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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dengo vlad tepes on April 30, 2012, 06:07:14 PM

Title: why there's still hope
Post by: Dengo vlad tepes on April 30, 2012, 06:07:14 PM
Well guys , its been almost one year since konami announced their anniversary project and we still haven't seen anything about this project well i'm very sure its not LOS 2 because mercury steam's CV is not even 3 years old yet so it will be funny to see mercury missing with something older than its career lol

and what about that Alucardvania they announced 4 years ago ? of course its not canceled yet , some peoples say they replaced it with los ok i'll tell why it is not possible to replace Akumajovania with losvania , they both announced at the same time , the same event and the same publisher "konami" so its really impossible to replaced it with los or they wouldn't let iga announce that 3d game at the first place right ?

los is a different game than akumajo so except to see both LO2 and that 3D alucardvania this year as they announced both at the same event 4 years ago

let me hear your opinion and your prayers !
Title: Re: why there's still hope
Post by: Ahasverus on April 30, 2012, 06:10:33 PM
Wanna hear my prayers?

Please God, if the AlucardVania is still in the works against all odds, make it be in the hands of competent developers hopefuly a team formed by ex capcom employees, and for your love, keep Igarashi out of the series until Armageddon, amen.


Quote
and what about that Alucardvania they announced 4 years ago ? of course its not canceled yet , some peoples say they replaced it with los ok i'll tell why it is not possible to replace Akumajovania with losvania , they both announced at the same time , the same event and the same publisher "konami" so its really impossible to replaced it with los or they wouldn't let iga announce that 3d game at the first place right ?
Hmm man, I hate, really hate to crush someone's illusions but.., look, the (horrible looking) Alucardvania trailer was not meant to be released,  shown or announced. Igarashi was UPSET that it was shown at that event (it's not the same. Lords was annou8nced at gamescom, AlucardVania "shown" at TGS) The trailer was for Konami internal showing only, it kinda leaked in the show. It was probably the pitch Igarashi made for the internal competition about the current gen Castlevania, won by Mercury and Lords.

Do you think it was unfair? ok, let's compare this
Castlevania PS3/360 '08 prototype (English Subtitles) (http://www.youtube.com/watch?v=ODb3IWXVh7o#)

To this
Castlevania Lords of Shadow Simon Belmont Beta Footage (http://www.youtube.com/watch?v=SR2bb2OfdbY#ws)

IGA had no chance.

So, with the remote posiility of AlucardVania being alive (it's not), It'll be great if it's in hands of ex Colver Studio employees or Capcom vetetrans who know how to make good action adventure games, and still give them the good japanese flavor. It would be a dream. And keep IGA's incompetent hands out from it.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on April 30, 2012, 06:20:36 PM
Wanna hear my prayers?

Please God, if the AlucardVania is still in the works against all odds, make it be in the hands of competent developers hopefuly a team formed by ex capcom employees, and for your love, keep Igarashi out of the series until Armageddon, amen.

Hmm man, I hate, really hate to crush someone's illusions but.., look, the (horrible looking) Alucardvania trailer was not meant to be released,  shown or announced. Igarashi was UPSET that it was shown at that event (it's not the same. Lords was annou8nced at gamescom, AlucardVania "shown" at TGS) The trailer was for Konami internal showing only, it kinda leaked in the show. It was probably the pitch Igarashi made for the internal competition about the current gen Castlevania, won by Mercury and Lords.

Do you think it was unfair? ok, let's compare this
Castlevania PS3/360 '08 prototype (English Subtitles) (http://www.youtube.com/watch?v=ODb3IWXVh7o#)

To this
Castlevania Lords of Shadow Simon Belmont Beta Footage (http://www.youtube.com/watch?v=SR2bb2OfdbY#ws)

IGA had no chance.

So, with the remote posiility of AlucardVania being alive (it's not), IGA shouldn't put his incompetent hands on it.


I'm a classic castlevania fan , so i prefer to play a castlevania with a horrible graphics than to play Los
Title: Re: why there's still hope
Post by: Ahasverus on April 30, 2012, 06:21:13 PM

I'm a classic castlevania fan , so i prefer to play a castlevania with a horrible graphics than to play Los

You're out of luck, sorry :(
Title: Re: why there's still hope
Post by: crisis on April 30, 2012, 06:23:42 PM
In a perfect world, the "Alucardvania" would be retrofitted to the PS Vita. However there's no indication that this will happen (yet).

David's Cox confirmed that there were other CV projects that were being pitched to Konami, but those were canned in favour of his LoS. Also, when asked if he had any info on the "Alucardvania," he promptly replied, "I have no idea."

Also, a motion-capture actor did an interview several months back confirming that he went to Japan to do work on a 3D Castlevania game, then later said that the project was canceled for reasons he didn't know. I'd provide the link but I didn't save it, it's on this forum a few pages back somewhere though.

The only way we'll get a straight answer is if IGA ever does another interview again. Last time he did one was in 2008.
Title: Re: why there's still hope
Post by: beingthehero on April 30, 2012, 06:27:32 PM
Alucardvania?

From henceforth CV1 is now known as Simonvania.
Title: Re: why there's still hope
Post by: Ahasverus on April 30, 2012, 06:29:02 PM
In a perfect world, the "Alucardvania" would be retrofitted to the PS Vita. However there's no indication that this will happen (yet).

This would be perfect. Konami could market it as the sequel to its "PSP Classic Dracula X Chronicles" and give it a musical title keeping the "Rondo" and "Symphony" tradition, like, "Sonata of Twlight" or something. Having it markete as the sequel to SOTN would give the game skyrocket expectations it wouldn't live up in a million years so as a sequel to it's "Highly remarked Dracula X series" is certainly better  :)
Title: Re: why there's still hope
Post by: Dengo vlad tepes on April 30, 2012, 06:36:32 PM
This would be perfect. Konami could market it as the sequel to its "PSP Classic Dracula X Chronicles" and give it a musical title keeping the "Rondo" and "Symphony" tradition, like, "Sonata of Twlight" or something. Having it markete as the sequel to SOTN would give the game skyrocket expectations it wouldn't live up in a million years so as a sequel to it's "Highly remarked Dracula X series" is certainly better  :)


You suggested something !
Title: Re: why there's still hope
Post by: Rugal on April 30, 2012, 11:43:08 PM
Ash, is it any wonder why your respect points are -40?

Well, let me put it into perspective for you: Your blatant fanboyism is irritating.
Title: Re: why there's still hope
Post by: Ahasverus on May 01, 2012, 02:58:58 AM
Ash, is it any wonder why your respect points are -40?

Well, let me put it into perspective for you: Your blatant fanboyism is irritating.
And I should care because...?

