Congratulations on getting married soon.To Warmachine's defense, Vamprotector is more my project while Dracula's Curse is his brainchild.
However, I must protest this idea. Not based on it's design or concept, but based in that you're falling into a dangerous trap. Work on and finish one project at a time. It seems doable to you now, but it isn't. I've fallen into the trap myself, and realized it just isn't going to work out the way it seems. Focus on one game, then make another after. Your second game will be that much better as a result anyway, with the experience of the first.
Putting out one game start to finish is a lot more involved than first timers think. You will run into numerous situations you didn't realize would happen, so much that you'll be way off target with your projected release window typically.
Learn these lessons on one game first, before multiplying the havoc with more.
Gratz on getting married! How'd the two of you meet if you don't mind my asking?Wow! a ton of responses already lol. sorry for taking so long dudes, i am on my iphone for the net right now. Anyways, Uzo, thanks for the input dude, trust me, i know where you're coming from dude. Been there done that lol. I've been itching to do this for some time now and if it wasnt for the quick turnout i've already had with it i probably wouldnt even be messing with it, but im basically treating this like a second game since i've learned so much when coding Vamprotector so its all good dude. Phoenix, thanks for the congrats man! Funny story really, Facebook....as much as i dont like it, we hooked up that way lol. My ex set up my facebook, she said if i didnt she would and look at the outcome....met my wife LMFAO!!! Jorge, i had no idea you had one dude, thats awesome! I'd love to see it man! I had no intentions of stepping on anyones toes or anything with this, like i said i know there are other CVIII remakes floating around, mine's just like Vamprotector with Darkman, just for fun. No competitiveness with me dude, its all for love of CV dude! And Darkman, thanks for the assist bro! lol
are you working on the jorge´s CVIII remake or i am wrong?Nah man, this is my deal. Sorry for the confusion guys, i didnt realize Jorge had his with the same name (doh!) :rollseyes:
He's not.Thanks Jorge, i appreciate it man! Right now its just me solo on this one, Vamprotector while not gone is definitely on back burner at the moment and Darkman and I just havent had the time we both would like to put into it as of late. The CVIII remake was something i thought would be awesome a few years ago when i first jumped into programming and has had a close place to my heart ever since lol. This was something that i could play around with to give myself a change of pace as well as learn from it and use what i get along the way for future projects ;D no worries tho man, i'll give it a different title, hiatus or not, you pulled the trigger first man so its all yours! I'll let you guys know as soon as i get a beta ready. As it stands now, i am just working on stage design and the only sprites i have are Trevor and Alucard, which as of yesterday i fixed the player select ala original CVIII. Im making some GREAT progress thus far and when i get further along i will keep you guys posted ;D
This is a whole new thing.
However, I'm interested in this. My project seems to be in permanent hiatus, so let me know if you guys need anything from me.
How about some screen shots, and or video.Definitely man! Im getting ready to record the music for the ghost ship, before i get started i'll snag some shots and post them up :)
Woah, sounds promising! :)PM me dude, i'd LOVE to hear them!
If there's some space on your project, I'd love to make some covers for you. I recently did an arrangement/cover of "Prelude" and "Prayer" from CV3, I can send them to you.
I've been wanting a CVIII remake for so long now and after only getting a small taste of the previous one I must say I am really interested to see if you can succeed where the other one left off and actually finish it. ;DHow's this for progress? ;D
I will be keeping a eye out for this one.
PM me dude, i'd LOVE to hear them!PM sent, check your box. ;)
Hey guys sorry it took a little, got busy as usual again lol. Man, look at the posts....thanks? Phoenix, thanks for the clips dude. I saw these awhile back. I really like what was done with his version of the game, but im leaning more towards a straight "upgrade" so to speak from the original similar to how the first Chronicles game is to the first CV. Which granted, it is very, very gnarly, it just seems like a whole different take on CVIII. Not slammin at all or anything, props where they are due because he has done an amazing job thus far, just my 2 cents on where i am with mine. Uzo, i'll play around with the pallet a bit and see what turns out dude. As for the elements of different CV's, im VERY set on that man. Mainly because while there are tons and tons of awesome BG's and whatnot to edit and reuse, i wanted to stick solely to CV's images. Just seems more legit to me lol, didnt really want to add elements from metal slug or super ghouls n ghosts like most other fan games ive seen lol. But its all good fellas, again im not slinging the mud here, just putting my input in as well 8)I think the different elements work good together. I think what Uzo is more focused on his the actual color palette for your stages. An example would be in a mad forest type of area, all the "props," backgrounds and such should have "foresty" tones so that is an overall harmony with that stage. (I.E. the purple mountains)We get away with not having it a bit more in Vamprotector, because since it's very Contra like, everything doesn't have to make perfect sense all the time. We can have "zany" stages with a very colorful front, middle, and backgrounds. For your project since, it's on a less smaller scale than Vamprotector I think you might have to be a little more exact with matching certain things up...
Phoenix, thanks for the clips dude. I saw these awhile back. I really like what was done with his version of the game, but im leaning more towards a straight "upgrade" so to speak from the original similar to how the first Chronicles game is to the first CV. Which granted, it is very, very gnarly, it just seems like a whole different take on CVIII. Not slammin at all or anything, props where they are due because he has done an amazing job thus far, just my 2 cents on where i am with mine.
Even though i totally enjoy this stuff. I still think someone out their with mega C++ code skills outta help Jorge finish his game. I haven't been able to play it do to it not working on my pc. But the videos on it are astounding. How konami themeselves haven't contacted you is a question mark. With all the sprite art on all 4 characters, 1 hidden unlockable characters, Dracula, Frank,medusa, spinning coffin trio bosses, all the handshakes, all the endings, Nasty Grant and another hidden boss(can't mention who). It's sad we can't join forces and make that c++ game you've had for some time. I seriously think Jorge you should finish the last few levels. I dunno something about having all the levels done plus, perhaps all the sprite art, may intrigue some skilled C++ coder to come by and really hit it home! C++ coders all i ask is WHY???? People say they don't have time for this or that. It's a load of bs if you ask me. I am seriously considering sitting down and learning a thing or two myself about C++ to see if i can learn it effeciently to perhaps take on the game's code if no one else will. Which reminds me, and i don't wanna bring this up too much, I was supposed to meet a really talented C++ guy who seemed to show interest in the project. Actually just talked to him today he's supposedt to text me later. Maybe i should tell him if it all gets done and kicks ass( No doubt their!) That we should submit it to konami. I think it'd be easier submitting something that is done as opposed to wanting to get done. Then again they'd have a smash hit on their hands. I do like some concepts the SCV3 team has done for sure aswell. But their are some levels i don't even know how the hell you built them. They are ridiculous good! It's like your mind when building them was a storybook or something. Sheeez talk about vision damn.Much respect Las and your project looks great,but you could have really made your own post instead of stepping on Warmachine's toes...
Hey guys! Well i figured now it's time to throw in my 2 cents. IF there is rumor of the game being on hiatus their no longer is now.Unless there is a way to merge projects of course. Preferabbly in C++ to jorge's engine.So here's what we've been up to with SCV3. And not too worry all the levels that have been build with the exeption of mad forest will find their way into the game one way or another.Well here's what we've got so far. Dont know what happened to OBreck or Mew, both very very talented, but kinda MIA if you ask me. I still talk to Shodian from time to time about things in the engine, and he seems busy on MKF project. Which btw kicks complete ass you should check that out.I highly recommend doing so. since that last official demo2 on the now Fangame fushion site, Reiko,myself,Crimson Curse, APC, Donoffrio, have contributed quite a bit to the project. And it has been coming along nicely. We are considering recruiting more help also with coding,3d object model makers,effects, etc. It may take a load off of everyone if another coder got involved,however i don't wanna step on anyones toes, so i typically ask the coders first what they think.They seem ok with it so far. Ok here we are:
****************************
Drac's Keep(wip rought draft)
Drac's keepdrac fight (http://www.youtube.com/watch?v=WhERx_NsxuM#)
-this is not final by any means.
-Drac boss is very glitchy and is still being worked on by one of our coders when he returns at the end of the month.
-Addition of mirrors(you can see you not drac) in the boss battle maybe. Addtion of paintings,bushes,furniure, statues,decors need to be added in. Some room sizes may change including rooms and 5,6 and 7 to become larger more roomy.
-Room one statues, and color edits need some implementing
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Death's Lair-Main Hall(wip rough draft)
Main hall wip2death screwy (http://www.youtube.com/watch?v=-SNw-XcXvQ8#)
-Need to enhance rooms 3 and 4 big time, and possibly stretch the size of those and room 1 aswell. Possibly knock out a few walls and add extra features. Plans to make an armor guard actually attackable out of the blue. Plus chandeliers falling in certain areas.
-Bridge needs tweaking, one part doesn't break right away. Maybe it's just spritework that needs to be dealt with their.
-Bridge needs archways and too be fancied up a bit. Also the additions of other various features paintings,bushes, statues, all on the list of things
-The level overall itself will indefinetly get a repallette change. It will ultimely be brigther grey/white offset and teh maroon will be a bit more redder in definition. The white/grey will be more like that of the stairs in the rooms
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Swamp stage(pretty much finalized exept Phantom Bat Boss)
Swamp Final (http://www.youtube.com/watch?v=YqGTSMPEehc#)
-On possible tweaks maybe to take away the alpha_image on the mud. So it is a solid color. Makes probably more sense.
-also going through the doors unless the height is 240 seems to be an issue. Not sure why. I didn't code that part.
-May possibly add those drapping vines in 16 bit like that of the nes version. If i feel they are too much i will not
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The Rising Tower(wip rough draft)
Rising Tower Wip (http://www.youtube.com/watch?v=JOLts7ujpEA#)
-Overall level is done, and room sizes are pretty decent.May add ornaments,statues, broken pillars, that sort of thing.
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Level 1(Wip very rough draft wip)
level 1 wip1 (http://www.youtube.com/watch?v=rNj-D9k2254#)
-Not sure where to begin. Rooms 1-4 especially 3 will get a total revamp. Probably looking very differnt when done. Only the backgrounds will be kept.
-Will add a struck by lightning Tree like that of Castlevania Chronicles, either probablyh in room 1 or room8 maybe 7 doubtful though.
-Some of the backgrounds added need more artwork tweaked on them such as the houses in rooms 6 and 7.
-Plans to make room5(medusa head room) into an aqueduct room with flowing water and mirror reflections and such.
-Very uncertain on the tileage at this point. Just trying to find what looks good i guess but beleivable.
-Also once i learn 3d objects and can make some(will take time of course). I plan on taking out some backgrounds like in room 1 and inserting 3d style houses in the backgrounds, along with a moving windmill in room 6 3d. And also a mill and pully system in the aquedect room 5 i think it is.
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Old ghost ship(needs revamping)
super castlevania 3 potential ghostship level (http://www.youtube.com/watch?v=8X6bmeNMvgI#ws)
-Gonna tweak the entire thing. Most of it will not look the same.
Got plans to eithre give the background water flowing like that of drac's keep,mirror effect(probably not here though), or crashing waves. Probably the last one!
I will totally ditch Mad forest and start a new. It was looking rather plain and ugly imho. I could do much better now i know more of what it is i'm doing and looking for aswell.
We are also beginning production on the Floodgate moat bridge level.
Other plans include but not yet implemented are:
Adding non repeat bosses
2 on the list selected from a pool(not all are selected yet)
are:
Olrox form 1 and 2 to replace the last monster trio probably level 13 boss. He should play out just like he does in sotn but a differnt room of course with a double scaled boss view. I can tweak code their.
Grakul- had considered making a vampire bat form 2 using castlevania rebirth dracula' bat form 2. But idea got tossed do to too many form 2 bosses.
Other potentials may include any boss that would fit viably into the 1476 timeline or at least not in a specific one. Examples of some that won't fit would be Brauner,Camilla,Elizabeth Bartley, Shaft etc etc. Crimson had mentioned Legion boss as a replace,or maybe succubus. We'll have to see what everyone wants. I do like legion boss maybe to replace someone. Also their are some secrets in the game we are keeping hidden from people.
SCV3 team-
Obreck lead coder,conceptual design,level designer,founder MIA
Del consultant
MEW&SHodian level designers,assisted in project with one level each also part of MKF project
Reiko-current sprite designer,conceptual art, consultant,
Laslund-conceptual art,level designer,sprite art, assistant coder,
Crimson Curse- current lead coder
APC-current lead coder
Donofrio-current sprite artist
Dastan aka Barnabus-voice actor(When we come that)
Music: Several artists here, including Torlezan, Jorge Fuentes, and others. All in the credit list. Iv'e asked permission from all but one or two people who i've treid but can't make contact with. Primarily Kenzy cause i don't speak Japanese on one of his tracks. Another guy hasn't responded back. And if cool with Jorge we'd like to use some of his tracks which in my opinion are some of the best.
SOrry for the terribly long post. I wanna apologize for that. Well hope you enjoy the progress. Who knows maybe they'll be a day that we can all somehow mesh these projects into one big awesome Castlevania Chronicles:Drac's Curse. Well if your like me your hopeful!!
That wasn't my intent. :-\ But you leave me with a good idea. I'll tackle that later though.And His game look promising as well i defintely like quite a few screenshots that i'm seeing from his game, no doubt he's on a tear, i like the fact he's adament about it ;D ;D ;D. I dunno if you hadn't noticed though the comment that indicated it would be cool if we had all meshed our ideas and concepts into one game, therefore no ones their toes stepped on. Would it not make sense for people to try and join forces? I am really refering to all of us. I'm sure at some point they'll be bits and pieces of everyone's game's that look awesome.No prob, I was just thinking it would be easier for you to have your own listing that way people aren't bouncing back and forth on 2 different games on 1 thread (which was originally Warmachine's deal). I mean your idea was a good one, but then you had a super long post about your game and screenshots and stuff. I am not by no means getting on your case, it's just I would like option of being able to post on a thread dedicated to your game as well!
