Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Kale on June 29, 2012, 11:06:07 PM
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They are a mistake! They suck! What foul and ill stenched monstrousities they were!
Or so Dave Cox seems to say... I assume he's saying it now, because all the people who would have bought them have already bought it.
http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake (http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake)
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They are a mistake! They suck! What foul and ill stenched monstrousities they were!
Or so Dave Cox seems to say... I assume he's saying it now, because all the people who would have bought them have already bought it.
http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake (http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake)
Not sure what to make of him and Konami being surprised that the game sold well lol. I think having to pay extra to find out how a game truly ends is an insult to everyone who bought the game. It's certainly better to have it than not have it, but to charge... what, $10 for each DLC pack is a bit extreme and those who bought the game new have to end up paying $80 to get the full experience. I expect that kind of stuff from Capcom, but not Konami.
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He didn't say the DLC was a mistake. He said it was a mistake to do the DLC after the fact, as opposed to planning it from the start. There's a significant difference.
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My problem was just that it was overpriced :( But yeah konami why rush what could have been really awesome DLC it was good, but way too short for it's own good.
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yeah the DLC feels like it should have just been part of the game, especially since it's plot relevant. And since it was DLC it was of lower quality. (those cutscenes)
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They are a mistake! They suck! What foul and ill stenched monstrousities they were!
Or so Dave Cox seems to say... I assume he's saying it now, because all the people who would have bought them have already bought it.
http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake (http://www.gamesindustry.biz/articles/2012-06-29-castlevania-producer-says-dlc-was-a-mistake)
No idea how you managed to get what you said out of that interview. :rollseyes:
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No idea how you managed to get what you said out of that interview. :rollseyes:
Easy, the article name.He didn't say the DLC was a mistake. He said it was a mistake to do the DLC after the fact, as opposed to planning it from the start. There's a significant difference.
Semantics!
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From the article:
Cox:"I'm not a big fan of most modern day DLC. I think if DLC is going to be done it has to complement the main game-not be a continuation of the main story but more of a side story. It should add to the experience, not take away from it."
It's really nice to hear him say that. That means that LoS 2 will likely be complete by itself. We'll probably get DLC, but it won't seem like a part of the game that should have been there in the first place. This really eases my mind a bit.
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From my point of view, DLC is not a mistake, but it doesn't fit well with this type of game. Reverie and Resurrection were overpriced and somewhat lackluster. Then again, if they were a part of the regular game, they would likely seem misplaced or odd after the fight with Satan. If they had not had Satan and made the Land of the Necromancers second instead of last, things could have been better.
For example, you defeat Camilla (the Dark Lord of Vampires) and then all of a sudden the aura in the castle changes. Laura comes running in a panic screaming something like: "what have you done!!!!" She then tells Gabriel about the Forgotten One. At which point, the events of Reverie and Resurrection happen as they did in the DLC with the Forgotten One as the final boss of the game.
Now, does that sound better? It sure does to me. It even caters to those who thought that the castle was the best part of the game. Plus, it emphasizes the importance of the castle.
Going back to what I said about DLC not fitting this type of game, enough said. I mean when it's adding arenas multiplayer matches in FPS games, DLCs work. When it's additional storylines for games like Skyrim, DLCs work. When it's games with linear stories and gameplay, story-based DLCs don't seem to fit well. Reverie and Resurrection as they are, fall into this group.
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it wasn't the cost or gameplay that caused my disappointment. it was the horrible plot or awful premise for Gabriel's embrace.
i am pretty sure that is what cox is talking about. when Gabriel is turned, it is a major piece of the game of the story. and it just falls flat.
DLCs are meant for extended gameplay. not the same as expansion packs or sequls.
it just didn't track. i have an entire review on the DLC and WHY the plot was so disappointing.
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I have to agree with gortaithe on the plot points.
Especially after LoS's original ending, where Gabriel seeks out and finds forgiveness, giving Satan a lecture on the whole ordeal. Then he takes a complete 180 for no good reason, in the time span of about a day at the most.
Gameplay wise, The Forgotten One was the most fun boss in the LoS series for me so far though.
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He didn't say the DLC was a mistake. He said it was a mistake to do the DLC after the fact, as opposed to planning it from the start. There's a significant difference.
No there isn't.
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Especially after LoS's original ending, where Gabriel seeks out and finds forgiveness, giving Satan a lecture on the whole ordeal. Then he takes a complete 180 for no good reason, in the time span of about a day at the most.
EXACTLY!!! completely changing Gabriel's personality to suit some rushed, unfleshed plotline. that is a huge no no. you don't tear down and reformulate a character's personality to force a fit...
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Didnt the first DLC take place a few years after the ending of the disc? Im pretty sure thats what it said in the first level. Personality traits can change by then...especially after all the crap Gabriel went through.
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Something which would have been better represented in the actual game as opposed the the seemingly rushed story of the DLC chapters.
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Didnt the first DLC take place a few years after the ending of the disc? Im pretty sure thats what it said in the first level. Personality traits can change by then...especially after all the crap Gabriel went through.
No, it started right after Gabriel defeated Satan. Pay attention to the narrator. He says that after his victory felt "hollow" and that he had nothing left and as he stood there contemplating the abyss, he heard a voice in his mind pleading for help. That voice was Laura.
What made him so dark so fast was the fact that he had nothing left to live for. He felt betrayed by the brotherhood (or at least it didn't mean anything to him anymore) and his wife (who he apparently loved more than life itself) was gone for good. All that considered, I wouldn't care about anything either. Becoming a vampire was what finally turned him evil. Absorbing the Forgotten One's power probably played a part too.
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ah. Im just going off memory...I had thought it was years later. I stand corrected.