're too big, and not to mention the detail of animation is really high. Not to mention Sakuya doesn't have the moves of a Bemlont, where as Reimu did. The whip stance, and there are even sprites of her throwing something in the Belmont fashion.
But again, too big, and too detailed of animations. I'd resize the sprites myself, but arcsoft photo studio blurs the edges of sprites when resized. It is how ever great for working with tons of layers.
Say CS, how is the walking animation coming?
A trick to resize your sprites without losing quality. You can even then use a capture program like Snag it once they are resized to your liking.
Tutorial Video Number One: Making Your Sprites Bigger Without Resizing Them. (http://www.youtube.com/watch?v=R647sWXHzgQ#)
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That talks about how to make them bigger, though, which I can easily do in Paint.NET, flawlessly. Size shouldn't be an issue anyway, since even if your resize of them makes them blurry, you'd be spriting over them anyway, unless you wanted to make a flatout edit of the sprite.
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Yeah, for sprites that are only available as bigger size, like the Nemesis' sprites, I needed them smaller.
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That tutorial talks about making sprites bigger, but shouldn't it be true to work it in reverse? Also Mega Man T 101, if you have or know someone who has a corel photopaint version 8 or lower then you can re-size your sprites without the blurriness. I used it quite frequently when doing my sprites a few years ago and it was very helpful.
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Hello guys.
I been talking to 101 and I would like to help also. I need to get up to speed on this though. I read the entire thread but I have a few questions.
Is someone tackling the character yet? If so I would much rather let someone more capable handle this. The best I have done to date is a highly modified richter sheet for a flash movie I am still working on. Modified not from scratch. Hence why I would really rather someone with more experience handle that part.
I see this is not going to be programmed from scratch. Something I was asking 101 about in my last PM but I am sure he hasn't gotten that yet. Not that using a game maker is going to result in a bad game actually. It all depends on what type of game your making and how detailed your getting with things.
That being said. What limitations does the game maker have? This is an important question because all of the sprites and backgrounds have to be custom tailored around that alone. If we are limited to only a couple background layers we need to take that into consideration. Who ever is handling the character is also going to need to know how many frames of animation are possible for each action.
I see we do have someone on music. Less limits there because you can convert to any format needed with sound.
Currently I have a very extensive collection of castlevania sprites. I don't have any of the fringe stuff but I have pretty much everything else along with any custom stuff I added in since I was working on flash animation.
I do have a 3d model of the holy cross from sotn the one you see when you item crush the cross in sotn. That is kind of customized since the base material was shabby so I filled it in. I created that model in illustrator cs5 and it is sharp. I can make it any size and we can take stills to create a 2d-3d effect if that makes sense. Kind of like they did with killer instinct and donkey kong. 3d models that they took stills of for all the frames of 2d animation in the game. Just an idea.
At any rate. I would love to help and if given a choice I would really like to help with backgrounds, special effects such as that cross etc. Basically all the visual flare that adds detail. Eye candy :)
If you look at the attached cross that model can be rotated in any which way. I could just move it a little at a time and screen it to come up with frames pretty easily.
I wanted to also do the cross in it's standard sub weapon form. So that it could spin and rotate at the same time. You would get a much flashier looking animation from that as it would rotate on 2 axis rather than just spinning flat as it was thrown. You could have it be thrown and as it goes out and back slowly flip over along the path.
Maybe I will do that tonight actually.
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Hello guys.
Yo. Wassup?
I been talking to 101 and I would like to help also. I need to get up to speed on this though. I read the entire thread but I have a few questions.
Is someone tackling the character yet? If so I would much rather let someone more capable handle this. The best I have done to date is a highly modified richter sheet for a flash movie I am still working on. Modified not from scratch. Hence why I would really rather someone with more experience handle that part.
A lot of us are chipping in. It's much more effective for multiple people to work on it then just one. I know I for example am working on a walking animation, and X helped out by fixing the idle animation. I, for one, can't sprite from scratch yet, so help would be appreciated. :)
That being said. What limitations does the game maker have? This is an important question because all of the sprites and backgrounds have to be custom tailored around that alone. If we are limited to only a couple background layers we need to take that into consideration. Who ever is handling the character is also going to need to know how many frames of animation are possible for each action.
Good people to ask about the limitations of Game Maker would probably be Inccubus or TheouAegis, or a few others. The two I listed I know for a fact have some experience using the engine.
However, I don't think there's a limit to the animation frames, but it'd be a bit excessive to go all Touhouvania2-Sakuya with them.
At any rate. I would love to help and if given a choice I would really like to help with backgrounds, special effects such as that cross etc. Basically all the visual flare that adds detail. Eye candy :)
Sure, I think 101 would love as much help as he can get. :)
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Hello guys.
Welcome aboard :) Like your 3D cross there. If this program you're talking about could help with 101's sprite resizing then that would really be cool.
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Welcome aboard :) Like your 3D cross there. If this program you're talking about could help with 101's sprite resizing then that would really be cool.
Which program Illustrator? I use Adobe CS5 which has photoshop illustrator flash etc in it. I primarily stick with the adobe line but occasionally stray when needed.
But speaking of resizing. I could easily trace the sprites as a vector in illustrator then resize them without distortion. Unlike a standard bitmap graphic vectors are able to be scaled up and down without distortion.
Not sure how familiar you guys are with vector graphics vs bitmap which is what photoshop would use. Flash and illustrator are both vector based programs. Tracing a bitmap into a vector is something the program does it's not a literal trace like you might be picturing it's more of a conversion process that changes the image from pixels to math equations. So basically with a bitmap of a black line you have several square pixels making up your line. With a vector it simply says you have a black line from point A to point B and it is this wide. Because the image is actually based on math and not shaded pixels it is highly scalable without blur or distortion.
To me that is the ultimate method of scaling sprites.
To create that cross I took the base materials and created all of the sides with photoshop. I then made a solid grey cross the same size as the original front of the cross in illustrator. I traced all the sides as a vector to make them all native format for illustrator. And I made that solid grey cross into a 3d object. I set the depth on it to match the sides I would apply and then I went in and mapped all of those pieces to the surfaces. Pretty easy really.
The cross being a 3d vector object can be imported to flash which is also vector based and then I can use action script to animate it. I plan to use it in my flash series but it can also be used for this project as well.
I finished the sub-weapon part of the cross tonight. The attachment is a zoomed in preview. I can take this and used together with the other part recreate the sotn cross with a whole lot more visual flare. It should however look really similar to the rest of the 32bit style graphics. These are after all just the 32bit sprites chopped up and applied to a multi-side 3d object to allow more depth. Er 2.5d?