 ;)
Title: Re: why there's still hope
Post by: Chernabogue on May 01, 2012, 05:53:30 AM
And one more thread for nothing special or new.

C'mon, guys, something new should be announced at E3. They can't announce a new game every 6 months.
Title: Re: why there's still hope
Post by: Rugal on May 01, 2012, 06:08:48 PM
And I should care because...?

 ;)

Nope. You don't have to care, but feel free to continue to be the same annoying prat that you always have been.
Title: Re: why there's still hope
Post by: Kingshango on May 01, 2012, 07:19:01 PM
And one more thread for nothing special or new.

C'mon, guys, something new should be announced at E3. They can't announce a new game every 6 months.

Agreed, E3 is one month away and I really doubt that all Konami has to show is MGR:R and PES. Just because we haven't had any news about Castlevania (aside from some vauge yet plausable rumors) doesn't mean they're not working on one.

4 weeks guys, just 4 more long ass weeks. And if they don't show anything then we can panic.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 01, 2012, 08:42:37 PM
This E3 it'll be like a Heaven or hell !
Title: Re: why there's still hope
Post by: Tanatra on May 02, 2012, 12:43:59 AM
Quote
why there's still hope

So long as there is still one fan bitching about this series, there is hope!

But seriously, how many IGAvanias are there? If you are unhappy with the direction that Konami has decided to take the series, there are plenty of other CV games to play. In fact, new games in general just don't interest me that much anymore, but there are tons of old games out there that will always be awesome.

All this time bitching about things online that we have no control over could be better spent, I don't know, outside & talking to women?
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 02, 2012, 05:32:12 AM
So long as there is still one fan bitching about this series, there is hope!

But seriously, how many IGAvanias are there? If you are unhappy with the direction that Konami has decided to take the series, there are plenty of other CV games to play. In fact, new games in general just don't interest me that much anymore, but there are tons of old games out there that will always be awesome.

All this time bitching about things online that we have no control over could be better spent, I don't know, outside & talking to women?


So why are you here ?! if you have nothing to say , go out of the whole forum because of this site made for castlevania fans and !! i post this thread on the general discussion forum to talk and discuss with peoples .. nothing more or nothing less , if you have nothing to say so please be silent , you must know that your noiselessness is a gold and i'll be so grateful if you did
Title: Re: why there's still hope
Post by: Abnormal Freak on May 02, 2012, 09:56:06 AM
All this time bitching about things online that we have no control over could be better spent, I don't know, outside & talking to women?

What are these "outside" and "women" you speak of?
Title: Re: why there's still hope
Post by: beingthehero on May 02, 2012, 10:37:24 AM
I heard there is nothing that makes a girl feel more hot and bothered than complaining to her about the Castlevania series.
Title: Re: why there's still hope
Post by: beingthehero on May 02, 2012, 10:38:51 AM
Also what is an IGAvania
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 02, 2012, 11:29:21 AM
What are these "outside" and "women" you speak of?


Dude , he's boring let him talk as everything he wants ... maybe he's drunk or something
Title: Re: why there's still hope
Post by: Tanatra on May 02, 2012, 02:51:59 PM

So why are you here ?! if you have nothing to say , go out of the whole forum because of this site made for castlevania fans and !! i post this thread on the general discussion forum to talk and discuss with peoples .. nothing more or nothing less , if you have nothing to say so please be silent , you must know that your noiselessness is a gold and i'll be so grateful if you did

I've been here since 2002 because I am a CV fan, and whenever I poke at people who take things too seriously, it's fun to watch them swell up and explode like you just did.

My original post consisted of only that first line, but I realized it was just troll post so I went back and added something meaningful: If you don't like LoS and whatever else MS churns out, don't play them, pretty simple. The old CV games will always be there, and they will always be great. I don't like Justin Beiber, but bitching about him all day won't make him go away.

What are these "outside" and "women" you speak of?

I don't know, but the way I hear people talk about them, they seem to be the antithesis of video games. Does that mean Jack Thompson is a woman, or is he an outside?

Also what is an IGAvania

All of the CV games produced by Koji Igarashi. This includes SotN, as well as every game released afterward, save for Legends, both N64 games, and CotM (and LoS, obviously.) He also worked on RoB, but he wasn't a producer.
Title: Re: why there's still hope
Post by: Dominus Agony on May 02, 2012, 04:20:06 PM
Honestly, the terms "classicvania" "metroidvania" "alucardvania" and "igavania" all sound retarded and does nothing but belittle the CASTLEVANIA name. Whoever coined these terms should be shot.
Title: Re: why there's still hope
Post by: thernz on May 02, 2012, 04:43:04 PM
iirc bimmy lee is the guy who coined up classicvania

but it was as a joke

welp
Title: Re: why there's still hope
Post by: Flame on May 02, 2012, 06:36:15 PM
Honestly, the terms "classicvania" "metroidvania" "alucardvania" and "igavania" all sound retarded and does nothing but belittle the CASTLEVANIA name. Whoever coined these terms should be shot.

IMO the only two terms that count are Classicvania and Metroidvania. One referring to the strictly linear pathway platformers of CV1-X, and MetroidVanias referring to the Metroid style open world Symphony - Dawn.


They are convenient terms to describe the two prominent halves of the Castlevania series.

Not sure what you could Call LoS though...

'Modernvania?"
Title: Re: why there's still hope
Post by: Kingshango on May 02, 2012, 08:27:10 PM
It's a toss up between either "GodofWarvania" or "Modernvania."

Perferably I suggest "Modernvania" since it's shorter and it's easier to say than "GodofWarvania". Plus a Modernvania could consist's of Modern or mainstream game design.
Title: Re: why there's still hope
Post by: Maedhros on May 02, 2012, 10:56:24 PM
IMO the only two terms that count are Classicvania and Metroidvania. One referring to the strictly linear pathway platformers of CV1-X, and MetroidVanias referring to the Metroid style open world Symphony - Dawn.


They are convenient terms to describe the two prominent halves of the Castlevania series.

Not sure what you could Call LoS though...

'Modernvania?"
Copyvania.
Ripoffvania.
Unchartedvania.
GoWvania.
ShadowofColossusvania.
Notcastlevaniavania.
Shittyvania.

Rate my trolling, please. 10/10 or 10/10?  8)
Title: Re: why there's still hope
Post by: ScionOfBalance on May 02, 2012, 11:08:04 PM
Notcastlevaniavania.