Hey dudes! :) just to drop a little update (little vague im at work lol) the terror tower was completed 2 nights ago and i started to work on the Causeway now. I took a little break to record the prelude tune, take a listen :)Nice interpretation and use of effects. However, the track is over-saturated and full of clipping. You should mix it through a limiter or a compressor.
https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3 (https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3)
as always, leave me all the feedback you guys wish and check back for updates! Its getting there dudes! 8)
I am sure Warmachine won't mind me posting this sneak peak on this thread:No problem at all dude! Thanks for the kick ass cover dude! Hey guys, just wanted to drop a line and let everyone know that the project is still running strong and is coming together beautifully! Im up to the Castle Courtyard now, its about 3 frames from being wrapped up. As i mentioned earlier in the thread, once i get everything finished i will be completely redoing the village stage and going back and adding more elements to the other levels as well. Once this is worked out i will be focusing on finishing up the OST (and remastering where and if needed) and then i'll start adding the enemies/bosses and extra characters. Also, i have decided to ditch the SOTN version of Trevor only for another custom version that im sure everyone will like much better and since there are a few versions of Drac's Curse floating around it seemed like the best course to take. Anyways lol, this weekend i will be making a compilation vid of the progress thus far and if i cant hook you guys up this weekend i will definitely hook you up monday morning. In the meantime, here's my take of Deja Vu that i recorded last night, hope you guys dig it! 8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F260vcip.jpg&hash=df50c56769e847e9fc8eb776e87e7929a995da7e)
https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3 (https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3)Really nice, you improved a lot, man! :)
In the meantime, here's my take of Deja Vu that i recorded last night, hope you guys dig it! 8)Awesomely hardcore as always, but how do you plan to loop it after the DXC bit? It kinda just...stops there.
https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3 (https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3)
Awesomely hardcore as always, but how do you plan to loop it after the DXC bit? It kinda just...stops there.Thanks dude 8) When i use it in game i will be having it start back up either from the main Vampire Killer part just after the intro then loop the entire thing or just loop it from the start. Either way, that chop off wont be heard in game lol. That was just a clean chop off point for me in the recording so i can play with the loop later. Thanks for the props dude. No news on the data recovery yet, im going to give it a few days and if i cant access it or get help with it i may send it to geek squad. If worse case scenario i have to restart i will just pick it back up after that. Im not discouraged to just give up guys, it will REALLY suck because i've been working on this for a few months extremely hard but the good thing is if i do have to start over at least i know how i want to lay out my stages and how the engine works....good thing i still have the first stage saved on my internal hdd haha, at least i can use it for my starting point again.
Lemme guess, the filter blocks web-based proxies.Yessir, it blows lol. But now that i have a little down time here im going to start working on the game some lol. Sometimes it pays to be a boss hahaha.
Also, a metal remix of Red Dawn? That'd be pretty interesting.
Seriously, why every project like this always gets to be deleted due to hdd damage? I can't even count...Hahaha, because if its like my case we jump from computer to computer different places and us nerds tend to take our HDD's with us everywhere just so we can keep working on the game lol. Seriously tho, it really does suck big time but like i said, first time shame on me right? Im backing up every single stage i get completed from here on out!
2 words for you... drop... box... Its easy its free for a good amount of storage and can be completely web based. It has apps for every major phone os as well as pc/mac. You install the pc program and the folder its installed to is automatically sync'd both ways. Ive used it for everything from simple images I wanna keep track of to full programs and source. Its private unless you give someone a link to a specific file or folder and if you make simple websites or games that dont need php you can even host em from dropbox.Ha, same thing I told him as well!
Id used it before and it was fine but never really had a personal use for it. When I did have that need for it I didnt think twice. Like I said Ive used it over a year pretty much daily now from multiple pc's and iphone and android. Its worth lookin into
2 words for you... drop... box... Its easy its free for a good amount of storage and can be completely web based. It has apps for every major phone os as well as pc/mac. You install the pc program and the folder its installed to is automatically sync'd both ways. Ive used it for everything from simple images I wanna keep track of to full programs and source. Its private unless you give someone a link to a specific file or folder and if you make simple websites or games that dont need php you can even host em from dropbox.2 words for you...bite...me! lmao just kiddin man, i told you guys, i know i should've backed everything up but that's not what happened so im starting back over from scratch. Actually Aridale, Darkman X and i use dropbox quite frequently, lol in my case even more so now that im backing up EVERYTHING!!!! lol. Thanks for being patient with me on this guys, trust me it sucks for me just as much that i gotta start over! lol :rollseyes:
Id used it before and it was fine but never really had a personal use for it. When I did have that need for it I didnt think twice. Like I said Ive used it over a year pretty much daily now from multiple pc's and iphone and android. Its worth lookin into
well atleast round #2 will go faster and generally better than the first time. The only good thing about startin over =/That's what i keep telling myself lol. In all honesty, that's what's bound to happen. So far i've made the stairs work perfectly. There was a small bug i couldnt kick when i was working on it the first time. I tried a more simple approach and it works perfectly. And like you said, it will flow faster this time since i know more of how i need things to work so hopefully it shouldn't be a huge set back. Thanks again for the support! ;D Maybe its a denial thing but i've stayed in good spirits about it thus far haha.
...and i wonder why my wife doesnt understand how i can have fun doing this lmfao!Because when you're just looking at it, it's just a jumbled mess of stuff. When you're actually doing it, however, it suddenly becomes magic.
You should fix these stairs too when you have free time, some of them have more length than needed and pops out of the floor. But you are doing a great job, its not everyone that can be so creative in stage designs like that, they are beautiful.Thanks! Yeah the stairs need their tweaking lol, that was one of the hardest things to get coded right. About 5-6 stages in i found a way to make them work smoother, mainly due to the size. That's why you see some that look like they are too high up (through the floor) and others seem dead on. Another small detail to fix in the bug log. And if i can get the right assistance, i've got a nice CV4 exclusive action that i want to implement as well (hint: involves the bat anchors :) )
Ok guys, finally got it updated. I remixed Deja Vu as well. Hope you guys dig it :) https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv (https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv)
I recommend you to remove the sfx while climbing the stairs. They sound really off.
Well guys, I FINALLY got it done!! All the levels are complete, now I'm going to start working on the enemies and other characters :) just wanted to drop that line and make sure you guys didnt forget about me lmao. im getting really excited about this, im glad i was able to complete the stages....now its time to back up the files in dropbox lmfaoCastle Keep looks bad ass, keep it up! You should post a vid previewing a walkthrough of all your completed stages for feedback!
https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3 (https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3)Nice, will be waiting for the completed version.
its still not done yet, i plan on running my keyboard through it as well for the symphony sound that just has to be there to be a cv game lol.
actually dude i lied my bad lol. i have the keep on db already :) here's the link:
https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv (https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv)
Some questions: don't the Medusa Heads have a separate animation for ascending, and are you really planning on them going at that speed, and also letting the Bone Pillars fire from offscreen?For the 1st question, lol i know there are issues with the animation, just a small tweak to fix. Also regarding the speed, it will be adjusted and more fluent when i have the demo ready. There are several little bugs that need worked out but for the most part it is shaping up quite nicely. As for the bone pillars, no lol. Another bug, they wont be triggered to shoot at you until you are close, just like in the original. I want to add a few new perks but not stray too far from the original as well, i e alucard will have black hair instead of his SOTN trademark white. I just wanted to throw together a quick demo vid as to show you guys i'm still at it :)
Oh, and Castlevania Fighter has a reshaded Skull Knight that looks better, maybe you should try asking Serio for it.
Some questions: don't the Medusa Heads have a separate animation for ascending, and are you really planning on them going at that speed, and also letting the Bone Pillars fire from offscreen?I actually thought the Skull Knight didn't look bad at all! I am curious as to how the Serio version looks though.
Oh, and Castlevania Fighter has a reshaded Skull Knight that looks better, maybe you should try asking Serio for it.
I actually thought the Skull Knight didn't look bad at all! I am curious as to how the Serio version looks though.thanks dude :) serios version has a lot of blue and the shield is red. Looks very similar to the nes version. I liked the HoD style myself :)
thanks dude :) serios version has a lot of blue and the shield is red. Looks very similar to the nes version. I liked the HoD style myself :)I do too! lol
Lol, why in the world did you choose to use the HIDEOUS looking skeleton night from the GBA game, INSTEAD OF the gorgeous looking CV3 remade one that is all over the internet and was designed SPECIFICALLY for this game? ???when exactly did that version become hideous? Lol. I have the other version and while being a custom sprite its badss, i like the HoD version better. Not to mention the other version has just the simple jump n hack attack phase where the HoD has a beam at the latter half of the fight. But i do agree with vlad, i may go back and edit the colors to more closely resemble the original.
Wow! That is a review if i've ever seen one! lol Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism. It's all good dude :) For your first recommendation, ABSOLUTELY! I agree with you 100% there. I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command. I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command. (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that) For the 2nd recommendation, again, spot on dude. And i've already cleared that up :) Each enemy will damage you differently, not based on stage progress. That got on my nerves too lol. Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well. So that little punk skeleton will be a bad mofo come stage 8 lol. And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol. So some of the finer points of parallax wont show up very well if at all. Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :) I really appreciate the input man, from you and the rest of the crew on the dungeon. As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :) What kind of game would it be if i just said screw it all, im making it MY way? It would only be fun for me to play. I want to make a game that everyone will have a blast playing and be talking it up years later. With the help from everyone here i think that could happen. And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami. I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion. Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol. I tell you what, provided i get the time to do it i will create a youtube channel just for this. Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder! Wow! That is a review if i've ever seen one! lol Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism. It's all good dude :) For your first recommendation, ABSOLUTELY! I agree with you 100% there. I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command. I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command. (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that) For the 2nd recommendation, again, spot on dude. And i've already cleared that up :) Each enemy will damage you differently, not based on stage progress. That got on my nerves too lol. Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well. So that little punk skeleton will be a bad mofo come stage 8 lol. And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol. So some of the finer points of parallax wont show up very well if at all. Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :) I really appreciate the input man, from you and the rest of the crew on the dungeon. As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :) What kind of game would it be if i just said screw it all, im making it MY way? It would only be fun for me to play. I want to make a game that everyone will have a blast playing and be talking it up years later. With the help from everyone here i think that could happen. And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami. I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion. Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol. I tell you what, provided i get the time to do it i will create a youtube channel just for this. Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder!Deja Vu?!
Considering the fact that I had HELL finding something to use for swamp water, then getting it to move and look like mossy water, then had to add bubbles, and a wade effect for the player, I would be very interested in seeing how your marsh turned out. It would hopefully give me some ideas on how to improve mine more. Since something about the water just doesn't feel right. :-\I didnt do anything spectacular dude, i just used the swamp water from SCV4 and animated it. Mossy water would be pretty gnarly!
I didnt do anything spectacular dude, i just used the swamp water from SCV4 and animated it. Mossy water would be pretty gnarly!
Ah, I know what water you are talking about. My mossy water is actually a primitive that has the texture positions on the vertices altered slightly, is scaled very slightly, and has one of the vertices moved slightly as well to create a slightly wavy effect (nothing too spectacular, though it sounds like a lot, I think it still needs work). Mossy swamp water is much thicker than normal water, so I didn't want it to move too much. I was inspired by the look of the swamp water from lords of shadow.Hey, you cant go wrong when looking to LoS for inspiration IMHO. I know what you're talking about, like the water has a thick film over it, almost like a layer of skin. Sounds pretty killer dude! 8)
lol thanks dude, the big surprise was the whip swing. I've yet to see any other cv fan game nail that yet lol. if there is then my bad to you guys, lol i was just excited that i was able to sit and play with the code to finally figure it out. Lets just say the big fight at the end will involve a large section with the swing :)Not by using Multimedia Fusion 2. I believe War Machine is the first person to actually code Castlevania whip swinging correctly. There have been other types of swinging but no one has specifically done that. That is a accomplishment in itself!
As always, any input is welcome :) im not one of the people that gets massive butt hurt because people didn't get down and worship what was done thus far lmao, as i have said many times before, all the input i get from you guys that i can implement is what this game needs, you guys are the ones that will be playing them, not just me 8)
Hey guys, i took a little break from the coding a bit to try and brush up on some spriting, before checking these, know that i am NO pro lol. Let me know what you guys think of how they are turning out so far 8)
Sypha
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7400%2F9248827194_2fb67328a6.jpg&hash=4f05a660b8d7b8047850fe243cf266152ca5bf3c) (http://www.flickr.com/photos/60365239@N06/9248827194/)
Sypha (http://www.flickr.com/photos/60365239@N06/9248827194/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr
Grant
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5477%2F9248825370_20d166383a.jpg&hash=d5daf8fcddeda110b2fb7cb10e08d2345ded9f95) (http://www.flickr.com/photos/60365239@N06/9248825370/)
Grant (http://www.flickr.com/photos/60365239@N06/9248825370/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr
They are both still WIP, specifically Grant, i have to add his pain and death animations and Sypha's Sheet is done, i just have the old pic on this laptop so when i get them done i'll post a new vid with some level layout with enemies and all characters. Also, instead of having all 4 characters at once, i am going to have the player choose at the start of each stage which partner to take with them, then possibly add some sort of checkpoint either the first and last quarters of each stage or the middle of the stage to allow you to "summon" the other character you want and trade them out.
My advice would be to first get a completed set of 2-3 levels, with just Trevor. By completed I mean, all enemies, powerups, and boss present. Then post your gameplay video of playing those completed levels at a pixel art community with the request for help regarding the pixel art. If your footage looks like it plays solid, you'll find the help you need.
Just lurking around the Castlevania community will not get you anywhere.
Uzo - I'd love to have a sprite artist, why, do you know of one that will help me? I've asked several times if anyone would be interested or knew of anyone interested and never got a response back. I've tried both on this thread and the sprite request as well with no luck :'(
Same situation here. I've been searching for a sprite artist since months ago. asking for help in many forums, but i'm still alone in my project :(. What sprite size do you need? If the size is the same as Shanoa's, and if you give me a reasonable amount of time to finish it, I could help you with Sypha sprites.Kaon that would be great! Yeah i would like to keep Sypha the same size as Shanoa's sprites if at all possible. And if you do get a chance to work with it let me know and at the very least i can try to help out. Thanks again Kaon 8)
Is there a lurker award for Warmachine. I totally nominate him! lol......................haha :P
This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?Can't answer that one man. Honestly, and i could be just behind the times on it, but the only one i knew of when i started working on it was Jorge's and it was put on hold. And myself not trying to be rude but after that i saw Las had his as well and as for Trevor i ripped the sprites from him myself from the Dracula X Evil Trevor Hack just to have an alternate version other than the SOTN version.
