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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lumi Kløvstad on January 30, 2012, 05:44:55 AM

Title: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 30, 2012, 05:44:55 AM
For my money, I suggest "any attempt to make a Castlevania movie".

Thank GOD the latter efforts didn't pan out. It would not translate well.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Chernabogue on January 30, 2012, 06:10:49 AM
I think a CV movie could be good, if people concentrate on the major elements of the games. I'm sure a CV3 movie could be well done.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 30, 2012, 06:11:42 AM
And they tried it. And then it died a long, quiet, atrophied death.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Chernabogue on January 30, 2012, 06:13:44 AM
And they tried it. And then it died a long, quiet, atrophied death.
This thing (http://castlevania.wikia.com/wiki/Dracula%27s_Curse_Animated_Movie)? Well, it looked quite good, but development was very chaotic. It's a shame because the script was good.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 30, 2012, 06:32:48 AM
Now I got curious, so I sent Project 51 Productions an email asking about the project, though whether the emails I sent the message to are even active, I've no idea.

I'll keep you posted.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: JR on January 30, 2012, 07:40:29 AM
Judgment, easily.

I actually thought it was kind of fun (especially for someone like me who doesn't have the patience to learn how to properly play fighting games), but you have to admit it was a terrible, terrible idea.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Ahasverus on January 30, 2012, 08:02:51 AM
Making a Castlevania game without platfforming (Curse of Darkness)... seriously??!!
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Pemburu Vampir on January 30, 2012, 09:15:10 AM
Castlevania Legends.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: VladCT on January 30, 2012, 09:49:38 AM
Hiring Obata to redesign the characters in Judgment. The game itself wasn't that much of a bad idea, it's just that the execution leaves much to be desired.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: JR on January 30, 2012, 09:58:28 AM
I was kind of thinking around the same lines. Not so much the concept of a Castlevania fighting game on its own, but the combination of ideas all around (which makes it more than one "idea," but I digress). The character design, the decision to make it series canon, the unskippable super move cutscenes, little Maria's unsettling fascination with boobies, etc., etc.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: A-Yty on January 30, 2012, 10:02:44 AM
Judgment, easily.

I actually thought it was kind of fun (especially for someone like me who doesn't have the patience to learn how to properly play fighting games), but you have to admit it was a terrible, terrible idea.

I think the idea wasn't completely terrible, but the implementation was crap.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on January 30, 2012, 03:25:09 PM
There will be quite a lot:

Introducing Leveling into the gameplay and forgeting to balance it. Amazingly it goes for pretty much all "metroidvanias" except for COTM and OOE, that make me think that designers didn't care about that aspect of the games.

Also, introducing subsystems that weren't very useful and came more as a gimmick, rather than something genuinely thought out.

Also, anime art for DOS and POR, Obata's art for Judgement. And Kojima's Simon redesign.

And I think butchered POR story, also qualifies.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: X on January 30, 2012, 03:37:18 PM
I have about three games in mind:

1st Worst# LoI (Strictly speaking of Dracula's origin story. What a f**king mess it made.)

2d worst# CoD (IGA should not have bothered trying. A poor, mediocre attempt to compliment an already complete and fantastic game.)

3d worst# DoS (Nothing new or really relevant. And no new character development either. Takes way too long to farm for souls too.)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on January 30, 2012, 04:10:10 PM
In b4 LoS haters

DoS as a whole, but specifically the anime style.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: DragonSlayr81 on January 30, 2012, 06:22:00 PM
Worst idea ever had? Lord of the Rings-vania!
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Munchy on January 30, 2012, 07:26:10 PM
Quick Time Events.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kingshango on January 30, 2012, 07:32:14 PM
In b4 LoS haters


Worst idea ever had? Lord of the Rings-vania!


Quick Time Events.


planet of the apes ending (http://www.youtube.com/watch?v=a5R_pS0h5Qk#)
Like clockwork, It's all downhill from here guys, might as well pack it up.


But in the interest to potentially save the thread, Judgement while not being a totally bad idea, the execution was off.

Oh and Konami not porting over Castlevania:The arcade.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Ahasverus on January 30, 2012, 07:36:51 PM
Aaand this thread becomes the LoS thread #41487463546874 in this forum. Congratulations!

/jk

We won't let this happen again, will we??  ;)

Another big, big, like Elephant Big mistake was to keep the series away from a home console for 5 years, considering the generational leap brought the fall of eastern companies and series that could not adapt to the new order. LoS was like 2 years late in that regard, IMO.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on January 30, 2012, 07:48:56 PM
Had they said "iga's lame sequels/retconning of some games" or "copypasta in metroidvanias," would the thread still be going downhill?


In a related note, IGA himself admitted that the worst mistake he's made was releasing an official timeline,

Quote
•W[3]I've wanted to ask this for a while: what do you think, in the whole history of Castlevania, was the worst decision anybody ever made about the series?
•Iga: Probably when we put out the timeline. Because since Dracula only appears every 100 years, we made the whole timeline and ran out of places to put in another game. I made the timeline, but I shouldn't have actually released it, because now it's all official. That was a bad decision.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kingshango on January 30, 2012, 08:19:23 PM
Had they said "iga's lame sequels/retconning of some games" or "copypasta in metroidvanias," would the thread still be going downhill?

Yep, I take no side's in the LoS vs classic/metroidvania fan's war, im a true neutural and all are my enemies if they get in my way and that's the bottom line cause Kingshango said so!. *crack's open a can of beer*

Also the timeline thing I agree with, that was just a mess waiting to happen. If anything the worst idea Castlevania's ever thought of by far was Aria of Sorrow bringing up the "1999 battle" into the mess.

Oh and Portrait of Ruin.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 30, 2012, 08:34:44 PM
Aria of Sorrow introducing the 1999 Battle actually is one of the worst decisions, as that ended up necessitating the reboot later on to fit more games into the franchise. YOU JUST DON'T CAP YOUR TIMELINE LIKE THAT.

