Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Keldor on March 15, 2012, 05:39:45 PM

Title: kid Icarus 3ds
Post by: Keldor on March 15, 2012, 05:39:45 PM
i began seeing the commercials for the new kid Icarus game. I must say it looks really good. it kinda has a god of war look to it. I'm really looking forward to it.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 15, 2012, 05:50:48 PM
Looks like a spiritual successor to Sin & Punishment... in 3D!
Title: Re: kid Icarus 3ds
Post by: Opium on March 15, 2012, 06:15:48 PM
I've definitely got it pre-ordered. I've been excited about another KI game for a very long time.  Nothing has come out since myths and monsters, and that was 20+ years ago.  It definitely looks like it's had a lot of work put into it.  It comes with a little stand that you use to prop your 3DS up which is supposed to help with control scheme.  Something like that was sorely needed with MP Hunters, which had a similar control scheme and gave everyone major hand crampage. 
I've also started collecting the AR cards that come with the game.  Supposedly there will be 'hundreds' of them distributed, but many are very rare and can only be acquired by attending exclusive events.  I'll collect as many as I can and then just print the rest out. 
This game is either gonna totally rule or totally blow.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 15, 2012, 06:46:54 PM
I got one of 'em in my GameInfomer.
Title: Re: kid Icarus 3ds
Post by: Las on March 15, 2012, 07:15:47 PM
Yeahoo!. Kid iCarus 3ds. I gotta get one. My niece will like it. She likes him,kirby, and dk in smash bros. Nice, Pit is back!
Title: Re: kid Icarus 3ds
Post by: KaZudra on March 16, 2012, 08:14:22 PM
Three Words;
About Fucking Time!

They were advertising this in Japan before the 3DS was even released


Now, I must Reserve (yes you gotta reserve em) a Circle pad Pro and Enjoy this game
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 25, 2012, 02:37:04 PM
This game is great.
It's just what I thought!

If you like:
-StarFox
-Panzer Dragoon

you'll like it.

If you like:
-Sin & Punishment
-Jet Force Gemini

you'll also like it.

Explanation:
-When Pit is in the sky, it's totally an on-rails shooter, with real-time commentary dialogue between Palutena and you.  You move with the SlidePad around the screen, and use the L button to shoot like a gun, and aim with the stylus on the touch screen.  3D is very nice, and the gameplay is silky smooth.

-When Pit lands on the ground after the sky missions, it becomes more like a ground-based all-range shooter.  However, Pit also has melee attacks if the enemies are close-by.  The stages have secrets, traps, and treasure chests that either unlock weapons or give you some food for healing.

So if you like that type of game, you'll really enjoy this.
Also, if you like to customize characters with weaponry/items and such.  The game has a slew of unlockable (and findable) items and weapons that you can have Pit equip.  Even two types of the same weapon might have different stats,  as well.

The music is also pretty great, wow.
Title: Re: kid Icarus 3ds
Post by: Opium on March 26, 2012, 06:32:06 AM
I'm liking everything about it except the controls.  Playing for a long time leads to very cramped /sore wrists.  Using the stylus is precise for aiming, but using it to turn the camera really stinks.  Also, the idea of 'flicking' the circle pad just isn't great.  I find myself running when I meant to walk and walking when I meant to run.  The dodging/dashing moves also happen accidentally as often as on purpose.  I wish they had made the whole game in the air - would have been much better since the on-land part of the missions subject you to such crappy controls.  In retrospect, the whole idea of the included stand was kind of a red flag.  It's a shame, since the game looks great. 
The guy at game stop said that getting the circle pad pro would alleviate the wrist pain, but upon further reading up on it I discovered that all the circle pad pro does for this game is make it playable for lefties.  Yes - they actually added the support of a dual analog device without making dual analog controls an option.  You can have two circle pads, but you can only use one at a time?!  I'm still shaking my head over that.  It's like they have such a huge boner for the touch pad.  Use it, or else!
The huge variety of weapons is misleading, because they don't do a huge variety of things.  They all shoot and they all have melee capabilities.  Some are weak melee weapons, and some are weak ranged weapons, and the rest have varying balances in-between.  You can snipe with staffs, but there are very few places where this is advantageous and even then it's debatable.  You also have different powers you can activate, but only on land.  Often when you need to activate a power, it can take several seconds to locate and activate it on the bottom screen, meanwhile you're getting killed on the top screen.
I've found that skill isn't the deciding factor in how intense you can take the levels, it has more to do with weapon strength.  Going into boss battles on very high intensity is just an exercise in frustration with a lower powered weapon, since the controls are too inaccurate to allow for dodging much.  You need to just have a strong weapon to just run up and take em down.
I don't hate the game itself, I am kind of upset at the missed potential brought on by a control scheme that just isn't a good idea.  What makes it more frustrating that they chose it is the fact that it's been tried before (metroid prime hunters) and it was a disaster back then - so why did they think it would be great now?  I'm guessing they thought the stand somehow made it better, but all the stand does is represent the fact that they kinda knew it had problems to begin with.  Great game, poor controls.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 26, 2012, 07:36:12 AM
Yeah I play the game on my bed and use the stand.
They needed a button for dash, plus a direction.  the 'quick dash' is difficult to do in every direction.  I find myself just running/strafing to the right of enemies just so that I can quickdash left, as that's the only direction dash that's quick and easy to do for my left thumb, and I can do it 99% of the time.

