Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Lumi Kløvstad on September 06, 2012, 04:18:04 AM
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Yeah. There are doubtless still some naysayers for the new take on Dante, but let's not get into that right now.
Screen Gems, those lovable retards who crank out the "so-bad-they're-horrible-yet-somehow-mildly-amusing" Resident Evil films have purchased the rights to the Devil May Cry film.
To this end, they have already hired screenwriter Kyle Ward to put a script together for the project. Ward has also written Robert Rodriguez's next film "Machete Kills" with Mel Gibson, Jessica Alba, Sofia Vergara and Lady Gaga and "Fiasco Heights" for Universal Studios. He's also no stranger to video game adaptations. He's also worked on the script for a Kane & Lynch film, according to IMDB.
Screen Gems hopes they can turn the game series into another "Resident Evil" film series. It's a highly ironic move, given that Screen Gems already owns the aforementioned "Resident Evil" film franchise and the Devil May Cry series came to life first as a retooled Resident Evil 3 sequel.
Screen Gems' Resident Evil film franchise, say what you will about it, is a hit, making more than $580 million in worldwide grosses collectively. No doubt Screen Gems is hoping to replicate that big income bracket with Devil May Cry.
Interestingly, if they just KEPT Dante as the main character (and NOT shoehorning the director's wife in as a mary-sue-I-can-do-anything-the-freaking-plot-requires-to-make-me-look-badass OC), I could see their Resident Evil "BIG DAMN ACTION MOVIE" formula working MUCH BETTER for DMC than the Resident Evil films.
That said, Milla Jovovich as Lady would push ALL THE RIGHT BUTTONS FOR ME.
Thoughts?
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That said, Milla Jovovich as Lady would push ALL THE RIGHT BUTTONS FOR ME.
Scary thing is, this is very much likely. Or even worse, a brand new Mary-Sue that can upstage even goddamn Sparda.
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Thoughts?
No. I'm wiping this from my memory.
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Another movie to be close to Dragonball Evolution, King of Fighters and Tekken in the shame shelf.
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It'll just be based off the new DmC since that's what they want to sell. Guaranteeing it will be a bad film.
Why DmC's Dante is a Bad Character (http://www.youtube.com/watch?v=BuoUfyMUQTc#ws)
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That last video just nailed it. Every argument in there is right... Which is a damn shame.
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They quietly announced this on Capcom Unity a while ago and no one noticed. So it's Devil May Cry: The Game of the Movie now, which has a special kind of retardedness that I just can't miss.
Or Devil May Cry: Streetwise, in that it, like Final Fight, is getting a makeover no one asked for. The only difference is that like RE: Operation Raccoon City, DMC is a decently popular brand and it might sell a lot just because of the name (DMC2, anyone?). But unlike Resident Evil, we don't have the pleasure of knowing that a mainline game is being developed as well, which makes this even more irritating to longtime fans. The Japanese producer (Motohide Eshiro, I think his name is?) has said that there's still the possibility of continuing both DmC and vanilla DMC series at once, but, well, this is Capcpom we're talking about.
I've honestly come to feel kind of bad for Ninja Theory, even in the midst of my distaste for the ideas behind this game. DMC's one hell of a legacy to live up to, what with the ridiculously intricate combat mechanics and incredibly staunch fans (myself included among them). But with some of the gameplay videos they've been showing, I think they have a chance to win me over. Like Lords of Shadow, DmC contains a lot of the silliness and over-the-top nature and terrible writing the old series does, just configured through a different lens. And like LoS, I hope NT can make an enjoyable action game in spite of the almost guaranteed stupid plot.
Now, I'm not saying DMC1-4 were the pinnacles of storytelling either; I find DMC much like Castlevania in that if you come to it for the story, you've come to the wrong place. But I just find it very dissatisfying when we're told by Capcom that NT was hired for their "cinematic storytelling skills", and what I've seen thus far isn't really any less stupid, just a different kind of stupid. So, unless there are some extremely clever and satisfying plot twists or justifications or something in there, or unless the combat engine by some freakish miracle exceeds that of 3 or 4, DmC won't really have been any better off for being outsourced in the end. Most of this is kind of a moot point when you consider it's DMC and it's supposed to be some kung-fu Ninja Turtle action with demons, but I keep expecting good things from people in the industry who want to ameliorate narrative in games, and I keep finding myself kind of insulted at what they think I will find "good".