NotCastlevaniavania.Me likes ;D
Title: Re: why there's still hope
Post by: Abnormal Freak on May 02, 2012, 11:35:10 PM
I'm playing through Lords of Shadow right now and it's certainly more entertaining and engulfing than a lot of IGA's CV productions. Not understanding the hate.
Title: Re: why there's still hope
Post by: Flame on May 03, 2012, 12:33:21 AM
Because it's more engulfing and entertaining than a lot of IGA's CV productions.
Title: Re: why there's still hope
Post by: Maedhros on May 03, 2012, 01:08:21 AM
I'm playing through Lords of Shadow right now and it's certainly more entertaining and engulfing than a lot of IGA's CV productions. Not understanding the hate.
That's certainly the case. The game is alright, just like Uncharted, God of War, Shadow of Colossus, Zeldas, Marios and many other experiences. I mean, it's not like Castlevania has that many great games in it's library.
It's just bad as Castlevania game.
Title: Re: why there's still hope
Post by: crisis on May 03, 2012, 01:36:55 AM
I will say this:
The first 4 chapters suck and don't feel like a CV game at all.
The castle areas feel very much like a CV game (for example, as Gabriel scales the side roof of the castle, moonlight shines above & bats fly overhead, VERY awesome)
However the end chapters also don't feel very CV-like *coughnecromancersabysscough*, you can tell the designers started to get lazy with the level design & "feel"
add to that shameless name-drops & lack of "Castlevanian charm"


So pretty much only the middle of the game is very CV-like, at least to me
and the epilogue
Title: Re: why there's still hope
Post by: Ahasverus on May 03, 2012, 02:14:40 AM
Quote
I'm playing through Lords of Shadow right now and it's certainly more entertaining and engulfing than a lot of IGA's CV productions. Not understanding the hate.
Because it's more engulfing and entertaining than a lot of IGA's CV productions.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1128.photobucket.com%2Falbums%2Fm493%2FStephanie_Stull%2FTumbler%2520GIFs%2Fcitizenkane.gif&hash=f7312b1e9f3030c69fcb151662938d9bce6efcb9)
Post of the year
Title: Re: why there's still hope
Post by: Abnormal Freak on May 03, 2012, 02:42:24 AM
I will say this:
The first 4 chapters suck and don't feel like a CV game at all.

Disagree with this. I've only played the first chapter so far, but it evoked the sense of adventure and mystique that I've always gotten from the old games. It's odd that the castle would be mentioned as the most CV-like, which makes me wonder if that sense of feeling is more related to locale--which would be a commentary on the way Igarashi stripped away much of the series' magic and sense of adventure by restricting the locale to the castle--and OOE doesn't count because even its exteriors feel like the same confined boredom as the castles.

LOS is pretty damn exciting so far and is a breath of fresh air. IGA wasn't cutting it, so it's nice to see a new direction--and one that I feel captures the old glory better than a lot of IGA's stuff.
Title: Re: why there's still hope
Post by: crisis on May 03, 2012, 03:39:04 AM
The extremely bright sun-lit areas that are completely devoid of any music at times (seriously wtf? only part that should be dead silent in a CV game is the pause menu) and over reliance on shimmying & planking are what the first 4 chapters sum up to (especially Agartha). Those parts made me question if I was playing a true CV at all. But once you get to the castle, you'll realize how much better it is than the previous chapters.
Title: Re: why there's still hope
Post by: Neobelmont on May 03, 2012, 04:28:13 AM
It's a toss up between either "GodofWarvania" or "Modernvania."

Perferably I suggest "Modernvania" since it's shorter and it's easier to say than "GodofWarvania". Plus a Modernvania could consist's of Modern or mainstream game design.

When I write an essay some tutors say I must have clarity and brevity in my writing to keep it simple to get my point across so why not be simple and call it 3Dvania? It's right down to the point 3d and castlevania no god of war stuff or need to call it modern no bullspit just 3d and cv together.
Title: Re: why there's still hope
Post by: Nagumo on May 03, 2012, 06:03:23 AM
...

Abnormal Freak-sama

...

 :(
Title: Re: why there's still hope
Post by: Abnormal Freak on May 03, 2012, 07:11:46 AM
It could just be an early, reactionary response to how I really didn't wanna play this game and it's turning out much better than I expected, but ReBirth aside, I haven't had this much fun with a new Castlevania in forever. :p We'll see if there'll be skeleton dudes and mermen and other creatures I expect of a CV game, but I like the enemies so far.

As for daylit spots with no music, no complaints here. I'm a big fan of the N64 games and their ambience, and LOS has touches of Ico which is a game where I can just sit and stare at the scenery for a long time.
Title: Re: why there's still hope
Post by: Flame on May 03, 2012, 01:47:35 PM
Castlevania is no stranger to daytime areas.

Need I remind you all specifically of Simon's Quest? the whole game is based around a day and night system.

In SC4, wasnt the Waterfall area like sunset or something? Also, Bloodlines' Atlantis Shrine was Sunset.


It's not like LoS starts you off in a sunny area. Hell no, it starts you off in a pretty cliche besieged village, dark, rainy, and with  Wargs everywhere.

It's afterwards that it gets sunny, but since CV is no stranger to sunny environments and old ruins, it never bothered me.

And It's no stranger to areas like the Necromancers abyss either. It reminded me particularly of The Abyss in Dawn of Sorrow.

Also, people complain about the name drops and continuity nods, but if they werent there, people would have bitched even more, instead about how they werent there. About how it's not castlevania because everything is completely original, including characters and backstory.

Instead what they did was adapt certain parts of the old mythos and incorporate it. Bernhards creating a demon castle, Cronqvists being Gabriel's true origins, Rinaldo creating the Combat Cross...
Title: Re: why there's still hope
Post by: Sumac on May 03, 2012, 01:55:43 PM
Flame, it's official - you are awesome.

Quote
Rate my trolling, please. 10/10 or 10/10? 
0/10
For the lack of any originality.



Title: Re: why there's still hope
Post by: TheouAegis on May 03, 2012, 01:59:50 PM
Daylight was in Castlevania III also. Stage 1 has daylight, albeit it was more like early evening, around 6 or 7pm. Then I think the Aqueduct stage was in the daytime too. And one of the castle levels (the one with all the vines growing all over the place) is set during sunset.
Title: Re: why there's still hope
Post by: Archangel on May 03, 2012, 02:17:03 PM
Abnormal Freak.... I´m glad you´re enjoying LoS thus far :D

Lords of Shadow is a great game and I love every second of it. And it´s good to see that I´m not the only one who´s reminded of the older CVs when playing it. But on the other side, I can really understand those who are disappointed LoS.


Also, people complain about the name drops and continuity nods, but if they werent there, people would have bitched even more, instead about how they werent there. About how it's not castlevania because everything is completely original, including characters and backstory.

Instead what they did was adapt certain parts of the old mythos and incorporate it. Bernhards creating a demon castle, Cronqvists being Gabriel's true origins, Rinaldo creating the Combat Cross...

