Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Lelygax on September 16, 2012, 01:21:07 AM

Title: Castlevania RPG (D&D, D20, Gurps, whatever)
Post by: Lelygax on September 16, 2012, 01:21:07 AM
 I know that the majority of users here acess this forum rarely, but someone is intereste in atleast try a RPG campaign based in Castlevania? I will not be the Game Master since I dont know all rules without looking in the book everytime and Im a little rusty to say the truth too, also english isnt my main language.
 We can use some program to that, since I've seen years before a program that have a dice system and all things needed apart from the rule books, that everyone can find in the interwebz nowadays and the Game Master is the only person that really needs a Master and Monster books, so I think that a similiar or even better program yet exists. If someone have some similar idea that makes the things more easy it could be cool too.

PS: If someone didnt understand what is it about, Im saying about the classic RPG, with dices, character sheets, interpretation, etc.
Title: Re: Castlevania RPG (D&D, D20, Gurps, whatever)
Post by: Phoenix7786 on September 16, 2012, 03:22:21 AM
I've never been involved in any table-top gaming, aside from my best friend's brother dumping the D&D tutorial manual on us and saying "we're plain this," so I can't comment on it. I would be willing to give it a shot, as long as its none of that heavy RP stuff. I can separate what I the player know from what I the character would know, but that's about the extent of it.

Not saying completely RP'ing in character is wrong, just that I myself do not personally have an interest in it.

Oh for anyone wondering, I ran D&D 3.5 Human sword'n'board Pally or Dwaf Cleric with Heal/Might as spheres.

In Shadowrun 3.0 I ran a Human Street Sammy, cybered to still look as human as possible (I still took Charisma penalties for such a low essence but a sec-boy wouldn't instinctively know I was a 'runner).
Title: Re: Castlevania RPG (D&D, D20, Gurps, whatever)
Post by: Lelygax on September 16, 2012, 03:37:57 AM
I can separate what I the player know from what I the character would know, but that's about the extent of it.
If you know do that, its enough, I personally dislike when the Master tries to force us to RP our char, I think it needs to be a game that everyone have fun, with each person playing in his own way and following the rules, not a Movie with script xD
Title: Re: Castlevania RPG (D&D, D20, Gurps, whatever)
Post by: X on September 16, 2012, 10:37:26 AM
I've done tabletop RPGs, mainly D&D. In fact I used to have a second edition D&D character named Simon Belmont. He was of a warrior class. That character sheet has long since vanished unfortunately  :'(
Title: Re: Castlevania RPG (D&D, D20, Gurps, whatever)
Post by: Phoenix7786 on September 16, 2012, 01:47:57 PM
If you know do that, its enough, I personally dislike when the Master tries to force us to RP our char, I think it needs to be a game that everyone have fun, with each person playing in his own way and following the rules, not a Movie with script xD

That's exactly why I got out of it. We had a DM who DEMANDED that you act COMPLETELY in character and required us to follow EXACTLY the one path that he expected us to (if not he game you an insta-game over, and this was still as early as the pre-dungeon run phase when we were gearing up in town), since he hadn't given any thought to what else we might decide. And that's not a good DM. Part of being a DM is--just like you said--letting the players have fun but also preparing for the fluidity that other thinking humans bring.