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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: DarkPrinceAlucard on February 14, 2012, 05:25:48 PM

Title: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 14, 2012, 05:25:48 PM
I just did 168 runs defeating Beezlebub and I still have not gotten any freaken Sonic Boots! >:(

30 of those where actually no damage runs and yet I didn't get anything rare at all.

The past month or 2 I was able to get 2 miser rings,Royal Crown, Kaiser Knuckles+1, and a Muraramasa+1 and yet I just can't seem to get Sonic boots.

I got all of those rare items in less than 50 runs and it is soooooo frustrating to still not have these freaken boots.


My question is, how long did it take you guys to get them?

And should I just give up?
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: uzo on February 14, 2012, 06:35:07 PM
Ready to admit it's a terrible game yet?
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 14, 2012, 06:47:13 PM
Ready to admit it's a terrible game yet?

Not denying that it is a terribly cheap game with a lot of recycled crap from previous vanias and has one of the most unbalanced character Rosters I have ever seen *cough* "Soma" *cough*.

But it is a nice way to pass the time by.

Also, playing a CV game online is a plus for me, even if it is not a good game by itself.

But like all CV games I have played (or metroidvanias) I am addicted to the aspect of getting all the most powerful stuff in the game.

I'd imagine that after I get all the best weaponry and equipment I would probably only play for about one more month before getting completely tired of it.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: JR on February 15, 2012, 05:15:45 AM
That's what made me quit when I did: the endless grinding and farming. I get the idea of having to work for the good stuff, but they took the subweapon leveling and drop rarities too far. I kept thinking to myself, how long do they expect me to play this damn thing?  :P

I did some subweapon grinding with Richter and never saw any sonic boots. But I couldn't have killed Beelzebub on Hard Mode any more than a hundred times.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: uzo on February 15, 2012, 11:41:43 AM
Not denying that it is a terribly cheap game with a lot of recycled crap from previous vanias and has one of the most unbalanced character Rosters I have ever seen *cough* "Soma" *cough*.

But it is a nice way to pass the time by.

Also, playing a CV game online is a plus for me, even if it is not a good game by itself.

But like all CV games I have played (or metroidvanias) I am addicted to the aspect of getting all the most powerful stuff in the game.

I'd imagine that after I get all the best weaponry and equipment I would probably only play for about one more month before getting completely tired of it.

Fair enough.

I'd like to know in general though, from anyone's perspective; So what exactly is the point of getting anything after you've beaten all the chapters? There's no use for weapons higher than what you beat the game at, if there is no challenge left to use them with. You certainly don't need anything more powerful if you already beat everything. If you can no damage run with current equipment, any higher is completely irrelevant.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: PFG9000 on February 15, 2012, 01:29:49 PM
Because it's fun.  That's sort of like asking what the point is in finding nine of any soul in Dawn of Sorrow after you've beaten the game, or mastering a subweapon in Portrait of Ruin after beating the game.  The gameplay itself is fun.  The rare drops you get are a bonus.

That being said, how do you find out how many times you've played a level?  Does the game track that somewhere?
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: uzo on February 15, 2012, 04:03:01 PM
We must have opposite definitions of fun, if you think that needless grinding is something that doesn't put you to sleep.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Crissaegrim on February 15, 2012, 04:42:36 PM
I believe I got the sonic boots about 60-70 runs in. The run I got the boots in, I never made it to the boss. Now the Val+1... 350+ runs, but once I got the first one, I was able to get 3 more all back to back runs. I was in shock.

Now the Ancient armor and a 2nd Miser ring, I can't seem to get... IDK.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 15, 2012, 05:39:34 PM

That being said, how do you find out how many times you've played a level?  Does the game track that somewhere?

The Monster encyclopedia or whatever it is called tells you how many times you have killed a boss.

I'm finally up to 200 kills now on Beezlbub and I'm currently considering giving up.

It just ridiculous how hard Konami made rare items to get.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: aya79 on February 15, 2012, 06:57:13 PM
I have 4 sonic boots  ;D
Winged boots 8  ;D ;D
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 15, 2012, 07:06:02 PM
I have 4 sonic boots  ;D
Winged boots 8  ;D ;D

Care to elaborate?

Like who where you playing with?