That´s one of the things I like about this game... it was a nice throwback to the older games....
Besides, it would´ve been really boring to have all the same characters back we already know. It´s a reinvention, after all.
Title: Re: why there's still hope
Post by: Jorge D. Fuentes on May 03, 2012, 03:02:56 PM
Daylight is present in a number of games:

It's a mechanic in Simon's Quest.
It's sunset in the Castle Courtyard (Block 7-0A) in Dracula's Curse.
It's sunset in the Sumberged City (Block 3-03) in Super Castlevania IV.
It's broad daylight in the Aqueduct (Stage 2') in Rondo of Blood (it becomes afternoon and night-time toward the end of the stage).
It seems to be a cloudy afternoon in the entrance stage of Symphony of the Night (though in that game, the time of day, the type of moon, and other aspects freak out on a stage-by-stage basis in the castle).
Seems to be early morning (or late afternoon) in DraculaXX's Stage 2 (the bridge to the castle entrance).
It can be argued that some of the stages in the Gameboy games are set in daylight, though there's really no way to be certain.
Harmony of Dissonance's "Corridor of Air (errr... "Sky Walkway") and Chapel of Dissonance are set on a bright afternoon blue sky (green in the deformed castle).
I cannot tell what time of the day it is in Dawn of Sorrow's Village stage, but that's 'cuz it's cloudy and snowy... but it doesn't look like night-time.
Order of Ecclesia has a number of areas that are set in the morning.
The paintings in Portrait of Ruin fit into this, but technically they're fantastic landscapes and not actual locations in the world.
And then there's Lords of Shadow.
Title: Re: why there's still hope
Post by: Nagumo on May 03, 2012, 03:33:01 PM
I don't think Super Castlevania III and IV had any daytime stages. The stages people are refering just had odd color backgrounds.

For example, the courtyard uses both purple and blue as its background. The blue that is being used is the same blue that is supposed to indicate nightime in other stages, so the stage is definitely set during that time. I assume people think it's daytime because of the purple? The combination of blue and purple actually gives me the impression that it's set in the dead of night.

The Sumberged City has one segment with a red background that may have some believe it's during sunrise. However, afterwards the background becomes purple, indicating night, so I think the red was just used to give the area a scary and surreal atmosphere.       
Title: Re: why there's still hope
Post by: Dominus Agony on May 03, 2012, 04:59:05 PM
I can't help but wonder how more awesome all those daylight stages would've been without familiar music/enemies accompanying them.
Title: Re: why there's still hope
Post by: Neobelmont on May 03, 2012, 05:13:23 PM
Daylight is present in a number of games:

It's a mechanic in Simon's Quest.
It's sunset in the Castle Courtyard (Block 7-0A) in Dracula's Curse.
It's sunset in the Sumberged City (Block 3-03) in Super Castlevania IV.
It's broad daylight in the Aqueduct (Stage 2') in Rondo of Blood (it becomes afternoon and night-time toward the end of the stage).
It seems to be a cloudy afternoon in the entrance stage of Symphony of the Night (though in that game, the time of day, the type of moon, and other aspects freak out on a stage-by-stage basis in the castle).
Seems to be early morning (or late afternoon) in DraculaXX's Stage 2 (the bridge to the castle entrance).
It can be argued that some of the stages in the Gameboy games are set in daylight, though there's really no way to be certain.
Harmony of Dissonance's "Corridor of Air (errr... "Sky Walkway") and Chapel of Dissonance are set on a bright afternoon blue sky (green in the deformed castle).
I cannot tell what time of the day it is in Dawn of Sorrow's Village stage, but that's 'cuz it's cloudy and snowy... but it doesn't look like night-time.
Order of Ecclesia has a number of areas that are set in the morning.
The paintings in Portrait of Ruin fit into this, but technically they're fantastic landscapes and not actual locations in the world.
And then there's Lords of Shadow.

And then there is castlevania 64/legacy of darkness  ;) yeah day time in CV is no problem at least to me. Might play los again,but till then I am to busy playing dragon quest 9 and xenoblade.
Title: Re: why there's still hope
Post by: Jorge D. Fuentes on May 03, 2012, 06:13:26 PM
Oh yes, wow I can't believe I forgot that game, whose daylight/nighttime mechanic is even more important than in Simon's Quest.  Wow sorry.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 03, 2012, 08:24:26 PM
what makes Los is not a castlevania game , there are 3 things actually :

- The background music ... i really dunno if they will bring hanz zimmer next ?

- the monsters and the characters design is awful , the vampires design looks really weird the wings and their fishy body is just really bad ... never knew that the vampires have a wings not before they transform into a bat

- the story ... gabriel became the count dracula what next ? so they never managed to have a son his wife is died before they do it ... playing as dracula to fight satan ?

or maybe we're going to play as satan to beat dracula ??? so all what can i say is , gabriel is the first and last belmont .... they killed it !

Title: Re: why there's still hope
Post by: Kingshango on May 03, 2012, 09:08:41 PM
Big ass spoiler
(click to show/hide)

I could be wrong though but it would be more plausable.
Title: Re: why there's still hope
Post by: thernz on May 03, 2012, 09:37:59 PM
So is Lords Reverse-Legends?
Title: Re: why there's still hope
Post by: crisis on May 03, 2012, 09:57:37 PM
Quote from: Kingshango
Gabriel doesn't call himself Dracula, instead he refers to himself as Dracul, as in "the Dragon."

So why in the in-game concept art of him, he's labeled as "Dracula?"
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 03, 2012, 10:02:20 PM
So is Lords Reverse-Legends?

mmm...it will get confusing if we compared lords of shadow to the other castlevanias , los has its own way to reboot the whole series from its origins and thats what i'm afraid of , i'm afraid that Lords of shadow will replace the old story ... to live another 26 years with los style


wait a dragon ?! bro ... you went so so faaar , he tried to suck zobek's blood .. since the 18 years i lived i never heard the dragons are able to suck bloods

oh i got your point now ... i'm pretty sure gabriel haven't got any child not even in the underlined tales
Title: Re: why there's still hope
Post by: uzo on May 03, 2012, 10:17:04 PM
The Sumberged City has one segment with a red background that may have some believe it's during sunrise. However, afterwards the background becomes purple, indicating night, so I think the red was just used to give the area a scary and surreal atmosphere.       

Sunset. The water falls have a sunset, and that carries into the submerged city, then later shows how the sunset turns into a darker phase. Thus displaying the passage of time, and the sun setting before you hit the castle.
Title: Re: why there's still hope
Post by: X on May 03, 2012, 10:44:47 PM
Someone forgot to mention Curse of Darkness. It too, has day and night cycles though it can be really hard to tell unless you look carefully...or you can just look at the clock in the game menu.
Title: Re: why there's still hope
Post by: Kingshango on May 03, 2012, 10:48:01 PM
So why in the in-game concept art of him, he's labeled as "Dracula?"