Glad to see Iga agreed.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Karmoon on January 30, 2012, 09:14:25 PM
I absolutely abhored the way the took the franchise to Japan and Japanesified it. It's peurile and it sticks out like a sore thumb. The artwork went from awesome (SotN) to crappy modern anime style - grey, flat and lifeless.

Simon is a simple guy. He goes around without trousers stealing Dracula's money, eating his food, crucifying his friends, and then he socks it to Dracula fair and square. That's what fighting the dark lord should be like.

Then Soma is some feathered-haired teenaged gimp with girlfriend issues and he likes farming and i dunno why but he's actually dracula anyway. Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.

Sorry, Japan, your egotism on this one was a crock of crap. :)

Castlevania should be about avoiding medusa heads and stealing pot roasts from dracula.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on January 30, 2012, 09:21:37 PM
Quote
Then Soma is some feathered-haired teenaged gimp with girlfriend issues and he likes farming and i dunno why but he's actually dracula anyway. Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.

Sorry, Japan, your egotism on this one was a crock of crap. :)

Castlevania should be about avoiding medusa heads and stealing pot roasts from dracula.

LOL, agreed.  ;)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: GummiCandyful on January 30, 2012, 09:30:22 PM
I think the worst idea (other than Judgment) was IGA having the Belmonts unable to wield the whip until 1999, and this is still yet to be explained.

My honorable mention goes to Warren Ellis' adaption of Dracula's Curse: bestiality, naked Alucard and no Grant, 'nuff said.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on January 30, 2012, 11:14:01 PM
I wouldn't say that official timeline was a bad idea. Practically all games already had a clear connection between each other. Official timeline just sorted this out. However, I do agree that 1999 battle was a bad decision, since it forced all new games to take place in the past that was aready crowded with Dracula ressurections.

And I agree with Karmoon about "animefication" of CV. It was one of the many things that make me quite dislike latest 2D entries in the series.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: A-Yty on January 31, 2012, 03:06:41 AM
Well, Alucard is nigh immortal, likely doesn't need to eat or sleep and is pretty driven. I don't think learning Japanese - or any other language for that matter - should be much of a challenge for him.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kingshango on January 31, 2012, 03:33:02 AM
The bigger question is why become a japanese CIA agent, why not FBI?

Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on January 31, 2012, 03:58:46 AM
Because the plot dictates that Dracula reincarnated as an albino Japanese kid. And that Shinto (was it shinto?) priest helped seal the castle. IDK.

Maybe because Japanese people would have no problem seeing an overly effeminate man with long hair waltzing about whereas somewhere else he might draw more attention?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on January 31, 2012, 06:09:04 AM
In a related note, IGA himself admitted that the worst mistake he's made was releasing an official timeline,

That's apperently because the timeline got leaked while it was used as a reference for another project. But like earlier mentioned, the games all got a clear connenction to each other so it still worked. Perhaps he thought it was a bad idea because when the timeline got released back then, 50% of all the games were already gaiden titles?           
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Vampire Killer on January 31, 2012, 07:02:53 AM
(click to show/hide)



  ,nuff said.  That game sucked so bad it was downright sinful. :-X
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on January 31, 2012, 08:36:38 AM
I absolutely abhored the way the took the franchise to Japan and Japanesified it. It's peurile and it sticks out like a sore thumb. The artwork went from awesome (SotN) to crappy modern anime style - grey, flat and lifeless.

Not like it was unprecidented though:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2FScans%2FRondo%2Fdxgood.jpg&hash=c60a8f0575a8156a7a633d182ecff9fd1558eacb)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 31, 2012, 09:17:28 AM
I genuinely despise the artwork from Rondo. It's even more stereotypical anime than Dawn or Portrait's art.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: DragonSlayr81 on January 31, 2012, 12:55:04 PM
Aaand this thread becomes the LoS thread #41487463546874 in this forum. Congratulations!

/jk

We won't let this happen again, will we??  ;)

LOL, this thread is asking people what they think are the worst ideas implemented in the CV series. You didn't think some where going to mention LoS. And just because they do doesn't make this a LoS-hate thread.  :rollseyes:
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kale on January 31, 2012, 01:17:23 PM
In b4 LoS haters

DoS as a whole, but specifically the anime style.

Oh, I really wanted to say LOS, but there have been much worst... Judgement, Phone game.... atleast LoS was enjoyable... to a point.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on January 31, 2012, 01:24:17 PM
Well, since this topic is about the worst idea, rather than the execution of it, I would say its LoS easily.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: C Belmont on January 31, 2012, 01:43:35 PM
Quote
I genuinely despise the artwork from Rondo. It's even more stereotypical anime than Dawn or Portrait's art.
Well atleast in the original Richter art he looks like a man
& @Karmoon I really don't see how Ayami Kojima's work in SOTN is any less japanese then the anime stuff I mean under all that paint & fancy costume her characters still sport proportions & characteristics that are recognisably japanese in style and nothing like what is commonly seen in western art.

In regards to the topic
putting my hatred towards LOS aside I would say that having the series take place in only a semi-fictional setting was the worst idea castlevania ever had because an entirely fictional world would have allowed the series to go wherever it wanted for as long as it wanted without having to either reboot or modernise things eventually.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on January 31, 2012, 01:57:34 PM
(click to show/hide)



  ,nuff said.  That game sucked so bad it was downright sinful. :-X

Haunted Castle is worse.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Spooniest on January 31, 2012, 03:17:39 PM
It all started with Simon's Quest. The real zinger is that they realized their mistake immediately, and from there, the next five or so releases were all Classicvanias. Then SOTN happened, and the Classicvania died because Metroidvanias became profitable. Pure and simple.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on January 31, 2012, 04:46:34 PM
Quote
Haunted Castle is worse.
But its short.

Quote
Not like it was unprecidented though:
ROB's art is kind of nostalgic.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: darkwzrd4 on January 31, 2012, 05:03:54 PM
Quote
Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.
He could have used a program like Rosetta Stone.  I heard that it and products like it allow people to learn a new language really fast.  As for how he was able to become a government agent for Japan in the first place, he could have used some sort of mind control.  What I don't like is that he never told Soma who he really was.

