Shit Just Got Real HD (http://www.youtube.com/watch?v=IUH3JQjcweM#ws)
Konami has a big E3 surprise no secret to keep.
Konami is currently working on a 3DS-exclusive Castlevania game called Castlevania: Mirror of Faith. This is evident from the appointment schedule that Konami made for this year's E3. After the highly successful Nintendo DS parts Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia Nintendo 3DS owners can therefore look forward to a brand new handheld adventure in the Castlevania series.
There is content and gameplay is nothing known of the game. The only thing currently known is that David Cox, producer of Castlevania: Lords of Shadow, and Enric Alvarez, Director / Writer of Castlevania: Lords of Shadow, the game works.
Konami, the game at E3 this year, taking place from 5 to 7 June, officially reveal.
So much pessimism in this thread. :rollseyes:
No one is excited to see a new handheld Castlevania title? We don't even know anything about it yet. Sure, it could end up being terrible and disappointing, but it could also be a blast. We just have to wait and find out. We don't even know what the game's style will be yet, 2d or 3d, game mechanics, story, etc. I'm staying neutral until I see something.
We don't even know anything about it yet. Sure, it could end up being terrible and disappointing, but it could also be a blast. We just have to wait and find out. We don't even know what the game's style will be yet, 2d or 3dIt's Cox and Lords' director; I assure you, it's not 2D. If this is true anyway, but it was all but expected.
The game will be a Metroidvania, 2.5D. 3D graphics but side scrolling, so think Dracula X Chronicles on PSP. Lords of Shadow canon/art direction, the combat will be similar to LoS.
There will be no leveling up, and the design of the game meshes stages with Metroidvania maps, so I guess something similar to Order of Ecclesia?
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
Were supposed to get a CG trailer of Dracula, and two announcements for two new games. 3DSVania which will be a prequel to LoS2 but a sequel to LoS1, and the console sequel.
I'd say it's a high chance that this will be 2D. ;D
Unlikely. LoS is separating from the Castlevania norm, and has already established it's first iteration in 3D. It makes no sense for them to revert, if it was profitable. Especially on a 3D system. Likewise, would Konami's executives really allow them to revert to a 2D one after the sales they experienced? I think not. Look at Konami's INSANE business practices lately. They simply do not give a shit either way.A 3D system has nothing to do with the style of the game being a sidescroller or not. Neither having pixel art or not.
Once again i don't know why Cox gets a bad rep...
Do you guys really think the game will be 3D? With Nintendo 3DS horsepower? Unless they want a game to look worse than it would on a console, they'll go the 2D route (or 2.5D route).It's going to be 2.5D. 3D graphics in a side scroller, like DXC.
Well, to start he's a proven liar.I can't deny this. David promised a lot for LoS that barely any of it was true.
@Inccubus: Your hopes are going to be smashed within a month.
Lords was well received and was a much more believable origins story than Lament ever was...
A 3D system has nothing to do with the style of the game being a sidescroller or not. Neither having pixel art or not.
Seriously, I don't get where do you guys get that...
The information from the source that OSM was talking about (rumor):Just want to remind everyone to still take everything with a grain of salt. I'm very inclined to believe everything the guy told me now though, but you never know.
Do realize Nintendo, along with all console manufacturers, imposes certain standards and restrictions on developers for retail 'box' games. Wii/3DSware is pretty much "anything goes" because they're begging for interest in that sector.
That and; A) Konami execs are tards; B) "Forget what you know about Castlevania"; C) LoS was highly profitable, and in 3D
Do realize Nintendo, along with all console manufacturers, imposes certain standards and restrictions on developers for retail 'box' games. Wii/3DSware is pretty much "anything goes" because they're begging for interest in that sector.False. They don't restricts games from being 2D or 3D. There's a lot of 2D games on 3DS already, retail even.
That and; A) Konami execs are tards; B) "Forget what you know about Castlevania"; C) LoS was highly profitable, and in 3D
Do you guys really think the game will be 3D? With Nintendo 3DS horsepower? Unless they want a game to look worse than it would on a console, they'll go the 2D route (or 2.5D route).
Grain of salt and all that jazz but a Neogaf member "Santiako" say's he knew about the game for a while and say's Mirror of Faith will feature 2D gameplay like the DS games.And someone posted this in the thread too.
He doesn't go into plot details though.
And someone posted this in the thread too.Can you link us to that thread please?
Not sure when this was taken.
Can you link us to that thread please?
Of course it's going to look worse than it would on a console; it's a handheld game. That didn't stop God of War: Chains of Olympus, MGS Peace Walker, Resident Evil Revelations, or Final Fantasy Type-0 from being made. Cast off Stage 1: Denial. Move on to Stage 2: Anger.Of course not. I've played all these games btw, and they are really good.
Can you link us to that thread please?http://neogaf.com/forum/showthread.php?t=474923 (http://neogaf.com/forum/showthread.php?t=474923)
Can you link us to that thread please?http://www.neogaf.com/forum/showthread.php?t=474923 (http://www.neogaf.com/forum/showthread.php?t=474923)
Trevor Belmont as prtagonist? I'm sold.It's either Trevor or Alucard. I think Alucard sounds more likely, but Trevor would be awesome. It sounds like this game could be a big throwback to Dracula's Curse and Symphony of the Night.
Holy shit so much senseless butthurt over a game that WE KNOW NOTHING ABOUT YET.
Can we PLEASE hold off on the Cox/MS/whoever bashing AT LEAST until we know a bit more about the game?
Please?
Yes I know it's hard to contain the fan rage within, but seriously. Even LoS Topics have less bashing, and at least there one can list legit reasons based on a game we have already played.
Jesus...
I hope we still get a console sequel though. I'd hate to see the franchise relegated to handhelds again.
(plus, y'know, I HAVE a 360... >_>)
Just want to remind everyone to still take everything with a grain of salt. I'm very inclined to believe everything the guy told me now though, but you never know.
Hoping the game runs at a smooth framerate and doesn't share any of the issues MGS3D had. Konami needs a good 3DS game in their library.
Trevor Belmont as prtagonist? I'm sold.
Incredible, MS did what IGA couldn't and we were clamoring for years, the CVIII remake/reimagining.
EDIT: And if I recall right, didn't you say your source came from 4chan?
EDIT: And if I recall right, didn't you say your source came from 4chan? o:He's an anonymous, and yes. I didn't believe him for awhile either.
The IGA bashing needs to stop, too. That's been going on for even longer.IGA bashing usually comes up when people start LoS bashing.
Personally I prefer pixel/sprite games for 3DS and 2.5D for Vita. But whatever.
Trevor would probably end up using Alucard as his name in this game. Like what Adrian did.That'd be interesting! :)
The IGA bashing needs to stop, too. That's been going on for even longer.
IGA bashing usually comes up when people start LoS bashing.
The IGA bashing needs to stop, too. That's been going on for even longer.Pixel Art for Vita and 2.5D for 3DS would be a lot better. The Vita does pixel art A LOT better than the 3DS, no question.
Personally I prefer pixel/sprite games for 3DS and 2.5D for Vita. But whatever.
Hear, hear. I'm all for a truce.
There have also been cases where it was the other way around. Both sides have done wrong in that regard.
He's an anonymous, and yes. I didn't believe him for awhile either.
That'd be interesting! :)
But IIRC, Gabriel's real name isn't Gabriel Belmont. He was named by the Brotherhood. I'm pretty sure his real name was Mathias Cronqvist. So, Trevor/Alucard wouldn't be his son, but another guy called Belmont.
OMG mind blown by all the theories! XD
There have also been cases where it was the other way around. Both sides have done wrong in that regard.granted, granted.
Maybe the battle will never end, but I have a Dream that iga lovers and cox lovers will get along in harmony...
We'd see a Zelda on the Wii U? ;)Dohohoho
I won't understand the hate from this...
Does everyone actually appreciate the laziness of Iga's team? They recycle more than they created, half the areas in their most recent games are copy and paste box rooms over and over again. Lords of shadow wasn't perfect but it sure was far more creative and inspired as far as level design goes.
...Trevor as Simon's son works...
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
Like I said it'd make sense if Trevol Belmont is Gabriel Belmonts son. He changed his name to Belmont, and it would link the Belmonts to Dracula while connecting Alucard to Dracul.....
It's a clever idea if they are truly doing this. It bridges son of dracula and the belmont clan together. Trevor Belmont would essentially be Alucard since he would possibly be the son of Gabriel ( dracul)...
Dohohoho
I'm no idiot, I'm still somewhat skeptical about this. I hope you guys don't hate me too much if everything turns out to be BS in the end. :(
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
I for one don't hate you or anything, all I'm trying to pick out is where is the trustworthy wallmeat to trust the claims this person your believing come from, and if there's any serious levels of trust to be had. Making easy blanket assumptions that seem to be predictable choices to make do not seem like trustworthy sources, which is why I asked what else this person claimed. If all of it are assumptions based on popular guesses and hopes that people on Neogaf, /v/, and GameFAQs make, then there's not any genuine credibility to be had there.
Maybe the battle will never end, but I have a Dream that iga lovers and cox lovers will get along in harmony...
No but seriously nothing moves forward right when folks argue about something I wonder if this falls under that obnoxiousness we were talking about a couple days ago.
I'm prettu sure people don't miss androgenous pretty boys and anime plots
And for your information, people, Dave Cox haven't only worked on LoS, he was in the CV team since Castlevania X68000 (or whatever) that is, BEFORE IGA, he was part of the SOTN team and the COTM team. He then was part of the localization team of all subsequent Cv titles until becoming main producer in Lords of Shadows.
Well the original source is down, im getting flashbacks of the Harmony of Despair leak.
I think it's the real deal.
Well the original source is down, im getting flashbacks of the Harmony of Despair leak.I never understand why companies think it's smart to shut down sources like that. It just makes it even more convincing whatever "leaked" was true. They would have been smarter to have just let it alone or "No comment at this time."
I think it's the real deal.
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.
Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.
Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.
False. They don't restricts games from being 2D or 3D. There's a lot of 2D games on 3DS already, retail even.
Eh, Cox only lied in order to make his game sound better than it really was. He has no reason to lie now. Besides, I think it would have been smarter if he would have said "no comment" or just ignored it.
better than it was? It was a length adventure, it was pretty robust, had great graphics, nice voice acting, and was critically accepted compared to the other 3d castlevanias that came out.
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lolI didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.
Sorry CastleDan, poor use of words. I think "more ideal than it really was" is better.
Then you should have no problem listing them. Keep in mind 3DSware title don't count, they are under different regulations from Nintendo entirely. First party titles from Nintendo also are immune to restrictions. Please do list the remaining. There are at times very specific allowances for 'games' that don't quite qualify in the traditional sense, but perhaps make use of the current console gimmick in a way traditional games cannot or do not typically.From the top of my head, I remember Crayon Shin-chan (Japan Only), Cave Story 3D(has a 2D pixel mode in, but whatever). Adventure Time 3DS will be pixel art by Wayforward too. I'm sure there's more, I can't remember everyone.
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
I didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.
Or, could it be general fans of the series since far, far before IGA that just can't stand someone not doing justice to the series as a whole, and not any particular era of the games. IGA did it too in areas.
And I'd like someone to describe to me, exactly, what an "Over-the-Top Anime Plotline" is. That seems to be a pretty damn big generalization.
Castlevania Dawn of Sorrow - Intro - Gameplay (http://www.youtube.com/watch?v=o7lqtPjE0k4#) - the dialog reads like some kind of poorly written anime.That art style is ridiculously generic. Why didn't they use Kojima's art?
better than it was? It was a length adventure, it was pretty robust, had great graphics, nice voice acting, and was critically accepted compared to the other 3d castlevanias that came out.Seriously, STFU.
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
the dialog reads like some kind of poorly written anime.
Again, it gets a bad rep for silly reasons imo.. It's the first Castlevania in 3d that actually has damn good level design. No copy and paste cop outs, and it went back to the more gritty mythical beefy nature of the originals and less of the romantic pretty boy vibe of the newer ones. IMO of course...
Foffy-Eh, it was far more interestin' than a crimson stone plotline.......imo.....
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.Well, Gabriel wasn't really a "Belmont," he gave himself that name. We don't know what his real name is, but we know he's supposedly a bastard child from the Cronqvist family.
From the top of my head, I remember Crayon Shin-chan (Japan Only), Cave Story 3D(has a 2D pixel mode in, but whatever). Adventure Time 3DS will be pixel art by Wayforward too. I'm sure there's more, I can't remember everyone.
Yes, and Zobek's grandiose dialog and descriptions of Gabriel's "pain and torment and overwhelming rage" (that rarely got shown, FYI) weren't over-the-top at all.It really is two different sides of the same coin. One side's East, the other, West. The coin is called EXAGGERATION!
CastleDan, you're coming off as an obnoxious little kid "nyah nyah cox games are better than your dumb iga games nyah nyah"
Seriously. It's fucking annoying.
David @Wizpig @CastlevaniaLOS What can you say if I say "Mirror of Faith"?
@Wizpig - I would say wrong end of the stick....misinformed. I would also say the truth is ALWAYS better than fiction! :-)
Two more news.
First, Konami told the site with the original story to ERASE it. So it's accurrate. Good.
Second
Dave Cox wrote something
In another note, I'm not only excited for the possibility of this, but because, hey, we'll get TWO castlevania games with plot relevance announced at the time, and God knows I was hunry for more CV (In one way or another).
Also, we don't know if Mercury is DEVELOPING THE GAME, we know Cox is producing it and Alarez is writing it/directing it, but it could be outsourced to another developer, think.. Wayforward?
Yet people go crazy saying how they were misled! it's really NOT as different as everyone flips out at it.... Lets look at IGA's storylines with cars in the backgrounds...
I see 3D model effects in Crayon Shin-chan screen shots, despite being a severely cheap licensed title. Adventure Time was announced just recently with NO screen shots to be found, and is a DS multiplatform title as well. I hardly think that counts. Cave Story is a 3d remake with a retro mode tacked on. You are really grasping for straws here.So the 3D elements in the DS Castlevanias means the games were 3D? Sorry, I didn't know.
Yes, and Zobek's grandiose dialog and descriptions of Gabriel's "pain and torment and overwhelming rage" (that rarely got shown, FYI) weren't over-the-top at all.
My point is people are fine with IGA's bastardization of the series....
LOL, cars in the background aren't what I call a major problem with IGA's storylines. Considering the cars were present in the "future" CV games, they are actually pretty easy to swallow, maybe even "realistic" in a way. Of course there's going to be cars, it's 2035-2036. ;D
The point is: Nintendo doesn't limit developers to do shit. The artstyle of the game is a decision of the developer in the end. Sony is fine with 2D/pixel art games too.
I'm pointing out
I wouldn't expect the general population of gamers to know about it, but it is undeniable fact. But what would I know, its not like I ever worked for Activision, on a Nintendo title or anything- OH WAIT, I did. In fact we had an entire DEPARTMENT dedicated to making sure we comply with the myriad of Nintendo regulations imposed on developers.I don't buy your explanation at all.
PS: Megaman X4 was rejected being told it was "Not 3D enough" on the PS1, until they revised the graphics to have a depth to them. So no, your argument doesn't hold any water here, past, present, or future.
Dude, stop using that as your justification for everything. I've seen it in almost every one of your last few posts. Not everyone here is a huge fan of IGA. You're using that as your crutch to explain why you're defending Cox and LoS.Crisis- it's a forum learn to deal with people posting their opinions on a board. I never said you can't dislike lords of shadow i'm just stating why I never got the hate for it. ( that is allowed)....It's just dumb that people are flipping out over a game that we haven't even seen yet either..lol
Instead, you should be focusing on things like atmosphere (that was more Lord of the Rings than Super Castlevania 4, like Cox swore up and down it'd be), music (that was, again, more suited for a theatrical score and NOT for engaging video game music like a good majority of past Castlevania games) and characterization (telling us Gabriel's some tormented, rage-a-holic fellow and neglecting to show it, and slapping CV names on generic baddy bosses as an excuse to call it "Castlevania")
Give me good explanations for all of those, and not the excuse of "Well IGA's stuff is crap too, you guys just love him too much! lol!", and maybe then you'll garner some weight with your rebuttals.
Crisis- it's a forum learn to deal with people posting their opinions on a board. I never said you can't dislike lords of shadow i'm just stating why I never got the hate for it. ( that is allowed)....It's just dumb that people are flipping out over a game that we haven't even seen yet either..lol
See, was that so hard?
And I'm not Crisis, unless you were just quoting me and giving a shout-out to him. Which makes no sense. o_O
Edit: Then you cut out your actually halfway-decent explanation. Why shoot yourself in the foot?
Is this thread going to be a constant bitchfest for the next two weeks? :(
Wow I turn around and Whoa 9 pages?Yeah it will probably be like that maybe with improved combat and movement.
As long as you guys keep it civil, it should be no problem.
BTW, wasn't "The DraculaX Chronicles" a 3D sidescroller? I gather that it will be like that, only with some more exploration.
I don't see the problem. Then again, that's only my assumption of what it might be like. We will see when E3 rolls about, I suppose.
Is this thread going to be a constant bitchfest for the next two weeks? :(
Is this thread going to be a constant bitchfest for the next two weeks? :(
How long have you posted here? Don't you know the trend by now? New game comes out = pissing and moaning.I think he just means the characters and environments are 3d polygons.
Jorge, I thought DXC constituted 2.5D gameplay with 3D cutscenes.
Is this thread going to be a constant bitchfest for the next two weeks? :(
How long have you posted here? Don't you know the trend by now? New game comes out = pissing and moaning.Not very long, I came here around the time when LoS was revealed to be a Castlevania game.
Wow, this sucks.
2D Castlevania, we knew thee well. May you rest in peace.Ha-ha-ha...
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...
CastleDan, you're coming off as an obnoxious little kid "nyah nyah cox games are better than your dumb iga games nyah nyah"You're coming as obnoxious LOS-hater, who lashes on anyone who dare to vehemently protect something that you don't agree with. As an always.
Is this thread going to be a constant bitchfest for the next two weeks?
Ha-ha-ha...
So much delicious rage and butthurt (from both sides). Let's add some fuel, shall we?
Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...
You're coming as obnoxious LOS-hater, who lashes on anyone who dare to vehemently protect something that you don't agree with. As an always.
OK, now on the topic itself: while I am not 3DS owner, I will eagerly wait what this game will have in store. And, if rumors are true, we finally will have a semblance of the coherent storytelling in the series, art that IGA couldn't decently master through all his years of being series producer.
Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...But that is deep and complex storytelling. Which these baka gaijin westerners cannot possibly hope to comprehend and live up to!
There are actually quite many 3DS 2D titles, and many are really good.
Indeed, Mighty Switch Force is one of 'em.
That Mutant Mudds game.
VVVVVV
People should really look at the videos in the 3DSware shop.
I expect many pages of arguing prior to E3.That thread was cursed to have that thread title forever too.
Just like with the "I knew it! Lords of Shadow" thread. **sighs**
No truce then? I guess it only takes one person and the cycle begins all over again.I'm all for one, but it doesn't seem like everyone else is on board. So I just dont see the point in trying. I cant see fan rage just being truced.
castledan, you made yourself look horrible with the juvenile flamebaiting and touting of the most tenuous, delusive aspects. "outdoor locations" and "whip swinging" are vague and meaningless.
wayforward please do something
I still dont understand how people DONT see the Castlevania in LoS. They are just blinded by their hatred of it.
on Cox lying: well, to be fair, he said there would be no QTE's, and there were.
also, the trailers used clever editing to make it seem like we would fight Dracula at the end. And instead, it turned out to be Satan, and we instead had the Belmont BECOME Dracula.
I'm sure that's what bothers more people, and what causes most of the fan rage. That the Belmonts were linked to the Draculas.
(even though Legends did it first)
personally, I can totally see the SC IV in LoS. The atmosphere in certain sections is definitely SC IV ish.
people also complain about the daytime areas, even though Daytime stages are nothing new to castlevania.
I just dont get it. people are entitled to their opinions, however bad taste they may be to me, but there is absolutely no reason to start a war in this topic. AT ALL. We know next to nothing about the game, and already we are complaining about who's making it. Which by the way, we dont know either. Cox is Konami, not MS. Granted it wouldnt surprise me if it was MS, and they seem most likely here, we still dont quite know that. Especially for the 3DS game here. Wayforward is definitely a valid guess.
also, another 2D 3DS game: Mighty Switchforce.
yep.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F9259%2F78907810.png&hash=6e144626bb5aab91953d95bbd14ff67508b1d49a)
I expect many pages of arguing prior to E3.
Just like with the "I knew it! Lords of Shadow" thread. **sighs**
Thanks for the support, there's definitely a bias with some posters. They are fine with some IGA stupidity but not with some David Cox stupidity.Sumac isn't exactly the most rational member of this forum, just saying...
I already said i really liked Aria of sorrow for the most part but I agree with all the points you made.
All I was asking is for people to be fair about this, in the past few years castlevania in general has been getting more and more ridiculous. At least with this re-imagining we can get back to some basics .
Sumac isn't exactly the most rational member of this forum, just saying...The poster after Sumac I agreed with too.
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.
The info said we would have two castlevania announcements though, so I doubt that's the case.
I'll choose to ignore those comments as I spent my time defending what I was saying, and was merely implying people should keep an open mind before judging a game without seeing anything because everyone knows judging before seeing is the true juvenile thing to do....what
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.Or the 3DS game could have a totally different title.
Stop this, please.
Some people can, some can't. I'm sure I can't see nothing that resembles Castlevania for at least the first third of the game, aside from the names.
Or the 3DS game could have a totally different title.
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.This sounds like a very likely possibility, but I hope not. I really need a new Castlevania on my 3DS.
Or the 3DS game could have a totally different title.Because it leads to flamewars. I tought you wanted these to stop.
Why? If people can keep bitching and posting how much LoS isnt a Castlevania and how the franchise is dead, I can keep posting what makes it a Castlevania to me.
Yes, I'm just being biased. :)lol. I personally dont want a 3DS game, for aforementioned reasons, (dont have a 3DS, dont want to see the series relegated to handhelds AGAIN) and would prefer a console 360/ps3 game.
Because it leads to flamewars. I tought you wanted these to stop.Yous should try and convince your side to stop too then. ALL parties involved should stop. But I just dont think it will happen.
what
you lambasted the iga games and their supposed fans, generalizing them as preferring "anime" shit and such and in turn praised lords for the most basic components.
Stop arguing about it? I dropped it last page.You started being totally wrong, with the most ridiculous arguments to boot.
I made my points as to why i defended LOS and I was only pointing out people let IGA stuff slide all the time, and I defended my position by naming why it's clearly very castlevania like.
You don't agree? That's fine I was just pointing out how dumb it is to hate a game we haven't even seen yet.
Stop arguing about it? I dropped it last page.your behavior and attitude were extreme and presumptuous.
I made my points as to why i defended LOS and I was only pointing out people let IGA stuff slide all the time, and I defended my position by naming why it's clearly very castlevania like.
You don't agree? That's fine I was just pointing out how dumb it is to hate a game we haven't even seen yet.
your behavior and attitude were extreme and presumptuous.
but sure thing, everyone should stop and stuff.
So what would everyone think if Wayforward was developing it?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi16.photobucket.com%2Falbums%2Fb9%2Fpsxphile%2Freactions%2Fspongebob-wallet.jpg&hash=73f48223acdd2044dacc435d85ce18661959321d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi16.photobucket.com%2Falbums%2Fb9%2Fpsxphile%2Freactions%2Fspongebob-wallet.jpg&hash=73f48223acdd2044dacc435d85ce18661959321d)
could wayforward handle 3d environments as well as they do 2d? their pixel work is gorgeous.
So what would everyone think if Wayforward was developing it?
They did an awesome job with Contra 4 so I think they can definitely handle Castlevania. Especially if it were in 2D.I wanted Wayforward to make a new ClassicVania as soon as I played Contra 4.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Ffmqpw1.jpg&hash=89441abadbdf0a6279499b44a2e746b85ca233e9)The 3DS can't even run this.
I mean imagine stuff like that ( obviously not as good graphically) with 3d effects because of the 3ds....
Dayummm...
The 3DS can't even run this.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Ffmqpw1.jpg&hash=89441abadbdf0a6279499b44a2e746b85ca233e9)Seeing this, I see Mercury Steam working in 2D somewhat believable now. I think the theory of someone developing it alongside MS isn't a very far fetched thing to ponder either. I just want a ton of well designed platforming and fun gameplay.
I mean imagine stuff like that ( obviously not as good graphically) with 3d effects because of the 3ds....
Dayummm...
The 3DS can't even run this.Who gives a fuck if the 3DS cant run that?
Sorry for the DP, though the post would merge automatically.
lords had a few great sights but castlevania should look spooky. GRIMWOODSI agree.
No truce then? I guess it only takes one person and the cycle begins all over again.Truce was never an option, sadly. It's always ego over stability!
If the animations anything like this
Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)
SHUTUPANDTAKEMYMONEY.jpeg
If the animations anything like thisMy wallet is crying tears of money.
Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)
SHUTUPANDTAKEMYMONEY.jpeg
Who gives a fuck if the 3DS cant run that?wWell, isn't the title almost confirmed for the 3DS? I was just saying the game wouldn't probably look that beautiful on the 3DS. Rayman Origins is an example of game not looking as good as the other versions.
My wallet is crying tears of money.
wWell, isn't the title almost confirmed for the 3DS? I was just saying the game wouldn't probably look that beautiful on the 3DS. Rayman Origins is an example of game not looking as good as the other versions.
MercurySteam's David Coxx recently changed his Twitter profile image to the following piece of art.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FWolf.jpg&hash=6909f473df9e46ddbb24ad845d6342da4dbbbb75)
http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg (http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg)
The one thing that gives me hope of playing as a half vampire.The rumors are saying it's part of a larger poster, and the wolf is Alucard stalking a pale red eyed Gabriel/Dracula.
Unless it just signifies one of dracula's transformations...
to specify on the environments in lords, they were more ancient and mystic. a dusk forest with dead trees wouldn't hurt. even a normal forest in the night, dark and vibrant colors contrasting. web in trees, no goblins.Yes, LoS had that more "ancient" Feel to it. Dark, creepy, spooky, maybe even more gothic themes would be nice. More night. I know people say, "But some earlier castlevanias had day stages", but to tell you the truth, even back then, I can honestly say was wasn't a fan of THOSE either, so it's not LoS bias. I dislike mostly ALL the daytime areas in ALL CV games. I think the night stages benefit the series far more than the say stages. Dark night, cloudy or clear, full moon looming in the sky, rain or wind, stars or not, sound of bats, wolves and night insects from all around. I love that.
The rumors are saying it's part of a larger poster, and the wolf is Alucard stalking a pale red eyed Gabriel/Dracula.
which would make you think you are playing as Alucard....BUT....Alucard using a whip?...hrm..It could be a whip like weapon.
It could be a whip like weapon.The only thing i hate about these belmont focused games is the lack of equipment.
Maybe Trevor is also on the poster.
The only thing i hate about these belmont focused games is the lack of equipment.Well the Combat Cross was destroyed. There might not even be a whip anymore.
I'd be cool with it if it had a portrait of ruin approach. Let you get whips, swords, equipment.
I like options!
Well the Combat Cross was destroyed. There might not even be a whip anymore.
I remember MS saying a while back that they were working on two projects. I had a feeling that only one of them was Castlevania related, but in light of this news, maybe both of them really are?? Not to mention a portable title would finally get me to take the plunge on a 3DS, so that could be good...
Although LoS wasn't my ideal Castlevania game by any means, I still enjoyed playing it. Looking forward to E3 with very cautious optimism (despite it being Konami and all).
And I have to admit, I'm still really curious to see where they take this whole storyline.
And I have to admit, I'm still really curious to see where they take this whole storyline.Likewise. That's probably the majority reason why I'm so excited for E3 despite being disappointed by LoS. I guess it's blind faith in a way.
At least to me...Dracula was always a tragic character and they are really driving home the tragic nature of it in this storyline imo..( symphony of the night did it well though)I'm still not fully sold on Dracula's character. He's just someone who has terrible luck and "never had a choice." At least they explained where he obtains his powers from.
I remember MS saying a while back that they were working on two projects. I had a feeling that only one of them was Castlevania related, but in light of this news, maybe both of them really are?? Not to mention a portable title would finally get me to take the plunge on a 3DS, so that could be good...Like I said, two CV games being announced would be a helluva start for Konami to make up for their rotten 25th anniversary. At the very LEAST!
Although LoS wasn't my ideal Castlevania game by any means, I still enjoyed playing it. Looking forward to E3 with very cautious optimism (despite it being Konami and all).
And I have to admit, I'm still really curious to see where they take this whole storyline.
To whoever said a few pages back that I'm just a "LoS hater,"That's my biggest concern too. I think they are great with level design but we don't know how they would do a sidescrolling adventure. I hope for the best...
You don't know what the fuck you're talking about. Sit down, son.
Mirror of Fate is a better name than Mirror of Faith or whatever. Perhaps Gabriel will try to change his fate, in turn creating a good mirror-version which names himself Trevor lol. Gameplay wise lets hope they don't fuck up, since this IS MercurySteam's first shot at a handheld and they may very well just be winging it.
You started being totally wrong, with the most ridiculous arguments to boot.And this guy dared to call me "irrational"?!
I already said i really liked Aria of sorrow for the most part but I agree with all the points you made.OOE is one of my favorite games in the series, so its hard to tell that I unconditionally hate IGA too. But when I see how some people again and again bashing something that I like, when it is not neccesary and everything that have could been said about the topic was actually already said (more than one, mind you), I just feel obligated to interfere. No place for the hivemind.
You don't know what the fuck you're talking about. Sit down, son.OK, OK. I honestly believe now, that you're big fan of the LOS...you masterfully hide it.
My wallet is crying tears of money."Poor. beautiful Wallet... You will cry tears of money before this night has ended.." [/PatrickStewart]
Well the Combat Cross was destroyed. There might not even be a whip anymore.
Im certain that Gabriel breaking the Combat Cross will somehow be plot relevant. Not only because Belmonts will need a new whip, but I feel that it means something more... or rather, will, mean something more. probably as a way to bring Rinaldo into the story from the background he's hiding in.He left it in pieces in the realm where the Forgotten One was. Maybe we'll go back there as Alucard to retrieve it or something.
OK, OK. I honestly believe now, that you're big fan of the LOS...you masterfully hide it.
I'd say rayman is pretty faithful across the board. The vita version in particular looks beautiful as can be.Rayman looks like shit on the 3DS. I don't know why, just play the demo and compare it to ANY version out there. It fucking sucks. =/
Rayman looks like shit on the 3DS. I don't know why, just play the demo and compare it to ANY version out there. It fucking sucks. =/
I hope we'll get some cool music pieces, Yamane-like. :)The music is my biggest worry right now. :(
I hope we'll get some cool music pieces, Yamane-like. :)
The music is my biggest worry right now. :(didn't the new composer win an award for his soundtrack for the game too?...
I'd settle for anything with beat and melody that actually grabs you. Castlevania music was doing that before Yamane, and she just managed to continue it, but had people helping her as well with collaborating. Araujo just didn't get that you need more than background noise to make a good soundtrack. It's like he took what SCVIV did and watered it down. We need some rhythm! We need some "Clockwork Mansion" and "Forest of Monsters" thrown into the moody tunes.
It won't happen, however. That would take actual listening to the series fans. Only thing Konami is interested in listen to is the ca-CHING of register sales.
It's cynical and an overused statement, but we all damn well know it's true.
The biggest question on everyone's mind is undoubtedly this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F4%2F40059%2F1197734-medusa_head_large.jpg&hash=e326213e62c78a1d25349471dd66c32d3f067329)
Will the game have Medusa Heads flying in 3D?
Haven't played it on the 3ds but it looks great on the wii and the wii isn't as powerful as the other systems. Maybe they just didn't it well on the 3ds. 3ds can produce great things look at the graphics on Resident Evil Revelations. I dont' think we need to be concerned in that area.RE: R uses a corridor based level design to achieve that level of graphics and models. Also, the MT Framework is godlike, doubt we will see something like it on the 3DS from Mercury Steam who can't even achieve stable 30FPS on PS3/XBOX360.
If Araujo is back doing it, then yeah...probably.
The biggest question on everyone's mind is undoubtedly this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F4%2F40059%2F1197734-medusa_head_large.jpg&hash=e326213e62c78a1d25349471dd66c32d3f067329)
Will the game have Medusa Heads flying in 3D?
RE: R uses a corridor based level design to achieve that level of graphics and models. Also, the MT Framework is godlike, doubt we will see something like it on the 3DS from Mercury Steam who can't even achieve stable 30FPS on PS3/XBOX360.
And I'm not even sure about that anymore. The way Konami is treating their PR, and their own damn projects, I'm becoming convinced they don't want to make ANY money from this point on.
Yeah and this is a sidescroller...it's not exactly the most hardcore hardware pushing type of gameplay style...lolIt is? I'm not assuming nothing yet, I'm just hoping it is.
It is? I'm not assuming nothing yet, I'm just hoping it is.
If it is, It depends of what they want to achieve and how well their framework will be on the hardware.
He left it in pieces in the realm where the Forgotten One was. Maybe we'll go back there as Alucard to retrieve it or something.I'd prefer the Combat Cross to be left where it was. Rinaldo could always create a new, more powerful whip, which could be this new canon's version of the Vampire Killer(kinda another nod to LoI where Rinaldo was vital to the creation of the VK).
Theorizing is fun.
If they find a way to put QTEs and wall shimmying in a 2D format game... I will be very disappointed.
I'd prefer the Combat Cross to be left where it was. Rinaldo could always create a new, more powerful whip, which could be this new canon's version of the Vampire Killer(kinda another nod to LoI where Rinaldo was vital to the creation of the VK).If Rinaldo does show up and does make a new whip, will it be Gabriel's bane or a whip that's not exclusive to Belmonts? There's just so much to ponder going by the old canon and what ideas they're going to rework in this new canon.
If Rinaldo does show up and does make a new whip, will it be Gabriel's bane or a whip that's not exclusive to Belmonts? There's just so much to ponder going by the old canon and what ideas they're going to rework in this new canon.
How many people here are going to buy a 3DS now?I am. Also for KH3D.
How many people here are going to buy a 3DS now?
How many people here are going to buy a 3DS now?
Thankfully I already have one (been playing Chrono Trigger).. and what about The Adventure for the e-shop lol
I don't have many 3DS games. Barely a handful.
How many people here are going to buy a 3DS now?Already have one. I do not regret my purchase, and Castlevania being leaked is the icing with the cherry on top for me.
...if this game is something actually worth while than it will be the final push I need to get one.
Maybe Mirror of Fate is the one they're showing now, but the other they may save for later in the year.Would be nuts if we got both in the same year. I think the console sequel coming out next year sounds more realistic though.
Remember, Lords 2 has been intended as a 2013 title. What if MoF is a 2012 release? Konami doesn't have much for this year.
Mirror of Fate just sounds like a 3DS title. The ps3 title needs a more "epic" subtitle.Man I like your opinions but your sarcasm irritates me. A lot.
like TESTAMENT OF SIN
or Castlevania: Quantum of Solace
Castlevania: Dark of the Moon
Already have one. I do not regret my purchase, and Castlevania being leaked is the icing with the cherry on top for me.
Speaking of which, do shoot me those rumors in a PM. I'm curious and could care less about spoiling myself. I am very very excite.Sent them.
Castlevania always tends to be the tipping point of me buying a console. (Except a TGCD, those are way too fragile and expensive.)
I held off on getting a 3DS and I've been leaning on getting one over the summer.
Now depending on how MoF looks, it might just push me over the edge.
i wonder how the Anti-Chapel members feels about all thisI'm surprised that place still exists. I thought they all abandoned Castlevania when LoS came out.
i wonder how the Anti-Chapel members feels about all this
I was more excited until i saw cox using the wolf picture as his profile picture which it means , its another lords of shadow "another game made for not my typos"
Exciting stuff.All the rumors can be found in this thread. ;)
I'd love to get a PM of those rumors too. ;)
Exciting stuff.Man I wish I could just copy paste everything I've sent. Too bad there's no feature where you can just look at messages you've sent and relay that.
I'd love to get a PM of those rumors too. ;)
I'm surprised that place still exists. I thought they all abandoned Castlevania when LoS came out.
I think one of Successor the Cruel posted here recently, but that was about Lords 2. Wonder how he feels about the portable front going to Mercury Steam, too.Who cares what they think? That place is dead anyway.
EDIT: And seriously, post the rumors here. Nobody is going to hang you if they're wrong or right. Playing secrecy on something that's sort of already out of the bag is a little meaningless.
EDIT: And seriously, post the rumors here. Nobody is going to hang you if they're wrong or right. Playing secrecy on something that's sort of already out of the bag is a little meaningless.Alright, fine.
The game will be a Metroidvania, 2.5D. 3D graphics but side scrolling, so think Dracula X Chronicles on PSP. Lords of Shadow canon/art direction, the combat will be similar to LoS.
There will be no leveling up, and the design of the game meshes stages with Metroidvania maps, so I guess something similar to Order of Ecclesia?
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
Were supposed to get a CG trailer of Dracula, and two announcements for two new games. 3DSVania which will be a prequel to LoS2 but a sequel to LoS1, and the console sequel.
I want to know what Mr. P's Castlevania Realm thinks, because I fight against the trend.
Also, if it's Alucard, I wonder if they'll retain his Symphony look? Vampire Gabriel does somewhat hearken back to SotN's Dracula, albeit more savage.
Oh, that's it? I already read that. I thought you had some PORTRAITofRUIN shit going on with an entire boss list, plot details, and area names.Nope, I know just about as much as you guys do now. Why do you think I was speculating for a bit in the last couple pages of the thread? :P
Don't count on Cox to retain anything that wasn't there before he took over.
To add to the those rumors regarding the console sequel:Am I the only one who thinks of a 3D Simon's Quest when I read this?
That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
To add to the those rumors regarding the console sequel:
That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
To add to the those rumors regarding the console sequel:
That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.
The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.
To add to the those rumors regarding the console sequel:
That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.
The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.
Plot, setting and protagonist is still up in the air.
Also, if it's Alucard, I wonder if they'll retain his Symphony look?
To add to the those rumors regarding the console sequel:
That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.
The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.
Plot, setting and protagonist is still up in the air.
Am I the only one who thinks of a 3D Simon's Quest when I read this?
anything but these
I've thought about it for a while now and I believe since Lords of Shadow's art direction and character and monster designs were clearly inspired by guillermo del toro, I think Alucard will look like Prince Nuada from Hellboy 2.That's a very good theory.
Prince Nuada - Lord Of The Drums (http://www.youtube.com/watch?v=rFeybAxP3z0#ws)
Wow last time I checked it was 9 pages, but now it's already in it's twenty's :o
far from it look like if it is true then MS is stepping their game up. This new engine must really be something.
If I recall right, from the same article that got us talking about LoS 2 being on its way, an image from a presentation showed up, but nobody here talked about it.Looks like it's from Clive Barker's Jericho. There's several images of zombies with the same mark on their foreheads when I do a google search.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamereactor.es%2Fmedia%2F43%2Fenricalvarezy_414321.jpg&hash=d9f8a0011bd4bf3274cb10d2c5ec6da8d67ceedf)
Do we know what game that's from? It clearly looks like Lords of Shadow, but I don't ever recall seeing that ingame.
Looks like it's from Clive Barker's Jericho. There's several images of zombies with the same mark on their foreheads when I do a google search.
Was about to say that after reading could not read all of the post it's crazy,but holy hell is it incredible, finally a lively topic :) yet call me crazy but this was posted on cox's twitter right? Still to think that the engine might out do the los engine and that was a pretty freaking good engine.
Good in textures, awful in framerate. So many people on NeoGAF don't want any game from MS now because of how the framerate was in LoS1.
Honestly, the only framerate issues I've ever had in LoS were in the Necromancer's Abyss. When the horde of zombies appeared and you had to ring the gong or something, my 360 literally CHUGGED because there was so much shit on the screen at once.
Other than that, I really don't recall dealing with anything terrible when it came to the frame rate.
Honestly, the only framerate issues I've ever had in LoS were in the Necromancer's Abyss. When the horde of zombies appeared and you had to ring the gong or something, my 360 literally CHUGGED because there was so much shit on the screen at once.
Other than that, I really don't recall dealing with anything terrible when it came to the frame rate.
It's not that the framerate drops that's the issue to some, it's the fact the game is at such a low framerate to begin with.I personally never saw the issue, it looked fine to me. Sometimes I think GAF whines for the sake of whining.
I personally never saw the issue, it looked fine to me. Sometimes I think GAF whines for the sake of whining.
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.
*pant pant*
Whew...just managed to run through all of this thread.
Lots of good discussion. I'm hoping this may just be the 2.5D Castlevania I've been waiting for.
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.
i haven't swapped a disc since FFIX lol.. get a ps3 people!!
I assume it's gonna look like or be similar those sketches of Gabriel demo-ing the combos in LoS
if there's QTE's in this game then i'm gonna raaaage
Same here, but some people have really good eyes for this shit.Most of GAF are actual insiders/people who work in the industry, so from a technological/business standpoint they have a better idea of what they're talking about than we do. That's why a majority of leaks occur there.
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.I don't understand it either, but I'm just assuming it means whoever we play as will be just as acrobatic/impressive as Gabriel was. Basically, more flashy/defensive attacks instead of just spamming something over and over again. Like in the original Castlevanias where even Skeletons were a threat opposed to how whimpy they are in the Metroidvanias, I think we'll be seeing that in the game. I don't think we'll be seeing any QTEs in this game though, QTEs do not sound like a good idea in a 2D game.
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.
Hecka crazy right?
What type of QTE's? The ring stuff, or the stupid press _ on-screen prompts?
Knowing MS they'll probably create a new type of QTE we haven't seen before.
Knowing MS they'll probably create a new type of QTE we haven't seen before.
You quoted me as Foofy?!? ):
anything but these
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fth00.deviantart.net%2Ffs70%2FPRE%2Ff%2F2012%2F061%2Ff%2F6%2Falucard_castlevania_mmd_needs_rigging_by_25animeguys-d4rhai4.png&hash=d6e035f6fb50a61f6c2970b02fe89d6799eff201)
I've thought about it for a while now and I believe since Lords of Shadow's art direction and character and monster designs were clearly inspired by guillermo del toro, I think Alucard will look like Prince Nuada from Hellboy 2.
Prince Nuada - Lord Of The Drums (http://www.youtube.com/watch?v=rFeybAxP3z0#ws)
So... Hope? Guys? :)
YEEEEEEEESSS!!! :D FINALLY!! Though, I just hope it's 2d sprites not the 3d sprites that is in the PSP of Dracula X. Not a big fan of it...
I just want more things to do with the whip. I feel like they only scratched the surface with what they could do with it in LoS. Being able to swing across chasms, repel up walls, and even use it as a support to run across the surface of walls was pretty great and one of the best platforming moments of LoS. They made the whip not only your primary weapon, but also your greatest tool/asset.
Subweapons had much to be desired, I still miss my axes, boomerang crosses, and stopwatches.
IN another topic, speaking of Music, given that Araujo is an Orchestral Developer I'd love to be in line with something like this:that was a real nice listen to.
"Castlevania" by the National Symphony Orchestra at the Filene Center (http://www.youtube.com/watch?v=nR-G5-2Svcg#ws)
That was a suite I've never heard before, and from a musical kind of point, I think it's the BEST
(click to show/hide)
This is how it should be
IN another topic, speaking of Music, given that Araujo is an Orchestral Developer I'd love to be in line with something like this:
"Castlevania" by the National Symphony Orchestra at the Filene Center (http://www.youtube.com/watch?v=nR-G5-2Svcg#ws)
That was a suite I've never heard before, and from a musical kind of point, I think it's the BEST
Yeah, battle-wise, that's kind of what I was thinking.
Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.
It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.
Wait so something like this e105beta if not then :'(
Deforestation - Super Castlevania IV 'Forest of Monsters' cover by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#)
Or
Castlevania Lords of Shadow: Gabriel's Theme (FAN-MADE!!!!!) (http://www.youtube.com/watch?v=C5OvICyNoRo#)
and this
Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)
The leaker is still leaking apparently.
He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.
So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
Can I say my body is ready yet?
Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.
As far as this video goes, more 3:30, and less 1:40 and 4:10
eh, you know I must admit I disliked order the most out of the IGA games. Mainly because the environments were even more repetitive within each level. Sometimes just being a straight line till the end....
I also don't know how i feel about it if it's very basic ...I kinda love the metroidvania style and I'd miss it if it's gone for good....
Still excited to see a 2.5d from mercurysteam...
The leaker is still leaking apparently.That wasn't the same guy (it didn't sound like him), but damn that sounds wonderful.
He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.
So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
You cant tell meGod, Bloodlines OST is absolutely sublime. Utter perfection, this makes me miss Yamane a lot.
this
Castlevania Bloodlines Music - Iron blue intention (Stage 4) (http://www.youtube.com/watch?v=nH9X1iRAjC0#)
sounds "happy"
The leaker is still leaking apparently.
He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.
So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
I liked the last two. Not so much the first one until 2:40
LoS' best tracks are Waterfalls of Agharta, Theme of Belmont, and the main LoS theme which was pretty epic. we need more like that. Less the battle themes which I WILL admit, sounded a bit too fantasy movie. Needs less tuba, more strings, possibly more piano or organ. organ might stretch it a bit with them, honestly, but just lessen the tuba, as I notice those seem to be the tracks that get the most "LotR" response from people.
also, IMO, Iron Blue Intention is a pretty serious theme. It sounds heroic, but still dark and serious.
You cant tell me
this
Castlevania Bloodlines Music - Iron blue intention (Stage 4) (http://www.youtube.com/watch?v=nH9X1iRAjC0#)
sounds "happy"
Also yeah, Carmilla's boss theme was a real fun nod to the Dracula boss theme.
well, in general, the sequel needs more tracks PERIOD- as that was one fault I felt with the game from the start. I wasnt a fan of how it used it's music as atmospheric pieces and therefore reused most tracks multiple times.
it's just "Doin' the strut and killin' shizz Genesis style".But isn't that the best kind of music for Castlevania?
PortraitPortrait of Ruin was better than Order to me....
of
Ruin
But isn't that the best kind of music for Castlevania?
Portrait of Ruin was better than Order to me....
This is how i rate IGA'S handheld games.....
The last three are always changing....
Symphony of the night> Aria of Sorrow> Harmony of dissonance> Dawn of Sorrow> Portrait of Ruin> Order.....
Damn, that was amazing. The Iron Blue Intention and LoS segments gave me chills. That's the kind of music this new canon needs; melody and beat on a grander and richer scale.I don't agre with people saying that LoS music was not "Catchy" nor Recognizable, I didn't Expect that LoS bit and I was utterly transported to that game when I heard that tiny bit. It has its charm.
eh, you know I must admit I disliked order the most out of the IGA games. Mainly because the environments were even more repetitive within each level. Sometimes just being a straight line till the end....
I also don't know how i feel about it if it's very basic ...I kinda love the metroidvania style and I'd miss it if it's gone for good....
Still excited to see a 2.5d from mercurysteam...
Related to the Leaker info: Are we talking about the 3DS game? not a word about the Console version? :(Kingshango posted some rumors regarding the console sequel a few pages back.
The only thing I disliked about OOE is that Shanoa did not use a whip my god for her to whip and whip it good.
Yeah, I always found it strange that Shanoa didn't get a whip glyph.
Cause she didn't, did she? In that case I completely missed it.
Yeah, I always found it strange that Shanoa didn't get a whip glyph.
Cause she didn't, did she? In that case I completely missed it.
Nope. Just swords and giant LAZUR BEEMS
And hulk arms made of stone.
It's funny when you think about it.
They created a Castlevania character that could basically use any weapon ever made with the help of glyphs. And then they completely forgot about the most iconic weapon in the Castlevania franchise. Makes me LUL a little. :D
But LASUR BEAMS are great too.
What bugged me about OoE is not that there was no whip, but there was no Morris character.
It's funny when you think about it.Had to be intentional.
They created a Castlevania character that could basically use any weapon ever made with the help of glyphs. And then they completely forgot about the most iconic weapon in the Castlevania franchise. Makes me LUL a little. :D
It was one of the reasons I originally came to dislike the course IGA ended up taking with the series. It was like he forgot all about the series's roots.
What bugged me about OoE is not that there was no whip, but there was no Morris character.
What bugged me about OoE is not that there was no whip, but there was no Morris character.But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :P
It was one of the reasons I originally came to dislike the course IGA ended up taking with the series. It was like he forgot all about the series's roots.LOL, you're kidding right?
But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :PWhoa what? Who was the daughter of Richter? I didn't catch that.
But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :P
Whoa what? Who was the daughter of Richter? I didn't catch that.The Old Lady (Can't remember her name) Said at her last dialogue line that she was the daughter of a Legendary vampire hunter (and assuming Ecclesia takes palce in early 1800's it must be Richter)
LOL, you're kidding right?
Not one bit. I know it might be baffling to some, but IGA's last few games are nothing like the Castlevanias I played when I was a kid, save for some recycled sprites and name dropping.That's funny: it sounds exactly like LoS.
That's funny: it sounds exactly like LoS.
People are gonna hate us all for filling this thread with Order of Ecclesia talk.
I didn't know LoS had any recycled sprites in it.well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
That's funny: it sounds exactly like LoS.Ehm nope? LoS is a translation of the Old Basic formula IMO
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.It bums me how almost no one tlaks about this.
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
I didn't know LoS had any recycled sprites in it.I was talking about the name dropping, the gameplay is everything, but Castlevania. The sceneries were a lot good, though.
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.I found that out right before I sold my copy. Isn't it actually Simon's sprite from the original Vampire Killer?
Not one bit. I know it might be baffling to some, but IGA's last few games are nothing like the Castlevanias I played when I was a kid, save for some recycled sprites and name dropping.
That's funny: it sounds exactly like LoS.
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
I was talking about the name dropping, the gameplay is everything, but Castlevania. The sceneries were a lot good, though.
Flame do you know how to do this on the 360 or anyone I did the K-code at one point but it seems that it did not work. I do want simon on the screen. :'(I know how! just put it after the "Press start" prompt appears in a pre-stage loading screen :)
I know how! just put it after the "Press start" prompt appears in a pre-stage loading screen :)
I'm going to politely disagree, and leave it at that.
I'd like to point out, I wasn't trying to turn this into an IGA/Cox war. I loved IGA's earlier games, up until about AoS, and I have plenty of things I would like to see improved about LoS. Both IGA and Enrique have shown they have positives and negatives, and I'm not sure why any discussion of either of them always trends towards hailing one while lambasting the other.
You mean you didn't recognize the candles dropping hearts/items everywhere? The wall meat? The medusa heads & mermen? All the references Harmony of Dissonance had to past games (there are literally dozens)? The maoi heads, "Julius Mode," etc.
And hey, the classic games recycled sprites, too.
Wow, this thread goes to 28 pages in one night! And there's no real info about this game except that it's gonna be made for the 3DS with "Mirror of Faith" as the title.*Fate :P
Wow, this thread goes to 28 pages in one night! And there's no real info about this game except that it's gonna be made for the 3DS with "Mirror of Faith" as the title.Tell me about it... Dafuq am I supposed to keep up with you guys? :-/
*Fate :P
Tell me about it... Dafuq am I supposed to keep up with you guys? :-/Ok, an insider leaked the information that 2 new Castlevanias are being in development. One of them, a console sequel running in a new better engine with open world elements and better perfomance, and a 3DS game called Mirror of Fate, starring Alucard and/or Trevor Belmont serving as the sequel to the original Lords and a prequel to the main console sequel, set some hundred of years after Gabriel's transformation (With him being the main guy). It's supposed to be a 2D/2.5D/3D (don't have idea) game confirmed to be produced by Dave Cox and written/directed by Enric Alvarez. We don't know if Mercury is developing it though.
Oh, right. It was "Mirror of Faith" last night... And now it is "Mirror of Fate"!Domain registration
I forget who said this but Rayman Origins doesn't look bad on the 3ds...In fact all the graphical effects and such seem to be in place... ( just downloaded the demo)...Yup, it's a blurry mess, the graphics were simplified. The sound is attrocious, the game runs at 30FPS, the gameplay is worse than the consoles/PC/vita version. It's completely shit. I'm not the only one with this oppinion, go look on Neogaf the reception.
I think the thing you think looks bad is the screen resolution, unfortunately the screen doesn't have that great of a resolution so it looks quite blurry, and the sound effects I admit are atrocious....As far as the graphical powers though it looks fine to me.
I can only imagine what the castlevania is gonna look like on this, wowzers...
There's another new report surfacing about. Take this with a questionable whip, though.So Mirror of Fate is the name of Both games. Good!
As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3.The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game.
At least you got my name right. We can share it.
And Ahasverus, it's not implying they're the same name. It's implying they're both going to be revealed at once, the way Castlevania games tend to usually be revealed.
The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op playWhat is the other version? O.o
What is the other version? O.o
You said Mirror of Fate is the name of both games. All of the reports keep calling the other game a Lords of Shadow sequel, so perhaps that name hasn't been revealed yet.Ok I get it :)
You said Mirror of Fate is the name of both games. All of the reports keep calling the other game a Lords of Shadow sequel, so perhaps that name hasn't been revealed yet.
Ok I get it :)
Yeah source please! (not that it matters, I'm batshit excited right now, reminds me of the Ecclesia leaks time ;D )
So its:
Wii U: Mirror of Fate
3DS: Mirror of Fate
PS3: LoS2
360: LoS2
And the two Mirror of Fates are joined in some way while the others are ports of the LoS sequel?
So its:
Wii U: Mirror of Fate
3DS: Mirror of Fate
PS3: LoS2
360: LoS2
And the two Mirror of Fates are joined in some way while the others are ports of the LoS sequel?
VITA: LoS2
It's from the NeoGAF thread.
http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3 (http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3)
No, if it's true, it looks like this.
3DS: Mirror of Fate
PS3/360: Lords of Shadow 2
Wii U: Lords of Shadow 2 with Mirror of Fate connectivity
Think Order of Ecclesia + Judgment.
It's down for me.
why do you peeps keep leaving out the vita version?..
You are freaking me out everytime you do that... It was in the info too!
I'm guessing it's because the Vita's not exactly a popular system right now.
Holy fuck.
That is a HUGE leak.
Mercury Steam and Konami now have A TON to live up to, they may have definitely redeemed themselves for missing the anniversary.
EDIT: WIIU!! YES!! Now I don't have to buy anymore shit for my 360! :D
That site is still calling the game Mirror of Faith. I trust Mirror of Fate more.
The 3DS wasn't very popular when it first debuted, either
re: huge price drop
You said the Vita isn't a popular system, neither is the 3DS according to Nintendo
Sony handhelds have never sold well. Castlevania at the very least stands a chance of sales on Nintendo platforms. The sequel to LoS is coming to Vita, anyway.Which is great. I don't have a vita but my brother does and the system is so beautiful, that screen deserves a castlevania on it.
You said the Vita isn't a popular system, neither is the 3DS according to NintendoThat's not true at all.
The 3DS outsold any other Nintendo handheld in its first year.
The point is when it started off it had horrible sales, it took a big price cut and mario to finally come out for it to start succeeding.A lot of games were canned too because of the 3DS's rough start. I don't regret my purchase anymore though.
The 3DS outsold any other Nintendo handheld in its first year.
Vita hasn't even hit it's 2 million sales mark yet, the 3DS is quickly approaching about 20 mil. now. Maybe more.
The point is when it started off it had horrible sales, it took a big price cut and mario to finally come out for it to start succeeding.
And?
It means that statement was false?
i'm just saying that 3DS had a rough start, too. they're both incredible pieces of technology
If Castlevania is really coming to WiiU, wow. Man, I wonder what new approach they'll take with it. They have to be doing something with that screen in the middle of the controller.
I wonder if Shanoa will make a cameo in some form or another.Shanoa would be awesome.
We can dream. :P
just like how we were talking about OoE's story, we're just passing time till the rumors come true, no harm in that.
the 3DS may have outsold previous Nintendo handhelds it's first year, but apparently they still think it underperformed or else they wouldn't have dropped the price so drastically & so fast. perhaps Sony should consider a similar tactic with the Vita, I dunno
Simon, in his full CV1 regalia, hammering the crap out of ET SUNT DRACUL could possibly be too glorious to contain on a PS3/360 disk.It would be awesome if they go for a look close to his CV1 design instead of the LoS prototype.
It would be awesome if they go for a look close to his CV1 design instead of the LoS prototype.
I'm starting to get in over my head now with excitement, damn.
there's still nothing to get too excited over OswaldWhy do you keep calling me that.
Shanoa would be awesome.Isn't it Trevor?
What has me more excited is that the sequel supposedly stars Simon friggin' Belmont!
Isn't it Trevor?Trevor is supposedly in Mirror of Fate.
Trevor is supposedly in Mirror of Fate.OH NOES
Wait, so is Ps3/360 still getting anything here? I dont wanna have to buy new consoles for this... :CLords 2 is coming to all the major consoles, WiiU included.
I hope we see more original Belmonts native to this timeline too rather than mirror versionsLikewise, but Simon sounds too amazing to pass up.
Wait, so is Ps3/360 still getting anything here? I dont wanna have to buy new consoles for this... :C
Wait a second.
The rumors say Co-Op is involved. Didn't David post a screenshot of two guys in LED lights doing pushups?
Trevor and Alucard?This. And a cameo of Sypha and Grant.
So going off of what we know, who do you think will be the two protagonist for the 3DS game?Trevor and Alucard.
So going off of what we know, who do you think will be the two protagonist for the 3DS game?
Trevor and Alucard?
Or Trevor and Simon?
Why are they(we?) skipping Christopher & going straight to Simon? Am I the only one realizing this?Christopher isn't that well known.
Why are they(we?) skipping Christopher & going straight to Simon? Am I the only one realizing this?
it's a joyous time for allnot everyone is ready to celebrate just yet
Cox and Enric can throw around names like Trevor and Simon all they want but neither characters were ever vampires or half vampiresJeez, I really hope this isn't the direction they take for the Belmont clan. Being half vampires just sounds so dumb, why have a bunch of half vampires when you already possibly have Alucard. The idea was silly in Legends, and it's still silly now.
b-but Christopher has just had his own game just a couple years agoYeah I'm kinda bummed about Christopher too, but trimming fat and all that...
and then there's The Adventure being released for the e-shop lol
Cox and Enric can throw around names like Trevor and Simon all they want but neither characters were ever vampires or half vampires so I'll be waiting to see exactly what plans they have for the Belmont family before I start getting excited over a new Castlevania game created by them.
Remember when you used to see lots of tv commercials for all sorts of different games, back in the day? What happened to those days? All I see now are ads for World of Warcraft and Modern Warfare.
Agreed, for all we know the story could be entirely different & Alucard could end up looking like Olrox (remember how vampires in this timeline look before becoming "full-fledged vampires")
a lot of people are going to be saying "WTF!" when they see this/these game(s), just as many will be saying "WOW!"
A storm's coming...
a lot of people are going to be saying "WTF!" when they see this/these game(s), just as many will be saying "WOW!"I'm trying pretty hard to keep my expectations in check, but it's not working. All of these leaks are not helping at all.
A storm's coming...
The leaker is still leaking apparently.LOL, stage-based areas, but freedom of backtracking. Isn't that like my proposed idea for a classicvania/castletroid hybrid I pitched a bit ago? Great minds think alike! ;)
He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.
So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
Cox know cotdamn well how popular Alucard is to Castlevania fans and it would take seriously gigantic balls for Mercurysteam to fuck him up design wise.if that wolf in the poster is indeed Alucard, I have high hopes for him in the new canon already. The wolf is a big throw back to SotN. Heck, Laura had Alucard's mist form in the DLC.
if that wolf in the poster is indeed Alucard, I have high hopes for him in the new canon already. The wolf is a big throw back to SotN. Heck, Laura had Alucard's mist form in the DLC.
I wonder if Shanoa will make a cameo in some form or another.
We can dream. :P
Or Devil Forgemaster Issac. D:
Tuba? Sure you don't mean those heroic French Horns and brasses? Though I suppose bombastic brasses do include a tuba in there...There is a prominent tuba in final confrontation (and it's awesome!... though I'm biased, I'm tubist ;D )
Quite a crazy day, I can't believe all of the stuff we've learned today.
These next two weeks are going to be very long.
Shit the way things are going we might get a screenshot this week, if not next week.I hope so.
Shit the way things are going we might get a screenshot this week, if not next week.Why not TODAY?
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.Alvarez recently said they were around 105
Last I remembered they were a team of 48 people working on Lords of Shadow.
Could someone put up the link to the source of all this?There's no source :P
Alvarez recently said they were around 105
There's no source :P
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.
Last I remembered they were a team of 48 people working on Lords of Shadow.
Yeah, battle-wise, that's kind of what I was thinking.
Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.
It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.
I'd definitely go with something more like this:
Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.
As far as this video goes, more 3:30, and less 1:40 and 4:10
I mean, there were a couple of great moments like that in LoS. Like the Carmilla fight:
Castlevania Lords of Shadow Carmilla Boss (http://www.youtube.com/watch?v=QWhWXOlc524#ws)
At 9:50. Nice way to play with the NES Dracula music.
Quite a crazy day, I can't believe all of the stuff we've learned today.
These next two weeks are going to be very long.
Not nearly as long as this thread will be if it keeps going the way it has been. It'll be like the LoS thread... I wonder if this thread will break the record for being the longest..?I wonder if my respect gauge will surpass Jorge's before then. Jesus it went up like 30 points today.
The graphics aren't really that simplified they look the same to me. The framerate/blurry/sound are legit complaints. That's stuff we just have to live with with such a low resolution screen and a handheld system.The graphics ARE simplified. I don't really see how can you NOT see this. You must be blind. Here:
It is a bit concerning for sure, but Rayman was made for those big HD consoles, this castlevania game is being specifically made for 3DS so it will prolly run better.
seriously though what is up with the sound on this thing?....Revelations had poor sound quality too....Does the 3ds have a bad sound specs?
Is it realistic that a Castlevania game would be developed for four different systems? Not sure about the Vita but I don't think (although being able to handle a lot apperently) it could run a game of PS3/Xbox360 proportions.
It's okay. The Kojima seal of approval will likely return, effectively lowering the floodgates for Konami dollars to overflow. (Not that I'm complaining; Castlevania could be Mega Man, for example.)
;_;I know that feel bro.
I know that feel bro.
Back on topic, I'm very interested to see what the ratio of Classicvania to Metroidvania the game will turn out to be. Hopefully it veers towards the former.
If E3 has trailers for BOTH these games, I'm probably gonna pee myself. But in a good way.
Wait, this was the same game Paul Gale was teasing back in 2010? This creates an interesting situation: he said back in 2010 that IGA was working on this very game..
http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/ (http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/)
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate.That, or both camps could scream heresy and swear themselves off CV forever. LOL
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...
What do you think?
Sorry to bring this back again, but I was playing Diablo 3 and the topic moves too fast!The graphics ARE simplified. I don't really see how can you NOT see this. You must be blind. Here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.abload.de%2Fimg%2Fraymanoriginspeu0l.jpg&hash=6d58db687c84c5c02d2bcb78cd72cb2c23499cc8)
1) You don't have to be rude.
2) It's not that big of a difference, it's not as vibrant and it's blurry. It's not a huge difference where i'd be like...the artwork doesn't look as good!1111 It's still a pretty game on the 3DS, that was my point.
The sound however is soooooo horrible.
The framerate is rather weak, too. Everything seems like it's missing frames because it moves so slowly.
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate. A part of me hopes that they're making the game together, just for the lulz.
I hope the overall quality isn't lost due to them spreading it over several platforms.
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...
What do you think?
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...
What do you think?
Good thinking, sir. I think so too. Also, note that the article has a picture of IGA...
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate. A part of me hopes that they're making the game together, just for the lulz.
A good collaboration might just be what the fans and the series needs.It will end all the internal wars really. A complete Utopia. Gaming gods, let it happen!
If Cox and MS bring what did the success of LoS (quality of the game) and if IGA and his team bring more traditional CV elements, be sure it could be the new best game of the series.
There's also Masahiko Kimura, co-composer of DoS, plus that guy who composed for some of DXC and OoE. Both of them were good.
And there's always hope that Yuzo Koshiro will come back.
...plus that guy who composed for some of DXC and OoE.You mean Yasuhiro Ichihashi.
They could always just use Araujo again. His music in LoS was a bit different than what were used to, but it wasn't bad music. If Cox and Iga are allegedly working together, maybe we'll have multiple composers as well.Araujo is already confirmed to be the composer for the console sequel, but we don't know if he's making the MoF OST.
MoF
I'm betting Araujo is NOT making the OST for Mirror of Fate. He's an Orchestra man not chiptune. So, time to put your hopes up Araujo-naysayers? :P
Is sound quality really even an issue anymore?
But listening to this, perhaps Araujo could make a simpler soundtrack, like he did in Scrapland
timecode music scrapland ost (http://www.youtube.com/watch?v=DEr-sKf2YqE#)
Scrapland - Ending (HD) (http://www.youtube.com/watch?v=I8oQXQRUdqg#)
VGM Hall Of Fame: Scrapland - Welcome (http://www.youtube.com/watch?v=0URHKRSMVCs#)
I've been watching some videos of this game, and man these guys are great at graphics, I mean, it's a 2004 game. I'd be glad if the 3DS game loked like this.
If I remember correctly, the Kid Icarus: Uprising music was orchestrated. Perhaps we'll see the same with MoF.
There's also Masahiko Kimura, co-composer of DoS, plus that guy who composed for some of DXC and OoE. Both of them were good.
And there's always hope that Yuzo Koshiro will come back.
It would be absolutely nuts if Mercury Steam and IGA were working on MoF together. In fact, I wouldn't be surprised if it was happening. 2D Castlevania is IGA's forte after all.
That's valid, but I mentioned framerate being worse originally too. I'm saying the actual graphics look fine, it isn't a 360/ps3 that's rendering this. This was made with those systems in mind....That's the problem. The game was delayed, A LOT, and they promised the same game on all platforms. Guess what? The 3DS version sucks (BTW, the problem with the image are the simplified backgrounds and enviroment, the vines are almost just a line; muddy and blurry colors and low, very low resolution). The Vita and Wii versions are identical to the PC/PS360 versions, INCLUDING the 60FPS. If they couldn't do that on the 3DS, I prefer them not releasing there at all.
My main point was the castlevania game for 3ds was BUILT from the ground up for the 3DS, that's the main difference.
Who the hell was going through the last 2 pages -1 ing everyone?
I just want this to hit a home run konami. I means is it odd that I want these games to sell well over a million copies, get a front cover on magazines like gameinformer, and have long ass commercials and stuff.Yep, it's now or never. Konami, this is your chance to make Castlevania sit atop with the most important franchises.
Who the hell was going through the last 2 pages -1 ing everyone?
Idk but they sure as hell like doing it to me everytime I post....
waits for it
Idk but they sure as hell like doing it to me everytime I post....Hahah man seems that they love you now :D
waits for it
everyone's losing their minds it seems.. and there's still no hardcore proof of anything
Idk but they sure as hell like doing it to me everytime I post....
waits for it
IGA + Cox...
I don't know how I would feel... my body wouldn't be ready, you know...
Let's see if they'll make these games more like Castlevania now, removing the shitty parts from it and adding what fans were asking.
Let's see if they'll make these games more like Castlevania now, removing the shitty parts from it and adding what fans were asking.I'm not expecting everything to be 100% the way it used to be, but I'm hoping our criticism helped them achieve a balance most fans will enjoy more.
I would like Kotobukiya or Play Arts KAI to make some Castlevania figures/statuesI kinda wonder WHY they actually didn't make a line of LoS action figures. I mean, it did well, didn't it? Square Enix released Play Arts figures of Bayonetta characters.
I truly hope Konami won't spoil the whole thing by coming at E3 with "zOMG MGS Revengeance Raiden lolol $$$ Hideo Kojima" and make Castlevania its biggest spot.
This series is LEGENDARY, it deserves that!
I kinda wonder WHY they actually didn't make a line of LoS action figures. I mean, it did well, didn't it? Square Enix released Play Arts figures of Bayonetta characters.
Also, I thought Koshiro's 5 PoR tracks were really good, especially the background themes. So while his contributions were minor, I would really like to hear him do a full Castlevania soundtrack. At the very least, I'd imagine it would sound like Actraiser, and that would be perfectly excellent for a CV soundtrack.
Gentlemen. The times has come.
Time to spam Konami Europe twitter mail and of course Cox twitter. Castlevania needs to be under the spotlight, not an afterthought after MGR. This is the chance of the series lifetime.
Gentlemen. The times has come.I want to make a video for that. I really want.
Time to spam Konami Europe twitter mail and of course Cox twitter. Castlevania needs to be under the spotlight, not an afterthought after MGR. This is the chance of the series lifetime.
Is anyone else super stoked that we might be playing as Alucard again??
That just excites me, playing as a vampire is such a cool feeling for whatever reason. Transformations need to be back! ...It'd be nice if his scenario has items to collect but I won't hold my breath.....
Can't wait regardless! Two different castlevania games with ( probably great production value since Kojima is involved nowadays)....
excited!
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.No f@#$%^&* way :o is it too late for us/me to sub to them? Please awnser.
All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
Is anyone else super stoked that we might be playing as Alucard again??
That just excites me, playing as a vampire is such a cool feeling for whatever reason. Transformations need to be back! ...It'd be nice if his scenario has items to collect but I won't hold my breath.....
Can't wait regardless! Two different castlevania games with ( probably great production value since Kojima is involved nowadays)....
excited!
I'm not expecting everything to be 100% the way it used to be, but I'm hoping our criticism helped them achieve a balance most fans will enjoy more.That's exactly why I'm cautiously optmistic. They have TWO chances to do right now... what are the chances of them fucking my hype now, like they did with LoS (I was STOCKED by the trailers and before they shown the gameplay)?
As long as the games are fun to play over and over again, I will keep supporting the brand.
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet...wait...wait...
All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.Now that's a bummer. However with Paul Gale's story comes a better ressurement of earlier stories.
All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
Now that's a bummer. However with Paul Gale's story comes a better ressurement of earlier stories.Game magazine, it's for Nintendo Power.
Still, how's that about a limited edition cover of Simon? A limited edition magazine cover or game cover? Hahahah.
..wait...wait...No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.
A vita version of the game is BS...or just the cross platforming aspect............
O_O
No f@#$%^&* way :o is it too late for us/me to sub to them? Please awnser.No clue.
Game magazine, it's for Nintendo Power.
Remember the Simon's Quest cover for NP back in the day? Sounds like a big throwback to it.No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.No clue.
Game magazine, it's for Nintendo Power.
Remember the Simon's Quest cover for NP back in the day? Sounds like a big throwback to it.No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.No clue.
I hope it get's announced so I can subscribe to it.It's probably bullshit.
Where did you get that information?Same place where I met the leak guy, that super shitty anonymous image board.
I hate your new rumors, OSM :PI don't like this new one as much either.
but isn't it safer to trust the sites reporting this information because....well.....Yes. Probably.
they do have sources....and those sources....have played the game...and it's coming from actual press?
:(
that super shitty anonymous image board.Oh.. that place :shrugs:
I'm done posting anymore rumors, I just want E3 to hurry up. I don't believe this new one at all.Nooo!! If you know something from the leaker, please tell us
so wait... the leaks are coming from 4chan?
so wait... the leaks are coming from 4chan?Not all of them
so wait... the leaks are coming from 4chan?The cross platform shit is from the press.
The cross platform shit is from the press.
The Trevor/Alucard, Metroidvania shenanigans is from 4chan and from the original leaker.
This new rumor about Simon on the cover is fresh and hot, and from someone else.
Ok, these are the facts:I believe the original rumors/Paul Gate/press rumors more. There's a ton of stuff backing it all up.
Mirror of Fate exists.
That's all.
:)
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/ (http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/)
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?3DSVania exists.
3DSVania exists.Didn't u just say you believe the press?...lol
That's about it.
why would the dutch source and paul gale network be parroting things from 4chan?Paul didn't. He supposedly knew about this since december 2011
Didn't u just say you believe the press?...lolI'm just focusing on 3DSVania right now. I didn't even think of Lords 2. :P
If you did you would mention LOS2 and all the systems it's for! :P
- Not sure who is developing yet. The original leak says Mercury Steam but this may be false when taking into account Cox's comment on the rumor. The Paul Gale article also didn't want to reveal who is making it, suggesting it might be a suprise.I can't wait to see this place explode when IGA steps onto the stage.
I'm just focusing on 3DSVania right now. I didn't even think of Lords 2. :PI can't wait to see this place explode when IGA steps onto the stage.
Am I the only one who would prefer MercurySteam working on a sidescroller than IGA?...IDk, Mercury under IGA's baton would be a dream come true.
IGA's castlevanias have been getting less and less creative as far as level design.... I used to think they were bad at 3d level design only but then the 2d ones got worse.
IDk, Mercury under IGA's baton would be a dream come true.
The WHOLE japanase team is not so hot though. but a few consultants would rock.
Paul didn't. He supposedly knew about this since december 2011
This is almost as amazing as that Charlotte thread.
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?That exactly why I said to post everything released on the OP.
So I just got back and Im reading there is no Wii U version? Is the 2 player co op for the 3DS rumor false too?
As for the Nintendo Power rumor, I have to admit, it would certainly make the teaser at the end of last month's issue make sense. If it does end up being Castlevania, you better believe I'll scan that sucker and post it up.What teaser?
What teaser?
More than anything I'm excited for Co-op. And making absolutely ridiculous faces for puzzles.
Castlevania: Mirror of Fate
- Stars two different playable characters.
Coveniently, they don't list the other platforms rumored. Seriously, that's shitty journalism, being biased because of the name of the site.It's called GoNINTENDO for a reason. :P
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.
It's called GoNINTENDO for a reason. :PLike I've said, the name of the site don't impede them to post the complete news, UNLESS they're being paid by Nintendo.
The site only reports news that's related to Nintendo.
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.I hope not.
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.Hmm... interesting,but if it does not work then all hell will break loose
Cox Belmont and IGAcard.i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.
Calling it now.
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.
i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.
The WWE Championship or the Cena belt everyone uses now? :3cthe spinner belt because he had it in the hip hop gamer interview. it can be used as a compass.
i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.
the spinner belt because he had it in the hip hop gamer interview. it can be used as a compass.
Bah, nevermind. I went and took another look at it but forgot it said 'comrade' at the end and the mysterious image is in red. Makes it sound like whatever game may have something to do with Russia.
This Friday is gonna be awesome. :)What's happening Friday?
What's happening Friday?
Hey, that person that used to go to those conferences, do they still come to the dungeon? And if so, are you going this year?
One rumor claims images are dropping this Friday.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Xte3.gif&hash=960873f29c364064dbb0418eaf327961f9cd1add)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Xte3.gif&hash=960873f29c364064dbb0418eaf327961f9cd1add)
Source please.
Heard it off of /vg/, but there's lots of spreading from many places that the game will be in Nintendo Power, and that RMC of GoNintendo has known about this game for a while because of it.That lends a little credibility to the rumor of Simon appearing on the cover.
The 'one for the generations' makes a lot of sense if everything we heard of the game so far is true. Old characters in a new continuity, old Castlevania staff with new Castlevania staff working on a new project...I thought that was a hint for Metro: Last Light.
so can we expect to see a trilogy of games for the 3DS now? i wonder.....It's been a golden rule/tradition that there must be three Castlevania games on each Nintendo handheld. I fully expect and hope it.
I thought that was a hint for Metro: Last Light.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_4%2Ffaco.jpg&hash=4584f8e4e8979efb20826357c89c024e7c5c27ec)
That's the preview/teaser for the next Nintendo Power.Yea, I don't think this has anything to do with Castlevania.
I can't see nothing that resembles Castlevania there...
Yea, I don't think this has anything to do with Castlevania.
I was gonna say "maybe it's Romania?" but a quick google search immediately debunked that.
No way @ those recent rumors being true. Im a optimist but that just not right.I deleted it, I don't believe it but I'm hearing some things on 4chan backing it up. It sounds very plausible.
But then again, REBOOT!
Yea, I don't think this has anything to do with Castlevania.
I was gonna say "maybe it's Romania?" but a quick google search immediately debunked that.
EDIT: Nah, I'm not posting anymore rumors.
Two other thoughts about this situation:
1. Handheld and Console games to reveal at once? Hm... I'm getting a sense of deja vu from the IGA days.
2. This being the case, MS must have a shit-ton of work cut out for them, or maybe have two different teams, one for each game?
Two other thoughts about this situation:
1. Handheld and Console games to reveal at once? Hm... I'm getting a sense of deja vu from the IGA days.
2. This being the case, MS must have a shit-ton of work cut out for them, or maybe have two different teams, one for each game?
None of these recent reports have even said it's being made by MS, other than Enric Alvarez being involved. And I believe Paul Gate himself said it's a surprise, and he was the first source about Castlevania 3DS.If it's a surprise, it HAS to be IGA with a few other Konami veterans.
lords 2 won't be released till November 2013
heard it here first!
None of these recent reports have even said it's being made by MS, other than Enric Alvarez being involved. And I believe Paul Gate himself said it's a surprise, and he was the first source about Castlevania 3DS.
If it's a surprise, it HAS to be IGA with a few other Konami veterans.If THAT turns out to be true, hell yeah, it's totally forgiven that we got a shitty 25th anniversary. Seeing Cox, IGA, with other veterans on board a CV project.... awesomeness! It would be Dream Team Castlevania(kinda like what happened with Chrono Trigger).
Also had a thought... It'd be hilarious and amazing if you had the option to use the camera to put a texture of your face on the rumored Belmont/Alucard characters.LOL, kinda makes me want a Stalincard. XD
Or a Mii. AND YOU... HITLER BELMONDO
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?
I'm guessing that Cox and Alvarez are heading the project but having a different team on Mirror of Fate while the LoS team are working on the LoS sequel
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?
Still, the comment on Cox twitter read "Wrong end of the stick" when asked about Mirror of Fate. One could argue that the "stick" is the Castlevania franchise as a whole, with Cox at one end and IGA on the other. But that's just my interpretation and I'm notorious for being wrong ;)
How can you fuck up what was nonsensical standalone games in the first place? Previous to them they were just games with no connections.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-shT-_n5j0uI%2FT3Ys7bPZNqI%2FAAAAAAAAK3c%2FwgW-1h6MWXQ%2Fs1600%2Fwhat%252Bto%252Byou%252Bmean%252Byou%252Bpeople.jpg&hash=4054d43b21e18f4fdf501a19365529463c382c8b)
What are you talking about? Iga got rid of the Belmonts, with NO explanation, made it possible for anybody, with any type of weapon, to defeat Dracula, "Japanised" the series, turned Dracula into a Japanese teenager, made pointless and lackluster sequels, reused sprites way too often, created Judgement, etc, etc.
"Random nobodies" means Hector and Shanoa- one guy whom Death states is imbued with the power of Dracula and fights a possessed man, and a woman who uses Dracula's own power to destroy him. Not exactly what I'd call nobodies.
Then there is PoR where you play as Jonathan, who is part Belmont. Not exactly without precedent, given Bloodlines. Gasp, you can even beat Dracula in that game as Eric LeCarde. That means fuckin' Tomikatsu Kirita not only shoehorned not-real Belmonts into the game, he even made it so that Eric could kill Dracula. I knew that Tomikatsu was the Castlevania producer who had it out for the Belmonts!
Then there are the Sorrow games, where you...play as Dracula and fight cultists.
So that leaves Leon Belmont and Juste Belmont.
Basically, the whole 'IGA hates Belmonts/whips/MEEEEEEEE' is unfiltered dumb filtered through a ton of dumb.
is /vg/ the source that is saying potential screens friday? i think im about to start drooling with all of this new info.I think so. I'm honestly psyched, whether it's 2D or 3D. I'd like to see it produced by IGA, directed by Alvarez, and using much darker enemy designs, and featuring Simon or Trevor.
Also Castlevania has (http://images2.fanpop.com/image/photos/13100000/Richter-in-Rondo-of-blood-richter-belmont-13184454-369-378.jpg) never been (http://www.castlevaniadungeon.net/characters/bartley.gif) "Japanised (http://attackedbygorillas.com/files/image/axel/cvl-sonia.gif) prior to IGA? Really? Pray tell, what series have you been playing?
Also Devil Forgemasters created monsters for Dracula. Dracula only possessed Isaac, in which Dracula even conveniently states "THE TRANSFORMATION....WAS IT NOT COMPLETE?!" If you recall, Hector told Julia he felt it was suicide to go into Dracula's Castle without the VK, but succeeded anyways because it wasn't really Dracula.
Also OoE occurred prior to Bloodlines, when the Morrises had the whip instead of the Belmonts. The whole 'Morrises have taken over for the Belmonts' was established in 1994. Fuckin' Time-Travel IGA, am I right?
@beingthehero:
It's ridiculous that Hector, Shanoa, and Soma even exist. Why the hell would Dracula and Death need "Devil Forgemasters?" And why do they not need the Vampire Killer to kill Dracula? And what is the point of Shanoa, in a game filled with Belmonts? And if the Belmonts can't use the Vampire Killer, which is never even given a reason, then why wasn't the playable character a Morris? And don't even get me started on Soma.....a Japanese kid, who just so happens to be the reincarnated Dracula.
Why would Dracula, the "Dark Lord," and/or Death need anybody to create monsters for them in the first place? And if he wasn't really Dracula then who was he? He sure seemed like Dracula to me. He even transformed in to his "human" and monster forms. He returned by possessing Isaac.
What does Bloodlines releasing in 1994 have to do with anything? I asked why a Morris wasn't around for OoE. If OoE takes place before Bloodlines then why wasn't a Belmont a playable character? If they can't use the Vampire Killer then why was there never a reason given? Or better yet, why even make a game in that time period? Why make a game after the Belmonts but before the Morris'? It's not like this game progressed the story line at all. It just added more redundant characters.
And no, Iga is not a time traveler......he just introduced them to the series. :rollseyes:
Take a chill pill.
For good or ill, the characters are all explained in universe, so the question of "why?" becomes completely moot.
Signs point to a Belmont filled future on the Castlevania horizon, so instead of moaning about what has been, look forward to what is to come.
You know what it is? I grew up with the series since the original on the NES and seeing it take so many bad turns, mostly because of Iga, really aggravates me. This series has had so much wasted potential since the beginning.
I actually enjoy Iga's games. It's his story telling that I despise. I feel story lines are very important.
Castlevania never had an history in the first place. Unless you count the manuals and the titles screens as "history". Them Sonic has a big history too.
Franchises like Castlevania, Megaman, Sonic, Mario... they were NEVER meant to be played because of their stories. They were kept simple for a reason.
I sometimes wish that Castlevania would've kept things really simple, story-wise, like in the old days. There's a fantastic atmosphere in games like Super Castlevania 4 because the game is so mysterious and "low-key" (dunno if that's the word I'm looking for here).I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.
There are modern games like Demon's/Dark Souls that handle storytelling in a very satisfying way (IMO) because they're so damn mysterious. Castlevania could've stayed like that - silent, eerie and mysterious - but it kind of went in the opposite direction instead. But I don't really mind it. I play 100% for the gameplay, and the story is always at least passable. I think IGA had great intentions with his storytelling, trying to make Castlevania more than what it once was. I don't blame him even though I sometimes wish he'd done things differently.
I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.
I am disturbed about the way you talk about the forum populace, and I don't think that what you're saying helps the situation at all.
It's like "Don't mind these people, they are morons. But we tolerate them because we're higher beings. **adjusts monocle**".
Then again, perhaps I'm misconstruing your tone, but considering you're the one with the "Watched" status, maybe I'm on to something.
I will advise everyone who employs these tactics to curb that behavior.
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.
I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.
Yeah but the Demon/Dark Souls games have like no music whatsover so that won't do for CV. Castlevania games need to have an awesome soundtrack. I can agree that the gameplay is much closer to CV than LoS is.
Yeah but the Demon/Dark Souls games have like no music whatsover so that won't do for CV. Castlevania games need to have an awesome soundtrack. I can agree that the gameplay is much closer to CV than LoS is.The OST isn't like Castlevania, but it's good for the game, like LoS. I don't like to listen the music outside the game though... just like LoS.
This song, however, is AWESOME. There's something almost Castlevaniaish beginning at 0:53. Or maybe not. But still:
Dark Souls OST - Taurus Demon (http://www.youtube.com/watch?v=DzWFWCH_lTE#ws)
That made me laugh. Thanks.
Seriously guys, Youtube has the same system.
And now you are loved too!
Really? I got -2 for saying that the pic Jorge posted made me laugh? No, the "Respect" point system isn't broken at all.
And now you are loved too!
Why does no one love me :'(
Oh well, it's not going away.I just wish we had ACTUAL confirmations.
For every one guy who hates it, there are nine who like it.
It was suggested by enough people.
We're veering off topic. Let's get back to talking about the games, please.
I just wish we had ACTUAL confirmations.
Is anyone else concerned about the camera/mirror thing being just another tacky gimmick? I still loath DoS's Magic Seals...
Is anyone else concerned about the camera/mirror thing being just another tacky gimmick? I still loathe DoS's Magic Seals...
Definitely.Let's see if it's Cox who did the gimmick and the comments about it then.
For one, if IGA's really involved, I don't really want him pulling his "Ohoho, the game has a mirror gimmick, so the new main character is going to be Mirror Belmont who fights with his mirror image, Mirrorcard" I mean really, adapt the gimmick to fit the world, not the other way around.
For two, I don't see how camera's and Castlevania go together at all.
Let's see if it's Cox who did the gimmick and the comments about it then.
Of course, there's still the possibility that this is simply all the elaborate work of a top secret troll network and Konami actually has nothing for E3 besides Revengeance. Which would be incredibly tragic.That would be
Not to mention, if this does turn out to be IGA's game, I'm not exactly hopeful that Konami's going to give him a lot of budget to work with. Because, well, they're Konami.Is it too much wishful thinking if we hope that being under Kojima Productions seal it gets a little, just a little more money enough to make it good? I hope so!
The camera usage does definitely sound like an IGA thing. But for me the excitement is, "2D game! With co-op! Kinda like the old games! Oh, and there's some camera thingy too but 2D!!!"
Of course, there's still the possibility that this is simply all the elaborate work of a top secret troll network and Konami actually has nothing for E3 besides Revengeance. Which would be incredibly tragic.
Not to mention, if this does turn out to be IGA's game, I'm not exactly hopeful that Konami's going to give him a lot of budget to work with. Because, well, they're Konami.
And Revengence looks terrible.Terrible Metal Gear Solid, yep. Terrible Platinum Games action game? Such a thing doesn't even exist 8)
Mirror mirror on the wall who is bitching and moaning out of them all?
Terrible Metal Gear Solid, yep. Terrible Platinum Games action game? Such a thing doesn't even exist 8)
So far.
What I wanted was an innovative Metal Gear Solid game with a new unique combat system.
What I'm getting is Raiden May Cry
I kind of wish Revengeance were a Nanobreaker reboot actually.I second this.
What I'm getting is Raiden May CryRaidenetta! (Dance number confirmed?)
While I'm highly anticipating Revengeance, I totally sympathize with your complaint of "Why is my favorite game series suddenly changing audience/genre?" It's stupid and companies need to learn to make new IPs.That's why the game is a spin-off. I consider only the numbered titles/remakes the ones canonical do the series.
I kind of wish Revengeance were a Nanobreaker reboot actually.
While I'm highly anticipating Revengeance, I totally sympathize with your complaint of "Why is my favorite game series suddenly changing audience/genre?" It's stupid and companies need to learn to make new IPs.
I kind of wish Revengeance were a Nanobreaker reboot actually.
I kind of wish Revengeance were a Nanobreaker reboot actually.
What do you think about reviving getsu-Fuma as a prominent character in the Castlevania series and then giving him his spin-off?
What do you think about reviving getsu-Fuma as a prominent character in the Castlevania series and then giving him his spin-off?
Guys... Kojima is tweeting about a "Friday event"
Could the rumor about new info on friday be TRUE?
I said this way back, but I would also want a reboot of getsu fuma he deserves one and the time is ripe for a samurai/ninja theme game with ninja gaiden 3 failing from what I hear and no onimusha for lords knows how long. A fuma remake would be incredible.
Guys... Kojima is tweeting about a "Friday event"Yes, Kojima production performs an event on Friday.
Could the rumor about new info on friday be TRUE?
Yes, Kojima production performs an event on Friday.
ZONE OF THE ENDERS HD (HAIDARA) NIGHT: Quickest in the Space -ReBOOT Preview- (http://www.konami.jp/kojima_pro/hd/zoe/index.html).
This is ZOE event. I don't think that Castlevania information disclosure occurs here.
Please tell me I'm not the only person getting sick of HD remakes.
