Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Super Waffle on August 14, 2012, 02:19:35 AM
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Why are the recordings they used for the official CD so horrible? Most of the tracks sound really distant and echo-y and nothing like what you hear actually coming out of a Sega Genesis when you listen to them with headphones.
god damn.
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Because Konami be trolling us even early-on.......
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Don't you know? Back in the 90's, Reverb = Quality.
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Don't you know? Back in the 90's, Reverb = Quality.
Yeeeeeah that sounds about right...
It was like.. I dunno, poor man's stereo or something.
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The soundtrack for Aria was worse. It was like they just placed a GBA in front of a tape recorder.
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I actually liked the way Konami added lots of reverb to their soundtracks. Gave something a little different from the games and I think it sounds great.
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The reverb added a little something to the track, maybe a bit of creepyness.
And yeah, I agree on the AoS soundtrack. The quality is a pure joke.
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I personally think what they should've done with official Genesis soundtracks is not reverb them, but make them more high-quality. They aren't putting them on a console so they can easily get away with making the tracks sound crisp and awesome.
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The soundtrack for Aria was worse. It was like they just placed a GBA in front of a tape recorder.
Which is such a goddamn travesty of good music. The music of Aria was some quality-made stuff and deserved as much fine-tuning as any in quality-control in it's soundtrack release as ANY Castlevania OST.
I can understand wanting the music to sound as it was in-game when making an OST and releasing it for public consumption (I review those now, so believe me, I know), but it shouldn't sound like what I did when I placed my hand-held recorder up to my TV's speakers and recorded the game music from he BGM options screen. That's just lazy production and pisses on the idea of making video game music a respected medium within the music industry when you cut such corners as quality control in production.
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Aria,bad music? hmm... well the entrance was good,at least to me anyway.
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Who ever said anything about Aria's music being bad?
we were mentioning the official OST release.
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Who ever said anything about Aria's music being bad?
we were mentioning the official OST release.
This is the third time I’ve entered the patented "idiot zone" for stupidly making a comment about something I don't know about.I Gotta keep my mouth shut before I say the wrong thing.
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Yeah, Aria's music is fine, but the official OST is awful. In regard to beingthehero's comment, had I still my old boombox (the one that strangely recorded audio through the speakers—not sure it was intended to do that), I'll bet I could record the sound test from my GBA onto a cassette tape and it'd still sound better than Konami's release. I used to do that with SNES games (until we had a stereo which all the audio went through which I could tape with) and the quality was all right.
Not sure how that one got past quality control.
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Well sometimes Ive used ear buds as microphones.