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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: KaZudra on July 13, 2011, 08:18:30 PM

Title: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 13, 2011, 08:18:30 PM
what I have so far... http://arcangeraziel.deviantart.com/gallery/26485690 (http://arcangeraziel.deviantart.com/gallery/26485690)
all source material was lost in computer crash, so I'll be reconstructing everything on memory (so it'll be better than before)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F238485518%2Fsimon_belmont_by_arcangeraziel-d3xzklq.gif&hash=bf6385678e768eaa9d29639c1fb957f961876d9c)
The story takes place 7 years after the events of Super Castlevania IV, Dracula'a curse had grown to effect everyone including Simon Belmont, who defeated Dracula but unaware of the ritual to seal the Dark Lord away, Assuming that all is well he fled from Transylvania to seek comfort. As years passed he grew weaker and more aware that something was terribly wrong. At the dawn of the sun, a woman by the lake informs him of the terror that is occurring at his homeland. With the Vampire Killer Rejecting his grasp it all added up, Dracula had Cursed him and had slowly regaining his strength for a ressurection. Simon Returns to Transylvania to finish the job, this time without flaw.

Meet Simon Belmont
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F227447152%2Fsimon_final_design_by_arcangeraziel-d3rezcg.gif&hash=1c9235e9611082d74eae9431ae4161af9bc058d7)
I'll have a vote on which design of simon will be used in the game, all similar but worlds apart.

Innovations
8-Directional Whipping
A Dodge Roll
6 directional Aiming for some sub-weapons
1-button Subweapons (no up+attack)
Subweapon Wheel (will use numpad or Right stick(controller))
Development for keyboard and Gamepad (xbox360 or PS3 type controllers)
Relic listing Dracula Remains
Fluid Day/Night cycle based on a give time variable (example: 10 mins, 5min day, 5 min night)
Quest based Villagers (like OoE, but these will be proxy based (example: the first town will only span to the first mansion))
more to be added.

Specs
resolution: 1280 x 720 (720i,720p), this seems to be the most compatible HD resolution for PCs today.
Sound: Stereo
CPU/GPU: Unknown, but shouldn't be much since there wont be any polygonal objects involved

Additional Content
additional Areas to ditch the flatness of the original
Save areas and warp areas
actual Helpful Npcs
Crafting Weapon system (buy the good whips, Make the better ones)
Money System (Hearts are Ammo only)
Castlevania itself. (the game wont end as you strike down ghost Dracula)

Currenly Looking for Devs
Digital Artist
Sound effects Manager
Core Programmers
Stage Designers
ect.

Post will update on status
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 14, 2011, 12:43:14 AM
*added title logo, Need devs and Suggestions!
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Esco on July 14, 2011, 02:36:23 AM
*added title logo, Need devs and Suggestions!

Sure, here is a suggestion: don't hold your breath asking for devs and go make your own game. :P Even if you do find some, most of them will prove to be very unreliable and not produce.

As for each independant issue:

*If you can't program and don't know how, it's time to start learning. Gamemaker is a good place to start. :D
*You already have levels: just remake the original and add a few surprises.
*For sounds, use sounds from other castlevania games.
*For gfx: you seem to be pretty good at those too (lucky bastard, lol) so just keep at it, or edit old ones. There are some people here who might be able to help you in this category though. Deviantart is another place to look.

On that note........ your game looks great so far with just you doing it.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 14, 2011, 04:44:57 AM
Well, I am looking for a game maker that can basically emulate SoTN or more advanced Castlevania games.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 14, 2011, 08:00:38 AM
Well, I am looking for a game maker that can basically emulate SoTN or more advanced Castlevania games.

Not trying to say he's available, but Esco is in the process of remaking SotN on Game Maker. At least as far as I know.

I'd love to help with programming, but I'm still learning coding and such right now, too.

There are some things I can help with, if you're looking for it: Graphics (character/enemy), MIDIs, voices.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: metroidquest on July 14, 2011, 10:39:59 AM
Game Maker can do some fantastic things. One thing it lacks, from my own experience, is good joystick support. In that case, you may want to look at other languages.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Mikepjr on July 14, 2011, 11:34:01 AM
I'm pretty sure people are telling you to USE a program called game maker.
I can't code worth a damn myself, i used to be a master with pixel art.. but you are asking for it to be HD, good luck with that.

I'm good at graphics that are 16x16 like old 16 bit games, any higher a resolution and i get aggravated myself.

Not to mention, the first responder is right, people on here can tend to be unreliable... myself included, one day i'm motivated, and then the next.. i have no motivation at all... i blame the fact that i'm bipolar and ADD lol.

I wish you luck though.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 14, 2011, 11:58:20 AM
Not to mention, the first responder is right, people on here can tend to be unreliable... myself included, one day i'm motivated, and then the next.. i have no motivation at all...

That about sums me up. I'll return to the work eventually, but like right now, I don't really feel it with my Trevor sprite sheet. :P
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Esco on July 14, 2011, 05:12:21 PM
Not trying to say he's available, but Esco is in the process of remaking SotN on Game Maker. At least as far as I know.

Yes I am, but I do not have time to assist with any other projects sadly. You would be surprised how much time this thing takes up.  :-X

Quote
Game Maker can do some fantastic things. One thing it lacks, from my own experience, is good joystick support. In that case, you may want to look at other languages.

That is completely untrue. I easily enabled pad support in my game. There are a whole list of features in fact geared towards it that are very easy to use.

Well, I am looking for a game maker that can basically emulate SoTN or more advanced Castlevania games.

I think the biggest issue here is that people THINK they have a good concept of how a game works, just by playing it. But that is never the case, and is exactly why MOST peoples games feel a bit "off" when you play them (though they might still be really good)

An example of this is richter's attack: while most people think that to duplicate the one in SOTN all they need is a jump, stand, and ducking animation for it, it's not that simple. They also have to take into account that for the first 2 frames of the standing one, he can still duck, and for the ducking one for the first 2 frames he can still stand. They also have to take into account that when he is jumping whipping, if he lands, he continues his animation at the current frame. Same for when he goes from ducking to standing, and vice versa.

They also have to take into account that when grounded if he is walking and whips, he comes to a DEAD STOP. But when dashing and then he whips he stops more slowly, so he moves forward more. Also when dashing, then he jumps and whips, it puts his hspd to his NORMAL movement speed (81920.... in GM this would be 81920/65536 which is 1.25.... IF YOU MAKE YOUR OWN HSPD VARIABLE!!! The base hspeed on in GM would move you WAY too fast at 1.25) during the attack, and if you keep holding forward he goes right back to dashing speed afterwards.