My right wrist starts to hurt from holding the stylus, but then the game does remind me "take a break once in a while" which is a clue since it usually says that right around when they start to get sore, haha.

Still a great game, but yeah the control scheme is unusual.
Title: Re: kid Icarus 3ds
Post by: DragonSlayr81 on March 26, 2012, 08:22:35 AM
I'm loving this game! The graphics surprised me. Damn, they are beautiful!!!

Also love the direction they took with it. I remember, before this game was close to being announced, there was always those ideas about a more mature Kid Icarus game, and I forgot, one of the companies pitched an idea about a more realistic take on the franchise(which, thankfully, Nintendo passed on). The style, cartoony, bright and comedic, is, IMO, perfect for the franchise. What makes me smile is how they kept the general "look" and feel of the original's world via items(hearts and heart containers) and monsters. I mean, if there were any perfect looking 3D takes on sprites, Monoeyes, Micks, Nettlers, among most of the others, translated perfectly. When I was a kid, playing the NES version, and glancing at the manual, if I was to ever think a 3D version of the "world" would look like, this sure as hell is the closest to my mental image.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 26, 2012, 08:47:10 AM
It's awesome how Pit falls from Skyworld to Earth and then to Underworld.
It's also great how they did that in Super Smash Bros. Brawl (they even reference it in the game):

Palutena: It's like that game "Super Bash Sisters"
Pit: I think you meant "Super Smash Bros."
Palutena: No I don't think it was that
Pit: It was exactly that.

And oh man, the jokes!  The witty banter is awesome.
Pit: Medusa?!  She was a pain in the butt 25 years ago... and that was only in two dimensions!
(I don't know if he said butt or neck)
Title: Re: kid Icarus 3ds
Post by: DragonSlayr81 on March 26, 2012, 07:09:35 PM
LOL, it's hilarious! When you encounter the old bosses, they automatically bring up the classic sprites on the lower screen and talk nostalgically. Or the first encounter with the Eggplant Wizard and Pit freaking out when Paluntena tells him that there's no hospitals in the game. It's actually a brilliant way to gain new players as well as tickle that nostalgia bone in old fans alike. It's funny and lighthearted that any young kid can come on in and play it, and have FUN doing it. It's a fun game. For us, we get all little nods. There are so many of them, it's pure awesomeness. So many "Remember that time...?" or "Remember those guys...?" instances that I can't help to smile. I was reading the monster list on the Kid Icarus Wiki, and  interestingly enough, they didn't even list ALL the monsters in this game. I think EVERY enemy in the original Kid Icarus shows up in Uprising.
Title: Re: kid Icarus 3ds
Post by: Munchy on March 27, 2012, 06:56:57 PM
I'm liking that this sounds a lot like Star Fox and Panzer Dragoon.

Just please, please tell me that Pit doesn't have his absolutely horrific Brawl voice.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 27, 2012, 07:31:02 PM
I think it's a voice like that voice but not the same voice actor.
Pit banters telepathically with Palutena, almost as if he had a comm-link and she was at a command center.  She's also the one that decides your 'on rails path' since she's the one that gives you the power of flight.