Anything, but I cannot see It would be at a very certain place in time seeing that in the early 1600's japan went under sakoku maybe if a belmont either one ended up in japan like the one guy in shogun by james clavell (really need to read that book again) by accident, or if there was a storm brewing and belmont needed to be there and stuff or the other way around, or belmont was with the Portuguese to give muskets away. I see it as somewhat hard to do. But either way it needs to happen.
I think a Belmont sneaking in with missionaries would be the most likely scenario there. A monster hunter among monks lol.
too bad i asked michiru yamani and she said to me she doesn't know anything about CV:HOF
Now i'm so sure that we wont see her on castlevania never ... just dammit
If anything don't you think she needs a break from cv let her do something else that is how I see it.
but i hope that break wont affect on her touches cuz skullgirls was her latest job and i bought the game just to listen to her songs but i got surprised the soundtracks wasn't that good .. it was just normal
Really I have not heard her skullgirls soundtracts yet.In fact I am surprised she did the music for it or maybe I just forgot about it.
too bad i asked michiru yamani and she said to me she doesn't know anything about CV:HOF
Now i'm so sure that we wont see her on castlevania never ... just dammit
If both IGA and Cox are going to present this game I hope they are going to do a comedic duo act complete with eye poking and throwing pies.
The running gag would be that they both think of themselves as the producer of the Castlevania series while accusing the other of being a fraud.
guys who would agree to see CV:los presented in 2d ?
More Castlevania is always a good thing in my book and with Mirror of Fate and Lords of Shadows 2 being spread out over 3DS, Wii U, and other platforms (for the latter of the two), it looks as though Konami is set out to please all of its different fans.
Random comment from Paul Gale:
Or I'm just looking too much into this.
Of course it wont, Konami would be braindead to put out Lords of Shadow 2 up against games such as
Assasinse Creed 3
Boarderlands 2
Resident Evil 6
Call of Duty: BLOPS2
Halo 4
Whatever first party that comes out for the Wii U
and many others. However I do see Mirror of Fate coming out this year.
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.
I agree with that. IGA can't make a good 3D Castlevania game, but he has experience with 2D graphics, unlike Cox who he is more than good with 3D graphics, so i think that would be the best solution for all the fans of the serries.
That way, we can have both 2D titles, for the old canon along with 3D titles for the new canon.
At the same time the sidescrolling moments in Los were breathtaking and had nice platforming so I wouldn't put it past that team to do something incredible with it. If they can do great 3d design I'm sure they could come up with 2d.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Foi42.tinypic.com%2Ffmqpw1.jpg&hash=46c1768a85f931552946cf46f93b3531e5422dc1)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbrutalgamer.com%2Fwp-content%2Fuploads%2F2010%2F10%2FLOSplat.jpg&hash=f0082fc940405440505a7ca29730c85baeb3ac12)
Perhaps, but since they are working mainly with 3D, it would be a waste of time to put them into making a 2D game, when you already have someone with the knowledge, but that's my opinion.
Anyway, while DoS was mediocre game, at least for me, still i love the 3D graphics for the final castle area, the pinnacle. I would love to see a new 2D Castlevania game, using that style for the enviroments/backgrounds graphics.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.ytimg.com%2Fvi%2FP5iPHgqiivg%2F0.jpg&hash=d11da3c8c381d22acbca1c5b783fedac940c7b47)
I couldn't find a better quality image.
I can't see cel-shading as an automatic negative Silverlord. Some of my very favorite games use it. Mainly the original Sly Cooper trilogy which I love to pieces, they were able to create a wonderful unashamedly cartoony neo-art deco world with that. Complete with deliciously moody, deep-blue and black night levels at times.
So I think if the devs do go with Cel-shading for a Castlevania as long as the rest of the art direction works with it it shouldn't be a problem.
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.I agree, since I don't really care if it's IGA or not doing a Castlevania, I just care if the gameplay will be good enough and the "Castlevania feel" will be there.
I mean, look at WayForward and where they were before Contra 4. Who would've guessed that they had excellence in them? The were experienced with 2D but many (not all) their previous efforts were rather terrible. Though maybe that's what happens to small game studios in the beginning, struggling to make a living. They're stuck with all these awkward kiddy licenses until someone gives them a chance.
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.
I know Cox is a big fan of SCV 4, so I just hope there's going to be lots of whip swinging
And if the MUSIC has changed gears to be more what we all expect a Castlevania soundtrack should sound like.I'm expecting more of the same.
Yeeeeah, I wouldn't put a lot of stock in that, given how he claimed to be such a big fan of SCV4 and that Lords was going to be so much like it, then it ended up more-or-less flopping in that department. (having dark and moody areas, does not a Super Castlevania 4 tribute make)
Cox says he's a big fan, but any one of us could say that about ourselves. Lords of Shadow didn't really come off like it was a labor of love for Cox and a tribute to his fondness of the game, at least to me. Symphony of the Night did, and it was because there were plenty of both throwbacks that honored the past games, whilst also having a bunch of new and original stuff to set itself apart. (Not praising IGA himself on this one, just the fact that SotN meshed well and you KNEW it was a Castlevania game) That's the issues several of us have - Lords just didn't feel Castlevania to us.
Maybe he'll get it right with Mirror and LoS2. I don't know. He hasn't instilled a lot of faith in me in terms of what he's doing for the franchise, but I'll give him another shot if it looks like he's learned and listened to fans to even just a small degree.
And if the MUSIC has changed gears to be more what we all expect a Castlevania soundtrack should sound like.
Yeeeeah, I wouldn't put a lot of stock in that, given how he claimed to be such a big fan of SCV4 and that Lords was going to be so much like it, then it ended up more-or-less flopping in that department. (having dark and moody areas, does not a Super Castlevania 4 tribute make)
I guess I'm gonna clarify some shit, Damage control starting:
it's on the 3Ds because it's the portable with the most fanbase AND every other CV game was on the DS lately.
2d gameplay and neither the camera nor the 3D are used at all gameplay-wise.
Is it metroid or classic-vania? really a bit of a misture, The castle and its surrounded are very delimited areas, but a lot of them have maze-like layout (others will be mostly going forward jumping and facing enemies that you can't just avoid)
And yes, Nintendo power subscribers will receive an special Simon Belmont (LoS version) cover while the average joe will be able to buy a Trevor one.
And no WiiU LoS2 (don't know anything about the Vita rumours)
Simon is barbarian in appearance with a beard, Trevor has a coat over his armor that looks similar to Gabriel's.
I know I said no more rumors, but this one lends more credibility to the Nintendo Power rumors. From 4chan:
Could you give a link, OSM?http://boards.4chan.org/v/res/140441335#p140450501 (http://boards.4chan.org/v/res/140441335#p140450501)
We know that the part of the camera not being used is false.I think so too. Only thing I'm potentially bummed about is no LoS2 on WiiU if it is true.
I really dislike the fact that we don't know what rumors are real. Saw is that Paul guy reporting fake info?...because I really want a vita castlevania and i'll be pretty mad if that all turns out to be fake.
I would prefer Alucard over one of the two... actually... isn't Simon and Trevor related? Are they really alive at same time?They're supposed to be father and son.
Thats why they are called "RUMORS".Except the paul site this weren't really rumors and it's reliable, plus he was the one that originally broke the news on the playstation fighters game..
I would prefer Alucard over one of the two... actually... isn't Simon and Trevor related? Are they really alive at same time?
Except the paul site this weren't really rumors and it's reliable, plus he was the one that originally broke the news on the playstation fighters game..
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*
So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.
I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....
Sooooo you can see why i am worried about these games... and why i am hoping for the best...
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.oThere are some candles in the castle that drop sub-weapons... not that it matters, it's just another little nod, but not fully integrated into the game.
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*
So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.
I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....
Sooooo you can see why i am worried about these games... and why i am hoping for the best...
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*
So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.
I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....
Sooooo you can see why i am worried about these games... and why i am hoping for the best...
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.
To me, they're such a minor gameplay element that do little more than add a bit of activity to long hallways, and yet it feels like they're the lifeblood of the series to everyone else.
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.
To me, they're such a minor gameplay element that do little more than add a bit of activity to long hallways, and yet it feels like they're the lifeblood of the series to everyone else.
If you take the question mark boxes out of Mario games would that hurt their appeal to the fanbase?
Candles for Castlevania, are what coins are for super mario and what the rings are for sonic. Can you imagine a main mario game, without coins or a sonic game without the rings? :rollseyes:
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.It helps keep the pace of the original games alive. They're as iconic as the blocks in Mario games.
If both IGA and Cox are going to present this game I hope they are going to do a comedic duo act complete with eye poking and throwing pies.
The running gag would be that they both think of themselves as the producer of the Castlevania series while accusing the other of being a fraud.
Candles for Castlevania, are what coins are for super mario and what the rings are for sonic. Can you imagine a main mario game, without coins or a sonic game without the rings? :rollseyes:
If you take the question mark boxes out of Mario games would that hurt their appeal to the fanbase?
Technically coins are to Mario as hearts and cashbags are to Castlevania, but I see your point.
And yes I could.
IMO, all a Mario game needs is Mario to be considered a Mario game.
It helps keep the pace of the original games alive. They're as iconic as the blocks in Mario games.
Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.You know, I never thought of it like that. You prove some very good points.
Hell, Simon's Quest even removed candles from huge parts of the game
Ultimately, my point is that seeing how Lords of Shadow used candles to enhance the parts of the game where they were appropriate, I don't see how shoehorning floating candles into nonsensical areas like the Classicvanias would be better.
See, I'd disagree.They could use other objects with the same purpose. Candles don't need to be candles, other objects would do (but in the castle, candles are essential IMO).
The question mark block has, much like the Mario series, not changed since its inception.
Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.
Hell, Simon's Quest even removed candles from huge parts of the game
Ultimately, my point is that seeing how Lords of Shadow used candles to enhance the parts of the game where they were appropriate, I don't see how shoehorning floating candles into nonsensical areas like the Classicvanias would be better.
Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.
They could use other objects with the same purpose. Candles don't need to be candles, other objects would do (but in the castle, candles are essential IMO).
But it's not something we'll see with the western development taking control of Castlevania and trying to transform it into an EPIC...
guys CV:HOF is a CO-OP game confirmed by eurogamer ... i gave up 2d castlevanias , los for the life ...
guys CV:HOF is a CO-OP game confirmed by eurogamer ... i gave up 2d castlevanias , los for the life ...
They do. Have you actually played LoS?Yes?
hey guys remember this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnerdmentality.com%2Fgames%2FDSN%2FDSN_castlevania_portrait_of_ruin%2Fnp204_castlevpor_cover.jpg&hash=382e00c027e4a64f362f5412d62cc4cf50bfe701)
Yes?
What the heck is up with Johnathan's hair on that cover?
"a Nintendo DS masterpiece in the making!"
Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.
deja-vu perhaps?
Castlevania: Lords of Shadow Walkthrough - Part 28-1 Castle Hall (http://www.youtube.com/watch?v=xMzSJ0rdSfI#ws)Did you noticed I never said the castle was the problem? Also, destrutible objects are really different from the what candles did in CV. ALL of them needed to drop something (hearts or not), that way they would be part of the design. Outside the castle, they could use rock piles, impaled bodies or even rustic candles hanging in trees (of course, if the game had darker places outside the castle, like more darker forests).
7:23
Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks."Those who fail to learn from history are doomed to repeat it."
deja-vu perhaps?
"Those who fail to learn from history are doomed to repeat it."
That would be quite awful. Right now MoF sounds 100x more interesting than all of the DS Castlevanias combined.
"a Nintendo DS masterpiece in the making!"
Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.
deja-vu perhaps?
Having a sidescroller with an actual combat system might lead to more interesting gameplay...so there's that.
Doesn't a combat system slowly translate into a fighter/brawler? I mean, not having a combat system never hurt the freewheeling action and challenge of earlier 2D Castlevania games.
"Those who fail to learn from history are doomed to repeat it."
That would be quite awful. Right now MoF sounds 100x more interesting than all of the DS Castlevanias combined.
Quite true.
Trevor, Simon, and Alucard make for some serious bait...
But Cox's involvement makes me a little nervous about where this is going...
From what we know it's retaining the basic castlevania formula but with an added combat system. Sounds win win to me. You have more moves for some fun gameplay while keeping all the traditional ideas too. I don't see a flaw in that concept, at least on paper.
OK. Just so long as it's balanced within the context of the levels. Combat systems sometimes mean flatter "hallway-style" levels, with an emphasis on beating things up versus traversing structural obstructions. What do you make of the puzzle system, though. Did you read my edit: By the way, from the MTV article, it sounds like the 3DS cameras will be used in "puzzles." Makes me wonder about the game's "flow."
This one reminds me the touch screen function from DoS and i can tell you that i hated, so if the new puzzle system disturbs the flow of the game, then i will be very disappointed......
Although I thoroughly despised the Magic Seals, LoS takes the Golden Trophy for "puzzles that disturbed the flow of the game." Another cause for concern...I loved the puzzles in LoS, to be perfectly honest. Vampire Chess was a really fun mini game.
Did you noticed I never said the castle was the problem? Also, destrutible objects are really different from the what candles did in CV. ALL of them needed to drop something (hearts or not), that way they would be part of the design. Outside the castle, they could use rock piles, impaled bodies or even rustic candles hanging in trees (of course, if the game had darker places outside the castle, like more darker forests).
Yep also she's the main composer to it and the soundtracks are nothing to Castlevania music
I wouldn't mind seeing a father and son tag team with Trevor and Simon involved. I hope they look and are tough SOB's.Simon sounds like he's a hot headed barbarian with a manly beard, and Trevor is a warrior donning the Order's armor with a crazy looking shoulder piece and ragged cloak over him. They sound pretty manly and very much like the original Belmonts to me.
I disagree wholeheartedly. There were plenty of tracks she did that had a lot of Castlevania feel to them. She just counterbalanced them with some other stuff that was jazzy and upbeat. And, she only did a majority of the work on the soundtrack. Vincent Diamante did parts too, and his were jazz-based as well.
I did a review of the soundtrack, actually. Check it out (http://www.originalsoundversion.com/candy-for-the-skull-skullgirls-ost-review/) and see what I mean. Yamane has a distinct style of music that you can still hear even in non-Castlevania games.
Honestly, Cox and Arajou need to look at what Yamane did with Lament of Innocence and Curse of Darkness, to get a good feel of how moody, ambient Castlevania music can be used effectively to be both background noise AND memorable at the same time, and how to apply that to their games for the future. (including LoS2 and Mirror)
I want to punch Alucard in the face if he is a villain/antihero, hell I just want to punch him regardless. :P
I think Alucard will serve more as a mentor/supporting character if he's not playable.In the original Timeline, Dracula was already a vampire when he had Alucard, right?
What I want to know is how Alucard is even in this timeline, Alucard is the literal son of Dracula in lore. Did Gabula get with someone else? I can see Trevor being born prior to LoS, though. That would also make the Belmonts bastard children of the Cronqvists.
Simon sounds like he's a hot headed barbarian with a manly beard, and Trevor is a warrior donning the Order's armor with a crazy looking shoulder piece and ragged cloak over him. They sound pretty manly and very much like the original Belmonts to me.
let him awake from his loong slumber so we can aaalll punch him together
In the original Timeline, Dracula was already a vampire when he had Alucard, right?
Hell ya!!! But in a more serious sense I would like to fight him in a new cv game even if it was just a training exercise.
Also I think a nice easter egg would be that the songs that will be in the game can be coverted into a 8-bit or 16-bit music mode. Come on who does not want to hear a 8-bit Belmont's theme? I know I do :)
I wouldn't mind seeing a father and son tag team with Trevor and Simon involved. I hope they look and are tough SOB's.
I love Simon and Trevor but both of them in one game seems redundant.I didn't expect two Belmonts in one game, I figured Simon would be in the console sequel. I'm wondering what gameplay differences they'll both have.
I didn't expect two Belmonts in one game, I figured Simon would be in the console sequel. I'm wondering what gameplay differences they'll both have.
I want to punch Alucard in the face if he is a villain/antihero, hell I just want to punch him regardless. :P
Since there are way too many pages here to read through, where did his info of Simon and Trevor and what they look like come from? Also are there any leaked pictures yet?
Yeah. I'd prefer Trevor in the first game and Simon in the second. And I can't say that I'm happy about the rumor of them being father and son. Guess we'll just have to wait and see.
Oh, yeah! I love Alucard but I want to see him get his ass handed to him by Trevor, or any Belmont for that matter.
Remember, this is a reboot. Think of them as new Belmonts with names from characters we knew of in past games. Besides, didn't some parody games by Konami run with the idea that there were three Simon Belmonts, using it as a name passed down from the family? I do recall maybe in the Wai Wai World games that it had Simon Belmont III/the Third as the Belmont of the game.
I know. But just because it's a reboot doesn't mean they have to change EVERYTHING.
either Trevor is gonna be in his late 40s or 50s for Simon to be grown up "with a beard"
or Trevor will be way younger & Simon will be a teenager
and which 1 will wield the Vampire Killer
and which 1 will wield the Vampire KillerThe "Vampire Killer" doesn't exist anymore. Rinaldo probably made new whips for both of them.
Moreover, I'm aware of this being a reboot but isn't Trevor the Grandfather of Simon or something of the sort. Although I don't mind if he's the father as long as he's a Belmont.
The "Vampire Killer" doesn't exist anymore. Rinaldo probably made them both new whips.
I hope they don't make Trevor die for Simon to inherit the Vampire Killer. That would suck. And man, I so wish I caught that Trevor pic.
Moreover, I'm aware of this being a reboot but isn't Trevor the Grandfather of Simon or something of the sort. Although I don't mind if he's the father as long as he's a Belmont.
you right you right. so how long it'll be before you sell your copy? :PI'll play it, beat it, and then sell it if I really don't end up liking it.
I'll play it, beat it, and then sell it if I really don't end up liking it.
If they have Grant and Sypha I hope they go for more original designs and not make them turnout like the Judgment ones(mostly Grants, I didn't mind Sypha's).
I disagree wholeheartedly. There were plenty of tracks she did that had a lot of Castlevania feel to them. She just counterbalanced them with some other stuff that was jazzy and upbeat. And, she only did a majority of the work on the soundtrack. Vincent Diamante did parts too, and his were jazz-based as well.
I did a review of the soundtrack, actually. Check it out (http://www.originalsoundversion.com/candy-for-the-skull-skullgirls-ost-review/) and see what I mean. Yamane has a distinct style of music that you can still hear even in non-Castlevania games.
Honestly, Cox and Arajou need to look at what Yamane did with Lament of Innocence and Curse of Darkness, to get a good feel of how moody, ambient Castlevania music can be used effectively to be both background noise AND memorable at the same time, and how to apply that to their games for the future. (including LoS2 and Mirror)
If they have Grant and Sypha I hope they go for more original designs and not make them turnout like the Judgment ones(mostly Grants, I didn't mind Sypha's).
I missed where it was said there were going to be screenshots. Where'd that info come from?
I missed where it was said there were going to be screenshots. Where'd that info come from?
You have to wonder if Obata was doing his damnedest to come up with the worst designs possible. I wonder if that game would have fared better if they used the original designs of each character.I personally think it would have done better with the original designs.
I personally think it would have done better with the original designs.
Obata's design on CVJ characters are just shitty.Just an universal Truth.
I am disturbed about the way you talk about the forum populace, and I don't think that what you're saying helps the situation at all.You've read this in wrong tone.
It's like "Don't mind these people, they are morons. But we tolerate them because we're higher beings. **adjusts monocle**".
Lol... that's ridiculous...
<------------ P.S: Woooa guys, hang on :o
Lol... that's ridiculous...That's why everyone hates me ;)
Now that you've mentioned it, almost everyone's rep seems to fluctuate here.Except Crisis, the man surpassed Jorge in popularity in /days/ :o you're on fire man.
Now that you've mentioned it, almost everyone's rep seems to fluctuate here.
it makes you think twice before saying the first flamebait thought that crosses your mind,or just the first unpopular opinion. That doesnt sound like it works, IMO.
or just the first unpopular opinion. That doesnt sound like it works, IMO.Touché.
You know guys, as an Admin, I can see who votes up on who's post.Hahah I think no one is :P
And I see that someone's taken a liking to Ahasverus, voting up anything he posts, going way back... quite a bit.
Just sayin'. It's not like I'm blind, here.
OnTopic: The 4chan LoS2-MoF thread is dead/deleted. I have problem with standing a long time in that webpage so if anyone could take a watch at it once or twice in search for information it would be very appreciated
You know guys, as an Admin, I can see who votes up on who's post.
And I see that someone's taken a liking to Ahasverus, voting up anything he posts, going way back... quite a bit.
Just sayin'. It's not like I'm blind, here.
EDIT- I have measures to prevent n00b accounts from doing that in place now.
Fun fact, the Stats page of the forum tells you who's voting the most.
Yeah holy crap 203 respect is a lot!And completely unfair. Jorge and I had a little chat and we hope everything is in order now, still, I wanna thank my fan(s) Hahahahah.
And completely unfair. Jorge and I had a little chat and we hope everything is in order now, still, I wanna thank my fan(s) Hahahahah.
Here's hoping I get that +203 in a legitmate way, someday :)
Lol. Weren't you at like -90 before the mix up?You'd be surprised by how many shady hands had been involved in my rep, good and bad :P
I'll admit to getting Ahasverus up to 0 rep last time it fluctuated, if just to spite all the "IGA post +1, Cox post -1" but holy crap, his current rep means someone just +1'd 276 posts.He had a negative rep for a reason.
You'd be surprised by how many shady hands had been involved in my rep, good and bad :P
People, this rating system could get helpful, or annoying, depending of you (us). Why not choose the pleasant way? ;)
He had a negative rep for a reason.
If the system isn't exploited like I've said before, I think it's a good system to measure respect. I'm an admin on another forum, we have a system like that (but we can't remove our votes).
You'd be surprised by how many shady hands had been involved in my rep, good and bad :P
People, this rating system could get helpful, or annoying, depending of you (us). Why not choose the pleasant way? ;)
Whhat is the pleasant way?With it not being a pop contest or "I don't like you so -1 for you!" But something like "Hey, this man added positively to de discussion (Even if I don't agree with him) +1 or "Man this is such a annoying trol/offensive post", so -1. That's my idea though.
Personally, I'm hoping for a IGA/MercurySteam collab that features a dual character system in the vein of Castlevania 3, starring a Belmont and Alucard. The game would be a 2.5D sidescroller, and would combine a solid (not necessarily robust) combat system with Classicvania level design and Metroidvania exploration.That's my whole wish-list too.
IMO, the art should be similar to Lords, and the music should be done by Araujo but with notes out of Yamane's book.
I hope a proper Death is introduced. I didn't like how LoS insinuated that Zobek is his equivalence.
Though I never understood why Death served Dracula. If he's really a primeval spirit, Dracula shouldn't have had any hold over him. Was this explained thoroughly in Lament? I never finished it.By the magic of an alchemic stone. Isn't it? (Not so fancy, I know)
Eh, I kind of like the new route they're taking with Death, but I can definitely see where it would be lacking.
Though I never understood why Death served Dracula. If he's really a primeval spirit, Dracula shouldn't have had any hold over him. Was this explained thoroughly in Lament? I never finished it.
By the magic of an alchemic stone. Isn't it? (Not so fancy, I know)
So he's just enslaved?
Makes Zobek sound more powerful, to be honest >.>
Meh...I'd rather Death be the actual Grim Reaper..
Agreed, though I'm not sure how he'd fit in now that Satan has shown up.
He'd be the soul collector.
If Zobek is truly Death's "replacement" in the Lords of Shadow universe, Mr Dracul apparently goes without his primary ally for several hundred years...
So he's just enslaved?
Makes Zobek sound more powerful, to be honest >.>
With it not being a pop contest or "I don't like you so -1 for you!" But something like "Hey, this man added positively to de discussion (Even if I don't agree with him) +1 or "Man this is such a annoying trol/offensive post", so -1. That's my idea though.
That's my whole wish-list too.
Add stages based on CVIII and we have a deal (Expecially the falling rocks stage, it just can't be missed)
So, now that the two are no longer allies, would he be on Satan's side, or Dracula's?
Yeah they never really explain WHY Death is bound to some magical macguffin like the crimson stone, but most other CV games seem to count Death as Dracula's confidante and friend. His ONLY friend.
If I recall, it's more based around the concept of Japanese death Gods that the idea arose that he isnt the grim reaper, but just "a" Death God. Or just some powerful necromancer much like Zobek.
of course I dont think the games themselves ever really went there.
I actually find it interesting that they can be friends, given how their connection works. Im guessing that simply after so long a time of being together they simply bonded. But now, if someone else theoretically acquired the stone, would that mean Death would betray and abandon Dracula?
I hope the game is difficult as fuck.
According to games like HoD it seems like Death really cares about Dracula.
Well, in the new game Zobek will walk in and a fireball will hit him in the face and after a bit he'll reveal he's a skeleton. He'll then turn to the camera and wink.
Yeah they never really explain WHY Death is bound to some magical macguffin like the crimson stone, but most other CV games seem to count Death as Dracula's confidante and friend. His ONLY friend.
If I recall, it's more based around the concept of Japanese death Gods that the idea arose that he isnt the grim reaper, but just "a" Death God. Or just some powerful necromancer much like Zobek.
of course I dont think the games themselves ever really went there.
I actually find it interesting that they can be friends, given how their connection works. Im guessing that simply after so long a time of being together they simply bonded. But now, if someone else theoretically acquired the stone, would that mean Death would betray and abandon Dracula?
How can a skeleton wink? ;DMaybe he has flaming balls that can shapeshift for expressions in his eye sockets? :-X
Alex Shepherd is a character from Silent Hill apparently. (http://silenthill.wikia.com/wiki/Alex_Shepherd)
I have a bad feeling Lords of shadows 2 being on all those systems is a lie.
I want it to be true but....i'm having major doubts.
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U. Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...I think it would be benefical to the game if it was released as a WiiU launch title, being it the only action title at launch (If I'm not mistaken, Arkham City and Darksiders come at a later date). Publisher always say that there's a biggest possibility to sell new IP's early in the gen and establish them (See, Assassins Creed) because people, well, have less /choice/.
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U. Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...
As for the Vita --well that's even harder to speculate... Hideo Kojima seemed really excited about transfarring though.
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U. Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...
As for the Vita --well that's even harder to speculate... Hideo Kojima seemed really excited about transfarring though.
No, Nintendo really doesn't, but I get the impression they're trying to change that with the Wii U, what with Darksiders, Arkham Asylum, and Assassin's Creed 3.
So....they have started learning their lesson at nintendo?
Lol, didn't somebody suggest something with the word Dragon as the title for LoS2?
If Konami already registered something with "lordsofshadow2" in it, does that mean that the game will be called that? I always thought that it would have a unique subtitle. I'm actually a liiiiittle disappointed here. What's next? LoS 3, 4, 5 and 6?No thanks that'll be lame.
Well well. Time will tell.
If Nintendo learned there lesson they wouldn't have just decided to make a system on par with ps3 and xbox360.
In a year the next systems will be out and once again nintendo will be out of date. I guess WiiU can live off of old ports though during that period of time.
http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)It begins.
Shit just got realI can't tell if there are dragons flying around or that's the new Dracula's castle.
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)
It begins.Yeah, it start 31/5 i can't wait ;D
It begins.
Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)
lol since apparently quite a few missed my last post. CHECK THE SOURCE CODE THERE IS SOME COOL STUFF.
<meta property="og:description" content="Dare you face the evil darkness? It is written that the creatures behind that door will return very soon to claim the souls of your loved ones, and send you straight to hell! Be aware!"/>
<meta property="og:locale" content="en_US"/>
Watch it turn out to be game staring Sisqo: The return of the Dragon!.
I don't see any present day happenings in that artwork either. Maybe MoF is a direct follow up to The Dragon Returns instead of a prequel happening many centuries prior to it.
Oooh, Castlevania: Lords of Shadow 2 I believe. RT @Konami: The Dragon Returns on 5.31.12 http://thedragonreturns.com (http://thedragonreturns.com)
This got retweeted by Cox. I guess that means we're dealing with LoS 2 in case somebody has any doubt.Should someone make a new thread then?
Something I noticed, there's no snow or ice all over the castle and it looks bigger than before.
Something I noticed, there's no snow or ice all over the castle and it looks bigger than before.
Should someone make a new thread then?Thread created http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html) :)
Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)
http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8010%2F7262606088_1cd536fdca_b.jpg&hash=1e6d8e0da91ee6a65ff29f888f840f3ec99acc07)
LOL your body?? what's wrong?
yea this is good news but sheesh, calm down everyone
...You know I just had a very odd thought... You know this talk about the Belmont thing for LoS? What if it isn't in fact a son, but in reality...Gabriel had a brother. ;p
Perhaps he means this..
S2010 (http://www.youtube.com/watch?v=UDq4URXOPlU#)
LOL your body?? what's wrong?
yea this is good news but sheesh, calm down everyone
Is anyone gonna complain now that it's not dark enough?......coughs..Yep, let's judge the entire game based in one artwork.
Anyways, does this confirm all the rumors? I hope it's coming out for everything!
Holy crap you guys.
TWO Castlevanias in one E3.
Pinch me.
Holy crap you guys.
TWO Castlevanias in one E3.
Pinch me.
Welcome back to 2008! :3What happened in 2008?
What happened in 2008?
We had two Castlevania games at E3. And in 2003.This is actually the first E3 where I've paid attention to Castlevania. I didn't get into the series until ReBirth was about to come out.
This is actually the first E3 where I've paid attention to Castlevania. I didn't get into the series until ReBirth was about to come out.
My first Castlevania was Dracula X (SNES).I have a big love/hate relationship with that game. Poorly designed, but it's something of a novelty. When given the chance I can't help but still want to play it despite how ridiculously challenging and broken it is.
Been playing since NES Castlevania...Me too... oh i'm so old :'(
I have friend with Koji Igarashi (IGA) added on Facebook. I don't know if you can view this page: https://www.facebook.com/koji.igarashi1/posts/420267781341110 (https://www.facebook.com/koji.igarashi1/posts/420267781341110)
But someone has asked IGA if he is going to E3 this year. He responsed just one minute ago and he says he's not attending. The original feed:
question: 今年のE3に出席されるかどうか教えていただけますでしょうか?
answer: 今年のE3に行く予定はありません。
So 3DS Castlevania is from Mercury Steam I believe.
Maybe someone completely unknown is producing Mirror of Fate? Cause I'm still not 100% convinced that MS is behind this game. But maybe they are. Oooh, I need to know more NOW before my head explodes.Kojima? Well, he has experience with with handheld games, that would surprise me, like Paul said.
Kojima? Well, he has experience with with handheld games, that would surprise me, like Paul said.
Confirmed...
Koji Igarashi "今年のE3に行く予定はありません。"
Is not scheduled to go to this year's E3. (Translated by Bing)
So, both games are in the Lords of Shadow universe after all? Which source ever claimed IGA's involvement? Their word should now be considered suspect... :-X
Maybe someone completely unknown is producing Mirror of Fate? Cause I'm still not 100% convinced that MS is behind this game. But maybe they are. Oooh, I need to know more NOW before my head explodes.
Toru HagiharaHe's not at Konami, is he?
Maybe we'll see the birth of a new IGA.
Nooooooooooooooo!!!! ;)
Though I heard about a young woman working for Capcom developing Dragon's Dogma, who was bullied by her older colleagues to the point where she tried to take her own life. :-\
Are you kidding me!? That's horrible! Where did you hear that? I fucking hate bullies.
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)Of course it doesn't stop. Sadly, every one of my jobs I've every had always had some asswipe that tries to start shit with people. The saying goes, "Old fools were once young fools.". Sometimes people just don't change.
I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)
I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)
I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)
I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
I didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)
I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
Crossing those fingers.I think I'll break my fingers doing that.
Those artworks are... BADASS. Can't wait!!
The ones from The Dragon Returns. I'm a bit late.
What artworks? Maybe you posted to the wrong thread?
The ones from The Dragon Returns. I'm a bit late.
Then you should post it on it's thread here:http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html)Only saw it now. SOrry for the inconvenience.
My Nintendo Power should be coming in the mail any day now. I wonder if it'll have a story on this game?
Anyway, I'm hoping it doesn't follow IGA's games and tries a new mixture--just so long as said mixture is true to Castlevania.
Well, the previous issue of Nintendo Power promised "exciting new revelations in the June issue, including a cover story for the generations. Don't miss it or you'll rue your fate, comrade." Included with this was a red splotch that looked like a country outline, maybe Russia (hence the "comrade"?) IDK. It didn't immediately strike me as Castlevania; I thought it might be a new Rush 'n' Attack by Konami maybe (given that there wasn't any CV rumors at the time). Maybe the abstract red splotch is a Castlevania character, though. *shrugs.* On the other hand, the idea of "generations" and "fate" might connect to the 3DS Castlevania rumors. It should come within the next few days. Certainly before June 1st, and likely before May 31st.
All they hype has died down due to lack of news and therefore we are all just quietly awaiting something.
I guess you could say this is the crash after the sugar rush.
...So...wasn't there supposed to be pictures up friday on a european site?..
Were we tricked by jerks on 4chan?
It's interesting how the smallest taste, gets us all buzzing. A couple weeks from now we'll be a bunch of slobbering drunks --downright intoxicated-- on all the Castlevania news that comes out of E3. I hope the hangover is merciful...
It's an Order of Ecclesia remake that uses Shanoa's Judgment design.Shanoa's Judgement design wasn't bad at all.
Shanoa's Judgement design wasn't bad at all.
I like women with long hair, which means I liked Shanoa's ecclesia design more. 8)
I thought the nun thing was an interesting interpretation.Probably. They gave Alucard long hair but hid it in his clothing. They didn't even bother trying to animate a cloak in-game either.
Wasnt it done like that because they didnt want to do long hair or something?
Probably. They gave Alucard long hair but hid it in his clothing. They didn't even bother trying to animate a cloak in-game either.Isn't that the main reason, in a lot of HD games, they've shortened hair considerably in general? Long hair is a bitch to animate, which is sad, because it seems like the more shortened haired characters have become a trend solely based on the fact that nobody wants the task of animating long hair. If characters have long hair(girls, in particular), they always tie it up into ponytails, buns or pig-tails. Pretty sad. I hope, one day, animating hair becomes easier, so character design isn't as limited anymore.
Yeah, but a good example of good cloth animation has already been in Castlevania. Lament of Innocence has a wonderfully animated coattail, that probably didn't use that much physics. Leon on a whole is probably the best animated 3D character in Castlevania in my opinion. There are a lot of subtleties going on with his basic movements, besides the dumb vaulting off of poles.
he's my baby
I don't think there have have been sprites in the series as detailed as Alucard, ever. They really stripped everything down and made it more formulaic in later entries. Alucard's sprites were amazingly fluid, each frame breathed so well, and it showed.
On the subject of Shanoa, it would be cool to see her turn up in this new canon, I really liked her.
one word: joseph's cloak
Soma's sprites both GBA and DS were pretty well animated IMO. And I would hope so considering his movements are based on Alucard's. His DS sprite in particular is pretty smoothly animated.
-alucard IS simon, and you use some mirror shift back and forth between them in the future and pastThe title "Mirror(s?) of Fate" makes so much fucking sense now.
-closest game it compares to gameplay wise is rebirthThis makes me extremely happy if it's true.
The title "Mirror(s?) of Fate" makes so fucking sense now.
Main character is Alucard but you use the Mirror to alternate between past and present. In the fucked up future you play as Alucard, and in the slightly less fucked up past you play as Simon. There are some obstacles you can't get past in one timeline so you have to go back and forth.
Narrative is that these two are "connected by a thread of fate" or whatever but it's pretty obvious Simon is Alucard. First they show Simon looking into the Mirror with Alucard on the other side of it, but then they flash "Dracula" and then use the same Mirror to show "Alucard" before introducing his character portrait.
Apparently it bridges LOS and the new console game.
...
More along the lines of the 2.5D Rondo of Blood remake than Symphony of the Night, if you can stomach that. I'm not usually a fan of that art style, but surprisingly it works.
...
Definite Classicvania but with some small LOS-like touches. Not as bad as it sounds, though.
...
It's virtually identical to LOS's art style but has a sort of painterly filter over everything to give it a parchment-y look, if that makes sense? So more cartoony, but definitely not anime.
...
Honestly felt more to me like ReBirth than any other recent Castlevania game.
...
Well, it's kind of non-linear in that there are multiple paths through levels and secrets, which apparently you'll be able to go back and get whenever you want. Taking different combinations of paths through levels apparently results in several different outcomes.
...
It looks like LOS on a 2D plane with a weird combination Street Fighter 4-meets-Valkyria Chronicles filter over it, so I think you'll probably be disappointed. Definitely not sprite-based, unfortunately.
...
Closest thing to GOW was a QTE on a mini-boss, but only after taking it down in a traditional Castlevania way (whipping the hell out of it and throwing axes).
The other gameplay touch it has similar to LOS is some occasional Uncharted-like climbing on vertical structures, but the 3D effect looks really neat when you climb around a curve on a cliff for example to reveal a new vista. But whenever you get to the top it re-orients itself and goes back to 2D. In the demo they only ever used that to establish new areas and connect levels, and when it happens there's even a map overlay in the style of the early games, showing where you're move on to.
...
It wasn't that bad. Only happened once when the boss had low health, and it was the same circle-timing thing from LOS. You ripped off the monster's horns then mask so you could carry on whipping it until it's dead. Felt more like a stage in a Zelda boss fight than GOW.
...
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
Yep, all the classics and they behave the exact same way as well.
(in response to question about classic subweapons (axe, knife, cross boomerang, hourglass etc))
...
No, unfortunately each sub-weapon has its own inventory and health is only regained at shrines. I miss hearts and those so-called "pork chops."
gonna copy/paste the posts from the thread b4 it dies and i go to bed:
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."And now it makes sense why he thought it was originally Trevor without any textures on.
...
ya i was gonna say. even the naming stuff makes sense now.
gabriel = dracul (dragon)
simon = dracula (son of the dragon)
mirrored, thats "alucard." maybe thats why they went with the simon/alucard/mirror theme for this game.
so maybe in one of those games (MOF or LOS2) he is simon and has to fight dracul the finally faces him has a luke/vader moment and finds out hes his son, lol. and he hates that so he he reverses his name and goes by alucard in protest or something.
This is how I kind of feel right now.
The Crying Indian Commercial (http://www.youtube.com/watch?v=m4ozVMxzNAA#)
My least favorite character is my favorite character.
Which one is your favorite and least favorite?
I wish we could see who is who on 4chan. Somebody said the recent rumors are lies but doesn't explain why.
This is purely wishful thinking but I would be very glad if this 3DS would be set in the IGA canon after all. Although what we currently know of the rumored plot would seemingly make that impossible, it could still fit. Perhaps the game takes place in two different time periods: sometime after Simon's Quest and sometime after Symphony of the Night. Not sure how Simon and Alucard would be connencted by fate but it could still work I guess.LOL, hearing the recent rumors, I'd love it to take place in the classic canon, where Simon and Alucard are, and will always be, SEPARATE characters!
It's just nonsense but I would have been interesting. :-X
perhaps Mercury Steam could come up with some conceit that allows them two dip in and out of the series' classic identity and its rebooted modern one. The ending mentions the acolytes of Satan preparing for his return so they're bound to get up to some mischief; some reality altering or dimension melding could be just the ticket.I wonder if there is a reason why he decided to tweet the link for this particular article, I suppose he could just be helping the speculation & rumours to spread.
This new canon's "rules" is fucking retarded. YEH LETS FUSE COMPLETELY OPPOSITE CHARACTERS TOGETHER FOR NO REAL REASON. Paul W. S. Anderson should be jealous. Gimme a break, sounds like some 10 year old fanfiction bullshitChanges in the new timeline like this shouldn't be justified. New writers do what they want (it is their full right and happily they not obliged to please some fans), and in the end the final result depends purely on the execution of the plot.
sounds like some 10 year old fanfiction bullshit
If you can't accept such things it more like that you can't make yourself think outside of box. It is understandanble, but there is no need to make statements like that.
You're overreacting.
At the very worst, it will be some mediocre "What a tweest" thing. Right now we're all going on absolute hearsay and are already judging and have preconceived notions about the game.
At the very best, it could be awesome. Why not focus on that possibility, instead of shooting it down right away? I don't think it's fair.
It's fair to be cautiously optimistic, and it's also fair to be stoked, and it's also fair to be concerned, but shooting the damn thing down as soon as you hear something you might not like is what internet children do. Haven't we grown up yet? This happens every time any game comes out.
This is the reason developers don't release any news about products until they're already out: because people cry and bitchrage. I bet if we had a direct line to the developers people would be lining up demanding their needs to be met and scrapping whatever is they're working on. We're way too privileged.
Also, I can't understand the bitching on the game while it has not been announced yet. We only have rumors from (mostly) anonymous people and nothing official. Keep calm a few days and then you'll be able to bitch everything you want.
It's fair to be cautiously optimistic, and it's also fair to be stoked, and it's also fair to be concerned, but shooting the damn thing down as soon as you hear something you might not like is what internet children do. Haven't we grown up yet? This happens every time any game comes out.That is what precisely surprises me about Castlevania fanbase. There are many mature people around here, who should (at least in theory) understand that the world is not rolling around their desires and that sometimes there are possibilities beyond what you usually imagine. But some of them acting...well just as you have described.
God forgive me for wanting some lingering respect for continuity & certain plot elements.Then what is the meaning of the new timeline?
Why can't they just create new characters instead of bastardizing old ones?Because fanboys will cry that this is not Castlevania without Simon Belmont and Alucard.
The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.There is no bad ideas, but bad execution of said ideas. Mostly.
Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.
Or if they HAVE to use the old characters at least they could do not now drastically revamp them beyond recognition. I understand they want to distinguish the 2 universe's heroes, but why not do something like give simon a new look,fighting style,or background?We don't even know how they look like (if all rumors are true).
Lol, I just love how if you voice your dislike for something than your opinion is belittled to mere "bitching" LOL. And hey, THIS IS A FORUM dude, which means that these types of discussions happen whether its rumor or confirmed.Because it is exactly how this complaints often comes of?
Because it is exactly how this complaints often comes of?
OK, I'll write your definition of the forum as "a place where people complain infinitely in annoying manner, sometimes without the reason".
So, according to rumors, no Trevor :'(
It was only going to be Trevor in name only so cheer up. :PI'd take ANYTHING :'( :'(
I know what I would do to people who came up with this.......Jesus...
I know what I would do to people who came up with this.......
The difference between a concern about a game, or one's disagreement of a proposed idea, and bitching/whining, is in the manner of the post being written.
Here's an easy example:
"I am not completely on board with this idea of Simon and Alucard being the same person. I will have to wait until further developments but as it stands, I am not fond of the idea."
Versus
"Simon and Alucard are the same person? It's the most laughably stupid idea ever and the franchise is ruined! RUINED, I SAY!"
It would be totally hilarious if ALL the rumors about the story was false, and in MoF, we wind up geting a totally NEW character altogether, like "Richard Belmont", and Simon, Trevor and Alucard don't even make appearances.That'd be hilarious! ;D
Dude...
So out of curiosity, how would you label my postWouldn't it be the same for both sides? Both sides bitch and moan about things and each other. You could either be civil or resort to outbursts. IMO, it's the same from both sides:
"The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.
Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.
They did the same thing with making a belmont turn into Dracula and now this?
Do they honestly have to go to such leaps and bounds to completely alienate their new "castlevania universe" from the old one?
I see it as being no different than,
Making Batman Jokers long lost brother
or
Making Superman the Bastard son of Lex Luther"
Would it be labeled as "bitching and moaning" or me simply voicing my dislike for what was revealed in a civil manner?
I'm just trying to get his concept down since it seems like SOME (not all) people seems to think that anything that is negative towards Cox or his team's effort is mere "bitching" or you simply "hate change".
Really did not care to reply to the rest of your post since it would probably go completely over your head, but felt the need to reply to this one.Then why bother? It's not like I am in desperate need ni your personal opinion on the matter, since I am pretty well aware what it is and how you will express it.
So anything that is "negative" is automatically "bitching" to you is that right?No.
Would it be alright for me to belittle your opinion to mere "asskissery" simply because I view it that way?View my opinion as you wish.
These rumors are retarded. I cannot stand to watch the bastardization of the Castlevania series. From Lords, Castlevania is no moreYeah, yeah, whatever...
I know what I would do to people who came up with this.......So you are readily admit yourself as one of those idiots, like the ones who send death threats to developers over fictional characters? This is sad, if fanbase have that kind of fans.
I'd take ANYTHING :'( :'(
Hahahah.
Lighten up guys, it's just a video game. ;)From the first rumors, it kinda sounded like my proposed idea for a classic/castletroid fusion I listed some time ago. The idea to focus on stage progression, but give the freedom to backtrack and find alternate paths. If it DOES turn out that way, I'll where my smile for a week!! ;)
If the rumors are true, I hope this game is at least 5 times as long as ReBirth (which someone is already comparing this game to.). I want more alternate paths than Dracula's Curse and Rondo of Blood combined. In fact, I still want this game to be designed a bit like SUPER MARIO WORLD! Hidden exits and secrets pathways that lead you to completely different parts of the castle, preferably on an overworld map. How about that?
I'm still going to miss pork chops in the walls. :(
So you are readily admit yourself as one of those idiots, like the ones who send death threats to developers over fictional characters? This is sad, if fanbase have that kind of fans.
It would be fun and easter eggish if you at some point could find a pork chop in a wall, but your character says something like: "Who put that here? There's no way in hell I'm gonna eat that".Or if they teased it at the end of the reveal trailer.
Making Superman the Bastard son of Lex LutherEver read Superman Red Son?
I think the idea of Simon and Alucard being the same character is...sort of neat.
It can't be like a Classicvania without the walk.
I think the idea of Simon and Alucard being the same character is...sort of neat. It can go either way for me, we won't know until Thursday though. If the game truly is like ReBirth, I hope there are a lot of levels and abundant platforming full of secrets and alternating paths.
I'm still going to miss pork chops in the walls. :(
So which one is true!?!?I'm keeping everything under my hat for now, but I'm not regarding any of them as the truth. These recent rumors just fit in nicely with the first ones I posted on here from the original leaker.
No.
Only something that sounds like "WAAAA...IT'S A BAD IDEA LIKE FROM CHILDREN FANFICTION, IT SHOULDN'T EXIST AND i AM GONNA STRANGLE ONES WHO CREATED IT" and all of this about RUMORS that wasn't even confirmed and even, if they are true we don't know a bit about how those ideas were executed.
If they are the same person maybe it will be explained why. Like what if they start out as two different people and some random spell comes and makes them fuse or something? Finally at the end they break the spell and become two people again.Like in Dragon Ball Z? :) Simon Belmont and Alucard merge to become... SIMUCARD! ;D
Like in Dragon Ball Z? :) Simon Belmont and Alucard merge to become... SIMUCARD! ;DGenius. And the voice actors could talk at the same time too.
personally, and i may be alone in this. but if these rumors pan out i am all for it. the concepts of a 2d game but more styled like lords sounds awesome. sign me up for atleast 2 copies lol.
The first thing that came to mind was Bloodrayne BetrayalLikewise, and it's not a good thing.
That's what made me kind of nervous, when I heard that it will be LoS combat in a 2D game. The first thing that came to mind was Bloodrayne Betrayal, and (I don't think anyone else agrees, but) I hope the combat doesn't turn out too similar to that. I don't think it was a bad game or anything, but I just couldn't get into it for whatever reason. I hope it's not too combo-centric, is what I mean, I suppose.
Likewise, and it's not a good thing.
Likewise, and it's not a good thing.That's what I don't care about regarding the idea of 2D combo, in Bloodrayne Betrayal, you had lots of moments of "Why don't you just DIE already?!!!!" where you have to spam combos just to take out normal enemies. It was one of the things a lot of people disliked about LoS(normal enemies that take forever to kill). I can't see it being a beneficial trait unless they focus on that with bosses only, and keep normal enemies short and sweet(easy to kill in just a few hits).
If it makes you both feel any better (or wose depending on your take on it), the leaker best describes MoF's combat is similar to that of a "2D Tales of game.' He didn't say which 2D Tales of game though.My knowledge of the Tales games is very limited, so I have no idea whether to be relieved or worried about this.
Death threats? oh, wow..it seems you have some very bad thoughts in your mind and only assume the worst. I am not violent.Death threats or pain threats, it doesn't matter what it is. In the end it is a threat over video game fictional characters. It is neverthless idiotic and the lowest level of fanboism one can fall.
Funny thing is, I have seen you act like a jerk towards someone simply because they voice their dislike for Cox and his games.I believe I had a reason to act that way. Or maybe you once again read my posts differently.
And by the same margin I could call people praising IGA "IGA-asskissers", but I saw this kind of attidute mainly from LOS-haters.
And by the same margin I could call people praising IGA "IGA-asskissers", but I saw this kind of attidute mainly from LOS-haters.
You pressed certain buttons to do certain moves and some moves can be chained into others. There's also a guard button.I'm just going to have to wait and see on Thursday, but that sounds a lot like LoS.
Jeez people, whatever happened to the wait-and-see approach? After all, bad ideas could still be saved by a good enough execution (and in this case, it better be damn good)...
>Tales-style combat
...as good ideas could still be ruined by bad execution.
(...What? I'm a fan of the Tales series, okay?)
And being a tales fanboy is bad because?Because I don't want to be associated with the sick bastards known as fangirls. :V
Because I don't want to be associated with the sick bastards known as fangirls. :V
And before anyone screams "that's sexist!" just look at the rampant yaoi shipping. That's just the tip of the iceberg.
I think Tales of combat is good... for some hours. I really think the Tales series shallow as fuck, don't like their games and animu characters. It's the type of JRPG I don't like. I hope the combat feels more like old Castlevania titles, where the whip is strong. They could add moves that hit certain types of monsters, but that's it.I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.
I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.
And regarding the combat system, it's one of those "easy to learn but hard to master" things, you'd be surprised at the impressive combos that can be pulled off if you've completely mastered the system.
So yeah, Tales is anything but shallow.
I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.I think shallow wasn't the word. Repetitive and boring was what I was looking for. I didn't like the story of any game I've played from the series. The combat, yeah, like I've said, the combat was fun. I just don't like it after some time. Even with the flashy combo system, it isn't for me at all.
And regarding the combat system, it's one of those "easy to learn but hard to master" things, you'd be surprised at the impressive combos that can be pulled off if you've completely mastered the system.
So yeah, Tales is anything but shallow.
That's what I don't care about regarding the idea of 2D combo, in Bloodrayne Betrayal, you had lots of moments of "Why don't you just DIE already?!!!!" where you have to spam combos just to take out normal enemies. It was one of the things a lot of people disliked about LoS(normal enemies that take forever to kill). I can't see it being a beneficial trait unless they focus on that with bosses only, and keep normal enemies short and sweet(easy to kill in just a few hits).
I'm not a native speaker, sometimes it's not easy for me to make my point, specially when I'm bored or sleepy, I can't make sentences that well so it sounds a bit harsh sometimes, or even wrong.Considering that I'm not one myself, I guess I'll let this one slide.
IT'S OUT:
http://www.neogaf.com/forum/showthread.php?t=475928 (http://www.neogaf.com/forum/showthread.php?t=475928)
Castlevania: Los - Mirror of Fate. Yes. That's the name.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F66rOf.png&hash=ee35066e330c1736e23e3b7fa8728c9afaf93fe5)
- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more
The game is 2.5D with the camera being isometric at times, you will still be able to move left and right.Super Castlevania 3D Land.
The game is 2.5D with the camera being isometric at times, you will still be able to move left and right.
So something akin to Metroid other M where you are in a 2.D format at times but able to move in 3.D?
also, who is that in the ingame screenshots?
It does not look to be the guy on the cover, so is that guy Trevor or not?
It might not be over. Note that this game seems to be part of a sub-series, possibly suggesting that not all games in the future might be done like LoS.Yep, the new sub series is called LoS (For some reason). Akumajou is safe, resting, but safe. I think.
It might not be over. Note that this game seems to be part of a sub-series, possibly suggesting that not all games in the future might be done like LoS.
:(
real castlevania officially dead, fuck konami and mercurysteamIt is not you who decide it, so chill out.
that's true. even though the title of the game is long as fuck and stupid at least it means konami seems to want to marginalize the LOS games into their own little niche. it just sucks that niche is the only bunch of CV products in existence right now.
screens
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2Fcastle2.png&hash=05cc972d9bd7b723d3984aff78a070a41826613c)
I wonder if that Simon art is even related to the LoSverse at all.You saw that post too?
You saw that post too?What are you guyes talking about?
I swear that dude better have been a troll.
Nevermind, dude was a troll.
Can't believe I fell for it.
Nevermind, dude was a troll.Proof, please! :o
Can't believe I fell for it.
Proof, please! :oHe outright said he was bullshitting.
He outright said he was bullshitting.And my day is happy again, thanks OSM, you are Aw-es-ome ;)
What is a lie?...Nothing to worry about. A troll said Simon was just a ruse to celebrate the legacy of the franchise and that he wasn't actually in the game. He then admitted he was lieing.
You guys need to be a bit more specific, not all of us roam the lands of 4chan.
http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/ (http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/)
New info
where is the new info?I think he was just late. ;)
I think he was just late. ;)
Axes for Simon
Crosses for Trevor.
they want to give slightly different playstyle to the characters despite the core being the same.
You know what's also awesome and made me respect MS a bit more? Konami's proposal was to have a single castle and the characters will replay the same parts (like endgame secret characters), however. they ended up designing new levels for ecah character. They have now twice the amount of "expected" playtime.
I actually like how that Simon is a mixture of his Chronicles' designs. It's a nice nod to placate the variety of fans, like including Wygol Village in Lords.Or including Olrox and Brauner as similar looking vampires(just like how Brauner was designed to look remarkably similar to Olrox/Graf Orlok).
http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/ (http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/)
In that article:
"In an ultra-exclusive, super-surprising reveal, Nintendo Power says Mirror of Fate will also include skeletons, it appears."
HAHAHAHAHAHAHAHAHAHAAA!
Sorry, that was a really funny statement.
I actually like how that Simon is a mixture of his Chronicles' designs. It's a nice nod to placate the variety of fans, like including Wygol Village in Lords.
Yea that statement caught my attention as well.
Was not sure if it was sarcasm or them overreacting to pretty much something minimal.
Remember when the first screens of Lords of Shadow came out and it was full of Tokien like Lord of the Rings monsters? Maybe they mean it looks like Castlevania from the first screenshots this time.
Where the hell are the full scans? Get your shit together internet.
Where the hell are the full scans? Get your shit together internet.
I just realized something how long has it been since there was a cover story on castlevania? Now I want one on gameinformer.You're right :o The marketing started on fire this time it seems
GAF has some retarded policies.But we don't! (Hurry up guys!)
GAF has some retarded policies.
It is not you who decide it, so chill out.Was it really that offensive? Or someone just overeacted as usual?
And there is plenty excitement for those games, so series is alive, despite what you like to imagine.
It's not retarded at all. They have people from industry after all. The scans weren't supposed to be released before the magazine even goes for sale. So they wait for direct feed screens, which in the end are better anyway.I keep forgetting that.
Castlevania: Lords of Shadow hit the Xbox 360 and PlayStation 3 in 2010, but its direct sequel, Castlevania: Lords of Shadow—Mirror of Fate is coming to the Nintendo 3DS. Like its predecessor, Mirror of Fate occupies a completely different Castlevania universe than the long-running timeline that was first established on the NES—but unlike Lords of Shadow, the gameplay in Mirror of Fate is far more reminiscent of Castlevania’s Nintendo DS entries, like Dawn of Sorrow and Order of Ecclesia.
Mirror of Fate features polygon-based graphics, but it plays primarily in 2D and 2.5D, with the occasional shift into a fully 3D environment. Whereas Lords of Shadow had an emphasis on combat and action, Mirror of Fate encourages nonlinear exploration and discovery.
Mercury Steam, the team behind Lords of Shadow, is developing Mirror of Fate as well. “We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent,” producer Dave Cox told Nintendo Power. “The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.”
Say “Hi” to the Belmonts (Again)
The story for Mirror of Fate picks up 25 years after the end of the events that played out in Lords of Shadow. Dracula is gearing up to give humanity hell, and a young vampire hunter named Trevor Belmont steps up to stop him before things get too hairy.
The name “Trevor Belmont” should ring a very familiar bell for Castlevania fans, but again, Mirror of Fate takes place within Lords of Shadows’ continuity reboot, so this is not the same Trevor you know and (presumably) love. You should still recognize some of the threads connecting the characters, though: the gameplay in Mirror of Fate stretches across time, and players will eventually be able to control Trevor’s descendent, Simon Belmont. Two other unnamed characters are in the game as well. As Mirror of Fate progresses, you’re able to switch between the four characters at predetermined points and work through Dracula’s castle during different time periods. Each warrior boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences. Some paths may be closed off to characters that can’t double-jump, for example.
Hey You, Let’s Fight
Even though Mercury Steam primarily wants Mirror of Fate to be about exploration, combat still plays a big role in the game. Simon wields the fabled Vampire Killer whip, while Trevor utilizes the Combat Cross that made its debut in Lords of Shadow. Trevor can attack enemies directly with the X button, or execute a weaker, wide-reaching assault with the Y button, which is ideal when he’s surrounded by enemies. Trevor also has access to defensive blocks and dodges, can use light and shadow magic, and can wield secondary weapons like a glaive and an electric bomb.
Simon Belmont doesn’t have his ancestor’s talent for magic, but he has some familiar secondary weapons at his beck and call, such as throwing axes and burning oil that works well against crowds of baddies. He can also summon mystical guardians to fight for him, or protect him from harm.
Mirror of Fate’s home base—the Nintendo 3DS—lends the vampire hunters some help, too. You can use the touch screen to leave notes for yourself and mark places that you might like to re-visit later, and SpotPass and StreetPass will come into play, too—though the game’s publisher, Konami, is keeping those functions a secret for now.
Old Guard, Meet the New Guard
Some fans have had a hard time getting used to the darker, grittier take on Castlevania that was introduced to them in Lords of Shadow, and it’s too early to tell if Castlevania: Lords of Shadow—Mirror of Fate will make them feel at ease. However, it’s a good sign that Mercury Steam wants to re-embrace what has made Castlevania so much fun on the Nintendo DS: exploration. At the very least, it’s intriguing that Trevor and Simon make a return of sorts. There’s no vampire hunter like an old vampire hunter, even if that vampire hunter is still kind of new.
Castlevania: Lords of Shadow--Mirror of Fate is scheduled to hit the Nintendo 3DS in Fall 2012.
(Source: “Into the Shadows,” written by Chris Hoffman, published in the June 2012 edition of Nintendo Power.)
Aaaand HEERE COME THE DETAILS
2012 YAY! ;D I loved every detail. Other 2 playable characters? Sypha + Alucard anyone? ;)
So this game is set only 25 years after LoS? I was expecting a time gap like in the IGA timeline. So that means the date of the game is 1072.The game begins in 1072, but as you can see, it spans decades (at the very least)
Wow! Everything seems pretty decent so far (well, I'm not crazy about the character design, but I can totally live with that). Now I can finally plan on getting a 3DS.
I'm just hoping Konami goes a little more in-depth with it on Thursday.
Trevor looks badass, but he's not so brown jacket/brown hair anymore which throws me off. He looks more like Mathias.Where did you see him? :o
Trevor looks badass, but he's not so brown jacket/brown hair anymore which throws me off. He looks more like Mathias.
For the lulz:That's....
The image in the "Next Month" teaser was a map of Belmont, California.
http://en.wikipedia.org/wiki/Belmont,_California (http://en.wikipedia.org/wiki/Belmont,_California)
And none of us saw that? for shame Hahaha
The image in the "Next Month" teaser was a map of Belmont, California.
lolwut
So...what was the whole "comrade" thing about?? Weird choice of words.
The image in the "Next Month" teaser was a map of Belmont, California. http://en.wikipedia.org/wiki/Belmont,_California (http://en.wikipedia.org/wiki/Belmont,_California)Clever. ;D
And none of us saw that? for shame Hahaha
I just wonder who the 4th character will be...Possibly Sypha. If Simon is Trevor's son, she has to be in it.
The teaser even said "rue your fate" too.
Man, they really got us.
Possibly Sypha. If Simon is Trevor's son, she has to be in it.
I guess no one wants Grant huh? Poor Grant no respect I tell ya.
I thought it was a part of simon's cape or something, but noo it has to be a place from CA,where I am from what the crap how did I not notice :P , but still I am down for playing with anyone here when it comes out who is with me?Interesting but random thing about CA(California), Castlevania also starts with a "C" and ends with an "A". Okay, maybe I'm too giddy over the news. LOL! ;D
Grant would be awesome but Alucard is a must and I don't want it to turn into a sausage fest. If there is co-op I can play with my gf and she doesn't like to play as guy characters anyway.
Aaaand HEERE COME THE DETAILS
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZDIBf.png&hash=1cfe171bac5d7b7d917d126fca807aafefa17df6)
Trevor cover is real.
From GAF.
I wouldn't be suprised if this 3ds game is setting up for the simon & alucard adventure. Given that Simon comes after Trevor and the three of them are going to be in MoF.
4th character is hopefully Sypha. Maybe Gabriel.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!This post made me grin.
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
I have a question about the issues. One is with Simon right? Trevor is on the other one. So are they two completely different article or special articles like cover version 1 and 2?Just different covers. Simon is for subscribers, regular circulation gets Trevor.
Just different covers. Simon is for subscribers, regular circulation gets Trevor.
Who keeps down rating me? :(
If Simon and Trevor, and possibly Alucard, are in Mirror Of Fate, then who is in LoS 2?
If Simon and Trevor, and possibly Alucard, are in Mirror Of Fate, then who is in LoS 2?
Sooo, I wonder if Trevor and Simon will sort of "communicate" through the mirror of fate? Like;HAHAHA, HOLY SHIT. Someone hire this guy!
Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
OK!!! All this new info, sounds very intresting, i really want to see a trailer of the game in action and it also made me realize this: Do you remember what we were asking for? Castlevania III remake. Four playable characters that they co-op? Trevor with Simon and two others? It might say LoS, but i can see it as a new remake of Castlevania III on the LoS universe! ;D
Freaking son of a hunchback.
As excited as I am, I'm also kind of bummed. I was hoping to play as Trevor in LoS 2 and Simon in LoS 3. I love Trevor and Simon but having them in the same game seems redundant. I'm also disappointed that this is for a hand held. And time travel....?You really are never happy about anything.
Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?Reminds me about movie "Radiowave".
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
Sooo, I wonder if Trevor and Simon will sort of "communicate" through the mirror of fate? Like;
Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
You know there's STILL A CONSOLE GAME right Thomas?
Oh those teases.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FNP279_CoverStory.jpg&hash=bf0525f740dafb3354800c53789d012d8b226e74)
Lol I wonder why they keep teasing us with Trevor.I think Simon will be the badass, and Trevor will be hot, I mean look at those pixels you can already feel his hotness. Props to MS if they give him the eye scar.
We have seen Simon and yet Trevor's look still has not been revealed.
Is he going to be so hot and badass looking that our hearts will cry tears of joy??? :'(
Reminds me about movie "Radiowave"."Frequency". Right. I forgot that they called it "Radiowave" on our TV.
You really are never happy about anything.
Trevor will be hot, I mean look at those pixels you can already feel his hotness. Props to MS if they give him the eye scar.
Man crush anyone :rollseyes:Hahahah busted!
Hey guys, you know how the NES Castlevania, first in the series, came out in 1987 in the USA? USA is where Castlevania traditionally sells better.We have a winner
...Is this game our 25th anniversary celebration? :o
Hahahah busted!
Not gonna lie, my Cv crushes are Trevor and human Carmilla.
Satan here. As well as SotN Drac.Add Mathias and we're done
Hey guys, you know how the NES Castlevania, first in the series, came out in 1987 in the USA? USA is where Castlevania traditionally sells better.Two games at E3, and all this news about MoF? It has to be.
...Is this game our 25th anniversary celebration? :o
I really hope Alucard is in it. Been wanting to change my forum avatars.
So what then? Kind of offtopic, but it just came to my mind.Expecting a trilogy. LoS - LoS: MoF - LoS 2
Do you guys know the best part of this? We will kick GABULA ASS in the end of the game!Poor Gabriel. :(
Sorry I don't wanna burst anyone's bubbles, but I'm going to need to see some gameplay videos before I'm convinced that this isn't another God of War knock off.Whenever someone says LoS is a GOW clone a kitten dies.
Then they'll go back to the old canon or give Castlevania another break and come back to it later.Poor Gabriel. :(I don't mind that. He was given development to show why he becomes what he does, but I don't want him to be purely tragic. I want them to(in MoF and LoS2) develop his evil side, and make you LOVE to HATE him. Make you go, "Man, I felt sorry for you, but now, you're just a BASTARD!!!". ;D I have to think of Luca Blight with this one. When you hear about his childhood and backstory, you DO feel for him, but what he does in the game, you can't help but to HATE his guts and WISH for him to die, because killing him would make the world a little bit of a better place.
Whenever someone says LoS is a GOW clone a kitten dies.Combat
Seriously, the games have nothing in common besides being epic.
I'm not seeing GoW but I do want to see some video footage though. Btw why does Trevor have the combat cross and Simon have the vampire killer? I thought the combat cross and the vampire killer were the same in the Cox universe?Isn't the CC one of the weapons of the Brotherhood? It's not uniqe I think.
I'm guessing the Combat Cross probably either becomes the VK after some time or is replaced but who knows.From the art, Simon's whip seems to be a classic leather whip. Combat Cross's whip was a chain whip. I'm guessing they are different weapons(or someone takes the chain whip of the CC and ties the leather around it).
CombatYou could say that about PoP or many games. LoS feels different IMO. Dante's Inferno, now that's a clone
QTES
Wall Shimmering
These elements were in all God of War games, and LoS is very similar, with it's own differences. Only a blind guy wouldn't see the inspiration there.
Copying another game element doesn't makes something a bad game.
You could say that about PoP or many games. LoS feels different IMO. Dante's Inferno, now that's a cloneYes, I can say. Because they copy many elements that people thought were good in other games. PoP even makes it's own thing, wall running (I think Ninja Gaiden did it first, if I'm not mistaken).
while variety is best (and thus Alucard and Sypha would make excellent 3rd and 4th playable characters), there's something poetic about having four Belmonts of the same lineage battling the castle a hundred years apart. imagine Trevor, Christopher, Simon, and Richter, the classic-vania stars, all taking their legendary cracks at Dracula in this game.
while variety is best (and thus Alucard and Sypha would make excellent 3rd and 4th playable characters), there's something poetic about having four Belmonts of the same lineage battling the castle a hundred years apart. imagine Trevor, Christopher, Simon, and Richter, the classic-vania stars, all taking their legendary cracks at Dracula in this game.
Also, I was under the impression that Reinaldo had long passed on before Gabriel Weston his quest.
Don't know if anyone else pointed this out, so sorry if they did, but if the character on the Nintendo Power cover is Simon, notice the reddish hair, like Kojimas SimonYup, that's the case... for the Collect Edition of NP. The normal version features Trevor.
Don't know if anyone else pointed this out, so sorry if they did, but if the character on the Nintendo Power cover is Simon, notice the reddish hair, like Kojimas Simon
to the boy that said something about Trevor's outfit color scheme,
he had a green wardrobe in SotN too. And he had a greenlightsaberwhip
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screens
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I haven't really seen anything that talks about if the game utilizes the Nintendo 3DS's special 3D capabilities. The angle of the shot looks like it could indeed be viewed in 3D. If so, I would have thought they'd be touted more though.
I want it inside of me.
And, Trevor looks like.. Alucard?
(But better, because he's Trevor, and he's so hot that ground melts when he step's on it)
Hi body, I want you to meet ready.
I want it inside of me.
Trevor is Gabriels son and he looks awesome ;D
I do really hope now that we get commercials for this game now and good reviews in other words good luck mercurysteam you all will need it.
Trevor is Gabriels son and he looks awesome ;D
I do really hope now that we get commercials for this game now and good reviews in other words good luck mercurysteam you all will need it.
Trevor has the better design out of the two IMO. Don't get me wrong Simon looks badass but for some reason, I dunno the red hair maybe? Either way he's Simon Belmont I wouldn't fuck with the guy.
As for the previous poster, I'd wager that Gabriel had sex with quite a few women. Also back then they didn't have condoms or birth control so who knows how many kids he had.
Trevor has the better design out of the two IMO. Don't get me wrong Simon looks badass but for some reason, I dunno the red hair maybe? Either way he's Simon Belmont I wouldn't fuck with the guy.
As for the previous poster, I'd wager that Gabriel had sex with quite a few women. Also back then they didn't have condoms or birth control so who knows how many kids he had.
I agree. Good luck with marketing, though. I'll be surprised if there much of anything at all outside the gaming mags.
Gabriel IS Dracula. In-game artwork confirms this, Cox himself confirmed it. Why are people still debating this fact?
he was just likening himself to a dragon, like he did in Resurrection.. he didn't say "hey zobek my name is dracul"
Funny thing about that statement is that I would label this Trevor as a "pretty boy" in the looks department.Oh Yes God knows he's in.
Mark my words.
Trevor = Alucard.
And on a side note, I just love how they took a small jab at Ayami's style by pointing out there is no "pretty boys" in this one lol.
Funny thing about that statement is that I would label this Trevor as a "pretty boy" in the looks department.
When did Cox confirm? Not doubting you. Just wondering.
Mark my words.
Trevor = Alucard.
Could be good or bad depending on how it's pulled off. At first I was like :( but I could see how it would work. The whole mirror time travel. However, is Simon not Trevor's son? Wouldn't that mean they are all half vampires?Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o
Could be good or bad depending on how it's pulled off. At first I was like :( but I could see how it would work. The whole mirror time travel. However, is Simon not Trevor's son? Wouldn't that mean they are all half vampires?
Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o
I think Alucard is what the article refers as "The Lost Soul" and the final twist will be: Ha-ha, you havve been me ALL THIS TIME"
:P
I wonder who the voice actors will be this time?
Yea the whole Simon is Trevor son thing seems to be false now since they keep calling him a "descendant" of Trevor's and not his son.
Also it would appear that Gabriel had Trevor BEFORE his tranformation to the darkside which would make Trevor still a human.
Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o
I think Alucard is what the article refers as "The Lost Soul" and the final twist will be: Ha-ha, you havve been me ALL THIS TIME"
:P
Trevor was born before the events of LOS, so I dont see him becoming Alucard. Besides were also missing the big picture here:
Gabriel had a son he didn't know about, which means Gabriel was probably fooling around behind Marie's back.
Or after he killed her. :o
Trevor was born before the events of LOS, so I dont see him becoming Alucard. Besides were also missing the big picture here:
Gabriel had a son he didn't know about, which means Gabriel was probably fooling around behind Marie's back.
Or after he killed her. :o
Remember that Gabriel was not with Marie when he killed her, it was similar to Mathias in that when he went to see her after returning she was dead (she was not, he killed her but that's what he thought) so Trevor was born when he was out in battle and marie, well, didn't have time to tell him (perhaps)
The descriptions of the gameplay, stage that NP played through, and the overall layout of the game... is exactly what everyone has been clamoring for. I honestly think Mercurysteam listens to us, then finds a way to make these ideas more accessable to broader audiences as well. Seriously.Well, it was a given that THIS game was going to be different, but the true test is if LoS2 carries on with these themes. That will be the true proof if MS listened.
And I for one would prefer Trevor =/= Alucard, but then again Gabriel Belmont = Dracul(a). Wierder things and all that jazz.
I will say it now.
I'm not digging Simon :/
Still, nice to have him back, and I hope they give them both interesting personalities :)
What I love the most is that the interview shows that MS did accepted critisism, just about everything, platfforming,combat, atmosphere, everything was "corrected" it seems. And those last lines are veery confident sounding. But as they say, aim to the moon.Like I said before, if that critisism crosses over into LoS2, then we know for sure.
Oh Yes God knows he's in.its awesome how easy it is to compare this pic with the one in the article.
But what did you expect? It's Trevor - I'm-so-hot-that-I-married-an-heretic-witch-in-a-single-night- Belmont
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its awesome how easy it is to compare this pic with the one in the article.Indeed, they just fused Trevor with Alucard (in a good way) and repalced some leather with metal.
Like I said before, if that critisism crosses over into LoS2, then we know for sure.
i noticed there's an owl in Simon's picture. i'll assume that an Owl is one of Simon's mystical guardians. can't help but wonder - they're fusing Simon with - Maria? Simon is the new beast-master.
Also just read about using more of the traditional platforming; especially excited that "combat can occur while platforming", which in my mind all but confirms Medusa Heads. EEEEEEEEEEEEE!lol
if we got a traditional dracula battle at the end of this game, and some classic music it'll be a winner 100% in my book, the last handheld CV was DXC, so im going crazy to see 2.5D done right
No dis to DXC, just the PSP screen gave me a migrane after so long, great game, just bad hardware, I ended up playing it on a psp2k with tv connections
Sounds fantastic so far. I eagerly await this (And I find myself becoming happier and happier that I got a 3DS).
Woah the next SMT is coming to the 3DS?
Finally saw and read the full scans.That's exactly what I'm worring too. NP even said they tought the combat was dragged...
"The lost soul" sounds like Alucard, and I don't think he's Trevor or Simon. Thank goodness the Belmonts are human, I didn't expect the article to answer the origin of Trevor.
Everything still sounds really promising, combat still worries me. I hope things don't drag out for too long, hard to make the call about things that were in LoS and how well they will transition to a side scroller without footage.
We'll find out everything Friday morning. :)
I really do hope that Koji Igarashi would be able to return to his throne and produce another game for Castlevania in the future. :(
It might be a question of him not wanting that anymore instead of not being able to. Konami's suits are the ones who pick the producers for their projects and at least for the moment the LoS branch is their golden boy. But yeah, I hope he isn't completely done with CV.
This game looks so good I can't breathe.That's EXACTLY what I'm hoping you can do, jump over the enemies and go on.
HOWEVER, the article mentioned that the combat "drags on" occasionally, which is pretty much my #1 concern. Someone already mentioned Bloodrayne Betrayal some pages ago, and I agree that sometimes you just wanted to scream at the regular enemies to just DIE already. I want a nice pace and flow in the game, not closed-off arena fights. Most of the old 2D Castlevanias had enemies you could always jump over and escape. I wonder if that's even an option here? I hate when the screen freezes and you need to clear the screen of enemies. It's fine with bosses and maybe a couple of harder enemies, but not ever single fight.
Does anyone else thinks that the green scheme in Trevors outfit may be a reference to Sonia. I mean like, I'm expecting his mother being called Sonia if she is named
It Awesome!!!All is right with the world!
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Trevor and Simon It Awesome!!!!!
Source
http://blog.esuteru.com/archives/6264628.html (http://blog.esuteru.com/archives/6264628.html)
actually his attire was "green themed" in SOTN, so I would think of it as more of a reference to that really since this game is said to have exploration.
One thing that I wonder is that, while its great to have exploration make a return, will there be weapons and items to be found in this huge exploration castle?
You know, something akin to SOTN and the other DS titles?
I mean, It would kinda be a waste to have to travel through such a big castle without being able to find rare items and stronger weapons if you ask me.
This reboot sucks. Castlevania RIP.
Who's "Dracul?"The lord of all vampires....
You mean Dracula? I thought I already explained this.
lol @ ahasverus for giving me these -1's. good times bro!
It looks almost perfect to me.
So why would the artwork in LoS label him as Dracula? Disrepancy on MercurySteam's part, or the fans speculating way too much?
has any castelvania game lived up to the hype on its release, with all the pre-release hype?
Nope.
The reboot wasn`t necessary. The series had established timeline and characters. Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit. This cannot absolutely be welcomed by me. Something like that was done with Silent Hill: Shattered memories and it was ridiculous. All of these ″reboots″ are ffffing stupid and I consider it as raping of the original games, story lines and characters.
They could at least have been a bit original and made:
1.new stories in established CV timeline or
2.new characters or
3.entirely new game and not take a famous franchise name to get more money and attention
So, yeah, I am bitching and I have a right to say what I think. I would really like to want these new games..I would be very excited if it wasn`t like it is. But it`s wrong, it is just wrong.
The reboot wasn`t necessary. The series had established timeline and characters.
The reboot wasn`t necessary. The series had established timeline and characters.You take a good look at the classic timeline and you tell me it DIDNT need a fresh start. There was almost no room left for new games.
Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit.
This cannot absolutely be welcomed by me. Something like that was done with Silent Hill: Shattered memories and it was ridiculous. All of these ″reboots″ are ffffing stupid and I consider it as raping of the original games, story lines and characters.
They could at least have been a bit original and made:IGA tried that. It was hit and miss, because the timeline was cluttered, and because of his habits regarding his way of developing castlevanias.
1.new stories in established CV timeline or
2.new characters orHe did that too. Again, they were hit and miss.
3.entirely new game and not take a famous franchise name to get more money and attentionFYI it was always a Castlevania game from the start- and in fact was pitched as a CV1 remake. It was afterwards that they scrapped that and went with a reboot alternate universe idea instead.
So, yeah, I am bitching and I have a right to say what I think.
I would really like to want these new games..I would be very excited if it wasn`t like it is. But it`s wrong, it is just wrong.Just fyi, the old timeline isnt gone. Cox himself states it is just an alternate universe. It doesnt retcon or erase anything.
.....
It exists, but is it going to be revisited? I'd like to say definitely, but how can we be sure?
You take a good look at the classic timeline and you tell me it DIDNT need a fresh start. There was almost no room left for new games.I think it's all perspective. If YOU can't find room, that's you. I'd certainly be able to find room. The time between LoI and CV3, for instance, is ripe for the picking, where Belmonts are hunting other vampires before their paths finally cross with Dracula in CV3. You can also explore the fruition of the Morris clan, what they did while the Belmonts were doing their own thing and such. Incorporate new villains into the fold(many disliked the idea that Dracula was ALWAYS the final boss, which in itself, made the timeline more cluttered). Maybe make a sub-series within the original continuity where the Morris clan is hunting Olrox or Elizabeth Bartley. I always thought the sky was the limit as far as possiblities were concerned. The only limitations I see are the ones people let themselves believe there are.
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.
But aside from that, there is still the fact that since Lords of Shadow got announced we got a total of six stories set in the old timeline, namely: Adventure Rebirth, the Pachislot Akumajo Dracula trilogy, Harmony of Despair and Encore of the Night. Not stories that really contribute anything to the timeline, 4 are set in an alternate timeline, two are just retellings of Castlevania III and Symphony of the Night and one is crisis cross over game with a weird plot. But despite of that, the intent seems clear that they still wish to use the old verse as a backdrop for new stories. We just have to wait until they finally add a story that is actually substantial and progresses the plot.
I also have a feeling that they maybe are going to wrap up the LoS storyline very quickly. We know that Jason Isaacs (the voice of Satan) is involved with a LoS game, so it's possible that we'll arrive at the end of the LoS timeline sooner than expected. This is further supported by the fact that MoF seems to have a story that spans generations, indicating they want to rush through the timeline pretty fast. So after MercurySteam is done they maybe are going to hand back the reins to somebody (or multiple people) who wish to continue the old verse again.
I remember there being a ton of hype for AoS, and it lived up to it in my humble opinion. Granted, this was in 2003 for a GBA game, but there's a reason the CV titles for it are always listed at or near the top.
I think Redrum was the resident buzzkill during the hype for that game, iirc.
Also, Hodespair was released just a little before Lords, and I remember Cox-kun saying that it, in conjunction with Lords, meant that Castlevania was still going strong. This was just two years ago, so the old series isn't dead.
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.
This reboot sucks. Castlevania RIP.Castlevania is alive.
Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit.Your reality is dark and twisted.
But it`s wrong, it is just wrong.
We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.It is problems of IGA storytelling he could adress pretty much whenever he wanted to. He didn't because, he either don't care or don't know himself what to do with the storyline.
But aside from that, there is still the fact that since Lords of Shadow got announced we got a total of six stories set in the old timelineSix games, not six stories, since Encore is SOTN remake and Pachislots barely count as anything. Maybe only as "alternate timeline to the old timeline". HD had a pathetic excuse for the story. I am not sure, if this should be counted seriously as a fullfleshed CV entry. Those games were milking famous name for what it worth. Castlevania Tetris? Seriously? So, nothing significant was done.
I'd certainly be able to find roomOf course you can fill every single (free) space in the timeline with games and create as many subseries as you want, but the problem is Castlevania, as many people see it, is a series about Belmonts and Dracula (something that was lost in the latter years) and eventually there would neccesity to return to that plot. And when you'll try...forces of light help you, because you'll need it to put a new game about fight between Belmonts and Dracula in the Old Timeline without amassing retcons and hatred of "devoted" fans.
You have to admit though, there were more than enough chances given to Iga to explain all this. He just totally failed to do so.
One thing that I wonder is that, while its great to have exploration make a return, will there be weapons and items to be found in this huge exploration castle?
You know, something akin to SOTN and the other DS titles?
I mean, It would kinda be a waste to have to travel through such a big castle without being able to find rare items and stronger weapons if you ask me.
To each his own, I suppose, but in my opinion, if the main reason you loved Castlevania was for the established canon and storyline, I don't want you to have any influence over the fate of the series. It would seem that some fans would prefer it if Castlevania was a convoluted anime series, and care less about it's core fundamentals: Exciting/challenging game play, gothic/horror theme and mood, and the Belmont lineage vs. their archenemy Dracula. The rebooted series is delivering all of that, on a grander, more serious scale. LoS's story telling was a little sloppy, but was no doubt presented the most compelling tale since Symphony. The old canon had become a joke. We will never know if Mercury steam was the best team for the job, but we should be happy with what we got; a modern re-imagining of our beloved series that took a whole game to set up the motives of one of the greatest villains of all time. And now we have our true Belmonts, (presumably) behaving exactly as we have come to expect them to.
It'll be interesting to see how they pull it off while maintaining a similar style of combat to Lords. I cannot really see how that combat would suit itself in situations with platforming. So yeah, curious in seeing that.
True Belmonts? Give me a break. I'm glad we have you around to tell us what Castlevania is supposed to be.
A reboot was necessary. The series was getting ridiculously crowded and...well more and more ridiculous. Seriously....a castle in an eclipse?...Maybe AoS wasn't that good in terms of story, but a reboot wasn't necessary. We weren't even done with the timeline. There was still a possibility to add in a few games like the 1999 battle, or a direct sequel to LoI. Besides if they wanted to reboot the series they could have done it with Soma becoming Dracula. But no they had to take down everything that has been established by the old timeline. and now they take elements of the previous games to make it look like they're actually making a cv game, after all the bashing they did towards IGA and the old timeline. That's called hypocrisy.
Of course you can fill every single (free) space in the timeline with games and create as many subseries as you want, but the problem is Castlevania, as many people see it, is a series about Belmonts and Dracula (something that was lost in the latter years) and eventually there would neccesity to return to that plot. And when you'll try...forces of light help you, because you'll need it to put a new game about fight between Belmonts and Dracula in the Old Timeline without amassing retcons and hatred of "devoted" fans.I don't know. IGA trying to shoehorn Dracula in every one of his games seemed to annoy a lot of people. Hell, there's even some that would've been content if Dracula was totally absent in PoR, as Brauner, himself, could've fit the role perfectly, even if Dracula never appeared. Heck, some would've preferred that. Of course, my proposed idea wouldn't diminish the importances of Belmont or Dracula in the series. They will always be the main forces pitted against each other, but you can veer off once in a while and explore another side of the established world, other heroes that are related to the Belmonts and other forces of evil that pay homage to their Dark Lord. The only people who'd be against that would be those who close their minds to it, and, LOL, those who "fear change" ;).
Maybe AoS wasn't that good in terms of story, but a reboot wasn't necessary. We weren't even done with the timeline. There was still a possibility to add in a few games like the 1999 battle, or a direct sequel to LoI. Besides if they wanted to reboot the series they could have done it with Soma becoming Dracula. But no they had to take down everything that has been established by the old timeline. and now they take elements of the previous games to make it look like they're actually making a cv game, after all the bashing they did towards IGA and the old timeline. That's called hypocrisy.Actually, both sealing evil into an eclipse and preventing souls from reaching the afterlife both sound like plot points from future Square Enix JRPGs. They ARE that hokey. What's next, a world of light and a world of darkness, and a new Belmont that can pass between BOTH worlds using some sacred relic?!
I don't know. IGA trying to shoehorn Dracula in every one of his games seemed to annoy a lot of people. Hell, there's even some that would've been content if Dracula was totally absent in PoR, as Brauner, himself, could've fit the role perfectly, even if Dracula never appeared. Heck, some would've preferred that. Of course, my proposed idea wouldn't diminish the importances of Belmont or Dracula in the series. They will always be the main forces pitted against each other, but you can veer off once in a while and explore another side of the established world, other heroes that are related to the Belmonts and other forces of evil that pay homage to their Dark Lord. The only people who'd be against that would be those who close their minds to it, and, LOL, those who "fear change" ;).
Change is welcomed when it doesn't ignore tradition and fundamentals that were already successful and beloved by fans. I pray the soundtrack is improved and infused with the Castlevania goodness we all know and love because the music in LoS couldn't have been more generic. Castlevania as a series, is certainly not known to have generic soundtracks.
Actually, both sealing evil into an eclipse and preventing souls from reaching the afterlife both sound like plot points from future Square Enix JRPGs. They ARE that hokey. What's next, a world of light and a world of darkness, and a new Belmont that can pass between BOTH worlds using some sacred relic?!Watch out!You're giving ideas to Cox and MS ;D.
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.
You're giving ideas to Cox and MS.As did those of us who participated in the polls they arranged, the feedback of which I'm sure they considered in the new games.
Oh, I don't like that game and disagree that it combined them well.
It can not only be done, but done very well. Try playing Bloodrayne Betrayal. Deep combat system, with plenty of old school platforming.
As did those of us who participating in the polls they arranged, the feedback of which I'm sure they considered in the new games.I didn't say that.I'm glad they're taking into consideration our opinions, but that idea he came up with is bad, and considering how bad it is, i was trying to be funny. i guess i didn't know how to express it well in my comment.
This is a bad thing, why?
I didn't say that.I'm glad they're taking into consideration our opinions, but that idea he came up with is bad, and considering how bad it is, i was trying to to be funny. i guess i didn't know how to express it well in my comment.
Btw do we have the questions they asked in those polls? I'm kinda curious ..i have no idea. i don't like browsing into a lot of pages to look for something. But it's still somewhere on the forums.
I'm not sure that being more like Game of Thrones is such a bad thing Jorge.
Game of Thrones has better character designs and writing than all Castlevania games will ever have, combined.
Trevor's coat reminds me of Alucard's frock coat.
Loving the emerald green scheme, but not digging the hilariously chiseled warrior faces (though they do look realistic/accurate).
I still don't get why people are still trying to make this Cox vs IGA.You are not alone, but you ARE an awesome person for thinking like that! :)
Am I just one of those rare types of people that, I dunno, actually like both without feeling the need to say which one is more pure or how IGA just rehashes EVERYTHING EVER or that Cox is arrogant and is TURNING EVERYTHING INTO A GOW CLONE?
I still don't get why people are still trying to make this Cox vs IGA.
Am I just one of those rare types of people that, I dunno, actually like both without feeling the need to say which one is more pure or how IGA just rehashes EVERYTHING EVER or that Cox is arrogant and is TURNING EVERYTHING INTO A GOW CLONE?
I mean damn guys, most people just want a good game and actually don't want to turn this into a dumb pissing contest about whose guy is the best guy.
I highly doubt Cox or IGA think of each other as any more than coworkers, and certainly don't hate each other.
Also Ahaseverus-sama, that comparison picture between CoD Trevor and Lor3ds Trevor is kind of whoa. I had no idea they were basing Trev off of his CoD appearance. Having a callback to that game is a nice touch, just as nice as seeing Simon's design reference Chronicles and a little bit of Julius.
The -1 you have on that post illustrates the problem completely.
This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.
The latter, much larger group, is perfectly fine discussing the series as a whole, assessing it for everything it has done right and everything it has done wrong. They don't all like the same games, but they can have a civil discussion about what they like, what they don't like, and why their opinions are the way they are.
TL;DR Forum has a bad case of "My favorite game was _______ and I will decry all games that aren't like it"
So true. While I'm admittedly a LoS fanboy, I've loved most Cv's over the years, and Iga, for all his mistakes, did very well by the series. I just felt that the series desperately needed a fresh coat of paint after all these years under one mans control.
The -1 you have on that post illustrates the problem completely.
This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.
The latter, much larger group, is perfectly fine discussing the series as a whole, assessing it for everything it has done right and everything it has done wrong. They don't all like the same games, but they can have a civil discussion about what they like, what they don't like, and why their opinions are the way they are.
TL;DR Forum has a bad case of "My favorite game was _______ and I will decry all games that aren't like it"
EDIT: Keep the -1's coming, guys, you're only proving my point.
Agreed. I just don't know why it's so hard for people to see the series so comprehensively. Maybe a lack of perspective?