Also when flipping, there seems to be a glitch if you whip during it; you can move forward or back some while whipping; so this should be taken into account and fixed. And then if you actually enabled flipping on the ground, you have to take into account that without a small hspd tweak, you could backflip away and whip forever. Making the game MUCH easier.

And we aren't even talking about animations yet, or the position of the hitbox for collisions with tiles while attacking (should be the same as when standing/jumping/ducking). And I didn't even mention the positioning of the whip, or it's object & sprites yet. And what happens if you take damaged during the attack? Or if you want to do something involving the attack button and another attack instead? What if you were sliding, super jumping, or tackling when attack was hit?

What sounded so simple, is more advanced that most people think. The good news is that since I have an OUTSTANDING concept of how stuff in SOTN works I am going to start putting up info about it on my blog. I think that this will eliminate the biggest problem for most people who hit snags, since they would now know exactly how the system works and what values to use. It would also save people a lot of time overall.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 14, 2011, 05:48:10 PM
oh the HD isn't gonne be standard with the graphics, all oh the in game graphics are probably 2x or 4x scale the original size to avoid too many small things in one place, the HD is really gonna work for the HUD and some of the smaller things on mapping, haven't quite thought it through, the first concern is game maker's ability to support widescreen. all I see are 3:4 resolutions, yet I went to the gamemaker forums and found a couple 720p games. I'm gonna have to learn this stuff, but I can learn really quickly If I had an example template, which is what I relied on in my RPGMaker XP days.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Esco on July 14, 2011, 05:51:02 PM
oh the HD isn't gonne be standard with the graphics, all oh the in game graphics are probably 2x or 4x scale the original size to avoid too many small things in one place, the HD is really gonna work for the HUD and some of the smaller things on mapping, haven't quite thought it through, the first concern is game maker's ability to support widescreen. all I see are 3:4 resolutions, yet I went to the gamemaker forums and found a couple 720p games. I'm gonna have to learn this stuff, but I can learn really quickly

 ??? I am not sure where that came from, but aight. lol

Quote
If I had an example template, which is what I relied on in my RPGMaker XP days.

See my above, edited post. This may help some.  8)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 14, 2011, 06:06:16 PM
thx, man.

in an unrelated note, will there be Saturn content on your SoTN?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 15, 2011, 12:44:50 AM
Quote
Yes I am, but I do not have time to assist with any other projects sadly. You would be surprised how much time this thing takes up. 

Well, I said that so I wasn't jumping the gun and automatically sending someone to you. ^.^
I'm not surprised how much time it takes. I know how much. :P
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 15, 2011, 01:45:50 AM
for the mean time I'll be in graphics department, I'm gonna start with Simon and Dracula
UPDATE: Mansions!
moved the around and extended to 2 areas, Content is subject to changes...
1. Berkeley Mansion - Moonlit Garden
BGM - Dwelling of Doom - Secret Garden
Boss - Hellhound
2. Brahm Library - Adbandoned Prison Chamber
BGM- Dance of Pales (Pearl Dance song) - Chaconne C'Moll
Boss - Minotaur
3. Lauruba Mansion - Bloodstained Gallery
BGM - Crucikix Held Close - Noble Musical Viriation
Boss - Carmilla
4. Heretic's Cathedral - Graveyard
BGM - House or Sacred Remains - Grave of Discipline
Boss - Necromancer
5. Clockwork Mansion - Clock-faced Tower
BGM - Clockwork Mansion - Gears go Awry
Boss - Death
6. Castlevania
INFO: Saving it for suspense.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 16, 2011, 08:18:26 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F232736581%2Fberkeley_mansion_mockup_2011_by_arcangeraziel-d3ukcp1.jpg&hash=adb6c1b29b3c1d42221929a451b2917c6b49ee45)
New mockup featuring a new resolution and other stuff.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 16, 2011, 02:10:41 PM
I really hope you find some programmers. Cuz that looks amazing. :O
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: julianbelmontxx1 on July 16, 2011, 04:39:17 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F232736581%2Fberkeley_mansion_mockup_2011_by_arcangeraziel-d3ukcp1.jpg&hash=adb6c1b29b3c1d42221929a451b2917c6b49ee45)
New mockup featuring a new resolution and other stuff.

wow,that mansion looks really cool. :o
good luck with the project.
:)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 17, 2011, 04:33:57 AM
Berkely Mansion is 30% complete, aka the bottom floor is all done, I am changing the maps around to ditch the flatness of the game, oh yeah I think I can say I'll be making the first Metroidvania with bottomless pit kills, Water wont kill you, but bottomless pits will, can't make the game too easy.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on July 17, 2011, 04:41:12 AM
I'm assuming that some those bottomless pits are filled with water too?  :)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 17, 2011, 05:46:08 AM
I'm assuming that some those bottomless pits are filled with water too?  :)

Nope, he'll swim on the surface like soma in DOS, water killing you is too cheap, but I'm making something in the water that will kill you if you stay there too long.
Cool thing will be, the combat will be a bit of a challenge like OoE but you'll have the advantages of mobility and control like Super Castlevania IV and toping it with a revolver Subweapon selection which will allow you use the right weapon at the right time.

So, when remodeling the maps I have to keep in mind that the stage and enemies will be able to kill you, but essentially not in a broken fashion, so basically you'll pretty much die according to skill level with the game rather than cheap knockbacks.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Kale on July 17, 2011, 05:55:18 AM
http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-%28FREE%29-Walker-Boys (http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-%28FREE%29-Walker-Boys)

Look into this. I'm trying to learn from these tutorials, and I think they are pretty good. Though I'm a bit lagging right now.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 17, 2011, 06:03:04 AM
http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-%28FREE%29-Walker-Boys (http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-%28FREE%29-Walker-Boys)

Look into this. I'm trying to learn from these tutorials, and I think they are pretty good. Though I'm a bit lagging right now.
Thanks, I'll learn as much as I can
Update! Simon's new-old look!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F238485518%2Fsimon_belmont_by_arcangeraziel-d3xzklq.gif&hash=bf6385678e768eaa9d29639c1fb957f961876d9c)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 17, 2011, 06:32:58 AM
Aw. I kinda liked that look he had with a coat on your DeviantArt.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 17, 2011, 08:30:20 AM
I dunno, I'm very indecisive about Simon's appearance, I like my coated version too but I feel like its draw too far away from the classic, its a constant conflict...
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 17, 2011, 01:38:57 PM
Well, there's always the option to enable an unlockable costume. I always liked that option, and for some reason always felt it was an awesome secret.