Actually he banters with everyone who talks, haha.  Medusa sounds smexy... but I've heard her voice actress before.

Really cool game.  It's very energetic.  I play on difficulty 3.0 to 3.5 and haven't died yet (though there were a few really close calls).

EDIT: Ack!  I accidentally rated this topic something other than five stars.  Blargh!
Title: Re: kid Icarus 3ds
Post by: KaZudra on March 27, 2012, 07:38:59 PM
I plan on getting this with a circle pad pro, although my strong hands woun't mind a workout with stylus controls (Ironically, I like Metroid prime hunters and Star fox command).

My 3ds has been collecting some dust lately (went back to psp/ lightwieght PC)
Title: Re: kid Icarus 3ds
Post by: Opium on March 27, 2012, 10:40:46 PM
I plan on getting this with a circle pad pro, although my strong hands woun't mind a workout with stylus controls (Ironically, I like Metroid prime hunters and Star fox command).

My 3ds has been collecting some dust lately (went back to psp/ lightwieght PC)

FYI - the circle pad pro support for this game does not give you dual analog control. You still have to use the stylus.  All it does is make the game more playable for lefties.
Title: Re: kid Icarus 3ds
Post by: DragonSlayr81 on March 28, 2012, 12:32:00 PM
Actually he banters with everyone who talks, haha.  Medusa sounds smexy... but I've heard her voice actress before.
She sounds a bit like Cree Summer, but so does Pandora. Palutena's voice is pretty cute. She cheers Pit on and rags on him equally as much, and it's adorable. Love when she commended him for being brave, and said, "Remember when you used to be, like, 'Oh, I'm finished!'." and Pit says, "I still say that!".  ;D I think Palutena is voiced by Ali Hillis, who does Lightning for FFXIII. Stark contrast, IMO(she so serious as Lightning, you'd never think that same voice could be equally as bubbly). She sounds so adorable poking fun at Pit!

And while I agree, there are some problems(my wrist gets sore a bit), I think think the 3D flight segments flip with my eyes. It's gotten to the point where I turn off the 3D while beginning each chapter, because SO much stuff is happening(it BEAUTIFUL to look at, and amazing to see the 3DS do such things), in 3D, it's EYE-MELTING. I almost feel like that dude who had to stay awake at the end of the Langoliers to pilot through the Aurora Borealis. When you look at it as you pass through it, you vanish/die. "It's SOOOOO BEAUTIFUL". It feels like that(like I wasn't meant to see it, like looking into the Ark of the Covenant).
Title: Re: kid Icarus 3ds
Post by: Profbeanburrito on March 28, 2012, 05:52:35 PM
I got this game today and it's really fun, Im just so disappointed by the lack of good circle pad pro controls. I was hoping I could play without the stylus and now I'm just trying to figure out the best control style to use. Any suggestions?
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 28, 2012, 07:07:03 PM
I just stick with the default and use the stand.  I play on my bed (!).

Also, those of you with "Nintendo Video" should check out the "Palutena's Revolting Dinner" animated videos on there.  Pretty good stuff.
Title: Re: kid Icarus 3ds
Post by: Opium on March 31, 2012, 01:38:56 PM
I'm getting better at the controls, thankfully.  When they say 'flick' the control pad, they actually mean it.  The dashing and dodging is coming easier now by actually lifting my thumb off the circle pad and basically whacking it in the direction I want to dash/dodge. 
The wrist pain is getting better if I sit with my knees completely bent in front of me, resting the 3DS on my knees.  Now my knees hurt a little because I'm old, but at least it's more comfortable than the positions I was trying before.
I still have hate for turning the camera with the stylus though, especially in multiplayer.  It's just not fun to have to put that much effort into simply facing your opponent.  I get 1st place about half of the time in free-for-all, but it feels like I'm adapting my style with strategies geared towards having the most luck vs. the precision I would rather have. 