I mean, I love LoS. I think it's a great, fresh new way forward for a series that saw a fair bit of stagnation in the last few years. Does that mean I think it's perfect? Not in the least. The platforming was slow and clunky, and the level design could have been far improved. There were also some enemy battles that just dragged on and on and on. As for the art-style, I loved it, but there were also times when I longed for something a bit more romanesque and a bit more stylized. Did I like the music? Yes, but it while it did have its references, it was missing the melody of music from older titles.
I think people are too stuck on the idea of "perfect" and I think a lot of fans are missing perspective. I know I've talked to plenty of Castlevania fans who think SotN is the pinnacle of Castlevania design and that if anything deviates too far from that, it stops being good. Is SotN an excellent game? Of course it is. I love. I own three different versions of it. Was it perfect? No. I have my gripes. Do I want to play SotN-style Metroidvanias for the rest of my Castlevania career. Not really. I started with CVIII, and I've seen the changes the series has undergone, some of them good, and some of them bad, but nothing is ever bad enough for me to scream "That's not Castlevania!"
For example I hate Soma's character concept. Hate it. The concept of the dark lord Dracula being reincarnated into an effeminate Japanese school boy wearing a white pimp coat bothers me.
But I loved Aria of Sorrow. I even liked Dawn of Sorrow. The tactical soul system was an excellent addition to the series, and IGA should be lauded for coming up for it.
Sorry, a bit of a rant, but I've grown oh so tired of all of the "That's not real Castlevania!/The fans demand respect!" garbage that keeps getting thrown around.
I'd have to agree e105beta, too many people get hung up on the metroidvania style that was used in symphony. I say just enjoy them all for what they are. I personally got sick of metroidvania after the fifth or so iteration. That is why I liked lords of shadow. It was different, it had its own unique, but familiar flavor. It kept the dark fantasy the series was known for, but used different enemies than the various copy pasted foes we faced in the past. I enjoyed not having to fight five different colors of skeletons. Not to mention, once you got used to them, the qte were easy to do, and rewarded you with an impressive kill like what happened to carmilla.
This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.Precisely.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.
I think people are too stuck on the idea of "perfect" and I think a lot of fans are missing perspective.This is precisely what I have written quite a time ago.
Well, since it seems that cox and the team have listened to the critics, it's highly likely that both mirror of faith and los2 will be a bit more gothic in style, perhaps even put a better spin on the collosal bosses if the include them again. I personally loved the dracolich, was exciting and entertaining.I hope you're right. From what I've seen of MoF, the art style is looking more like what I'd expect from Castlevania. Time will tell.
But I do acknowledge your comments, the combat did feel like god of war at times. Though I do disagree on the music, but maybe if they had The previous series composer work with the one for lords of shadow, they could find a middle ground for both fans.
Well, since it seems that cox and the team have listened to the critics, it's highly likely that both mirror of faith and los2 will be a bit more gothic in style, perhaps even put a better spin on the collosal bosses if the include them again. I personally loved the dracolich, was exciting and entertaining.That's actually I'm anticipating about LoS2's revealing, if Cox applied the critisism he talked about(with MoF) to his next HD 3D CV venture. It's all and good with MoF, because that is a different game than LoS, being handled quite differently, but the criticism was originally from LoS, so I'd assume those were meant to be taken into consideration for their next big 3D CV game. And considering I'm loving what I'm seeing with MoF, I REEEEALLY hope they do! :D
I think the problem with Lords of Shadow is that it just felt like a mash-up of things that have nothing to do with Castlevania. Gameplay from God of War, boss fights from Shadow of the Colossus, music from John Powell's demo reel and an art style lifted directly from Lord of the Rings. Nothing about the game felt "fresh" to me. It was definitely a new take on Castlevania, but it wasn't anything new.
And, there's nothing necessarily wrong with that. There's just nothing special about it either, and Castlevania is a series that has always felt special to me. It's unique. Yeah, the gameplay is like Metroid, but it's got a far deeper item system and handful of RPG elements that set it apart. The music is like none other, and the whole franchise just drips with personality. Lord of Shadow? Virtually no personality what so ever. MercurySteam managed to take a cherished franchise and turn it into a bland, B- experience.
Having beaten LoS, I'm not knocking the game for what it is, I would just be sorely disappointed if this is what CV's future looked like. I'm all for innovation, but I'm not seeing any innovation here. I'm just seeing mediocrity.
I think the problem with Lords of Shadow is that it just felt like a mash-up of things that have nothing to do with Castlevania. Gameplay from God of War,GoW is a button masher. LoS punishes you for playing it like God of War, since not all attacks make enemies flinch, and therefore you have a higher likelyhood of being smacked upside the head for being so brash.
art style lifted directly from Lord of the Rings.I wasnt aware Lord of the rings had illustrations, or any particular "art style"
Yeah, the gameplay is like Metroid,
but it's got a far deeper item system and handful of RPG elements that set it apart.the rpg elements of item drops and levels are really what separate it from metroid. Otherwise you always seem to have some kind of relic system in the metridvanias which functions like Metroid's power ups. SoTN especially.
Lord of Shadow? Virtually no personality what so ever.That's like, your opinion, bro.
MercurySteam managed to take a cherished franchise and turn it into a bland, B- experience.I thought it was an A. or at least a B+, with an A for effort.
I'm not seeing any innovation here. I'm just seeing mediocrity.Hate to start this up again, but i saw little to no innovation in the past games since SoTN. Just the same formula with one added gimmick, and give or take a whip or interchangeable weapons. Also the reuse of many sprites from past games bothered me quite a bit in the later titles. I liked most of them, but the faults I find with them bothered me a fair bit.
waitaminute, where was it said that Trevo is Dracul's son? What if he's just another Brotherhood member that uses the Belmont name in honor of Gabriel?
I actually would like to see a LoS-3. After MoF & LoS-2 are out, make another entry for Vita or whatever, then end it all in an epic conclusion with LoS-3 on the PS4/Xbox. but that's just my opinion
waitaminute, where was it said that Trevo is Dracul's son? What if he's just another Brotherhood member that uses the Belmont name in honor of Gabriel?The article says that he's Gabriel's son, but from how it's worded, it seems he was conceived prior to Gabriel becoming Dracula, and was raised by the Brotherhood. This means Gabriel most likely isn't aware that Trevor is his son.
I completely agree about the titan fights, actually. Great spectacle for the first minute or two, but ultimately they were very un-Castlevania, mostly because of all the wall-shimmying, which is also very un-Castlevania. The wall-shimmying definitely needs to get the boot. The music too could definitely use some improvement. I don't want to see Araujo go, but if he could incorporate a little more of the "Castlevania spirit" it could set up an amazing score.The second one looks like. Monster designs and early areas, the worst part of the game, looks very Middle Earth inspired too. Of course I can select the best screenshots the game have and say it looks like Castlevania.
But I can't agree that the combat were lifted from anything. The combat is reminiscent of God of War, sure, but only because God of War aped the idea of a chain-whip like weapon. Lords of Shadow plays like any 3D action game, a genre of which God of War is merely the most popular. Sure, it doesn't play like the 64 games, which carried a lot more of the "2D Castlevania in 3D" feel, but I don't agree with the assumption that the combat is "lifted" from God of War, or that it has nothing to do with Castlevania. And as for the art-style, I don't see how it came from Lord of the Rings at all:
I mean, what of this looks like Lord of the Rings?(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I mean, the beginning forest levels maybe, but Lord of the Rings doesn't really own the rights to Forest™
Yeh, I just read that part in the NP article. That's weird.
So now Trevo & Lucard will be half-brothers it seems, prunyuu~
Now that'll be quite an interesting family...can't say I'm at all against the idea...If Alucard is separate than Trevor, and Trevor's the older "human" brother, and Alucard is the younger "dhampir" brother, it could most definitely be an interesting relationship. While I was against Dracula being the Belmont's father(like in Legends, the blood relative/ancestor), if Gabriel is Trevor's father, but Trevor doesn't have Gabe's dark power(because he was born prior to Gabe becoming Dracula), I'd find that, personally, more easy to swallow than "the reason why Belmonts are powerful is because they have SOME vampire blood coursing through their veins". To see the human son confront his vampire father, what sort of drama that arises from this(and Gabriel's discovery than Trevor is his own son) would be interesting. Work in Alucard to the picture(IF he is in this game, but here's hoping he IS), and we might even see an interesting sibling rivary bit.
The second one looks like. Monster designs and early areas, the worst part of the game, looks very Middle Earth inspired too. Of course I can select the best screenshots the game have and say it looks like Castlevania.
The game has, basically, 3 parts. I liked 1/3 of the game, exactly the parts you posted. Actually, I doubt anyone can say other way without being stupid.
I just hope you guys would learn that criticism about a game isn't a bad thing. Not everyone has to like LoS at all, and they can be vocal about what they don't like or even that they hate it or even older titles at all. There's really no problem with it. We don't have to agree with everything.
If Castlevania needed a reboot? This is seriously down to what type of reboot the series needed. I didn't like the way they rebooted the story, I found the ending retarded as fuck. Is my oppinion invalid now? No.
Honesty I see LotR in LoS. Those pictures made me think of Minas Tirith/Morgul and Lothlorien.
I didn't care for the inclusion of goblins. Why goblins? I don't think of goblins, strange enough, when I think of Castlevania. Again, I'm kinda particular about medieval settings. I'm kinda fine and dandy if it was an RPG or something. But that's just me. That's why I'm kinda wanting this new LoS series to shy away from the middle ages into something, not necessarily MODERN, but more gothic and edging into the 1600s-1800s. Something past "Ye Olde" world of faerie legends and thick iron armored knights, something more Baroque to Victorian inspired. Though, like I said, that's just me. I was never a fan of "Medieval Castlevania". You couldn't tell in the original series mainly because they blurred the lines of time(even the oldest set games, like LoI, CV3 and CoD felt less "Ye Olde" in that resepct). I AM interested in seeing if Cox and Alvarez want to do a game set in the 1800s. You probably are all aware of my interest in that, LOL.
Yeah I do but that's just me. In LoS defense LotR is like the father of fantasy. So, I think it's possible for LotR themes to make an appearance in a lot of fantasy and just not LoS.
I hope Simon says "What a horrible night to have a curse". That would make me feel warm and fuzzyI hope Trevor and Simon have their respective theme songs, Beginning and Theme of Simon.
If Alucard is separate than Trevor, and Trevor's the older "human" brother, and Alucard is the younger "dhampir" brother, it could most definitely be an interesting relationship. While I was against Dracula being the Belmont's father(like in Legends, the blood relative/ancestor), if Gabriel is Trevor's father, but Trevor doesn't have Gabe's dark power(because he was born prior to Gabe becoming Dracula), I'd find that, personally, more easy to swallow than "the reason why Belmonts are powerful is because they have SOME vampire blood coursing through their veins".
I hope Trevor and Simon have their respective theme songs, Beginning and Theme of Simon.
If Simon's Theme is in it, I hope it'll be a full-blown epic orchestral version a la Chronicles. :DI'll always prefer the version of his theme from IV and Bloodlines.
Dracula is more of a threat than the classic timeline one (who got ressurected like 10 times in a century to die 5 minutes later)
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AoS, the normal ending was fine. DoS, as Flame said, set up a PERFECT bad ending that would've worked awesome in bringing back Dracula and setting up a new game with Julius. It's also insult to injury that the good ending of DoS was sooooo bad. The whole, "She got me under her finger..." urgh... so sugary it gave me cavities. URRRRRRRRRRRRG! Interestingly enough, has anybody ever translated the after story where Julius is training his successor, and they are hunting Olrox?(click to show/hide)
AoS, the normal ending was fine. DoS, as Flame said, set up a PERFECT bad ending that would've worked awesome in bringing back Dracula and setting up a new game with Julius. It's also insult to injury that the good ending of DoS was sooooo bad. The whole, "She got me under her finger..." urgh... so sugary it gave me cavities. URRRRRRRRRRRRG! Interestingly enough, has anybody ever translated the after story where Julius is training his successor, and they are hunting Olrox?
Honestly, Julius mode had a better plot than the main story, and it had like, what, 3 cutscenes?There was like 10 lines in Julius mode.
Today has been very tiring with finals and all is anything new guys and gals?
There was like 10 lines in Julius mode.
Six games, not six stories, since Encore is SOTN remake and Pachislots barely count as anything. Maybe only as "alternate timeline to the old timeline". HD had a pathetic excuse for the story. I am not sure, if this should be counted seriously as a fullfleshed CV entry. Those games were milking famous name for what it worth. Castlevania Tetris? Seriously? So, nothing significant was done.
Im not seeing really how this is a bad thing
The main problems seem to be:Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.
-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.
Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
They did it in DMC and Tomb Raider
Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.
The main problems seem to be:
-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.
Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.
The main problems seem to be:
-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.
Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
The main problems seem to be:
-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.
Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
ALSO
Its 5.31.12
Where is that Dragon?
i noticed there's an owl in Simon's picture. i'll assume that an Owl is one of Simon's mystical guardians. can't help but wonder - they're fusing Simon with - Maria? Simon is the new beast-master.
Also, I'm a little upset that they didn't use Simon's greatest redesign:Well, if yu are fair, they kept the white fur around his neck :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1105.photobucket.com%2Falbums%2Fh346%2Fwhitedragon_nall%2FCastlevania%2FN10.jpg&hash=74e869659976f90b6635e8c73731a3b774f2434e)
I always saw it yellow...I'm becoming blind :D
Looks yellow to me too. But then again RGB screens suck at displaying true yellow anyway.wait, WHO is green themed in SoTN? other than maria.
Do you mean just abandoning the old storyline or abandoning the old storyline without any vital questions answered and/or important events never witnessed?
the game was just debuted the other day so there is still a lot we dont know
"occational shifts into 3d" does not mean we will be fighting only bosses from a 3d point of view it could mean during special combo or grabs the game shifts or certain areas are played in a 3d manner until there is concrete evidence of this it cannot be said that bosses are the only part inthe game where it is 3d.
As far as fighting is concerned taking the mechanics from los and moving them into a 3d manner doesnt take away from the gameplay given that games like mvc 3 which are technically 2.5d games managed to pull off extreme combos very well, all you do is eliminate the over all "next stage, fight" and make the game flow like a regular 2d side scroller and there you go though there are probably better examples of this.
If you really enjoy stats then yes this would be an issue but not every game has to rely on it.
As far character depth I'm still not seeing an issue since the game was only debuted the other day, Trevor is already starting off with a nice story given it isnt really the same old "You killed my girl you gotta die" revenge plot
and you are assuming that just because there are 4 time periods means the game will be short when however this game could be lengthy and actually address each character accordingly.
CV 3 had the same deal plus it had multiple characters just this game has them only spread out though out a long time period.
So in all I am seeing some concerns not problems. The game has everything a Castlevania really needs, a whip wielding hero an art style which seems more familiar than what LOS provided, Dracula confirmed (none of that bait and switch crap we got from LOS) as the final boss, out door areas as well as the Castle being the final area multiple characters tho play as and from what I have seen a lot of returning enemies. The only difference from this and other CV games is that Dracula is in fact the Belmonts ancestor/father (for Trevor). If you look at it like this Castlevania didnt have much of a plot, it was a guy with a whip going into a Castle to kill Dracula to be brief. No character depth no love story no revenge just a sense of duty to go destroy evil. Other CV games were pretty much the same.
Just saying, but if there is no leveling, that will force players to think their way through a tough fight, instead of grinding until they can just beat the boss by mashing the attack button.
A lot of these are non issues.To you perhaps, not to me.
Classicvania games typically did have a character with only one weapon, it worked back then why wouldn't it work now?"Working" is the minimum. I'm looking for more than that. Does one weapon type work? Yes. Is it ideal if you like a lot of gameplay variation? No.
Fighting bosses in 3d...?...So?... Makes more an interesting sidescroller that mixes up 3d and 2d elements.
Having no depth is a non issue to because you could argue getting new fighting moves with experience points as depth, it's certainly more in-depth then a single slash like the old games.
4 characters yes but they all have their own unique abilities that gives you access to exclusive areas, and each character is from a different time period and it was rumored the castle looks different for each one of them. So that part debunks the asset reuse
and why complain about that now? It was far worse in the IGA games this promises to give us a different looking castle.
Also, as far as the combat being meant for 3d not 2d, the article mentions that the gameplay feels great, the only negative is the pacing is off.
Sorry ^ is all jumbled up but your negativity sounds more stemmed from the fact that you hate mercury steam and less about the actual game.
They think Trevor is. Trevor's sprite has its shadow shift hues to green, but I'm pretty sure it's supposed to be a dirty type of yellow. It isn't actually green.I can see why people would think his attire was "green." At first glance it still looks like a dirty yellow to me, but those designers back then knew how to work with color theory. The right palletes of green make it look more like a dirty yellow. That was probably the intention.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20101217174111%2Fcastlevania%2Fimages%2F9%2F98%2FFTrevor-1-.gif&hash=ee9c9e6f80df2a9069e18242aeef856a1493a614)
Konami should hire Bethesda to make an open world Castlevania. oh wait, looks like they already are doing that with Dawnguard....somewhat. :) The Elder Scrolls V Skyrim: Dawnguard - Official Trailer (http://www.youtube.com/watch?v=3PjBSicSVqI#ws) Could use a whip, but looks to be way better and more revolutionary than LoS and much better than MoF's concept of butchering Trevor and Simon's subweapons. I mean come on. Trevor using light/dark magic? Simon conjuring allies? What kind of fan would accept that? -.-I don't know, I just see Skyrim with bat-like vampires like the ones you hate so much in Lords of Shadow.
MoF's concept of butchering Trevor and Simon's subweaponswhat
Is this game called Mirror of Fate or Lords of Shadow Mirror of Fate?
I can see why people would think his attire was "green." At first glance it still looks like a dirty yellow to me, but those designers back then knew how to work with color theory. The right palletes of green make it look more like a dirty yellow. That was probably the intention.Well, there's also the fact that the midtones of the outfit are closer to yellow's hue than green.
making Simon some sort of gruff shamanistic mountain man actually seems kinda interesting to me. back in the day konami gave him that "barbarian" look but it didn't really make sense given the supposed time period. i think playing off that and turning him into some belmont descendent who's gone off the grid is kinda clever.LoSMoF DLC Rumor: The DLC chapter will be a prequel to the game where Simon Belmont goes to Japan to steal Bishamon's cuirass.
Why is the lords of shadows added in?
Why is the lords of shadows added in?
Why is the lords of shadows added in?It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.
The only reason I can guess at it is because it is in the lords of shadow universe. To tell the truth the title sounds lame with los make a title badass like Devil's Castle Dracula Apocalypse: The Legend of Cornell or Castlevania: Concerto of Midnight Sun those sound badass this Los:MoF sounds boring and makes me want to fall asleep.
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.
I agree those names are badass. Anywho the LoS added in sounds a little redundant.
Redundant is a better word than boring for describing the title.
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.
wo0ow you are so futuric !!! 8)Heck yeah. I'm a regular Doc Brown. :P
Heck yeah. I'm a regular Doc Brown. :P
Heck yeah. I'm a regular Doc Brown. :P
Correct. I'm just going off what can be gleaned from the article and slight extrapolations.
I didn't say -only- bosses will be fought in 3D. I just said bosses will be fought in 3D. Important distinction there. Frankly, any more than that would be even more negative.
If you take mechanics from LoS and put it into a 2.5D game, it becomes more like a beat em up (which is what 3D action games are more like in 2D space). I hate 95% of all beat em ups. Sounds problematic to me. It should even concern anyone who wants even a more classicvania-like approach, since classicvanias were still for the most part 2D platformers--not 2D beat em ups.
It's still a negative for me if a game doesn't. Whether the game can make up for that on other issues is another matter.
I was speaking of depth in the context of the gameplay. The plot of a game like this is only a side issue for me, although it can have some level of importance. Trevor's motivation may be just the generic "Belmont's duty" theme, or "right my family's honor/reputation" given what Gabriel has done to it. Those are a bit less generic than "You killed my girl you gotta die" plots, especially the second, but not really too interesting in and of themselves. But that's too much into speculation anyway--it's perfectly possible that they might do something amazing with the motivation and make it more interesting though, since I don't think anything has been spelled out on that particular issue in the article.
I'm assuming each part will be shorter than if the game concentrated on only 1-2 characters due to resource limits placed on the devs. This is an area where one has to take what they're telling you about the game and make assumptions based on industry norms and typical developer behavior (if one is going to talk about the gameplay at all from the info in an 8 page article anyway).
For example, some people in the past would talk about how Konami should've developed a 30 hour 2D Metroidvania on PS3 with HD artwork, all new enemy sprites, and no asset reuse, but these types of expectations are a fantasy and that just isn't how video game development works. While spreading the game out over 4 time periods and 4 main characters and still maintaining a meaty enough portion of the game for each of those 4 segments to offer a large enough environment for a lot of non-linear exploration isn't as big of an impossibility as that 30 hour PS3 Metroidvania canard, I would still say it's highly unlikely given the scope of a game under modern dev conditions. With nearly every mass market major production of a video game studio, it has set limits it must stay within to remain feasible and profitable. Devs are always performing a balancing act--trying to have as big a scope as they can while cutting as many corners as they can and still putting out something that will cater to enough of the consumer's needs that he/she will come back for more. And it must still cost them a low enough amount of money that they'll still make a tidy profit on it.
Given that kind of reality, I expected tons of asset reuse in Iga produced games, a relatively short play time, and SD sprite/area art. Now from MoF, I expect 4 small segmented environments with a lot of asset reuse or one large environment that's mostly the same in each time period with and only moderate asset reuse. Their budget is probably much bigger than a typical Iga produced game so they have more leeway, but it's not so big that it'll be 4 huge environments with little-to-no asset reuse.
The time periods separating the characters is an issue because one of the ways they'd keep their costs reasonable is by making the 4 environments rather small individually (or they will have a ton of reused assets). Smaller environments in a Metroidvania means less interconnection and less opportunities for nonlinear aspects to play much of a meaningful role. CV3 isn't a Metroidvania, so those concerns don't really apply to it. Take OoE and PoR: Since there are many little maps rather than one big interconnected one, those maps are more linear than one huge one, like SotN/CotM/HoD/AoS/DoS. Frankly, I'd probably hope for tons of asset reuse across the time periods and a huge environment rather than less asset reuse across the time periods and 4 small ones.
You have a much shorter list of what Castlevania really needs than I do; most of it seems to be style issues and rather easily fulfilled. Don't you have any gameplay requirements? The game has to play a certain way, etc? You likely have hidden expectations that you haven't thought of. Like if CV had all that you mentioned but suddenly became a FPS, you'd go mad.
It'd be too horrifically boring for me to ever attempt to grind like that, but I don't know why you'd want to deny someone that option if that's how he/she wants to play the game. I don't really think one can easily out-grind a game like CotM or OoE anyway though. The gains given by the leveling system are too slight for how much time you'd have to put in to make the games really easy. Most would probably sooner quit than grind to level 70 to kill some boss midway easily.
To you perhaps, not to me.
"Working" is the minimum. I'm looking for more than that. Does one weapon type work? Yes. Is it ideal if you like a lot of gameplay variation? No.
I don't like 3D combat, so I view it as a flat negative. Enemies in 3D action games typically take too many hits and you are very often required to clear entire rooms of them to progress rather than only killing what's directly in your way, making for a more tedious experience than your typical 2D platformer.
RPG systems provide a lot more depth than new combos, which is why people refer to hack and slashers derisively rather than as a pinnacle of tactical and strategic brilliance, but actually consider games of the RPG genre to at least sometimes possess a modicum of depth. Not that Metroidvanias are "a pinnacle of tactical and strategic brilliance" either. They're more on the level of RPG-lite in their implementations, but the RPG systems help add a little bit of that to spice up a more typical platformer experience. A sort of miniture injection of depth.
No, it doesn't necessarily, because for one, "rumored" doesn't debunk anything, and two, you have to interpret something like this out of PR-speak:
"Despite the fact that you'll be exploring Dracula's castle with 4 different characters, you won't simply be retreading the same ground. Changes in the environment over time, as well as each character's specific abilities, ensure that the action stays interesting."
What that means to me is "a large hub portion of the castle will be the same except we'll change up textures on some rooms to alter the mood, add some rubble in certain places, put some diverted paths that will only open in a specific time period or to certain characters, and some other time sensitive changes to specific rooms, like different enemy sets." When interpreting exclusive previews for video games, one has to look through PR spin on potentially negative areas or areas that look unbelievable and assume about a few levels better than the worst to get closer to how the game will turn out.
For example, with Portrait of Ruin, an article hyping it might've said "This game is utterly huge--it's quite possibly the largest Castlevania to date. Four painting worlds, in addition to hidden paintings, and a main castle, covering hundreds of rooms full of enemies to slay." Immediately I'd look at something like that and say "there's going to be a lot of asset reuse, since it's simply not feasible for them to do that fully fleshed out on a budget similar to Dawn of Sorrow's. Since there are painting worlds off from the main castle, the main castle will probably be smaller than DoS' and the painting worlds will be more like mini-levels than anything expansive." Everything in PR pieces has to be taken with a grain of salt because they're intentionally trying to hype whatever game they're covering and make it seem better than the final product will end up being. If Skyrim is going to span 10,000 square miles or whatever, you can bet huge portions of that will be empty without much there besides occasional enemies roaming about and you can bet it'll be full of bugs due to the huge scope being too large to squash every one. If Disgaea is going to offer "hundreds" of hours of gameplay content, you can bet the main game will take the time of a typical SRPG and most of the rest of the hundreds of hours of time will be spent in randomly generated maps killing randomly generated enemies to reach an incremental goal rather than tailor made maps specifically designed to be strategically challenging like the main game. Mind you I like both of those games, but one can get close to the truth about them through the hype if one interprets the PR the right way.
You'll note I said a generic "CV fans" have a problem with it. I just threw that in there because I've seen so many people complain about it on here, so I figured it'd be worth putting down as a problem. I myself wouldn't really complain about it, unless it's done to ridiculous levels and they have a high budget (which CV games don't have). I view asset reuse as a necessary evil for niche games, since they simply can't afford to make the game any other way.
I don't trust subjective judgments from video game journalists, or anyone really, to represent my own. They might think the gameplay of LoS "feels great" for all I know (given that they're writing for a major video game publication, they probably do). I just look for factual statements from an article and let those decide whether I think I'd like it.
Oh great, so analysis based on factual statements from the article about what the game is like is met with "LOL YOU'RE NEGATIVE ABOUT THE GAME JUST BECAUSE YOU DON'T LIKE MERCURY STEAM." Did you pause after writing that for even a second to go beyond that? To think about WHY I don't like Mercury Steam? Do you think I took a look at their name or something and decided it didn't sit well with me, so I have to hate them? Would that make any sense? No. If Mercury Steam made games I LIKE, I would LIKE Mercury Steam. If Mercury Steam makes games I DON'T LIKE, then I DON'T LIKE Mercury Steam. In the end, yes it is about the "ACTUAL GAME."
They think Trevor is. Trevor's sprite has its shadow shift hues to green, but I'm pretty sure it's supposed to be a dirty type of yellow. It isn't actually green.I think the SotN sprite was designed to look like the artwork in a japanese guidebook for CV III (as were Sypha's and Grant's).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20101217174111%2Fcastlevania%2Fimages%2F9%2F98%2FFTrevor-1-.gif&hash=ee9c9e6f80df2a9069e18242aeef856a1493a614)
Correct. I'm just going off what can be gleaned from the article and slight extrapolations.This describes pretty well what is "wrong" with this game. A side-scrolling "beat-em-up" is not that appealing a prospect when you're looking for a game that feels like a real Castlevania game. That being said, I'm all for the game even like this, cause it'll be a new experience. I just wouldn't want all future handheld games to go this route, but I'm sure they won't so I'm fine. This also may be the best format to give us a Castlevania in stereoscopic 3D, so I'm hyped actually.
I didn't say -only- bosses will be fought in 3D. I just said bosses will be fought in 3D. Important distinction there. Frankly, any more than that would be even more negative.
If you take mechanics from LoS and put it into a 2.5D game, it becomes more like a beat em up (which is what 3D action games are more like in 2D space). I hate 95% of all beat em ups. Sounds problematic to me. It should even concern anyone who wants even a more classicvania-like approach, since classicvanias were still for the most part 2D platformers--not 2D beat em ups.
It's still a negative for me if a game doesn't. Whether the game can make up for that on other issues is another matter.
PLOK!You're the second person I've encountered who remembers Plok. 8)
You're the second person I've encountered who remembers Plok. 8)
Then I guess I'll be the third. I even remember the EGM article when it was reviewed for the first time.
The screen shots so far kinda give me an SCV4 vibe for some reason.
The main problems seem to be:
-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
Makes the fights more interesting.
And more "repetitive" if you ask me.
That is one of the main complaints I have seen from LOS from dislikers to supporters alike, they both at some point found that the battles dragged on for to long.
That was the thing with the "older" games, you did not have to do a 10 hit combo just to take out a skeleton, but even then, games like SCIV and CVIII still turned out to be some pretty challenging games.
Honestly LOS combo making its way into this game is not a deal breaker for me, I just hope that they took some of the fan complaints into account and I don't have to do a bunch of combos just to take out lower level enemies.
I see you points Charlotte and they are very valid points so you have earned my respect but again I see them as personal concerns and not problems to which could be disastrous for a castlevania game due to the fact there have been far worse games in the series. There is nothing wrong with voicing your concern and Im not attacking those concerns, thats why we have these forums I personally just see them as concerns and not problems. We will have to wait to see what exactly we are in store for with this new title, so far personally I think its looking more like a castlevania than what LOS offered but I personally am reluctant because I feel burned from MS. I felt like I got a different game than the one I was promised albeit LOS was a great game but not really that much of a Castlevania or at least one I prefer.
So, what you're essentially saying is that you want the "combat" to be the same exact thing it's been for the pat 20 odd years, sans LoS. And yes, even with games like SotN and AoS, the combat was basically the same as Cv1, you just had more weapons to choose from (no real combos, just single attacks).
Don't get me wrong, I love the Iga game, and what came before, but I'm glad to see more of an action game style in Cv. Makes the fights more interesting.
Are you guys not using the dark gauntlet attacks or something? Air launchers? Shadow magic abilities? Subweapon weaknesses? I never found it taking too long to dispatch enemies.
Yea those where used, but the thing is, my and others definition of a battle being to "long" or "repetitive" may be different than yours.
to some the battles are not long or repetitive at all.
to others they are.
No use debating it really, all a matter of opinion.
Are you guys not using the dark gauntlet attacks or something? Air launchers? Shadow magic abilities? Subweapon weaknesses? I never found it taking too long to dispatch enemies.
And yes, even with games like SotN and AoS, the combat was basically the same as Cv1, you just had more weapons to choose from (no real combos, just single attacks).
Wow. What a reductive and incorrect statement.
There was a lot more timing and commitment involved in CV1. Attacks were faster, you were able to backdash to cancel the attack, and etc. in AoS and SoTN so a lot of CV1's distinctive combat elements were absent. Gotta be nitpicky about these things.
And in place of a backdash, LoS had a dodge. Not much difference. And while the Metroidvanias did have faster attacks than Cv1-4 (or slower depending on what weapon you used), it was still just the same animation each time you attacked. Some weapons had a second move, so I suppose you could say that you could sometime do two moves.
As far as saying that Cv1 required "a lot more timing and commitment", I'm gonna have to say that that is flat out ridiculous. Destroying your enemies in LoS required a lot more timing, as well as overall gameplay skill if you wanted to do it well and not get you ass kicked multiple times (like Ninja Gaiden for the NES compared to Ninja Gaiden for the XBOX). If all you had to do in LoS was hit the same button to do the same attack repeatedly, a-la Cv1, then your argument would be valid. But LoS, as with all action games, requires you really pay attention to what your enemy is doing, and react accordingly. Sometimes dodging, sometimes blocking, and sometimes doing a combo, but never just simply 'SLASH' it's dead after one or two hits.
From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.
Oh don't worry...it's a tease. It'll be something completely different, though they'll swear they modeled it off of a popular past Castlevania game.
Castlevania: Lords of Shadow -- Mirror of Fate teaser trailer (http://www.youtube.com/watch?v=QJW8UQztwto#ws)
Not really. Each weapon you could equip had a different effect, but aside from the occasional "release" style attack, it was just *whackwhackwhackwhackwhack*
I get more and better teasing from my friends' burlesque shows. And "trailer"? No, just no. That's barely more than banner at the top of a website. Seriously, how does konami expect to widen their audience such paltry advertising practices?
From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.
And in place of a backdash, LoS had a dodge. Not much difference. And while the Metroidvanias did have faster attacks than Cv1-4 (or slower depending on what weapon you used), it was still just the same animation each time you attacked. Some weapons had a second move, so I suppose you could say that you could sometime do two moves.wait, why are we talking about lords, i wasn't talking about it
As far as saying that Cv1 required "a lot more timing and commitment", I'm gonna have to say that that is flat out ridiculous. Destroying your enemies in LoS required a lot more timing, as well as overall gameplay skill if you wanted to do it well and not get you ass kicked multiple times (like Ninja Gaiden for the NES compared to Ninja Gaiden for the XBOX). If all you had to do in LoS was hit the same button to do the same attack repeatedly, a-la Cv1, then your argument would be valid. But LoS, as with all action games, requires you really pay attention to what your enemy is doing, and react accordingly. Sometimes dodging, sometimes blocking, and sometimes doing a combo, but never just simply 'SLASH' it's dead after one or two hits.
From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.
The problem is if one is going to have close quarters weapon combat where the player character is "hitting" the enemies, there's very little possibilities for you to change "whackwhackwhackwhackwhack" into something else. There just is no innovation beyond what you're pointing out as a supposed negative. Hell, even a game including combos boils down to "whackwhackwhackwhackwhack" if you look at it at a base enough level, and all video games start to look like rehashes. You have to take the 'smaller' innovations and actually consider them part of the gameplay.
It's heart-warming to see that the tradition of LoS' supporters resorting to logically fallacious ad hominem attacks is being continued.
"lol! You just can't handle the epic breath of raw, fresh air that this game is bleeding!"
Give us a break.
Actually I pointed out that the gameplay is different. Granted, I happen to think it's "better", but that's just me. Fact is, LoS is not a platformer like oldschool Cv's, but is instead an action game like DMC or Ninja Gaiden. Some people don't like action games. The people that I know, that don't like them have basically said that their too complicated to master, and that they therefore suck at them. We all have 'gaming' weaknesses. Personally, I'd love to be good at fighting games like Street Fighter, but unfortunately I'm just not fast enough.
Actually I pointed out that the gameplay is different. Granted, I happen to think it's "better", but that's just me. Fact is, LoS is not a platformer like oldschool Cv's, but is instead an action game like DMC or Ninja Gaiden. Some people don't like action games. The people that I know, that don't like them have basically said that their too complicated to master, and that they therefore suck at them. We all have 'gaming' weaknesses. Personally, I'd love to be good at fighting games like Street Fighter, but unfortunately I'm just not fast enough.but i like dmc (my baby) and ninja gaiden (partially)
but i like dmc (my baby) and ninja gaiden (partially)
I can tell you now, taken to its basest level, Symphony of the Night has some of the most repetitive, beat-em-up style combat out there.
But then why is it more fun? Because there's more to it. The enemies are more complex, the spacial awareness is more important, and even though Galamoth takes over 9001 hits to kill, it doesn't mean that there weren't enemies in the game that look 1 or 2 hits to defeat when you were trying to navigate the castle.
Nobody is trying to change *whackwhackwhackwhackwhack* into something else, but it is possible to improve it. Saying something isn't an innovation because you can boil it down to a previous iteration of the mechanic in order to prove a point is intellectually dishonest, and so is the assumption that changing *whackwhackwhackwhackwhack* into *whackthwack* dodge *whackhackrisingsmack* will all of a sudden make it any more of a beat-em-up than it already is.
It's perfectly fine if you don't LIKE the deeper combat, heck, millions of people play *clickclickclickclickclick* Diablo, but claiming that it is any more tedious than the combat in AoS or SotN is false.
You want to talk about intellectual dishonesty? Comparing the Galamoth fight with healing exploit to normal gameplay in a beat em up seems pretty intellectually dishonest. If you're right there after that acknowledging that it doesn't represent SotN's gameplay when navigating the castle then what's the point of showing it? This isn't the "basest" level of SotN's combat any more than Crissaegrim spam is. It's a specific instance of a strategic exploit of one optional boss fight which some people do because it would be too hard for them to win any other way; the boss specifically has a ridiculous amount of HP because he's a "HARD" optional boss with a flawed design. This is not SotN's combat at its most base level. SotN's combat at its most base level is fighting wargs and zombies in the first hallway in castle.
Oh I see, no dodging occurs in CV1-OoE, and "thwack" and "hackrisingsmack" don't exist in them either. You can't use a glyph union in OoE. You can't use an A button special attack in DoS. You can't break up regular attacks with sub weapon attacks in the classicvanias. HoD doesn't have spell book special attacks. But in the mythical beat em ups "thwack" and "hackrisingsmack" are allowed to occur in addition to "whack" and makes for much deeper and better combat. Thank you for enlightening us.
And for the record, I don't think combo systems found in 3D action games are what make the combat tedious. What makes the combat more tedious is that the regular enemies (key: regular enemies, not bosses) have the number of hits they take inflated above what is typical of a 2D platformer so that the combo systems they have put into the game serve a purpose in the game (the combo system is not the problem itself; it's what it likely indicates about enemy HP levels). It's also that the developers of 3D action games frequently tend to lock rooms with regular enemies in them until you kill every enemy like it's some chore they're forcing you to do rather than letting you kill only what's directly in your way and keep going. The same with screen scrolling stops in 2D beat em ups.
They do these things as conscious design choices because the focus of 3D action games and 2D beat em ups is combat. The focus of 2D platformers is platforming. The focus of 2D platformer Metroidvanias is platforming and exploration. This is why you can skip tons of regular enemies in SotN or AoS but in LoI or LoS they will lock the doors on you a ton of times and force you to kill them all. This is why so many 2D beat em ups refuse to scroll the screen to let you continue on until you've killed a certain quota of enemies. This is why SotN and its ilk are not beat em ups no matter how any one person chooses to fight Galamoth. They are 2D platformer Metroidvanias.
Whatever, that video was the first one that came up on google
Here's another:
Castlevania Symphony of the Night Boss Rush: C-RAD vs Gaibon and Slogra (http://www.youtube.com/watch?v=_2SnMWVHVf0#)
It still illustrates my point. Beyond dodging attacks and maneuvering around the enemy, combat boils down to using a very limited pool of very limited attacks. There is no point in that fight where two of those swords hits being substituted for two comboing sword hits would have fundamentally changed anything or made it more tedious.
Wow, acid much?
You're ignoring my point, and you're painting me as saying things I haven't so that your arguments sound more acceptable. Please stop.
For one, I was talking about attacking. Combo-based fighting styles aren't all *thwack* and *hackrisingsmack* either. They have jumping, dodging, and blocking too.
For two, I never said the other games didn't have special moves. I will now say, however, that they are not the primary attack function. In any of those games listed, sub-weapons, card moves, and special moves are NOT going to be what you are using 85%-90% of the time you are attacking. You will be using your weapon, and your weapon is repetitive. Hell, LoS has special moves and sub-weapons too, many of them which turn enemies that normally take 2-4 hits and kill them in one, but that's not part of the combo system.
For three, I'm also not painting "beat-em-ups" as anything mythical. I don't particularly like beat-em-ups. The reason I'm discussing this is not because I want MoF to be a beat-em-up, but to say that having a combo system doesn't make it a beat-em up, and if done right, can make the combat deeper than leaving that system out.
Ok, so since this started as a hypothetical discussion of Mirror of Fate, let's think about it like this.
You're platforming through a level and bam, you see an a skeleton on a platform. You jump and swing at it, and it dies. You make your way across the platforms, and see a great armor. The great armor is separate from the platforming and is in one of those typical Metroidvania long hallways. Using your combos, you are able to switch between long-range, weaker attacks and close-range, stronger attacks, which will give you more utility and mobility than if you had one sword swing that was always the same angle and length.
I'm a game developer. I know what design choices are, thank you very much.
And yes, you can skip enemies in Metroidvanias, but interestingly enough, that's not what we were talking about. We were talking about the combat.
Yes, you can fly over a great armor, but that gives you no drops and no experience, and addressing nothing about the repetitive, slow, obnoxious task of actually killing one. And Great Armors are not the only enemy in the Metroidvanias that take too many hits.
Again, I never said SotN was a beat-em-up. I said it, and I quote "has some of the most repetitive, beat-em-up style combat out there."
Case-in-point: Mirror of Fate having Lords of Shadow's combat system does not automatically make it a beat-em-up, and it does not mean the game will not include platforming either.
This is a mouth full e105. But if MoF is close to a fighting game or tales of game then well I'am all game for it ;D
I've always loved Tales combat. After playing it, it's hard for me to play other RPGs that don't use something akin or something just as indepth.
But I don't want the game to be too combat focused. Platforming is a big part of Castlevania history, and it's something that LoS could have focused a lot more on. I want to be exploring the levels, swinging from banister to banister, all the while knocking ghosts out of the air before falling down to the ground and bashing the piss out of an axe armor.
True that cv needs platforming, but I thing I just remembered about the tales of series. Now I know they have it in Vesperia, and Abyss as well and that is the ability to switch from a 2d battle plane to a 3d with a press of a button I hope MoF can do that as well.
For example in vesperia when I play with Rita or Yuri I press some buttons on my controller and I move in 3d that simple.
It still illustrates my point. Beyond dodging attacks and maneuvering around the enemy, combat boils down to using a very limited pool of very limited attacks.
There is no point in that fight where two of those swords hits being substituted for two comboing sword hits would have fundamentally changed anything or made it more tedious.
You're ignoring my point, and you're painting me as saying things I haven't so that your arguments sound more acceptable. Please stop.
For one, I was talking about attacking. Combo-based fighting styles aren't all *thwack* and *hackrisingsmack* either. They have jumping, dodging, and blocking too.
For two, I never said the other games didn't have special moves.
I will now say, however, that they are not the primary attack function. In any of those games listed, sub-weapons, card moves, and special moves are NOT going to be what you are using 85%-90% of the time you are attacking. You will be using your weapon, and your weapon is repetitive.
Hell, LoS has special moves and sub-weapons too, many of them which turn enemies that normally take 2-4 hits and kill them in one, but that's not part of the combo system.
For three, I'm also not painting "beat-em-ups" as anything mythical. I don't particularly like beat-em-ups. The reason I'm discussing this is not because I want MoF to be a beat-em-up, but to say that having a combo system doesn't make it a beat-em up, and if done right, can make the combat deeper than leaving that system out.
You're platforming through a level and bam, you see an a skeleton on a platform. You jump and swing at it, and it dies. You make your way across the platforms, and see a great armor. The great armor is separate from the platforming and is in one of those typical Metroidvania long hallways. Using your combos, you are able to switch between long-range, weaker attacks and close-range, stronger attacks, which will give you more utility and mobility than if you had one sword swing that was always the same angle and length.
Yes, you can fly over a great armor, but that gives you no drops and no experience, and addressing nothing about the repetitive, slow, obnoxious task of actually killing one. And Great Armors are not the only enemy in the Metroidvanias that take too many hits.
Again, I never said SotN was a beat-em-up. I said it, and I quote "has some of the most repetitive, beat-em-up style combat out there."
And yes, you can skip enemies in Metroidvanias, but interestingly enough, that's not what we were talking about. We were talking about the combat.
Case-in-point: Mirror of Fate having Lords of Shadow's combat system does not automatically make it a beat-em-up, and it does not mean the game will not include platforming either.
That tends to depend on the player and the Metroidvania in question. At the beginning of SotN you're a lot more limited in your weapon selection and attack possibilities. By the end you have tons of different weapons with unique hitboxes to choose from with their own unique properties and you don't have to remain using one weapon for the whole game. More than likely you'll go through at least 10 or more as the game progresses. Any one fight might have limited number of attacks unless you're using the Shield Rod, Heavenly Sword or a few other weapons with tons of different attacks or you switch weapons in the battle itself, but over the length of the game you end up with a lot. If you look at any one battle in SotN, it might not look all that varied, but then through the whole game the amount of variation due to weapon changes adds up.
In beat em up combat with the main weapon, the depth is created within one weapon or a small selection of weapons and the multiple ways of using it. In Metroidvania combat with the main weapon, the depth is created by offering a large selection of weapon hitboxes and attack styles that go with those weapons over the course of the game--unless you're CotM or HoD :-X
Also, other games have different numbers of potential attack variations in any one battle without swapping equips--with PoR for example, you have Jonathan's main weapon, his sub, Charlotte's main weapon, her sub, and a dual crush. You could count Jonathan's jump kick and uppercut if you're really a player who wants tons of variation in attacks, but I doubt the typical player uses them that much.
Correct. What would've made it more tedious is that Gaibon and Slogra would've likely had 300% more HP to allow you to engage in the 'fun' of comboing them for longer periods. If they didn't change their HP though, adding comboing would not have made the fight more tedious.
That's because you didn't appear to remember potential facets of what could be called "combat depth" in earlier CVs and Metroidvanias, so I merely wanted to insert potential candidates for thwacks and cracks in addition to whacks.
Correct and I recognized that when your statement was being made (who wouldn't know that?), but I didn't really think it changed much. I mentioned dodging because in your description of beat em up combat you included a "dodge" whereas in the Metroidvania description, it's just whackwhackwhackwhackwhack. Gotta have a dodge or two in there too.
You're to some extent assuming play styles there. Just because some people may play the game that way does not mean everyone will. With some games we're talking about, though, like the early CVs, you will indeed be limited because of heart limitations and won't be able to play the game any other way. But in something like HoD, PoR, or DoS with easily regained and rather fast regenning MP, you can use those attacks quite frequently. That's one of the things that made HoD's "just the whip" more tolerable for the length of the game--tons of spells that can be used in regular combat.
But special moves are still part of the combat system, whether in LoS or in a Metroidvania, so naturally I mentioned them. It's quite obvious that the Metroidvanias don't have a combo system beyond perhaps OoE (and I'm not really sure that qualifies as a full combo system), so comparing the combo system in LoS to the "combo system" in say AoS wouldn't really make any sense.
I agree with all of that. It's possible they could include a combo system and have it not lead to MoF being strictly a beat em up or too "beat em uppy." I just pointed out earlier however, that it would be a strange design decision, at least from my perspective, to include a combo system in the game if the enemy HP is still on the level of a typical 2D platformer. Not necessarily something a dev would do in their first Metroidvania. Maybe their 5th or 6th to add variation.
That isn't necessarily what I'm thinking of when I think "combo system." OoE does that, provided each glyph in your left and right hand are different lengths. What I'm thinking of is "You must wail on this regular enemy X X X Y L2 X /\+Y X for 12 seconds to kill it. Repeat ad nauseum."
I don't so much mind a couple enemies that take too many hits once every 10-20 mins or so. What I mind is being locked in a room with 10 of them every 3 minutes and forced to kill them all. Like I'll fight in the "large enemy" rooms in Metroidvanias most of the time instead of flying over them (they're "in the way" after all), but if most rooms were "large enemy" rooms then I'd start skipping tons of them. Also another type of room I wouldn't want to be locked in and forced to kill every enemy in would be something like the Ghost Dancer rooms in AoS or DoS. There'd simply be no point to it--even if the Ghost Dancers' HP didn't change.
If something has beat em up style combat, does that not make it a beat em up? Deep philosophical question there. I lean towards yes, but there might be some exceptions, and obviously it might be a compound genre game like a "Beat Em Up RPG platformer" or something.
Anyway, saying SotN has "beat em up style combat" is still sort of a problem for me because I'd call it 2D platformer Metroidvania style combat. There are no combos, so it loses a few "beat em up" classification points if it doesn't have those, the varied number of weapon hitboxes aren't a thing that beat em ups typically do in their combat systems--typically a character will have a either one or a couple weapons for the whole game and you get to know them well, rather than tons of weapons that are each only a passing fancy. If there is an upgrade system, it typically adds different styles of attacks with that weapon rather than changing to a different weapon. It also has most regular enemies dying in a smaller amount of hits than typical beat em ups which de-emphasizes the combat. There are probably a few other things I'm overlooking in the actual act of combat itself rather than the design surrounding a typical game with that combat style.
That was a necessary extrapolation for my "why Metroidvanias are not beat em ups" dissertation even if you ended up not needing said dissertation.
I might agree, but I'm a bit leery on "having Lords of Shadow's combat system," because I'm not sure exactly of the details of how they'd implement Lords of Shadow's combat system in 2.5D. I'd have to see the implementation in a gameplay vid before I judge I'd think. I'd be closer to agreement if that was "having a combo system similar to Lords of Shadow's."
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.
It's something... at least.
I would rather the enemies have complex pattern, than them having over9000 HP and me having to wail on them.
Patterned enemies and bosses are, after all, a staple of platforming games.
You don't need an enemy with ridiculous HP, just one that has a pattern that doesn't have you going to town on it all the time.
I think that, since Devil May Cry came out, people seem to think that 'ooh big room of enemies' and 'let's juggle them all in the air' is a big WOW factor, but in order for the enemies to still be alive at that point, they had to raise their HP, which means that now you HAVE to do the big flashy combo otherwise you won't get that WOW Fist-of-the-North-Star attack. It's a huge power trip and I'm not fond of it.
I need my enemies to take 1 to 7 hits. The ones that take 7 hits should have a block/dodge move. That's it.
One hit = a bat or a Zombie
7 hits = a Guardian Armor with special attacks and a huge shield to block me from spamming.
You know... like 'Rondo of Blood'.
I think the game title Castlevania: Lords of Shadow - Mirror of Fate is too long. Why cant they just call it Castlevania: Mirror of Fate?Or maybe Castlevania: Lords of Fate or Castlevania: Mirror of Shadow
Perhaps they will call it that when it is revealed at the E3 next week.
Or maybe Castlevania: Lords of Fate or Castlevania: Mirror of Shadow
But that's typical of any gear system, and its separate from the combat system. Besides, all the gear really changes is attack length, speed, and damage, things that new combos in a single-weapon combo system do, and those can be used on the fly.
But again, those aren't things you're changing up on the fly. It's a conscious decision made in a preparation phase, not a combat phase. Sure, it adds more depth to the game than say Fatal Fury, but that's gear depth. It doesn't make the combat any more complex.
I thought PoR made a pretty nice stride in Metroidvania equipment layout, but the magic system didn't recharge so fast that using your main weapon wasn't more economical most of the time.
Judging by the apostrophes you've placed around fun, I think I'm getting to the crux of the issue. You don't like more in-depth combat systems, which is, as I said earlier, perfectly acceptable, but it keeps aspects of this discussion from going past "I think..."
Sure, I don't want a early level fight to take forever, but I personally don't mind extended combat in the case of a boss.
Even with that, I still don't consider Classicvanias or Metroidvanias to have very much combat depth. Enemies in Classicvanias are merely extensions of the level design, and the difficulty of the bosses is based around your ability to platform and approach a midst patterned movement and projectile spam, rather than spacing, blocking, dodging, and combo management. As for Metroidvanias, with the platforming reduced and the introduction of long hallways and taller, HP heavy enemies, the "how much damage can I output" aspect increased without the actual means of dealing in complexity beyond gear variety. It was most effective to simply equip your most powerful weapon unless it just really didn't jive with your play style. Bosses required less platforming ability, and more "Can you dodge this attack? Good, now lay into me."
I will agree that you could use the extra-abilities more often in the later Metroidvanias, with AoS probably being the best about this, but what it added to the combat was variety, not not necessarily on the fly versatility. You could have 1-2 active abilities equipped at once, and only a few of them weren't "forward ranged attack numbers 1-7" They adjust how you approached a situation, but not the adaptations you could make in the middle of that situation.
I was leaving them out because leaving them in completely eliminates the "enemies take forever" aspect in LoS which we're discussing. Used properly, sub-weapons and magic special moves allow Gabriel to decimate normal enemies extremely quickly.
The HP wouldn't still be on the level of a typical 2D platformer, but it wouldn't be to the "is this still going on?" extent of Devil May Cry, to give a 3D example.
Though thinking about it now, in the first 2D beat-em-up that comes to my mind, X-Men, enemies went down fairly fast. That diidn't make the combat any less simplistic, but compared to most of today's 3D action games, the enemies died relatively quickly.
That's not really an accurate reflection of LoS's combat beyond the stronger enemies and boss battles,
and even the stronger enemies start going down quick once your comboing gets better.
If I wanted to, I could say that, OoE was to "X Y X Y every enemy until it's dead, and do it as fast as possible before it gets to you. Repeat ad nauseum." What made it hard was the relentlessness with which they'd throw things at you.
Again, the strong enemies rooms weren't that common in LoS, and there were actually a fair few battles that could be skipped if you could pull it off,
MoF should be, so while I suspect there may be a few of those rooms, I can't see it happening often.
I'm not sure if you're trying to make fun of me, I lean towards yes, but no, no it doesn't.
A "beat-em-up" is a game that focuses on literally nothing but beat-em-up combat, like River City Ransom and Fatal Fury of old, and they don't typically have combos. They're "Mash buttons until it dies", which Metroidvania games many times devolve into. Sure, enemies die faster, and jumping and projectile dodging is involved which is the reason why I think Casltevania games are fun. But perhaps my definition of beat-em-ups hasn't evolved with time.
I also still think you're giving the "different hitboxes" too much emphasis on how much they change playstyle, mostly considering how while each weapon is equipped you're limited to 2-3 very similar hitboxes,
where the shorter ones are usually the weaker one.
Thinking DoS, you've got the sword and the katana, which have the same hitbox, the knives and the fist, which are just shorter sword hitboxes, the spear, which is nice long hitbox, the axe, the hammer, and the greatsword, which all have the same over the head hitbox, and the range weapons, which suck. That's like 3 truly unique hitboxes, 4 if you count the fists as their own.
It's a fair reservation, though if you can't judge it as not being a beat-em-up before you see it, then you can't judge it as being a beat-em-up before you see it.
I think the game title Castlevania: Lords of Shadow - Mirror of Fate is too long. Why cant they just call it Castlevania: Mirror of Fate?
Perhaps they will call it that when it is revealed at the E3 next week.
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.
It's something... at least.
I would rather the enemies have complex pattern, than them having over9000 HP and me having to wail on them.
Patterned enemies and bosses are, after all, a staple of platforming games.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.whattheffacts.com%2Fwp-content%2Fuploads%2F2012%2F02%2FThe_Matrix_Reloaded.jpg&hash=ff982574e0449e662075b9f45dae8ffb5cedb095)
WE DO NOT NEED THIS
IN CASTLEVANIA GAMES
You don't need an enemy with ridiculous HP, just one that has a pattern that doesn't have you going to town on it all the time.
I think that, since Devil May Cry came out, people seem to think that 'ooh big room of enemies' and 'let's juggle them all in the air' is a big WOW factor, but in order for the enemies to still be alive at that point, they had to raise their HP, which means that now you HAVE to do the big flashy combo otherwise you won't get that WOW Fist-of-the-North-Star attack. It's a huge power trip and I'm not fond of it.
I need my enemies to take 1 to 7 hits. The ones that take 7 hits should have a block/dodge move. That's it.
One hit = a bat or a Zombie
7 hits = a Guardian Armor with special attacks and a huge shield to block me from spamming.
You know... like 'Rondo of Blood'.
I view having a multitude of those options over the entire course of the game to add combat complexity because it still has an effect on combat--it ends up with you having more varied combat when you look at the game over the long term. For a similar situation in 3D action games, buying combo upgrades is not part of the combat itself, yet buying them does add complexity to the combat.
That's because you're looking at the aspect of combat depth I mentioned previous--the more varied combat moves with the main weapon. Perhaps it's more like Tactical combat depth vs strategic combat depth. Metroidvanias have an extended level of strategic combat depth because of a large roster of weapons to choose from. Beat em ups have an extended level of tactical combat depth.
As far as "equip your most powerful weapon," that really depends on your opinion a lot of the time--and there are often multiple choices that can be considered the "most powerful weapon" at any given time in the game since you need to factor in comfortable range, DPS, hitbox utility and other such factors. Someone may continue using Nebula in PoR much longer than its attack power would indicate simply for the range and homing attack for example. Most people will tend to make these choices rather fluidly and naturally, but they might find they'd like another weapon more at any give time if they give it more of a chance. I was somewhat impressed by the utility of weapons I usually passed over using in SotN during my most recent playthrough for instance.
But not enough of the enemies given what is thrown at you. You're limited in how often you can use those abilities or else you'd forgo Gabriel's main combo attacks in favor of them the vast majority of the time (and even then you'd still be frequently locked in rooms and forced to kill all the enemies within as a convention). Using regular attacks and special moves, combat still takes longer in LoS than in a Metroidvania because that is the main feature of LoS and thus it is designed to take up more of the time. The enemy waves that are thrown at you are likely (I say this because one can't be inside the design team's head to know for sure) numbered assuming you will use those advantages on some of them and thus adding in extra ones for you to be forced to use regular attacks on.
Your particular statement there might help me clarify my views in my own mind though. Perhaps one could still have a 3D action game where enemies died in a couple hits and yet still have it be tedious just by the number of them it throws at you. The ratio of combat time:other time in the game, say.
Then they up the enemy strength once they roll out the next new types of enemies to compensate, or make some of those enemies strong vs a particular combo. They can't just let the game become easy once you get to a certain number of powerful combo moves after all.
That shortening of the sequence needed is key. That is what makes each individual enemy less tedious. Enemies dying faster, yadda yadda. The rest of the statement isn't really at issue beyond the ad nauseum part I suppose, which sort of implied the number of enemies they throw at you is larger in say a 3D action game and you have more options when you can avoid some enemies rather than killing them.
Perhaps. The old NES ones were a bit more simplistic, so one wouldn't always expect to find a combo system and such. For example, though, Battletoads had rudimentary combos. Still, when you say it must focus on literally nothing but beat em up combat, you're ignoring combined genres. There are a lot of them these days. Even if something has a beat em up combat system but focuses on other things, it can still be labelled a Beat em up (X) with X being whatever else it focuses on. In fact though, I'd say that the aforementioned Battletoads itself sort of escapes your statement that "a beat em up is a game that focuses on literally nothing but beat em up combat." Battletoads had whole segments of levels that weren't beat em up combat (the jet bike and surfing segments for example), yet is still classified as a beat em up by, for example, Gamefaqs, and myself.
I don't quite get where you'd think the main weapon hitboxes would have to be be very similar though. I mean if you set up your equips that way, sure, but it isn't always required. You could have something like Luminatio in one hand and Pnema in the other in OoE and those are very different hitboxes. You could have the Combat Knife in one hand and the Heaven Sword in the other in SotN and those are very different hitboxes. Then you have the weapon special attacks in some games like DoS which are usually a different hitbox (if not always a very different one)--maybe this is the one you mean by "very similar" since sometimes the special attack hitbox is similar in, say, SotN. But there are other times when it's not--or when it provides some other type of combat advantage like the teleport slice.
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.
It's something... at least.
* Since Bloodlines
Cannot wait for all that gameplay on Tuesday. Hope Nintendo World gets their hands on the demo, they always provide direct feed so we can hear everything in it's true quality.
Is it confirmed that we'll be seeing gameplay on Tuesday?We're getting the actual trailer Tuesday, and I assume either that same day or the day after footage of the show floor demo.
Can't wait to see the gameplay footage, this weekend was already off to a rockin start and next week may end up being better.
We're getting the actual trailer Tuesday, and I assume either that same day or the day after footage of the show floor demo.
hope we find out who the other two playable characters are at E3. there's still a chance the other two could be Christopher and Richter to round out the Classicvania club like I was thinking (how would their play style be different?). but after seeing the LoS2 trailer, and knowing that MoS leads up to LoS2, I guess chances are indeed high Alucard will be one of them. so many characters to choose from...
maybe if another one is indeed a Belmont, he could fight without needing to use combos? maybe feel a lot more like an older title?
Unless, of course, we've already seen Alucard...in the form of Trevor!yeah, that's the thing. if Trevor = Alucard is true, and Alucard does make an appearance as a playable character in LoS, i don't know if that would count as one or two playable characters. if they hid the fact they were the same, especially if the game style was completely different (sword instead of whip), it could count as two. or they could just have Trevor turn into Alucard at the end of the game and leave the actual "play as Alucard with a sword" thing to Lords of Shadow 2.
I always forget about Bloodlines, because it's so meh. It wasn't fully functional either.It was, it just worked differently. You couldnt hang there indefinitely, but you could swing from any flat ceiling, and I think you could keep swinging along it couldnt you?
You couldnt hang there indefinitely
That's what I mean by not fully functional. You couldn't hang and swing back and forth with your own control like SCVIV did before it.It's still there though.
if Richter makes it in, but Christopher doesn't, we'll get to add one more point to the "Christopher is always neglected" score. Him and Grant should get together sometimes. But poor Grant hasn't even had his own game or comic series. It'd be funny if Grant ended up being one of the playables in this game though.
i'm guessing that all of MoF takes place prior to the trailer for LoS2, so i think its too soon for Julius to be on the scene. however, the web site for Lords of Shadow 2 does mention that the Belmonts are out to destroy Dracula in that game. since i think LoS2 will take place in the present day, maybe we'll fight Julius in LoS2??? that'd be awesome. maybe in that game Dracula and Julius eventually come to an understanding and when it's all over Julius is able to grant Dracula's wish and "free him from his immortality" (with Zobek's help).I firmly believe that Zobek will not help to /anything/. I think he'll be the main baddie.
I firmly believe that Zobek will not help to /anything/. I think he'll be the main baddie.you've got a good point. you just can't trust Zobek.
It's been nice discussing this, though.
I agree that it adds long term complexity, and so do combos, but what I'm arguing is why limit yourself to only long-term variety when you can have both long-term and short-term?
I'm really not trying to knock the gear system in Metroidvanias. They're what make the games so fun for me, but what the different gear never really changed was how most battles that lasted over 1-2 hits became *jumpsmackjumpsmack*
You're absolutely right, they do take longer (this is where "too long" becomes opinion) but it's never the Devil May Cry slash fests that I've heard so many people relate the game too. You used basic attacks to dispatch the weaker enemies as they died quickly enough, and sub-weapons and magic attacks to take out the tougher ones. Proper resource management was key, and if you could alternate between regular and magic attacks efficiently, you were never too low on magic. It was very, very skill based, and frankly, how long fights took was reflective of how good you were at the game.
But they didn't scale with you. The tools you were given were greater than the strength boosts they were given, so if you were improving your level of play over the course of the game, then the game really did get easier.
I'll go on record saying I didn't particularly like Order of Ecclesia. They took away all the variety from the previous gear and soul systems and failed to add anything to the combat. You'd equip two weapons, mash the X and Y buttons, and proceed forward while using the occasional combination attack. It would have worked if the level design was more involved, but IMO, it was too many long hallways and floating, high damage, enemy rooms.
Ah, I forget about those levels, but now that you bring them up, I think it's very telling.
Like the surfing level in Ninja Turtles. I'd wager that these levels are added in BECAUSE the combat is so boring. They need something to break up the monotony.
I'd classify Devil May Cry or Bayonetta as a modern day beat-em-up, I guess.
Heaven's sword is a very unique weapon, but I see your point. But why would you ever use the combat knife if you had the Heaven's sword? Or let's take the Kaiser Knuckes. The didn't output enough damage to be more worth than, let's say, the Muramasa, which had high damage and a longer range. When navigating the castle, it's hard to argue that shorter range because that longer range is key in allowing you to dispatch enemies before they get close enough to damage you. The fast fist weapons required you to stop and smack the enemy when you could dispatch them much quicker with a larger weapon.
Hey, Chris got his own ReBirth title. That's something, no?
If Alucard is playable wouldn't that disprove the Trevor is Alucard theory? Unless I'm missing something?
It was a good title too. Probably one of the better Classicvania's, actually.It's my favorite next to IV.
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions. That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard. It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).
I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions. That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard. It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
But repeats are poignant when they add something to the story, like painting parallels.
For example, Gabriel became Dracula by willingly accepting vampiric and demonic power into his body. It could be cool if Dracula tries to turn his son into his follower by corrupting him, but Trevor resists, not wanting to fall under the evil influence of his dark power.
Then you'd have the vampire who willingly fell into darkness, and the vampire who never wanted it and tries his best to be good despite it.
I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
Well I guess I really am alone on this then. :(
So since if everyone believes that Trevor is Alucard, what does that mean for Simon? If Trevor became a vampire, That mean's that Simon will die in Mirror of Fate. And the Belmont clan, (who are still hunting Dracula in Lords of Shadow 2) will be non existant.
Wait a minute, what if it's not the Belmont clan, maybe it's another clan who replaced them:
The Morris Family! :D
Ok im convinced now, I now believe with all of you that the Belmont clan are vampires and that the Vampire Killer will fall into the hands of their once rival clan. Get ready for the return of Jonathan Morris and Charlotte tag teaming against Zobek and Dracula at the end!(click to show/hide)
I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions. That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard. It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).
I feel like the Trevor being Alucard idea would sort of cut against what they're trying to do with this game--i.e. appeal to people who the LoS universe sort of offended. Making a "change" like that in what the LoS timeline is like vs the regular timeline would just be another potential offense to that crowd.
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.
I was fortunate to catch it. Just wished they showed more.
Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.
So that was true all along then. So that means that Alucard........
;D
How did it look?
It's looking good so far. Everything seems to flow smoothly gameplay-wise ( I was expecting something clunkier based on the scans). Animation for the cutscenes is nothing special but it works, IMO.
I was fortunate to catch it. Just wished they showed more.
Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.
It's looking good so far. Everything seems to flow smoothly gameplay-wise ( I was expecting something clunkier based on the scans). Animation for the cutscenes is nothing special but it works, IMO.
So Trevor was never human after all, so that means the white wolf IS his wife!
This game is gonna be like Dead To Rights: The vampire edition, this is the hypest shit.
Good to hear.
Not necessarily true. Mirror of Fate takes place 25 years after LoS, making Trevor 25 if he was born during LoS (which is the age he looks), or older if he was born before. On top of that, he was raised by the order, which means when Gabriel got someone pregnant, the order still had the means of hiding his kid. If Trevor was a vampire kid, he wouldn't be the son he never knew he had.
No, im sticking by my wacky theory just like everyone else is. Gabriel mated with a vampire then Trevor mated with a human so that he could create a dhampire with 1/8th of vampire blood. And in case he died or something the brotherhood could send their 1/8th dhampire (and apparent beastmaster) Simon Belmont to look for him. And then later he will find Trevor in the castle brainwashed and a vampire.
You know, im starting to like this "wacky theory" gimmick I got going on. It's kinda fun in fact.
I was fortunate to catch it. Just wished they showed more.
Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.
So Trevor was never human after all, so that means the white wolf IS his wife!
wut?
Konami's big press conference is tomorrow after Nintendo's. We'll get more than the snippet G4 showed off. :)Tomorrow's too far! ^^
oh fun, every detail requires a theory adjustment. my thoughts on the game containing 4 Belmonts battling Dracula each 100 years apart just went out the window with the revelation that Simon is Trevor's son. i was imagining two other time periods with equal weight to them as Trevor and Simon's for the other two characters, but now not so much. perhaps the other two characters are just an extra "mode" of play like Julius mode that you can play with once you beat the game, maybe without much of a story. or worse, they could be playable in the main quest, but only in a single tiny area like Laura. but regardless, i'm glad they are putting 4 characters in the game.
Am I the only one who has thought that 4 characters doesn't mean four different time periods?Well, that's how I interpret it when I read the following from Nintendo Power:
Since the reveal, I always figured that there were two time periods, one starring Trevor and one starring Simon, and each had a sub-character. I don't know who Trevor's side-kick would be, but my guess is that Simon is going to be rolling around with his father, aka Alucard.
Thinking about it now, though, maybe it'll go Trevor -> Simon & Alucard -> Dracula
"In addition to him, players will get to control Simon Belmont (Trevor's descendant), as well as two other characters that haven't been revealed. As the game unfolds, you'll control each character in his own distinct part of the adventure before switching to a new character - in a new time period - at a predetermined point."But there is room for interpretation and it could be somewhat misleading.
oh fun, every detail requires a theory adjustment. my thoughts on the game containing 4 Belmonts battling Dracula each 100 years apart just went out the window with the revelation that Simon is Trevor's son. i was imagining two other time periods with equal weight to them as Trevor and Simon's for the other two characters, but now not so much. perhaps the other two characters are just an extra "mode" of play like Julius mode that you can play with once you beat the game, maybe without much of a story. or worse, they could be playable in the main quest, but only in a single tiny area like Laura. but regardless, i'm glad they are putting 4 characters in the game.
EDIT: Nevermind, reread more of the Nintendo Power article and it still seems like all characters will have their own time periods within the game.
Well, that's how I interpret it when I read the following from Nintendo Power:But there is room for interpretation and it could be somewhat misleading.
Here's a thought.I'm not expecting that to be the case because of the following Nintendo power quote:
What if MoF is taking place before, during, and after LoS2? They did say we would be traversing the castle during many different time periods. If LoS2 is focusing on Dracula, this would explain why Simon may or may not appear in the game, but Trevor will as Alucard.
... a climax that will set up the events of Lords of Shadow 2.I take that to mean LoS2 will happen after the very end of MoF, and presumably the last time period covered in that game. But it could work out some other way, considering the complicated temporal nature of the deal. I really think that they want LoS2 to be the climax for the whole series though and "The End".
I am completely confused. If Mirror of fate is a sequel to lords of shadow..featuring trevor gabriel's son. Why Am i seeing concept art of simon ? How can Simon and travor be in the same timeline?
Hi guys, look what I found?
http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/ (http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/)
Man, it really wouldn't surprise me if there was eventually a take on the 1999 battle, as well as an adaption of Soma Cruz's story.
Ok did they confirm Trevor being Alucard? I've been gone all day and have no clue what's going on besides people talking about it.
It's all speculation but it's what everyone (but me) believe's what will happen. But I'll let them believe what they want to believe.
Meanwhile my white wolf=Amaterasu theory is beling labled as too far fetched but hey' speculation is all about reaching far and deep.
It's all speculation but it's what everyone (but me) believe's what will happen. But I'll let them believe what they want to believe.King I like you man, but this wacky theory thing is.. not funny :P
Meanwhile my white wolf=Amaterasu theory is beling labled as too far fetched but hey' speculation is all about reaching far and deep.
Ok what? What is the actual info or whatnot? I don't know what to believe! :'(
Main character is Alucard but you use the Mirror to alternate between past and present. In the fucked up future you play as Alucard, and in the slightly less fucked up past you play as Simon. There are some obstacles you can't get past in one timeline so you have to go back and forth.
Narrative is that these two are "connected by a thread of fate" or whatever but it's pretty obvious Simon is Alucard. First they show Simon looking into the Mirror with Alucard on the other side of it, but then they flash "Dracula" and then use the same Mirror to show "Alucard" before introducing his character portrait.
Apparently it bridges LOS and the new console game.
...
More along the lines of the 2.5D Rondo of Blood remake than Symphony of the Night, if you can stomach that. I'm not usually a fan of that art style, but surprisingly it works.
...
Definite Classicvania but with some small LOS-like touches. Not as bad as it sounds, though.
...
It's virtually identical to LOS's art style but has a sort of painterly filter over everything to give it a parchment-y look, if that makes sense? So more cartoony, but definitely not anime.
...
Honestly felt more to me like ReBirth than any other recent Castlevania game.
...
Well, it's kind of non-linear in that there are multiple paths through levels and secrets, which apparently you'll be able to go back and get whenever you want. Taking different combinations of paths through levels apparently results in several different outcomes.
...
It looks like LOS on a 2D plane with a weird combination Street Fighter 4-meets-Valkyria Chronicles filter over it, so I think you'll probably be disappointed. Definitely not sprite-based, unfortunately.
...
Closest thing to GOW was a QTE on a mini-boss, but only after taking it down in a traditional Castlevania way (whipping the hell out of it and throwing axes).
The other gameplay touch it has similar to LOS is some occasional Uncharted-like climbing on vertical structures, but the 3D effect looks really neat when you climb around a curve on a cliff for example to reveal a new vista. But whenever you get to the top it re-orients itself and goes back to 2D. In the demo they only ever used that to establish new areas and connect levels, and when it happens there's even a map overlay in the style of the early games, showing where you're move on to.
...
It wasn't that bad. Only happened once when the boss had low health, and it was the same circle-timing thing from LOS. You ripped off the monster's horns then mask so you could carry on whipping it until it's dead. Felt more like a stage in a Zelda boss fight than GOW.
...
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
Yep, all the classics and they behave the exact same way as well.
(in response to question about classic subweapons (axe, knife, cross boomerang, hourglass etc))
...
No, unfortunately each sub-weapon has its own inventory and health is only regained at shrines. I miss hearts and those so-called "pork chops."
After watching the trailer even I'm starting to believe it. Listen carefully to the voices. The main voice is Trevor, then you hear Simon say "That's the battle cross my father carried!" then you hear Trevor say "This I promise, you shall not stand alone against him".Don't forget he seems to have white hair when he's seen at the door.
Assuming he is talking to Simon and has retained his youth he's probably become Alucard. Now of course he could be talking to a character not yet revealed but I don't know. Right now my guess is that the four characters are Simon, Alucard, Trevor and maybe Gabriel.
The in-game footage looks very fluid. I had reservations about the shift between 2D and 3D, but it appears that it's nicely done here. There's as much background detail here as there was in Dracula X Chronicles, so that's a plus. And i'm digging the logo. My only qualm is Simon's Scottish accent.So, Simon's mom chose to go to Scotland to get far away from there? Ha.
that art style reminded me of these rumors from 4chan. wonder if they were true after all and the person was just mixed up on a few things (trevor=alucard instead of simon, SOME subweapons returning not all of them, etc.). and when they say alucard has a fiery whip maybe he actually does, or maybe they were talking about gabriel and he uses a whip like in the LOS2 trailer.Yeah, the 4chan leaker does sound rather plausible. Sounds like he's describing that boss that appears in the trailer when he mentioned ripping off its horns.
as for the bit about simon looking into a mirror and seeing alucard maybe they saw a scene of him looking into the mirror his dad gave him and seeing his father, and the poster just mistook him for simon
Off Topic:
@Jorge...
Favorite Game: Vampire Killer
Y U No have Title Graphic?
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.You gotta consider budget too. Facial motion capture is expensive. This style reminds me of Bayonetta.
The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.
The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.
It's not showing up on my posts. At least it isn't for from my point of view. :-\
Wait a minute... wth?
Also, Hope Trevor's wife is Sypha at least or else there will be RAGE. Not really. I never rage.
Damn Gabriel dat laughso then you could have a great Mom and Dad with Kid against Grandpa fight?
The wife better be sypha it only makes sense... right?
so then you could have a great Mom and Dad with Kid against Grandpa fight?
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.
The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.
The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
It has cool looking backgrounds, gameplay looks solid, the overall presentation looks solid, And this is their first try so I'll say this; damn this looks good.
There's hardly no music to speak of in that trailer. I wonder what the music will sound like in the stages. I bet it's gonna sound pretty much like LoS. Oh Mercury Steam, why do you hate catchy melodies? :-\
Yeah, and it's only the cutscenes that have this "problem" which makes me think its intentional. The gameplay animation is super fluid.
I rather liked the art-style. Nice storybook look to it.
@Neobelmont, e105beta
I wonder if we're watching the same trailer. It sure doesn't seem like it.
@Neobelmont, e105beta
I wonder if we're watching the same trailer. It sure doesn't seem like it.
Am I the only one who likes how they handled Trevor's origin? It might seem a little cliche, but as long as we have the Belmonts vs Dracula I really cannot complain.
Judging by the trailer, Trevor probably gets trapped/converted/whatever once he meets dear old dad. When Simon decides to trek on in himself, he encounters/awakens/maybe even fights a possibly brainwashed Rovertucard and they enter some sort of partnership.
Smells like CVIII, only with Trevor going all Alucard and Simon taking the role of... well, Trevor. I wonder who the other two playable characters will be and how they will compare, assuming that Alucard-Trevor isn't one of the 4.
so since Trevor apparently failed on his mission, does that mean everyone has been living under the tyranny of Dracula for many years since Simon came to the Castle? is humanity on the brink of extinction? we've never seen what would happen if a Belmont ever failed. or does this Dracula just want to be left alone?
It's possible Trevor did not sound too confident for his upcoming battle against Gabriel. Humans maybe not extinction what about maybe those who challenge Dracula die while the other are forced into slavery or something. A Belmont failing is a very interesting, and as for Gabriel he just seems pissed off. A quite type of pissed, but pissed none the less.Yeah, he just looks like Dracula not LORD Dracula, Simon talks about "The Evil" in the castle, not anyone in special, so I think Gabriel is anonymou, and perhaps the real war starts in LoS2
It's possible Trevor did not sound too confident for his upcoming battle against Gabriel. Humans maybe not extinction what about maybe those who challenge Dracula die while the other are forced into slavery or something. A Belmont failing is a very interesting, and as for Gabriel he just seems pissed off. A quite type of pissed, but pissed none the less.
Hopefully Trevor failing has consequences. Like the countryside thrown into havoc and monsters running amok.
Richter didn't exactly fail, but when he was possessed there was really no consequence on a grander scale.
But maybe Trevor won't "fail" per say. Maybe he'll defeat Dracula, or at least halt his evil, and just won't be able to return.
Speaking of which, do you think this game will have multiple endings? Maybe you can prevent Trevor's capture and continue playing as him.
Speaking of which, do you think this game will have multiple endings? Maybe you can prevent Trevor's capture and continue playing as him.
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.
The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
Is the game confirmed to be playable on the show floor?.
Don't forget he seems to have white hair when he's seen at the door.
Who plans on watching Nintendos e3 presentation in a couple minutes?Watching it via a French website. :) Hoping for CV footage.
Who plans on watching Nintendos e3 presentation in a couple minutes?Watching now!
Yeah I saw the 'Press "X" ' bullshit.
Can't I just destroy enemies the old fashioned way?
Watching it via a French website. :) Hoping for CV footage.
Yeah I saw the 'Press "X" ' bullshit.
Can't I just destroy enemies the old fashioned way?
the animations do suck but i think it was intentional. looks like they're going for a style reminiscent of the comic booky cutscenes in the portable metal gear solid games, as was seen in the LOS DLC except they've decided to mix that with meh cel-shaded models. it's not super attractive but hopefully that's because these are just short parts in between lots of gameplay.Except the cutscenes in MGS: Peace Walker were better. There were other games with better animation than this one.
not the most visually appealing thing but it looks to me like the western version of DoS's animu character portraits as seen in A-Yty's sig. not a lot of effort involved but also not a result of lack of money or power; just a simplistic stylistic choice.
OMG thank you Thomas, I was eating that shit of a Nintendo presentation and feeling my brain slowly rotting ;(
More info!
http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/)
I REFUSE TO PRESS X!
So do we get any more Castlevania at E3? Nintendo's 3DS conference perhaps?
Konami has had no presence so far.
Well, they're having a Nintendo Direct just for the 3DS tomorrow 6PT, 8CT (my time) and they said that they'd dedicate an hour to just the 3DS games. So I'm sure Mirror of Fate will be shown there. Also, for those that watch Gamespot, it's one of the games that will be part of the game show: it's the fourth game on the list, after Skylanders Giants.
Hopefully, they'll put the trailer (with more gameplay) on the 3DS so we can see the game in action with 3D.
When's the Gamespot game show?
Mirror of Fate will reveal the story of Gabriel’s ancestors,
So, two more Belmonts confirmed?
• Battle massive bosses – Experience titan fights in full 3D, climb, traverse and overcome huge bosses. Use your secondary weapons and magical abilities to take down these awesome foes.
So, two more Belmonts confirmed?
Although I'm not very proud of LoS's Titans, you must admit that this can be truly badass translated to 2d platforming.
So, two more Belmonts confirmed?
Richter is the most favorite candidate, if the other characters are Belmonts.
Julius would be a good choice, with the modern times era. He would be the last Belmont, just like in the original/IGA timeline.
How about... *gasp*, an original Belmont?
Bill Belmont.
Your welcome, now pay me royalties please, MercurySteam.
Although I'm not very proud of LoS's Titans, you must admit that this can be truly badass translated to 2d platforming.Did you even read what you quoted? The shift to 3D will happen during these battles.
Did you even read what you quoted. The shift to 3D will happen during these battles.
GODDAMIT.
Did you even read what you quoted. The shift to 3D will happen during these battles.
GODDAMIT.
Experience super high resolution and detailed 3D polygon graphics with side scrolling areas and full 3D sections combined, so fuck you.
Disappointing, I expected a longer and better trailer with more gameplay. Hopefully we'll get one tomorrow.
Michael Belmont.
They've already used Gabriel, why not go for the other archangel?
He would start as a black man, but would eventually turn into the Alucard (a white, pale, androgynous man) of this canon.
I read it twice, then I got it. lol
And he'll be able to moonwalk on stairs!
Judging from what I read and (briefly) seen so far, it seems like this game is going to be a brawler instead of your traditional Castlevania 2d game.That's what it's starting to sound like.
I've been hearing some impressions from people who played the demo and apparently framerate problems are present, especially when there are more than three enemies on screen.
Hopefully this is an old build and that they can fix that.
I've been hearing some impressions from people who played the demo and apparently framerate problems are present, especially when there are more than three enemies on screen.
Hopefully this is an old build and that they can fix that.
Judging from what I read and (briefly) seen so far, it seems like this game is going to be a brawler instead of your traditional Castlevania 2d gameplay. Did any notice that too?
He would start as a black man, but would eventually turn into the Alucard (a white, pale, androgynous man) of this canon.
Well here is a site with some hopefully new info and new screenshots
http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/ (http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/)
Hope someone knows how to read spanish really well (I can't have to look for the key words before I understand them).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017203.jpg&hash=4aa3c3622ef7232a882cf5b3708c37be3c4a70f5)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017219.jpg&hash=8a1c9ae6a92756fd2edb158b2d797353191682a3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2018115.jpg&hash=f11baaaab603d178078dd4d20c999fb1c74f4838)
Well at least I know that we do not have to preform QTEs to kill certain enemies now it's just a quick way thanks Jorge ;)
Araujo music
If that's just to fight a boss or escape a situation, I don't mind QTEs.
Also, ARAUJO. :)
Also, ARAUJO. :)
Don't be too sure... Check out the action at 0:09-0:12.... QTEs are definitely in the mix.
Nintendo 3DS 3rd Party Games Trailer - E3 2012 (http://www.youtube.com/watch?v=134xUkKs1mU#ws)
"For us it was very important that the player feel emotionally implicated by the story" says Alvarez "even though this is not going to be necessarily what they have known in the past with this Saga, whic is more recommended since they will not know exactly out take on this."
"Because of this, our game is not inspired in other Castlevania titles, but rather inspired by our own Lords of Shadow".
"The sound effects are very high quality as is the music, done by Oscar Araujo, the same composer responsible for the score of Lords of shadow."
Araujo... ... :-\this post didn't go as expected. that's quite a shortsighted and biased view. araujo himself simply churns out indistinct "cinematic" pieces. it shouldn't speak for others.
I love John Williams, Jerry Goldsmith, James Horner, Hans Zimmer, --and many other Hollywood composers...
These men are the Mozarts of our time, and infinitely qualified for most projects --but I wouldn't trust a single one of them with Castlevania.
Maybe... Danny Elfman...
but considering how I didn't feel the last game was compelling enough to even finish (the first and only Castlevania game I've ever done that with, even goddamn Judgment),
how about Haunted Castle?? :o
Boo.....
I dont really see why are people are so upset at the Chupacabra. Its pretty much the "Giant Fleaman" from RoB.
so why does it all look so much like world of warcraft
Looks like a full hands on gameplay video is gonna either make or break my hype for this game.We should be getting one very soon, sometime this week. There is a demo on the showfloor, someone has had to have played it by now.
Yes, but Cox said on his twitter that it's optional. If you want to, you can just keep smacking it.
here's one of my fav Titan battles
Castlevania OoE - Boss Fight - Eligor (http://www.youtube.com/watch?v=4bKCXoMC3qY#)
concerning the music, if Araujo makes the tracks more like Belmont's Theme, then I'd be ok with it
here's one of my fav Titan battles
Castlevania OoE - Boss Fight - Eligor (http://www.youtube.com/watch?v=4bKCXoMC3qY#)
concerning the music, if Araujo makes the tracks more like Belmont's Theme, then I'd be ok with it
wuthow do you look at those screenshots and not think of world of warcraft
how do you look at those screenshots and not think of world of warcraft
the proportions, colors, design style, everything
I'm pretty sure that's Gobanz. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fgobanz.gif&hash=1ddfa0ae77b549fb48bfb667deb0d86908d50579)
Apparently games aren't allowed to have more than three colors or elaborate, stylized suits of armor anymore, because WoW totally invented that stuff and no one's allowed to do anything remotely similar to anything ever.(click to show/hide)(click to show/hide)
? ? ?
EDIT: To whoever, -1'd me, you should post a response. Tell me exactly how those two look the same, because really, I want to know.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTIA6Z.gif&hash=1c0ddd0b068ab9df6cfd12ddbae7ce38f61c1022)
now it is.
"....our game is not inspired in other Castlevania titles, but rather inspired by our own Lords of Shadow".
The result is a work that its creators define as a "Metroidvania"........
I DONT like how this sounds. LoI all over again? (Maybe without the repetitive room-safe hall-room-safe hall etc?(click to show/hide)
From:
http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)
I think all of you are overreacting.It sucks. Plain and simple. IMO, of course. QTE's should stay on consoles (better yet, they must go dead).
As for the QTE thing. It looked like it was used to escape from a grab. So what's the big deal?
I think all of you are overreacting.
As for the QTE thing. It looked like it was used to escape from a grab. So what's the big deal?
Are you Cox in disquise?
Are you Cox in disquise?
I DONT like how this sounds. LoI all over again? (Maybe without the repetitive room-safe hall-room-safe hall etc?(click to show/hide)
From:
http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)
I don't get what the big deal is about the occasional, well placed QTE.
Sure, nobody wants to sit there and spin a joystick while Leon Kennedy runs away from exploding buildings, but like he said, Trevor was grabbed. That leaves two options for a game designer. Either you can make it so that the player has to sit there and watch Trevor escape from the bad guy and have it be completely random whether he fails or succeeds, or you can have him mash X.
I'd rather mash X.
EDIT: It's no different then wiggling the joystick like a fiend when Alucard gets petrified.
And I disagree on the Trevor=Alucard thing.
It's not impossible but highly unlikely.
Trevor was born BEFORE Vampire Gabriel.
The deal is that if I want button mashing, wall scaling and QTE's I could just play God of War... And probably have more fun as well.
Well, the info we have says and/or heavily hints that Trevor never returns from his confrontation with his "father," Dracula. I'm thinking that he may be somehow vampirized, but perhaps the mirror/God/Devil masks* have something to do with it, thus him being cursed, yet still retaining his human side.
But I'm still hoping that's not the case. I want them to be separate, but considering that LoS already fused Leon with Matthias, anything's possible now :-\
*concerning the God/Devil masks, wtf happened with that plot device? Now there's this mystical mirror(s), but what about the masks?? I NEED TO KNOW
Did you read what I said? I'm not talking about wall-scaling.
Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?
An easy answer is move left and right with your movement control(Analog or D-pad) to escape, but a QTE would make things easier and faster.
Isn't moving left and right just another form of a QTE?
What's the deal? I thought Mirror of Fate might be a more apologetic CV turn for the LoS franchise...yet this gameplay info and the previous Spanish article where MS talked themselves up and said it's more inspired by LoS than Castlevania...what gives? It seems like they don't even consider LoS to be related to Castlevania, despite the name being there. It's like they think it needs a reboot so hard that it needs to be a totally new franchise with only the slightest vestiges/shout-outs to the origin of its Castlevania title. It really makes one think back to the early art of LoS, where it looked more like an Arthurian legend or something. I know they say LoS was Castlevania from the start, and carted out that old Simon promo video, but this really makes me concerned about their commitment to "Castlevania" versus creating a "medieval/high fantasy action-adventure game."
I'll need to see this thing in motion, but the more I hear, the less sure I am.
Plus, guess this means LoS2 is not very far along; no gameplay there at all, I think.
*concerning the God/Devil masks, wtf happened with that plot device? Now there's this mystical mirror(s), but what about the masks?? I NEED TO KNOW
But it's important to remember that it's still a LoS game, so while the gameplay might be trying to appeal to that crowd, the story needs to mesh with LoS and LoS2, which aren't taking any precautions against radical changes
don't know how anyone can deny trevor=alucard after that trailer. they basically SHOWED it to us.
-trevor leaves, never comes back
-simon goes to avenge his father
-simon sees a dude with his father's combat cross
-dude with combat cross has flowing white hair and trevor's voice, says he'll help simon...
Correct me if I'm wrong, but didn't the article mention four playable characters plus "a lost soul" who plays an important part in the story?