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Wow, lots of hich tech stuff being talked about. Anyway, in terms of backgrounds and such, from what I've seen through a game called Mushroom Kingdom Fusion, which features all sorts of stages, and characters to play as, like Simon Belmont who has two suits he can get, and can even upgrade his whip still, a lot of stuff is possible in Game Maker.
Right now the style I'm aiming for is pretty much the Rondo of Blood style. But, I can use some of Super Castlevania IV as well, as I was thinking of doing a recreation/expansion of some areas. Like the entrance stage in that game, it had awesome music, but was really short, and no boss. So I was planning on doing a more complex version, and with all the detail it had, I think Game Maker can handle it.
Here is a quick pic I made to show how well CVIV sprites mix with Rondo/Symphony style sprites.
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Looks Ok to me. I've noticed that there are some segments of SCV4 that could very well fit in with the Rondo look due to their colorful nature. I say give it a go and see what happens.
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I dunno, I think CV4 has a grittier style than Rondo.
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IMO rondo is too ''happy'' while CV4 is dark and creppy.I don't think they would match too well.But what the hell,why not give it a try?Nothing ventured,nothing gained right?
Also,noob question,how do i put images in my signature?I'm really sorry if this has been already asked and answered,but if you guys could direct me to the answer,it would be really nice.Again,sorry if this has been asked and answered before and i didn't see it.
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Yeah. You never know till you try, also what do you think of my signature?
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Look's awesome! ;D
Where are those zombies from?CV4?
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Yeah they are, but they're posed like the zombies from 2 and 1.
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That tutorial talks about making sprites bigger, but shouldn't it be true to work it in reverse? Also Mega Man T 101, if you have or know someone who has a corel photopaint version 8 or lower then you can re-size your sprites without the blurriness. I used it quite frequently when doing my sprites a few years ago and it was very helpful.
Thank you, exactly. Maybe I should of elabroated more in my post....lol
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You guys know that colors don't matter at all right? I mean that rondo may be super colorful but it takes like 2 seconds to swap the colors on the rondo graphics to make them match the palette from IV.
The easiest way to fix the problem of mixed game graphics is to simply adjust all the colors to match one set. So if your wanting a darker game with rondo graphics I would match the colors against the palette from IV or sotn or something. But all of the stuff being added that is not from IV and that strays from the palette would need adjusted. Not hard to do at all though.
What I would like to do from my end is work on the stage layouts. Not design so much but the look and feel of them. I would like a deeper set of background images than what rondo or IV had. If you look at those games they only had however many layers the console would support. If game maker can have many layers I can take advantage of that and create some fog layers and some cloud layers that float around between other layers of the background and it would add a lot more depth to the scenery. And that is just one example of what can be done.
Have any of you played this vampire hunter fan game that never actually got finished:
http://youtu.be/jFWDqBn_UwU (http://youtu.be/jFWDqBn_UwU)
http://youtu.be/H7q7sJxHdbc (http://youtu.be/H7q7sJxHdbc)
The first video is just stage 1 the second one which I like a lot is the unreleased lost ship stage. I know I can do even better than what you see here just by better matching color palettes and putting more effort into the detail. This guy lost ambition or something and never finished but he was also coding from scratch. Game Factory would allow us to focus more on the visual end of things and with more of us working this becomes that much easier to do.
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That's a pretty valid point corpsecrank. But any progress on the sprites on your end? Just wondering.
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Also,noob question,how do i put images in my signature?I'm really sorry if this has been already asked and answered,but if you guys could direct me to the answer,it would be really nice.Again,sorry if this has been asked and answered before and i didn't see it.
Totally could have been asked in Off-topic, but oh well.
You go to the "Modify Profile" option on your... profile.
And from there, find the signature spot, and it's just like placing an image into a post. (http://image link here)
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That's a pretty valid point corpsecrank. But any progress on the sprites on your end? Just wondering.
No but then again I haven't quite gotten fully up to speed with what we have and what we need yet either.
Speaking of that. We should find a way to organize this project so that we all know right where things are at. I still don't know what all material we have and what the levels are even going to be like if that has been decided. If we can get this organized neatly it makes it much easier to get things hammered out.
Who all exactly is contributing to that character sprite? I need to get with you guys on that so we can finish it out and move on.
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Right now just you and Claimh Solais. Who is working on the walking animation at the moment if I recall correctly. Right now I think I should do a SuperCVIV style of gameplay. It might not have the swinging, but it'll have that style of whipping and item control. Being able to use an item while crouching.
I know of a few guys on youtube who are making a Super Castlevania 3, and I provided a vid for that here for a music remix example. If I ask them nicely enough they might share their engine with me, it's pretty solid. They fully recreated the gollom(I know it's spelled wrong. But I don't remember.) boss from Castlevania Bloodlines. That's some pretty hard work.
Most notable stage I've thought up is the stage where Sophia actually arrives in Transylvania. That also means the stage before it is her getting onto a boat and then sails out. The once arriving stage starts out with her in a cave similar to the start of the third stage in Super IV, pretty much taking the most secret of entrances possible.
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IV was probably one of my favorites actually. Rondo was pretty rough. It looks good and has a great story etc but the controls were horrid. I actually tried playing a copy of it on my pc a few months back and it made me want to cry lol.
Above all else the best thing you could do is make the control smooth. I mean I am thinking sotn style smooth because even though the game is 13 or so years old it still has nice control and is fun to play over and over even now. I make regular speed runs through that game every couple months.
Your going to need more modern controls than what a legacy console could offer or people will shy away from this. The snes had some pretty sluggish response times and the control suffered. Going back and playing older games they feel to stiff and clunky. Just something to keep in mind when deciding how to make this function.
I got a copy of multimedia fusion 2 developer. I think I might play around with it a bit once we get this one wrapped up.
@Claimh Solais Let me know once you have walking the way you want it. I want to get a good idea what things are supposed to look like and then I will get one of the other animations for it done up. I just don't want my sprites to stray to far from what your doing or it might start looking weird lol. I think if your going to do walking you should handle running stairs and basic movement so they all stay looking the same. I can probably do attacking jumping etc.
I know 101 mentioned making the animation sets from that richter page. Some of those are from sotn I think. For now lets get the basic necessities hammered out so the character can function in game and then add support for more.
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That really just depends on the players. To be honest, I haven't lost my knack for any of the old titles, and if anything, they've improved greatly over the years. And I'm actually one of the masters of Rondo of Blood. And I've played both on PSP and PC. So that's sayin something.