But it's all up to you. I actually really do like the current one you made.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on July 17, 2011, 04:24:44 PM
Bring back Simon's blond hair  :'( Or if you want to be sprite-accurate like the original CV2 then go with black.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 17, 2011, 04:53:25 PM
Yeah, he looks like Trevor with his current hair color.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 17, 2011, 09:42:22 PM
I got it!, this'll be cool yet a bit to program, Like Mgs3 at the menu when atrting a new game It'll ask

"Which was your Favotite Castlevania Game"
Super Castlevania IV - Simon will have brown hair
Castlevania Chronicles - Simon will have red hair
Original Castlevania - Sinom will have blonde hair

As for the coated Simon, he'll be an unlockable character which will be slightly different than original Simon in the game
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 17, 2011, 09:54:20 PM
Ooh. Props for replay value. :D
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on July 18, 2011, 04:19:23 AM
I agree. Everyone will have their favorite pick of the litter  :)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 18, 2011, 06:52:58 AM
I'm gonna need suggestions on music, I'm gonna be using music from all over the place and will take suggestions and If they fit the glove they go in.
UPDATE I have a bit of frames of Simon Done including a Modified 5 frame Diagonal\Vertical whipping animation.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Mikepjr on July 18, 2011, 12:56:43 PM
oh the HD isn't gonne be standard with the graphics, all oh the in game graphics are probably 2x or 4x scale the original size to avoid too many small things in one place, the HD is really gonna work for the HUD and some of the smaller things on mapping, haven't quite thought it through, the first concern is game maker's ability to support widescreen. all I see are 3:4 resolutions, yet I went to the gamemaker forums and found a couple 720p games. I'm gonna have to learn this stuff, but I can learn really quickly If I had an example template, which is what I relied on in my RPGMaker XP days.

I still use RPG Maker XP lol.. i'm working on a phantasy star fan game and a final fantasy inspired game.

By the way, what audio format do you plan to use? Midi? MP3? OGG? SPC?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 18, 2011, 01:33:49 PM
I still use RPG Maker XP lol..

I do, too. :P

But yeah, I'd like to know the audio type.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Mikepjr on July 18, 2011, 01:50:09 PM
 The reason i was asking about the audio, is cause i have some midis i arranged for CV2 that might be useful.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 18, 2011, 02:27:54 PM
Yeah, I've made some, too.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Jorge D. Fuentes on July 18, 2011, 09:24:40 PM
I have as well. ;)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Mikepjr on July 18, 2011, 09:56:47 PM
I think a lot of us have, as it is prolly for a lot of us, our favorite of the 8bit nes CV games, i know it was my favorite back on the NES, at one point i was trying to remake part 2, but my graphics were basically just hyper colorized and detailed versions of the 8bit graphics... basically they were the 8 bit graphics with way more detail lol, i gave up though cause i'm not a programmer.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 19, 2011, 02:09:05 AM
I'm currently not into .midi but I do like synth, I'm going for a mp3, ogg format
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 19, 2011, 02:17:22 AM
I think a lot of us have, as it is prolly for a lot of us, our favorite of the 8bit nes CV games, i know it was my favorite back on the NES, at one point i was trying to remake part 2, but my graphics were basically just hyper colorized and detailed versions of the 8bit graphics... basically they were the 8 bit graphics with way more detail lol, i gave up though cause i'm not a programmer.

My favorite of the original trilogy was and will always be Dracula's Curse. :3

I have as well. ;)

Yours are probably some of the best I've heard.
By the way, since we're on the topic of music... Is it alright if I go through your MIDIs in order to get the basic parts of a song (such as the bass and melody)? I won't take any of the extra stuff that you added in, just the things from the original tracks (a note is I found out that your Wicked Child MIDI has the same notes in the melody as mine. I thought that was kinda odd). It'd certainly be better than me constantly asking you for sheet music when I need it.

I'm currently not into .midi but I do like synth, I'm going for a mp3, ogg format

I can do that, too. :)
Of course, I haven't made a CV song in quite a while using synth. I've moved onto MIDI for a while now. My Synth program is actually much more effective in making MIDIs. XD
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 19, 2011, 03:03:38 AM
well, somewhat good or bad news, I'm going back to 480x272(PSP) instead of 480x275 for the resolution of the game and Dropping the Current Berkeley Mansion in Favor of a more ground up approach using the modern maps as a guideline rather than the Lazy Re-texture in the mockup, this will allow me to make maps more Spacious and overall better, this will not change anything too drastic, I am just trying to put more quality per map into the game as well as make a Great layered example of the maps in case anyone wants to join me in mapping

UPDATE: I'm just gonna go with a SOTN Layout but change everything in between, Resolution will not be of concern yet in this game if mapping to the resoluion is too time consuming
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 20, 2011, 02:11:26 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243613748%2Fberkely_mansion__first_2_rooms_by_arcangeraziel-d411hkk.jpg&hash=589062d472377d8ba51891f605890095627593c4)
Berkeley Mansion mk. 2
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Jorge D. Fuentes on July 20, 2011, 02:15:08 AM
That actually looks pretty realistic... except since it's SotN, there will probably not be stair implementation, just hills, right?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 20, 2011, 02:41:45 AM
yeah, I'm not doing stairs in this version, was seriously thinking about it, but end decision was no since stairs didn't really play a huge gameplay element is CV2, and Stair Obstacles are only fun one time around.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: julianbelmontxx1 on July 20, 2011, 02:51:33 AM
yeah, I'm not doing stairs in this version, was seriously thinking about it, but end decision was no since stairs didn't really play a huge gameplay element is CV2, and Stair Obstacles are only fun one time around.

i agree,the cv2 stair climbing is very annoying,that´s what i hate of the classic games.
the berkeley mansion looks pretty cool,i love it.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Aridale on July 20, 2011, 11:58:25 AM
it looks good but I like the old version better. It looks more like it belongs in cv2 than sotn
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on July 20, 2011, 03:26:09 PM
I personally liked the stair mechanics as they were apart of the game itself. You're right that they didn't really offer a whole lot in CV2 but there are some portions of the game that are a real bugger to get by because of the stairs coupled with enemy placements. Your mansion is looking good. I wanna see the rest!
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Esco on July 20, 2011, 07:37:41 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243613748%2Fberkely_mansion__first_2_rooms_by_arcangeraziel-d411hkk.jpg&hash=589062d472377d8ba51891f605890095627593c4)
Berkeley Mansion mk. 2

