Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: JooohnShaft on October 09, 2011, 08:02:05 AM
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Dracula: fireballs and teliporting
Death: fast movement and spinnning sythes
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Death is ten times harder than old Drac if you don't have Holy Water.
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Difficult to say really. Both are a b***h in their own right. Death moves quickly but not too terribly fast. But the most difficult thing about him is the sickles he summons. They appear at random spots depending where you are standing. And if you're not quick to attack or dodge them then you get castrated :-X (not really but I thought I'd just throw that in there ;D) Dracula doesn't move at all. Instead he teleports. but when he appears and disappears, he is quick about it and it leave you very little time to make the decision of either attacking him, attacking the fireballs he throws at you, or being cleaver and doing both. At the SAME time. Yeah!
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Death is harder for me in most games.
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Death.
Only trick to know how to beat dracula is learning how to press A+B simontaniously.
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i know dracula is the hardest to kill in castlevania, i gess the easyest is death of the two because the death is like one hit, one kill. :o
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Death. Magic Seal 5 is hard to draw when your hands are shaking.
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Death. Its easy to read Dracula's moves most of the time, but Death's scythes tend to spawn right on you if you're not careful, not to mention some of his attacks in the later games can catch you off guard (specially in LoI).
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I saw a play-through of CV1 where The Creature and Death were the only battles the guy took damage in, while Dracula was a flawless victory for him, just jumping over the fireballs in Dracula's first form and running back and forth under him in his second form. So clearly it's Death that's the harder.
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Yeah, I'm also gonna go with Death. Dracula has quite the formulaic pattern and can be an easy fight once you get it down. Death's scythes are just so random that it's usually a tougher battle.
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For some reason I think Dracula is harder for me. Death was a b'''' too but I he had a MAGOR weakness to holy water.
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Reaper. No contest.
Even in Rondo, which one one of the easiest games in the series, Reaper was a problem. And I am not talking about battle with him in Dracula X. If my memory serves me right, he was weak only in three games - HOD, Legends and SOTN.
While Dracula was weak boss in most if his appearances save for COTM, CV3, Dracula X (more or less), CV64 / LOD (as Drago and Ultimate Dracula), and arguably OOE.
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Death without a doubt.
Dracula is easy to read since all he does is teleport and shoot fireballs and the ocasional sneak attack. Death on the otherhand has respawing sickle's that comes right at you while he is just flying around and hitting you with his scythe or shoot lightning bolts at you while your trying to dodge his infinite spawning sickle's.
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I though Death was really good in PoR. The use of chains and all that, with his scythe bouncing around. I clever take on the old formula.
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I though Death was really good in PoR. The use of chains and all that, with his scythe bouncing around. I clever take on the old formula.
And if you got caught by those chains you'd need your partner to help bail you out before Death cut you up.
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ahh...the chains... good times. 8)
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Death in CV4 would try to pull you into him while throwing his large scythe, Death in Bloodlines was one hell of a poker player with all those cards, but his attacks nearly mirrored CV4's Death.
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Yeah, the mirroring was a bit dissapointing.
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Yeah, the mirroring was a bit dissapointing.
Yeah it wasn't as dramatic as the SCV4 version. Nor as haunting *see 'Room of close Associates'. The card battle before Death was a cool boss rush, I liked it. But for Death they should've given him a completely new set of attacks. I always found it annoying that the Genesis would try to live off the hype that was introduced by the SNES. For instance as mentioned above, Death from bloodlines is like death from SCV4 rather then being and original new challenge. You can also see this in TMNT 4 (SNES) and TMNT: Hyperstone heist (Genesis). TMNT HH is essentually TMNT 4 just with some extra levels and bosses thrown into the mix. But what they should've done was make and entirely new game. The story was new but the game felt copied on some level or another. Don't mean to get off-topic but it's things like that I've always been bothered by.
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If we're talking about CV1, then Death. If we're talking about the series overall, then Dracula.