To be absolutly perfectly honest to you...... no idea. Maybe I don't know whay he calls himself
(click to show/hide)
all I do know is (and you can agree with me on this one) that this just another clusterfuck that Mercurysteam could have easily fixed if they had a better screenwriter.



Title: Re: why there's still hope
Post by: Flame on May 03, 2012, 10:51:01 PM
So why in the in-game concept art of him, he's labeled as "Dracula?"

Because his character, that is, the character he is, is "Dracula" He is this continuity's Dracula.

But because he is the first one, it makes no sense to call him "Son of the Dragon". He fucked up Satan's shit,He considers himself the top dog round the underworld, so he is Dracul, the Dragon.

Unlike Mathias Cronqvist, whose title as Dracula is a bit more vague since the character was ever only named Dracula because he was supposed to be Dracula like the movies. The infamous vampire count. He even has the Lugosi look in the early games. But when it came time for an origin story, and his name was Dracula, one is left to simply assume that he considers himself Satan's son, and Satan in this case, would be "the Dragon". (We had an interesting conversation on the Dracul/Dracula namings in one of the other topics I think, probably the LOS one) Thus he is Dracula, Son of the Dragon.

EG in the new Universe, the Dracula family's naming scheme makes far more sense.

like this:
Quote
In fact, this way Mercurysteam can ease in Alucard in a way that makes sense. Dracula opposes Dracul and turns against his father for some reason(maybe Dracul started assaulting innocent humans and since he's half human he disapproves of it) and then disowns his title as "Dracula" and refers to himself as the opposite, "Alucard" and fights along side the hunters.

This makes so much sense.

And actually makes more sense in it's origins, with the original 1943 Film "Son of Dracula" with Lon Chaney Jr. portraying 'Alucard' the Son of Dracula, as actually Dracula himself in disguise.

So if they introduced an Alucard character, he would actually be Dracula.

Only difference here is that in this universe, the "Dracula" of the story would not be a villain, but then again, the original "Alucard" wasnt either, and his name comes from the same origin.
Quote
As for the fate of the Belmonts? My theory is that the Brotherhood of Light renames themselves "The Belmont Clan" in memory of Gabriel, who they presumed had perished after his fight with Satan (remember, he never went back to the order after beating Satan). Then the Brotherood/Belmont Clan get's wiped out by Dracul's forces, except for a few survivors who would take up arms against the forces of the night.

That sounds definitely plausible...

Maybe all but one gets wiped out, and that one survivor thus establishes the Belmont Bloodline of the series.

Quote
Flame, it's official - you are awesome.
Aww shucks. Im blushing. >///w///<
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 03, 2012, 10:55:58 PM
and don't forget in rondo of blood stage 2 ( secret path ) "breaking through the front" which the song cross fear is playing

there are many , times doesn't matter day or night , the matter is we want castlevania !!!
Title: Re: why there's still hope
Post by: crisis on May 03, 2012, 11:08:27 PM
The thing is, I don't think the writers are as clever as you may assume. The more likely situation is in the next game, Gabriel will be walking around calling himself Dracula despite what he said in the epilogue. Y'know, just because.

We have more clever ideas than they do.
Title: Re: why there's still hope
Post by: Abnormal Freak on May 04, 2012, 12:28:33 AM
you motherfuckers D:

Spoiler tags exist. Use 'em.
Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 12:54:22 AM
you motherfuckers D:

Spoiler tags exist. Use 'em.
Oh please. we've been discussing these things ever since it came out. (which was a long while ago)

That said, I apologize, since I totally forgot you were still playing through it.
Title: Re: why there's still hope
Post by: Neobelmont on May 04, 2012, 12:54:53 AM
you motherfuckers D:

Spoiler tags exist. Use 'em.

Sorry freak I have not fornicated with a women who has children so I refuse to use the power of tags  ;)
Title: Re: why there's still hope
Post by: Kingshango on May 04, 2012, 01:00:47 AM
you motherfuckers D:

Spoiler tags exist. Use 'em.

Awe man I forgot you were in the middle of playing it, my bad. Although Im surprised that you didn't know about it since it's pretty much common knowledge by now.

Edit: I've added spoiler warnings to my post, unfortunately the other posters have quoted me so it's out in the open unless they go back and edit them, sorry.

Might wanna stay off the forums till you finish though, they're far more thing we've have not mentioned in this thread that are critical to the plot.
Title: Re: why there's still hope
Post by: Abnormal Freak on May 04, 2012, 01:16:40 AM
Oh please. we've been discussing these things ever since it came out. (which was a long while ago)

If this were a fucking LOS discussion thread, that'd be one thing. I avoid those threads—and I also barely ever venture into the CV section of the board.

Anyway, I'll get over it. I still love you guys. :o But damn...

I mean, I already kinda saw where things were going with
(click to show/hide)
but still. It's nice to see things unfold.
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 02:50:10 AM
you motherfuckers D:

Spoiler tags exist. Use 'em.
Ouch
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 05:50:30 AM
If this were a fucking LOS discussion thread, that'd be one thing. I avoid those threads—and I also barely ever venture into the CV section of the board.

Anyway, I'll get over it. I still love you guys. :o But damn...

I mean, I already kinda saw where things were going with
(click to show/hide)
but still. It's nice to see things unfold.

First : i apologize for not keep the spoiling thing on my mind and i respect that you're still playing the game

second : you just need to stay away of the general discussions forums until you beat the game , cuz there are many game and stuffs will be mentioned not only los but many will be spoiled .
Title: Re: why there's still hope
Post by: Sumac on May 04, 2012, 02:27:25 PM
Quote
We have more clever ideas than they do.
Yeah, sure. Let's remake SOTN over and over and over...
No thanks. I prefer to see what MS writers has in stock.
Title: Re: why there's still hope
Post by: crisis on May 04, 2012, 02:33:36 PM
Quote
Yeah, sure. Let's remake SOTN over and over and over...

0/10

Quote
No thanks. I prefer to see what MS writers has in stock.

Of course you do.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 02:38:13 PM
Yeah, sure. Let's remake SOTN over and over and over...
No thanks. I prefer to see what MS writers has in stock.