CAUTION: doing things like this will cause me to beat you to death for basically ripping rooms out of SOTN, slightly editing them, and trying to act like they belong in CV 2.  :P

On that note: I would stick with your original layout. It looked way better, rather than an SOTN ripoff. :)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: darkmanx_429 on July 20, 2011, 08:10:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F232736581%2Fberkeley_mansion_mockup_2011_by_arcangeraziel-d3ukcp1.jpg&hash=adb6c1b29b3c1d42221929a451b2917c6b49ee45)
New mockup featuring a new resolution and other stuff.
I'm with the original mock up all the way! Also about you losing everything in your hdd. I just recently had that happen to me a while ago and found out about a program called "Disk Digger." I suggest that you look into that program, I went ahead and ended up purchasing the full version. I think it was like $10 - $15. It found almost every file on my computer that I had previously lost. It even found material that I thought had been previously over written that was 2 and 3 years ago! Just a thought dude.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 20, 2011, 09:52:53 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243753335%2Fberkeley_mansion_room_2_redone_by_arcangeraziel-d414h9z.jpg&hash=1a571ed945a31061609f70d40b4b215829906951)

thanks for the Feedback, I was so bent on finishing the map I didn't pay much attention on the resemblance of the original, I failed on that one, so....
I brought back the original layout whilst using the newer map outline, as a result, Stairs are back and works foreground layers too.
EDIT: there is a Shadow up top, but forgot it when posting.
More feedaback is appreciated.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243807640%2Fday_and_night_by_arcangeraziel-d415n6g.jpg&hash=7642591883a8ea3607542d89909529f64e75b6c6)
Day/night, hopefully in a constant sky transition (like 3d Zeldas)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 21, 2011, 07:02:17 PM
Umm... that isn't Simon's standing pose... is it? It looks very uncomfortable. He's twisting his body almost all the way around.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 21, 2011, 08:52:05 PM
yeah, since all the sprites at the moment are half done trevors, modiified trevors, Half done richters, modified richters, a few jonathans and a few somas, I really, REALLY haven't found a idle pose for Simon, out of all the animations the idle one is the hardest for me since every character has a distinct idle pose.
(so literatly, I didn't want to use the animation for the whip so I threw something together.)
Trust me, Simon's final sprites will make sense.

Right now My focus is on mapping, Berkeley mansion is a test on whether fans would like the map or not.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 21, 2011, 11:49:03 PM
yeah, since all the sprites at the moment are half done trevors, modiified trevors, Half done richters, modified richters, a few jonathans and a few somas, I really, REALLY haven't found a idle pose for Simon, out of all the animations the idle one is the hardest for me since every character has a distinct idle pose.
(so literatly, I didn't want to use the animation for the whip so I threw something together.)
Trust me, Simon's final sprites will make sense.

Right now My focus is on mapping, Berkeley mansion is a test on whether fans would like the map or not.

Ah, that makes sense. I wish some games would have a more relaxed pose throughout the game, such as like Jonathan or Julius, though the battle-ready pose obviously makes more sense.

A good idle pose would be one similar to Serio's Richter. Ever see that one?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 12:29:38 AM
Ah, that makes sense. I wish some games would have a more relaxed pose throughout the game, such as like Jonathan or Julius, though the battle-ready pose obviously makes more sense.

A good idle pose would be one similar to Serio's Richter. Ever see that one?

oh yeah, Serio's Richter is really cool, and that's kinda what I'm aiming for, I'm actually gonna use Jon Morris as the Idle, but that will be a bit of work because his body being so short and stubby.
UPDATE: Here it is... for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243968537%2Fsimon_animation_wip_by_arcangeraziel-d4193bt.gif&hash=1e1b51197dce8addc5d02a0ff85b4dd065d01b32)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Kale on July 22, 2011, 04:40:50 AM
I'm not the best of judges.. but the front leg should bend slightly, and you should take out that pause, which I'm guessing wasn't intentional? and instead was due to the beginning and ending frame being the same.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 22, 2011, 04:48:23 AM
oh yeah, Serio's Richter is really cool, and that's kinda what I'm aiming for, I'm actually gonna use Jon Morris as the Idle, but that will be a bit of work because his body being so short and stubby.
UPDATE: Here it is... for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243968537%2Fsimon_animation_wip_by_arcangeraziel-d4193bt.gif&hash=1e1b51197dce8addc5d02a0ff85b4dd065d01b32)

The bottom half of the legs don't move. They should tilt a little, rather than staying at the same angle. Also, the arm on his right doesn't move at all. That should move, too. His torso goes up on frame two, goes back down on frame three, and should probably sink in a little more on the next frame.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 04:57:53 AM
 it's a work in progress, and since this one is somehow so hard I'm not afraid to ask for assistance on this one, my intention is to have a sorta bouncy stance that slows down into him standing still until the player moves him, unfortunatly its coming out horribly, but it looks better than my first 2 attempts
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 22, 2011, 05:25:25 AM
If you ask me, well... Let's just say don't. I've never been good at idle stances. ^.^;;
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 05:34:21 AM
I can animate anything but idle stances... and that is kinda sad, for the moment Simon wont have an animated stance until I can get this right
UPDATE: I will show off the updated map of the Berkeley Mansion with quite a few more rooms, Mainly the outside area.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 22, 2011, 05:43:08 AM
I can animate anything but idle stances... and that is kinda sad, for the moment Simon wont have an animated stance until I can get this right

You could always do it Soma style and just animate the clothing or hair. :P
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 05:47:11 AM
You could always do it Soma style and just animate the clothing or hair. :P

very true, plus its been awhile since I animated hair so... yeah it'll be faster and less confusing (last animation was literately "how the hell ami I going to do this...?")
I'll give the DS style a spin and post it when I'm done.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 22, 2011, 05:49:14 AM
Yeah, it'd look pretty nice if done right on the coat-Simon you made.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 07:38:40 AM
Yeah, it'd look pretty nice if done right on the coat-Simon you made.

lol, that'll get the glory soon enough, that Simon is my own creation, I'm gonna take extra care into that one.
here is an improved version of the animation, now all that there is left is touch ups in the frames.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243992879%2Fsimon_belmont_animation_mk_2_by_arcangeraziel-d419m3z.gif&hash=e49c80cddbef3645b19c0973bf82cc8933094cec)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 22, 2011, 08:01:08 AM
lol, that'll get the glory soon enough, that Simon is my own creation, I'm gonna take extra care into that one.
here is an improved version of the animation, now all that there is left is touch ups in the frames.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F243992879%2Fsimon_belmont_animation_mk_2_by_arcangeraziel-d419m3z.gif&hash=e49c80cddbef3645b19c0973bf82cc8933094cec)