Still, I will try and make the controls as smooth as possible for players. And I look forward to the sprites you and CS will produce. So pretty please get crackin? ;D
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I am also a huge fan of those older games but I can't get anyone i know to play them anymore because the controls are to clunky feeling for them and some are to much even for me now.
IV had much better control then rondo in my opinion just because of the small additions like moonwalking stairs and whipping multiple directions etc. If you want to support swinging from stuff I can actually handle that part. I made sprites for the sotn richter to swing from stuff so I already know pretty much how that should work.
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Alright, then work on all the animations you know you can do for Sophia and that'll be a pretty big help, and I can see what I can use for the game pretty much. It won't hurt to compare walking animations I think. The stance is pretty much perfect in my opinion, so no need to worry about that, just sort of base the animations around that.
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Wow!you even made a thread for your fan-project! Just came by to bring some news and ask a few questions regarding sophia,but couldnt post the sprites,cuz rite now i literally typed this on my mobile phone and cant seem to have access to my computer,sorry! :'(
On with it,do you want me to make sophia have all the modern metroidvania moves(i.e. Run,doublejump,jumpkick Etc)?or simply retro..oh,rite nw im workin on her ducking animation,her whippin' anim realy went well!
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Yep, I made this awhile ago, worked out the plot and everything for the game.
And any particular reason you can't seem to access your computer? Just wondering, cause that's a shame.
Well, I was thinking on her being retro, but just to be safe, you probably should add the Metroidvania moves. You never know. It might be nice to do a sequel with her depending on how things go.
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The guy who made that game used to post here a while back.
That "Choadaman" guy hasn't posted here in a long while, though.
Homebrew programmer. :)
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Lol how many ppl r workin' on sophia exactly? There seems to be lots.
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Hey dude,what bosses are you planning to add for your game?
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Well, I was thinking of some from various titles. Like Super CVIV, some from perhaps Rondo, and Bloodlines. But a few from the GB titles might be good. I'll fetch the sprites of the ones I want and complie them into a sheet so you don't have to guess which ones I want and don't want.
Well, a lot of people were going to work on her, but then they all became busy with other projects, or were partially busy, but then something came up. So right now it's mainly you. So which animation can I expect to see next? Walking? Since ducking is partially done.
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If you're still looking for music, don't hesitate to ask me. I'm a bit busy at the moment with studies and other projects, but I'll gladly make some remixes/originals for you when I'll have the time. ;) I hope you liked that "Sons of Satan" cue. ^^
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Well,good thing I arrived in the nick of time,eh? To answer your question,you'll be expecting her running anim' soon.I finished the ducking yesterday and just finished the walking.A few minor issues with it..i know.And also planning to add an extra two frames to it,8 is kinda boring don't you think?Lastly,how do you think im progressin' so far?
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It doesn't look too bad really. The walking animation, and you're doing pretty well within a week's time. I'm not sure, but I suppose we'll have to see if an extra two frames will make any difference. Don't get rid of the current animation, just on the off chance. But while it doesn't look like a "Belmont" Belmont walk, it certainly is kinda refreshing to see a rather normal walk in a game character besides 3D game characters.
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Right then,have you confirmed the story for the event of the game yet? Ive read your post about it,but couldn't weather it'll take place before or after SOTN..lol this may sound odd, I actually imagined Sophia battling a Richter belmont(sotn outfit) doppelganger ingame.. :-D
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Post Rondo of Blood actually. As said, Sophia is the first female Belmont to take up the whip since Sonia, mostly because her two brothers aren't exactly capable of being fighters. For some reason they wound up a tad on the weak and frail side where as Sophia started to become the strongest of bunch, and took it upon herself to make sure she could be strong enough to protect them both.
I was thinking of a few nods or hints towards the titles that would take place after it. Like possibly Sophia stumbling across a certain location that I won't disclose yet, but I think you'll like the twist. It's where she fully understands her heritage and Bloodline and it's various relations and stems.
I was thinking of possibly using this theme for the first stage of the game.
Creatures That Lurk In The Dark (The Castlevania Adventure - Stage 1) (http://www.youtube.com/watch?v=_hZ7uEJqPiQ#ws)
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Actually, this is "Battle of the Hol(l)y". I'm on it. ;)
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This game is going to be set before Rondo of Blood? Really? Sophia has a rather modern look to her IMO.
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This game is going to be set before Rondo of Blood? Really? Sophia has a rather modern look to her IMO.
In its Defense, This is what Richter would have looked like After Rondo in the canceled 32x game...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vgmuseum.com%2Fmrp%2Fcv-sotn%2Fbloodletting%2Frichter.gif&hash=4e8c3c56776defe05a0bba72ae431533a8032455)
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This game is going to be set before Rondo of Blood? Really? Sophia has a rather modern look to her IMO.
If this game is taking place before Rondo the it's "Pre" not "Post" as post refers to something that is after and not before.
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Stage 1 - Battle of the Holly (http://soundcloud.com/chernabogue/stage-1-battle-of-the-holly). Tell me if you like it. ;)
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Lol I agree with megaman model t 101,her design is to be as it is,never to be fiddled with too much..besides,i really enjoyed spriting her out with this outfit,especialy the whipping and walking anim I made that turned out well. :)
Btw dude,if the game is gonna be set after sotn,there realy shud be a richter doppelganger boss! I know,im asking too much..would be epic tho.
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If this game is taking place before Rondo the it's "Pre" not "Post" as post refers to something that is after and not before.
Ack, you're right. That's what I get for writing a response after skimming over a topic. :-X
Lol I agree with megaman model t 101,her design is to be as it is,never to be fiddled with too much..besides,i really enjoyed spriting her out with this outfit,especialy the whipping and walking anim I made that turned out well. :)
I'm not suggesting making any changes to the Sophia sprite; I think some great work has been done with it so far. Her look is just out of place for the 1700s, but since historical accuracy isn't exactly something that CV games strive for in character design anyway, carry on!
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Stage 1 - Battle of the Holly. Tell me if you like it.
I think you might want to revisit your recording method Chernabogue. I can hear a fair amount of static and some segment are choppy at the most. But what little I gathered from the tune it does sound good.
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Whoops, I mixed up the post and pre by accident. It's taking place before Rondo of Blood. As for the tune, it sounds decent.
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As for the tune, it sounds decent.
What would you like me to do to make it "sound good" or even "sound great"? :D
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Better to make it as great as you possibly can!
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Update,Alternate idle finished,and with some minor changes with the walk and whippin.
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Her crouching whip animation looks unfinished, other than that it looks great.