And how many runs did it take you?
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Lumi Kløvstad on February 15, 2012, 09:38:35 PM
The drop rate is insanely cruel. I've all but given up on using Shanoa, in favor of Julius (who is ALMOST as mobile, if you can time your whip swings and uppercuts JUST PERFECTLY), because I'm tired of using the goddamned rapiers and none of the bosses EVER drop any glyphs remotely useful (or drop glyphs AT ALL).

I love the game, seriously, but DAMN IT ALL KONAMI.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: KaZudra on February 16, 2012, 09:35:01 PM
Wow guys, Its Called Luck, Use it and you'll have those items in no time.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 16, 2012, 09:41:22 PM
Wow guys, Its Called Luck, Use it and you'll have those items in no time.
*sarcasm on*

Wow.

Didn't know that luck was so easy and convenient to use...

Its so simple now.

THANKS!

*sarcasm off*

But seriously,

Luck hasn't helped at all...
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: KaZudra on February 16, 2012, 10:41:06 PM
*sarcasm on*

Wow.

Didn't know that luck was so easy and convenient to use...

Its so simple now.

THANKS!


*sarcasm off*

But seriously,

Luck hasn't helped at all...

Luck has alot to do with drops, especially gold chest drops.
If you wander in with low luck, you have an extremely low chance of getting that item.
Chapter 9 is gold since its so quick to finish, best get a friend to farm for you on that one.
Chapter 10 is the easiest since you can change your gear to luck gear before opening the chest.

trust me, you best be having luck gear if you wanna get those rares.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 16, 2012, 10:45:48 PM
Luck has alot to do with drops, especially gold chest drops.
If you wander in with low luck, you have an extremely low chance of getting that item.
Chapter 9 is gold since its so quick to finish, best get a friend to farm for you on that one.
Chapter 10 is the easiest since you can change your gear to luck gear before opening the chest.

trust me, you best be having luck gear if you wanna get those rares.

like I said before,

Luck hasn't helped at all.

I've went in using Royal Crown,Benten Raiment, 3 777s shirt, and the rest of my luck gear and I have yet to receive anything close to rare.

I'm now up to 225 runs and 50 of those I did with my "luck gear" and still haven't received a thing.

I also heard that "no hit" runs also helps your chances.

wana know how many of those I have had now?

Just around 100.

And still nothing.

I just have to face the fact that the guys who made this game are total jerks who went WAY overboard on the rare item drops.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: JR on February 16, 2012, 10:48:30 PM
Luck or not, the drop rates for a lot of items are ridiculous. ( I always wear luck gear on this game and the Metroidvanias, btw. )
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: KaZudra on February 16, 2012, 10:53:12 PM
Just put on 2 thief Rings and you'll be fine.

but I did say luck Improves your chances, not guarantees the item.

I got mine at the 100 mark, that's 100 solid luck runs.

But.... The miser ring only took me 30 for both.

It just best to keep going at it, This game kinda sucks only because it's replay value is solely based on getting boss drops.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 16, 2012, 10:57:22 PM
Just put on 2 thief Rings and you'll be fine.

but I did say luck Improves your chances, not guarantees the item.

I got mine at the 100 mark, that's 100 solid luck runs.

But.... The miser ring only took me 30 for both.

It just best to keep going at it, This game kinda sucks only because it's replay value is solely based on getting boss drops.

I know that it does not "gurantee" that I will get it obviously.

I'm not one of those naive guys who think that it should be handed to me only a couple runs after boosting my luck.

but at the same time the drop rate with the luck items is purely ridiculous on a ridiculous scale.

How can a guy with 225 runs and 0 rare items not think that luck=crap when it comes to getting rare items?

And what was your luck set at?

With all my current luck gear on mine only goes up to 27.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: KaZudra on February 16, 2012, 11:20:03 PM
I know that it does not "gurantee" that I will get it obviously.

I'm not one of those naive guys who think that it should be handed to me only a couple runs after boosting my luck.

but at the same time the drop rate with the luck items is purely ridiculous on a ridiculous scale.

How can a guy with 225 runs and 0 rare items not think that luck=crap when it comes to getting rare items?

And what was your luck set at?

With all my current luck gear on mine only goes up to 27.


I use Soma for luck and I can get a 50 to 65 depending if you eat food that increases luck
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Esco on February 17, 2012, 01:54:59 AM
Luck has alot to do with drops, especially gold chest drops.
If you wander in with low luck, you have an extremely low chance of getting that item.
Chapter 9 is gold since its so quick to finish, best get a friend to farm for you on that one.
Chapter 10 is the easiest since you can change your gear to luck gear before opening the chest.

trust me, you best be having luck gear if you wanna get those rares.