That being said, there are 3 things that tie for the worst idea.
1) making a game that doesn't feel like castlevania and yet saying that it is one (LoS).  Game was good, just not CV.
2) Mentioning a 1999 war where Dracula was defeated for good, and not making a game about it.  Seriously, WTF!!!!
3) Saying that the Belmonts can't touch the whip between 1797 and 1999 and then not fully explaining why.  Again, WTF!!!
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on January 31, 2012, 05:21:15 PM
Regarding that Japanese secret agency, they are probably aware of Dracula's existence and perhaps they were involved in the 1999 inciddent. I think they watch over the Hakuba Shrine since its a portal to Dracula's castle which is also the reason why Alucard is in league with them.         
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on January 31, 2012, 05:26:42 PM
That being said, there are 3 things that tie for the worst idea.
1) making a game that doesn't feel like castlevania and yet saying that it is one (LoS).  Game was good, just not CV.

Agreed.

2) Mentioning a 1999 war where Dracula was defeated for good, and not making a game about it.

Actually, not making a game is a good thing. No matter how good the game is, it's been so long since the matter was first brought up that the game would inevitably fail to meet the expectations of those relative few who actually want the game made. Newer and more casual fans probably couldn't care less about it. Not a good financial bet for Konami. They're bound to make every easier bet first before going with this one.

Stick with your imaginations folks. That way the final showdown is just as awesome as you want it to be.

3) Saying that the Belmonts can't touch the whip between 1797 and 1999 and then not fully explaining why.  Again, WTF!!!

WTF indeed my friend. You'd think someone in the universe would be talking about it and at least offering theories. As is, we just know "they canna' touch da whip until 1999". Did Richter's possession have something to do with it? Is it merely the word of some quack Gypsy fortune teller who was trying to con the Belmonts out of their job? Did Sara finally go through PMS for the first time since 1094? We have no clue. No theories were even offered by Eric in Portrait of Ruin, and you'd think as a guy with power and knowledge on how to unlock the whip, he of all people should have known something.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kingshango on January 31, 2012, 05:27:30 PM
The least the could have done is show the battle happening in a cutscene or even a picture of it or something but nope, just told about it through text and a hint's by a time traveler in a top hat.

"Hey guys, a big battle happened in 1999 that killed Dracula, the main antagonist of the series for good, we can't show it to you but take our word for it it was awesome!"


My theory:The battle of 1999 never happened, or alot of the detail's were swept under the rug.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Karmoon on January 31, 2012, 05:59:06 PM
Not like it was unprecidented though:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2FScans%2FRondo%2Fdxgood.jpg&hash=c60a8f0575a8156a7a633d182ecff9fd1558eacb)

Nice post.
The art style is definitely stereotypically 'anime', but that's Richter Bellmont dude!
He still breaks into Drac's home, murdalizes his friends, steals his food and then kills him with the aid of a minor.

He's not a "Japanese" hero in the modern sense, like some loser with no friends who masturbates over a comatose teenager. He's still a proper Vampire Hunter and fits in the universe appropriate to him.

I actually don't despise all 'anime' styles at all and am aware that the superb SotN art is very Japanese. I just like it to be quality like that. A lot of people can't really see the difference between classic and CG stuff, but it's quite a detailed topic and has changed ridiculously over the years.

Anyway, I digress, this is about Castlevania not animu. The Soma ones weren't just annoying for style of art, the whole world and concept of it all is just annoying and a bit poo because of the Japanification. The fact that they hired some big voice actor to try and make him sound 'cool' is even more laughable. The little punk wanders around his own home attacking his maids with a vacuum cleaner and throwing screaming, explosive vegetables at people. While I respect that for being bat-shit insane, with the Japanese Voice acting it makes it quite ridiculous.

Also, I'm a  human bean and entitled to my opinion. I'm gonna be two-faced and say i love the artwork you posted. Someone said it was 'nostalgic', and actually, I agree. :)

Peace :)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on January 31, 2012, 06:13:58 PM
Richter Belmont? More like RYU Belmont!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fblog.wtfconcept.com%2Fwp-content%2Fuploads%2F2011%2F04%2Ftrololol.gif&hash=632900f722ca29c6b382b6620c5e3c44a9d6e0f0)



Quote
Also, I'm a  human bean

lol
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on January 31, 2012, 06:21:20 PM
Soma isn't all that bad in Aria. I did not notice the game was notably "more japanese oriented" than previous games in the series aside from the setting. The animu tendencies didn't start slipping in until DoS because the developers wanted to appeal to teenagers. It was a very short period though, it only lasted two-three games. It was already gone when Ecclesia came around.             
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Vrakanox on January 31, 2012, 07:45:13 PM
Soma isn't all that bad in Aria. I did not notice the game was notably "more japanese oriented" than previous games in the series aside from the setting. The animu tendencies didn't start slipping in until DoS because the developers wanted to appeal to teenagers. It was a very short period though, it only lasted two-three games. It was already gone when Ecclesia came around.             

Yeah, and its not really so much the appealing to a more Japanese audience that bugs me. In fact I like how the series is kind of a Japanese take on old horror films. Its the more recent focus targeting a younger Japanese audience.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on January 31, 2012, 09:46:46 PM
Aria Soma had a badass pimp coat and a pretty groovy look, (I mean just LOOK at those pants!)

Dawn fucked his design up something fierce by trying to "modernize" it and make it look "futuristic".

his hair got all weird looking too.

compare the badass mofo with the shitty mofo.
(click to show/hide)

I suppose Alucard never tells him who he is because it would be a hella awkward.

"So uh, im several hundreds of years old and you are like, 18, aaaand you are my father"
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Munchy on January 31, 2012, 10:52:26 PM
stuff

Sorry, but QTEs do suck. Big time.

Curse of Darkness is a good nominee, as well as HoD, the epitome of what was wrong with the DS entries.