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Lol cuz it is indeed..Must've slipped my mind,forgot to finish that part off!
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Update,Alternate idle finished,and with some minor changes with the walk and whippin.
These are damn good! No slide attack?
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Thanks dude!Well,im focusing on the basic retro moves first.When im done with that,i'll continue spriting out her more modern moves..btw u guys think the 'cutscene' idle looks feminine enuf hu? :3
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Nice one Donoffrio! Her ducking frames look great. All that's needed is a standing up frame or two. She's looking good though. I'll animate her new edited frames to see how they look.
Edit
First off, I noticed a bit of an error in the ducking whipping frames, so I fixed those up. Take a look. Also I added the initial sprite that was made and recolored it to the new coloring we've been using. It's also in the sheet and could use a few frames leading into it.
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I noticed that sprite error too. But looks like you caught it before I did ;D
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Well, here's the new whipping animation. I'll then make a gif try and compare the two walking animations.
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You're missing the motion blur on the whipping animation, here's a full rip of Trevor's whip (which I presume is what you're using) by Serio.
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Yeah,im kinda in a bit of a hurry with the little time I have..btw dude,check out the spritework showcase and request thread,got a special treat for ya! :D
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Owh! Forgot one thing,you won't need to edit the crouch whippin' anim,i modified a better one myself.
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This isn't Serio's board; you can (and should) edit your message instead of doubleposting if you forgot to add something to your previous message.
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MMMT101,yeah dude, long abbreviation,will sophia have an item crash attack? I already made the first frame half-done.
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I wasn't planning on it. But I suppose having the frames at the ready wouldn't be a bad idea. I suppose it will boil down to what I can actually do I suppose.
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;D Item crash done! Whaddya think?
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Not bad, but it's big and blurred for some reason. Now sure how you can fix that.
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Nice animation!
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I also thought so too.
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Thanks! and it was a stupid decision to enlarge it automatically using my gifmaker..btw its 'not bad'? Why?not good enuf 4 ya? :/
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I'm sorry, but with it being enlarged like that, kinda ruins my opinion of it. I can't see the details clearly and it feels like my vision is out of focus trying to look at it. So while it probably is great, being in that horrible enlarged state ruins it.
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Its alright,you could've just told me to post the original-sized ones dude :)
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Only four frames and it's animated well! Good job!
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Now she's most certainly shaping up into a real fine Belmont! How's the jumping/falling animations coming along?
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Yeah,that AND the death animation still under construction..did some minor edits(AGAIN) to the walking,and 2nd idle.Can't really find a suitable landing for her tho..I was thinking mayB a richter spriteover..NAHH. What do you think? :-\
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It looks pretty good so far. The jumping and falling is simple, yet fitting. The hit frame looks swell as well. As for using a Richter spriteover, that isn't too bad of an idea. For at least a couple of sprites once in awhile. So long as you don't rely on it. It's looking great so far.
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Required sprites for your project 90% done,MMT101.. ;D
Feel free to tell me anything your'e not satisfied with..
And on that note,hows this walking anim? I knw its off-topic but,hey.. :rollseyes:
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Well, everything looks good. But I think we could use a more "Belmot-ish" walk for Sophia possibly. Not saying you ditch the other, but make a separate one. First though, let's compare the walking animations thus far. Old first, and then new.
(https://castlevaniadungeon.net/forums/index.php?action=dlattach;topic=3650.0;attach=1741;image)
EDIT I see a considerable difference in the animation. So it's a keeper. But I think it should be more of a cutscene walk than an ingame walk. Just my opinion though.
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Yeah i agree too. The second animated gif is more accurate. Her hand would probably swing back like that. Very nice my friend!
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:P Whew...Done and done...Now and finally i can focus on working on my own sprites. ;)
Just tell me if anything is missing ok? And btw HOW ever did you put that image under your post? The simon whipping the ghoul i mean..
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I simply made the image, uploaded it on a image hosting site, my photobucket account to be exact, and then made the image hosting (http://) within the signature.
As for things that are missing, the only thing really missing in the entire sheet is the subweapon use. Which only requires two frames thankfully. I think anyway. It can use the 5 frames from the whipping animation to lead into it, so you don't need to make a new leading in set, but you just need to make some frames for using the subweapon. Like these two frames.
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:P Whew...Done and done...Now and finally i can focus on working on my own sprites. ;)
Just tell me if anything is missing ok? And btw HOW ever did you put that image under your post? The simon whipping the ghoul i mean..
Let's see her i action now! Also, no slide attack?
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While I may not need the slide, I do need walking up and down the steps. As well as attacking as such. I can't believe I forgot those animations.
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:P Dayumn..Your'e talking about stairs,right?Should have seen this one coming..Anyways,ive done the subweapon anims already. And i think a roll would be more suitable? Just to avoid danger? make her invincible when doing so hu?
Such as this?could also be used for a double jump.. ;)
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The subweapon animations look alright. And the roll/doublejump looks great. :)
But yeah, we're talking stairs. Really can't have a CV game without them sadly.
EDIT
I just noticed for her Belmont walk in the new sheet, you wound up cutting off one of her feet in the first frame. I can fix that myself with the previous sheet, but be a little bit careful while moving the sprites around.
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:D hey i was wondering if this custom made combl would be useful in the game? If so,what should be the 3rd combo? :rollseyes:
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IIRC Model T mentioned that his game is going to be Classicvania styled, so I don't think Sonia's going to use any combo moves in the game.
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:D hey i was wondering if this custom made combl would be useful in the game? If so,what should be the 3rd combo? :rollseyes:
For some reason, that reminds me alot of that whip swing from unholy sanctuary when you hold up then attack. It could work as how i said it, least that's how it worked in that game.
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No, I'm sorry Donoffrio but I can't use combos in a CV. Especially one that makes the character go all over the place. Sadly since I can't seem to locate a good CV engine for game maker, and since I don't know if I can even use the one being worked on here since it's entirely being 8-Bit based, I'm gonna have to do my best with Games Factory. Also since the Games Factory can't really use stairs, I guess we don't need those sprites.
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This is going to sound rediculous, but I created an original CV character back in ~2003 for Castlevania Online named Sofia Renard. For some reason, it bothers me a little bit that your character is named Sophia. If I ever decide to do something with the Sofia character, it may get a bit confusing having two fan characters named Sophia/Sofia. But, again, they're both fan characters, so it's not like I have a "legitimate" concern, but it does bother me for some reason.