We're revamping SOTN even better than konami did with the psp and xbox360 version ... ESCO !
Title: Re: why there's still hope
Post by: Nagumo on May 04, 2012, 02:38:34 PM
Let's remake Lords of Shadow instead!
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 02:44:01 PM
Let's remake Lords of Shadow instead!


well , we only deal with true castlevania games sorry ... XD
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 02:47:05 PM

well , we only deal with true castlevania games sorry ... XD

Exactly, neither we do with Super Metroid clones  :rollseyes:
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 02:54:42 PM
Exactly, neither we do with Super Metroid clones  :rollseyes:

But the metroid style castlevanias won both old school fans and the new comers by mixing two castlevania styles ! the old school one and the new one

but sadly CV los , lost alooot alot of fans it brought nothing just replace the game we have always loved and grown with
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 03:00:39 PM
But the metroid style castlevanias won both old school fans and the new comers by mixing two castlevania styles ! the old school one and the new one
Oh really? where is your proof? And how could you said that it's not the same that happened with LoS? (I dno't know if it happened, so I won't go out and say that everyone loves it, because that's false, same with SOTN you know)

The argument that make LoS haters who say "LoS is Gow with a castlevania coat of  paint" could be said with SOTN. And it's just as stupid.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 03:05:19 PM
its easy , they kept the story which the first castlevania game started with ... ^^ so most of the fans got interested and maybe you can ask the ooooold ooold old school fans like jorge and many peoples who played both metroidvanias and classicvanias
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 03:12:36 PM
its easy , they kept the story which the first castlevania game started with ... ^^ so all the fans got interested and maybe you can ask the ooooold ooold old school fans like jorge and many peoples who played both metroidvanias and classicvanias
And what about people who played the three eras and liked those three? (as you said, ask Jorge...) see,there's the flaw of your argument, you say LoS is not  CV game.. for YOU, and quite a few people yes, but it could be said the same for whom SOTN and its children are not CV games.

And if anything, LoS is how an Old School vania (say, "true" castlevania)  would look like in modern times. Linear, atmospheric, location-varied, slashing type, with a few puzzles here and there, oh, and big bosses, very big bosses.

(And no, SOTN doesn't have the same story of old castlevanias, Dracula was Count Dracula alias Movie Dracula until 2003, there was no Vampire killer per se - it was a different whip each time, play Simon's Quest) also SOTN retconed plot points from ROB and Cv3 the same HoD to SQ. See? The story you "know and love" has been as constant as Dracula's look.

I've said it, and I'll said it again, LoS hate reasons are completely aesthetic. If it had less vibrnant colors, if Gabriel was an anrdorgenus pretty boy and if music was j-pop and "catchy", haters would be drooling all over it.

Sad, because CV was not like that until 1996.
Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 03:19:04 PM
I can play this game too:


Man I hated Symphony of the Night. It just isn't a true Castlevania.

Where is the linear straight path to or through Dracula's castle? What is this RPG stuff? The music sucks too, there's no older themes from previous games! Theres no music I recognize! OH BIG WHOOP, TWO REMIXED TRACKS FROM DRACULA X.

Why does Alucard look like a long haired pretty boy? He looks like a woman! Where's my tough looking manly Belmonts? What!? Richter is the enemy and the Lord of the Castle? That's stupid. Why would they Make a Belmont the bad guy? What the fuck, Konami? And why does Richter look like a woman too?

And sorry, If I wanted to play Metroid I would have played Metroid, they should make up their own unique gameplay instead of copying Super Metroid's open world and upgrade system. And they totally copied Metroid's super jump, by the way. How unoriginal can they get!
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 03:28:36 PM
And what about people who played the three eras and liked those three? (as you said, ask Jorge...) see,there's the flaw of your argument, you say LoS is not  CV game.. for YOU, and quite a few people yes, but it could be said the same for whom SOTN and its children are not CV games.

And if anything, LoS is how an Old School vania (say, True castlevania)  would look in modern times. Linear, atmospheric, location-varied, slashing type, with a few puzzles here and there, oh, and big bosses, very big bosses.

(And no, SOTN doesn't have the same story of old castlevanias, Dracula was Count Dracula alias Movie Dracula until 2003, there was no Vampire killer per se - it was a different whip each time, play Simon's Quest) also SOTN retconed plot points from ROB and Cv3 the same HoD to SQ. See? The story you "know and love" has been as constant as Dracula's look  :P


I've said it, and I'll said it again, LoS hate reasons are completely aesthetic. If it had less vibrnant colors, if Gabriel was an anrdorgenus pretty boy and if music was j-pop and "catchy", haters would be drooling all over it.

Sad, because CV was not like that until 1996.



1 - I didn't said i haven't liked or even i hated it , los is a good game but not as a castlevania game !

2 - you said SOTN has cutted down the story of the old castlevanias well .. it was a sequel of your beloved castlevania "rondo of blood"

3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 03:37:50 PM
I can play this game too:


Man I hated Symphony of the Night. It just isn't a true Castlevania.

Where is the linear straight path to or through Dracula's castle? What is this RPG stuff? The music sucks too, there's no older themes from previous games! Theres no music I recognize! OH BIG WHOOP, TWO REMIXED TRACKS FROM DRACULA X.

Why does Alucard look like a long haired pretty boy? He looks like a woman! Where's my tough looking manly Belmonts? What!? Richter is the enemy and the Lord of the Castle? That's stupid. Why would they Make a Belmont the bad guy? What the fuck, Konami? And why does Richter look like a woman too?

And sorry, If I wanted to play Metroid I would have played Metroid, they should make up their own unique gameplay instead of copying Super Metroid's open world and upgrade system. And they totally copied Metroid's super jump, by the way. How unoriginal can they get!
Haha so true

3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
Your argument is.. so... strong..

lol NO
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 03:40:59 PM
Haha so true
Your argument is.. so... strong..

lol NO


Fix your negative respect rates ^^

then i'll be so glad to argue with you mister
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 03:46:50 PM

Fix your negative respect rates ^^

then i'll be so glad to argue with you mister
I won't even try, it's just 2 (add now 3?) guys who searched all my posts and started spamming with with -1's.
Stop dreaming, fixing them won't make you look less empty.
Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 03:48:20 PM
Quote
1 - I didn't said i haven't liked or even i hated it , los is a good game but not as a castlevania game !
Could you explain what qualities it possesses that make you feel that way?

Quote
2 - you said SOTN has cutted down the story of the old castlevanias well .. it was a sequel of your beloved castlevania "rondo of blood"
So? Curse of Darkness is a sequel to Castlevania 3, and it's a terrible game which just further drives home the fact that pretty much anyone can kill Dracula with pretty much any weapon.
Quote
3 - sotn is a true castlevania no matter what you say , it won the old school fans more than it lost some "like what happened to los"
I love the compelling reasons for calling it a true castlevania you give.

Would you care to elaborate on, similarly to what i said above- what qualities it possesses that make you feel that way?