His right arm looks multi-segmented. You might wanna fix the shading at the elbow.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: julianbelmontxx1 on July 22, 2011, 05:11:43 PM
looks cool.
in my opinion,there´s no need for you to improve it.
how´s the first mansion going?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on July 22, 2011, 07:23:38 PM
The right arm definitely looks disjointed and unnatural. Also, his feet are shifting forward one pixel instead of his legs flexing which is also very unnatural. It's a good start but there is quite a bit of room for improvement. Study how Richter and Fake Trevor are animated and you should be fine.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 22, 2011, 11:55:17 PM
@ julianbelmontxx1 - I've gotten pretty far in mapping Berkeley Mansion, expect a bit of a overhaul in it since the Original Berkeley Mansion is quite boring in design, I'll post it as soon as I'm ready.

@Inccudus oh yeah, i fixed the arm and legs with some cleanup, this is near final with the animation
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F244117710%2Fsimon_belmont_animation_mk_3_by_arcangeraziel-d41cafi.gif&hash=36875102700b6de4a0751bf4689f8e8fc458087f)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Kale on July 23, 2011, 02:23:02 AM
Looks awesome, imo. Only thing I can think of is to make this upper half shift forward and down as he goes down, and back up as he goes up.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on July 23, 2011, 03:23:55 AM
Nice job! Only thing I'd change is that square noggin. Looks like you have one too many pixels. ^___^
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 23, 2011, 12:44:05 PM
@Inccudus oh yeah, i fixed the arm and legs with some cleanup, this is near final with the animation
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F244117710%2Fsimon_belmont_animation_mk_3_by_arcangeraziel-d41cafi.gif&hash=36875102700b6de4a0751bf4689f8e8fc458087f)

Nope, the arm still looks odd. It's those grey pixels on his arm. And his elbow sticks out a pixel or two too far. And on his head, I'd suggest getting rid of the top left pixel of his hair (the corner). It'd make it look more natural. Also, try adding a little more shading to the hair.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on July 23, 2011, 06:26:55 PM
I should also point out that his hair isn't moving with accordance to the rest of the sprite itself. I'll try to explain it so you can get idea. As is, when Simon moves up, his hair also moves up too. In reality when a person with medium or long hair gets up the hair will not follow suit. It will only be effected when said person moves down that the hair will have a delayed reaction and lag in the air for a second before following the person in the direction he moved. So as the sprite moves up in his stance, the hair shouldn't move at all. After he peaks and starts to move down again then the hair should delay falling then fall down and meet the rest of the sprite.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 23, 2011, 10:24:56 PM
meh, I'll come back to it in time, I'm gonna work on more of Berkeley Mansion, but not today, today is Dev-free day as I noticed All I was thinking was in dev mode and it really bothered me how your own yet to be born creation haunts you. I went to the beach today and freed the project from my mind, then came up with a great Idea.
There will be no unlockable characters, instead of doing the hair thing I had a new Idea.
Castlevania gets a Classic cV2 simon redone, that's if the creator will agree for me to use his stuff in my game
Super Castlevania gets the Simon I'm Featuring at the moment, If this is done, He gets new colors for his armor.
Castlevania Chronicles get the coated simon from my Da page.

All 3 Simons are gonna play Differently and will resemble thier counterparts well.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 23, 2011, 11:08:45 PM
You can bet your ass Ill always play Chronicles mode. :3
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 27, 2011, 02:14:53 AM
Permission Granted, here are the 3 Simons, sporting a new recolor of Super Simon with a smaller sword.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F244851328%2Fthe_3_simons_by_arcangeraziel-d41s0hs.gif&hash=f12b516bcd3091365bef89415d352796b780ce7c)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 27, 2011, 06:01:52 AM
I love that coat Simon. ;D
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: uzo on July 27, 2011, 02:17:54 PM
Oh hey look, it's Simon, Trevor, and Jonathan Morris.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 27, 2011, 03:44:27 PM
Yes, Uzo. We all can see they're edits. >.>
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 29, 2011, 01:58:25 AM
More like Simon, Richter, and Jonathan since 70% of Super's Sprites come from richter...
Anyways.... its taking longer to do stuff since I've decided to play the DS games on emulators to fish out some scenery via screen-shot and edit via paint. I'm doing this because I want every mansion to look use no texture that the last mansion uses or at least 99%, thus making a more detailed game when things don't get boring.
oh yeah, whips will be collected in the game along with tips. One whip being the Holy Whip (strongest in the game) being the same whip John Morris used in Bloodlines along with the Bullet tip to shoot projectiles.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on July 29, 2011, 02:47:06 AM
More like Simon, Richter, and Jonathan since 70% of Super's Sprites come from richter...

??? Ummm...? Huh? You don't mean that the sprites from SCV4 are derived from RoB, cause SCV4 came out way before RoB. And besides that, none of the sprites from either are reused from a previous game.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 29, 2011, 03:14:14 AM
??? Ummm...? Huh? You don't mean that the sprites from SCV4 are derived from RoB, cause SCV4 came out way before RoB. And besides that, none of the sprites from either are reused from a previous game.

lol I meant Super as in the Simon that Represents Super Castlevania 4 in my game
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on July 29, 2011, 03:29:30 AM
Aaahhh! I gotcha. Was a little confusing there. ^___^
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 29, 2011, 10:17:00 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F245257292%2Fberkeley_mansion_rooms_updated_by_arcangeraziel-d420pqk.jpg&hash=8054d15915adb606735e55dc8a4416df771d7b2f)
Here we go, I haven't updated the map in awhile, considering that i was sick, I managed to get these done in good time.
this features some more detailed rooms along with the save room.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: julianbelmontxx1 on July 29, 2011, 07:44:29 PM
i´m impressed.
the save point looks cool,that angel fits perfectly.
i love the backgrounds and the mapping.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: thernz on July 29, 2011, 07:47:14 PM
I suggest taking out those rocket launchers in the boxes and hanging the paintings on a flat wall rather than pillars, it makes the pillar look less dimensional.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 30, 2011, 04:56:20 AM
I suggest taking out those rocket launchers in the boxes and hanging the paintings on a flat wall rather than pillars, it makes the pillar look less dimensional.

oh wow, I didn;t take a good look at the boxes till you mentioned it, I'll change that Right away, and as for the pillars, I had some time to think and I removed the ones with the Pictures since I intend for the Pillars to be Foreground and them being where they are conflicts with both the tables and the Paintings.