I'm calling this: the lost soul is Trevor after turning into what we know as "Alucard" and the other 2 characters are human Belmonts.
If we're going to count Alucard as a separate character, then we'd be getting 5...but it's still Trevor technically, so we'll get 4 descendants of Gabriel.
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.
God Mask got taken with Marie when she ascended into the afterlife, if I remember correctly. I assume Gabe still has the Devil Mask since Zobek left it behind.Speaking about the mask, I wonder if you'll get to whip it off of Dracula's face =)
Mirror of Fate will just be another MacGuffin to use for one game, like the Obsidian & Crimson Stones in Lament. No purpose than to drive one game's plot.
However, if Marie could see into the future that Gabe was going to go all dark and broody evil and hid their son away because of it, don't you think she should have seen that she was...ya know...gonna die and kinda cause it all to happen in the first place? (or is that going to be hand-waved as "A Part of Her Fate" bullshit? I really hate those weak excuses for "deep plot".)
I still surmise her death was all part of the plan so the Brotherhood could open up a line of communication with the founders. Wouldn't Gabriel be pissed at them if he found THAT out.
Did you read what I said? I'm not talking about wall-scaling.The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.
Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?
The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.
And arcade games are generally known for being simplistic and basic. Probably because they're old.I only care if a game is good, not old. Lots and lots of older mechanics are better than most of the things this shitty industry try to sell as good. I just like games where I control the game, rather than watch it.
There's something to be said for letting the player feel like they're more in control of their character. If you want to just deal insta-damage, have the bad guy smack him with his weapon or whatever he does, but the whole point of a grapple is that it's a contest. Taking out the QTE for the sake of taking out QTEs is pointless.
Besides, like I said before, situational button mashing has been in games long before it got dubbed "QTE" and nobody ever whined about it then.
The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.
I only care if a game is good, not old. Lots and lots of older mechanics are better than most of the things this shitty industry try to sell as good. I just like games where I control the game, rather than watch it.
And a grab QTE gives you more control not less.You're fucking kidding me... how pressing a button is more control?
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?well, we can assume she didnt tell him she was pregnant and we can also assume he was sent away on a mission or several missions by the order that took a considerable long time or at least long enough for her to have a kid and hide him
These questions are the ones that need explanation for me to be any kind of onboard for anything. Don't handwave this shit, MercurySteam.
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?
You're fucking kidding me... how pressing a button is more control?
Taking damage directly makes you actually take care, to not get grabbed. Press button to win, press button to "X" is one of the worst game designs done recently.
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?
These questions are the ones that need explanation for me to be any kind of onboard for anything. Don't handwave this shit, MercurySteam.
I took plenty of damage in LoS. Plenty of "you didn't dodge" damage, and few QTE's they had, like pushing the wargs off of me, didn't change that. The occasional QTE gives a player a sense of reversal that you can't get just by "don't get hit, noob"It's only a excuse to make the game more coreographed/cinematographic. Games were supposed to punish gamers for being lazy, not help them with the "win button" to escape.
It's only a excuse to make the game more coreographed/cinematographic. Games were supposed to punish gamers for being lazy, not help them with the "win button" to escape.
"Press X to avoid boulder"
"Press X to win match"
"Hit the buzzer, win a cookie!"
I don't like that general direction that games are taking.
I'm not talking about LoS though, but a supposedly 2D/2.5D sidescroller. The goal post changed, I don't even know where.
2D games weren't supposed to have these type of shit. But I'm sure you won't get my point anyway. So I'll just leave at that.
"Soul of Darkness" for DSiWare had QTE's, too. Anyone ever play that Castlevania-clone?It sucks. Plain and cold oppinion.
well, we can assume she didnt tell him she was pregnant and we can also assume he was sent away on a mission or several missions by the order that took a considerable long time or at least long enough for her to have a kid and hide himWe no longer have to speculate on this, it's confirmed on their web page:
Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived prior to the events of Castlevania: Lords of Shadow, in the year of our Lord 1046, during one of Gabriel’s many long sojourns on behalf of the Brotherhood of Light and its fight against evil.
It sucks. Plain and cold oppinion.
We no longer have to speculate on this, it's confirmed on their web page:Yep, translation mistakes
Looks like he was born one year before the events of Lords of Shadow 1.
EDIT: The errors on that page are kind of entertaining. Wonder if it was due to a translation mistake? I certainly hope Trevor wasn't conceived, rather than born, during one of Gabriel's many long sojourns. Another mistake on their page is telling us that we will play as Gabriel's ancestors... Though it would be interesting if we actually did. Let's play as Mathias Cronqvist!
Probably lied and said she had a miscariage then had someone take Trevor far away from there right after she delivered. Gabriel went on in life thinking his only child was dead.Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.
Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.
Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.
I guess that makes her more distinct than the usual passive females of Castlevania.
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New pic
Edit new pics/ higher quality ones at least the last two
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Why does Trevor's model look so good all of a sudden?
That's the crazy part right :o
It's really crisp and clear I don't know what the hell is going on but I like the high quality images ;D
And that's not a bad thing as long as there's a happy medium, and actually, above all, games are supposed to be fun.But, isn't that more a problem with difficulty than anything else? I wouldn't call hard enemies that take 5 minutes to kill(a big complaint many have with LoS) and QTE(that deals some more damage) to even out the score that fair of a balance. Howabout no QTE and enemies that die with ONE 3-5 hit combo(weak attack, while strong attack would be 2-3 hit combo)?
Nobody wants to play a game where you can get out of every bad situation, but like I said, Lords was punishing enough without the hard to dodge grapple moves dealing even more damage. I died in 4-5 hits anyways.
As someone who is playing through RE: Revelations right now, I think they bumped up the anti-aliasing for those screens. Other than that, I can see all of that occurring on the hardware.
But, isn't that more a problem with difficulty than anything else? I wouldn't call hard enemies that take 5 minutes to kill(a big complaint many have with LoS) and QTE(that deals some more damage) to even out the score that fair of a balance. Howabout no QTE and enemies that die with ONE 3-5 hit combo(weak attack, while strong attack would be 2-3 hit combo)?
And just a side note about the simplicity of arcade games... simplicity sometimes works. A lot of gaming aps are pretty simple. Hell, you can even say that a lot of the gaming aps out there, Angry Birds and yadda yadda yadda else, all bank on the fundamentals of early gaming, back when you didn't need scripted attacks or games that are more "interactive cinema" than, well games. Back when all you needed was a good idea and fun, addictive gameplay. No wonder they predict console gaming is going to die. Rising costs are literally killing companies, and a lot of game developers have lost sight of what games are SUPPOSED to be. Sometimes it takes one of the most simplest of ideas to slap you in the face and say, "So what if times change, and developers think they know it all. People still like fun, simple games! Look at them go crazy over them!!! Mankind hasn't changed as much as people think they have! We still LOVE to have fun!".
Cricket Silence Sound Effect (http://www.youtube.com/watch?v=TYuGRm-6gII#ws)
Anti-Aliasing? :-\
Programming technique that gets rid of jagged edges
If these pics doesn't excite you, you're hopelessly frigid
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Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?
Finally someone played it!, impressions.
http://www.gonintendo.com/?mode=viewstory&id=178698 (http://www.gonintendo.com/?mode=viewstory&id=178698)
Even your basic skeletons have to take a beating before going down
That's when you move in and grab them to start up a QTE to wipe them out
You might not have to go through as much re-traversing as you did in other portable Castlevania games, but some might see that as a positive
If you didn't like Lords of Shadow, you'll probably feel the same here
You can never say the LoS art direction team doesn't know what they're doing.
I believe they said Gabriel was on a mission that lasted more than the term of pregnancy would have been.
And now....my hopes for this game have completely sunk into the drain. :(
You guys all saw it!
I tried to give Cox and his team a chance here as a fan who was disappointed with LOS.
I was happy like everyone else and optimistic after hearing the news and reading up on the game.
Was it really to much to ask them to try to draw "equal" inspiration from the classic/metrodvania castlevanias and LOS?
Instead of you know, JUST DRAWING MOST OF THE INSPIRATION FROM LOS???
This game seems to be nothing more than LOS in 2.D with a "hint" of the metroidvania formula.
You LOS fans out there enjoy yourselves, Guess I am going to have to find a new game to look forward to. ???
Yes it is clear at this point this game IS going to suck. MS is just copying over their cash-in formula from LoS and bastarding our favorite characters in the process. While also ignoring the long history of awesome CV tunes. God of Vania all over again. >:(
Maybe Rovert will play drastically different from Trevor, so much that he's pretty much classified as a seperate character. Sounds like a cop out but this is Mercurysteam we're talkin about.
Who the fourth character could be is a mystery though since Trevor and Simon are the only known Belmonts so far and Gabriel isn't looking to make friends anytime soon.
Wait what if the thrid character is....nah Im not even gonna think about that.
Those shot obviously are NOT in-game so I don't know why we should be excited.
Obviously? Are you sure of that? This one looks pretty in-game to me, and it has exactly the same background:
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;)
IDK those other screens look much better to me than the screen you posted. They are probably higher res shots than what will be in the actual game.
...
And screenshots almost always appear hi-res when compared to the actual footage.
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didn't cokkusu say that lords was a metroidvania at one time, or at least had metroidvania elements
when it didn't really
besides that, a game can have metroidvania elements but the execution can still be off (like shadow complex), so i'm still gonna wait it out until i see more un-chopped gameplay footage. the thing that draws me in the metroidvania formula is less to do about going "oh hey i can't reach that yet lol I GUESS I WILL LATER" and more about the cohesive and interesting super-structure, flow, and inter-connectivity the game creates. i guess that's also why the castles in portrait or order are so uninteresting to me heh. ofc order makes it up in its own ways but it's a metroidvania because of its foundation rather than its intents aka hardly one.
also that pic of cox winning the nintendo power award was very kawaii
cute little button
Interview and gameplay
Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Interview and gameplay
Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Translation required... *Goes looking for Jorge*
Gamespot is showing Castlevania Mirror of Fate right now.
4 characters are confirmed: 3 Belmonts and a "fan favorite" (Alucard?).
Gamespot is showing Castlevania Mirror of Fate right now.I'm calling Richter
Edit:Cox just confirmed one of the unconfirmed playable characters is a "fan favorite."
PRESS "R" TO GRAPPLE. FUCK THIS SHIT!
HOLY SHIT, PRESS B TO CONTINUE BALANCING. GODDAMITTTT.
I'm calling Richter
Then I'll raise you Julius
Then I'll raise you Julius
If these pics doesn't excite you, you're hopelessly frigidSee, THAT'S what I'm talking about! Those screens(especially the first one) look far more Castlevania-ish than LoS in it's entirety. Dark, moonlit, spooky, Eastern European city with heavy gothic inspirations. Hell, if I didn't know what this was and I just stumbled upon those pictures and was told, at minimum, that it was from a Castlevania game, I'd probably say, "Looks like they are remaking Dracula's Curse!". Hell, if they ever remade it like this, the who first stage would probably look like that!
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That's a shitty boss.Slideshow? Hyperbole much?
EDIT: Seriously, that looked really bad. I knowthe game isn't finished, but it was running like a slideshow sometimes...
4 characters are confirmed: 3 Belmonts and a "fan favorite" (Alucard?).
QTEs are NOT mandatory.
"The Warg" can be heard during the demo. The "LoS theme" too.
The ugly little monster is Hunchback.
The "big Executor" is a boss. And he's pretty stupid lol
Double jump is a relic/item to find (I think).
Classic CV themes in MoF and LoS!! :)
New character: The Lost Soul (his head is on the logo)
Taking the cv themes very cautiously now.
Slideshow? Hyperbole much?Less than 30FPS sometimes. Specially with 3 monsters on the same map.
Theres nothing good for you. nothing. why do you bother then, gosh.
And yeah! IGA for DLC :D
Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Make me wonder how MS are going to put a "spin" on these classic cv themes.
Is it going to be rearranged to sound like a Hollywood score?
Or will the actually make a pretty decent remix score out of these tunes?
Check out the interview Neobelmont posted, plenty of fluid and HD gameplay here:
EDIT:
Wait, that's you XD
Less than 30FPS sometimes. Specially with 3 monsters on the same map.That is not a slideshow. See 15fps and then wer'e talking.
Who's Sonia?
That is not a slideshow. See 15fps and then wer'e talking.30FPS isn't the problem. Getting below it is the problem. I don't know if you know the term slowdown. The game looks choppy, just like LoS was in many stances.
http://castlevania.wikia.com/wiki/Sonia_Belmont (http://castlevania.wikia.com/wiki/Sonia_Belmont)I know who she is man, I'm just joking.
I would like it to be Sonia.
Interview and gameplayOk this is what he says:
Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Who can deny tits/boobs? Also, dat ass?
That Alvarez video runs a lot smoother than the feed.
Here's hoping the demo is an old build. Wouldn't be the first time
Damn, I still believe that Sonia's design was WASTED on Legends. She should've gotten a better game.
Yes for Sonia after all how can someone deny this?
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Damn, I still believe that Sonia's design was WASTED on Legends. She should've gotten a better game.
"- Mirror of Fate was influenced by Dracula’s Curse, an entry that Dave Cox remembers fondly"
http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/ (http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/)
Ok this is what he says:
first he starts talking about how konami comes to them to take care of the CV franchise and he says he thinks they must be joking asking where are the candid cameras, then he says they gave them total creative freedom wether its story, graphics, gameplay, telling us it shows in LoS and it s gonna be noticeable in MoF, then he goes to say the events of LoS continue in MoF but in a special way, then he goes on to say that the 3ds was perfect to continue in a narrative standpoint and once konami and nintendo agreed they started the project and he says konami was very courageous to start a middle chapter in the 3ds, then he goes on to talk about the 2.5d and how the 3d is more noticeable because of the fixed camera showing the action plain while behind it shows other stuff thats happening at the same time, then he goes on to say they felt they should make an homage to the roots of the saga, he then says its a game with an emphasis in combat and a an exploration componant very similar to previous games in the classics saying its acolage of ideas from the games then he ends saying they hope they made a great game and hopes people like it
Hey guys, check it out at 1:12-1:24 on the video link on Youtube. Are those "Flea Man"? That part was actually hilarious! It does really reminds me of "Despicable Me" movie. Lol! XD
"- Mirror of Fate was influenced by Dracula’s Curse, an entry that Dave Cox remembers fondly"
http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/ (http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/)
worst post in the threadYour incessant hatred of Cox is seriously annoying and immature.
Am i the only one who noticed Alvarez said Konami allow them to continue with the "TRYLOGY" and a middle chapter for the 3DS?No, MoF can be considered the sequel to LoS. They're considering LoS2 the real sequel though because it continues the focus on Gabriel. MoF will focus solely on the Belmonts, so it's more of an inbetween game. That's your trilogy.
Trylogy+Middle chapter? Does that mean it will be a LOS3 in the future?
http://www.3djuegos.com/juegos/ver-imagen/13904/2016870/castlevania-lords-of-shadow--mirror-of-fate/ (http://www.3djuegos.com/juegos/ver-imagen/13904/2016870/castlevania-lords-of-shadow--mirror-of-fate/)Crypt found the truck load :o
It's ammunition, what else?
At least their bringing hearts back right? :rollseyes:
decent length demo gameplay + dave cox interview starting at 1 hour 19 minutes:
http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)
People complained for a straight week about the lack of hearts in LoS
I better see a friggin' v-day celebration, people
No, Cox said there will be no more stories in the LoSverse after MoF and LoS2.
decent length demo gameplay + dave cox interview starting at 1 hour 19 minutes:
http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)
It's still playing the live feed. How do I get to Cox?1:19:00 in the video.
I thought he said MercurySteam wouldn't be doing anymore stories in the LoSverse.
Nintendo Power regarding the combat system: "...occasionally felt drawn out, but we're hopeful that Konami will refine the pacing in the final product."
He said it on twitter recently. Somebody asked if the LoS storyline will continue and he said no.
Boo.....
I don't see how people are excited about him being back, other than him hopefully learning how to do captivating and memorable music right and stop doing the whole damn soundtrack as bland, theatrical background noise. If there are any musical gods on high, they will hopefully have inspired him to at least TRY to look back at what Japanese composers have done in past CV games and get some clues.
Yes, I'm sorry I'm getting down on the game before it's even released and I'm sure some of the people who liked LoS are giving me the stink-eye for it, but considering how I didn't feel the last game was compelling enough to even finish (the first and only Castlevania game I've ever done that with, even goddamn Judgment), I'm not exactly jumping for joy that they plan on revisiting alot of the same with Mirror of Fate.
I honestly hope they surprise me.
This perfectly mirrors my sentiments exactly. The only thing I can add is that each new tidbit they reveal about the game is consistently making my glass swing more and more towards being half empty. :/
Yeah, this is one of the most frustrating things. It's so extremely frustrating because it's obvious that more resources and effort are being paid to the Castlevania brand now, but it is still mired with the "one step forward, three steps backward" problem its had since about 2003. Why can't someone get it right? It's unbelievable to me the tweaks that keep being made to no avail. For every improvement, it's like some fundamental error is made that makes you really want to like a game, but it just ends up as an amusing pick-up-and-play-and-then-discard-with-a-bad-taste-in-your-mouth kind of feeling. What's it going to take?
I can understand your frustrations, but at the same time "right" seems to be extremely subjective in this case. I'd wager there are probably more people that think this game is "three steps forward, one step back" than there are people who think it's "one step forward, three steps back"
What I note of the translation of Alverez's interview, is that he said Konami came to him and gave him total freedom to do what he wanted with the series. You have to wonder, how much did IGA piss the execs at Konami headquarters for them to take everything from him and dump it on someone else and say "Here it is, go nuts."?
It really made it sound like Konami wants nothing to do with IGA running Castlevania anymore and that the old canon is probably a lost cause.
Konami must have really hated the reception Judgement got. And the declining sale's of each Castlevania game was probably a factor as well.I can't blame them, at all. Judgment was an absolute disaster.
A very fair assessment, I suppose. (If painful). I do think that the amount of "takes" on Castlevania, and generations who have played it, has sort of created a broken stained-glass window, where it's hard to get even close to everyone to agree. We all have different reference points. I think it can happen, but it's difficult. It just seems to me that after, like, 10 years, we'd be closer than this to appeasing a larger group. I don't know that Castlevania has really made HUGE strides from where it was in 2003. That's crazy. If anyone is being appeased by Mirror of Fate, I think it might be those who leaned more toward IGA's games...though, they may only be "appeased" and not "pleased." (Just mean in terms of the "Metroidvania" maps returning, which I personally think had overstayed their welcome).
I almost want to start a thread about "how far/not far Castlevania has come" post-2000 or 2003-ish. To me, while my hopes were cautiously piqued for a moment, I think this old saying may summarized my feelings better than anything:
"Same hell, different devil."
yeah, the thread would be titled-- "Castlevania: Same hell, different devil--How far as Castlevania come post-2003"....
Cox just confirmed on his Twitter that Sypha is Trevor's wife...Not surprised at all, where there's Trevor there is Sypha.
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
Did you read what I said? I'm not talking about wall-scaling.
Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?
Cox just confirmed on his Twitter that Sypha is Trevor's wife...Wow, great!
http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3 (http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3)Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.
I was hearing this right now
http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3 (http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3)
So people are saying it's bad, but I do not know why; some say it's a sloppy hack and slash "half assed" one at that.
It's somewhat halfway in the podcast.
Also it's not like the ds titles. NO freaking crap really? :rollseyes:
Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.
I can understand why some would be upset it's not an IGAVania, but to call it "half assed" is saying the team behind it didn't even try. I vehemently disagree with that assertion, especially for a studio who hasn't made a 2D game. This is one of the best looking efforts I've seen.
heres a video
http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos) (http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos))
I know it's ign, and when I go onto their site I get lag but is it the me or did the game have slowdown or is it my computer on the site?
Read: IN MY OPINION.
I dont like it, looks mediocre at best, the combat seems to be thrown in mid development and without caring for it. In that vid (even being beta or wathever) you can see the stupidity of the LoS combat: 567096680796070 whip strikes that make no hit stun whatsoever, then the player when sees that the boss/enemy is moving you just double jump/roll backward to avoid anything unespected (BTW WHY he does jump THAT HIGH???), also as with LoS, why put combos to buy with experience? As seen in this early vid and as will be in the final game, you can take out the boss (bosses) like mashing buttons (and that whip slashing from screen to screen lol), but sure, there will be their attack patterns, their vulnerable moments, their sweet spot open moments etc.
As I posted WAY earlier, UNINSPIRED.
Game looks pretty, but mediocre (lol at the life regaining pot at the end, LoS/GoW all over again :'(
Your incessant hatred of Cox is seriously annoying and immature.Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns. If it had whip swinging I'm sure it would be automatic like this game is going to be...
The game looks...actually really quite good. It's definitely LoS in 2D, but it doesn't look as non-Castlevania as I thought it would be. Those hunchbacks are HILARIOUS, I love Mercury Steam's sense of humor. LoS had a little bit of those quirky moments too.
What made me initially hate the idea of the combat being like LoS was because I assumed enemy placement would be similar to classic games. If the pacing is broken up into platforming, exploring, combat, like LoS, then it doesn't sound like a bad thing at all. It's more focused, I was just afraid we would be dealing with Bloodrayne levels of stupid combos.
I've played LoS and I enjoyed it enough to consider it a good game, so I think I'll end up liking MoF too now that it has a more "Castlevania" focus in it's overall direction.
I have to say, the game looks really gorgeous too. MS has some of the greatest artists in this industry right now.
I wouldn't worry about the music and in game SFX, they're all just placeholders.
I would want to see it very fluid and not so choppy on the site I cannot say anything right now , but all the other videos looked good. I want to see some platforming and the mirror aspect with the cameras.
Oi, combat is already getting heavily criticized. Looks like this game is gonna be a "hit or miss" with us :-\Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.
Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns. If it had whip swinging I'm sure it would be automatic like this game is going to be...It sounds like you were expecting this to be a pure Classicvania.
Well, the kids at IGN calls this game "awful" and "really, really bad". I don't think they've ever called a Castlevania game AWFUL before. Dunno what to think at this point. Then again, I don't like IGN at all.
:rollseyes:
Well it seems Trevor's gameplay segment is not really hot. We haven't even seen Simon's gameplay yet but I got a feeling that it won't change much. :-\
Well at least it's a Metroidvania right?
Right?
Haven't finished reading the rest of this but, how about just a well timed tap of the block button similar to throw escapes in Street Fighter? It's super fast and doesn't interrupt the flow of the combat.
Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.
I can understand why some would be upset it's not an IGAVania, but to call it "half assed" is saying the team behind it didn't even try. I vehemently disagree with that assertion, especially for a studio who hasn't made a 2D game. This is one of the best looking efforts I've seen.
Well it seems Trevor's gameplay segment is not really hot. We haven't even seen Simon's gameplay yet but I got a feeling that it won't change much. :-\
Well at least it's a Metroidvania right?
Right?
The IGNers in charge of commenting on Castlevania are tards, to be completely honest. Have you read their LoS review? It didn't even bother reviewing the game, it just spent the course of the review talking about how it wasn't a Metroidvania.
It's just the beginning and it was just combat we have to see more and 6:00 maybe the time to see it. at least with out all the choppy stuff from the feed from gs and such.
Did I just not say Damon Hatfield? "-Castlevania" Guy? :rollseyes:
Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.It sounds like you were expecting this to be a pure Classicvania.Yes, I was expecting them to have that feel, actually. Maybe with some backtracking, but a classicvania. Instead, I've got empty corridors (seriously, there's one section without a monster for almost 20 seconds), no loading times between the transitions (I can understand why this happens though).
Wasn't everyone calling him Damon Hatefield when that review came out?
Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.It sounds like you were expecting this to be a pure Classicvania.
I like to think that maybe it's not perfect , but at the same time I think some IGN members do not like this reboot remember damon hatfield?
Sorry I DONT hate Coxvania/Kojimavania (God stop) but the trolling of them is too much. It seems that THEY (MS) really hated IGA and his work and said: "I have come to put an end to this"It IS a reboot. They can do whatever they want. People/older fans can like it or not.
Yes, I was expecting them to have that feel, actually. Maybe with some backtracking, but a classicvania. Instead, I've got empty corridors (seriously, there's one section without a monster for almost 20 seconds), no loading times between the transitions (I can understand why this happens though).
Despite knowing the combat and music would be boring beforehand, I was still expecting them to at least get the exploration aspects right, the platforming right. And then: BANG: "Press R to swing". "Press B to continue swinging". Seriously, why is it difficult to press forward/backward to swing. How much difficult is to implement some type of swing physics?
Well they labeled it as "going back to its roots" and blah blah blah and we are getting a 2D GoW clone (sorry but that sequence when killing that boss was.... GoW...) I WASNT expecting a Metroidvania/Igavania (God I hate to call the games like that) but we are basically receiving the same troll game as LoS and its "reboot liberties". Cornell an old man that looked like a dwarf, Brauner and Olrox two savage hulking vampires, Frankie a mechanical spider. Dracula a Belmont.
What will be now? Oh wait, they already did it: Dracula and Death going to night clubs and riding cabs to gather forces to fight Satan.
I hope teh music fares better, LoS had almost no music and repeated 6 tracks in all levels, making them EMPTY of personality.
Sorry I DONT hate Coxvania/Kojimavania (God stop) but the trolling of them is too much. It seems that THEY (MS) really hated IGA and his work and said: "I have come to put an end to this"
If a video game is flawed, that's fine. But as a video game "journalist" (and I use the term very lightly) you shouldn't be sitting in a podcast saying that a game is "awful" after only playing a demo. Maybe I'm just old-fashioned and silly but I'd prefer if they'd elaborate a little, or maybe say something like: "We tried the Castlevania demo and we weren't that impressed. The game is still many months away so we can't say more at this point." and then explain a little why they didn't like the demo. Not just "This is an awful, awful game. We want IGA back!". Also, they said something like: "If you've played Lords of Shadow you already know this too is gonna be a bad game". Say what? Not everyone hated Lords of Shadow, and yet they say something like that. I just think it's so unprofessional and downright childish.
Though maybe I'm just annoyed at IGN in general.
And like I said, maybe they're right and MoF is indeed an awful game. I just don't think it's THAT bloody awful.
God of war..... Dang it you just went there. >:(
I had to! ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?
small life lost when falling on a pit
I had to! ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?
I had to! ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?
Yeah. I get the guy's point but all of these aspects were done before.It didn't suck back then too. IT HAD SKILLS. LoS: MoF copies the worst kind of whip swinging, reminiscent from they own game/God of War, that have some segments like that.
If anything, GoW took some aspects from various games, so now when those games ask for 'em back... well, there ya go.
I used to swing with the whip back in the 1990's. Remember Super CVIV? :P
Yeah found no need to say that the proof was in the pudding. But the -cv part, that got me
Also fan interviews yay....
Konami E3 2012 | Castlevania: Lords of Shadow Mirror of Fate Fan Interview (http://www.youtube.com/watch?v=54ysNRPrCyw#ws)
Yeah. I get the guy's point but all of these aspects were done before.
If anything, GoW took some aspects from various games, so now when those games ask for 'em back... well, there ya go.
I used to swing with the whip back in the 1990's. Remember Super CVIV? :P
Question about interview: Why is it that if it doesn't have Metroidvania's [occasionally obsessive-compulsive] customization options, it's "steamlined" and more like "older Castlevanias." Just because an apple can be green doesn't mean it's more like a watermelon than a red apple.I'm 100% sure they don't even undertand what makes a good platformer at all, they just shoehorned LoS on a 2D format.
And earlier, I agree with what was essentially said--the swing mechanics in both LoS and Mirror of Fate are nowhere near as dynamic as Super Castlevania IV, and really should be. It's been, what, 21 years since IV? And all this business of a double-jump and jumping super high is something that has plagued Castlevania for a while now. It and no death pits really cheapen the platforming's consequence.
It didn't suck back then too. IT HAD SKILLS. LoS: MoF copies the worst kind of whip swinging, reminiscent from they own game/God of War, that have some segments like that.
God, how I hate automatic segments...
Or Lament. In all seriousness.
Light + Heavy attacks? Check
Blocking? Check
Dodge Roll? Check
Double Jump? Check
Air Combo? Check
And you don't buy combos with the orbs. The orbs give you magic. You buy combos with the
Experience? Check
The problem is LoS copies GoW so blatantly. Sure other games had some of those mechanics before. But MS just basically copied the formula to a T and comes off looking (and playing) like a clone.
Last time I checked LoI had no buying with combos it just kind of happened I remember the screen going all dark and pausing the battle saying you got whip combo 2 or something.
No, but actually purchasing the combos with your experience vs gaining as you leveled is such a small, small detail.
If that's becoming a legitimate argument, then all fighting games are ripoffs of each other because they all have QCF attacks.
I never said anything about leveling just that it kind of happenes you know. I still do not understand, the skill just comes out of nowhere.
Perhaps it's a small detail, but it's one never the less right?
Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns.
As bad as judgement was, it had a badass soundtrack which made it more enjoyable despite lackluster gameplay.Rock arrangements, rock arrangements everywhere. As if composers forgot that they can do remixes in the other styles. Pretty boring. The same deal with HD.
but we are basically receiving the same troll game as LoS and its "reboot liberties"As if cloning one game wasn't trolling?
Onimusha had soul collecting before any of these action games, dmc had launch combos, cv chains, and the setting well laets just say that Rygar and it's rainbow ending did it before.
God of war did nothing new and it's nothing special
So that god of war thing you just did is very obnoxious not cool man it's annoying and all facts lead up to that game doing nothin new even qtes
I do not -1 people but this one deserves it.
Enough complaining and splitting hairs; it's brass tax time!
Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").
So, here's where the rubber hits the road: What plays like Castlevania in 3D?
Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.
There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)
Enough complaining and splitting hairs; it's brass tax time!
Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").
So, here's where the rubber hits the road: What plays like Castlevania in 3D?
Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming horror peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.
There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)
No, because Legacy of Darkness is essentially the original formula in 3D.
Despite that, I found it lacking, and until I see a real improvement on it, I maintain the belief that the original formula just doesn't translate too well to 3D
So did Soul Reaver before and Legacy of Kain way before. I just put up GoW casue not of LoS/Cox ripping GoW, but ripping it so blatantly its not even funny.
Have you played Rise of the Argonauts? Its an Action-RPG based on Greek Myths and have some similarities with all of the mentioned games... But it SUCKS at them.
That was my point with LoS/Coxvanias, they base themselves on other games but when copying, they copy it bad.
TL:DR: I dont like the direction the franchise is going, and I dont support that Castlevania HAS to become a hack and slash of modern times, copying templates of other games to survive. Gimme 2D action all day and ifyou are going to do it 3D use the CV64 template: No combos, HARD jumps, insta death on pits, no exp or buying BS that will not be usefull (potroast and puryfing, God bless them).
About the -1 and so: I dont care about forum rep. Everyone here SHARES THEIR OPINION and I would NEVER pick on them or say anything bad directly at them. Caring about Rep system on forums is like arguing on the internet.
TO EVERYONE: I didnt wanted to offend anyone with my opinions so: Im sorry, english is NOT my default language so my wordings may be harsh but they may not meant that
Not picking at all, but it's tiresome when you hear GoD and LoS all the time it's part of the action genre and I am not a random minus guy either you know it's just that there is a point when that argument gets so tried you know. I don't like to bash anyone either were on the internet on a castlevania site and having fun is why I am here, also I do not think you offended anyone with your opinion so its cool all right and words seem more harsh than needed to be right it's gaming and fun is where it's at :)
No, because Legacy of Darkness is essentially the original formula in 3D.
Despite that, I found it lacking, and until I see a real improvement on it, I maintain the belief that the original formula just doesn't translate too well to 3D
Ok, and I assume you think the same thing about Maximo 1 and 2. But then, if you maintain that, and it's your right, then I think the God of War argument is equally valid. If 2D Castlevania in 3D is not Castlevania, than the other choice is not any more so Castlevania in 3D. Wait, this is getting really weird. Basically we're saying that Castlevania can't be Castlevania in 3D! :-X
Igor Taunts Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=2Rrq1CZNKxA#ws)The platforming looks great, but the battles looks like a chore. My GOD, they look horrible. This is something I kinda wish would happen like when Sega heard the critical response of the leaked Sonic 4 Episode 1 footage. Take the criticism into consideration. That boss battle would've looked way more bearable had you been able to do more damage. The giant bats, if you were able to kill them in 2 hits each(and if something had to be unlocked, keep them spawning until you trigger it, plain and SIMPLE as that). I mean, DAMMIT MAN, even the fuckin BARRELS take multiple hits to destroy! WTF?
Acquire the Boomerang Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=KFd5dUhvGf4#ws)
Thanks for your kind post. How do I +rep you¿? ;D
Enough complaining and splitting hairs; it's brass tax time!
Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").
So, here's where the rubber hits the road: What plays like Castlevania in 3D?
Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming horror peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.
There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)
MS have proven themselves in my book, and I think these new games look great. It's a good thing that they have started their own storyline. By making their own story they show respect to other CV developers from the past, unlike IGA who felt entitled to strike games from the record. Does the title Castlevania Legends and the character Sonia Belmont ring a bell?
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s)..
in a Lords of Shadow promo item, there's an interview with David Jaffe (creator of GoW), saying how his team was inspired by the original CV games (the interview is in Japanese however, I can post a scan if someone can translate it *coughkouteicough*)
me myself? I feel that the gameplay in GoW is more fine-tuned than in LoS (granted, Sony had at least a 2 game head-start to perfect the formula); Kratos handles better than Gabriel, and the combat is a little bit more satisfying. The puzzles in GoW aren't as mind-numbing as they are in LoS, and the shimmying isn't as much of a chore as it is in LoS. Both are equal in the graphix department.
as for music, i said this before but if the soundtrack has more tracks like Belmont's Theme, then it'd turn out great cuz it's an awesome tune, despite the fact that it could easily pass for "TDKR Batman's Theme" LOL
Castlevania Lords of Shadow Music - Belmont's Theme (http://www.youtube.com/watch?v=Y8Uqy9L_xtk#)
I knew you would say Maximo ;) Remember the time we talked about it way back when with the platforming aspects ;D
I am finding a flaw in the thinking of people in general. Here's what I'm reading, here:
-The closest thing to a well-translated 3D Rendition of Castlevania is "Castlevania64" and "Legacy of Darkness" (which I agree with)
-That formula needs improvement. (which I can agree with, somewhat)
But then there is:
-Castlevania's current direction is a rip-off of God Of War/Dante's Inferno/Bayonetta/Devil May Cry (which I also agree with to some extent)
However, how does one 'add' to the formula that was the closest to what Castlevania is to most fans (CV64/LoD) without seemingly 'borrowing' elements from these current-gen games?
Take the LoS approach:
-You've got some platforming, but it's no longer jumping, it's shimmying (though in MoF it seems to be more jump-focused, as well as hanging on ledges and bounding off walls).
...but that's like Assassin's Creed and Shadow of the Colossus.
-You've got a battle-oriented combo system with weak and strong attacks, dodging and jumping, and QTE finishing moves.
...but that's like God of War and other battle games (DMC, Bayonetta, Dante's Inferno, etc.). How can one have a battle system at all that is not like these games while at the same time being fresh and new a good? The IGA/MetroidVania games had a dodge move and had no combo system, but then the heroes would wipe past the enemies very easily (Ecclesia solved this a little bit by making the game punish you for your recklessness).
-LoS/MoF enjoy throwing enemies at you and locking you in a room, forcing you to make use of the battling system.
...but that's like old Final Fight and Streets of Rage and other beat 'em ups, where the screen would stop scrolling until you defeated wave upon wave of enemies in order to pass.
So, essentially, the new definition of an "Action Game" is now one that possesses these aspects. The market seems to have decided this, for it is the games with the huge bang&wow factor are the ones that MercurySteam is borrowing (or at times, taking back) elements from.
Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed. It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be. Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.
BTW, that Executioner? Totally seen him before. :D :D :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fcvl-exec.gif&hash=2d2494a41ce6df5352af080e92ac36af5a2b1ac1)
Depends on your definition of Castlevania. Mines not limited to one type of gameplay, so to me, CV64 is just as much Castlevania as are SotN and LoS.
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s)..Side note, mentioning Jaffe and music, part of me would've loved his original pitch to feature 80s metal as the soundtrack. He said that the dark imagery of 80s metal(Iron Maiden, Slayer and such) kinda inspired the ultra brutalness of the game.
in a Lords of Shadow promo item, there's an interview with David Jaffe (creator of GoW), saying how his team was inspired by the original CV games (the interview is in Japanese however, I can post a scan if someone can translate it *coughkouteicough*)
me myself? I feel that the gameplay in GoW is more fine-tuned than in LoS (granted, Sony had at least a 2 game head-start to perfect the formula); Kratos handles better than Gabriel, and the combat is a little bit more satisfying. The puzzles in GoW aren't as mind-numbing as they are in LoS, and the shimmying isn't as much of a chore as it is in LoS. Both are equal in the graphix department.
as for music, i said this before but if the soundtrack has more tracks like Belmont's Theme, then it'd turn out great cuz it's an awesome tune, despite the fact that it could easily pass for "TDKR Batman's Theme" LOL
Oh, yeah! Ha-ha. How time flies. (And how I still keep waiting on Castlevania :P)
Depends on your definition of Castlevania. Mines not limited to one type of gameplay, so to me, CV64 is just as much Castlevania as are SotN and LoS.
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s).
I think everyone has an unspoken agreement that the less we speak of Judgment, the better.
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
Game looks pretty, but mediocre (lol at the life regaining pot at the end, LoS/GoW all over again :'(
It's a downright shame that people are still trying to call LOS and it's upcoming games a GOW rip off. Anyone who feels that way must not have noticed how much GOW borrowed from CV in the first place. It's also hilarious that these same people who make this gripe say that they are hopefull that Mirror of fate will be a "Metriodvania." Just think about that for a second, and ask yourself what the "original" game you were hoping for really was?It's downright shame people always use this same point to try to defend the game. Seriously, only blind people can't see GoW influences in LoS. Not only GoW, Ninja Gaiden and Uncharted influences are there too (fuck, even the new Tomb Raider is influenced by Uncharted, even though Uncharted was inspired by Tomb Raider, partially, lol). If GoW borrowed influences from somewhere else (and IT BORROWED, like DMC), it don't really matters. Are people really bothered to have a GoW clone?
MS have proven themselves in my book, and I think these new games look great. It's a good thing that they have started their own storyline. By making their own story they show respect to other CV developers from the past, unlike IGA who felt entitled to strike games from the record. Does the title Castlevania Legends and the character Sonia Belmont ring a bell?
Have a little faith and let Mercury Steam make Castlevania their own. Clearly a certain developer in the past felt he could take that liberty.
These guys know they are doing, and these games will be great. They have also warmed new players up to Castlevania, which was much needed. I have a couple friends who shrugged off CV games for years until LOS came out.
I get this to an extent. I mean, I've enjoyed parts of some of each, but I always lean back toward one vision or another. Are you saying that, for instance, if Castlevania games were all like Judgment, it'd still be fundamentally Castlevania to you?
I think everyone has an unspoken agreement that the less we speak of Judgment, the better.
PS: The 3DS conference is a riot right now. Lots of bad jokes.
link to the 3ds conference pls :0Check the link above you. :)
No, but actually purchasing the combos with your experience vs gaining as you leveled is such a small, small detail.
If that's becoming a legitimate argument, then all fighting games are ripoffs of each other because they all have QCF attacks.
you're picking and choosing specific images so you can be validated in your own mind.(click to show/hide)(click to show/hide)
? ? ?
EDIT: To whoever, -1'd me, you should post a response. Tell me exactly how those two look the same, because really, I want to know.
Apparently games aren't allowed to have more than three colors or elaborate, stylized suits of armor anymore, because WoW totally invented that stuff and no one's allowed to do anything remotely similar to anything ever.cool strawman imho
Alucard was revealed in the extended trailer.
It might be Sonia. *shrug*
I actually understand Cecil Kain's reaction given how LoS1 was inspired by SCIV apperently. But not so long ago, Cox defended this by saying that doesn't mean LoS is a straight up copy of that game. So we shouldn't expect that here either.
What I note of the translation of Alverez's interview, is that he said Konami came to him and gave him total freedom to do what he wanted with the series. You have to wonder, how much did IGA piss the execs at Konami headquarters for them to take everything from him and dump it on someone else and say "Here it is, go nuts."?
It really made it sound like Konami wants nothing to do with IGA running Castlevania anymore and that the old canon is probably a lost cause.
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
I figured they would use voice clips from Lords as placeholders. The first previews for DXC used Richter's PoR voice clips as placeholders, and every BGM was Beginning for some reason.
Rock arrangements, rock arrangements everywhere.You sure you're not confusing Judgment with HD? *points to Beginning, Clockwork, Iron Blue Intention, and Dance of Illusions*
Is there anyway to sort of rewind and look from the start?
Though now they're talking about EPIC MICKEY, which I'm looking forward to as well :D
Long VideoI'm still seeing FPS drops sometimes on the game.
E3 Stage Shows - Castlevania: Lords of Shadow - Mirrors of Fate - E3 2012 Demo (http://www.youtube.com/watch?v=gUFOq0bxU8Y#ws)
The feed with no lag :)
Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed. It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be. Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.
In general, yes. CoTM is a million seller though.
Because IGAvania sales are quite...laughable
They might archive the video later on, or at another site like Gamespot, after it's over...Or maybe they'll have just the segments like the extended trailer on this same Nintendo E3 website.Come on dude, have you ever seen any stream with lots of viewers, its always an endless flow of hate and trolls no matter what game it is
Anyway, it was interesting to see the mainstream chat audience's reaction. A lot of people weren't digging it, showing how out of touch we are in terms of thinking the franchise is relevant. lol. One person said it was God of War for 3DS. lol.
Anyway, the show goes on...Um, where's Contra? :P
Can't believed I missed my video game hero Alucard :'( . Did he look awesome?
They might archive the video later on, or at another site like Gamespot, after it's over...Or maybe they'll have just the segments like the extended trailer on this same Nintendo E3 website.
Anyway, it was interesting to see the mainstream chat audience's reaction. A lot of people weren't digging it, showing how out of touch we are in terms of thinking the franchise is relevant. lol. One person said it was God of War for 3DS. lol.
Anyway, the show goes on...Um, where's Contra? :P (Nintendo Power still has it listed as TBA for 3DS, which started before the 3DS launched)
Alucard definitely looked like an undead Trevor.
Because IGAvania sales are quite...laughable
And I can't see how QTE would be optional. That whole part where the Executioner grabs Trevor seemed very UN-optional.
Does he look similar to the white haired guy in the LOS2 trailer?Definitely the same guy, even says it's Alucard. Here he is:
That extended trailer really sucked, they didn't show anything new besides that boss and a glimpse of Alucard.
smh Konami.
OoE outsold Metal Gear Solid: Peace Walker, Dominus-kun. OoE sold nearly 300,000 units, while Peace Walker sold 52,000 units. HoDespair sold well enough that Konami ported it to the PS3 as well. The only commercial flop was Judgment, which sold like 15 copies.sure in the first weak but after that peace walker is now over 1.5 million while OoE is still less than 500k
Definitely the same guy, even says it's Alucard. Here he is:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNbQqy.jpg&hash=20e80c6b42dc32d219aa694340efc5a091c2bb12)
really?Yup, he looked exactly the same. And IT IS Trevor, which confirms Trevor will "die" in the game and be reborn as Alucard.
crap!
I wana see it lol.
Does he look similar to the white haired guy in the LOS2 trailer?
Just found a pic for it here
http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml (http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml)
Judging by the people who have seen the trailer, apparently Alucard made a comment about fate giving him a "second chance" and commenting on his "father".
Could Cox have lied about Trevor not becoming Alucard?
Because right now its seems so freaken likely.
Not necessarily. In the Gamespot interview, Cox said the fourth character would be for fan-service. It's posible this is just an alternate history possibility. ...But that would mean Alucard is a flashback in LoS2, or HECTOR! :D
Definitely the same guy, even says it's Alucard. Here he is:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNbQqy.jpg&hash=20e80c6b42dc32d219aa694340efc5a091c2bb12)
Not necessarily. In the Gamespot interview, Cox said the fourth character would be for fan-service. It's posible this is just an alternate history possibility. ...But that would mean Alucard is a flashback in LoS2, or HECTOR! :DFan Favourite != Fan Service.
so after all of this info just out of curiosity whos still getting the game?
call me a sucker if you will but that still looked pretty awesome to me.
It's almost a freakin palletswap of Trevor with white hair. Either the artist got lazy or they are one in the same.
So my theory on Trevor dying and coming back by someone. But I wonder who in the Lords of Shadow universe could possibly bring the dead back?
Maybe some sort of necromancer or something?
sure in the first weak but after that peace walker is now over 1.5 million while OoE is still less than 500k
so after all of this info just out of curiosity whos still getting the game?
call me a sucker if you will but that still looked pretty awesome to me.
In general, yes. CoTM is a million seller though.
OoE outsold Metal Gear Solid: Peace Walker, Dominus-kun. OoE sold nearly 300,000 units, while Peace Walker sold 52,000 units. HoDespair sold well enough that Konami ported it to the PS3 as well. The only commercial flop was Judgment, which sold like 15 copies.
If you have a 3DS, the trailer is up on the eShop. And Alucard says: "It seems fate has given me a second chance...father."
I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.
I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.
see!
I wonder how Cox is going to spin this after saying outright that Trevor is not Alucard.
On a game with time-travel (Trevor's actions impact what Simon's environment will be), one can consider this:
If you have a 3DS, the trailer is up on the eShop. And Alucard says: "It seems fate has given me a second chance...father."
It was already confirmed that 3 characters will be Belmonts and one is a fan favourite. Seriously, the gamespot interview says everything about the game.
I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.
Cox confirmed on his Twitter that although Sypha is Trevor's wife, she is not a playable character.
Trevor "IS" not Alucard. Alucard "USED TO BE" Trevor. The magic of present and past tense! ;)
Maybe Gabe had two kids.
But when asked about if Alucard was Trevor (in past tense) Cox said no.
When I transcribed Cox's Twitter questions today, I sure as hell did not see that. Where did someone pose the question in that manner? He only got people asking "IS Trevor the same as Alucard?"
Trevor "IS" not Alucard. Alucard "USED TO BE" Trevor. The magic of present and past tense! ;)Now you're just splitting hairs. ;D
I don't think the mirror will give the game time "travel," just the ability to see the past and future. I don't think the future can affect the past...I always thought this was the most likely of scenarios. The mirror shows the future, and whether or not you can break the chains of fate is up to you.
EDIT #2: He responded 2 minutes later.
@gameshowvault - I just cannot comment on story details because I don't want to spoil it for everyone.
Ha! Thank you folks, I'm here all week.
A few pages back someone posted his answers
Now you're just splitting hairs. ;D
A few pages back someone posted his answers and one of them was about the white haired guy being Trevor and he said "no".OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father. I don't think it's ever been stated to be literal that when some one changes their name, they cease to be who they WERE before their name change. Maybe figuratively, but, c'mon, Darth Vader's still Anakin Skywalker, dark clad Sith lord or not.
Like I said, if it was asked only if trevor was Alucard it could be spun around since Trevor had not become Alucard yet.
But when it was asked if Alucard (white haired guy in LOS2) was Trevor he also said no which would be BS if he is since even though he is Alucard now he is STILL Trevor only transformed now.
Its like If I got turned into a vampire and named myself "Syrius" or something, I would still be me only transformed.
OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father.
OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father.
Trying to dance around it or split hairs isn't going to change the fact that Cox said no to the Trevor=Alucard thing and now it seems as if it may come true.
I think maybe that we've spoiled ourselves enough. I'm for one am going to retire myself from any further speculation.
I don't want to have the story figured out before buying it because a lot of us here are really good at doing math.
A hair can mean the different between a true and false statement. Cox said no to Trever being Alucard...which would still be true Alucard was once Trevor.
I love this lively debate over "IS" and "WAS" and showing how present and past tense can totally change things...but I'm going to just agree to disagree with you. This can go on for weeks.
soooooo.....by your definition if someone asked if Batman was Bruce Wayne it would be ok to say "no"?
Simply because he doesn't have the suit on?
But whatever, I'll agree to disagree.
I find that a funny comparison if only because Batman himself would tell you that Batman is not the same person as Bruce Wayne.
People who played at E3 confirming bad framerate with multiple enemies.
Yea I know Batman would be like "I am not Bruce Wayne I am the BATMAN".
Hell he has done it countless times lol.
But from a "logical" standpoint is that true?
That simply because he putts that suit on he is no longer the person he is under it?
Batman is only the "alter ego" of Bruce Wayne which means that he is still him underneath it all.
Someone should tell Cox and ms on his twitter. This is not acceptable. :(
Bruce Wayne and Batman exist simultaneously, each being an alter-ego.
Alucard and Trevor do not appear to exist simultaneously as alter-egos, and if Trevor died and came back as something inhuman, he could be considered a different being.
And I thought you had agreed to disagree and walked away?
This reminds me of the time the reviewers were bitching about the framerate stutter on enemy executions, and when I asked Cox about it he was all "it's fixed in the final version" and low and behold it was.Except LoS is known to have lots of frame stutters on the final game. People sensitivity to these things varies, though.
This is a demo for a game coming out in 5 or 6 months. I'm not worried.
I had another glass of wine. Now I'm walking away. ;)
This is actually a huge philosophical debate on what defines the "self", and its a debate in which I'm not sure it's possible to come to a conclusion.
This reminds me of the time the reviewers were bitching about the framerate stutter on enemy executions, and when I asked Cox about it he was all "it's fixed in the final version" and low and behold it was.
This is a demo for a game coming out in 5 or 6 months. I'm not worried.
Did anyone see the Nintendo event? I missed the bit, but Cox outright said Alucard was in Mirror of Fate.
Someone should tell Cox and ms on his twitter. This is not acceptable. :(
Except LoS is known to have lots of frame stutters on the final game. People sensitivity to these things varies, though.
Even though the final game CAN be fixed, the problem would be the hardware being not powerfull to render multiple enemies.
quick question before you "walk away".
Would you say that Gabriel is no longer Gabriel anymore after giving up his humanity and becoming Dracula?
Batman Is not Bruce Wayne. He WAS Bruce Wayne.
Check the last few pages. He also showed an extended version of the debut trailer that featured a voice clip and artwork piece of Alucard. I can't find it on the web, but it is on the 3DS' eshop.
I liked his presentation, it was very well-spoken. Unlike another guy there...
Would you say that Gabriel is no longer Gabriel anymore after giving up his humanity and becoming Dracula?
Im gonna dust off my Twitter account and ask him.
I think Gabe still has a soft spot for certain things, but the lifestyle he's lead and the tragedy he's faced has really gotten him bitter and spiteful right now, so what does he care for the lives of a few hundred men who mean nothing to him when he thrashes them? Now, what will be interesting is seeing his interaction with Trevor/Simon. Here he's got his son and grandson, who know nothing about him, fighting what they think is a monster vampire who killed Marie. What will really be the test of how much humanity Gabriel still has will be his interactions with these two men, who are basically the only family he has left. Will he be the total evil asshole and shrugged them both off, not knowing them and not caring? Or will he try to connect?
Let's be fair, all vampires aren't heartless. Laura proved that.
Cool I would ask him my self but I don't have a twitter.(yet)
Let's be fair, all vampires aren't heartless. Laura proved that.
I tweeted him yesterday complaining about the QTE's. >.>
Well, not complain, just small gripe.
New avatar ;D
i think i'm just gonna accept Alucard =/= Trevor for now and go on being happy. then when i play the game, and find out Alucard really IS Trevor (or an alternate universe version of him or doppelganger etc), i'll slap myself on the forhead and groan, just like i did when i found out that Gabriel really does become Dracula.
not time to tune out though. gotta wait until the game comes out before i start ignoring stuff for fear of spoilers.
Bruce Wayne and Batman exist simultaneously, each being an alter-ego of the other.
You know what I don't get? If they had the surprise "modern times" ending in LoS, then why cram Trevor and Simon so close together on the timeline? They could just as easily have made Trevor the grandson of Marie's child and Simon could have been Trevor's grandchild instead too.
This have me nuts, cause the fight shown in the trailer seemed to be still in medieval times. So Gabula survives? Who will confront him in modern times then?
I remember that when Cox was talking about LoS' epilogue, he made a remark to the extent of Dracula being resurrected multiple times before. It may have been a Twitter comment- if someone could confirm what I'm talking about that would be great.
Basically, it's possible that Dracula can be defeated/incapacitated, but not indefinitely. Hence LoS2's scenario, which refers to him trying to "break his immortal bonds" and the continued persistence of the Belmonts.
No, it's not exactly like the Metroidvanias that we all know and love, but bear in mind that Castlevania wasn't originally a Metroidvania at all.Yea, after listening to that interview and rewatching the demo footage I definitely do see what Cox was trying to say. It's not a pure Metroidvania but it definitely has those characteristics that would make you think it is one.
Is it just me who has the strange feeling that we're getting the whole CV series condensed into this game? That kinda worries me, but it would be awesome if they pull it off.
Watching the interview. Cox and Enric are very well-spoken and likable, but I still don't know if they understand what makes Castlevania tick. When Cox says it's more like Dracula's Curse now, I think he's exaggerating. They really want to redefine this franchise on all levels into something else. The similarities to the past are more superficial. I think maybe they want to make a name for themselves and use CV as a stepping stone for their inherent talent.
And as for this "know Dracula" story...it hasn't been working for me. Mirror of Fate seems slightly more interesting in its narrative, but Gabe becoming Dracula came off as forced to me; so much happened off screen or before the game began. A lot of it felt random and removed from history, too. I thought LoI did a better job in terms of emotions, with Renaldo's tale and Leon facing the betrayal and his wife's death firsthand, and then going forth with conviction. Some people thought it was silly, but it wasn't any less credible that LoS' storyline. Even if quirky, LoI made it quite clear and very compelling why the Belmonts are out for blood. And Leon made a great first Belmont, too--you saw up close the descent from formal nobleman to desperate commoner to vengeful warrior. (I'll hunt you and the night! ;D)
Now back to the interview...
PS: Cox, I didn't ask for a return to "Metroidvania" in any format.
Yeah, it also makes me wonder where Castlevania will go from here. This reboot is already finished and won't be expanded upon (it seems). So what next? Are we gonna see another reboot after LoS2, made by someone else? Will IGA come back and make more games in the old timeline? Or... Are Konami putting an end to the series altogether? Is this... good-bye?
Is it just me who has the strange feeling that we're getting the whole CV series condensed into this game? That kinda worries me, but it would be awesome if they pull it off.
Or... Are Konami putting an end to the series altogether? Is this... good-bye?
Yeah, it also makes me wonder where Castlevania will go from here. This reboot is already finished and won't be expanded upon (it seems). So what next? Are we gonna see another reboot after LoS2, made by someone else? Will IGA come back and make more games in the old timeline? Or... Are Konami putting an end to the series altogether? Is this... good-bye?
Oh please. :rollseyes: The series has been going strong for 25+ years, and now all of a sudden a new team comes along, and you think it's over? Perhaps the question you should ask is, "should I give up on the series?"
I can assure you, Castlevania will continue as long as there are customers buying the games, and Konami knows this.
If that would be true then my life as a gamer would take an unbelievable hit to say good bye to cv is like saying good bye to a major part of my gaming self, this series is why I play games in the first place :'(
I dunno, after Lords was announced Adventure ReBirth, HoDespair, and the pachislot games were released, so it's not like they ever abandoned the original series. But I dunno.
I dunno, after Lords was announced Adventure ReBirth, HoDespair, and the pachislot games were released, so it's not like they ever abandoned the original series. But I dunno.
And correct me if I'm wrong but IGA didn't invent the timeline, he just expanded upon it. So it's funny when people refer to it as "IGA's timeline" when multiple producers and teams were responsible for "putting it together," so to speak.
I'd like to see a complete Castlevania reboot a la Prince of Persia.
No Dracula, no Belmonts, a new setting (luckily non european) with the basics only, an epic journey, a new dark lord (lords?) who has a Castle/Fortress and platfforming. Perhaps loosely tied to the old canon but not that much. In summary, a new story.
If tthe Dracula story is finished, why not?
The concept of releasing 2 Castlevania games simultaneously isn't unheard of; Judgment & Order of Ecclesia, anyone? Konami has done this before.
And correct me if I'm wrong but IGA didn't invent the timeline, he just expanded upon it. So it's funny when people refer to it as "IGA's timeline" when multiple producers and teams were responsible for "putting it together," so to speak.
Because it would be so far away from any games of this series, there would be no point in calling it Castlevania anymore..?Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.
You can always play PoP and pretend you're playing CV, if you'd be willing to not just ignore or change that many things, but just drop them out completely. And no, it's not a matter of who's a "real fan" or "what is Castlevania" or any of those questions that have become ever more common especially after LoS. It's just simple "math". If it's that different, it's different/new IP material.
IMO, anyway.
Since IGA decided which games would be in the timeline and included games that were originally gaiden (like Bloodlines), it's correct to refer to the timeline as being IGA's.Didn't you mention that most of the older CVs had no dates too? So, IGA was behind that too.
Since IGA decided which games would be in the timeline and included games that were originally gaiden (like Bloodlines), it's correct to refer to the timeline as being IGA's.
Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.
In a Japanese guide for Rondo.
After the LOS saga is over, I think Konami will give another development team. Rather than giving it to IGA again so that he can continue to not make the 1999 game, Konami wants to let new developers give it a go and see what they can do.I kinda bring this up from time to time, but I was always interested int he American pitch for the CV series reins. Japanese pitch was seemingly the Alucard video. Europe's pitch was LoS(the Simon tech demo). We know that American also had an idea/pitch, but we know NOTHING about it other than that.
I gotta say, it's gonna be interesting to see where the Castlevania series go after 2013.
Going back to the IGA timeline is, in my opinion, more unlikely than just ending the series altogether. Konami went out of their way to reboot the series and then... unreboot it? Equally unlikely is the thought of a new developer continuing with Cox story, because it's supposed to be done, probably with no loose ends to speak of.Well, Cox has always referred to LoS as the "Ultimate" version of the CV series. Ultimate Universe Marvel, despite being popular, was never made to replace the old canon, and the old canon still exists and is going strong. Maybe the old canon is not done yet. As I listed elsewhere, there are so many possiblities to explore, time periods untouched, things going on in the background with supporting clans/villains, the possiblities are endless. They could also go the "What If" direction, set new CVs in the old canon but ignore IGA's proposed timeline(like Legends, which is old canon, but exists out of the timeline). Basically, SCV4, Adventures Rebirth and such are "What Ifs" in themselves, basically new retellings of classic events. "What if" the history DIDN'T go down like IGA said. "What if" there was no Demon Castle War, no Soma, no Symphony of the Night. What if there was no "hundred year cycle"?
I'd like to see a complete Castlevania reboot a la Prince of Persia.If that was the case, just go new IP instead. It's basically the same thing. I mean, in some cases regarding LoS, I would've loved a similar thing. Instead of CV, call it "Dark King Saga" or something. Make it kinda like CV, but start this badass knight in armor, taking down wizards and dragons(kinda like the Soul games), making pacts with mystical Treants/Ents, Fairy King Oberon, Cyclops lord and other mystical creatures. Something like the NES Wizards & Warriors games, but the LoS approach(3D action-adventure). For a new IP, I can get behind the medieval "thou" fantasy trope. For CV, anything outside of "spooky, moonlight night and gothic castle and horror monsters" feels off to me. If you are going to do something completely different, just bite the bullet and JUST FUCKIN DO SOMETHING COMPLETELY DIFFERENT AS IT'S OWN ORIGINAL THING.
No Dracula, no Belmonts, a new setting (luckily non european) with the basics only, an epic journey, a new dark lord (lords?) who has a Castle/Fortress and platfforming. Perhaps loosely tied to the old canon but not that much. In summary, a new story.
If tthe Dracula story is finished, why not?
Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.Well, there ARE other games in the universe OUT there where you DON'T fight "supernatural creatures in hazardous stages ending up in a castle with a dark lord". I've never understood the logic of wanting a game series to change because you're tired of what it's known for doing, especially if it's a series with a LONG history of being known for what it IS. Assassin's Creed, changing settings, that's not a problem. It's a fairly new IP compared to CV. The fan talk about changing GoW to another setting(many want new characters and a setting that revolves around Norse mythology) would be great because GoW is also fairly new, and besides that, they absurdidly made Kratos as overpowered as a character as one can get. Unlike CV, where there are more liberties and things to explore, Kratos is running out of gods and monsters to slay. But with something like CV, I'd rather a new IP take similar route that CV itself. I'd actually welcome it, like I stated above. A CV-LIKE game taking place in a medieval fantasy realm, or a CV-LIKE game with a ninja in feudal Japan trying to kill a Spirit Emperor, that might work, if it's it's own thing.
Yeah that's what I'm talking a bout. A game with the basic Castlevania DNA sharing some concepts and why not, the same universe, but perhaps don't even named Castlevania. Just a "successor". BTW, I don't want a medieval setting for that. An Egyptian setting NOW that wuold be awesome. (Hint hint Konami: Main baddie: Galamoth)
I like this new rendition of castlevania. People jus need to let the IGA ish go.
Yeah that's what I'm talking a bout. A game with the basic Castlevania DNA sharing some concepts and why not, the same universe, but perhaps don't even named Castlevania. Just a "successor". BTW, I don't want a medieval setting for that. An Egyptian setting NOW that wuold be awesome. (Hint hint Konami: Main baddie: Galamoth)You mean, a sorta side-story to the original canon-but taking place elsewhere? Diving into the origin of Galamoth, maybe? Kinda had an interesting idea revolving around Quincey Morris prior to the Stoker novel's events. One about him hunting vampires and demons on the range(interestingly enough, in the novel, other than Van Helsing, Quincey has some knowledge about vampires too, which always kinda backed up the whole "Belmont relation" thing as far as I was concerned).
I'm fucking confused.
I think it would be better if Gabe/Dracula impregnates an LoS version of Lisa, produces Alucard, etc. I don't like all this "lets fuse different characters" stuff.
Fantastic interview. I already do feel sympathy for this new Dracula, so they've definitely succeeded in that regard.
And a full pick of AlIt looks like Trevor's shoulder piece is hanging off of Alucard's torso.(click to show/hide)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbulk2.destructoid.com%2Ful%2F229004-AC.jpg&hash=8e5dd90e03ffbbbd7ce2bfbca8d1aa4b5b04a2c0)
Nice to know for sure that the white haired guy was Alucard,..... Thing is based off of the words in this you would think Trevor does become Alucard. I think Cox is trying to lead us the wrong direction since it would ruin the game.
Yea, after listening to that interview and rewatching the demo footage I definitely do see what Cox was trying to say. It's not a pure Metroidvania but it definitely has those characteristics that would make you think it is one.
If we end up feeling sympathy for this incarnation of Dracula then I'm all for it because it harkens back to the original novel. However, I'm having a bit of trouble with all the Belmonts having Scottish accents.The whole "Dracula Story" is an interesting spin. This universe is almost the opposite of the classic canon, which was more Belmont/good guy driven. This one's more Dracula driven, and while the Belmonts seem to have some deep connection(and their story will be told, to some extent), main focus will always be Gabriel/Dracula.
I think LoS2 is definitely going to have the "present day" in some of its gameplay from this interview.
Also, having played LoS and seeing the upcoming plot for MoF and LoS2, I find this a much more compelling story for the Belmonts. Sure, Leon got worked over by Matthias, but it's over 300 years until the Belmonts actually encounter Dracula again. Realistically, by the time Trevor kills Dracula, he's just carrying out great-granddad's feud. In LoS, Trevor has a personal beef with Dracula: he, his father, killed his mother. Following this up, Simon has a personal beef with Dracula: he, his grandfather, killed his mother and supposedly his father, and even by the time any future Belmonts role around, they're always sworn against Dracula by the fact that he's their progenitor. It is the bloodline's duty to wipe the very literal stain from their lineage.
I just want this game to sell well it does it even need to sell 1,000,000 copies perhaps 500,000-700,000
Alongside Incredible reviews. I pray for this to happen I have a gut feeling that stupid reviews will not only give this game a low score for no good reason at all IGN,GS,GT,DT(mostly IGN they don't even like it from the podcast and I if I recall it's not IGA Crap so boo kind of mentality, I recall the LoS reviews from the others. GS was like to bad it got to much things from other games and not be it's own thing,but to mesh everything together and have it not fall apart is something, and GT was like it's does have it's moments it's just too bad that you have to go through a bit of tedium to get their and I recall no maps, and as for destructroid Jim Sterling can suck a giant purple dildo for all I care guy rates games down so much it's unbelievable :o ) ,but affect sales as well if it's less than a nine it's no good :rollseyes: .Yeah these next two games can be nothing short of excellence and that is what I hope and it seems that cv gathered a strong presence this year so who knows right :)
EDIT: My eyes deceive me :o(click to show/hide)
The whole "Dracula Story" is an interesting spin. This universe is almost the opposite of the classic canon, which was more Belmont/good guy driven. This one's more Dracula driven, and while the Belmonts seem to have some deep connection(and their story will be told, to some extent), main focus will always be Gabriel/Dracula.
Though, I'm with you with the Scottish accent thing. To the point that, since they are so vague with WHERE LoS games actually take place(where the classic canon never beat around the bush that it took place mainly in Romania), I'm starting to think they are set somewhere in Great Britain. ;D
Or it could be the Hollywood joke about giving British accents to people of "older European set periods". Kinda like how, when they make movies about ancient Greece or Rome, for some reason, everybody's talking like they are from England(even, in some case, American actors adopt the English accent in these roles) and are Shakespearean actors. :)
If we end up feeling sympathy for this incarnation of Dracula then I'm all for it because it harkens back to the original novel.
From what I'm seeing, the press seems very confused as to whether this is Metroidvania or not.It's just LoS in 2D with interconnecting paths.
Well crap, this preview (http://www.destructoid.com/e3-castlevania-lords-of-shadow-mirror-of-fate-preview-229029.phtml) isn't exactly glowing. Disappointing to hear. Maybe the accolades the game's received at the show so far say otherwise, but damn, that's still discouraging.
..., or a CV-LIKE game with a ninja in feudal Japan trying to kill a Spirit Emperor,...
The new Alucard looks 5 times as Final Fantasy and 10 times as heavy metal. I think I like. 8)
I think they're Scottish because of the name. Belmont is of French origin, but it's also a prominent name in the United Kingdom, so while Dracula may eventually take residence in "Romania" if they ever decide to name anything, it makes sense that his origins would be something a bit more Western Europe.
As of now I enjoy the ride and really love that LOS-canon doesn't rely to much on the Old Timeline. There would not be fan in that and it always interesting to see another take on the old story.
I've never understood this point of view, especially coming from Konami. They could have done the whole thing using the same basic plot as the original canon, but with a properly executed script. I mean if the idea is to attract new fans that presumably know nothing about the old canon, then what difference does it make if the basic plot is the same. The new fans won't know the difference until they start going back to play the old games.
Maybe but it still makes no sense for his descendants to have it too unless the game takes place in Scotland.
I've never understood this point of view, especially coming from Konami.It's quite simple really.
A lot of these impressions are saying the controls feel awfully clunky. I can sort of see it in the jumping, didn't occur to me until now.
Once again, demos should be playable by the public for a limited time during E3.
I haven't seen Castlevania this much in the public eye since the originals. It's quite something
I've never understood this point of view, especially coming from Konami. They could have done the whole thing using the same basic plot as the original canon, but with a properly executed script. I mean if the idea is to attract new fans that presumably know nothing about the old canon, then what difference does it make if the basic plot is the same. The new fans won't know the difference until they start going back to play the old games.
I can look past the framerate issues. It's the attack-damage ratio that worries me.
Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?
What worries me even more is that they won't take this into consideration..
It's made by a team of 20 employeers, I doubt we'll see major differences between the demo and the final product. LoS didn't fixed many of the framerate problems of the demos, even though they had a lot of feedback.
IDK if posted before, but this has very good resolution:(click to show/hide)
I can look past the framerate issues. It's the attack-damage ratio that worries me.
Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?
What worries me even more is that they won't take this into consideration..
I can look past the framerate issues. It's the attack-damage ratio that worries me.
Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?
What worries me even more is that they won't take this into consideration..
I know some people aren't on board with this game but I must ask...
Would you rather have this game? Or would you rather have Castlevania Judgment 2?
It's just a question. Some people seem to apply massive hate on anything related to the LoS subseries.
But like I said, what type of question is that?
You would have been better off using something people actually LIKED from the classic timeline such as OOE or AOS but instead you pulled the (IMO) shitty game out of the hat to draw comparison to in regards of would you like this game or that game.
That's the point.
Well crap, this preview (http://www.destructoid.com/e3-castlevania-lords-of-shadow-mirror-of-fate-preview-229029.phtml) isn't exactly glowing. Disappointing to hear. Maybe the accolades the game's received at the show so far say otherwise, but damn, that's still discouraging.
I can look past the framerate issues. It's the attack-damage ratio that worries me.But how you would finish that stylish combo man, if they died with just two attacks?
Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?
What worries me even more is that they won't take this into consideration..
What I'm saying is that here you have Mirror of Fate, which is MS's take on Castlevania, and comparing it to something that is far worse in most regards.The difference is that the style merged well with Castlevania. But not everyone liked that direction too, you see in other forums people who don't like Metroidvanias and think CV died with SOTN.
And another thing I've seen around here is the obsession over the Metroidvania style first introduced in SOTN. If I recall correctly Castlevania wasn't always Metroid. And Castlevania doesn't need to be sprite based to be a Castlevania game.
And another thing I've seen around here is the obsession over the Metroidvania style first introduced in SOTN. If I recall correctly Castlevania wasn't always Metroid. And Castlevania doesn't need to be sprite based to be a Castlevania game.
And Castlevania doesn't need to be sprite based to be a Castlevania game.
Ok, got another Alucard theory. I'll put it in spoilers just because it seems Alucard's origin is meant to be a mystery at this point.(click to show/hide)
The bottom line is this. Castlevania is whatever Konami decides it to be, and they have left that in the hands of Mercury Steam now.Being a GoW rip off is not what makes a game good or bad, like I've said multiple times here. Just like having copied Metroid style of explorations ins't what makes SOTN good or bad.
LOS copies God of War no more or less than Symphony of the Night copied super Metriod.
I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.
So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
Why spoiler a theory? I mean, there's now way to know if this will even be on the game at all.Just in case someone didn't want to have the idea in their head when playing the game. Don't know if it is needed, I'm just siding on the side of caution. Some people might want to be completely surprised at Alucard's origin when playing the game, rather than already have every conceivable possibility already taken into consideration.
Eh I just get mad when people write something off as crap just because it isn't what they wanted. Or isn't perfection. That's all.Reboots are always like that. Changes brings not only good things, but bad things too. Not everyone have open mind when it comes to their favourite games.
Other forums I'm on act like it must be this way and that way and all that crap.
So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
1. Why are on screen sentences still telling me that I need to come back all the time? Hopefully these are a one time tutorial thing, but I'd like for the game to have more visual cues on what to do to stuff rather than hitting me over the head with it. I know R grabs dammit, I don't have Alzheimer's! (At the very least, they should let us turn these off.)
2. As this is a little more exploration focused, I hope falling from heights doesn't cause you to have to redo the jump over and over like in LoS. Just do fall damage if you must, or add spikes or something. (Actually I can see fall damage making platforming pretty tense.)
3. Hope framerate and performance don't chug too much.
4. Also hope enemies have more to them than swipe, unblockable swipe, and shockwave. Expanding on that, I hope Titans do more than projectile, jiggle, and scratch an itch.
5. Though I'm excited about multiple characters, having three Belmonts seems a little redundant, and I hope one part doesn't overshadow or gimp another, like in Devil May Cry 4.
Looks damn cool though.
Well it is a demo. Even so, it will probably tell you only once. Which is all you would need. There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.
LoS kept reminding you of this stuff through the entire game though.
I think an ideal option would be telling you only once, "Hey look at this! You should throw X magic spell or weapon at it and other things like it!" and from then on storing that information in the "Scrolls" section in case you forget.
LOS copies God of War no more or less than Symphony of the Night copied super Metriod.So, you're a hypocrite because, as you mentioned, you judged SotN as a Metroid rip off, but consider it wrong when people call LoS a GoW rip off. Pot calling the kettle black, gotcha!
I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.
So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
Eh I just get mad when people write something off as crap just because it isn't what they wanted. Or isn't perfection. That's all.The balance with attacking and enemy HP is a pretty big deal. Even a deal-breaker, because it's one of the biggest things a lot of people have complained about regarding LoS, haters and lovers alike.
Well it is a demo. Even so, it will probably tell you only once. Which is all you would need. There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.I HOPE this is the case, but letting you know, I've hoped for similar things in the past, but final versions never improved upon them. I guess, that's all we can do right now. Hope Cox is aware of this and MS balances it out(with MoF AND LoS2). I can just tell you this, if Dracula, in LoS2, is taking 5 minutes to plow through normal enemies, I don't care how cool that trailer made him look, he's going to totally sink to pussy level.
Thats my concern as well and something that I really think is going to hurt the game in a major way.
I recall earlier it being said by someone who played it that all of the enemies are tough and even the skeletons have to "take a beaten" before you defeat them.
wth type of balance is that?
Are they purposely trying to make every battle last long by simply making the enemies harder to kill?
I can understand this with "mid level" or higher enemies but for skeletons it just seems absurd to me to have to give them a "beating" before they go down.
It doesn't make a difference which game you like Charlotte; God of War or Metriod. Criticizing LOS for having similarities to another franchise is ludicrous when expressed by someone who will make negative comments like that, and then turn around and say Mercury Steam should make CV games like SOTN which was a complete rip off of the Metriod gameplay system. It's blatant hypocrisy.But who's saying they should make games like SotN? Most people I've heard here want them to make games more like the classicvanias thatn SotN. Exploration's fine and dandy, but wanting it doesn't mean you want it to be like SotN. CV2 had exploration, and it precedes SotN.
Also, if this indeed is supposed to be the stairway to the Keep/Throne RoomIt looks more like an outdoor area connection one part of the castle to another(a sort've courtyard). Oddly enough, it doesn't look high enough to be the final staircase. You can see the bridge isn't that far up from the mountainside that it rests on. The Castle Keep's staircase is WAY up in the sky. Unless they're going for a different look, though I'm still calling BS. I don't think they'd release a picture of THAT part of the game so early(if anything, they wouldn't at all).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=decc4d7132b9d61b192726afd25edff64efc34f2)
..it's facing the wrong way.
Also, if this indeed is supposed to be the stairway to the Keep/Throne Room
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=decc4d7132b9d61b192726afd25edff64efc34f2)
..it's facing the wrong way.
..it's facing the wrong way.You gotta be kidding me... :rollseyes:
Bloodlines did the same thing.
I hope MS don't get blinded by the awards and could see their faults, I mean, some peopl liked it, some not, and just as certain as it is to knw that IGN and Gi will like the game, we have gamesblogXXXXX who may not like it, or even hate it, damaging their precious metacritic score. There are issues, they have to fix them. You're still in time Mercury! (Please tweet Cox AND Alvarez)
You gotta be kidding me... :rollseyes:
I predict Character no. 4 will be Richter. I have a Reason for so.
A Belmont overload would color me happy.
But a Belmont sausagefest would color me not happy ;)Shanoa Belmont.
At least one girl is that too hard to ask MS?
Shanoa Belmont.
Believe.
The castle keep is much higher.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=cdc6e748deea00ee365a0398e09a04359994254e)
OK forgive the rant here, but what is with another Van Helsing movie-style castle? Just a few random towers all connected with big chains? I'm not a fan of that design. Carmilla's castle in LoS was the same way. I loved the scale of the place, but not the structure itself. Looks like we hvae another one here. I know, I know, the castle is a creature of chaos and changes form every time but still...It's only a creature of chaos in the origina canon. In this one, it literally IS Carmilla's castle(well, orignally it was the Bernhard Castle, a reference to LoI). After LoS, Dracula has taken up residence there.
It's only a creature of chaos in the origina canon. In this one, it literally IS Carmilla's castle(well, orignally it was the Bernhard Castle, a reference to LoI). After LoS, Dracula has taken up residence there.
It's only a creature of chaos in the origina canon.
Alright fine at least one girl.
Alright fine at least one girl.
Remember that Cox said the only remaining character is a Belmont.It's Gabriel. There's no one else it could be.
Simon's waifu should be one of his old waifus, not Shanoa.
Whoever said Shanoa Belmont, go die in a fire.
I am loving this game... it get's everything right compared to Lords of Shadow 1
Oh really? Because you've acquired the game & played it thoroughly before anyone else?
Shanoa Belmont.
Believe.
Remember that Cox said the only remaining character is a Belmont.
The castle keep is much higher.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=cdc6e748deea00ee365a0398e09a04359994254e)
This image is beautifulWow, I hadn't seen that before. Whatever people are saying about the quasi-3D graphics at this point, I won't hear a word against the art style. The backgrounds have continuously impressed me - not only is it Castlevania-ish, but it's even MORE Castlevania-ish than a lot of the Metroidvanias. Super dark, eerie, and atmospheric.
Wow, I hadn't seen that before. Whatever people are saying about the quasi-3D graphics at this point, I won't hear a word against the art style. The backgrounds have continuously impressed me - not only is it Castlevania-ish, but it's even MORE Castlevania-ish than a lot of the Metroidvanias. Super dark, eerie, and atmospheric.
My biggest concern now, since I haven't played it, is how well they'll manage to iron out the framerate and control fluidity. I remember reading that the controls felt clunky. Nothing will depress me more than seeing this extremely promising game get 7/10'd.
At least, Fall's a ways off. They have some time yet.
If you think that's a problem it seems that the graphics are "ugly"
http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/ (http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/)
It's night and it looks good to me for what is a what demo beta game from my understanding. This game feels like its going to be a split this game needs 9/10's not 7/10.
Whoever wrote that article needs to go replay Symphony of the Night. Very few of the environments were bursting with color. Offhand, the only well-lit area I can think of is the Royal Chapel, and even that had a very dark and ominous overtone.
I guess some of the GBA/DS Metroidvanias had some more colorful environments, but they never deviated too much from the dreary and gothic vibe. Mirror of Fate seems to be attacking that aesthetic full force, so it's a little darker, but I really think it's nothing but an improvement for the Lords of Shadow series.
The thing is that most of the ppl that see it on video cant barely hear the music.
Want to beef up your MoF experience? Put some classic CV music when playing the trailer. Thats the "magic" that the game is missing. 2D CV NEEDS catchy tunes, not ambiance music.
EDIT: Put PoR Jail of Jewels song for example. Day and night difference.
So let's see
needs more classic tune
better controls
and step up the graphics
I see the first one as very possible and making the control less floaty as well, but the graphics have me at a stump how do you make it better what is it missing exactly???
Release it on PSVita!! ;D (No really, konami dont dare to do it, stop that BS of releasing awesome CV games on dead consoles)
Neobelmont, why the hell do you even care about game journalism? Everyone knows it's a fucking joke. I don't tend to read any review and grades. Actually, I prefer reading hands-on from actual gamers, the ones who have a taste more or less like my own.
How expensive are one of those systems?
A PS Vita? Just like a PS3. (I was refering to a Japanese Turbo Duo)
A PS Vita? Just like a PS3. (I was refering to a Japanese Turbo Duo)
Release it on PSVita!! ;D (No really, konami dont dare to do it, stop that BS of releasing awesome CV games on dead consoles)
A PSVITA costs $250+ (because of the memory cards). There are bundles for the same price that comes with a game and memory cards. And some stores have them with discounts (there's one right now giving $50 discount).
Could I just buy a ps3 instead?Of course, it's your money, you can buy whatever you want.You can find PS3 for $200 easily.
It's quite simple really.
I don't want to hear / watch / play the same story as before.
For me reboot is about exploring different possibilities, not repeating the same story. Especially considering that we had this story for basically like 25 years. I, personally, wanted something different. As soon as I've heard that it was reboot, I wanted it to be different from regular timeline, because for the old story we have old games. And if I want to relive those old stories, I'd better play old games, rather than hope that developers will make another remake / remix / redux of the past story.
To put it simple - if they say "it's a new universe", then I want it to be significantly different. If it retreaded the same ground, I would be dissappointed and consider that authors doesn't have enough guts to change things and approached reboot in a lazy way, making new story in name only. I am fan of experimentations and different aproaches to the old storylines, and I am not getting angry, when I here that anotheer unvierse doing stuff differently. It is natural, the way it should be in the first place.
I think people must treat those things simplier and see possibilities in such things, instead of being angry, that developers changed stuff. It's just a game, not a matter of life and death. And it's not like Castlevania was a literary masterpiece before LOS.
Besides, if LOS wasn't reboot what it would be? Another generic battle between Belmonts and Dracula like CV64? OK, that's a good thing, but would it really stood out with the amount of games with such plot in the series? Maybe. But after all it would be much better, if it was something special. Especially after bunch of Castlevanias with barely relevant and not very interesting stories.
Of course, it's your money, you can buy whatever you want.You can find PS3 for $200 easily.
But remember, the devs making LoS have their own proclivities and their own ideas. They don't want to be tied down to CV's original plot. To some extent, devs aren't just robots spitting out exactly what the market wants--they don't want to please the fans only, but also want to please themselves--to make something they like or use plot conventions they think are cool. As long as they can rangle with the shareholders and publishers and top management to get them to continue, they won't be forced to make all their choices based on market or fanbase desires. While as part of the fanbase camp, I don't like this, I think I can see enough of evidence of it to believe that it is true.
I could just buy a ps3 instead.That would definitely be a better investment. I don't have a PS3, but I would buy one WAY before buying a Vita. Uncharted 2, God of War, etc.
you can simply start a new IP.good luck w/ that
I completely understand that being that I'm a fledgeling developer myself. However, when you're adding to an existing series with an established fan base you do owe something to those fans. My point thought is that they could take the basic plot and make it their own without necessarily clashing with what came before. The devil is in the details, as they say. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. Unfortunately this comes off to many as being a half-assed afterthought. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.
I completely understand that being that I'm a fledgeling developer myself. However, when you're adding to an existing series with an established fan base you do owe something to those fans. My point thought is that they could take the basic plot and make it their own without necessarily clashing with what came before. The devil is in the details, as they say. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. Unfortunately this comes off to many as being a half-assed afterthought. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.
Ignoring how difficult it is to start a new IP for a moment, what if MercurySteam didn't want to do their own thing? What if they wanted to create a Castlevania game, with the Dracula and the Belmonts and the whips, but they didn't want to tell the story the way it had been previously been told? The game stands out when compared to IGA's tradition, but I could easily imagine an alternate history where IGA never existed and Castlevania naturally evolved into LoS from the earlier titles, probably sans Rondo.Because we've seen a whip and we've seen a Belmont-like character. Of course people would say "Castlevania", that much is obvious. There were no more details available at that point.
But say LoS had come out with no Castlevania name, change every name and mention to Castlevania to something else, people would be crying "Castlevania Ripoff!" because the game MercurySteam wanted to make was so similar even if it did offend some traditionalist sentiments. Heck, people were calling it as a Castlevania game before it was confirmed as one, and then everyone's jimmies got rustled when it actually was one.
I wonder if MS will take any of the criticism concerning the combat system into consideration. I do agree the player should do more damage to enemies, especially the normal skeleton warriors. 2-3 hits should be all that's needed to take them out.
But then they'll probably argue "that's why you have dark magic." I hope Simon is stronger than Trevor then since he can't use magic, it would be a huge shame to see Simon slog through enemies at such a slow pace.
Then again, this is all just a knee jerk reaction from what I've seen, I haven't played the game for myself. I can't help but feel a little worried since this was my most anticipated 3DS title before it was even announced.
It's pretty weird that it takes Trevor 3 hits to break barrels.
It's pretty weird that it takes Trevor 3 hits to break barrels.Agreed. 1 hit is all it should take to break most stationary for items in the levels.
1 hit is all it should take to break most stationary for items in the levels.
Lol I thought I was the only one who noticed that.I pretty much mentioned this when I first saw the gameplay footage. These Belmonts are cool looking and all, but seriously, the fact that it takes multiple hits to break apart barrels is making them look like PUSSIES. Add on the fact that classic canon Belmonts could do it in 1-hit. 1-HIT!!!! I've also stated this too, but if this is going to carry over to LoS2, and Dracula's going to have to break boxes and barrels with multiple hits, it's just going to completely negate his badassery in the CG trailer. That shit just won't fly. 1-hit... how hard can that be?
So not only was all the enemies buffed the barrels are as well??? :D
Whats up with that MS?
How come my whip needs to hit those barrels 3 times before they break?
Are they some sort of enchanted barrels or something?
Why are on screen sentences still telling me that I need to come back all the time? Hopefully these are a one time tutorial thing, but I'd like for the game to have more visual cues on what to do to stuff rather than hitting me over the head with it. I know R grabs dammit, I don't have Alzheimer's! (At the very least, they should let us turn these off.)
*rant on annoying tutorials*
*points to Egoraptor"s MM vs. MMX Sequelitis episode*I rest my case. :P
What the hell is a "waifu"? :rollseyes:
That last shot with the stage-by-stage map like in the classic games looks nice. The only thing that really irks me about this game so far is that there are actually candles on the walls throughout the demo, but they are used for lighting, and can't be smashed. :'(
YES! I swear this freakin' hand holding is annoying! I hate to sound like the grumpy old gamer, but I remember when they just told you in the instructions how to play the damn game and only explained complex shit. That was gaming.
Oh, and screw the visual cues! Back in the day we didn't know if we could grab a ledge or not, you just had to be a (wo)man and try it out. Now it feels like I'm being treated like a baby that needs safety markers everywhere. It's not really exploring if the ledges and anchors light up to show you the way to go.
It's a sad fact that no one reads the instruction manual anymore, hence why the booklets are getting shorter and shorter every year. Hell companies are planning on getting rid of manual's altogether in favor of in game tutorials. So thank "Jimmy Mcdidn't read the manual" for all the handholding in games this generation and beyond.
Ignoring how difficult it is to start a new IP for a moment, what if MercurySteam didn't want to do their own thing? What if they wanted to create a Castlevania game, with the Dracula and the Belmonts and the whips, but they didn't want to tell the story the way it had been previously been told? The game stands out when compared to IGA's tradition, but I could easily imagine an alternate history where IGA never existed and Castlevania naturally evolved into LoS from the earlier titles, probably sans Rondo.
But say LoS had come out with no Castlevania name, change every name and mention to Castlevania to something else, people would be crying "Castlevania Ripoff!" because the game MercurySteam wanted to make was so similar even if it did offend some traditionalist sentiments. Heck, people were calling it as a Castlevania game before it was confirmed as one, and then everyone's jimmies got rustled when it actually was one.
You don't have to tell a story the same way in order to use the same basic plot. A talented writer can take the basic plot and characters and weave a very different story than the previous writer did. This is especially true when it comes to the original canon which is very bare of any real story telling. Plus on top of that MS originally pitched LoS as a remake of CV1. So I do indeed think they wanted to retell that story.
I don't think it would have made any difference to the new fanbase Konami was seeking. As a matter of fact I think it might even have sold even better because more of the old CV fanbase would have been less miffed about it. Let's face facts, Konami is in it for the money and appealing to us old fans isn't on their menu any more.
It's a sad fact that no one reads the instruction manual anymore, hence why the booklets are getting shorter and shorter every year(and saving money). Companies are planning on getting rid of instruction manual's altogether in favor of in game tutorials so that little Jimmy wont get frustrated on level 1. So thank "Jimmy Mcdidn't read the manual" for all the handholding in games this generation and beyond.
I guess I just don't understand the assertion that they need to use the same basic plot. I like the new plot, and I like the new spin it puts on things, some of them more so than their old plot counterparts.
So gamers of today's generation really are idiots with the memory span of a goldfish? Oh, f**k me.
I'm not making that assertion. I'm not saying that they need to use the same basic plot, only that they could have and that a completely new plot isn't an absolute necessity.
Jimmy's an asshole. Fuck that little turd
But then again, I bet Jimmy's parents don't read manuals either. I talk to grown ass adults sometime and they ask me (because they know I play games) how to do things in certain games. I tell them, do you have the manual? When they say yes I proceed to answer their questions from the manual. Then I look at them like they're morons while they inevitably respond with an "oh".
But it's worse than that. I was at a friends house and he was having a tough time fighting a boss in Gears of War 2. He'd been at it for two days. He tells me to give it a try so I do. I eradicate the beast in like 2 minutes. He's dumb founded because I'd never played the game or the original before. When he asked me how I knew how to do everything I told him that all the prompts were telling me what to do and I also went into the menu to see the control layout. I got another "oh" and I indeed looked at him like he was a moron. So "gamers" nowadays don't even read the damn prompts on the freakin' screen.
So gamers of today's generation really are idiots with the memory span of a goldfish? Oh, f**k me.
I mean really, I never read any instruction manuals as a kid to actually learn, I just read them for the cool pictures and character descriptions.