Also gotta agree with the uber-cutesy Japanese shit from PoR and DoS.

Just thought of giving a shout out to the asshole who changed that final level checkpoint in American CV3. FUUUUUUUUU
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 01, 2012, 05:12:02 PM
Quote
I did not notice the game was notably "more Japanese oriented" than previous games in the series aside from the setting.
And one of the most leftfield stories in the series doesn't count?

Like Castle being sealed in solar eclipse, participation of Japanese priests for whatever reason, Dracula being reincarnated as Japanese guy, who (of course) have descendant of said Japanese priests as his girlfriend. I said that before - overall AOS plot sounds like a story for the generic anime. The only thing that missing - is that it doesn't happen in random Japanese school in which Zead and Alucard work as teachers.

DOS was worse, but only because it downgraded somewhat likeable characters from AOS into complete (anime) cliches and didn't have beautiful art to make it look more in vein of previous IGAvanias.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on February 01, 2012, 05:47:21 PM
There is nothing generic about Aria's story, nor is it a typical anime plot. What I said about being more Japanese oriented was a poor choice of wording, but I was purely thinking of the animu stuff like how they were present in Portrait, Dawn etc. And while Aria's story might be something entirely new, the Japanese elements where not added without any rhyme or reason behind it. The Japanese aspects of the stories tie in with the solar eclipse part of the story. The reason for the Japanese setting was because of the various shrines that are devoted to the sun that are located there, such as the fictional Hakuba Shrine, which relates to the solar eclipse portion of the story that IGA already came up with. Soma being from Japan was a result of the previous decesion I suppose.               
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 01, 2012, 06:29:39 PM
I liked the Mina Harker thing going on with Mina "Hakuba".

One thing that i DO have to give Dawn credit for, is the idea of Soma succumbing to the Darkness when he thinks mina has been murdered by Celia, as a perfect mirror of the previous two times, Abandoning Humanity and defying God when Elizabetha died, and declaring war on Humanity after Lisa died.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on February 01, 2012, 07:38:48 PM
The art style is definitely stereotypically 'anime', but that's Richter Bellmont dude!
He still breaks into Drac's home, murdalizes his friends, steals his food and then kills him with the aid of a minor.

Jonathan Morris also did that while looking very animu =3

I actually don't despise all 'anime' styles at all and am aware that the superb SotN art is very Japanese. I just like it to be quality like that. A lot of people can't really see the difference between classic and CG stuff, but it's quite a detailed topic and has changed ridiculously over the years.

Yeah but I wouldn't really consider the SotN style to be an anime style. Perhaps some would, and you can still call it a very Japanese style, but it's got huge divergences from what I'd call an "anime" art style.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 01, 2012, 09:34:38 PM
Quote
There is nothing generic about Aria's story, nor is it a typical anime plot.
Oh really? Like seriously?
Generic japanese schoolboy discover somehow that he is a reincarnation of the dark evil guy. He has super powers and could bring the end of the world. Also, his girlfriend is apparently descendant of the priests who dealt with the evil dude. And there is some misterious bishounen "who knows everything".
Sorry, but it is very generic premise. Almost a cliche in itself.

Quote
What I said about being more Japanese oriented was a poor choice of wording, but I was purely thinking of the animu stuff like how they were present in Portrait, Dawn etc. And while Aria's story might be something entirely new, the Japanese elements where not added without any rhyme or reason behind it. The Japanese aspects of the stories tie in with the solar eclipse part of the story. The reason for the Japanese setting was because of the various shrines that are devoted to the sun that are located there, such as the fictional Hakuba Shrine, which relates to the solar eclipse portion of the story that IGA already came up with. Soma being from Japan was a result of the previous decesion I suppose.   
     
Sounds like weak attempt to justify general out-of-the-bluiness of the story.

Yeah, so Castle was imprisoned in solar eclipse...somehow. Japanese priests randomly has something to do with it, because they worship sun or something. And Dracula reincanated as the japanese guy...for the very explained reasons. Really convincing and though out.
Looks like IGA tried to pander to the japanese gamers, transforimg Castlevania into generic animu. Happily it didn't stick for long, but done quite a damage to the series. In my iopinion much more damage, than LOS, since Lords is non-canon to the previous games in the series. And AOS is kind of an extended epilogue to the whole timeline. Very random and uncalled for epilogue, I must add.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on February 02, 2012, 12:09:45 PM
Oh really? Like seriously?
Generic japanese schoolboy discover somehow that he is a reincarnation of the dark evil guy. He has super powers and could bring the end of the world. Also, his girlfriend is apparently descendant of the priests who dealt with the evil dude. And there is some misterious bishounen "who knows everything".
Sorry, but it is very generic premise. Almost a cliche in itself.

If the story is so generic, why don't you provide some examples of stories with the exact same premise as Aria?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TheouAegis on February 02, 2012, 02:15:17 PM
X/1999
Magic Knight Rayearth (not wholly the same but similar in a way)

Slayers

Half the anime released in the 80s and early 90s


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fes.memegenerator.net%2Fcache%2Finstances%2F400x%2F8%2F9120%2F9339659.jpg&hash=2d59f6f462a57f97ce2e1ddd154ab14e82ca32ce)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: beingthehero on February 02, 2012, 02:37:39 PM
LoS. Also basing its plot twist around the abandoned Anderson's failed Castlevania movie script.  :rollseyes:

Also, it takes an incredible leap of imagination, plenty of alcohol, squinting of the eyes, and repeated blows of a hammer to the head to associate any of magic knight rayearth's plot with Aria's.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 02, 2012, 03:42:55 PM
Quote
If the story is so generic, why don't you provide some examples of stories with the exact same premise as Aria?
Practically every anime about magical girls for example.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on February 02, 2012, 03:55:29 PM
Do you mean because Soma gets magical/special powers? I'm very certain that is not a cliche exclusive to anime unless you conveniently ignore superhero comics. 

