Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Esco on September 14, 2007, 02:48:48 PM
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As usual... I put all my updates on the havoc forums, but I will put some info up here too since I love you guys so much. :P
To keep it short and sweet... I'm done with most of the enemies in the game.... out of the ones left, other than bosses they should be quick and easy to tweak. The bosses however, usually take a few days just to do one. But when I say I change them, I mean sometimes to the point that it's like a whole new boss fight.
Here's a direct link to the youtube video: http://www.youtube.com/watch?v=_xXE4dRXRS0
And to the havoc thread with all my progress: http://www.havocforums.com/index.php?showtopic=44783&st=60&gopid=119548&#entry119548
Sorry if it seems to lag slightly, my epsxe will only run at 50-55 fps when I am recording. Hope you guys like it, and be sure to check the notes under the video name as well. :)
P.S. Thank god for the new forums. Nice work. ;D
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Awesome video, it was pretty intense :o
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Nice. Its way much harder than the original Creature.
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I'm done with most of the enemies in the game.... out of the ones left, other than bosses they should be quick and easy to tweak. The bosses however, usually take a few days just to do one. But when I say I change them, I mean sometimes to the point that it's like a whole new boss fight.
Wow, it just feels like a brand new game! Amazing, you are the best.
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Magnificent! I had my doubts about it when you first did it since the first or so vid of fighting Gaibon and Slogra was pretty stupid imo, but That Creature, was extremely nice.
Makes me look forward to it.
And lovecastlevania, your sig is awesome.
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Wow looks amazing! :o I have just one suggestion; it disapointed me that drac only had one form. You might be able to add his dracx form to the battle :P and if you need an updated spritesheet I still have it.
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A spritesheet's useless most likely. See, the monster graphics is tiled, limited in size and compressed. Not to mention he'd have to hack the asm code routines to add more animation.
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Wow!!!!That battle was realy wonderfull.Nice work.
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Freakin' impressive dude, keep up the good work. I love boss fights that last awhile that make you feel like you've accomplished something upon beating them.
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A spritesheet's useless most likely. See, the monster graphics is tiled, limited in size and compressed. Not to mention he'd have to hack the asm code routines to add more animation.
Adding new animations for a monster would actually be pretty simple (though it would take time to make the animation look.... pretty. lol) if I was somehow able to find a way to actually get the frames into the game.
Geminimewtwo has an editor that already can uncompress and recompress the gfx into the game. But he says it only works right now on the images with stage names, which is what he needed for his hack... and since it was only intended for that he has no interest in finishing it sadly. Which sucks.
So until I can find someone with the talent to code something like this, I'm stuck just using the gfx in game that happen to be loaded at the time (I can't just use any gfx from anywhere in game, since they aren't loaded in ram). And in the cases of bosses this is very limiting. Right now I'm stuck on akmodan.... I was able to put in hit blocks attack (they smash you into the wall), but I had to use the HUGE blocks like the ones that are used to close the room. I'm right now working on his teleport, but my biggest issue with these bosses is their lack of enough animation frames.
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By images of the stage names, do you mean the ones that pop out when you first enter the area? I don't know really how it's handled in the psx copy, but in saturn nitm those images were in the same file as monster tiles.
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AWESOME! As always, you rock. I subscribed to you on Youtube. :)
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..........must........
................have............
.................................IIIITT TTT!!!!!! :o
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Excellent job Esco! I don't want to even know what you did with Galamoth. (a missing item perhaps? lol) Also i feel that there should be a different indicator for bosses at low HP....that blinking is rather annoying. An enraged attack perhaps?
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NEW VIDEO UP! A demo of the new Akmodan boss fight! I won't even go into what HELL coding this thing was (750 lines of code, and it took over a week to do!), but luckily the rest of the bosses should be much easier. This guy was so broken I had to redo him almost COMPLETELY.
Make sure to check out the description I put up for more info on what's being shown in the vid. Because besides the boss fight I show the new and improved TNT weapon, and the enhanced poison status for Alucard as well.
Here's a link to the video.. enjoy: http://www.youtube.com/watch?v=iFRxi6CtoW0
And as usual a link to the thread with all my updates on the Havoc Forums: http://www.havocforums.com/index.php?showtopic=44783&st=60&gopid=119835&#entry119835
And now.... time for me to answer some questions: ;D
By images of the stage names, do you mean the ones that pop out when you first enter the area? I don't know really how it's handled in the psx copy, but in saturn nitm those images were in the same file as monster tiles.
Yup, those are the ones!
AWESOME! As always, you rock. I subscribed to you on Youtube.
Thanks bro, glad you like it! Always good to hear from you! They still got you working like a slave at your job dawg? :P
Excellent job Esco! I don't want to even know what you did with Galamoth. (a missing item perhaps? lol) Also i feel that there should be a different indicator for bosses at low HP....that blinking is rather annoying. An enraged attack perhaps?
Haven't worked on Galamoth yet. Medusa is next. And the bosses almost all get worse as they get closer to death.
As for the blinking.... it's a tribute to the old school Konami arcade games and a pretty effective indicator of how close the bosses are to death IMHO.
Sorry you find it annoying though dawg. :)
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NEW VIDEO UP! A demo of the new Akmodan boss fight! I won't even go into what HELL coding this thing was (750 lines of code, and it took over a week to do!), but luckily the rest of the bosses should be much easier. This guy was so broken I had to redo him almost COMPLETELY.
Make sure to check out the description I put up for more info on what's being shown in the vid. Because besides the boss fight I show the new and improved TNT weapon,
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In Reply To #15
OH MY GOD!!where did you get these fantastic ideas?
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The more i see, the more i can't wait to play it.Your work is fantastic.Keep up with your work.
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indeed, it looks dead sexy.
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ok....listen. THIS IS THE LAST BOSS FIGHT YOU POST OK!
That was awesome man! even thought i was just watching it, I felt the intensity. Very well done...my jaw dropped when those blocks came up.
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In Reply To #20
I gotta say, this is amazing. You took the idea of the double mummies from CV3, added the block attack from Rondo, and then added a sh!tload of new attacks that they do. I'm extremely excited for this, now if only I could get my PC controller to work >.>
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The more I see the more impatient I get :P
I have just one question though: Since I was never able to buy SOTN in my area I played it on an emulator, but I never got the music to work perfectly(it has lag) so I was wondering what emulator and what plugins you use.
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In Reply To #22
Get the best from here:http://rapidshare.com/files/57699522/_____OEUE_____.rar.html
This is the EPSX 1.6.0 with all the plugins.
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Akmodan's death will always make me laugh!
AAAOOOOOOOOOOOOOOOOOOOOHHH!!
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so I was wondering what emulator and what plugins you use.
Emulator: Epsxe 1.6.0 or psxeven 0.19
video plugin: P.E.Op.S Soft Driver 1.17
audio plugin: Eternal SPU Plugin 1.41 with first 3 options on.
cdrom plugin: Doesn't matter, you'll want to run the game with iso using "file > run iso" for more stability and speed.
controller: Epsxe's built in one is fine. Psxeven - harakiri pad plugin is fine.
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That fight looks brutal, I'm lovin' it!