 Update: Speaking of Foreground objects, I'm gonna explain how stairs work in this game.
Darker Stairs = Climbable stairs via Up, you'll pass behind the lighter stairs until your done climbing, the upper stairs act as hills like the modern game, these can be passed through via Down+Jump for a quick getaway, I intend fighting to be done more on modern stairs to the annoyances of the NES titles would not continue.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on July 30, 2011, 05:49:35 AM

 Update: Speaking of Foreground objects, I'm gonna explain how stairs work in this game.
Darker Stairs = Climbable stairs via Up, you'll pass behind the lighter stairs until your done climbing, the upper stairs act as hills like the modern game, these can be passed through via Down+Jump for a quick getaway, I intend fighting to be done more on modern stairs to the annoyances of the NES titles would not continue.

1) That's... kind of a pointless addition. Just saying.

2) If you'll do that, I suggest changing the color of the darker stairs. As they are now, they blend in with the background and aren't noticeable as interactive objects.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on July 30, 2011, 06:25:24 AM
1) That's... kind of a pointless addition. Just saying.

2) If you'll do that, I suggest changing the color of the darker stairs. As they are now, they blend in with the background and aren't noticeable as interactive objects.

It adds a feeling of playing the Old game as well as a new game, plus it make map making easier to come up with design since just classic stairs cuts corners but adds annoyance, and Just modern buts alot of clutter in the stage or you'll have rooms solely based on climbing, SoTN is notorius for Climb only rooms and Cv1-3 is notorious for classic stair crippling, but when I combined them they cancel the negatives, as for color, Since they are all on the same layer, I can mask em to a new color quite easily, but I'm gonna go with a few shades lighter, since they are meant to be background-ishly placed.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: BMC_War Machine on July 30, 2011, 06:38:05 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F245257292%2Fberkeley_mansion_rooms_updated_by_arcangeraziel-d420pqk.jpg&hash=8054d15915adb606735e55dc8a4416df771d7b2f)
Here we go, I haven't updated the map in awhile, considering that i was sick, I managed to get these done in good time.
this features some more detailed rooms along with the save room.
Looks REALLY good man! only thing i would consider changing would be the entrance just a touch.  I like the choosing of the entrance you used, but maybe take out the stairs at the beginning to help start it and another entrance you could try playing with that COULD look cool IMO is the Wailing Way that was in CotM or maybe some of the elements of the entrance from AoS.  I havent seen many people use any of those (at least YET anyways lol).  Good work so far!  Keep it up!!!  8)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 02, 2011, 07:31:19 PM
The only Reason I do have the entrance room is simply a transition from outdoors to indoors, Plus I do plan on changing it for additional stuff involving a mirror and a HoD like alternate Mansion.

plus There will be checkpoints in the game, but only for Fall deaths, if you die by 0 Hp its a normal game over.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 04, 2011, 12:35:05 PM
Quick update, Here is a list of plans to pour into this project as I'm actually making it (with help, thx mostly to Esco at the moment)

6- directional Aim on some Sub weapons only Chronicles Simon
Retro Simon as unlockable, Kinda like HD Simon and Getsu
II and III Upgrades on subweapons for Classic Simon
Bloodlines Mini crash for Super Simon
Retro Simon will have all abilities and Items available to him
Visible Fall blocks will have a signification of being there
experimenting with Depth in backgrounds and such
Castlevania Ruins Will have an added bonus, as well as a Legitimate Dracula battle at the end of that bonus.
You will fight Death twice in this game.
The Last Village and the Castlevania Ruins will have snow (since the last village is white and gray)
The Valmanwhip from CoTM makes a return in this game
Sun and Moon Cards will be useless until you get the clock sub weapon
a Planned bossfight includes slamming shutter doors on a Behemoth with legs
Each mansion will have a theme, mostly for creative obstacles and Completely different looking mansions
Towns and villages will also have completely different layouts, but look kinda the same in areas
Hard mode will feature monsters at thier peak strength at all times, the moon constellation will be a permanent Blood red full moon.
Endings will have a different way of unlocking, Probably by side quests and Challenges instead of Time trail

That's it for now, just gimme Feedback
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on August 04, 2011, 12:40:33 PM
I think Retro Simon should play as he does in the original Castlevania, just with the added stuff necessary for him to get around. It kinda kills the retro factor by giving him everything.

So basically...
Two-directional whipping.
Has only the five subweapons from the original game, and they function as such.
Gets the II and III Rapid Fires for his sub-weapons.

etc.

And then if Double Jump or anything is needed at any point, he gets those.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 04, 2011, 12:50:29 PM
I think Retro Simon should play as he does in the original Castlevania, just with the added stuff necessary for him to get around. It kinda kills the retro factor by giving him everything.

So basically...
Two-directional whipping.
Has only the five subweapons from the original game, and they function as such.
Gets the II and III Rapid Fires for his sub-weapons.

etc.

And then if Double Jump or anything is needed at any point, he gets those.

We'll I haven't fully planned all of his abilities, but I do want to both bring nostalgia and Reward the player since unlocking Retro Simon is gonna be a challenge
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Claimh Solais on August 04, 2011, 01:17:59 PM
Having him play like his retro self would be reward enough, to me. Dunno about anyone else, though.

I think it'd be kinda cool once you unlock him to go through the entire game all over again, but just like in the old days, with uncontrollable jumps, slow walking, etc.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 04, 2011, 11:10:11 PM
Having him play like his retro self would be reward enough, to me. Dunno about anyone else, though.

I think it'd be kinda cool once you unlock him to go through the entire game all over again, but just like in the old days, with uncontrollable jumps, slow walking, etc.

how about 8-bit Bosses to boot?

oh yeah, Yasher and Jorge's Music will be in my game for sure.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 06, 2011, 10:02:21 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F251407149%2Fberkeley_garden_by_arcangeraziel-d45oizx.jpg&hash=4cf1ce136f205a1aefebbf5440c07856b3866ea5)
Garden Section of the Berkeley Mansion, Room 1 or something...
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on August 06, 2011, 10:44:02 PM
Painting the roses red...painting the roses red...

