Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Dark Nemesis on February 03, 2012, 05:17:44 AM

Title: Adagio of Decay
Post by: Dark Nemesis on February 03, 2012, 05:17:44 AM
Did anyone knew about this one? It's looking awesome!!!

Adagio of Decay-Atlantis Trailer (http://www.youtube.com/watch?v=RFmgDtDatwQ#)
Title: Re: Adagio of Decay
Post by: Inccubus on February 04, 2012, 03:38:38 AM
Some of the enemy animations look really choppy, but it is looking pretty good. Kinda feels like a sequel to Dracula X.
Title: Re: Adagio of Decay
Post by: Claimh Solais on February 04, 2012, 02:58:55 PM
I might be wrong, but wasn't this Dracula9's game?
Title: Re: Adagio of Decay
Post by: omen on February 04, 2012, 04:51:42 PM
the youtube account says dracula9. it looks really awesome, wonder if it's still in production?
Title: Re: Adagio of Decay
Post by: Dark Nemesis on February 05, 2012, 08:39:55 AM
Yes it is Dracula9's game and it's still in production!!!
Title: Re: Adagio of Decay
Post by: Corpsecrank on February 07, 2012, 09:49:40 AM
It may lack polish but overall it looks pretty solid. The character movement looks fairly accurate to the older games like dracula x or rondo.
Title: Re: Adagio of Decay
Post by: Dark Nemesis on February 07, 2012, 11:05:19 AM
For a better judge of the game, here is another video!!!

Adagio of Decay-Trailer 1 (http://www.youtube.com/watch?v=K4cjDnpLzuo#)
Title: Re: Adagio of Decay
Post by: X on February 07, 2012, 05:55:01 PM
I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.
Title: Re: Adagio of Decay
Post by: Dark Nemesis on February 08, 2012, 02:23:40 AM
I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.

I agree with you on that and that's something, i didn't like on Castlevania Rebirth!!!
Title: Re: Adagio of Decay
Post by: Arma on February 08, 2012, 04:57:53 AM
Well I admit when I read the title of the game I was expecting another Sotn wannabe 'cause it seems everyone copies that type of names since this game came out instead of picking a more badass name but it's looking good, I'm getting annoyed by the Medusa's heads just by watching this video, good music, it would be nice if they speed up Richter a bit.
Title: Re: Adagio of Decay
Post by: Dracula9 on February 10, 2012, 03:35:10 PM
I don't know why CV fan makers now are so obsessed with having a time limit on their whip power-ups. Why couldn't it be like Castlevania: The Adventure, Castlevania 2: Belmont's Revenge and Castlevania: Bloodlines, where the power-up was lost if you took a hit? That imo is a far better system then a time limit. By having a power-up that you would lose upon being hit, it forced you to be a better and more thought-out player, because you would strive to keep your power-up for as long as you could. It made you want to dodge enemies and traps in preparation to use your power against the boss at the end of the stage. This was something I always looked forward to while playing bloodlines or the two Gameboy titles.

It's not an obsession with me so much as laziness. I'm in my senior year of high school and there's a lot, I mean a LOT, of shit that I have to do. And that's not even counting scholarship stuff for college and job-hunting. Time limits on the flame whip are because I don't have a lot of time to program in a variable that would coincide with the enemy parent and the whip parent. While I know how to do it, I haven't had a lot of time to work on the game. Notice that I rarely get on here anymore? And how I haven't updated the game's videos in almost a year? I've been busy. Once summer hits, assuming I don't get a job, I'll have more time to do stuff. I've planned on having the whip be BR style, but lack of time has effectively prevented me from implementing it.

Also, could someone here please clarify what "polished" means? I keep hearing that words thrown around, but the varying contexts are confusing as to whether they're referring to gameplay, graphics, I don't know what. Someone help lest I drown in the unknown.

Well I admit when I read the title of the game I was expecting another Sotn wannabe 'cause it seems everyone copies that type of names since this game came out instead of picking a more badass name but it's looking good, I'm getting annoyed by the Medusa's heads just by watching this video, good music, it would be nice if they speed up Richter a bit.
They were pretty cheap. I adjusted their speed and spawn rate based on difficulty level and tweaked the movement arcs a bit. The character's a bit quicker, too.

It may lack polish but overall it looks pretty solid. The character movement looks fairly accurate to the older games like dracula x or rondo.
Hee hee. Yep. Them's the physics I was aiming for.
Title: Re: Adagio of Decay
Post by: X on February 10, 2012, 05:51:59 PM
Hey Dracula9, had no idea you were even on here. Hope my post wasn't too harsh and sorry if it was. anyhoo you were wondering about this?
                                \/

Quote
Also, could someone here please clarify what "polished" means? I keep hearing that words thrown around, but the varying contexts are confusing as to whether they're referring to gameplay, graphics, I don't know what. Someone help lest I drown in the unknown.

