Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: JooohnShaft on November 24, 2011, 08:16:30 PM
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Time for another castlevania rage...
'Was playing rondo of blood and I just realized something...
THEY ARE JUST AS HARD AS THE ONES IN CV3!
Maybe even HARDER!
So leave a comment and tell me how you experienced the medusas in rondo of blood.
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I barely noticed the medusas in rondo of blood to be honest. There weren't that many sections with them in it (I can only remember 2 - 3), and even then they are not of the cheap degree that is more present in Castlevania 3 (I could also say CV 1, but other things gave me more hassle then the medusa heads).
Once or twice I can get caught off guard and they hit me down a pit, but mostly I have no trouble with them at all. Certainly not enough to invoke any form of frustration or rage. Only CV 1 - the first time around, sorta - and 3 have done that to me, and the frustration came from everything as a whole, and not focused on the Medusa heads. Maybe it's because I've already heard of their horrors that it didn't effect me when I played the game.
Although, if you're playing the snes port "dracula X", then that might be a different story altogether. Now that game I heard the cheapness is somewhat more present, especially the final boss.
Edit: Just to be clear, the snes game "dracula X" is technically rondo of blood, but different stage layouts,less maidens to save, and a lot more cheapness.
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They aren't that hard on that game, I don't even remember in which area they are.
Of the Cvs I played the only Medusa Heads I remember being very annoying to the point of making me quit were the ones in Super Castlevania IV, but I assume the oldest games are probably harder.
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They aren't that hard on that game, I don't even remember in which area they are.
Of the Cvs I played the only Medusa Heads I remember being very annoying to the point of making me quit were the ones in Super Castlevania IV, but I assume the oldest games are probably harder.
If my memory serves me right, they were present in normal stage 2, alternate stage 5, and the later half of stage 7:
Stage 2 all they could possibly do is knock you down to the lower path, which isn't much of a loss.
alternate stage 5 they are present when you're in a room with a higher and lower path. Them being a bit of a pain for the lower path, not sure why anyone would want to go down there <- says that after going down there out of curiousity. They are also present when you take the upper path and are crossing over the section with the spear guards that are over turning platforms, though even then that's not that difficult to deal with if you take your time. Richter can take a few shots unlike his predecessors who fly back 5 feet for every hit.
Last section is in stage 7 when you need to climb those cogs to reach the door. They're a little annoying when trying to get on the small cogs, but nothing that will instant kill you.
... I'm such a nerd to remember that
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The Medusa heads in Rondo were not so much a problem per se as I found them to be in Rondo's SNES counterpart; Castlevania: Dracula X. The only real hassle in Rondo was going through the clock tower. The Medusa heads there were more of an annoyance then a threat really.
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I guess I just suck at medusa encouters...
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I guess I just suck at medusa encouters...
Don't feel too down in the dumps, everyone's got something that will throw them off. According to my fellow commentator in my playthrough its the axe knights, though personally I find the skeleton pillars to be the bane of my castlevania existence. I loathed fighting them in the classics.
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I actually love the Cv3 Hard mode Medusa Heads, they are very unpredictable and you'd have to stratitize platforming.
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I actually love the Cv3 Hard mode Medusa Heads, they are very unpredictable and you'd have to stratitize platforming.
They're not Medusa heads in hard mode. They're those floating skulls from Castlevania 2, just redressed and given an unpredictable flight path. God! They are annoying as hell! I died on the first stage because of them. Nothing else, it was all them! Guhhh... I hate them :P
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The medusa heads that are just before the doppelganger are incredibly annoying. I take so much hits in the section before, then I have to get past them just to fight a just as annoying boss.
Already did a test playthrough up to Dracula in preparation for my LP playthrough of it, I'm not particularly looking forward to it :-\ I WILL beat this game, even if only normal mode.
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Always found the SoTN Clock Tower Medusas the most annoying. Especially since Alucard leaps backward like 50 feet whenever he's hit with anything from a skeleton bone to a giant axe to the face.
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I've started playing Dracula X for the first time and the medusa heads in that game are rockin me nasty.
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Medusa's in Rondo are nothing compared to CV1 and CV3. The Medusa's in Rondo are never really much of an obstacle.
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Medusa's in Rondo are nothing compared to CV1 and CV3. The Medusa's in Rondo are never really much of an obstacle.
I'd agree with CV3, but the Medusa heads are never particularly bad in CV1. The only time they really got to me is when they are in the same room as axe knights, as you have very little room to dodge (level 5, in the room right before Death).
They never really gave me trouble in Rondo though. Once you get used to their flight path, they are only a small nuisance.
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Honestly, I've played these so much that the only Medusa Heads that really give me trouble are, oddly, in OoE or PoR's goddamn Level 1 Hard. Or that asshole pair at the very end of the collapsing bridge section in Chronicles/X68k.
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CV 3 has an enemy more annoying than medusa heads, and less annoying than the loop 2 skulls, the bone dragon cannon pillars. There's parts of the game you must climb, these things are strategically placed to eat your health away while your fighting off another cannon.
Edit: Medusa heads in the original Akdra X68K (the original mode on PS1's CV Chronicles, though not sure if the difficulty is as high as the original X68K version) clocktower were a massive pain, though the gear wheels that would roll to you and from you were more painful.
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Good point. They were VERY hard.
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CV 3 has an enemy more annoying than medusa heads, and less annoying than the loop 2 skulls, the bone dragon cannon pillars. There's parts of the game you must climb, these things are strategically placed to eat your health away while your fighting off another cannon.
I dunno, those parts weren't so bad when you remembered the exact places on the stairs to wait. Unless you have Sypha and her or ice spell with you I find it much more fruitful just to ignore those bastards.
What I supremely fucking hated were those sections where you wait for blocks to build around you and tower towards the exit. WHO THOUGHT THIS WAS A GOOD IDEA!?
Edit: Medusa heads in the original Akdra X68K (the original mode on PS1's CV Chronicles, though not sure if the difficulty is as high as the original X68K version) clocktower were a massive pain, though the gear wheels that would roll to you and from you were more painful.
I nearly 1CC'd this game on an emulator without savestates or any of that, and even though the PS1 port is supposed to be easier for the life of me I can't recreate that success on that version.
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Yeah Sypha is filled with problems...
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Sypha might be a powerful machine, but she can't take damage for shit, she takes the highest damage per hit, so you really have to save her for harder sections where the enemy is what is making the stages hard, not the obstacles.
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Sypha is Useless IMO, She can't contribute to the team even though she can do the most damage. I'd rather be alive.
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Both worthy points...
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I hated them in Dracula X I swear >.< but as with all games practice makes perfect, it's all about timing.
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Exactly. :)