Looks like you're incorporating the underground garden concept into this game. This'll definitely be a good one to try.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on August 06, 2011, 11:05:02 PM
That's a good concept but I think you need better plant sprites, those... well... they suck. The look flat and undetailed compared to the rest of the tiles.  You may even want to incorporate parts of the various plant monsters in the background too. The venus weed/alraune in particular might be useful.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 07, 2011, 12:07:33 AM
That's a good concept but I think you need better plant sprites, those... well... they suck. The look flat and undetailed compared to the rest of the tiles.  You may even want to incorporate parts of the various plant monsters in the background too. The venus weed/alraune in particular might be useful.

I couldn't find any other plant sprites at the time, maybe exept Millia Rage's hair for the roses, and wow, that map was dark, I had to put a light screen over the plants so more green can show
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: uzo on August 07, 2011, 01:04:41 AM
That actually looks fairly good considering its made of tiles from other games.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Esco on August 07, 2011, 01:50:10 AM
Quick update, Here is a list of plans to pour into this project as I'm actually making it (with help, thx mostly to Esco at the moment)

I have to tell you that it's great to get credit around here for once for something.... you are welcome. :D Glad I could help.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 11, 2011, 01:18:29 AM
All development has been postponed for a few days.

Reason: Had to reinstall Windows 7, so I'll be reinstalling all wanted programs, luckily I have 100% of my materials and development. I'll also be taking this time to reorganize everything.

Expect new stuff at least two days or so.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 27, 2011, 05:54:35 AM
here is a test Layout on depth, (the floor tiles are nowhere near perfect)
what do you guys think?
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on August 27, 2011, 07:48:40 AM
Having the floor slanted up in that manner reminds me of SCV4's floor tiles. While it looks good game-wise, the Jpeg is messing with the clarity  :(
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 27, 2011, 08:36:42 AM
Having the floor slanted up in that manner reminds me of SCV4's floor tiles. While it looks good game-wise, the Jpeg is messing with the clarity  :(

Posted a bigger image with more depth play.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: VladCT on August 27, 2011, 11:49:55 AM
I think the stairs would look better if they were on the surface layer, like in the previous image.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Jorge D. Fuentes on August 27, 2011, 01:29:49 PM
You would also have to have that same effect on the stairs and on the upper platform.
Like how Bloodlines did it.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 27, 2011, 06:13:21 PM
You would also have to have that same effect on the stairs and on the upper platform.
Like how Bloodlines did it.

BTW I need to learn how you made that floor (in esco's thresd) since both pics contain Your floor.
Thx for the stars tip.

I think the stairs would look better if they were on the surface layer, like in the previous image.
Still working on it, I've actually scaled the floor and cieling up to 125%, I'm tryig to make it where the sprites dont have to be scaled.



UPDATE: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2011%2F239%2Fc%2F0%2Froom_1_new_maping_by_arcangeraziel-d480yjt.png&hash=05f47599485430a1b8e07811c9236a34547ab55e)

Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: VladCT on August 28, 2011, 01:42:07 AM
Dunno why, but the perspective looks kinda wrong in this one.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: thernz on August 28, 2011, 02:15:05 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcc57029cec9a34bd671986864cd2ba48.png&hash=a1f1db75aad954ebdc55afecc57326768efaf771)
You have clashing perspectives. I don't think you should go in this direction. You would probably have to break a few rules of perspective if you wanted to use just 2D assets. The character sprites themselves would need alterations to fit too.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 28, 2011, 03:11:57 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fcc57029cec9a34bd671986864cd2ba48.png&hash=a1f1db75aad954ebdc55afecc57326768efaf771)
You have clashing perspectives. I don't think you should go in this direction. You would probably have to break a few rules of perspective if you wanted to use just 2D assets. The character sprites themselves would need alterations to fit too.

How So? I know the Floor is off from the stairs, or whatever, I'm really trying to fix it rather than ditching it (the floor isn't meant to have an angle).
My intentions are to fix the perspective and Perfect the faux 3D rather than to Advert back into the flatness of the standard SotN style.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Inccubus on August 28, 2011, 04:01:55 AM
All you need to know is contained within the backgrounds of SCV4 & CVB. They both used exactly that sort of style for their backgrounds. You might want to study Contra 3 and Contra Hard Corps's backgrounds too.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 28, 2011, 05:09:48 AM
All you need to know is contained within the backgrounds of SCV4 & CVB. They both used exactly that sort of style for their backgrounds. You might want to study Contra 3 and Contra Hard Corps's backgrounds too.

Fixed many of the issues mainly dealing with the floor angle and Length of stairs and upper floor.
As for background, I need an example on how to do corners, but as is. it looks better and less perspective Clash!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F255424908%2Froom1_updated_perspective_by_arcangeraziel-d482n4c.png&hash=97199298bcd3f08cd96e8c40cf069465390f6522)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: thernz on August 28, 2011, 05:46:21 AM
Are you keeping the upscale? It would honestly fit better if everything was at 1x. At 1.5x scale, the pixels are kinda getting confused and messed up. So everything isn't as crisp and smooth. The stair's floor and the main floor contrast each other in terms in style where the stairs recede into darkness while the main floor is a lot darker and flatter. The main floor actually looks more slapped on than the stairs because there's no transition between it and the walls. There isn't a lot of coherency to the room as a result.

I personally don't see any greater value in going with a 3/4 view than sideview. It isn't really faux 3D. Sideview honestly has more notion of realism to me, because it obscures the parts that would be affected by perspective. Here there might be a horizon line but there's no point of convergence. Plus with this, there comes a restriction where every floor kinda has a certain "weight" to it because everything is side-on. I think it sacrifices the illusion of depth more than it helps.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 28, 2011, 06:18:31 AM
Are you keeping the upscale? It would honestly fit better if everything was at 1x. At 1.5x scale, the pixels are kinda getting confused and messed up. So everything isn't as crisp and smooth. The stair's floor and the main floor contrast each other in terms in style where the stairs recede into darkness while the main floor is a lot darker and flatter. The main floor actually looks more slapped on than the stairs because there's no transition between it and the walls. There isn't a lot of coherency to the room as a result.

I personally don't see any greater value in going with a 3/4 view than sideview. It isn't really faux 3D. Sideview honestly has more notion of realism to me, because it obscures the parts that would be affected by perspective. Here there might be a horizon line but there's no point of convergence. Plus with this, there comes a restriction where every floor kinda has a certain "weight" to it because everything is side-on. I think it sacrifices the illusion of depth more than it helps.

Well, if i can Downscale back to 1x instead of 1.25x and Keep Depth, I'll try. Shading can take Care of the Floor, And I'm leaving that part near the stars covered until I can Conjure a transition. but remember that the Angle of view is slightly above eye level, I've attached an image for example

If Done Right Depth Can be achieved in the view, Its just harder. I'm constantly at the drawing board, but its also very fun to do this, i just have to work harder to achieve the Ideal perspective whilst keeping Depth effects. its worth a try, and if it all fails in the end, I still have the normal mapping technique down.