I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?Maybe because the game is just awesome! lol
I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
OK, Sypha sprite, first approach. Whick one would you pick?Dude, the 3rd one looks VERY nice! Keep up the awesome work man! 8) I took a small break from the coding yesterday and wanted to crank out a new jam. This will be the tune that is played when you fight drac's final form, similar to how simon's theme kicks in on SCV4 when you are on the second half of drac's fight. Now, after i finished this jam, i really got some awesome inspiration on how i want the last fight to go so i started working on drac's final form and how its set up and it is friggin awesome! of course, i can't share that one with you guys, its the ending 8) but i CAN leave you with this:
Or suggest another pose.
OK, Sypha sprite, first approach. Whick one would you pick?
Or suggest another pose.
I love the second one, but the third has more details?
I really like 3. I'd avoid using 4 due to the fact that Sypha's supposed to have her head covered. I also like the colorations for 2. Can you find a color contrast in between the dark blue and the light blue? Something that put it more to Sypha's SotN color but have it toned to give it a more natural look.
2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool, perfect for fighting Dracula!DOH! my bad, post below
Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:
Will she run or walk ?
How should she move, considering the big staff in her hands?
2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool, perfect for fighting Dracula!Dude those look amazing! And thanks for the tune btw 8). I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well. Im not picky dude lol, it looks amazing so far! Thanks again! 8)
Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:
Will she run or walk ?
How should she move, considering the big staff in her hands?
Dude those look amazing! And thanks for the tune btw 8). I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well. Im not picky dude lol, it looks amazing so far! Thanks again! 8)
I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?DUDE! :o That looks fantastic!!! You are doing some wicked awesome work there man! Thank you!!! I wish i could sprite like that!! lol. For the staff, I think a metal staff would look cool but either one you choose man im sure it will look awesome so which ever one you get better results with is fine by me dude 8) Again, i can't thank you enough for helping me out and keep up the kick ass work!!!
This is how she looks so far.
Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u
That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.
Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?
IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.
Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC.
I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?Shut up and take my money.
This is how she looks so far.
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the nextkaonstantine, you are the MAN!!! That looks amazing dude! Fantastic work! 8)
So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.Of course, Kaonstantine could indeed do 2 more brand new sprites if he wished. However, I don't think this should be too much of an issue.
So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.Dude, i think they look great! I see zero issues with anything Kaonstantine has put out thus far. I can't wait to throw Sypha in there and test her out 8)
I don't see any issue. Alucard sprite clashed with Richter sprite in SotN. Also, is always possible to delete 'undesired' frames from the .gif if you want a lower frame count.Why don't you ask BMC_Warmachine to help you with your inventory menu. He's good at that type of deal.
Due to my lack of ability, I'm having a hard time designing the inventory menu & inventory system for my project. Maybe i can finish the attack sprite around thursday... i hope. I'm pretty interested in watching Sypha in the game too.
Thanks.
Why don't you ask BMC_Warmachine to help you with your inventory menu. He's good at that type of deal.
Kaonstantine nailed it, the different characters are going to clash, there's just no getting around it. Like Kaonstantine said, Alucard's sprites in SOTN dwarfed Trevor's, Sypha's and Grant's sprites but IMO they didn't distract me, i still had a blast 8) And darkman's right, PM me about some of the issues you are having and particularly the software you are using to build your game with and i'll see if i can help ;D And btw, the attack animations? YES!!! that would be awesome! 8) thanks again for your hard work kaonstantine!
Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character
I have no idea about the speed BMC is going to use in his game, but that's easy to adjust.Dude, as usual you continue to impress! (at least me! :P ) don't worry about the speed at all dude, i can adjust that as i need to so no biggie there. Would you mind if i added some things to the animation? Like maybe a trail from the swing and maybe some light effects? That's the only thing i'd change about it dude, i think it looks great and you as always are doing an amazing job dude!!! ;D
Dude, as usual you continue to impress! (at least me! :P ) don't worry about the speed at all dude, i can adjust that as i need to so no biggie there. Would you mind if i added some things to the animation? Like maybe a trail from the swing and maybe some light effects? That's the only thing i'd change about it dude, i think it looks great and you as always are doing an amazing job dude!!! ;D
Oh man, nice! I'm once again seeing an Arcade Sypha in the making! Why not just do a CV III arcade game? After making all the Sypha sprites, do the same with the others too. That way they'll all fit together. And don't forget to add those hardcore arcade sounds as well. Seriously dude, this is looking more and more like an arcade title so why not go in that direction? I'm willing to pay in quarters too.
Thanks BMC. Feel free to edit the sprite as you like.
Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates ;D). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood ;D
Are you familiar with any 3D Art Kaonstantine? I'm a 3D artist myself and you mentioned it.
As for the new sprite for some reason, this looks more like a second animation attack. Like for a combo. I actually was imaging her primary hit would be stronger. I think you should make it more akin to the original attack. This does look fantastic, but if you notice even in the loop animation something is not looking as fluid as it should be....
You are right, darkmanx That's the reason I mentioned there are many ways to do a melee attack. One thing I don't like from my sprite is that the range is very short. I rejected the idea of sypha holding the staff like a baseball bat. I may be wrong, but i guess BMC prefers a "fast" simple attack over a slow/strong attack taking too much time to hit enemies (BMC, please provide information). ¿Can you give more detail on how do you imagine the attack, darkmanx?Well dude, i guess the only way to improve on it would maybe to try and have the staff a two handed, over the head swing, like a hammer. I'll purposely have it a bit slower when i put sypha in the game because her primary focus is the magic, not the melee, so it would make sense to be a bit slower. Still dude, not knocking the original, it looks fantastic dude and i can't thank you enough for helping me out dude! 8)
About 3D, I only know the very basics of 3d modeling and uv mapping/texturing. Damn, i even have forgotten how to rig a model. I do really need training in 3D skills.
Thanks BMC. Feel free to edit the sprite as you like.Maybe instead of having an attack with the staff itself, you could sprite her doing a animation where she is firing a short range or boomerang type projectile magic. That way it still serves the purpose of being a quick attack (like Trevor's Whip) and still be magic based. I guess it would be something like Alucard's original attack.
Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates ;D). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood ;D
Hey man! Great track, although I would boost the lead guitar volume. But really, great track! This is what was missing from los: killer soundtrack.Thanks dude! Im glad you dug it! Yeah lol, i noticed that when i listened to it up here on my laptop. I mix and record on a PC in my garage and the leads sounded a bit TOO loud there...go figure lmao. And on LoS, i gotta differ with ya dude, as a whole i dont think it was fantastic i e a TON of recycled tunes used over and over and over, BUT songs like the silver warrior is just beyond wicked, i get pumped every time i hear that song lol.
It's all good my man, I respect your opinion. I just feel that LOS took the generic epic soundtrack road. It's ok, but I kinda miss the old school (more in your face-straight up rock-classical) kinda music. Like every stage had it's own identity you know? But hey, I'm an old geezer of a gamer, so... :) Anyways, keep up the great work dude. Can't wait to play your vision of that great game that is CV3. Man did I ever play the hell of that game as a kid! Keep composing great music too! Peace my friend.
That's a good idea darkman. Maybe something similar to the crissaegrim slice, i could work with that kaonstantine. it's been a minute since i've had an update for you guys, so i needed to take a break from the coding and do some jamming and whipped up Riddle, with a dash of Reincarnated Soul at the end :) like most of my tracks i've posted, this is just a short take of the full version, i'll be getting all the full versions done later when the game is completed because i plan on releasing a full OST download bundled with the game.
I couldn't agree more with you. You're not the only guy who miss those old scool vg rock tunes. They had a very unique flavor you can't find in modern games.Exactly Kaonstantine. Now you are getting it. I would go with a faster projectile though. That's why I suggested a something with a boomerang type motion so that it returns to your hand. Remember the windmill throwing star from NES Ninja Gaiden? That would be the speed and type of effect that I would be looking for. That way could still hammer down the hits without being crippled by a slow animation.
I really want to listen to that OST
@darkmanx: For the magic projectile, do you mean the attack coming out from the staff? A gesture similar to this?
Cadash (Sega MegaDrive/Genesis) - Boss Run (as Mage) (http://www.youtube.com/watch?v=Zzq_kRhp80c#)
So, no hammer swing for Sypha? I'm asking for details because my head is a mess these days, sorry :P.
Keep the good work, War Machine. The track sounds pretty cool. I bought me a guitar the last year, but i suck at playing it :-[. Do you know of a method tobecoming a guitar god in few monthslearn to play guitar decently?
It's all good my man, I respect your opinion. I just feel that LOS took the generic epic soundtrack road. It's ok, but I kinda miss the old school (more in your face-straight up rock-classical) kinda music. Like every stage had it's own identity you know? But hey, I'm an old geezer of a gamer, so... :) Anyways, keep up the great work dude. Can't wait to play your vision of that great game that is CV3. Man did I ever play the hell of that game as a kid! Keep composing great music too! Peace my friend.Oh i agree with ya dude, 100%. ALL of the tunes from the NES/SNES days just pump me up lol. That's why i have so much fun making them metal ;D As for the overall progress, i just completed the main halls 100%, enemies, death etc so that just leaves the inner halls the castle keep and the cliffside entrance ( i skipped that one for the moment haha, HUGE stage!).
I couldn't agree more with you. You're not the only guy who miss those old scool vg rock tunes. They had a very unique flavor you can't find in modern games.No no, ABSOLUTELY go with the hammer style attack lol. I am going to purposely make her melee attacks slower where magic is her main suit, so the hammer style would fit her perfectly! I also like the idea darkman had, maybe with the previous one you made i could use it for a powered up version of the staff so that it pushes out some sort of projectile. I am planning on having upgrades for all characters, not just Trevor and Alucard. That's the one thing i didnt get about the original. I understand that Sypha has her magic and Grant has his acrobat skills, but they definitely need some attention in the melee attack area lol. Im sure it was just done as a balance between the characters :P As for the guitar Kaonstantine, start with guitar tabs. That's the quickest and easiest way to learn if there ever was one. I've been playing guitar for 11yrs now, so it didnt happen overnight lol. but, i did turn out to be a musical prodigy with no clue that i would or any musical background as in family that could play anything lol. I was playing crazy train 100% after playing for the first 2 months lol. If you really want to get into guitar and do it well, then you HAVE to make sure you are ready to dedicate as much time to it as humanly possible....but that's AFTER you finish Sypha! :P ;D just kiddin man. but seriously, you gotta put the time into to it and above all, have fun with it! Good luck man 8)
I really want to listen to that OST
So, no hammer swing for Sypha? I'm asking for details because my head is a mess these days, sorry :P.
Keep the good work, War Machine. The track sounds pretty cool. I bought me a guitar the last year, but i suck at playing it :-[. Do you know of a method tobecoming a guitar god in few monthslearn to play guitar decently?
Wow, so it is pretty solid, since you said that and only now I noticed it, you deserve the Hack Master award (in fact IDK why you dont have it yet).Thanks dude! Yeah lol its pretty solid. It took quite awhile to setup my coding that way but i knew that i would need it and the good thing about my code is that i can typically find out whats wrong once and it fixes it for the entire set. So in the end it actually saves me some time 8) lol and thanks for the hacker award suggestion, no one has sent it in so...lol but i did get the abadon music award so that was cool lol. thanks dude
No no, ABSOLUTELY go with the hammer style attack lol. I am going to purposely make her melee attacks slower where magic is her main suit, so the hammer style would fit her perfectly! I also like the idea darkman had, maybe with the previous one you made i could use it for a powered up version of the staff so that it pushes out some sort of projectile. I am planning on having upgrades for all characters, not just Trevor and Alucard. That's the one thing i didnt get about the original. I understand that Sypha has her magic and Grant has his acrobat skills, but they definitely need some attention in the melee attack area lol. Im sure it was just done as a balance between the characters :P As for the guitar Kaonstantine, start with guitar tabs. That's the quickest and easiest way to learn if there ever was one. I've been playing guitar for 11yrs now, so it didnt happen overnight lol. but, i did turn out to be a musical prodigy with no clue that i would or any musical background as in family that could play anything lol. I was playing crazy train 100% after playing for the first 2 months lol. If you really want to get into guitar and do it well, then you HAVE to make sure you are ready to dedicate as much time to it as humanly possible....but that's AFTER you finish Sypha! :P ;D just kiddin man. but seriously, you gotta put the time into to it and above all, have fun with it! Good luck man 8)
Idle = stopped.
Thanks for the guitar advice, BMC. I'll try to not touch my guitar before finishing Sypha ;DDude, you are a crazy good spriter!
I finally made significant progress with my inventory system, so I felt i could work on Sypha's sprite. Not sure if this is what you were thinking, but this is the move for the magic projectile attack.
Thank you, Lelygax. Mmmm how do you plan to use the idle sprite, War Machine?I was thinking something like the cloak would be moving like some light wind was blowing or maybe just an up and down like she is breathing, similar to how you see trevor and alucard when the just stand still.
Dude, you are a crazy good spriter!
I was thinking something like the cloak would be moving like some light wind was blowing or maybe just an up and down like she is breathing, similar to how you see trevor and alucard when the just stand still.
But what about a voice appropriate for item crashes, I dont remember if we can find a similar shout in CoD or Judgment.I have those Judgment sounds.
Also THIS (http://castlevaniadungeon.net/forums/index.php?topic=4073.0) thread have links for Judgment sounds, but these links are dead. You should try to contact omegasigma since he ripped these sounds.
I've never tried, but I know that its easy to convert these sound files with the correct program, the thing is that I dont have a Judgment ISO right now and my game should be in a random box somewhere.
idle spriteLoving the stance, but I think the breathing is off. You should exaggerate the chest moving in and out waaay more and then I think you'll have it. Don't be subtle dude, really push the animation and then if you need to tone it down, work backwards from that.
I have those Judgment sounds.Loving the stance, but I think the breathing is off. You should exaggerate the chest moving in and out waaay more and then I think you'll have it. Don't be subtle dude, really push the animation and then if you need to tone it down, work backwards from that.
