Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: cecil-kain on July 30, 2011, 09:35:32 PM
-
Remember how IGA said that The 1999 Demon Castle War takes place during a solar eclipse? Supposedly he was inspired by a real eclipse that happened in Europe at that time. While browsing for some eclipse imagery, I have discovered the exact date for our beloved Demon Castle War.
August 11, 1999.
Check out the path of the eclipse here. Look at the area it passes over. O-o
http://en.wikipedia.org/wiki/File:SE1999Aug11T.png (http://en.wikipedia.org/wiki/File:SE1999Aug11T.png)
-
Now that's amusing. It crosses directly over Romania.
-
I thought this was common knowledge o-O
-
It may be common knowledge, but it is still cool! Nice share, cecil!
-
And people say IGA's bad at storytelling~
-
I really hope IGA makes this game soon. I want to play this story!!!
-
I didn't even know where to find maps like that. ;D Wow IGA really does their homework.
-
I guess I didn't give IGA enough credit. Nice little touch there 8)
-
I found a really nice image of the real 1999 eclipse. I used it to create a new Operation: Akumajo banner. I have downsized it yet, but I'll post it in my sig later this week. If you don't wanna wait you can view it on the Facebook Page. Click the link in my sig.
-
Oh wow, that's pretty cool.
-
LOL! That's awesome! ^_____^
-
neat :D
-
It is neat indeed.
-
Okay, now explain how this "war" was Prophesized Hundreds of years ago (conveniently after AoS was made)
And the Dumbest mystery, a Romanian Castle Appearing Conveniently in Tokyo.
I'm waiting for a GoW final opus to end up in New York.
IGA can do research, but that still doesn't exempt him from being a bad storyteller.
-
Why do people keep thinking AoS's castle is located in Japan? I thought the game was pretty clear on that being not the case.
-
Okay, now explain how this "war" was Prophesized Hundreds of years ago (conveniently after AoS was made)
"The year 1999, seventh month,
From the sky will come a great King of Terror.
To bring back to life the great King of the Mongols,
Before and after Mars to reign by good luck."
Nostradamus wrote this in the 16th century.
And the Dumbest mystery, a Romanian Castle Appearing Conveniently in Tokyo.
But the game will take place in the castle so it doesn't matter. There were no outside references in Aria that screamed "WE'RE IN JAPAN GUYS" besides the [short] intro
I'm waiting for a GoW final opus to end up in New York.
LoS epilogue already did that
IGA can do research, but that still doesn't exempt him from being a bad storyteller.
There are worse than him, believe me
-
Why do people keep thinking AoS's castle is located in Japan? I thought the game was pretty clear on that being not the case.
Because their minds are already violated by a dark priest are already made up about Iga.
-
There are worse than him, believe me
Agreed, Micheal Bay and Uwe Boll are amonst those kinda people
IGA isn't that bad, but he's in the convenient plot place in bad, sometime it feels like he's going out of his way to build up this castle war and that bugs me, the mystery in AoS was more than enough for me.
-
And the Dumbest mystery, a Romanian Castle Appearing Conveniently in Tokyo.
The castle appeared in front of the moon just at the end of the intro. And if you look at all the backgrounds while outside the castle, you can see it's suspended high in the sky above the earth's surface. So it's not in japan but more in earth's high atmosphere.
-
The castle appeared in front of the moon just at the end of the intro. And if you look at all the backgrounds while outside the castle, you can see it's suspended high in the sky above the earth's surface. So it's not in japan but more in earth's high atmosphere.
Exactly. Didn't they say clearly that they were in the eclipse?
-
Yep. It's inside the eclipse. Not in Japan.
-
How does that work exactly? Being "inside the eclipse" does that mean the castle is actually sealed in the eclipse over Romania, and Soma was sucked there? Is it some sort of dimensional thing? is it in space between the sun and the moon?
Always wondered that.
-
How does that work exactly? Being "inside the eclipse" does that mean the castle is actually sealed in the eclipse over Romania, and Soma was sucked there? Is it some sort of dimensional thing? is it in space between the sun and the moon?
Always wondered that.
And since an actual eclipse lasts only a few minutes at most, were Soma and crew trapped in time?
-
How does that work exactly? Being "inside the eclipse" does that mean the castle is actually sealed in the eclipse over Romania, and Soma was sucked there? Is it some sort of dimensional thing? is it in space between the sun and the moon?
Always wondered that.
And since an actual eclipse lasts only a few minutes at most, were Soma and crew trapped in time?
I think you guys have it spot-on there. Castlevania sealed inside the eclipse would be in a stationary time lock since eclipses don't last long. And I also think it's in a dimensional realm slightly out of phase with the rest of the universe so no-one can actually see it unless they are in Castlevania themselves.
This is good stuff, I like theorizing these things ;D Sindra's also good at this stuff too.
-
Maybe the eclipse opens the way to the castle. So it act as some kind of gate or something.