Aria's storyline does not contain ideas or things that are exclusive to anime nor is it directly copied or similar to one. So calling the plot that of a generic anime is complete hogwash.             
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 02, 2012, 05:26:48 PM
Quote
Do you mean because Soma gets magical/special powers? I'm very certain that is not a cliche exclusive to anime unless you conveniently ignore superhero comics. Aria's storyline does not contain ideas or things that are exclusive to anime nor is it directly copied or similar to one. So calling the plot that of a generic anime is complete hogwash.
I am calling this plot like of a generic anime about schoolgoers with magic powers, simply because there is a tonnes of similaritites with this genre. It's kind of obvious and you need to be pretty stubborm to not to see it. However you already admitted that Soma having "special powers" is a cliche. So that is something.
It could be argued that overall plot about random teenager having super powers, is not exclusive to the anime. However everything else, like backstory, characters, plot twists, general mood are more less follow conventions of the particular japanese genre.
I am already explained why and I don't feel like repeating myself.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on February 02, 2012, 05:33:00 PM
But none of the other things you mentioned are anime cliches.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: thernz on February 02, 2012, 05:55:09 PM
soma is a legal adult with super powers 8)

Quote
In most of the world, including most of the United States, parts of the United Kingdom (England, Northern Ireland, Wales), India and China, the legal adult age is 18 (historically 21) for most purposes, with some notable exceptions:
The United Kingdom: Scotland (16)
British Columbia, New Brunswick, Newfoundland and Labrador, Northwest Territories, Nova Scotia, Nunavut, Yukon Territory in Canada; Nebraska and Alabama in The United States, and South Korea (19)
Indonesia and Japan (20)
o-oh.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 02, 2012, 07:02:14 PM
Quote
But none of the other things you mentioned are anime cliches.
Not by themselves. But together they form a picture of the generic anime storyline.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 02, 2012, 09:31:52 PM
I dont see people complaining about Malus like this. Soma is practically the same thing as Malus. A Reincarnation of Dracula. (although the first one since the timeline conveniently leaves CV64 out)

Ill bet if it was set in Eastern Europe, and had the exact same elements, (Set in Romania instead of japan, the church seals it away instead of a Shinto priest, Soma and Mina are European instead of Japanese, etc etc.) you wouldn't be complaining.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 02, 2012, 09:59:06 PM
Ill bet if it was set in Eastern Europe, and had the exact same elements, (Set in Romania instead of japan, the church seals it away instead of a Shinto priest, Soma and Mina are European instead of Japanese, etc etc.) you wouldn't be complaining.

I probably would, because Castlevania should not be an anime.

Up until Aria, you had maybe a few Japanese weapons show up, and a few suits of armor, but that's hardly a connection to be made.

Suddenly, HEY WHOA WE'RE SET IN JAPAN NOW! And it stars a Japanese high school student who is the reincarnation/descendant of the Devil King/Dracula! And his girlfriend's family is implied to have sealed said Devil King/Dracula! And Alucard has become "mysterious man in a suit"! Also, you have Julius, the "grizzled old mentor" character, Yoko, the "wise priest" archetype, Hammer, the "lovable softie", and Graham, the "Affably Evil" antagonist.

Yep. TOTALLY NOT AN ANIME.

*cue earlier points from this side of argument*
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on February 02, 2012, 10:01:52 PM
Quote
I probably would, because Castlevania should not be an anime.

What's wrong with Vampire Hunter D?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 02, 2012, 10:57:24 PM
Aside from the thematic similarities and the fact that a vampire hunter uses a whip in one movie, Vampire Hunter D is quite different from Castlevania.

The world is entirely different, and it uses its own trope subset.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on February 02, 2012, 10:59:40 PM
If I recall, in the English translation, Soma was changed to a foreign exchange student studying in Japan to avoid some of the very comments ITT. But still they come!  8)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: GummiCandyful on February 02, 2012, 11:08:38 PM
I think it's funny how Yoko, the descendant of the Romanian Belnades clan has a Japanese name. Maybe her parents moved to Japan and just gave it to her? Also, since Soma is Japanese, how did he end up with a Spanish last name?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on February 02, 2012, 11:22:47 PM
Quote
Aside from the thematic similarities and the fact that a vampire hunter uses a whip in one movie, Vampire Hunter D is quite different from Castlevania.

The world is entirely different, and it uses its own trope subset.

A Castlevania anime that took a similar approach would be awesome, right?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: xscientist5000 on February 03, 2012, 12:13:22 AM
Anime style characters (handheld games)

Bad writing (LOI, LOS, Judgement)

Bad story (AOS, LOI, DOS, POR, Judgement)

It'd be simpler to answer whats been done right lately.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: PFG9000 on February 03, 2012, 02:27:45 AM
I dont see people complaining about Malus like this. Soma is practically the same thing as Malus. A Reincarnation of Dracula. (although the first one since the timeline conveniently leaves CV64 out)

Ill bet if it was set in Eastern Europe, and had the exact same elements, (Set in Romania instead of japan, the church seals it away instead of a Shinto priest, Soma and Mina are European instead of Japanese, etc etc.) you wouldn't be complaining.
Yeah, we would.  We're Castlevania fans.  We'll complain about anything.

Really though, Malus and Soma are totally different.  Malus was just a disguise.  Soma is an entirely new person, totally without the evil agenda of Dracula, and he has the power to withhold Dracula's true influence if he chooses.

Of course, I haven't spent any real time with the N64 CVs in some nine years, so I may have forgotten some stuff.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on February 03, 2012, 02:38:28 AM
Eh, I dunno, with Malus it may be that he has dual personalities, a mostly latent background Dracula personality that can emerge and the more outward faux personality that can be overcome when the latent personality comes out. That's generally how I saw it just from playing through the game, but it's hard to know for sure without any inside info.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: thernz on February 03, 2012, 03:02:13 AM
do we hate soma because he's the reincarnation of dracula and we don't like reincarnation
or is it just because he's japanese, which doesn't really change anything

he is also ryo asuka from devilman
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 03, 2012, 07:44:43 PM
Quote
If I recall, in the English translation, Soma was changed to a foreign exchange student studying in Japan to avoid some of the very comments ITT. But still they come! 
But still japanese canon is the main canon.