Each point of luck increases the chance of a drop or soul appearing by 0.1%. This means that at 30 luck, your chance has increased by 3%. HOWEVER, the thief ring has a MASSIVE effect on this. With 4.1% chance of a item drop due to luck (YES that takes the lck points given from the thief ring into account), the % skyrocketed to 6.9% for ONE ring. I have yet to get two thief rings but I am working on this now. If anyone has doubts, put on the gambler glasses and see for yourselves. Soul ring does the same for souls, 2 increases it even more.

This all sounds like good news........... BUT, the problem with this is that luck brings up the % appearance rate of ALL items and ALL souls in game. Which obviously if applied to ALL the chests drops does NOT work, since the % would then be over 100%. So one might assume that they did something akin to this:

//PSEUDO CODE:
GENERATE RANDOM REAL NUM FROM 0-100
If (Num < (1 * % chance)) {drop rare}
else if (num < (5 * % chance)) {drop soul}
else if (num < (15 * % chance)) {drop semi rare}
else {FUCK YOU! TRASH DROP!}
//end

So while it increases your chances of NOT getting trash... your chance of getting a rare drop, relative to other non purple chest drops (what I call TRASH) is still about the same as before. UNLESS they apply some kind of internal multiplier to rare drops to increase it with a thief ring on.

..................My point in all that babbling above? This is ALL anecdotal, and maybe, sort of, kind of, guessing on our parts. Without a look at the source, we will never know. But so far, most tests done by players on the net have all shown the same results: that luck has a VERY minor effect on rare chest item drops. :( And while we would all like to say "logically the programmer would make it so luck would increase the chance of getting a good chest drop" keep in mind that people are not always logical in their actions.

On that note, I should also state that I have 9 ryukotsuki souls from 108 kills with no soul eater rings for 7 of them. And I generally just use my best gear attack and defense wise, ignoring luck. So my % at that time would be only about 1.5% for each to get them. Yet I have a ton of them. I have also gotten a valmanway*2, sonic boots *2, winged boots *6, claimh solais, valmanway+1, kaiser knuckle+1, thief ring, r. count soul, 6 dracula souls, death scythe, yusutsuna+1, and berserker mail, in this same manner.

Yet with luck equips, I NEVER get SQUAT. O_o So I have little faith in them.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Charlotte-nyo:3 on February 17, 2012, 01:57:29 PM
And thus did the demonic Luck vs Noluck argument penetrate its way even into the heart of the Castlevania Dungeon forums.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Mcchiggen on February 17, 2012, 08:01:14 PM
Luck does help; but like someone else stated: it doesn't guarantee that you'll be getting the rare item.


Whether it's anecdotal or not, putting on luck will help for certain things.


For example, for my Sonic Boots it took me about 255 runs and I finally got them. I was also using Charlotte, for a better chance at getting them with no luck.


Now that I have Charlotte, Simon, and Shanoa maxed out, I have started using Alucard.

Putting on full luck has helped me get all the spells much quickly.
I was trying to get dual miser ring from chapter 7 with full luck and I ended up getting 1 miser ring, and 3 Valmanways in like 50 runs.


I have beaten chapter 9 like 35 times with Alucard and I have gotten a pair of Sonic Boots and 2 Kaiser Knuckles +1.



When I got my Ancient Armor, I was using Shanoa with full luck and got it on the first run with her on Chapter 5.

I am still trying to get the Retro cloak(or cape whatever it's called) with a full luck Simon and I have gotten 4 Berserker Mails from R.The Creature and 7 Death's Robes from R.Grim Reaper, yet no Retro Cloak.

I have gotten Fuma's greaves and Fuma's Armor only once with full luck, with Simon.
I have yet to get the helm.


With all my luck runs, I run it consistently: what I mean is that I don't take my luck off in 1 run and leave it on for 3 others. I have it on all the time, since the level loads. I have heard, but can't confirm, that when the person that has the most luck hits the final blow on the boss, the chances of getting a rare item are much better. Anecdotal wise, I can confirm this; Statistics wise, I can't.



This isn't my video, but it does show that luck does help.