If I didn't know how to do something, I bought a strategy guide. Hoo-ah.
It's pretty weird that it takes Trevor 3 hits to break barrels.
Your not kidding huh? Even when I have problems I try to figure it out, as for the prompt sometimes it's to small on my tv I am not crazy when I say this right it's only on my 360 not all of them but some , and some instruction manuals do not even go into detail that much anymore just the bare bones basic so I never concentrate on them in fact when I was younger sometimes still today I still lose the manual :rollseyes:, but I still get business done like a champion :)I think some of the problem is if they make the gameplay too "deep", ore better worded, gameplay more convoluted than it HAS to be. It's kinda like story. Some people think, if you just add mature situations and dump in a mess load of philosophical shit, that automatically equals a mature, adult story. It's all about execution. It always has been and always will be. You can make a really effective story out of a really simple idea. Applying that to gamesplay, sometimes song developers think it makes the game more hardcore to throw on all this uneeded crap, just for the sake of it. And everything you need to know would just add up to the point that memorizing ever single little detail would result in a manual as thick as a dictionary. Okay, I'm exaggerating, but you get the point.
Oh really? Because you've acquired the game & played it thoroughly before anyone else?No goofball, because i paid attention to the 3DS conference when they came out and went in depth about the damn game... god..
Your not kidding huh?
I think some of the problem is if they make the gameplay too "deep", ore better worded, gameplay more convoluted than it HAS to be.
I guess some of the GBA/DS Metroidvanias had some more colorful environments, but they never deviated too much from the dreary and gothic vibe.Dawn of Sorrow and POR were as cartoonish as possible. There were not much darkness and "gothicness" in them.
Hollywood does it all the time. However to retell a tale you don't necessarily need to change all the characters around and merge some and do all kinds of wierd shit.I don't see anything weird in LOS approach to the storyline - it become an epic tale as it should be and Belmonts / Dracula connection is an idea that painfully obvious on the surface. I completely OK with them changing as much as possible for explained above reasons. It would be boring, if they did some changes and otherwise left things the same. Reminds of halfassed comic book reboots. It's a new timeline and I want as much new stuff as possible. For the old stuff I have old timeline. And I don't think that LOS is that generic. Well, it is, as far as any epic story goes, but when compared to many previous Castlevanias it certainly doesn't pale in comparision with them.
However, when you're adding to an existing series with an established fan base you do owe something to those fans. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.I don't think so. Especially if core fanbase mostly consists of the people who literally stuck in the past and still approaches games expecting them to be made by 1997 standards.
This is especially true when it comes to the original canon which is very bare of any real story telling.Your statement would be only true, if there weren't games after Rondo. But after SOTN there were plenty of storyline. Most of the Old Canon actual story beside "generic Belmont goes to kill Dracula" was established after SOTN with many details.
Your statement would be only true, if there weren't games after Rondo. But after SOTN there were plenty of storyline. Most of the Old Canon actual story beside "generic Belmont goes to kill Dracula" was established after SOTN with many details.
I talk to grown ass adults sometime and they ask me (because they know I play games) how to do things in certain games. I tell them, do you have the manual? When they say yes I proceed to answer their questions from the manual. Then I look at them like they're morons while they inevitably respond with an "oh".
My little sister can be a real snot when it comes to video games. Whenever I get a new game I try and flip through the manual for at least a basic understanding of the game so I don't run in blind, and she gets PISSED at me because she wants me to entertain her with the game right then and there. She's yelled at me for it multiple times now. Last time it happened I had to give up on trying to read the manual because she kept distracting me.Ah, so the hopelessness of today's generation is linked to them being spoiled brats. Let's see if there are other factors...
Unsurprisingly, she has a horrible time with video games because she can't be bothered to read the instructions.
https://twitter.com/CastlevaniaLOS/status/210405563220238338
https://twitter.com/CastlevaniaLOS/status/210407205550309378
https://twitter.com/CastlevaniaLOS/status/210407556877795328
https://twitter.com/CastlevaniaLOS/status/210407845303287809
https://twitter.com/CastlevaniaLOS/status/210408026711146496
https://twitter.com/CastlevaniaLOS/status/210409039639740416
https://twitter.com/CastlevaniaLOS/status/210410721933131776
I'll post more questions and answers by dave cox later.
Wait, weren't all those questions already asked days ago? We already KNEW this. Nothing new that we didn't know.
My little sister can be a real snot when it comes to video games. Whenever I get a new game I try and flip through the manual for at least a basic understanding of the game so I don't run in blind, and she gets PISSED at me because she wants me to entertain her with the game right then and there. She's yelled at me for it multiple times now. Last time it happened I had to give up on trying to read the manual because she kept distracting me.
Unsurprisingly, she has a horrible time with video games because she can't be bothered to read the instructions.
I'll say it's Juste, simply because of the white hair or maybe even Christopher as platinum blonde. For the most part, the LoS characters so far have the same hair colors as their original-canon counterparts. (even though Simon has the Kojima-style redhead appearance)
wait, who is Juste or christopher?
Who are you referring to?
Cute, smartass.woah what!? ???
Sorry, misunderstood and probably should have referenced the quote.
I meant the white/blonde guy with the sword on the LoS2 trailer could be Juste or Christopher. Maybe Mirror of Fate would even have an epilogue about it, if the storywriters were feeling like being teases.
They can do that with any of the games in the old canon equally as effectively and it wouldn't be boring at all even if they use the exact same plot.
Doing things differently for the sake of doing them differently is annoying to me. As you can probably tell I have a philosophy of "it ain't broke, don't fix it".Limiting authors creativity, when dealing with completely separate timeline only based on previous stories, is stupid, I think. New authors should have as much freedom as possible - this is why it is a new continuty. And changing stuff for the sake of the changing is precisely the idea behind these manipulations.
Despite anybody's opinion on DoS, it did deliver on the gothic atmosphereAll I see in this screen is some stupid cartoonish stuff, for which I hated DOS and POR. Those things almost destroyed Castlevania for me.
I will say I hope they don't just throw in Belmonts for the sake of having more Belmonts, like they threw in Carmilla to just have a vampire or Cornell to have a werewolf.I believe those choices were justified.
I was just thinking, alucard is probably from a different love of dracula. A wife that gets killed by humans much like in symphony, maybe Alucard isn't Trevor but is this timelines Richter turned....Alucard.It seems unlikely, but i would love if MS maintained that plot point in LoS2 or MoF
Now, I'm pretty sure the LoS2 trailer is set during the MoF era of Alucard.I wonder why Simon wouldn't be there then.
I wonder why Simon wouldn't be there then.
i wonder if the Vampire Killer whip will essentially be another skin for the combat cross
But its pretty much confirmed to be Alucard now...
Have you seen the new fullbody pic of Alucard?
Its the same guy without a doubt.
Look here
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=17840457ffd8c64b4d4a513f7401df95fe0df094)
We got a pretty good closeup of the white haired guy's right side during that trailer and its definitely alucard.
Not bad art..but he look like a Dark Elf Lord! not the majestic SotN Alucard most of us know and love..
The most likely candidate is Richiter, since he's one of the more well-known Belmonts in gaming(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F000%2F597%2FWUSOOCHSBE4XO67VZKCUTJRVQUGRMJF7.jpg&hash=9084e7c0986ef1f14cbff0b54737d9edf2eb7ade)
The most likely candidate is Richiter, since he's one of the more well-known Belmonts in gamingbut then he's shirtless so that kinda throws logic out of the window
lol well Alucard would be extremely out-of-place if he was wearing the dapper outfit he's known for. this armor suits him perfectly given the time period imo
I'm probably setting myself up for disappointment but I'd love for the third character to be Sypha wielding her staff in a crazy kung-fu manner, like Ryu Hayabusa does with the lunar staff in Ninja Gaiden.
Get ready then, because Cox already said she's not playable. At least she's in the game as Trevor's wife. If she hadn't been there may have been riots by unruly CV fans everywhere.
Last character is a Belmont, according to interviews, so the candidate is here: http://castlevania.wikia.com/wiki/Belmont_clan (http://castlevania.wikia.com/wiki/Belmont_clan)
I'm still ransacking my brain trying to figure out who the last character is going to be.
I bet on Richter with the possibility to use his martial arts techniques.
so the candidate is here: http://castlevania.wikia.com/wiki/Belmont_clan (http://castlevania.wikia.com/wiki/Belmont_clan)
So basically the playable characters in Mirror of fate is: Trevor,Simon,The other belmont and alucard.Yes, cf. last trailer (the extended one).
Is alucard confirmed to be playable or something?
So basically the playable characters in Mirror of fate is: Trevor,Simon,The other belmont and alucard.
What can i say? Our hope for more infos is gamescom.
They wouldn't show both games on TGS :/
Well they did say before the holiday season which means most likely the fall.
But the TGS is usually in September which is the beginning of Fall and I'm pretty sure NT will put it off till late fall around November.
I want Axe Armor as fourth playable character ;DMS don't have balls to do this.
MS don't have balls to do this.More like: they are not lazy enough to do this.
It'd just be the case that the fifth super secret unhinted at unlockable character would be Axe Armor anyway.DLC Character: IGA Belmont.
+1 for this entire page.. mad respect son
soleiyu Belmont is prolly the most least-respected Belmont.. no one besides us really knows about him or understands him.. should they ever create a Belmont's Revenge ReBirth (and they should), Soleiyu just has to be a playable character, right shelvyton.?
i wonder how he would look like or act like, prunyuu?~
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Looks like it's optional. But it does kill them more quickly, so considering they seem to have so much health...
Will we get a optional QTE for those barrels that take 3 hits to break?
LOL I can just picture Trevor grabbing a barrel punching a hole in it then ripping it to pieces with a animalistic grunt
should they ever create a Belmont's Revenge ReBirth (and they should)Gosh, if only. Konami already should know by now I would gladly throw piles of money their way if they ever make it. We need more ClassicVanias.
Despite Cox saying that QTEs aren't required to kill the enemies, we'll all be doing them in the end anyway, just because the enemies will probably take forever to beat otherwise.
Despite liking the deep combat i somewhat agree.I can hardly even use the new moves and make combos.When someone mentions "deep combat", what do they mean? More variety in combos/chained movies? IMO, a good combo should be able to dispatch MOST enemies.
The combat of Lords of shadow is actually fluid but the enemies will make you stop because of the constant dodging.Still i really like the combat of LoS.
When someone mentions "deep combat", what do they mean? More variety in combos/chained movies? IMO, a good combo should be able to dispatch MOST enemies.
Deep combat in a hack n' slash game it not just about button mashing.You have to find the the pros and cons of each enemy just like in LoS.The normal enemies such as the lycans,vampires and zombies are tough in the game despite being a normal enemy.In mirror of fate,the player on gamespot said that you need to find the enemies weaknesses to defeat them and surprised that enemies such as the skeletons are also tough.You mean, like OoE?
What are we really gaining except "flash" with all these crazy combos? Take a step back. Let's just put out a rational and theoretical statement: If Mario had to stomp every Goomba twenty times to flatten them, or it took a dozen fire flower shots to take out a Koopa Troopa, would that make Mario games "better"? Moreover, how do things like combos make things more Castlevania than not Castlevania, because Cox often insists these games are throwbacks to "Classicvania."
EDIT: let's be clear that Castlevania was never "hack n' slash," which has a lot in common with beat-em-ups. Castlevania was action-platformer, with occasional adventure elements in its early days
It doesn't seem like this game is going to use 3D like I expected it to, where backgrounds give the illusion of turning corners like in Klonoa or Megaman X8. That seems a shame. Though, the combo stuff is already enough to turn me off pretty bad. I checked, and a Bone Pillar in IV takes three hits with a full-strength whip, an average skeleton takes one. What are we really gaining except "flash" with all these crazy combos? Take a step back. Let's just put out a rational and theoretical statement: If Mario had to stomp every Goomba twenty times to flatten them, or it took a dozen fire flower shots to take out a Koopa Troopa, would that make Mario games "better"? Moreover, how do things like combos make things more Castlevania than not Castlevania, because Cox often insists these games are throwbacks to "Classicvania."
EDIT: let's be clear that Castlevania was never "hack n' slash," which has a lot in common with beat-em-ups. Castlevania was action-platformer, with occasional adventure elements in its early days, which, again, Cox says is what LoS is bringing back. (?)
I don't think chiseling away at enemies again would be the way I would've preferred, but I'm open to it, I guess. I just hope (but also assume) we won't get graded on style points, level completion time, or any crap like that. Despite liking Devil May Cry, Bayonetta, etc., being graded at the end of every level is one of my pet peeves in gaming.
I know I'm alone on this, but the one enemy that I thought benefited from having a crazy amount of health was The Forgotten One. That was a frustrating, yet ultimately fun and rewarding fight to me. I can see how others would find it annoying, though, especially when you had to deal with it for the entire game.
Those damn uberskeletons can go straight to hell, though.
Jorge D. Fuentes
@CastlevaniaLOS I don't understand why you guys insist on having QTE. We don't want to "Press X". We just want to kill the undead hordes! :(
CastlevaniaLOS
@Jorge D. Fuentes: You don't have to press x or perform QTE if you don't want. It's just an option to finish enemies more quickly :)
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Looks like it's optional. But it does kill them more quickly, so considering they seem to have so much health...
Sure, you'll hit it less, but the player will be on the defense more than on the offense, which isn't all that fun.But isn't that the point? It's not fun, unless you're a fan of defensive combant. These guys(the heroes, Belmonts) are supposed to be badasses that dispose of monsters with their might. Maybe that's just the old canon, though, and if I think of it that way, I only miss it more.
But isn't that the point? It's not fun, unless you're a fan of defensive combant. These guys(the heroes, Belmonts) are supposed to be badasses that dispose of monsters with their might. Maybe that's just the old canon, though, and if I think of it that way, I only miss it more.
And even if we never return to the old canon, the next "reboot" of the series, I hope the Belmonts return as the powerful force they once were, able to break barrels and bones in one hit.
I get the same sense of achievement when I finished raping Olrox
And even if we never return to the old canon, the next "reboot" of the series, I hope the Belmonts return as the powerful force they once were, able to break barrels and bones in one hit.
Gross. Please don't ever use "rape" again under the context of performative achievement.
BoostfireGood to see they assuming the framerate problems Ahasverus has
@CastlevaniaLOS Mirror of Fate seemed to have some framerate problem. Will it be fixed when it will be released ?
CastlevaniaLOS
@BoostFire - Yes
Well this eases my famerate concerns but we'll see if it's true when the final game is released.
Okay.So we got Trevor belmont,Sypha belnades(or belmont) and alucard.
So where.is.Grant dynasty?
lol It's really funny to see people actually caring about how many hits it takes to break a barrel.
My problem more than anything is the weapons.
With this game and lords of shadow the whip just feels kinda weak. I wanna feel the SNAP ( like in lament of innocence)...I want to see the enemies effected when I smack them with the whip. It just feels like a string tapping them over and over.
Eh, I actually like the way the whip feels in LoS. I can see what you guys mean about it lacking the "snap" that one would expect though. It's more like you're beating things and enemies with it though, which does make a certain amount of sense. But as I said, I like that. Snapping can work though, as seen in Lament of Innocence.
Actually though, speaking of that, Leon in LoI uses leather whips, a case in which such a tactic makes a lot of sense. In Mirror of Fate, Simon is supposed to use a leather Vampire Killer whip. I wonder if he will use snap-oriented attacks like Leon. That would certainly make the Simon feel different from Trevor. But who knows?
ALSO: MoF takes place 25 years after LoS. I wonder if they'll crack a joke like Nintendo did with Zelda and make an anniversary joke. Something about it being the "25th anniversary since the first appearance of Dracula" or something. :P It is the 25th Anniversary for Castlevania after all.
It's not so much the fact that one is leather and one isn't.
It's the sound effects used, and it's how the enemies react to being hit. In Lament of Innocence the enemies would react HEAVILY to being hit, in these games it's like they aren't even getting hit sometimes. I mean skeletons in this series are like mini-terminators.
I'm not asking for weak enemies but I want the enemies to get knocked back a bit when I'm throwing a chain whip at them.
Hey, I've got the solution for the overpowered barrel's issue. QTEs.
8)
Do you think I should tweet Cox about it? Who knows? maybe i get a "special thanks" in the credits.
Will we get a optional QTE for those barrels that take 3 hits to break?
Sorry! just emailed Cox about it, you lose. ;)
the framerate and graphics look much better in this video since you see it directly on the 3ds-There are framerate problems on this video just at the start of the video. -.-"
Castlevania: Mirror of Fate - E3 2012: Whip Cracking Gameplay (Cam) (http://www.youtube.com/watch?v=zaw6XRTAbMc#ws)
I do agree that the player needs to feel a stronger sense of "power," dark magic doesn't cut it just from looking at the feed. I don't think anything will change though. There should be an alternative to make combat look more enjoyable/simple than it is.
It always bothered me that dark magic didn't have more of an "oomph" to it when used. Sure, the special moves had plenty of explosions, but you'd think a chain whip brimming with dark power would have more of a bang when it hits bad guys.I think that's the general issue most people have with LoS, the whip feels like it's just a flailing piece of plastic. I'm not asking for something super OP so I can breeze throughout the whole game with ease, but the whip should definitely have more "oomph" behind it. I believe enemies going down faster would help this, the health really needs to be nerfed or the whip needs to be buffed.
Well,the game is currently in development.People are saying the graphics are bad(Graphic hounds!)but i'm pretty sure it will be better.
It seems cox is also busy.Busy of developing the game i think.
That's something I don't understand. These graphics look fantastic! They aren't the same quality as the graphics in the original LoS, but that game was on home consoles. If nothing else, it's refreshing just to see a sidescrolling Castlevania that doesn't feature 15+ year-old sprites. They seem to be fairly stylized too. It looks like a dark, moody castle (from the demo). I'm really impressed with what I've seen so far.
...Though it still pains me a little to see all those lanterns and candles hanging around the stage's walls that can't be broken. :(
worldwide release date september 30
info (in spanish) : http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2 (http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2)
While we're on the subject of whip-snapping, I've gotta put in my two cents about how much I LOVED that combo with Leon where he'd snap the whip so hard into the ground that he'd launch enemies into the air. Oh nelly... the first time I did that to a skeleton was one of the best feelings I got from LoI.I think I've saw Kratos doing almost everything Gabriel does, really. Some of the ones imbued with dark/light magic where somewhat original, but most of them were faster than it was in GoW. But they have the same fucking problem GoW has: in higher difficults, they are useless.
That's not to far away hope they fix the controls,framerate, and again what is so bad with the graphics some one tell for petes sake. They look really good and since this is a demo it will only get better from here on out right....right?
I think that's the general issue most people have with LoS, the whip feels like it's just a flailing piece of plastic. I'm not asking for something super OP so I can breeze throughout the whole game with ease, but the whip should definitely have more "oomph" behind it. I believe enemies going down faster would help this, the health really needs to be nerfed or the whip needs to be buffed.
You also have to remember there's no leveling up in MoF. The only thing you use EXP on is for more combos just like LoS, so I really don't see things changing that much when the game is out.
About the graphics:
I've seen some people saying that the game is one of the best-looking on the 3DS so far, while others saying that it looks pretty bad. I don't know what to make of that. Graphics quality is usually not subjective, unless we're talking about art style, which is not the case here (from what I understand). It seems people are really seeing different things in these graphics - from a technical standpoint - which confuses the hell out of me.
Or the others just want to hate on it.Or maybe they expected something different.
Something different? You mean the graphics?It's a demo and a game in-development yet some hate it like it have the worst graphic ever in a 3DS game.Graphic hounds oh my god.LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.
LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.Demo was released 2 weeks before release
Demo was released 2 weeks before releaseYeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.
:sigh:
Yeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.And it was very different
The final playable character is...(click to show/hide)
"we wanted the player to think in the character and how it feels, not in the environment in which it moves."
The final playable character was a huge given. I wonder who the true final boss is then.
And it was very differentYeah, they changed Gabriel's model... that's it.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_RJ3b_MNYgJU%2FTLufSRaGSCI%2FAAAAAAAAAZw%2FwVYIBOZp1NU%2Fs1600%2FCastlevania-Lords-of-Shadow_2009_08-19-09_01.jpg&hash=254cd46db6987f29153da064f9343894bff74960)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7020%2F6669362669_4af7d75827_z.jpg&hash=95d11edd62c1d90305ae97b88ffaf0ec3f370a54)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcache.kotaku.com%2Fassets%2Fimages%2F9%2F2009%2F08%2Fsimonb.jpg&hash=eaa0e08abf9d8c1ab8d06fce13f5f3a756221294)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5209%2F5285357639_a9766c1424_b.jpg&hash=cf909a15cab38ab7843e0be911ab0c583871d672)
I think you know the answer to that.
l:/ We already have the damn story for "knowing how the character feels". Does this mean we're going to get another two hours of the same music looped and reused like in LoS? C'mon guys, at least make the music area specific.
And since I've gotten no answer from Cox regarding constant on-screen tutorials, I'm going to assume it's like the first one and there's no way to turn them off.
LoS final build wasn't that different from the final product at all.
lol i agree with DPA here.I'm just saying I'm not giving them the benefit of the doubt.(click to show/hide)
Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.
Remember Araujo said that Konami wanted him to make the soundtrack "epic" in the Lords of Shadow games instead of melodic or in his words "effeminate" music that previous Castlevania's had.
Remember Araujo said that Konami wanted him to make the soundtrack "epic" in the Lords of Shadow games instead of melodic or in his words "effeminate" music that previous Castlevania's had.
Did Araujo seriously use the word "effeminate"?
I know right. :rollseyes:
Just tune us out MS lol.
But seriously, can someone ask them specifically will there be area specific music?
What an utterly embarrassing, thoughtless way to describe the music of Castlevania. Makes me wonder how much the man has actually bothered listening to the past tunes.
Trying to find the interview now(it's also buried in the LOS1 megathread somewhere) but the word "effeminate" was thrown in by Araujo.
This song by Michiru Yamane: Castlevania: Lament of Innocence Music: Admiration of a Clan (http://www.youtube.com/watch?v=hqGF6luOlgA#)
... did EVERYTHING that Araujo's music TRIED to do in LoS BETTER.
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music
Stop.
I have NO PROBLEM with orchestral music. I have a problem with Araujo's COMPOSITION. It is completely unmemorable.
In Lords of Shadow, we intentionally made the wolrd more colorful, we wanted to show how it was before Dracula, but now that he's in the world we are making dark, really dark, we want to show his influence
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music today gives you more of the feeling of "Epic" and captures more of the emotion of the character and the battles.
Prunyuu. The interview says a lot of what we already know (the difficulties of translating the LoS-world onto the 3DS, combat, "metroidvania" elements, comparisons to CVIII, etc.). Scenario lasts about 12 hours. With magic, Trevor uses both light & shadow, while Gabriel only uses the latter. Simon invokes spirits (ala Maria). Alucard's abilities aren't mentioned. You can play with the characters "according to the moment in history in which you are, but in turn, is not necessary that you play to the history in chronological order." Also, there will be "SpotPass," although they wouldn't elaborate further.
Now for the most important part, music:
Oscar Araujo says that "Classical music of the saga did not hit with the epic twist that gave Mercury Steam and chose to give a different touch and redo it."
Oscar, with a cinematic past, explained it thus: the activity of the player causes the problem of de-sync with action. The music has to convey the emotion that requires depending on the time that the player takes to solve the problems.
The games seeks background music, in the Mercury Steam Castlevania opted for melodic music. Enric Álvarez explained it thus: "we wanted the player to think in the character and how it feels, not in the environment in which it moves." That the music spoke of character and mood. "We told Oscar and he composed this extraordinary music that gets exactly that."
So.. expect more of the same Hollywood-esque style. There might be 1 or 2 classic tunes, maybe 3, but that's it. Blah.
Probably that "Lost soul" creature that's suppose to play a part in the story.
Also it seems that(click to show/hide)
Stop.
I have NO PROBLEM with orchestral music; I'm not talking about whether the songs have been made through machines or are recorded instruments/voices or whatever.
I have a problem with Araujo's COMPOSITION. It is completely unmemorable.
In Lords of Shadow, we intentionally made the world more colorful, we wanted to show how it was before Dracula (but now that he's in the world) we are making LoS2 and MoF darker, really dark because the. current story demands it
Oh please. Where the fuck is this "majority" you speak of? Almost everyone I've talked to online & in real life feel that the LoS soundtrack was shit compared to other soundtracks in the series. Just because it's good for a Hollywood movie doesn't mean it's good for a video game, ESPECIALLY when the franchise is well-known for its history of excellent soundtracks.
the LoS-soundtrack-lovers are the minority. You got it twisted, son.
In Lords of Shadow, we intentionally made the wolrd more colorful, we wanted to show how it was before Dracula, but now that he's in the world we are making dark, really dark, we want to show his influence
I'm not just saying the LOS soundtracks.I'm talking about all orchestral music out there such as the OSTs of Mass effect which composed by Two steps from hell and the OSTs by X-ray dogs.It's fine.I understand of how castlevania fans don't like the OST in LoS being a typical hollywood OSTs.Everbody has their own preferences and biases.
Your comment was pretty much "you castlevania nerds cant appreciate EPIC soundtracks like everyone else," which was an incredibly ignorant generalization on your part. And no one was even talking about the OMGEPIC soundtracks of other games in the first place.
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music today gives you more of the feeling of "Epic" and captures more of the emotion of the character and the battles.Don't get me wrong,i also like the old castlevania OSTs but it doesn't give me the feeling of being in an "Epic" journey and i only feel that they are just good OSTs but that's it.But i do understand why you have raged when you heard that he says it's "effeminate".I think the word "epic" is loosing it's meaning nowadays. It's being tossed around as freely as "Emo" was a few years ago.
Your comment was pretty much "you castlevania nerds cant appreciate EPIC soundtracks like everyone else," which was an incredibly ignorant generalization on your part. And no one was even talking about the OMGEPIC soundtracks of other games in the first place.
My actual point is this.Let's say there are normal gamers today out there who haven't heard castlevania neither the music.Then lets have a comparison of lords of shadow OST and the old Castlevania OSTs.Who do you think they would choose given the popularity of the genre of the orchestral soundtrack? But am i saying the old castlevania OSTs sucks? No.
Edit: As i said,i did like the the old castlevania OSTs and i think the orchestral music fits right for lords of shadow.
Eh, given how catchy the old style CV music is vs how samey and "backgroundish" orchestral soundtracks are, I'd think people would go with catchy. That's why most people listen to rock or pop with distinct and memorable riffs and strict musical structure in their spare time and not orchestral stuff.I guess we can't argue rock/pop stuff are more popular. And considering how catchy CV music was, I can undertand why people don't like the new compositions.
How about we talk about Simon?
-1? Really? I guess I forget this forum is too full of game fan angst to have any positive discussion
Only you castlevania nerds and the minority thinks that it's better......
EDIT: -1? Really? I guess I forget this forum is too full of game fan angst to have any positive discussionI would tottally ignore this system. Like I've said, it's too easy to exploit, and it doesn't say nothing at all.
Simon's a ginger, and I'm not too fond of the idea that he must rely on spirit animals for help. He's always been the "lone warrior" type, but gameplay-wise it might be fun.
Either way he still looks better than he did in the LoS-prototype footage (*coughaltairbelmontcough*)
Don't worry about it, it's the noobs that are responsible.
Don't worry about it, it's the noobs that are responsible.
I would tottally ignore this system. Like I've said, it's too easy to exploit, and it doesn't say nothing at all.
The Spirit Animals or whatever may be implemented much like a Barbarian/Berserker in D&D in a sense. So it could be neat.
Only you castlevania nerds and the minority thinks that it's better.
The Spirit Animals or whatever may be implemented much like a Barbarian/Berserker in D&D in a sense. So it could be neat.
You'll have to refresh my memory. It's been awhile since I've played/played with a Barbarian.
Trying to find the interview now(it's also buried in the LOS1 megathread somewhere) but the word "effeminate" was thrown in by Araujo.
These ones are actually good in my humble opinion:you know those arent from the game right?
Castlevania - Vampire Killer and Bloody Tears Symphonic Orchestral Metal version (http://www.youtube.com/watch?v=aC4MtiWr92Q#)
Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)
Castlevania Bloody Tears (Bloody Hell) (http://www.youtube.com/watch?v=d0Gf7jCgcpg#)
you know those arent from the game right?
also, sometimes I feel like the only person who liked LoS' OST, found it good, and liked and what it tried to do.
*sigh* :-\
you know those arent from the game right?
also, sometimes I feel like the only person who liked LoS' OST, found it good, and liked and what it tried to do.
*sigh* :-\
Simon's a ginger
I don't think most people are outrightly AGAINST Lords of Shadow's music. It's just hard a pill to swallow when we've been used to a completely different set of music style for most of the games up until LoS. I remember not liking Rondo's music because I at first thought it was too pop-like and upbeat, but after some listen-throughs, I found it was appropriate for it's game.I dunno, I mean, I went into LoS with an open mind and accepted everything it threw at me with curiosity and intrigue. I took it for what it was. A completely different alternate universe interpretation of the Castlevania franchise, and I liked it for what it was. I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P
Maybe the music Lords had was appropriate for it's game, but that just kinda cements the view that it wasn't much of a Castlevania game.
I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P
Also it seems that(click to show/hide)
lol i agree with DPA here.(click to show/hide)
Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.
Also, they say that the LoS series is the Castlevania tale told from Dracula's eyes, they felt it was the natural thing because (I quote) It was ridiculous that A series that goes around Dracula had him relegated to 5mins before the end game only to have him killed and resurrected in 100 years.Understandable and logical, I support this idea.
This is kind of ridiculous.
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies and Cox said that all the Belmonts (excluding Alucard) have whips.
Maybe that CG trailer from LOS2 will be in playable form in Mirror of Fate on a 2.5D plane.
It just occurred to me that if MS really wanted to make the combat system interesting AND distinguish it from both the older CV games and other action games, like GoW, they should have made the combo system also incorporate the sub-weapons in a meaningful way. It would make for a new experience never before seen in any other game.
Like Judgement? They actually allowed you to string in sub weapons into combos. It was really interesting and easy to do too.
Has there been any indication that we will be able to fight against Zobek, in MoF or in LOS2?
This is also equally lame.Lame - is judging something, when we haven't see anything about it at all. That's lame.
So a little birdy on our favorite imageboard said that Gabriel's segment in Mirror of Fate was originally part of the DLC for Lords of Shadow and would have been a direct lead in to the 3DS game.
It is only logical to take it as separate version of the CV series.
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemiesOh man, the memories. :)
Understandable and logical.
It is only logical [...]
Lame - is judging something, when we haven't see anything about it at all. That's lame.
So there's 2 playable belmonts, and a quick Dracula teaser as a prologue.
So much for four playable characters, though I guess I'm relieved. Developing 4 characters over 20 hours could have been a nightmare
Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame.Once again - we haven't seen HOW Simon, Trevor and Gabriel fight. We don't know nothing at all about how they will use their weapon, even if it the same sort of weapon. If / When they will show gameplay, where all three characters have the same / very similar gameplay - OK, hate for your heart content. I, most likely, will be disagree with that, but at least you would have a actual complaint instead of knee-jerk overreaction based on nothing, but rumors. But until we haven't seen anything, making statements like that is lame.
New spanish article here give more details
http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html (http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html)
The final playable character is(click to show/hide)
Once again - we haven't seen HOW Simon, Trevor and Gabriel fight. We don't know nothing at all about how they will use their weapon, even if it the same sort of weapon. If / When they will show gameplay, where all three characters have the same / very similar gameplay - OK, hate for your heart content. I, most likely, will be disagree with that, but at least you would have a actual complaint instead of knee-jerk overreaction based on nothing, but rumors. But until we haven't seen anything, making statements like that is lame.
Hive mind thriving on the past - is the horrible thing.Hive-mind thriving on everything "new" is just as bad. The point being, just because something's old doesn't make it bad, and just because something's new doesn't make it good. There's good change and bad change, and just like their's good aspects of nostalgia as well as bad aspects of nostalgia. Having an open mind means you can be open to the best of both worlds, though don't have to be afraid of you don't agree with "change" nor negative aspects of nostalgia. Not everybody's going to like "new things", and not everybody should. To blindly accepted everything new because it's "new" is just as bad as holding on to the past and refusing everything new because it's "different". People accept what they want out of preference and individuality, and have that right to. Hell, I doubt you'd be open to all change, Sumac. You seem to have a particular taste. What if, after this, the CV series headed back to Japan. Not IGA, but nonetheless, went a more anime-esque route, somewhat different than IGA's "urk worthy anime-type CVs), but still carried various anime tropes. I've seen your contemptment towards that style. It would be a change from LoS, but not a change worthy of your approval. There are many here that hate it. But, what if, by some strange and freak way, that became popular. It did something, gameplay wise and story wise that resonated with a majority of gamers, and brought in new gamers that couldn't give a fuck about the old CVs, IGA CVs or Cox/MS Cvs. This NEW CV is the definitive version of the series to them. They've got their right, correct? Would you be spouting off how wrong these games are, only to be put down by some new upstart claiming that you "fear change"? It's all a cycle. It happens with everything, it's only a matter of time.
Hell, I doubt you'd be open to all change, Sumac.If there would be something that I don't like, I'll accept that I dislike that and won't yap about it on every single occasion. Quite simple really.
They've got their right, correct?As a new generation of the gamers, who is not obligated by anything to give a single damn about past iterations of the franchise - absolutely. They can consider definitive Castlevania whatever they wanted. I am not in the right to tell them that they are wrong, since I am belong to the entirely different gamer generation and adhere to different values when it comes to games. Just like with modern games in general - I dislike them, I don't undersatnd them - all this boring FPSs, crazy WRPGs, online RPGs. I don't see absolutely nothing interesting about them, but I do understand that this is a new time that set new standarts and new definition of what games is. My dislike and disinterest is not a reason to be a crazy hater.
Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame. I haven't spoken about the execution of it at all since all we have to far is game play of Trevor.
And...
This makes it even more lame. Now Cox looks like more of a Spin Doctor getting us excited for a 3rd playable character that is little more than a tease.
I hope that Gabriel is just the completion of the previous DLC plans as stated and not the actual third character... but I doubt it.
You use this phrase "Spin Doctor" without acknowledging the fact that some people actually want to play as Dracula, and actually feel excitement at the realization that it is going to be possible.Everything Gabriel did on the trailer is pretty much what we've saw in LoS. I hope Dracula is more powerfull and have more variation for his attacks than just a blood whip... because that wouldn't be different from Gabriel at all.
I mean Cox did say we were going to get three Belmonts, and I'd rather the third one be Dracula, a character with some potential play style variety, than Richter, for example, who really would play like just another Belmont
Everything Gabriel did on the trailer is pretty much what we've saw in LoS.
... a character with some potential play style variety, than Richter, for example, who really would play like just another Belmont
Everything Gabriel did on the trailer is pretty much what we've saw in LoS. I hope Dracula is more powerfull and have more variation for his attacks than just a blood whip... because that wouldn't be different from Gabriel at all.
You don't know that.
I'm not sure if anyone has read this, but here's an interview on Gamespot about this game. :)
http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami (http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami)
What's important to me now is that we address the fans of Lords of Shadow. The fans that bought the first game, you know, what do they want? They want more of the same; they want to know about the Belmonts, they want to know about Dracula, they want more of the cool combat that they've had. I want to give them something that they're going to be attracted to. At the same time, I want to bring over some of the fans that might not have liked it. I want to bring them in too.
Well that's your argument for Gabriel, so why would it be any less true for Richter? At least the former is, you know, Dracula.
No. My argument isn't directly with Gabriel's game play, yet. It's the fact that Cox makes it sound like we're getting another new character, not the same one again who is supposed to be the antagonist already. I honestly was even hoping that he wasn't going to be playable in LoS2, but given that it's officially the last game I never mentioned it.
Cox made it sound like there was going to be a fourth playable character. Don't remember him ever saying anything about new.
And since you read the interview, you'll know that MercurySteam is trying to make Castlevania: The Dracula Story with Lords of Shadow, so it makes perfect sense to make Dracula playable as the prologue to Mirror of Fate.
I want to give [[The fans that bought the first game,]] something that they're going to be attracted to. At the same time, I want to bring over some of the fans that might not have liked it. I want to bring them in too.
Cox, for all intents and purposes said he only cares what the new fans of LoS want more of. So... what the older fans think and want is irrelevant?No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.
He said there were 4 playable characters and ONE was a fan favorite. To me that sounds like the other three may not be favorites or even well known. What people say is just as important as what they don't say. The problem with interpreting what people don't say in relation to what was said is that it leaves comfortable room for assumptions. I admit that. But if you are going to bother to keep it under wraps until all the other characters have been revealed, you have to admit that a character that was already playable and is the supposed "main character" of the overall narrative is a little anti-climactic. It's almost like making a Megaman game and then waiting to reveal he's playable until after you announce Protoman, Roll, and Bass.
Making Gabriel playable in the prologue in the one game he isn't the focal point of doesn't make perfect sense necessarily. "Perfect sense" is subjective and to another person it might make perfect sense for Trevor to be the playable character in the prologue or any other character for that matter.
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.Correct me if I'm wrong but Dracula's castle in MoF/LoS2 has nothing in common with Carmilla's. Look at the LoS2 trailer or to the artwork, it's different.
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.
David Cox: Having been vindicated with the most successful Castlevania ever released, we feel that were going in the right direction ...
You're talking about all the stuff you are building up and on, but what are you taking away or leaving behind from the first game that looked great on paper, but fans ended up complaining about?
David Cox: Well, you say that, but it's the most successful Castlevania ever released, so there are a few people moaning about it, but…
David Cox: What's important to me now is that we address the fans of Lords of Shadow. The fans that bought the first game, you know, what do they want? They want more of the same
No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.He's not making a good job of getting older fans, considering what I'm seeing in other forums. Basically, people who liked LoS are the ones looking forward this.
he never specified "New or old" fans.
And for that matter, you are lumping every single older castlevania fan into the "did not like" folder.
I would consider myself an "older" castlevania fan in regards to the debate by virtue of being around since the original timeline, whereas the "new" ones are the ones that entered the franchise through LoS.
And I liked LoS, and would like to see more.
Don't assume that every single older fan hates LoS. Because he did not state that anywhere in the article.
They've tapped into a NEW profitable audience, and now they DO NOT care what the old fans think. Now the question is, can you blame them for it? Even if it means they sold out Castlevania to the lowest common denominator crowd?No.
Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.
The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.
No.
And I find it funny that you called "non-Castlevania fans" as "lowest common denominator". And Castlevania fans of course are "elite"? LOL. That self-esteem is hilarious and unreasonable. To say the least. It's like saying "all non-Metroid fans" are inferrior to the ones who like this series. A WTF moment really.
You're forgetting a demographic. It's not just Castlevania fans and Wii gamers. There's also a very large group of people who fall into neither category, called video gamers. They may or may not have played Castlevania before and generally don't fall into a niche fan base, and they're the ones that have put Castlevania back into the limelight.
So video gamers may or may not have played a CV game before, so I guess in turn they also may or may not have put CV back in the limelight. Gotcha.
EDIT: You pretty much described casual gamers, since they don't really fall under a niche fan base. They're the largest group of all.
No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.
he never specified "New or old" fans.
And for that matter, you are lumping every single older castlevania fan into the "did not like" folder.
I would consider myself an "older" castlevania fan in regards to the debate by virtue of being around since the original timeline, whereas the "new" ones are the ones that entered the franchise through LoS.
And I liked LoS, and would like to see more.
Don't assume that every single older fan hates LoS. Because he did not state that anywhere in the article.
And I find it funny that you called "non-Castlevania fans" as "lowest common denominator". And Castlevania fans of course are "elite"? LOL.
Correct me if I'm wrong but Dracula's castle in MoF/LoS2 has nothing in common with Carmilla's. Look at the LoS2 trailer or to the artwork, it's different.
I've been trying to avoid any potential spoilers so I haven't read many recent posts. Has it ever been mentioned whether Mirror Of Fate will take advantage of the Circle Pad Pro? I'm assuming that it won't, since it's a 2.5D game, but I don't own a 3DS yet and don't know how it's been used in the past. Thanks.
The castle in MoF (judging from the 3DS map screenshot) is very similar to Carmilla's. ...
It's the same castle as far as the story is concerned. Maybe they'll say something about Gabula being able to control it's shape or something.
Whoa, Cox only giving a shit about the series's games that he himself had a hand in making and not giving a rat's ass about what Castlevania fans prior to his game may want in terms of something different than what he gave us, because it's THE BEST SELLING CASTLEVANIA OF ALL TIME and that alone speaks volumes and means he shouldn't pander to those lowly complainers?!
Didn't see that one coming.
</sarcasm>
In all seriousness though, I marvel at the fact some developers feel that they can only do it one way or the other. How difficult is it to throw in a few things that would make a world of difference to some oldschool Castlevania fans, and still manage to keep a good majority of what made you all those big bucks? Why not try to find that happy medium? Wouldn't that net you a larger gross sum in the end by hitting an even wider demographic than previous?
Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.As e105beta said, there is much more just video gamers who are neither devoted fans of Castlevania nor casual gamers (though I don't consider "casual" as approptiate term - Pac Man and Pong are as casual as you can get, yet they helped to create the whole market, but that's another topic). It is those gamers who make profit for Konami, not fans. It is because of them series is still alive, not because of fans, simply because there are not so many fans to make enough money for Konami to pay for the games development. Konami made Castlevanias because they were profitable, not because of the fans opinion, no matter how some people want to convince themselves otherwise. Konami will keep the series alive as long as it bring them money and ultimately it is not fans who make them. It is how it was working and it is how it will continue, if Castlevania will not rise to the importance and fame of Final Fantasy or Mario, but it is very unlikely.
The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.
Not really, because Castlevania fans, most of them, are on the series from the very beginning to the very end, so they know far better from someone who came to the series later, what they were known and what they have become. When you see that they have bastardized the game that for so many years you have loved, only for making more money, it's your right to complain and when someone who isn't fan of the series and has just played the last games, he can't criticize the fans for complaining, when he doesn't know what the old games they look like.Most of them? This is simply untrue. You speak about CV fans as if all of them have become fans after the first game of the series. However, even on this forum many people said that their first Castlevania were other games: SOTN, COTM, CV2, CV3, SCV4, DOS, e.t.c. And bastardized...I am not considering LOS somehting like that. And many other people don't think about it in this terms. Also, bastardizing is quite a strong word, and I like to remind you, that for some people SOTN was bastardization of the series, no matter how strong its hype and your love glasses are.
Konami in the past has made an attempt to change the series with Simon's Quest, but it wasn't accepted like it was expected, so it return to the old formula, for game play mechanics and improving the exploration element of the games.Sorry, but this is not true.
IGA was accused for game play copy paste, the same thing seems to do Cox with Mirror of Fate and LoS 2.Wrong.
At least IGA was having some respect for the fans of the series, old or new ones.Giving amount of fanboyism and stupidity that spilled around LOS release and after, such characteristic was justified. Personally, I think he was pretty soft describing that situation.
How do you think he's looking to please those who weren't happy with LoS. For a start, maybe he just addressed the cosmetic look of the games. We are getting a game that looks more dark and spooky. But, like it was mentioned, a lot of people, those who didn't like LoS and people who DID like LoS, admitted that it was a chore to take down enemies. Maybe that type of notion could slide more in 3D, because battles have that whole extra dimension. But, carrying that sort of style into 2D, it doesn't make sense. I just read the Siliconera impressions, and they said it took about 10 hits just to take down one skeleton. WTF?
http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/)
I'm not saying a whole overhaul, but there needs to be some balance between appeasing LoS fans and winning back those who didn't care for it IF MS is really intending gaining favor for sides.
I've been trying to avoid any potential spoilers so I haven't read many recent posts. Has it ever been mentioned whether Mirror Of Fate will take advantage of the Circle Pad Pro? I'm assuming that it won't, since it's a 2.5D game, but I don't own a 3DS yet and don't know how it's been used in the past. Thanks.I don't know why it wouldn't be supported. I use it when playing Order of Ecclesia and it works fine. It'd be interesting to know of the d-pad and circle could both be used, or if they'll force you to use one. Perhaps the d-pad switches subweapons again?
I don't know why it wouldn't be supported. I use it when playing Order of Ecclesia and it works fine. It'd be interesting to know of the d-pad and circle could both be used, or if they'll force you to use one. Perhaps the d-pad switches subweapons again?
Edit: Too bad about no Richter or Christopher. Guess the game isn't going to be as epic as I once imagined. j/k, i don't know how they would have pulled that off anyways.
Sorry, but this is not true.
CV2 was only the second (major) release in the series. There were no series to speak of. There were no standard to speak of, except for the "some guy hunting creatures of the dark with the whip; final boss is Dracula". And Vampire Killer, which was "just a port of FDS Castlevania" was very removed from original game in terms of gameplay and even genre. So, basically there were TWO game styles for the future to choose from and CV2 was an attempt to merge them.
In all seriousness though, I marvel at the fact some developers feel that they can only do it one way or the other. How difficult is it to throw in a few things that would make a world of difference to some oldschool Castlevania fans, and still manage to keep a good majority of what made you all those big bucks? Why not try to find that happy medium? Wouldn't that net you a larger gross sum in the end by hitting an even wider demographic than previous?
...which may lead to something absolutely filled with QTEs to grab more of the God of War crowd, also adding Inception horns, sparkling vampires, guns, a futuristic setting, and all sorts of horrific crap to "widen the fan base".That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine. It's kinda like my proposed parody idea of a reboot of Pac-Man, where it becomes Gears of War-ish, and the "P.A.C" team, composed of Man, Ms, Super, Jr and Baby(all codenames), decked up in Master Chief-esque armor with helmets that vaguely resemble the classic Pac design, must trek through the labyrinthine post apocalyptic city ruins, collect "Power Pellets", a enery source used to power dome colonies, and avoid Genetic Ghosts, remnants of those who died during the apocalyptic Nega Bomb. All the dudes are badass space marine-types with necks as thick as their heads and such! ;D
That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine.
Yeah I kinda feel bad even having written it. Now the thought is out in the ether, and some coked-out, unconscious guy at Konami HQ will awaken, full of inspiration on where to take the franchise next. Oh lord, what have I done?
(I also feel bad for writing it because it kinda does a disservice to LoS which is a pretty good game despite my complaints.)
I'm still quaking in fear of whatever Konami has planned for Contra's reboot.
I'M sorry, but this is completely wrong. The second game in any series IS judged by a standard. The standard set forth by the first game. There has never been a sequel EVER that wasn't judged in comparison to it's predecessor. And the MSX Akuma-jou Dracula is as different from CV2 as it's NES counterpart. VK is essentially the same game as CV1 with some additional content and adjustments made because of hardware limitations. The play style of VK & CV1 are equally different from CV2. In fact the ONLY things that VK shares with CV2 and not CV1 is merchants and hearts for currency.Different parts of the series are always compared between each other, it is obvious. However, when there were only one game, there is simply NO defined standard. Everything can change especially since in the old days, games often went from hand of one team to the pther and no guarantee that the new team will like whatever previous team have created. Series gameplay is more or less save, when there were several games that set main basics. When there is one game - there is none of that. Copying original game's gameplay is not so much "following the standard" as a "following a safe route".
Why have I still not seen any sprites of the new Simon and Trevor in the forum banner yet? :P
I haven't dabbled with sprites in awhile, I would like to give the new Simon a go if no one else is gonna do it.
there should be a new improved 2012-style banner imo, it's already cluttered as isThat sounds like a good idea, actually. Maybe one just for the new timeline.
That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine.
there should be a new improved 2012-style banner imo, it's already cluttered as is
Different parts of the series are always compared between each other, it is obvious. However, when there were only one game, there is simply NO defined standard. Everything can change especially since in the old days, games often went from hand of one team to the pther and no guarantee that the new team will like whatever previous team have created. Series gameplay is more or less save, when there were several games that set main basics. When there is one game - there is none of that. Copying original game's gameplay is not so much "following the standard" as a "following a safe route".
Besides, VK is not the same as CV1. Only things that common in two games are graphics (to certain extent) and action mechanic. Given that even genres of the two are different (dynamic action vs adventure / quest-like) they simply not the same game in different coating.
And CV2 is essentially improved version of VK - (hidden) merchants, hearts, multiple subweapons, that player can use at the same time, different equipment, open-world inspired by level-maps from VK. All of this are basically ideas that were taken from Vampire Killer and received new forms. The link between two games is painfully obvious. Yes, CV2 is more dynamic, but that is exactly why I said that CV2 was an atempt to merge CV1 and VK gameplay styles. I elaborate: CV2 was an attempt to merge dynamic action of original CV and exploration / quest-like elements of VK.
I'd rather Castlevania were laid to rest after Mercury Steam is done than see CV continue to be stretched past the point of deathThis a way of true fans right here!! Let's our favorite series die and be forgotten, because it doesn't get another copypasted entry and was experimented a bit!! Yay!! So, we all can cry "When Castlevania will return" while series is forgotten completely.
You hear me, Konami?! Goddamn MARVEL COMICS is able to make the idea of two separate universes for the same franchise work within the means AND be profitable. IT CAN BE DONE!Nope.
Multiple teams working on the same series is a modern phenomenon.Yeah, and that's why classic Castlevania games were so different from each other in look and gameplay design and were released on the different consoles in the very short time. In the modern industry multiple teams usually work on new entries, indeed, but usually one at a time. Or there is one major entry in the series, and everything else is rather small and insignificant in the big picture (read - cheap to produce), that could be assigned to random team of developers (like Order of Shadow).
And, furthermore, the very notion that that the second game in a series has no standard is patently false. There are very few examples of a sequel being radically different from it's predecessor.
This is also false.Most of your following statements are false.
Mirror of Fate WINNING the "Best of E3" award in the 3DS category, on gametrailers.com? It beat things like New Super Mario Bros 2, and Paper Mario? That was pretty damn unexpected.
That sounds like a good idea, actually. Maybe one just for the new timeline.Nopenopenopenopenopenopenopenopenope.
Don't be so dramatic. There is really no downside at all from that aside from your post being somewhat unpopular.I am not afraid of being unpopular, I don't care about it.
However, I prefer when people who dislike my opinion express what they dislike and why.
You haven't played VK, if you say this, or you played it very badly. Levels in VK have very little to do with stage structure of CV1. There are tonnes of additional areas and slight differences. Sections themselves built like minimaps looped on itself. While the general layout could be similar, levels themselves are practially complete different only reminding about CV1, but not copying it alltogether.
CV2 had one big looped area, that was derived from VK's minimaps idea.
Castlevania 2 is adheres to the adventure exploration genre, like VK, but in different context. It took VK aproach and expanded on it, abandoning level by level structure and replacing it with giant map and several submaps, that could be counted as mini stages, if you want. Much like in VK, you need to find different items and upgrades to progress through the game. You can't access some parts of the world map, if you didn't have Blue Crystal or Red Crystal. Also, you can't progress further in the game, if you didn't have certain equipment and upgraded weapons. In short, while CV2 is quite different it uses the same logic as VK, but expands on it.
Hidden Merchants in CV2 look like monks in grey (sometimes different coloured) robes. You maybe speak about Gypsies in the CV2, but I am not sure if they use the same graphic as Merchants in VK and besides you can't buy anything from them. They just spout some useless advices. Shield Mechanic is present, that is another proove of relation between CV2 and VK.
This statement is nonsense. CV2 has much more weapons and equipment in the game as a whole. And idea of having multiple weapons and equipment (and ability to use them at the same time) in CV2 was certainly inspired by VK, however it was present there in much more user-friendly form.
Nope.
In CV2 you can also use multiple subweapons at the same time. Use Flame Pillar, activate menu, throw Diamond or a Dagger. It maybe different from how you can use multiple subweapons in VK, but it is still works.
And there is no need to explain for me VK mechanics - few months ago I made a one life playthrough of this game and wrote a review about it. AI did the same about CV2 too.
VK stages set up in completely different fashion rather once that could be found in CV1. Each section is a looped minimap that is often have intricate, puzzle like design. There are still somewhat linear, but nowhere near the straightforward design of the CV1 levels.
Finally some logical statement. However CV2 ideas were heavily derived form VK. It is simply couldn't be argued. Too many coincidences in the design between the two games.
And Cox's apparent attitude towards the "minority" that didn't like LoS just rubs me the wrong way.
You and me both.
People wonder why I give Cox a lot of grief, and his attitude with his comments there sum it up perfectly. It just comes off cocky and arrogant.
(click to show/hide)
The maps on this image look a LOT like the SotN castle map to me.
It also doesn't help your case when you're always belittling/criticizing the "old, tired" fans of the classic canon as a "small, insignificant" group. There's quite a lot of us, but w/ePeople like you had it coming. Personally I tired from old fans who hate everything that doesn't go along with they wishes. And most of the time people like you give me impression that even if you would be given an ideal Castlevania (in 2D e.t.c.) you would wrinkle your noses in disgust "because it is somehow violates your perfect vision of Castlevania and wasn't made like in 1997 or year of your preference".
The maps on this image look a LOT like the SotN castle map to me.
The maps on this image look a LOT like the SotN castle map to me.
I gotta say that map screen alone makes me pretty excited about this game. Cox has already said that MoF is not a Metroidvania, but "inspired by them". I love my Metroidvanias and that certainly looks like a classic Metroidvania map, but even if it turns out to be something completely different it's safe to say that we'll be doing quite a bit of exploring. Makes me happy :)
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?
Maybe I'm missing something here, but that entire interview both Cox and Alvarez were pretty diplomatic and came off pretty well.
If someone could point out to me what he did that was arrogant, that'd be great.
In the E3 interviews he already said flat out that they are keeping the damage ratios and combat system as is. Each time it's mentioned he defends the decision and cites that LoS is not the traditional Castlevania and it will not have skeletons that die in a single hit.Meh, that's pretty much a deal breaker for me regarding stepping back into the LoS world. LoS2 will likely follow the same thing, so I guess I'll skip 'em altogether and wait it out. Bring on the next REBOOT!
Oh and also, that the people who complain about it (ie. the old series fans who don't like LoS that much) are such a tiny tiny voice to them, as they swim in their millions of dollars, that they don't consider them a valid source of complaints filing it under "you can't please everyone! :D".
Power and perhaps a slight bit of fame can corrupt or make someone get ahead of themselfs. Just felt like saying that now excuse me;I am off.Blinded by his own hubris?
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?It seems like behind-the-scenes arrogance. In the interview, he gives the impression that he wants this game to attract those who didn't like LoS, but it doesn't seem like he's addressing the major complaints those who disliked LoS(most complaints I've heard come from the fact that it takes forever to kill fuckin enemies and the whole QTE thing, which those they hint it's not mandatory, c'mon!!!!). Really, was adding hearts and more exploration the main complaints Cox and MS got? While hearts are nice, they aren't a priority, and many would've been content with a 2D linear-stage based CV than a more free exploration one.
Maybe I'm missing something here, but that entire interview both Cox and Alvarez were pretty diplomatic and came off pretty well.
If someone could point out to me what he did that was arrogant, that'd be great.
It seems like behind-the-scenes arrogance. In the interview, he gives the impression that he wants this game to attract those who didn't like LoS, but it doesn't seem like he's addressing the major complaints those who disliked LoS(most complaints I've heard come from the fact that it takes forever to kill fuckin enemies and the whole QTE thing, which those they hint it's not mandatory, c'mon!!!!). Really, was adding hearts and more exploration the main complaints Cox and MS got? While hearts are nice, they aren't a priority, and many would've been content with a 2D linear-stage based CV than a more free exploration one.
Well, well. I'm excited for the game. I only wonder what happens when MS are done. Castlevania is probably gonna be a little lost for a while. "Who am I?" it's gonna ask.Meh, guess I won't have CV on my radar until the CV series falls out of MS's hands and into the next able developers's lap. I don't mind, really. There are so much other games out there I'm actually stoked over. I can afford to put CV out of my mind for while. :)
It also doesn't help your case when you're always belittling/criticizing the "old, tired" fans of the classic canon as a "small, insignificant" group. There's quite a lot of us, but w/e
I guess it's a good thing that MoF won the best of 3ds e3 award. but i hope that doesn't give MS an excuse to ignore the rather obvious & glaring complaints the game's receiving already. not just framerate issues, but all the other stuff (enemies, music, et cetera) I have high hopes *fingers crossed*
this made me chuckle
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2F1271813132-00.png&hash=5be4789b0653042b7b2ddce7685366da864c6db4)
After MS are done with Castlevania, the next team will most likely be another western dev team since Konami is loving the west right now. And lord help us if it goes to anyone other than Wayforward. ( and before you say Retro, they're currently in Nintendo's back pocket so that rules them out)
Now, if by any slim, paper thin chance that the series goes in the hands of a japanese dev team, either Platinum Games or From Software would do (or some new team altogether.)
After MS are done with Castlevania, the next team will most likely be another western dev team since Konami is loving the west right now. And lord help us if it goes to anyone other than Wayforward. ( and before you say Retro, they're currently in Nintendo's back pocket so that rules them out)I couldn't care less if the next team is Japanese or Western, as long as the CV is in capable hands, and they ditch the "it takes a million hits to kill standard enemies". If various other "traditions" could die with the old canon, let some of MS's "traditions" die with their's. It's only fair, bow out gracefully and take your things with you. Make room for the next new thing.
Now, if by any slim, paper thin chance that the series goes in the hands of a japanese dev team, either Platinum Games or From Software would do (or some new team altogether.)
I couldn't care less if the next team is Japanese or Western, as long as the CV is in capable hands, and they ditch the "it takes a million hits to kill standard enemies". If various other "traditions" could die with the old canon. let some of MS's "traditions" die with their's. It's only fair, bow out gracefully and take your things with you. Make room for the next new thing.
Blinded by his own hubris?
Perhaps. This is not the first time Cox said something that pissed people off I remember him talking about uncharted one time and it was not good.
Also I have a new reason for this game to do extremely well.
Simon/Trevor/Gabriel Belmont for SSB4 :D Come on we all want that right?
And then Konami partners with SCE Santa Monica to do the next reboot.I'm still curious to what the American pitch was all those years ago, and it has me wondering what their vision of CV could be.
I didn't even think about that.
Someone email Sakurai.
I'm still curious to what the American pitch was all those years ago, and it has me wondering what their vision of CV could be.
Who knows his email heck or even Fils-aime someone up there at the big N , no seriously we should do that while the iron is hot MoF has wow awards and chances are ms is hard at work on it what can we lose :D
The secret of the American Castlevania pitch will go down in history. Like Stonehenge and the Easter Island heads.
Though the stereotypical answer would be that it was an FPS.
I'm going to email Reggie tomorrow at work.
His cockynessyou mean his... Coxyness, heh, heh, heh...
Putting a Castlevania character in a Smash Bros would be great and could help the series to get some further recognition. I mean, look at the Fire Emblem dude. How many people outside Japan and hardcore FE fanbase had even heard of him before Melee? I wonder if Smash Bros helped selling a few more copies of FE? Maybe, maybe not. But still, it's a terrific platform for marketing purposes, even if I personally was never really into the Smash Bros series.
Oh, and Mega Man. I think it's safe to say he'll be in the next game.
I guess it's a good thing that MoF won the best of 3ds e3 award. but i hope that doesn't give MS an excuse to ignore the rather obvious & glaring complaints the game's receiving already. not just framerate issues, but all the other stuff (enemies, music, et cetera) I have high hopes *fingers crossed*This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).
This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).
This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).
I feel like I'm the only one that would weep if Platinum got their hands on Castlevania.
That's right, weep. Weep like a beaten child.
Well, well. I'm excited for the game. I only wonder what happens when MS are done. Castlevania is probably gonna be a little lost for a while. "Who am I?" it's gonna ask.
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.Exactly.
Out of curiosity, have any other Castlevania soundtracks won awards, or even been nominated for them?
Exactly.
As far as I know, no other CV soundtrack got such an award. However, they are praised by lots and lots of people.
Its because hollywood scores like that appeals more to a higher audience than the classic CV tunes.As a soundtrack, LoS' score is very good, has a very good production, a very good orchestration and fits instantly the mood of the game. Plus it is a very big and diverse soundtrack (120 tracks, without some little jingles). I'm sure this is how they choose it.
But that doesn't make it better or good for CV if you ask me.
Though the stereotypical answer would be that it was an FPS.
As for Smash Bros, I'd love to see Kid Dracula in it instead. He gets no love & it would be a perfect way to reintroduce him. As for Mega Man, LOL. Do you mean classic MM? cuz Capcom would never do that, at the same time saying he's still "a very important property to us." For shame, Cap.
like Akumajo Dracula Arcade? I still wanna play that o.o;
Allow me to clarify my statement about MS "fixing" the music:
In LoS, [too] many of the tracks had that "samey" sound, and it didn't help hearing music in Chapter IX that you first heard in Chapters II or III. There were also areas of the game that were DEAD SILENT. I don't want that same stuff happening in MoF. I want to hear area-specific tunes, with each track at least trying to sound unique from one another. Throw in a few orchestrated remixes; I'm not asking for the entire soundtrack to be rehashes of classic tunes, but since they're paying homages to the classic games & playstyle, a few familiar tracks shouldn't hurt. This should also apply to LoS2 as well.
As for Smash Bros, I'd love to see Kid Dracula in it instead. He gets no love & it would be a perfect way to reintroduce him. As for Mega Man, LOL. Do you mean classic MM? cuz Capcom would never do that, at the same time saying he's still "a very important property to us." For shame, Cap.
like Akumajo Dracula Arcade? I still wanna play that o.o;
And I could understand Cox's attitude: he made a bestseller, he have right to be sure about what he do and how. And who are old fans to dictate anything to him?
What they have give except for big amount of often unjustified hatred and shit, often over insignificant matters? Advices, that doesn't fit with what developers want to do and with modern gaming in general? I would be weary after seeing what this people think and giving that they are not the ones who makes money, I unerstand why he ignores them.
Oh, and Mega Man. I think it's safe to say he'll be in the next game.
Yeah. There was really no reason for me to be hearing Waterfalls of Agharta outside Agharta. That's just lazy, though it might have had something to do with money. Orchestras are expensive after all.
Lol at Sumac antagonising the entire board and then demanding we shouldn't hurt his feelings by giving him disrepect points.
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?That's how "people who are respected (by whom??)" take everything that doesn't go along with they augmented reality, where Castlevania should always stay in standards of 1993-1997.
Maybe the people that they have kept the series alive all these past years? I'm just saying now............You are overestimating your importance, just like many people here do. Casual players were keeping series alive, not fans, since most of the money is made by casual gamers. As long as series is profitable - new games will be released. As soon as series tanks, no amount of devoted fans will save it, if they doesn't have support from inside the company or the projects aren't laughably cheap. Success with general auditory is the first priority of keeping game series popular and alive. Everyone else come second, third and whatever.
Even though we might not like that much LoS, still we have bought it and play it, also it is us that all these many years we were supporting Castlevania series and we are still supporting them, but you see, now days it's all about trends, casual gamers and money. So long as it keeps bringing money, we don't care if it is ugly or get's some fans disappointed. That's the new policy of the gaming companies.Please, don't tell that in the ye'old days it was not about the money and trends. FPS craze? Fighting game craze - Street Fighter 2 cloning? Not much changed really.
The issue in question had nothing to do with my personal feelings. And sorry for hurting your feelings, but two people is not an entire board, no matter how much importance you put in people who uphold the same views as you are (not considering that such importance as of now is going to zero very fast, Thank You MercurySteam =)). Have a nice day.
You are overestimating your importance, just like many people here do. Casual players were keeping series alive, not fans, since most of the money is made by casual gamers. As long as series is profitable - new games will be released. As soon as series tanks, no amount of devoted fans will save it, if they doesn't have support from inside the company or the projects aren't laughably cheap. Success with general auditory is the first priority of keeping game series popular and alive. Everyone else come second, third and whatever.
Please, don't tell that in the ye'old days it was not about the money and trends. FPS craze? Fighting game craze - Street Fighter 2 cloning? Not much changed really.
I think creativity in video games nowadays lies in field of social networks / services and new ways to control the games (Wii, Move, e.t.c.). As for the games themselves - well, this media was existing for quite a long time and many ideas were already realized again and again. There is hardly will be any radical innovations in the games themselves as of now, so most of the new things will be related to control and networks.
And if you don't like the game (and understand that there is no way you can influence anything, just like absolute majority of the people here) - don't play, don't buy, don't pay attention. Everyone will benefit from it.
Actually, I think pretty much everyone agrees here you're being a dick if not a total asshole.
If I could ignore him like you can people on Gamefaqs, I would. Most if his posts, if not all of them are nothing but condescending, rude and/or hypocritical remarks vaguely hidden behind an attempt at flowery speech pattern. It's the blantant hypocrisy that annoys me the most though. (And those generic excuses one uses when someone doesn't agree with you one often flocks to, such as, heck, most his defense for LoS against those that don't like it.)
Besides, he's got a very 'brick wall' "I'm right, you're wrong (and stupid)", very closed-mind way of thinking, so there's no real fun to be had in debating and/or arguing with him. Or at least that is how he's come off reading a majority of his posts.
At this point, I literary just scroll past his posts and move on.
Besides, he's got a very 'brick wall' "I'm right, you're wrong (and stupid)", very closed-mind way of thinking, so there's no real fun to be had in debating and/or arguing with him. Or at least that is how he's come off reading a majority of his posts.LOL, reading that reminded me of this:
At this point, I literary just scroll past his posts and move on.
LOL, reading that reminded me of this:
No no no Donkey - Family Guy (http://www.youtube.com/watch?v=fqs9DYisSsg#ws)
I was disappointed with the unlockables of LOS and hopefully they can do better with this one.
Regarding Mirror of Fate, what kind of unlockable modes or items do you think this game will have?
Summed up nicely. :)
Anyways,
Regarding Mirror of Fate, what kind of unlockable modes or items do you think this game will have?
I was disappointed with the unlockables of LOS and hopefully they can do better with this one.
or Solid Snake eyepatch
Lol I really disliked that unlockable very much.
Nothing against Metal Gear, but this is CASTLEVANIA and I much would have preferred to have had I unlockable CASTLEVANIA costume or piece rather than a headband and eyepatch.
But I understand why they through it in there, to pay a little homage to Kojima for his help, but I just did not like that it was the ONLY Additional costume piece we got.
I would have at least preferred the whole Snake outfit. You can barely even see either of them unless it's during a closeup in a cutscene, and even then the damn bandanna is like... invisible.
If I could ignore him like you can people on Gamefaqs, I would.
I would've enjoyed a Simon Belmont costume or something, rather than the eyepatch. I don't use the eyepatch but I do use the bandanna (Richter-ish?).
We have an ignore feature on our forum. Go to your Profile. On the left there should be a "Buddies/Ignore List". Just add the inflammatory troll/annoying user's name as it is on their profile, to the list and automagically, their posts will be minimized. You then have to click on their post to open it and see the bile.
I would've enjoyed a Simon Belmont costume or something,
But he already wears a Simon Belmont outfit. :P
No, he wears a Simon Belmont "Inspired" outfit.
Or more specifically, a apparent SCIV Simon belmont inspired outfit.
I myself would like to have seen Gabriel in Simon's classic barbarian attire lol. ;D
I quite liked the Solid Snake bandana/eyepatch you got, and I wouldn't mind a return of that (along with other nifty things of course), but hopefully the game will be more worth another playthrough as going through the levels again in LoS felt like a chore.
I thought it was inspired by Simon's Quest outfit?
I recall hearing that.Cox got inspiration from SCIV in aesthetics, but Gabriel's armor was definitely inspired by Simon's in Simon's Quest.
But I also recall hearing it being inspired by his SCIV armor.....now I'm confused lol.
Cox got inspiration from SCIV in aesthetics, but Gabriel's armor was definitely inspired by Simon's in Simon's Quest.
Dat Red and Gold all day 8)
Also some GP
http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!
Do not know what the heck people are saying the graphics are bad they look good enough too me hope MS make them better :)
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.
Out of curiosity, have any other Castlevania soundtracks won awards, or even been nominated for them?
Also some GP
http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!
I recall hearing that.Its inspired by Simon's Quest. You cant mistake it for anything else. red armoring and shoulderpads, hangs past the waist a bit, black leggings and arms, white-ish boots and gauntlets
But I also recall hearing it being inspired by his SCIV armor.....now I'm confused lol.
Its inspired by Simon's Quest. You cant mistake it for anything else. red armoring and shoulderpads, hangs past the waist a bit, black leggings and arms, white-ish boots and gauntlets
The Konami code even gives you a Simon's quest Simon sprite above your light/dark magic bar (forget which)
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.
Dracula-kun indeeds needs more love. They could always throw him into the next Judgment.
I've wanted to get my hands on Akumajo Dracula Arcade for awhile now. Wasn't able to find it while I was in Japan, though
Eeewww. What the hell kind of garbage has been the BGMs of other games in recent years then?
Actually, I don't think I listen to the soundtracks of ANY modern games at all. Seriously. I just thought about it and I played through all of Zelda Skyward Sword and can't remember a single tune except the homages to the old overworld theme. That's sad.
And if you don't like the game (and understand that there is no way you can influence anything, just like absolute majority of the people here) - don't play, don't buy, don't pay attention. Everyone will benefit from it.
Nier and The Last Remnant have VERY phenominal soundtracks. "Shadowlord" and "Struggle Eternal" are good examples respectively.
As well, pretty much EVERY Assassin's Creed title has amazing music, though Assassin's Creed: Revelations has a bit of a forgettable soundtrack, being like 2 or 3 songs that I found worth listening to on my free time.
Thanks. I'll have to check those out some time. Incidentally, I've never played any of those games.
I don't know why, but this behavior always seems to rise during the summer months.
http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!
Do not know what the heck people are saying the graphics are bad they look good enough too me hope MS make them better :)
What award from what venue? That Film Music Critics Award?
If we're putting quantitative values on the soundtracks of the Castlevania games and how many "honors" that they are received, then I could probably point to all the major video game websites, blogs and magazines from the past 15-20 years and find "Top Lists" and "Best Soundtracks" where past Castlevania music is ranked high if not top-tier against some of the best gaming music of all time.
How exactly that stacks up to a single award given by a film critics association is all a matter of each individual person's opinion.
I would've enjoyed a Simon Belmont costume or something, rather than the eyepatch. I don't use the eyepatch but I do use the bandanna (Richter-ish?).Thanks, just did this.
We have an ignore feature on our forum. Go to your Profile. On the left there should be a "Buddies/Ignore List". Just add the inflammatory troll/annoying user's name as it is on their profile, to the list and automagically, their posts will be minimized. You then have to click on their post to open it and see the bile.
You're welcome. They're both RPGs by the way, TLR being an RPG where you control up to 25 party members at once and Nier being a hack-n-slash action RPG with excessive blood/gore and cursing that could shock a sailor. :D
On topic note: The more I watch the gameplay trailers, the more I think that I'll actually thoroughly enjoy Mirror of Fate... I kinda like the idea of a 2D hack-n-slash... It's kinda like Outland but with more attacks...
I think I'm pretty much on the other end of the spectrum with that. But, I'm willing to at least try it. The number one thing they teach game design students is to NEVER bore your users with tedium. So far I'm not impressed if the solution to tedious fighting isforcedoptional QTEs or not having to fight at all.
Anyone else notice the first thing the player did was try to break the lantern hanging on the pole? That made me lol.
And the graphics look fine to me. Still kinda gives me an overall SCV4 feeling. However that is definitely not going to be enough to assuage me if the combat is tedious and the soundtrack boring.
I enjoyed LoS's combat more than I did Devil May Cry 4 or Bayonetta. :)
Playing a sidescroler with the analog stick = eating soup with a fork.
Actually, I don't think I listen to the soundtracks of ANY modern games at all.
Two words. Xenoblade Chronicles.Xenoblade Chronicles is probably my favorite modern day game OST. It has everything, mood setting pieces, melody driven poppish-songs, ambient songs, I can honestly say, I haven't enjoyed an OST this much for a LONG time.
#8 Satorl Marsh, Phosphorescent Land -Night- (Top 10 Xenoblade songs) (http://www.youtube.com/watch?v=ovYGZTU8ark#)
Two words. Xenoblade Chronicles.
#8 Satorl Marsh, Phosphorescent Land -Night- (Top 10 Xenoblade songs) (http://www.youtube.com/watch?v=ovYGZTU8ark#)
It was either Enric Alvarez or Josê Luis Màrquez that confirmed Gabriel in that spanish interview, not Cox.
www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/ (http://www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/)
Another interview with Dave Cox. More of what we already know (Dave really loves referring to LoS as "Dracula Begins"), but he DOES confirm Mermen!
I find your defeatist attitude as well as your belittling of the power of individuals withing a group disturbing.It depends about what group we talking about. Personally I believe in the power of individuals...just not in that case. Also, I prefer to think about it as realistic.
It seems IGA's 3DS kit is now for naught.Well, he still gets projects. They're just not Castlevania.
We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.
You saw the trailer right? That music was recorded in Spain and we tried to attempt a Guinness World Record. We still don’t know if we’re going to get it or not. The Guinness record is about the biggest orchestra ever united for a video game.
We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.
Nuh-uh.
Metroidvanias start off easy, and they're easy the whole way through.
Unless those Metroidvanias happen to be Circle of the Moon or Order of Ecclesia, two games with GOOD difficulty, balanced between easy and difficult.
please note that this is just my opinion and I in no way speak for the entire Castlevania fanbase
Yea I would have to agree there.
Even though I am a huge metroidvania fan I must admit that SOME are pretty easy.
But games like Circle of the Moon and Order of Ecclesia definitely found a great way to balance out the difficulty while still keeping the leveling up feature which I love.
If only IGA could have did that with more metroidvanias. :'(
i thought hod was pretty hard when i first play it
i died several times trying to navigate it's crazy layout
i mean it wasn't cotm hard but i did have some trouble spots here n there
Interestingly enough, IGA's 3Dvanias had some good difficulty. I remember the first time I ever played Lament of Innocence the bosses were taking my ass off and handing it to me. The last battle in Curse of Darkness was difficult as Trevor. And in Judgment, I vaguely remember Shanoa kicking my ass time and again.
By HoD, do you mean Dissonance, or Despair?
hmmm..
Despair should be abbreviated HD, but that doesn't stop a majority of the fanbase from abbreviating it as HoD, like Dissonance. That's why I asked. :PSomeone should decree, "And now, Harmony of Dispair shall forever be known as HD!!!". Shout it through the rafters and let it be heard throughout the lands! ;D Put it on the faqs for noobs on these forums!! ;)
Exploration has been beefed up for sure, but we don’t want to have a game where you run around collecting loads of things.
Looks like they're going the exploration without any reason to explore route.
i thought hod was pretty hard when i first play it
i died several times trying to navigate it's crazy layout
i mean it wasn't cotm hard but i did have some trouble spots here n there
It seems to be certain spots the way Cox is describing it.It could become the reason for a tonne of backtracking - something I always disliked about "metroidvanias".
It seems like it'll be a different way of backtracking, where you're kinda forced to replay parts.
Also, that reminded me, I wonder if there will be teleporter rooms in this game like in most of the Metroidvanias? Or maybe they'll have a quick-travel capability to each of those dots in the overall castle map. The thing is, if they want to force you to replay parts, that might make teleporters or quick travel unwelcome from the devs' POV.
Yeah, I don't really get it either. Collecting stuff is fun! In fact, it's the whole point. Unless exploration is there only for finding new exits. Which is ok with me. But even though many of the items/weapons you pick up in the Metroidvanias are completely useless, I still think it's pretty fun. In this game it seems we're exploring just to, dunno... replenish MP? Get more subweapons? I hope there's at least a few other things, like - "dun dun DUN! You get equipped with: WALL JUMP!" Or, dunno, SLIDE.
Whenever Mercury Steam call this game an "action combat game" I cringe. I mean, there's no need to rub it in. We already know how combat-heavy this game is gonna be. I think they're focusing 70% on the combat, 20% on the story, and 10% on this so-called exploration.
But make no mistake; I am still interested in the game and will probably enjoy it. I love beat'em'ups and combos. I'm just not used to it being such a big part of Castlevania.
Fair point, I guess, but the game mechanics for each of the GBA/DS titles meant that they were so much more than mere copies of SotN.Not by very much. all they had going for them was an added different gameplay gimmick for each one. other than that it was all very similar. Especially with the recycling of sprites and elements everywhere.
I'm still not exactly sure why Cox seems to be doing his damnedest to disassociate this title from the games of the prior decade when all of them have respectable reputations among gamers. It's even more confusing since Simon is highly influenced by his Chronicles design while Trevor is based off of his Curse outfit. It's rather odd to make such clear shout-outs to relatively underrated titles while simultaneously trying to distance themselves from those games.
The old games are dirty, and unpopular! We can't be associated with such filth.
You're suppose to forget everything you knew about Castlevania! Stop remembering the good times! If you don't like it, you're a terrible person, a whiner and a complainer, and no one likes you! In fact your voice means nothing to us, and we won't address your concerns. I CANT HEAR YOU INSIDE OF MY MONEY FORT.
The old games are dirty, and unpopular! We can't be associated with such filth.
You're suppose to forget everything you knew about Castlevania! Stop remembering the good times! If you don't like it, you're a terrible person, a whiner and a complainer, and no one likes you! In fact your voice means nothing to us, and we won't address your concerns. I CANT HEAR YOU INSIDE OF MY MONEY FORT.
Gamescom seems like the best bet for new footage, especially if the rumor of the release date being September.Holy shit, that early?
I'm still not exactly sure why Cox seems to be doing his damnedest to disassociate this title from the games of the prior decade when all of them have respectable reputations among gamers. It's even more confusing since Simon is highly influenced by his Chronicles design while Trevor is based off of his Curse outfit. It's rather odd to make such clear shout-outs to relatively underrated titles while simultaneously trying to distance themselves from those games.
Well, he wants it to be its own game. Dave wants MoF to be described as simply MoF. Not a SotN-clone or a Simon's Quest style game. If you can describe your game as "Oh it's just like ___" then there might be a problem. It reflects badly on your game ("Oh it's just a ___-clone") and on you as a producer.
I'm pretty sure the only one who actually thinks that is Sumac, not Cox.I like when people put in my mouth they own misconceptions and fears. Go on - I believe your imaginary "Sumac" will tell you many interesting things.
Well, he wants it to be its own game. Dave wants MoF to be described as simply MoF. Not a SotN-clone or a Simon's Quest style game. If you can describe your game as "Oh it's just like ___" then there might be a problem. It reflects badly on your game ("Oh it's just a ___-clone") and on you as a producer.Lol, no. Being a clone of something isn't what makes a game good or bad, at all. Unless you're a industry reviewer, which is a fucking joke anyway. LoI copied the gameplay from DMC. LoS from GoW. Etc.
But remember - Winners Don't Use Drugs!!
The old games are dirty, and unpopular! We can't be associated with such filth.
(Nintendo really outdid themselves this E3. But they always do, don't they?)Maybe you watched other E3, because Nintendo fucking sucked this year. Just like any other company out there besides Ubisoft.
How so? They were pretty comprehensive. I think the 3DS show was pretty stand out personally.Lol, like I care. They stream if for the public, so they need to make the show for the public who watched it too, besides the journalists there. Everyone and their moms were talking about how bad Nintendo, Microsoft and Sony's showing this year were bad. Wii U presentation was very bad. Nintendoland... LOL. Sony Wonderbook. LOOOL. Microsoft... what? Nothing at all (Smart Glass? LOOOOL).
Also, you have to keep perspective in mind too. E3 is primarily for the industry and their investors. It's a showcase primarily intended for them, and E3 isn't even open to the public.
@Neobelmont
Oh come now, you should know better than to think I would say such an underhanded thing about our beloved classic titles. If that was a serious comment, I wouldn't be developing my own fan game in 2D that is reminiscent of both the exploration and stage based titles mixed together.
LoI copied the gameplay from DMC.
What have I missed let's see... oh Capcom doing drugs and not being winners (no tiger blood in them at at all :rollseyes: ) , an imaginary Sumac, and the return of Gummi how ya doing :) , clones , and whoa whoa hold it!
The old games dirty? No they are very clean.
Maybe you watched other E3, because Nintendo fucking sucked this year. Just like any other company out there besides Ubisoft.
Having played both, I don't see them as being particularly similar. >_>
yeah, just you
Like I thought. :P
That was the highlight of Nintendo's presentation.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fp.twimg.com%2FAupHfy4CMAAgMP3.png&hash=66ffc77f97235447386570bcf46ed2c1ab9a237d)
LOL, I'm doing just fine. You? :)
All a matter of opinion. Just like how I've heard some people say they liked Microsoft's presentation this year.
I'm sorry, I'm a huge Nintendo fan but Ubisoft won this year's e3. They had interesting looking new games, gameplay demonstrations, and even little skits for the casual crowd to enjoy. Nintendo comes in second, but the fact that Nintendoland was meant to be their centerpiece announcement really hinders it a bit. Sony had a rather pathetic showing. Mostly focusing on that Wonderbook thing, plus neglecting to show off the new Vita games that they had on the demo floor shows how much faith they have in that system. EA is near the bottom of the barrel, but they're not doing so well financially so it's to be expected. Microsoft is dead last. Halo 4 was not enough to save that conference.At least Sony showed games. The Last of Us won awards of best E3 games and such. Looks like a sweet game, with limited bulets. I just want to see more gameplay and see if it'll be as authomated as Uncharted. Wonderbook ruined the rest of the conference. And their Vita showing was pathetic, considering they had 30+ games for it on the booths.
I put Sony in second. Nintendo in third, Microsoft in last. Lol, even Konami pre-show was better. Ubisoft won because they showed what people wants from this event: GAMES.
Nintendo's presentation wasn't stellar but it wasn't abysmal, either. Pikmin 3 looks cool, for example.
That was the highlight of Nintendo's presentation.Nah, Reggie saying My Body was Ready was the real highlight.
Their presentation this year was just sort of bland... interesting stuff I guess- but sort of meh at the same time.
@LoI
DMC started the trend of stylish combos on PS2 era. Yes, they're reminiscent of hack'n slash games. That doesn't change they were inspiration for games like LoI and GoW. Also, I think the start of the cancer called QTE was used first on DMC too, but I can't really remember.
I honestly don't remember a single QTE ever touching Devil May Cry. The first hack-n-slash title to have QTEs was Sword of the Berserk (as far as I'm aware) for the Sega Dreamcast. The difference is, these QTEs that (mostly) played during cutscenes actually changed the way stages developed (as in branching paths and stuff, not finishing your enemy off quicker or anything).
Agreed. One of the issues I had with Nintendo were the two New Super Mario Bros. games. I mean, what is up with those titles? New Super Mario Bros. 2 and New super Mario Bros. U. I heard people say the coin collecting system was something that should've been used for a new Wario game instead. Hopefully Tokyo Game Show will better *crosses fingers for new Metroid game*
I was too busy paying attention to Mirror of Fate and Paper Mario to care about much else this E3, so if everyone had to pick a year to toss out a bunch of samey shooters, this was a good a year as any.
Halotroid Prime 4 looked cool, though.
I heard people say the coin collecting system was something that should've been used for a new Wario game instead.
Yet metroid has always sold better than castlevania wow nintendo :rollseyes:
Don't you even dare to compare those to the actual Wario Land games.
Metroid is just as dead as Castlevania, if not even more. I mean, at least Konami released some albuns for Castlevania 25th anniversary, Nintendo didn't even said nothing about Metroid, lol.
This all comes from the fact that Metroid other M sold FAR below Nintendo's expectations.
It still till this day has yet to even sell close to 1 million which is pretty darn bad by Nintendo's standards.
So its obvious why a company as money motivated as Nintendo would just completely disregard its anniversary since its last title was a major flop.
While Lords of Shadow sold not only over a million, but was a best selling action game at that time. it sold more than other m, vanquished, enslaved, majin and the forsaken kingdom, and some other games at that time and it had little to no publicity to boot other m, vanquished, and even enslaved had comercials to help boost sales, Cv-los only had commercials in japan. So this time cv wins :)
I enjoyed Other M, but it's definitely NO Super, or even Fusion, or even Prime.
Prime series rocks (even though I haaaaaate Echoes).
CV SHIPPED 1M, that's the last official number we have. Shipped != Sales to consumers (even though to Konami, they're the same thing)Cox said in the interview that LOS was the best selling Castlevania game. I believe he have more detailed information about the issue.
This is what happens when you hand over gaming's strongest female character to a dumbass who makes his living on the objectification of women.I think Itagaki quit Tecmo before that. Of course, it wouldn't surprise me if Yoshio Sakamoto lost a few screws in his head before he started writing for Other M.
Following the incredible success of Castlevania: Lords of Shadow which was developed by Mercury Steam, KONAMI will also be showing a playable version of Castlevania: Lords of Shadow – Mirror of Fate, which will be available in autumn exclusively for Nintendo 3DS™. Set 25 years after the events of Castlevania: Lords of Shadow, it reveals the story of Simon and Trevor Belmont and their personal fight against Dracula. During the stunning action title, players take on roles of several different characters and can use a variety of strategic fight elements within the game’s unique setting, which features both high-resolution 3D Polygon graphics and sidewise scrollable game layers.
I liked her beauty spot and her short hair grew on me ;)the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.
the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.
the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.Man that is hella creepy.
ANYWHO... to get this thread back on track
Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:
Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)
The blame falls squarely on Other M's director.Looks more like some good natured ribbing between co-workers to me.
Even Nintendo hates him. See this story written in a Japanese only Mii storytelling program by Shigeru Miyamoto and Reggie: Click to see (http://dinosaur-dragon-identity-crisis.tumblr.com/post/19487790407/a-story-about-other-m-producer-and-writer-yoshio#notes)
So what are the chances that the framerate, music placement, monster hp and control issues will be fixed by the time of release? (keep in mind that the release is Rumored to be late September, nearly two months from now)I don't think very well at all. The game is due out this fall, and MGS3DS looked just as bad before release.
I wanna stay hopeful and say....slim.
It just does not look fun at all. Sad considering, when it was first announced, I was uber excited about it. Looks-wise, it's beautiful(art direction). Other than that, it seems tedious as hell. Flipping the switch and running and climbing(awkwardly), trying to avoid uber buffed skeletons and undead hand QTE(face it, QTE AREN'T optional, because they force you to do them to save time and add damage to bosses that seemingly have endless HP). Breaks my little heart. :'(
Billy Ray Cyrus - Achy Breaky Heart with lyrics
NO WHY DID YOU DO THAT?! Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;
6. Am I the only one okay with skeletons taking more of a beating?
The person playing made the game look pretty...dull. Dunno. The combat makes me depressed. The music too. I do however love the look of the game, and the level design seems very good, much better than in any handheld Metroidvania I can think of. But the combat... :( Not only do the enemies have too much health, somebody thought it was a good idea to also give a few of them SHIELDS. We'll be moving through this castle at a snails pace, I fear.
blood skeletons,Blood Skeletons were in the series from the first game.
ANYWHO... to get this thread back on trackBesides the low technical quality (slowdowns and being 30FPS and the obvious temporary placement musics), the environments outside the castle looks really good, it gives a good Castlevania vibe. Combat is dull as ever, if they replaced it and removed the qtes/finishers I would probably like this game.
Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:
Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)
NO WHY DID YOU DO THAT?! Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;
Anyhow, didn't Cox and his team say the demo was still an early build? Maybe they brought an older one on purpose to E3?Every game company says that. It's almost like they are obligated to do so, even though some cases, not much changes is added to the final build.
Judging by other gameplay video's, small battles like the skeletons and such can be skipped (unless a event forces you to fight to trigger a event like the fight with those bats ) and it seems that certain enemies don't respawn after battles so that might make backtracking the castle a little less tedious.
I'm still waiting to see platforming and enemies...
...AT THE SAME TIME!!!
Well, there's Silent Hill: Book of Memories, but most people forget that exists.
Now that I think about it... did someone saw Trevor crouching in any of those videos? I can't remember seeing it.Because this is LoS. The characters don't crouch on this AU.
Hmm, seems like a bad bad symptom
Now that I think about it... did someone saw Trevor crouching in any of those videos? I can't remember seeing it.
Hmm, seems like a bad bad symptom
Mirror of Fate graces the cover of the next issue of GI (as well as other games)(click to show/hide)
Anyone else thinks that "Lost Soul" is related to Zobek?
Ok, not going to lie......Pretty much. Even I can say when they nail it. Gabriel looks fucking badass on that throne, holy shit.
Wasn't happy with Lords of Shadow's music, gameplay or creativity (and lack thereof) and I'm terrified Mirror of Fate will just repeat the cycle....
...but that is some damn pretty artwork. Bravo.
Mirror of Fate graces the cover of the next issue of GI (as well as other games)(click to show/hide)
Going by the story description for LOS2, it's most likely going to take place after the epilogue since that's the only time we see Dracula in a weakend state. But there may be occasional "flashbacks" throughout the game to fill in the gaps about happened over time that's not covered in Mirror of Fate.Yep this is it, it seems
That artwork is amazing! Hopefully LoS haters can see it looks like Castlevania, in fact, better than most CV artwork as of late.I think the character designs(Trevor, Simon, Alucard, even the new look of Gabriel/Dracula) for MoF is more interestingly unique than most of the character designs in LoS. Though, for me, the art of MoF is not a problem. It's probably, IMO, it's greatest asset.