Quote
or is it just because he's japanese, which doesn't really change anything
Actually it does.
Or rather it doesn't make sense. Like the whole deal with japanese priests and solar eclipse.

Quote
Soma is practically the same thing as Malus.
Nope.
Malus, as far as I understood, is in "Dracula mode" more or less constantly. He is the same old Dracula, but in the new body. And there is no complicated story about castle being sealed e.t.c.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TheouAegis on February 03, 2012, 09:45:02 PM
Magic Knight Rayearth: Three girls are transported to a mystical realm and given magical powers. They can summon the battle armor Rayearth as well. They set out to save a priestess supposedly being held captive. They fight her captor, only to learn that the priestess wasn't being held against her will but was trying to free herself from her enslavement to the rest of the world. So the three girls are forced to kill the priestess, which leads to a civil war in the mystical kingdom. And I forgot the rest of the second arc.

Slayers had Rezo the Red Priest. He wanted more power so he could cure the ails of the world, so he delved in various dark arts (in spite of the fact he was a priest), turned a young boy into a golem-human chimera, and laid waste to an entire city. He eventually became consumed by the powers of the dark lord Shabranigdo and asked Lina inverse to free his soul from Shabranigdo's clutches in exchange for saving a kingdom from a deadly plague, resulting in the death of Rezo.

Urotsukidouji was about three universes - the human world, the demon world, and the man-beast world - awaiting the coming of the Overfiend, a powerful being believed to unite the three worlds. The humans that knew of the legend sought the Overfiend for power, the beast-men sought it for peace, and the demons didn't want the Overfiend to appear because they liked things as they were and foresaw the Overfiend's arrival as heralding the destruction of the worlds. The Overfiend was to arrive in the Human world, so the man-beasts sent agents there to track him down. They tracked it to a boy named Nagumo who was hit by a truck and died, but was resurrected good as new by the powers of the Overfiend. So the man-beasts protected Nagumo from the Demons until his powers awakened. Unfortunately, Nagumo wasn't actually the Overfiend and turned into a giant monster that laid waste to Osaka, slaying countless humans, demons and man-beasts. The Overfiend was in fact the offspring of Nagumo and his girlfriend Akemi. (So the boy had awesome powers and was supposed to be a hero but was in fact an evil being.)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on February 03, 2012, 10:00:46 PM
But still japanese canon is the main canon.

Despite the devs being Japanese, I don't really feel that way. I take it to be more like all official canons are co-equal.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 03, 2012, 10:21:46 PM
Except the localization team did not make or write the game, and therefore their changes are not canon.

They were not paid to change the story, only put it into different languages.

If you want, we can take a good look at the Mega Man canon, and the changes made between the Japanese originals and the localizations... And the arguments that exist there in relation to region specific canons.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Kramgnauh on February 04, 2012, 02:15:48 AM
just to derail the discussion that has been going on hehehehe

I think the worst idea Castlevania ever had was to have the art style be switched to anime instead of the realistic/gothic style. Just for some reason, Castlevania just doesn't suit the anime style that well. Just me.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TheouAegis on February 04, 2012, 03:09:23 AM
BRING BACK THE 80s ART!!
Title: Re: The worst idea Castlevania's ever actually had?
Post by: JR on February 04, 2012, 03:21:08 AM
^^Honestly, I would love to see this, for at least a game or two. The Frank Frazetta-inspired art from the first game was probably my favorite in the series. I'll always appreciate Kojima's artwork, but I just like some of the older stuff more.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Charlotte-nyo:3 on February 04, 2012, 07:12:55 AM
Except the localization team did not make or write the game, and therefore their changes are not canon.

They were not paid to change the story, only put it into different languages.

Given modern localization practices, changing something as defining as the nationality of the main character had to have a go-ahead from the higher-ups in charge of the game at Konami Japan like IGA. TBH, it was probably decided by them as a calculated move (or at least an option given by them to the localization team) rather than as a rogue move by the localization team--just as the decision to try to appeal more to the Japanese audience by making the game more Japan-centered was a calculated move. They needed only to have the option to placate foreign audiences by throwing in a change in the English script.

And it would've held for all time, had this dastardly invention called the "Internets" not existed to spread information  ;)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 04, 2012, 08:56:03 AM
And it would've held for all time, had this dastardly invention called the "Internets" not existed to spread information  ;)

God damn that series of tubes... oh wait...
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 04, 2012, 11:46:23 AM
Oh no doubt it was a planned move, to make the character more relatable to western audiences, and it sure as hell isnt a change to end all changes, theres been far worse, (see the Mega Man series, in particular Classic 7)

But it still stands that canonically, he is not an exchange student, he is Japanese.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: VampirehunterB on February 04, 2012, 03:38:45 PM
worst idea..the motorcycle skeleton
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 04, 2012, 04:41:31 PM
Dude, the motorcycle skeletons were the perfect gauge of the camp of the 90's games.

As I see it, Symphony was the first Castlevania to take itself completely seriously. The motorcycle skeletons were an indicator that the N64 games were not trying to be completely serious, and were more about fun than canon, as the series was still in that phase. Besides, "gaiden" is in the Japanese title for Legacy of Darkness, making it pretty clear what the developers thought about the game's standing in relation with it's fellow games.

The Japanese title, Akumajō Dorakyura Mokushiroku: Gaiden ~Rejendo obu Kōneru~, translates to Devil's Castle Dracula Apocalypse: Supplementary Story ~Legend of Cornell~.