Castlevania: Harmony of Despair - Pure Luck Run x25 (No Thief Rings/Ebisu), Chapter 5 (Hard) (http://www.youtube.com/watch?v=1zXxkwaJmD0#ws)
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Sonic_Reaper on February 17, 2012, 08:12:23 PM
There have been tests (in the thousands, even) done with Luck gear vs. non-Luck gear and the verdict was that it did didly squat!  Unless you've done 1000+ runs running both Luck and non-Luck gear, you can't really comment on that fact.  As it stands, the evidence points heavily to Luck not doing anything for rare drops. 

All it does is increase your chance at receiving enemy drops and better regular chest items in some cases, as well as spell acquisition with Charlotte.  But that is NOT what is under discussion here, as this has been known for awhile now.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Nagumo on February 18, 2012, 06:55:59 AM
I believe this is roughly how the item drop mechanic works in all the metroidvanias:

The screen on whatever handheld or console your playing refreshes like 40-60 times a second. Each frame can contain an item drop or nothing at all. Common items have lot of frames and very rare items only a few. The trick is to kill the monster during the right frame in order to get the item. This is pretty much impossible to consistently exploit.         
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Mcchiggen on February 18, 2012, 07:28:11 AM
I believe this is roughly how the item drop mechanic works in all the metroidvanias:

The screen on whatever handheld or console your playing refreshes like 40-60 times a second. Each frame can contain an item drop or nothing at all. Common items have lot of frames and very rare items only a few. The trick is to kill the monster during the right frame in order to get the item. This is pretty much impossible to consistently exploit.         

That's actually a pretty good theory imo.
Never heard of it.


I would once again give anecdotal evidence that luck does help.
I had full luck with my Simon(royal crown, three 7's, fumas greaves, bishamon rainment, thief ring 2x) and in 5 runs of chapter 10 on normal, i got my first retro cloak.


after that, i joined a lobby on chapter 7 hard to get my 2nd miser ring. first run i didn't get anything. on the second run, i got my miser ring. it only took me 2 runs with full luck to get a miser ring.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 18, 2012, 06:39:04 PM
This is sooooooo ridiculous...

I staid up for 6 house last night and now i'm up to 316 runs and STILL nothing.

I wish I could find iga, hold him down, and force him to play this game for some sonic boots to let him know firsthand how hard him and his team made this rare item to get.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Sonic_Reaper on February 19, 2012, 12:05:50 PM
That's actually a pretty good theory imo.
Never heard of it.


I would once again give anecdotal evidence that luck does help.
I had full luck with my Simon(royal crown, three 7's, fumas greaves, bishamon rainment, thief ring 2x) and in 5 runs of chapter 10 on normal, i got my first retro cloak.


after that, i joined a lobby on chapter 7 hard to get my 2nd miser ring. first run i didn't get anything. on the second run, i got my miser ring. it only took me 2 runs with full luck to get a miser ring.

See this is the problem with "anecdotal" evidence.  I was able to get 2 miser rings within 50 runs WITHOUT Luck gear.  Actually, I also got all the rare drops in Chapter 6 (Scythe, Berserker and Ancient) under 60 runs.  No Luck gear.  There are other examples (I've stopped playing the game, however).

If you really believe Luck helps, power to you.  You certainly don't LOSE anything running Luck gear runs.  You're just making it more difficult for yourself, and statistically, at least from the research done on the gamefaqs forums, it doesn't help, but if you believe it does, all the more power to you.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Crissaegrim on February 19, 2012, 03:20:50 PM
Hmmm, weird. Last night I got a second thief ring, and decided to equip both. After about 30+ runs I was able to get 3 miser rings, 2 valmanways, and ancient armour. My luck was 35 with the 2 thief rings. Now when I got the valmanway+1's all back to back, luck was 19. So I'm not sure...
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Mcchiggen on February 20, 2012, 05:50:02 AM
See this is the problem with "anecdotal" evidence.  I was able to get 2 miser rings within 50 runs WITHOUT Luck gear.  Actually, I also got all the rare drops in Chapter 6 (Scythe, Berserker and Ancient) under 60 runs.  No Luck gear.  There are other examples (I've stopped playing the game, however).

If you really believe Luck helps, power to you.  You certainly don't LOSE anything running Luck gear runs.  You're just making it more difficult for yourself, and statistically, at least from the research done on the gamefaqs forums, it doesn't help, but if you believe it does, all the more power to you.