Instead of just saying "nope, whatever you say, my opinion is fact."
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 03:50:03 PM
- Don't talk about SOTN soundtracks cuz they didn't brought a movie composer to a game at least

- second you said they haven't brought any themes of the previous castlevania titles in sotn ? what about the saturn version ? "2 versions of beginning , bloody tears , vampire killer and divine bloodline when you fight against richter "

- third i don't call it castlevania for many reasons i have posted previously , since when the vampires had a wings ? , the soundtracks ? wth its like i'm watching a movie , the monsters design just really doesn't refer to any castlevania game except "10% of them" some of the golems and skeletons

They have nerfed many things we have loved in the previous games thats why i don't want it to call it a castlevania

where the hell is the awesome gaming soundtracks ?!

Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 03:51:46 PM
please don't talk about the themes of SOTN cuz they didn't brought a movie composer to a "game" at least
Oscar Araujo had composed for 3 more games before LoS.
Just sayin'
Quote
Are you sure there are no previous themes ? Lol it haven't you played The saturn version ? they brought both Bloody tears , 2 versions of the beginning , vampire killers song and the divine bloodline when you fight against richter
LoS had Waterfall, Couryard, Vampire Killer, and a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 04:03:34 PM
Oscar Araujo had composed for 3 more games before LoS.
Just sayin'LoS had Waterfall, Couryard, Vampire Killer, and a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle

u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD

Compare :

http://youtu.be/boiK7AzvEv0 (http://youtu.be/boiK7AzvEv0)




Castlevania Lords of Shadow - Vampire Killer Theme (Music Box) (http://www.youtube.com/watch?v=W0D2HgBjXiM#ws)

Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 04:05:43 PM
I was talking about the Playstation version, the canon version, and the only version anyone outside of Japan would have ever played.

And like I said. in that version, there are only 2 themes from Rondo. A remixed Bloodlines/Divine Bloodlines, and a remixed Dracula theme.

Everything else was new. Oh lookit that, LoS has remixes too. It has Vampire Killer, the Waterfall theme from SC4, and the Courtyard theme from SC4, a reprise from the beginning, (in the satan fight I believe?) and a remixed CV1 dracula theme when fighting Carmilla. comparing vanilla PS1 SoTN to Vanilla PS3/360 LoS, LoS actually has more Older themes, and a few from the one game that everyone loves arguably MORE than Symphony.

It also has a Chain whip weilding Belmont protagonist, Who dresses like Simon in CV2, and looks more rough and tough like Belmonts of old, before they became bishounens. He can whip swing, use at least 2 classic subweapons, the equivalent of an Item Crash, has the ability to chain spin, wall scale with the whip, and has certain abilities that have been used in previous CV games.

It plays out like an extended Cv game, outside of the castle, starting in a besieged village, and traveling through a forest filled with monsters, traveling through ancient ruins, the remains of a mountain fortress and the tower of a witch, and finally into another besieged village, a graveyard, and a giant vampire castle.

The entrance is something any self respecting Castlevania fan should recognize as the CV1 entrance, complete with red curtains and all.

People complain about the lack of candle whipping, but the Castle has PLENTY of candles to whip.

You go through a catacomb, a Clokctower, and finally the traditionally styled castle keep, complete with stairway.

After the castle, the land of the dead plays out more like a metroidvania, in which after you go through the castle, you go to some alternate realm or upside down shit. The actual area before the titan graveyard is definitely CV atmosphere, and the Titan Graveyard/Necromancer's abyss It's MOST reminiscent of the abyss in Dawn of Sorrow.

then there are tons of other things... small things, nods, or enemies, all because you prefer goofy pink zombies, doesnt make the LoS enemies any less traditional. Granted, they did add a few new ones, like goblins and that one ogre, Though im pretty sure Balore was something similar anyway. The Giant spiders are actually long overdue. CV2 is the only game I can recall that ever actually had spiders.

Quote
a reprise from beginning (where its almost as hidden as divine bloodlines in the richter fight theme) and the motfif from CV1 Dracula's Battle
oh right, totally forgot those. *edit*

Quote
u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD
It's a music box remix. It's supposed to sound  a bit more lighthearted. it's for nostalgic value, and I'd say it works very well. I must admit, when I first heard it in game, It brought a grin to my face.
Title: Re: why there's still hope
Post by: Ahasverus on May 04, 2012, 04:09:05 PM
u still want to mention that childish vampire killer remix ? , my little brother slept when he heard that theme ...just telling ya xD
That was the idea, it was a  Vampire Killer lullaby, you know, in a music box.




See, this is getting tiresome. We are not saying that SOTN is a bad game or even a bad CV game, yes, it's a super metroid clone, and yes, it changed too much from the originals, but.. is it bad? No, it's a masterpiece. It was a change, a neccsary change, and a good one. Was it good Castlevania game? Yes, or no, whatever you think, but it's part of the series, just like Judgemnt, Despair and Order of Shadows, and obviously not in their same league, it'¿s an important part of history and one that will be remembered fondly, even if it shattered the series into new grounds.
The same with Lords.

Lords deserves the same respect and admiration of Castlevanias before it (A good 3D Castlevania game that works is a huge merit on its own). It was a game created with care, love you could say, there was no lazyness in it (and that's more that could be said about other efforts in the series, even SOTN with its recycled sprites) it brought the seris to modern times while expanding its original (you could say, forgotten) foundations. And besides of that, it's a GREAT game and one that is considered of the best of its genre in the entire generation by some outlets, if that doesn't deserve respect I don't know what could do.

I'm being called a fanboy, and If I'm one for admiring the brave work of this new direction, so be it, I can't live in the past, I had those games, I love them, and so I'm glad this the present is being given to me for the series. For me, these are bright times, times with hope.
Title: Re: why there's still hope
Post by: Dengo vlad tepes on May 04, 2012, 04:12:30 PM
That was the idea, it was a  Vampire Killer lullaby, you know, in a music box.




See, this is getting tiresome. We are not saying that SOTN is a bad game or even a bad CV game, yes, it's a super metroid clone, and yes, it changed too much from the originals, but.. is it bad? No, it's a masterpiece. It was a change, a neccsary change, and a good one. Was it good Castlevania game? Yes, or no, whatever you think, but it's part of the series, just like Judgemnt, Despair and Order of Shadows, and obviously not in their same league, it'¿s an important part of history and one that will be remembered fondly, even if it shattered the series into new grounds.
The same with Lords.

Lords deserves the same respect and admiration of Castlevanias before it (A good 3D Castlevania game that works is a huge merit on its own). It was a game created with care, love you could say, there was no lazyness in it (and that's more that could be said about other efforts in the series, even SOTN with its recycled sprites) it brought the seris to modern times while expanding its original (you could say, forgotten) foundations. And besides of that, it's a GREAT game and one that is considered of the best of its genre in the entire generation by some outlets, if that doesn't deserve respect I don't know what could do.