They were never supposed to be a HARDCORE ADDITIONS! to the series, so I excuse the motorcycle skeletons completely. They're stupid, they're awful, and they fit the tone of the 90's Castlevania's perfectly.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: beingthehero on February 04, 2012, 04:46:31 PM
Castlevania has always had ridiculous plots. Like MGS, a substantial amount of the games are tongue-in-cheek, like having Alucard use nunchuks and pizza as a healing item.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Nagumo on February 04, 2012, 05:03:20 PM
As I see it, Symphony was the first Castlevania to take itself completely seriously. The motorcycle skeletons were an indicator that the N64 games were not trying to be completely serious, and were more about fun than canon, as the series was still in that phase. Besides, "gaiden" is in the Japanese title for Legacy of Darkness, making it pretty clear what the developers thought about the game's standing in relation with it's fellow games.

What excuse do you have for the ninja maidens from Chronicles?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 04, 2012, 05:39:21 PM
Changes in Chronicles from the 1993 release of Castlevania X68000:

Quote from: Castlevania Wiki
[/b]brand new rendered cutscenes, with new character designs by Ayami Kojima (of Castlevania: Symphony of the Night fame), a new sprite design for the main character, enhanced music and ... a more balanced difficulty level. Players can choose to play an "Arranged" version of the game with all of the new features intact, or play the X68000 version as it was originally presented.

It was still VERY MUCH in that tongue-in-cheek phase when the original game came out in Japan in July 23 of 1993.

Admittedly, it was a more serious imagining of Castlevania. But ninjas? Par for the course in a lot of 90's video games. Castlevania was no exception.

It's worth noting that Persephone in the post-Aria games is basically the same enemy, just with a remarkably less annoying attack pattern. If anything, she's a harder pill to swallow now than she was then.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 04, 2012, 05:54:04 PM
The motorcycle skeletons DEFINITELY feel like something only a 90's 3D game would come up with.

They just have that feel.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: DragonSlayr81 on February 04, 2012, 07:15:32 PM
^^^ Ah yes, the 1990s, when everything was going for the EXTREME route. Remember, it was the era where you had Biker Mice from Mars, Street Sharks, Wild C.A.T.S, Spawn, Pitt and The Maxx!  ;D
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Lumi Kløvstad on February 04, 2012, 10:16:45 PM
^ I think you mean they were going for the XTREME!!! route. Because... you know... marketers tried to sell incorrect spelling as being "hip", "cool" and "radical".

I miss "radical". Truly a TOTALLY TRIPINDICULAR expression.

On topic (somewhat): Would it be fair to say that after Symphony of the Night tried to play things more or less completely straight and serious, it wasn't really until Circle of the Moon that the series made a habit of it?
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 04, 2012, 10:54:19 PM
^^^ Ah yes, the 1990s, when everything was going for the EXTREME route. Remember, it was the era where you had Biker Mice from Mars, Street Sharks, Wild C.A.T.S, Spawn, Pitt and The Maxx!  ;D
Dont forget Batman Beyond, which is totally 90's Xtreeeeeme, with the Cyberpunk and the electric guitars... The Bad-Ends...
Title: Re: The worst idea Castlevania's ever actually had?
Post by: DragonSlayr81 on February 06, 2012, 08:17:14 PM
LOL, just looking though NeoGAF and I saw this thread:

http://www.neogaf.com/forum/showthread.php?t=462127 (http://www.neogaf.com/forum/showthread.php?t=462127)

XTREME!!!

Also Aeon Flux.... ;D
Title: Re: The worst idea Castlevania's ever actually had?
Post by: beingthehero on February 06, 2012, 09:32:54 PM
From that thread:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2Fbigboxshots%2F3%2F197443_13692_front.jpg&hash=cc95c10f6ab71153d4bd768c52cda48b84164e79)

This brought back so much nostalgia. ;_;
Title: Re: The worst idea Castlevania's ever actually had?
Post by: DoctaMario on February 07, 2012, 01:53:19 PM
Me personally, I think when they started emphasizing RPG elements over actual game skill is when I started losing interest. Not to say that challenge is the ONLY thing that matters (because it's not, and I STILL play SoTN in part because it's NOT that challenging sometimes) but it takes some of the immediacy out of them game when your character is WAY stronger than the enemies you're facing. And if you have trouble with a specific spot, heh, just level up a bit and you're good. I'm not saying the games have to be CV1 hard, but I wouldn't mind feeling like the enemies are more than just speedbumps.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 07, 2012, 02:41:39 PM
Quote
Dude, the motorcycle skeletons were the perfect gauge of the camp of the 90's games.
Voice acting absorbed all camp in SOTN.

Quote
As I see it, Symphony was the first Castlevania to take itself completely seriously. The motorcycle skeletons were an indicator that the N64 games were not trying to be completely serious, and were more about fun than canon, as the series was still in that phase
By the way, CV64 plot was rewritten several times. There is a theory that initially game should have take place in the begining of the XX century. Hence motorcycle skeletons wouldn't look like anachronism.

Quote
Dont forget Batman Beyond, which is totally 90's Xtreeeeeme, with the Cyberpunk and the electric guitars... The Bad-Ends...
Batman Beyond wasn't that "extreme" and in many regards was an awesome series.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on February 07, 2012, 04:09:21 PM
Perhaps not too extreme, but comparing it to the original series, it was far darker and more edgier in the way it approached things. Especially when you consider the original idea the network gave Bruce Timm and co. Was to make a a teen batman that kids could relate to. (that's teen Bruce, mind you. In High school.) Like, almost half of Terry's rogues gallery would die. (or suffer fates worse than death)

Also, the cyberpunkish setting and style really feels 90's, where it was still something that was "edgy" and "dark".

or maybe I just dont know what im talking about, but whatever the case may be I loved the fuck out of Batman Beyond. Its a pity how underutilized it is by DC. I mean, the beyond universe, or rather, a similar one- was canonized to the comics, but either way it gets such rare love.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on February 08, 2012, 02:28:57 PM
Quote
Especially when you consider the original idea the network gave Bruce Timm and co.
Yeah, I know about that. It is wonder that they managed to develop a good series out of this "concept".
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TreasuryRoom1984 on February 12, 2012, 08:43:02 PM
Aria and Dawn, i'm looking their way. It's protagonist, come on now.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Fofa on February 14, 2012, 04:15:51 AM
I'd say it's a tie between the slew of Metroidvanias that came out following SotN (because it stales the series when it could be trying new styles of gameplay and wears down the audience) or the "inverse areas" (because they're are clearly padding and show laziness on the part of the developers).
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crimsonmist on March 10, 2012, 08:06:03 PM
presenting the classicvania heroes as they appeared in captain n. they look too distanced from the incarnations of the mainstream games.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Fofa on March 19, 2012, 12:16:03 AM
presenting the classicvania heroes as they appeared in captain n. they look too distanced from the incarnations of the mainstream games.