Also - for those who are trying to collect all the AR cards:  I found a scan of the Three Sacred Treasures card:
http://www.nintendoworldreport.com/guide/29607 (http://www.nintendoworldreport.com/guide/29607)
I printed and scanned it, works fine.  That's the only card that I'm going to cheat on because I really don't think I have a chance of ever getting one.  It's just too rare - only 250 as far as I know.  They were handed out a Nintendo World on launch day.  Even if one does show up on ebay, I'm guessing it will be way too expensive to buy.  I've spent about $180 on the cards so far and I have 108 of them.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on March 31, 2012, 03:38:23 PM
I would've picked it up on Nintendo World, but I was lazy and didn't wanna cross the river, haha.
Title: Re: kid Icarus 3ds
Post by: Opium on March 31, 2012, 08:06:30 PM
I would've picked it up on Nintendo World, but I was lazy and didn't wanna cross the river, haha.

Aw man - I would've given you serious bank for that card !
Title: Re: kid Icarus 3ds
Post by: Neobelmont on March 31, 2012, 11:03:09 PM


Also, those of you with "Nintendo Video" should check out the "Palutena's Revolting Dinner" animated videos on there.  Pretty good stuff.

Or watch it on youtube. Kid icarus anime should happen this feels like such a tease. Oh and I would I be crazy to say that the voices are kind of good like Palutena voice sounds really good and she is cute to boot guess it comes with being a godess and all huh.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 04, 2012, 07:02:10 PM
Ok more companies need to make games like this game.
I haven't been able to put it down (though the game reminds me to 'take a break' occasionally).

The music is so great, as is the voice acting and gameplay.
I've gotten used to the camera control by now, and have nice 247 weapon with 4/5 range and 2 Melee. :D

There's so much game, too.  Really feel like I got my money's worth, here.
Title: Re: kid Icarus 3ds
Post by: Slayer on April 06, 2012, 06:35:22 AM
I love this game, but then again, I also love the games like it. Check out the Panzer Dragoon games on Sega Saturn and Xbox if you like this game, same style and cinematic flair.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 06, 2012, 06:48:46 AM
Yeah I compared it to it in the start of this thread.

There are definitely some references thrown in (and not just with the dialogue, which throws a slew of 'em at you):
-One of the stages reminds me a lot of old StarFox SNES (complete with technicolor polygons).
-Definitely a Death Star Stage.  I was waiting for a "That's no moon, it's a space station!" quote (but I didn't get it).
...and more but I don't remember 'em right now.

I just beat the game last night.  There's soooo much content!

Also, just learned from the ending (I'm late to the party) the music composers from it.  What an All-Star cast! It explains a lot!

Motoi Sakuraba: Tales of, Star Ocean, Valkyrie Profile, Baten Kaitos, Dark Souls, Golden Sun
Yuzo Koshiro: Streets of Rage, ActRaiser, Shinobi, Etrian Odyssey
Masafumi Takada: Killer7, No More Heroes, God Hand
Noriyuki Iwadare: Lunar, Grandia, Radiata Stories
Yasunori Mitsuda: Chrono Trigger/Cross, Xenogears, Shadow Hearts

Definitely explains why the music is so damn awesome.  The arranged old tunes are just topnotch.
Title: Re: kid Icarus 3ds
Post by: Slayer on April 06, 2012, 06:52:31 AM
Not surprised by the quality of the composers, the soundtrack was absolutely top notch, especially the tiny nuances that refer to past Kid Icarus songs.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 06, 2012, 07:20:09 AM
Kid Icarus Uprising Music - The Reaper's Line of Sight (http://www.youtube.com/watch?v=z1IXN8L8kDw#ws)

I love the Reaper's Line of Sight.  xD
Title: Re: kid Icarus 3ds
Post by: Profbeanburrito on April 07, 2012, 08:50:23 PM
Kid Icarus Uprising Music - The Reaper's Line of Sight (http://www.youtube.com/watch?v=z1IXN8L8kDw#ws)

I love the Reaper's Line of Sight.  xD

This is my favorite. The reapers were always my favorite in the original and the same for Uprising and it's great that they get an awesome level and music
Title: Re: kid Icarus 3ds
Post by: Neobelmont on April 08, 2012, 12:13:29 AM