Needs moar bounce... >.>
I think something that looks unnatural about it is that the left arm moves up with the chest while breathing. I think the left arm should stay gripping the belt. It's like her whole upper body moves rather than just her chest.
But it looks really good as it is. Your cloth animation is great. I could have used your help while working on my sprites. Cloth is something I struggle with.
I like how you are requesting features you can't find even in the konami's sprites, to a novice spriter like me, guys ;). I'll try to add the chest moving, but i think there's a reason why charlotte, shanoa, yoko, maria lack of breathing animationYep, dude you should take that as a compliment.
As i suspected making the breathing is difficult, at least for me. Very few pixels available to work with. Tried several times, this is my best attempt todayDefinitely, getting better! You are looking at some kind of reference right?
Definitely, getting better! You are looking at some kind of reference right?
http://wayofthepixel.net/index.php?topic=14693.0 (http://wayofthepixel.net/index.php?topic=14693.0)
http://2dwillneverdie.com/tutorial/ (http://2dwillneverdie.com/tutorial/)
To me it seems that their boobs are becoming smaller and larger lol
But its clearly on the right path, you are almost there :)
No. I'm not using references. I don't like using references for human characters. Adding breathing to the guy sprite is easy because the size is 2x bigger than sypha's sprite.WHAT?! Dude, ALWAYS use references. Any serious artist will be able to easily flaws in your work. When you work with reference you will really start to be a accomplished sprite artist and your animations and proportions will be correct too!
Those spriting tutorials are great. Added to my favorites. Thanks
Any serious artist will be able to easily flaws in your work. When you work with reference you will really start to be a accomplished sprite artist and your animations and proportions will be correct too!
Where did you see that? I can't see it........(click to show/hide)
I'll take the risk. Yes, you can be aware of proportions by using references, but that's not the only way to go. Proportions can be memorized. Anatomy can be memorized. I don't see the need of using models/refernces everytime. I do like not using references everytime, it's a sort of challengue to me. Memory and imagination are also valid tools. Talking about spriting, there are tons of examples where proportion rules are broken for the artistic sake.Well as long as you are aware. No complaints here! lol
I know in the profesional world, references are used to create almost any 3d model you see in a video game. Luckily, nobody has commented yet Sypha's proportions are bad. This is an interesting discussion, beyond the topic of this post.
Well as long as you are aware. No complaints here! lol
I agree. References are not always needed. Being able to do things off of the top of your head takes guts.
To me it seems that their boobs are becoming smaller and larger lol
LOL. One single pixel can be a very powerful thing. Pervert glasses would be a cool item in an adult thematic CV. I'm trying to correct the boobsTry not to be so subtle and make the animation a little more powerful, like she is breathing heavy. Maybe, if you slightly animate that sliver of hair with the chest moving, I think it will sell it even more. With that said, I like this, I like this a lot!
I saw the topic of this title and thought it was about my homebrew game/engine/alpha (which has exactly the same name, by the way).
Mine's been on hiatus for many years now but I still haven't given up hope. Thread here:
**Clicky** (http://castlevaniadungeon.net/forums/index.php/topic,5067.0.html)
But congrats on the life-changing experiences, there.
I actually had to do a double take too on that. Its good to see other people have this idea and possibly plan to complete what we had in mind ages ago. More power to em` :). Beyond the R&D I did for our project I would have no idea how to complete something like this as my skills are severely lacking in most other things.Thanks Johnny, im DEFINITELY excited and eager to get this done! I got as far as the courtyard and my external HDD crashed and i lost EVERYTHING! I was PISSED at first but in the end, it was the best thing that could've happened, i made it even better than before. Thanks to Kaonstantine i have Sypha now but the only hold up after that will be Grant. I can't sprite to save my life lol, i do decent at making backgrounds i think ;D i just pray someone will step in and give me a hand with Grant.
War Machine if you can pull this off and complete this game, my hat is off to you.
Thanks Johnny, im DEFINITELY excited and eager to get this done! I got as far as the courtyard and my external HDD crashed and i lost EVERYTHING! I was PISSED at first but in the end, it was the best thing that could've happened, i made it even better than before. Thanks to Kaonstantine i have Sypha now but the only hold up after that will be Grant. I can't sprite to save my life lol, i do decent at making backgrounds i think ;D i just pray someone will step in and give me a hand with Grant.
I actually had to do a double take too on that. Its good to see other people have this idea and possibly plan to complete what we had in mind ages ago. More power to em` :). Beyond the R&D I did for our project I would have no idea how to complete something like this as my skills are severely lacking in most other things.I remember that project Johnny, still got it sitting on my hdd too. It was pretty good for what it was.
War Machine if you can pull this off and complete this game, my hat is off to you.
I mean Jorge has some sprites from our old project but whether or not he will give them up is another story. I suppose it never hurts to ask though. There's a lot of material there that's just laying stagnant. Still I don't know if Jorge plans to get a programmer to finish it all......Yeah i've already talked with Jorge about that and he's wanting to hold on to what he has in the case he gets some programmer backing. And i can understand that, can't say i'd blame him there, i would just LOVE to have some Grant sprites tho lol. :'(
Wow! I didnt even realize he was in PoR. I have his rips from SOTN but im not good at spriting at all! lol. I mainly need his upright walking set and i should be good to go. Do you know of any good programs that i could rip sprites from PoR from? I used a DS emulator a few years ago that disabled layers but nothing that actually let you rip from the file itself.
Unfortunately the SotN Grant doppelganger was never given walking animation. If you want him to walk he will have to be given custom animations.
It seems like Arrow Keys don't work if you have a game pad connected to PC, or at least, that happened to me. I have an xbox 360 controller, used the motionjoy tool, selected "xbox 360 controller emulation" and the game pad is working too.I was just about to post. The controls keys work find for me. I haven't tried with the control pad yet. I did find some more bugs though. If anyone downloads this copy PLEAZE POST THE BUGS YOU FIND TO THE THREAD!!!
I didn't play the whole level, i'll post my feedback later
oops! I downloaded it last night but never got around to it, lol! I'll give it a shot right now and let you know.Hey, X did you see Kaonstantine's solution?
Just gave it a shot and...I can't move at all. The arrow keys don't work. I can attack, jump, power attack and roll. those work fine. I've tried the arrow keys on the number pad at the far right of my keyboard but they act as a reset for the game. I won't be able to play this game until the arrow keys work. Also as for the joypad thing, I don't even know where to begin with that :-\
So...........anyone try it out yet? :o
There is your vid for you Warmachine:Thanks for bailing me out Darkman ;D Gotta be patient with me on all the dropbox vids guys, im running my internet off of my android so lets just say YouTube doesn't always agree with slow pc/phone internet speeds :rollseyes: ;D
Castlevania Chronicles: Dracula's Curse Stage 1 Demo (http://www.youtube.com/watch?v=LYr7qc36fHY#)
X, that's odd dude. Did you take a look at Kaonstantine's post? I have the game set to if you have a controller plugged in the keys are disabled, but i dont get why you were able to use the actions....weird lol. I've tried it on multiple computers/laptops with no issues, maybe you have a controller plugged in? Like darkman said, please post any findings you may come across on here, i couldn't find major bugs, but im used to seeing this level since i've been working on bug fixes for the last 2 weeks on and off lol so i get used to seeing it over, and over........and over lol. Thanks for checking it out guys 8)
I've got (besides my keyboard obviously, lol) two controllers plugged in. One of them is a typical third party while the other is an official XBOX PC controller. I'll try the game again and see if I have any more issues.Lol i hear ya dude, my bad on that. I only have a PS3 to try it out with so im not sure how the mappings will be lol. But by the time of release or at least a 2 or 3 stage demo i will get a 360 controller off of one of my buds and map it for that as well. I would think they should be similar though, you could try the controller and see how it goes i guess lol. They are similar as far as button mappings i think. On the PS3 controller, these are your controls:
Depending on where you stood, an enemy/boss would spank you bigtime haha.
Yeah, I'm still recovering. The Doc said my case of red ass will go away within the week, lol!LMFAO!!! :o ;D I lol'd hard on that one, +1 on that post just for this ^
Tested it yesterday.Good feedback, guys keep it coming! Some of the same errors, I caught and should be fixed in the upcoming build. However, there were others that I didn't experience so that's good! To Warmachine's credit all the other stages are done and imported into MMF2! It all makes or break the game depending on how the first stage goes. If the foundation is perfected, it shouldn't be so long to repeat the process for the other areas. Also, I think the first stage music is perfect, don't touch it!
I'll echo X's and Jeffrey's comments, and add a few others:
- Since Trevor's stair climb animation isn't a continuous one, the screen shifts up in small stutters when climbing rather than in one unbroken motion (and his sprite seems to be disconnected from the stairs while climbing). It'd be nice if you could fix that.
- Player death is sometimes ignored, in which case Trevor will stand in place, unresponsive, after the death animation.
- The chain whip doesn't seem to be doing more damage than the leather whip.
- The 'Game Over' screen can't be controlled. The game needs to be restarted in order for it to run again.
- Skeletons can hit the player while in their death animations. I wouldn't recommend that.
- When the stopwatch is used against Medusa Heads, the head on screen stop moving forward, but still oscillate vertically, and more Medusa Heads start to shoot through you at a high speed. (Also, the Stopwatch slows down enemies instead of freezing them, but I think that's intended?)
- When walking through the village area, after having hit the bone pillar a few times, I was suddenly being pulled the the left for no reason. I could still walk to the right, but painfully slowly, and moving towards the left was twice as fast. Not moving at all meant sliding to the left.
- I'll reiterate X's point about the platforming. Trevor seems to fall off ledges a bit too early, which meant there were a few uncertain jumps. As long as a part of the sprite touches the ledge, Trevor should still stand, just as in the originals.
Now, among the few tidbits I particularly enjoyed:
- Death setting the village on fire. Perfect.
- The village itself looks amazing (OoE's, of course).
- The music is good, although it eventually begins to sound too much like a crazy guitar solo than an actual Castlevania piece.
I'll add that this is an extraordinary effort, and I expect to see you there until the end.
Speaking of which, I'd be happy to contribute a few original musical tracks for any of the fan games based on these forums -- though you'll have to expect a more classical style. It'd be a reward in itself to figure in the credits. It's been quite a while since I've started composing on the side; if time permits, I'd be glad to come up with a few CV-inspired themes...
- Sabin is right: there aren't any whip upgrades available after the first room.
1. The only whip upgrades seem to be at the very beginning of the stage. If you die after reaching the first door, there seem to be no whip upgrades available in any candle for the rest of stage 1.
Im pretty sure they work based on if you have the upgrades already.
Hey guys, sorry i havent been on yesterday, it was pretty hectic lol. Thank you guys for testing the guts out of the beta and taking the time to give me all the feedback you have, i really appreciate it and like i've said from the beginning the more you guys give me the more i can try my best to get worked out and make the game turn out awesome 8) I've put all the concerns/bugs you guys have found in my file, so i'll be working through all of them today and i'll post a bug report when i have a majority of it fixed. Thanks again for helping me out guys, you all are awesome ;DJust had an idea dude, I don't know if you have the items assigned as active objects in MMF2, but you could make them random depending on the conditions of what you carrying. You could do a probability thing with the code where if you grab "x" whip upgrade a certain number of times then the probability of you grabbing a "y" upgrade when you downgrade whips is increased. (If that makes sense.)
Just had an idea dude, I don't know if you have the items assigned as active objects in MMF2, but you could make them random depending on the conditions of what you carrying. You could do a probability thing with the code where if you grab "x" whip upgrade a certain number of times then the probability of you grabbing a "y" upgrade when you downgrade whips is increased. (If that makes sense.)Nah man that makes perfect sense. I am going to set an event so that the "Whip Level <0" then it will drop in the whip upgrade candles at different spots.
So whenever I whip up or diagonal-up while on the ground my aim's stuck that way until I press left or right. Also the 1000 Blades crash go wherever I last aimed my whip.thanks for the input vlad. was this on the new download i posted? i never got the item crash bug before? that's odd. as for the controls that was my bad, press tab for the option menu. for some reason it doesn't stretch when on full screen but looks fine in window mode. i can't figure that one out yet lol.
Oh, and I seem to be able to cancel my whipping to another direction if I mash fast enough.
By the way, when are you going to implement a controller config screen, alongside a general options screen? Kinda sucks that I can't rebind my controls. That, and flexible resizing tends to mess with the aspect ratio.
thanks for the input vlad. was this on the new download i posted?Eeyup. Caught these bugs first few seconds of playing, even.
Tip to whoever else wants to playtest this build (and other betas in general): Don't just "play"... Mess around.This^
1) The jump button failed on me in the vertical climb of the church area. I could no longer jump from platform to platform.Yeah, I can't do any further testing because of this.
Also, a dead skeleton's exploding bones can still hurt you. I don't think the original games do that.
I tried my hand at spriting grant again and i want your feedback before i go further with it ;DIt kinda looks weird to me when his legs are practically the only things that are moving.
It kinda looks weird to me when his legs are practically the only things that are moving.Yep, I was going to mention see about adding more animation to the arms or breathing or something then it should come together. Ask your sprite artist that's doing Sylpha to fix it a bit.
Here's just a heads up: in the bloody tears section, the guitar and accompaniment tend to drown out the actual melody, which you've given to the orchestra. You might want to slightly adjust the sound levels.This. And what's with the 2+ minutes of silence at the end?
hey fellas :) i hope you didnt forget about me haha :) time for an update:Looking forward to it!
the demo is nearly 100% completed, i have to remix prayer and add a few lines of 5 minute coding and the full demo will be ready. This time round, you guys will have the village, clocktower and mad forest to play with! ive also implemented the password system as well :) ill post the results as soon as its ready :)
WarMachine asked me to create Grant sprites.Here is just an static standing pose... What do you think, guys?Dude! you are my friggin hero! haha. i think it looks great man! :)
WarMachine asked me to create Grant sprites.Here is just an static standing pose... What do you think, guys?
WarMachine asked me to create Grant sprites.Here is just an static standing pose... What do you think, guys?I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..
Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0eHIP8o.png&hash=8b834b36a85ffe59d101e28a432441630669720b)
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..
Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...(click to show/hide)
Wow. These sprites are really nice. Good job. :D
Warmachine's Castlevania Chronicles Dracula's Curse Trailor (http://www.youtube.com/watch?v=oaLEetp5AO4#)LMAO thanks dude, as you guys figured im horrible with embeding youtube vids haha
Here you go dude.
- Great opening, good music. But why MoF Trevor? Doesn't fit with the game. It may just be me, but I'd suggest original DC Trevor or at least CoD's Kojima Trevor...
There is going to be a OST. I designed the art for the album. Check page 3 of this thread... ;DGlad that's covered. By the way, Do you take preorders? ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fth06.deviantart.net%2Ffs70%2FPRE%2Fi%2F2012%2F026%2F2%2F8%2Ftrevor_belmont_by_spidermanfan2099-d4npose.jpg&hash=35b22d73f3a45df288fa809bec7ddf25efa8469f)Exactly.
When i have the game completed, there will be various hidden "extra" levels and will effect the ending depending on what is found along the way, so as it stands the game will have 2 endings, the standard ending that we are used to and an all new custom ending 8)
Oh i know dude lol, but since in my version you will have all 4 characters at once it'll be like the original
Wahaha Grant throws an anchor at you?
That's awesome.
Well, i've been very busy, so Grant sprites are taking time to being made -sorry, BMC :P-Yep, new colors look waaay better. Like the way he is creeping around there.
Almost finish running sprite. Detail in clothes still not completed. I still need to add 1 or 2 frames, you can notice an abrupt change in the motion at the end, but this is 95% how it's going to look.
Maybe speed is too fast, idk, but that's a thing BMC can control in his game.
Hey guys, it's been a bit since i've uploaded a new vid and since i got a break and some internet at my folks place haha, its time for an update ;D
https://www.youtube.com/watch?v=f4DiMJwPCQc (http://www.youtube.com/watch?v=f4DiMJwPCQc)
sorry dudes, double post :(
Hey folks :) im nearly done! ive got a few more frames on the keep to get patched up then ill be going back on the first couple of stages and adding some new background elements. i found some new tweaks in my program to make some 3D style backgrounds and effects to make the game look even more polished :) its been tough for sure trying to keep you all updated, i havent had internet at my home in 2 years, all i have is my android for it lol. i know this has really limited me from being able to provide you guys (and gals :) ) with videos showing off progress and my personal flavoring to the game and that really sucks :( im making this game for us fans, and i apologize again for not being able to give you all the scoop on the majority of the game, but i will say im positive you all will be more than happy with the outcome :) i promise after i finish polishing everything up to make several videos of almost all the stages (i dont want to give too much away ;) ) to get you guys up to speed. Darkman has offered to hook me up by uploading my vids on here when they are done and Darkman, im extremely greatful and look forward to jumping back on Vamprotector when i get this wrapped up! I also cant thank everyone on the forum enough for your continued support and enthusiasm and i ask you to be patient with me lol, itll be worth it in the end! - BMC_War Machine
Hey dudes! Great work as always. Yeah floating down the stairs is pretty cool. She's a witch, so why not. But the only little thing I find weird looking is the walking animation. I think it actually looked better in the nes version. This looks very stiff, only the feet are moving. That's my two cents. I understand you guys are putting a lot of work into this, and can't satisfy everybody's opinion. If you guys like it, great, it's just what I think. Trevor looks perfect tough. Keep up the good work fellas! Cheers.
(dont worry, the story wont go David Cox on you guys, not that that would be a necessarily bad thing :) )
This project is still on! Finally a hack that wasn't discontinued (Coughs) Cadence of agony.It's not a "hack, the engine is built from the ground up with MMF2.
So I could put this game on a disc and play it on my ps1 when it's finished?
This game is for PC, so unless you can somehow hack your PS1 to run Windows, I don't think you'll be able to do that.
Thanks, Can't wait to play I'm gonna whip dracula so hard that it hits the back of his face! :):Phahahaha thanks man! Well dont expect it to be THAT easy ;D The vids look simple because i havent added everything 100% yet. Trust me, it'll be a challenge! Once i wrap everything up i'll be going back and adding more/new enemies and bosses to toughen it up. In the meantime, give me a few minutes, i've got a new tune for you guys as well :) (Although i meant to post it last month :rollseyes:) lol
If the difficulty is too beefed-up then it's going to kill the fun-factor. You'll have to balance out rest of the game to correct this.Nah, the difficulty is what drives the fun factor in the first place. Beef it up to your heart's content -- just include an easy mode for those who might complain.
Nah, the difficulty is what drives the fun factor in the first place.
Ha WarMachine, my excellent dude. You do whatever the hell you want to do. This is your game. I was merely expressing an opinion, not a request. You should do the things YOU want. Let the fans bicker among themselves. You don't have to accommodate anyone. We will play your game and love it no matter what. Medium difficulty or legendary :) Keep it up dude, all the best.hahaha thanks SabinFigaro 8) it doesnt bother me a bit man, im glad that I get all the input that I get, all I can do is garuntee that thanks to all of us this will be a game that all cv fans can enjoy and play over and over again ;D thanks for your vote of confidence dude! As always its greatly appreciated!! Just a quick update, im refining the controls now and im up to the ghost ship now ;D not jinxing myself, but lets just say its going fast....REALLY fast! Ill make sure to keep you guys updated with the latest. And Sabin, thanks again man!
Keep it going man, keep it going! *Thumbs up* 8)thanks brother X! You KNOW it man! Lol
we will be able to have a support character like in the original, right?Hi julianbemontxx1, absolutely! it wouldn't be a true CVIII remake without all the playable characters! 8) I am staying true to the original but just as much so i am customizing a lot of things along the way as well. One thing worth noting is that unlike the original, you will be playing each stage one right after the other, this will allow you to have all the characters by the end of the game and also, you will be able to switch between characters as you like, no leaving anyone behind in this one! I don't want to give to much away (for obvious reasons im sure most of you have figured out why.......) but let's just say it won't just be a breeze being able to use all characters all the time. It wont be much longer before the game goes out for beta testing, im already at 12+ now and it will grow MUCH larger than that from me promoting this on a guitar forum i belong to, so make sure to check back as much as possible! Last night i completed Sypha's Prologue and now im making the layout and setup of Alucard's Prologue. Hopefully by the time i get it ready my bud Kaonstantine will be ready to roll with Grant and i can work on him. Right now grant's going to take the most time because i haven't got to start coding anything on him yet, but it wont be a chore at all! Make sure to check back as often as possible for the next updates!
Holy crap...Sypha looks....like a custom Sypha that has been very creatively remade by someone that wasnt involved with the game when it started. She was made by a fan, not by a high paid, konami artist like yourseld. Lets be real for a minute, thats pretty shitty to say man. I understand that people are going to love or hate this, that magical thing called an opinion. Im cool with that. But im not at all cool with someone coming on this thread and slamming hard work and dedication when I see none from people like you who like to bitch about it. Please, if you feel the need to enlighten someone with shitty responses, waste yours and everyone elses time someplace else.What he said. Constructive criticism please...remember one bad apple could ruin it for everyone.
What he said. Constructive criticism please...remember one bad apple could ruin it for everyone.
Don't forget Warmachine and other's (myself included) are doing fan-game's like this for free for everyone's enjoyment. It's not a easy task at all so unless you can prove to do something better or prove your are the superior artist or game designer watch the comments!
Even though I agree with the general opinion of Warmachine and Darkman, there are some things though I'd like to point out; Note: I'm not the holder of true justice and avatar of righteousness. These are my two cents only.
Agree in full. However we must always pay attention to one important thing: Interpretation. Sometimes, someone didn't mean to be a "dick", but we still see it that way. I'm not saying this was the case, though. But take a stroll on Deviant Art and you will see constructive criticism being treated as murder threats.
Two things:
-Making things for free means nothing when it comes to quality. Quality and the products "price" are two separate, very different things. When a work has bad quality, but it's free, it still has bad quality and anyone can point it out. Being free doesn't provide something with a criticism-proof armor.
-So, because one is not a designer or superior artist, one cannot give any opinion or make any criticism? This is not good nor correct. One can criticize as long as one has a comparative point and a good analytical mind. One's personal skill on the subject says nothing about his ability to criticize said subject.
That all said my opinion on Sypha:
It looks absolutelly fantastic. And that's the major problem for me. She looks like she has more frames for everything in comparison to Trevor, Alucard and the enemies. She looks *too* fluid.
Even though the work on her has been done with professional prowess, she stands a bit too much from the crowd.
But no way in hell I'd like to see this gorgeous sprite removed from the game.
About her movimentation, I liked it. Feels like Castlevania, as it should be.
Very good work guys!
And that's fine Kale but there are other ways of expressing your comments without getting offensive about it. This is a game that BMC_War Machine is working very hard on. If you want to comment about then go ahead, but in a way that is constructive and not destructive. Saying it how it is doesn't mean you can be a horse's @$$ about it. Think before you type, right?
"IT'S BAD!"
Especially when it comes to animation. I'm kind of a stickler when it comes to that.
... I have to disagree. Just saying it's bad, yields no reasoning. That, to me, would be trolling. Where as I actually pointed out why I thought so.
Oh well, whatever. Not much else to say on what's been posted.
Thing is, Kale did not give the truth, he just said that the Sypha sprites were a pile 'o' shit, which they are not. He COULD have said the truth, with constructive criticism, but he didn't. He just bad-mouthed somebody's hard work without giving a good reason behind his disliking of the sprites. Kale provided no details for us to read and process.
Holy crap... Sypha looks... horrible. That swing... ugh. Looks like she's waving a magic wand.
Spell looks... pretty cool, but not very well angled. Too much upward and not enough in the other direction.
But that staff attack while kneeling down looks nice though.
Wow....the truth is that bugs never show up alone. You his infant troll son?
I'll feel free to give my opinion how I like, WHEN I feel like it, thank you very much; I could care less if you think I'm an ass or if it doesn't fit you and your team's desired format, or if me comparing your game to other comparable fan ones bothers you. I am not breaking ANY forum rules here so if the truth hurts, maybe you should learn to deal with it, and approach your work more OBJECTIVELY, rather than you and your (and I use this word VERY loosely) "crew" getting so overly hurt over someone stating the obvious.
Oh and as for you being "forgiving"... lol let me point out that thus far I have actually been VERY nice, considering how many critiques I have of this thing. I could point out:
*the non matching parallax backgrounds (starting at 1:41)
*the lack of proper transparency and blend mode use on things like the flames sypha makes and explosions
*Sypha's awkward animation when walking down stairs
*the game having little to no particles and thus not being nearly as aesthetically pleasing
*the visually boring death animations on some things like the axe armor, that basically involved cutting the sprite into a handful of pieces and rotating them, then dropping them in a pile or the winged guard not going to pieces and just bursting into a single explosion
*the fact that your explosions & flames ripped from SOTN don't seem to have properly timed animations, along with the zombie's animation being messed up
*The three GLITCHES in the demo video; one involving a skeleton, one with the mountain background popping up when you jump, and the one that even kills sypha when she appears to get stuck on the stairs
*The choice of sound effect for the ice hitting the ground was not very good considering it is used as a sound for SHATTERING glass originally; and that there are literally THOUSANDS of other better sound you could have picked
But knowing you and your little "crew", instead of taking that as "constructive criticism" (or even better: FREE QA work), you would probably consider that me being an "ass" and react in an overly sensitive, and completely irrational manner, akin to a pregnant roach who just had her egg sac stepped on. So by all means, you guys feel free to come back at me with some angry little rant, insulting me again; instead of going back and trying to fix some of these many and to me obvious issues. Because reading text from a bunch of strangers ragging on me all at once is sooooooo going to hurt my feelings. :rollseyes:
Oh and BTW: I happen to be VERY well versed in GM 8.1, studio and Unity 4, and have been part of several projects in the past working as a coder, doing QA/bug testing, and even doing things such as setting up animations and graphical effects. So yes, I know what I am talking about, and what is involved in making something like this. ;)
On a side note: did anyone else notice how Darkman says something isn't directed at someone; then blatantly posts something that could only apply to me? All the while accusing me of trying to start a flame war, while he himself ironically is the one doing so, since I didn't even say one word to him? Even going so far as to call me a N00b. SMH, seriously. At least have the stones to be a man, and come right at me; versus playing some passive aggressive BS game like a chump.
P.S. Sorry to the mods if some if this is inflammatory; but after reading the rubbish directed at me by several people, I was not about to sit here and just be silent. But I'm done here; these guys can feel free to post whatever about me, it doesn't change the truth of their situation in the least. No matter how deep in denial they want to be.
Yeah, I'm with Darkman and SabinFigaro. *puts on mod hat* Now, I've known Kale for a while (we've both been here for quite some time) and he's not that bad; he can be blunt but he isn't malicious or ill-meaning. Maybe he could have extended his critique, but since he clarified he was just stating his thoughts, I don't think we need to spend any more time on the subject.exactly dude! Thanks Sabin, Darkman and Gunlord. Yeah the sypha "im having a heart attack" sound effect is being replaced lol. I honestly didnt realize how much that stood out until I watched the video. T hanks for your support dude, thank ALL of you for your support 8)
Now, back on topic. Judging from the video, things are progressing quite well! The controls and gameplay seem pretty smooth. I have some critiques about the sound, though. I'm not sure if it's just me or my speakers, but there seems to be some conflict between the music and the sound effects, whenever Sypha makes her attacking noises, the music seems to lower in volume for a second, which can be distracting if it happens a lot. Since it's just an early build, though, I suspect this problem will be corrected in the future? :)
-I can't figure out whether Sypha's cloak is part of her arms or its own thing. When she stand-attacks or walks, the cloak appears attached to her sleeves. That looks really bizarre.I created the sprite with that idea in my mind. Cloak attatched to his arms, like this.
-Again with Sypha's standing attack, there should be fewer frames for her wind-up. It almost looks like she hits an enemy twice (once on the way up and again on her swing). I have to admit, though, it's cool to see the staff on her hand always.
-Those stair animations are going to be tough, no matter how you look at it. Sypha's cloak drags on the floor so if it's gonna look any good on stairs there's going to be some frames that will require her cloak to hide the stairs somehow. It's possible but it's challenging. The stair animations are the reason my Sypha sprite is still incomplete (I had pretty much all her other animations).
*Sypha's awkward animation when walking down stairs (it just doesn't look right)As BMC already said, i have not provided him the down stairs, he is using the up stairs as a placeholder.
