Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: KaZudra on September 13, 2011, 04:54:34 PM
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http://www.remakesonline.com/castlevania/index.php (http://www.remakesonline.com/castlevania/index.php)
Play through levels on a 4 player co-op with level editor.
I seen a vid, looks nice. Haven't tested it myself yet.
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I downloaded an earlier version, and the controls and collision detection wanted to make me cry. I don't know how far along it's come since then, but ... my first impression with it left me skeptical.
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Hmmm. It looks interesting but I don't know where to find the download link.
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I downloaded an earlier version, and the controls and collision detection wanted to make me cry. I don't know how far along it's come since then, but ... my first impression with it left me skeptical.
Usually I'm the one pegging others like this, but I'll stand and defend these guys actually.
The fact that they have a version, despite lacking sorely in visuals and design, that actually plays online seemingly fluid is in itself a huge achievement. Network programming is a BITCH and a half. Props for that.
That is unless they actually didn't code the network code and instead used some silly slap in packed crap.
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I too tried it in its earlier stages (since Harmony of Despair didn't seem like it would come PSN side), and the hitbox issues hindered the experience greatly. I do agree though that the programming is difficult to do, and to replicate castlevania's system to a tee might be difficult to do (not to mention real life time constraints, etc). The videos last I had checked didn't replicate exactly how the game played yet, but I am curious how it runs now...
Kamui Zero, did you give it a try yet?
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Tried it, Very Choppy and it kept saying my password was wrong.
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Tried it, Very Choppy and it kept saying my password was wrong.
Sounds pretty much the same as before. The game needs a tune up, particularly for what it could become with the right programming and direction.