Motoi Sakuraba: Tales of, Star Ocean, Valkyrie Profile, Baten Kaitos, Dark Souls, Golden Sun
Yuzo Koshiro: Streets of Rage, ActRaiser, Shinobi, Etrian Odyssey
Masafumi Takada: Killer7, No More Heroes, God Hand
Noriyuki Iwadare: Lunar, Grandia, Radiata Stories
Yasunori Mitsuda: Chrono Trigger/Cross, Xenogears, Shadow Hearts

Definitely explains why the music is so damn awesome.  The arranged old tunes are just topnotch.
All of them and Motoi Freaking Sakuraba I don't know what to say this game seems to be gaming perfection except for the control but come on chrono trigger,tales of, xenogears, and streets of rage hell can it get any better than this?
Title: Re: kid Icarus 3ds
Post by: TheouAegis on April 11, 2012, 05:18:46 AM
What AR cards came with the game? Were they all different? I got Pit, Paletuna, Medusa Queen of the Underworld, Twinbellows the Fierce or something, Mik, and something of the Orbitars. The first three cards seemed kinda, I dunno, like they would be there in all the games.

What did/do you print out the AR cards on?
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 16, 2012, 12:35:26 PM
Did you guys get the "3D Classic: Kid Icarus" off of the Gamestop store?  I think it's only $5 or $7.
You buy it and get a Downloadable Code.  You input it into your 3DS and you get a 3D version of the NES Kid Icarus, akin to what they did with Kirby's Adventure, Excitebike, Xevious and Twinbee.

It's the Famicom version, ported to English, so it's got SAVES!
That makes it a touch cooler than the NES version (which relied on password).
On top of that, they have touched up the backgrounds, so now it's like a cool retro not-quite-8bit-anymore game.

THEY SHOULD DO THIS WITH CASTLEVANIA DAMMITALL!!!!

[Trailer] 3D Classics: Kid Icarus - Debut Trailer (http://www.youtube.com/watch?v=Zs5sSEoEyp4#)
Title: Re: kid Icarus 3ds
Post by: Neobelmont on April 17, 2012, 01:58:48 AM
Did you guys get the "3D Classic: Kid Icarus" off of the Gamestop store?  I think it's only $5 or $7.
You buy it and get a Downloadable Code.  You input it into your 3DS and you get a 3D version of the NES Kid Icarus, akin to what they did with Kirby's Adventure, Excitebike, Xevious and Twinbee.

It's the Famicom version, ported to English, so it's got SAVES!
That makes it a touch cooler than the NES version (which relied on password).
On top of that, they have touched up the backgrounds, so now it's like a cool retro not-quite-8bit-anymore game.

THEY SHOULD DO THIS WITH CASTLEVANIA DAMMITALL!!!!


[Trailer] 3D Classics: Kid Icarus - Debut Trailer (http://www.youtube.com/watch?v=Zs5sSEoEyp4#)

Just beat the nes version on my wii and to tell the truth I cannot see what gave me trouble all thses years. I only got killed by a boss once(the first one) before facing medusa and after figuring out her pattern after two deaths it all made to much sense(do not rush, take it slow). Overall I like kid icarus and I feel good after beating the game after all these years :)

Also maybe nintendo/konami did are planning to do this one day did the not have a 3d version at E3?
Title: Re: kid Icarus 3ds
Post by: TheouAegis on April 17, 2012, 02:26:33 PM
WHAT AR CARDS DID YOU GUYS GET?!

I swear, looking at my cards, it doesn't seem like they were randomized much at all. I mean, I got 1, 2, 3, I think 8, 19 and 23 or something. I mean, they all seemed like pretty common cards. Pit, Paletuna, Medusa, Twinbellows the Fierce, Mik and Palentar Orbitars. All seem like cthey'd be really common cards. Hell, it's even in sequence!

I tried so hard to pick a good box to get a good random drawing.
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 17, 2012, 06:52:45 PM
I got:
Pit
Medusa, Queen of the Underworld
Palutena
Twinbellows the Ferocious
Tiger Claws
Mik
Title: Re: kid Icarus 3ds
Post by: TheouAegis on April 18, 2012, 07:23:03 AM
So the only thing different was your weapon.