That artwork is amazing! Hopefully LoS haters can see it looks like Castlevania, in fact, better than most CV artwork as of late. I really hope a demo gets released on the 3DS in a month or so, I'm itching to play it. I saw a 27 minute demo of it on YouTube and it looks fantastic. It looks exactly like what I've wanted in a "Metroid- Vania" game for some time.I'm not playing a cover, you know. The hate for the things I hate don't include the graphics or art.
Man that new artwork has me hyped again, I'm so easily impressionable. I hope we get a demo before launch, but before that I want to see some more footage of the current build if the one at E3 was an older one.I wish I could get hyped again, but knowing the gameplay will be a 2D tweak of LoS, I just can't get it up(LOL, that sounds wrong). Game's pretty, artwork's pretty. Visually, they've captured MORE of what "Castlevania" is in MoF than in LoS(IMO), but I just can't see myself playing it now. For those who like that sort of stuff(monsters that take forever to kill, needless QTEs, awkward ledge gripping), by all means, go at it.
I wish I could get hyped again, but knowing the gameplay will be a 2D tweak of LoS, I just can't get it up(LOL, that sounds wrong). Games pretty, artwork's pretty. Visually, they've captured MORE of what "Castlevania" is in MoF than in LoS(IMO), but I just can't see myself playing it now. For those who like that sort of stuff, by all means, go at it.
I just saw the art and to be honest it looks great. However, pretty art doesn't make a good game. So, I'm still fence sittin.
This pretty much sums up how I feel too. I'm just not excited about the game.
Yeap. Me too. I'm more curious about how they're going to execute the story, and I don't have to buy or even play the game to get that.Yup. Thank god for YouTube. Experience the story of a game without having to actually PLAY the game!
Two levels are shown at once, 14 and 17. Not sure. Perhaps the area each of the two characters are in at once?Or, maybe, you not only upgrade your character, but your sub weapons as well.
Or magic. But, notice that only one of them, the Level 17, is the showed on the Map screen. Level 17 could be where the player currently is. The other one could be Trevor's position.That would make sense.
New screenshots here: http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx (http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx)(click to show/hide)
Is that level progression I see or is it for something else?
If the controls aren't customizable that, right there, would be a deal breaker for me.
So Simon can change whips if I am seeing the screenshot correctly right?
That seems a little extreme. What if it's an amazing game? Controls are really going to stop you from playing it? I used to hate the controls of Resident Evil, what with the press up to walk no matter what direction you're facing, but I suck it up, and deal.
The other part of 2D Castlevania is the old-school combat, early enemies die in one strike, later enemies died in 5... My problem with the game is I don't feel the fun of getting swarmed by enemies that take 3 minutes to kill each on EASY mode, and it's like that throughout the entire game... It feels like a chore, and Mirror of Fate doesn't change that, for they brought back the one thing I hated most about the first game without showing (from what I see from the demo) any innovation... if they do later show some innovation, I may buy it... used.
Unfortunatly Cox confirmed that the controls are not customizable, so playing with the analog stick is the only option.
Cox confirmed that the controls are not customizable
Do they need the d-pad for another function or something?
That seems a little extreme. What if it's an amazing game? Controls are really going to stop you from playing it? I used to hate the controls of Resident Evil, what with the press up to walk no matter what direction you're facing, but I suck it up, and deal.
Like what would you do if the greatest game ever, or at least a game you were looking forward to for so long had the worse controls ever, would that really stop you?
Bad controls should always be a deal breaker... bad controls and/or bad gameplay never make a good game... If someone is playing a game just for story and will trudge through a bad game for that story, they'd be better off reading the story on the wiki or watching it on youtube just to save them a headache...
Like what would you do if the greatest game ever, or at least a game you were looking forward to for so long had the worse controls ever, would that really stop you?Well, if the greatest game in the world had shit controls, it wouldn't be the greatest game in the world? For me, good controls is one of the many aspects that make a game "great". If the story and graphics are epic, but the controls are shit, story and graphics don't automatically negate control's worth. A great game delivers on ALL fronts. There are so many beautiful looking games out there that play like shit. There's no excuse.
Well, if the greatest game in the world had shit controls, it wouldn't be the greatest game in the world? For me, good controls is one of the many aspects that make a game "great". If the story and graphics are epic, but the controls are shit, story and graphics don't automatically negate control's worth. A great game delivers on ALL fronts. There are so many beautiful looking games out there that play like shit. There's no excuse.
That being said, I don't think MoF will have bad controls(other than ledge hanging), for those who liked LoS, it will no doubt be down your alley.
Well obviously I was exaggerating, and I do know that controls are important, I just always find ways to deal with it. I loved kid Icarus uprising, but hated the controls, especially with the lack of using the circle pad pros second stick, even Metroid prime hunters I didn't like the controls, but I found ways to handle it, I just never think of having controls as deal breakers
IDK if posted before:
Worklog diary from MS:
http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/)
(In spanish)
New pics from ComicCon. (http://castlevania.wikia.com/wiki/Castlevania:_Lords_of_Shadow_-_Mirror_of_Fate/Gallery)
Beat me to it Chernabogue.
All what I have is this
http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/ (http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/)
Why are people complaining about the controls? They look to be about the same as LoS, with a few modifications to make them work for the 3DS. I don't recall people being unhappy with LoS's controls.
Why are people complaining about the controls? They look to be about the same as LoS, with a few modifications to make them work for the 3DS. I don't recall people being unhappy with LoS's controls.On a 2D game, physics and controls are very important. LoS controls are okay for 3D games.
Also, have you ever tried playing a game on the3DS for any length of time using its dpad? It's annoyingly stiff and clicky, and makes it feel really awkward to hold the 3DS. THAT would be a bad way to control a game like this. That's exactly why I don't use its dpad for movement in 2D games. It's too awkward.
I've never owned a 3DS, but that's the exact thing I thought when I was using the display one at GameStop.
Also, I don't see what's wrong with the Circle Pad in a 2D game. It seems to work fine for 2D games.
In fact, I've never even had a problem with an Analog Stick.
Well to each their own.
But most of the people I know do not play 2.D mario or sonic games with a analog........just sayin.
Also I hope I get this one . (I have seen the rest and this one is just vastly superior to any of them) if not time to go to gamestop and pray they have the los version I know my luck :(
anyway i just hope there's an option to switch from the analog to the D-pad
It doesn't bother me as long as there is no move or attack that requires me to insert a combo with circle pad.
But I'm just beating a dead horse now.
3DS is awfully designed , really .. u call this an analog ??
The same goes for me for the psp's analog.
3DS is awfully designed , really .. u call this an analog ??
the whole movement requires the circle pad ...
the only use of the D-pad is to switch from dark to light magic and other stuffs ... no movement with D-pad
Q.) Why is it called Mirror Of Fate?
A.) The Mirror of Fate appeared in the original game, Castlevania: Lords of Shadow. You might remember Pan stepped through it in Carmilla’s Castle? This mirror plays a central role in the game because each character must make a choice regarding their fate and the mirror is able to show their ultimate destiny.
Well, it sounds interesting, but I can remember Pan stepping from inside a mirror in the early stages, at the woods, not in Carmila's castle.After Gabriel kills Carmilla and gets the second piece of the God Mask, Pan steps from a brown/blood-color mirror that looks kinda "liquid". Then Gabriel goes through the mirror and arrives near Baba Yaga's house IIRC.
Is my memory failing me, or is it theirs?
I acknowledge that, but up and down directions don't do anything. My point is that there's nothing to cause you to accidentally duck or attack with a subweapon because the only directions that matter are left and right. A game like the DS castlevania games is a little more frustrating on the 3DS than the DS because you will accidentally use magic or hearts without meaning to. That isn't the case here.
We know this for sure? No ducking? My desire to even try this game will take a huge hit if the game has no ducking. That would make the combat more boring without that simple ability. Ducking shouldn't be taken for granted as an effective 2D mechanic.In 3D games, ducking isn't needed, but in 2D games, MOST I've played, all the way back since Super Mario, ducking was an important established ability. In a 2D plain, the directional command of up and down SHOULD be worked into the gameplay. If it's in this case, they could've expanded the combo system by adding crouching movies like sweeps and such. It would've only added to the experience.
From what I gather, MOF has the look, but as of right now, the controls is causing a lot of worry.
First with the D pad being used for something else rather than moving and now you can't duck?
Sorry but I am really not liking these controls so far.
The look and mood of it is great, but we all know that looks aren't the only thing that matters here.
Knowing the gameplay, I can't really imagine why a duck would even be needed.
Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.
That's funny because he is a scottish brute that weilds a axe.
....As a sub weapon or a main one?
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.wearepes.com%2F%7Evip%2FKAiWAi%2FGi_LoS-MoF.jpg&hash=897646ad1ca8df98f908950776b4ed4ba6f9adea)
I'm in the minority right now but... I honestly don't like Simon's new look.
Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.
I actually prefer his Judgment look compared to... to this thing.
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.wearepes.com%2F%7Evip%2FKAiWAi%2FGi_LoS-MoF.jpg&hash=897646ad1ca8df98f908950776b4ed4ba6f9adea)
As long as you don't create a reason to have ducking, it's OK to omit it. If you have no attacks that are particularly avoidable by crouching, then it doesn't help in combat.
You simply have to place the design priority around the fact that, he doesn't have it, and that jumping and side dodge are your means of escaping damage. When you properly design a game, you design obstacles around the function and form of your player abilities. If done right, when you didn't include ducking you don't ever need ducking. It's as simple as that.
I still find it to be less dynamic and very un-castlevania-like.
I'm going to assume you hate Scots, because Simon's always been a brute and he's always had axes.
and even Chronicles to an extent.
Personally, I wouldn't count judgment as canon no matter how hard Konami would try to shove it into our faces. The game that made Maria's goal in life to invent plastic surgery should never be counted as notable... ever.
That's really weird, because I've never heard him say anything like that.
What does "less dynamic" even mean?
That's a pretty straight forward statement. Less control options = lower level of dynamic interaction with the game.
But there aren't less control options...
If anything there are more, as what was once done by jumping and ducking is now done by jumping, blocking, and rolling.
At best that's the same number of basic maneuvers, not less. And replacing ducking with rolling changes the basic formula of 2d Castlevania in a really big way, only it seems superfluous to have done so as as having ducking would give the player more control/options during combat and is fundamental to what a large number of players are both used to and many expect. And before anyone even mentions that LoS didn't have ducking, I'll point out that fact as being irrelevant. Not only is MoF a fundamentally different experience, but contextually it can only be compared to others of it's ilk. That's the price for slapping that Castlevania logo on it and making it a side-scrolling platformer. Actually I'm starting to think that attempting to translate LoS's game play to 2D is going to be as ill fated as translating classicvania to 3D has thus far been.
The guy who leaked MoF info on 4chan said Judgement was a "send off" game for IGA. But that doesn't really make sense since HoD happend.
I literally just proved otherwise, like, a post ago. If the game designers don't design duckable attacks into the game, then ducking becomes completely superfluous. If the hitboxes of your strikes cover the space in front of your feet, then ducking becomes completely superfluous. If you can block quick attacks that would otherwise be duckable...then ducking becomes completely superfluous. See where I'm going with this?
You're making an absolute claim that ducking > blocking/rolling, which forces you to make this assumption that "if it's 2D, it has to have ducking" which is not the case at all.
When you get your hands on the game, I want you to come here and tell me all the ways in which ducking would improve MoF as it is designed upon release. Until then, accept the fact that Cox has specifically stated that Mirror of Fate is an attempt to translate LoS into a 2D plane, not to create a 2.5D Classicvania.
Making an argument does in and of itself prove anything. So you have, in fact, proven nothing. You don't know what the collision sizes on the attacks in the game are. You're making a lot of assumptions about what's programmed into the game before it's even out. They could do all the things you mentioned, but the facts are we don't know that they're doing that.
You're putting words in my mouth. I never said ducking was better or worse a design choice than blocking & rolling. I'm saying not having it takes away from the game's potential and moves it farther away from the rest of the 2D games in the series, nothing more.
Any time you give the player more ways to maneuver their character it makes for more interesting and varied game play. Playing the end product that would presumably be design specifically with the lack of a crouch in mind will prove what exactly? You can't prove or disprove a hypothetical game mechanic's worth by playing something that isn't designed to include it. That makes no logical sense at all.
Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?
+1's for e105beta
You got the idea my boy. You could possibly make a fine game designer some day.
Completely unrelated to the crouching argument:
Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?
As for the Brute classification, that would equate to a savage and cruel person. That I don't see in Simon.Brute character, not neccesarily should be a savage. Besides, developers have final say about character personalities.
Completely unrelated to the crouching argument:
Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?
too bad the music's still gonna suck DOHOHOHOHOThe music won't suck. It will only be different to what traditional CV games brought in terms of music, as LoS' was. I say that because I love LoS' music and that I'm impatient to hear MoF's soundtrack.
Not really honestly. Time travel Belmonts just doesn't excite me, nor leave me with the feeling I'll be at all impressed.
Dunno if this has been shared here yet:
http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/ (http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/)
Pretty old.
Well in other news my luck got a whole lot better, I stuck through to the end and called a lot of gamestops. Most of them just had God of war, dead space, and resident evil six, but I called one and the place had "them". Me being not able to hold back my excitement I go and ask for the lords of shadow edition, The GS employee asks for my power up card, but right after that I state that I got the splinter cell issue in my mail and for some reason he gave me a look like that was like "really splinter cell"? He gave me the issue free no charge I could not believe it. Yeah free cv issues are awesome ;D
Trevor can morph into a dark, spooky looking version of himself, which temporarily grants him superhuman strength. Simon, meanwhile, can flip between his healing spirit power or his harmful elemental power.
Wow, 225 pages. I hope no one blames me for not searching through the whole topic, but is there a trailer out yet?http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM (http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM)
I just heard of Mirror of Fate today, so I know like nothing about it.
Oh man, when it comes to news, it tends to be new to me.
It might be old, but:
This makes me ask questions.
My comment about collision boxes was a hypothetical, not a proof, but if you want to go there, based on common sense, history, and gameplay videos, I would bet a sizable sum that the collision boxes are exactly as I predict.
And a proof is an argument. You said taking out ducking gives the player less functionality, but the issue with that is the game replaces it with at least two other functions, making your statement false.
"Takes away from the game's potential". Qualitative value judgement right there.
So you get it, but you don't get it.
Games are about function, not form. To that end, maneuvers posses no intrinsic value. Adding ducking serves no purpose, makes nothing more varied and interesting, unless it is given one within the game.
Take Sonic the Hedgehog, for example. The games have ducking, but it there are few situations in which ducking allows you to dodge an attack, and does little more than add an unnecessary motion that needs to be done before rolling. You could map the dash roll to its own button, and nothing would change. Nothing would be more varied and interesting.
Completely unrelated to the crouching argument:
Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?
It might be old, but:QuoteTrevor can morph into a dark, spooky looking version of himself, which temporarily grants him superhuman strength. Simon, meanwhile, can flip between his healing spirit power or his harmful elemental power.
This makes me ask questions.
http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM (http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6162%2F6196114362_2a5b721af9.jpg&hash=b601a09a958ba23f5269337a130c36c52eab48f8)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi96.photobucket.com%2Falbums%2Fl190%2Fagente_kenobi%2FCode%2520Animation%2Ftrevor2.jpg&hash=d2847bf86c7e7f49e2d92f8d70f3c2d0fb2bc6a1)
http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg (http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg)
http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg (http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg)
Huh. I found this rather interesting. A slight homage perhaps?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6162%2F6196114362_2a5b721af9.jpg&hash=b601a09a958ba23f5269337a130c36c52eab48f8)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi96.photobucket.com%2Falbums%2Fl190%2Fagente_kenobi%2FCode%2520Animation%2Ftrevor2.jpg&hash=d2847bf86c7e7f49e2d92f8d70f3c2d0fb2bc6a1)
http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg (http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg)
http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg (http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg)
Huh. I found this rather interesting. A slight homage perhaps?
Not seeing any explicit connection between the two. The minor parallels are generic enough to be coincidences.
Vampire Killer is a fairly generic term to refer to someone who, y'know, kills vampires.
Granted, those could be considered generic, like you said.
Has this been posted?
http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx (http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx)
Although you play as four specific characters, the player does not choose which character he/she plays and you don't necessarily play those characters in chronological order either.
Good interview, but it's pretty dumb that Cox thinks Lords is less of a depature from the old series than Symphony was.
If you grew up with Symphony of the Night and those games, I can quite easily see that what we did was a big departure for you but, if you are of a certain age and grew up with the classic games, I think you would see that our take on the Castlevania mythology is closer to those classic games I grew up on.
DEFINITELY not classic.In atmosphere it was closer to classic, IMO.
In atmosphere it was closer to classic, IMO.I disagree. IMO, it felt more like it's own thing, just like SotN(and IGA's castletroids) felt like it's own thing(as did the N64 CVs).
I personally thought the way the games felt (atmosphere included) has changed SEVERAL times throughout the series.This is pretty much how I see it.
Castlevania, Castlevania II, and Castlevania III all had similar atmosphere.
But I felt The Adventure and Belmont's Revenge were different, and kinda felt like typical GameBoy games.
Bloodlines, Rondo of Blood, Dracula X and The Adventure ReBirth all felt really poppy to me.
Super Castlevania IV, Castlevania 64, and Legacy of Darkness all had REALLY dark tones to them.
All Metroidvanias except Circle of the Moon felt the same to me.
Circle and Lords of Shadow have their own little feel to them.
Just my thoughts.
Good interview, but it's pretty dumb that Cox thinks Lords is less of a depature from the old series than Symphony was. I wish he would just stop saying Lords is "returning to the roots" and stick to his old story about how it's going to be completely different. He really should make up his mind about that.
But whatever, he said himself it's all a matter of perception.
Regardless of the fact that LoS rode on the coattails of other modern games, received a bucket load of more advertisement, and was promoted like crazy, the point is, it outsold most other games of the series. I don't know why a producer wouldn't be proud that the game he worked on sold and was popular. I will agree that he did sound really arrogant, however, but I can still agree with (some of) what he said.What do you mean "regardless"? I pretty much believe what you listed is the MAIN reasons it sold so well. It was the most "mainstream friendly" CV title of the series. Choosing to make it "ride on the coattails" of other franchises establishes a sense of familiarity with other gamers. People who like GoW or Uncharted can play the game and say, "Hey, it feels familiar!", and those two series have pretty large fanbases.
And yeah, the feel in LoS is drastically different. Just like RE5, the game was TOO DAMN BRIGHT.
Besides, since the LoS series is actually making sales come in for the franchise, we can hope more games can come on out.
Man does cox come across a little arrogant in this interview or what?
He could have probably argued more the grounds/benefit of starting a new Konami Intellectual Property in Lords of Shadow and avoided a lot of the shit that came his wayDeny higher ups decisions because of the bunch of "IGA" school fans rage? LOL. That is not how business is made.
Deny higher ups decisions because of the bunch of "IGA" school fans rage? LOL. That is not how business is made.
There are not scary at all with all they "rage" and Konami and Castlevania as the whole benefitted from this approach, no matter naysayers.
balls for Cox
Of course Sumac turns it into IGA vs Cox again. Cut it out already.Please, take control over your imagination. It's runing wild again.
You haven't met some of us on a dark night.Meh. My flask of Holy Water and Baseball Bat are always ready. ;D
To my mind the easier option would have been new IP. No baggage, no media battles or fan fallout, no expectations to live up to; the storyline would have gotten a free pass. Konami may even have trialled/co-ordinated such a plan.On the other hand, making new IP nowadays require a bigger effort, than to setup continuation for the already established franchise. While you're right about baggage and expectations, from business stand point, new game in the series is much easier to advertize, not to mention there is alaredy pre-established fanbase no matter how sometimes divided it could be. Experience shows that fans will buy pretty much anything with the label from they favorite series (out of habit or false hopes), even if they claim, and often, comes as of rabid haters of said franchise. Sonic is quite an example of this. Final Fantasy seemingly becoming like that, I believe.
I'm confused. Where was all this marketing that Lords of Shadow had? I don't remember seeing it.
If symphony of the night was released now instead of 1997 it would have been the best selling vania game ever.
Regardless of the fact that LoS rode on the coattails of other modern games, received a bucket load of more advertisement, and was promoted like crazy
Please, take control over your imagination. It's runing wild again.
I am not turning it into anything. I am merely stating fact, that main opposition for the LOS is mainly consist out of fans of "metroidvania / IGAvania" style. Or at least it looks like it, 'cause in debates about gameplay and atmosphere LOS is mostly compared to "metroidvania" games, rather than classics. Maybe because it's closer to the classic games and arguments ofLOS-haterspeople who have a certain disliking of the LOS for various reasons, wouldn't hold much weight in that case...
Please, take control over your imagination. It's runing wild again.
I am not turning it into anything. I am merely stating fact.
But here is my question yes Los is the best selling CV game, but is over a million sold even that much of an accomplishment now adays?Nope, and that's why LOS is a big acomplishment for the series in the long run. It set a new bar for the series and the next games must be not worse (if different in the style).
Also, please don't go around fueling your IGA feuds by posting inflammatory comments (with no factual basis at all) just because you got a stick up your ass about his gamesIt seems you try to provoke me to rude response, that I will not do, since after all you are Lady and it goes against my core principles to be rude to the women and because I don't buy this kind of provocations.
I don't mind a little debating in the forums, but you continue to come back to this one point, over and over, and you seem to be trying to derail all conversations to talk about it. There is no point to what you're doing and by now it just seems like you're trolling the boards on purpose. You're being an ass.I stated my observation without rudeness and without any intention to provoke anyone to debates of any kind. Seems you getting too precocious with this kind of discussions, blowing on cold water.
I stated my observation without rudeness and without any intention to provoke anyone to debates of any kind. Seems you getting too precocious with this kind of discussions, blowing on cold water.
Yes, LoS got more things shown at GC after the E3, so MoF may have some new cool things to deliver.
Hope some Simon and Alucard gameplay comes out soon, since Trevor looks like a major LoS!Gabe copy, and let's be serious here. It's not like we haven't seen a lot of him.
Cox seems very insistent on his thoughts that MoF is NOT a Metroidvania title.
Alright, I'll take the hit for it but I just have to say it: Sumac, you're a pretentious asshole who literally can't comprehend the concept of proper debate or proper debate etiquette. Why you infringe your immature basis of argument on anyone here at the board when let's face it, it's obvious that barely anyone wants you here anymore (due to you again, acting like a complete asshole), is beyond reasoning and comprehension.
Jorge wasn't even being rude to your or trying to 'bait' you: he was literally telling you to stop derailing the topic and borderline trolling. It's not that hard to comprehend so stop trying to make it something it wasn't, more so in your pompous and borderline disrespectful tone.
And also, as a fan of LoS, please stop defending it. You're making us fans look like rapid, unreasonable morons, with your constant and asinine proclaims that any and every fan that dislikes or states something negative about the game are 'IGA fanboys' and it's gotten redundant, immature and outright stupid.
If you can't actually argue and debate about the game like a logical person and in a less condescending manner that doesn't want to make people literally face punch you, then just do us all a favor and stop.
There, rant out. Sorry Jorge, I'll take whatever I have coming.
On Alucard, I think it's likely he'll be getting around 3-4 weapons AT MOST, if any at all. Cox seems very insistent on his thoughts that MoF is NOT a Metroidvania title. I know we can expect a great deal of his powers. Looking forward to seeing mist again if it does make an appearance, just cuz I like the concept of it.
Who here wants MS to include alternate costumes for the playable cast? Like their appearances from the original universe? Simon's original CV1 outfit, Trevor's CoD outfit, and Alucard's SotN outfit? It's unlikely they will do that, but I think it'd be pretty awesome, and let's face it. The Snake "costume" in LoS was a poor excuse for an alternate costume.
I just hope they fix framerate in the final version and give us actual swinging physics when we swing with the whip, just pressing B sounds lame.
*Ed Mcmahon voice* Herrrrrrrreeeee's Simon!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-3.jpg&hash=9a4a42ba7aec04df34f27417287ec6577f171afa)
*Ed Mcmahon voice* Herrrrrrrreeeee's Simon!
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So how does Trevor turn into Alucard? maybe "Dracula cursed" him o.o;
Soo guys, in the new article from CVG there was this tiny imageThat's a pretty old pic, it was around before the DLC for LoS was out. I think that's just an animatic of the intro cutscene in Reverie.
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The Gabriel drawning is painted in kinda Symilar style to the MOF cutscenes, could it be part of a flashback? Perhaps the "PLayable Gabriel" sections take place in his Pre-Dracula Years!
That's a pretty old pic, it was around before the DLC for LoS was out. I think that's just an animatic of the intro cutscene in Reverie.That's cruel, CVG.
After some examination over the past month, I don't think that's the case anymore.
I'm just not convinced that Cox would lead up to making such a predictable conclusion that Trevor becomes Alucard.
Remember in the old Lords of Shadow trailer, they showed footage of Dracul while the audio track was Satan laughing and saying "Die Belmont." My point is:I thought Gab becoming Dracula was a predictable conclusion but it still happened. I hope your right though and it doesn't happen.
Perhaps it was Trevor talking about fate giving him a second chance and wasn't Alucard at all. Maybe they were trying to throw us off into thinking that Trevor becomes Alucard. Or maybe Richard Madden voices two different characters...I'm just not convinced that Cox would lead up to making such a predictable conclusion that Trevor becomes Alucard.
All interesting theories when it comes to Trevor, so I will explain mine. If you remember correctly, there had been an interview about what the actual "Mirror of Fate" was, this important plot device, according to the interview that was held, was in fact the "Blood Gate" in which Gabriel stepped in to after the fight with the dark lady and of course a speech from Pan. I assume that Gabriel will in fact step through the mirror again, obviously - because if you think about it in a screwed up sense, a mirror has two sides right?
Dracula?
Alucard?
So it is more than likely that Alucard is the mirror image of Gabriel's pure half... xD But we won't know for certain until MoF is released and of course LoS2. xD
All interesting theories when it comes to Trevor, so I will explain mine. If you remember correctly, there had been an interview about what the actual "Mirror of Fate" was, this important plot device, according to the interview that was held, was in fact the "Blood Gate" in which Gabriel stepped in to after the fight with the dark lady and of course a speech from Pan. I assume that Gabriel will in fact step through the mirror again, obviously - because if you think about it in a screwed up sense, a mirror has two sides right?
Dracula?
Alucard?
So it is more than likely that Alucard is the mirror image of Gabriel's pure half... xD But we won't know for certain until MoF is released and of course LoS2. xD
That seems unlikely due to the "father" line used by Alucard which seems to have alluded to Gabriel.
At this point its highly likely that Alucard is the son of Gabriel due to that very line which really does throw a wrench into him being the "good half" of Gabriel theory.
...It's very strange to be talking about plot elements and wanting answers about things for a fucking Castlevania game.
But the father line can easily just be something Trevor says. Trevor is the son of Gabriel after all, and flyingchai does have a point where they've put audio over footage of characters that were never voiced by that person to get people assuming things. Until the spoilers came out, we all thought Jason Isaacs was Dracula, because they used his Satan lines over what we saw of Dracula.
Trevor Belmont Country anyone? ^^I was thinking the exact same thing.
But the father line can easily just be something Trevor says. Trevor is the son of Gabriel after all, and flyingchai does have a point where they've put audio over footage of characters that were never voiced by that person to get people assuming things. Until the spoilers came out, we all thought Jason Isaacs was Dracula, because they used his Satan lines over what we saw of Dracula.
New Nintendo Power V281 (coming soon to store shelves) has two-page preview of MoF. First page is just one big art image of Alucard (same one we've seen before with sword and abstract red dragon-thing in background). Then, besides some more executioner images, a handful of brand-new images are included:(click to show/hide)
I'm still very tepid about this project; it looks pretty, but the E3 presentation made my cautious optimism tank a good deal.
But we never SAW Dracula.
They showed that bit from the Epilogue with Gabe sitting on the throne in shadows with glowing eyes.I can confirm this. It was obvious it was Dracula in the trailer.
I wouldn't be surprised of Dracula had a big underground lake with a pirate ship in it, or a indoor jungle with killer plant's everywhere.
With all the comparisons to DKC, we could call Mirror of Fate "Donkeyvania" lol
Actually though, all of those things have happened in Castlevania games before.It was also in a non-castle location. Weren't the mine cart locations specifically in the City in Haze/13th Street subway areas? The only other one I can consider "sorta" mine cart-ish is the section in the castle where you have to switch up and down between Jonathan and Charlotte to bust through the barrier, I think just before you battle Stella(alone). There's also, I think, a mine cart present in the area under one of the mansions in OoE(where you fight Baltheir, er, Albus). Of course, the Abandoned Mines were sorta "mines", but lacked carts. Most of the subterranean areas in CVs resemble mines, though lack carts.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.
That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!
Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.
That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!
I don't mind it either, I mean no one says anything when Dracula has had a replica of Atlantis under his castle. But a lava filled cave with a mine cart is wayyyyy out of place.Is it scary that I could actually imagine that? Oddly enough, I had a dream that if Dracula's Castle appears in modern times, soem of it's interior contemporaizes itself to match the era. Not completely modern, but with some modern traces. It was a strange dream, too. I was in some art gallery with other people, and pushing this lever, a giant statue rose and revealed a pathway under it, leading to a hallway(with floor panel lights) and a doorway that lead to some sort of mausoleam that looked straight out of the Phantasm movies. That's justa theory.
Eh, Dracula's castle is always full of unsuspecting, oddly out of place things that I don't even think he knows about, so it shouldn't be a surprise to anyone. Now what would be out of place is a underground nightclub with a DDR style minigame with ghost dancers.
It was also in a non-castle location. Weren't the mine cart locations specifically in the City in Haze/13th Street subway areas? The only other one I can consider "sorta" mine cart-ish is the section in the castle where you have to switch up and down between Jonathan and Charlotte to bust through the barrier, I think just before you battle Stella(alone).
I'm not sure if I'm remembering correctly or if I'm reading your post right, but wasn't those motorcycles?There was a cart in the City of Haze and a train in the 13th Street. The two motorcycles were in Death's Tower.
There was a cart in the City of Haze and a train in the 13th Street. The two motorcycles were in Death's Tower.
They showed that bit from the Epilogue with Gabe sitting on the throne in shadows with glowing eyes.
I must have missed it. Huh...
Which was a missed opportunity- Jason Isaacs would have been amazing as Dracula.I'm pretty sure Robert carlyle will deliver as Dracula. He was fine as Gabriel, but has a lot of potential.
I never even heard of Robert Carlyle before LoS o.o;
I'm pretty sure Robert carlyle will deliver as Dracula. He was fine as Gabriel, but has a lot of potential.Yeah im sure he;; do fine as Dracula, but Isaacs as Dracula would have been fun had they gone with it like they led us to believe. (especially with how they never listed his part in the trailers)
Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.
That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!
I'll jog your memory.
Castlevania: Lords of Shadow Trailer - E3 2010 (http://www.youtube.com/watch?v=RGAy6jrRUaY#ws)
Happens right at the beginning, Im pretty sure they wanted you to think that Jason Issacs was playing Dracula.
... and in the Once Upon a Time series (he's excellent in it btw).He's crazy awesome as Mr. Gold/Rumplestiltskin in OUaT. So devious and impish, as well as serious, dark and even tender.
He's crazy awesome as Mr. Gold/Rumplestiltskin in OUaT. So devious and impish, as well as serious, dark and even tender.
You can also hear RC as Dracula in the MoF trailer. I love the way he laughs.
Not sure if anybody has seen this yet, but the hype train needs a little tap:
I feel kind off dumb for not noticing this before, but isn't the theory Trevor = Alucard already debunked by the fact that they appear as seperate characters on the cover of a magazine?
I understand what you're getting at, but when you have artwork that depicts a character with multiple sides to him, it's always heavily emphasized. That picture you posted is a perfect example of that. The MoF artwork just shows Trevor and Alucard side by side along with Simon and that weird ghost guy. Though I suppose it's still possible.
I've been wondering for a while about this but why is it suddenly so hard to believe that Alucard and Trevor are separate people, and that Gabriel did spawn another child as Dracula? I know the trailers are implying( vaguely) that they are the same but then again, trailers lie most of the time, especially if their debut story trailers with VA clips edited in without context. You know, like the trailers for the first Lords of Shadow for example.
Im not saying no one is allowed to speculate, im just saying that before you go in guns blazing like Rambo, take a minute and analyze the situation first before running into a building full of thousands of heavily armed goons with only a pistol with twelve bullets.
The facebook page for Mirror of Fate is asking fans to submit questions about the game that will be answered at Gamescom, so I think it's a safe bet we'll probably get some new info/trailers then. :)
Also, im gonna laugh if it turns out Satan ends up being the TRUE final boss in Mirror of Fate after completing all the campaigns. I can totally see him popping out of Trevor's body saying "IT'S ME GABRIEL! IT WAS ME ALL ALONG!"
MoF has been nominated as one of the three "best portable game" of GC, along with Assassin's Creed and Little Big Planet.
Source (French, sorry): http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm (http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm)
Also, im gonna laugh if it turns out Satan ends up being the TRUE final boss in Mirror of Fate after completing all the campaigns. I can totally see him popping out of Trevor's body saying "IT'S ME GABRIEL! IT WAS ME ALL ALONG!"
So Nintendo of America revealed the official holiday lineup for 2012 and amongst other games, Castlevania Lords of Shadow Mirror of Fate is not listed.
http://www.neogaf.com/forum/showthread.php?t=486669 (http://www.neogaf.com/forum/showthread.php?t=486669)
Did it get delayed or was it purposely left out so that Konami could announce the release date on their own terms?
I hope it's still set for 2012, i'd be a bummed out if it got delayed to next year, especially since the press release said a 2012 release date.
Konami’s resurrection of the Castlevania series continues, as the breath-taking Castlevania: Lords of Shadows series heads to Nintendo 3DS in 2013 with Castlevania: Lords of Shadow – Mirror of Fate. Developed by Mercury Steam and acting as a prequel to the forthcoming Castlevania: Lords of Shadow 2, the Nintendo 3DS game follows Trevor and Simon Belmont as they enter the shadow-laden castle of series villain, Dracula.
Well, on the bright side this will give them time to fix those framerate issues.
New screens and artwork coming today, they are already available for the press, it's just a matter of time they go online.I truly hope for a new trailer.
Neat stuff.
So, Trevor = Alucard? Seems so as they share the same coat and design.
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Cox: Trevor is not AlucardWell, if it isn't, they're really misleading us.
Alucard is trevor ? Alucard hold a whip ??? UNACCEPTABLE ,I am so sad ...............
I never like the idea : Alucard = Trevor but it's true now .......The screenshots just saying....
he hold a sword :
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He hold a combat cross :
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Why does he need a combat cross if he isn't belmond.
So it happened ,let the game continue with its way ,i don't care anymore .Because he isn't Alucard i ever know , no my favourite character ,the game no more ..........
Well, if it isn't, they're really misleading us.
Unless Alucard coat jacked Trevor, I don't see any possible way Trevor is NOT Alucard.
Again, he's not wearing Trevor's coat! Trevor's is green, Alucard's is black.
I'm leaning more towards the Satan=Trevor's dead body=Alucard theory myself now lol.
Let's not forget that The Lost Soul found in the castle could have something to do with it, too.
If satan truly has taken Trevor's body to become Alucard than the lost soul could easily be Trevor's.
The Lost Soul comes out of it and tells him, "You cannot pass yet, Trevor," and then immediately departs.
They'd have to be two different characters. ;)
Don't remember that part...
Was that CONFIRMED to be the lost soul that said that?
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If we assume Cox isn't lying to our faces
Wouldn't be the first time.
So by all account's it's really just 3 playable characters in Mirror of Fate as oppose to 4 as advertised since one character is apparently two. Which is a shame since I really wanted Trevor and Alucard to be seperate people.Alucard will certainely have different gameplay than Trevor.
I'm pretty sure Satan won't appear in MoF
Alucard will certainely have different gameplay than Trevor.
Do you work for MercurySteam? How can you be so sure about things pertaining to the game's development/mechanics? You know no more than us.Things I said are only suppositions, I'm not sure about anything, as I don't know no more than other people. I'm just trying to think about things and express my opinion. You could have seen it if you had read correctly my posts.
I'm pretty sure Satan won't appear in MoF,
I'm not sure about anything,lol ok
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omg, that looks so beautiful!!! i'm so excited about this game!!!
i'm not thinking alucard = satan + trevor's dead body.
in fact, i'm trying to reason where it came from.
I brought up the possiblity, though I don't think Trevor corpse + Satan= Alucard is a serious possiblity.
The vampire theory has been ruled out due to having a reflection when vampires, including Gabriel don't cast one.
The dhampir theory has been thrown out the window as of today.
Demonic possession/corruption is the only theory looking very likey at this point and is a very common occurance in nearly every Castlevania now with all evidence being pointed to Trevor as the resident corruptee in MoF.
As for who could be possessing Trevor remains a mystery, it just wouldn't surprise me if Satan was somehow behind it. Either him or that Lost Soul.
as for trevor 'becoming' alucard, it is something i could get behind.
But if that comes true.....then...............*gasp* :o, Cox is a liar!
Not necessarily.
But if that comes true.....then...............*gasp* :o, Cox is a liar!
maybe?? but i think he 'lied' before when people guessed that gabriel was going to become dracula. LOL
I don't recall him lying about Gabriel becoming Dracula.
More like it was hinted at heavily that Gabriel would FIGHT Dracula.
Alright let's rest on Nelocard right now and play "I spy" with the monsters.I agree. They all have a more CV-esque feel to them. Plague doctor masked enemy in the last picture reminds me of Paranoia(who also wore one of those masks). There's also that one picture of the, I would think, Succubi on that giant floating tentacle thing. The zombie art looks cool too(look more "classic undead zombie" than the bound, Silent Hill-esque multi-armed things that were in LoS. I do like this artistic approach better. Hell, they even done a little nod to CV1's Death Lab stage(much like CoD did in that part of the Abandoned Castle) with those coiled hanging electrical battery/electrode things:
Harpy(click to show/hide)
Skeleton Blades(click to show/hide)
Merman(click to show/hide)
No idea who this guy is(click to show/hide)
Well at least the artist went out of their way to make the enemies look recognizable this time.
Alucard looks interesting. Kind of undead. And why he dressed very similar to Trevor?
Intriguing.
The game looks better and better.
Maybe the green color faded from Trevors coat overtime and became black or maybe the green turned black because of the lost soul thing green to black and brown hair to sliver/white hair due to the silver mask thing that the soul has.
I'm kinda wondering who's the face in the stained glass window:Probably Igor.
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care to explain?
And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?
But really, I'm not sure why people expect Cox to give them straight answers ahead of schedule when MercurySteam is clearly trying to keep the story a secret.
But really, I'm not sure why people expect Cox to give them straight answers ahead of schedule when MercurySteam is clearly trying to keep the story a secret.
Let us journey.. Through the Mines of Moria!I dont get it.
QuoteNot necessarily.
care to explain?
And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?
I dont get it.
care to explain?
And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?
Well... Sort of? I mean, Alucard is NOT Trevor.
He can still however, "have been" Trevor.
And I really do not understand why so many people are swinging for the Satan possession theory. It just makes no sense, when the epilogue to LoS clearly marks the actual return of Satan, as most likely the big bad.
MoF is supposed to be more of what the fans wanted, which is Belmonts vs Dracula, with Alucard thrown in for good measure. it tells the story of what Dracula was up to between LoS and LoS2. It's where he "no doubt once was" the Dragon, as Zobek put it.
Satan has no part in what MoF is about. He got his ass GOD whupped by Gabriel, and MoF is not too far after LoS, allowing for at least 2 generations afterwards, for both Trevor to grow up, and Simon to grow up. I'm pretty sure Satan will need a bit more time than that to build up his vengeance.
Im more convinced the "Lost soul" is Zobek, an that he, as the Lord of the Dead, will have some part in Trevor's resurrection as Alucard. Or maybe the lost soul is NOT Zobek, and is instead something to do with the Mirror of fate, like some kind of soul bound to it or something. But I couldnt count Zobek out just yet. his dialogue with Gabuela suggest they have seen each other post LoS.
As to the screens and artworks,
Fuck yeah, that shit is bonafide creepy and I fucking love it. The face is probably like, a toymaker or something? Probably something along the lines of Frankenstein, where you go through his trashed workshop and fight possessed demonic toys and shit. We might even fight the Puppetmaster, who could be the Toymaker's soul bound to a demonic puppet.
What did Cox outright lie to us about before?
Anyway, I'm sure Zobek will be around...
What did Cox outright lie to us about before?
Stuff
To my knowledge, he only said he didn't like them and how qtes would not be the main staple of the battles. It's really out of fairness that I feel compelled to point out that Cox allegedly outright lied about something intentionally, and no one can ever site with a quote what the hell it is.
I'm going to quote Cox word for word on QTE: "Personally I don't like QTE's. I like to feel as if I'm in control." (Source: Eurogamer Article, May 2010)
To my knowledge, he only said he didn't like them and how qtes would not be the main staple of the battles. It's really out of fairness that I feel compelled to point out that Cox allegedly outright lied about something intentionally, and no one can ever site with a quote what the hell it is.
Back to MoF: one of the recurring themes in LOS is that in order to defeat darkness, one really has to become dark. It would really keep in line with the whole "epic tragedy" purpose of the saga if Trevor fell into darkness too
Now I kinda feel bad for Simon now. His mother is dead, his grandfather is the king of the night and his father becomes some type of dark humanioid, who can't possibly return home looking like....the way he does as Nelocard.
The Belmont clan mush have it rough in the future.
Now I kinda feel bad for Simon now. His mother is dead, his grandfather is the king of the night and his father becomes some type of dark humanioid, who can't possibly return home looking like....the way he does as Nelocard.
The Belmont clan mush have it rough in the future.
i feel terrible bad for marie now... i used to hate her guts for lying all the while making poor gabe believe he could be with her again.... but she HAD to lie. ugh... i feel sick to my stomach about it... about a video game! HAHA...
Why did she HAVE to lie? Because a bunch of stuffy old guys from the Brotherhood of Light told her that her beloved and heroic husband would turn into a vampire lord and that she had to hide their only child to fight his father in the future?
Brotherhood Elder: "Sooo, yeah. You saw it. You're gonna die and he's going to turn into a vampire. *cough*After saving the world from complete darkness, freeing all the souls in limbo, and saving the world AGAIN from being destroyed by an eldritch abomination.*cough* Yup, you're going to have to accept that and hide your kid so he can kill his Evil!Dad when he's grown up."
Marie: "Oh, well, ok. I love my husband, but it's not like I can tell him everything about what I've seen and maybe help change our fates. I'll die, and then I STILL won't tell him we have a hidden son, so that he might have a shred of hope left in the world and won't allow himself to become a evil vampire."
Elder: "Good, as long as we both understand that. No telling him nothin', remember. Fates can't be changed. Ever. At all. Except for those times when they can be due to muddling destinies and crossing paths and whatnot. But that...peh...that's an oldschool way of thinking."
Honestly, unless they have a really convincing way of explaining how there really was no other way to do things, and they just end hand-waving it away as "IT'S FATE!" and nothing more, it's a stupid, stupid premise.
The guy fought and beat the Devil, for the love of fuck.
THE DEVIL. SATAN. LUCIFER. THE ROOT OF ALL MORTAL EVIL.
Ya think that, maybe, they could give poor Gabe the benefit of the doubt here? Just a smidgen? Cut him just a bit of goddamn slack?
Satan used to be The Angel of Light (Lucifer). What if....Satan masterminded the creation of The Brotherhood of Light, and everything has been transpiring according to his plan all along?
Zobek could've been the main pawn, and everyone else was just manipulated in the end by Satan in this false "brotherhood."
Maybe the "elaborate ruse" Satan was talking about in Zobek's head started from the creation of The Brotherhood onward.
Well he could have went with the "no comment" line he was using in that interview.
At least that way the fans would still be left guessing as to whether or not its him.
Instead he flat out said NO which obviously would cause fans who are more trusting of his words to believe that Trevor won't change into Alucard later on in the game.
If so, he is misleading the fans purposely.
Preferable or no, misleading comments generate more buzz than do no comments.
Would it be funny if Cox actually came back here just to say "for the last time guys, Alucard and Trevor are not one and the same in any way conceivable."? :-X
Yeah, that statement was a bit too specific, but still.
matter of opinion there.
I think the "no comment" keeps the fans wondering "what if" rather than the flat out "no" comments.
Alucard HAS different gameplay: Cox just announced he could morph into Wolf and Mist forms. :)
Umm Chernabogue.... Was there any doubt about this?Well IIRC, nothing was announced yet about Alucard, so it's cool to learn it. Or maybe it was announced before and I forgot about that? :D
Well IIRC, nothing was announced yet about Alucard, so it's cool to learn it. Or maybe it was announced before and I forgot about that? :D
Why did she HAVE to lie? Because a bunch of stuffy old guys from the Brotherhood of Light told her that her beloved and heroic husband would turn into a vampire lord and that she had to hide their only child to fight his father in the future?
Brotherhood Elder: "Sooo, yeah. You saw it. You're gonna die and he's going to turn into a vampire. *cough*After saving the world from complete darkness, freeing all the souls in limbo, and saving the world AGAIN from being destroyed by an eldritch abomination.*cough* Yup, you're going to have to accept that and hide your kid so he can kill his Evil!Dad when he's grown up."
Marie: "Oh, well, ok. I love my husband, but it's not like I can tell him everything about what I've seen and maybe help change our fates. I'll die, and then I STILL won't tell him we have a hidden son, so that he might have a shred of hope left in the world and won't allow himself to become a evil vampire."
Elder: "Good, as long as we both understand that. No telling him nothin', remember. Fates can't be changed. Ever. At all. Except for those times when they can be due to muddling destinies and crossing paths and whatnot. But that...peh...that's an oldschool way of thinking."
Honestly, unless they have a really convincing way of explaining how there really was no other way to do things, and they just end up hand-waving it away as "IT'S FATE!" and nothing more, it's a stupid, stupid premise.
EDIT:uhh whats IIRC?
Sounds like the words of someone that hasn't ever been deeply in love. LoS did get something right when Zobek asked what motivates a man.
If I Racall Correctly.
Cox Confirm LOS2 Go to PC!!OMFG fzpojfpnbzojfbzpfob^pnzboznboi
https://twitter.com/CastlevaniaLOS/status/236081293866201088
For instance Gab did not get Marie back and well it was just kind of downhill for him afterwards :( .
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.
Honestly, I can believe Gabe's motivations for cursing God and giving into darkness even more than I could Mathias!
Think of it: He goes through a life of servitude to the Brotherhood of Light, doing good deed and being heroic. What does he get? Possessed by a dark lord (and by proxy, the damn devil of all beings) and forced to kill his wife and the girl he befriended.
So he manages to pick himself up and goes on to defeat 2 of the 3 the Lords of Shadow (something the Brotherhood either couldn't or wouldn't do themselves, one man did by himself), takes down LUCIFER (I honestly can't stress this enough) who is the ultimate incarnation of evil, and frees hundreds of souls from eternal limbo. What does he get? Oh, sorry, you're wife never could actually come back from the dead and has ascended to heaven and can't even be my your side anymore.
So everything he had in his life is lost. But hark, the morally ambiguous vampire girl tells you of the eldritch abomination about to break into our world and complete obliterate it. He sacrifices his humanity in order to take down said Uber!Monster, killing the last person he had any attachment to in the process, and comes out victorious and saves the world AGAIN. What does he get? Hunted by the same Brotherhood who sent him on this whole crazy trek in the first place, and has his long lost son sent after him to kill him because "OMG VAMPIRE = EVULS!!".
Yeah, I'd be pretty damn pissed off at the Brotherhood and God myself if that's what my reward is for all my suffering and sacrifice in BOTH their names.
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.
The thing that bugs me about Gabriel's descent is the fact that upon Satan's defeat, he gives this whole spiel about how God is good and we must seek forgiveness yadda yadda, "that's why you're cast out b/c you have no love in ur heart" yadda yadda.... then maybe a few hours later he forgets all that & becomes a vampire lord. I guess it contrasts with LoI's ending; Mathias says to Leon "after all you've been through, you should know!" in an attempt to show Leo his reasoning for his descent. But Leon, being the pure Belmont he is, refuses, despite condemning his bloodline to hunt the night in the process. prunyuu~
LoS2 on WiiU would be really nice.
then maybe a few hours later he forgets all that & becomes a vampire lord.More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"
bugs the hell out of me too. seriously... they effed the plot with the dlc's. that's where they effed up. terribly.
More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"
Fun fact: The reason the DLC felt so rushed because it actually was. The DLC chapters were intended to be part of the main game but Konami wanted to get on the DLC bandwagon and split them up and charge money for them. The rush job resulted in omitting the final stage after Resurrection, which is now part of Mirror of Fate as the playable prologue.
More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"
Honestly, I can believe Gabe's motivations for cursing God and giving into darkness even more than I could Mathias!
Think of it: He goes through a life of servitude to the Brotherhood of Light, doing good deed and being heroic. What does he get? Possessed by a dark lord (and by proxy, the damn devil of all beings) and forced to kill his wife and the girl he befriended.
So he manages to pick himself up and goes on to defeat 2 of the 3 the Lords of Shadow (something the Brotherhood either couldn't or wouldn't do themselves, one man did by himself), takes down LUCIFER (I honestly can't stress this enough) who is the ultimate incarnation of evil, and frees hundreds of souls from eternal limbo. What does he get? Oh, sorry, you're wife never could actually come back from the dead and has ascended to heaven and can't even be my your side anymore.
So everything he had in his life is lost. But hark, the morally ambiguous vampire girl tells you of the eldritch abomination about to break into our world and complete obliterate it. He sacrifices his humanity in order to take down said Uber!Monster, killing the last person he had any attachment to in the process, and comes out victorious and saves the world AGAIN. What does he get? Hunted by the same Brotherhood who sent him on this whole crazy trek in the first place, and has his long lost son sent after him to kill him because "OMG VAMPIRE = EVULS!!".
Yeah, I'd be pretty damn pissed off at the Brotherhood and God myself if that's what my reward is for all my suffering and sacrifice in BOTH their names.
Here's another plot point I'm going to loooooove to see turn out - What happens when Gabe or Trevor find out the truth? Gabe finds out he's got a estranged son that was hidden from him for decades and that Marie and the Brotherhood lied to him about it. What does he do? And what happens if Trevor finds out that, yeah, his dad's a vampire.....but the Brotherhood has been manipulating into fighting him and convincing him Gabe's totally gotta die because "Well, he killed your mother."? Does he ever find out about all the good Gabe did right BEFORE becoming a vampire?
Again, this is another thing that will piss me the fuck off if they continue with laziness and handwave again by saying "Well, Gabe's evil now so he doesn't care about his long-lost son from his beloved wife and won't have a shred of love for him and we need an antagonist, and Trevor is now Gabriel Jr. and all heroic and pure and will totally want to just kill his vampire-dad because a bunch of old farts told him to and...well...he's good and Gabe's evil THE END."
Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.
- Sindra: CV Storyline Defender
Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.
You're barking up the wrong tree with the Lords of Shadow mini-series. The first title, and just the trailer for MoF, should be all you need to see to know you're in for another narrative disaster.OMG you played it already? Was there a script leak or something? It seems you know much more than we do! :D
OMG you played it already? Was there a script leak or something? It seems you know much more than we do! :D
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.
The thing that bugs me about Gabriel's descent is the fact that upon Satan's defeat, he gives this whole spiel about how God is good and we must seek forgiveness yadda yadda, "that's why you're cast out b/c you have no love in ur heart" yadda yadda.... then maybe a few hours later he forgets all that & becomes a vampire lord. I guess it contrasts with LoI's ending; Mathias says to Leon "after all you've been through, you should know!" in an attempt to show Leo his reasoning for his descent. But Leon, being the pure Belmont he is, refuses, despite condemning his bloodline to hunt the night in the process. prunyuu~
OMG you played it already? Was there a script leak or something? It seems you know much more than we do! :D
Trevorcard
You're predicting Trevor will become Alucard?
Again, this is another thing that will piss me the fuck off if they continue with laziness and handwave again by saying "Well, Gabe's evil now so he doesn't care about his long-lost son from his beloved wife and won't have a shred of love for him and we need an antagonist, and Trevor is now Gabriel Jr. and all heroic and pure and will totally want to just kill his vampire-dad because a bunch of old farts told him to and...well...he's good and Gabe's evil THE END."It's not like Dracula in SOTN really cared about Alucard. Adrian and Mathias were really ready to kill each other, if that came to it. And that's pretty much how SOTN and DCW ended, with Dracula being killed with Alucard's help. Their relationship wasn't that elaborated.
Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.
The game itself will probably be buckets of fun, but I fully expect the story to be terrible with extremely overwrought dialogue.
When Trevor discovers Dracula is his father, he's going to scream, "THAT'S IMPOSSIBLE!" I'm betting on it.
It's not like Dracula in SOTN really cared about Alucard. Adrian and Mathias were really ready to kill each other, if that came to it. And that's pretty much how SOTN and DCW ended, with Dracula being killed with Alucard's help. Their relationship wasn't that elaborated.
As for Gabriel, unlike Mathias he don't even know that he has a son, so there is no much reason for him to be all-fatherly around him, especially in his current form and after latest developments. The same probably could go for Trevor: "What's done should be done, and I will slay evil vampire lord even if he is my father. It's my duty". Something like that.
And as for story in general, none of the Castlevanias had an really awesome and elaborated storyline. It looked elaborated, when you saw the whole series as one long storyline (even with all plotholes). But its separate entires ranged usually from "good (by the series standards)" to "generic". LOS was pretty much first serious attempt to create Castlevania entry with interesting storyline, that could stand on its own, without previous knowledge about other games, IMO. Good or bad - it in the eyes of the beholder.
And as for story in general, none of the Castlevanias had an really awesome and elaborated storyline.
I was counting how many times you were going to use the word "elaborated". I'm sure you could beat your own record if you tried.
I have serious doubts that Adrian and Vlad/Mathias hated each other. I think it was far more a matter of determination. Alucard had befriended humans and wished to live out the last words of his mother. Dracula hated humans ans God and wanted revenge on both. However until Lisa's death, there's nothing to say Vlad and Adrian didn't have a good relationship. He was ready to kill Trevor to protect his father, until Trevor swayed him.
I do seem to remember in the ending dialog between Alucard and Dracula in SotN to be "Goodbye father, believe it or not I will miss you." I think every time Alucard had to go up against his dad, it hurt him, and Dracula certainly tried to bring his son back to his side to be a family again. I even harbor the belief that Dracula perhaps would not have killed Alucard if he'd defeated him in SotN.
So you see, it is a bit more complicated with them. It's not simply "I'm good, you're evil, so even though you're my dad I kill you." simplicity. It's looking like that is what Mirror of Fate is going to do with Gabe and Trevor, and I honestly hope they end up making that, too, more complicated than just that.
Yeah....soo....let's continue that with bad storytelling in the next iteration. Be consistent! That'll totally show that the LoS universe is far superior to the main one!
After reading most of what was being said of the story. MS wants to make a deep story, but along the way MS might have made some mistakes.
Rule number one in making the plot for your game clear and coherent:
DO NOT LISTEN TO HIDEO KOJIMA'S ADVISE NO MATTER HOW MUCH KONAMI COERCES YOU TO. :P
I was counting how many times you were going to use the word "elaborated". I'm sure you could beat your own record if you tried.I like that word. Makes everytting a bit elaborated.
I have serious doubts that Adrian and Vlad/Mathias hated each other. It's not simply "I'm good, you're evil, so even though you're my dad I kill you." simplicity.Where have I said that they outright hated each other? ???
Yeah....soo....let's continue that with bad storytelling in the next iteration. Be consistent! That'll totally show that the LoS universe is far superior to the main one!First, I never said that LOS story is definitely superrior.
And I am not sure what do you meant by "let's continue that with bad storytelling in the next iteration". I never said that old canon was bad. It was good. Sometimes very good, just not something AWESOME AND GRANDIOSE AND COMPLICATED like some people love to think of it. And definitely not something that should be upholded like a sacred standard...because then story standard for Castlevania is pretty...mediocre.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_8%2F77.jpg&hash=66e194ad8b8e2a4947ba82f03668edb9329ccbee)I will be disappointed if this isn't America's boxart.
My point was more along the lines of that, while the original canon has plotholes a-plenty and a good chunk of confusing backstory, it's not so irreparable that my own imagination can't fill in the blanks and I can go about being happy with what it was.I think that good story should not leave out stuff that directly related to the storytelling for the viewer / gamer to use imagination. Some riddles could exist, but they shouldn't affect the immediate plot of the story, otherwise it's a bad storytelling. Definitive answers should be provided sooner or later. And if they don't - then its once again bad storytelling or bad planning. This where old canon fails hard - there is too much things that exist without any explanation or even hints. For all we know Sent-Germen could an alien-star-fish in the guise of human from another galaxy.
I think that good story should not leave out stuff that directly related to the storytelling for the viewer / gamer to use imagination. Some riddles could exist, but they shouldn't affect the immediate plot of the story, otherwise it's a bad storytelling. Definitive answers should be provided sooner or later. And if they don't - then its once again bad storytelling or bad planning. This where old canon fails hard - there is too much things that exist without any explanation or even hints. For all we know Sent-Germen could an alien-star-fish in the guise of human from another galaxy.
And imagination could only get you so far in this case, since you know that whatever you have created is non-canon and couldn't be seriously used in discussions about game story and the real answers (if ever delivered) could be completely different. I've seen cases when people confused they imagination with canon.
It's not like I encourage story to provide absolutely all answers. MGS managed too constantly keep players guessing for almost decade and they played that card very good until lately. Half Life is another example of the story, where riddles doesn't turn story into a mess, besides there is big chance that definitive answers will be provided someday. But I stand that "riddles" should be kept at minimum, answered someday and doesn't involve trivial stuff (like "Who was the son of Simon Belmont?" or "How Belmont Village in OOE came to be?").
I was being sarcastic with that one. My point was more along the lines of that, while the original canon has plotholes a-plenty and a good chunk of confusing backstory, it's not so irreparable that my own imagination can't fill in the blanks and I can go about being happy with what it was. (Give me a few good artists and a co-writer, and I could make an entire webcomic series that could fill in a lot of those plotholes and have it make sense too. Seriously. I've done the outlining. It's doable.)
However, when you think about it, the original writers for Castlevania probably didn't intend to have this huge flowing storyline attached to the games.Yes, but afterall the series almost for a decade was under leadership of one producer - I believe there was enough time to remake timeline in something more unified. Maybe not even via game, but with something like Final Fantasy's Ultimania Guides.
So now we have the LoS universe potentially making gaping plotholes, when the writers really are trying to make a huge flowing storyline attached to their game. Should this be excused any more than the plotholes in the original universe, because of the difference in circumstances?No, of course, if anything MS mistakes would be even more jarring, since they claim that their story always was supposed to be a big trilogy, meaning no excuses like in old canon. But I believe it's a bit to early to provide a final judgement to the MOF storyline, least LOS-verse arc.
Castlevania: Lords of Shadow - Mirror of Fate Nintendo 3DS gameplay (http://www.youtube.com/watch?v=lRlY6hcWAWU#ws)
That cover art...
I love that they kinda have Alucard doing the same pose as his symphony of the night cover pretty much.
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.HOPEFULLY they take the criticism into account. I mean, c'mon QTE to open chests and barrels that you have to perform combos on just to break them? LOL! Both of those cases should be solved with a simple, single push of the action button. One push to open a chest, and one swipe of your weapon to completely break barrels to pieces.
I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.
I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.
That's just fucking annoying. That's the one thing from GoW that I didn't want injected in the Lords series at all.
PUSH BUTTONS FASTER!
It is urgent that you open treasure chest! Hurry!
FASTER!!!
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.
I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.
No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.
why does there have to be a QTE to open chests? Why? The first boss finisher didn't even have a QTE, so why the damn chests?
No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.
It's totally inspired by it, no doubt then again I'm pretty sure GoW is inspired by the 360 Ninja Gaiden games.
I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)
God of War is really nothing special I just cannot see how some folks like to treat Gow like a completely new concept or something and treat like all the other actions games are like it. Folks say that LoS has no originality , then what does GoW have that makes it so so unique? To me I find nothing at all just that it is overrated like heck, yet I would say that for the two games that I do have the camera angles were very good, but other than that nothing.
I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)
God of War is really nothing special I just cannot see how some folks like to treat Gow like a completely new concept or something and treat like all the other actions games are like it. Folks say that LoS has no originality , then what does GoW have that makes it so so unique? To me I find nothing at all just that it is overrated like heck, yet I would say that for the two games that I do have the camera angles were very good, but other than that nothing.
I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)
Onimusha had soul collecting before any of these action games, dmc had launch combos, cv chains, and the setting well laets just say that Rygar and it's rainbow ending did it before.
God of war did nothing new and it's nothing special
So that god of war thing you just did is very obnoxious not cool man it's annoying and all facts lead up to that game doing nothin new even qtes
I do not -1 people but this one deserves it.
That might make a good thread. ;)
Im all for a thread about this.
Maybe a thread(I actually do not feel like doing it at the moment) but my list would be really short and well to the point (again my experience), and I already listed the games already. Oh yeah and there is Shenmue with the QTEs which from my memory is where QTEs really came(would dragons lair count as well I have never really seen gameplay of it :( ) from and I hear soul reaver as well those are the two are the ones from other folks mostly soul reaver if someone could explain that too me.
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.What, like the old Dragon's Lair arcade games, and that Sega hologram arcade game from the 90s, Time Traveler? I can see that as being so, but it doesn't make QTE any more fun that what they are. Besides, I think games like Heavy Rain, the Walking Dead and perhaps, the upcoming Beyond: Two Souls are true evolved forms of those old movie games. Though, I can honestly say, none of those are my style. I remember as a kid, how those arcade games were freakin EXPENSIVE, and knowing nothing about the games, you die and that's it. It used to piss me off, and it's descendant, the QTE, is no different.
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.
Because it assists in the immersion, trollolololol. You must feel Trevor's emotional turmoil as he struggles for trinkets and items.
Naw. QTE's stem back even further than that. Some arcade games used the same premise before the Sega CD ever existed.
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.GoW is removing this on Ascencion. He just breaks the damn chest, like any manly man would.
That's the same demo from E3, with the same issues. I don't know why they keep showing that part of the demo where there is an extended demo with Simon and Nelocard they could have shown.
Such a tease MS are being. :(
I mean all we get are a few screens that's it?
Granted the screens are not bad, but we want some vampire killer whip action right?
TGS is the last stop as far as big conventions go, they HAVE to show a new gameplay trailer with Simon and Nelocard especially since the game is coming out in January.
The longer they keep showcasing the beta demo, the more it's gonna put more people off from this game.
Next thing you know they're going to make a game where all the enemies go down in one swipe and the real challenge comes from completing MGS torture scene difficulty QTEs to open boxes.
I call it...
Castlevania: Buttons of Effort: Box of Strife
I will say this, one game that is awesome for having QTEs is Asura's Wrath.
I played the demo and I was like :o
GoW is removing this on Ascencion. He just breaks the damn chest, like any manly man would.
Naw. QTE's stem back even further than that. Some arcade games used the same premise before the Sega CD ever existed.
Which ones? I know that a good amount of Sega CD's FMV games were ports of those crazy arcade games that came on LaserDiscs or something.I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.
Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.
Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.
Doesn't shock me at the least tbh. He seems to ignore criticism regardless if it's legit or not, remember the IGN fiasco?
But blocking someone because of a legit concern regarding your game is a dick move, he could have easily ignored it too.
Which leaves me to believe that they have no plans to fix said problems in the final version ( which I could totally see happening ).
"If you play poorly some enemies will take a lot of hits. If you use the combat system well two or three hits should do it."
I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.
Someone from Gaf got this message from Cox:
Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.
I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.
Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.
Someone from Gaf got this message from Cox:It still seems a off that there's such a huge difference. Especially since activating shadow magic then countering (assuming you'd have to counter every enemy you encounter to inflict high damage) feels more like a sort of dogmatic routine then, say, just letting the player experiment with the moveset. I know they want to encourage the player to use the system, but it's essentially punishing the player for not playing correctly by making combat duller. It's okay to reward knowledgeable players, but don't revolve the gameplay around it like it'll be the main style of play! (Though maybe the development team actually just has a preference for hp bags.)
Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.
A few people are worried about enemies taking a lot of hits to kill in Mirror of Fate. This is a combat action game... #part one"
"If you use the fighting system as designed, you can take enemies down quickly...using powerful combos that you learn and unlock... #part two"
"Combine with magic and secondary weapons and enemies will fall before your feet. This is the same principle as in Lords of Shadow...#part3"
"If however, you spam the area attack button (the weakest attack in the game, designed for deflecting projectiles and crowd control)...."
"Enemies will take a lot of hits...stands to reason right? Direct attacks with magic and skilful play result in moving forward..."
"Play like a dick and you will either die or look like a dick spamming the button over and over again and enemies will laugh in your face!"
"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"
"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"
Ehhh I'm Sorry but could you confirm This game is Suck because You more hit one enemy??????
Come on! that Demo doesn't show anything more than the E3 one. I don't care if I have to swing whip to attack a bat with 100 hits. Because it's not everything for this game.
I Hope this Game is have something , Something For Castlevania fanboy , Something to change Hater LOS Mind come to Accept this game. I don't want people call "Castlevania Fan" Fighting over it because we haven't yet to see evething in this game.
Please Stop Fighting. I Don't want to see it anymore
OK?
"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"Or any of the older Castlevanias for that matter.
Or any of the older Castlevanias for that matter.
Or most 2D action games in general.
yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.It seems like that's quite a strange exchange. The characters are deep and with interesting backstories, but they are also rather weak and they have to wail on the weakest of enemies(even inanimate objects) just to take them down. That, opposed to simple characters of the classic canon, really bare bones backstories, though they, comparison, look like brutes, taking down enemies and ojects with one or two swipes. Like I've probably said elsewhere, I still don't get why it has to be either one or the other, which is the same with the whole JRPG vs WRPG and people say, you can EITHER have open explorations with little to no story, or limited linear exploration with heavy story. For the love of fuck, why hasn't anybody come out and say, "Why can't we have open exploration and heavy story?!". Y'know, *BAMM*, fuckin blow your minds! It's just that easy. Same for CV. Why can't we have deep characters that are poweful and don't look like pussies when they are trying to break barrels. Even if you are stronger while using magic, you think it's worth using it up just to make barrels break faster. That's asinine. You're going to save it for when you need it.
Despite the fact that the classic games also had skeletons getting droped by 1 hit.
And wasn't cox supposed to be a "retro CV fan"? :-X
Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.
I have to pose this question, having read a lot of complaints about Cox's behavior in response to complaints... What did anyone expect him to do? The game's been in development for a couple of years and the thing's likely designed around the combat working a certain way. It's not like they have time and money to completely revamp the combat any time someone complains about it.
Okay, maybe blocking someone for their complaints is a little extreme, but it's a LoS game. Why would it suddenly have a different combat system than the console one?
do I sense a bit of condescending tone here? lol
hay man. it's the fact that Trevor is wailing his CHAIN whip around & skeletons (arguably the weakest of CV minions) don't collapse after what should be a couple swings. I can see if he had the leather whip, but a chain whip should be strong enuff to take them down. this aint ghosts n goblins where a simple zombie is capable of destroying metal armor o.o; poor example i know lol but still
i hope nagumo agrees..
yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.
Despite the fact that the classic games also had skeletons getting droped by 1 hit.
And wasn't cox supposed to be a "retro CV fan"? :-X
Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.
It seems like that's quite a strange exchange. The characters are deep and with interesting backstories, but they are also rather weak and they have to wail on the weakest of enemies(even inanimate objects) just to take them down. That, opposed to simple characters of the classic canon, really bare bones backstories, though they, comparison, look like brutes, taking down enemies and ojects with one or two swipes. Like I've probably said elsewhere, I still don't get why it has to be either one or the other, which is the same with the whole JRPG vs WRPG and people say, you can EITHER have open explorations with little to no story, or limited linear exploration with heavy story. For the love of fuck, why hasn't anybody come out and say, "Why can't we have open exploration and heavy story?!". Y'know, *BAMM*, fuckin blow your minds! It's just that easy. Same for CV. Why can't we have deep characters that are poweful and don't look like pussies when they are trying to break barrels. Even if you are stronger while using magic, you think it's worth using it up just to make barrels break faster. That's asinine. You're going to save it for when you need it.
Like I said, why Cox is keeping this other than LoS did it is beyond me, especially considering LoS2. I said this before, but if they pussify Drac from being the menacing brute he was in the trailer to being some vampire that can barely take out human soldiers in 20 hits, it's gonna be ludicrous. It's gonna be a joke. Joke of the year and joke of the franchise.
Ehhh I'm Sorry but could you confirm This game is Suck because You more hit one enemy??????In Castlevania games, combat is almost everything to me. Seriously. If the combat isn't enjoyable, I'll just drop it.
Come on! that Demo doesn't show anything more than the E3 one. I don't care if I have to swing whip to attack a bat with 100 hits. Because it's not everything for this game.
I Hope this Game is have something , Something For Castlevania fanboy , Something to change Hater LOS Mind come to Accept this game. I don't want people call "Castlevania Fan" Fighting over it because we haven't yet to see evething in this game.
Please Stop Fighting. I Don't want to see it anymore
OK?
Well looking at the comments in the Neogaf thread that started this, it's kind of appropriate. Additionally, just because you like something doesn't mean all of your design ideas have to be lifted from it.
And was it "appropriate" of him to block a fan that had a legitimate complaint about the game as opposed to just blind hate?
Seems kinda childish for someone of his standing to just block a fan over a concern he/she has over the game lol.
In Castlevania games, combat is almost everything to me. Seriously. If the combat isn't enjoyable, I'll just drop it.This. I'm quite aware there are some that DO like it, and if that's so, more power to you. I don't.
I just hope we get more 2D Castlevanias when the LoS series is finished. There's not much else to do, and I really don't want to see MoF become the norm for future 2D Castlevanias either.This!!! I hope, and it might sound like an asshole wish, MoF's style of 2D-vania, becomes forgotten and if(hopefully "if")we get more 2D CVs in the future(fingers crossed), they are nothing like the whole LoS/MoF "takes 100 hits to break a wooden fence". It's one of those gameplay ideas, IMO, with the LoS, should be contained to just THAT series, and once LoS2 seals that series away, we won't see it again.
This whole situation could be fix if Cox and Mercurysteam just listen to the legit complaints and use this 5 month delay period to address these problems and say "Hey we listened see, everythings cool."I'd actually respect him more if he DID listen. I mean, I'm not asking for the guy to go doormat mode, just take some of the complaints(which were really LoS's complaints to begin with) into consideration. Doing something like that goes a long way into bridging LoS fans and non-LoS fans. It's gesture could gain more non-LoS fan support. It's like saying, "We appreciate you too. Let's see if we could make this game BETTER and fix where we've gone wrong!".
But he gave his answer already "Don't like out strong, beefy, no selling enemies and object's? Either deal with it or go play thoses Metroidvania's you love so much for the 100,000th time." #Combovaniatill2014
You say that, but I feel like everyone's forgetting the fact the MoF already IS about bridging that gap.
-2D perspective
-Metroidvania style exploration
-Darker atmosphere
-More platforming
-Traditonal Belmonts
-Heart sub-weapon system
-The CASTLE
To say Cox isn't listening with Mirror of Fate is absurd. The fact of the matter is everyone is going bonkers over one video taken by a non-professional, because, OMG, a skeleton took 3 too many hits.
Let's ignore the fact that throughout that video, there was maybe one or two real combos. He also spammed area attacks on melee enemies, never sync blocked, refused to use shadow magic, and over all played like a novice, if LoS is any measurement. And saying this to a Castlevania community, I'd think people would understand the attitude behind "play poorly get poor results". That, or Cox really is spot on with his Metroidvania assessment.
But that's honestly beside the point. This game was never supposed to be a Classicvania or a Metroidvania. Sure, it has elements, but at its core it's supposed to be a 2D rendition of Lords of Shadow, and what Lords of Shadow was most praised for was its combat, so reducing enemies to 1-2 hits with weak attacks would be entirely against the design philosophy. At that point, there really wouldn't be much point to combat other than being a platforming obstacle, which I know is what some people desperately want.
You don't have to like everything about MoF, and if you really are completely put off by the game's direction you have the right to be so, but at least understand that too much more "listening" and eventually you have a game that MercurySteam wasn't trying to make in the first place.
I just want a reason to get a 3DS other than this game and potentially Shin Megami Tensei. >:(
Paper Mario 3DS? KH: Dream Drop Distance?
I just want a reason to get a 3DS other than this game and potentially Shin Megami Tensei. >:(
Nah, I think I had my fill of both with Super Mario RPG, Paper Mario, and KH 1.
How far backwards is the 3DS backwards compatible with?
You say that, but I feel like everyone's forgetting the fact the MoF already IS about bridging that gap.
-2D perspective
-Metroidvania style exploration
-Darker atmosphere
-More platforming
-Traditonal Belmonts
-Heart sub-weapon system
-The CASTLE
To say Cox isn't listening with Mirror of Fate is absurd. The fact of the matter is everyone is going bonkers over one video taken by a non-professional, because, OMG, a skeleton took 3 too many hits.
Let's ignore the fact that throughout that video, there was maybe one or two real combos. He also spammed area attacks on melee enemies, never sync blocked, refused to use shadow magic, and over all played like a novice, if LoS is any measurement. And saying this to a Castlevania community, I'd think people would understand the attitude behind "play poorly get poor results". That, or Cox really is spot on with his Metroidvania assessment.
But that's honestly beside the point. This game was never supposed to be a Classicvania or a Metroidvania. Sure, it has elements, but at its core it's supposed to be a 2D rendition of Lords of Shadow, and what Lords of Shadow was most praised for was its combat, so reducing enemies to 1-2 hits with weak attacks would be entirely against the design philosophy. At that point, there really wouldn't be much point to combat other than being a platforming obstacle, which I know is what some people desperately want.
You don't have to like everything about MoF, and if you really are completely put off by the game's direction you have the right to be so, but at least understand that too much more "listening" and eventually you have a game that MercurySteam wasn't trying to make in the first place.
Fire Emblem: Awakening
Just the DS, I'm afraid
Paper Mario 3DS? KH: Dream Drop Distance?
Plus there's that Hotel Transylvania game that looks so heavily Metroidvania inspired.Yeah, I saw screens of it. It looks awesome. Wayforward, no less. Why in the hell doesn't Konami get them to crank out some 2D(some, as in more than one) CVs?
It seems like I keep seeing this game being referred to as a Metroidvania. I remember Cox going out of his way to explain that it won't be.It's splitting hairs. Cox probably finds some elaborate way to say how un-Metroidvania his games are because some "stigma" attached to that word. I still see it like this:
Yeah, I saw screens of it. It looks awesome. Wayforward, no less. Why in the hell doesn't Konami get them to crank out some 2D(some, as in more than one) CVs?
It seems like I keep seeing this game being referred to as a Metroidvania. I remember Cox going out of his way to explain that it won't be.
All the hitting enemies a bunch talk reminds me... Which button does the area attack in this game? I recall hearing that it's Y, which would be really strange considering where it's placed in LoS1 (the top button, not the left one).
It's splitting hairs. Cox probably finds some elaborate way to say how un-Metroidvania his games are because some "stigma" attached to that word. I still see it like this:
Vanilla Ice - Itty Bitty Ting (http://www.youtube.com/watch?v=KoArTZNA5F8#)
Enemies taking over 9000 hits to kill is just counter intuitive in a tight 2D action game. The combat for Mirror of Fate is rooted in 3D gameplay theory, and restricting it to 2D is really hurting it.
If this was 3D, you could just go around the enemy and continue attacking, keeping the combat flowing and rake in more hits quickly. In 2D you need to back off, and wait. This makes slogging through the enemies a tedious and longer process than in Lords of Shadow.
Your dodge area is incredibly restricted compared to a 3D environment. Not all attacks will allow you to get back in range in time. You cant just side step and go around them to continue the flow of attack. The concept flows much much better in 3D than it ever will in 2D as they have it here. Just watch the people playing the demo.
There are ways to fix this if you balance other factors right, but they simply chose to shoe horn LoS gameplay in almost verbatim without consideration for the 2D plane restrictions. It ends up coming off as silly and clunky.
EDIT:
Also when Trevor is whip swinging he looks like this;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F7694%2Ffishflophgwht.gif&hash=c9df0a71c649ae4dabc27744a7a2223deb9f2b01)
wait why is there even an area attack if there's no 3D space (and i really doubt that there will be any enemy crowding (congested enemy placement is pretty much the worse thing you can do in a 2D game))
it's not like the enemies flinch/slow much from those attacks either
huh
i agree that the guy playing is pretty terrible though
that seems pretty useless with the large amount of health enemies have and lack of needing crowd control and projectiles
its inclusion probably influenced how badly the player played
yes, it's a standard for players to be expected to play well if they want to succeed, but it's also the responsibility of the game designer to guide the player into that direction. the only feedback is that enemies now take a dozen hits, and as you can tell from people's reactions, that's really vague feedback if you actually can dispatch enemies in far lesser hits. i'm aware it's only a demo, but that probably makes it even more important to show your mechanics.
hopefully, the full game is better at explaining itself.
(ofc i dont mean like blatant tutorials and etc, you can be much more subtle about things. that is part of design too.)
The way I understood it is this... It's like a Metroidvania in that the castle is one big level you traipse around, getting power ups that let you access areas previously off-limits. It's not a Metroidvania in that you don't get loots or beef up your character by killing guys, as experience is strictly for buying new combos.I always thought the first one WAS what Metroidvanias were. I mean, the whole "getting loot and beef up your characters" through leveling and gaining battle experience were more RPG asspects. Hell, I even remember that's exactly what people were saying when SotN came out, that it was a Metroid-like game with RPG-like aspects.
If that noob is what we have for an average gamer, then I fear we may have already descended into darker times.
The way I understood it is this... It's like a Metroidvania in that the castle is one big level you traipse around, getting power ups that let you access areas previously off-limits. It's not a Metroidvania in that you don't get loots or beef up your character by killing guys, as experience is strictly for buying new combos.For me "metroidvania" is a free exploration game, where all levels merged in one big map and you must find upgrades to procced into the locked areas. RPG elements are not neccesary for that definition, since metroid-like gameplay could exist without them.
God I love that game
I assume his design is based off of Gaibon?
Nah. He was designed by whoever the hell owned TMNT at the time, not Konami.I think Wingnut was introduced in one of the comics in the late 80s/early 90s.
So yeah, delaying a game is a really good way to keep hype going.Sure, since they dont delay it like Duke Nukem Forever...
So yeah, delaying a game is a really good way to keep hype going.
I looks like Simon will also use the Combat Cross
Actually...you're probably right. The chain looks too short on Simon's whip to be a Combat Cross....
It shouldn't be called the combat cross because its uses a chain.
Its still the vampire killer.
He discards it after he becomes Alucard o.o;Maybe. Alucard uses a sword, he could give the CC to Simon.
nah, its confirmed that simon has the "vampire killer" while Trevor has the combat cross.
The vampire killer in this game is most likely a magical whip made of alchemy like in the old canon and thus it can probably change form.
My guess is it is a upgrade that you find later in the game that lets you powerup your leather whip to the chain one.
It shouldn't be called the combat cross because its uses a chain.
Its still the vampire killer.
I thought Gabriels combat cross had already come to be known as "Vampire killer"It was nicknamed "Vampire Killer" indeed, but he destroyed it after the TFO fight.
It was nicknamed "Vampire Killer" indeed, but he destroyed it after the TFO fight.I wont be surprised if the VK can regenerate itself like Dracula does, but only in this crazy timeline.
Neat screenshots, but I'm getting tired of them. When are we going to get new footage that isn't from the E3 build?
the TFOThat's like saying "Automatic Teller Machine machine."
This whole situation could be fix if Cox and Mercurysteam just listen to the legit complaints and use this 5 month delay period to address these problems and say "Hey we listened see, everythings cool."
But he gave his answer already "Don't like out strong, beefy, no selling enemies and object's? Either deal with it or go play thoses Metroidvania's you love so much for the 100,000th time." #Combovaniatill2014
Cox said the fourth playable character hasn't been revealed yet. I think that Spanish article was wrong (they said it was Gabriel).I think, in an article, Cox or Alvarez said some parts from the Resurrection DLC/LoS1 were cut and put in MoF because Konami wanted to release the game earlier. So, as a consequence, and it's just a hypothesis, a prologue featuring Gabriel would be part of MoF. So, Gabriel maybe is the fourth one.
Simon uses an leather whip that upgrades to a chain whip later. Alucard uses a whip in MOF and a sword in LOS2.
There is no narrator in CVLOS2
will we hear the LOS version of what is a man? In either of the games?
@CastlevaniaLOS @KelvinBelmont74 - Yes :)
Most animations for each character are different except moves passed over. Each character has moves unique to them too.
So Alucard won't be using his signature sword until LoS2.
So that means we won't see anymore of this game till it comes out.......... in Febuary.Has it actually been confirmed to come out in February?
Has it actually been confirmed to come out in February?
@Deadestroyer @SirPatStew - There is no narrator in CVLOS2
In case you missed the tweets, David Cox sez:
@CornellShadow - Simon uses an leather whip that upgrades to a chain whip later. Alucard uses a whip in MOF and a sword in LOS2.
-------------
@Deadestroyer @SirPatStew - There is no narrator in CVLOS2
-------------
@KelvinBelmont74 @CastlevaniaLOS will we hear the LOS version of what is a man? In either of the games?
@CastlevaniaLOS @KelvinBelmont74 - Yes :)
--------------
@CornellShadow @CastlevaniaLOS If they all going to use the same kind of weapon. Would the combat moves or motion look alike?
@CastlevaniaLOS @CornellShadow - Most animations for each character are different except moves passed over. Each character has moves unique to them too.
---------------
I disagree that it's lazy for the characters to all use whips. Why WOULDN'T they if they're all Belmonts? Plus it's confirmed they all have different secondary weapons. Now THAT would be lazy if they all used the same ones.
Even if it were the same Combat Cross, which it likely is not, how many Belmonts used the same Vampire Killer in the old canon, again?
Funny how MoF was supposed to be about revealing Gabriel's ancestors. This is a pretty big spoiler if not Major. I want to see if they have their take on Mathaias. The only thing I wonder is if LoS2 will have their intepretation of Vlad III Dracula and Gabriel fights him as a Major battle or a filler boss such as Malphas's Chapter.Doubtful, Vlad III Dracula doesn't exist in those "worlds", at least not in the sense of who he is in our history. Though, I did say, if they were ever to reboot the series again, I would love them to just go all out and have Dracula be Vlad III, no Mathias, no Gabriel, just the mythic man of history. Also, if they planned to tell his origin tale(yet again), just do it with human Vlad III taking on the dark lord persona. No sappy love story or tragic past.
But would it really matter if in the next game Dracula was the historical Vlad III or not? The end result will always be the same; Vampire Lord that shoots fireballs in his castle. At least the real Matthias had ties to Vlad III, they did their homework to some extent..I think it would make his origin more simpler, I guess. Dracula WOULD be, well, Dracula. I mean, IF they reboot it again. I wouldn't be against returning to the classic canon, but IF they reboot it(a big "if"), I dont' think I'd want "yet another" origin story ripe with pretentiousness. If they DO touch up on "Dracula's origins", I'd want it to be as simple as possible. I'm pretty much more of the type of guy who doesn't care if they NEVER do another origin tale. Just get to the business. The early CV games were mainly just business. Any info regarding the "how" and "why" were kept rather simple and easy to swallow. You didn't need to know WHO Dracula was, he was "DRACULA"! Everybody knows who Dracula is. I doubt even today you'd find a kid who doesn't know who Dracula is. I heard Hotel Transylvania did pretty good at the box office, and Dracula's in that(based on the classic movie persona, no less).
Do we really need a new origin to explain why Dracula became who he is everytime the reboot wheel turns?Every story should have begining and the end.
Dave Cox @CastlevaniaLOS
@NabilSatsFan - It's not the combat cross, it's something else... He doesn't get his sword until LOS2
Yep, only difference is that he ripped the upper part of his coat and replaced it with armor.
Actually....I think that it's his bare chest, just like his father...only Alucard turned blue. :o
I think it would make his origin more simpler, I guess. Dracula WOULD be, well, Dracula. I mean, IF they reboot it again. I wouldn't be against returning to the classic canon, but IF they reboot it(a big "if"), I dont' think I'd want "yet another" origin story ripe with pretentiousness. If they DO touch up on "Dracula's origins", I'd want it to be as simple as possible. I'm pretty much more of the type of guy who doesn't care if they NEVER do another origin tale. Just get to the business. The early CV games were mainly just business. Any info regarding the "how" and "why" were kept rather simple and easy to swallow. You didn't need to know WHO Dracula was, he was "DRACULA"! Everybody knows who Dracula is.
So our favorite PR person went on a Tweeting spree recently and posted Devil Trevor's inventory
(https://pbs.twimg.com/media/A4X7E23CIAEtrls.jpg)
Then went on to say thisQuoteDave Cox @CastlevaniaLOS
@NabilSatsFan - It's not the combat cross, it's something else... He doesn't get his sword until LOS2
This weapon on the inventory screen reminds me the spear of Eric Lecarde in Bloodlines !!
And this weapon is called "the Alucard's Spear" in the japanese version of the Megadrive game !! 8)
Exactly on the same page here. This is part of why I loved the Tin Tin movie.It's also like the Sherlock Holmes movies. You didn't need to know the ins and outs of who Sherlock Holmes is. Everything regarding his childhood, analyzed to the point of scrutiny. We know who Sherlock Holmes is, just get to the bloody fuckin' point! Same for Dracula. Hell, I'd say the same for Batman. They ARE going to reboot Batman again. Rumor has it the new Batman will be tied into the Justice League movie. Do we REALLY need "yet another" take on the Bruce Wayne origin story? Especially when everybody knows it. Hell, even with Nolan, I'm pretty sure everybody knew it. Batman's well known, before Nolan's trilogy, and after. He's like Dracula, Sherlock Holmes(and interestingly enough, a loose weaving of the two, the whole bat thing and brilliant detective mind). We don't need anymore origin stories for the sake of origin stories. If the character's well known, they should be able to hit the ground running. You CAN make brief allusions to something in their past, but all these characters are so established in pop culture history, there's really no need for yet another origin story(which at most, are nothing more than the ego strokes of directors saying "How much better MY interpretation of this origin is compared to everybody else's!"). I mean, ask any kid how Peter Parker became Spider-Man, they'll tell you, "He was bitten by a radioactive spider!". It would be like, making every WWII movie start with the initial events that triggered the actual war. How stupid would that be?
"Who's that?"
"He's Tin Tin! Fuck off!"
Doubtful, Vlad III Dracula doesn't exist in those "worlds", at least not in the sense of who he is in our history. Though, I did say, if they were ever to reboot the series again, I would love them to just go all out and have Dracula be Vlad III, no Mathias, no Gabriel, just the mythic man of history. Also, if they planned to tell his origin tale(yet again), just do it with human Vlad III taking on the dark lord persona. No sappy love story or tragic past.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2-3.png&hash=0f7b03af355baeff90d8c6c7e6f7dc7fbf1e9fd1)Lol that would mean that Baby Trevor was human but since Gabriel became Dracula, Baby Trevor automatically became a Dhamphir through Wi-Fi update. Another crazy theory is this... Note how Alucard consists of some red/orange in his armour. Who else has a that color scheme... Simon. Oh no! Alucard is a mixture of BOTH Trevor and Simon! Gabriel must have used his powers to conjoin them as one and like, make him all evil and stuff later. Man, these theories are pretty crazy actually. One thing that really kills me is that 4th Character, though...
^^^
Even if he said that or not, it makes 1000x more sense than my new stupid theory.
Man I feel ashamed of myself for even thinking about it, im gonna go play RE6 as punishment for my foolishness.
^^^
Even if he said that or not, it makes 1000x more sense than my new stupid theory.
Man I feel ashamed of myself for even thinking about it, im gonna go play RE6 as punishment for my foolishness.
You CAN make brief allusions to something in their past, but all these characters are so established in pop culture history, there's really no need for yet another origin story(which at most, are nothing more than the ego strokes of directors saying "How much better MY interpretation of this origin is compared to everybody else's!")Maybe because creators are interested in making their own origin of the character? Not that I (always) support that thing.
I haven't been keeping up with this game. With that being said is that picture quote with Cox a real quote?
The story so far:
The Mirror of Fate extended trailer reveals Alucard, who has the same voice as Trevor.