List of issues noticed in the video:By reading this statement I see why particles are nowadays one of the most overused resources, specially in indie/amateur games. My opinion is that most of the particle based effects looks too modern and too sophisticated and doesn't fit in retro-style games. This is question of preferences, I know particles CAN BE used, but i hardly use them in a pixel art- based game
*the game having little to no particles and thus not being nearly as aesthetically pleasing as it could be
*Sypha's sprite has a lot of potntial, but overall looks rough and like it is still WIP; not sure how else to say it is I am NOT an artist and do not know the technical terms. Maybe go on DA and get advice from people better than us here.Can you point me to any Sypha sprites (of similar size) in DA that may be used as a guide/reference?
Sypha looks great Kaonstantine. You are one of the most talented artists I've seen around here. If you think changes need to be made, then make them. Just remember that if you listen to every little critique that people come up with, you'll end up spinning your tires working on the same sprite over and over again. That is how an artist can get stuck in development hell.Thank you Jeffery, Kaonstantine is a beast of a sprite artist and im more than thankful to have him on board! If not for him, i wouldn't be able to complete this. He has completely done Sypha and Grant from the ground up, and i love every bit of his work. There's nothing i haven't liked, i just wish i could sprite at least close to his level lol. And with that said, speaking of his future work, check this out ;D
I'm going through the same thing. My motto is to make everything look as good as I can, and then move on. This is actually something I've learned from working with Mig. Find your balance and keep pushing forward. No matter how much work you put into something, someone will find something they think could be better about it.
Most of the time you'll find that the people that pick your work apart to hell are the ones who have nothing finished of their own to showcase. What really counts is that you are a passionate artist that puts real work into your art. I can see that is what you are!
You're work is great and you seem like a nice and humble person. I love what I have seen from you thus far, and look forward to seeing the work you put forward in the future.
Keep fighting my friend. ;D
Can you point me to any Sypha sprites (of similar size) in DA that may be used as a guide/reference?
I agree that kaonstantine's sprites stand out when compared to the ripped graphics. They do animate way smoother and have a slightly different style to them.Thanks man ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol. Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried ;D lol
I am not a fan of ripped and recycled artwork.
But I think what you guys are doing is cool, since it is a remake of cv anyways. As far as getting his sprites to blend with the ripped graphics...
Ideally I think the best way would be to only use ripped level graphics and have all original character and enemy sprites.
If not that, then I would suggest having kaonstantine make you guys a new Trevor and Alucard so there is consistency between the playable characters.
But you could still do it the way you are and it will be awesome. That's just my suggestion!
Thanks man ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol. Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried ;D lol
I guess we'll just have to try to imitate that style and try to add more frames for Trevor and Alucard (worth a shot)
Look at the one from SOTN found here: http://www.spriters-resource.com/fullview/3682/ (http://www.spriters-resource.com/fullview/3682/)
The sprite itself has edges that just look rough and jagged compared to the other ripped ones these guys used. Kind of like something was rotated in photoshop, or some edge smoothing was used. If you compare it to the one I linked to above you can see what I mean. Also something about the contrast/brightness on it makes it look more out of place, and it might need more shading here and there (same with grant).
P.S. As for particles, they actually can save the programmers a lot of otherwise wasted ram and cpu power if properly utilized, not to mention the aesthetic uses. And there are ways to use them in a retro fashion that will fit into the game fine.But their use is not mandatory and not required for every game. I don't see classic CV games relying on particles to achieve pleasing graphics.
Thanks man ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol. Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried ;D lol
@Kaostantine:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=0623049281468773eb12cd6b335c7e4eca11535d)
Thanks man ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol.
@Kaostantine:
It's interesting, but that style of clothing is unusual for Sypha. Now that I understand it, I can see what you're trying to do. Conveying this idea in a tiny 24x48 sprite is going to be a challenge, however.
Keep the dialog going. Use Skype. Maybe use Twitch and use a private stream to share in the process.That's a good idea, but i see difficult War Machine and I could find a common hour to speak in realtime about the design. The video is a viable option, we should have thought that before, now the sprites are almost finished :P
PS. Nice sprite there Jorge! It's simple yet it does what it needs to. But I'd also like to see the current Sypha sprite make her successful debut for this game as it's also a very-well made sprite. It just needs some tinkering & adjustments, then it should work out in the end.Thank you, X. Sypha will make her debut. As Jorge said, they are not compatible. Jorge's Sypha doubles the size of my sprites. Not only the size and clothing are different, I feel our styles at spriting are different. But yes, i looked the Jorge sprite and found a very obvious fact: The angle at what i sprited the rod is odd and is not working. of course, there is the other fact that many have pointed out, too much frames make the animation look weak.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fjkcak9.jpg&hash=41cf73ac54fa35d357d74627e07c55bd2f30dd72)And you still doubt the others calling you a troll, "the_truth"?? This is for you my "friend"
Awwww, it looks like I hurt someone's feelings....I love making friends! lol
I'm such a "little" priority but yet he took the time to PM me...guess someone can't handle "The Truth.."
The funny part is that I didn't even sprite Sypha nor am doing the actual code for Castlevania Chronicles! ROFL
Hahahaha...this made me laugh!
Hope he doesn't go hang himself or something...
Any mods that want to do anything extra please be my guest and do us all a favor!
Well now, this seems to be getting out of hand. Two things:
1: Darkman, however offensive someone might act to you via PM, don't take it out publicly in the forums. Review the rules thread, please:
http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html (http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html)
"If we missed an inflammatory topic, and you want to report it, PM us about it. PMing is the recommended method."
Similarly, if someone's harassing you via PM, block the person and send one of us mods a PM rather than posting screencaps on an unrelated thread. It drags things off-topic, annoys the other posters, and gives the moderation team a headache.
2: The same applies to you, BMC. I can understand trying to stick up for a friend and that you'd be annoyed at anyone giving them trouble, but making a scene like this isn't the proper way to go about it. In the future, just ignore off-topic/abusive posters and PM one of us if they're acting up, and we'll take care of it. Posting "troll" images and long rants just makes the problem worse.
3: However, the_truth, while me and the other mods tend to give a great deal of leeway to communications via PM, the messages you sent to darkman were simply inappropriate. I've sent you a PM explaining it further, but if you send any more abusive correspondence to other members here, you will be punished.
This is the last irrelevant diversion I'll tolerate in this topic. To BMC and the other people here, I appreciate your good intentions and the work you're doing, but don't spoil your own thread! "Calling out" trolls and all that is counterproductive, and I'll have to punish you if you guys keep doing it. Contact a mod if you see anyone causing trouble, don't try to argue with them and fan the flames further. the_truth, don't send any more insulting PMs to anyone else. If you think someone needs to be insulted, a much better solution is to just block them and ignore them instead.
I trust I've made myself clear to everyone...and you *don't* want me to get any clearer. Let's get back to the subject of the game, everyone, and make no more mention of this silliness.
Dunno about outright blocking someone on a thread, but you can put users on your ignore list so you don't have to read their posts.Maybe that is something Jorge could add in the future, minus blocking admin.
While I agree with Grant's palette and the lack of transition for climbing over corners, I think the most noticeable detail is the 3D clocktower in the background. It looks impressive but it seems to be moving on it's own even before you do. Getting that nailed down would do the stage some good.
Grant's color palette doesn't quite match the CV style. The colors look a bit too soft and faded, I think.same, other than that, hand movements don't quite match up with the knife throwing.
Hey guys ;D just wanted to drop and and let you know that all is still going well lol. Ive had a lot of dumb shit happening, drama and that kind of bs, but im still at it 8) the biggest throttle thats been put on me is being switched to midnight shifts at my work, which sucks majorly. All I want to do when I get home is crash lol, but on a positive note, no managers/supervisors are there so when I get all my work done I break out the laptop and start working on my game lol. As of right now, I have sypha fully updated - kaonstantine sent me an AWESOME revision of her ice spell like I requested so she has 2 separate animations depending on the spell you use and im up to terror tower with adding grants code. And to answer your post Jorge, Kaonstantine and I talked about the transitions from wall to ground/opposite wall and he hooked me up with a GREAT transition animation, so thats taken care of now as well ;D ill let you guys know when I have Grant ready. Once he's been added everywhere, that just leaves subtle fixes to attend to and it will be readyRipping it up! The game will be ready soon enough!
Grant does look really good, but it seems that he's shuffling. Everyday. He's shuffling. All day. Everyday.
I like the idea cause I like a challenge. But I can foresee purists disagreeing. I don't know if it's doable, but why not include both options? Classic mode and Warmachine mode? But then, like I said, maybe this brings up a lot of technical difficulties, I don't know. But hey, it's your game dude, why not make it to your liking? I know I'm gonna enjoy it either way.hahaha thanks Sabin. I kinda feel the same way dude, I dont want this being a walk in the park by any means. I may go ahead and keep it, its already there, I just wanted input to see if it meshed well. I always like to keep everyone in the loop and involved because this is for all us fans so why not have every be a part of it somehow? ;D
A classic mode with default endings (for the most purists) and a WARMACHINE mode with the player select, and the GRAN FINALE ending could fit awesome this game!Now THAT sir, is a KILLER idea!! Im diggin the shit out of that idea man! ;D
Now THAT sir, is a KILLER idea!! Im diggin the shit out of that idea man! ;D
Might I suggest having the endings change depending on the choices of character you use.
That would totally add to the replay value.
Also, you should get a special ending or Easter egg for just beating the game with Trevor alone...
Here's another ending idea....Trevor slays Dracula. Alucard then sits on Dracula's throne and thinks : I'm interested in this...:)
If Trevor never meets Sypha, then no Belmont able to beat Dracula on the future will be born, thus ending the bloodline on Trevor.
Hey my man WarMachine. What is up dude? Hope you are well. Was just wondering if you got my PM, as I just recently thought of checking my mail and saw your msg from early august. And you too DarkmanX, what's up dude? Anyways, was just wondering how the game was going? Yeah...I'm being that guy lol. I know you guys have lives and everything, and might be busy with a lot of other things. It's just that this thread has been silent for a while now. Just stopping by to see how y'all doing :)Lol sorry dude, yeah you nailed it, life has been EXTREMELY hectic with me here lately but the game is still going strong! Actually right now im critiquing myself lol, going through and doing a detailed polish to get this guy out for beta testing :) my bad on the PM dude, i thought it had sent the other day but my internet is running off my phone and it's not the greatest service where im at. Make sure to check your messages when you see this man, i got a nice spoiler for you that you wont want to miss!!! Im still here guys lol, just been very VERY busy but things are balancing out again and hopefully i'll be able to put in the time i had a couple of months ago. Its almost time fellas!!! 8)
Hey my man WarMachine. What is up dude? Hope you are well. Was just wondering if you got my PM, as I just recently thought of checking my mail and saw your msg from early august. And you too DarkmanX, what's up dude? Anyways, was just wondering how the game was going? Yeah...I'm being that guy lol. I know you guys have lives and everything, and might be busy with a lot of other things. It's just that this thread has been silent for a while now. Just stopping by to see how y'all doing :)Hey Sabin. Thanks man. Yep, things in my personal life have got alot of hectic as of late but hopefully things will smooth themselves out really soon.
I doubt it. While it's true that if Trevor never meets Sypha, then the vampire hunters that are born from them never exist. But that does not mean the end of the Belmont line. It would continue on in another way-through another woman-that Trevor would meet. Trevor knows that he must continue the Belmont lineage because of Dracula's continued resurrections. Like Leon Belmont did before him. Leon lost Sara but that didn't stop him from rediscovering a new love as he made it his mission to continue the family. I can actually see this as an opportunity to make a whole new set of CV games starring new Belmonts in the same universe, but in an alternate reality. Kinda like J.J. Abrams did with Star Trek. If on the other hand Trevor were to die, then I could see it being the end of the line for the Belmonts. But then the other issue of just how many children did Leon Father, which would mean there are still other blood Belmonts out there to take Trevor's place.
Dracula' Castle is stated to be in Austria
I don't know if it's supposed to be Dracula's castle. I'd say it most likely belongs to Carmilla's family; Castle Karnstein. Here's what I found on the subject;
Carmilla was born into the aristocratic Karnstein family in 17th Century Austria.
Actually there is another title (official canon game) where Dracula was resurrected in another castle that was not castlevania. Castle Proserpina which belonged to Elizabeth Bartly (or Bathory). I think Dracula can be resurrected anywhere. It's just almost all the time it happens in Castlevania. Maybe only a blood-relative can bring Dracula back to life without relying on his castle (or native soil) for help.
Sorry about side-tracking the thread guys, but this conversation was getting interesting LOL!
Actually there is another title (official canon game) where Dracula was resurrected in another castle that was not castlevania. Castle Proserpina which belonged to Elizabeth Bartly (or Bathory). I think Dracula can be resurrected anywhere. It's just almost all the time it happens in Castlevania. Maybe only a blood-relative can bring Dracula back to life without relying on his castle (or native soil) for help.LOL let it get as interesting as you guys want it to! No complaints here dude 8) Time to drop an actual update for once lol. Things are going VERY smoothly. For a bit i got so frustrated with the nit picking that it got boring to me so i had to let it alone for a bit and work on the "refining" of the big finale. You guys are in store for some shit you'd NEVER see coming, it really adds to the big climax to the game and shows why Trevor was the "first" ( at least in the original canon) to be able to defeat Dracula. As for game completion, im going to be adding or at least attempt to be adding a boss rush mode. I've got a few ideas for a reward but one that came to mind and IMHO is pretty cool and could be fun for replay value would be to if you complete the boss rush under a certain condition, you unlock a classic mode, that has the original NES versions of the heroes, but in this mode they will be pumped up stronger than the main game. Since the moves will be limited to the original counterparts it only makes sense to make them stronger and this would also add a sort of fun/nostalgia to the game itself as i whole i think. If anyone has any better ideas (other than just replaying the game the same way as a "hidden" character) please PM me your thoughts and we'll shoot it out. As for the overall progress, i've found a way to clean up a huge bug i couldn't squash in my code for the death and game overs, one that will save me TONS of time in the end, so that's a huge plus haha. Im going about it the smart way now; playing each individual stage and pin pointing the issues and correcting them before going any further. Right now, im up to the swamp and i've only been working on this in this way since last night so needless to say im running VERY smoothly and quickly now so check back soon, more updates to come enlew pf the beta release ;D
Sorry about side-tracking the thread guys, but this conversation was getting interesting LOL!