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Sadly since I can't seem to locate a good CV engine for game maker, and since I don't know if I can even use the one being worked on here since it's entirely being 8-Bit based, I'm gonna have to do my best with Games Factory.
That's just the graphics, dude. Once it's done you'll be able to use it with minimal extra programing. My game, which is based on that engine, will have additional functionality like slopes, an simple menu, and common Simon moves from SCV4.
Remember, the quality of the graphics are irrelevant to the engine itself. It's still a 32-bit windows program under the hood.
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This is going to sound rediculous, but I created an original CV character back in ~2003 for Castlevania Online named Sofia Renard. For some reason, it bothers me a little bit that your character is named Sophia. If I ever decide to do something with the Sofia character, it may get a bit confusing having two fan characters named Sophia/Sofia. But, again, they're both fan characters, so it's not like I have a "legitimate" concern, but it does bother me for some reason.
Brotha not to give you grief or anything, this DOES sound rediculous. I know about your CV Online and I applaud your progress. Why are you even concerned about it dude? They aren't even spelled the same. Now if the character was designed similar enough to raise an eyebrow that's one thing..but to kinda say well I did my stuff back in 2003 so you can't use that name, well you kinda nailed it on the head with the rediculos thing. I wouldn't sweat it too much.
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That's just the graphics, dude. Once it's done you'll be able to use it with minimal extra programing. My game, which is based on that engine, will have additional functionality like slopes, an simple menu, and common Simon moves from SCV4.
Remember, the quality of the graphics are irrelevant to the engine itself. It's still a 32-bit windows program under the hood.
Could you direct me to the download so I can try and use it? It'd probably help me out greatly if I could make this properly.
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I wasn't implying plagiarism. I think both characters existing in the fandom with similar first names might cause some confusion. But maybe it isn't that big of a deal, I don't know.
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I wasn't implying plagiarism. I think both characters existing in the fandom with similar first names might cause some confusion. But maybe it isn't that big of a deal, I don't know.
I honestly don't think it'll be that big of a deal. Seriously, I didn't even know you had a character named so closely. Just, relax. I don't think there will be any confusion because their designs and back stories will be highly different. Not to mention I'm going with a stage my stage thing, with little bits of dialogue here and there.
If I can have it work in game maker, I'll add the stage select option for when you beat each stage, you can go back to them later if you wish.
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There is no need to tell me to relax, I am perfectly relaxed. I was more or less unsure how to feel about the name similarities, in the end.
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There is no need to tell me to relax, I am perfectly relaxed. I was more or less unsure how to feel about the name similarities, in the end.
You could avoid all the confusion and just change the name of your character to a cooler name...just a thought...
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Could you direct me to the download so I can try and use it? It'd probably help me out greatly if I could make this properly.
This is the engine TheoAegis is working on. It's a pretty early version and he's hard at work on the next version that is more fully featured. I'd probably just wait for the next one to come out, but this will give you an idea of what's to come.
http://castlevaniadungeon.net/forums/index.php/topic,3460.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3460.0.html)
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Hey MMMT101, Im just a few steps away from finishing the sprites..but i don't feel like finishing my journey and somebody otta finish em for me..If you wanna try,its fairly simple,just slim richter's legs into something woman like and recolor em! 8)
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I'll see what I can do, but you've been a MONDO help! You have my utmost gratitude.
Also I can't believe I forgot to show you guys this, but I made this with the Games Factory!
One of my many attempts at fangaming. The best boss I ever did (http://www.youtube.com/watch?v=xd_INl7oIuo#)
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Valis! :D
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Where are those caped girl sprites from?
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They from the Lena sprites from Valis IV. I edited Lena to look like Deedlit from Record of Lodoss war. I simply changed the coloring, edited the boots a little, and while you can see em, I added elf ears, and I made the cape myself. I'm pretty happy with how the sprite came out.
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I'll see what I can do, but you've been a MONDO help! You have my utmost gratitude.
Also I can't believe I forgot to show you guys this, but I made this with the Games Factory!
One of my many attempts at fangaming. The best boss I ever did (http://www.youtube.com/watch?v=xd_INl7oIuo#)
Ha! Classic!
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Any news on this project? Howzit goin? ;o
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Any news on this project? Howzit goin? ;o
Yep it's been a cool minute, but so on mine as well....I would like to know the status of this project too...
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I apologize for no updates on the project, but I was waiting for the Nes Castlevania engine to be finished.
But here's a bit of a deciding point. For the time being, should I work on the game in The Games Factory? I have learned a good bit from it, and I have a few programming ideas I could use. Only thing is it won't be able to support MP3s, you'll have to listen to music tracks in winamp or something.
To have the controls work right, I can use Xpadder, so all you'll have to do is use your controller with it.
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If mp3's won't work what about using another form of media? Something as high-quality as an mp3, but just as small on the storage capacity. I've heard some high quality midi files so you could probably use them, though I don't know if they'd be just as compact.
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OGG Vorbis (.ogg) might be what you'd be looking for if mp3 doesn't work.
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Just a heads up bro..I might improvise the Sopphia sheet cuz i've seen a few assortments of shading that i just don't feel good about.. :D
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Mannnn... nobody uses MIDI anymore...
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Just a heads up bro..I might improvise the Sopphia sheet cuz i've seen a few assortments of shading that i just don't feel good about.. :D
Really? Alright then. Also I've been really busy so I haven't gotten to editing the stairs sheet yet, or anything.(Let alone even ATTEMPT a running animation.)
But once the sheet if officially finished, perhaps we can submit it to serio to use in his game? Might be nice to play her in two places.
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But once the sheet if officially finished, perhaps we can submit it to serio to use in his game? Might be nice to play her in two places.
Sorry, but I don't think Serio's too keen on the idea of having OCs running around in his game.
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:-X I'm with VladCT on this one..Serio won't be too happy with it i'm afraid..
You guys know what?I just recently browsed thru the mugen community and there was a topic abt Serio's game,one thing that i'm not to keen at is Serio's gender..they referred to Serio as a ''she''..
Not that i am sexist or anything,just curious.. :(
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And I called Serio as a "he" on my PoR hack.
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In reality serio is really a girl. She usually doesn't mention it though. Perhaps feels the need to hide it? Never felt to ask why.
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In reality serio is really a girl. She usually doesn't mention it though. Perhaps feels the need to hide it? Never felt to ask why.
*Record Needle Scratch*
OH MY STARS AND COMETS!
Wait, how did you know in the first place?