That video I posted pretty much shows that putting on full luck does help, to an extent.

Now it might sound like I'm contradicting myself on the following part, but bare with me:

Some don't understand is that it's luck; it will never be guaranteed.
Just like anything to do with luck in pretty much any other game, it's out of your jurisdiction.

In any game that has luck, you can have 99 % luck and yet you won't get what you want because of that 1%.
You can have the shittiest luck, but by a stroke of chance(lol), you get what you were('nt) looking for.

Whether you feel it helps you out or not, that's up to you.
Running full luck obviously increases your luck.
That's what it's about. But increasing your luck isn't going to guarantee you that item.


And honestly, you can't say use statistics with luck because, once again, it's luck; it's completely out of the players jurisdiction. Even trying to manipulate luck won't guarantee anything.

Just because that guy ran that level 25 times and got good drops doesn't mean that every 25 runs you'll be getting a rare item. It obviously helped having luck because he got good items, but were never guaranteed.

Running full luck helped me get my 2nd miser ring in 2 runs.
That doesn't mean I can say "we'll i got my miser rings, so statistically..."

That's why, with anything luck based, it will always be anecdotal.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Esco on February 20, 2012, 08:06:23 AM


That video I posted pretty much shows that putting on full luck does help, to an extent.

Now it might sound like I'm contradicting myself on the following part, but bare with me:

Some don't understand is that it's luck; it will never be guaranteed.
Just like anything to do with luck in pretty much any other game, it's out of your jurisdiction.

In any game that has luck, you can have 99 % luck and yet you won't get what you want because of that 1%.
You can have the shittiest luck, but by a stroke of chance(lol), you get what you were('nt) looking for.

Whether you feel it helps you out or not, that's up to you.
Running full luck obviously increases your luck.
That's what it's about. But increasing your luck isn't going to guarantee you that item.


And honestly, you can't say use statistics with luck because, once again, it's luck; it's completely out of the players jurisdiction. Even trying to manipulate luck won't guarantee anything.

Just because that guy ran that level 25 times and got good drops doesn't mean that every 25 runs you'll be getting a rare item. It obviously helped having luck because he got good items, but were never guaranteed.

Running full luck helped me get my 2nd miser ring in 2 runs.
That doesn't mean I can say "we'll i got my miser rings, so statistically..."

That's why, with anything luck based, it will always be anecdotal.

This post has several things wrong with it.  :-\ You can most assuredly use statistics with luck based outcomes like in this game to compare low luck vs high luck results. Saying you cannot makes no sense what so ever. However to do this, you would need a medium to high # of runs, with a proper set of controls in place to ensure that the data you produced would have a minimal margin of error.

Also saying that someone ran the game 25 times and got good drops, and that luck obviously helped him could also be incorrect, as he could have then ran it 50 more times and got nothing. If by luck, you don't mean "in game programmed luck", but a real life "he got lucky" type of thing, than that is a different story though. :)

Your last statement about anything luck based being anectodal in reference to a programmed game is 100% incorrect for too many reasons to list here. But to give one example of why I say this, let's use SOTN: raising luck high enough will VISIBLY affect drop rate, to the point where very rare items become extremely common. And if we then lower it down again, the rare drops become rare again. We can repeat this process COUNTLESS times, but the result would be very obvious in the end. Thus producing scientific evidence, vs anectodal evidence that luck does indeed affect drop rate.

However, since we all have no way to raise the luck stat in Castlevania HOD to an extremely high amount, we are all stuck with purely anectodal evidence to support luck theories in reference to chest items.  :( Though from my own personal view as of late I have began trying luck runs, since my former process of trying to acquire several items I still wanted did not seem to be very effective.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Mcchiggen on February 20, 2012, 02:16:30 PM
This post has several things wrong with it.  :-\ You can most assuredly use statistics with luck based outcomes like in this game to compare low luck vs high luck results. Saying you cannot makes no sense what so ever. However to do this, you would need a medium to high # of runs, with a proper set of controls in place to ensure that the data you produced would have a minimal margin of error.

Also saying that someone ran the game 25 times and got good drops, and that luck obviously helped him could also be incorrect, as he could have then ran it 50 more times and got nothing. If by luck, you don't mean "in game programmed luck", but a real life "he got lucky" type of thing, than that is a different story though. :)

Your last statement about anything luck based being anectodal in reference to a programmed game is 100% incorrect for too many reasons to list here. But to give one example of why I say this, let's use SOTN: raising luck high enough will VISIBLY affect drop rate, to the point where very rare items become extremely common. And if we then lower it down again, the rare drops become rare again. We can repeat this process COUNTLESS times, but the result would be very obvious in the end. Thus producing scientific evidence, vs anectodal evidence that luck does indeed affect drop rate.

