Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Donoffrio on March 16, 2012, 10:01:50 PM
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Anyone have seen this before?I'll admit,reusing the sprites from the original one is kinda err..lame though..
I'm not even sure weather its even a remake at all! XP
Castlevania Circle of the moon Remake (http://www.youtube.com/watch?v=iIeuv57oebU#)
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Honestly, it looks more like someone was screwing around with the rom than a "self programmed remake".
If I was gonna remake that game I would definitely do it in SotN style, not in it's original form.
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Yeah..same here.
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That is just horrendous.
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I can see the collision boxes, and when the character turns around, I can see the sprite 'clipping'.
Looks like someone is practicing amateur game design.
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I can see the collision boxes, and when the character turns around, I can see the sprite 'clipping'.
Looks like someone is practicing amateur game design.
I did see this and that is what this was. I don't remember where I seen it first though.
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And the bouncing when he hits the ground. Inclined to same it was done in Game Maker and he's running a custom bounding box script. "Bouncing" is a common bug for beginners in GM. It's one of the main reasons many people are scripting their own movement engines in it.
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Can't blame the guy for trying though,at least he got some things right..(Note that i said some)
so..*claps and applauses* lol
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Honestly, it looks more like someone was screwing around with the rom than a "self programmed remake".
If I was gonna remake that game I would definitely do it in SotN style, not in it's original form.
I wouldn't go necessarly SOTN, but yes definitely a graphics upgrade would be in order!
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It looks like someone is trying to remake CotM for the PC. You'd think they'd attempt to improve on some of it's faults while they're at it.
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I do like Slayer mode, but i like that in all of my games. Cant go wrong with some Raining Blood while facing Dracula
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nothing interesting about this in the slightest.
As it was said earlier, just looks like someone was just messing with the rom and doing a little "experimenting".
Make a remake of Circle of the Moon with Hugh playable and than I would be very interested.
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Yes!
A playble hugh would do it,also a shop of somekind..relying on items dropped from enemies every single time is just..bleack..
Plus,no meddling with the difficulty setting.Its what made Cotm stand out.
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Auto-Run feature would be good too. I can't think of any reason why one would walk in that game after having the ability to run.
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Auto-Run feature would be good too. I can't think of any reason why one would walk in that game after having the ability to run.
I'd rather omit walking and only use it in cutscenes
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Agreeing with Kamui.
Who would be in charge of the shop though?
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Who would be in charge of the shop though?
you could either introduce a new character or the shop could be self-serves.
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Who would be in charge of the shop though?
Rrrrrrrenon.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20111011151703%2Fcastlevania%2Fimages%2Fthumb%2Fe%2Fe7%2FRenon_Saleman.JPG%2F262px-Renon_Saleman.JPG&hash=78a3c81ab8a52e21124fcf3c431b5c29bf4b946c)
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Rrrrrrrenon.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20111011151703%2Fcastlevania%2Fimages%2Fthumb%2Fe%2Fe7%2FRenon_Saleman.JPG%2F262px-Renon_Saleman.JPG&hash=78a3c81ab8a52e21124fcf3c431b5c29bf4b946c)
It would make sense,since Nathan is KCEK property.. :P
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I would love to see Renon again, keeping the whole spend too much for an extra boss fight aspect respectively.
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yea renon would be a awesome addition to circle of the moon in the form of a shop system.
But has any one even made a 2.D sprite of him yet?
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I can..
Not that hard than spriting out hector!
See below lol
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I can..
Not that hard than spriting out hector!
See below lol
Ok cool.
I'd love to see something like that...
Maybe someone in the future will be able to finally add Renon to a 2.D game.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frenonsprite.png&hash=91038ce75227be5413ec02cfa30d5b50471773a0)
You mean like this?
I even made a portrait of him a long while ago, which can be used, hehe:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F066-renon-art.png&hash=1789de89a39743b9aafd0303f7155c9efd8c1963)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frenonsprite.png&hash=91038ce75227be5413ec02cfa30d5b50471773a0)
You mean like this?
I even made a portrait of him a long while ago, which can be used, hehe:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F066-renon-art.png&hash=1789de89a39743b9aafd0303f7155c9efd8c1963)
Wow, cool stuff dude.
I wish I knew how to "fully" mod the gba games such as how the Castlevania HOD Revenge of Finderscile modded. he was able to add a slew of Castlevania characters to the "collection room" with a classic theme playing in the background. I would love to add Renon in one of the games.
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I also made Morris Baldwin,Nathan and Hugh in Sotn Size.. ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorrisrun.gif&hash=445650978a250577687eb12a58721fbc0690111e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorriswalk.gif&hash=656636999764712046adfdbb2566e08808b77aed)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FNathankick.gif&hash=5bdc48c49ea1fa00def47e3cb07942ffcd6a10f8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FHughresized.png&hash=6ce1e5108548b40a5d3572bbaadb98e8ae5cfd51)
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Huh, Hugh looks like he's just resized rather than completely resprited to SotN quality.