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Good Lord...if Serio actually is a woman, I...I don't know what to think. Over at Redrum's old place I always did the old Gunlord "prunyuu~/glompz/hugz/rubz/" thing under the assumption that Serio was a guy. It really changes things if thats not the case o-o
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So I just went and asked on
his sorry, her site. Haven't received an answer yet but please prepare a Water of Life for me just in case. :-X
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..
Why did i even arouse this matter to begin with?..(sigh)..Believe me man,i was in the similar situation as you were yesterday.I also got the same idea of asking Serio personally at ''her'' board. But,i thought about it,knowing how Serio's partner Cyber can react to certain things..I decided NOT to pull off the dick move after all.. :-\
But after seeing what you've done recently,i only can say sorry for bringing the topic at the first place... :-X
Oh MY DARN! YOU JUST RECEIVED CYBER's RESPONSE..
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Well, I guess it's just as well I suppose. I can understand not wanting to be swamped with a series of OCs, since generally most of them are legitimately bad. Well, mostly presentation.
"Hey! You should like, totally put my OC in your game! He's got all these moves and skills and yeah!"
Mostly it's idiots like that that make it difficult for people like us. But I digress.
Also Chernabogue, I've sent you a PM, if you're around and read this, please respond when you get the chance.
Another note, I do find it kinda interesting on how it's sometimes usually the female who does the things the best. Like certain artists on DA.
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Yea man,btw u also require a running anim?
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..
Why did i even arouse this matter to begin with?..(sigh)..Believe me man,i was in the similar situation as you were yesterday.I also got the same idea of asking Serio personally at ''her'' board. But,i thought about it,knowing how Serio's partner Cyber can react to certain things..I decided NOT to pull off the dick move after all.. :-\
But after seeing what you've done recently,i only can say sorry for bringing the topic at the first place... :-X
Oh MY DARN! YOU JUST RECEIVED CYBER's RESPONSE..
Luckily the only thing damaged was my image...and my spine, I think. >_>
Welp, that's one question I'm not gonna try asking again. My idiocy know no bounds... *facepalm*
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Yea man,btw u also require a running anim?
That, and a finished stairs animation. I haven't been able to get around to trying to make them myself with the example you provided. :-X
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I'll get right onto it..
Right now im still trying to figure out the signature picture thing..Do you simply paste the link of yur pic at yur signature?
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Alright. But the first signature is ok as Jorge said, but I'm kinda not sure on the second one.
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;D The 2nd one looked cooler IMO..
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Also Chernabogue, I've sent you a PM, if you're around and read this, please respond when you get the chance.
Responded. ;)
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;D The 2nd one looked cooler IMO..
I know, but it's so big and detailed for a gif, it lags my connection when it's on the page.
@ Chernabogue, replied.
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Yeah, that pic is too big for a signature. On my monitor it takes up half the page.
Use the first one and put [ center ] [ /center ] around it.
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Removed the massive one..it lags mine too i'm afraid..
Btw i just came by to ask,is anybody willing to draw a kojima-styled artwork of Sophia? :D
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That'd be nice to see if anyone is indeed willing to draw it. I'd like to see it myself if anyone is willing. ;D
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Lol If i'm pretty good at mimicing other people's style..I don't see why i can't mimic kojima's! Heck i used to draw a lot before i took up the spriting gig.. :D
I'll give it a shot!
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Alright, but I'd like to see the finished sheet soon of Sophia.
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Can do..
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Lol If i'm pretty good at mimicing other people's style..I don't see why i can't mimic kojima's! Heck i used to draw a lot before i took up the spriting gig.. :D
I'll give it a shot!
Doing a mimic of an art-style is interesting, however don't mimic their mistakes. It would reflect poorly on you. We don't need to see any more tiny-headed Hector or scissor-legs Trevor LOL!
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:D Haha you made a valid point there,X..
here's the run,sokey for ya? :rollseyes:
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That's perfect! Now all that's left is the walking down the stairs and she'll be done! YAYS!
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That's perfect! Now all that's left is the walking down the stairs and she'll be done! YAYS!
Awesome, you should start requesting some custom artwork for your character to be used in the game. Like dialogue art or that type of thing...
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I'll have to see if anyone is interested in doing something like that or not.
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Glad you liked it,Say,if sophia is finished..You would'nt mind listing out any other things that needs to be sprited? ;D
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What do you mean exactly if you don't mind my asking? Stuff for the game or other stuff?
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Your game of course! There's bound to be something else that requires spriting besides the main char,correct?
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Right. Well, I could use some sprites for Sophia's other brother, although I'm trying to figure out what he'd look like. Also some villagers for the first stage and opening cutscene. I'm planning on having Sophia starting out in a library of sorts, talking with a friend, but when she hears something going on towards the front, and outside, that's when she goes into action.
Basically for other villagers I just need some of them running or cowering in fear.
So how's the walking down stairs sprite coming and the artwork?
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Terribly sorry about the delay,bro..been busy awhile with some family stuff and am currently having a nasty cold.. :(
I'll try to finish the lil' bits of Sophia as sooner as i can and what gameboy sprite are we talking about?
P.S
Just thought i'd post this here is case my PM failed to send itself..
OH! about the drawing..I'm afraid i'll have to decline..cuz i did a few experiments on it and i realized that my fingers aren't as nimble as they once were.. :(
probably because i haven't drawn for a while.
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Awe, I'm sorry you can't draw anymore.
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Welp..After a few months of delay..i can safely say that the sheet is finished..TRAA-LAAAA
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She, is simply, stunning! Major thanks Donoffrio! There is just one real frame missing, but I think I can make it myself real quick. I'll show ya when I do.
EDIT
You did make a hurt animation for Sophia being hit by a powerful blow, but I just needed to make a single frame of her being hit lightly in the air, technically the hit frame of the Belmont that can be called "The hit bounce" or "Air bounce" or whatever you wanna call it, but it's basically the attack the makes the character go into the air for a few seconds and then down, landing a little bit behind them.
Let me know what you think.
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DAMN, Donnofrio! That's some pretty nice work!
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The running looks like Samus from Zero Mission.
Although I really like it, at times her awesome thighs look too similar. The thigh that's away from the camera should probably be a touch darker so that I know what leg is being used.
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Basically for other villagers I just need some of them running or cowering in fear.
The Skelerangs (I think that's what they're called) from SotN would be a good template for this. They cower in fear when you approach them.
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No problem! ;D
On to the ''air bounce'' frame,looks to me that the legs needs editing badly..Should'nt take me that long.
Also,Your'e missing te 8th frame on the Run.
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I thought a frame was missing. I'll edit it into the sheet once you fix the bounce frame.
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Wait no more! I've done em..But,theres a slight problem..between these two,which would fit a female belmont?