However, since we all have no way to raise the luck stat in Castlevania HOD to an extremely high amount, we are all stuck with purely anectodal evidence to support luck theories in reference to chest items.  :( Though from my own personal view as of late I have began trying luck runs, since my former process of trying to acquire several items I still wanted did not seem to be very effective.


How can you use statistics on something that's random and inconsistent?

For any of those that played Halo 3: that's like saying you can use statistical data as to where the random spread of the BR will go this time. It was programmed to be random. Even shooting at close range(which is the equivalent of increasing your luck in an rpg) never guaranteed that your shots would always go straight.

Now if it was something like cs1.6 where spread(the random factor) had a set pattern, then you would have the right to use statistical data for something that's random.

You even said it yourself: on SOTN it will increase it, but never to the point that it always guaranteed a drop. You can't say: "ok, this time when I kill the schmoo, I'm going to get a Crissaegrim drop." Though it obviously helped, it's still anecdotal because it doesn't have a set pattern, thus rendering it inconsistent. If something is inconsistent, then statistics won't really help because there's always that random percentage number that completely nullifies any statistical data.

If it was something like Nagumo stated: where each frame has an item and it depends on which frame you kill a monster, and luck increased those frames, then obviously it's a consistent system for the game, but not for the player to manipulate 100 % because of how it's impossible for any human to count every frame.


Point being is that, that would be a consistent system where you can use statistical data.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Esco on February 20, 2012, 05:28:50 PM

How can you use statistics on something that's random and inconsistent?

Because to start there are no truly random events. What we consider random is akin to how the term magic used to be used: to explain something we do not understand. We use the word random, when we consider something beyond our control to the point where we cannot adequately influence the outcome. With that being said, one of the major uses of statistics is in fact to compare data on things that seem "random" in the hopes of finding some kind of pattern.

Quote
For any of those that played Halo 3: that's like saying you can use statistical data as to where the random spread of the BR will go this time. It was programmed to be random. Even shooting at close range(which is the equivalent of increasing your luck in an rpg) never guaranteed that your shots would always go straight.

Now if it was something like cs1.6 where spread(the random factor) had a set pattern, then you would have the right to use statistical data for something that's random.

I do not know those games and cannot comment on them.

Quote
Though it obviously helped, it's still anecdotal because it doesn't have a set pattern, thus rendering it inconsistent. If something is inconsistent, then statistics won't really help because there's always that random percentage number that completely nullifies any statistical data.

That is not correct; the fact that I can prove that high luck greatly increases the chance of a drop is a consistent fact and pattern in itself. One that is easily proven using statistical data in a comparison in item farming between very low luck, and extremely high luck. Random numbers do not at all nullify statistical data; if that was the case than the majority of statistical data in existence would instantly become null and void. It CAN cause outliers on the data, or shift the curve of the graph, however with a big enough sample size, this would not be an issue, and would have a minor effect.

Now if that was NOT the case, and these "random occurrences" were in a great # than it would in fact prove that our findings are inconsistent, and thus most likely incorrect. Hence why I put little stock behind the idea of luck affecting chest drops.

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If it was something like Nagumo stated: where each frame has an item and it depends on which frame you kill a monster, and luck increased those frames, then obviously it's a consistent system for the game, but not for the player to manipulate 100 % because of how it's impossible for any human to count every frame.

Manipulating ANYTHING such as this to be 100% success rate is highly unlikely. Nor did I ever say or infer (even in my SOTN example above) that it could be, so I do not see how this is relevant. :)

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Point being is that, that would be a consistent system where you can use statistical data.

Inconsistent data, many times becomes consistent data when statistical analysis is applied to it, and that is as I have stated one of the most fundamental uses for it. That is obviously not always the case, but in a case like this where statistics cannot show a consistent or obvious pattern, even over 1000's of trials done by many people, then there probably is not one. Of course this assumes that luck is the only thing that we can use to affect chest drops. Not score, performance, time, etc.