I started out believing that this game would only be a horrible trainwreck. But a lot of the gameplay impressions I've read make me think it might be okay. Good, even! And hell, even if it's not quite at the level of 1 or 3, that could still be by most accounts an excellent game. Please prove me wrong, guys.
Except for the movie. It's gonna be pure liquid shit and I will ignore it completely.
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I really don't hope that white hair dude that "Dante" was supposed to be talking to was Vergil....as for the DMC movie I don't see why they don't have Ryuhei Kitamura to write and direct it...
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I really don't hope that white hair dude that "Dante" was supposed to be talking to was Vergil
It is Vergil.
My general stance on the game is that it's an Alternate Universe prequel to DMC3; events that were hinted at happening before DMC3 via surrounding materials, only viewed through the lense of a reboot.
One of those hinted at ideas was that Vergil used to try to care about humans like Dante, but at some point lost his faith in mankind's ability to better itself and be more than its basest instincts, which eventually resulted in his agreeing to work with Arkham in DMC3. Vergil's past was never really elaborated at all in the original games; we just got lots of vague speculations and whispers that were never really attested in canon, and even Dante's early years (everything prior to his mid-twenties) remains fairly mysterious. That said, DMC3 DID point out that Dante and Vergil weren't always enemies and had even fought alongside each other on occasion ("Remember what we used to say?" "JACKPOT!"), and this game seems to be trying to tie a bunch of these ideas that didn't make it into previous games together into an environment where they wouldn't clash with the established timeline.
Given that Hideaki Itsuno, the producer of DMC 2, 3, and 4, is on the game dev team as a consultant and advisor (also he seems to think the project is coming along quite nicely and was fairly impressed with recent builds) I think it'll turn out okay.
Possibly even great.
That said, the movie is going to be (optimistically) Resident Evil quality. If that. Time to weep.
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The DMC series reached it's pinnacle at 3 so I doubt DmC will ever top it, as polished as it may seem. The way Dante was portrayed in 4 is the best. Just another example of companies trying to fix what isn't broken.
They shoulda just retooled this game as a Nero origin/sequel story or something. Anyway, yeah this movie's gonna suck, prunyuu~
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I cant even see this entire video, its horrible, to me its like a bad Duke Nukem wannabe (character personality, not gameplay)
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swearing = cool
Apperently.
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Pfft, he's not just "swearing". He's quoting David Mamet. It's cultured. Or something.
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This are gonna get cuh-raaaaay-zeeee
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It'll just be based off the new DmC since that's what they want to sell. Guaranteeing it will be a bad film.
Why DmC's Dante is a Bad Character (http://www.youtube.com/watch?v=BuoUfyMUQTc#ws)
Wow, I didn't not know the new Dante had changed so much. He didn't seem great before the change either, but back then I thought the gameplay might pull it through, because it looked pretty good. But from that, it seemed like it might've gone past the line of acceptability.
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This are gonna get cuh-raaaaay-zeeee
New Dante doesn't get CHURAZZZYYYYYY. He gets SSSensational!
DmC 10/10 GAMEPLAY (http://www.youtube.com/watch?v=NNDiuHSFgoA#)
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It'll just be based off the new DmC since that's what they want to sell. Guaranteeing it will be a bad film.
Why DmC's Dante is a Bad Character (http://www.youtube.com/watch?v=BuoUfyMUQTc#ws)
I wonder if that's the company giving the finger to the fans.
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I wonder if that's the company giving the finger to the fans.
Capcom or Team Ninja? Both companies have a history of doing just that.
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Capcom or Team Ninja? Both companies have a history of doing just that.
What Team Ninja did wrong?
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What Team Ninja did wrong?
I think he's confused.
I think he means Ninja Theory.
And Team Ninja sucks now, since Itagaki left.
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Ninja Theory did the following wrong:
- refused to issue a soundtrack album for Heavenly Sword (despite significant consumer demand)
- cancelled Heavenly Sword II (also despite significant consumer demand)
- reinvented Devil May Cry in such a manner that most hardcore DMC fans probably consider shoving a 1:1-sized Rebellion replica up their chairman's bunghole.
There's just so much wrong about that company that I seriously think they should be removed from business altogether. Good games such as Heavenly Sword or Enslaved are days of the past, I don't think we can expect anything of this quality from them anymore. Seriously, I think they should be removed from the face of the Earth.
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Just wanted to say... both of those games I found boring and retarded. SO I'm kind of glad they didn't go on and make a sequel. But I guess it wouldn't have mattered anyway, since the games they churn out now doesn't seem great either.