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Hmmm...methinks the second one, it kinda looks more fitting if she's supposed to be reflexively blocking.
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I have to agree. The second one seems more natural-looking. The first one seem almost awkward in a way. Maybe it's just the way her legs are.
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Yeah, I'm aiming towards the second one as well too.
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Definitely the second one, IMO. But damn, I may have popped in here late but I'd just like to say you are doing some excellent spriting work, Donoffrio. :D
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Thanks! ;D
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Def the 2nd one! It looks way more dynamic and natural!
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:D Dayumn! This is one of those rare times i tried to make larger scaled pixelart.Its a drawing of Sophia and i'm definitely am liking the result!
MMMT101 would this be useful for your project? Should i make more? :D
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*GASP* That's pretty awesome Doniffrio! I might have a use for them as certain cutscenes! Might display em sort of comic fashion here and there. When I get some ideas I'll request the details. One thing though, for the pixelart, don't give Sophia's boots high heels. ;)
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Thanks! yeah i'll change the boots..
But still,i think the colours need more contrast.. ???
I'm not that good when it comes to colours! :-\
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Well, don't make it dirt, make it...sand.
Maybe an interesting idea, have her walking in a swamp or marsh?
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YES!! Excellent! I'll do that right away..
Btw would you like it in png. or jpg.(most picture quality pics use this format)?
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Make it PNG.
If you're gonna do a swamp one, could you have Sophia facing the front and be about ankle or shin deep?
EDIT, brb, gotta do something, but I'll be around so don't leave please. ;D
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Brb? what does that imply? XD
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You know, be right back?
Well I'm back now so we can proceed with the pixelart. How's it coming?
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Ooh..not too familiar with some internet shorthands i'm afraid..
ahem..still working on it..oooh darn,i gotta be going..i'm post the finished product later man..
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I understand.
Also, take care, and I look forward to the final result.
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Can do,mate.. ;)
One last thing,when you said you wanted Sophia facing the front,you meant,like,facing the screen?
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Yeah, facing towards us, the viewers. :D Us, the screen. 8)
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LOL!
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Well, good luck Donoffrio, and I look forward to the results.
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Can't believe i forgotten anout this,Maannn! D:
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Now THAT'S AWESOME! Sophia is turning into the best female Belmont ever!
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Will you be needing a sliding animation with that? :D
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Hmmmm, yeah. It might be better than the double jump animation. ;) Lower target to hit overall, and fit into lower spaces.
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Currently how this project stands. It took me awhile, but I managed to compile the animations made thus far into a single frame size format, which I'll be displaying via a gif to show you how centered I made the animations. The reason for a lot of the blank space behind the sprite is so the character will stay in the center when turning around, and not say, pop within another area because the animation space was only made to accommodate one direction. It'll naturally be big enough for the sliding animation so no need to worry, I'll just add that as it comes.
Anyway, I'll be moving onto programing Sophia in the Games Factory, as well as the sub weapons. Currently though, I came to a conclusion on how to make the walking up/down stairs animations work. I will be including stairs within the game, but none to be traversed within areas where you can be harmed and need to combat to them or on them. They will simply be used to advance within certain portions of the stage. It will be automatic for most of them.
I have a few methods in mind for how to make some of the enemies to work, especially constantly spawning ones for certain locations. Some I may need to thinker around with a bit but I think I can manage.
Anyway, on a side note, for when Sophia's sliding animation is done, I'll see about asking Serio about adding her as a character to his/her fighter. Never hurts to try right? Anyway, this is currently where this project stands.
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Sorry, but Serio has made it clear that they will never put any OCs in the game, unless they're stand-ins for blank slate canon characters or widely accepted as a fanon character like the Lady Gunner or Hanz.
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Who is this Lady Gunner you speak of?
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A character from CV: The Arcade.
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Currently how this project stands. It took me awhile, but I managed to compile the animations made thus far into a single frame size format, which I'll be displaying via a gif to show you how centered I made the animations. The reason for a lot of the blank space behind the sprite is so the character will stay in the center when turning around, and not say, pop within another area because the animation space was only made to accommodate one direction. It'll naturally be big enough for the sliding animation so no need to worry, I'll just add that as it comes.
Anyway, I'll be moving onto programing Sophia in the Games Factory, as well as the sub weapons. Currently though, I came to a conclusion on how to make the walking up/down stairs animations work. I will be including stairs within the game, but none to be traversed within areas where you can be harmed and need to combat to them or on them. They will simply be used to advance within certain portions of the stage. It will be automatic for most of them.
I have a few methods in mind for how to make some of the enemies to work, especially constantly spawning ones for certain locations. Some I may need to thinker around with a bit but I think I can manage.
Anyway, on a side note, for when Sophia's sliding animation is done, I'll see about asking Serio about adding her as a character to his/her fighter. Never hurts to try right? Anyway, this is currently where this project stands.
Ha! GREAT JOB! Like how all this is coming together. Are we to see any stage concepts or other characters soon?
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:) Done and done..
though the last pose is done outta pure boredom..Xp
P.S I don't think Serio would be willing enough to add her up bro..trust us when me and VladCt said so.. :-\
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A sitting frame for Sophia? That could be useful for a story event.
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It is kinda funny that they never had characters sit across from each other and talking during a cutscene so far. It could have been done in Symphony of the Night where Alucard finds Maria in that one room beyond the spike corridor. If memory serves that room had two chairs and a table in it.
But now I can add these frames to the current sprite images without too much trouble.
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It is kinda funny that they never had characters sit across from each other and talking during a cutscene so far. It could have been done in Symphony of the Night where Alucard finds Maria in that one room beyond the spike corridor. If memory serves that room had two chairs and a table in it.
But now I can add these frames to the current sprite images without too much trouble.
There was a brief cutscene with Alucard and Olrox before their battle in his chambers.As far as i ca tell,that's the only scene that which Alucard's sitting frames were used..
Btw,just so you guys know,this is my 100th post! Yays for me! XP
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I think that was more of a special intro for Olrox as there was no dialogue at all, and you can opt to not sit anyway IIRC.
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Hey guys..back with a lil update.. ;D
A kojima-styled sketch of our female pontagonist..
I think the sketch came out pretty well,its not perfect,i know,i gotta say,though,didn't know i still had it in me.. :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FIMG_0012.jpg&hash=37064989685f06107d533dea539452a812fd6e68)
Its not cleaned thoroughly yet though..don't point that out.