I'm being called a fanboy, and If I'm one for admiring the brave work of this new direction, so be it, I can't live in the past, I had those games, I love them, and so I'm glad this the present is being given to me for the series. For me, these are bright times, times with hope.

You're right , but i was talking to "Flame" he called it a bad CV ! lol

i'm not a los hater or lover i'm a castlevania fan , lords of shadow need some points of fixes to get more castlevanish !

- change the composer

- change the characters design and then i'll be happy ^^


Anyway i'm going to sleep , I'm going to play every game carried "castlevania name on its box" i'll try , feel and see the changes of the game hopefully they will make something will impress all the fans !

I'm just saying that los need to bring some classics in the next sequel
Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 04:29:44 PM

Quote
You're right , but i was talking to "Flame" he called it a bad CV ! lol
I was responding to the common criticisms against LoS by usingsimilar criticisms against Symphony of the Night. They arent criticisms I personally believe, they are just criticisms that can be held against the game. I love SoTN as much as the next guy, I love Yamane's music and I love Ayami Kojima's artwork. the map was neat. But the fact is, people complain about LoS calling it "not a true Castlevania" for the most superficial obnoxious reasons, so I applied the same concept to SoTN.

please dont end posts like that with a "lol!" it comes off as incredibly obnoxious...

Quote
i'm not a los hater or lover i'm a castlevania fan , lords of shadow need some points of fixes to get more castlevanish !
Nobody argues that, the LoS universe definitely needs some polishing.

Quote
- change the composer
There's nothing wrong with the composer. it just isnt the same baroque influenced gothic music we have heard in every metroidvania since symphony. What LoS DOES need however, is more music in general, and stage specific tracks. I wasnt a big fan of reusing the soundtrack as ambience pieces. I mean, I loved the soundtrack, but theres only so many times i can hear the same tunes over and over depending on the situations.

Quote
- change the characters design and then i'll be happy ^^

What's wrong with the Character designs? Gabriel is basically CV2 Simon Belmont, and most of the characters looked pretty average to me, at least they looked era appropriate, which is more than I can say for almost any previous CV character designs, even back in the NES days, where Simon looked like a barbarian for some reason, despite being from the 1600's

if you mean the MONSTER designs, there was nothing wrong with them. They looked dark and scary I assume your beef is with the vampires though, right?

Well, the game actually explains this pretty well, and I like the idea, a newly made vampire, loses it's human form and mutates into a half batlike creature with wings and the like. As they get older, and stronger, they are able to regain more of their human visage. The most powerful vampires, can pass for Human aristocracy, as the game puts it. Look at Carmilla and Laura. they look more like the traditional Vampire.

Since Gabriel took ALL of Laura's blood, Laura being quite the powerful vampire herself, He essentially skipped straight past the mook stage, and went directly to the powerful vampire lord stage. probably enhanced further by having absorbed the forgotten one's power.

Quote
I'm just saying that los need to bring some classics in the next sequel
Im sure they will. they will have more freedom with this one since they are not under the hovering dagger of "will it be released as a CV game or an original IP?" if they have more freedom, they will be able to do more.
Title: Re: why there's still hope
Post by: Kingshango on May 04, 2012, 04:39:44 PM

- change the composer


Oscar Araujo is still the composer and has recently finished recording music for a unannounced project.
Title: Re: why there's still hope
Post by: crisis on May 04, 2012, 04:48:44 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled-16.png&hash=f68edf5de5617b69f4441b91b1803654fb85be9a)




about monster designs:
get rid of the flying pig orcs they call vampires
get rid of the trolls with the hilariously huge noses
spiders with toenails, hahahaha
the rest were ok but not very memorable, considering all the unique creatures IGARASHIVANIA brought us

about character designs:
gabriel was the only one that had nice detail.. and perhaps the Silver Warrior/Pan
Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 05:02:17 PM
Yeah... Silver Warrior was a pretty badass design.

also, since this is what the topic has devolved into,

I'll just link to this.

http://castlevaniadungeon.net/forums/index.php/topic,3625 (http://castlevaniadungeon.net/forums/index.php/topic,3625)
Title: Re: why there's still hope
Post by: Archangel on May 04, 2012, 05:05:31 PM
get rid of the flying pig orcs they call vampires

That reminds me of something.... (Spoilers for Abnormal Freak)

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Title: Re: why there's still hope
Post by: Nagumo on May 04, 2012, 05:08:09 PM
There have been some questionable arguments put forward for why LoS seems to rub a lot of Castlevania fans the wrong way, but not all of of them should be discarded as obnoxious. It seems pretty clear to me that the reason is the high fantasy aesthetic that is notably more present than in the other games, up until the point that fans don't recognise associate the game with Castlevania anymore and thus say it's not like it.

Aesthetic is what binds a series and things like gameplay styles are often inrelevant. There are plently of series that include different game genres but are still recognised as being related to each other. You could make a shooter spin-off to a RPG series and still have it be faithful to its source material. That's why saying LoS is not a true Castlevania because it is inspired a lot by a different video game is a pretty shallow reason as already pointed out.

Considering LoS not a Castlevania games on the grounds of its prominent high fantasy aesthetic is a very valid reason, however. I suppose it's subjective but the developers themselves already seem to have admitted that the ties between their game and the rest of the series is very thin (they mentioned something about borrowing the "DNA" of the series and creating something new with it). So it seems to be a case of "how much is needed for me to consider something part of the Castlevania series"? Naturally, an universal agreement on that issue is impossible.       
Title: Re: why there's still hope
Post by: Kingshango on May 04, 2012, 05:26:26 PM
That reminds me of something.... (Spoilers for Abnormal Freak)

(click to show/hide)

Good question..
 
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Title: Re: why there's still hope
Post by: Flame on May 04, 2012, 05:35:02 PM
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Title: Re: why there's still hope
Post by: Chernabogue on May 04, 2012, 06:39:00 PM
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I agree with that.
Title: Re: why there's still hope
Post by: Archangel on May 04, 2012, 08:02:51 PM
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I have to disagree.

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Title: Re: why there's still hope
Post by: Abnormal Freak on May 05, 2012, 11:16:23 AM
y ther all theez spoiler tagz? ;)
Title: Re: why there's still hope
Post by: Flame on May 05, 2012, 03:26:51 PM
Fer you, bro.
Title: Re: why there's still hope
Post by: thernz on May 05, 2012, 06:44:38 PM
satan kills laura
Title: Re: why there's still hope
Post by: Kingshango on May 05, 2012, 09:32:47 PM
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Oh and Thanos appears at the end.