-
I would not call IGA a bad storyteller... usually. He's prone to using cliches often and his stories are often predictable. I think his best works in storytelling are Aria of Sorrow and Harmony of Dissonance, both of which have really intriguing concepts, like Maxim's state of being representing the two castles. In Aria's case, there are several mythos furthering concepts and really intriguing characters, my favorite of which is Graham Jones. IGA would also often do a respectable job of referencing older games in his stories.
They may not be incredible masterpieces, but they are intriguing, inoffensive, and take advantage of the long history of the series without shitting all over it, like Legends, or doing it in a bizarre, almost pointless way that doesn't really pay respect to the series, like Lords of Shadow. Portrait of Ruin and Dawn of Sorrow are unfortunate failures, in my mind, however. Really annoying characters, dialogue, missed opportunities, and sheer pointlessness plague those stories. Judgment would be pretty lame, and it is, actually, but I appreciate some of the back story it unveils about some of the characters. Besides, given the format (dream match fighter in the Castlevania universe), I don't think there was really any way to do a decent story.
-
I think its best Described as this.
IGa's Story telling is Pretty bad at times, but Pretty good overall, Sometimes I think he puts the game before the story which is good, but forgets to put story back into the game at times.
Looking at from game to game, I really gave IGA more Crap than he deserves, but most of the crap comes from the Demon Castle War that Kept being mentioned in Irrelevent games.
Ironically SoTN was his worst since there wasn't much story, and it was very all over the place, The Richter Being Evil made sense, but the Maria scenes could have been better, Shaft's Return Was both Senseless and Unexplained, and the whole Dracula seeming to turn good at the last moment made made little sense too. Bute it made up with Half of an Awesome Game, the Inverted Castle... well, Felt Rushed since you can just rush to the OP items and the rest of the game is a cake-walk, The Story's main flaw is that it really didn't have much to go on... But there were quite a few potential cutscenes that should have been there to develop Alucard more.
LOI was another Example of Bad Storytelling, but unlike SoTN, he had ALOT to work with, but ended up with short talk with Gandolfi about subplots that went nowhere. Honestly, I would love to Remake this game With a Better Story, Not Changing it. What should have been done is Major development on Walter and Scenes with Mathias throughout the game slowly getting itno his psyche on his decision of turning into Dracula, Joachim had enough mystery to him to develop a whole story, and there could have been flashback scenes with Gandolfi's Daughter. The game was pretty good, but I felt that the Story overall was Lazy given the fact of have so much to work with.
PoR was So-So, I don't have much to say about it, it has good points and bad, but overall averages itself out.
DoS was pretty good, It wasn't too bad, but it lacks anything interesting since AoS did the Same plot before, Dario could have had more development and the Dimitri plot made the story more enjoyable, the development of all the god guys is a Strong point, but the lack of development of the bad guys brought it down a bit.
OoE Had one of the Best Stories Since It Developed all of the central characters enough to make it good and give a plot twist that is also suitable, the ending is actually very good and bursts with a bit of emotion, I want the next game to follow this in terms of story telling by developing characters, although I welcome more unique ways too.
AoS Also is one of the Best Stories, You Play as Dracula's Reincarnation amonst a sealed castle, the Side characters are developed well and you get why Graham wants to take dracula's throne, only Con is that Soma suffered from typical Anime Protagonistism Early in the game (always confused, doesn't understand even the basics), when the true Soma started to shine the game was awesome.
HoD is one of those overlooked games, it Doesn't look appealing nor sound too appealing, but that's mainly because the GBA couldn't handle this game, Wow, this is the best IGA story, It felt like the game SoTN should have been, although quite a few elements were from SoTN, The Sequel to Simon's Quest Made sense, Maxim's Portrayal was top knotch, although the final Dracula fight was Grotesque, the game overall was gold tarnished by the limits of technology, this I would love to remake Simply by giving it better Graphics and sound.
last but not least, CoD, Great Story all the way, but a Castlevania Beat em up isn't the best game, Fun, but doesn't fit the glove.
-
My favorite part about LoI's story was that Mathias's plan was basically Russian roulette.
-
More like Xanatos gambit. He relied on everything falling into place EXACTLY.
-
I wonder what Mathias's reaction would have if Leon just ran right past Rinaldo and never got the whip.
-
like Lords of Shadow. Portrait of Ruin and Dawn of Sorrow are unfortunate failures, in my mind, however
you forgot to add Curse of Darkness. That story did a fair bit of damage to the series and kind of alienated itself among it's Superior predecessor; CV3.
-
I wonder what Mathias's reaction would have if Leon just ran right past Rinaldo and never got the whip.
Mathias would immediately run outside the castle gate, dressed as Greco with a mask, and pushes Leon towards Rinaldo's cabin while saying "Look this way! Someone is waiting for you in there! They know about your loved one!"
;D