Someone asked Cox on Twitter "Is Trevor Alucard?"
Cox answers "no."
Someone asked him again in a dfferent matter, "Does Trevor become Alucard in any way?"
Cox answers "no comment."
Then the screenshot's of Aucard appear using a modified battle cross, wearing the same outfit as Trevor only slightly darker, making the likelyhood of Trevor becoming Alucard being true and once again making Cox look like he got hit in the face with a tomato pie.
Everyone then create's different causes of Trevor's apparent transformation with various theories such as evil doppleganger, Dracula's vampire slave, Gabriel's good side and mind controlled demonic puppet of an unseen entity. While a remaining few have reason to believe the two are seperate characters and Dracula did infact father another child with another woman, suggesting that would be downright absured now with the evidence(or lack there of) presented so far.
The only thing that could debunk all of this is if we hear Alucard speak in game rather than a cryptic vauge trailer. But due to Konami's excellent marketing team, we will most likely not get any new media of the game (other than previews from small websites who played the unfinished E3 demo) until the game comes out in around Febuary/March.
That's it, unless someone has more to add.
The story so far:I got a strange, stupid theory. Marie had two children. Trevor had a twin brother(was to be named Adrian). However, Adrian was stillborn. Eventually, years later, Trevor faces against his father and is killed. His soul passes on, but Adrian's soul is recalled into Trevor's dead body(making him still undead) and he renames himself Alucard, and plans to get revenge for the death of his mother and twin brother. So, basically, it's Trevor's body, but Adrian's soul/personality, so even if it Trevor's dead body, it's techinically NOT Trevor, but is still technically Dracula/Gabriel's son in his own right.
The Mirror of Fate extended trailer reveals Alucard, who has the same voice as Trevor.
Someone asked Cox on Twitter "Is Trevor Alucard?"
Cox answers "no."
Someone asked him again in a dfferent matter, "Does Trevor become Alucard in any way?"
Cox answers "no comment."
Then the screenshot's of Aucard appear using a modified battle cross, wearing the same outfit as Trevor only slightly darker, making the likelyhood of Trevor becoming Alucard being true and once again making Cox look like he got hit in the face with a tomato pie.
Everyone then create's different causes of Trevor's apparent transformation with various theories such as evil doppleganger, Dracula's vampire slave, Gabriel's good side and mind controlled demonic puppet of an unseen entity. While a remaining few have reason to believe the two are seperate characters and Dracula did infact father another child with another woman, suggesting that would be downright absured now with the evidence(or lack there of) presented so far.
The only thing that could debunk all of this is if we hear Alucard speak in game rather than a cryptic vauge trailer. But due to Konami's excellent marketing team, we will most likely not get any new media of the game (other than previews from small websites who played the unfinished E3 demo) until the game comes out in around Febuary/March.
That's it, unless someone has more to add.
I got a strange, stupid theory. Marie had two children. Trevor had a twin brother(was to be named Adrian). However, Adrian was stillborn.
No, not a strange or stupid theory at all. A twin who died at birth, went to Limbo / Hell since he was unbaptized (which may account for Alucard's character art environment), and was given a second chance at life with the purpose of taking down his father. As Trevor's twin, it would make sense for him to have the same voice. Pretty plausible at this point!
It would fit the dialogue in the trailer, and it would be a shocking twist from the established expectation that Trevor becomes Alucard....
What if it's something to do with the mirror of fate? A dark mirror reflection of Trevor? I mean, the mirror is important somehow, right?
That way it can not be Trevor, (because it's Alucard" and also not be Trevor Becoming Alucard, since he doesnt it's a mirror image.
Alucard can morph into wolf + mist and use hellfire I think.
Devilcard's confirmed abilities (so far ) are:
Mist: Used to bypass gates and/or dodge attacks
Wolf: Used to transform into a white wolf, possibly used to get into small areas and/or attack enemies
Bat projectile: Shoot bat's out of your hands
Claw: Probably functions like Gabriel's dark gauntlet, charge punch uppercut etc.
Hourglass???: Stop's/slows down time
There's another unknown ability but that's it for now.
Oh and unlike his former living self, Devilcard is unable to double jump for some reason.
The ability to turn into mist I'm sure can be used to reach higher places. That would eliminate the need for a double jump.
In the extended trailer, you hear the phrase, "It seems fate has given me a second chance father." just as they show Alucard on screen. I think Trevor somehow becomes Alucard.
May I remind everyone of "DIE BELMONT" in the LoS trailers which was played over the scene of Gabuella sitting on his throne in the epilogue.Exactly. The Alucard line could be anyone.
I just noticed something. The sword that 'Alucard' is using in the LoS2 trailer is made up of what seem to be sections of metal, aka sword-whip-like. Will Rovert never use a normal sword at all? Hmmm...
First of all... We need to know, WHAT is the mirror of fate, from what we know so far is that it is...
- A Magical Mirror that reveals how your future will end up as
If that were true, I'd consider that more evidence to support the notion that most of the members of The Brotherhood of Light have been tricked and that it has actually been Luciferian all along. Lucifer was the Angel of Light in the beginning, after all, and he could be the true entity behind it to further his plan. After all, wasn't Satan the one who deceived the founders into ascending and creating the Lords of Shadow?
By this logic, you could say that the "will" of the Brotherhood of Light could be determined as "Fate", since it is through them that Marie comes to believe that things will go as they may. The mirror simply acts as an extension of their will, because let's face it, until then it'd been only use to teleport people.
But nothing that I remember says that Satan tricked them into doing it... Satan's role was tricking Zobek into masterminding the events of LoS.
One thing that I know has and will continue to bug me about this whole thing is how loosely they use the term "fate".
Websters d: "the will or principle or determining cause by which things in general are believed to come to be as they are or events to happen as they do"
By this logic, you could say that the "will" of the Brotherhood of Light could be determined as "Fate", since it is through them that Marie comes to believe that things will go as they may. The mirror simply acts as an extension of their will, because let's face it, until then it'd been only use to teleport people.
Fate is what you make of it. Marie believed that fate was defined by a group of dodgy old men and a ancient device used to make Brundle-Flies. (and if you get that reference, you're +1 in my book)
New footage of the game is in Nintendo's 3DS Sizzle Reel, confirmed Gabriel as the final playable character at 1:25.
https://www.youtube.com/watch?v=w_kRaZBz_oQ (https://www.youtube.com/watch?v=w_kRaZBz_oQ)
You know what this confirms? Everyone uses whips. Fucking wow.Makes sense to me since they're all Belmonts. At least we'll have lots of other cool secondary weapons / abilities amongst each of the characters.
Makes sense to me since they're all Belmonts. At least we'll have lots of other cool secondary weapons / abilities amongst each of the characters.
I wonder what whip Gabriel is using since he broke his original one...
The dark energy whip from the trailer?
I looked again, he's holding the exact same same combat cross that he destroyed.
Either he got a new one or it's a flashback prior to the events of the first game.
Makes sense to me since they're all Belmonts.
Remember, the Alucard in this saga is just Trevor Belmont turned super demon.
Is that confirmed?
No.
thought so.
Unfortunatly a majority thinks otherwise but im glad there are some who still hold out that Trevor and Alucard are separate people.
Ok I get you and I m sorry if I read you wrong.
I just want more info about this game and it's irritating that we know very little about the game other than Trevor goes after Dracula and then goes M.I.A then Simon picks up the pieces years later. Then there's Alucard, who in all honesty, we know NOTHING about who or what he actually is other than that he may be the son of Dracula, that's about it. (Oh and he can turn into mist and such)
Yeah I get that they don't want to give too much away and I can respect that. It's just that Konami's marketing team is so shitty that we are likely not going to see anymore of this game until they stealth release it somewhere around Febuary or March and all we have to go on is a cryptic teaser, 20 minutes of an unfinished demo and 5 seconds of footage from a demo reel. Where else are they possibly show more of it it, the VGA's? Not likely, hell even Lords of Shadow 2 has a better shot at appearing there and we don't know squat about that game either.
*Sigh* I apologise if I offended anyone, It's just want to play the damn game, im a very impatient person and the wait for this game and the lack of any substantial media about the game is bothering me. Maybe it would better if I should just stop following the game for the time being.
I think I'll take some time off from here, see you guys in Febuary.
As for Gabe, his outfit is definitely slightly different. However, It cannot be a flashback, since he has the Wings he got from Carmilla, as indicated by the gold designs on his shoulder armor.
Actually Flame, it is the same Combat Cross. Image attached.Maybe after ending but before reverie
Maybe it's an inconsistency on the part of the artists since he has no subweapons on his belt either. There's really no telling when this takes place.
But he's missing his sub weapons. And isn't Reverie DIRECTLY after the game?We miss the trip to the castle (?)
Adventure Time looks awesome :D
We miss the trip to the castle (?)Yes, it's only a quick cutscene. It may be this.
A demo would be really nice.
Probably a new trailer, anything would be nice at this point.
Oddly enough that didn't specify which game would be the "treat."I really hope we get some new gameplay too.
Im thinking it's a new trailer for Mirror of Fate, since LOS2 is still a long ways from now.
Edit: I checked their Facebook page, it's for Mirror of Fate. Here's hoping for a trailer, a long trailer that explain's what's really going on and put some speculation to rest.
Still feels more "Gabriel Belmont" than "Dracula"
does that make sense? o.o;
HO HO HO looks good, and it confirms my theory that trevor does fail against dracula :)
After 25 years of seeing him teleport+fireball/meteor shot, it does seem different to see him fight man to man.Well, Dracula's had many other attacks in the CV series. As far as prescence goes, IMO, he DOES still feel like Gabriel and not Dracula.
The epic Nintendo 3DS™ title tells the story of Simon and Trevor Belmont (voiced by Alec Newman and Richard Madden respectively), both descendants of Gabriel Belmont (voiced by Robert Carlyle). Gabriel has returned as a powerful vampire called Dracula, threatening to destroy the brotherhood and anyone who stands against him.
After 25 years of seeing him teleport+fireball/meteor shot, it does seem different to see him fight man to man.
And it's nice that my theory of Dracula being able to conjure up weapons is correct.
Small press release
Strange they left out a certain someone hmmm.
Mathias/Dracula: Expert tactician and high level sorcerer of the dark arts that rarley get's into close quarters combat.
Gabriel/Dracula: Skilled warrior and wielder of a massive amount of dark energy and magic that always get's into close quarters combat.
Two Dracula's with different upbringing and ways to deal with their enemies. So it shouldn't be a total shock that they fight differently with all things considered.
Well that's my take on it at least. *shrugs*
The game is running at 15 fps...
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I remember people saying the same thing right before OoE came out. And AoS. And DoS. So saying "[new cv game] is looking better than almighty Symphony!" is nothing new
I see your point, and I'm not surprised that somebody said this, but I personally have never thought any of the MetroidVania games looked better than SotN. Symphony is a great game and its ages well but I think this will beat it out. Like I said before, this is just my personal opinion no need to attack me for it. I just think the LoS game as a whole are a step in the right direction for the franchise as a whole.As far as art direction and graphics, I think it IS better than SotN(at least that's the most I can admit, other than VO, which it's no real contest that it will surpass SotN). I still can't find myself to agree as far as gameplay and combat are concerned. It's just not what I consider "fun".
And really this is the reason I haven't commented on these forums in a long time. The second you share your opinions and someone disagrees with what you post they jump down your throat
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2Fa%2Fa4%2FMoF_Halloween_04.jpg&hash=b36e862c6c25f1a3741e40354297b798501fd696)
Haha, I see what you did there MS
.....what'd they do here?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.towerofmist.net%2Fcv3%2Fprayer.gif&hash=9ca016b2bc0d7ac8ffec0274d667dd861bfd90b2)
.....what'd they do here?I'll give you a hint.
I see your point, and I'm not surprised that somebody said this, but I personally have never thought any of the MetroidVania games looked better than SotN. Symphony is a great game and its ages well but I think this will beat it out. Like I said before, this is just my personal opinion no need to attack me for it. I just think the LoS game as a whole are a step in the right direction for the franchise as a whole.
And really this is the reason I haven't commented on these forums in a long time. The second you share your opinions and someone disagrees with what you post they jump down your throat
HO HO HO who was that attacking alucardThats a good question. I feel like I should recognize that enemy...
I know it may sound blasphemous to most people here, and it is just my opinion, so don't kill me, but I think this looks better than SotN. There just seems to be so much more to this game, better combat, better exploration. I can't wait to play this.
'Scuse my ignorance if I missed sumfin, but have they announced the 4th character yet? :oYes, it is
Aww....I was hoping for a female character. :(
Agreed. I think they'll try to introduce a Belmont whose name is similar to another traditional Belmont's.David Belmont.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2F7%2F74%2FMoF_Halloween_03.jpg&hash=a659e601fcf3bc2614022d5e56b55c1fc62934b8)
Is that supposed to be Sypha?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2F7%2F74%2FMoF_Halloween_03.jpg&hash=a659e601fcf3bc2614022d5e56b55c1fc62934b8)
Is that supposed to be Sypha?
You beat me to it. Bravo sir. I'm with you on this idea since Simon can summon ancestor guardians. Of course if this is Sypha, that means the Red Knight could very well be Trevor...
Cox reconfirmed the 4th character (only a short prologue). The game's lenght is around 20 hours for the story. They did not lie about it for LoS, so I hope it's true.
To add to that, each character's playthrough takes about 5 hours each.
That's explains the changes to his outfit I guess. It's a bit confusing, though. Why set it before LoS1?
That's explains the changes to his outfit I guess. It's a bit confusing, though. Why set it before LoS1?Cox said earlier that the prologue of MoF should have been part of the DLC's but that Konami did not let them enough time to do it.
Dracula up and personal more than ever. No ho ho ho I [attack] and disappear like a prick just to get a cheap hit on you I like it. But if there is one thing I want from Gabriel is that he should use a spear I mean he is a up and close Dracula why not use one?
Nice to see them taking continuity error reports seriously. However, this now begs the question, if this prologue happens pre getting the Seraph wings, then what is this a prologue to? Was this a chapter that was supposed to be in the main game of LoS? Was this supposed DLC an 'oops, we should have included this before' thing?
Recently Cox said that at one point in time the castle rejects Dracula as the master,
sauce please
what's even weirder is that people are still calling him DRACULYeah, especially considering Cox responds by calling him DRACULA! LOL! He's DRACULA, people! Get over it! ;D
He is known as Dracul because he calls himself the "Dragon". "Dracula" is Vlad III Tepés who was the son of Vlad II Dracul. Mathaias being a vampire before the time of the Voivodes in Wallachia, takes the identity of a son to a human that's younger than him. That is odd, and the thing with Gabriel is that he is actually Dracul because he is the first and he doesn't need the title "son" for any reason, but in terms of Bram Stoker and Castlevania's characterization, he is the "Dracula" of this Castlevania, but his character is actually "Dracul". Alucard is Dracula and when he opposes his father and his ideology, he reverses his title to show his opposition.
Cox and Konami disagree with you. :PLOL, besides, Gabriel calling himself Dracul means little to nothing. I can call myself Michael Jackson... doesn't make met he "Prince of Pop". Not like Gabriel's word has more standing than Dave Cox's(LOL, people taking a fictional character's word over a real man, let alone, the producer).
He is Dracula simply because they say he is.
The same way the people who support Cox and his team said that LOS is castlevania because Konami who owns it says so.
So while your explanation is nice and all, the fact remains that he is Dracula because the guys in charge says he is.
Since the epilogue in LOS I haven't seen Cox or Konami call him "Dracul".
Its been "Dracula" since then.
@thedragon1047 - He is called "the dragon" (Dracul) in the game. Sometimes referred to as "Dracula" by others but never calls himself that..
Wait, doesn't that mean Trevor later turns into Lucard?
Great, now CV characters are drug addicts too. What ever happened to the good old "Just Say No!" ideology of the 90s video games?Hahah winners don't do drugs!
I hope this game would have a great soundtrack...But unfortunately it does not seem so, from the footage I've witnessed.
We've heard what may be the title screen music in the first trailer and interviews plus an additional track in the Halloween trailer.
Too early to make that assumption IMHO.
Hahah winners don't do drugs!
If you want to rock out in a catacomb, then by all means jam those guitars and riff the bass in a dreary stage full of piled skulls and decayed corpses.
tragic prince sucks
Just a heads up:
GameStop is offering a posted of the GameInformer cover art for the game. It's a part of their rewards program, and costs 6,420 points.
I just ordered mine two days ago!
If you wouldn't mind, please take a picture of it. I want to see how it really looks, presuming the thumbnail isn't actually it.Seconded.
If it's to my liking I'll probably get one as well.
If you wouldn't mind, please take a picture of it. I want to see how it really looks, presuming the thumbnail isn't actually it.
If it's to my liking I'll probably get one as well.
Well, the Street Fighter IV poster thumbnail is a copy pasta box art, with the rating, sidebar, and everything included, so I would imagine (see also HOPE) that it really isn't the product's true form.
I'm guessing it's what the thumbnail looks like, it says it's 24x28 inches. As soon as I get it I'll post a picture. It was really the only thing of interest on there too, so I figured I had these points, might as well use them
I don't know if this is already known but we do know that the tribes that raised Simon are in Wallachia, so he pretty much grew there...
What, dare I ask, looks shitty about the game?
I mean, other than the boss-life-barrels.
I don't really understand when people complain about the regular enemies that take multiple hits to kill in this or LoS. It is a hack-n-slash.
I'm not really noticing any FPS problems either, but I'd imagine it'd be no more than 30FPS.
The scene with the waterfall in the most recent trailer surely drops to at least 15FPS. That's terrible. For a game to emphasize platforming and combat, you'd expect an emphasis on stable performance, and Mirror of Fate has been stuttering in both regards. Though, I assume that's why the game was delayed to 2013..
I wish this was real, but not only for the 3ds xl
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fd3j5vwomefv46c.cloudfront.net%2Fphotos%2Flarge%2F689579106.jpg%3Fkey%3D1000933%26amp%3BExpires%3D1353474179%26amp%3BKey-Pair-Id%3DAPKAIYVGSUJFNRFZBBTA%26amp%3BSignature%3DjEp6WEin00sNoIKCdYEITebKrGIPZSrZaiwzibLA1SOClNSSo8rIGEnsvzKG9-1JhIDUSeUEdHpJtQjGEMpOyudNYSl%7E4eeU0-588b9C-91BQGaAgVXiYRkB4mFBOQ6896WKiUvOti77n83syhxCQPTJTkBCUrR2NR%7EPjE-ZNDQ_&hash=1df5bbcb55e02bf4d2515e6f6b271cd0a34c820c)
The scene with the waterfall in the most recent trailer surely drops to at least 15FPS. That's terrible. For a game to emphasize platforming and combat, you'd expect an emphasis on stable performance, and Mirror of Fate has been stuttering in both regards. Though, I assume that's why the game was delayed to 2013..
Or maybe Trevors dark side Alucard wants to overthrow Dracula and become the new prince of darkness. :D>Alucard going bad
You do realize that's risking the wrath of a thousand fangirls?There are still a lot of them to be afraid of? :-\
I'm sure if Europe's getting it in March, NA is getting it there too. Mercurysteam is a European developer, and the trend with those companies is release their product in Europe, and than in the Americas.HO HO HO good point :)
never seen a Belmont as a kid before
HOHOHO Soleiyu Belmont
hmm. really never played belmonts revenge before
but yeah I have never seen a kid much less a belmont in the cv universe besides carrie and maria
Kid Dracula HOHOHO
HOHOHO what are you waiting for?? you can literally download it right now
So Sypha is relegated to a 'kitchen bitch'. That figures. Disappointing.
The models looks like ASS. Goddamit, I can't understand how anyone can say this is good graphics. Not even considering it's the 3DS, since there are other games with better models on it.
Maybe that's because they can't show anything without spoiling anything?
So Sypha is relegated to a 'kitchen bitch'. That figures. Disappointing.
Also when you hug someone you don't shove your face into their not so comforting metal pauldron.
The models looks like ASS. Goddamit, I can't understand how anyone can say this is good graphics. Not even considering it's the 3DS, since there are other games with better models on it.
I'm surprised that no one has remarked or theorized about the fact that Trevor's hair is black....and neither Marie nor Gabriel had black hair.
the cutscenes animation is really bad especially the mouth guess they will make it better in future since they showed the game in a better quality than E3 trailer , mmm....sypha .. i'll wait more i don't think they will make sypha a useless kitchen bitch , i'm pretty sure she's going to get her own turn in the story tooDon't want to crash the party but
Don't want to crash the party but(click to show/hide)
On another note, the lips things really doesn't bother me. I like the "comic-book"/"cel-shading" style they went for.
Don't want to crash the party but(click to show/hide)
On another note, the lips things really doesn't bother me. I like the "comic-book"/"cel-shading" style they went for.
I don't recall it ever confirmed that Carmilla was a Cronqvist, but I've always thought the idea was interesting...
It's hard for me to explain, but the quality of the game from the trailers or screenshot are not as good as compared to when you acually play it, that's what I hear anyway. On the other hand the backgrounds are some of, if not the best on the 3ds.That's because the 3DS resolution is so low and the screen is really tiny. It makes the game look better when played on the actual hardware.
So detailed :o
The Japanese version expands on her character by making her as a Cronqvist in her character profile.But is this legit official "universal" canon that Konami of Europe also plans on using, or Japan's version of the Poltergeist King?
HOHOHO Soleiyu BelmontHe was around 15 or 16 in the game. Not a child.
The hell... Why DID I click on that... why?
The hell... Why DID I click on that... why?Not surprising, SOMETHING had to happen for Simon to end up in the care of random mountain people.
Not surprising, SOMETHING had to happen for Simon to end up in the care of random mountain people.
I really wonder what's up with those Japs randomly giving Carmilla the surname Cronqvist. The weird part is, is that this stuff almost never happens in English games that get localized in Japanese (as far as I know at least). It's way more more common the other way around. And I thought they stopped doing that since the 90's...
HOHOHO 15/16 can still be considered a youth/underage/child, buddyMy point still stands - Soleyu wasn't depicted in the game as little kid, hence no child Belmont up until MOF.
My point still stands - Soleyu wasn't depicted in the game as little kid, hence no child Belmont up until MOF.If Soleiyu won't satisfy you that it isn't a first then take a look at Castlevania legends instead, it showed Trevor Belmont when he was only a baby.
it showed Trevor Belmont when he was only a baby.
Thanks for the new screens. This game keeps looking better and better.
Maybe the delay was worth it yet, that lip sync ehh... it's very odd and I do not usually complain about games alot why would ms go for that?
like the "die belmont!" line in los trailers connected the dots right?
plus the whole "it seems fate has given me a second chance, father" line... connect the dots
Nice to see some Alucard screens.
If Trevor is Alucard... what happened to the back of his coat? I mean, the fronts of the coats look similar enough, but:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi583.photobucket.com%2Falbums%2Fss276%2FGamersIntuition%2F2012%2Fcastlevania3DS_10.jpg&hash=1bb0bb7890cc00c2bad139a1e82be8df51efcf90)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/12618_10152314075070697_2090491210_n.png)
Cox confirmed that it was a design choice, they wanted the cutscenes akin to the comic cutscenes from the DLC.
I have to say, Alucard's design in this is pretty boss. I think I might like it better than his SotN design. :-X
In fact, the character design for Mirror of Fate is overall quite stellar, and while fresh still really has that Castlevania Gothic/Romanesque punch
If Trevor does end up becoming Alucard, it certainly would give Simon a reason to enter the castle. To search for his father I mean.
So... is there any hope this game will have any Classic CV tunes?
HAHAHAHAhAHAHAHA
:'(
So... is there any hope this game will have any Classic CV tunes?Of course not.
Guys, whenever Cox replies my tweets it feels nice.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120814001202%2Ftheoffice%2Fimages%2F9%2F9b%2FMichael_scott.jpg&hash=22f8b9ea4e6e2596f5edfcde935257252e9254b0)
@west199: @CastlevaniaLOS Is their gonna be much classic castlevania tunes in MoF an LoS2 or is it gonna be a completely new soundtrack?
@CastlevaniaLOS: @west199 - Completely new.
Trevor looks different to Alucard here O.o
Getting myself prepared for a mindblown.
Trevor looks different to Alucard here O.o
Getting myself prepared for a mindblown.
New background get! :)
No there's still a chance, maybe the artist deliberately drew them differently to throw people off.
Then when it's revealed it'll be like BAM! hit with a semi truck. You'll see, you all see.
Also, the game is rated M for mature... Looks like, they couldn't bypass it :p
Seems that the faucet has leaked a little about the game again from someone who ( allegedly) finished it multiple times.
Sad.... bad news for sales... :'( :'( :'( :'(
Why not just... post it here (with the spoiler tag and a big RUMOR)?
I'm not sure if you guys have been informed yet but our current Lord of Shadow Davey Cox has confirmed that Mirror of Fate will have a demo released before launch.
Still we have a long time for that, but today, i made the first step. I just got my Christmas present for my self a little earlier, by buying me a 3DS XL. ;D
NO 3DS-XL NO 3DS-XL, Dave Cox @CastlevaniaLOS "Looks great on both but the original 3DS screen is better with 3D in my opinion."
The game look a little better in the normal screen than XL. Is normal i have friend with the XL screen and only scale the pixel to bigger, look more big but poor quality, in all games.
My DS library vastly outnumbers my 3DS library, though, and DS games DO look much better on the XL.
Y'know, it's incredibly unfair to put a springy, extendable-chain grappling-hook thing in front of a child and then tell them they can't use it.
What if that line about getting vengeance for his mother's death was Trevor speaking to Zobek/Death after discovering Gabriel wasn't responsible for Marie's death?Good point here. That'd be interesting, but I think he's really saying it to Gabriel. Zobek went missing since LoS1 and only reappeared during Modern Times. But then, who know? ;)
Wait, is there footage of the Lost Soul?
At the end of one of the first full demo gameplay footages, and he speaks to Trevor saying "You cannot pass through here yet."
HO HO HO just read on daves twitter that the succubus will be a boss in mirror of fate, i hope they make her as sexy as the original :DIsn't that this?:
Isn't that this?:Hahah wow, that's sme extreme succubus, I find it similar to old carmilla too.
http://www.creativeuncut.com/gallery-23/cmof-succubus.html (http://www.creativeuncut.com/gallery-23/cmof-succubus.html)
Also, seeing some of the art, is it me or this inspired by the final form of the CoD Innocent Devils, like Isaac's Abel and The End?:
http://www.creativeuncut.com/gallery-23/cmof-library-statue.html (http://www.creativeuncut.com/gallery-23/cmof-library-statue.html)
Hahah wow, that's sme extreme succubus, I find it similar to old carmilla too.
Isn't that this?:HO HO HO i always thought that was medusa due to her having a snake tail, good eye dragon slayer, your christmas will be excellent :) also i think that the statue is satans true form and dare i say he looks AWEEEEESOMEEEEEEEE :D
http://www.creativeuncut.com/gallery-23/cmof-succubus.html (http://www.creativeuncut.com/gallery-23/cmof-succubus.html)
Also, seeing some of the art, is it me or this inspired by the final form of the CoD Innocent Devils, like Isaac's Abel and The End?:
http://www.creativeuncut.com/gallery-23/cmof-library-statue.html (http://www.creativeuncut.com/gallery-23/cmof-library-statue.html)
At least Satan in LOS had the decency to cover up.
What if that line about getting vengeance for his mother's death was Trevor speaking to Zobek/Death after discovering Gabriel wasn't responsible for Marie's death?
See, that would make too much sense, and it's been made very obvious that MS wants to pit the Belmonts up against Dracula. If Trevor found out that Gabriel was not responsible for Marie's death due to being controlled and had since then not only taken revenge for the act but also saved the world TWICE and gave up his humanity specifically to do so, he'd have to be pretty emotionally stunted to take that information and continue with "I still hate you vampire dad!".
Plus since the Belmont hunt Drac!Gabriel to modern day times, how much do you want to bet that either that huge gaping plot thread is still dangling right in front of everyone's face OR Cox forces some other "unspeakable act" upon Clan Belmont for them to blame Gabe for in order to keep things moving along? It's the only explanation I have for everyone conveniently forgetting/not knowing Gabriel saved all of humanity twice over and got super screwed over in the end. (I'm sorry MS, but you made Gabriel The Woobie (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWoobie) and I can't see him as being anything but the tragic hero/villain now and I want my catharsis for him, dammit!)
Oh, you mean some combination of Laser-Guided Destiny, Blood Knight and Contractual Genre Blindness befalls anyone with the name Belmont.
Sounds about right.
You can imagine I edit the Mega Man page
You guys are on tvtropes way too much. Havent you heard that tvtropes will ruin your life?Yes, but with the knowledge it grants, our life is but a small price to pay.
You guys are on tvtropes way too much. Havent you heard that tvtropes will ruin your life? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife)
So, the game is finished. Yay!(click to show/hide)
If I was them, I'd use these 2 next months polishing the Framerate...
HO HO HO "Pre-order now and receive a limited special "Heroes" Costume pack!additional charges may apply" -USA only
HO HO HO "Pre-order now and receive a limited special "Heroes" Costume pack!additional charges may apply" -USA onlyDafuq?
Dafuq?
Nah, 'Dafuq' has been popular on the internetz for some time now.You mean "interwebs"? ;D
MoF will have some "Big Boy" content!HO HO HO i think the person getting stabbed with the stake might be sypha being killed by dracul, and the female vampire is obviously the succubus, not sure about the werewolf with underwear on though :/
http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)
appears to have an appendage/genatalia between its legs.”
I can swear there was a creature like this in the first LoS. Sometime in Chapter II or III.Yep it was that big wolf I can't recall its name.
Now that I have a 3DS I am pretty excited for this game after all. The combat looks very far from what I usually enjoy, but the exploration could be pretty cool. There's nothing wrong with the environments and areas I've seen so far. It looks like a real CASTLE for once with no duplicated rooms (hopefully). I hope there're lots of secret passages, hidden areas, tall clocktowers and deep catacombs. Oh, and a castle keep.
MoF will have some "Big Boy" content!
http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)
MoF will have some "Big Boy" content!
http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)
"a male werewolve character appears to have an appendage/genatalia between its legs"
Satan from DMC anyone?
Satan from DMC anyone?Satan/Lucifer from Dante's Inferno, maybe?
Satan/Lucifer from Dante's Inferno, maybe?
http://www.gonintendo.com/?mode=viewstory&id=193901 (http://www.gonintendo.com/?mode=viewstory&id=193901)
Cox reconfirms a demo will hit before release, and there will be a new trailer "soon."
And here's hoping that Febuary will be the month where the curtain is finally pulled on Alucard's origin.
...So I just saw the Lords of Shadow movie the other day. Oh wait, that was The Hobbit. My mistake. All the Orc faces and trolls threw me off.
HO HO HO if you were trying to be funny you failed miserably :/
HO HO HO if you were trying to be funny you failed miserably :-\
...So I just saw the Lords of Shadow movie the other day. Oh wait, that was The Hobbit. My mistake. All the Orc faces and trolls threw me off. ;)When I was watching The Hobbit, I couldn't help but think "dang, I feel like playing some Lords of Shadow". I like to think of LoS as enhancing the Castlevania franchise with LotR elements, not replacing it with them.
When I was watching The Hobbit, I couldn't help but think "dang, I feel like playing some Lords of Shadow". I like to think of LoS as enhancing the Castlevania franchise with LotR elements, not replacing it with them.
I don't recall any trolls in any of the old games. To what games do you refer?
That's the US name for Chupacabra. I don't count that at all. Plus maybe it's my age, but I don't think of SotN when I think of *old* CV.
For me, considering CV was birthed in horror movie pop culture, classic horror themed enemies would always be much more preferred for the series than classic medieval fantasy themed enemies(or even Tolkien/D&D themed enemies). I wouldn't be thrilled in sing Mind Flayers or Displacer Beasts in CV games either.
Well, SotN, might not be a classic Castlevania, but still it's an old Castlevania game and that doesn't change the fact that i like a more dark approach for these enemies than the generic, since we are talking about the Castlevania universe and the absolute evil and not a fairy\fantasy game.
For me, considering CV was birthed in horror movie pop culture, classic horror themed enemies would always be much more preferred for the series than classic medieval fantasy themed enemies(or even Tolkien/D&D themed enemies). I wouldn't be thrilled in sing Mind Flayers or Displacer Beasts in CV games either.
Well, SotN, might not be a classic Castlevania, but still it's an old Castlevania game and that doesn't change the fact that i like a more dark approach for these enemies than the generic, since we are talking about the Castlevania universe and the absolute evil and not a fairy\fantasy game.
I will forever hate myself for coining 'classicvania'I think it's an awesome term. And besides, series already have very distinct border between old games and the new ones, so it would have been named somehow anyway.
HO HO HO just read on daves twitter that if you beat the game 100% you get a secret ending :)It's all a dream
It's all a dream
Specifically, it's Bubsy's dream. Then you unlock him. He's the fourth character Cox was referring to.You know all four characters have been revealed, right? ;)
There is not going to be any kind of special edition, right?.
New trailer:
http://youtu.be/-oe6K35fdpU (http://youtu.be/-oe6K35fdpU)
Castlevania: Lords of Shadow - Mirror of Fate will be available across Europe on 8th March 2013 exclusively on Nintendo 3DS.
I'm looking forward to play this game, manily for the story, there it's something off about thisgame and I don't know why?, maybe the animations....
Isn't this just the Halloween trailer? :-\
When I get home, unless someone beats me to it, I'll translate more of the Spanish article.
Some points of interest though about Alucard:
- Alucard will be both controllable and a NPC that will help Simon in some parts.
- No answer though if he's controllable in LOS2 where he'll be using the sword.
- As in SOTN, he is Dracula's son who rebels against his father.
Dave Cox's Twitter Picture
Looks more like a crazed hobo.
Christmas Dinner!! ...or is it???
(https://pbs.twimg.com/media/BBc0vVhCMAA34YK.jpg)
Mind you, do any of the screens and trailers show health fonts being used?
Then again, heart's are back and are used to fill your sub weapons again so who knows. *shrugs*ya really, who knows what they have in planned so who knows (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.documentingreality.com%2Fforum%2Fimages%2Fsmilies%2Fmysmile%2Fshrug.gif&hash=59b5a44c2597649f4d2d6bdf268584cb0cac2a9d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51TRtBA%252BROL.jpg&hash=98bc7f49b0c0473810022659857edee9097f3e7f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51CQkPkJW5L.jpg&hash=bc13fb2dea59cff59a7c745ffc9cb25b2e086971)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51ULwJaycOL.jpg&hash=2d794e324540de8ed1714873ab95485f368221f7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51BK4QFrVHL.jpg&hash=ad934d173165afa76d083f7758a06a05154d387e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51Lv2Dl6oWL.jpg&hash=a64b11c31f200e40bf456484027c00e2c2551775)
Of course, I don't know if this has already been brought up, and this thread is WAY too huge to check. Had the subweapons/powers been revealed before now?
Every other sub weapon and special ability for each character has been revealed. However Alucard's hourglass power was not particularly revealed (Cox posted it on twitter his inventory but it was hard to really make out what the item was) and it was apart of that bit of leaked info about the game a month ago.
Also, a quick heads up about the demo. It is the exact same demo as the one displayed at E3. The final game has since been polished and is more balanced than what was shown at E3.
Damn, looks nice! My main question is whether those maps apply just for the room you're in or for a larger section of the castle.
Did anyone preorder this yet?
If you just want the info with no pages upon pages of discussion, there is a staked thread that's "Just the info, no discussion"...
...though I'm not sure how often that's been updated. I hope you fans have been keeping it updated!
That Castle map screams "Van Helsing" movie, what with the teensy bridge between two bluff towers.
Did anyone preorder this yet?
Did anyone preorder this yet?
Did anyone preorder this yet?
If you just want the info with no pages upon pages of discussion, there is a staked thread that's "Just the info, no discussion"...
...though I'm not sure how often that's been updated. I hope you fans have been keeping it updated!
That Castle map screams "Van Helsing" movie, what with the teensy bridge between two bluff towers.
Did anyone preorder this yet?
I noticed something around 0:25 it looks very different is this from the old build?From the cel shaded look, probably a cutscene
New images de Castlevania: Lord of Shadow - Mirror of Fate / Novas imagens (http://www.youtube.com/watch?v=chRm_yAJgXM#ws)
Dave Cox said that in MoF, you'll meet the brotherhood leaders and elders. Also, Simon's classic arcing axe is not just thrown, but it can be charged as well for killer damage. Well, that's a new improvement for a classic sub weapon gameplay.
Did anyone preorder this yet?
From the cel shaded look, probably a cutscene
Ha ha. I asked him that question myself and was surprised he answered. Pretty swell of him. I decided to ask him about if there are more then 4 subweapons per character as well, we'll see if Dave answers.
Dave Cox @CastlevaniaLOS
Simon has four but Alucard and Trevor have more...
I think it looks really good, and I am definitely more hyped for this game now than I was initially. The only thing that can ruin the experience for me is if the enemies have way too much health, making combat tedious. And I don't exactly know where I draw the line. The gameplay trailers has me worried but I'll wait and see for myself. Great levels and cool atmosphere can sometimes make up for drawn-out combat, I guess.
Dammit, it's getting much closer as Trevor being...
A tragic prince? ;)
A tragic prince? ;)
SO basically, the parody comic I saw is real?(click to show/hide)
You will die in vein just as your father did.
So either Dracula is a lousy killer and didn't bother to check the body to make sure he's dead or destroy his remains, therefore allowing someone/something transforming Trevor's already dead body into a vampire named Alucard a without Dracula knowing years later, or he simply killed Trevor and Alucard is a separate character after all.
Oh and I just realized something, we still have no idea on what that Lost Soul thing is. If he is what I think he is, im willing to bet he has something to do with Trevor's transformation into Alucard (if that turned out to be the case). I mean he is called the Lost Soul, and what does anything called a Lost Soul want? A vessel.
but then who is Alucard's mother, and when did Dracula have the time to fall in love & seduce another woman when the game says he was in self-imposed exile for decades until he decides to go after the Brotherhood. At this point it will make more sense if Trevor WAS Alucard instead of being separate. A lot less plotholes if you ask me, and explaining why Alucard didn't aid his "brother" Trevor, etc.
So in essence once Trevor presumably fails, the Lost Soul who is on speaking terms or appears before Trevor as the Demo evidents would imply that once Trevor dies the Lost Soul takes this opportunity to take Trevor's body as it's own, either preserving both consciousness into one or simply overwriting the old one with the Lost Soul's mind, or possibly a body swap if you will.
Trevor's body>Lost Soul's body and vice versa.
Furthermore with this transfer a transformation of power is initiated, causing this vessel to obtain demonic power.
Another way is that the lost soul gives Trevor a second chance, but at the price of a majority of his human memories and basically merges into one being.
Who can say for sure though?
I'm sure there won't be anything that complicated. Man, I just don't want to accept Alucard-Trevor thing. Is the story gonna be that great in which I can appreciate this idea of Trevor's "Revealed by Destiny"? I mean it better be, the idea still feels very stale of having one character in two different persona. It's not much of Ryu and Evil Ryu. It's one man with two different characters but alas, it's a reboot.
Anyways, my crazy-ass theory was about the disapproved leak of Simon Belmont's VA being LoS2's Julius Belmont. Simon Belmont in MoF looks pretty much like Julius Belmont with the facial hair gig. If Trevor becomes Alucard, the Simon Belmont becomes... OH GAWD!
From the Halloween trailer
Assuming he's talking to Simon here, he say's he actually killed Trevor. If he had turned Trevor he would have said something about enslaving him like I did your father or something along those lines.
So either Dracula is a lousy killer and didn't bother to check the body to make sure he's dead or destroy his remains, therefore allowing someone/something transforming Trevor's already dead body into a vampire named Alucard a without Dracula knowing years later, or he simply killed Trevor and Alucard is a separate character after all.
We really haven't seen shit about this game and it's due in 4 weeks.
I smell a stinker.
I just want some commercials :'(
this series deserves it and some good ones at that
We really haven't seen shit about this game and it's due in 4 weeks.
I smell a stinker.
We really haven't seen shit about this game and it's due in 4 weeks.
I smell a stinker.
The castlevania series does not have much commercials. It just propagates by word of mouth.Though, I do have to ask this question, if LoS is an all out attempt to mainstream the CV series, why wouldn't you invest some money in actual advertisements? I see this problem with other reboots too. I mean, if you want to reach a new audience, wouldn't sitting back and relying on "word of mouth" from those already "aware" of the series(hence, fans of the franchise) hinder sales and that reach out to a new demographic? Why don't these companies have the gall to actually invest in promoting this games. Really, it's beyond me. There are so many instances I've come across various gamers, years later, which I introduce them to games that they immediately say, "Man, I never knew this game existed. Had I been made aware, back in the day, I would've TOTALLY bought it!".
Though, I do have to ask this question, if LoS is an all out attempt to mainstream the CV series, why wouldn't you invest some money in actual advertisements? I see this problem with other reboots too. I mean, if you want to reach a new audience, wouldn't sitting back and relying on "word of mouth" from those already "aware" of the series(hence, fans of the franchise) hinder sales and that reach out to a new demographic? Why don't these companies have the gall to actually invest in promoting this games. Really, it's beyond me. There are so many instances I've come across various gamers, years later, which I introduce them to games that they immediately say, "Man, I never knew this game existed. Had I been made aware, back in the day, I would've TOTALLY bought it!".
I just love Simon Belmont's overall design, the scarred face too.
Since Sypha doesn't seem to be shown being killed I suspect there might be more tragic implications for Simon.
Ergo, boss fight.
Mere speculation however.
Also
http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/ (http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/)
I just love Simon Belmont's overall design, the scarred face too.
Since Sypha doesn't seem to be shown being killed I suspect there might be more tragic implications for Simon.
Ergo, boss fight.
Mere speculation however.
Also
http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/ (http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/)
Oh and the swimming sections are news to me, no idea that was in the game.
Haven't listened to the video commentary or music/sfx—is it any good?The music's still very ambient.
Loving the artwork and that gorgeous 3D parallax scrolling. They’re also switching up the sub-locales very nicely indeed. Over a stone bridge we go and up into a wooden building. Through an outer gate, down a ravine into caves and even a spot of swimming. Beautiful and all (relatively) seamless. Environments don’t look at all out of place compared to any other Castlevania.
Liking that the zombies take 3 rather than 10+ hits to fell. The platforming also looks better than initially expected. The jury may still be out, but there are gradients, bridges, boxes, stairways, ducking, grappling, and the swimming is a pleasant surprise. Fingers crossed there is much more besides, given this run seems to be a tutorial stage.
I'm not especially keen though on all these cut-scenes and prompts though (did Dave reveal if they were skippable?). I understand they’re helping present more information and enriching the story for the player, but I mean, zooming in when a zombie pops out of the ground? That’s quite a spectacle. Similarly with the barrel part: we know we’re going to have to destroy those barrels, and we can guess what the hearts do. Is the target audience going to struggle with these basics? You've got a clutter of near-redundant messages like: 'You just earned some experience!', 'Press R to use' (incidentally also doesn’t seem very appropriate when you come upon a dead soldier?).
Still, it's the way it's done these days . . .
It also appears they're still using that silvery glow on objects and bodies making platforms and secrets (and alternate routes probably) too easy to identify. I think that may take away a bit of the challenge. Maybe that can be turned off though.
Looking good though, and looking forward to the next two parts.
The video pretty much reveals who the crossbow spirit is if you pause and read the scroll he picks up.
Someone named Michael(?) Schneider.
Wow... the framerate still looks like ASS. I think the 3DS just can't do this game run smooth with this level of graphics...
There are 3 more videos of Simon's gameplay from the same user. I think the game looks fantastic, and the music sounds fantastic too.I now come to the realization why I dislike the whole shimmying/wall climbing thing. Seeing Simon move through some of those areas just by fast walking and jumping, then come to areas where he HAS to shimmy down walls and ledge leap, it breaks up the pacing.
The Demo 4 video has the Succubus boss battle, and a very brief glimpse of Dracula during the last 10 seconds.
And another thing, Simon IS using the combat cross.
Skip to 0:30. Simon CAN throw the axe in a parabola. Look at the guy's fingers, you can actually control on what angle you want to throw the axe at.Ok. That's pretty damn cool.
Reviewers have special Nintendo sanctioned hardware to take video recordings from the systems. They just don't run a 3DS game on something that's not a 3DS. That's just ass backwards thinking.
Reviewers have special Nintendo sanctioned hardware to take video recordings from the systems. They just don't run a 3DS game on something that's not a 3DS. That's just ass backwards thinking.
I think I'm crazy everyone
Castlevania Lords of Shadow Mirror of Fate Gameplay Demo 1 (http://www.youtube.com/watch?v=MdaUGx8_G2Q#)
around 7:14-7:19
I think that yellow spirit is schneider(if I am reading the words correctly) so sypha and reinhardt then or just members. Also what if marie is actually marie schneider or if the schneiders have no relation to the belmonts or something?
Michael Gelhart Schneider was Reinhardt's father. (http://castlevania.wikia.com/wiki/Reinhardt_Schneider)Oops. Bad Castlevania fan! -_-
More new footage plus interview with Dave Cox.
Interview with Dave Cox: Producer of Castlevania Lord of Shadows: Mirror of Fate (http://www.youtube.com/watch?v=ymvDfyldeSM#ws)
And we finally get to see Gabriel and Trevor in action. ;)
As long as there are Medusa Heads present at some point, I will be happy.
And can someone man up & ask Dave Cox how or why does Gabriel have his Combat Cross when he clearly shattered it to pieces in the Resurrection DLC? Huge plothole right there (unless he says "Rinaldo made him a new 1" but that still wouldn't make sense cuz Gabriel shattering it signified that he no longer needed it since he's ALLL POWELLFURRR, to me at least. and the hilt is exactly the same so unless Rinaldo made several copies that are identical then why does Trevor's Combat Cross look different? and why would Gabriel after defeating Forgotton One suddenly go seek out Rinaldo immediately after leaving that realm and say "hay i need a new weapon mines broke" when he clearly doesn'twernoi3j23rj;a)
That's Trevor using the chain to parry Dracula's attack.
Gabriel's chapter is the prologue that takes place one year before the events of Lords of Shadow.
But it's in the shape of a sword like it transformed or something.
Look harder.
I am. Still looks like a sword to me.
I just CSI'd the hell out of that picture, it's the chain, you can even see the hook at the end.
It's the chain with the stake at the bottom of it.
I'm kind of amazed how about a day ago or two ago I said we haven't seen anything about this game yet, and now we have this explosion of footage not too later.
This is really starting to look like something I would want to play, but I don't want to get my hopes up too high just yet.
Alucard looks like he's going to be a ton of fun to play as, and suplexing monsters as Simon looks satisfying to me for some reason.
And breaking backs ;)
And air grab slams.
So how do you think the 3 characters stories will end? You think Simon will be the first to vanquish Dracula? Or do they all fail?
Well I think that somehow Dracula gets sealed away with the combined forces of Alucard and Simon leading up to los2
Also Simon can be a freaking WWE world champ. Ahem... presenting the the belmont air slam and belmont suplex!!! Do you know what the belmont's cooking! ;)
Yeah the precursor to Richter or Julius Belmont.
Possibly I'm happy that the Belmont's are at the forefront of the series again :)Here here.
I like that even with the serious tone, they have quite a couple comical moments in the game. Those little hunchbacks are hilarious.
And Simon totally punted the one.
I just love that Barbarian look, it's so awesome to look at.
I'm really hoping since we are playing this backwards more or less that once we complete the game we can play the game Chronologically and see the story unfold normally.
I wonder what the purpose of the Gabriel prologue is.Tutorial, for one.
Watching that gameplay/interview vid again and I noticed right before Simon is knocked out, you see Alucard falling down and on fire. Wonder how that happened?
*Alucard falling down pit on fire*
LOL at the apple-crunch sound for picking up meat. It's severely disconcerting for that sound to come from that substance.Maybe it's really really dry.
The game BETTER have Simon's theme in it...
LOL at the apple-crunch sound for picking up meat. It's severely disconcerting for that sound to come from that substance.
They said that both Mirror of Fate and Lords of Shadow 2 will not have any remixed tunes unfortunately and it's a new score entirely.
Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!Thing is, modern game devs, as pointed out by Egoraptor, think that mainstream gamers are idiots.
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!
Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
Thing is, modern game devs, as pointed out by Egoraptor, think that mainstream gamers are idiots.
Then again, there are quite a bit of the new kids that aren't helping either.
Slightly off-topic, but am I the only one who would love some Lords of Shadow action figures?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fphoto2-1.jpg&hash=f84503014c7299932f4bc66707f596f5b5d1d0e8)
gabriel is a pokemon master
Castlevania 3DS Producer Commentary - Gabriel Belmont (http://www.youtube.com/watch?v=TcvvrQ1K6m8#ws)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F61770_10152523761900697_1425039901_n.jpg&hash=e1ef31afca1355f566abb9fe4e21170a68ffbf47)
the hell am I looking at here.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F61770_10152523761900697_1425039901_n.jpg&hash=e1ef31afca1355f566abb9fe4e21170a68ffbf47)
the hell am I looking at here.
IGN's MoF - Alucard commentary
http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary (http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary)
I am not liking his wolf form. A wolf standing on 2 legs? C'mon....
He's supposed to have a sword, but this is Alucard Belmont we're dealing with here.
At around 2:20 the Daemon Lord says "Do you like being a creature of the night?" Sounds like Alucard wasn't born Alucard, but was recently transformed if you ask me. HMMM I WONDER WHO IT COULD BE...
Whoever it is must have signed a pretty big deal to get powers like that. Only way someone got powers like that is if they sold their soul or something.
But what's more important is who/what gave him this power?
He had to absorb that power from the Daemon Lord. Furthermore, they sound like two different voice actors.
Who voices Alucard, anyway? Did they ever mention that?
He had to absorb that power from the Daemon Lord. Furthermore, they sound like two different voice actors.
Check the extended first trailer, where Alucard talks at the end. Totally Trevor. Not that it's really needed when it's so obvious anyway.I'm just skeptical.
Are some people seriously still holding on to this ridiculous notion that they're not the same person? I thought that would have been long dead.
What? New weapons were amazing introduction to the series in Bloodlines and SOTN. The problem was the overabusing of them.
But then I recall the Alec Newman rumor from a few months ago............ :-\
Alec Newman rumor?
A alleged playtester of the game dropped a few leaks a month ago regarding Mirror of Fate and LOS2. One of them was that Alec Newman, the VA for Simon Belmont, is set to return in LOS2 and do voice work for another "unknown" Belmont that's slowly leaning to be Julius.
Grant is going to have a small cameo in the game apperently. Probably just mentioned in a scroll or something.
That boss fight wasn't even that great next to... pratically any boss fight in Order of Ecclesia.
If you're talking difficulty, I think it's pretty likely that there will be a tougher difficulty setting that most of the people here will want to use.Not difficult... but patterns. It must be an early fight, but the boss patterns were really easy to figure (except when the boss uses that energy release that gets most of the screen, totally unexpected).
I have a question......with so many videos showing so much game play, if one is to see them all, then what's the point playing the game? You can see it whole on the internet. :rollseyes:
Not difficult... but patterns. It must be an early fight, but the boss patterns were really easy to figure (except when the boss uses that energy release that gets most of the screen, totally unexpected).
I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.
https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1 (https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1)
The same could be said of any game.
I never said the opposite, it's just that we are looking to videos or screens, only to find the final product different from them and start bitching. Now, what is that all about an HD version? They are going to re-release it with HD graphics?
Now, what is that all about an HD version? They are going to re-release it with HD graphics?
I've got a better question. Are you going to wait for the HD version?
Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!
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I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.
https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7 (https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7)
https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6 (https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6)
https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5 (https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5)
https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4 (https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4)
https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3 (https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3)
https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA (https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA)
https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1 (https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1)
The only thing missing from these videos is awesome music.
Damn I miss Michiru Yamane.
But the soundtrack just leads way more to be desired.
Yeah it just shows off some gameplay aspects and has the music turned off.There's almost 0 empty corridors on the old games, unless they are transitional or platforming heavy (and that's not a guarantee). It's the difference between an action platformer (any other Castlevania game) and an action game with platforming (LoS series).
The castle is kind of empty but it's hard to say with just bits and pieces of game play.
You all know the music was turned off for these particular gameplay videos, right?
Alucard is Trevor.
Going over the Alucard preview it seems he gets the Demonic Wings power-up by drinking the Daemon Lord's blood?
That's what it looked like to me.
Yes, prior to the bossfight he was unable to double jump.
I wonder if that's how Alucard will get more abilities, by drinking the defeated enemy's blood?
Not much difference interview wise but here it is being played on a 3dsxl
so big :o
It's not about gamers being idiots. I'd bet they didn't originally have the shiny platform thing, but in alpha or beta testing realized that the direction the player is supposed to go wasn't always terribly obvious. No reason to turn an action game like LoS into a "Where do I go now" type of thing like Simon's Quest.
The problem is that there are a lot of ledges that blend into the background and/or don't look like anything you could potentially grab onto. Unless the camera focuses in on your path (which it didn't always do in LoS), having the shiny platforms is a simple way to highlight the path. I don't see an issue with it, especially since it's not like older games where the objects you have to interact with have a slightly different look than ones that are merely meant to be background.
Same goes for the whip swinging points. Some of them don't look like they'd be things you could swing from. Having the player need to do a lot of aimless jumping and dying just to find out which way you're supposed to go isn't exactly a product of good design either.
God... the castle looks so fucking empty...
Alucard is Trevor.
God... the castle looks so fucking empty...
Actually, given that finishers ARE in this game, like in LoS, maybe one of his finishers will involve some neck chomping action.
Yeah, I'd say this is my main complaint so far. Needs more enemies, especially where platforming is concerned. I thought they'd take advantage of the air-dash mobility by having more jerks trying to fuck up your jumps like in the old ones, which they kinda do this with some of Simon's parts and some flying dudes, but then he just uses the Sypha-shield and can just ignore them.
You might have more mofos in hard mode.This is a modern game. I doubt it. 99% that there's no new enemies, just more hp to the enemies the Castle already have. The enemies encounters seems fixed/scripted, just like they were in LoS.
This is a modern game. I doubt it. 99% that there's no new enemies, just more hp to the enemies the Castle already have. The enemies encounters seems fixed/scripted, just like they were in LoS.
Seriously, they really need to know how to design a 2D game better...
Why don't you go and help them Mr Miyamoto?
If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?
Why don't you go and help them Mr Miyamoto?When I see all that recycled stuff from Mario, I'd rather not call him.
I would rather have more enemies that they take less hits to die, like the old Castlevanias, than having few enemies, that they required a big amount of hits to take them down. You know why? Because when enemies are more, they offer more of a challenge, but when they are 2 or 1, once you learn its pattern, you can easily avoid its attacks, offering less challenge.That's correct and I actually prefer the way you are saying, but it seems that's not MercurySteam's idea so the fewer enemies decision is right for the kind of game MoF is, even if I wished it as less hack and slash-y
If there were more enemies traversing would be a shore.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F8%2F8c%2FGrand_Anse_Beach_Grenada.jpg&hash=ffd1cbc1ab91d3878ca2cad8aba125592fc1560a)YOU WIN THIS TIME ;D
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If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?
Why don't you go and help them Mr Miyamoto?LOL, the fact you need long, drawn out combos to take down normal enemies ADDS to the pacing going down the toilet. If it's an action game, it should be fast paced. You should be able to take down enemies quickly and efficiently because it saves time and allows you to venture on your way. It's like what I said about the whole shimmying/ledge crawling. You go from really fast based sprinting down halls, swift jumping, to instances where that pacing just stops and you have to crawl down a ledge, shimmy down to a further ledge, leap across to another ledge, then crawl up it. THAT is breaking the pace of exploration.
If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?
LOL, the fact you need long, drawn out combos to take down normal enemies ADDS to the pacing going down the toilet. If it's an action game, it should be fast paced. You should be able to take down enemies quickly and efficiently because it saves time and allows you to venture on your way. It's like what I said about the whole shimmying/ledge crawling. You go from really fast based sprinting down halls, swift jumping, to instances where that pacing just stops and you have to crawl down a ledge, shimmy down to a further ledge, leap across to another ledge, then crawl up it. THAT is breaking the pace of exploration.Exactly. It shouldn't take 20 hits to kill a basic skeleton enemy. In LoS1, the skeletons were among the strongest normal enemies in the game whereas in the older games, they were among the weakest in the game next to zombies.
Now, I'm not ragging on combos as a whole, but you can have great fast-paced combos that get the job done without resulting to drawing out needless combos on enemies that just don't seem to die, and killing the pacing of the game.
IMO, what they SHOULD'VE done was do it like the IGAvanias(yes, I know some of you cringe, but hear me out). In those games, majority of the enemies you encounter die with a few hits, but there are also enemies that you have to spend some time to take down. Enemies like Final Guards, those strange Gurkha brothers and such. Balance is the keep to everything in life, and balancing weak enemies with stronge ones SHOULD'VE been a priority when deciding to make a 2D(2.5D) LoS game. Waisting time on never-dying enemies in a 3D game like LoS is more excusable, but the second you set it into another plane of exploration, rules change.
That seems like speculation. Plus I don't remember not seeing these shiny surfaces in any of the videos that ever showed ledge action. Also, correct me if I'm wrong, but turning LoS from an action game into an a platformer with heavy exploration aspects like SotN is exactly the point of this game. At least that is the impression I got from Cox's rhetoric.
There was nothing stopping them from doing exactly like the old games and making them more obvious. However, I disagree about the ledges not being obvious enough. I don't see them blending into the backgrounds like that even with the crappy quality of these YouTube videos.
That's easily remedied simply by making them all look alike as they did in SCV4. "The Cave" has swing points for one of the characters and they don't even look alike in all the different area, but they simply didn't design any other background objects to look like a hook coming out of the wall for no good reason.
Combos are pointless anyway. You don't go for combos when you try to kill someone: you slash their neck or shoot them in the head. The only enemies that needed "combos" in Classicvanias were bosses and armored knights. Everything else died in 1 or 2 hits and nobody ever complained the games were too easy due to enemies being so easy to kill. This whole combo idea of recent games annoys the fuck out of me. It's in way too many games. I don't know if it stems from trying to attract 2D fighter players or trying to attract RPG gamers, but I don't doubt it has to do with trying to attract some fan base that doesn't really give a shit and now the poeple that do give a shit are left with little option but to play a steaming pile of shit that takes 30 seconds to kill a single fucking enemy when a simple knife to the skull would suffice in any other situation. Even first-person shooters are getting retarded these days. The game developing world in general these days is just plain retarded. ... Board games have more thought put into them nowadays, I swear.
Seeing that Cox want's the Lords of Shadow games to distance themselves from the IGA games (or traditional Castlevania games in general) as far as possible, this was to be expected.That's kinda what I dislike and fail to see the logic behind it. IGA's CVs might have some faults, but to do a 180 against it, where's the logic? Really, one would think trying to balance action with exploration so the pacing isn't shot would be far more important a priority than rebelling against a previous idea or trying to be "as different as possible", y'know, for the sake of it. Don't get me wrong, you can always try new things and introduce a breath of fresh air that keeps a series from getting stagnant, but it doesn't have to come at the cost of previous innovations that were great for the series.
I don't expect enemies in Lords of Shadow 2 to go down in two hits either and god help us if Dracula encounters heavy armored troops in modern day.That's what I've feared since we've seen the first CG trailer. I said it way back then, but Gabe being shown as a total badass is a major cocktease, especially if you don't get to play as him with that shear power at your disposal. And to be frank, I don't anticipate playing as a weakened Dracula. I just don't. It doesn't thrill me, I could care less. Nothing would be more pathetic than playing as Dracula and having trouble breaking open a FUCKIN BARREL!! ;D Even with the logic of combos against enemies, I fail to see ANY logic with barrels and boxes needing more than one hit to be demolished. Fail to see it at all. Doesn't add realism, doesn't feel COOL to combo a fuckin wooden box/barrel... it's just... no. You can spin that yard regarding skeletons and convince me more than seeing Gabriel Belmont, a hulking knight, have to hit a barrel multiple times just to break it. Seeing him as Dracula doing the same would just be all sorts of fail.
Everyone knows that mainstream gamers are the problem with the games of today. This shitty handhold design that most of the modern games have is because of them.
Stuff
All i can say is, where is my F*****g demo already? I want to try it out for my self and not through some stupid videos. >:(
Honestly, MoF is the first game that seems to blend the old school with the new schoolNot really.
As much as I hate to say it, the folks playing CoD might be interested in Los .
Thing is, as much as I love the 64 games, most people didn't. Those were probably THE BEST example of 2D CV brought to 3D, and everyone hated them. And one of the reasons people didn't like them was because the "combat sucked." So blame the CV community for having a 3D action-based Castlevania game that doesn't play like old school Cv games.
I prefer LoI system to LoS. At least it makes me feel I'm playing something different, not God of War. I know it's one of the best types of combats for 3D games... but I feel like Castlevania should do it's own thing.
I look at the LoS subseries and observe that they are damned if they do and damned if they don't.
Someone is gonna whine if everything is the same as what everyone seems to crave but offers nothing new but others will whine if it's something completely new and isn't reminiscent of old titles.
You know I hear that alot and it always makes me wonder, what could they have done with the battle system instead without being called a ripoff?
Should they just gone with the original plan to have the right stick controlling the whip and have the main face buttons used to switch between area and direct?
Or should they have gone with the free flowing combat style that's been seen in games like Arkham Asylum, Assasins Creed and Sleeping Dogs?
Or should they have gone back to their Severance Blade of Darkness Days and lifted the battle system out of there, update it and called it a day?
Severance - Blade of Darkness Gameplay (http://www.youtube.com/watch?v=qoLgRznpUBA#)
Symphony of the Night did not disrespectfully spit upon what came before it. Quite the opposite, really.
at least it bring the Belmont's back into the spotlight which is something that most of the games up till now never didThat's kind of debatable
So back to MoF, release the demo now... hehehe.
Why did we return to debating IGAvania vs Coxvania?
There is no need to do so. Each of those games have their good points and bad. We are here to accept variety and tolerate differences.
Plus in all aspects of our lives, we can never please everybody, cause if we do, then we would lose ourselves in the process.
So back to MoF, release the demo now... hehehe.
Technically the Belmonts have always been a focus to some extent.(PoR has the Whip Ritual, OoE has the Belmont Blood Relatives, LoS series has the surname, AoS and DoS had Julius, most games have a or the VK whip involved in some form)
I'll be a bit irritated if, once again, the demo comes out the same day as the game. We were promised the playable demo for the first Lords of Shadow before release, and it wasn't there until the day I had the game disc spinning in my Xbox. I'm still bitter about that, and the same promise has been made this time around.
Belmonts aren't really required to make a Castlevania.HAHAHAHAHAHAHA
Wait that happened? Does that not go against what a demo is for?A little bit, but at the same time, nothing is stopping you from trying the demo before buying the game on the same day.
Say what you will about combos, but LoI was really repetitive with it's LACK of them, while maintaining a sort of beat em up combat and a flat lifeless 3D Dungeon Crawler map
Not really.
I completely disagree.
The N64 CV's did have bad combat, and this next detail is very important, for a 3D game. It failed to take the third dimension into account in a fluid and natural manner. It instead tried to shoe horn 2D combat into 3D space, adding tweaks to make it 'fit'. It, however, is exactly that; shoehorned. It wasn't birthed from 3D design thought.
You cannot blame the fanbase for disliking such a sloppy and poorly thought out combat system. Likewise, you cannot blame the fanbase for the developers failing to deliver a combat system that works much better than what we've been getting.
Lords of Shadow does have one thing right. The dynamic between direct, and area attacks. The balance is way off, and you might as well be hitting enemies with a plastic Halloween prop as it does so little damage, but the idea of splitting the attacks into two categories of use is exactly what is needed. 3D combat, with a whip type weapon, comes down to two main types of attack; single, and multi target.
A proper 3D Castlevania game needs to fill these two requirements at the base level. 2D Castlevania by default has a more limited targeting scope, without the ability for the enemy to be around you on all sides. Instead, only four directions need to be worried about. In a 3D game like Lords of Shadow, you have, and I'm guessing based on size of attack that I remember, about 16 directions a direct attack could strike in, that would hit a different opponent each time. This multiplication of available directions for the enemy, exponentially increases your need for additional abilities to cover more at once.
In the Classic games, the sub weapons usually covered the Up and Down gaps in your attacking options. In 3D, you need more than that, since your potential enemy locations, based on direction, grew to a much higher number.
This is why the N64 CV's felt flat in combat. They didn't account for the added directions, and situations caused by them. Your ability to strike multiple targets in your range was severely limited, to the point of impracticality. This led to difficulty dealing with multiple targets, especially at close range.
To be clear, you don't need combos to fulfill 3D combat. You just need enough diverse options to cover single, and multi target combat situations effectively.
The major reason, I think, SotN is considered to be more faithful to the series is because the first LoS mostly abandoned gothic horrror in favor of high fantasy elements which SotN did not. I will go as far to argue that if you would apply the atmosphere/aesthetics or whatever you want to call it of the first LoS to SotN and vice versa, while letting the overall gameplay intact, people's opinions about it would be switched.
Nor Lords nor Symphony are similar to the classicvanias old visual style. SOTN was too aristocratic, and LoS was more, ehm, colorful.
What's your impression of the vibe of MoF so far though? Do you think it seems more in line with the pre-LoS CV games or no?
HAHAHAHAHAHAHA
Oh wait you're serious...
Variation IS a good thing. and the IGAvanias definitely gave us a few real good characters, Belmont or otherwise. (some better than others)
But Belmonts NOT being necessary? They are the staple characters of the series. Them and Dracula. or at least Belmont stand-ins, like the Morrises, or Nathan Graves from CotM. You can make a side game or two where they play little to no part, but saying they are not necessary to make a Castlevania game is like saying Samus is not necessary to make a Metroid game. (Or to an extent, Metroids themselves, which the plot of the entire franchise revolves around- Even other M and Fusion, which take place AFTER Metroids have been made extinct.)
LOS did not have gothic atmosphere, it barely had platforming, and I don't even think if involved Dracula that much.
That's not entirely accurate. The gothic atmosphere doesn't present itself until after Chapter 4 (although it kinda goes away once you get to the Necromancer's Abyss). The platforming segments were there, but they were completely overshadowed by the excessive use of constant wall-shimmying & plank-walking. And one can argue Dracula was in the game from beginning to end, since Cox described the story as "Dracula Begins" (even though we don't really actually see Dracula until the epilogue. The game is more like "Dracula's life as a Belmont leading up to how he became Dracula")
I'm now looking forward to the end of LoS for one thing only: the end of the debate of "what is Castlevania".
:-X
HAHAHAHAHAHAHA
Oh wait you're serious...
Variation IS a good thing. and the IGAvanias definitely gave us a few real good characters, Belmont or otherwise. (some better than others)
But Belmonts NOT being necessary? They are the staple characters of the series. Them and Dracula. or at least Belmont stand-ins, like the Morrises, or Nathan Graves from CotM. You can make a side game or two where they play little to no part, but saying they are not necessary to make a Castlevania game is like saying Samus is not necessary to make a Metroid game. (Or to an extent, Metroids themselves, which the plot of the entire franchise revolves around- Even other M and Fusion, which take place AFTER Metroids have been made extinct.)
I'm now looking forward to the end of LoS for one thing only: the end of the debate of "what is Castlevania".
:-X
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.Suuuuuuuuure man....
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.
Belmonts being the only playable characters would be stupid as fuck.
Credibility -1
Also, I don't recall people complaining about the 13 or so Whip/Belmont centric games that came before SoTN. (Except Simon's Quest, but people complain for other reasons there)
I really dont understand all this hate that LoS gets. It is unwarranted IMO. I had A lot of fun in that game and the difficulty gave me hours of enjoyment.(a bit of frustration as well) Gabriel Belmont's look and character may be perhaps my favorite character in all of Castlevania. That is not an easy task to pull off. So why all this hate? Im just curious now.
I really dont understand all this hate that LoS gets. It is unwarranted IMO. I had A lot of fun in that game and the difficulty gave me hours of enjoyment.(a bit of frustration as well) Gabriel Belmont's look and character may be perhaps my favorite character in all of Castlevania. That is not an easy task to pull off. So why all this hate? Im just curious now.
In a nutshell for some-1? looks like you touched a nerve on someone, lol. Some truths are hard to admit.
Conservative stewie "i don't like change" (http://www.youtube.com/watch?v=5FsECk0rXyQ#ws)
Silly boy.
It will simply move onto the next iteration of Castlevania, whatever it is after LoS.
It depends on the argument. I can understand people hating it because aspects of it remind one of God Of War.
But the "it's not Castlevania" arguments smack of people who don't know thr history of the series.
You know, being against something new doesn't automatically make you conversative. There also exists things like "bad ideas".
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.
I'm eager to hear your innovative idea's. I for one would love to play as a Dragon and just wreck the castle. After all these humanoid characters and lack of intelligent monsters I just can't see how much farther we can go.
I think dragon mode might be available in LOS2 if the trailer does not deceive.
Dragon mode only in the Last level, im calling it!Or the taste-of-power prologue. :x
... the only think that bothered me was the interpretation of Vincent Dorin ... why he was given such a bad name when Portrait of Ruin came before LoS. That for me a little insulting because the creators of LoS should've think of some other name of the stupid priest not the helpful/greedy guy that lived in the 19th century. I also thought that Wygol Village was founded by father Nikolay(I loved that there is a character in the game with the same name as mine :D) was before Gabriel became dracula ... I know that there are different timelines or smth like that but just taking stuff and remaking them like that is stupid.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2_zps41602eec.png&hash=f137ea803a44daa1c8cacfc2943d8d75982eb16c)
I still don't get the problem people have with the combat. It's like Mercurysteam took the Lament of Innocence combo system (something that existed before God of War), and improved it by giving the whip more range, more combos, etc. I can see a little inspiration from God of War in the way that the range was applied, but ultimately, it is a dramatically improved version of the LoI combat system. A few of the combos are even the same. Besides, I think there was an interview somewhere with the original developers for God of War that stated that they were greatly inspired by Castlevania.
Either way, I think that Lords of Shadow's whip combat feels more Castlevania-like than the up-close beat-em-up way it was handled in LoI. LoI felt more like I was handling a whip, but LoS has the range and power I would expect to feel while swinging a whip in a Castlevania game.
Plus, they got all innovative with the whole light and dark magic thing. It really makes combat feel tight. After you unlock enough combos/subweapons/magic, enemies stop seeming like such tanks, and go down fairly easily. It's all about actually using what they give you. Mirror of Fate will be interesting in that each character has a different set of powers and subweapons, though the whip is consistent between each character. I have a feeling that actually will change how the game is played with each character, if you're actually using what they give you well. I'm really looking forward to seeing how that feels as a player.
Just thought I'd get my thoughts on that out there.
Credibility -1Who are complaining about the old games? They are fucking awesome. I'm just saying a playable Belmont isn't necessary to make a Castlevania game. Hence SOTN, COTM, AOS, DOS, POR, OOE...
Also, I don't recall people complaining about the 13 or so Whip/Belmont centric games that came before SoTN. (Except Simon's Quest, but people complain for other reasons there)
You know, being against something new doesn't automatically make you conversative. There also exists things like "bad ideas".
I'm eager to hear your innovative idea's. I for one would love to play as a Dragon and just wreck the castle. After all these humanoid characters and lack of intelligent monsters I just can't see how much farther we can go.Dunno. Having 4 characters wear a fucking whip isn't variation, no matter what people here says. Yeah, there are the other habilities, but the main weapon is still the whip. Give one a gladius, a sword, a spear... anything. See my point?
Well Said! This is one of the points I wanted to get across. Its not like LoS is A shameful God of War clone. Hell, Id say God of War is A lot more like DMC..I hardly see any similarities in the combat system. Even if it ws similiar. God of War has proven popular and it works. I wouldnt have an issue with it.If it was Kratos doing ANY of the moves in LoS, I would say it was a God of War game. Common guys, lot's of similar movements.
And for Christ's sake, lock the framerate.
I hate God Of War's combat system. Developers shouldn't go with what's popular, they need to be innovative.
Mario was innovative. Mario is older than Kratos.
I think we talked about innovation on another thread. Developers nowadays are afraid of innovation. They just go with what is popular and safe.But, without innovation, you can't move FORWARD. It's just everybody copying each other, and running around in circles like a headless chicken.
In another topic on the forum I said that developers are scared to take risks or be innovative because nowadays developers think it's not innovation that sells anymore, it's what currently "hot" and a safe bet. The innovative titles may get the praise and the acclaim from gamers all over the internet but it's the safe bets are the ones making a profit and gets sequel's every two years or so.
Meanwhile that one game that everyone loved on the internet never gets a sequel and the studio closes down while the generic AAA game becomes a franchise and rolls on.
But, without innovation, you can't move FORWARD. It's just everybody copying each other, and running around in circles like a headless chicken.You just described the over saturated CoD FPS Period we are in
I hate God Of War's combat system. Developers shouldn't go with what's popular, they need to be innovative.
Mario was innovative. Mario is older than Kratos.
Trev- Errrr I mean Adrian Fahrenheit Belm- Tepes
Trev- Errrr I mean Adrian Fahrenheit Belm- Tepes
The Fahrenheit/Tepes surname doesn't exist in this canon :P
Trevor Belmont AKA Alucard Belmont AKA Adrian Alucardo in the 20th century
Ralfucard!He's the son of dracul so he's dracula :o
or Lister, Since He IS his own father when you account both non-IGA origins
(10 points for who gets the reference)
Ralfucard!
or Lister, Since He IS his own father when you account both non-IGA origins
(10 points for who gets the reference)
You just described the over saturated CoD FPS Period we are in
Even though I do like the sound of Adrian Belmont for some reason.
Look at the new Cox's profile picture. Ultra realistic Trevor!
So, when Alucard was revealed to play like the other Belmonts, did anyone else get deja vu thinking of that EGM SotN preview claiming Alucard would use the Vampire Killer?
http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s (http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s)
Some new footage. But just a little. From 32:31 to 33:00
Look at the new Cox's profile picture. Ultra realistic Trevor!Trevor looks like he could be on the cover of a romance novel, like Fabio:
(https://si0.twimg.com/profile_images/3239560576/2220fa023f291dc46f7cef32d1556e17.jpeg)
Trevor looks like he could be on the cover of a romance novel, like Fabio:
;D
Oh yeah.. so that is why I liked that photo! ;D
Maybe the artist was inspired by romance novels. Oh boy, I think it sure is fun to write fan fiction with that photo.
Trevor looks like he could be on the cover of a romance novel, like Fabio:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.2blowhards.com%2Farchives%2FFabio%2520cover.jpg&hash=5a64468c05ca6800b93999b9561f3d6be52c242c) ;D
about italian "love affairs"..and other stuff
Italian preview of MOF (no need translate, belive me) ;D
Intervista integrale al producer di Castlevania: Lords of Shadow - Mirror of Fate (Nintendo 3DS) (http://www.youtube.com/watch?v=An0Nc_AHuGA#ws)
Italian folk talk so fast I feel like an embarrassment seeing as how I am part italian I got to take italian 2. Ciao Akuita welcome to the dungeon. My italian well... non molto bene (have not been able to speak italian much to other people since last semester :'( )
I would not be able to translate it well but understanding after a few tries maybe when I watched man I felt like :o
Wow lucky Dave! He erased the lipstick though....
Cox thinks there will be no more 2d games? That would be crazy.Crazy to some of us maybe, but doing more 2d games probably looks equally as crazy to Konami.
Cox thinks there will be no more 2d games? That would be crazy.
Since I live in Europe, can I still pre-order this game from Gamestop and get that special case? Or wouldn't I be able to play the game because of a region lock?
Since I live in Europe, can I still pre-order this game from Gamestop and get that special case? Or wouldn't I be able to play the game because of a region lock?
There's no such thing as a simultaneous worldwide release anymore.
Castlevania is apparently still on a very tight leash and a shoe-string budget.
Mirror of Fate is the ONLY reason Mercury Steam is still going? Sure.
The same could be said for Castlevania? Nope.
Reading this article the only thing that seems diposable/irrelevant is MercurySteam, they are using Castlevania as a foothold to continue climbing and dont fall. We only need to expect that the next 2 games will be enjoyable and wait for LoS end so another person can continue working in the main Castlevania history.
Someone have seen the Playstation Meeting 2013? They have shown the PS4
https://www.youtube.com/watch?v=AZVzmVklhQ8 (https://www.youtube.com/watch?v=AZVzmVklhQ8)
That is the best video right now, since they have finished the live show right now
Kind of unrelated though but im guessing that thing WONT be lower than $500.
This however caught my eye and it's kinda related, look at the bottom left.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXJlNqu8.png&hash=b5c08f66528cb6335a0103eaf37e72658e58f1da)
Hmm...
MercurySteam is prolly making the next Contra game [after LoS2] for PS4, which is why they're on that list. Cox hinted at this in various interviews~
Lords of Shadow 2 to be cross gen..? :o
The same way Cox said MoF is ready for HD ports amirite 8)
Either way I'd love for LoS2 to be a launch title for the PS4. Last time a Castlevania game had the honor of being a launch title was CotM for GBA (coincidently making it the highest-selling portable CV game to date, if i'm not mistaken). Unfortunately that'd just mean buying a PS4 at launch will be inevitable (for me, at least)
I should be hopeful, but that sounds like a nightmare in the making.
Kind of unrelated though but im guessing that thing WONT be lower than $500.
This however caught my eye and it's kinda related, look at the bottom left.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXJlNqu8.png&hash=b5c08f66528cb6335a0103eaf37e72658e58f1da)
Hmm...
I hope you all noticed the MercurySteam logo at the end of the PS4 announcement
I've just checked the e-shop and no Demo at all. So, when is it coming out?They said later today. If you're in Europe of course!
You can only play it 30 times? Are they kidding me?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnarwhaler.com%2Fimg%2Fdj%2Fl%2Ftroll-face-computer-reaction-DJlVG3.jpg&hash=c5d785c7c6a02588bee2cab7e51ebbc74f50e5fb)
I've just played the demo.How does it compare to Kid Icarus: Uprising in the graphics department. I was blown away when I played Uprising, especially the aerial segments where everything was just SUPER beautiful and crisp.
The graphics... WOW. No vídeo can show this, guys. They are truly beautiful, and the 3d effects easily surpasses the ones from any other 3ds game, included both Mario games,
Simon has a pottymouth :oIsn't Simon's story like 15 years after trevor's? perhaps he couldn't defeat Dracula.
I kinda wish they had given Dracula different outfits for the different eras you fight him in. It seems like he's just gonna be wearing that same red coat for centuries, lol
Isn't Simon's story like 15 years after trevor's? perhaps he couldn't defeat Dracula.
I am the only you thinks the piece of mirror comes from the head of The Lost Soul?
I think the Lost Soul is pan :P
I've just played the demo.
The graphics... WOW. No vídeo can show this, guys. They are truly beautiful, and the 3d effects easily surpasses the ones from any other 3ds game, included both Mario games, And feel very comfortable for the eyes (i'm not truly that much into stereoscopics, in fact i ussually keep the effects off most of the time in other games).
JP Nintendo Direct Trailer. We get a glimpse of the skill building screen or something that showcases different combo's?
[Nintendo Direct JP] Castlevania: Lords of Shadow - Mirror of Fate presentation (http://www.youtube.com/watch?v=6vPj6hU9YsQ#ws)
Doesn't Alucard also meet the Lost Soul?We don't know yet do we?
Maybe the Lost Soul is also Trevor...?That's what I... nevermind :P ;D
That's what I... nevermind :P ;D
Here's the best footage of the demo.
Castlevania: Mirror of Fate - Full DEMO Gameplay in perfect Quality (http://www.youtube.com/watch?v=MbtErSTWO7k#ws)
Maybe the Lost Soul is also Trevor...?
Was that Patrick Stewart I just heard as the Lost Soul?Holy s**t... :o
^We have a man with eagle eyes here^
Wheres my PS3 version with 3D TV support?
Also, super lame, no North American demo until the 28th. You all got my hopes up, and confused me as I couldn't find it earlier. What's with the region locking, and non-world wide releasing of things? This is 2013. Region locking is so GBA.
So, I've been reading and watching...not playing MoF. I even watched Cox's guided commentary on the Demo. It seems to me that MoF has a lot going for it, yet has one fundamental and very fatal flaw. Combos. I know Cox and company want to modernize Castlevania and keep it in line with LoS1, but the combos fundamentally change the entire experience in a "love it"-or-"hate it" sort of way. It seems to me that the game's flow and progression is "padded" by what essentially are Double Dragon/Final Fight-style beat-em-up bouts against even the least of foes. I find this counter-intuitive to the game design as a whole.*
As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button. If we're emphasizing a return to platforming, you have to make this more manually controlled and dynamic; otherwise it becomes little more than a neat-looking but ultimately hollow visual change-up. It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.
By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!
Outside of that, I think they did a better job of atmosphere and art direction than LoS1, and attempted to link the action and platforming a bit more. Unfortunately, I'm not sure everything's going to mesh because of those persistent combos.
*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?
Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"
Castlevania III--"I've got Grant, now we just have to go down the Clocktower. These skeletons and their 20-hits make me wonder if I'm ever going to reach that map screen again. And here comes the knight...with even more hits."
SotN--"Boy, these wargs sure do take a lot of hits. 10, 20, 30 . . . how many hits does it take? There. Did it. Wait, another warg?! I'm just trying to get to the next room with Death, will you please cut to the chase!"
...Sometimes trends aren't universally helpful. Just my thought on it.
As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button
I played the demoThey should had done it like in Super Castlevania IV. It's perfect that way.
strangely the only time the combat felt right for me was during the boss fights, most other times it felt off some how and the Castle is way too empty but I get the impression it's that way to make things seem a little creepier, I dunno.
Overall it seemed okay but I'm not going to be rushing out to buy it.
I was pretty surprised by this, I accidently skipped the on screen directions and spent a while whipping at the flashing point thinking I must be just missing it before I realised you only need to press a single button to zip straight to it.
They should had done it like in Super Castlevania IV. It's perfect that way.
it was previously stated why they probably did that, but ill jump in anyway- with the way whip swinging works, it probably would have come off as stiff or awkward doing it that way. plus they only have so many buttons to work with. They are missing at least 2 buttons, and one joystick. Just sayin'.
As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button.
It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.I's not supposed to be. "Inspired by SCIV" =/= "SCIV" And even then, LoS1 was the one more inspired by SCIV. MoF seems more content to take nods from CV3 and do more of it's own thing.
By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!The Bernhards were mentioned in LoS1 as being the creators of the Vampire Castle before Carmilla took over. They are rumored to have made a pact with a demon for it, thus making the castle impossible to fully map as it changes. (AKA it's like the classic Dracula Castle) It's only natural for that to come up again here.
*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?Except this isn't another castlevania game. It's MoF. It has it's own mechanics and ideas, just like Simon's quest had it's own ideas that differentiate it from CV1. It isn't really fair to compare something like LoS to something like, say, CV3. if they had combos, it would obviously be a very different game than it was, and would have been designed around that fact.
Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"Combo's would probably be completely welcome. It would at least add variety to the mind numbing heart grinding and parts collecting. Instead of whipping a werewolf a billion times with the same basic attack, I could at least liven things up and try different moves.
..Sometimes trends aren't universally helpful. Just my thought on it.Combos are something that were bound to happen, and SHOULD be there. there's no excuse for a family of whip experts to just use the same forward swing all the time. LoI had a few combos and nobody seems to mind that game, despite being probably just as grindy as LoS, if not more repetitive due to it's very boring level layouts. (or lack thereof since it was basically just a dungeon crawler with la scant few platforming bits)
7) From videolog: Regarding MoF HD. Nothing at all, have an exclusivity agreement with Nintendo very hard, with MoF is what Nintendo says (sounds like MoF it is a production half Konami/Nintendo..)UNLESS they do the HD version for Wii U, which I have to admit, it WOULD color me MORE interested(I have a Wii U) since it would basically be a side-scrolling CV(in HD) on a home Nintendo console(that's not a WiiWare game, fighting game or 3D N64vania). To have a full 2D(or 2.5D) CV game on a modern Nintendo console is, to me, the equivalent of having a new exclusive TRADITIONAL Final Fantasy(not Crystal Chronicles) game being made for the Wii U, just something that's a long time coming(and couldn't help to feel the tender sense of reunion, like these old series who all started on NES have come home).
All this info is so interesting and enlightening, i had never imagined that Kojima was the one deciding for the game to be named Castlevania.........thanks for the share.
Kojima secured Castlevania licence for Lords Of Shadow
Nathan Brown at 02:41pm August 1 2012
Metal Gear Solid creator Hideo Kojima secured the Castlevania name for 2010 action adventure Lords Of Shadow, developer MercurySteam has revealed.
In an interview, producer Dave Cox tells us that Konami gave the Castlevania licence to MercurySteam, only to take it away after the publisher's Japanese higher-ups deemed the proposed new direction for the beloved series to be "too radical".
"[MercurySteam] did a prototype demo, the Simon Belmont thing," he says. "We went to America to pitch it. We were originally told we could do Castlevania, and then when we pitched it, we were told we had to do something else instead.
"So it launched at Gamescom as just Lords Of Shadow. We developed it under the codename of Light And Shadow." Until, that is, Kojima stepped in.
"I went to Japan later that year with a video of the game, and the senior managers and people of Konami were there, and Kojima-san was at that meeting," Cox recalls. "I showed the game, and he just basically stood up at that point and said, 'This is awesome, why isn't this Castlevania?'
"Everyone just looked sort of sheepish and then after that he said, 'I want to help you guys'. And then it became Castlevania again."
The resulting game was developed in collaboration with Kojima Productions, and successfully updated the franchise for modern tastes. Our Castlevania: Lords Of Shadow review praised its "moments of genuine craftsmanship… [this] is ultimately a greater success than anyone could have reasonably expected".
While sales figures haven't been disclosed, Konami was evidently pleased with the game's performance. A sequel, Castlevania: Lords Of Shadow 2, was announced on the eve of E3 in June. A 3DS spin-off, subtitled Mirror Of Fate, is also on the way.
The above are extracts from a profile of Spanish studio MercurySteam, the full version of which features in our new issue. E244 is out today in print and on Apple Newsstand.
Back to the MoF demo: someone suggested that the piece of mirror given to Simon could have come from the face of The Lost Soul.
However, when he comes out at the end of the demo and tells Trevor that he can't pass, his face is completely intact.
Since Trevor gave Simon the piece of mirror before he left, it can't be part of The Lost Soul.
But it makes me really curious as to why the Lost Soul's face is broken when Simon encounters him....
I think Simon defeats Gabriel but something happens at the end since many more Belmonts supposedly fight Gabriel in the future.
Trevor fails, but Alucard and Simon together prevail.
As you progress through the game Gabula will experience flashbacks of his past of him fighting past Belmonts and Alucard.
Also the Bernhard Castle rejects him as master, and he hides away in some isolated church
I think it was said that Dracula has been asleep/in isolation for centuries, prior to his reawakening in present time. So I'm thinking Simon was the last guy to fight & defeat him.
Help: I'm confused about resolution of Regular 3DS vs. 3DS XL. Does XL have one pre-set resolution that basically blows things up and makes them more jaggy/blurry? Isn't there at least a screen adjust to choose between resolutions, so you can go back to the Regular 3DS resolution for some games? This has really slowed me down from getting a 3DS. I like the idea of playing on a bigger screen, but if that means I will always be playing the games bigger than they were designed for, and thus they lose their integrity, I'm not sure if it's worth it.
So, I've been reading and watching...not playing MoF. I even watched Cox's guided commentary on the Demo. It seems to me that MoF has a lot going for it, yet has one fundamental and very fatal flaw. Combos. I know Cox and company want to modernize Castlevania and keep it in line with LoS1, but the combos fundamentally change the entire experience in a "love it"-or-"hate it" sort of way. It seems to me that the game's flow and progression is "padded" by what essentially are Double Dragon/Final Fight-style beat-em-up bouts against even the least of foes. I find this counter-intuitive to the game design as a whole.*
As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button. If we're emphasizing a return to platforming, you have to make this more manually controlled and dynamic; otherwise it becomes little more than a neat-looking but ultimately hollow visual change-up. It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.
By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!
Outside of that, I think they did a better job of atmosphere and art direction than LoS1, and attempted to link the action and platforming a bit more. Unfortunately, I'm not sure everything's going to mesh because of those persistent combos.
*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?
Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"
Castlevania III--"I've got Grant, now we just have to go down the Clocktower. These skeletons and their 20-hits make me wonder if I'm ever going to reach that map screen again. And here comes the knight...with even more hits."
SotN--"Boy, these wargs sure do take a lot of hits. 10, 20, 30 . . . how many hits does it take? There. Did it. Wait, another warg?! I'm just trying to get to the next room with Death, will you please cut to the chase!"
...Sometimes trends aren't universally helpful. Just my thought on it.