Wow. Seems really random to me. So where the hell did all those AR cards on that site come from? How do you get more AR cards? I heard on a video review about booster packs but I ahven't seen squat around here.
Title: Re: kid Icarus 3ds
Post by: TheouAegis on April 20, 2012, 01:05:50 PM
I swear I get so damned lucky vs Dark Lord Gaol. Went on Intensity 6.0 against him using Artillery Claws (with +1 Poison......). Poison is the worst ability ever, I swear. Unless it's against enemies that you're trying to Idol Capture or enemies that defend themselves often. And in air, claws are shit I swear (liked my +1 Shot Defense Hewdraw club though! Cricket, anyone?) But went up against Gaol. Magnus died apparently (cuz next thing I know I see Gaol coming after me and nobody attacking him. Don't know if Gaol can't be poisoned or what, but he got me down to like 1 or 2 HP and I was like, "Well shit there go my hearts!" and then next thing I know I'm staring at a naked woman in body armor. I was like, "WTF I won?!?!"

Got a +4 Burning Gaol Blade from one of the chests in his stage. :D BURN BABY BURN!
Title: Re: kid Icarus 3ds
Post by: Jorge D. Fuentes on April 21, 2012, 05:10:56 AM
I've never gone past intensity 5.5, and that's at the first two stages.  I don't know how people do it!
However, my fave weapon is the Palms and the Orbitars.  I have an awesome palm with like 300 attack power, rawrgh.
Title: Re: kid Icarus 3ds
Post by: TheouAegis on April 22, 2012, 05:21:43 PM
I've gottne through intensity 6 on the first two levels. I was working on Intensity 7 on Chapter 3 when my battery started flashing so i had to puase for the night. Twinbellows is understandably easy. I find Gaol much harder than Hewdraw, at least in higher intensities. Hewdraw just stays in the lake and fires lasers. Gaol rushes you and that's usually what gets me killed.

A decent club and Counter against Twinbellows is a cakewalk.

Still haven't beaten the Reaper level. The first time through I got killed by the Clubarm or whatever it's called. The second time through I touched the Orne because it was floating over my treasure. :(

Edit: I got my ass kicked on Int.7 Chapter 3. That damn ring that you jump into and have to fight an onslaught of enemies keeps getting me killed when that totem thing appears. So I ended at Int. 6 :(

Level 4.0 Gaol with 3 Magic Lasers. Dead dead dead. It freaking rapes him.

And Self Injury might really suck, but when it's on my only Sonic Cannon, I can deal with it at Int. 4. Thank god for the Hot Spring. Don't think you can beat a full level with Self Injury without one of those things around. But the Sonic Cannon is so powerful.

Oh as for how people do higher levels, I think they get a good club. I almost fused a club with 4 Stars in Range, but a club is better as Melee cuz the range takes forever. And if you haven't figured it out, clubs can deflect bullets.
Title: What is an Orne?
Post by: TheouAegis on April 25, 2012, 07:15:12 PM
I tried googling "Orne" to see what the story is behind the Orne in KIU. The Kid Icarus wiki just says it's some enemy that appears in KIU which for whatever reason has its own 8-bit theme.

Orne was the surname of a prodigious bloodline in the Cthulhu Mythos. First appearing (I think) in "The Case Of Charles Dexter Ward" and later in "The Shadow Over Innsmouth", the most famous Orne, or Ornes as the case may be, was (were?) Simon Orne and his "son" Jedediah, who many suspected were somehow in actuality one in the same due to some sorcery. One of Simon's descendants, Benjamin Orne, married Captain Obed Marsh's daughter in Innsmouth whose daughter Eliza Orne inherited a mysterious set of jewelry from her Innsmouth ancestors.

But I think most intriguing for me was this sigil used by the Finnish metal band by the same name. Don't know if it actually appeared in one of the Necronomicons, but compare the sigil to the KIU enemy's design.

(http://a2.ec-images.myspacecdn.com/profile01/140/563171df744744febb7493e54966353e/p.jpg)(http://www.creativeuncut.com/gallery-20/art/kiu-orne.jpg)

As for the history of the word, Lovecraft might have made it up, or it means "boar" (Dutch), "ash (tree)" (French?), or just "tree" (Tolkien elvish).