Oh yeah, I think we all forgot about that. I still stand by my theory that SotN was made to atone for that show did to Alucard.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Gunlord on March 19, 2012, 12:31:13 AM
I wish I could like Castlevania Judgment, but no matter what it always strikes me as the most ill-conceived CV installment I can think of.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: KaZudra on March 19, 2012, 04:31:56 PM
Worst Idea?

Putting IGA in charge.

The series in it's prime made 3 Best games in a row

Super Castlevania IV

Dracula X/XX

Castlevania Bloodlines

The 2D formula was only gonna improve there, then

SoTN, the most Overrated of all titles releases.
Since it was so successful, the direction went from making more intense games to SoTN Copy-Paste til this day.

yes, the music only got better but the formula was quickly getting old.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Flame on March 19, 2012, 06:21:33 PM
*battens down the hatches*
Title: Re: The worst idea Castlevania's ever actually had?
Post by: crisis on March 19, 2012, 07:48:40 PM
Quote from: Kamui Zero
Worst Idea?

Putting IGA in charge.

The series in it's prime made 3 Best games in a row

Super Castlevania IV

Dracula X/XX

Castlevania Bloodlines

The 2D formula was only gonna improve there, then

SoTN, the most Overrated of all titles releases.
Since it was so successful, the direction went from making more intense games to SoTN Copy-Paste til this day.

yes, the music only got better but the formula was quickly getting old.

Thank you for your opinion  :)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Sumac on March 19, 2012, 08:00:21 PM
Quote
The series in it's prime made 3 Best games in a row

Super Castlevania IV

Dracula X/XX

Castlevania Bloodlines
Make it four - before SCV4 there was CV3 that many people consider to be one of the best games in the series. I am not one of them. On the other hand I don't consider ROB and CVB as one of the best games in the series either.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Mooning Freddy on March 19, 2012, 08:40:13 PM
^^^ Ah yes, the 1990s, when everything was going for the EXTREME route. Remember, it was the era where you had Biker Mice from Mars, Street Sharks, Wild C.A.T.S, Spawn, Pitt and The Maxx!  ;D

lol, I remember at a certain point the TV just needed to fill time with pointless cartoons and they showed this piece of crap:

X-Duckx [03c] Aufgemotzt (http://www.youtube.com/watch?v=xyCU95631yE#)

Apparently it's a cartoon about extreme ducks. That's right. It was originally made in France but so much funnier in German.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: KaZudra on March 19, 2012, 11:26:51 PM
Thank you for your opinion  :)

thank you kind sir, although that SoTN comment was a lil harsh...
Title: Re: The worst idea Castlevania's ever actually had?
Post by: X on March 20, 2012, 02:22:54 AM
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*battens down the hatches*

Ha-HA-HA!! He be lett'n off a litt'le steam there Mister Turner! Arrr, back ta work!!
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Donoffrio on March 20, 2012, 04:33:56 AM
Worst idea ever?Lament of innocence..
Where they completely speak off Dracula's origin..I wasn't hoping for it..
But i like the concept of the game though..
The Mathias being Dracula was a bit off.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TheouAegis on March 20, 2012, 12:04:39 PM
Captain N had nothing to do with Konami. The TV show as made by US company DiC and was endorsed by Nintendo, but the comics didn't feature anyone not from a Nintendo game; so Simon, Drac, Mega Dweeb, Dr. Wright (it wasn't Light :D) and Wily weren't in it. The only role Konami played was in collecting the royalty checks for each episode that featured Simon. So I don't think Konami cared about Simon's and Al's images, since they were making bank off of Simon and Al was public property.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Soulsteal on March 20, 2012, 09:56:23 PM
Judgement. Soon we will have MortalKombatvania, just what the fuck did they do to the characters? Simon looks like some Animu character with a fuckton of working out, Alucard looks incredibly stupid. Judgement COULD have been the first "PROPER" Metroidvania to include Simon, but another oppurtinity wasted. (CVII did not count!)
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Fofa on March 21, 2012, 12:39:26 AM
Captain N had nothing to do with Konami. The TV show as made by US company DiC and was endorsed by Nintendo, but the comics didn't feature anyone not from a Nintendo game; so Simon, Drac, Mega Dweeb, Dr. Wright (it wasn't Light :D) and Wily weren't in it. The only role Konami played was in collecting the royalty checks for each episode that featured Simon. So I don't think Konami cared about Simon's and Al's images, since they were making bank off of Simon and Al was public property.

Konami agreed to it and allowed it to happen. They're just as liable as the other companies.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: Donoffrio on March 21, 2012, 01:09:31 AM
I agree with your Judgement rant there,Soulsteal.The character designs are just way off.Simon looked nothing like what he used to,well,kojima's design maybe..
But still,he resembles a male stripper more like it.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: X on March 21, 2012, 03:10:01 AM
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I agree with your Judgement rant there,Soulsteal.The character designs are just way off.Simon looked nothing like what he used to,well,kojima's design maybe..
But still,he resembles a male stripper more like it.

It wasn't just Simon either, it was also Trevor. There is almost no distinction between the two in Judgement... Bloody emo clones.
Title: Re: The worst idea Castlevania's ever actually had?
Post by: TheouAegis on March 21, 2012, 03:28:14 AM
Every fighting game must have at least one pair of clones.