I have no here my 3DS XL (my son in my parents hause) someone can confirm this?
"the demo is updated, its still the dame levels but this new demo is a more recent build." 22:30 23/02/2013
Verhaal van Simon in Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=5Gn5I9ZEp6U#ws)
P.D. Have you noticed that Alucard layer is the same style and shade of green than Trevor ..
;D ;D ;D ;D ;D ;D ;D ;DIt's old.
Read the new and comments
http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action (http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action)
;D ;D ;D ;D ;D ;D ;D ;D
Fixed for accuracy. We just need something similar to Dolan to say that now.(click to show/hide)
"I went to Mirror of Fate....everything was Belmont"
Edit: In one of the clips where Alucard fights Gabriel...why is Alucard Translucent and all glowy?
Source for ONM?
That's a score and all but early reviews tend to be a wee bit favorable. Once the embargo lifts and the reviews are solid then I'll raise my hype.First reviews for LoS were 9's. So this paints a better picture overall
Not that it matters though, im still hyped for the game no matter what score they give it.
First reviews for LoS were 9's. So this paints a better picture overall
I've now questioned the whole "This game isn't that game so points off for that." complaint from reviewers in light of the overwhelming praise that Tomb Raider's been getting.I haven't been paying much attention to that, it looks like a massive QTE fest.
I haven't been paying much attention to that, it looks like a massive QTE fest.
It really isn't worth waiting for review scores anymore either, I personally don't trust anyone else's opinion but my own now. I'm really anticipating this demo on Thursday.
The Japanese website has some new stuff:
http://www.konami.jp/castlevania/jp/3ds/ (http://www.konami.jp/castlevania/jp/3ds/)
The first one was low balled for ridiculous reasons like "- not castlevania".
HAHAHAHA like gamespot review: .... It´s dificult.... (FACEPALM) (what score give to Daemon Souls? 2/10 ... xD)
EDIT: Youtube user "On3ManCr3w" finish LOS1 in PALADIN difficulty without being touched. No games impossible just people without hands
The Japanese website has some new stuff:
http://www.konami.jp/castlevania/jp/3ds/ (http://www.konami.jp/castlevania/jp/3ds/)
The first one was low balled for ridiculous reasons like "- not castlevania".I agree with that.
The clip with Alucard and the fleamen...did anyone else catch a reference to a very familiar tune in the music before he fought the fleamen?I can't tell what it sounds like. Bloody Tears...?
Bloody Tears...?
I'm really glad everything about this game is really shaping up to be something that pleases and appeases most sides of the Castlevania fandom, both old and new. That's actually quite an accomplishment in and of itself. Obviously, I wish there were more extensive measures to have more nods and throwbacks to the older series but we're technically already getting a lot of that this time around. The characters resemble their older timeline selves quite a bit, more returning classic monsters, the gothic scenery and atmosphere returns more heavily and even the plot seems to have more of a throwback to the traditional Belmont lineage. I'm just hoping the music has a few more classic tunes but it's already a class act from what it sounds like. Indeed, I think 2013 is going to be a great year for Castlevania in general :)
I'm kinda boned, though... I've been specifically planning to buy a 3DS just for Mirror of Fate ever since it was announced and now I need to unexpectedly buy a new (likely used...) car with my tax money and my original 3DS saved cash. Arrgh... But I just realized my nephew owns a 3DS so maybe I'll still buy a copy of the game when it comes out and I could just borrow his 3DS for like a week. I really want to be on the front lines for this one!
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)
Darkness upgrade. How do you explain the similarities?
Same general armor but different placement. Coat has the same yellow underbearing, similar basic design, that's all I can see.You can explain why they are almost identic if they dont are the same person/body? I dont have seem this level of similiraties before in CV, the only exception being Juste, but he uses another outfit and dont belong to the same game that Alucar appears.
Also I hate the vampire designs in this game, they are just terrible.
Explain.Whats there to explain?
Whats there to explain?
They are bold and naked except for a Dracula style collar and a mass of black feathers covering their arms and lower torso I just don't like that design it It doesn't scream vampire to me
A side by side comparison (the closest one we'll have yet until the game comes out)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img01rr6.jpg&hash=2e011555bdf24e4b14da654af89d9598fc3f5b21) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img03iu2.jpg&hash=04e26d68bcad4a187e9a8347cbd4da88ce263f25)
Go at it expert's cause I honestly cant tell.
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)
Funny thing is the only reason I even entertain the Trevor=Alucard theory is because of the number of people who think it's a foregone conclusion and not because I think the "evidence" so far is particularly ironclad.
It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.
Since Carmilla appeared in the first game, they should put Olrox in MoF. Or in LoS2 as the new ruler of the castle.
Since Carmilla appeared in the first game, they should put Olrox in MoF. Or in LoS2 as the new ruler of the castle.
It's his voice and the similarities to his attire that got people speculating from the beginning. Also it doesn't help that Cox is willing to dish out all info about Trevor, Simon and Gabriel but he keeps his mouth wide shut regarding Alucard's origin and motive for wanting to kill his "father". It's very similar to how he dodged the "is Dracula in the game?" questions he got during LOS1's development.
It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.
Worst case, they keep his origin a secret till Lords of Shadow 2, which would be utter, total bullshit.
I get how the theory came about. My problem is the idea that there could only be one possible explanation for these similarities (and Cox's silence). Well that, and hyping the two fan favorites only to make them one and the same character. I really hope Cox won't step in it that badly. Or at the very least that the story has enough to offer outside of the big revelation of what happened to Trevor.
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)
You can explain why they are almost identic if they dont are the same person/body? I dont have seem this level of similiraties before in CV, the only exception being Juste, but he uses another outfit and dont belong to the same game that Alucar appears.
It's his voice and the similarities to his attire that got people speculating from the beginning. Also it doesn't help that Cox is willing to dish out all info about Trevor, Simon and Gabriel but he keeps his mouth wide shut regarding Alucard's origin and motive for wanting to kill his "father". It's very similar to how he dodged the "is Dracula in the game?" questions he got during LOS1's development.
It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.
Worst case, they keep his origin a secret till Lords of Shadow 2, which would be utter, total bullshit.
I am doubtful that Gabriel would get another woman in this timeline.
Call me oldschool, and as cheesy as it may sound compared to todays standards, but I still prefer Robert Belgrade as the voice of Alucard over anyone else o .o
IDK if posted before but vandal.net (in spanish) has a few gameplay clips.
There you go:
http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/)
Still, QTES FOR OPENING A CHEST? WHAT ARE THEY SMOKING
Yeah, seriously. I wouldn't have as much of a problem if there were actually something in the chests. But it's just... glowy shit. What was wrong with just walking into an HP or whatever-up item like every other game does? And they're still wondering why people compare LoS to God of War.It's sad the second part of the trilogy is being handled by MercurySteam's B-team.
It's also curious to me that candles were axed because it became "monotonous" to break them, but MoF only has barrels to break.
Well unlike Fire Emblem, the character models have feet and not peg legs.
:D
I only had the chance to play the demo for a few minutes before class, but did any one else feel like they were way to small? The camera pulls back really far, and the attack range of Trevor and of the first boss felt absurd. They could pull the camera in a lot closer and just reduce the attack ranges. It feels really awkward. Just the distance the Trevor dashes by, the length of all the weapons, and so on all feels way to big. You can barely see any of the details on the character models because of the camera. The backgrounds are very pretty though, and while I'm sure they want to show them off the scale just feels odd. I wish the camera could be more like the one in Dracula X Chronicles. I don't want to comment on the combat yet as I only got through the first corridor.
Eh. NeoGAF just has a bunch of Iga piners.
They just want the same exact game over and over with a different skin.
Kinda sad when you think about it.
I am really happy that people like this game.
All this positive feedback, makes me think of buying used 3DS somewhere along the way.
Eh. NeoGAF just has a bunch of Iga piners.
They just want the same exact game over and over with a different skin.
Kinda sad when you think about it.
Yes, it is unfair. I agree that the recent Castlevania games, with the exception of Dracula X Chronicles, have been either really low quality or are really repetitive, like the DS games. But we don't have to simply make a choice between IGA and Mercury Steam.
Of course I could just give you the question of what would you rather have?
This game or Judgment 2?
Which I understand is unfair.
Yes, it is unfair. I agree that the recent Castlevania games, with the exception of Dracula X Chronicles, have been either really low quality or are really repetitive, like the DS games. But we don't have to simply make a choice between IGA and Mercury Steam.
What Konami will likely take from Mirror of Fate in the future is likely the departure of sprites but I can't say for certain, with sprites there is only so much you can do
Agreed. I think it comes down to what Konami as a company wants to do with the IP. Whether it is handed to Iga or outsourced to something else or whatever is up to them.
Besides I don't think there's a IGA to return it to anyway. So they have to outsource it to another team. But like you said it's ultimately up to Konami.
Did something happen to em?He was tired of the series already (see "I want this game to make enough money for me to retire") and his lastes release were toxic. He's probably an administrative now.
Did something happen to em?
He either decided to change his career, or lost his cellphone and acquired a new carrier. The CV community isn't 100% sure.
Edit: Man I keep hearing that the final game is not nearly as bad as the demo is, what the hell Konami, you trying to NOT get people to like this game?It's LoS all over again.
Eh. NeoGAF just has a bunch of Iga piners.That's not really the impression I get whenever I see people talking about LoS1 over there. They raved about THAT game and how great it was. The demo of this one seems to be getting the polar opposite.
So, Zombie Wolves?
This game was too ambitious for 3DS. That was obvious.
Unevitable HD version, here I come.
And what if a HD version never exists?Youtube it is, then. I refuse to play for a product that is clearly not optimised and/or targeted for the console it is running on.
Also I can't find anything so no poiler stuff is around yet.
But if King finds anything he can PM me stuff too!
- Gameplay is OK. I know this is a demo so I'm keeping my reservations. Combat is satisfying, but the entire control feels a little sluggish. I'm not sure if the demo is just VERY poorly optimized and it's a framerate issue I'm seeing, but it's not as tight as I would like.
Read a game from the SD card is slower than reading from the cartridge
Right, the time has finally come. I played the demo multiple times last night.
I really, really enjoyed it. The framerate dip didn't bother me at all, I think people are just spoiled by having 60 FPS games in this day and age be the norm, which is perfectly understandable, but this is essentially just like LoS in 2D. Whatever lag people were complaining about in the controls as well was just like LoS too. It was practically instinct for me dodging and parrying enemy attacks and taking out the shielded enemies with the guillotine move.
The overall feel of the game is definitely clunky, but it didn't bother me too much because it sort of felt like the older NES games to me. Sub weapons collision was a little glitchy, I couldn't tell if they were doing any damage to the enemies when they stuck on them, same for the boss at the end of the demo, that's really my only complaint. I adapted very quickly to how this game plays and will most likely be picking this up when it's out.
I have to say this too, this game is freaking gorgeous. The videos don't do it justice, it looks fantastic on the 3DS's screen. I've said this before and I'll gladly say it again, Mercury Steam has some incredible artists.
So yea, the demo left me with some very positive impressions of what the full game will be like. This game, Fire Emblem, Animal Crossing, and Monster Hunter makes the 3DS absolutely worth owning this year.
That's a little more forgiving than I care to be. If it's true that the final product is more optimized than this, I have to wonder what reason they had for releasing a bad demo. I'm sure it's going to cost them sales.
This game was too ambitious for 3DS. That was obvious.
Only one word.... FAKE!!! , in my opinion, .... But one thing is strange, they hired a team B for MoF (25 workers) some workers of team A helping them. 2 months ago the game is "gold" and have not fired anyone .. but last month is still urgently seeking 5 workers more ... mmm team A is complete with LOS2 ... what the fuck are doing ....
They keep repeating to friends who are tired of the criticism of his CV that want to make a new IP. Now make a new castlevania!, Do not understand, well maybe if ... crisis ... money.
But even I do not believe that MS will do it ..
Do not understand, well maybe if ... crisis ... money.
Only one word.... FAKE!!! , in my opinion, .... But one thing is strange, they hired a team B for MoF (25 workers) some workers of team A helping them. 2 months ago the game is "gold" and have not fired anyone .. but last month is still urgently seeking 5 workers more ... mmm team A is complete with LOS2 ... what the fuck are doing ....
They keep repeating to friends who are tired of the criticism of his CV that want to make a new IP. Now make a new castlevania!, Do not understand, well maybe if ... crisis ... money.
But even I do not believe that MS will do it ..
Well, finally got a chance to play and beat the demo in-between classes today (US citizen here, btw). Now, I am a person who has liked all the games in the series prior to LoS. LoS just did not click with me. The environments in LoS where pretty, but that's about all I liked of LoS.
Now, as for Mirror of Fate. Overall, I actually liked the demo. I didn't really have a problem with the controls and I thought everything played fine. My only complaint like someone else mentioned is that for me, it was hard to tell if the subweapon was actually doing any damage. The music was pretty bland in my opinion too, but obviously this is not the full game, so the full game might have some better music maybe.
I actually had fun playing the demo. I was worried since I didn't like LoS, but MoF doesn't seem bad. I remember when MoF was first announced I was excited about it, cause it did look good, but I was remaining cautious seeing as I disliked LoS. Hopefully the full game is not disappointing, but I like what I've seen and played so far.
See Crisis? Its all your fault, stop trolling Konami hiding their money and return to the forums. xD
Well im a glutton for spoilers but I'll be a nice guy and not mention them here. Especially if it relates to THAT certain issue.I'm a glutton for spoilers myself, hit a brother up.
Edit: Man I keep hearing that the final game is not nearly as bad as the demo is, what the hell Konami, you trying to NOT get people to like this game?
Uhhh.. What's fake B? ???
Also does anyone here think that if "team A" worked on mof we would not be in this predicament?
Did you charge the boomerangs up? Their one hit kills and I believe they posses stun effects with the purple electricity and all that jazz.
The controls in MoF makes me realize how incredibly tight the DS Castlevanias were. Controlling Trevor is anything but tight, but the more I play the demo the more comfortable I feel.
No, I didn't! I clearly need to play the demo again. I didn't know that you could charge the boomerang.
Need a 3DS, need.....
Edit: And if you press L and hold Y there's a guard breaker that should break through the skeletons shield leaving it open to attack.
The European website launched with some new stuff.
http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html (http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html)
And spooky music.
Aww man.... this is some good stuff way better than the demo music this portrays alot of emtion mostly dread which I cannot find a better word if someone can, please do.
I will: Super Castlevania IV.
That's more than one word ;)
Was looking for more of a singular.
Right-click on his description page and choose "view background image". You can save the .png file.
Edit: Okay, my first attachment. Love how feral he looks. Really looking forward to him and Simon interacting.
Itz not Castelvanai witout teh whipzWhat forum do you go to that people actually type like that?
Actually the whip Dracula used was made of dark energy. The whip Alucard is using is made up of his blood.
I think people are just spoiled by having 60 FPS games in this day and age be the norm
What forum do you go to that people actually type like that?(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1296.photobucket.com%2Falbums%2Fag9%2Fkamui_zero%2Flel_zpsd8217b2b.jpg&hash=e0b5e520d7f276a72cb0105d5e7552ffbb4ca864)
I really want to like this game, but that shit is just flat out unacceptable. Hard to play, hard to watch for extended periods, just unacceptable.IMO if the framerate is the dealbreaker, then you just didn't like the game altogether, or just weren't that interested to begin with... At best it's worth renting or borrowing from a friend to see the product as a whole, and trying to see past the framerate.
Just throwing this observation out there: Alucard has the Daemon Lord's hands, which you can see during Gabriel's encounter with him.
Also notice that when Alucard fights him, all of his limbs are replaced with metal.
Fascinating eh?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1296.photobucket.com%2Falbums%2Fag9%2Fkamui_zero%2Flel_zpsd8217b2b.jpg&hash=e0b5e520d7f276a72cb0105d5e7552ffbb4ca864)
(Source, the Dungeon)
I was just about to post something similar
those High vampires do have a kind half made feel to them and isn't Frankenstein supposedly still alive and kicking somewhere in the castle.
Alternatively Alucard may simply be considered Gabriels son because he was turned into a vampire by him.
What if Alucard is evil?
IMO if the framerate is the dealbreaker, then you just didn't like the game altogether, or just weren't that interested to begin with... At best it's worth renting or borrowing from a friend to see the product as a whole, and trying to see past the framerate.Bullshit, because framerate actually affects the gameplay. A shitty translation does not.
Just my opinion, but when I really like a game or am really hyped for a game I want, (particularly in a franchise I like) I can overlook those kinds of issues if the rest of the game is fun and enjoyable.
It's why I enjoy Mega Man X6 despite the fact that it has a bad translation, throws the kitchen sink at you, and has some suspiciously unfinished looking level design.
Well that's a bit different actually, since I like the difficulty. Framerate is more of a different issue...
If we don't bite, how we gonna suck his blood? :PROFL
Well can't say im shocked about what happend now, a little disappointed? Sure. Just wish they could have thrown a curve but nope, pretty straight forward since the E3 trailers last year.
You owe me $20. I accept paypal.
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3I'm surprised his pants haven't been lit yet.
I'm surprised his pants haven't been lit yet.
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3I kinda expected a little more originally. Kinda sad that we all got the plot twist WAY before the game even came out, just by visuals alone. Him trying to hide the fact is almost as poorly done as IGA trying to make you think Mathias Cronqvist is someone OTHER than Dracula, just because he named him something other than Dracula Vlad Tepes(ahurrhurr... they are all expecting a Vlad Tepes, but will NEVER expect a guy named Mathias to be..... DRACULA! Even though I said LoI's main purpose is to explain why Dracula is 800+ years old by SotN.). Wow.... and I kinda put blame on Alvarez too. It was probably the more basic, garden variety of plot twists a writer COULD'VE done. Why they didn't go for something more original... beyond me.
I kinda expected a little more originally.
Waffle, how did you find this golden place? They seem so sincere that I almost joined this community (lack of time makes me think twice).I've been posting there for like ten years.
We should make a spoiler discussion until the game is officially released too. :DDone and done.
Nice to see that they didn't even bother finishing the animation for the mouths in the cutscenes. Or fix any other issues with the game for that matter.
I think I can mention this here but the people who beat the game all clocked in at about 9 hours without getting %100.
Waffle, how did you find this golden place? They seem so sincere that I almost joined this community (lack of time makes me think twice).
And that because it have 3 stories, its incredible doesnt it?(click to show/hide)
Hush, this ain't the spoiler discussion thread.(click to show/hide)
Hush, this ain't the spoiler discussion thread.
I agree Kamirine; despite all these issues with the framerate & gameplay & whatnot, none of it will deter me from buying this game. Of course there will be stuff I may not like such as QTEs & hit detection, but I will try to enjoy the game for what it is rather than hate it for what it does wrong!That's the spirit, man! :)
Some people are calling it terrible, others simply okay, a select few think it's flawless. However I think I will simply "like" it, nothing more, nothing less ^_^
Wow Cox really lied on this one.LOL. Cox and lie on the same sentence is unnecessary.
Reviews are starting to come out. And it's very up and down, :-\
The IGN review, f'n yikes.
http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review (http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review)
Compare that to the Gameinformer review
http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx)
A 8.5, It got double what IGN gave it.
Done reading that IGN review, it reeks of bias, like legit hate towards the game cause it's not a full on Metroidvania.
Well, its bad, but not SO bad like IGN implies, Damn, its more close to CV than LoS and they say that LoS looks like more CV than MoF, really a joke.
I've read some reviews. The good, bad and ugly (IGN, it reeks of bias, YIKES!).
Here's EGM's review: http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/)
Some of their descriptions are funny, like:(click to show/hide)
There is still no overwhelmingly good amazing review. Perhaps the legacy of the handheld vanias are simply too heavy to ignore.
At this rate, this game is gonna hit all numbers across the scoreboard (cept 10/10)
Unfortunatly, everyone is gonna site the IGN review since it (currently) the lowest.
Exactly. And I fear IGN is quite popular, so it might deter people from purchasing the game.
9/10!
http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html (http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html)
3/5 stars
http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/)
I wonder what other "big" review sites will give this I do not want to think about it -_-'
Man the reviews are so divided, even more so than the original Lords of Shadow.
Man the reviews are so divided, even more so than the original Lords of Shadow.
I definitely see Gamespot giving this game lower than a 7.
Wow, IGN was scathing. I'll poke around and see what my other go-to review websites say. I'm actually kind of shocked. I expected a 7/10 game at worst.It is. The other 30 reviews are positive.
In many ways, it's the pinnacle of the series but it also is somewhat of a detriment since people compare every CV game to it and expect certain SOTN-style features & gameplay. IGN obviously doesn't "get it."
Wow. It's really only IGN USA that hated the game. I wonder why they have so much beef with it? I mean come on.
that's why I always say Symphony is like "lightning in a bottle," so to speak. It was a near-perfect combination of programmers with vivid imaginations, the timing was just right, etc. It's the classic "gift and a curse" scenario, as almost every 2D game will be compared to it (and in some cases 3D games, usually where music is concerned)
We have been living in a post-SotN world; however the select few of us that's been with the series since the 80's have a different view as we've seen CV evolve every step of the way *goes back to playing MoF*
I know we've pretty much most of the game but here's the launch trailer.That was an awesome trailer, loved the artwork. The Toymaker reminds me of Eggman from Sonic the Hedgehog.
Castlevania: Lords of Shadow - Mirror of Fate Launch Trailer (http://www.youtube.com/watch?v=5Jrz-35IVcw#ws)
What about the ones that were born in the 90's but started off with the classics?
Im from 1991.Represent, wooo
If you think the IGN review was bad, check out the extra discussion by the reviewers
Dissecting the Many Faults of Castlevania: Mirror of Fate (http://www.youtube.com/watch?v=ncf0S5u3XPk#ws)
IGN really hates the game. sigh. They made it worse by adding that video discussion.
I wonder what is their point in doing this?
I was born in 1959 8)for realz???
Nobody from 92' huh? I feel so alone :'(92 here :brofist:
Anyways I'm going to watch the gamespot review I pray.....
for realz???92 here :brofist:
Then you can be in our club. 1984 babies rule! WOOH!
If you think the IGN review was bad, check out the extra discussion by the reviewers
Dissecting the Many Faults of Castlevania: Mirror of Fate (http://www.youtube.com/watch?v=ncf0S5u3XPk#ws)
I just realized something...1up doesn't exist anymore :-X
The 1-up review is not going to be so hot is it?
1up doesn't exist anymore :-X
What did I mishear it then?
Just got mine in the mail, but I can't play it tonight. :-\
I had to laugh at the pre-order bonus, though. The 3DS case is more like, "Here's two pieces of plastic, and a sticker. You figure it out." It's so half-assed that I can't really be mad. It's hilarious.
Konami will be giving us all wet diapers for the LoS2 pre-order bonus.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FizJFkKy.png&hash=d606a0ee72ca42aed2c18605ef598bab20f8a283)
Snagged it off of /v/ not too long ago.
I don't like this game because it feels like a cheap God of War knock-off stuck in a 2D plane. Nothing about it other than the fact that it takes place in castle, feels like Castlevania.Are you playing it?
EDIT: I just noticed the game is downloadable off of the eShop now, has there ever been complaints of performance issues when it comes to digital copies vs retail copies of games on the 3DS?
Are you playing it?
Since my K-Mart is being an asshole and NOT STOCKING THE FUCKING GAME...
...I may resort to actually purchasing a digital copy.
I don't like digital copies because my nephew often borrows my games and purchasing a digital copy will prevent him from enjoying it. Blargh maybe I'll wait.
No idea there was a preorder bonus. Oh well, too late now.
I played through the demo.Well there's your problem
Wait, what?That's what I said.
I just beaten Simon's portion of the game and so far I am liking the game better than the original Lords of Shadow. Probably some of the only complaints I have is that perfect blocking is still a bit odd to pull off, there are times where I block early to an enemy's attack and I'm still able to pull it off. Also, I find the game to be on the easy side of things so far, I've been able to get through most of the areas and bosses no problems.That's because of the bad/variable framerate. Makes the reactions a bit off.
I've been watching a couple of different videos of this game, and I was wondering... does this game have any music at all for the levels? what about boss fights? The demo had music, but all the gameplay videos I'm watching right now have none at all, just background noise and grunts from the main character. I'm guessing it's supposed to be "atmospheric". For me it's really depressing and off-putting.
I've been watching a couple of different videos of this game, and I was wondering... does this game have any music at all for the levels? what about boss fights? The demo had music, but all the gameplay videos I'm watching right now have none at all, just background noise and grunts from the main character. I'm guessing it's supposed to be "atmospheric". For me it's really depressing and off-putting.
Look: More than 40 MOF-Reviews from all around the world :) :) :)Metacritic needs to update.
Score-average from all reviews = 8.3
Nemesis is right that there aren't a lot of songs, but they do play.
I actually really like the songs it has
New interview.
http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/ (http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/)
I was tired of Metroidvania-style, too; but the question is, did they succeed in getting "Castlevania" back into the mainstream discussion?
COX: "What happened with Symphony of the Night, it was a spin-off series, it was the N64 games that were going to be the next real Castlevanias. But what happened was Symphony of the Night became really popular, especially critically, but it didn't sell so well. It was the critical darling of the press and over time it built up that snowball effect and that became Castlevania."the funny thing is that after sotn, iga tried to bring back old vania, or at least test the waters for its potential in the new market, and it was seen as mediocre, while the n64 guys deliberately continued the legacy of sotn with cotm.
:o ;D 8) Now that is a statement you don't hear everyday. One I strongly agree with. In spite of their shortcomings, it's baffling that the N64 games left very little impact on the series going forward.
I was tired too, but now it's been a few years and I would really like another one! Not made by IGA, not made by Cox... someone else should make it. I'm sure there's a new generation of developers who have fresh ideas for this - stuff we haven't seen before. All this talk about making Castlevania "mainstream" is so depressing I don't know what to say. I completely understand it from a business point of view, but the whole appeal of the series (for me) was that Castlevania was never like every other game out there.
It may have grown stale but it was always a very special series for me. I enjoy the LoS series for what it is, but it's not the same. And this has nothing to do with me being an IGA fanboy, because like I said - as much as I loved his games, I want someone else to have a shot. And I want it to be more japanese again. But whatever. I'm fine with whatever happens, but I'll never think of Castlevania in the same way again if "mainstream" is the future...
the funny thing is that after sotn, iga tried to bring back old vania, or at least test the waters for its potential in the new market, and it was seen as mediocre, while the n64 guys deliberately continued the legacy of sotn with cotm.
if anything, why did people have to be terrible and hate chronicles
Just got my copy in the mail I am thrilled its here but is the game manual missing? I only see Nintendo Club points and Konami Core. No game manual?No manuals at all.
WTF is this????
WTF is this????
WTF is this????
Loved the final Dracula Battle, probably one of my favorite Drac fights in the series.
I have to ask, does he have a big beasty form like the earlier games?
WTF is this????Well that was awfully rude of him.
Well that was awfully rude of him.
WTF is this????
He is blatantly telling him no. The analogy made that very clear.
And you all can -1 me all you want, as you lap up every thing that is shat out in front of you without self control. So starved for a game you'll take anything at this point. Just because it's the only thing available doesn't mean it's gold.
I will take SCIV (which LoS is not like despite Cox's claims) over both LoS and MoF any day. The difference is as clear as a horrible night and the morning sun.
At least I'll get some tribute tracks, a truly badass Simon Belmont, and solid action that doesn't drop to 15 fps when an enemy shows up on screen. I'm still playing, loving, and discovering new things about SCIV nearly 22 years later. Will you be playing MoF next year even?
No manuals at all.
I gave the demo a shot, and I found crappy framerate.Can't always judge the game proper on just the demo. After all, Sonic 06's demo was a completely different build to the final game. Sometimes the demo is also just a specific section of the game, ripped from the game and packaged together with the loose ends tied up. i couldnt say much since I dont even have a 3DS, but isn't the demo the same demo that has been around in conventions and shit and displayed in videos? On that note, have we actually decided on the digital vs retail copy of the game causing more or less slowdown?
And you all can -1 me all you want, as you lap up every thing that is shat out in front of you without self control. So starved for a game you'll take anything at this point. Just because it's the only thing available doesn't mean it's gold.Ever consider some folk's are not so "starved that they will accept anything" and just I dunno, LIKE the game? And people are not calling it gold, (at least I ain't, dunno bout the reviews, but I don't really tend to care about them much)
I gave the demo a shot, and I found crappy framerate.
I originally replied to the Tweet, but deleted it after I realized he's already done with the games he plans to work on. After LoS2, he's gone, so no point in trying to bitch him out by now.
Although I am a bit sickened by all the gushing the LoS fanboys are giving him. No constructive critiques?
Remember when IGA was a sarcastic asshole to fans? Neither do i.
Someone should really rip the soundtrack soon.
The Dracula battle theme is so good.
Someone should really rip the soundtrack soon.
The Dracula battle theme is so good.
I liked the whole soundtrack to be honesy especially the Lady of the Crypt music in the 2nd phase.I have to say, I really did too. Much more creepier and fitting for Castlevania. They struck the same atmospheric chord they went for in IV in my opinion.
Im pretty sure Cox gets those types of questions like that all the time but he shouldn't have replied like that. He could have kindly said "Sorry but we're using an entirely new score for the next game." or simply ignored it altogether, instead of trying to be a smartass.
Same thing goes for any other PR person/developer who thinks they can get away with being a jerk online (Looking right at you Kamiya.)
WTF is this????
I cannot believe he thinks that is an accurate analogy. Some choice words just leaped into my mouth but I think I'll keep them to myself.
SOTN should be considered a spin-off, and certainly not a flag ship of the series.
I keep checking youtube frequently for any ripped tracks but no one has even attempted to get the music yet. Shame.
What I was saying is that the IGA fans are not the old Castlevania fans. The old Castlevania fans are the guys like me that have been playing it since the late 80's. I've always seen the IGA fans as the newcomers who try to pose as the hardcore fans. It bothers me when these fans try to criticize new developers who have their own idea of how the series can evolve. IGA had one vision, and it was basically Metriod.
MoF did have good soundtracks. But so did LoS. You know what the problem was, though? It was not a level based soundtrack unlike the older games, it was more scene/event based such as whether you were by yourself or in combat. In LoS, if you took your time and explore the game slowly, you would listen to some nice ambient strings and choir throughout the game, but if you were all about speed running and beating the game, then you came to the combat phase more frequently and hear loud brass and trumpet bombardment and its soundtracks like those which people may find it generic because music like that has been played in fantasy movies and games a lot of times. But in MoF, there weren't a lot of enemy spawns and therefore the game played more environmental music which a lot if VGM producers DO TRY to make it pleasant to listen to. It's unfortunate that most the LoS's soundtrack was unreleased and the ones they did put on the disks were boss battles and combat music. Most probably didn't even search for the rips on YouTube where there were lots of unreleased pleasent soundtrack. Which is why, I defend Oscar Aroujo's soundtrack, because I listened to most of them thoroughly. He is a great composer. And as for Classic soundtracks, I didn't here anybody complain about that in AoS, DoS, OoE (Adding NES disks doesn't count) and especially CoD which literally had none. Most of us don't want classic soundtrack. Face it, you just want good music because if there wasn't this whole reboot hype, IGA would still have been making the games and there wouldn't be a lot of complaining about the music.What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.
As for the games and its future I have to say, what's wrong with Castlevania taking the next step, this is not me trying to defend Mercurysteam. But Castlevania after SotN has been experimental the whole time, being a hit or miss. Please, do realize that there's not a lot you can do with Vampires. Try a new direction and you will end up making twilight. Which was a new take on Vampires but it failed horribly. Vampires always have the same theme. Blood, Midnight, immortality, bats, etc. and there isn't much that can be done with them. Which is why LoS was at least trying to expand their territories in Castlevania's theme at least. Castlevania deserves much more than this. The ideas are great but it has had poor executions in some games. As a fan, I want Castlevania to be an epic series but honestly and realistically speaking though, some things do need to be changed in order for it to do so.
Every time someone making a reboot of a franchise mentions Christopher Nolan, take a shot.I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....
This is my drinking game.
I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....
Seriously, I think modern society's gotta get that stick out of their ass. Just reach in there and pull it out, that "Everything has to be dark, gritty and grounded" stick. You'll have SOOOOO much more fun without that limitation. SOOOOOO much more fun!
okay so what happened I have be doing statistics math work all day and now I need to study for political science so, lay it on me.
The new Castlevania game is out and now we're either playing the game or having the usual "This vs That" debates to pass the time until media on LOS2 is out. (So far it dry out there but I'll be the first to bring any info.)
But for real, why can't we all just get along? :(
What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.
Second paragraph, you make the point that CV needs to change, then you say it can only change SO MUCH because you are limited with what you can do with vampires(and give the example that a Twiligh-vania could be a possible avenue), THEN you say LoS, at the least, expanded the territories. It's like you're bouncing around with examples, I just don't know what you're trying to get across.
I was born in 1985. Been playing Castlevania since Castlevania started. I'm an IGA fan, and I love what he brought to the series. I also like LoS, but not as much as the past games, both classic & "igavania" alike. I also wouldn't mind to see him return to the series in some form, be it advisor or producer.I'm OK with the MetroidVania term. It's been years now since it became the word to describe what I love the most in the world (about my hobbies, of course).
The "metroidvania" style doesn't even belong to the Metroid series anymore. When was the last time Nintendo released a proper 2D side-scrolling Metroid? The "style" now belongs to Castlevania, not Metroid.
Should we call every top-down adventure game that bares resemblance to the original Zelda "Zelda-clones?"
What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.Yeah, doesn't work for me either. The action music gets on my nerves, it's just irritating to hear it. And as for the ambience music... I find it plain boring.
Second paragraph, you make the point that CV needs to change, then you say it can only change SO MUCH because you are limited with what you can do with vampires(and give the example that a Twiligh-vania could be a possible avenue), THEN you say LoS, at the least, expanded the territories. It's like you're bouncing around with examples, I just don't know what you're trying to get across.
I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....This is something I agree SO MUCH!
Seriously, I think modern society's gotta get that stick out of their ass. Just reach in there and pull it out, that "Everything has to be dark, gritty and grounded" stick. You'll have SOOOOO much more fun without that limitation. SOOOOOO much more fun!
I understand that, but it should be so simple...
Just put a Belmont or another hero, who needs to destroy Dracula or some other villain because of whatever reason; then just throw the hero in the castle and its surroundings, put in some new tunes in the vein of CV characteristic music and put some bosses at the end of each stage; in one of the last levels you put Death as a boss, then you arrive to the stairs and fight Dracula or whoever it is... add just a few words when the game begins and another few words when it ends (as in Bloodlines, for example). As that's it.
We don't need more than that. And we don't even need ALL that.
They can release a game like Castlevania: The Adventure Rebirth every year and that would be more than enough for me and a lot of fans.
they don't focus on franchises that are legit in need of a reboot (Final Fantasy, God of War).Final Fantasy doesn't quite need a Reboot in the sense that each game tends to have an original story that has nothing to do with the previous, (of course with an exception or two) but they may need to reboot their numbering system. Although it is a sign of prosperity that it has survived that long, so the numbering isn't necessarily that bad. How does GoW need a reboot? There's 3 console games, with 2 handhelds, and one prequel on the way. 9and a phone game, but those don't count) and IMO, I'd rather let GoW expire peacefully. Now something like Mega Man, could use a reboot. Holy shit if people thought the CV storyline was long and drawn out...
Again. CV was in a not so great place before LoS. It was dying, and desperately needed some fresh blood. it also needed to build the Castlevania name back up in the mainstream Gaming world. Where once Castlevania was one of the top kingpins of Gaming, it was pretty forgotten by now, with only the fanbase really buying into the franchise, and ever since SoTN, have been relegated to handhelds, with all attempts at bringing the series to 3D on home console failing. So it needed that too.I totally agree here. I think MS really saved Castlevania.
How does GoW need a reboot?
Abot the reboot craze:I actually don't believe people have run out of ideas more than the big companies(the Fat Cat executives, mainly) fear the gamble of releasing new IPs/ideas. They feel it's so much more a "sure thing" if you release a reboot of an already established franchise, because just on name alone, people will be interested in it. Of course, that's not always correct either, it's just the little thing they tell themselves. Look at how many reboot attempts have lead to failure or the "killing" of a certain franchise(especially in the movie industry, so many attempts to bring back classic franchises that totally bomb and, finito, those entire franchises will probably NEVER be touched again until the irk of those horrible reboots are forgotten....... A NIGHTMARE ON FUCKIN ELM STREET..... WHYYYYYY?![LOL, I'm a bit Freddy nut, and hate how he's been tossed into obvlivion by Platinum GOONS]). There's also great examples, in the recent decade or so, of original IPs hitting big(God of War, Gears of War, Encharted, Assassin's Creed...), so it IS possible to have a new idea and that new idea, when released, COULD resonate into something ridiculously big.
People have ran out of idea creativity wise. Look at the upcoming movie releases from here to 2014, sequel's, reboots, fairy tail reimaginings and reboots of recent blockbusters that are already in the works(A Twilight prequel? really?). No one wants to venture out and do something new because it's a sure thing. Prometheus for example is a horrifyingly god awful movie with absolutely nothing in common with the Alien series, if it were a standalone movie would it still have been horrible? Yes but nobody would have gave a fuck about it if it hadn't been for Ridley Scott's involvement (who by the way hasn't made a decent movie since the early 80's) and it's "Connection to the Alien franchise."
The games industry is just as worse. The mainstream games industry is either obessed with sequel's, or obessed with reboot's, they're so many examples that I just can't pick just one. Developers are so fascinated with unnecessary reboot's (Tomb Raider, Syndicate, Prince of Persia, Xcom) that they don't focus on franchises that are legit in need of a reboot (Final Fantasy, God of War).
the greek mythology setting has gotten oldlol this a funny saying, of course it's old it's over 1000 years
Did Nintendo ever attempted to create a more dark, realistic and serious Mario game?
Just imagine...
No need for imagination here...Somewhat more dark, though not necessarily grounded in reality too much. Then again, approaching heavy fantasy back then(80s and early 90s) was FAR different than how fantasy is approached now. Back then, even if they tried to establish a realistic fantasy, it still came off as somewhat "offbeat". Burton's Batman movies are a great example of that(though, Burton's movies through that era, Pee Wee's Big Adventure, Beetlejuice, Edward Scissorhands, were all ripe with that that "offbeat" tone).
Super Mario Brothers Trailer (http://www.youtube.com/watch?v=wtMZKYnLg5c#)
No need for imagination here...My God...
Super Mario Brothers Trailer (http://www.youtube.com/watch?v=wtMZKYnLg5c#)
I understand that, but it should be so simple...
Just put a Belmont or another hero, who needs to destroy Dracula or some other villain because of whatever reason; then just throw the hero in the castle and its surroundings, put in some new tunes in the vein of CV characteristic music and put some bosses at the end of each stage; in one of the last levels you put Death as a boss, then you arrive to the stairs and fight Dracula or whoever it is... add just a few words when the game begins and another few words when it ends (as in Bloodlines, for example). As that's it.
We don't need more than that. And we don't even need ALL that.
They can release a game like Castlevania: The Adventure Rebirth every year and that would be more than enough for me and a lot of fans.
But of course! I quoted myself because I'm getting tired of having -1 in respectful posts that just express my opinion.
Do I have to say "MercurySteam rules!, Mirror of Fate is awesome!, MetroidVanias and ClassicVanias are things from the past" for people to like it?
Forget it. I am who I am.
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
:(
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.Was it worth it, though?
:(
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
:(
Cox should stay off twitter and allow a lackey to handle it. He's great for interviews, previews, and such. But when it comes to twitter and other social media, he does drop the ball. Then again, if iga was as frequent to such sites and was constantly bombarded with questions, he'd likely be a bit sour as well, but I digress.For something like that, you really need a good PR person who can handle disgruntled fans. Throwing tantrums like Chris Brown doesn't score you points. It's times like that, you REALLY need someone with customer service skills:
That's the spirit! Defend your beliefs to the end!Thanks! That's all I ask. A little downloadable game with 6 stages, sprites and new CV typical music. At this point, that's my only wish.
In my opinion, all vanias have their flaws and shining moments. I just hope the legacy of the series would not be damaged by any new version and divide the fanbase even further.
Can't we all just remember and respect the past while looking towards the future with hope?
I am thinking (dreaming, perhaps) maybe they can make a classicvania/metroidvania along side the newer renditions of castlevania, then let the fans decide on what they want to buy.
A little downloadable game with 6 stages, sprites and new CV typical music. At this point, that's my only wish.As much as I would love to see a downloadable 2D CV again, (handdrawn sprites would be sweet) Im also conflicted about CV ending up where it was before. I think that CV has had a great time in 2D, but it REALLY needs to have more 3D adventures. It needs to make up lost time on that front.
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
:(
Meh, don't worry about it, Nagumo. Cox is rather childish it seems when he's called out on anything. I'm not surprised at all he can't take a simple joke.
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking....wow.
:(
I seem to remember IGA striking certain Castlevania games from the record and deeming them "unofficial" titles because they didn't match up with his clusterf**** mess of storyline he attempted to conjure up.I assume you're talking about CV64, LoD, & Legends; the formers being re-added as "Gaiden" stories. Legends was omitted because it conflicts with CVIII no matter what anyone says. All he did was try to piece together the games in a cohesive timeline, that if one did their homework instead of brushing it off, actually makes sense given the long history of the franchise. It's not as complicated as people make it out to be. My waifuu Nagumo can explain it all in a topic that would make sense to everybody, if she feels like doing it.
IGA turned Castlevania into a predictable, mundane series. He did a few good things. But his run should have ended with Curse of Darkness. It's because of him that Castlevania has shameful titles like "Judgement" in it's roster. I cringed when I had to buy that game. The only reason I bought it is because I own everything Castlevania (and I mean everything).Predictable? Mundane? Hah! Most of his games were enjoyable with only a niche group of disgruntled fans hating them (this argument reminds me of those people that hate on a movie franchise, lets say X-Men for argument's sake ((a franchise that's continuously hated on across internet forums for various reasons)), yet still go watch the movies be it paying for tickets or otherwise, only to bitch about them on the 'net, then re-watch them at a later point for whatever reason and most likely watch the sequel(s) all the while STILL proclaiming they're "complete garbage.") All of his games have nods and homages to past titles created before him, and I respect that. Even
He did a good job with SOTN, LOI, and DOS. The rest could have all been skipped, as all they did was the same thing as these other games, only worse. If you want to talk about a developer who should have another go with Castlevania then why not mention Treasure? They made one Castlevania game, Super CV4. And it is one of the greatest games of all time.Super CV4, while excellent, has it's flaws just as much as any other CV game, so I respectfully disagree with saying it's one of the greatest games of all time. Treasure doesn't exist anymore [to my knowledge], I'm pretty sure the team disbanded or got absorbed into other developers.
He did a good job with SOTN, LOI, and DOS.Really? Dawn over Aria? Aria is better than Dawn in every way. In fact, I might even go as far as say Aria is even graphically and musically superior. Dawn's visuals were very boring and dull. It's music didn't particularly jump out at me except the Bloody Tears remix for the Julius playthrough of the chapel, and the terrible Vampire Killer remix for the CV1 shoutout level in the caves. (my most disliked version of Vampire Killer)
I can't believe, in the year 2013, people still can hold grudges and so much hatred for this man.I coooould say the same about people and Cox, but I won't. It's perfectly rational to rage and be upset about a change in direction. Only time will tell how Cox is remembered.
I firmly believe a team-up of IGA, WayForward & Yamane would yield excellent results.Amen.
I seem to remember IGA striking certain Castlevania games from the record and deeming them "unofficial" titles because they didn't match up with his clusterf**** mess of storyline he attempted to conjure up.....IGA turned Castlevania into a predictable, mundane series.... yadda yadda yadda......:rollseyes:
I coooould say the same about people and Cox, but I won't. It's perfectly rational to rage and be upset about a change in direction. Only time will tell how Cox is remembered.Well, Cox does come off as a douche sometimes. Even if it's understandable SOMETIMES, when you are in a business, it's not good form to throw tantrums or act childish, especially with fans(or potential fans). Business is about selling your product, but not only that, selling YOURSELF. You have to present yourself as someone people would WANT to do business with. If you can't handle sticky situations with tact, what kind of business man are you? Grace under pressure, baby!
I think it's just some people might be misunderstanding the meaning of the term "clusterfuck." Take the MegaMan saga for example; almost all of the MM series created over the years are contained in a continuous timeline, as weird as it may seem (with the exception of a couple series). And I'm talking about a long, LONG timeline, which spans centuries upon centuries upon centuries. They may seem unrelated, but A LOT happens during these timegaps to further the story, the overall plot of the MegaMan saga. At first glance, one might say that the MM series has a "clusterfucked" timeline, due to it's sheer longevity. And one can arguably be right by saying so. However, if one chooses to take the couple of hours or so to sit down & map it all out, then it begins makes sense.*<3
Castlevania's canon timeline, however, spans only a thousand years, WAY less than MM, with most [but not all] of the years accounted for. To call it a clusterfucked mess isn't necessarily accurate or fair, as there are countless other examples of stories that have crazy timelines, so much that Castlevania doesn't even compare. Not even in the same ballpark.
*and, as such with almost all fictional media, there's some plotholes here & there. but show me a story that doesn't contain at least one plothole, it's damn-near inevitable. prunyuu~
IGA didn't run out of ideas, we would even earn a new CV in 3D with Alucard as protagonist, but it have been forgotten since LoS came out.
I wonder if we'll ever get that 3D Alucard game that was teased.
Its no IGA and Cox, its more like "IGA never will come back? So show me why its impossible" thing. Its like as if Shigeru Miyamoto doesnt participates in 3 Mario games and then everyone says that he never will come back, that its impossible, that he stinks and is dead and examples continues...
What is annoying dont is the fact "Will IGA return or not" and yes "I can see the future, its impossible and I know that, I simply cant argue about that or show some things to strengthen my argument because I forgot it at my house"
Its your opinion? Fine. But please, can we atleast stop saying what we think as if its been announced by Konami and is undoubtly true? I have been seeing this for weeks thinking that it can even be some "news" or "piece of information" that Im ignorant about, but it seems that this simply doesnt exist and are bogus.
Well, while I like IGA games it would be okay to see something new, but I atleast wanted to see the 1999 game too. If the guy doesnt want to return, its okay. I just doesnt understand why a great amount of people continue saying "IGA dont will return" or things like that. For some of us its a light of hope in the end of the tunnel and trying to turn off this light without even having proofs or "quotes" isnt very cool.
IGA mentioned each CV game is produced with an above average budget. So, I'm not sure if saying IGA quit because of lack of funds is entirely accurate. Also, going by what Cox himself said, LoS only exists because IGA passed on making a new 3D game. It's not like he got kicked out or anything.
I wonder if we'll ever get that 3D Alucard game that was teased.
Flame, I wanted Mega Man Legends 3 so badly. :(
seriously. Legends 3's cancellation was a dealbreaker in my getting a 3DS.
seriously. Legends 3's cancellation was a dealbreaker in my getting a 3DS.
It was more like "The public execution of the Megaman franchise" than a cancellation. What a mess that was.Crapcom DID just announce Megaman Online is being cancelled, so yeah, Megaman, our beloved "Blue Bomber", has been put down!
It was more like "The public execution of the Megaman franchise" than a cancellation. What a mess that was.Just no, they cancelled it even when a plenty of people did a petition before and after this project being accepted and cancelled. Also the game are coming along pretty cool until they cancelled the game with a motive that can be considered tottaly bogus, since they said thats because "this game wouldn't sell well" when a plenty of people are actively working in it and planning to buy a 3DS only because of this game. They just have thrown all the efforts from Inafking and the fans to waste, with a big and yellow smile.
http://en.wikipedia.org/wiki/Twink_(gay_slang) (http://en.wikipedia.org/wiki/Twink_(gay_slang))You know too much *suspicious*
crisis, you pervert :-[
Ever since they stopped making twinkies things have been going bad for everybody.
You know too much *suspicious*(click to show/hide)
Does this game have any classic tunes in it at all?
Ditto.
A moment of silence for the death of the third entry in arguably one of the best series (Legends itself, exclusive of the rest of the Megaman franchise) in gaming.
Does this game have any classic tunes in it at all?This one confirmed not. LoS2.. maybe.
This one confirmed not. LoS2.. maybe.
So, how do you guys think this game compares to the previous 2d games?
So, how do you guys think this game compares to the previous 2d games?
Apparently the game was a huge bomba on sales department. Not really unexpected...
There's a double edged sword if this is true as well. It may be enough for Konami to believe that handheld is not the home for Castlevania anymore. This would lead to console titles, which we all want anyway.
The bad side is, it could also be seen as 2D Castlevania no longer sells. No one wants that. (I hope.)
Source?Not showing up on NPD charts is pretty telling. Sly 4 sold 117k copies.
After LoS's overwhelming success, I'm not sure I would have expected that. I guess it kinda depends on your definition of bombing too.
There's a double edged sword if this is true as well. It may be enough for Konami to believe that handheld is not the home for Castlevania anymore. This would lead to console titles, which we all want anyway.
The bad side is, it could also be seen as 2D Castlevania no longer sells. No one wants that. (I hope.)
So, how do you guys think this game compares to the previous 2d games?It feels like a whole new genre of 2D Castlevania to me.
Better than LoS? I dunno... atmospherically maybe.
curious. can you return to previous acts? hows that work? if you want to go back to a simon level, can you, as simon?
Its metascore is currently sitting at 72, behind only Judgment and the PS2 version of Cure of Darkness (47 and and 70 respectively).Well that's deserving (Yay Judgment!). It bounced a lot, as it was in the 60's. Hope it goes to 75 at least. BTW how is Harmony of Despair?
Well that's deserving (Yay Judgment!). It bounced a lot, as it was in the 60's. Hope it goes to 75 at least. BTW how is Harmony of Despair?
I would prolly get AoS on cartridge if I could find it. Love that game.
I did buy the orginal SOTN for collection
Oh wow, WOLF DOORS is a serious thing. Also that review's ending is great.Wolf doors (just the concept) had me laughing for hours so I figured it had to be in the review. I that's how werewolves keep themselves safe from humans (because on werewolves can open them) but why does Dracula have them in his castle???
This contains just about every criticism I have of the game.
GigaBoots Review of Mirror of Fate (http://www.youtube.com/watch?v=6mnFwJtTlrE#ws)
Damn, I feel like I'm in a very small minority here. I really did like the game, but I'm not too surprised the backlash is so severe either.
Hope this doesn't make Konami think we don't want Castlevanias on handhelds anymore.
I still wholly believe that a brand new "metroidvania" produced by IGA & his team would've faired way better than this attempt, both gameplay & review-wisemaybe, maybe not. His development method leads to either a great game with an interesting gameplay gimmick, or a terrible game with a terrible gimmick or worse.
(possibly even sales-wise).I highly doubt that. Hasn't pretty much everything since DoS bombed, maybe with the exception of HD?(which is a totally different beast)
The soundtrack would've been way better than MoF's without a doubt,Subjective. Of course it would have been "better". It would have contained every single fan favorite tune. Bloody tears, Vampire Killer, etc. Which is something I noticed about later IGAvanias. Too much musical fanservice. I like bloody tears. I can do without hearing it all the time though. And IMO, the DS games had some bad instrumentation. The tunes could probably have fallen better on my ears with different composition. DoS is my biggest offender here. Something about it's music just sounds so... generic to me. Worse than AoS even, and that was an inferior sound quality and capability.
the combat/gameplay would've had way more variety & more satisfactionI don't find grind based gameplay satisfactory, and the level up system could be done away with the way IGAVanias did it. It also depends on what gimmick he would implement. it could be a total dud gimmick.
the plot could've been hit or miss.I'll say it would. it would either be an interesting well written story, or a disastrous car wreck. Especially if he's doing a sequel.
And don't even get me started on replayabilityGranted, though most of it came from the collectibles aspect they had. be it weapon drops, item drops, spell/soul/glyphs, or what have you, there were tons. that's where the bulk of the re playability lies. But grinding for all that isn't to everyone's tastes.
At least nobody's complaining about MoF's artstyle which I think is fantastic (not counting the in-game cutscenes).Well that I remembered, noone really minded LoS art style either, the little it was used. (the special edition/Japanese box art, and the bestiary/character book)
Perhaps the community's being a little harsh on MercurySteam's first attempt at a 2D-ish game. But Konami should've just listened to most fans & kept MS "LoSvania" on consoles and canon Castlevania on portables, that way everybody's happy.that works, I suppose... But I'd hate to have the classic canon relegated to handhelds. That's where part of the problem lay to begin with, IMO.
But bring on the IGA haters that just won't accept that he's capable of another good Castlevania game.The problem with IGA is he is COMPLETELY hit or miss. Either he totally nails it, and makes an awesome game, (AoS, OoE) Or he fails spectacularly. (DoS, PoR, CoD) And the root cause is he relies too much on gimmick driven gameplay. Gimmicks which he then usually shoehorns into the plot, since he develops the gimmick first, and the story later.
But bring on the IGA haters that just won't accept that he's capable of another good Castlevania game.What is IGA up to these days? Is he even still at Konami?
What is IGA up to these days? Is he even still at Konami?
maybe, maybe not. His development method leads to either a great game with an interesting gameplay gimmick, or a terrible game with a terrible gimmick or worse.I'm betting it would've been a great game, since OoE was a step in the right direction. Despite being released about 5 years ago, it still holds up today.
It would have contained every single fan favorite tune.Probably not every single fan favorite tune, but it would have included a few. At this point I don't think most fans would object to the idea of more traditional CV music, after the bland Hollywood-esque soundtracks of LoS & MoF. Not to mention the sound quality in MoF is borderline terrible, a fact Jorge pointed out earlier. There's never been an issue with this before, at least not to this extent.
I don't find grind based gameplay satisfactory, and the level up system could be done away with the way IGAVanias did it. It also depends on what gimmick he would implement. it could be a total dud gimmick.As many reviews have pointed out, MoF would have benefitted from more RPG aspects, such as the ones in IGA's games. MoF's "gimmick" relies too much on QTE-based attacks and scripted whip-swinging; there's very little in terms of freedom in that regard and almost every review points this out. Why couldn't they just use the whip-swinging mechanics from SCIV, their "bible?"
I'll say it would. it would either be an interesting well written story, or a disastrous car wreck. Especially if he's doing a sequel.I'm sure it would've been better or at least on par with MoF's narrative, except less-reliant on highly-predictable plot-twists. I still find it funny that people here still had doubts that Trevor was gonna turn into Alucard, it was super-obvious since almost the beginning, and Cox's
Granted, though most of it came from the collectibles aspect they had. be it weapon drops, item drops, spell/soul/glyphs, or what have you, there were tons. that's where the bulk of the re playability lies. But grinding for all that isn't to everyone's tastes.Extra weapons/spells/etc. in MoF would have been delightful, especially with Alucard's portion and would have gave MS an excellent opportunity to flex their creative side, instead of relying solely on "whips for everybody." If it's rewarding and adds to the gameplay, then I don't see this as a bad thing. Better than no replayability at all, like MoF unfortunately has.
that works, I suppose... But I'd hate to have the classic canon relegated to handhelds. That's where part of the problem lay to begin with, IMO.It could be digital like ReBirth, but that sucks for collectors like myself that like physical copies.
The problem with IGA is he is COMPLETELY hit or miss. Either he totally nails it, and makes an awesome game, (AoS, OoE) Or he fails spectacularly. (DoS, PoR, CoD)I guess that could be subjective too, since even "failed games" like CoD & DoS have their own fans that place them as their favorites in the series.
And the root cause is he relies too much on gimmick driven gameplay.So far the LoS series relies too much on QTE's and scripted gameplay elements, which is why it's always drawing comparisons to God of War, but worse. And I'm afraid LoS2 will feature the same exact stuff, albeit with a tad more "freedom" but who knows.
Also, he is WAY too reliant on asset reuse.Perhaps, but OoE had a lot of new assetts compared to it's predecessor. Harmony of Despair was an experiment that was like "lets see what we could do with what we have already made," and according to the reports sales-wise, it was still successful.
It's not that he CAN'T make a good game, it's just that it's best not to gamble on him.MoF was a complete gamble and they apparently lost. It would've been awesome if they had only added/fixed some things, put more meat to the bones. IGA & his team have experience at this point; I don't think they're bound to repeat the same mistakes they have made, and given the long hiatus it's been since a proper metroidvania, that's a lot of time for them to have come up with cool ideas that would have been refreshing on the 3DS.
How OOE was a "step in the right direction" eludes me constantly, I keep hearing people say how great it was but no matter how hard I look I just don't see the potential they see in it.
It also had typical mash buttons Metroidvania combatLol.
Lol.
>OoE
>Button mashing
>Ignore LoS button mashing and QTE galore.
Well do you consider OoE a bad game worthy of a 2.0 out of 10 score? Did you enjoy it more than PoR? Do you find the graphics better than PoR's?
For many, OoE did a lot of things right than it did wrong; where PoR made use of a lot of decade-old sprites & the like, OoE made entirely new ones. OoE's pacing is a lot different and better than PoR's, according to some people. The artstyle in OoE is a lot more appropriate for Castlevania than PoR's. The boss-fights were more exciting & engaging than PoR's. The narrative and script was more refreshing than PoR's "Saturday-morning cartoon" approach.
Things like that is what makes people consider OoE a "step in the right direction." At least from my understanding. It's entirely subjective but those aspects I listed seem to be the most common from what I've read over the years.
Regarding OoE improvements:
Combat wasn't centered around finding the next best weapon every 3 rooms. You had three levels of standard melee weapons, and a host of 'spell' style weapons. While this did limit the variety on the melee, which I didn't like, it made up for it by including the spell like moves.
Battles were faster paced, with the attack chaining system, and to balance it, the MP bar being used for attacks. Along with the infinite backdash cancel, battle maneuvers were increased. They even forced you to use the drop kick move to completely avoid one of Barlowe's attacks. It but a lot more thought into combat and bosses.
The difficulty was back, reminiscent of the old standards. Leveling didn't feel over powered. It still took great skill to win boss battles.
A little more action in the platforming. Not as much as I would have liked, but the Magnus glyph was used in a few nice ways during boss battles and some areas like the Clock Tower.
Are you telling me OoE's combat didn't boil down to "XYXYXYXYXYXYXYXYXYXYXYX"?Are you telling me LoS combat didn't boil down to "SquareTriangleSquareSquareTriangleSquar eSquareSquareTriangle"?
Are you telling me OoE's combat didn't boil down to "SquareXSquareSquareXSquareSquareSquareX"?
Super stupid post eh?
Yours? Yeah, it is.I know that you love LoS, that's cute and all... just don't try to explain things you clearly don't know shit about.
So much for online civility.
I know that you love LoS, that's cute and all... just don't try to explain things you clearly don't know shit about.
Are you telling me LoS combat didn't boil down to "SquareTriangleSquareSquareTriangleSquar eSquareSquareTriangle"?
Are you telling me Castlevania didn't boild down to "YYYYBYYYYYBYBYYYYYYYYYY
Super stupid post eh?
IIRC I do press X and Y alot but then again which action game does not :P
You know what I like both but the LoS verse does not have a single female to play as what the hey.
Also dat 2d back Shanoa has 8)
uhh why are you guys giving minus to beta?
IIRC I do press X and Y alot but then again which action game does not :PYour first line is exactly what I'm talking about. He's trying to simplify the concept of the game to button mashing. We can do that to any game if we want.
You know what I like both but the LoS verse does not have a single female to play as what the hey.
Also dat 2d back Shanoa has 8)
uhh why are you guys giving minus to beta?
Do not be an super alpha omega subterranean albino buttnoid.+1 just for that
+1 just for that
Last I remember, in OoE, my attacks had Y, R(switch), X(other hand), A(charge attack), plus combinations of UP and DOWN. And I can stop my combos at any time 'cuz they weren't combos at all, and jump and dodge as I please. And I can activate an ability with L (I think) like Volaticus, etc. and add to the combination of things to do.
If you played OoE just mashing Y and X, either you're lying by dumbing down the actions for dramatic effect, or you don't know how to play.
In Mirror of Fate, the characters cannot crouch and use A for the SubWeapon. You're also stuck in your combo because the combos are forced. If you started the combo and the enemy started attacking, well tough cookies you're about to take a hit and that's the bottom line.
Pound for Pound you're far more limited to what you can do.
I think you all need to calm down.
But especially Maedhros and e105beta.
I think you all need to calm down.Not really nervous at all. I just don't like reading lies being stated as fact.
But especially Maedhros and e105beta.
This thread is riddled with opinion.
If there is someone claiming something as 'fact' you can just look at them funny.
Unless it really is a fact. Like "The sky on Earth is blue" or something.
You should be nervous... if I'm telling you to calm down. ;P
This thread is riddled with opinion.I'm really sorry... I didn't know you knew more than myself when I'm nervous or not... :P :-X
If there is someone claiming something as 'fact' you can just look at them funny.
Unless it really is a fact. Like "The sky on Earth is blue" or something.
You should be nervous... if I'm telling you to calm down. ;P
So does anybody think there's room for DLC in this game? Not like "Boss Rush/Sound Test" lame DLC (though a Boss Rush would be nice), but like actual content DLC.
Now I know some of you can't wait for LoS to go away, but... I mean, the series is going to span 900-1000 years in only 3 games, another 3DS side-scroller is probably not part of the plan, and I can't help but think that there's definitely room for more Belmont tales between 1046 and 2012.
I doubt this game will see any DLC at all, since it bombed.
Source? I've actually been quite curious about MoF's sales numbers.We don't have actual numbers. It just didn't show up on any of the official numbers charts.
We don't have actual numbers. It just didn't show up on any of the official numbers charts.
On NPD, the 9th position (Sly 4) sold around 117k. LoS didn't even showed up.
On the Euro charts, at the week of launch, it only showed up in one country chart, at the 9th position.
We don't really know official numbers, this means bomba usually. But the game could have been profitable, since it's even lower budget than the Metroidvania games.
Aren't those Febuary numbers? Mirror of Fate came out in March so I don't think it'll count.Actually... yeah... my bad.
Not that I don't think it didn't bomb in sales though.
Could someone provide a link to all these charts and numbers?http://www.neogaf.com/forum/showthread.php?t=522270 (http://www.neogaf.com/forum/showthread.php?t=522270)
http://www.neogaf.com/forum/showthread.php?t=522270 (http://www.neogaf.com/forum/showthread.php?t=522270)
How OOE was a "step in the right direction" eludes me constantly, I keep hearing people say how great it was but no matter how hard I look I just don't see the potential they see in it.I loved the art direction, I think people just appreciate it's somewhat linear level structure similar to the original games.
I loved the art direction, I think people just appreciate it's somewhat linear level structure similar to the original games.
As much as I love Shanoa OoE is not in my list of favorite Metroidvanias.
Also, Really? lower budget than previous Metroidvanias? I find that difficult to believe! Source?
Masaki Hirooka's Dracula is probably my second favorite Dracula behind Gabriel.I don't really see a problem with these hallway levels... I mean, you go there only one time and NEVER go back again. It's just there, as transition. It doesn't make the game any worse.
Also, this thread inspired me to try OoE again. I just popped it into my DS Lite and started a new save.
I'm actually surprised. The hallwayization is worse than I remembered. Ruvas Forest is even just one big hallway.
Bosses go down quicker than I remember, however. Though I haven't gotten to the crab boss yet, and I remember him being quite the sandbag.
Masaki Hirooka's Dracula is probably my second favorite Dracula behind Gabriel.
Also, this thread inspired me to try OoE again. I just popped it into my DS Lite and started a new save.
I'm actually surprised. The hallwayization is worse than I remembered. Ruvas Forest is even just one big hallway.
Bosses go down quicker than I remember, however. Though I haven't gotten to the crab boss yet, and I remember him being quite the sandbag.
Awesomeness
(click to show/hide)
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I wonder why this game is called "Mirror of Fate" at all. Maybe I didn't pay attention too much, but the game isn't really about no mirror at all. The "Lords of Shadow" subtitle seems wrong too, because that's the story from the first game only. I understand it's to tie the game to the storyline, but... dunno. The "lords" storyline is sort of over and done with. Lords of Shadow should've simply been called "Castlevania", and then Mirror of Fate should've been... dunno... something about Generations or Belmonts or Bloodlines or something.The Mirror one I don't know... but Lords of Shadow is there to identify the timeline we're talking about. He clearly wants to have these games completely separeted from the originals.
How did Gabriel know that the Brotherhood knew what was going to happen, though? I still find it very unreasonable of him to hate them.It's the most reasonable thing. They knew EVERYTHING, from Zobek to Satan to EVERYTHING. They willingly sacrificed Marie, Laura, Claudia and lots of people in the proccess. We know their motivation but Habriel doesn't, or perhaps he does, but he thinks it's not fair, not to him. Why does he know? The mirror.
look very carefully at the mirror just as he walks through, you will see Gabriel dressed as Dracula.
and in that screenshot Flame posted, if it is indeed what jestercolony's suggesting, Gabriel's reflection's gauntlets would be red to match the rest of his outfitIt is very lightly superimposed, and the whole mirror is red. It isnt present enough to change the very light color of his gauntlets. The trenchcoat itself is barely visible.
But then again who am I to judge on historical accuracy in a Castlevania game.
edit: @jestercolony btw you said "Dracula resurrects every 100 years according to Cox." However in the LoS2 teaser, he clearly states "after centuries of sleep, of complete nothingness, I have returned." So he must have been dormant for at least 200 years prior to his reawakening in present times. Unless you're implying that he doesn't remember he was still active in the 19th or whatever century & he just has a terrible sense of time?
You guys I swear. How do you find stuff like this.
And yes Crisis is right, the modern era in Lords of Shadow 2 is based on our present time unless iPhones were available in 1999. But then again who am I to judge on historical accuracy in a Castlevania game.
Yes, Zobek is IN fact Death, he is not a Necromancer. Hence why Baba is hunting him down!
LoS's storyline is very deep and interesting, when you let go of all the GoW hate...etc...etc. You will see LoS is a true Castlevania title and deserves the name. I just find it funny that when we are finally given a deep complex plot and storyline, everyone shit a brick. :P Unlike the old time line/IGA games, haven't we been begging for a deep storyline for a CV title? I'm telling you guys, this is it.
Im all for Gabriel taking over humanity and enslaving the Earth.
But we all know that he's gonna get redeemed.
Cloud in shape of a turtle? We are talking about CV or Super Mario here? lolCrisis is talking about clouds.
Its the best portatil castlevania in the history, every thing is great, i love it, can't stop playing.
You will play the characters set by the story, but it won’t necessarily be in chronological order. You might play in different times. You might see certain things when you play through that would have affected the time when you play as another character. You might knockdown a wall with one character and when you go back in with a different character you’ll see that wall knocked down.
WHERE in the game you can do that?
Isnt the area Simon floods with water an area that Alucard goes through later on?
They only laugh to me for say its the best portatil castlevania, i can leave if they don't want to ignore me because i must be from Spain.
They only laugh to me for say its the best portatil castlevania, i can leave if they don't want to ignore me because i must be from Spain.Can we just burn it with freakin fire already >:(?
Can we just burn it with freakin fire already >:(?
He has already been warned, if he keeps up with the severe troll'like attitude I'm sure he won't last long.
Trolls dont act like that, they have better tactics than this to doesnt even receive a warning. Also someone needs to be laughing of the joke and I dont believe that even he is doing that. Maybe he just had a bad day and decided to join at the wrong time?
Can we just burn it with freakin fire already >:(?
Sincerely? Yes. Call me stupid or anything that you see fit, but it looks like more ignorance than trolling, atleast to me. :P
Also calm down, Im not a freak that creates wars in every corner of the internet, but this time simple everyone is unhappy about what is happening. I tried dialogues and tried to understand why this user has doing things like that, it simply didn't answered and continued the bad behaviour and mocking moderators. So since no one tried to do something to restore this place, I did that. After that I've seen everyone happy again I retired myself for some months to relieve the stress, only to return and see almost the same situation again with other users involved. Conclusion: Almost everyone have rage-quit and the quality of this place isn't like before, I dont see intelectual conversations there at the last times that I visited this place.
They did this same stupid thing with a Prince of Persia game. Everytime that you fall in a abyss or from great heights your partner brought you back to the same location without any penality.
Just finished Simon's quest for a second time today. I'm in no hurry, so I beat it on Normal Mode, then before switching to Alucard Mode,
I was never fond of remixes of old tracks in Castlevania new games. Unless they add a new part to them, like what Michiru Yamane did with Cross Your Heart in Portrait of Ruin.
I always prefer (and would have liked Mirror of Fate to have them) to have new music in the same vein of classic CV tunes. But new tracks, not just remixes. That's the only thing I found a little dissapointing of Rebirth and, on the other hand, that's the thing I liked the most about Judgment and Harmony of Despair: the new tracks (especially in HoD).
So while yeah, he did give Satan a speech about forgiveness, he was desperately trying to hold on to his sanity by that point. He's traumatized and scarred by his ordeal to that point. Not being able to revive his wife, and losing his Humanity and gaining superb demonic powers pushed him over the edge.
Like they say, You either die a hero, or live long enough to see yourself become the villain.
My main problem is that any remixes tend to be super obvious ones. Want a remix of Forest of Monsters? Or maybe Psycho Warrior? Nah, fuck that noise, you get Bloody Tears for the thousandth time.Exactly.
I did appreciate the; that was a nice surprise.(click to show/hide)
To take that further, he lost his humanity for the sake of the world and became a vampire so that he could beat the Forgotten One. I think he then saw that he was beyond God's forgiveness, since he had lost his humanity. That probably broke him. Despite all he did to save the world and return order to the metaphysical universe, he was condemned. He saw that he was condemned from the start, betrayed by EVERYONE. He has plenty reason to be pissed at everyone. Gabriel explains the changes he feels himself in the loading screens of the Resurrection DLC. He loss of humanity made revenge into his major drive according to his monologue before the first stage of the chapter. Being a vampire, as well as being THE Lord of Shadow really changes him.
https://www.youtube.com/user/TheERGOChannel?feature=watch (https://www.youtube.com/user/TheERGOChannel?feature=watch)
Mirror Of Fate OST. I think they ripped most of it out...
https://www.youtube.com/user/TheERGOChannel?feature=watch (https://www.youtube.com/user/TheERGOChannel?feature=watch)
Mirror Of Fate OST. I think they ripped most of it out...
Everything but the Dracula music...ughWas just about to post the same thing.
Very poor sales MOF in Spain. It is not in the top 10 for the month of March. Yes there is a major crisis and most people have hacked the 3DS but still appears a 3DS game in the list.3DS is hacked? Ooh that's news to me
http://www.adese.es/videojuegos-mas-vendidos (http://www.adese.es/videojuegos-mas-vendidos)
but i have no one problem, you must put the 3d out and it is work perfect
So the 3DS recently got an update and several games that had performance issues now seem to run better, including Mirror of Fate. Has anyone tried it out yet?
... You have a very strange definition of the word 'perfect.' What dictionary have you been reading?
You are just the worst kind of fan. MoF is NOT perfect. It's main flaw- is trying to be a console game scaled down to a handheld game. It should have been either one, or the other.
Secondly, The reverse order of the Story doesn't really work as well as it could have. They could have worked the "SPOILERZ: TREVOR IS ALUCARD" plot point in without having to tell the story backwards. Simple.
Put Trevor's story first. The ending remains the same, EXCEPT we are not shown the name on his tomb. Next comes Simon's story. THEN, comes Alucard's story, which plays just like it normally does, but at the end, the game shows you the truth or something.
I don't know, but putting the reveal of Dracul naming the tomb Alucard due to not knowing his son's name, could have been worked in much better while retaining a more cohesive plotline. I mean, I will admit, I liked how Dracula Entombing Trevor came out- it was a really well done scene. But I would gladly sacrifice it for the stories being player in proper order, with the reveal done differently.
But really, Cox and co. should have just kept silent and not tell us about Alucard.Was it the marketing division or someone else who got greedy and went ahead?
FINALLYHmm... not bad. I feel it's pretty disconnected, though. The ending part have the same music that plays at Satan, I guess. It's the best part of that song too.
Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
"If I were to be reincarnated, I'd wanna be Trevor again."
Dracula's theme sounds more suited for a short cutscene than a battle, unless they're trying to make the battle harder by lulling me to sleep.It's the same progression but lacks the tonal relief. Not enough evidence to call it a "ripoff".
Edit: WTF? Dude ripped off Danny Elfman's "Batman" theme at 3:30 or so! Boring ass song and then blatant ripoff. Ugh. Give me back my "Black Night"!
Castlevania The Arcade OST: Black Night ~LAST BOSS#2~ (http://www.youtube.com/watch?v=HlaZQuIzB8E#)
Edit: WTF? Dude ripped off Danny Elfman's "Batman" theme at 3:30 or so!
Random question. Just picked up MoF today and it has no instruction booklet. Does it not come with one?
Well, thats the respect that Mercury Steam have with Castlevania fans, nothing that we can do about it (atleast to change the past).
At 3:30 or so :pSilly me! :P
Back in my day, booklets came with the game. In the box.Totally agree. My copy of MoF also came without manual.
And they were more than 3 pages long, and were quite detailed.
grumble grumble
I missed the booklet inserts too.Yes, that's true. Portrait of Ruin includes a B&W manual, but I checked online and the japanese version is full-coloured. Now I want that one! :'(
The japanese inserts are prettier in my opinion since they are colored instead of black and white.
Well, they did say they're gonna do things differently.
Random question. Just picked up MoF today and it has no instruction booklet. Does it not come with one?
Only European version's got a instruction booklet and that was more or less something like a mini poster.........
Silly me! :P
But there's only 2:49 of song.
Its a good or bad number? I think its very bad but Im not sure.
Its a good or bad number? I think its very bad but Im not sure.
I agree with some of your points. But there's also another side to that. We may never receive another 2D sprite-based game (or 2.5D for the matter), be it MetroidVania or ClassicVania. That also makes me worry about the future.
Now that we've had a successful Console game... And an unsuccessful handheld, maybe it will give Konami the impression that they need to shoot for more console games with Castlevania as opposed to handheld. And that's probably what the franchise needs. To finally re-establish itself as a console series, not just portable handheld adventures.
there were some strange gameplay and design choices. (collectible monster bios for one...)
wouldn't it be best if Castlevania has a two pronged approach: one for consoles and another for handhelds? They could have two different teams to do those games.THAT.
It sold less than probably any other portable Castlevania release to date.
wait a minute even less than castlevania the adventure and the other gb titles ?
That is exactly what I'm concerned about. No more handhelds I can live with, but no more 2D gameplay games is something that worries me to death. My heart shudders to think of the possibility. The fear is cemented in that I cannot shake the fear that Konami will just blindly determine that the only reason MoF failed is that it is 2D gameplay and not 3D.My fears also...
If they were smart, they would remake the game for PS3/360/PC taking all the criticism to heart and doing oe more level or two, as a form of "apology". The game is already done, the engine is already done, the assets are HD already, and the list of failures is easy, easy to do.They wouldn't. They had a chance to address EVERYTHING bad with LoS and use MoF as a means to remedy it while presenting it as a "semi-glimpse" of "things to come" for LoS2. Well, I still think it's a glimpse of "things to come", but not all the negative aspects of LoS were addressed.
They aren't smart though.
I sure as shit won't be a fan anymore if LoS becomes the norm completely.Nor will I.
Personally, I feel it's a combination of problems. One, the 3DS is still relatively newNull point, it already has tons and tons of million sellers and have sold 8m, which is better than DS at the same time frame.
I suppose that's another thing I wonder. How many of the CV fanbase have 3DS's?
It's OK to like LoS if it continues as another franchise, MoF proved it to me. It has potential to be its own thing.
I just want the old canon to return, with its looks and music.
How I miss the old days...
Also: Even if a new 2D game is made for 3DS, you can be sure as hell that it'll be 2.5D instead of 2D using sprites, that's for sure. It seems to be the new thing for every freaking game on 3DS.
At least the LoS verse gave us awesome character designs.I don't really care for Cornell's design. Naked Satan was blah but at least we didn't see his penis. Zobek/Lord of the Dead looks too similar to Darth Nihilus. Baba Yaga. The Abbott Dorin could've just been named "Monk" & none would be the wiser. I agree that Alucard should've gave Simon a kiss on the cheek when he touched his face, to please the fans. Olrox & Brauner. The Toymaker is odd-looking & reminds me of Wallman from OoE. Marie & Claudia's designs were forgettable. +1 for you sir.
At least the LoS verse gave us awesome character designs.
I really do like the new Trevor, Simon, Alucard, and Dracula. The Belmonts should always be rather large in stature and look like formidable warriors.
Their bodies are okay. I don't mind those strong arms and rock-hard thighs. But who the hell has heads that small compared to the rest of their body? It's almost like looking at old samurai ukio-e. The proportion is just not there. Even the military that come through my store don't have heads that small. I don't mind a gay artist designing the Castlevania characters, but at least learn head-to-torso proportion. (Same with hentai by straight guys, they need to learn proportion with breasts and phalli). The Belmonts look like they pigged out until they were 500 pounds as kids then burned off off the calories doing bench presses and squats and then had a plastic surgeon vacuum pump the excess from their guts.
Their bodies are okay. I don't mind those strong arms and rock-hard thighs. But who the hell has heads that small compared to the rest of their body? It's almost like looking at old samurai ukio-e. The proportion is just not there. Even the military that come through my store don't have heads that small. I don't mind a gay artist designing the Castlevania characters, but at least learn head-to-torso proportion.
Same with hentai by straight guys, they need to learn proportion with breastsYeah, I've always thought that with breasts with no proportion. I don't mind the other one you mentioned, however.
crisis being tsundereI was only talking about the mentioned characters lol
About MoF designs, I don't think they are bad as many people says.
I prefer AK's style, but that doesn't necessarily mean this new style is bad.
I personally have no problems with the character designs of MoF.I totally get what you mean! ;)
Though, i really love Ayami's designs, minus Isaac, unless I'm in yaoi-mode. Hehehe.
MoF's character design is very good and is a good reference to the original series'.Yes, I like it, generally.
So Trevor was almost a woman?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.cmcdn.net%2F20046057%2F700x990.jpeg&hash=69eb3b49070c8b259a2694ba881a76f2cf95f150)
http://javieralcalde.carbonmade.com/projects/4708022 (http://javieralcalde.carbonmade.com/projects/4708022)
So Trevor was almost a woman?
http://javieralcalde.carbonmade.com/projects/4708022 (http://javieralcalde.carbonmade.com/projects/4708022)
At least the LoS verse gave us awesome character designs.Trevor looks great, though it might be because he looks similar to the CoD Trevor, which was always one of my favorite Ayami Kojima designs.
I really do like the new Trevor, Simon, Alucard, and Dracula. The Belmonts should always be rather large in stature and look like formidable warriors.
What year did Jonathan died exactly?It is not said. It's speculation.
I wasn't aware of that info.
A sequel to PoR set in the 1960's?
so could jon morris or jonathan make an appearance again, after LOS2 i mean Jon is tied into the original Morris family, so why not keep the young one for future CV's. This way he can be elderly when Julius does the Deed one last time. Im sure there are tons of things in between that can be fabricated in order to make fans old and new enjoy. Maybe?
I think Jonathan avoided that by beating the "memory of the whip".
Hippie Morris and the catchphrase "John is a dead man".
This 1960's PoR sequel can create itself pretty fast!
Beatles fans should get my joke :P
Aiyayai... Scary... I hope they dont make another MoF.Lets hope it never ever comes to more classic canon butchery. Next thing u kno, Juste looks like a mummy and richter is in love with child Maria!
But if that happens, perhaps they would make a story involving Juste, Richter and Alucard. Yikes!
Aiyayai... Scary... I hope they dont make another MoF.Let's hope the next portable CV follows the line of its GBA and NDS predecesors.
Next thing u kno, Juste looks like a mummy and richter is in love with child Maria!I'll pretend I didn't read that, thank you very much.
can anyone provide me with a hi-res version of this artwork, particularly without all the tags & text?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20120706112619%2Fcastlevania%2Fimages%2Fthumb%2Fb%2Fb8%2FMoF_GameInformer_Artowk.jpg%2F320px-MoF_GameInformer_Artowk.jpg&hash=80a87506dc28f2e575f750831657d9dc2d9bbe16)
I'll pretend I didn't read that, thank you very much.It wasn't a jab at MS, i was just saying that they are capable of making whatever "plot twists" they see fit. That was just the first scenario i could come up with given those characters. Now pedophilia didn't cross my mind, i imagined them being around the same age a la Johnathan and Charlotte. Entirely new story; characters of old given a fresh breath.
In all seriousness though, I don't think even MercurySteam would go for pedophilia just to be "different".
From Konamisource: http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter (http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter)
The portal, developed by Future Press, is accessible online and through the Nintendo 3DS Internet Browser by visiting future-press.com/mof providing fans with helpful tips, information, strategies, a map guide and much more.
Players are able to access the portal mid-game through the Nintendo 3DS Internet Browser, where they can search for skills, upgrades and more, and then resume gameplay. Alternatively, players can access a replica version of the Nintendo 3DS Game Guide from any normal browser. This version also features strategy videos linked from key parts of the guide, available only online.
Key features of the Castlevania: Lords of Shadow - Mirror of Fate strategy portal include:
• Map Guide: Shows each area of the game. For a spoiler-free experience, players can select which parts are revealed by toggling through each of the available upgrades. Useful map notes with progression, puzzle, and battle advice are also available, providing players with an edge in every tricky situation.
• Bestiary: Provides concise strategies and useful data for every enemy. Learn about their attacks, strengths and weaknesses.
• Upgrades: Details the sub-weapons and magic for each character and explains how to use them efficiently.
• Skills & Combos: Allows players to master every move at their disposal and suggests a handful of combos for different types of situations.
Players can also visit youtube.com/futurepress to view all videos featured throughout the guide by searching for the Castlevania: Lords of Shadow - Mirror of Fate playlist.
"Oh noes, how will I get myself out of this narrow corridor? I need a map"-Said no one ever.
It seems that a full walkthrough was uploaded a few days ago by Future Press and is supported by Konami for MoF.
source: http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter (http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter)
This is a joke right?
This game is so easy even on hard mode. -_-'
So apparently this game has a succubus boss that turns other girls into succubi.
it's just like I'm reading a super waffle fanfic
(click to show/hide)
This has been said often, but they think gamers are idiots.
They probably just look at DSP videos and came to a conclusion that we're all like him.
Hey Konami and all companies like you, WE. ARE. NOT. THIS. STUPID!
They probably just look at DSP videos and came to a conclusion that we're all like him.
Hey Konami and all companies like you, WE. ARE. NOT. THIS. STUPID!
This is how you DON'T play MGS3. (http://www.youtube.com/watch?v=NSH39aiTx2A#ws)
( Warning , video is very long and may cause a brain aneurysm within the first 30 seconds. If you have history of medical problems, please consult a doctor before viewing.)
Maybe someone else has been reading your fanfics and decided to include it in a game.How subversive.
"Abyssal Creature"
I suppose "Merman" sounded too cheesy...?
From what I gathered, Simon never really faces Dracula in this game?
... goddamnit. :(
A wasted opportunity, indeed. But to be honest, it served a purpose, which was to let the main story to be unfolded.
A final duel between Simon and Dracula would have been in the way of the "shocking revelation" which we all already knew about anyway, but that doesn't take away the fact that it was a very moving and heartfelt story about a villain with some love still inside him.
The final battle with Satan made sense in a Dracula-less world.Nah. Right at the start of the trailer, Zobek says that Satan will be back, and that's what will happen. Alucard will have his fight, but it won't be the last at all. :)
Supposedly, Dracula became the ultimate evil on Earth, so there's no point on remaking the same final battle for LoS 2.
It would feel redundant.
In my opinion, Dracula VS. Alucard is the final battle that would make sense.
The final battle with Satan made sense in a Dracula-less world.
Supposedly, Dracula became the ultimate evil on Earth, so there's no point on remaking the same final battle for LoS 2.
It would feel redundant.
In my opinion, Dracula VS. Alucard is the final battle that would make sense.
Anybody else glad to see the Kojima designs gone?
Simon looks like a man again!...and Scottish...and wearing something even more Japanese looking than when a Japanese person designed him...
Honestly it looks like Getsu Fuuma (or maybe Gesshi Hanafuuma) loaned Simon some demon hunting pants.
I'm slow poking like a mug here, I know, but OoE was blah and I just fell TOTALLY out of the CV loop after that.
Anybody else glad to see the Kojima designs gone?Me! Me! me! I am!
Zobek needs a battle at some point. We got ripped off in LoS1 on that.
DownvotingThere's a downvote system in place now?
Well, MoF's designs were an improvement over the horribly dull designs from the first game, and at least Alucard looks neat.dont you mean simon you heathen
I liked Gabriel (LoS1) and Trevor's design. Not a fan of Simon's at all. Alucard isn't bad. LoS excels in environmental art mostly.Really? I thought this design was a great nod to his history. he looks like a barbarian, but retains the red hair that's become iconic on him. And they give him a beard to further the more barbarian aspect. In fact, They outright made him a barbarian storywise too, which was (IMO) great.
Overall I like Kojima's character designs more though.
I didn't like Alucard design, either. He needs to be prettiest than that.
Kojima's version is how I view Alucard in my head.
But then again, this is like an AU so, MS can do as they please.
I LOVE HIS LOOK. This Trevor is so much better than the old one.
The game worked out really well. i can't give any numbers but it's (sold) far beyond our expectations. We are very satisfied with the results and even before the game was on sale we already thought it was a good game. We liked what our team had done
Obviously Castlevania is World Heritage and it will go on without us in many other ways
That's a fair point too...It was probably on the cheaaaaap side too. I can't say it enough times, salaries in Japan are far superior than spain (which is loooooooow on salaries, thanks crisis) this is out of my mind but I think MoF costed less/the same adjusted for inflation- than Order of Ecclessia (The only IGAvania that seems to have a budget)
or their expectations were already low for it
It's on the 3DS, of course it sold well. There aren't enough games on the 3DS market to counter it.
All I can say is that I bought a brand new 3DS XL for Mirror of Fate. I played about half way into the game and for some reason I stopped. It didn't hold my attention and it just wasn't fun to play. I'm really sad to say that I just did not like it. I finally said the hell with it and sold my 3DS on Craigslist. Something about MOF was just so.... Boring.
There's also Code of Princess :D 3ds does have some cool games on it, tho I don't have one...;_;
Fire Emblem!
There's also Code of Princess :D 3ds does have some cool games on it, tho I don't have one...;_;
I prefer my vita to the 3ds. The 3d on the 3ds hurt my eyes, the graphics were weak, and the system was uncomfortable to hold for extended periods. The vita may have fewer games, but the good games that are on it, I prefer over what the 3ds has to offer. I'm super pumped for killzone mercenary this September.. The vita is going to work awesome with the ps4 too.
So far I haven't missed it. I'm not happy about that though. I really wanted to like it.
MoF's OST is coming soon, Cox posted a picture of "Approved" on the CD's case. http://twitpic.com/d1uu0e (http://twitpic.com/d1uu0e)I thought that it was the "Castlevania: Lords of Shadow Ultimate Edition Soundtrack".
I thought that it was the "Castlevania: Lords of Shadow Ultimate Edition Soundtrack".Maybe this too.
A bit of a necropost, but I didn't think this was worth making its own thread for.When the LoS theme part appears I feel chills :P
I remember making a comment about how the posted OST (a ways back in this thread) had everything but the Dracula Battle theme, which to me, was one of the best songs in the whole game aside from "The Den".
I found it:
Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
I can't be the only one who likes the MoF soundtrack more than LoS'
I can't be the only one who likes the MoF soundtrack more than LoS'You know I don't like any of them, but if I had to choose one I'd go with MoF, so technically, I like it more, so I guess you can count me with you.
I like MoF's OST.
I like LoS OST.
But MoF somehow managed to have even LESS music than LoS.
The main thing that irritates me about the LoS OST is I can never recall the names of the songs I do enjoy. I swear, every time I browse the damn thing, they just aren't on there and I give up.Yep. I love Carmilla's fight theme (not the song "Carmilla") but it's something like track 144 hahahaha
Agree with you on the graphics department, but to me combat in los was not tedious. Let me explain it without going into to much detail. Overall it reminds me of a fighting game in which I can pull off a bunch of crazy combos; so yeah at first the combat was a little something... I do not want to say slow or tedious, yet to me combat only got better as time went on for instance these two videos show just how quick the enemies can be killed off
Castlevania: Lords of Shadow Combo Video Tribute (http://www.youtube.com/watch?v=WVqcnDZTJjI#ws)
Castlevania Lords of Shadow Combo Video "Workshed" (http://www.youtube.com/watch?v=VLU7OLrWZEY#ws)
I may not be the best at combos(always trying to learn new things) but experimentation pays off not too mention the weaknesses that enemies had, alongside the perfect block thing, and orb sucking the combat just seems non-tedious to me, but some enemies do get me at points like the big werewolfs and skeletons :)