When someone refers to the term 'polished' they mean a game that has been tested and tested over again to get all the bugs out so the game itself is almost flawless when running. No glitches, graphical errors, etc. A game where everything is almost perfect if not perfect.
Title: Re: Adagio of Decay
Post by: Dark Nemesis on February 11, 2012, 04:18:17 AM
Wow, when i was making that thread, i din't knew that you were a member here Dracula9!!! :o
Title: Re: Adagio of Decay
Post by: darkmanx_429 on February 11, 2012, 07:39:08 AM
For a better judge of the game, here is another video!!!

Adagio of Decay-Trailer 1 (http://www.youtube.com/watch?v=K4cjDnpLzuo#)
Looks impressive what is it being programmed with?
Title: Re: Adagio of Decay
Post by: Dracula9 on February 11, 2012, 01:44:55 PM
Looks impressive what is it being programmed with?

Game Maker 8.0 Pro.

Wow, when i was making that thread, i din't knew that you were a member here Dracula9!!! :o

Yep. I made a thread for the game myself as a development topic a while ago. It got swallowed by the other topics. Glad to see someone's keeping an eye on my progress without me mentioning it.  :)

Hey Dracula9, had no idea you were even on here. Hope my post wasn't too harsh and sorry if it was. anyhoo you were wondering about this?
                                \/

When someone refers to the term 'polished' they mean a game that has been tested and tested over again to get all the bugs out so the game itself is almost flawless when running. No glitches, graphical errors, etc. A game where everything is almost perfect if not perfect.

Don't worry about it. I got what you meant, no worries.

Ah, good to know. The game gets tested every time a new object or enemy is made, but actual beginning-to-end tests aren't happening too often since the level takes a chunk of time to complete. And I'm lazy. :-X
Title: Re: Adagio of Decay
Post by: TheouAegis on February 13, 2012, 08:38:59 AM
It's good to check every time you add something new to the engine, but you should still double check entire stages every so often before you get too far along that it becomes near impossible to find a bug  in your game.

It's also good to debug, figure out a way to do things differently, then reprogram around that epiphany and debug again. Although you shouldn't get as carried away by that as I do. But it's one reason to consider debugging the whole game more often. If you focus on debugging enemies because you just programmed an enemy, you'll probably overlook a very minor bug in Richter that you could easily fix that would also make the enemies or relics run smoother. When I came up with my room transition script, I pruned my global variables and in the process made doors, enemies and Belmont a bit cleaner (actually doors were a LOT cleaner). Then in the process I realized I should convert one of my scripts from a series of IFs into a giant SWITCH. I realized I could give platforms the parent of the ground object (for the time being). Once while debugging I even figured out how to build a game entirely around tiles without ground objects (but I'm sticking with objects for the engine that gets released because I'm too far along right now and nobody else is using tiles).

Also playing through a level over and over might give you ideas on ways to improve the level design itself or new traps to add.
Title: Re: Adagio of Decay
Post by: Dracula9 on February 23, 2012, 02:02:22 PM
Expect the first-stage demo by the end of March. Progress is going more quickly than I previously thought, and I've finally gotten Adramalech working the way I want him to. Just got a bunch of last-minute touch-ups to do, and I want to do a fuckton of testing before I release anything. A month should be plenty of time. If it's not, I'll post as much, but I highly doubt it'll take even that.
Title: Re: Adagio of Decay
Post by: Dark Nemesis on February 24, 2012, 03:19:43 AM
Great news, i wish you good luck!!!
Title: Re: Adagio of Decay
Post by: Dracula9 on March 27, 2012, 05:32:24 PM
Okay, there's going to be a delay on the release.

My computer's been acting a bit off lately, and this morning it went on a startup hang, which I dismissed as loading, and it was still hung seven hours later when I got back from school. I could go into details all day, but until I can fix the problem, the beta release is on indefinite hiatus.

It could be a day, it could be a week. I can't say for sure until I locate the problem and assess how to fix it.

Sorry about this, everybody. Especially with this happening right on my original release deadline.
Title: Re: Adagio of Decay
Post by: Corpsecrank on March 27, 2012, 05:38:05 PM
Shit happens dude. I had hardware fail the same day I was about to finish one of my animations and it took a month to finally get the parts in and fix it. Hanging on boot could be a number of things. Don't rush it though if you do you will only overlook simple things. We aren't going anywhere anyhow so once you get your rig back up you can handle the release we will still; be here waiting.
Title: Re: Adagio of Decay
Post by: Dracula9 on March 27, 2012, 05:42:52 PM
Thanks, Crank.

I don't think it's a serious problem, just a driver issue.

To summarize why I think this is; I'm going to college for animation and the like, and I got the AutoDesk software a little while ago. I don't think my current drivers are as up-to-date as the softwares need, and that's causing the issues. I've had three bluescreen shutdowns since I downloaded them, and the computer's run more slowly than it did before the downloads, and now this. I think it's just the drivers being out-of-date.

But I'll find out later tonight. I've been running chkdsk/r since about four o' clock and it's close to finishing now. After that and a defrag, I should have a good idea of what the problem(s) is/are.
Title: Re: Adagio of Decay
Post by: Dark Nemesis on March 28, 2012, 03:00:54 AM
Well, like Corpsecrank said, don't rush your self. We can wait for you to fix the problem, we want leave earth..... :P (not yet  ;D) just kidding.