Since Alucard and Sypha have their magic but leave a little to be desired on the stair game, I made them both invincible while on stairs. But dont worry, im not making it TOO easy; with this added you wont be able to swtch characters while on steps to avoid taking damage ;D it also adds to the visual appeal as well.
3-6 hours of gameplay, even in a speedrun play? Its really true? :o i cant wait to see it!!absolutely!! Thats not including the boss rush and classic modes either 8)
Lets show how a Belmont take care of this!!!!
On the negative my wife has gotten some nasty bug going around so I will be taking care of all the dinner/kids homework etc so dont crucify me if its a day or two late lol.
I'm having a hard time with the one up system right now, at least based off of score. The only thing i can get working with it is that once you reach 20,000 points you get a one up, but it resets the score counter back down to zero. Not a game breaker by any means but it just kinda bumbs me out because something so simple shouldn't be such a pain in the ass lol.
what are you usin to make this again?
oh ok I was just tryin to figure out the score and one up thing lol. Im guessing its some kinda built in score setup your using?ah, gotcha lol thanks anyways dude +1 on your rep for wanting to help tho :) nah im using a custom score counter so it looks better but im going to have to combine it and the built in score so it keeps everything totaled up right so for the beta im leaving it as is but fixing it before the final release.
Ok folks 8) im going through now and leveling out the music tracks that need it and then i'll be building the exe/and or install file, so the beta will be sent out in the next hour!!!!!! ;D ;D ;D
Wait.. Beta? I was never told of no new fangled "beta". If I were told, I'd love to be a tester. When did the topic come up? I wasn't on here for a while, so I might have missed it.
Very cool WarMachine!! Castlevania for Halloween, that's how it used to be. I feel like a kid again :) Congrats dude! Can't wait to try this.Thanks dude ;D just be patient with me, im only running my phone as internet at my house so it's SLLLOOOOOWWWW lol, hopefully it'll upload today! lol if all else fails i can upload it to dropbox in like 20 mins tomorrow at work lol. As for the tracks, i've already gotten busy and remastered the clocktower mix :) you guys should love the outcome of the remasters, they are full, punchy and articulate. Just sounds soooo much more powerful and that's the way it should be!
ZeroSaberGreen:
Sure dude ;D welcome aboard!
I CAN'T WAIT TO PLAY THE HELL OUT OF IT THEN CRITIQUE THE HELL OUT OF IT AND MAKE YOU PROGRAM THE HELL OUT OF IT!WELL I HOPE THE HELL YOU END UP LIKING IT AND PLAYING THE HELL OUT OF IT OVER AND OVER AND OVER TO HELL AND BACK AGAIN.......LOL. Im glad you're going to critique it dude, that's exactly what i need to get this thing out the door and to the fans! 8)
I also can't wait until I actually understand what I say sometimes.
cool glad I'm off work Tuesday and Wednesday i know what I'll be doing!Ha! No other way i see to do it man!
use my joytokey and play this on my 73" tv ;D
i tried troubleshoot compatibility, switch it to windows 7 to visa xp still same thing:(
try to update my keyboard drivers next i guess but have to do that after work tomorrow got to get up at 4am take care and if you find a fix please let me know thanks man :)
still looking foeward to playing this hopefully.lol
Sorry but it's nearly unplayable. :( The hitboxes are really bad (especially Grant's and his weapons) and the animations aren't too good either. There is also really bad style clashing. Could you let me see all the sprites/animations for the game in a big folder file? I wanna try and fix some stuff if you don't mind.
Don't take this the wrong way, but why would you need the sprites for fixing anything?Thanks Darkman. There's not much left to say other than echo what was in Darkman's post. The sprites and animations are fine as is. As for the style clash, it's a bit hard to add as much material to such a big game without pulling things from something OTHER than SOTN, which is definitely not what i wanted to do. I mean, even as good as the DS versions are, there are roughly 90% of recycled SOTN material in there and that gets stale, fast. As for the playability, this has been addressed and appears to mainly be a computer issue. Im not exactly sure as to why, but i'm looking for the answer. There have been varying results from many members here and elsewhere and that doesn't make a whole lot of sense, ergo why i say it lies somewhere within the program. If it were just an engine snafu, then i would be getting all (or at least most) of the same issues reported i.e controls, graphics, gameplay etc. To all, this will be fixed and lets keep a clear mind that that's why it's beta testing folks haha, if it looks great to me, it may (and can, and has) broke on others systems, and this will help me iron out all those kinks to give you one of the best fangames around, with everyone's help and input :)
That is all in engine stuff.
Please people, provide a vid or write specific stuff that need to be fixed so Warmachine can see what you are talking about.
At least that's what I did.
To Zero's credit he did mention Grant's weapons but didn't mention which ones or what specific hit boxes.
I.E. Grant's daggers don't effect candles/enemies/the dual skeleton dragon's hit boxes need to be changed/the skeleton dragon fireballs are waay too fast/damage is too high...etc
Be honest, brutal, but please be specific.
i tested this in a XP sp3 intel core 2 with 1gb RAM aond works fine, except the graphical bugs due to old video card..
You've tried the ctrl+Y option to change the key configuration?
thank you eryson!lol thanks mgfcortez, the fireballs are going to be fixed....now haha, that has been an issue since the start that i honestly gotten used to when testing myself and needs fixed. Keep up the input mayne ;D
i didn't know about the ctrl+Y
that was the problem i didn't have my joystick hooked up but my psx to usb was plugged in to the usb port and the game makes it use your joystick even if you click keyboard and hit ok,
it still just marks joystick ( so 1st bug right here.lol)
anyway plugged in my psx controller and I'm playing ^__^ i guess if i unplugged the usb it might let me pick keyboard IDK yet I'll try it.
the skeleton dragon fireballs are really way too fast like darkmanx said plus you can't hit the zombies if Grant is ducking anyway thanks again eryson.
off to play and pick apart this bad ass game ;D
lol thanks mgfcortez, the fireballs are going to be fixed....now haha, that has been an issue since the start that i honestly gotten used to when testing myself and needs fixed. Keep up the input mayne ;D
Lmao i feel ya on zelda 2, sooo much potential there! I actually considered looking at a 3D remake of Link to the Past...maybe another day hahaha. As for the beta, that'll be the only thing that breaks dude, with all you guys helping me out i'll fix all these issues and we'll all have a fully functioning CV3 remake to ware out! 8)
Could you give us hotkeys that do things such as insantly refill health, cycle weapons, etc.? For testing purposes only, of course.Sadly i didnt add the health refill, weapons etc but there is a quick pass if the game happens to lock/freeze/break - press page up and it kicks you to the next frame and also the number keys will take you to different stages as well as f3-f7.
Could you give us hotkeys that do things such as insantly refill health, cycle weapons, etc.? For testing purposes only, of course.
Actually i tell you what: let me refine Grant's climb again and double and triple check the boundaries condition and i'll add those to this....dont know WHY in the world i didn't think of it before being for test purposes lol. I'll probably assign everything to the number pad to remove the possibility of skipping stages by mistake with the normal number keys lol.
Speaking of Zelda II, you music fans should check this out. It sounds amazing with headphones :https://www.youtube.com/watch?v=qkILY7IcjG0
Found a bug: If the stage ends and I'm doing an action other than walking or standing, then it'll spawn me like I'm on stairs and I can't jump, whipping does no damage, and enemies will pile on top of me.Is that when you are playing the game normally or when you press page up to skip frames?
Is that when you are playing the game normally or when you press page up to skip frames?
As he’s very busy in these days, i think he will be scared with the enormous ammount of content what we've send to him hahahah! Great work guys!
yeah i had a big list of bugs very long i just hope he don't get dishearted by so many bugs something like this can be over whelming i hope to see him fix them when he gets time
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.
You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards. Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.
I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release. The same goes for a lot of the gfx and effects (though those should come last). If you think this game is anywhere near ready for a public release, you are just lying to yourselves.
If this offends don't know what to say: deal.
You know that for starters you're playing something that you dont even are suposed to play yet right? By the way you said, you dont even are a beta-tester and someone leaked the beta, you started wrong here IMO.
Also if you know that it can offend someone, why post in this way? Or you are trolling or you didnt took your time to write something in a less disrespectful way.
Yes this game have a lot of bugs as of now, but he released this demo for beta-testing and only for that, since he is focusing mainly on stage design and putting characters/enemies on the game, he will polish animations later and is still fixing bugs.
So to clarify why this game is this way right now, its because it isnt finished and isnt publicly released yet.
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.
You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards. Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.
I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release. The same goes for a lot of the gfx and effects (though those should come last). If you think this game is anywhere near ready for a public release, you are just lying to yourselves.
If this offends don't know what to say: deal.
Mgfcortez, no worries brother. I appreciate ALL the input that I got from the REAL beta testers - ah screw it, I meant all involved (get the hint now esco truth?) This was brought to me and at the tard level he posted it at I had to at least let it be known that he'll get my full attention later (which he OBVIOUSLY is after) ive just been so slammed since the day after the beta release I hadnt even had a chance to get on here lol. So to all waiting I apologize - ill be getting in touch this evening and I want to say again, THANK YOU for taking the time to help me out! ;D
wow!! that hot is here, well, whatever, I would have liked to test the game, but it happened, I'll wait for the final version, as a remake of Castlevania 3 must be so good, ;DI can not wait !!, jajjaja. Well, is that alucard and trevor are my favorites.Hahaha, don't let the nonsense turn you off to testing dude, if you want to test just shoot me a PM and i'll hook you up. If you want to wait it's all good too man 8)
hey thanks!! but no problem, I'll wait, however first I have to format this pc crap, my family using my computer and it was full of rubbish xD, anyway i'll be on the lookout for developments hereCool deal buddy, thanks for the support! 8)
;D
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received.Hmm, really? First off, let me just say that ANYTHING i do, REGARDLESS of what it is, IS MY BUSINESS!!!!! and obviously you, being the troll that you are, knew that you would've never received a response from me, had you been a straight up man about it and say "hey dude, i'd like to beta test your game", ya know, LIKE ALL OF THE TESTERS, REAL MEN DID CONTACTING ME?! But i digress, some people just don't know how to get out of the high school drama of doing things in secret, and can't WAIT to stir the pot!
based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.Again, really?! Please, humor me troll, exactly WHERE did someone get defensive on these results? Cuz uh, i looked and, well:
You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards.
Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.Are you REALLY thinking ANYONE on this forum takes your bullshit seriously?! And again, i challenge you troll bitch, "blatant lack of testing"....really? says the troll that has NOTHING to show for with his "expert programming skills". Everyone! Please, bow down to the mightiness of the king troll and his infinite kingdom of horseshit! Hahahaha!
I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release. The same goes for a lot of the gfx and effects (though those should come last).
If you think this game is anywhere near ready for a public release, you are just lying to yourselves.Hahahaha, this is the icing on the cake dude, deal huh? I thought about this today and you know what i've realized? If i was working on a SOTN C.L.O.N.E ( bare with me dude, i know it's hard but: C.loning L.ots of O.rignal, uninspired material that N.o one would E.tertain the thought of even commenting on how lame it was) i'd be pissed if someone, who was making a TRUE remake of a game, got more attention than I got! But hey, a master programmer like yourself should have nooooo problem making the be all, end all game for us non-worthy worms to kiss you ass to get, right?
If this offends don't know what to say: deal.
Hey Warmachine I love the work you've done on the game.Thanks dude, I replied to your PM.
If you have time I sent you a PM that you might want to check out.
I look forward to this progressing. The past year, Dracula's Curse has become a staple run for myself and some friends whenever we get together. Having a revamped game with everything I'm seeing here would be incredible.Thank you Sindra ;D It shouldn't be much longer now. I just adjusted the boss fight of the Sunken City to look more similar to the nes version and swapped the bone dragon i originally had in there with another that looks more like it should. The longest part will be once i finish it. I've been working with 3D in my downtime and im hoping to get a fully 3D cutscene at the end after the credits to show a spoiler for my next project. If i can get it looking like i have it in my head, you all are in for a treat! ;D Thanks again folks 8)
Good luck, War Machine. I'll keep checking in to see how this is going.
well i know i'm happy to hear your still working on this i very happy to hear you replaced the boss on the sunken city stage with one like the nes can't wait to play it again:)
keep up the great work man.
i do wish the skull knight looked more like a remake of the nes one like this one
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2up9qwk.jpg&hash=2bf5361a2bd3e4b62bf9a065928a58423e53d314)
that one is thaddeus but if someone would make a set I'd love to see it in there never liked the remake version for the gba
and while I'm talking about thaddeus sprites you know it be very cool to have more than one Trevor sprite you could use in this game like box art Trevor
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F35jjdia.jpg&hash=d293db90ea66113f4fb855f2286d5ddf5be7df31)
thaddeus sprite on the left and one i started on years ago on the right with some hair colors i was working with on top just playing around but if anybody want to make more it'd be cool to see it anyway it would be cool.
Do you have anymore of those Thaddeus' sprites to share?
Never seen those, they are ridiculously kick@$$!
yeah everything thaddeus did was cool i have all his old stuff (stuff he posted anyway.lol) i don't have the stuff he did when he was working on that bad ass game of his vampirala (can't spell it)tho wish he would had finish it:(
anyway here's a rar of all the stuff i have of his
http://www.4shared.com/rar/kNFtLXylba/thaddeus.html (http://www.4shared.com/rar/kNFtLXylba/thaddeus.html)
I'm diggin' it! Even though it's heavy on the rock, you've kept that in the background while preserving the main theme of the tune itself and have not drowned it out. Very few CV rock remixes do that. Bravo!Thanks X! ;D You're in for a treat then dude, because im remastering the entire OST and that's the pace that the rest of it has. Granted, there are a few songs that need more rock, less atmosphere and vice verse, but i've narrowed it down and i think my mixes are starting to sound like they are geared more towards something you'd hear from Yamanae now 8)
Manly tears here.Hahaha, thanks man! I'm working on the "last" song part now (you know which part eryson, at the VERY end boss fight when you are winning) that is going to be beyond epic if i get it right!
