And they tried it. And then it died a long, quiet, atrophied death.This thing (http://castlevania.wikia.com/wiki/Dracula%27s_Curse_Animated_Movie)? Well, it looked quite good, but development was very chaotic. It's a shame because the script was good.
Judgment, easily.
I actually thought it was kind of fun (especially for someone like me who doesn't have the patience to learn how to properly play fighting games), but you have to admit it was a terrible, terrible idea.
In b4 LoS haters
Worst idea ever had? Lord of the Rings-vania!
Quick Time Events.
•W[3]I've wanted to ask this for a while: what do you think, in the whole history of Castlevania, was the worst decision anybody ever made about the series?
•Iga: Probably when we put out the timeline. Because since Dracula only appears every 100 years, we made the whole timeline and ran out of places to put in another game. I made the timeline, but I shouldn't have actually released it, because now it's all official. That was a bad decision.
Had they said "iga's lame sequels/retconning of some games" or "copypasta in metroidvanias," would the thread still be going downhill?
Then Soma is some feathered-haired teenaged gimp with girlfriend issues and he likes farming and i dunno why but he's actually dracula anyway. Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.
Sorry, Japan, your egotism on this one was a crock of crap. :)
Castlevania should be about avoiding medusa heads and stealing pot roasts from dracula.
In a related note, IGA himself admitted that the worst mistake he's made was releasing an official timeline,
I absolutely abhored the way the took the franchise to Japan and Japanesified it. It's peurile and it sticks out like a sore thumb. The artwork went from awesome (SotN) to crappy modern anime style - grey, flat and lifeless.
Aaand this thread becomes the LoS thread #41487463546874 in this forum. Congratulations!
/jk
We won't let this happen again, will we?? ;)
In b4 LoS haters
DoS as a whole, but specifically the anime style.
I genuinely despise the artwork from Rondo. It's even more stereotypical anime than Dawn or Portrait's art.Well atleast in the original Richter art he looks like a man
(click to show/hide)
,nuff said. That game sucked so bad it was downright sinful. :-X
Haunted Castle is worse.But its short.
Not like it was unprecidented though:ROB's art is kind of nostalgic.
Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.He could have used a program like Rosetta Stone. I heard that it and products like it allow people to learn a new language really fast. As for how he was able to become a government agent for Japan in the first place, he could have used some sort of mind control. What I don't like is that he never told Soma who he really was.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.
That being said, there are 3 things that tie for the worst idea.
1) making a game that doesn't feel like castlevania and yet saying that it is one (LoS). Game was good, just not CV.
2) Mentioning a 1999 war where Dracula was defeated for good, and not making a game about it.
3) Saying that the Belmonts can't touch the whip between 1797 and 1999 and then not fully explaining why. Again, WTF!!!
Not like it was unprecidented though:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2FScans%2FRondo%2Fdxgood.jpg&hash=c60a8f0575a8156a7a633d182ecff9fd1558eacb)
Also, I'm a human bean
Soma isn't all that bad in Aria. I did not notice the game was notably "more japanese oriented" than previous games in the series aside from the setting. The animu tendencies didn't start slipping in until DoS because the developers wanted to appeal to teenagers. It was a very short period though, it only lasted two-three games. It was already gone when Ecclesia came around.
stuff
I did not notice the game was notably "more Japanese oriented" than previous games in the series aside from the setting.And one of the most leftfield stories in the series doesn't count?
The art style is definitely stereotypically 'anime', but that's Richter Bellmont dude!
He still breaks into Drac's home, murdalizes his friends, steals his food and then kills him with the aid of a minor.
I actually don't despise all 'anime' styles at all and am aware that the superb SotN art is very Japanese. I just like it to be quality like that. A lot of people can't really see the difference between classic and CG stuff, but it's quite a detailed topic and has changed ridiculously over the years.
There is nothing generic about Aria's story, nor is it a typical anime plot.Oh really? Like seriously?
What I said about being more Japanese oriented was a poor choice of wording, but I was purely thinking of the animu stuff like how they were present in Portrait, Dawn etc. And while Aria's story might be something entirely new, the Japanese elements where not added without any rhyme or reason behind it. The Japanese aspects of the stories tie in with the solar eclipse part of the story. The reason for the Japanese setting was because of the various shrines that are devoted to the sun that are located there, such as the fictional Hakuba Shrine, which relates to the solar eclipse portion of the story that IGA already came up with. Soma being from Japan was a result of the previous decesion I suppose.
Oh really? Like seriously?
Generic japanese schoolboy discover somehow that he is a reincarnation of the dark evil guy. He has super powers and could bring the end of the world. Also, his girlfriend is apparently descendant of the priests who dealt with the evil dude. And there is some misterious bishounen "who knows everything".
Sorry, but it is very generic premise. Almost a cliche in itself.
If the story is so generic, why don't you provide some examples of stories with the exact same premise as Aria?Practically every anime about magical girls for example.
Do you mean because Soma gets magical/special powers? I'm very certain that is not a cliche exclusive to anime unless you conveniently ignore superhero comics. Aria's storyline does not contain ideas or things that are exclusive to anime nor is it directly copied or similar to one. So calling the plot that of a generic anime is complete hogwash.I am calling this plot like of a generic anime about schoolgoers with magic powers, simply because there is a tonnes of similaritites with this genre. It's kind of obvious and you need to be pretty stubborm to not to see it. However you already admitted that Soma having "special powers" is a cliche. So that is something.