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Ninja Theory did the following wrong:
- refused to issue a soundtrack album for Heavenly Sword (despite significant consumer demand)
Considering how well Heavenly Sword sold, could you blame them? One Million copies is no longer exactly achieving great heights according to the fatcats that run the big publishers.
- cancelled Heavenly Sword II (also despite significant consumer demand)
Also due primarily to Heavenly Sword's far less than thrilling sales numbers
- reinvented Devil May Cry in such a manner that most hardcore DMC fans probably consider shoving a 1:1-sized Rebellion replica up their chairman's bunghole.
In other words, doing EXACTLY WHAT CAPCOM PAID THEM TO DO. They [Ninja Theory] wanted to make a straight sequel or prequel, and Capcom kept telling them to make it "more different", until Ninja Theory caved to fans and finally started trying to make new Dante more similar to old DMC (the way he moves, his general voice and attitude, modelling Limbo City after the briefly seen city from Devil May Cry 3, including Vergil, Mundus, Sparda and Eva as Dante's parents, etc.) in such a way that doesn't get them fired by Capcom.
Ninja Theory is in an impossible position; they're between the crushing force of Capcom's glacier of eternal ignorance if they fail to deliver the product Capcom paid for, and the scorching river of lava of angry fans who just want their Devil May Cry the way they like it.
In the most recent builds of the game, they've tried to compromise as far as their contract enables them to. Even Hideaki Itsuno (guy behind DMC3) has told fans not to worry. It's still going to irritate people, but Ninja Theory is opting for a one time burn by fans, rather than risking a glacier permanently moving over and sealing a reliable well of future projects and contracts called Capcom.
If this goes well for Ninja Theory, they'll have money to put out more pet projects like Enslaved and Heavenly Sword, but right now they're stuck delivering what the client, not the fans, want (and trying to make it as palateable as they can).
Ninja Theory is taking all the crap for Capcom's shitty ass decisions, and that's not cool. They're just trying to do their jobs, and reaping consequences that should rightfully be aimed at their employers.
In any case, I preordered the game in good faith.
EDIT: I have been informed that Ninja Theory doesn't actually own any of the rights to Heavenly Sword; it belongs pretty much in it's entirety to Sony Computer Entertainment. You want a sequel or a soundtrack? Go talk to them.
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What Team Ninja did wrong?
Actually, if you ask some Ninja Gaiden fans, Ninja Gaiden 3. I haven't played it, but according to most reviews it's ridiculously dumbed down, there are no new weapons outside of multiplayer, they added QTEs, took away the limb removal system of NG2, made enemies beg Ryu for their lives (despite being soldiers in a fucking death squad, for crying out loud), and commits all sorts of heresy that almost makes some of Capcom's decisions regarding DmC look smart.
Supposedly the WiiU version will rectify a lot of these complaints, but how much is another question.
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I only played the classic trilogy and some minutes of the arcade one, so I never have seen the 3D ones, thanks for explaining it.
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I think he's confused.
I think he means Ninja Theory.
And Team Ninja sucks now, since Itagaki left.
Yeah, Ninja Theory was who I meant. But Team Ninja DID make Other M...
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Yeah, Ninja Theory was who I meant. But Team Ninja DID make Other M...
The history of Other M is the problem, not the gameplay, and they worked in the gameplay part.
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Yeah, Ninja Theory was who I meant. But Team Ninja DID make Other M...
Which is after Itagaki left.
Not saying he would've done better, esp. if the reason behind it is the story. Itagaki's not the best with story.
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The thing that they lost is "simplicity", if they did simple histories like before they could kickass, be more simple to do and open more chances to a sequel. They did it with NES Ninja Gaidens and they are cool.
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The thing that they lost is "simplicity", if they did simple histories like before they could kickass, be more simple to do and open more chances to a sequel. They did it with NES Ninja Gaidens and they are cool.
A lot of simplicity in games are gone, because a lot of gamers think that complexity is better than simplicity, even if it's complexity for the sake of complexity. The problem is that not everybody has the skills to write complex stories. There's no shame in simplicity. No shame at all. If it works, it works, and that's all that matters, not whether something is complex or simple.
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Angry Birds and World of Goo are great proofs of that.
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A lot of simplicity in games are gone, because a lot of gamers think that complexity is better than simplicity, even if it's complexity for the sake of complexity.
My teachers have thought me better from english to now italian. Being simple to convey a message is way better than trying to make it deep and complex because in the end you will shoot your self in the foot.