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Looks pretty slick! I know it'll naturally look better once finished but still, she looks cool. :)
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Looks pretty slick! I know it'll naturally look better once finished but still, she looks cool. :)
Yeah! mind you,i did this like minutes ago!! :o
Everything okay with her face? Just wanna know.
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Only minutes ago? Wow, you're a LOT better than I am in terms of art, period! I can't make my art look that good!
Keep it up buddy! ;D
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Only minutes ago? Wow, you're a LOT better than I am in terms of art, period! I can't make my art look that good!
Keep it up buddy! ;D
Thanks!! Haven't drawn for a while though..the last thing i did was this,a couple of weeks ago lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichty.jpg&hash=dc64c984da7b43e5c14bec73d2dadcc9cab8c3bb)
Poor image quality,i know,the paper went missing shamefully too... :(
Hey also,could we get somebody else to do the colouring? not too good im afraid
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We'll have to see about that later. But thanks again for the new artwork! Gotta go for now, so ciao.
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Hey it's cool to see Sophia with all these new sprites. Are we going to see a in game video of her in action with all the new stuff soon?
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All that stuff looks pretty good!
Once I'm done with your music request (I found a way to get back my project file, will work on it later this week), I'll begin to write one or two themes for the game. ;)
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That's a nice pic of Sophia Donoffrio! Since it's still a rough sketch I would take this opportunity if I were you and do some minor corrections. The main issue I'm seeing is the head size. It's a tad on the large size. Reduce the overall size to make it conform with the body more naturally and everything should work out. But other then that everything else looks spot-on! Just so artistic advice from one fellow artist to another ;)
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That's a nice pic of Sophia Donoffrio! Since it's still a rough sketch I would take this opportunity if I were you and do some minor corrections. The main issue I'm seeing is the head size. It's a tad on the large size. Reduce the overall size to make it conform with the body more naturally and everything should work out. But other then that everything else looks spot-on! Just so artistic advice from one fellow artist to another ;)
Sure thing! You could edit it as you wish.. :P
And thanks,currently,im attempting to colour it lol
Let me see your edit on it when it gets done! :)
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Sure thing! You could edit it as you wish.. :P
And thanks,currently,im attempting to colour it lol
Let me see your edit on it when it gets done! :)
I wasn't actually referring to me to fix the sketch. This is something that you should do for yourself as an artist. Through the critique I gave you last night it should help you 'mend' the sketch a bit. Lord knows I still make a lot of mistakes when it comes to my pics :P But if I can help one more artist's skills grow a little further then that's rewarding enough :)
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Whoa there,i misread your last post haha :p sorry bout that lol
Anyways,many thanks for the critique,it was very helpful.. :)
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No problemo 8) And yeah the context of my post does look a bit skewed :P
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Polished it up a bit last night.. :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fcolortest.png&hash=72815e02140f4f0e568e6e1bd95e343c7b68f81f)
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Her jaw still looks a bit odd to me. :-X
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Her jaw still looks a bit odd to me. :-X
Everything seems fine,i suppose?? ;D
lol i added a sword too,in case anyone hasn't notice.. :x
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There you go! It looks more natural now ;) I think what VladCT meant about her jaw is that we don't see the line of the jaw naturally curving along the side of her face to meet with the underside of her ear. I can see this too, however it's not a major fixer-upper like the head size was. Just do a jaw-line and it should fix this issue nicely. Nice sword by the way ;D
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There you go! It looks more natural now ;) I think what VladCT meant about her jaw is that we don't see the line of the jaw naturally curving along the side of her face to meet with the underside of her ear. I can see this too, however it's not a major fixer-upper like the head size was. Just do a jaw-line and it should fix this issue nicely. Nice sword by the way ;D
Haha thanks! Yeah i can fix that lol..shouldn't be a problem..
But,on the topic of colouring....
Yeah,someone REALLY needs to teach me that speedpainting thing.. :X
Looks so impossible to do.. :/ seriously..
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Mann..a total noob at colouring i am..
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Ftest.png&hash=74d6a1b51ccb31990ff04e5ae41d72fc73ce0290)
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For a "noob" you actually did pretty well. Could use sharper coloring on the pupils and a more defined jaw line though, still looks like it goes a bit too far back her ears to me. :-X
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For a "noob" you actually did pretty well. Could use sharper coloring on the pupils and a more defined jaw line though, still looks like it goes a bit too far back her ears to me. :-X
Truth be told,i never really liked how it came out.. :-X
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Anybody wanna take a try at finishing this?
I'm getting nowhere with coloring her gloves..i am pretty satisfied with her hair,face plus chest though..
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Ftest-1.png&hash=4b628c03d947d5abb464ea410153f6043d7cf5db)
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Have you thought about coloring Sophia to the color palette applied in her sprite figure? I find it makes it easier. If you're having trouble selecting a color for her gloves then step back from the picture and ask yourself "What are normally the colors for leather gloves? Brown or black? and which one would look good on her?" Since Sophia's in that era, leather was only in earth tones. Black and different shades of brown were prevalent then.
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Yeah..i have..
And i'll prolly be using her hair color for the gloves.Since the sprite has both hair,boots and gloves sharing similar palettes.
On a side note,this is looking awesome,yarr??
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Ftest-2.jpg&hash=9092e5487aabbbf4b9ae61177abeda78331e7ef8)
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Looks nicer and nicer! Keep up the good work!
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Thanks!
Any suggestions on making it better? :P
Update:
Dunno weather i'm making it better or worse lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Ftest-3.png&hash=4cde3d03536a13e1e038d066e285b23595d06c7c)
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Thanks!
Any suggestions on making it better? :P
Update:
Dunno weather i'm making it better or worse lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Ftest-3.png&hash=4cde3d03536a13e1e038d066e285b23595d06c7c)
Better, the extra lighting gives her more oomph
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Yeah i agree bout the extra lightning..something about her eyes just seemed wrong though.. :x
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I think you need to strengthen the lines in your picture some more they look like they are being lost behind the colouring.
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I think you need to strengthen the lines in your picture some more they look like they are being lost behind the colouring.
It's true that some of the lines could use straightening, however this is a stylization all on it's own as I have seen it used by others many times.
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I think he means making your line thicker.
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you should use something like Pixilr or Photoshop to Make the lines thicker, the coloring is actually really solid, but kinda deludes the main image, Just make a blank layer over your image and trace it with thicker lines (that's the only way I know how to do it)
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I was just about to say the image is looking smudgy because the lines are being lost in the color. Definitely need darkening at the least to bring back the line detail. I wouldn't necessarily thicken the lines but I would darken them significantly to give them more definition. Outside of that this is pretty good.