In most of the world, including most of the United States, parts of the United Kingdom (England, Northern Ireland, Wales), India and China, the legal adult age is 18 (historically 21) for most purposes, with some notable exceptions:o-oh.
The United Kingdom: Scotland (16)
British Columbia, New Brunswick, Newfoundland and Labrador, Northwest Territories, Nova Scotia, Nunavut, Yukon Territory in Canada; Nebraska and Alabama in The United States, and South Korea (19)
Indonesia and Japan (20)
But none of the other things you mentioned are anime cliches.Not by themselves. But together they form a picture of the generic anime storyline.
Ill bet if it was set in Eastern Europe, and had the exact same elements, (Set in Romania instead of japan, the church seals it away instead of a Shinto priest, Soma and Mina are European instead of Japanese, etc etc.) you wouldn't be complaining.
I probably would, because Castlevania should not be an anime.
Aside from the thematic similarities and the fact that a vampire hunter uses a whip in one movie, Vampire Hunter D is quite different from Castlevania.
The world is entirely different, and it uses its own trope subset.
I dont see people complaining about Malus like this. Soma is practically the same thing as Malus. A Reincarnation of Dracula. (although the first one since the timeline conveniently leaves CV64 out)Yeah, we would. We're Castlevania fans. We'll complain about anything.
Ill bet if it was set in Eastern Europe, and had the exact same elements, (Set in Romania instead of japan, the church seals it away instead of a Shinto priest, Soma and Mina are European instead of Japanese, etc etc.) you wouldn't be complaining.
If I recall, in the English translation, Soma was changed to a foreign exchange student studying in Japan to avoid some of the very comments ITT. But still they come!But still japanese canon is the main canon.
or is it just because he's japanese, which doesn't really change anythingActually it does.
Soma is practically the same thing as Malus.Nope.
But still japanese canon is the main canon.
Except the localization team did not make or write the game, and therefore their changes are not canon.
They were not paid to change the story, only put it into different languages.
And it would've held for all time, had this dastardly invention called the "Internets" not existed to spread information ;)
As I see it, Symphony was the first Castlevania to take itself completely seriously. The motorcycle skeletons were an indicator that the N64 games were not trying to be completely serious, and were more about fun than canon, as the series was still in that phase. Besides, "gaiden" is in the Japanese title for Legacy of Darkness, making it pretty clear what the developers thought about the game's standing in relation with it's fellow games.
[/b]brand new rendered cutscenes, with new character designs by Ayami Kojima (of Castlevania: Symphony of the Night fame), a new sprite design for the main character, enhanced music and ... a more balanced difficulty level. Players can choose to play an "Arranged" version of the game with all of the new features intact, or play the X68000 version as it was originally presented.
^^^ Ah yes, the 1990s, when everything was going for the EXTREME route. Remember, it was the era where you had Biker Mice from Mars, Street Sharks, Wild C.A.T.S, Spawn, Pitt and The Maxx! ;DDont forget Batman Beyond, which is totally 90's Xtreeeeeme, with the Cyberpunk and the electric guitars... The Bad-Ends...
Dude, the motorcycle skeletons were the perfect gauge of the camp of the 90's games.Voice acting absorbed all camp in SOTN.
As I see it, Symphony was the first Castlevania to take itself completely seriously. The motorcycle skeletons were an indicator that the N64 games were not trying to be completely serious, and were more about fun than canon, as the series was still in that phaseBy the way, CV64 plot was rewritten several times. There is a theory that initially game should have take place in the begining of the XX century. Hence motorcycle skeletons wouldn't look like anachronism.
Dont forget Batman Beyond, which is totally 90's Xtreeeeeme, with the Cyberpunk and the electric guitars... The Bad-Ends...Batman Beyond wasn't that "extreme" and in many regards was an awesome series.
Especially when you consider the original idea the network gave Bruce Timm and co.Yeah, I know about that. It is wonder that they managed to develop a good series out of this "concept".
presenting the classicvania heroes as they appeared in captain n. they look too distanced from the incarnations of the mainstream games.
Worst Idea?
Putting IGA in charge.
The series in it's prime made 3 Best games in a row
Super Castlevania IV
Dracula X/XX
Castlevania Bloodlines
The 2D formula was only gonna improve there, then
SoTN, the most Overrated of all titles releases.
Since it was so successful, the direction went from making more intense games to SoTN Copy-Paste til this day.
yes, the music only got better but the formula was quickly getting old.
The series in it's prime made 3 Best games in a rowMake it four - before SCV4 there was CV3 that many people consider to be one of the best games in the series. I am not one of them. On the other hand I don't consider ROB and CVB as one of the best games in the series either.
Super Castlevania IV
Dracula X/XX
Castlevania Bloodlines
^^^ Ah yes, the 1990s, when everything was going for the EXTREME route. Remember, it was the era where you had Biker Mice from Mars, Street Sharks, Wild C.A.T.S, Spawn, Pitt and The Maxx! ;D
Thank you for your opinion :)
*battens down the hatches*
Captain N had nothing to do with Konami. The TV show as made by US company DiC and was endorsed by Nintendo, but the comics didn't feature anyone not from a Nintendo game; so Simon, Drac, Mega Dweeb, Dr. Wright (it wasn't Light :D) and Wily weren't in it. The only role Konami played was in collecting the royalty checks for each episode that featured Simon. So I don't think Konami cared about Simon's and Al's images, since they were making bank off of Simon and Al was public property.
I agree with your Judgement rant there,Soulsteal.The character designs are just way off.Simon looked nothing like what he used to,well,kojima's design maybe..
But still,he resembles a male stripper more like it.