The Idea of the Depth isn't really about a 3d effect, its mostly trying to use techniques not done before in mapping in a castlevania game or not done enough, It more or less giving it an identity.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Jorge D. Fuentes on August 28, 2011, 02:02:54 PM
If you're gonna use my tiled floor on a 2D game with perspective, you should darken the tiles that are further back and brighten the tiles that are closer to the camera.  This would make the floor clash a hell of a lot less against the stairs, etc.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 28, 2011, 10:17:39 PM
If you're gonna use my tiled floor on a 2D game with perspective, you should darken the tiles that are further back and brighten the tiles that are closer to the camera.  This would make the floor clash a hell of a lot less against the stairs, etc.

Killed the other pic, here is a new one with new-ish stairs, Scaled back to Normal, Fixed Floor tiles (they get smaller with distance) with Shading.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F255563633%2Froom1_updated_perspective_mk_2_by_arcangeraziel-d485m5t.png&hash=91564c048465fb18adb5617aae4fc74896f208ce)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on August 29, 2011, 12:27:24 AM
Hay! Now that works out well. Just like SCV4 and Bloodlines. I've also noted some areas in Harmony of Dissonance use this same technique too.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Jorge D. Fuentes on August 29, 2011, 01:18:40 PM
Yeah, that's how to do it!  Good job.
If you can maintain that kind of consistency throughout the game, that'd be awesome. ;)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: Mikepjr on August 29, 2011, 02:21:02 PM
That's how you do it? I can't even see the floor now, it's dark to the point that.. the entire floor is hard to make out.. but maybe during game play at full screen i can make it out better.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on August 29, 2011, 04:55:15 PM
I can see it just fine. I think it looks good and will work out good.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on August 29, 2011, 09:29:39 PM
That's how you do it? I can't even see the floor now, it's dark to the point that.. the entire floor is hard to make out.. but maybe during game play at full screen i can make it out better.

Yeah, that's gonna be the case, I've played arounf with the shading for about 30 mins trying to get it right and that's the best to both be visible and keep perspective.
Full screen will have all the Pixels up close, just save the image and view it in Photo viewer (or Picasa 3) and zoom in to see if it works for ya.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on September 03, 2011, 07:17:54 AM
Now Working on the Main Room...
I'm gonna share a few details about it,
First off, there are 6 Different Paths Branching from it
2 paths left to right,
2 paths are accessible via doors like town
2 paths accesible at a single point,1 leads upstairs, the other back into room 1 where you can enter/exit the stage.

this will also be the central area you will backtrack to several times.
Some areas will be locked, those require the Key that corresponds to the color of the Jewel on the door.

This area will take some time as I'm working on multiple things at once and some non-computer stuff as well,

oh almost forgot, the hallway I keep Showing is not gonna be room 1, I've done some research on Mansions and Decided to do some remodeling.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on September 11, 2011, 03:35:05 AM
Plot Characters: Early Plot development Edition
Simon Belmont: The Protagonist

- The Baddies -
Count Orlock - a Vampire who disapproves Dracula's resurrection to he can reign with aid of the Curse
Carmilla - The one who Orders Emil to Aid Simon Gather all of the Pieces of Dracula and ultimately use Simon as a sacrifice to revive Dracula.
Death - The one who Gathers Souls for his master, Although Helps Simon on one occasion.
Costel - a Former Crystal Knight turned werewolf who's aim is simply to Die, at Times loses his persona by unwillingly attacking people.
Emil - Simon's Rival who Pushes Simon to gather the pieces of Dracula and Occasionally Battles Simon to weaken him
Marcel - Leader of the Dark Cult who aids Dracula's Resurrection and gained the power of the Dark Lords.
Reaper - The Rival Of Death who manipulates Time as opposed to Space (Death).
Dracula - The Lord of Darkness

- Crystal Knights -
(no Real plot or Personas as of yet)
Miruna
Paul
Radu
Mihail
Simon
Doina
Diana
Cezar

Key Villagers
Angelica - Costel's Wife

(more to Come)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on September 11, 2011, 06:53:41 AM
Ouch! You've got quite a lot going there for your fan game  :o

I getting even more interested.
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: darkmanx_429 on September 11, 2011, 03:04:08 PM
Killed the other pic, here is a new one with new-ish stairs, Scaled back to Normal, Fixed Floor tiles (they get smaller with distance) with Shading.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F255563633%2Froom1_updated_perspective_mk_2_by_arcangeraziel-d485m5t.png&hash=91564c048465fb18adb5617aae4fc74896f208ce)
waaay better!
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on September 13, 2011, 04:18:21 AM
Bosses -Alpha Edition-
NOTE: Some Boss Battles are Optional via Plot decision (example: You Can Lock up Costel instead of Killing Him)
Count Orlock- New Attacks and patterns
Carmilla - not yet Figured out
Death - Traditional
Death (2nd Time) - New Attacks and 2nd Form
Costel - Werewolf with a Few new Tricks
Emil - Fights on several occasions, all Different.
Marcel - Fights with illusions and magic
(Time) Reaper - Uses Time Manipulation
Dracula - 3 Forms - A Mix of Traditional and New-ish, Trying something a lil more original.
Dracula Spectre - 2 Forms - 1st is Cv2 Style Remade, 2nd is Cv3 Skulls Form
The Hydra - NEW
Succubus - Blonde LoI/Pachislot Edition
Behemoth - Full Body Version (Spoiler: He won't be by the end of it)

-More to Come-
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on September 13, 2011, 09:33:38 PM
Creative Snag, If anyone has a a good number of screen shots from various of places on the DS games I could put them to good use.
At the moment I have a Complete map of all CV games (16-32 bits) except the DS ones (Since no one bothered to rip them for some bizzarre reason.)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: X on September 13, 2011, 11:23:17 PM
The Spriter's resource has some DS CV backgrounds and foregrounds ripped. not all but some. Give it a look  :)
Title: Re: Castlevania: The Accursed Seal - a cv2 remake
Post by: KaZudra on September 13, 2011, 11:46:50 PM
The Spriter's resource has some DS CV backgrounds and foregrounds ripped. not all but some. Give it a look  :)

true but i'ts so few it doesn't scratch a room.

I'm probably gonna play through all of the games again, collect notes, and go back to some areas and rip (as in edit a screen shot) them