The problem we have is that there are a LOT of variables to take into account, and I doubt anybody will want to run the 1000's of trials necessary, and perform various experiments with these factors to provide statistical data that will actually be accurate and conclusive. I know I sure as hell ain't doing it!  :P
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: DarkPrinceAlucard on February 20, 2012, 08:46:21 PM
Listen to this guys.

I spent the entire day yesterday farming for the Sonic boots once again.

Today I decided to try to get me a theif ring to see if the whole luck thing actually helps.

I spent 7 hours straight farming on the Puppet Master stage Hard for a theif ring and got NOTHING.

I finally read somewhere that you can also get a their ring on normal chapter 11.

On my first freaken try I got a theif ring.

And on my second one I got Ebisu Raiment which is notoriously known for being on of the hardest items to get in this game.

After experiancing this it has now become apparent that this freaken game likes to f*&k with players in a cruel way lol.

EDIT

Just did yet another run and got a second theif ring..

Wow...

Why can't the sonic boots be this easy to get?

EDIT2

Well folks it seems that Kamui Zero was completely right.

As I have been saying for days now, I've ran this level countless times inorder to get sonic boots.

Today I was finally able to get Ebisu Raiment and 2 theif rings.

Both these items are said to increase the appearance of rare items.

I put both of them on along with the rest of my luck gear and in 3 runs I got Sonic Boots!

I must admit I was wrong here.

Thanks for the advice guys.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Esco on February 21, 2012, 01:10:03 AM
Interesting side note to darkprincealucard's success story above.... I set up a LOCAL GAME with 3 players (using 3 controllers on my system) in Chapter 7 with soma, charlotte, and yoko. They all had the best luck stats they could have, and each had 2 thief rings and a ebisu raiment.

Within about 6-7 tries like this of soma running the stage alone and beating the boss, I received a miser ring and robe decollete. I had played this stage 170 tries before that and only gotten 1 miser ring. Funny little coincidence, that now has me wondering if MAYBE konami didn't take into account how drops are affected when more than one player is playing on ONE system.

then again who knows... I could have just gotten very lucky.  :-\
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: Ridureyu on February 26, 2012, 07:01:29 PM
I still have yet to see a single Custos glyph, and yet I soldier on.

The drop rates in this game (and skill levelling points, ugh) are way, way, way too low. It's as if the programmers assumed we were playing an MMO.  That said, HoD is like a party - it's so much fun that I really don't mind playing the same stages again (yet), I just wish stuff would drop more often.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: BigBaby03 on April 26, 2012, 06:26:34 PM
Konami said that luck plays a huge role in rare item drops.  The gentleman who made the comment with the theif rings is correct, according to the gambler glasses.  However, in multiplayer, only the luck of the hunter who gets the last kill will be applied to the chest, regardless of who opens it.  I've heard several theories about speed, no damage, etc. however, every rare item I've attained (2 valmanways, winged boots, and drac tunic) have been on chapter 6 hard with one val equip and a thief ring, and get this, bare knuckles.  It worked for me.  I'm farming succubus souls to be able to do ch 9 hard with a bare knuckle and val and fish head, and i'll let you know the results. 
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: knightmere on April 26, 2012, 07:57:12 PM
Konami said that luck plays a huge role in rare item drops.  The gentleman who made the comment with the theif rings is correct, according to the gambler glasses.  However, in multiplayer, only the luck of the hunter who gets the last kill will be applied to the chest, regardless of who opens it.  I've heard several theories about speed, no damage, etc. however, every rare item I've attained (2 valmanways, winged boots, and drac tunic) have been on chapter 6 hard with one val equip and a thief ring, and get this, bare knuckles.  It worked for me.  I'm farming succubus souls to be able to do ch 9 hard with a bare knuckle and val and fish head, and i'll let you know the results. 

I believe this is thread necromancy.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: GuyStarwind on April 26, 2012, 07:59:44 PM
I'm trying to get the sonic boots myself. I have one thief ring and the ebisu raiment. I'm also trying to get Simon's cloak. I 'm telling you I can not find that thing for the life of me.
Title: Re: 168 runs with Castlevania Harmony of Despair and still no Sonic Boots!!!!
Post by: knightmere on April 26, 2012, 08:15:59 PM
If you got the PS3 version just do local coop with 4 players and deck them out with max luck gear.  You should get any rare drops much faster this way. For Simon's cloak just have a party of 4 whip users and you should get it very quickly.