I sense a true evolution in these new osts man! Keep great! 8)
Damn, that just blew my mind. I know you want the game to sound eerie and all, but I suggest a faster tempo (considering this will be a faster paced CV game).thanks man! Trust me though, i just put this were I want it in the game and it fits perfectly! I cant say EXACTLY where but you'll see what I mean. Its the ultimate climax 8)
thanks man! Trust me though, i just put this were I want it in the game and it fits perfectly! I cant say EXACTLY where but you'll see what I mean. Its the ultimate climax 8)
Alright. I trust you. *squints eyes at WarMachine*lol good man ;)
Hey guys, I meant to post this up on here ealier today but had some excitement going on lol. I found out that Megadeth is on the hunt for a new lead guitar player so I spent the day tracking down contact info and I sent out an email to see what happens. Megadeth is one of my biggest influences and one of the reasons why I wanted to pickup guitar in the first place. So wish me luck!! 8)
Hell yeah man, we root for you!thanks eryson 8)
By the way, excellent music.
I thought the ost that was already in place was excellent, but this is ear candy. Can't wait!Hahaha, thanks Sabin ;D Well then here's some more for you guys 8) I wanted a track that doesn't get a whole lot of love - at least compared to the more popular ones. And i needed something to trade out the track for terror tower stage because i've always HATED that song (i know, i know, blasphemy but i can't help it no matter how hard i try lol) so i remixed and changed up Treasury Room from Super Castlevania IV ;D
How many tracks do you have left?hey darkman 8) right now I have to remaster the cliffside track (which is simons theme), the underground catacombs and nightmare for alucards cave pt1 - then its off to dracs fights which are 3 quick ones. So that leaves 6 main themes. Its still up in the air if I do the title, password and trevors intro, those turned out pretty nice as is. If the peeps on here want it, I may release the OST just before game release ;D
''Not so piped on so much organ'' lol nice one DMan
Hey guys I just wanted to give a heads up that I'm still alive but extremely busy with things. I should be able to get back to working on stuff starting February.hey man, no worries! I can definitely relate to a crazy schedule lol thanks for touching base with us dude! ;D
War Machine i want to congratulate you for this project, you want make a complex game, a funny game, without a lot of money and resources, you are doing it for the love of series... and the project is becoming reality! Fantastic... the entire community and fanbase owns you... Thanks you so much!Thanks for the kind words Brain Damage, and welcome to the forum! :) sorry for the late reply, ive been sick the last couple of days. Sure thing, im remixing the clocktowet track shortly, I remixed overture a few days ago so when I get finished with the clocktower ill post overture and sinking old sanctuary. This time round though I just went strictly with orchestra on the sanctuary, so if you would rather like my other version with the rock mixed in just let me know and ill post it as well :)
your efforts will never be forgotten!
Can you make avaible for download the Sinking Old Sanctuary track? i love the remix. Greetings from Brazil
Thanks for the kind words Brain Damage, and welcome to the forum! :) sorry for the late reply, ive been sick the last couple of days. Sure thing, im remixing the clocktowet track shortly, I remixed overture a few days ago so when I get finished with the clocktower ill post overture and sinking old sanctuary. This time round though I just went strictly with orchestra on the sanctuary, so if you would rather like my other version with the rock mixed in just let me know and ill post it as well :)
Hey War Machine!lol thanks again for the kind words buddy :) yeah im still sick lol but hopefully i'll be able to work on the game some so no problem. And sure, ill post the song on here after I get off work 8)
Thanks for reply! are you still sick? i hope not!!
Please my friend, make avaible the rock mixed version? its very intense and has a wondeful melody!
I am enjoying all the songs and the game is very promising.
I know... sometimes it seems hard to do all this, but stay focus, the difficulty is temporary, your work will be eternal.
success!
lol thanks again for the kind words buddy :) yeah im still sick lol but hopefully i'll be able to work on the game some so no problem. And sure, ill post the song on here after I get off work 8)
ok!! i´ll be waiting! Thank you!Hey buddy (and everyone else as well lol) sorry for the long hiatus. Apparently the illness that has hit my family and I wasn't in a hurry to go anywhere im afraid :rollseyes: but we're all on the road to recovery lol. Today was my first day back to work since last Wednesday, but it was some much needed rest and recovery time. BrainDamage, sorry for the wait brother, here ya go!
This sounds pretty cool dude. But health and family comes first. Us nerds can wait ;)Lmao thanks brother ;D
Hey war machine!no problem :) ill see if I can dig the other one up and post it for you!
I am very grateful for the mp3 link!
in my social circle we are all excited about the project and closely following the news!
I noticed a difference in this version of Sinking Old Sanctuary in comparison of the BETA version.
are you have the version of the beta? could you send the link too?
I dont want to bother you with requests, but I was delighted with your work!
once again thank you! for the attention and dedication!!
Your "Old Sanctuary" remix is very cool, but you should check your production (as your track is clipping). Tweak a bit your guitar's EQ (high), and watch you master compressor/limiter (if it's pushed too hard, your track will be saturated). Nice arrangement btw :)thanks Chern :) yeah you're right. The guitars came out a little thin. I found some settings in my rig that opened it up more and lets the guitars sit more in the mix as opposed to "fighting" for a spot like they seemed to in this track lol. I also noticed the same high sound I did for my march entry, so hopefully i'll have some time this evening to remix the guitars for the track and post it haha 8)
Really looking forward to this, I love that beta. You have a really good eye for design and what images go well together imo.Thanks man ;D the project isn't dead (like i thought it was going to be due to some PC upgrade issues). I've been playing around with 3D modeling and animation in my downtime as well as things taking off with my band again so i've got a full plate for sure! But this will become a full official release, keep being patient with me lol 8)
I hope this work wasn't in vain but I finally managed to get the walking animation done. (I was overloaded with work so sorry for the delay)Looks great dude! ;D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=e2d0fd1750582fd68a1d7c7519496fe575d7efcc)
Hell yes that rules!thanks dude 8) should havr another up in a day or 2 ;D
As promised, here's my remaster of Clocktower:
http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3 (http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3)
\m/ 8) i dont know if it's where i haven't touched these tracks for a while, gotten smoother recordings, gear etc, combination maybe lmao, but im loving how these are turning out! ;D
I'm not even a fan of "Clocktower" but that shit is legit.lmfao thanks dude! ;D
Hey fellas :) I've been working on polishing up the beta the last few weeks and felt it's time to post up a new vid for youtube. I hadn't checked for a while but it seems like the vids Darkman posted up for me on youtube have got a lot of good feedback especially lately so it's time for something a little more fresh :) This is a beta vid for my custom Doppleganger boss fight, hope you guys enjoy
Also, for best quality, click on the highest HD quality on the vid!
Here's some feedback I have after watching the video a few times:Thanks for all the feedback and suggestions! :)
- I think the player's standing animation is a bit off as he seems twitches back and fourth in his idle pose. I compared it to both the SotN and PoR "Fake Trevor" sprites and they don't seem to have this issue. Easy fix though, just adjust the hot spots to be more consistent.
- It seems like the entire boss animation takes about 19 seconds to finish, it's feels kind of long. Maybe it can be shortened a bit?
- This is a personal gripe, but I'm really not a fan of of the use of a single 16x16 block to fill in for every floor and wall in an entire room. I know you're emulating some of the older Casltevanias which do the same thing, but it looks really poor in my option. I just can't help but compare it to other SNES games like Super Metroid which had a ton of variety not only in the tiles themselves, but the placement of said tiles to give each room an organic look and flow. Seeing as how a lot of graphics you're using are from the SotN style games, I'd highly suggest taking advantage of their more diverse tilesets in cases such as this.
- Both the floor tiles and pillars behind the player layer are very.. green. It clashes with the brighter background you have behind it.
- This isn't really a problem but more of an idea. The boss seems to work pretty well but maybe you make him more of a challenge by allowing him to use sub items against the player?
Anyways, I think that's about all I can think of at the top of my head; if there's anything else I failed to mention I'll post it here later. By the way, I like the boss music!
WOW!! A great job here!! ;D This music (This thing is fucking awesome :o , i can see a legit LOS feeling in it) brought to this boss some sort of grandiosity, and im digging in it!!Thanks dude 8) yeah lol, when i have it done i'll have all 3 other characters for this fight as well, this is just a WIP lol.
Also, this doppelganger will be able to transform in all characters if you change them in battle, just like the original, or will only have the trevors form?
I've got time to beta test and offer my feedback for the game if needed. I've played a build I found online a little while ago (labeled Castlevania Chronicles: Dracula's Curse BETA), but I don't know how accurate it is of the current version you have now. If it is more-or-less the same, I can go ahead and post my criticism here.
Glad to see this is still going on.thanks man! Hopefully i'll have something up and running soon provided my work schedule chills a bit...ah the joys of life! Lol
Just watched that boss vid... at first I thought he'd be easy but I noticed then, that you had to hit the blob. Which did raise the difficulty quite a bit considering the doppelganger is so aggressive.
Looks like the things that concerned me were already mentioned and taken care of. Godspeed, would love to try it when it comes out.
So i tried my hand at making a custom Trevor sprite from LoS, and i'm actually happy with it considering it's my first full, true custom sprite lol. Note that the animation speeds are much higher at run at rate in game (can't find a way to speed up the frames in the gif itself :rollseyes: )
Idle:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2F3x00q09m3%2FBMC_Trevor_Idle.gif&hash=8ab7137d973f3858b52ee5d21444b0138b42c383)
Walking:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fdp2b5gxpv%2FBMC_Trevor_Walk.gif&hash=542188e52b6e996b502555571edc175f61d98826)
Attack:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2Fd3ibdaeuj%2FBMC_Trevor_Attack.gif&hash=4220e14ab73afa3b3b3785facf4b9b41c398c64b)
I'll post a vid when i get the Vampire Killer set up, also i'll most likely be adding the whip flail ala SCV4 as well. Hope you guys like them! 8)
Thanks for all the input guys 8) and for those of us in the states happy thanksgiving! Ive never claimed to be a spriter lmao, furthest from it actually. Something got in to me the other night and I said screw it, lets give it a try lol, with that being said i'll take all the feedbacks/tips I can get so thanks for that fellas lol.
If this is your first try, It's a very good one. My first try was defenitely... special.Thanks man ;D That doesn't look bad dude, i like the color detail in it!(click to show/hide)
@ronnyNo problem dude. I think a good way to go about this is choose a certain amount of frames from what you currently have. Then go through each frame individually adding these tiny corrections. I've found it helps a lot to have a shading/style reference always pasted next to the image you're modifying for reference. (I'd use the SOTN Alucard and Trevor for reference on these.) There's nothing wrong with using bones, it's an efficient way to get a rough draft of your sprites - Spriting is best done in revisions.
Thanks for the input on the shadows, I'll definitely try that out. This has been my first true attempt so fasho I'll make all the noob mistakes lol. And you're right, I rig the sprite with bones to animate. Like i mentioned i'll try lowering the amount of frames and see where that goes. May clear it right up ;)
Those look really good man! I'm curious though, what made you decide to use create a LoS Trevor sprite instead of the one from CoD? If everyone's sporting a custom look that still pays tribute to their debut outfit, then won't this change make the game feel a little... off, especially on alucards route? Is it just for trevor or will everyone else get a makeover? Will the LoS costumes serve as alternates for Trevor, drac, and company like Richter in the Saturn version of SoTN?Thanks for the kind words man! (and welcome to the dungeon btw ;D) I haven't decided yet to be honest. That was my first try at making a custom sprite but since it turned out well it may be an unlockable somewhere in the game 8) if it is though i'll definitely be remaking sypha and alucard in the LoS style. (and possibly Grant from Judgment)
Hi, after the 2014's beta have you released another version if so could you please give me the link, that's the only thing stopping me from playing.Hey man! Thanks for the interest 8) to be honest, i had a LOT of shit going on in life; family issues, a new job (which is draining TONS of my time!) etc. I was just at a point where i didn't have much interest in picking it back up, mainly due to the state the coding was in (total mess lol), but it did work. But i'm giving it another go, hopefully being refreshed from my break from it lol, so with that said, i'm going to be taking a stab at recoding the majority of the game. It's gonna be a hefty task, but this time around it will come VERY polished to make that game as good as it really deserves to be ;D
I like it, I think a little less metal and is perfect, It sounds like SOTN music. :)Thanks dude! ;D
No prob bro. Do what ever you think will work in order to bring about the best in your game :)Thanks dude, i appreciate it! ;D
I have a question for you guys. One thing i've got a lot has been that with the diagonal whip it makes things a little too easy. Should I keep that in engine or remove it?
Thanks for all the input guys ;D
Belmontoya;
nah man lol, that's DarkmanX's project i've been on him with, Vamprotector. This is just my reboot of CV3. To be honest, i only have grapple points at 1 section in the game so the relevance of the anchor points isn't large, it's definitely replaceable for sure.
All valid points guys, the way my engine is coded this can easily be added or removed my ticking a box in my coding, so i'll go ahead and prep it leaving it in there for now and open this back up when it comes to the final beta testing. It may not be a bad idea to be an extra option that you can enable/disable at the options menu. 8)
i'll be honest them grapple points kinda suck i had hell trying to get him to latch on to them and having to go threw a few in a row i died a lot because of how buggy they were it didn't feel like it add a lot to the game anyway so i'd vote to leave them out but if they were less buggy i wouldn't mind it just hate falling to my death because it didn't work right anyway i look forward to seeing more from your bad ass game it would had been real nice to beat it from start to end without having to skip any stages but for a beta it was bad ass ;Dhahaha all good points man. I've decided to drop the directional whips/anchor points. There's already plenty of extras to set it apart from any others. Thanks for the kind words mgfcortez, expect a very polished, game ready version next time around! ;D
looking forward to it i know a lot of work go's into it and its hard sometimes to stay at the point where you want to work on it like i'm Dubbing monkey king 2 now but lazy and don't feel like putting in the work right now my point is i understand how much work you do and thank you for so much work you do on it and thank you for such a great game!As always dude, it's great to hear such positive feedback, especially when working on a game for the fun of it and totally free lol. I've said it many times, statements like yours is what keeps me at it and wanting to make this the best i possibly can 8)